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    FAQ/Walkthrough by snkupo

    Version: 1.1 | Updated: 06/30/13 | Search Guide | Bookmark Guide

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      | |  | |  / ___ \   /  \    |  __/ / ___ \  | |   | |\  | | |___     / __/
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                           A walkthrough authored by snkupo
                       Document Version 1.1 - November 18, 2007
                                 - TABLE OF CONTENTS -
    | NAVIGATION: Each section has a [code] tied to it in the table of contents.  |
    | Press CTRL + F to bring up a search box, then type the code of your choice. |
    | Now hit ENTER on your keyboard to jump down to the section itself.          |
    - Introduction............................................................[x01]
    - What's Happened This Far................................................[x02]
    - Game Basics.............................................................[x03]
        - Controls............................................................[b01]
        - Weapons.............................................................[b02]
        - How To Play.........................................................[b03]
        - Hints & Tips........................................................[b04]
        - Game Modes..........................................................[b05]
    - Characters..............................................................[x04]
    - Frequently Asked Questions..............................................[x05]
    - Main Walkthrough........................................................[x06]
        - Part I..............................................................[p01]
            - Prologue........................................................[w01]
            - Elevator Doors..................................................[w02]
            - A Criminal Mastermind...........................................[w03]
            - The Depths of My Brain..........................................[w04]
            - No 'us' in This.................................................[w05]
            - A Sign of Her Passage...........................................[w06]
            - A Linear Sequence of Scares.....................................[w07]
            - The Million Dollar Question.....................................[w08]
        - Part II.............................................................[p02]
            - Prologue........................................................[w09]
            - The Things That I Want..........................................[w10]
            - In The Middle of Something......................................[w11]
            - Blowing Up......................................................[w12]
            - Routing her Synapses............................................[w13]
            - Out of the Window...............................................[w14]
            - The Genius of The Hole..........................................[w15]
        - Part III............................................................[p03]
            - Prologue........................................................[w16]
            - Too Stubborn to Die.............................................[w17]
            - On a Crash Course...............................................[w18]
            - A Mob War.......................................................[w19]
            - Dearest of All My Friends.......................................[w20]
            - A Losing Game...................................................[w21]
            - There Are No Happy Endings......................................[w22]
            - Love Hurts......................................................[w23]
            - The Old Familiar Feeling........................................[w24]
    - Legal Stuff.............................................................[x07]
    - Contact Me..............................................................[x08]
    - Version History.........................................................[x09]
    |                                Introduction                           [x01] |
    The guide was originally written for the PAL Xbox port of the game, but can be 
    used to guide you through the PC version or the PS2 version as well - the game 
    is the same one no matter what system you play on, if you look away from the 
    fact that the graphics in the PS2 release are toned down quite a lot. I'll 
    guide you through the main game, explaining how to get from the beginning 
    to the end of all the levels. Let us begin now, I don't feel like talking more.
    |                          What's Happened This Far                     [x02] |
    | NOTE: Max Payne 2 is a direct sequel to 'Max Payne'. You'll deal with many  |
    | people from the first game, and there's tons of cross-references as well.   |
    | Here's a quick storyline overview from the first game. Spoilers included.   |
    It all started during the Gulf War. At the time, Nicole Horne which was the 
    leader of the powerful Aesir Corporation, was the leader of an underground 
    military experiment. The goal was to develop a drug that would improve the 
    physical abilities of American soldiers, as well as improving their morale. 
    This experiment went under the name "Project Valhalla", and was supported by 
    The Inner Circle, an organization that basically pulls the strings and 
    manipulates the politics as they wish. The Inner Circle has ties all the way up 
    to the presidential level in the government.
    After a while, The Inner Circle realized that Project Valhalla had gone out of 
    hand, and had to be dropped, as the drug that was being developed gave users 
    hallucinations, and made them addicted. Project Valhalla was dropped by The 
    Inner Circle, but Nicole Horne continued the development, and named the drug 
    "Valkyr". After years in development, Horne started marketing Valkyr as a 
    narcotic designer drug through the Puchinello Syndicate, a cheap mafia 
    organization of sorts. Valkyr was now one of the most popular narcotics on the 
    Several years after Valkyr had started selling on the streets, Michelle Payne, 
    which was Max's wife, accidentally saw a document that tied Nicole Horne to 
    Project Valhalla. This resulted in Horne sending junkies high on Valkyr to the 
    Payne family's residence to kill them. While Max was away from home, his wife 
    and his baby child was brutally killed. Max swore revenge, and started on his 
    macabre adventure through the night, in the midst of the biggest blizzard ever 
    seen in New York. As Max got deeper and deeper down in everything, Horne set up 
    Max, and made it look like he shot one of his best friends and companions, Alex 
    Balder during a bank robbery carried out by the Puchinello Syndicate.
