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    B.S. Sacramenti Guide by Skygor

    Version: 1.05 | Updated: 08/11/04 | Search Guide | Bookmark Guide

    B. S. Sacramenti Guide
    For International Ragnarok Online
    By Skygor
    Email: <dpgorski@yahoo.com>
    Players:  Skygor Priest lvl 88 full support, BSS Bomber on Loki
              Skygor II Bard lvl 76 Mental Sense, Classical Pluck bard on Loki
              Lapu Merchant lvl 47 battle merchant on Loki
         "Ora et Labora"
              --monastic and seminarian motto
    Table of Contents
     1.  Introduction
         A.  Purpose
         A.  Jargon
     2.  Basic Stuff
         A.  What It Does
         B.  How to Get It
     3.  How to Perform
         A.  Basic Rules
         B. Line up Examples
         C.  Flinching
     4.  Defensive Use
         A.  Analysis
         B.  Elemental Attacks
         C.  Basic Elemental Attacks
         D.  Status Conditions
         E.  Grand Cross Kickback
     5.  Offensive Use
         A.  Basics
         B.  Advantages
     6.  Player Vs. Player
     7.  BSS Parties
     8.  Conclusion
     9.  Version History
    10.  Legal Junk
    1.  Introduction -- 1.A Purpose
    Benedictio Sanctissimi Sacramenti, i.e. benediction of the most Blessed
    Sacrament) is the least known and most complex to perform skill in Ragnarok
    Online.  Every player should read the "What it Does" part and every acolyte and
    priest should read the "How to Perform" part, also if possible READ THE ENTIRE
    GUIDE.  It makes a good resource on elemental attacks and their mechanics.  Be
    forewarned that B.S. Sacramenti is a skill most likely designed for large
    parties and cooperative excursions.  Those who like to solo or small parties
    may be disappointed.  If you still don't like what you're hearing keep reading
    so at least you have something to make fun of latter.
    1.B Jargon
    Here is some basic jargon used in this guide.
    Jargon:  special vocabulary for a given field
    BSS:  Benedictio Sanctissimi Sacramenti
    BSSer:  a priest who casts B.S. Sacramenti
    ME:  Magnus Exorcismus
    MEer:  a priest who can cast Magnus Exorcismus
    FS:  full support (priest)
    iRO:  International Ragnarok Online
    PvP:  player versus player situations (includes War of the Emperium)
    HP:  hit points
    SP:  skill/spell points
    Bomb:  refers to force casting a spell, e.g. Healing, on a monster to damage it
    Rank:  proper character arrangement for BSS (See How to Perform.)
    Shadow is also called Dark.
    Ghost is also called Sense or Spirit(ual).
    Ghost is _not_ the same as No Form.
    For simplicity I will use a male gender when referring to classes.
    2.  Basic Stuff -- 2.A What It Does
       *             EVERY PLAYER SHOULD READ THIS SECTION!!!              *
    SP Consumption:  40SP total = 20(BSSer) + 10(Helper) + 10(Helper)
    Target:  Ground
    Duration:  skill_level * 40 seconds
    Damage: (base_level + (int/8))*(skill_lvl*8+4) / 2
    Description:  The ground of the cell targeted and the nine adjacent cells
    around it are infused with a holy property.  Any players in that area have
    their armors enchanted with the holy property; while monsters of the Undead
    element, Demon race, and Ghost element monsters receive damage in a splashing
    X:  where BSS is cast.
    O:  cells that are also affected.
    .:  unaffected cells.
    2.B How to Get It
    Only a priest may get BSS, and here is the skill outline leading up to it.  The
    fractions by the skill names indication the level required to move up the tree
    over the maximum skill level for it.
    B.S. Sacramenti (1/5)
       Aspersio (5/5)
          Aqua Benidicta* (1/1)
          Imposito Manus (3/5)
       Gloria (3/5)
          Magnificat (3/5)
          Kyrie Eleison (4/10)
             Angelus* (2/10)
                Divine Protection* (3/10)
    *Acolyte Skills
    At a quick glance against the entire acolyte and priest tree, a BSSer is better
    suited with a FS priest instead of a MEer.  Since it is challenging to perform
    BSS, getting BSS is an all or none situation to maximize duration and damage.
