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    Battle Acolyte Guide by Mad Monarch Gyl

    Version: 3.5 | Updated: 09/29/03 | Search Guide | Bookmark Guide

                         R A G N A R O K   O N L I N E 
    Ragnarok Online Battle Acolyte FAQs/Guide
    for PC (DOS/Windows)
    FAQs/Guide created by Mad Monarch Gyl
    Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
    Copyright 2003 by Mad Monarch Gyl
    Created: August 27, 2003 (08.27.03)
    MSN Contact: evil_tyrant_gyl@hotmail.com
    Update: September 29, 2003 (09.29.03)
    Version: 3.5
    *-The following information found in this guide is mostly based on my pRO
    (Philippines) version of Ragnarok Online. Though most are still appropriate
    to most server. So with that in mind let's continue!
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use
    this or any other guide you should give proper credit to the author. Also,
    you could have this FAQ/Walkthrough on your website provided that not a
    single character has been altered and you must have my permission before
    you could do so. If you didn't have my permission then you have crossed the
    lines of the copyrights law. By the way, you could print the whole
    thing/parts of the FAQ/Walkthrough though.
    "Walang nakawan pare..." (Please don't steal =P)
    The guide could only be seen at:
    I.    Introduction
    II.   Revisions
    III.  E-Mail/Contacts Policy
    IV.   Game Basics
          A. Introduction to Battle Acolytes
          B. Acolyte Basics
          C. Why follow be a Battle Acolyte?
          D. Basic Stat Points
    V.    Stats/Skill Builds
    VI.   Where to Level
    VII.  The Ways of a Battle Acolyte
          A. Earning Money
          B. Party to choose
          C. PvP hints/tips
          D. Monster Flee Chart
    VIII. Card Hunting Leveling Guide
    IX.   Credits
                                * Introduction -
    Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've
    been an average FAQ writer(I think) and am actually be writing one for a
    long time already so it won't be a matter if you're hoping to find the guide
    as useful as it would be. I've been trying to bring out the best in every
    guide I create and I'm hoping that you not only find the guide comprehensive
    but at the same time entertaining. Entertaining to a point that you won't
    feel tired of reading them and just keep reading at the same time. The guide
    is created for you to freely move around yourself. I won't be ordering you
    to do this or do that but merely suggestions as to at least beat a
    level/boss/stage/something. BTW, if you've seen my other guides this one
    would be fairly different as I'll be using a new way like adding quotes
    appropriate to the theme of the part you're reading.
    I must warn you before playing, Ragnarok Online is a very addiciting game
    though at first you might notice that it's a sensless-hack-and-slash type of
    game with no real story line or quests to be taken to be as its backbone.
    I must also warn you that if you're not that good with scheduling or managing
    your time then you should leave as the game will suck a portion of your
    social life if you let it consume you. The game is fairly fun perhaps the
    interaction with other people is its charm. Anyway, this guide is designed
    not to tackle the whole game itself but would basically be dealing with the
    Battle Acolyte build. Why you ask? Basically, people are fond of acolytes as
    their walking red potions and they're better of behind the party sitting or
    waiting for his/her turn to cast healing/supportive spells. What I'm trying
    to do is to create a guide that'll give players an idea to how they should
    be raising their acolytes if they wishes to follow this build. Anyway, this
    stuff should be on another topic...
    ByTheWay: Until the 2-2 alternate job class are implemented I'll only be 
    focusing onto a battle priest.
    Let's roll...
                                 * Revisions *
    August 27, 2003 (08.27.03) Version 1
    - It's basically what the FAQs is composed of.
    September 4, 2003 (09.04.03) Version 1.4
    The following sections contains an updated:
    - Stat/Skill Builds
    - Party to choose
    - Advantages/Disadvantages
    - PvP hints/tips
    - Monster Flee Chart
    September 8, 2003 (09.08.03) Version 2
    I was about to come up with a list of skills for certain builds but I
    somehow messed up with the planning and all. Anyway a couple of
    updates here: I removed the Advantages/Disadvantages section since I
    found it worthless as I've already stated them in either on intros or
    on some comments the whole lenght of the guide.
    September 10, 2003 (09.10.03) Version 2.1
    Added a couple more informations or revised comments on certain parts.
    Also check out a couple more updates here like corrected a build and
    I'm already starting on a Luck based Battle Acolyte that'll master the
    art of critical/perfect dodge and deal off with the Undead with the
    "Turn Undead" Spell. Overall, simply a few added stuffs and am already
    aiming for more updates.
    September 13, 2003 (09.13.03) Version 3
    Another update! I've finally completed the stat builds and added a Luck Type
    build as requested. I'm not sure with the build to work 100% correct but
    I think it's currently one of the best Luck based BA build. Anyway, I've also
    added the skill build/list categorized under different builds as well. I'm
    still currently accepting any forms of submissions that has something to do
    with the Battle Acolyte job-style. I also stripped the shout-out at the last
    part. I also added the end stats. Check out the credit section for the
    Stats calculator I've used. BIG UPDATE! I also corrected some uncalculated
    builds ^_^
    September 17, 2003 (09.17.03) Version 3.2
    I just added another new way to level up it's the Card Hunting Leveling Guide
    which aims to acquire/try to acquire certain cards while at the same time
    leveling up. The section is outlined to focus on what card you should be
    aiming for and at the same time leveling/earn experience from that excercise.
    Other than that there are no other updates.
    September 29, 2003 (09.29.03) Version 3.5
    Another little update. Just added a contributed Skill Build. I tweaked a
    couple. BTW, I'm aiming for the Monk skill list at the same time get my
    self ready for a long day of work for a correct Monk Skill Tree.
                             * E-Mail/Contacts Policy -
    Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
    categorize every mail that I've been recieving from those that are possibly
    either a Virus or something bad. I would suggest you follow the following 
    things below so as to quickly get a reply off the day or two after you 
    mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
    to be so filled and to make my browser go faster when checking things out.
    Anyway here are the list of Do's and Don'ts doing something that is on
    either the Do's/Don'ts list will seriously affect the odds of you getting
    a reply so I suggest you follow them as simple rules are applied.
    *- E-Mails -*
    Do’s and Dont's
    1. Only send me questions that can't be found on my guide. I will be more
    happy to help you in this case.
    2. Try to be specific in defining something or when stating what had
    So I won't be e-mailing you back for some questions that'll simply consume
    our precious time.
    3. I won't be accepting or be opening any mails that has attachments.
    4. Check the latest version of the guide before sending in any questions,
    chances are that your question might be answered in the newest version of
    the guide.
    5. If I happen to not reply after three or so days than e-mail me again 
    nicely and I'll reply ASAP.
    6. You must label your mail with the game title whether a submission or a 
    question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2
    for questions or inquiries).
    7. Don't be persistent, don't e-mail me the very same question that I've
    already answered.
    8. Don't send me nonsense e-mails like "How much is..." "Can you buy me 
    9. Be nice! Don't use bad words in your mail.
    10. No Chain Mails!
    Doing anything that isn't allowed will automatically make your address be
    blocked from any future mail you might possibly send.
    *- MSN CONTACT -*
    Do’s and Dont's
    1. You're freely able to add me into your contact list.
    2. You should take the initiative to introduce yourself if you've managed to
    catch me online. This is done by simply stating which game guide you've got
    my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)
    3. Ask questions ASAP!
    4. No Spamming!
    5. Please don't use bad words!
    6. Don't send me any files over MSN.
    MSN contacts that are inactive after 2 weeks will be removed from my list.
    You can just add me again or e-mail me if you've got any other inquiries.
                               * Game Basics *
          "If the student does not wish to gain strength,
           he cannot become truly strong."
                          -- Hiko Seijuro, Rurouni Kenshin
    *-                                 -*
    *- Introduction to Battle Acolytes -*
    *-                                 -*
    Battle Acolyte - A term used to refer on people who had take up to be
    the divine protector of god but at the same time be on the front line along
    side swordsman and thieves a like. They are well versed with melee combat
    and is top-notch when facing the undead. They are those who wouldn't be
    needing any help from others as they could take care of the problem if not
    they always have an option to warp out of it. Though their weapons and
    armors might not be good enough compared to other melee fighters, they 
    compensate this weakness with the variety of supportive spells they could
    cast upon them not to mention their ability to heal themselves. Battle
    Acolytes are starting to be more popular around the world of midgard as the
    aticipation of the Monk Class arises though being a Battle Priest still has
    it's edge against all.
    Battle Acolytes are designed for killing. They could bash their way against
    monsters and still maintain a full bar of HP afterwards. Though the idea of
    being a battle acolyte isn't worth it as you can always be a support 
    acolyte and heal bomb your way till level 99, being one is fairly fun. As I
    agree to my fellow players who are more inclined with thieves/swordies with
    their melee skills I've tested other jobs and ended up with Acolytes as 3rd
    of the best melee fighters in Midgard.
    *-                -*
    *- Acolyte Basics -*
    *-                -*
                     Acolytes, god's divine knights.