    With justice not being on his side, Max started chasing the Puchinello 
    Syndicate, and stumbles upon a trace that gives him contact with Alfred Woden, 
    a member of The Inner Circle. He explains everything about Project Valhalla to 
    Max. Max also gains a new friend, the Russian Mafia member Vladimir Lem, as 
    this gives him access to lots of firearms. After realizing more about what has 
    happened since his family's murder, helping Vlad a little, and taking out lots 
    of Puchinello Mafia members, Max makes his way to the Aesir Corporation 
    building, and unleashes the biggest massacre ever heard of. He makes his way to 
    the top of the building, where he meets Mona Sax, which is working for Horne. 
    However, Mona says that Max is "a nice guy", something that earns her a bullet 
    from a companion. Mona falls into an elevator, and disappears. In the end, Max 
    kills Horne at the top of the building while she's trying to run away in a 
    helicopter. This is where Max Payne 1 ends. Alfred Woden would later clean Max 
    Payne of his issues with the law.
    |                                 Game Basics                           [x03] |
    The following subsections will focus on the gameplay of Max Payne 2. The whole
    thing is very similar to the first game, but if you're not familiar with that
    title, please have a read here before starting a new game.
                                       Controls                               [b01]
           | CONTROLLER INPUT              | EFFECT                        |
           | Move left analog stick        | Move/strafe                   |
           | Move right analog stick       | Manual aim                    |
           | Press left analog stick       | Crouch                        |
           | Press right analog stick      | Aim fast                      |
           | A button                      | Jump                          |
           | X button                      | Use/zoom                      |
           | B button                      | Bullet time                   |
           | Y button                      | Secondary attack              |
           | White Button                  | Eat painkiller                |
           | Black Button                  | Reload weapon                 |
           | Right Trigger                 | Shoot/primary attack          |
           | Left Trigger                  | Shootdodge                    |
           | Directional pad               | Browse inventory              |
           | Start button                  | Pause                         |
           | Back button                   | Main menu                     |
                                       Weapons                                [b02]
     | WEAPON              | DESCRIPTION                                          |
     | 9mm. Pistol         | Ah, Max's standard sidearm. This is the first weapon |
     |                     | you will get your hands on, and also the weakest one |
     |                     | when wielded one at a time. The 9mm Pistol is really |
     |                     | a Beretta 92. It packs decent firepower, but is not  |
     |                     | enough to go berserk at several bad guys with. You   |
     |                     | can dual wield the weapon, which makes it much more  |
     |                     | useful. One clip stores 16 bullets. The weapon is    |
     |                     | pretty fast, and when dual wielded, a good           |
     |                     | allrounder if you want to save up ammo for the more  |
     |                     | powerful weapons you might have in your inventory.   |
     |                     | For the best accuracy at long range, ditch dual      |
     |                     | wielding.                                            |
     |                     |                                                      |
     | Desert Eagle        | A pearl among handguns, the Desert Eagle is very,    |
     |                     | very powerful, and is so accurate that is almost     |
     |                     | gives the Sniper Rifle competition. Well, almost.    |
     |                     | Getting ammo for the Desert Eagle is harder than     |
     |                     | getting ammo for the 9mm Pistol. Desert Eagles can   |
     |                     | also be dual wielded. When you do this, you can take |
     |                     | out hordes of enemies attacking - if you've got      |
     |                     | enough ammo. A very powerful weapon, and one of my   |
     |                     | favorites. The only disadvantage is that it is a     |
     |                     | very slow weapon. One clip stores 10 bullets.        |
     |                     |                                                      |
     | Ingram              | Machine Gun that can be dual wielded. The Ingram is  |
     |                     | the most effective weapon at close range, when you   |
     |                     | need to deal with lots of enemies. It fires about    |
     |                     | eight bullets per second, and can store 32 bullets   |
     |                     | in one clip. Watch out, as ammo is spent really fast |
     |                     | when shooting. You'll be out of ammo faster than you |
     |                     | think, but it's good fun while it lasts. The         |
     |                     | accuracy is not very good at long range.             |
     |                     |                                                      |
     | Pump-Action Shotgun | A good weapon if you face one single enemy, but      |
     |                     | since it is a very slow one, you will not want to    |
