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    True Acolyte FAQ by Anthwerp

    Version: 2.1 | Updated: 07/22/04 | Search Guide | Bookmark Guide

    Ragnarok Online True Acolyte Guide
    Version 2.1
    by Heiko-Jiro
    Philippine Ragnarok Online
    Copyright 2004
    Version History:
    v2.1 - Made a minor update about the ME priest.  Also changed some sections.
    v2.0 - Long months have passed and lots of patches have come to pRO.  I have
           completely abandoned the Chaos server in lieu of the Iris server. I took
           the time to look back at my builds and study whether my builds are
           at optimum efficiency (???).  Anyway, I'm back after so long and I made
           updates in lieu of the War of Emperium.  Added strategies for MvP and
           PvP too.
    v1.4 - AAAAAARRGH!!!  My computer is on the fritz and I can't play RO at ALL!!!
           Hahaha!  Oh well!  It'll give me more time fix my guides and all.
           Added some new sites on the allowed sites list and fixed the skill
           builds.  Also fixed the recommended equipment section to make it
           applicable to pRO.
    v1.3 - I can't seem to make up my mind lately.  I just updated yesterday and
           here I am updating again...  Anyway, made a few changes in the skills
    v1.2 - Hey!  It's been weeks since I last updated.  Just found out about ano-
           ther middle headgear that has a slot.  Check that one out at the re-
           commended Equipment Section.  Also I changed the skill builds for all
           the Acolyte Builds.  
    V1.1 - Added the quest to get Holy Light.  I just found out the other day that
           there is actually a headgear equipable in the Middle Part that has a
           slot!  Bet you a lot of people don't know that.  Wanna know what it is?
           See the recommended equipment section.  Oh, and I fixed some spelling
           errors too...
    V1.0 - Created this FAQ! Ok, this is my 2nd FAQ for Ragnarok Online.  Kinda
           shows how much of an addict I am, don't you think? =)  Made this kinda
           impromptu, and there might be some errors I haven't noticed :P
    I.    Introduction
    II.   Getting Started
    III.  Acolyte Basics
    IV.   Skills
    V.    Acolyte Builds
    VI.   Recommended Equipment
    VII.  Strategies
    VIII. Legal Stuff, Credits and Contact Information
    I. Introduction:
    Acolytes are basically God's Servants.  They use their knowledge of the
    magical arts in order to do God's Will.  In Ragnarok Online, Acolytes are a
    character class that specializes in healing and making others stronger via
    support spells.  Typically, they are not known for being excellent in battle,
    except when confronted with hordes of the undead, which they dispose of much
    quicker than other character classes.
    The Acolyte class is the first class that I've played in Ragnarok Online,
    since I began playing it in June of 2003 (back when pRO was still free =).
    From my humble beginnings as a lowly acolyte, to my current standing as our
    guild priest, I have studied the way of the acolyte for so long that I believe
    I know how to play an acolyte better than any other class.  Hence, I write
    this FAQ.  Nowadays, battle acolytes and pre-monk builds are becoming more
    popular.  This is bad, since it shows that most people prefer now to become
    individuals instead of social persons.  This is also another reason why I
    made this guide.  Anyway, enough with this useless yapping...
    II. Getting Started
    What exactly is a true acolyte?  An Acolyte is meant to be either a support
    character, or an anti-undead character - this is the true essence of an
    acolyte.  Most of the time, they are meant to party with people - and they
    do that very well.  Of course, it doesn't mean that they can't go solo -
    which they can also do pretty well.  Still, being in a party helps out a lot
    for both the acolyte and the party.
    So you've decided to become an acolyte.  Before you do, let's make a few
    things clear:
    1. Next to GM's, Acolytes are the characters that get harassed by other
       people most often because of their healing and support abilities.
    2. Acolytes are basically looked down upon since most people think they can
       only handle undead monsters.
    3. Everyone wants to party with acolytes, and most just invite them without
       asking first, which brings up that annoying invitation window... a lot!
    4. Priests are called the nastiest of names when they fail to please the
       wrong people at the wrong time.