    Acolytes are one of the most sought for job in RO. As one party with an
    acolyte in it would find themselves non-stop hack and slashing through
    mobs or enemies for hours. We are the core of every good party. Anyway,
    Acolytes favors fighting the undead as they're well equiped with skills
    to fend them off. Though they may look to be shabby they could really be
    one of the best melee fighter in Rune-Midgard. They could compensate for
    their lack of Battle Skills with their Supportive Spells making them ride
    the wind with thieves and swordsmen. The only draw back on choosing to be
    an acolyte is the weapon selection. Acolytes could only use clubs and their
    fists to deal damage. Until then we'll be only as powerful as a 5 or 10
    levels less swordsman or thief.
    Acolytes has an option to turn into a Priest or a Monk.
    Priests are a higher version of Acolytes as they'll be having more spells
    at their disposal and a great SP recovery rate that'll make them go nuts
    with their spells. Monks on the other hand are the exact opposite of priests.
    They are great melee fighters trained to be the protector of the Church.
    Using only their fists, they could dish out damages as much as a swordsman
    can do. Though there are 2 options after reaching job level 40. Taking one
    over another 
    So you finally wanted to become an acolyte?
    To become an Acolyte you simply visit the Prontera Church and talk to the
    Clergy there. He will give you a task. This will be your pilgrimage to
    becoming an acolyte. He'll give you one of three pilgrimage and you must
    succeed and be back with out dying. After that, you'll be an acolyte. I must
    warn you again, the reason why some would fear being an acolyte is the reason
    that the pilgrimage itself is tough. As you'll be going through high-leveled
    maps simply to see a monk/priest/nun. After completing all that congratulate
    yourself then as you've just completed one of the toughest job assignment
    there is.
    Priest only requires you to be job level 40 or higher to change into one.
    Simply return to the Prontera Church and they'll appoint you as one. Easy?
    Also keep in mind that we are only able to equip clubs in our job so
    affording blades or anything other than clubs/rods will simply fall in vain.
    *-                                 -*
    *- Why follow be a Battle Acolyte? -*
    *-                                 -*
        "To be human is to know the fear of death, yet keep on fighting."
                           -- Gau Ban, Shadow Skill.
    Simply to put it: "It's fun", "You'll be original", and "You'll prove people
    that acolytes aren't just designed to be on the backline watching".
    Battle Acolytes aren't boring characters. Unlike being a supportive acolyte
    you simply have to wait for a party or form one of your own to level up.
    B.Acos don't have to wait or organize one as they are better of leveling
    solo not to mention the fact that they coul actually be successful doing so.
    Isn't a swordsman in an acolyte body cool ^_^. Leave them mezmerize with how
    you deal with those monsters.
    Seriously, being a B.A. will make you utilize your support spells for your
    own slowly using your own spell to be your advantage over others. Battle
    Acolytes, unlike melee jobs are free of the cost of redz or carrots since
    they'll just have to sit for a couple of while for their SP to be relieved.
    Spells like Blessing, Agility Up, etc... are fearsome support spell. They
    could really turn tides for you and think about leveling solo on tough areas.
    With a high leveled spells like that you'll be powerleveling your way
    through areas other melee characters can't. The stats bonuses would also
    make you look like 5 to 10 levels tougher.
    *-                    -*
    *- Basic Stats Points -*
    *-                    -*
        "I have found her weakness! She is still unused to the lovely
         eye-patch, which obstructs her view from the left!"
                                  -- Koinosuke, Jubei-chan
    STR - Strenght
    AGI - Agility
    VIT - Vitality
    DEX - Dexterity
    INT - Intelligence
    LUK - Luck
    STR - affects on character's physical attack strength. Also it enlarges
          character's weight limit so the character can carry more items.
    AGI - is deeply involved with the nibleness of character. AGI increases
          flee rate of character and attack speed of weapons.
    VIT - affects on the defence/health of character. VIT increases the defence
          of character so it enables the character to deal with less damage
          taken from enemies.And it increases the maximum amount of HP and the 
          speed of HP recovery.
    DEX - affects on character's accuracy rate when attack or the use of weapon.
          It increases average attack strength of weapons, especially the attack
          strength of bows get more affected by DEX.Besides it reduces miss when
          attack,also does the magical skill casting time.
    INT - is deeply involved with the magical ability of character. INT
          increases Magical attack strength/defence and regist against magics.
    LUK - It means the fortune of character, affects on various situations. 
          Besides, the rate of critical attack and perfect dodge are both 
          affected by LUK.
                             * Stats/Skill Builds -
    * NOTE * The Final Result is calculated with the Acolyte Class only.
    e.i. the MaxHP shown below differs/is pumped up once you change job class
    a based level 99 Acolyte should only have 4994HP compared to the Priest's
    8k. So there, basically the HP/SP doubles once you've changed class. 
    * NOTE 2 * Until the Monk job isn't out (in pRO) I'll simply be putting up
    skill build for Acolyte only. Priests' skill build wouldn't be found here
    but I'll try to create one.
    * NOTE 3 * Also, you may found the 2nd part of the Final Stats to be
    inaccurate as I've only calculated the base level. Though the effect would
    only be on the recovery part by 30-50%.
          "If you want to defeat me, you must practice with your life!"
                              -- Akira Sendo, Slam Dunk
    Tough Guy Build
                   "Defense is the best offense!"
                   -- some guy in a hockey movie.
    Starting stats: 9 Str, 1 Agi, 5 Vit, 1 Int, 5 Dex, 9 Luk
    10 STR
    15 VIT 
    10 LUK
    10 DEX
    30 VIT
    20 DEX
    20 STR
    20 INT
    60 VIT
    30 STR
    70 VIT
    30 DEX
    40 STR
    80 VIT
    41 DEX
    50 STR
    90 VIT
    81 STR
    99 VIT
    Final Stats: (No Pluses or bonuses from job/equips)
    STR: 81
    AGI: 1
    VIT: 99
    INT: 20
    DEX: 41
    LUK: 10
    MaxHP: 4994
    SP: 594
    Hit: 140
    Flee: 100+1
    Weight: 4830
    SP recovery standing:0.15 SP/sec
    SP recovery sitting: 0.3 SP/sec
    Time to full SP recovery 1980 sec
    HP healed per red pot 59~147
    Comments: This build is designed to take the beating. A fairly tough build
    with a decent healing ability. Though the Vit/Str combination may not be
    good enough for certain monsters as you'll still recieve big damage but with
    the INT on you can heal it back anyway. You'll love this build if you like
    showing off to people that you can easily fend off mobs or like shock people
    how little damage you take. Though this sometimes isn't good as that of
    swordies as acolytes could only equip limited equipments.
    Gambler's Build
    Starting stats: 9 STR, 1 AGI, 9 VIT, 1 INT, 9 DEX, and 9 LUK.
    10 STR
    10 VIT
    10 DEX
    30 INT
    30 VIT
    20 STR
    20 DEX
    60 VIT
    55 LUK
    30 DEX
    99 VIT
    50 STR
    40 INT
    Final Stats: (No Pluses or bonuses from job/equips)
    STR: 50
    AGI: 1
    VIT: 99
    INT: 40
    DEX: 30
    LUK: 55
    MaxHP: 4994
    SP: 693
    Hit:129   Flee:100+5
    SP recovery standing:0.19 SP/sec
    SP recovery sitting: 0.38 SP/sec
    Time to full SP recovery 1823 sec
    HP healed per red pot 59~147
    Comments: The Gambler's Build is fairly a nice way to be a really-really bad
    assed Turn Unead Specialist as well as dodging and dealing off critical
    blows. I'm not sure how famous a Lucked BA is but I've already recieved like
    5 or so mails for one. Anyway, if you'll be following this build you should
    expect to be leveling up on the undead even more. Atleast this' makes a good
    build to be leveling or go soloing on Ghast Heim's Graveyard. Though you
    should really be patient with things. The High Vit is to make you tough
    enough to stand in mobs but then again hasn't AGI affects spell casting time?
    You could choose from pumping VIT or AGI though.
    Speed Based Build
        "In the words of my idol Bruce Lee, to win, you must be fast."
                    -- That guy on the Discovery Channel
    Starting stats: 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and 1 LUK.
    10 STR
    10 DEX
    10 INT
    30 AGI
    20 DEX
    45 AGI
    25 INT
    20 STR
    50 AGI
    30 STR
    70 AGI
    30 DEX
    40 STR
    99 AGI
    79 STR
    40 DEX
    30 INT
    Final Stats: (No Pluses or bonuses from job/equips)
    STR: 79
    AGI: 99
    VIT: 1
    INT: 30
    DEX: 40
    LUK: 1
    MaxHP: 2535
    SP: 643
    Hit:139   Flee:198+0
    SP recovery standing:0.17 SP/sec
    SP recovery sitting: 0.34 SP/sec
    Time to full SP recovery 1891 sec
    HP healed per red pot 30~74
    Comments: I myself ain't fond of Agility Builds. Leveling this build up
    to acolyte job is really tough though I assure you that at the later part
    you'll be dodging and bashing your enemies all at the same time. This build
    are really so-so at the beginning but is really rewarding, trust me.
    Excorcist Build
        "Our fighting style has never lost a battle. Because we always run
          away, we never have the chance to lose."