    Either get level five or skip it entirely.  Finally if you have *reliable* and
    *competent* priest friends in share range getting it quickly will allow for
    more fun early on.  (See Offensive Use.)
    3.  How to Perform It -- 3.A Basic Rules
    In order to perform BSS the BSSer needs help from two other acolytes or
    priests, no monks.  All they have to do is line up with these stipulations:
         1.  They are _directly_ adjacent to the BSSer, no cell spaces in
         2.  They form a horizontal (left-right) line with the BSSer when the
              camera angle is normal--double right click.
         3. The BSSer is in the middle.
         4. The both helpers have at least 10 SP.
    These are factors that DO NOT matter when performing BSS:
         Party Association:  The helpers do not have to be in the same party
              as the BSSer regardless of the in game description.
         Target Party Associations:  BSS like Sanctuary and Safety Wall target
              the ground.  Any player who is in the nine cell splash area will
              receive its effects.
         Unity of Helper Class:  Any combination of acolytes or priests may
              aid in casting BSS.
         Resting Of the Helpers:  It does not matter if the helper is sitting
              or standing to aid in BSS.
         Consciousness of the Helpers:  Even if the helpers have zero HP they
              can assist with BSS, so long as they can form a valid
              positioning and have SP.
         Skills of the Helpers:  The helper acolytes or priests do not have to
              know BSS or any other skill to aid in its performance.
    3.B Line Up Examples
    Even though the previous section is a thorough description here are some
    diagrams of proper and improper line-ups for BSS with comments.  Several cases
    are given so that the BSSer and helpers had a clear idea of what is required.
    (From now on for simplicity's sake a proper BSS line up will be called a rank.)
    X:  B.S. Sacramenti Priest
    A:  an acolyte
    P:  a priest
    O:  any other class
     :  empty space/tile/cell
    Line Up |  Type  |Comments and Corrections (if needed)
            |        |The BSSer is in the middle and the other priests are
      PXP   |  Good  |right next to the BSSer horizontally.
            |        |
            |        |The BSSer is in the middle and the other acolytes are
      AXA   |  Good  |right next to the BSSer horizontally.
            |        |
            |        |The BSSer is in the middle and the helpers are adjacent
      AXP   |  Good  |and horizontal.  It does not matter that the helpers are
            |        |mixed classes.
            |        |Basically this is the reverse of the previous line up.
      PXA   |  Good  |
            |        |
            |        |The BSSer is in the middle, but the right helper is one
      PX P  |  Bad   |cell too far.  If he moves over to the left one cell it
            |        |will be a good line up.
            |        |Although the priests are lined up the BSSer is not in the
      PPX   |  Bad   |middle.  If the left most priest moves to the BSSer's
            |        |right side it will be a good line up.
       P    |        |Although the priests are in a row with the BSSer in the
       X    |  Bad   |middle, it is a vertical line.  The helpers should move
       P    |        |to the BSSer's right and left side for a good line up.
      P     |        |This is like the previous case up on a diagonal.  BSS
       X    |  Bad   |only works with a horizontal line.  The other priests
        P   |        |should move up and down respectively.
            |        |In this case another class is blocking the priest line
      PXOP  |  Bad   |up The other class should move away and the left priest
            |        |should close the gap.
    3.C Flinching
    The only issue to worry about when a proper rank is formed is flinching.
    Flinching occurs when a monster successfully attacks the BSSer or a helper.  In
    that situation the flinch "moves" the priest out of square and therefore rank
    is broke.  Therefore if that happens, "break" and form rank quickly again.
    4.  Defensive Use -- 4.A Analysis
    The main use of BSS is for Holy armor.  Like all other elemental aspects Holy
    armor can increase or decrease the effect of another attack.  Since the
    player's armor is Holy, they in a sense act like a monster of a Holy property.
    Here is a chart that displays only attacks on holy monsters derived from charts
    on the official iRO website.
     1 | 100  |  75 | 75  | 75 | 75 |  75  |  0 | 125  | 75  | 100
     2 | 100  |  50 | 50  | 50 | 50 |  50  |-25 | 150  | 50  | 125
     3 | 100  |  25 | 25  | 25 | 25 |  25  |-50 | 175  | 25  | 150
     4 | 100  |   0 |  0  |  0 |  0 |   0  |-100| 200  |  0  | 175
    Now on examination of the chart in general the Holy property does four things.