     |                     | use it when you face several bad guys at once.       |
     |                     | Stores 7 shells. You will absolutely not want to     |
     |                     | shootdodge while being equipped with this weapon.    |
     |                     |                                                      |
     | Sawn-off Shotgun    | A very nice weapon if there's just a few enemies     |
     |                     | around. Shoot at the upper part of someone's body,   |
     |                     | and they'll die. This is almost like a law. However, |
     |                     | accuracy is very bad at long range. Extremely bad.   |
     |                     | And since it only stores two shells at a time, you   |
     |                     | won't be using it a lot. A very interesting weapon.  |
     |                     |                                                      |
     | Striker (Jackhammer)| An automatic shotgun that you won't find many places |
     |                     | in the game. This is one of the best weapons in the  |
     |                     | game if close combat is your thing. The accuracy is  |
     |                     | the same as the Pump-Action Shotgun, but since this  |
     |                     | one's rate of fire is much better, you should use    |
     |                     | it more often than the standard Shotgun.             |
     |                     |                                                      |
     | MP5                 | The best allrounder in the game. The MP5 has a very  |
     |                     | fast rate of fire, is extremely accurate, and at the |
     |                     | top of this, it has a scope mounted on it. The MP5   |
     |                     | can store xx bullets in one clip, and is extremely   |
     |                     | powerful. Save it for the hard times!                |
     |                     |                                                      |
     | Kalashnikov         | What would Max Payne have been without the           |
     |                     | Kalashnikov? Well, a good game I'm sure of, but it   |
     |                     | would have lacked something. The Kalashnikov is a    |
     |                     | very powerful weapon, with a pretty fast rate of     |
     |                     | fire. It is also a decent weapon when it comes to    |
     |                     | accuracy. One clip stores 30 bullets. Another good   |
     |                     | allrounder, but not as extreme as the MP5.           |
     |                     |                                                      |
     | M4 Carbine          | A very accurate weapon that is extremely powerful. A |
     |                     | overall better choice than the Kalashnikov, but not  |
     |                     | all that different. If it had only had a scope,      |
     |                     | it would have been a much better weapon than the MP5.|
     |                     |                                                      |
     | Dragunov            | Mona's weapon of choice is a very powerful Sniper    |
     |                     | Rifle. Very accurate, and pretty fast for a Sniper   |
     |                     | Rifle. Has a very good scope, and can also be used   |
     |                     | in close combat.                                     |
     |                     |                                                      |
     | Sniper Rifle        | This is a better weapon than the Dragunov if sniping |
     |                     | is really what you're going to do. Multiple levels   |
     |                     | of zoom, and damn powerful. This weapon usually      |
     |                     | kills your target with one bullet, but in return,    |
     |                     | it's a very slow weapon.                             |
     |                     |                                                      |
     | Grenade             | A handgrenade that will explode a few seconds after  |
     |                     | you throw it. Bounces off walls. A very nice thing   |
     |                     | to do, it to throw grenades around corners when      |
     |                     | you're low on health and enemies are nearby.         |
     |                     |                                                      |
     | Molotov Coctail     | Be a rebel, and throw these burning bottles of       |
     |                     | strong beverage at the bad guys. The bottle will     |
     |                     | scatter, and flames will burn your foes to death.    |
     |                     | Can not bounce off walls.                            |
     |                     |                                                      |
                                      How To Play                             [b03]
    - LOTS OF WEAPONS: Max Payne's main way of getting through the levels in the
      game, is shooting and killing bad guys. There's lots of different weapons to
      help you with this, and you can carry all of them at once - unlike realistic
      games similar to Rainbow Six and SWAT. The ammunition is not unlimited
      however, so try not wasting it. If you do run out of ammo, use the melee,
      secondary attack to take out enemies. There's also throwable weapons like
      grenades that will explode some time after you've used them.
    - HEALTHY MAX: The lower left corner of the screens shows you how healthy Max
      is. If the icon is completely white, everything is fine. When the icon gets
      full of red color, Max dies. To prevent dying, you should collect
      Painkillers, that will heal Max. You can find them in bathrooms, drawers, on
      tables and so on. Max can eat any number of 'killers without getting dizzy.
