Master Diwa's Spear Knight FAQ Version 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Introduction II. Swordman Skills III. Knight Skills IV: Skills build order V. Stats build VI. Equipment VII: Maximizing Stats With Equipment VIII. Levelling up IX. MVP X. PVP XI. FAQs XII. Acknowledegments Updates 02/04/04 - My 1st time ever to create a FAQ. Hope you like it. 02/08/04 - Corrected some information. Reformatted paragraph indentation. 02/09/04 - Added MVP and PVP section. Corrected some layout formats. I. Introduction Why spear knight? Spear Knights are balanced in both the offensive and the defensive path. They possess high amounts of HP, a deadly close ranged attack, a powerful mob killing skill, and a long ranged attack. In short, you have a ONE MAN ARMY. Knights are the frontliners of any party whether in dungeons, PVP or WoE. They are usually the first wave of offense and the first to receive damage. And with high HP and good armors, they can receive TONS of punishment giving way for the wizards and other classes to launch their deadly spells. IMPORTANT: Just a tip though, I do not recommend that you make your first character a spear knight as you need to invest in lots of stuff to really make a good spear knight. Instead make an agi knight/blacksmith/mage as your first char as they are the ones who can make you rich fast. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Swordman Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I did not include the detailed info about each skill as you can find them already in numerous other FAQs and websites. Some skills have varied skill point recommendation as some players choose to change to knight beyond job level 40. ________________________________ Increase HP Recovery ________________________________ Greatly speeds up your HP's natural recovery. Type: Passive Requirements: None Skill points to invest: 10 Comment: Always max this first. This skill alone is what gives knights an edge in melee combat. It also increases the potency of healing items such as potions. ________________________________ Sword Mastery ________________________________ Increases damage power of one handed swords. Type: Passive Requirements: None Skill points to invest: 8-10 Comment: During your swordman days, you'll still be using swords. It is recommended that you go one hand because of the fact that you'll always get hit and you need a shield to greatly reduce the damage you receive. ________________________________ Two Handed Sword Mastery ________________________________ Increases damage power of two handed swords. Type: Passive Requirements: 1 Sword Mastery Skill points to invest: 1 Comment: It is not recommended for vit types to use two hand swords because you can't equip a shield. You'll be receiving larger damage as opposed to a shielded swordie. However, you need ONE point in two hand mastery for Counter Attack to appear in your skills when turn knight. Contrary to what other FAQs and websites say, you don't need 5 points in this skill for Counter Attack. Only ONE POINT! I have 1 point in my Two Hand Mastery and I have Counter. Try it before you argue with me. ________________________________ Bash ________________________________ A powerful attack. Type: Active Requirements: None Skill points to invest: 6-10 Comment: A really powerful move that deals great damage to your enemy. And with the new Comodo skills update, level 6-10 bash has a chance of stunning an opponent. I recommend that you max it. ________________________________ Magnum Break ________________________________ A wide ranged splash attack with fire property. Type: Active Requirements: 5 Bash Skill points to invest: 0 Comment: A total waste of skill points. I will never use it as a knight anyway as you will have Brandish Spear which is leagues more powerful and consumes less sp. If you really want to use Magnum Break as a swordie buy a Blast Clip/Belt instead. ________________________________ Provoke ________________________________ Summons a nearby enemy and decreases its defense significantly but also increases its attack for a short duration. Type: Active Requirements: None Skill points to invest: 5-10 Comment: A great skill if used properly. Vit knights must remember that flee is almost none existent for them. You will almost always get hit by opponents and using provoke will increase the damage you receive from them. Take note that this only applies to physical damage so using level 10 provoke on a VIT INT priest or wizard in PVP wont increase their damage towards you as they use magic. But this will weaken their already low defense thus making it even faster to kill them. Use it sparingly. ________________________________ Endure ________________________________ Prevents flinching and allows you to move freely while receiving damage from enemies. Type: Active Requirements: 5 Provoke Skill points to invest: 1-10 Comment: One word: MOBS! So you wanna kill a mob of 20-30 aggressive monsters but you must gather them all in front of your character for Brandish to kill 'em all. Remember that you stop in your tracks if an enemy hits you making it a pain to move. Cast Endure. This will allow you to move freely while collecting your mob before finishing them off with your Brandish Spear. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Knight Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I will focus this section on the spear skills because that's all you need. ________________________________ Spear Mastery ________________________________ Increases damage of spear class weapons Type: Passive Requirements: Knight class Skill points to invest: 10 Comment: MAX this skill. Period. ________________________________ Pierce ________________________________ A deadly move that deals larger damage the larger an enemy is. Small - hit once Medium - hit twice (human players are meduim) Large - hit thrice Type: Active Requirements: 1 Spear Mastery Skill points to invest: 10 Comment: This works like bash but consumes less SP. This is our bread and butter skill as spear knights. This is great for levelling, PVP and especially in MVP. Since almost all MVPs are large sized you'll be dealing a great deal of damage. ________________________________ Spear Boomerang ________________________________ A long ranged spear attack. Type: Active Requirements: 3 Pierce Skill points to invest: 5 (maxed) Comment: This skill serves two purposes: in dungeons, you can use this as an alternative to Provoke. Since you can't always use Provoke 'cause it increases the damage you receive, use Spear Boomerang to lure monsters instead. Secondly, this is an essential skill in PVP. Use it to kill hit and run players, hunters, wizards etc. If you love PVP max this asap. ________________________________ Spear Stab ________________________________ Skill that knocks back an enemy and causes splash damage. Type: Active Requirements: 5 Pierce Skill points to invest: 3-5 Comment: I can see no other usefulness for skill except for PVP. Use this skill to disorient the opposing team's formation. Also during guildwar matches, keep Spear Stabbing those pesky support priests far away from their allies so they can't be healed while your other team mates now attack the unsupported enemies. Use it properly and your party/guild will have a big chance to win the match. ________________________________ Brandish Spear ________________________________ The most powerful mob killer a spear knight can have. Type: Active Requirements: 3 Spear Stab Skill points to invest: 10 of course! Comment: I can't express in words how GREAT this skill is. This skill alone will earn you lots of fans in Midgard. And by using a +9/10 quad carded pike, you'll be dealing 2k+ damage to the right enemy. MAX it asap. This skill is way way better than Bowling Bash. Bowling Bash tends to malfunction and hit only one enemy even if you casting it a 10 enemies. Brandish Spear always works. ________________________________ Counter Attack ________________________________ A defensive skill that prevents the knight from receiving damage while dealing damage at the same time. Type: Active Requirements: 1 Two Hand Mastery Skill points to invest: 3-5 Comment: Its just a choice between Counter or Spear Stab. Counter has its uses too. If you get lucky and encounter an MVP without its minions and you're all alone, use Counter attack until other MVP hunters join in the fray and that's when you use pierce. When you're hunting really powerful monsters such as Reydrics and you can't stand the damage no matter how good your armors are, use counter. And contrary to popular belief, ASPD deosn't affect countering speed. It's in how fast you press the hotkey. ________________________________ Peco Ride ________________________________ Allows the knight to ride a tamed Pecopeco. Type: Passive Requirements: 1 Endure Skill points to invest: 1 Comment: Allows you to travel faster on foot and increases the attack damage of Spear class weapons only. While on a Peco, your attack speed is decreased but can easily be regained by investing in Cavalier Mastery. I can't see any reason not to get it. ________________________________ Cavalier Mastery ________________________________ Regains your normal attack speed while on a Pecopeco. Requirements: 1 Peco Ride Skill points to invest: 5 Comment: Just max it. Trust me. ________________________________ Other Knight Skills (Which You Don't Need) ________________________________ Two Hand Quicken - Increases ASPD of Two Hand Sword Class for a certain duration Bowling Bash - Mob control skill that knock backs enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV: Skills Build Order. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I recommend job 50 swordie so you can max out lots of skills ________________________________ Job 40 Swordman ________________________________ 10 Hp Recovery 10 Swordmastery 5 Bash 5 Provoke 10 Bash 3 Endure 1 Two Hand Mastery *Change to Knight* 1 Peco Ride 5 Cavalier Mastery 10 Spear Mastery 5 Pierce 3 Spear Stab 10 Brandish Spear 10 Pierce 5 Spear Boomerang 5 Counter Attack ________________________________ Job 50 Swordman (Highly Recommended) ________________________________ 10 HP Recovery 10 Swordmastery 5 Bash 5 Provoke 10 Bash 10 Endure 8 Provoke 1 Two Hand Mastery *Change to Knight* 1 Peco Ride 5 Cavalier Mastery 10 Spear Mastery 5 Pierce 3 Spear Stab 10 Brandish Spear 10 Pierce 5 Spear Boomerang 5 Counter Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Stats Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the fun part. This is where it all matters. You must always plan out your character