    It does nothing with Normal attacks.  It grants perfect blocks or healing from
    Holy attacks.  It increases damages from Shadow and Undead attacks, and some
    protection from everything else.  Now the question is how do players receive
    elemental attacks.
    4.B Elemental Skills
    The first source of elemental attacks which everyone should know already are
    from skills that players and monsters.  For simplification and reference here
    is a list of skills with elemental associations.
    Name               | Element
    Aspersio+          |Holy*
    B.S. Sacramenti    |Holy**
    Blast Mine         |Fire
    Claymore Trap      |Fire
    Cold Bolt          |Water
    Earth Spike        |Earth
    Enchant Poison+    |Poison
    Envenom            |Poison
    Fire Ball          |Fire
    Fire Bolt          |Fire
    Fire Wall          |Fire
    Fire Pillar        |Fire
    Freezing Trap      |Water
    Frost Driver       |Water
    Frost Nova         |Water
    Grand Cross        |Holy
    Heaven's Drive     |Earth
    Holy Cross         |Holy
    Holy Light         |Holy*
    Jupiter Thunder    |Wind
    Land Mine          |Earth
    Lightning Bolt     |Wind
    Lord of Vermillion |Wind
    Magnum Break       |Fire
    Meteor Storm       |Fire
    Napalm Beat        |Ghost
    Poison React       |Poison
    Ruwach (?)         |Holy*
    Sightrasher        |Fire
    Sand Attack        |Earth
    Soul Strike        |Ghost
    Stone Curse        |Earth
    Storm Gust         |Water
    Thunder Storm      |Wind
    Venom Dust         |Poison
    Venom Splasher     |Poison
    Water Ball         |Water
    + enchants weapon with element
    * Attacks that do Holy damage but require casting only on Undead/Demon
         monsters have been excluded to simplify things.
    ** BSS has been included since it is possible for a player to become Ghost.
    (List might be missing some of the elemental 2-2 skills, please inform me if
    what skill is missing and what element it is.)
    4.C Basic Elemental Attacks
    The other main source of elemental attacks is from basic physical attacks from
    players _and_ monsters.  Getting an elemental attack from a player is simple.
    Have a specially forged weapon with an enchanted stone or have a weapon with a
    specific elemental association.  E.g. Lapu's Fire Claymore or the cursed Shadow
    dagger Grimtooth.
    Monster do not carry weapons so their basic attacks are of a Normal attribute
    ATTRIBUTE_.  (The only excpetion are Undead.) These basic elemental attacks are
    displayed by a little graphic and special sound effect when they connect it
    with a player.  Here is a chart of each graphic:
    Attack |Color        |Resembles          |Skill That Shows It
    Water  |light blue   |puff of mist       |Frost Driver
    Earth  |yellow-green |puff of dust       |NA
    Fire   |red-orange   |explosion fire     |Fire Bolt
    Wind   |white        |splash of lighting |Lighting Bolt
    Poison |blue-violet  |splash of liquid   |NA
    Holy   |white        |Latin cross        |Holy Light
    Shadow |black        |comets             |NA
    Ghost  |dark violet  |a player's shape   |NA
    These attacks deal more damage than normal ones, but thankfully are not
    performed often.  Even so 25% off from their attacks that are usually double
    normal damage is a blessing.  When confronted with Shadow or Undead monsters it
    is better to use BSS offensively to kill them before they get a chance to use
    their more damaging basic elemental attack.  See "Offensive Use".
    Seeing how the graphics of basic elemental attacks are short, they are
    difficult to see if you are not looking.  The best way to show them is to have
    a high vitality low flee character mob the monsters on themselves.  By the law
    of averages a lot more monsters attacking will more likely show that elemental
    attack often enough so that it becomes clear.  If this is still to difficult go
    to www.geocities.com/dpgorski/element.html for screen shots of them.
    4.D Status Conditions
    One final observation for defensive BSS usage is it grants protection from some
    status conditions.  It has been observed in combat with characters that are
    always frozen by Frost Driver, whether hunting for Freezers or PvP'ing, will
    never freeze up when enchanted by BSS.  It just appears to work that way and
    until Gravity let's in on the possible game mechanic we will never know.
