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    Warrior Guide by Macstorm

    Version: 1.1 | Updated: 04/27/06 | Search Guide | Bookmark Guide

    Warrior Guide
    Final Fantasy XI
    Version 1.1
    Copyright (c) 2004-2006 Mac Cunningham (Macstorm)
    FFXI Server: Titan
    Character: Zeidome (Formally Domie)
    Linkshell: NightlyEliteSE
    Table of Contents
    I.	Copyright
    II.	Version History
    III.	Reason for this FAQ
    IV.	Stats
    V.	Job Abilities & Traits
    VI.	Roles
    VII.	Job Combos
    VIII.	Weapon Ratings
    IX.	AF Stats
    X.      AF Quests
    XI.	Credits & Sources
    I.	Copyright
    Copyright (c) 2004-2006 by Mac Cunningham.
    This FAQ is for private and personal use only and in no way should be sold. I 
    give permission to download and print this document. All trademarks are the 
    property of their respective owners. Final Fantasy is registered trademark of 
    Sites with permission
    A couple other sites, that I can't recall the name
    If you wish to post this FAQ on another site,
    please contact me - sirmacstorm(at)hotmail(dot)com
    Know that I might not respond as soon as you would like, so please be patient.
    II.	Version History
    -Version 0.1- (1-12-2004)
    Beginning Structure and information
    -Version 0.2- (2-18-2004)
    Added AF Equipment Stats
    -Version 0.211- (3-9-2004)
    Fixed War Cry Duration
    -Version 1.0 - (11-3-2004)
    Added AF Quests
    -Version 1.1 - (4-27-2006)
    New Job Updates and Other Minor Updates
    III.	Reasons for this FAQ
    The main reason that I felt this FAQ was needed was that Warrior is a very
    flexible job class, and a lot of people that are interested in the job need a
    source of information about stats, roles to play, and usefulness of job 
    Warriors are usually one of the most prevalent jobs around and due to the fact
    that not every party will need multiple tanks, a Warrior should learn to adapt
    and be flexible in order to get into parties that would otherwise pass them 
    A Warrior with the right support jobs (after level 18 support job quest has 
    been completed) can be one of the most flexible jobs in the game aside from 
    Red Mage.  Though other jobs will be specialized in one area such as healer 
    or damage dealing a Warrior can offer a slightly lower quality, though still 
    useful alternative.
    A Warrior will usually not do as much damage as a Dark Knight or Black Mage, 
    but they can do a fair amount of damage while serving other roles.  On top 
    of that Warrior can use almost any weapon type in the game. 
    (not katanas or giant katanas)
    VI.	Stats
    Level 1 Stats
          Hume      Galka      Mithra      Elvaan     Tarutaru
    HP      31         36          31          33           27
    MP       0          0           0           0            0
    STR      8          9           8           9            7
    DEX      7          7           9           7            7
    VIT      6          8           6           7            6
    AGI      7          7           8           6            8
    INT      5          5           5           4            7
    MND      5          5           5           6            5
    CHR      6          5           5           6            6
    Level 30 Stats
          Hume      Galka      Mithra      Elvaan     Tarutaru
    HP     477        569         477         508          386
    MP       0          0           0           0            0
    STR     32         34          30          36           28
    DEX     28         28          34          26           28
    VIT     26         32          24          28           24
    AGI     28         26          32          24           30
    INT     22         20          22          18           28
    MND     22         22          20          26           20
    CHR     24         20          20          24           24
    Level 70 Stats
          Hume      Galka      Mithra      Elvaan     Tarutaru
    HP    1157       1409        1157        1268          946
    MP       0          0           0           0            0
    STR     66         70          62          74           58
    DEX     58         58          70          54           58
    VIT     54         66          50          58           50
    AGI     58         54          66          50           62
    INT     46         42          46          38           58
    MND     46         46          42          54           42
    CHR     50         42          42          50           50
    V. 	Job Abilities & Traits
    Ability	         Level   Duration  Interval	Description
    Mighty Strikes     1     0:00:45    2:00:00	All attack are critical
    Provoke            5     N/A        0:00:30	Gains enemy's aggression
    Berserk           15     0:03:00    0:05:00	Boosts attack, lowers defense
    Defender          25     0:03:00    0:03:00	Boosts defense, lowers attack
    War Cry           35     0:00:30    0:05:00	Gives attack boost to party
    Aggressor         45     0:03:00    0:05:00	Boosts accuracy,lowers evasion
    Passive Trait    Level   Description
    Defense Bonus     10     Added bonus to defense
    Resist Virus      15     Can resist some virus status effects
    Double Attack     25     Occasionally attack twice in one turn
    Attack Bonus      30     Added bonus to attack
    Resist Virus      35     Additional resistance to virus effects
    VI.	Roles
    A Warrior is usually given the role of tank, but this does not always have to 
    be the case.  The Warrior skill Provoke is useful, but nothing stops a Warrior
    from playing another role in a party provided that a tank is present.