    - BULLET TIME: This is the most important part of the action in the game. When
      you activate it, everything slows down, but you will still be able to aim
      just as fast as earlier. This gives you an enormous advantage over the
      enemies. However, this is a limited resource. You can see how much you've got
      left in the hourglass in the bottom left corner of the screen. When you take
      out an enemy, you will earn a little more Bullet Time. Bullet Time also
      regenerates slowly. If you take out several enemies at once, the Bullet Time
      hourglass will turn yellow, and your advantage will be even bigger!
    - DODGE: Mr. Payne can also shootdodge. This is a great ability if you
      encounter only one enemy, as you can dive into the air in slow motion, and
      shoot at the same time. Max can continue shooting after he has landed, until
      his clip runs out of ammunition. You can also do a standard dodge without
      diving in slow motion by running left, right or back, and then jumping.
    - TURNAROUND: If you reload your gun while the Bullet Time hourglass is yellow,
      you will get to see Max doing a stylish turnaround while reloading his
      weapon. There's also places where the game will turn on slow motion, and
      focus on the last foe being killed while he flies backwards through the air.
                                     Hints & Tips                             [b04]
    - HINT I: Never forget to use Bullet Time. This is the best thing to avoid
      dying. If you see a bad guy, or more of them, activate Bullet Time, run
      towards them with a fast weapon, and shoot at them all. You should be able to
      take out several enemies without being hit if you strafe at the same time as
      shooting. At the end of the shootout, do a shootdodge while taking out the
      last man standing.
    - HINT II: You should always reload your weapons, even if you have only used
      a few bullets of your current clip. You'll never know when ten enemies might
      pop up in front of you, ready to kill.
    - HINT III: Search for Painkillers and weapons everywhere. Good stuff might be
      hidden in secret rooms, on tables, inside lockers and so on.
    - HINT IV: You might run into characters that are willing to help you. Take
      advantage of them, and stay close to them, instead of running away from
      them. You'll be surprised, as they can be pretty useful.
    - HINT V: Talk to everyone you meet. You might be rewarded, you know.
    - HINT VI: When shooting at enemies from a distance, select a weapon that is
      good on long range, like the Desert Eagle or the Sniper Rifle. Crouch while
      shooting to hit your targets easier. You can also crouch behind crates,
      barrels and so on to get some cover.
    - HINT VII: Always aim for the head when you shoot at someone.
    - HINT VIII: Never ignore a TV-show. They are so well made that you absolutely
      need to watch them, even though they don't really provide you with anything
      useful. You want entertainment, right?
    - HINT IX: When you need to drop down somewhere, don't jump. Avoid fall damage!
                                      Game Modes                              [b05]
    | NOTE: There's quite a few Game Modes, or difficulty settings in Max Payne 2.|
    | Once you've completed the game on the easiest setting, the rest will be     |
    | unlocked. Here's a list, displaying all game modes.                         |
    - DETECTIVE: Detective is the mode that is available when you first start 
      playing the game. The difficulty is altered by a self-adjusting system, that 
      monitors how well you are doing. If you're good at playing, enemies will be 
      hard, but if you're bad, they'll go easier on you. By completing Detective, 
      you will unlock more modes.
    - HARD BOILED: This one is unlocked by completing the Detective mode. Hard 
      Boiled ditches the self-adjusting difficulty system, and gives you enemies 
      that don't go easy on you no matter what.
    - DEAD ON ARIVAL: Unlocked by completing Hard Boiled. Dead on Arrival stars 
      enemies just as hard as in Hard Boiled, but you will have a limited number of 
      savegames to spend per level. In fact, you only get 4 saves per chapter, 
      including prologues. If you beat the game on this Mode, you will get to see a 
      secret ending to the game. Absolutely worth it.
    - NEW YORK MINUTE: Similar to Time Trial in racing games, New York Minute 
      encourages you to complete the various levels as fast as possible. Using 
      Bullet Time slows the timer down, and killing enemies reduces the time you've 
      spent. Graphical Novels and Cinematics stop the timer. Unlocked by completing 
      the Detective Mode.
    - DEAD MAN WALKING: Surviving is only a dream. You won't live through the 
      night. Dead Man Walking will test your ability to survive. When you start 
      out, there is one enemy in the level. As time progresses, more and more 
      enemies will spawn. Don't feel good if you kill one though, as he will spawn 
      again very soon. Can you take the horror? This mode is unlocked by completing 
      the Detective Mode. Good luck with this one! You're going to need it.