    It is speculated that BSS prevents freezing from Frost Driver since it reduces
    the damage from it.  Since the chance of a target being frozen is reduced by
    its magical defense, and if that is indirectly measured by damage received from
    the Frost Driver.  Then BSS protects against freezing because it at least
    reduces water damage by 25%, which could be enough to reduce the success rate
    of freezing to a minimum chance.
    Thus far freezing from Frost Driver is the only observed status condition
    (indirectly) protected by BSS.  Following the same logic BSS might also grant
    some protection from Stone Curse, but this has yet to be observed let alone
    tested.  As for Storm Gust it does not grant protection for being hit by it
    three times seems to be a special case of directly modifying a character's
    4.E Grand Cross Kickback
    When using the Grand Cross a crusader receives the kick back damage.  Most
    crusader's know that having Holy Armor via an Angelring card is *extremely*
    useful.  Isn't it funny how BSS is a lot cheaper if a bit more difficult to
    5.  Offensive Use -- 5.A Basics  ***FINAL*REAL*FORMULA***
    Now for the fun stuff!  Like most priest skills BSS can be used offensively on
    Undead monsters.  However BSS goes a bit further because it is effective on
    monsters of the Demon race and Ghost element also.  If any of those types of
    monsters are within the splash area of where BSS is cast, they will be damaged.
    (Demon *race* confirmed since it works on Sohees who are Demon/Water 1. Ghost
    *element* is confirmed since it works on Eggra that are Normal/Ghost 2, and
    Undead *element* has been confirmed since it does not work on Injustice which
    is Undead/Shadow 2.)
    Conveniently the damage done by a BSS Bomb is half of a Heal Bomb of the same
    level.  There are two other factors that may (and has) lead to confusion of
    damage.  First BSS does holy damage, so the final result is multiplied by the
    appropriate elemental modifier.  Second since BSS is a "bomb" like Heal and the
    damage is directly applied, so there is no messing around with magic defense.
    BSS_Bomb = Heal / 2
    BSS_Bomb = (base_lvl + (int/8))*(bss_lvl*8+4)/2
    Elemental Modifiers for Holy Attacks
     1 |1.25|1.00 | 1.50
     2 |1.50|1.00 | 1.75
     3 |1.75|1.00 | 2.00
     4 |2.00|1.00 | 2.00
    Final_Damage = BSS_Bomb * Element_Bonus
    5.B Advantages
    It is difficult to see the advantages of offensive BSS when compared with other
    skills such as Healing and ME--though no skill really compares with ME's
    damage.  However with a good team, BSS can be just as or even more effective
    than either.
    It's Cheap
    The total SP consumption for BSS is forty, which is the same as a level ten
    Healing.  However the SP use is distributed over the helpers.  Therefore
    instead of wasting all one's individual SP on a few Heal bombs, the BSSer's can
    cast four times as many BSS for the same SP.
    It's Fast
    There are three basic ways BSS is superior speed wise.  First the cast time is
    instant regardless of dexterity, no green countdown bar to worry about.  Second
    the cast delay, i.e. time after the spell is cast before another one can be
    done, is also instant so it can be blasted immediately after.  Finally since
    BSS targets the ground there is no messy Shift holding or "/noshift" commands
    to do a force cast.  It just works automatically.  With these traits a good BSS
    team can form rank and start blasting away, while others are waiting for ME to
    load up, having those annoying half-second delays between Heal Bombs, or
    accidentally healing other monsters.
    It's Splashy
    BSS splashes the area in which is its cast upon, so whatever susceptible
    monsters are in that nine cell space will get burned.  This is how BSS
    outperforms Heal Bombs if you are dealing with a full support priest team.
    Although BSS will take twice as much SP as a Heal Bomb, it can deal that much
    damage on several monsters for the same amount.
    E.g. Let's say there's a priest at base level 67 with 104 int, his heal bombs
    will then be 924 and 1753 at level 5 and 10 respectively.  Now let's say he's
    confronted by a mob of zombie prisoners (11280 MHP) and only has two acolytes
    nearby.   Now he can use 11280/1753 = 6.43 --> 7 Heal Bombs for 280 SP per
    zombie prisoner, or he team up with the acolytes and do 11280 / 924 = 12.20 -->
    12 BBS Bombs on the entire mob (if clumped) for 480 divided amongst the helpers.
    It Saves Your Behind
    In emergencies BSS is good mob control if there are no Wizards or MEer's in the
    area.  If other priests know of BSS or how to make a line up, a BSSer can
    eliminate the threat quickly by means of the aforementioned qualities.