    The key to being a good tank is to control hate.  This means that you will
    need to provoke and inform any other party members will provoke when they 
    do and do not need to use provoke.  (I can't count the number of times that 
    I've had one second left until I could provoke again, and a lighter Warrior 
    used provoke and was heavily damage or sometimes killed.)  You need to know
    that the mages that are healing you are going to draw a lot of hate with 
    those spells.  If your party is fighting something tougher than normal, then 
    you will notice the enemy trying to go after the mages a lot more often than 
    you can use provoke.  In this case, you need to do two things: make sure 
    that the healer(s) are far enough away that if the monster does go after 
    them, you will be able to provoke before they can do any damage; also you 
    need to create a macro that lets your party know how long until you can 
    provoke again in order to let the lighter Warriors know when they should
    do an emergency provoke.
    Damage Dealer
    If you enter a party with a tank in place (PAL or another WAR) you can enjoy 
    being a damage dealer and only tank as an emergency backup.  Your role in this
    case is to hit hard and often.  You should take time to see what weapons 
    others in the party are using and find the right skill chain combinations to 
    use and the order in which to use them.  This role can be quite fun for a 
    Warrior that has been a tank through most of the lower levels and would like 
    another role in a party. 
    VII. 	Job Combos
    Warrior is a fair job on its own, but it truly comes alive with a support job
    or as a support job.  Most people tend to think Warrior is better as a support
    job, but it can be just as useful and fun as a main job with the right job
    Though not every job is good as a support for Warrior, I'll give the possible
    good aspects of each combination.
    Support Jobs
    With Monk as a support job you will obtain Boost and Counter at low levels.
    These will be useful in melee combat as a damage dealer.  As a tank, the high
    HP and VIT of a Monk will be useful as will Dodge.  Monk has some of the most
    useful tank enhancing abilities and stats.
    Other than helping to bring in gil and loot, you will become very damaging
    once you can use Sneak Attack and Trick Attack.  These two skills used
    together and during a skill chain can become very painful to enemies in your
    way. Though you will not have Trick Attack until level 60 if you are using
    Thief as a support job, it will still be very handy, and the Warrior's
    strength will be a wonderful bonus.
    Red Mage
    Now this job will not be really useful, but as a Tarutaru this will have a
    little better MP and magic stats to use minor spells to assist in rare
    moments of need.
    White Mage
    This support is useful during soloing times.  It does not really fit well
    into a party.  The Warrior should never be relied on for healing. As a 
    White Mage you will be able to solo a little bit safer than with other jobs.
    Black Mage
    This would be a similar to a Dark Knight, but nowhere near as effective.  
    I can see this being useful in area you need to get through solo without 
    being attacked. This would allow you to attempt to bind an enemy and 
    escape.  As with the other mage job, this is not ideal.
    You can tank and tank well.  Unlike a Paladin though, you can be a little
    more damaging.  You will have a better selection of weapons and most of 
    the armor options of a Paladin, without being restricted to being a tank.
    You will get the defense bonuses of a Paladin, though at higher levels.
    The major loss over using Paladin as a main job is the loss of the 
    hate control through magic and your two hour. You will not grab as much 
    hate with Mighty Strikes and all the provokes you can do as you would
    with Invincibility.
    Dark Knight
    With this combo, you will gain minor black magic spells.  The biggest plus
    will be your attack bonuses you will receive from the Dark Knight support.
    You will not do as much damage as a full blown Dark Knight, but you will be
    able to live longer with better defense.  I have heard from some that Last
    Resort draws a lot of hate, so this can help you if you need to draw more
    hate that you have been.
    Beastmaster is best used as a main job, but using it as a support can be
    fun and sometimes useful.  It is not recommended that you ever use this
    job in an experience party. The only real use that I have seen with this
    job is the ability to charm a monster when something goes wrong.  This
    could be when you get linking monsters attacking you or are trying to
    get a party through a dangerous area.  Other than those situations,
    it is best to keep a Beastmaster as a main job.