    Got that?  If you have the patience of a ticking time bomb, then look away
    from the path of the acolyte.  Being an acolyte requires patience - LOTS of
    patience.  Apart from that, an acolyte must be a people-person, which means
    you'll have to deal with all sorts of people, both nice people and jerks,
    during your time as an acolyte.  If you fit these qualifications, then by all
    means, let's get down to becoming an acolyte.
    III.  Acolyte Basics
    Most Acolytes rely on these stats.
    INTELLIGENCE - The most important stat of the acolyte.  This determines your
                   maximum SP and SP recovery rate.  It also determines how power-
                   ful your spells (Heal, Magnus Exorcismus, etc.) are.
    DEXTERITY - This determines your Hit Percentage and your Casting Speed.  De-
                pending on your skill build, this can be nearly as important as
                Intelligence when building an acolyte.
    AGILITY - This determines Attack Speed and Dodge rate.  This, or Vitality, is
              the defensive stat of the acolyte.  More Agility means you get hit
    VITALITY - The other defensive stat of the acolyte.  This determines maximum
               HP and HP recovery rate, as well as your defense.  More Vitality
               means more HP and less damage from hits.
    These other stats are not that important, except in specialized builds.
    STRENGTH - Determines Weight Limit and Attack Damage.  Only Battle Acolytes
               use this.
    LUCK - Determines Critical Attack Rate, Dodge Rate and other factors.  Only
           Pre-monks and Turn Undead Priests use this.
    All Acolytes that will rely on their spells need INT and DEX.  For their de-
    fensive stat, Acolytes can take either AGI or VIT, depending on their
    preference.  Let's make a comparison of the two.
    + You take less hits
    + Less hits mean that your spells don't get interrupted often
    - Low HP and DEF
    - Difficult to handle mobs, since dodge rate decreases per monster
    + You survive longer because of higher HP
    + Hits hurt less
    - You get hit more
    - Not too good if you rely on spells that can get interrupted
    All in all, it's up to you.  My preference is if you're an FS priest, go for
    VIT.  If you go solo most of the time, having lots of AGI will be very
    IV. Skills
    Okay, now you know what stats you need.  Now for the skills.
    Acolyte Skills:
    Effect: Heal a certain amount of HP.  Effect increases per skill level.
            Damages Undead.
    Comments: The most important skill of the Acolyte.  Max this.
    Divine Protection(10)
    Effect: Reduces damage taken from undead.  Passive.
    Comments: Not that useful, IMO, since level 10 only takes away 30 damage
              per hit.  Get only level 5 as a pre-requisite.
    Requires: Lvl 3 Divine Protection
    Effect: Increases physical damage to undead.  Passive.
    Comments: True Acolytes don't use their fists a lot against the undead, so
              skip it.  This is necessary for monk skills though.
    Signum Crucis(10)
    Requires: Lvl 3 Demonbane
    Effect: Decreases defense of evil enemies within line of sight.
    Comments: Most undead/demon/ghost opponents have low defense anyway.  IMO,
              skill points are better spent elsewhere.
    Requires: Lvl 3 Divine Protection
    Effect: Increases party's VIT by percentages for a duration.  Additional
            points increase duration and effect.
    Comments: Useful for characters with VIT builds.  If your party is composed
              mainly of knights and battlesmiths, max it.  If not, just get it
              for pre-requisites.
    Requires: Lvl 5 Divine Protection
    Effect: Increases target's STR, INT and DEX for a duration.  Curses undead.
    Comments: One of the most useful support spells in the game.  Max this.
    Increase Agility(10)
    Requires: Lvl 3 Heal
    Effect: Increases target's Agility and walking speed for a duration.
    Comment: Not as important as Blessing, but useful nonetheless.  A few points
             here and there are crucial, if only for the walking speed bonus.
    Decrease Agility(10)
    Requires: Lvl 1 Increase Agility
    Effect: Decreases target's Agility and walking speed for a duration. Skill
            can fail.
    Comment: Nice when handling bosses or people in PvP, but not worth the skill
             points, IMO.  But if you have points to spare, this would be an
             interesting place to put it.
    Requires: Lvl 2 Heal
    Effect: Heals certain status ailments.  Causes Chaos on undead.