    It's Fun!
    There's nothing quite as fun or humorous as seeing three or four full support
    priests tearing through Glast Hiem prison killing all the Undead with pretty
    angels and Holy Lighting all the bugs.  Keep in mind that this works with an
    entire full support party, since MEer tend to want to ME and often get
    themselves killed doing so since they commonly lack vitality.
    6.  Player Vs. Player
    Now for what could be the most practical BSS usage.  For all the given
    advantages from the Defensive section, everyone in the BSSer's party should
    have it on.  There are no adverse side effects from having Holy armor that
    people specifically plan for.  25% off practically every easily accessible
    element is a good thing, considering that wizards _elemental_ spells are the
    most common means of wiping out people.  In addition to basic defense there are
    a couple tricks that make BSS very useful in these situations.
    Perfect Block Trick
    Remember from the elemental damage chart that a Holy attack on a Holy creature
    results in a perfect block.  Also in a BSSer's repertoire is a level five
    Aspersio, which will make weapons Holy for three minutes.  Putting the two
    skills together by casting BSS on your friends and Aspersio on your enemies
    results in perfect blocks from physical attacks for as long as BSS lasts.
    Of course this trick can be fixed by changing a weapon, but this uses precious
    seconds for others to remove and reequip their weapons, allowing your back to
    come in a kick their behinds.  Depending on the circumstance Aspersio can be
    cast again to set up the perfect blocks again and possibly just convince the
    character to remain bare fisted.  This technique really hurts archers/hunters
    in particular since changing arrows won't help--more seconds wasted--and that
    cannot go bare fisted effectively since they have little strength.  Sadly this
    trick cannot work outside PvP since monsters do not carry weapons.
    Be Evil Trick
    If there is one thing that people remember about BSS is the flaw of receiving
    more damage from Shadow and Undead attacks with Holy armor.  So why not use
    that to your advantage?  With this trick cast BSS on the enemy and then let
    backup players use Shadow and Undead to deal an extra 25% damage.  With lower
    level characters the damage from this trick can deal more than a normal WOE
    weapon.  Keep in mind though that BSS is splashy so that if you target one
    character another may receive it also by accident.  In that case use the
    defensive loophole.
    With the exception of super rare items Shadow and Undead weapons are relatively
    cheap since they are useful only on two year long monsters, Cookies and
    Angelrings.  Here is a list of Shadow and Undead weapons and were to get them
    if you cannot afford to get them:
    Name                 |Type     |Element| Location
    Assassin Dagger*     |Dagger   |Shadow |Osirus
    Bone Wand            |Wand     |Undead |Dark Lord, Evil Druid, Wind Ghost
    Book of Revelations  |Book     |Shadow |Rideword
    Executioner          |2h Sword |Shadow |Quest
    Mysteltan            |Sword    |Shadow |Quest
    Longinus's Spear*    |2h Spear |Shadow |?
    Sabbath*             |2h Axe   |Shadow |?
    Arrow of Shadow      |Arrow    |Shadow |Wild Rose, Arrow Crafting**
    Legbone of Ghoul     |Katar    |Undead |Ghoul, Zombie Master
    Talefing*            |Sword    |Shadow |Quest
    * These weapons are _thought_ to not be implemented, though they just
         might be very rare.
    For simplicity here is a chart on Shadow Arrow crafting.
    Item                    |Qnt |#/z|Extra Arrows
    Blade Lost in Darkness  | 200|NA |600 Sharp Arrows
    Coal                    |   8|NA |
    Decayed Nail            |   1|41 |1 Rusty Arrow
    Dokkebi  Horn           |   2|73 |
    Evil Horn               |  20|30 |10 Flash Arrows, 5 Stun Arrows
    Horrendous Mouth        |   5|39 |
    Key of Clock Tower      | 100|NA |
    Key of Underground      |  50|NA |
    Loki's Whisper          |1000|NA |
    Old Portrait            |1000|NA |
    Tooth of Bat            |   1|17 |
    The most powerful combination weapon for this is a quadrupled damned (Orc
    Skeleton Card) bow with shadow arrows.  This will do 225% the normal damage of
    the attacker.  Of course the only protection against this combo trick is for
    the enemy to use the prefect block trick, but who's going to remember to bring
    Holy Waters and hot key Aspersio in WOE for this rare situation?