    People do not usually look for a Warrior with Bard support. Bard, like
    mage jobs, is much better as a main.  That does not mean that you could
    not be somewhat useful at higher levels with Bard support. You will only
    be able to keep up one effect at a time, but just having someone that
    can boost the whole party's defense or let them regain HP is useful in
    some cases.
    You will not have access to the damage done by Rangers using it as a
    support job, but you will gain access to some useful abilities.  As a
    Warrior with Ranger support, you will be able to obtain better accuracy
    and ranged accuracy. You will also have access to the Wide Scan abilities
    in order to find that certain monster that you've been looking for.
    Using Ranger as a support only offers useful abilities and increased
    accuracy, if you want to deal massive damage use it as a main job.
    Well what can you really say here?  A summoner will either be useful
    as a main job or help to boost MP for other mage jobs. The only real
    fun part about this would be the shock factor of being a Warrior and
    being able to summon a weak Shiva to your side...if only for a few
    This job combo will allow you to deal more damage at once with the
    dual wield ability or allow you to tank with Utsusemi: Ichi absorbing
    damage. Dual wield is also very useful for allow you to boost your
    weapon skill levels by using two weapons at once. The only other 
    major bonuses you will get will be in terms of agility.
    This support is one of the best for a Warrior.  With this combo, you
    will gain TP at a higher rate beginning once your Samurai support is
    at level 10.  Third eye will be useful for avoiding one attack, helping
    out tanks and damage dealers alike. Along with the Double Attack
    ability of a Warrior to help boost TP, this job will be deadly.
    With the loss of the wyvern when using Dragoon as a support job, it
    is not nearly as useful as other jobs can be.  You will obtain Jump
    and eventually High Jump. Though these skills are fun to use, they
    are not beneficial enough to become worth the effort of using this
    job as a support.  Dragoons are fun to use, but they are much more
    useful as a main job.
    Coming Soon...
    Blue Mage
    With this sub, you will be limited by your lack of MP as a Warrior. 
    Blue Mages obtain some very useful skills for tanking, but it is 
    very limited as a support job.
    Coming Soon...
    VIII.	Weapon Ratings
    Weapon ratings are to determine what weapons jobs are best at using.  It shows
    you that even though you can equip a staff or fight hand-to-hand, that it might
    not be the best option.  Weapon rating have a lot to do with your skill cap for
    certain weapons and how fast your skills will increase.  You should also take
    into account that if you are not going to stay as a Warrior what weapon your
    future job will use in order to maximize your skills.
    Weapons       Rating
    Great Axe	A+
    Axe		A-
    Great Sword	B+
    Scythe		B+
    Sword		B
    Staff		B
    Dagger		B-
    Polearm		B-
    Club		B-
    Hand-to-Hand	D
    Archery		D
    Marksmanship	D
    Throwing	D
    IX.	AF Stats
    AF1 - Razor Axe / Axe (Must be level 40 WAR)
    Level 40, DMG 31, Delay 276, STR +2, DEX +2
    AF2 - Fighter's Calliga / Feet (Must be level 50 WAR & have AF1 done)
    Level 52, DEF 14, HP +12, AGI +3, double attack effective, hate +1
    AF3 - Fighter's Lorica / Body (Must be level 50 WAR & have AF1 done)
    Lv 60, Def 47, HP +20, VIT +5, fire resistance +10, hate +8
    AF - Fighter's Mufflers / Hands (Must be level 50 WAR & have AF1 done)
    Lv 54, Def 16, HP +13, STR +4, shield skill +10, hate +3
    AF - Fighter's Mask / Head (Must have obtained AF4 quest)
    Lv 56, Def 24, HP +15, DEX +3, INT +1, hate +1
    AF - Fighter's Cuisses / Legs (Must have obtained AF4 quest)
    Lv 58, Def 34, HP +15, Accuracy +3, AGI +3, hate +2
    When fully equiped with AF, a Warrior will obtain the following bonuses.
    DMG 31
    Def 135
    HP +75
    STR +6
    DEX +5
    VIT +5
    AGI +6
    INT +1
    hate +15
    Accuracy +3
    fire resistance +10
    shield skill +10
    double attack boost
    XI.	AF Quests
    AF1 - Razor Axe / 1-H Axe
    WHERE: Bastok Mines (Phara J-9)
    REQUIREMENTS: Must be a level 40+ Warrior
    DETAILS: After talking with Phara you will need to go to K-9 of Davoi.  
