-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R A G N A R O K O N L I N E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ragnarok Online Battle Acolyte FAQs/Guide for PC (DOS/Windows) FAQs/Guide created by Mad Monarch Gyl Mad Monarch Gyl (email@example.com) Copyright 2003 by Mad Monarch Gyl Created: August 27, 2003 (08.27.03) MSN Contact: firstname.lastname@example.org Update: September 29, 2003 (09.29.03) Version: 3.5 *-The following information found in this guide is mostly based on my pRO (Philippines) version of Ragnarok Online. Though most are still appropriate to most server. So with that in mind let's continue! Disclaimer: This FAQ/Walkthrough is created for personal use only, meaning it should not be used for anything that gains any money. Magazines, Game Guides, Websites in particular should not have this guide with out my permission. Ripping off part(s) of this FAQ/Walkthrough and putting it as your own results you to be guilty of the crime "Plagiarism". Plagiarism is an act of stealing, ripping off, copying ideas or words of another person and taking it as your own without a crediting the real source the just way that he/she should have been thanked. To simply put it, Plagiarism is bad. Also, you could never ever use this FAQ/Walkthrough to make your own FAQ/Walkthrough, you must do everything yourself or if you do somehow use this or any other guide you should give proper credit to the author. Also, you could have this FAQ/Walkthrough on your website provided that not a single character has been altered and you must have my permission before you could do so. If you didn't have my permission then you have crossed the lines of the copyrights law. By the way, you could print the whole thing/parts of the FAQ/Walkthrough though. "Walang nakawan pare..." (Please don't steal =P) The guide could only be seen at: www.gamefaqs.com Contents: I. Introduction II. Revisions III. E-Mail/Contacts Policy IV. Game Basics A. Introduction to Battle Acolytes B. Acolyte Basics C. Why follow be a Battle Acolyte? D. Basic Stat Points V. Stats/Skill Builds VI. Where to Level VII. The Ways of a Battle Acolyte A. Earning Money B. Party to choose C. PvP hints/tips D. Monster Flee Chart VIII. Card Hunting Leveling Guide IX. Credits *-*-*-*-*-*-*-*- * Introduction - *-*-*-*-*-*-*-*- Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've been an average FAQ writer(I think) and am actually be writing one for a long time already so it won't be a matter if you're hoping to find the guide as useful as it would be. I've been trying to bring out the best in every guide I create and I'm hoping that you not only find the guide comprehensive but at the same time entertaining. Entertaining to a point that you won't feel tired of reading them and just keep reading at the same time. The guide is created for you to freely move around yourself. I won't be ordering you to do this or do that but merely suggestions as to at least beat a level/boss/stage/something. BTW, if you've seen my other guides this one would be fairly different as I'll be using a new way like adding quotes appropriate to the theme of the part you're reading. I must warn you before playing, Ragnarok Online is a very addiciting game though at first you might notice that it's a sensless-hack-and-slash type of game with no real story line or quests to be taken to be as its backbone. I must also warn you that if you're not that good with scheduling or managing your time then you should leave as the game will suck a portion of your social life if you let it consume you. The game is fairly fun perhaps the interaction with other people is its charm. Anyway, this guide is designed not to tackle the whole game itself but would basically be dealing with the Battle Acolyte build. Why you ask? Basically, people are fond of acolytes as their walking red potions and they're better of behind the party sitting or waiting for his/her turn to cast healing/supportive spells. What I'm trying to do is to create a guide that'll give players an idea to how they should be raising their acolytes if they wishes to follow this build. Anyway, this stuff should be on another topic... ByTheWay: Until the 2-2 alternate job class are implemented I'll only be focusing onto a battle priest. Let's roll... *-*-*-*-*-*-* * Revisions * *-*-*-*-*-*-* August 27, 2003 (08.27.03) Version 1 ------------------------------------ - It's basically what the FAQs is composed of. September 4, 2003 (09.04.03) Version 1.4 ---------------------------------------- The following sections contains an updated: - Stat/Skill Builds - Party to choose - Advantages/Disadvantages - PvP hints/tips - Monster Flee Chart September 8, 2003 (09.08.03) Version 2 -------------------------------------- I was about to come up with a list of skills for certain builds but I somehow messed up with the planning and all. Anyway a couple of updates here: I removed the Advantages/Disadvantages section since I found it worthless as I've already stated them in either on intros or on some comments the whole lenght of the guide. September 10, 2003 (09.10.03) Version 2.1 ----------------------------------------- Added a couple more informations or revised comments on certain parts. Also check out a couple more updates here like corrected a build and I'm already starting on a Luck based Battle Acolyte that'll master the art of critical/perfect dodge and deal off with the Undead with the "Turn Undead" Spell. Overall, simply a few added stuffs and am already aiming for more updates. September 13, 2003 (09.13.03) Version 3 --------------------------------------- Another update! I've finally completed the stat builds and added a Luck Type build as requested. I'm not sure with the build to work 100% correct but I think it's currently one of the best Luck based BA build. Anyway, I've also added the skill build/list categorized under different builds as well. I'm still currently accepting any forms of submissions that has something to do with the Battle Acolyte job-style. I also stripped the shout-out at the last part. I also added the end stats. Check out the credit section for the Stats calculator I've used. BIG UPDATE! I also corrected some uncalculated builds ^_^ September 17, 2003 (09.17.03) Version 3.2 ----------------------------------------- I just added another new way to level up it's the Card Hunting Leveling Guide which aims to acquire/try to acquire certain cards while at the same time leveling up. The section is outlined to focus on what card you should be aiming for and at the same time leveling/earn experience from that excercise. Other than that there are no other updates. September 29, 2003 (09.29.03) Version 3.5 ----------------------------------------- Another little update. Just added a contributed Skill Build. I tweaked a couple. BTW, I'm aiming for the Monk skill list at the same time get my self ready for a long day of work for a correct Monk Skill Tree. *-*-*-*-*-*-*-*-*-*-*-*-*- * E-Mail/Contacts Policy - *-*-*-*-*-*-*-*-*-*-*-*-*- Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to categorize every mail that I've been recieving from those that are possibly either a Virus or something bad. I would suggest you follow the following things below so as to quickly get a reply off the day or two after you mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox to be so filled and to make my browser go faster when checking things out. Anyway here are the list of Do's and Don'ts doing something that is on either the Do's/Don'ts list will seriously affect the odds of you getting a reply so I suggest you follow them as simple rules are applied. *- E-Mails -* Do’s and Dont's --------------- 1. Only send me questions that can't be found on my guide. I will be more happy to help you in this case. 2. Try to be specific in defining something or when stating what had happened. So I won't be e-mailing you back for some questions that'll simply consume our precious time. 3. I won't be accepting or be opening any mails that has attachments. 4. Check the latest version of the guide before sending in any questions, chances are that your question might be answered in the newest version of the guide. 5. If I happen to not reply after three or so days than e-mail me again nicely and I'll reply ASAP. 6. You must label your mail with the game title whether a submission or a question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2 for questions or inquiries). 7. Don't be persistent, don't e-mail me the very same question that I've already answered. 8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?" 