    - JUMP TO CHAPTER: Complete the game once to become a man of free will!
    |                                 Characters                            [x04] |
    - MAX PAYNE: The main character of the game, Max Payne, has been through a lot 
      the last years. Once upon a time, he had everything. A perfect life. The 
      American Dream, as he once called it. At that time, Max was working as an 
      undercover cop. He also had a lovely wife, and a baby together with her. 
      Unfortunately, this is just a dream for Max now. He has killed hundreds of 
      people, but has been cleaned for all of his legal "issues". He's working at 
      the NYPD with his partner Winterson, with which he has solved several cases, 
      and tracked down a serial killer.
      Even though Max is good at his work, he often goes too far, and puts himself 
      into danger very often. He already considers his life to have ended, but 
      keeps on working for the NYPD. Max can be described as a person that can't 
      really exist peacefully with himself. A sufferer. However, Max has a good 
      friend in the Russian mafia head Vladimir Lem. He's also attracted to Mona 
      Sax, a woman that plays an important role in this game.
    - MONA SAX: Mona also played a small role in Max Payne 1, as she saved Max from 
      death by choosing not to kill him when ordered to. In Max Payne 2, Mona 
      contact Max, only to tell him that he and herself are being targeted by 
      someone. A few moments later, a sniper almost kills them. Mona is very 
      skilled with weapons, and has a good eye for Max Payne - Max might take this 
      part of Mona too seriously.
    - ALFRED WODEN: A member of The Inner Circle. Alfred Woden was once one of the 
      most powerful members of the organization, but lately, he has started loosing 
      control. Woden is a Senator, and even though not as powerful as before, he 
      possesses quite some political power. Woden does only have one eyes, and 
      can't walk, so he's tied to a wheelchair. Woden once had a hot night together 
      with Candy Dawn, a prostitute that Max killed during his first adventure. 
      Nicole Horne managed to get Woden and Dawn at tape, and used the tape to make 
      Woden shut his lips about Project Valhalla.
    - VLADIMIR LEM: Vladimir is a high-up member of the Russian mafia. He commands 
      lots of thugs, and has recently bought the old building Ragnarock Rock to 
      turn it into a restaurant. Vladimir is one of Max's only friends, even though 
      Max feels that he can be a little slimy some times. Vladimir was once the 
      student of Alfred Woden, and is a very characteristic person.
    - VALERIE WINTERSON: Max's partner at the NYPD. She is an excellent detective, 
      and has solved numerous cases both alone and along with Max. However, Max has 
      never really liked Winterson, as she seems to complain about Max taking too 
      many risks. The only relation Winterson has to Max is through work. Winterson 
      has a blind son.
    - JIM BRAVURA: In 'Max Payne', Bravura was a Deputy Chief of the NYPD. This 
      time around, he's working as Homicide Lieutenant. Bravura is addicted to 
      pills, and seems to be a very stressed person. He suspects Payne of being 
      involved in the murder of Sebastian Gate, and in the end, Max really doesn't 
      seem to care much about Bravura even though he is his boss.
    - VINNIE GOGNITTI: Once the right hand of Jack Lupino, a man that Max killed in 
      Max Payne 1, Vinnie is still alive even though Max shot him in the stomach 
      during his first adventure. Vinnie is a threat to Vladimir Lem's business, 
      and has a very annoying personality, Max thinks.
    |                           Frequently Asked Questions                  [x05] |
    Q: Is there a "Master Cheat" for this game?
    A: To unlock all the Modes, press the following buttons during gameplay:
       "X, X, X, A, Left, Right, Left, Right, X, X, X, A, Left, Right, Left,
    Q: Why does Max look so different in this game?
    A: In the first game, Max was modeled after the game's script creator Sam
       Lake. In Max Payne 2, Lake was replaced by professional actor Timothy
    Q: What's the TV Show "Dick Justice" all about?
    A: The most frequent show is "Dick Justice", which is a television show
       based on Max Payne 1. It kind of parodies and makes fun of what Max did in
       the first game. The name Dick Justice is also a wordplay, as Max Payne 1
       originally was to be named "Dark Justice". One of the thugs in Max Payne,
       also calls his gun Dick Justice.
    Q: I see, so what about "Lords and Ladies"?
    A: There's also a show named "Lords and Ladies". This show was
       also airing during Max Payne 1, and features noble lords and ladies dating
       each other. The Lord is often very keen on the lady, but the lady herself
       tends to avoid the lord. In almost every single line, the words "My Lord"
       or "My Lady" is mentioned.