              -- Grand Master of the Wind Style, Lunar 2: Eternal Blue
    Starting stats: 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK.
    50 INT
    10 VIT
    10 AGI
    10 DEX
    30 STR
    30 VIT
    30 DEX
    99 VIT
    40 STR
    70 INT
    50 STR
    Final Stats: (No Pluses or bonuses from job/equips)
    STR: 50
    AGI: 10
    VIT: 99
    INT: 70
    DEX: 30
    LUK: 1
    MaxHP: 4994
    SP: 841
    Hit:129   Flee:109+0
    SP recovery standing:0.28 SP/sec
    SP recovery sitting: 0.57 SP/sec
    Time to full SP recovery 1450 sec
    HP healed per red pot 59~147
    Comments: The Excorcist Build is well of fending the undead and at the same
    time dealing with pesky monsters. Though the build is completely contrasting
    the idea of a battle acolyte, this build start of only as a support but
    later on grow to be a battle-type. The Excorcist build gives you a better
    and a wider variety of leveling places and perhaps even Ghast Heim as your
    Heal Bomb would be strong enough to kill a Ghoul after another or Munaks,
    Sohees, Bonguns in the Payon Cave. Later you can be well off without a meat
    shield, that's the use of the high Vitality.
    Hardcore Battle Acolyte
        "I am invincible! No one can defeat my shadow skill!
         My one single blow is... Invincible!"
         -- Kuruda Style Annihalation Technique: Martial Language
    Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK
    10 STR
    10 VIT
    10 DEX
    10 INT
    25 VIT
    25 AGI
    20 DEX
    30 VIT
    30 AGI
    20 STR
    50 VIT
    50 AGI
    35 INT
    30 DEX
    60 VIT
    60 AGI
    80 VIT
    80 AGI
    40 STR
    40 INT
    40 DEX
    Final Stats: (No Pluses or bonuses from job/equips)
    *-6 extra points
    STR: 40
    AGI: 80
    VIT: 80
    INT: 40
    DEX: 40
    LUK: 1
    MaxHP: 4518
    SP: 693
    Hit:139   Flee:179+0
    SP recovery standing:0.19 SP/sec
    SP recovery sitting: 0.38 SP/sec
    Time to full SP recovery 1823 sec
    HP healed per red pot 54~133
    Comments: I believe this is by far the best build I've used and this is
    actually one of my favorite. This build will make you as tough as a 
    swordsman, gaining good amount of HP per potz/healing items and decent stats
    bonuses from spells at the same time healing yourself! The Cons are very
    minimal as this build could make you power level-up.
    Undead Killer
                      "Demons! Go to hell!"
                   -- Genjo Sanzo Gensomaden Saiyuki
    Starting stats: 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK
    10 STR
    10 DEX
    21 VIT
    30 AGI
    20 DEX
    10 INT 
    30 STR
    50 AGI
    40 STR
    80 AGI
    90 STR
    99 AGI
    Final Stats: (No Pluses or bonuses from job/equips)
    *-4 extra points
    STR: 90
    AGI: 99
    VIT: 21
    INT: 10
    DEX: 20
    LUK: 1
    MaxHP: 3037
    SP: 544
    Hit:119   Flee:198+0
    SP recovery standing:0.14 SP/sec
    SP recovery sitting: 0.28 SP/sec
    Time to full SP recovery 1942 sec
    HP healed per red pot 36~89
    Comments: Hybrids are nice Battle Acolyte builds ^_^. This is great build as
    well. Matching this build with the right skill you'll be invincible to the
    undead. This build makes you tough even against other enemies. Even go
    bare hand if you please.
    Monk Wanna-bee build
         "Wait for my Acolyte to be a monk. Then I could take
          the head of that swordie character you're using!"
          -- ME, Talking to an arrogant swordsman
    Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK
    10 STR
    10 AGI
    10 VIT
    10 DEX
    10 INT
    20 VIT
    30 AGI
    20 DEX
    20 STR
    30 VIT
    40 AGI
    40 INT
    49 VIT
    30 DEX
    80 AGI
    80 STR
    Final Stats: (No Pluses or bonuses from job/equips)
    STR: 80
    AGI: 80
    VIT: 49
    INT: 40
    DEX: 30
    LUK: 1
    MaxHP: 3739
    SP: 693
    Hit:129   Flee:179+0
    SP recovery standing:0.19 SP/sec
    SP recovery sitting: 0.38 SP/sec
    Time to full SP recovery 1823 sec
    HP healed per red pot 44~110
    Comments: A fairly nice build with a good mix of AGI, INT and STR. This is
    perhaps a good way to start off with a monk if you're planning to get one. 
    This isn't proven to be the best build for monks yet but they're fairly 
    decent at a high level. I can't say that this is the build to follow if you
    want to be a monk merely a wanna-be build.
    *-             -*
    *- Skill build -*
    *-             -*
    *- Simply choose one from below. Each differs from one another. I'll just -*
    *- post my commentary about each skill builds on the next update          -*
    *Most builds*
    5 Heal
    5 Divine Protection
    10 Blessing
    10 Angelus/Speed Up (Depends on your build)
    10 Heal
    5 Angelus/Speed Up (Depends on your build)
    10 Angelus/Speed Up (Which ever you didn't maxed)
    7 Divine Protection 
    1 Ruwach (For teleport)
    1 Teleport (To escape dangerous situations)
    1 Aqua Benedicta (If you'll be persuing Priesthood ^_-)
    *Undead Killer*
    3 Heal
    5 Divine Protection
    5 Demon Bane
    5 Heal
    10 Divine Protection
    10 Demon Bane
    10 Signum Crucis
    10 Heal
    10 Blessing (Big Plus on STR/INT/DEX)
    10 Heal
    1 Speed Up
    5 Divine Protection
    10 Blessing
    1 Ruwach
    2 Teleport
    1 Pneuma
    10 Speed Up
    1 Aqua Benedicta
    10 SP Regen
    1 Status Recovery
    2 Resurrection
    5 Magnificat
    2 Bless
    5 Lex Divina
    1 Lex Aeterna
    2 Angelus
    4 Kyrie Eleison
    5 Gloria
    6 Kyrie Eleison
    5 Asperio
    *Gambler* - From Weggy again ^_^ I guess it suits the Gambler build
    2 Heal
    5 Divine Protection
    4 Heal
    10 Divine Protection
    1 Speed Up
    10 DemonsBane
    5 Heal
    10 Angelus
    1 Ruwach
    1 Speed Down
    10 Heal
    5 Blessing
    1 Aqua Benedicta
    10 SP Recovery
    1 Ressurection
    10 Mace Mastery
    3 Lex Divina
    3 Asperio
    10 Turn Undead
    5 Imposito Manus
    5 Magnificat
    2 Gloria
    Submitted by Calx Zinre (i'll post his email add later)
    I't supposedly a Monk Build he said and an Anti-Assasin/etc.. build
    Ruwach Lv1
    Heal Lv5
    Divine Protection Lv5
    Demonsbane lv9
    Angelus lv9
    Blessing Lv10
    Agility Up Lv10
    Pneuma Lv1
    All Skills total: 50
    Comment: If you'll be using or be going for a monk build I say you
    max out the Demonsbane and Divine Protection instead of maxing either
    Angelus or Agility Up first. They're essential for the Monk Build,
    other than that I find this build to be just fine that is if you could
    persevere that long. 
    <Copies Weggy's hand-writing ^_^>
    NOTE: Some of the original comments stays though I changed some to suit the
    battle acolyte taste ^_^. The following are from his hard work so be sure to
    thank him if you'll be using this list as I just copied it from him.
    Fixed (Job Bonus) Stats
    At Job Level 50: +3 STR, +2 AGI, +3 VIT, +3 INT, +3 DEX, +4 LUK
    Job Level 2 : +1 LUK
    Job Level 6 : +1 VIT
    Job Level 10: +1 INT
    Job Level 14: +1 DEX
    Job Level 18: +1 LUK
    Job Level 22: +1 AGI
    Job Level 26: +1 STR
    Job Level 30: +1 VIT
    Job Level 33: +1 INT
    Job Level 36: +1 DEX
    Job Level 38: +1 LUK
    Job Level 40: +1 AGI
    Job Level 42: +1 STR
    Job Level 44: +1 VIT
    Job Level 46: +1 INT
    Job Level 47: +1 DEX
    Job Level 49: +1 STR
    Job Level 50: +1 LUK
    At Job Level 50: +5 STR, +4 AGI, +5 VIT, +5 INT, +4 DEX, +7 LUK
    Job Level 1 : +1 LUK
    Job Level 3 : +1 LUK
    Job Level 4 : +1 STR
    Job Level 6 : +1 AGI
    Job Level 7 : +1 VIT
    Job Level 8 : +1 INT
    Job Level 9 : +1 INT
    Job Level 10: +1 LUK
    Job Level 11: +1 STR
    Job Level 14: +1 VIT
    Job Level 16: +1 DEX
    Job Level 17: +1 STR
    Job Level 20: +1 DEX
    Job Level 21: +1 LUK
    Job Level 22: +1 INT
    Job Level 25: +1 DEX
    Job Level 27: +1 STR
    Job Level 29: +1 AGI
    Job Level 31: +1 LUK
    Job Level 33: +1 DEX
    Job Level 34: +1 VIT
    Job Level 35: +1 STR
    Job Level 36: +1 VIT
    Job Level 37: +1 AGI
    Job Level 39: +1 LUK
    Job Level 42: +1 INT
    Job Level 43: +1 INT
    Job Level 46: +1 VIT
    Job Level 48: +1 AGI
    Job Level 50: +1 LUK
    Acolyte Skills
    Okay, I've explained where our strenght lies so by now you should now what
    spells to take or what kind of battle acolyte you're aiming for. Most of our
    skills will surely not go to waste if you use them well. Also, aiming for
    Job level 50 is up to you though you could acquire the most necessary spells
    with just Job level 40 but if you wishes to persue the other skills so as not
    to wast skill points later on. Also, the difference of level 1 and 3 skills
    let say the Agi Up spell differs on how you'll be using them as I myself
    would only prefer it's added walking speed but if the Agi boost suits your
    style then go ahead. You can also sacrifice points for Warp Portal if you
    like but to maximize them all I suggest you not take one but if you don't
    have another Money(Zenny) making character then you should at get one for
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : 13 SP
    Level 2 : 16 SP
    Level 3 : 19 SP
    Level 4 : 22 SP
    Level 5 : 25 SP
    Level 6 : 28 SP
    Level 7 : 31 SP
    Level 8 : 34 SP
    Level 9 : 37 SP
    Level 10: 40 SP
    * Healing varies depending on your Job Level, total INT and skill level.