    Comments: Back then, Cure was useless since no statuses have been implemented
              yet.  Now, it is indispensible especially when your party gets
              poisoned a lot.  Get it if you can.
    Effect: Reveals hidden opponents.  Does damage to hidden opponents.
    Comments: Since Comodo, a lot of monsters have the ability to hide now.  You
    	  can now play the role of a detector as well as a healer.  Get it as
              a pre-requisite.
    Requires: Lvl 1 Ruwach
    Effect: Teleports to random area(Lvl 1) or to save point(Lvl 2).
    Comments: Very useful.  Makes wings obsolete.  Max it.
    Warp Portal(4)
    Requires: Level 2 Teleport
    Effect: Opens a portal to save point or memo point.  Memo points are
            made by typing /memo in the chat window to save the current
            position.  Uses 1 Blue Gemstone.
    Comments: You can make a few zenies this way, plus it makes traveling around
              a lot easier.  Put a few points here, or max it for Pneuma.
    Requires: Lvl 4 Warp Portal
    Effect: Creates a barrier which neutralizes all ranged attacks.
    Comments: With War of Emperium and the ranged enemies that came out in Comodo
              this skill became a necessity for all acolytes/priests in pRO.  Get
    Aqua Benedicta(1)
    Effect: Creates 1 Holy Water from an empty bottle.  Holy Water cures Curse
            status.  Need to stand in water for skill to work.
    Comments: You can either use this skill to get more zeny out of selling empty
              bottles (Holy Water sells for 10z, compared to 2z), or as a pre-
              requisite to Aspersio.
    Quest Skill:
    Holy Light
    Requirements: Job level 30, 1 Rosary, 1 Opal, 1 Crystal Blue
    Effect: Deals holy damage to target opponent.
    Quest: Talk to a priest in Prontera Church with the requirements
    Comments: It doesn't use any skill points, so you have nothing to lose by
              getting it.  Besides, you won't be forced to level on undead
              monsters this way.
    Priest Skills:
    SP Recovery(10)
    Effect: Increase SP Recovery while sitting down or standing.  Same as Mage
            skill.  Passive.
    Comments: Before Comodo, this was a skill that acolytes could not wait to
              get their hands on.  Now, seeing as SP recovery rate is affected
              by INT, this skill is now only a shadow of its former glory.
              Just get enough for pre-requisites.
    Mace Mastery(10)
    Effect: Increase damage dealt with Mace class weapons.  Passive.
    Comments: 10 skill points is a lot.  Although it does make you stronger if
              you use maces, remember that eventually you'll be using your
              spells to deal most of your damage, so don't bother.
    Impositio Manus(5)
    Effect: Increases target's ATK for 40 seconds.
    Comments: Very nice for very little SP.  Too bad the duration sucks.  Get
              this as high as possible.
    Requires: Lvl 2 Impositio Manus
    Effect: Reduces Casting Duration for target.
    Comments: Important if you party with a lot of mages, especially in a party
              with good communication between members.  Spammed Storm Gust,
    Requires: Lvl 3 Impositio Manus
    Effect: Change's target's weapon to Holy attribute.  Damages Undead.  Uses
            1 holy water.
    Comments: A second use for Holy Water!  Very nice, since you and your party
              won't need to get elemental weapons for enemies immune to physical
              now.  Get this as high as possible.
    Requires: Lvl 1 Heal
    Effect: Creates an area which heals people in it.  Caster cannot move for
            spell's duration.  Damages and knocks back undead.  Uses 1 Blue
    Comments: What I really hate about this spell is that people swarm around
              the area even if you meant to heal only your party.  This kind of
              abuse is very annoying!  But anyway, having the patience of a brick
              wall prepares you for stuff like that.  Otherwise, this skill is
              pretty useful as it is the only skill that can heal your Agit's
              Emperium during a guild siege.  Get it if you can.
    Status Recovery(1)
    Effect: Recover from statuses that Cure cannot be used with.  Cannot recover
            statuses that Cure can recover.  Turns monster passive, or changes its
    Comments: Useful as a supplement to Cure.  Also useful when monsters start
              attacking you intead of your party.  Get it for Resurrection.