9. Be nice! Don't use bad words in your mail. 10. No Chain Mails! Doing anything that isn't allowed will automatically make your address be blocked from any future mail you might possibly send. *- MSN CONTACT -* Do’s and Dont's --------------- 1. You're freely able to add me into your contact list. 2. You should take the initiative to introduce yourself if you've managed to catch me online. This is done by simply stating which game guide you've got my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...) 3. Ask questions ASAP! 4. No Spamming! 5. Please don't use bad words! 6. Don't send me any files over MSN. MSN contacts that are inactive after 2 weeks will be removed from my list. You can just add me again or e-mail me if you've got any other inquiries. *-*-*-*-*-*-*-* * Game Basics * *-*-*-*-*-*-*-* "If the student does not wish to gain strength, he cannot become truly strong." -- Hiko Seijuro, Rurouni Kenshin *- -* *- Introduction to Battle Acolytes -* *- -* Battle Acolyte - A term used to refer on people who had take up to be the divine protector of god but at the same time be on the front line along side swordsman and thieves a like. They are well versed with melee combat and is top-notch when facing the undead. They are those who wouldn't be needing any help from others as they could take care of the problem if not they always have an option to warp out of it. Though their weapons and armors might not be good enough compared to other melee fighters, they compensate this weakness with the variety of supportive spells they could cast upon them not to mention their ability to heal themselves. Battle Acolytes are starting to be more popular around the world of midgard as the aticipation of the Monk Class arises though being a Battle Priest still has it's edge against all. Battle Acolytes are designed for killing. They could bash their way against monsters and still maintain a full bar of HP afterwards. Though the idea of being a battle acolyte isn't worth it as you can always be a support acolyte and heal bomb your way till level 99, being one is fairly fun. As I agree to my fellow players who are more inclined with thieves/swordies with their melee skills I've tested other jobs and ended up with Acolytes as 3rd of the best melee fighters in Midgard. *- -* *- Acolyte Basics -* *- -* Acolytes, god's divine knights. Acolytes are one of the most sought for job in RO. As one party with an acolyte in it would find themselves non-stop hack and slashing through mobs or enemies for hours. We are the core of every good party. Anyway, Acolytes favors fighting the undead as they're well equiped with skills to fend them off. Though they may look to be shabby they could really be one of the best melee fighter in Rune-Midgard. They could compensate for their lack of Battle Skills with their Supportive Spells making them ride the wind with thieves and swordsmen. The only draw back on choosing to be an acolyte is the weapon selection. Acolytes could only use clubs and their fists to deal damage. Until then we'll be only as powerful as a 5 or 10 levels less swordsman or thief. Acolytes has an option to turn into a Priest or a Monk. Priests are a higher version of Acolytes as they'll be having more spells at their disposal and a great SP recovery rate that'll make them go nuts with their spells. Monks on the other hand are the exact opposite of priests. They are great melee fighters trained to be the protector of the Church. Using only their fists, they could dish out damages as much as a swordsman can do. Though there are 2 options after reaching job level 40. Taking one over another So you finally wanted to become an acolyte? To become an Acolyte you simply visit the Prontera Church and talk to the Clergy there. He will give you a task. This will be your pilgrimage to becoming an acolyte. He'll give you one of three pilgrimage and you must succeed and be back with out dying. After that, you'll be an acolyte. I must warn you again, the reason why some would fear being an acolyte is the reason that the pilgrimage itself is tough. As you'll be going through high-leveled maps simply to see a monk/priest/nun. After completing all that congratulate yourself then as you've just completed one of the toughest job assignment there is. Priest only requires you to be job level 40 or higher to change into one. Simply return to the Prontera Church and they'll appoint you as one. Easy? Also keep in mind that we are only able to equip clubs in our job so affording blades or anything other than clubs/rods will simply fall in vain. *- -* *- Why follow be a Battle Acolyte? -* *- -* "To be human is to know the fear of death, yet keep on fighting." -- Gau Ban, Shadow Skill. Simply to put it: "It's fun", "You'll be original", and "You'll prove people that acolytes aren't just designed to be on the backline watching". Battle Acolytes aren't boring characters. Unlike being a supportive acolyte you simply have to wait for a party or form one of your own to level up. B.Acos don't have to wait or organize one as they are better of leveling solo not to mention the fact that they coul actually be successful doing so. Isn't a swordsman in an acolyte body cool ^_^. Leave them mezmerize with how you deal with those monsters. Seriously, being a B.A. will make you utilize your support spells for your own slowly using your own spell to be your advantage over others. Battle Acolytes, unlike melee jobs are free of the cost of redz or carrots since they'll just have to sit for a couple of while for their SP to be relieved. Spells like Blessing, Agility Up, etc... are fearsome support spell. They could really turn tides for you and think about leveling solo on tough areas. With a high leveled spells like that you'll be powerleveling your way through areas other melee characters can't. The stats bonuses would also make you look like 5 to 10 levels tougher. *- -* *- Basic Stats Points -* *- -* "I have found her weakness! She is still unused to the lovely eye-patch, which obstructs her view from the left!" -- Koinosuke, Jubei-chan STR - Strenght AGI - Agility VIT - Vitality DEX - Dexterity INT - Intelligence LUK - Luck STR - affects on character's physical attack strength. Also it enlarges character's weight limit so the character can carry more items. AGI - is deeply involved with the nibleness of character. AGI increases flee rate of character and attack speed of weapons. VIT - affects on the defence/health of character. VIT increases the defence of character so it enables the character to deal with less damage taken from enemies.And it increases the maximum amount of HP and the speed of HP recovery. DEX - affects on character's accuracy rate when attack or the use of weapon. It increases average attack strength of weapons, especially the attack strength of bows get more affected by DEX.Besides it reduces miss when attack,also does the magical skill casting time. INT - is deeply involved with the magical ability of character. INT increases Magical attack strength/defence and regist against magics. LUK - It means the fortune of character, affects on various situations. Besides, the rate of critical attack and perfect dodge are both affected by LUK. *-*-*-*-*-*-*-*-*-*-*- * Stats/Skill Builds - *-*-*-*-*-*-*-*-*-*-*- * NOTE * The Final Result is calculated with the Acolyte Class only. e.i. the MaxHP shown below differs/is pumped up once you change job class a based level 99 Acolyte should only have 4994HP compared to the Priest's 8k. So there, basically the HP/SP doubles once you've changed class. * NOTE 2 * Until the Monk job isn't out (in pRO) I'll simply be putting up skill build for Acolyte only. Priests' skill build wouldn't be found here but I'll try to create one. * NOTE 3 * Also, you may found the 2nd part of the Final Stats to be inaccurate as I've only calculated the base level. Though the effect would only be on the recovery part by 30-50%. "If you want to defeat me, you must practice with your life!" -- Akira Sendo, Slam Dunk Tough Guy Build --------------- "Defense is the best offense!" -- some guy in a hockey movie. Starting stats: 9 Str, 1 Agi, 5 Vit, 1 Int, 5 Dex, 9 Luk 10 STR 15 VIT 10 LUK 10 DEX 30 VIT 20 DEX 20 STR 20 INT 60 VIT 30 STR 70 VIT 30 DEX 40 STR 80 VIT 41 DEX 50 STR 90 VIT 81 STR 99 VIT Final Stats: (No Pluses or bonuses from job/equips) STR: 81 AGI: 1 VIT: 99 INT: 20 DEX: 41 LUK: 10 MaxHP: 4994 SP: 594 Hit: 140 Flee: 100+1 Weight: 4830 SP recovery standing:0.15 SP/sec SP recovery sitting: 0.3 SP/sec Time to full SP recovery 1980 sec HP healed per red pot 59~147 Comments: This build is designed to take the beating. A fairly tough build with a decent healing ability. Though the Vit/Str combination may not be good enough for certain monsters as you'll still