    Armor Nerf
    BSS being an enchanting modifier overrides equipment modifications and such.
    Therefore any useful elemental armor, e.g. Dobeki, can changed into a less
    useful BSS Holy armor for the time being.  This applies for both offensive and
    defensive uses.
    7.  BSS Parties
    A BSS party is just a normal party except that is will intentional use BSS as
    part of its techniques.  Although it is not typical for areas that are
    difficult but easy to master, e.g. Glast Hiem, a BSS party can present a
    different advantage in those and newer areas and situations, e.g. War of the
    Emperium, which actually requires a large party.
    The hardest thing in a BSS party--besides explaining what BSS is, though this
    guide might have helped by now--is actually forming it.  It seems that people
    cannot understand the concept of a priest needing another priest for a party.
    The easiest way is just to have other priest friends to help you along.
    However if this is not the case--since most priests avoid each other like the
    plague when partying--the best course is to have (several) friend(s) of another
    class search for a priest.  The usual methods involve going to a place full of
    people, e.g. Prontera, and opening a chat room with the title describing the
    desire.  It is desirable to have two other priests in the party, but depending
    on the area, a BSS party can be formed with only one other priest.
    After getting the other priests there must be a discussion on how to form ranks
    for BSS.  Before going to any area go over several times on _how_ BSS is
    performed, and what method will be used to _form_ that rank.
    Come to Me Method
    This is a simple method to from rank in which the BSSer holds a spot and then
    helper priests go to the BSSer.  Other pre-defined signs and methods can be
    used to help coordinate the casting.
    Chain Me Method
    This method to form rank is a play on Follow-the-Leader.  Basically an order is
    given to the priests with the BSSer always as number two.  When rank is called
    priest number one goes to a spot.  Priest number two, the BSSer, goes next to
    the priest number one.  Finally priest number three goes to priest number two.
    The idea is to simply forming rank by only worrying about lining up with one
    other priest.  This is ideal with a battle priest, for the other two can just
    follow him as he fights.
    Use the Kiss Emoticon
    The /kis and /kis2 are the most useful signs for coordinating rank formation.
    Not only does it show the placement of a character but a specific direction.
    It best utilized with the Come to Me Method in which the BSSer makes a kiss on
    the side they want another priest to stand on.
    Use the Ground Cursor
    The ground cursor is little green box that displays the current cell location
    of the mouse.  To turn is on and off push Alt+Home.  Keep this on so that BSS
    can be properly aimed--especialy with mobs--since it may be difficult to know
    exactly where it was aimed by the graphics.
    This is a technique of sliding a BSS line up to the left or right while still
    holding rank.  First with a proper rank the BSSer moves to the open side of a
    helper priest.  This is then followed immediately by the helper priest not
    currently adjacent to the BSSer moving to form rank again.  If needed repeat
    this process and with several iterations to slide the lineup left and right as
    needed.  Here is of a line up sliding right twice with priest 1, 3, and 2 where
    2 is the BSSer:
    .123.....  becomes
    .1.32....  becomes
    ...321...  becomes
    ...3.12..  becomes
    There are two main reasons to do this.  First is to move the line up for the
    simple reason of moving it without breaking rank.  Second is to gather the
    undead monsters to one side of the rank.  That way they are all clumped
    together and not waste BSS splash area.
    Use the Sit/Stand Command
    Remember when performing BSS it does not matter if a helper is standing or
    sitting.  Take advantage of the fact that a sitting player cannot move.  By
    sitting down, the rank formation is strong since there are less people to walk
    of and break it.  Get into place then sit to signify that if will be held.
    Like in any melee style army battle--watch Braveheart--holding rank is the key,
    especially with offensive mob control BSS.  Break rank and there will not be
    any BSS and the zombies eat your remains.  Any fighter helper class in the
    party should already know to remove non-Undead/Demon/Ghost monsters (like
    Hunter Flies), and there are at least _two other priests_ in the party that can
    still support members.  No one should have to die.  Just because they have to
    stand still doesn't mean they have to forget how to support.  In fact it should
    simplify things since they have only one perspective to aim.  They either can
    or cannot.