    Slow Poison(4)
    Requires: Lvl 1 Status Recovery
    Effect: Slows the effects of poison.
    Comments: Why slow, when you can use a green herb to cure?  Skip it.
    Requires: Lvl 4 SP Recovery, Lvl 1 Status Recovery
    Effect: Raises dead player or monster back to life.  Uses 1 Blue Gemstone.
    Comments: Very Important.  Additional points reduce casting delay and HP 
              restored.  When maxed, this instantly revives a player without
              delay.  Get at least 1, which will make Yggdrasil Leaves obsolete.
    Safety Wall(10)
    Requires: Lvl 4 Aspersio, Lvl 3 Sanctuary
    Effect: Creates a barrier on a chosen spot which prevents all physical
            damage.  Same as Mage Skill.  Uses 1 Blue Gemstone.
    Comments: Somewhat useful.  I would just get it for the pre-requisite.
    Kyrie Eleison(10)
    Requires: Lvl 2 Angelus
    Effect: Protects target from attacks for a certain duration and amount of
    Comments: Think of this skill as giving additional HP temporarily.  Get it
              if you can.
    Effect: Doubles HP and SP recovery rate for all party members.
    Comments: Very useful, even if you don't party.  Lvl 3 is a long enough
              duration for some people.  It's up to you if you need more or
              less points.
    Requires: Lvl 4 Kyrie Eleison, Lvl 3 Magnificat
    Effect: Raises party's LUK stat by 30 points.
    Comments: Assassins, Forgers, Hunters, and pretty much all your party
              members will love you for this.  Especially important if you use
    B.S. Sacramenti(5)
    Requires: Lvl 5 Aspersio, Lvl 3 Gloria
    Effect: Imbues Holy Property to characters standing in a 3x3 area.
            Requires two or more acolytes/priests near the caster.
    Comments: It's up to you if you want it, but it is difficult to have a
              party with more than 1 priest.  Using this in combination with
              Aspersio (ie. casting it, then casting Aspersio on enemies)
              should make you invulnerable in PvP and during guild siege.
    Lex Divina(10)
    Requires: Lvl 1 Ruwach
    Effect: Causes Silence on target for a duration.
    Comments: Useful for PvP, although I'm not sure in other cases.  Get this
              as a pre-requisite.
    Turn Undead(10)
    Requires: Lvl 1 Resurrection, Lvl 3 Lex Divina
    Effect: Chance for One-Hit kill on target.  Deals Holy damage if failed.
            Undead targets only.  Cannot be used against MvP monsters (to be
    Comments: One of the two offensive spells of the Priest.  Higher LUK would
              increase the chance of a successful One-Hit kill.  Max either this
              or ME.
    Lex Aeterna(1)
    Requires: Lvl 5 Lex Divina
    Effect: Doubles damage dealt to target for one hit.
    Comments: Very useful, especially when dealing with high HP opponents.
              It takes timing to use this effectively, though.  Get this if you
    Magnus Exorcismus(10)
    Requires: Lvl 1 Safety Wall, Lvl 3 Turn Undead, Lvl 1 Lex Aeterna
    Effect: Creates an area which damages all evil monsters in it for
            extreme amounts.  Uses 1 Blue Gemstone.
    Comments: The other offensive spell for the Priest.  This is probably the
              best way to MVP evil monsters such as Baphomet.  Max either this
              or TU.
    V. True Acolyte Builds
    Okay, now you know what the skills do.  Here are some acolyte builds that you
    can follow.