recieve big damage but with the INT on you can heal it back anyway. You'll love this build if you like showing off to people that you can easily fend off mobs or like shock people how little damage you take. Though this sometimes isn't good as that of swordies as acolytes could only equip limited equipments. Gambler's Build --------------- Starting stats: 9 STR, 1 AGI, 9 VIT, 1 INT, 9 DEX, and 9 LUK. 10 STR 10 VIT 10 DEX 30 INT 30 VIT 20 STR 20 DEX 60 VIT 55 LUK 30 DEX 99 VIT 50 STR 40 INT Final Stats: (No Pluses or bonuses from job/equips) STR: 50 AGI: 1 VIT: 99 INT: 40 DEX: 30 LUK: 55 MaxHP: 4994 SP: 693 Hit:129 Flee:100+5 Weight:3900 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 59~147 Comments: The Gambler's Build is fairly a nice way to be a really-really bad assed Turn Unead Specialist as well as dodging and dealing off critical blows. I'm not sure how famous a Lucked BA is but I've already recieved like 5 or so mails for one. Anyway, if you'll be following this build you should expect to be leveling up on the undead even more. Atleast this' makes a good build to be leveling or go soloing on Ghast Heim's Graveyard. Though you should really be patient with things. The High Vit is to make you tough enough to stand in mobs but then again hasn't AGI affects spell casting time? You could choose from pumping VIT or AGI though. Speed Based Build ----------------- "In the words of my idol Bruce Lee, to win, you must be fast." -- That guy on the Discovery Channel Starting stats: 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK. 10 STR 10 DEX 10 INT 30 AGI 20 DEX 45 AGI 25 INT 20 STR 50 AGI 30 STR 70 AGI 30 DEX 40 STR 99 AGI 79 STR 40 DEX 30 INT Final Stats: (No Pluses or bonuses from job/equips) STR: 79 AGI: 99 VIT: 1 INT: 30 DEX: 40 LUK: 1 MaxHP: 2535 SP: 643 Hit:139 Flee:198+0 Weight:4770 SP recovery standing:0.17 SP/sec SP recovery sitting: 0.34 SP/sec Time to full SP recovery 1891 sec HP healed per red pot 30~74 Comments: I myself ain't fond of Agility Builds. Leveling this build up to acolyte job is really tough though I assure you that at the later part you'll be dodging and bashing your enemies all at the same time. This build are really so-so at the beginning but is really rewarding, trust me. Excorcist Build --------------- "Our fighting style has never lost a battle. Because we always run away, we never have the chance to lose." -- Grand Master of the Wind Style, Lunar 2: Eternal Blue Starting stats: 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK. 50 INT 10 VIT 10 AGI 10 DEX 30 STR 30 VIT 30 DEX 99 VIT 40 STR 70 INT 50 STR Final Stats: (No Pluses or bonuses from job/equips) STR: 50 AGI: 10 VIT: 99 INT: 70 DEX: 30 LUK: 1 MaxHP: 4994 SP: 841 Hit:129 Flee:109+0 Weight:3900 SP recovery standing:0.28 SP/sec SP recovery sitting: 0.57 SP/sec Time to full SP recovery 1450 sec HP healed per red pot 59~147 Comments: The Excorcist Build is well of fending the undead and at the same time dealing with pesky monsters. Though the build is completely contrasting the idea of a battle acolyte, this build start of only as a support but later on grow to be a battle-type. The Excorcist build gives you a better and a wider variety of leveling places and perhaps even Ghast Heim as your Heal Bomb would be strong enough to kill a Ghoul after another or Munaks, Sohees, Bonguns in the Payon Cave. Later you can be well off without a meat shield, that's the use of the high Vitality. Hardcore Battle Acolyte ----------------------- "I am invincible! No one can defeat my shadow skill! My one single blow is... Invincible!" -- Kuruda Style Annihalation Technique: Martial Language Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK 10 STR 10 VIT 10 DEX 10 INT 25 VIT 25 AGI 20 DEX 30 VIT 30 AGI 20 STR 50 VIT 50 AGI 35 INT 30 DEX 60 VIT 60 AGI 80 VIT 80 AGI 40 STR 40 INT 40 DEX Final Stats: (No Pluses or bonuses from job/equips) *-6 extra points STR: 40 AGI: 80 VIT: 80 INT: 40 DEX: 40 LUK: 1 MaxHP: 4518 SP: 693 Hit:139 Flee:179+0 Weight:3600 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 54~133 Comments: I believe this is by far the best build I've used and this is actually one of my favorite. This build will make you as tough as a swordsman, gaining good amount of HP per potz/healing items and decent stats bonuses from spells at the same time healing yourself! The Cons are very minimal as this build could make you power level-up. Undead Killer ------------- "Demons! Go to hell!" -- Genjo Sanzo Gensomaden Saiyuki Starting stats: 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK 10 STR 10 DEX 21 VIT 30 AGI 20 DEX 10 INT 30 STR 50 AGI 40 STR 80 AGI 90 STR 99 AGI Final Stats: (No Pluses or bonuses from job/equips) *-4 extra points STR: 90 AGI: 99 VIT: 21 INT: 10 DEX: 20 LUK: 1 MaxHP: 3037 SP: 544 Hit:119 Flee:198+0 Weight:5100 SP recovery standing:0.14 SP/sec SP recovery sitting: 0.28 SP/sec Time to full SP recovery 1942 sec HP healed per red pot 36~89 Comments: Hybrids are nice Battle Acolyte builds ^_^. This is great build as well. Matching this build with the right skill you'll be invincible to the undead. This build makes you tough even against other enemies. Even go bare hand if you please. Monk Wanna-bee build -------------------- "Wait for my Acolyte to be a monk. Then I could take the head of that swordie character you're using!" -- ME, Talking to an arrogant swordsman Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK 10 STR 10 AGI 10 VIT 10 DEX 10 INT 20 VIT 30 AGI 20 DEX 20 STR 30 VIT 40 AGI 40 INT 49 VIT 30 DEX 80 AGI 80 STR Final Stats: (No Pluses or bonuses from job/equips) STR: 80 AGI: 80 VIT: 49 INT: 40 DEX: 30 LUK: 1 MaxHP: 3739 SP: 693 Hit:129 Flee:179+0 Weight:4800 SP recovery standing:0.19 SP/sec SP recovery sitting: 0.38 SP/sec Time to full SP recovery 1823 sec HP healed per red pot 44~110 Comments: A fairly nice build with a good mix of AGI, INT and STR. This is perhaps a good way to start off with a monk if you're planning to get one. This isn't proven to be the best build for monks yet but they're fairly decent at a high level. I can't say that this is the build to follow if you want to be a monk merely a wanna-be build. *- -* *- Skill build -* *- -* *- Simply choose one from below. Each differs from one another. I'll just -* *- post my commentary about each skill builds on the next update -* *Most builds* 5 Heal 5 Divine Protection 10 Blessing 10 Angelus/Speed Up (Depends on your build) 10 Heal 5 Angelus/Speed Up (Depends on your build) 10 Angelus/Speed Up (Which ever you didn't maxed) 7 Divine Protection 1 Ruwach (For teleport) 1 Teleport (To escape dangerous situations) 1 Aqua Benedicta (If you'll be persuing Priesthood ^_-) *Undead Killer* 3 Heal 5 Divine Protection 5 Demon Bane 5 Heal 10 Divine Protection 10 Demon Bane 10 Signum Crucis 10 Heal 10 Blessing (Big Plus on STR/INT/DEX) *Excorcists* 10 Heal 1 Speed Up 5 Divine Protection 10 Blessing 1 Ruwach 2 Teleport 1 Pneuma 10 Speed Up 1 Aqua Benedicta 10 SP Regen 1 Status Recovery 2 Resurrection 5 Magnificat 2 Bless 5 Lex Divina 1 Lex Aeterna 2 Angelus 4 Kyrie Eleison 5 Gloria 6 Kyrie Eleison 5 Asperio *Gambler* - From Weggy again ^_^ I guess it suits the Gambler build 2 Heal 5 Divine Protection 4 Heal 10 Divine Protection 1 Speed Up 10 DemonsBane 5 Heal 10 Angelus 1 Ruwach 1 Speed Down 10 Heal 5 Blessing 1 Aqua Benedicta 10 SP Recovery 1 Ressurection 10 Mace Mastery 3 Lex Divina 3 Asperio 10 Turn Undead 5 Imposito Manus 5 Magnificat 2 Gloria Submitted by Calx Zinre (i'll post his email add later) I't supposedly a Monk Build he said and an Anti-Assasin/etc.. build Ruwach Lv1 Heal Lv5 Divine Protection Lv5 Demonsbane lv9 Angelus lv9 Blessing Lv10 Agility Up Lv10 Pneuma Lv1 All Skills total: 50 Comment: If you'll be using or be going for a monk build I say you max out the Demonsbane and Divine Protection instead of maxing either Angelus or Agility Up first. They're essential for the Monk Build, other than that I find this build to be just fine that is if you could persevere that long. <Copies Weggy's hand-writing ^_^> NOTE: Some of the original comments stays though I changed some to suit the battle acolyte taste ^_^. The following are from his hard work so be sure to thank him if you'll be using this list as I just copied it from him. ---------------------------------------------------------------------------- Fixed (Job Bonus) Stats ---------------------------------------------------------------------------- Acolyte_____________________________________________________________________ At Job Level 50: +3 STR, +2 AGI, +3 VIT, +3 INT, +3 DEX, +4 LUK Job Level 2 : +1 LUK Job Level 6 : +1 VIT Job Level 10: +1 INT Job Level 14: +1 DEX Job Level 18: +1 LUK Job Level 22: +1 AGI Job