    Q: Great, now tell me about "Address Unknown", also known as "Pink Flamingo".
    A: Sure. This show was also airing during the events in the first game. This
       show is a cult series, and provides lots of references to Max Payne, hidden
       in over-the-top wackiness. The show is set in a city named Noir York City,
       and stars John Mirra as the main character. John is pursued by a serial
       killer that goes under his own name. The killer is followed by a Pink
       Flamingo, or at least, this is what John sees as reality. John has issues
       with his mental health, just like Max Payne. The show is incredibly fun,
       wacky and is totally worth "watching".
    Q: What is that weird spin Max does sometimes?
    A: It's a spin Max does when he reloads while his Bullet Time hourglass is
       yellow. This move is also useful for dodging bullets.
    Q: Can I replay the levels I've played earlier?
    A: Yes, complete the game and this feature will have been unlocked under
       'New Game'.
    Q: Who is Miika Forssell?
    A: Miika was a Finnish fan of the Max Payne series. He died during the
      production of Max Payne 2. Remedy dedicated a shrine in this game to Miika.
      You can find it in Part 1, Chapter 7.
    |                               Main Walkthrough                        [x06] |
    Max Payne 2 is split up into three chapters, or parts. Each part contains 
    several levels, and you need to get through them all! Well, my job is to 
    explain how to do just that -- enjoy the main walkthrough!
                                        Part I                                [p01]
                                       Prologue                               [w01]
    Open the nearby cupboard for two painkillers. Get out of the room, and enter
    the door to your right once you're in the corridor. Max will ask if anyone's
    there, but the only answer he gets are some weird voices coming from inside of
    his own head. In this room, run towards the white door at the end, and Max
    will hallucinate even more. He sees Mona in a red jacket. Exit through the
    white door. In this room, a Cola machine will be placed to the left of where
    you entered. It's sponsored by Address Unknown, a wacky TV-show. Now, enter
    the door to the right of the 'ICU' sign, and answer the phone that's ringing.
    Payne hallucinates, and hears Nicole Horne saying 'Is this the Payne
    residence'. You'll now hear a doctor talking. Exit this room, and go a little
    left for three painkillers hidden inside a red box at the floor. Exit the room
    using the nearby door.
    In here, you will see a corpse lying on the floor. You'll pick up a 9mm Pistol
    from the floor, and a commando will enter the room. Take him down, and exit
    the room using the door the commando came from. A cut-scene where Max sees
    Mona and Winterson will start. Exit the room, and watch the drawings on the
    windows in front of you, where the Max Payne 1 prologue is explained. Max is a
    policeman, he has a family, the family is killed, and Max starts to cry. Now
    run to the right, ignore the reception, and watch the episode of Address
    Unknown. After this episode, various commercials will air. One of them is for
    Vladimir Lem's new restaurant. Well, if you're done watching TV, get into the
    elevator that has opened.
    Down here, Jim Bravura will encounter you. He thinks you're guilty, and that
    you have murdered your partner Winterson. Things suddenly speed up, and
    Bravura is shot down by a commando. The elevator you're in falls down, and you
    lose your guns. Down here, you'll see Winterson's dead body, and a graphical
    novel showing police officers and Mona will start. The level ends.
                                     Elevator Doors                           [w02]
    Watch the graphical novel where Max explains what happened after the first
    game in the series. Alfred Woden cleaned him of his actions, and made him look
    like a hero. Payne never thanked him. You'll also get to know that Payne
    transferred to the NYPD, where he is now working as a detective. Some gunshots
    have been heard at a warehouse owned by Vladimir Lem, and Max drives there to
    check out what's happening. You will hear a woman's voice screaming for help.
    Start out by opening the door on the rightmost black van for a painkiller and
    some ammo for your 9mm. Behind Max's car, there is an entrance to the
    backyard, so run in here as all the other entrances to the building are
    locked. You will get to a door. Enter the building, and keep running until you
    hear a terrible scream and some gunshooting coming from a secretary's corner.
    You'll find out that what was going on was just the show Dick Justice airing
    on a TV. Watch it to find out how Dick's venture started - his family got
    killed, and Dick decides to make them pay. Well, there is a painkiller in the
    drawer near the TV, so take it. Run through the building until you meet a man.