    ME/Support Build:
    Start with 9 INT, 9 DEX, 9 AGI
    1+5  STR
    9+4  AGI
    1+5 VIT
    99+5 INT
    99+4 DEX
    1+7  LUK
    Acolyte Skills (Job Level 40):
    10 Heal
    5  Divine Protection
    10 Blessing
    10 Increase Agility
    1  Aqua Benedicta
    1  Ruwach
    2  Teleport
    Acolyte Skills (Job Level 45):
    10 Heal
    5  Divine Protection
    10 Blessing
    10 Increase Agility
    1  Aqua Benedicta
    1  Ruwach
    2  Teleport
    4  Warp Portal
    1  Pneuma
    Priest Skills:
    4  SP Recovery
    1  Status Recovery
    1  Resurrection
    3  Impositio Manus
    4  Aspersio
    3  Sanctuary
    1  Safety Wall
    5  Lex Divina
    1  Lex Aeterna
    3  Turn Undead
    10 Magnus Exorcismus
    3  Magnificat
    10 Extra Skill Points
    This build relies on getting Magnus Exorcismus to deal with large groups of
    evil enemies.  This build is the best to MvP certain monsters like Doppelganger,
    and Drake.  Use the extra skill points to get either Safety Wall or Kyrie
    Eleison, or the other buffs, but I'd prefer Safety Wall.  As an Acolyte you may
    choose to change jobs at job level 45, so you can get Pneuma.
    TU/Support Build:
    start with 9 INT, 9 DEX, 9 AGI
    1+5  STR
    52+4 AGI
    1+5  VIT
    99+5 INT
    26+4 DEX
    73+7 LUK
    OR start with 9 INT, 5 DEX, 5 VIT, 9 LUK
    1+5  STR
    1+4  AGI
    52+5 VIT
    99+5 INT
    26+4 DEX
    73+7 LUK
    Acolyte Skills (Job Level 40):
    10 Heal
    5  Divine Protection
    10 Blessing
    8  Increase Agility
    1  Aqua Benedicta
    1  Ruwach
    2  Teleport
    2  Angelus
    Acolyte Skills (Job Level 47):
    10 Heal
    5  Divine Protection
    10 Blessing
    10  Increase Agility
    1  Aqua Benedicta
    1  Ruwach
    2  Teleport
    4  Warp Portal
    2  Angelus
    1  Pneuma
    Priest Skills:
    4  SP Recovery
    1  Status Recovery
    1  Resurrection
    3  Magnificat
    5  Lex Divina
    10 Turn Undead
    1  Lex Aeterna
    4  Kyrie Eleison
    3  Gloria
    17 Extra Skill Points
    This build relies on Turn Undead to kill undead monsters.  The spells used are
    pretty fast, which eliminates the need for high DEX.  Gloria is there to help
    TU perform a One-Hit kill.  This build is suited to those who like to solo a
    lot without resorting to building a battle priest.  As an acolyte, you may
    choose to change jobs at job level 47 to max Increase Agility and get Pneuma.
    Pure Support:
    start with 9 INT, 9 VIT, 9 AGI
    1+5  STR
    9+4 AGI
    99+5 VIT
    99+5 INT
    1+4 DEX
    1+7  LUK
    Acolyte Skills (Job Level 50):
    10 Heal
    5  Divine Protection
    10 Blessing
    10  Increase Agility
    4  Warp Portal
    1  Aqua Benedicta
    1  Ruwach
    2  Teleport
    4  Angelus
    1  Cure
    1  Pneuma
    Priest Skills:
    4  SP Recovery
    5  Impositio Manus
    5  Aspersio
    1  Status Recovery
    4  Resurrection
    3  Magnificat
    6  Kyrie Eleison
    3  Gloria
    5  Lex Aeterna
    1  Lex Divina
    3  Suffragium
    9  Extra Skill Points
    This build relies on making party members really, really strong.  You'll be
    loved by everyone in your party, but don't expect to be able to kill enemies
    alone(except undead monsters with Heal).  This kind of priest is the most
    sought after by every guild.  This build has the highest VIT of all priests
    (and possibly, even all characters).  Coupled with Heal, his makes you one
    tough momma (or poppa).  Of all the builds, this is the only build that
    **NEEDS** to reach Job level 50 so as to get all the buffs.
    Monk Build:
    Don't bother... you're a true acolyte.
    Battle Acolyte:
    See above.