Level 26: +1 STR Job Level 30: +1 VIT Job Level 33: +1 INT Job Level 36: +1 DEX Job Level 38: +1 LUK Job Level 40: +1 AGI Job Level 42: +1 STR Job Level 44: +1 VIT Job Level 46: +1 INT Job Level 47: +1 DEX Job Level 49: +1 STR Job Level 50: +1 LUK Priest______________________________________________________________________ At Job Level 50: +5 STR, +4 AGI, +5 VIT, +5 INT, +4 DEX, +7 LUK Job Level 1 : +1 LUK Job Level 3 : +1 LUK Job Level 4 : +1 STR Job Level 6 : +1 AGI Job Level 7 : +1 VIT Job Level 8 : +1 INT Job Level 9 : +1 INT Job Level 10: +1 LUK Job Level 11: +1 STR Job Level 14: +1 VIT Job Level 16: +1 DEX Job Level 17: +1 STR Job Level 20: +1 DEX Job Level 21: +1 LUK Job Level 22: +1 INT Job Level 25: +1 DEX Job Level 27: +1 STR Job Level 29: +1 AGI Job Level 31: +1 LUK Job Level 33: +1 DEX Job Level 34: +1 VIT Job Level 35: +1 STR Job Level 36: +1 VIT Job Level 37: +1 AGI Job Level 39: +1 LUK Job Level 42: +1 INT Job Level 43: +1 INT Job Level 46: +1 VIT Job Level 48: +1 AGI Job Level 50: +1 LUK ---------------------------------------------------------------------------- Acolyte Skills ---------------------------------------------------------------------------- Okay, I've explained where our strenght lies so by now you should now what spells to take or what kind of battle acolyte you're aiming for. Most of our skills will surely not go to waste if you use them well. Also, aiming for Job level 50 is up to you though you could acquire the most necessary spells with just Job level 40 but if you wishes to persue the other skills so as not to wast skill points later on. Also, the difference of level 1 and 3 skills let say the Agi Up spell differs on how you'll be using them as I myself would only prefer it's added walking speed but if the Agi boost suits your style then go ahead. You can also sacrifice points for Warp Portal if you like but to maximize them all I suggest you not take one but if you don't have another Money(Zenny) making character then you should at get one for money. Heal________________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 13 SP Level 2 : 16 SP Level 3 : 19 SP Level 4 : 22 SP Level 5 : 25 SP Level 6 : 28 SP Level 7 : 31 SP Level 8 : 34 SP Level 9 : 37 SP Level 10: 40 SP * Healing varies depending on your Job Level, total INT and skill level. Comments: The most useful spell in the game. You should atleast make it step on level 5 before persuing other spells. You can also use this spell to damage the undead though I wouldn't suggest you to go heal bombing unless you're an Excorcist Build as you'll barely damage them with your weak healing. Remember this Heal spell serves as a replacement for pots. Divine Protection___________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEF +3 Level 2 : DEF +6 Level 3 : DEF +9 Level 4 : DEF +12 Level 5 : DEF +15 Level 6 : DEF +18 Level 7 : DEF +21 Level 8 : DEF +24 Level 9 : DEF +28 Level 10: DEF +30 Comments: The skill gives you great defensive bonus against the undead. At a lower level this skill is nice but bring it up to 10 and you'll be pumping your dsefense up even with a crappy armor. You'll notice the use of this skill with a good Vit. DemonsBane__________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +28 Level 10: ATK +30 Comments: If you'll be an undead fighter this is a must as well as monk wanna be as I hear you'll need level 10 of this and it's brother Divine Protection if you're aiming for a monk job. Even though you won't be a Monk the plus 30 ATK versus the undead is big. Pair it up with a nice weapon and good STR and this is as good as Divine Protection. Ruwach______________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : Lets you use Ruwach Comments: Skip this if you're not planning to be a semi-warpolyte. This only allows you to see invisible thieves. Signum Crucis_______________________________________________________________ Pre-Requisites: Level 3 Demon Bane Active or Passive?: Active SP Use: 35 Level 1 : -3 DEF to every undead enemy you see Level 2 : -6 DEF to every undead enemy you see Level 3 : -9 DEF to every undead enemy you see Level 4 : -12 DEF to every undead enemy you see Level 5 : -15 DEF to every undead enemy you see Level 6 : -18 DEF to every undead enemy you see Level 7 : -21 DEF to every undead enemy you see Level 8 : -24 DEF to every undead enemy you see Level 9 : -27 DEF to every undead enemy you see Level 10: -30 DEF to every undead enemy you see Note: The defense readings are purely guesses by me. I just would assume they are mutliples of 3, since all but 1 Acolyte spell follows that pattern. Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF. Comments: A good thing for undead acolytes otherwise skip this. You should be putting points on things on Blessings or Agi Up. Angelus_____________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Active SP Use: 40 SP Level 1 : 115% VIT to you and your party, 20 Second Duration Level 2 : 120% VIT to you and your party, 30 Second Duration Level 3 : 125% VIT to you and your party, 40 Second Duration Level 4 : 130% VIT to you and your party, 50 Second Duration Level 5 : 135% VIT to you and your party, 60 Second Duration Level 6 : 140% VIT to you and your party, 70 Second Duration Level 7 : 145% VIT to you and your party, 80 Second Duration Level 8 : 150% VIT to you and your party, 90 Second Duration Level 9 : 155% VIT to you and your party, 100 Second Duration Level 10: 160% VIT to you and your party, 110 Second Duration Comments: A pretty handy spell specially if you're partying with thieves. Thieves loves to have extra Vitality otherwise just add 1 or put one on another skill. This is a nice spell if you're buffed with vitality otherwise a level 1 would be enough since it has a hefty SP cost you might as well just put points on other spells. Blessing____________________________________________________________________ Pre-Requisites: Level 5 Divine Protection Active or Passive?: Active SP Use: Varying SP use Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration Comments: This spell is surely a blessing. A decent level of blessing will own other jobs. Think of a level 10 blessing buffing up a battle acolyte that has a nice STR and DEX not to mention this'll power your healing up a bit. The spell would actually make you feel 3 to 5 levels higher ^_^. Though with a hefty SP cost the price to pay is sure worth it. Speed Up____________________________________________________________________ Pre-Requisites: Level 1 Heal Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI +3, 18 SP per use, 65 Second Duration Level 2 : AGI +4, 21 SP per use, 80 Second Duration Level 3 : AGI +5, 24 SP per use, 95 Second Duration Level 4 : AGI +6, 27 SP per use, 110 Second Duration Level 5 : AGI +7, 30 SP per use, 125 Second Duration Level 6 : AGI +8, 33 SP per use, 140 Second Duration Level 7 : AGI +9, 36 SP per use, 155 Second Duration Level 8 : AGI +10, 39 SP per use, 170 Second Duration Level 9 : AGI +11, 42 SP per use, 185 Second Duration Level 10: AGI +12, 45 SP per use, 200 Second Duration Note: Each additional level increases walking speed slightly. Comments: Thieves loves the additional AGI bonus other wise stick with blessing. Put a point here if you really feel like walking fast or a nice trick to run away from someone or a mob. If you'll be more inclined to the AGI stat then this shouldn't be too big to purchase as a huge +12 AGI sure is something. Speed Down__________________________________________________________________ Pre-Requisites: Level 1 Speed Up Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI -3, 18 SP per use, 65 Second Duration Level 2 : AGI -4, 21 SP per use, 80 Second Duration Level 3 : AGI -5, 24 SP per use, 95 Second Duration Level 4 : AGI -6, 27 SP per use, 110 Second Duration Level 5 : AGI -7, 30 SP per use, 125 Second Duration Level 6 : AGI -8, 33 SP per use, 140 Second Duration Level 7 : AGI -9, 36 SP per use, 155 Second Duration Level 8 : AGI -10, 39 SP per use, 170 Second Duration Level 9 : AGI -11, 42 SP per use, 185 Second Duration Level 10: AGI -12, 45 SP per use, 200 Second Duration Comments: Skip this spell. It's not worth it since most enemies aren't really AGI based. Just put the point to Blessing or AGI up and you'll see your skill point worth there. Aqua Benedicta______________________________________________________________ Pre-Requisites: Level 1 Heal, Level 3 Divine Protection Active or Passive?: Active SP Use: ??? Level 1 : Can create Holy Water Note: This skill requires you to stand in water Comments: This skill lets you create Holy Water out of an Empty Bottle, which can heal all status abnormalities. This skill is worthless until the Status Ailment system is implemented. BTW, this is required for some priestly skills. Put one if you're aiming to be a priest. Pneuma______________________________________________________________________ Pre-Requisites: Ruwach Level 1 Active or Passive?: Active SP Use: ??? Level 1 : Activates Pneuma Comments: Renders all projectiles in the area useless. Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the arena, whenever that rolls around. Amen. Cure________________________________________________________________________ Pre-Requisites: Level 2 Heal Active or Passive?: Active SP Use: ??? Level 1 : Level 2 : Level 3 : Level 4 : Level 5 : Level 6 : Level 7 : Level 8 : Level 9 : Level 10: Comments: 10 levels. Since the status ailment system isn't implemented this spell is worthless. Teleportation_______________________________________________________________ Pre-Requisites: Level 1 Ruwach Active or Passive?: Active SP Use: 9 SP Level 1 : Warps to random position on map Level 2 : Warps to Save Point Comments: Not very useful, since you could easily just use a Wing of Fly or Butterfly. Required for Warp Portal though. Warp Portal_________________________________________________________________ Pre-Requisites: Level 2 Teleportation Active or Passive?: Active SP Use: Varying SP Use Level 1 : Creates Warp Portal to Save Point, 30 SP per use Level 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per use Level 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per use Level 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use Comments: Let me explain the memo thing... when your at a place you want to save, use the /memo command, and it will save it. You can warp there later. I don't really recommend this skill though, since you need to get it to level 8 to actually do something. Not only that, it costs 1 blue gem per cast, which you can buy in Geffen for 600z. Since the NPC teleportation system got nerfed, you can make some decent money this way now. ---------------------------------------------------------------------------- Priest Skills ---------------------------------------------------------------------------- SP Recovery_________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Additional 3 SP per every 10 seconds Level 2 : Additional 6 SP per every 10 seconds Level 3 : Additional 9 SP per every 10 seconds Level 4 : Additional 12 SP per every 10 seconds Level 5 : Additional 15 SP per every 10 seconds Level 6 : Additional 18 SP per every 10 seconds Level 7 : Additional 21 SP per every 10 seconds Level 8 : Additional 24 SP per every 10 seconds Level 9 : Additional 27 SP per every 10 seconds Level 10: Additional 30 SP per every 10 seconds Comments: Finally Priests get this skill! A great one to have, you should probably max it. Even if you're full battle acolyte a decent SP regeneration rate could really help a lot specially when you'll be leveling in dungeons that are full of aggressiveness. Ressurection________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 60 SP, 1 Blue Gem Level 1 : Revive with 1 HP Level 2 : Revive with 15% HP Level 3 : Revive with 30% HP Level 4 : Revive with 50% HP Comments: You can't revive yourself though. The skill is nice if you'll be partying ang do MVPing otherwise skip it for something else. Battle Acolytes mostly travel alone and would only join a party if he/she really needs it. Asperio_____________________________________________________________________ Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua Benedicta Active or Passive?: Active SP Use: Varying SP Use, 1 Holy Water Level 1 : 12 SP per use, 5 second duration Level 2 : 14 SP per use, 8 second duration Level 3 : 16 SP per use, 11 second duration Level 4 : 18 SP per use, 14 second duration Level 5 : 20 SP per use, 17 second duration Comments: Forget about the elemental weapons sold. This is perhaps a very promising spell though with the short duration (17 seconds is as short as 5 to 8 hits with 40AGI) using them against those who are weak against the holy element really is a big help. Max this for the Benediction spell if you'll be partying and for a longer Holy Elemental Weapon effect. Benediction of the Blessed Sacrament________________________________________ Pre-Requisites: Level 3 Gloria, Level 5 Asperiso Active or Passive?: Active SP Use: 20 SP Level 1 : 40 Second Duration Level 2 : 80 Second Duration Level 3 : 120 Second Duration Level 4 : 160 Second Duration Level 5 : 200 Second Duration Comments: This skill will allow a Priest to add a Holy Element to all party members in the area. Other Acolytes and Priests can join in, to create a larger sphere of influence... somehow. Too bad its useless since no monsters use elements yet. Impositio Manus_____________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 8 SP Level 1 : ATK +2, 40 second duration Level 2 : ATK +4, 40 second duration Level 3 : ATK +6, 40 second duration Level 4 : ATK +8, 40 second duration Level 5 : ATK +10, 40 second duration Comments: Not sure what to think about this one... 40 seconds is a decent duration, but the ATK boost is less than diserable. It costs very little SP though. Suffragium__________________________________________________________________ Pre-Requisites: Level 2 Impositio Manus Active or Passive?: Active SP Use: Level 1 : 15% Reduced Casting time, 30 Second Duration Level 2 : 30% Reduced Casting time, 20 Second Duration Level 3 : 45% Reduced Casting time, 10 Second Duration Comments: Pair up with a decent mage and watch him cast spell crazy! 10 seconds on level 3 but the 45% reduced casting time is a lot. Think of Casting a couple of Lord of Vermillion(Don't blame me I'm not a mage) a couple of times in under 30 seconds ^_^. Mace Mastery________________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +27 Level 10: ATK +30 Comments: Hey, finally we get a Mace Mastery! Too bad by the time you become a Priest, you'll probably want to use your fists, a bible, or a wand if your support. But if you'll be staying with your mace might as well get this one other wise you're better of with the DemonBane skill agianst the undead ^_^. Gloria______________________________________________________________________ Pre-Requisites: Level 3 Magnificat, Level 4 Kyrie Eleison Active or Passive?: Active SP Use: 20 SP Level 1 : 10 Second Duration Level 2 : 15 Second Duration Level 3 : 20 Second Duration Level 4 : 25 Second Duration Level 5 : 30 Second Duration Comments: Increases a players LUK by 30. Handy, but there are better skills. Luck based characters should get this otherwise skip it. Kyrie Eleison_______________________________________________________________ Pre-Requisites: Level 2 Angelus Active or Passive?: Active SP Use: Level 1 : Blocks 1 hit, 10 second duration Level 2 : Blocks 1 hit, 20 second duration Level 3 : Blocks 1 hit, 30 second duration Level 4 : Blocks 1 hit, 40 second duration Level 5 : Blocks 1 hit, 50 second duration Level 6 : Blocks 2 hit, 60 second duration Level 7 : Blocks 2 hit, 70 second duration Level 8 : Blocks 2 hit, 80 second duration Level 9 : Blocks 2 hit, 90 second duration Level 10: Blocks 3 hit, 100 second duration Comments: Safety Wall on steroids. This creates a large barrier to block all hits in the area. Also, a great mob controller use it as you fend them off. Magnificat__________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 40 SP Level 1 : 20 Second Duration Level 2 : 40 Second Duration Level 3 : 60 Second Duration Level 4 : 80 Second Duration Level 5 : 100 Second Duration Comments: This makes the target player recover HP and SP twice as fast as normal. Very much appreciated for Battlesmiths, Hunters, and any other class that can whoop ass provided they have SP. This is also a great spell for us battle acolytes ^_^ think of a regeneration rate ike Swordies and SP regen faster than mages. Sanctuary___________________________________________________________________ Pre-Requisites: Level 1 Heal Active or Passive?: Active SP Use: Varying SP Use, Blue Gem Level 1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per use Level 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per use Level 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per use Level 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per use Level 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per use Level 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per use Level 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per use Level 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per use Level 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use Comments: Though healing isn't our best forte skip this one though this maybe useful later on