    Once there, you will have to search for the "Tent Flap" and example it
    to spawn 2 NM Orcs (Gavotvut and Barakbok).  Once they are dead, examine
    the "Tent Flap" again to get a key item.  Return and talk to Phara for 
    another key item.  Then wait one game day and go to J-8 of Metalworks and
    talk with Naji.  He will give you the Razor Axe.
    AF2 - Fighter's Calliga / Feet
    Where: Bastok Mines (Phara J-9)
    Requirements: Must be a level 50+ Warrior and have completed AF1
    Details: After talking with Phara again you will need to go to H-6 of 
    Bastok Mines to talk with Deidogg.  After that you must head to Palborough
    Mines' third floor G-10 to locate a "???" spot.  When you examine that 
    spot the Quadav NM Nickel'Ghu Nestfender will spawn, you will need lots of
    help to defeat him.  Upon defeating him you must lot for and obtain the 
    Rare/EX Item Quadav Egg.  After getting the Egg, head to Castle Oztroja
    and head to H-9 on the third floor.  Once there, find a pool of water with
    a leech-type mob called Yagudo Parasite.  Kill these until you obtain a
    Parasite Skin.  Take both of these and trade them to Deidogg and he will
    give you the Fighter's Calliga
    AF3 - Fighter's Lorica / Body
    WHERE: Bastok Mines (Deidogg H-6)
    REQUIREMENTS: Must have completed AF2 and waited a game day
    DETAILS: Talk to Deidogg, then just a short distances away find and talk 
    to Detzo.  After talking to Detzo talk to Deidogg again and find and trade 
    him a "Ginger Cookie."  After that, get a powerful group together to fight
    3 NM Goblins at K-9 of Behemoth's Dominion.  You will have to find and 
    examine the "???" spot there to spawn the Gobus.  Doglix is a WHM and will
    most likely use Benediction, so take him down first.  Picklix is a THF and
    Moxnix is a RNG.  Once they are down, zone for a cutscene and the 
    Fighter's Lorica.
    AF Dark Spark - Fighter's Mufflers / Hands
    WHERE: Upper Jeuno (Guslam H-8)
    REQUIREMENTS: Must be a level 50+ Warrior and have completed AF1
    DETAILS: You must speak with Guslam to start the quest.  Once you have, 
    get a group together to hunt a coffer key in Eldieme Necropolis.  The most
    commonly fought coffer key droppers are Tomb Mages and Tomb Warriors.  If
    you can find a map, go to the Hume Bones sight.  They are near there.  
    When you get your coffer key, you will then have to locate a coffer to 
    obtain a key item.  Return and speak to Guslam, then afterward talk to and
    pay 1000gil to Yin Pocanakhu at J-7 of Lower Jeuno.  Head to Port Jeuno 
    and examine the "???" near H-8 for a cutscene.  You will then have to head
    to Castle Zvahl Baileys to a Torch at F-8.  Examining a Torch will spawn
    the NM Bomb Dark Spark.  Kill it and touch the SAME Torch for a key item.
    Then return to Port Jeuno's "???" and examine it again for another 
    cutscene and the Fighter's Mufflers.
    AF - Fighter's Mask / Head
    WHERE: Upper Jeuno (Guslam H-8)
    REQUIREMENTS: Must have started AF Dark Spark quest
    DETAILS: Get a group together to hunt a coffer key in Crawler's Nest.  The
    most commonly fought coffer key droppers are Helm Beetles, but Crawler 
    Hunters, Knight Crawlers and Wespes drop them also.  Once you have your 
    key find a coffer and open it for your Fighter's Mask.
    AF - Fighter's Cuisses / Legs
    WHERE: Upper Jeuno (Guslam H-8)
    REQUIREMENTS: Must have started AF Dark Spark quest
    DETAILS: Get a group together to hunt a coffer key in Castle Zvahl Baileys.  
    The coffer key droppers are Arch Demons, Doom Demons and Blood Demons. 
    Once you have your key find a coffer and open it for your Fighter's Cuisses.
    XI.	Credits & Sources
    Thank to:
    Brady Games
    http://www.all-final.com/ff11/skill_chart.htm (for the weapon ratings)
    http://ccwf.cc.utexas.edu/~nhart/Status_calculator.htm (for that stats)
    All the Nightly Elite!

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