    VI.  Recommended Equipment:
    Weapon - Bone Wand, 2-Slot Arc Wand/4-Slot Rod w/ Drops Cards
    Helm(Upper) - Slotted Biretta w/ Elder Willow, Mistress or Marduk Card
    Helm(Mid) - Slotted Sunglasses/Glasses w/ above cards (if it exists)
    Helm(Lower) - Any, or None
    Armor - Slotted Saint's Robe/Slotted Silk Robe w/ Steel Chonchon, Desert Wolf
            Puppy Marc, Rocker or PecoPeco Card
    Shield - Slotted Buckler w/ Ambernite Card or specific species Card
    Garment - Slotted Muffler w/ Raydric Card
    Footgear - Slotted Shoes w/ Sohee or Verit Card
    Accesories - Earrings, Celebrant's Mittens, Gloves, Slotted Clip/Earrings/
                 Gloves w/ Smokie or Phen Card
    The Equipment of choice for ME priests are equips that either make ME casting
    faster, or making ME more devastating.  So focus on either INT or DEX,
    depending on your preference and availability of items.
    Weapon - 4-slot Rod w/ Lunatic Cards
    Helm(Upper) - Bunny Band, Angel Wing, Angel Helm
    Helm(Mid) - Any, or None
    Helm(Lower) - Any, or None
    Armor - Slotted Saint's Robe w/ Poring or Marc Card
    Shield - Slotted Buckler w/ Ambernite Card or specific species Card
    Garment - Slotted Muffler w/ Whisper or Raydric Card
    Footgear - Crystal Pumps(for Females), Slotted Shoes w/ Sohee or Verit Card
    Accesories - Rosaries, Slotted Rosaries w/ Smokie Card
    TU priests need lots of luck, and their equipments are specially suited for
    such.  The good thing is, LUK equips are relatively easy to find.
    Pure Support:
    Weapon - 4-Slot Rob w/ Fabre Card
    Helm(Upper) - Slotted Biretta w/ Mistress or Marduk Card
    Helm(Mid) - Slotted Sunglasses/Glasses w/ above cards (if exists)
    Helm(Lower) - Any, or None
    Armor - Slotted Saint's Robe/Silk Robe w/ Savage, Steel Chonchon or Marc
    Shield - Slotted Buckler w/ Ambernite Card or specific species Card
    Garment - Slotted Muffler w/ Raydric Card, Ragamuffin Manteau
    Footgear - Slotted Shoes w/ Sohee or Verit Card, Crystal Pumps
    Accessories - Necklaces, Slotted Necklaces w/ Smokie or Phen Card, Rosaries
    Pure Support priests need lots of DEF and MDEF, and their equipments focus
    on either VIT or MDEF.  Get the proper balance of VIT and MDEF in order to
    make your priest as tough as possible.
    Monk and Battle Acolyte:
    Don't bother... you're a true acolyte!
    *************Note on Shields and Garments*************
    Cards that protect from certain species and attributes are also acceptable.
    Just switch between equipment with such cards on different monsters.
    ***********Note on Slotted Middle Headgear************
    Slotted Sunglasses and Slotted Glasses can be only acquired via an Old Blue
    Box, and possibly via an Old Violet Box or a Gift Box.  Both are slotted
    like upper helms, and the Sunglasses also give protection from the Blind
    Status.  When you get your hands on one, be sure not to mistake it for a re-
    gular one and sell it.  Currently, it exists in pRO as a promo item, but in
    the future patches, it will be available for everyone's use.
    VII.  Strategies
    Ok this is a completely new section on my FAQ.  Basically what I'm going to
    discuss here is the different strategies that the different builds could
    follow when MVP-ing or PvP-ing.
    MVP Strategies:
    The ME Priest is best suited for Drake, Osiris and Doppelganger.  Several well-
    placed ME's are going to make short work of these monsters.  Of course, killing
    them is one thing, and staying alive is another.  Of course you can always just:
    1. Party with a/several VIT knight/s, who will Brandish/Spear Stab the mobs
    2. Party with FS (Full Support) Priest/s
    3. Time the MVP monster, since they respawn exactly one hour after they die.
       This is best suited for MVP-ing Drake, since it spawns in only one place in
       Sunken Ship
    4. Party with other ME priests and have all of you spam ME on the monster and
       hope for the best.
    FS priests play a big role when MVP-ing monsters.  All you have to do is
    Keep the party alive and be sure that one of them becomes the MVP via buffs.