    Comments: The most useful spell in the game. You should atleast make it
    step on level 5 before persuing other spells. You can also use this spell
    to damage the undead though I wouldn't suggest you to go heal bombing unless
    you're an Excorcist Build as you'll barely damage them with your weak
    healing. Remember this Heal spell serves as a replacement for pots.
    Divine Protection___________________________________________________________
    Pre-Requisites: None
    Active or Passive?: Passive
    SP Use: None
    Level 1 : DEF +3
    Level 2 : DEF +6
    Level 3 : DEF +9
    Level 4 : DEF +12
    Level 5 : DEF +15
    Level 6 : DEF +18
    Level 7 : DEF +21
    Level 8 : DEF +24
    Level 9 : DEF +28
    Level 10: DEF +30
    Comments: The skill gives you great defensive bonus against the undead. At
    a lower level this skill is nice but bring it up to 10 and you'll be pumping
    your dsefense up even with a crappy armor. You'll notice the use of this
    skill with a good Vit.
    Pre-Requisites: Level 3 Divine Protection
    Active or Passive?: Passive
    SP Use: None
    Level 1 : ATK +3
    Level 2 : ATK +6
    Level 3 : ATK +9
    Level 4 : ATK +12
    Level 5 : ATK +15
    Level 6 : ATK +18
    Level 7 : ATK +21
    Level 8 : ATK +24
    Level 9 : ATK +28
    Level 10: ATK +30
    Comments: If you'll be an undead fighter this is a must as well as monk
    wanna be as I hear you'll need level 10 of this and it's brother Divine
    Protection if you're aiming for a monk job. Even though you won't be a
    Monk the plus 30 ATK versus the undead is big. Pair it up with a nice weapon
    and good STR and this is as good as Divine Protection.
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 10 SP
    Level 1 : Lets you use Ruwach
    Comments: Skip this if you're not planning to be a semi-warpolyte. This only
    allows you to see invisible thieves.
    Signum Crucis_______________________________________________________________
    Pre-Requisites: Level 3 Demon Bane
    Active or Passive?: Active
    SP Use: 35
    Level 1 : -3 DEF to every undead enemy you see
    Level 2 : -6 DEF to every undead enemy you see
    Level 3 : -9 DEF to every undead enemy you see
    Level 4 : -12 DEF to every undead enemy you see
    Level 5 : -15 DEF to every undead enemy you see
    Level 6 : -18 DEF to every undead enemy you see
    Level 7 : -21 DEF to every undead enemy you see
    Level 8 : -24 DEF to every undead enemy you see
    Level 9 : -27 DEF to every undead enemy you see
    Level 10: -30 DEF to every undead enemy you see
    Note: The defense readings are purely guesses by me.  I just would assume
    they are mutliples of 3, since all but 1 Acolyte spell follows that pattern.
    Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF.
    Comments: A good thing for undead acolytes otherwise skip this. You should
    be putting points on things on Blessings or Agi Up.
    Pre-Requisites: Level 3 Divine Protection
    Active or Passive?: Active
    SP Use: 40 SP
    Level 1 : 115% VIT to you and your party, 20 Second Duration
    Level 2 : 120% VIT to you and your party, 30 Second Duration
    Level 3 : 125% VIT to you and your party, 40 Second Duration
    Level 4 : 130% VIT to you and your party, 50 Second Duration
    Level 5 : 135% VIT to you and your party, 60 Second Duration
    Level 6 : 140% VIT to you and your party, 70 Second Duration
    Level 7 : 145% VIT to you and your party, 80 Second Duration
    Level 8 : 150% VIT to you and your party, 90 Second Duration
    Level 9 : 155% VIT to you and your party, 100 Second Duration
    Level 10: 160% VIT to you and your party, 110 Second Duration
    Comments: A pretty handy spell specially if you're partying with thieves.
    Thieves loves to have extra Vitality otherwise just add 1 or put one on
    another skill. This is a nice spell if you're buffed with vitality otherwise
    a level 1 would be enough since it has a hefty SP cost you might as well
    just put points on other spells.
    Pre-Requisites: Level 5 Divine Protection
    Active or Passive?: Active
    SP Use: Varying SP use
    Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
    Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second Duration
    Level 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second Duration
    Level 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second Duration
    Level 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second Duration
    Level 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second Duration
    Level 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second Duration
    Level 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second Duration
    Level 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second Duration
    Level 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration
    Comments: This spell is surely a blessing. A decent level of blessing will
    own other jobs. Think of a level 10 blessing buffing up a battle acolyte
    that has a nice STR and DEX not to mention this'll power your healing up
    a bit. The spell would actually make you feel 3 to 5 levels higher ^_^.
    Though with a hefty SP cost the price to pay is sure worth it.
    Speed Up____________________________________________________________________
    Pre-Requisites: Level 1 Heal
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : AGI +3, 18 SP per use, 65 Second Duration
    Level 2 : AGI +4, 21 SP per use, 80 Second Duration
    Level 3 : AGI +5, 24 SP per use, 95 Second Duration
    Level 4 : AGI +6, 27 SP per use, 110 Second Duration
    Level 5 : AGI +7, 30 SP per use, 125 Second Duration
    Level 6 : AGI +8, 33 SP per use, 140 Second Duration
    Level 7 : AGI +9, 36 SP per use, 155 Second Duration
    Level 8 : AGI +10, 39 SP per use, 170 Second Duration
    Level 9 : AGI +11, 42 SP per use, 185 Second Duration
    Level 10: AGI +12, 45 SP per use, 200 Second Duration
    Note: Each additional level increases walking speed slightly.
    Comments: Thieves loves the additional AGI bonus other wise stick with
    blessing. Put a point here if you really feel like walking fast or a nice
    trick to run away from someone or a mob. If you'll be more inclined to the
    AGI stat then this shouldn't be too big to purchase as a huge +12 AGI sure
    is something.
    Speed Down__________________________________________________________________
    Pre-Requisites: Level 1 Speed Up
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : AGI -3, 18 SP per use, 65 Second Duration
    Level 2 : AGI -4, 21 SP per use, 80 Second Duration
    Level 3 : AGI -5, 24 SP per use, 95 Second Duration
    Level 4 : AGI -6, 27 SP per use, 110 Second Duration
    Level 5 : AGI -7, 30 SP per use, 125 Second Duration
    Level 6 : AGI -8, 33 SP per use, 140 Second Duration
    Level 7 : AGI -9, 36 SP per use, 155 Second Duration
    Level 8 : AGI -10, 39 SP per use, 170 Second Duration
    Level 9 : AGI -11, 42 SP per use, 185 Second Duration
    Level 10: AGI -12, 45 SP per use, 200 Second Duration
    Comments: Skip this spell. It's not worth it since most enemies aren't
    really AGI based. Just put the point to Blessing or AGI up and you'll see
    your skill point worth there.
    Aqua Benedicta______________________________________________________________
    Pre-Requisites: Level 1 Heal, Level 3 Divine Protection
    Active or Passive?: Active
    SP Use: ???
    Level 1 : Can create Holy Water
    Note: This skill requires you to stand in water
    Comments: This skill lets you create Holy Water out of an Empty Bottle, 
    which can heal all status abnormalities. This skill is worthless until the
    Status Ailment system is implemented. BTW, this is required for some
    priestly skills. Put one if you're aiming to be a priest.
    Pre-Requisites: Ruwach Level 1
    Active or Passive?: Active
    SP Use: ???
    Level 1 : Activates Pneuma
    Comments: Renders all projectiles in the area useless.  Useful for avoiding
    Archer Skeletons, Hydras, etc, and kicking the crap out of Archers in the
    arena, whenever that rolls around. Amen.