you should get at least the 5th level of the spell otherwise forget it. Slow Poison_________________________________________________________________ Pre-Requisites: Level 1 Status Recovery Active or Passive?: Active SP Use: Varying SP Use Level 1 : 10 Second Duration, 6 SP per use Level 2 : 20 Second Duration, 8 SP per use Level 3 : 30 Second Duration, 10 SP per use Level 4 : 40 Second Duration, 12 SP per use Comments: This skill slows the effects of poison for a period of time... useless, in my opinion. You have Cure, Status Recovery, AND Green Herbs to completely cure it instead. Status Recovery_____________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 5 SP Level 1 : Heals status Comments: Completely eliminates status ailments, including the more advanced ones Cure can't like Undead, Frozen, Cursed, and Stoned. Its only real use now is that it makes every monster except Undead become passive again, if they were passive, or cause aggressive monsters to possibly change targets - its resetting them, in a way. Turn Undead_________________________________________________________________ Pre-Requisites: Level 1 Ressurection and Level 3 Lex Divina Active or Passive?: Active SP Use: 20 SP Each level increases chance and improves damage Comment: A pretty strong undead attack, but heal can work just as well. You'll be needing a great amount of Luck for instant kills though. The Luck build would love this one otherwise skip it again ^_^. Lex Aeterna_________________________________________________________________ Pre-Requisites: Level 5 Lex Divina Active or Passive?: Active SP Use: 10 SP Level 1 : Causes target to receive double damage for 1 hit Comments: Since we won't be making concrete/steady damage this is still as good as it gets. The 10 sp cost is just fine compare this to Bash this is perhaps a way to compensate for our lack of battling skills. Lex Divina__________________________________________________________________ Pre-Requisites: Level 1 Ruwach Active or Passive?: Active SP Use: Varying SP Use Level 1 : 30 Second Duration, 20 SP per use Level 2 : 35 Second Duration, 20 SP per use Level 3 : 40 Second Duration, 20 SP per use Level 4 : 45 Second Duration, 20 SP per use Level 5 : 50 Second Duration, 20 SP per use Level 6 : 55 Second Duration, 18 SP per use Level 7 : 60 Second Duration, 16 SP per use Level 8 : 60 Second Duration, 14 SP per use Level 9 : 60 Second Duration, 12 SP per use Level 10: 60 Second Duration, 10 SP per use Comments: Silences the target, but I don't believe that works yet. May be very useful for Mages though. Magnus Exorcismus___________________________________________________________ Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level 3 Turn Undead Active or Passive?: Active SP Use: Varying SP Use, Blue Gemstone Level 1 : 1 Hit, 10 Second Duration, 40 SP per use Level 2 : 2 Hits, 11 Second Duration, 42 SP per use Level 3 : 3 Hits, 12 Second Duration, 44 SP per use Level 4 : 4 Hits, 13 Second Duration, 46 SP per use Level 5 : 5 Hits, 14 Second Duration, 48 SP per use Level 6 : 6 Hits, 15 Second Duration, 50 SP per use Level 7 : 7 Hits, 16 Second Duration, 52 SP per use Level 8 : 8 Hits, 17 Second Duration, 54 SP per use Level 9 : 9 Hits, 18 Second Duration, 56 SP per use Level 10: 10 Hits, 20 Second Duration, 58 SP per use Comments: Much like Sancturary, creates glowing tiles. Their purpose is to damage undead though, and it does it very well. Excorcists that turned priest should get this that is if they like spending 600z everytime ^_^. </Copies Weggy's hand-writing ^_^> *-*-*-*-*-*-*-*-*-* * Where to level? * *-*-*-*-*-*-*-*-*-* Levels 1-Job Change: You can level on any area that has porings, fabres, lunatics, pickies, drops, or roda frogs. Just be patient, until you change job levels then you can level more seriously. Also try leveling up to 4 to 6(base) on the novice training ground. They'll give decent experience, average drops and if you're lucky enough you might find a fabre card or two. Levels Job Change-20: Level up on rocker's hill, one south and one west from prontera city. Rockers gives a nice drop of EXP and decent sellable item. Just watchout for the Vocal Rocker. You can also try Condors in the desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe and still effective. Levels 21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing party for power leveling. Byalan Dungeon 1, just start with planktons and kukres. Near level 30 you can try out PecoPecos, Boas and wolves in the desert. Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest. Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1 for non-stop action. Yoyo Forest, One east, one north and one east from Prontera city. Elder Willow Map, 2 south, 2 west from prontera city. PecoPecos are still good to level on. Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots, fair EXP. Also you can try Orc Village or stay with Elder Willows until they stop giving you a nice EXP. Goblin Village if you're VIT is high enough. Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing. Have a solid party and take on verits in the Pyramid. Drainliars in the Coal Mine are still decent EXP source. Levels 51-60: Stay where you're leveling during the levels 41-50. You can now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx, Pyramid 2. Sunken Ship. Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really really good if you're tough enough. Levels 70-99: I say level where you think is good. By now you'll stop going over this guide as you've absorb as much RO experience you had playing till this level. Go MVPing with a massive party or stay where you want to level. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- * The Ways of a Battle Acolyte - *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- *- -* *- Earning Money -* *- -* Us Acolytes basically have 2 ways to earn zennies. Mainly, the Healing and the Warping Services. I'll explain to you how to earn money as with that 2 but basically let's tackle the very basic. Okay, you earn money through killing and picking up the monster's drop. Some of which would be sold for 200z or as much depending on the item. Though at time we might not be able to get loots and kill monster at a fast rate so I would always suggest we level up on areas that has a very nice drops like Byalan or Payon if you're lucky enough. Anyway, so there now about those 2 things. Healing is oftenly sought out especially if you're situated in a dungeon or a desolated palce. The rate of healing depends on you but iff you'll be reasonable you could offer a 1 zenny per 2 hp rate or give a 500z for a full heal rate. You can always adjust the rate depending on the competition let say you're in Byalan 4 and you open up a room for healing, seeing a couple others already decided to do the service whip up something like free level 10 blessing or something. Knights, Hunters and Thief loves that or even an Agi Up bonus. For the Warp Service, basically the rate would be from 1000z to 1200z depending on the competition. Since you'll be spending 600z for a blue gem in the shops or if you're lucky find a merchant that will sell it for like 500z or 480z you'll profit 500 to 600z per warp anyway. The place you should be staying would be Prontera, Archer Village or Orc Village as most people would always cramp the place and look for warps to other cities like Prontera to Morroc or something like that. The main thing here is to keep on adjusting to the trend. Another natural way of earning money is by means of killing monsters. The choice would be up to you and is depending on your build. I suggest you go solo all the way and be sure to pick up every single monster drops from your kills. A way to both get a card/equipment you desire and at the same time earn money and level up is to plan ahead. For example you'll be hunting for Yoyo Card. By the time you reached around level 30+ and you're sure enough you can handle them. Feel free to head over their forest and start leveling up there. Yoyos have a very fair drops (Yoyo Tail) and you should be earning nice EXP during those levels. That's hitting 3 birds at once ^_^. The General Rule about earning money and/or leveling up I usually would give is to level up on a monster that you want to earn something from. I mean, if you want to get a Yoyo Card level up there and just level up on another place if you've already earned the card. It's tiring and all but it's worth it. Trust me :D *- -* *- Party to choose -* *- -* "I dodged it... Ack! Sword and sheath..." -- Udo Jinee, Rurouni Kenshin Swordsman - You gotta love them. Swordsmen/women are your main shield early on during your acolyte days. They'll serve the