    This guy says he's working for the Squeaky Cleaning Company, and says that all
    the noise came from the gun workshop upstairs. Payne asks him to follow him
    upstairs. Once the man has opened a gate, and says he'll go after you, blow
    his brains out, and continue into the next room to find another cleaner that
    is armed. Kill him using your 9mm, and watch all the blood on the floor.
    Nasty, don't you think? In the lower right part of the room, a Ragnarock sign
    can be found. You'll remember it from Max Payne 1. Well, now exit the room
    using the gate in the upper left part of the room.
    In here, get a painkiller from the cupboard on your right side, and kill two
    cleaners in the next room. Continue through the door in the corner, and start
    running up the stairs. You'll hear two cleaners planning to get out of here.
    Activate Bullet Time once you start getting close to the top, and shoot the
    first cleaner. Once at the top, take down the second one. You'll now be in the
    gun workshop that the cleaners have been talking about. Walk through the door,
    and run left to pick up ammo from the two cupboards. Now listen to the
    answering machine, to hear Annie Finn. The one that has left a message is
    Vladimir. He says he's sorry he couldn't make it there because something came
    up. If you look around, you'll see the big 'Vodka' sign that Vladimir is going
    to use for his new restaurant. Now exit the room through the nearby door.
    You will get to a dark small room. Continue and you'll hear the woman's voice
    again. In the room where you hear the voice, there is a painkiller and some
    ammo inside two lockers. Well, continue towards the voice and through a door.
    A cut-scene where Annie Finn is being threatened by the cleaners will start.
    Annie is killed, and you will have to deal with the two cleaners. Use some
    Bullet Time. Annie mentioned that she was working for Vladimir before she was
    killed, and the cleaner responded that she wasn't working for anyone anymore.
    What do you think this means? Play on!
    Collect the Sawn-Off Shotgun on the table, and run out of the room again.
    You'll run into two cleaners, so test your new weapon on them. Run back to the
    small dark room, and from there head right. Four cleaners will try to kill
    you, so crouch behind a crate, and take them all down. You'll find a Pump-
    Action Shotgun as well as an Ingram. Police sirens start making noise. Run
    through a door, and across a flat stairway. A cut-scene showing Mona Sax
    coming out of an elevator, killing three cleaners, and seeing Max will be
    show. Mona escapes after saying 'We gotta stop meeting like this'.
    Try opening the elevator, and you'll find out that you can't enter yet. So, 
    open the door to your right, shoot the two cleaners below you, and backtrack to 
    the elevator, and use it go go downwards. Max realizes that the cleaners are 
    trying to get away, and that backup has finally arrived. Walk through the open 
    gate, then right and kill the cleaners you meet. Continue into the next room, 
    and the cleaners will crash a truck into the wall. Take them out, run to the 
    right side of the room, and take a quick trip inside the the entrance, and then 
    run out again, as a stand will be falling down on you, and you'll die if it 
    hits you. Kill the last cleaners, and exit the room through a door close to
    some bodybags lying on the floor.
    You'll see a cut-scene where Winterson saves you from being hit by the
    escaping car. A graphical novel starts running. Bravura thinks it's too bad
    that Annie Finn died, but changes the topic to a murder case where Mona is
    suspected. The senator Sebastian Gate has been murdered. Payne keeps his mouth
    shut, and doesn't mention that he saw Mona at the warehouse. Winterson gets
    the case. Now, a phone rings, and an officer answers what appears to be a call
    for Winterson. Her 'boyfriend is calling'. Want to find out more about this
    mess Payne has tumbled into? I'm sure you'll want to, so keep on playing.
                                  A Criminal Mastermind                       [w03]
    The graphical novel shows Max driving towards Vodka, the restaurant that
    Vladimir is going to open one of these days. Max needs to tell Vladimir about
    the murder of Annie Finn, since she was employed by him. Once Max arrives,
    Vladimir is being trapped inside the building. Max decides to help Vladimir
    out, and uses the backdoor to enter the building.
    Start by running to the far right side of the room to collect some painkillers
    from a dead man. Then head back and go up the stairs. At the top, activate
    Bullet Time and kill the mobsters waiting for you. Walk to the right, and
    enter a room with a microphone inside. Use it to tell Vladimir that you're
    coming. There is a huge drawing of Captain Baseballbat Boy on the wall, by the
    way. Also, on the other wall you can see a diploma proving that Vladimir has
    supported the Brooklyn School of the Blind. Well, pick up the Painkillers
    that can be found in the lockers in this room, and head up the next set of
    stairs. Watch the cut-scene where a Russian named 'Mike the Cowboy' takes out
    several mobsters. What a hardass! The asks you if you really are Max Payne,
    and of course, you are. If Mike survives the level, you will meet him again
    later in the game.