    Pre-Requisites: Level 2 Heal
    Active or Passive?: Active
    SP Use: ???
    Level 1 : 
    Level 2 : 
    Level 3 : 
    Level 4 : 
    Level 5 : 
    Level 6 : 
    Level 7 : 
    Level 8 : 
    Level 9 : 
    Level 10: 
    Comments: 10 levels. Since the status ailment system isn't implemented this
    spell is worthless.
    Pre-Requisites: Level 1 Ruwach
    Active or Passive?: Active
    SP Use: 9 SP
    Level 1 : Warps to random position on map
    Level 2 : Warps to Save Point
    Comments: Not very useful, since you could easily just use a Wing of Fly or
    Butterfly.  Required for Warp Portal though.
    Warp Portal_________________________________________________________________
    Pre-Requisites: Level 2 Teleportation
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : Creates Warp Portal to Save Point, 30 SP per use
    Level 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per use
    Level 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per use
    Level 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use
    Comments: Let me explain the memo thing... when your at a place you want
    to save, use the /memo command, and it will save it.  You can warp there 
    later. I don't really recommend this skill though, since you need to get it 
    to level 8 to actually do something.  Not only that, it costs 1 blue gem 
    per cast, which you can buy in Geffen for 600z.  Since the NPC
    teleportation system got nerfed, you can make some decent money this way
    Priest Skills
    SP Recovery_________________________________________________________________
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    Level 1 : Additional 3 SP per every 10 seconds 
    Level 2 : Additional 6 SP per every 10 seconds 
    Level 3 : Additional 9 SP per every 10 seconds 
    Level 4 : Additional 12 SP per every 10 seconds 
    Level 5 : Additional 15 SP per every 10 seconds 
    Level 6 : Additional 18 SP per every 10 seconds 
    Level 7 : Additional 21 SP per every 10 seconds 
    Level 8 : Additional 24 SP per every 10 seconds 
    Level 9 : Additional 27 SP per every 10 seconds 
    Level 10: Additional 30 SP per every 10 seconds 
    Comments: Finally Priests get this skill!  A great one to have, you should
    probably max it. Even if you're full battle acolyte a decent SP regeneration
    rate could really help a lot specially when you'll be leveling in dungeons
    that are full of aggressiveness.
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 60 SP, 1 Blue Gem
    Level 1 : Revive with 1 HP
    Level 2 : Revive with 15% HP
    Level 3 : Revive with 30% HP
    Level 4 : Revive with 50% HP
    Comments: You can't revive yourself though. The skill is nice if you'll be
    partying ang do MVPing otherwise skip it for something else. Battle Acolytes
    mostly travel alone and would only join a party if he/she really needs it.
    Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua Benedicta
    Active or Passive?: Active
    SP Use: Varying SP Use, 1 Holy Water
    Level 1 : 12 SP per use, 5 second duration
    Level 2 : 14 SP per use, 8 second duration
    Level 3 : 16 SP per use, 11 second duration
    Level 4 : 18 SP per use, 14 second duration
    Level 5 : 20 SP per use, 17 second duration
    Comments: Forget about the elemental weapons sold. This is perhaps a very
    promising spell though with the short duration (17 seconds is as short as
    5 to 8 hits with 40AGI) using them against those who are weak against the
    holy element really is a big help. Max this for the Benediction spell if
    you'll be partying and for a longer Holy Elemental Weapon effect.
    Benediction of the Blessed Sacrament________________________________________
    Pre-Requisites: Level 3 Gloria, Level 5 Asperiso
    Active or Passive?: Active
    SP Use: 20 SP
    Level 1 : 40 Second Duration
    Level 2 : 80 Second Duration
    Level 3 : 120 Second Duration
    Level 4 : 160 Second Duration
    Level 5 : 200 Second Duration
    Comments: This skill will allow a Priest to add a Holy Element to all party
    members in the area.  Other Acolytes and Priests can join in, to create a
    larger sphere of influence... somehow.  Too bad its useless since no monsters
    use elements yet.
    Impositio Manus_____________________________________________________________
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 8 SP
    Level 1 : ATK +2, 40 second duration
    Level 2 : ATK +4, 40 second duration
    Level 3 : ATK +6, 40 second duration
    Level 4 : ATK +8, 40 second duration
    Level 5 : ATK +10, 40 second duration
    Comments: Not sure what to think about this one... 40 seconds is a decent 
    duration, but the ATK boost is less than diserable.  It costs very little SP
    Pre-Requisites: Level 2 Impositio Manus
    Active or Passive?: Active
    SP Use: 
    Level 1 : 15% Reduced Casting time, 30 Second Duration
    Level 2 : 30% Reduced Casting time, 20 Second Duration
    Level 3 : 45% Reduced Casting time, 10 Second Duration
    Comments: Pair up with a decent mage and watch him cast spell crazy! 10
    seconds on level 3 but the 45% reduced casting time is a lot. Think of
    Casting a couple of Lord of Vermillion(Don't blame me I'm not a mage)
    a couple of times in under 30 seconds ^_^.
    Mace Mastery________________________________________________________________
    Pre-Requisites: None
    Active or Passive?: Passive
    SP Use: None
    Level 1 : ATK +3
    Level 2 : ATK +6
    Level 3 : ATK +9
    Level 4 : ATK +12
    Level 5 : ATK +15
    Level 6 : ATK +18
    Level 7 : ATK +21
    Level 8 : ATK +24
    Level 9 : ATK +27
    Level 10: ATK +30
    Comments: Hey, finally we get a Mace Mastery!  Too bad by the time you 
    become a Priest, you'll probably want to use your fists, a bible, or a wand 
    if your support. But if you'll be staying with your mace might as well
    get this one other wise you're better of with the DemonBane skill agianst
    the undead ^_^.
    Pre-Requisites: Level 3 Magnificat, Level 4 Kyrie Eleison
    Active or Passive?: Active
    SP Use: 20 SP
    Level 1 : 10 Second Duration
    Level 2 : 15 Second Duration
    Level 3 : 20 Second Duration
    Level 4 : 25 Second Duration
    Level 5 : 30 Second Duration
    Comments: Increases a players LUK by 30.  Handy, but there are better skills.
    Luck based characters should get this otherwise skip it.
    Kyrie Eleison_______________________________________________________________
    Pre-Requisites: Level 2 Angelus
    Active or Passive?: Active
    SP Use: 
    Level 1 : Blocks 1 hit, 10 second duration
    Level 2 : Blocks 1 hit, 20 second duration
    Level 3 : Blocks 1 hit, 30 second duration
    Level 4 : Blocks 1 hit, 40 second duration
    Level 5 : Blocks 1 hit, 50 second duration
    Level 6 : Blocks 2 hit, 60 second duration
    Level 7 : Blocks 2 hit, 70 second duration
    Level 8 : Blocks 2 hit, 80 second duration
    Level 9 : Blocks 2 hit, 90 second duration
    Level 10: Blocks 3 hit, 100 second duration
    Comments: Safety Wall on steroids.  This creates a large barrier to block
    all hits in the area. Also, a great mob controller use it as you fend them
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 40 SP
    Level 1 : 20 Second Duration
    Level 2 : 40 Second Duration 
    Level 3 : 60 Second Duration
    Level 4 : 80 Second Duration
    Level 5 : 100 Second Duration
    Comments: This makes the target player recover HP and SP twice as fast as
    normal.  Very much appreciated for Battlesmiths, Hunters, and any other class
    that can whoop ass provided they have SP. This is also a great spell for us
    battle acolytes ^_^ think of a regeneration rate ike Swordies and SP regen
    faster than mages.
    Pre-Requisites: Level 1 Heal
    Active or Passive?: Active
    SP Use: Varying SP Use, Blue Gem
    Level 1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per use
    Level 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per use
    Level 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use
    Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per use
    Level 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per use
    Level 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per use
    Level 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per use
    Level 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per use
    Level 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per use
    Level 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use
    Comments: Though healing isn't our best forte skip this one though this
    maybe useful later on you should get at least the 5th level of the spell
    otherwise forget it.
    Slow Poison_________________________________________________________________
    Pre-Requisites: Level 1 Status Recovery
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : 10 Second Duration, 6 SP per use
    Level 2 : 20 Second Duration, 8 SP per use
    Level 3 : 30 Second Duration, 10 SP per use
    Level 4 : 40 Second Duration, 12 SP per use
    Comments: This skill slows the effects of poison for a period of time... 
    useless, in my opinion.  You have Cure, Status Recovery, AND Green Herbs to
    completely cure it instead.
    Status Recovery_____________________________________________________________
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 5 SP
    Level 1 : Heals status
    Comments: Completely eliminates status ailments, including the more
    advanced ones Cure can't like Undead, Frozen, Cursed, and Stoned.  Its only
    real use now is that it makes every monster except Undead become passive 
    again, if they were passive, or cause aggressive monsters to possibly change
    targets - its resetting them, in a way.
    Turn Undead_________________________________________________________________
    Pre-Requisites: Level 1 Ressurection and Level 3 Lex Divina
    Active or Passive?: Active
    SP Use: 20 SP
    Each level increases chance and improves damage
    Comment: A pretty strong undead attack, but heal can work just as well.