purpose of a mercenary until you can fend of monsters with your own strenght. They're tough warriors that can withstand most pain and at the same time deal painful blows back. Most of the swordsman you should be partying with are either Vit/Agi Hybrid based or pure VIT one as opposed to some AGI would sound great though AGI are great fighters during the later levels VIT type makes a great complement to the lack of offense and poor HP us acolytes have early on and besides they require less healing time after time as you simply fight alongside them and letting them harvest those monster EXP for you. Thief - Thieves are perhaps the class you should be spending time. They're great fighters with only the problem of crappy defense and HP. With a battle acolyte around your little heal would just be enough to fill their life bar to the max and at the same time you won't be spending too much SP compared to swordsman. BTW, if you're planning to get a leveling partner this nimble characters are great. Another Acolyte - Preferably a support one. Any party should have at least one 'nuff said. Mages - I suggest only having one though if you'll be leveling somewhere like GH or let say you'll be trying Whispers then you should be getting one they are ultimate offensive weapons though they should always have a meat shield to protect them. Archers - Archers are as good as mages though I constantly find having one around isn't that helpful I would always prefer other classes than them though they're the best support unit Mages does the job better. Merchants - The only reason I party with merchants is to use their Discount Skill >.< kiddin' they're just as good as swordies though they don't have much battling skills. Though I suggest you simply invite a Mage/Archer or a Thief/Swordie other than Merchants. (Peace my merchant brothers! ^_-) *- -* *- PvP hints/tips -* *- -* "I'll teach you who you picked a fight with." -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko PvP hints/tips section is basically a guide (or at least that's what I think of it ^_^) for those PvP enthusiasts ^_^. These are merely tips on either how to make PvPs exciting and how will you be facing your opponents. BTW, I'll be disregarding the use of any special equipments/cards just to be sure. Swordsmen - Fighting a swordsman would be the toughest one to face. They're brute warriors that don't have anything good to do other than using their swords ^_^. Swordsman are awfully offensive and at the same time be recovering their HP per 10 seconds. Though you can clearly fight fairly against them. The trick into defeating them relies on how much your SP could hold. Start off summoning supportive spells (Blessing etc..) then fight them normally though you may want to heal yourself occasionally and heal after every bash/magnum breaks/etc.. The only way swordsmen are defeated is by means of squaring up on them. Thieves - Thieves are nimble creature who can evade and deal twice the damage in return. Expect much AGI from them and expect a hard time hitting them though surely ones you've connected it'll be almost over. I only find the Blessing spell to be the most effective as it'll raise your DEX up. A good status ailment attack from them is "Envenom" the higher the level of it the harder and the bigger problem it'll cause. I simply suggest you carry a couple of status restoring items along to counter them. Simply heal yourself Whenever necessary. Acolytes - Battle Acolytes are taken care of proper healing time and the level of support spell. The one that'll prevail is mostly those who have a better stats/spell level. Support Acolytes mostly wouldn't want to PvP even so they'll be as frail as an old man so no problems there. Mages - The only way to defeat this elemental dudes is to move fast. You should use "Agi Up" spell to walk faster and be sure to sneak up on them first though a surprise attack is almost countered with their Soul Strike but if you managed to sneak up on them head on instantaneously beat them up. Casting "Agi Down" is necessary if they try running away. You should maintain a high HP level as a good blast from this fiends would be as close as death. Archers - Same as Mages though you have a slight edge against them "Pnuema". "Agi Up" yourself first and try to catch them. A flinch from this long ranged antagonists would spell trouble. Though they have a couple of offensive power like Blitz Ace, Double Strafe and the likes a good Pnuema would be it. Expect a loooooong match. Merchants - Same strats with either Battle Acolytes/Swordsmen the only difference is if they use a cart. This means that they'll either be having 500+ healing items up their sleeves so be careful ^_^. *- -* *- Monster Flee Chart -* *- -* "The Saotome Ougi is based on three principles: Speed, Seperation, and Strategy. In other words, run away until you think of something better." -- Saotome Genma, Ranma Nibunnoichi <Steals another one of Weggy's handwriting> The number on the left is the number of Flee Rate you need to dodge/flee monster with ease. I couldn't find any other flee rate as near/accurate as this one. 87 Poring 89 Fabre 91 Lunatic 93 Picky 93 Willow 95 Drops 95 Roda Frog 95 Santa Poring 96 ChonChon 97 Condor 97 Eclipse (Miniboss) 99 Savage Babe 99 Mastering (Miniboss) 100 Toada (Miniboss) 103 Rocker 103 Spore 105 Hornet 105 Plankton 105 Dragonfly (Miniboss) 107 Kukre 110 Desert Wolf Puppy 110 Zombie 111 Ambermite 112 Creamy 113 Martin 113 Poporing 115 Muka 115 Marin 115 Tarou 116 Familiar 120 Steel Chonchon 121 Coco 122 Wolf 123 Andre 123 Deniro 123 Pecopeco 123 Poison Spore 124 Smokie 125 Bigfoot 125 Golem 125 Pierre 126 Stainer 128 Mandragora 128 Goblin (Axe) 128 Orc Zombie 130 Boa 130 Megalodon 130 Pirate Skeleton 131 Yoyo 134 Goblin (Mace) 134 Hydra 135 Vadon 136 Eggyra 136 Thara Frog 137 Argos 137 Marina 138 Elder Willow 138 Orc Skeleton 138 Orc Warrior 139 Anacondaq 139 Dustiness 139 Goblin (Hammer) 140 Vitata 140 Wormtail 141 Caramel 143 Giearth 143 Goblin (Knife) 143 Santa Goblin 143 Savage 145 Horn 145 Magnolia 145 Zerom 147 Kobold (Hammer) 148 Kaho 148 Skeleton Worker 149 Flora 149 Soldier Skeleton 150 Vocal (Miniboss) 151 Mantis 151 Metaller 152 Bongun 152 Ghoul 152 Swordfish 154 Vagabond Wolf (Miniboss) 155 Hode 156 Munak 156 Scorpion 156 Verit 160 Cornutus 160 Cookie 160 Sasquatch 161 Sohee 163 Desert Wolf 163 Frilldora 163 Marse 163 Strouf 166 Angeling (Miniboss) 168 Kobold (Axe) 170 Goblin (Chain) 170 Myst Case 170 Ghostring (Miniboss) 171 Mist 172 Marc 173 Horong 174 Whisper 175 Matyr 175 Requiem 176 Brilight 177 Argiope 181 Hunter Fly 182 Drainliar 182 Dokkaebi 185 Obeaune 185 Golden Thief Bug (MVP) 188 Choco (Miniboss) 188 Punk 189 Deviace 190 Marionette 190 Sandman 192 Mummy 192 Edgga (MVP) 193 Jakk 193 Nightmare 194 Phen 194 Skeleton Prisoner 195 Isis 195 Zenorc 196 Reydric 198 Sky Petit 198 Marduk 198 Minorous 200 Cruiser 201 Cramp 203 Earth Petit 205 Chepet 205 Zombie Prisoner 206 Evil Druid 206 Khalitzburg 206 Mimic 206 Moonlight Flower (MVP) 207 Pasana 208 Bathory 208 Iron Fist 209 Kobold (Mace) 210 Stemworm 211 Wraith 214 Arclouse 214 High Orc 215 Maya (MVP) 220 Ninetails 221 Dark Priest 221 Mistress (MVP) 223 Alarm 223 Baphomet Jr. 223 Deviruchi 225 Orc Hero (MVP) 230 Anubis 232 Joker 234 Sidewinder 236 Archer Skeleton 240 Anolian 250 Executioner 256 Sting 263 Baphomet (MVP) 265 Orc Archer 270 Drake (MVP) 270 Osiris (MVP) 273 Penomena 283 Wanderman 284 Rideword 285 Orc Lord (MVP) 286 Abyss Knight 305 Doppleganger (MVP) 317 Mysteltainn 322 Phreeoni (MVP) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Card Hunting Leveling Guide * *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Let's begin with the Card List first so you won't have to do the trouble using other guides for just the reason to view which card you should try to get. The format goes like this Name of Card/Type/Ability. Legends: Bonus - Means an additional stat gain/stat bonus Enchant - Means to earn a skill/spell from Bless - Has something to do with Armor Property Resist - Resistance from certain things Harm - Deal better damage on certain monsters Curse - Influce abnormalities Accessory --------- Cobold - Bonus Critical +5%, STR +1 Creamy - Enchant Teleport Level 1 Horong - Enchant Sight Level 1 Kukre - Bonus AGI +2 Mantis - Bonus STR +3 Marine Sphere - Enchant Magnum Break Level 1 Muka - Bonus HP Recovery +10% Obeaune - Enchant Cure Level 1 Phen - Bonus Uninterruptible casting, but increases delay time 10% Pirate Skel - Enchant Discount Level 1 Poison Spore - Enchant Envenom Level 1 PoPoring - Enchant Detoxify Level 1 Spore - Bonus VIT +2 Tarou - Bonus STR +2 Vitata - Enchant Heal Level 1 Wormtail - Bonus DEX +2 Yoyo - Bonus Perfect Dodge +5, AGI +1 Zerom - Bonus DEX +3 Armor ----- Angelring - Bless Gives armor Holy Property Argiope - Bless Gives armor Poison Property. Poison does 5% less damage. Baby DesertWolf - Bonus INT +1 Bathory - Bless Gives armor Shadow Property Cornutus - Bless Makes Armor Indestructible Dokkaebi - Bless Gives armor Wind Property Evil Druid - Bless Gives Armor Undead Property, INT +1 Marc - Immune Immune to Freeze affect. Water does 5% less damage. PecoPeco - Bonus Maximum HP +150 Picky - Bonus STR +1 Picky Egg - Bonus VIT +1 Poring - Bonus LUK +1 Pupa - Bonus Maximum HP +50 Rocker - Bonus DEX +1 Roda Frog - Bonus Maximum HP +100 Sandman - Bless Gives Armor Earth Property Savage - Bonus VIT +3 Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind Thief Bug - Bonus AGI +1 Foot Gear --------- ChonChon - Bonus AGI +1 Male Thief Bug - Bonus AGI +2 Matyr - Bonus Max HP +12%, AGI +1 Sohee - Bonus Maximum SP +20% Verit - Bonus Maximum HP/SP +8% Zombie - Bonus HP Recovery +25% Garment ------- Bapho Jr. - Bonus AGI +3, Critical +1% Condor - Bonus Flee +5 Dustiness - Resist 30% Resistance to Wind Hode - Resist 30% Resistance to Earth Isis - Resist 30% Resistance to Shadow Marionette - Resist 30% Resistance to Ghost Mars - Resist 30% Resistance to Water Mist - Resist 30% Resistance to Poison Orc Zombie - Resist 30% Resistance to Undead Raydric - Resist 15% Resistance to Neutral Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks. Zakk - Resist 30% Resistance to Fire Head Gear --------- Coco - Resist Sleep 50% Deviruchi - Bonus STR +1 Elder Willow - Bonus INT +2 Giearth - Immune Chaos Marduk - Bonus Immune to Silence. Reduce casting time by 5% Martin - Resist Dark does 20% less damage Stainer - Resist Silence 50% Willow - Bonus Maximum SP +30 Shield ------ Ambernite - Bonus DEF +2 Andre Egg - Bonus Maximum HP +5% Argos - Resist Stone Curse 20% Bigfoot - Resist Insects do 50% less damage Horn - Resist Ranged attacks do 20% less damage Megalodon - Resist Frozen 20% Munak - Resist Stone Curse 15% Orc Warrier - Resist Brutes do 50% less damage Petite (Sky) - Resist Dragons do 50% less damage Thara Frog - Resist Demi-Humans do 50% less damage Thief Bug Egg - Bonus Maximum HP +30 Weapon ------ Anacondaq - Harm 20% more damage vs Poison Andre - Bonus ATK +10 Archer Skeleton - Harm 10% more damage vs Flying monsters Boa - Curse 1% chance of Toxication each attack Caramel - Harm 20% more damage on Insects Desert Wolf - Harm 25% more damage vs Small monsters Drainliar - Harm 20% more damage vs Water Drops - Bonus DEX +1 Fabre - Bonus VIT +1 Farmiliar - Curse 1% chance of Darken each attack Female Thief Bug - Bonus AGI +1 Flora - Harm 25% more damage on Amphibians Goblin - Harm 20% more damage on Brutes Golem - Bless Makes Weapon Indestructible Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack Hydra - Harm 25% more damage on Demi-Humans Lunatic - Bonus LUK +1 Magnolia - Curse 5% chance of Curse each attack Mandragora - Harm 25% more damage vs Wind Marina - Curse 5% chance of 'Frostbite' each attack Metaller - Curse Silence Mummy - Bonus Hit +20 Orc Skeleton - Harm 20% more damage vs Holy PecoPeco Egg - Harm 25% more damage on Formless Petite (Ground) - Harm 25% more damage on Dragon monsters Plankton - Curse 5% chance of Sleep each attack Requiem - Curse 5% chance of Chaos each attack Santa Poring - Harm 20% more damage vs Shadow Savage Bebe - Curse 5% chance of Stun each attack Scorpion - Harm 20% more damage on Plants Sidewinder - Enchant Double Attack Level 1 Skel Worker - Bonus 15% more damage vs Medium monsters Vadon - Harm 25% more damage vs Fire Wolf - Bonus ATK +5 Zenorc - Curse 5% chance of Poison each attack Now with that, you should now ask yourself "What Cards I need?". I'll simply list down those that are aren't near impossible or too tiresome to acquire. Accessory --------- Smokie - Hide Level 1 - Hide level 1 is a very nice skill to have as us Battle Acolyte/Priests aren't made to be inclined with battling monsters nor mobs. A good hide skill would make us get away from it. You can start leveling with Smokies at around level 35+ Yoyo - Perfect Dodge +5, AGI +1 - Perfect Dodge on both accessory is already a good 10 Perfect Dodge. Though Yoyo are tough since they mob and loot you shouldn't find them tough when you've reached level 40+ Cobold - Critical +5%, STR +1 - As opposed to the perfect dodge, crit would be a good alternative, switching from defence to offence. Try them around level 45+ Marine Sphere - Magnum Break Level 1 - Not a very good skill to get since a MB1 isn't that strong but with the amount of SP you've got you can easily show off around other players specially in mobs ^_^. BTW, Marine Sphere are nice way of earning experience, it's just that the place where they are has a lot of aggressives ^_^. Any level(around 50 perhaps) just be sure to have a strong party to help you go down Byalan ^_^. Armor ----- - Resistance Cards - You can go after those that drops cards that offers resistance against something though I won't go for that since there aren't any particular element that'll be dominating the game. PecoPeco - Maximum HP +150 - The Max HP is just about it. Mid 30's. Savage - VIT +3 - A nice boost on your VIT nuff' said. Late 40's. Early 50's. Foot Gear --------- Sohee - Maximum SP +20% - start on them around 50+ depending on your build. Verit - Maximum HP/SP +8% - Same with sohees or maybe lower. Zombie - HP Recovery +25% - A good alternative to your constant healing. 25% is so big ^_^. You can handle them like around 25+ already. Garment ------- Condor - Flee +5 - You should start with Condors early on. You should be able to take care of this monsters at an early level like around 10 and keep up once you've job changed. Orc Zombie - 30% Resistance to Undead - Hunt for one if you're an undead killing type. 30% is already something if you're lucky an emperium might pop out. Suggested Level: 40+ Whisper - Flee +20, 5% more damage from Ghost Property attacks. - The supreme Flee card ^_^. I suggest you start hunting for one if you're already a priest that can enchant your weapon with holy property ^_^ otherwise you should first look for an elemental mace to start on one. Head Gear --------- Elder Willow - INT +2 - Suggested Level 35 or 40+ Willow - Maximum SP +30 - Suggested Level: From Novice Onwards. Shield ------ Ambernite - DEF +2 - Low Dex monsters so they'll be easy on levels 25+. I'm not sure which card to take though it's up to you since most people would want to PvP so much so you should just find one that you'll be needing check the list for your convinience ^_^. Weapon ------ Andre - Bonus ATK +10 - Perfect card early in the game. The +10 is already something for battle acolytes ^_^. Suggested Level: 30-35+ Golem - Makes Weapon Indestructible - Simply for making those perfect chains. Suggested Level: 40(with high agi), 50+ to most. Magnolia - 5% chance of Curse each attack - Nice critical Alternative. Marina - 5% chance of 'Frostbite' each attack - Nice critical Alternative. Plankton - 5% chance of Sleep each attack - Nice critical Alternative. Requiem - 5% chance of Chaos each attack - Nice critical Alternative. Savage Bebe - 5% chance of Stun each attack - Nice critical Alternative. Sidewinder - Double Attack Level 1 - Double Attack is pretty nice to have espcially for us who use maces ^_^. Skel Worker - 15% more damage vs Medium monsters - Since most are Medium Creatures a 15% damage or more would be great. Soldier Skeleton - Critical +9 - A Quad Crit Chain is just about anything ^_^. Though they may look tough but with high levels like around 50+ for a battle acolyte they'll be easy though I suggest you avoid mobs if you'll be hunting for one. Zenorc - 5% chance of Poison each attack - Nice critical Alternative. Suggested Level: 60 or maybe higher *-*-*-*-*-* * Credits * *-*-*-*-*-* I would like to thank the following: Weggy - I got the list of Fixed Job Bonuses and the skills from his guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the flee chart. Gravity - For creating the game. Mochan's Counterstrike Tactic guide - Itook the liberty to borrow the way you created your entertaining guide. http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I used. www.rodatazone.com - Where I borrowed the card listings. Level-Up - I'm not sure why? but they brought Ragnarok Online to the philippines. GameFaqs - The best FAQ site in the world nuff' said. YOU - This won't be called a guide with out anyone being guided. Thank you. If I ever missed someone e-mail me. I'm just tired and desperate to finish the guide early enough to get it on the site. THANK YOU!!!!
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