    Rotate the Camera
    Yes, standing side by side does make the HP bars of the priests run together
    and hard to distinguish their individual levels.  To fix this just rotate the
    camera a little after rank is formed.  Just right click and drag a bit so they
    all can be seen.  Since the helper priests aren't going anywhere that angle of
    the camera should not matter.  When the battle is over, just double right click
    quickly to return it to normal.
    Use Slotted Hoods
    Many of the robe cards grant 20% protection against some element.  Combine
    these with the normal BSS 25% off for a total of 48% elemental protection of
    your choice.  (This is based the statistics on iRO Multicalc, another excellent
    site. Thanks again!)  This is a more robust and cheaper way to boost defensives
    instead of buying an expensive "change armor to element" card.
    E.g. Let's say a player needs good Wind defense.  Going the normal route he
    would need a Dobeki card to make armor Wind type and a Silver Robe to put it in
    for general usage.  Currently Dobeki cards are 1Mz or more and slotted Silver
    Robes are 10k (underestimate) totaling to 1.01Mz.  The BSS way would require a
    Dustiness card at 150kz and a slotted Hood at 50kz (overestimate) totaling
    200kz.  Now with Wind armor 75% of Wind attacks are blocked and with BSS and a
    hood 48% are blocked.  This is not as good but is useful nonetheless
    considering the price paid, 13466z versus 3125z per percent blocked.  A BSS
    priest can get equipment to block 48% of five different elements or people for
    the same price of block 75% of one element for one person!  Also they get the
    other 25% off most elements bonuses and no additional weaknesses to commonly
    used elements.
    BSSer == Wizard or MEer
    In general and especially when rank is formed the BSSer is to be considered as
    an offensive wizard or MEer.  If he dies then party dies because all
    Undead/Demon/Ghost monsters will mob.  He is to be protected and kept alive as
    any other mob controller.  (Although as a mob controlled he may be subjected to
    death several times.)
    Leeching BSS
    Since party association does not matter in casting BSS, it is possible to leech
    it from other priests.  In such cases it is best to use the Chain Method to
    form rank, with the leeched priest as number one.  Of course common courtesy
    requires that you ask before leeching.
    (Yet I cannot help but remember that _no body_ knows about this skill.  I can
    see its uses in emergencies with uncontrolled mobs, and also in proselytizing
    about BSS.  E.g. Stranger:  What the hell was that?  BSSer:  That was BSS.
    Stranger:  What does that do?  BSSer:  It's a very useful skill.  First it etc.)
    8.  Conclusion
    Didn't think so much could be written on one skill?  Hopefully by reading this
    you understand BSS and its advantages better.  Although BSS will still likely
    remain an uncommon skill because of its complexity, at least you can be one of
    the persons to make it successful for them.  Hopefully with new updates to iRO
    players will realize that more priests are needed in parties to support and
    therefore more chances to use BSS.  Until then spread the word!
    9.  Version History
    Most Recent Patch:  5 Slots
    1.00 02/03/04
    First version of the guide.
    1.01  03/22/04
    Removed Higher level basic elemental attack, modified status protection
    sections, corrected hood protection statistics.
    1.02 06/29/04
    Added 2-2 pertinent stuff and touch ups on techniques.
    1.03 07/11/04
    Totally correct formula in place, adjusted How to Get It, How To Perform, Grand
    Cross Kickback, proof reading touchups.
    1.04 07/24/04
    Formating touch ups, added Shadow Arrow Crafting chart, added Ground Cursor tip.
    1.05 08//04
    Minor grammer corrections, updated Shadow Arrow Crafting chart, added Undead
    10.  Legal Junk
    This Guide is COPYRIGHT 2003, 2004 David Paul Gorski a.k.a. Skygor.  It may be
    distributed and posted on web sites as long as the following are held:  it
    remains unchanged, I receive credit for the guide, it is not sold for profit,
    it is not posted on sites that condone iRO hacks, bots, etc., it not is not
    directly linked to GameFAQs.  In basic simple terms, don't be jerks or

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