    You'll be needing a great amount of Luck for instant kills though. The Luck
    build would love this one otherwise skip it again ^_^.
    Lex Aeterna_________________________________________________________________
    Pre-Requisites: Level 5 Lex Divina
    Active or Passive?: Active
    SP Use: 10 SP
    Level 1 : Causes target to receive double damage for 1 hit
    Comments: Since we won't be making concrete/steady damage this is still as
    good as it gets. The 10 sp cost is just fine compare this to Bash this is
    perhaps a way to compensate for our lack of battling skills.
    Lex Divina__________________________________________________________________
    Pre-Requisites: Level 1 Ruwach
    Active or Passive?: Active
    SP Use: Varying SP Use
    Level 1 : 30 Second Duration, 20 SP per use
    Level 2 : 35 Second Duration, 20 SP per use
    Level 3 : 40 Second Duration, 20 SP per use
    Level 4 : 45 Second Duration, 20 SP per use
    Level 5 : 50 Second Duration, 20 SP per use
    Level 6 : 55 Second Duration, 18 SP per use
    Level 7 : 60 Second Duration, 16 SP per use
    Level 8 : 60 Second Duration, 14 SP per use
    Level 9 : 60 Second Duration, 12 SP per use
    Level 10: 60 Second Duration, 10 SP per use
    Comments: Silences the target, but I don't believe that works yet.  May be
    very useful for Mages though.
    Magnus Exorcismus___________________________________________________________
    Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level 3 Turn Undead
    Active or Passive?: Active
    SP Use: Varying SP Use, Blue Gemstone
    Level 1 : 1 Hit, 10 Second Duration, 40 SP per use
    Level 2 : 2 Hits, 11 Second Duration, 42 SP per use
    Level 3 : 3 Hits, 12 Second Duration, 44 SP per use
    Level 4 : 4 Hits, 13 Second Duration, 46 SP per use
    Level 5 : 5 Hits, 14 Second Duration, 48 SP per use
    Level 6 : 6 Hits, 15 Second Duration, 50 SP per use
    Level 7 : 7 Hits, 16 Second Duration, 52 SP per use
    Level 8 : 8 Hits, 17 Second Duration, 54 SP per use
    Level 9 : 9 Hits, 18 Second Duration, 56 SP per use
    Level 10: 10 Hits, 20 Second Duration, 58 SP per use
    Comments: Much like Sancturary, creates glowing tiles.  Their purpose is to
    damage undead though, and it does it very well. Excorcists that turned
    priest should get this that is if they like spending 600z everytime ^_^.
    </Copies Weggy's hand-writing ^_^>
                                * Where to level? *
    Levels 1-Job Change: You can level on any area that has porings, fabres,
    lunatics, pickies, drops, or roda frogs. Just be patient, until you change
    job levels then you can level more seriously. Also try leveling up to 4
    to 6(base) on the novice training ground. They'll give decent experience,
    average drops and if you're lucky enough you might find a fabre card or two.
    Levels Job Change-20: Level up on rocker's hill, one south and one west
    from prontera city. Rockers gives a nice drop of EXP and decent sellable
    item. Just watchout for the Vocal Rocker. You can also try Condors in the
    desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe
    and still effective.
    Levels 21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing
    party for power leveling. Byalan Dungeon 1, just start with planktons and
    kukres. Near level 30 you can try out PecoPecos, Boas and wolves in the
    Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.
    Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1
    for non-stop action. Yoyo Forest, One east, one north and one east from
    Prontera city. Elder Willow Map, 2 south, 2 west from prontera city.
    PecoPecos are still good to level on.
    Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate
    though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,
    fair EXP. Also you can try Orc Village or stay with Elder Willows until they
    stop giving you a nice EXP. Goblin Village if you're VIT is high enough.
    Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.
    Have a solid party and take on verits in the Pyramid. Drainliars in the
    Coal Mine are still decent EXP source.
    Levels 51-60: Stay where you're leveling during the levels 41-50. You can
    now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,
    Pyramid 2. Sunken Ship.
    Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent
    now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really 
    really good if you're tough enough.
    Levels 70-99: I say level where you think is good. By now you'll stop going
    over this guide as you've absorb as much RO experience you had playing till
    this level. Go MVPing with a massive party or stay where you want to level.
                          * The Ways of a Battle Acolyte -
    *-               -*
    *- Earning Money -*
    *-               -*
    Us Acolytes basically have 2 ways to earn zennies. Mainly, the Healing
    and the Warping Services. I'll explain to you how to earn money as with
    that 2 but basically let's tackle the very basic. Okay, you earn money
    through killing and picking up the monster's drop. Some of which would
    be sold for 200z or as much depending on the item. Though at time we
    might not be able to get loots and kill monster at a fast rate so I 
    would always suggest we level up on areas that has a very nice drops
    like Byalan or Payon if you're lucky enough. Anyway, so there now
    about those 2 things. Healing is oftenly sought out especially if you're
    situated in a dungeon or a desolated palce. The rate of healing depends
    on you but iff you'll be reasonable you could offer a 1 zenny per 2 hp
    rate or give a 500z for a full heal rate. You can always adjust the
    rate depending on the competition let say you're in Byalan 4 and you
    open up a room for healing, seeing a couple others already decided to
    do the service whip up something like free level 10 blessing or
    something. Knights, Hunters and Thief loves that or even an Agi Up 
    bonus. For the Warp Service, basically the rate would be from 1000z
    to 1200z depending on the competition. Since you'll be spending 600z
    for a blue gem in the shops or if you're lucky find a merchant that
    will sell it for like 500z or 480z you'll profit 500 to 600z per warp
    anyway. The place you should be staying would be Prontera, Archer
    Village or Orc Village as most people would always cramp the place
    and look for warps to other cities like Prontera to Morroc or
    something like that. The main thing here is to keep on adjusting to
    the trend.
    Another natural way of earning money is by means of killing monsters.
    The choice would be up to you and is depending on your build. I
    suggest you go solo all the way and be sure to pick up every single
    monster drops from your kills. A way to both get a card/equipment you
    desire and at the same time earn money and level up is to plan ahead.
    For example you'll be hunting for Yoyo Card. By the time you reached
    around level 30+ and you're sure enough you can handle them. Feel
    free to head over their forest and start leveling up there. Yoyos
    have a very fair drops (Yoyo Tail) and you should be earning nice
    EXP during those levels. That's hitting 3 birds at once ^_^. The 
    General Rule about earning money and/or leveling up I usually would
    give is to level up on a monster that you want to earn something
    from. I mean, if you want to get a Yoyo Card level up there and
    just level up on another place if you've already earned the card.
    It's tiring and all but it's worth it. Trust me :D
    *-                 -*
    *- Party to choose -*
    *-                 -*
                     "I dodged it...  Ack! Sword and sheath..."
                       -- Udo Jinee, Rurouni Kenshin
    Swordsman - You gotta love them. Swordsmen/women are your main shield early
    on during your acolyte days. They'll serve the purpose of a mercenary until
    you can fend of monsters with your own strenght. They're tough warriors that
    can withstand most pain and at the same time deal painful blows back. Most
    of the swordsman you should be partying with are either Vit/Agi Hybrid based
    or pure VIT one as opposed to some AGI would sound great though AGI are great
    fighters during the later levels VIT type makes a great complement to the
    lack of offense and poor HP us acolytes have early on and besides they
    require less healing time after time as you simply fight alongside them and
    letting them harvest those monster EXP for you. 
    Thief - Thieves are perhaps the class you should be spending time. They're
    great fighters with only the problem of crappy defense and HP. With a battle
    acolyte around your little heal would just be enough to fill their life bar
    to the max and at the same time you won't be spending too much SP compared
    to swordsman. BTW, if you're planning to get a leveling partner this nimble
    characters are great.
    Another Acolyte - Preferably a support one. Any party should have at least
    one 'nuff said.
    Mages - I suggest only having one though if you'll be leveling somewhere like
    GH or let say you'll be trying Whispers then you should be getting one they
    are ultimate offensive weapons though they should always have a meat shield
    to protect them.
    Archers - Archers are as good as mages though I constantly find having one
    around isn't that helpful I would always prefer other classes than them
    though they're the best support unit Mages does the job better.
    Merchants - The only reason I party with merchants is to use their Discount
    Skill >.< kiddin' they're just as good as swordies though they don't have
    much battling skills. Though I suggest you simply invite a Mage/Archer or a
    Thief/Swordie other than Merchants. (Peace my merchant brothers! ^_-)
    *-                -*
    *- PvP hints/tips -*
    *-                -*
               "I'll teach you who you picked a fight with."
               -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko
    PvP hints/tips section is basically a guide (or at least that's what I think
    of it ^_^) for those PvP enthusiasts ^_^. These are merely tips on either how
    to make PvPs exciting and how will you be facing your opponents. BTW, I'll
    be disregarding the use of any special equipments/cards just to be sure.