as it is very rewarding to have perfect stats. Take note that these stats do not include equipment bonuses. Only base stats and job level bonuses. ________________________________ Knight Job Bonuses ________________________________ Str +8 Vit +10 Agi +2 Int +0 Dex +6 Luk +4 ________________________________ Str/Vit Build ________________________________ This is the powerhouse build. You have tons of HP (around 16k-17k with Green Boots), you deal huge damage and you almost never rely on potions or healing. With this build, you can rock in PVP at early levels and later on you'll devastate mobs of enemies with your Brandish Spear. The only downside about this build is the slow aspd but ASPD pots speed up things a bit. Still, you kill fast because of your high damage. And at higher levels (75+) you will outdo agi knights in the monster killing department. They still flywing away from mobs of 20-30 while you just Endure, collect them, and Brandish away with a only a scratch of damage to your HP. Str 92+8 = 100 Vit 90+10 = 100 Agi 9+2 = 11 Int 1+0 = 1 Dex 44+6 = 50 Luk 1+4 = 5 HP: 15956 SP: 299 Flee 110+1 Weight Limit: 5560 ________________________________ Str/Vit/Agi Build ________________________________ This build brings in the best of both worlds in the Vit and Agi knights respectively. You sacrifice some strength for more defensive stats. So in the end, you're the type of knight who deals decent damage, has relatively fast ASPD and can have a max HP of 14k-16k with Green Boots. Not bad. Though I really haven't tested this build myself, my friends who did, told me it's also great to use. With your high flee, an opposing Vit knight in PVP will be forced to let go of his quad bloody pike in favor of a double ancient double bloody pike or any other mummy combo just to hit you. And one less hydra card from him means significantly lesser damage to you. Str 72+8 = 80 Vit 70+10 = 80 Agi 78+2 = 80 Int 1+0 = 1 Dex 44+6 = 50 Luk 1+4 = 5 HP: 14360 SP: 299 Flee 179+1 Weight Limit: 4960 ________________________________ Str/Vit/Int Build ________________________________ So you wanna use lots of skills but you keep running out of sp. This is the build for you. Another downside about knights is the small SP. Unlike agi knights, spear knights rely more on skills. So if you're the type who wants to spam Pierce a lot, invest in some int. Int also speeds up natural SP recovery, what more do you want? Str 92+8 = 100 Vit 80+10 = 90 Agi 9+2 = 11 Int 36+0 = 36 Dex 44+6 = 50 Luk 1+4 = 5 HP: 15956 SP: 403 Flee 110+1 Weight Limit: 5560 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapons ______________ One Hand Spear ______________ +9/10 4 Slot Pike Weapon Level: 1 Atk: 60 Strongest slotted one hand spear. Compound size or 20% damage cards for greater damage. +7/8 Very Very Strong Elemental Pike Weapon Level: 1 Atk: 60 Get a complete set of very very strong elementals. __________________________________________________________________ Defence Equipment _________ Headgears _________ Top +6/7 Bone Helm Base def: 7 Headgear with the highest base defense. +6/7/8 Helm Base def: 6 Easy to over upgrade since its readily available from the Izlude Armor NPC. Middle Fin Helm Base def: 2 Level required: 65 Only swordsmen/knights can equip this. Lower Iron Cain Base def: Level required: 50 Iron cain is the only lower headgear in the game with defense. ______ Shields ______ +6/7 Slotted Shield Base Def: 6 Compound -30% damage card for greater defense. +6/7 Slotted Mirror Shield Base Def: 4 Mdef: 5 Good for PVP since you have MDEF. Add in a Thara card to reduce 30% damage from player characters. __________ Body Armor __________ +6/7 Full Plate Base def: 10 Easy to over upgrade since its readily available from the Izlude Armor NPC. +5/6 Slotted Full Plate of Heman (Steel Chonchon card) Base def: 10 Slotted full plate is a rare item but if you get lucky in overupgrading it, compound a Steel Chonchon card. +6/7/8 Slotted Chain Mail of Heman (Steel Chonchon card) Base def: 8 This one is easier to acquire than the slotted full plate. _______ Garment _______ +6/7 Immune Manteau (Reydric Card) Base def: 4 Reydric card reduces all physical damage by 15%. +6/7 Mocking Manteau (Whisper Card) Base def: 4 An option for the Str/Vit/Agi Knight build. ________ Footwear ________ +6/7 Green Boots (Matyr Card) Base def: 4 Matyr card boosts your HP by 12% and add 1 agi. +6/7 Fledged Boots (Verit Card) Base def: 4 Verit card increases your max HP and SP by 8%. _________ Accessory _________ Safety Ring +3 Def, +3 Mdef Level required : 40 Clip of Mustle (Mantis card) +3 Str, +10 SP Ring of Mustle (Mantis card) +4 Str Level required: 90 Clip or Spore (Spore card) +2 Vit, +10 SP Celebrant's Mittens +1 Def, +1 Int (Other options for Str/Vit/Agi) Matyr's Leash +1 Def, +1 Agi Clip of Flash (Yoyo card) +1 Agi, +5 Lucky Dodge, +10 SP Brooch of Flash (Yoyo card) +2 Agi, +5 Lucky Dodge Level required: 90 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. Maximizing Your Stats (Coming soon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Levelling Up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1-10 - Porings 11-15 - Rockers 15-30 - Culvert Dungeon 30-40 - Horns/ Byalan Dungeon 2(wind weapon)/ Geffen Dungeon 1 (bring blast clip) 40-50 - Geffen Dungeon 1/ Orc Village(weapon with