    TU priests are typically the most useless when MVP-ing, since their specialty
    cannot be used against MVP monsters.  Of course, they can still heal spam the
    party, but they don't last as long as FS priests in MVP parties since they
    have lower VIT, and they typically have less buffs than they do.
    PvP/Guild Siege Strategies:
    Based on experience, an FS priest is the HARDEST character to kill in PvP.  In
    fact, FS priests have the highest potential defense of any character class in
    the game.  Why?  Because 99 VIT would give you 99 DEF and 99 INT would give
    you 99 MDEF, which means that you reduce significant amounts of damage from
    ANYTHING that can hit you in PvP.  Add your healing abilities to the picture
    and you have a character that even the most powerful wizards have trouble
    Basically, all the priest has to do in PvP/WoE is keep the party alive and
    never stop buffing them.  The FS priest is most suited in this case since he
    has all of the buffs and lives longer than the other priests.  The ME and TU
    priests should supplement the FS priests by heal-spamming or providing some of
    the buffs that they can (TU priests can focus on giving Gloria to the party
    while ME priests focuses on kyrie/safety wall).
    Pneuma is probably the cheapest skill in the arsenal of a priest.  It is the
    only skill that would completely shut down not an attack, not a skill, but a
    COMPLETE CLASS (ie. Archer/Hunter).  If your party is under the Pneuma there
    is nothing the archer/hunter can do to you except trap you to death, if it
    was even possible.
    Remember that in any PvP run/Guild Siege, having the priest die is tantamount
    to having the party die.  So don't forget to take care of yourself and your
    fellow priests, while taking care of the party at the same time.  Be sure that
    you don't get silenced and frozen as well.  You can remedy this by having
    Marduk and Marc Cards.
    Another approach for priests in this case is via the BSS/Aspersio Combo.  What
    the priests do is cast BSS on the party and Aspersio on the enemies.  This
    makes the damage received by the party reduced to 0.  Of course, this can be
    remedied by switching weapons, but that takes several seconds, and sometimes,
    seconds are all you need to win in PvP.
    For solo priests in PvP, Decrease Agility will be the weapon of choice.  Cast
    it on enemies and cast Increase Agility on yourself and your opponent will
    never reach you, at which point you kill him via the Lex Aeterna/Holy Light
    Combo, which can deal up to 1000 damage in one hit.  Of course, if you have to
    solo in PvP, then there must be something wrong with your attitude as a
    VIII.  Legal Stuff and Credits (aka. Stuff People Don't Read)
    This FAQ was submitted on www.gamefaqs.com and you can always find this there,
    every updated version will likewise also be posted there first. While it's OK
    to post this FAQ anywhere else, it is advised that you credit the original
    author of this FAQ as with the other reference materials that you may have
    possibly used and please tell me before doing so. There is also one thing
    I hate, please do not sell this FAQ for personal profit OR post it in those
    websites that have those BOTS and HACKS and the other stuff that just makes 
    the game SO unfair. Please also tell me if you plan to post this FAQ, I
    would appreciate it very much! Any infraction of the afore-mentioned stuff
    will prompt me to pursue legal action.
    Allowed Sites:
    ^_^. Thanks for reading this FAQ by the way! I'd appreciate any comments you
    would give me!
    Thanks to Mark Tee <mark.tee@maxicare.com.ph> for giving insight about the
    ME priest and Suffragium.
    Thanks to jm_Magarro@yahoo.com (I hope I got the address right) for providing
    some info I used on the current update.
    Thanks to anthwerp@pldtdsl.net for providing info about WoE and PvP.
    No thanks to all the people who made my life as a priest a living hell.  This
    is probably the first and last time I'm going to say anything about these
    Thanks to H0BGOBLIN, for making his Acolyte guide, which is my big
    inspiration.  Keep up the good work!
    A Big big thank You to gameFAQs for accepting and posting this FAQ!
    You can contact Heiko-Jiro: i_am_johnsay@yahoo.com.  Make sure to indicate
    the subject as "Your Acolyte Guide on GameFAQs", or something.  You can also
    contact me via Yahoo! Messenger.

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