    Swordsmen - Fighting a swordsman would be the toughest one to face. They're
    brute warriors that don't have anything good to do other than using their
    swords ^_^. Swordsman are awfully offensive and at the same time be
    recovering their HP per 10 seconds. Though you can clearly fight fairly
    against them. The trick into defeating them relies on how much your SP could
    hold. Start off summoning supportive spells (Blessing etc..) then fight them
    normally though you may want to heal yourself occasionally and heal after
    every bash/magnum breaks/etc.. The only way swordsmen are defeated is by
    means of squaring up on them.
    Thieves - Thieves are nimble creature who can evade and deal twice the damage
    in return. Expect much AGI from them and expect a hard time hitting them
    though surely ones you've connected it'll be almost over. I only find the 
    Blessing spell to be the most effective as it'll raise your DEX up. A good
    status ailment attack from them is "Envenom" the higher the level of it the
    harder and the bigger problem it'll cause. I simply suggest you carry a
    couple of status restoring items along to counter them. Simply heal yourself
    Whenever necessary.
    Acolytes - Battle Acolytes are taken care of proper healing time and the
    level of support spell. The one that'll prevail is mostly those who have a
    better stats/spell level. Support Acolytes mostly wouldn't want to PvP even
    so they'll be as frail as an old man so no problems there.
    Mages - The only way to defeat this elemental dudes is to move fast. You
    should use "Agi Up" spell to walk faster and be sure to sneak up on them
    first though a surprise attack is almost countered with their Soul Strike
    but if you managed to sneak up on them head on instantaneously beat them up.
    Casting "Agi Down" is necessary if they try running away. You should maintain
    a high HP level as a good blast from this fiends would be as close as death.
    Archers - Same as Mages though you have a slight edge against them "Pnuema".
    "Agi Up" yourself first and try to catch them. A flinch from this long ranged
    antagonists would spell trouble. Though they have a couple of offensive power
    like Blitz Ace, Double Strafe and the likes a good Pnuema would be it. Expect
    a loooooong match.
    Merchants - Same strats with either Battle Acolytes/Swordsmen the only
    difference is if they use a cart. This means that they'll either be having
    500+ healing items up their sleeves so be careful ^_^.
    *-                    -*
    *- Monster Flee Chart -*
    *-                    -*
       "The Saotome Ougi is based on three principles: Speed, Seperation,
         and Strategy. In other words, run away until you think of
         something better."
          -- Saotome Genma, Ranma Nibunnoichi
    <Steals another one of Weggy's handwriting>
    The number on the left is the number of Flee Rate you need to dodge/flee
    monster with ease. I couldn't find any other flee rate as near/accurate
    as this one.
    87  Poring 
    89  Fabre 
    91  Lunatic 
    93  Picky 
    93  Willow 
    95  Drops 
    95  Roda Frog 
    95  Santa Poring 
    96  ChonChon 
    97  Condor 
    97  Eclipse (Miniboss) 
    99  Savage Babe 
    99  Mastering (Miniboss) 
    100 Toada (Miniboss) 
    103 Rocker 
    103 Spore 
    105 Hornet 
    105 Plankton 
    105 Dragonfly (Miniboss) 
    107 Kukre 
    110 Desert Wolf Puppy 
    110 Zombie 
    111 Ambermite 
    112 Creamy 
    113 Martin 
    113 Poporing 
    115 Muka 
    115 Marin 
    115 Tarou 
    116 Familiar 
    120 Steel Chonchon 
    121 Coco 
    122 Wolf 
    123 Andre 
    123 Deniro 
    123 Pecopeco 
    123 Poison Spore 
    124 Smokie 
    125 Bigfoot 
    125 Golem 
    125 Pierre 
    126 Stainer 
    128 Mandragora 
    128 Goblin (Axe) 
    128 Orc Zombie 
    130 Boa 
    130 Megalodon 
    130 Pirate Skeleton 
    131 Yoyo 
    134 Goblin (Mace) 
    134 Hydra 
    135 Vadon 
    136 Eggyra 
    136 Thara Frog 
    137 Argos 
    137 Marina 
    138 Elder Willow 
    138 Orc Skeleton 
    138 Orc Warrior 
    139 Anacondaq 
    139 Dustiness 
    139 Goblin (Hammer) 
    140 Vitata 
    140 Wormtail 
    141 Caramel 
    143 Giearth 
    143 Goblin (Knife) 
    143 Santa Goblin 
    143 Savage 
    145 Horn 
    145 Magnolia 
    145 Zerom 
    147 Kobold (Hammer) 
    148 Kaho 
    148 Skeleton Worker 
    149 Flora 
    149 Soldier Skeleton 
    150 Vocal (Miniboss) 
    151 Mantis 
    151 Metaller 
    152 Bongun 
    152 Ghoul 
    152 Swordfish 
    154 Vagabond Wolf (Miniboss) 
    155 Hode 
    156 Munak 
    156 Scorpion 
    156 Verit 
    160 Cornutus 
    160 Cookie 
    160 Sasquatch 
    161 Sohee 
    163 Desert Wolf 
    163 Frilldora 
    163 Marse 
    163 Strouf 
    166 Angeling (Miniboss) 
    168 Kobold (Axe) 
    170 Goblin (Chain) 
    170 Myst Case 
    170 Ghostring (Miniboss) 
    171 Mist 
    172 Marc 
    173 Horong 
    174 Whisper 
    175 Matyr 
    175 Requiem 
    176 Brilight 
    177 Argiope 
    181 Hunter Fly 
    182 Drainliar 
    182 Dokkaebi 
    185 Obeaune 
    185 Golden Thief Bug (MVP) 
    188 Choco (Miniboss) 
    188 Punk 
    189 Deviace 
    190 Marionette 
    190 Sandman 
    192 Mummy 
    192 Edgga (MVP) 
    193 Jakk 
    193 Nightmare 
    194 Phen 
    194 Skeleton Prisoner 
    195 Isis 
    195 Zenorc 
    196 Reydric 
    198 Sky Petit 
    198 Marduk 
    198 Minorous 
    200 Cruiser 
    201 Cramp 
    203 Earth Petit 
    205 Chepet 
    205 Zombie Prisoner 
    206 Evil Druid 
    206 Khalitzburg 
    206 Mimic 
    206 Moonlight Flower (MVP) 
    207 Pasana 
    208 Bathory 
    208 Iron Fist 
    209 Kobold (Mace) 
    210 Stemworm 
    211 Wraith 
    214 Arclouse 
    214 High Orc 
    215 Maya (MVP) 
    220 Ninetails 
    221 Dark Priest 
    221 Mistress (MVP) 
    223 Alarm 
    223 Baphomet Jr. 
    223 Deviruchi 
    225 Orc Hero (MVP) 
    230 Anubis 
    232 Joker 
    234 Sidewinder 
    236 Archer Skeleton 
    240 Anolian 
    250 Executioner 
    256 Sting 
    263 Baphomet (MVP) 
    265 Orc Archer 
    270 Drake (MVP) 
    270 Osiris (MVP) 
    273 Penomena 
    283 Wanderman 
    284 Rideword 
    285 Orc Lord (MVP) 
    286 Abyss Knight 
    305 Doppleganger (MVP) 
    317 Mysteltainn 
    322 Phreeoni (MVP) 
                          * Card Hunting Leveling Guide *
    Let's begin with the Card List first so you won't have to do the trouble
    using other guides for just the reason to view which card you should try to
    get. The format goes like this Name of Card/Type/Ability.
    Bonus - Means an additional stat gain/stat bonus
    Enchant - Means to earn a skill/spell from
    Bless - Has something to do with Armor Property
    Resist - Resistance from certain things
    Harm - Deal better damage on certain monsters
    Curse - Influce abnormalities
    Cobold - Bonus Critical +5%, STR +1 
    Creamy - Enchant Teleport Level 1 
    Horong - Enchant Sight Level 1 
    Kukre - Bonus AGI +2 
    Mantis - Bonus STR +3 
    Marine Sphere - Enchant Magnum Break Level 1 
    Muka - Bonus HP Recovery +10% 
    Obeaune - Enchant Cure Level 1 
    Phen - Bonus Uninterruptible casting, but increases delay time 10% 
    Pirate Skel - Enchant Discount Level 1 
    Poison Spore - Enchant Envenom Level 1 
    PoPoring - Enchant Detoxify Level 1 
    Spore - Bonus VIT +2 
    Tarou - Bonus STR +2 
    Vitata - Enchant Heal Level 1 
    Wormtail - Bonus DEX +2 
    Yoyo - Bonus Perfect Dodge +5, AGI +1 
    Zerom - Bonus DEX +3 
    Angelring - Bless Gives armor Holy Property 
    Argiope - Bless Gives armor Poison Property. Poison does 5% less damage. 
    Baby DesertWolf - Bonus INT +1 
    Bathory - Bless Gives armor Shadow Property 
    Cornutus - Bless Makes Armor Indestructible 
    Dokkaebi - Bless Gives armor Wind Property 
    Evil Druid - Bless Gives Armor Undead Property, INT +1 
    Marc - Immune Immune to Freeze affect. Water does 5% less damage. 