hydra cards)/ Orc Dungeon 1(fire weapon)/ Sphynx 1(hydra cards, ice weapon)/ Pyramids 2(fire weapon) 50-60 - Sphynx 2/3 (hydra cards, elemental)/ Orc Dungeon 2 (hydra cards/fire weapon) 60-70 - Sphynx 2/3/ Orc Dungeon 2 70-80 - Sphynx 2/3/ Orc Dungeon 2/ Clock Tower Underground (hydra cards/ice weapon)/ GH Barracks 2 (with party/priest) 80-90 - Sphynx 2/3/ Orc Dungeon 2/ Clock Tower Underground/ GH Barracks 2/ MVP bosses 90-99 -Clock Tower Underground/ GH Barracks 2/ MVP bosses/ Wherever you want ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IX. MVP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ •A Guide on How Spear Knights can MVP Before Comodo Update came, it was so easy for anyone to be the MVP. Yes, even agi knights had it easy just by spamming Counter Attack. But then, Comodo Patch came. The max HP of all MVPs were given a humongous boost that MVPing became more challenging now. Back then it was just a contest of who lands the 1st attack or receive damage. Now it is more a contest of party mechanics and clever use of one's skills. Although landing the 1st hit or receiving the first damage is still a big factor on who becomes the MVP, it is now lessened. Still, partying is really necessary because its very diffcult now to solo MVP. Not impossible as i have done it, just difficult. ________________________ How does one become MVP? ________________________ Two ways: 1) Dealing the most damage Hunters and Wizards shine in this. 2) Receiving the most damage Now this is where VIT knights shine. Sorry for the agi knights, everything's much harder for you now. Ideal Party Combination Str Vit Knight Deals and receive damage. Your +10 Quadruple Ancient Pike and damage reduction shield are your friends. 2 Vit Int Support Priests Constantly heals the knight and casting supportive spells i.e Kyrie, Impositio, Aspersio etc. 1 Wizard/Hunter Deals damage from the backrow. Provides support damage for the knight. _________________________________ The MVPs One by One (Coming soon) _________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. PVP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ • A Basic Guide for Winning against other classes in PVP Assassins One of the easiest to beat in PVP. Just equip +9/10 Triple Ancient Bloody Pike or +9/10 Quadruple Ancient Pike depending on your dex (40-60total) and just Peirce them. And with their low HP, they'll be dead in a matter of seconds. __________________________________________________________________ Hunters Agi Dex Type – Same strategy with assasins only this time use Spear Boomerang as they tend to use hit and run tactics. Use Endure so you can approach him without flinching. As soon as you get in close range he's dead meat. Also avoid any Ankle Snares which he could lay on the ground. Dex Luk Type – Easy, easy target. With almost no flee your +9/10 Quadruple Bloody Pike will kill him instantly. No problems for this type just avoid his traps. __________________________________________________________________ Wizards One of our nemesis, it takes some real life luck in beating one. A wizard has two main killer moves in PVP: Frost Diver+Jupitel Thunder Combo – Maxed Frost Diver has 65% chance of freezing you. While frozen you become Water element which increases Jupitel's damage on you by a lot. It can render instant death. However, an armor compounded with Marc card makes you unfreezable. Level 10 Jupitel Thunder – Wizards with super high dex can cast level 10 Jupitel Thunder in mere seconds. This move can take away a lot from your HP. Reduce Jupitel's damage by wearing an armor compounded with Dokebi card. This will make you wind element. To kill them, use Spear Boomerang as much as possible and steer clear of their casting range. It's just a matter of who deals the most damage first. __________________________________________________________________ Blacksmiths Its just a matter of who deals the most damage first, better equipment and higher level. Just give everything you have. Use use a combination of Hydra and Mummy cards 'cause Blacksmiths are usually hybrid. Use Peirce and Stun Bash when you can. __________________________________________________________________ Knights Agi Knights – Refer to the assasin section Vit Knights – Just give everything you have. This will be a battle of level, stats and equipment. Use all your skills to defeat him. __________________________________________________________________ Priests A pain to kill. One on one matches usually end in stalemate. They almost have unlimited life because of their heal. Vit Int Pure Support priests are one of the toughest class to beat in PVP. Your only chance is to Stun Bash them and hope you Pierce them fast enough before they can recover from their Stunned state and heal themselves again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XI. FAQs (Coming soon) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XII. Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to the Seekers of Destiny guild in pRO Chaos! Thanks to my friends in pRO dancing^queen and Melbu Frahma II! Thanks to Gravity for creating this great game! Thanks to you all! You can contact me at firstname.lastname@example.org if you some questions, comments, suggestions and whatever.
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