    PecoPeco - Bonus Maximum HP +150 
    Picky - Bonus STR +1 
    Picky Egg - Bonus VIT +1 
    Poring - Bonus LUK +1 
    Pupa - Bonus Maximum HP +50 
    Rocker - Bonus DEX +1 
    Roda Frog - Bonus Maximum HP +100 
    Sandman - Bless Gives Armor Earth Property 
    Savage - Bonus VIT +3 
    Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind 
    Thief Bug - Bonus AGI +1 
    Foot Gear
    ChonChon -  Bonus AGI +1 
    Male Thief Bug -  Bonus AGI +2 
    Matyr -  Bonus Max HP +12%, AGI +1 
    Sohee - Bonus Maximum SP +20% 
    Verit - Bonus Maximum HP/SP +8% 
    Zombie - Bonus HP Recovery +25% 
    Bapho Jr. - Bonus AGI +3, Critical +1% 
    Condor - Bonus Flee +5 
    Dustiness - Resist 30% Resistance to Wind 
    Hode - Resist 30% Resistance to Earth 
    Isis - Resist 30% Resistance to Shadow 
    Marionette - Resist 30% Resistance to Ghost 
    Mars - Resist 30% Resistance to Water 
    Mist - Resist 30% Resistance to Poison 
    Orc Zombie - Resist 30% Resistance to Undead 
    Raydric - Resist 15% Resistance to Neutral 
    Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks. 
    Zakk - Resist 30% Resistance to Fire 
    Head Gear
    Coco - Resist Sleep 50% 
    Deviruchi - Bonus STR +1 
    Elder Willow - Bonus INT +2 
    Giearth - Immune Chaos 
    Marduk - Bonus Immune to Silence. Reduce casting time by 5% 
    Martin - Resist Dark does 20% less damage 
    Stainer - Resist Silence 50% 
    Willow - Bonus Maximum SP +30 
    Ambernite - Bonus DEF +2 
    Andre Egg - Bonus Maximum HP +5% 
    Argos - Resist Stone Curse 20% 
    Bigfoot - Resist Insects do 50% less damage 
    Horn - Resist Ranged attacks do 20% less damage 
    Megalodon - Resist Frozen 20% 
    Munak - Resist Stone Curse 15% 
    Orc Warrier - Resist Brutes do 50% less damage 
    Petite (Sky) - Resist Dragons do 50% less damage 
    Thara Frog - Resist Demi-Humans do 50% less damage 
    Thief Bug Egg - Bonus Maximum HP +30 
    Anacondaq - Harm 20% more damage vs Poison 
    Andre - Bonus ATK +10 
    Archer Skeleton - Harm 10% more damage vs Flying monsters
    Boa - Curse 1% chance of Toxication each attack 
    Caramel - Harm 20% more damage on Insects 
    Desert Wolf - Harm 25% more damage vs Small monsters 
    Drainliar - Harm 20% more damage vs Water 
    Drops - Bonus DEX +1 
    Fabre - Bonus VIT +1 
    Farmiliar - Curse 1% chance of Darken each attack 
    Female Thief Bug - Bonus AGI +1 
    Flora - Harm 25% more damage on Amphibians 
    Goblin - Harm 20% more damage on Brutes 
    Golem - Bless Makes Weapon Indestructible 
    Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack 
    Hydra - Harm 25% more damage on Demi-Humans 
    Lunatic - Bonus LUK +1 
    Magnolia - Curse 5% chance of Curse each attack 
    Mandragora - Harm 25% more damage vs Wind 
    Marina - Curse 5% chance of 'Frostbite' each attack 
    Metaller - Curse Silence 
    Mummy - Bonus Hit +20 
    Orc Skeleton - Harm 20% more damage vs Holy 
    PecoPeco Egg - Harm 25% more damage on Formless 
    Petite (Ground) - Harm 25% more damage on Dragon monsters 
    Plankton - Curse 5% chance of Sleep each attack 
    Requiem - Curse 5% chance of Chaos each attack
    Santa Poring - Harm 20% more damage vs Shadow 
    Savage Bebe - Curse 5% chance of Stun each attack 
    Scorpion - Harm 20% more damage on Plants 
    Sidewinder - Enchant Double Attack Level 1 
    Skel Worker - Bonus 15% more damage vs Medium monsters 
    Vadon - Harm 25% more damage vs Fire 
    Wolf - Bonus ATK +5 
    Zenorc - Curse 5% chance of Poison each attack 
    Now with that, you should now ask yourself "What Cards I need?". I'll simply
    list down those that are aren't near impossible or too tiresome to acquire.
    Smokie - Hide Level 1 - Hide level 1 is a very nice skill to have as us
    Battle Acolyte/Priests aren't made to be inclined with battling monsters nor
    mobs. A good hide skill would make us get away from it. You can start
    leveling with Smokies at around level 35+
    Yoyo - Perfect Dodge +5, AGI +1 - Perfect Dodge on both accessory is already
    a good 10 Perfect Dodge. Though Yoyo are tough since they mob and loot you
    shouldn't find them tough when you've reached level 40+
    Cobold - Critical +5%, STR +1  - As opposed to the perfect dodge, crit would
    be a good alternative, switching from defence to offence. Try them around
    level 45+
    Marine Sphere - Magnum Break Level 1 - Not a very good skill to get since
    a MB1 isn't that strong but with the amount of SP you've got you can easily
    show off around other players specially in mobs ^_^. BTW, Marine Sphere
    are nice way of earning experience, it's just that the place where they are
    has a lot of aggressives ^_^. Any level(around 50 perhaps) just be sure to
    have a strong party to help you go down Byalan ^_^.
    - Resistance Cards - You can go after those that drops cards that offers
    resistance against something though I won't go for that since there aren't
    any particular element that'll be dominating the game.
    PecoPeco - Maximum HP +150 - The Max HP is just about it. Mid 30's.
    Savage - VIT +3 - A nice boost on your VIT nuff' said. Late 40's. Early 50's.
    Foot Gear
    Sohee - Maximum SP +20% - start on them around 50+ depending on your build.
    Verit - Maximum HP/SP +8% - Same with sohees or maybe lower.
    Zombie - HP Recovery +25% - A good alternative to your constant healing. 25%
    is so big ^_^. You can handle them like around 25+ already.
    Condor - Flee +5 - You should start with Condors early on. You should be able
    to take care of this monsters at an early level like around 10 and keep up
    once you've job changed.
    Orc Zombie - 30% Resistance to Undead - Hunt for one if you're an undead
    killing type. 30% is already something if you're lucky an emperium might
    pop out. Suggested Level: 40+
    Whisper - Flee +20, 5% more damage from Ghost Property attacks. - The supreme
    Flee card ^_^. I suggest you start hunting for one if you're already a
    priest that can enchant your weapon with holy property ^_^ otherwise you
    should first look for an elemental mace to start on one.
    Head Gear
    Elder Willow - INT +2 - Suggested Level 35 or 40+
    Willow - Maximum SP +30 - Suggested Level: From Novice Onwards.
    Ambernite - DEF +2 - Low Dex monsters so they'll be easy on levels 25+.
    I'm not sure which card to take though it's up to you since most people would
    want to PvP so much so you should just find one that you'll be needing check
    the list for your convinience ^_^.
    Andre - Bonus ATK +10 - Perfect card early in the game. The +10 is already
    something for battle acolytes ^_^. Suggested Level: 30-35+
    Golem - Makes Weapon Indestructible - Simply for making those perfect 
    chains. Suggested Level: 40(with high agi), 50+ to most.
    Magnolia - 5% chance of Curse each attack - Nice critical Alternative.
    Marina - 5% chance of 'Frostbite' each attack - Nice critical Alternative.
    Plankton - 5% chance of Sleep each attack - Nice critical Alternative.
    Requiem - 5% chance of Chaos each attack - Nice critical Alternative.
    Savage Bebe - 5% chance of Stun each attack - Nice critical Alternative.
    Sidewinder - Double Attack Level 1 - Double Attack is pretty nice to have
    espcially for us who use maces ^_^.
    Skel Worker - 15% more damage vs Medium monsters - Since most are Medium
    Creatures a 15% damage or more would be great.
    Soldier Skeleton - Critical +9 - A Quad Crit Chain is just about anything
    ^_^. Though they may look tough but with high levels like around 50+ for a
    battle acolyte they'll be easy though I suggest you avoid mobs if you'll
    be hunting for one.
    Zenorc - 5% chance of Poison each attack - Nice critical Alternative.
    Suggested Level: 60 or maybe higher
                                   * Credits *
    I would like to thank the following:
    Weggy - I got the list of Fixed Job Bonuses and the skills from his
    guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the
    flee chart.
    Gravity - For creating the game.
    Mochan's Counterstrike Tactic guide - Itook the liberty to borrow
    the way you created your entertaining guide.
    http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I used.
    www.rodatazone.com - Where I borrowed the card listings.
    Level-Up - I'm not sure why? but they brought Ragnarok Online to the
    GameFaqs - The best FAQ site in the world nuff' said.
    YOU - This won't be called a guide with out anyone being guided. Thank you.
    If I ever missed someone e-mail me. I'm just tired and desperate to finish
    the guide early enough to get it on the site. THANK YOU!!!!

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