    Pick up the ammo that was left by the mobsters, and head up the stairs with
    Mike behind you. Up here, watch an episode of Captain Baseballbat Boy. He sure
    is good at killing zombies from outer space. He even did a homerun. Well,
    enough fun for you, so continue running to the right, and then into a room
    with several mobsters in. Use Bullet Time to take them all out. In this room,
    you should pick up all the ammo, and some painkillers. Continue running
    forward and up some stairs. Open a door and walk inside. Kill the two mobsters
    placed straight behind the door, and then the one that appears to your right.
    Now, Mike will drop down to the left of the door you came from, so follow him,
    and collect all the painkillers you'll run into. There is also a mobster to
    the right of the locker with all the painkillers in. Take him out using
    something like the Desert Eagle. Now, run before Mike and enter the door to
    the left of the painkillers. Shoot the mobster you see in front of you once
    you've entered, and then the one to your left.
    Wait for Mike to come after you, and then start running down the closest
    stairs while shooting enemies that are trying to kill you from below. Two
    mobsters will enter from a yellow door close to the bottom, so watch out.
    Vladimir is also having a hard time, as you can hear from the huge speakers.
    Open up the yellow door, kill the mobsters inside by crouching and using
    Bullet Time, and collect the ammo and painkillers from the locker at the end
    of the room. Now, there is a brown door in the room that you should open up
    Ange walk past. Make sure that you run before Mike, as he might get killed
    fast if he enters first. Activate Bullet Time, take out the mobsters below you, 
    and then the ones to your left. There is a Shotgun at a table to the left too.
    Now, run over to the opposite side of the room, and go downwards to where the
    corpses of the mobsters you just shot lie. Collect their ammo, painkillers,
    and continue through a rather dark passage into the next room. Here, you will
    be facing quite a showdown. Mike is a great help here. First, shoot all the
    mobsters you can see, and then collect the painkillers in front of you. Now
    you can crouch behind some furniture in the right corner of the room, and
    shoot anything that moves, as long as it isn't Mike you're shooting at. When
    you've killed enough mobsters, a cut-scene showing Vinnie Gognitti and his
    mobsters, as well as Vladimir will start. Vinnie doesn't like it when he
    realizes that you are here, so he sends three mobsters off to kill you. They
    will enter through a door. Kill them, and use this door to get to Vladimir.
    If you instead choose to go through the other nearby door, you will get to see
    lots of stuff from the old Ragnarock.
    A cut-scene will show Vinnie escaping, and Vladimir thanking you for saving
    him. He could kill you, he says. The following graphical novel lets you know
    that Vinnie is trying to kill Vladimir because he's competition on the illegal
    weapons market in New York. Vladimir says that Annie Finn was a princess, and
    that she was killed for no reason. Max is offered a drink, but doesn't want
    one. Well, now that you've met Vladimir, he looks damn cool in this game, am I
                                  The Depths of my Brain                      [w04]
    A graphical novel makes it clear that Max has trouble sleeping at night. You'll 
    see a picture of his wife, with Max's wedding ring close to it. On the TV, 
    Address unknown is airing. You can hear the main character John talking about 
    having entered a parallel reality - Noir York City. You can also hear the words 
    'The Flesh of Fallen Angels', which refers to Jack Lupino and Max Payne 1. 
    Lupino had gone mad, destroyed by Valkyr. Now, Max stands up, as if he's 
    In your room, you can see pictures of Max and his family, and pictures 
    displaying 'Hero Cops' Max Payne and Alex Balder. If you try to turn off the 
    television, there will be no reaction. Well, walk out of the room and to the 
    left. A drawing of Mona will suddenly appear from the other side of the exit 
    door. Run into it, and continue running forwards, then right past all the 
    crates. Follow the corridor down the stairs and into a morgue. Walk to the 
    right side of the room, and watch Mona's dead body roll out. Whoa, now she will 
    appear behind you, alive and all. If you touch her, she will moan Max's name. 
    Answer the phone in the left part of the room. You will hear Vladimir talking. 
    Suddenly, you'll find yourself outside, and a sign will display Max Payne, and 
    the text 'everyone I touch dies'. You will be cornered by the police. They'll 
    shoot you.
    The next thing that happens, is that you're being heard by Winterson and 
    Bravura. Winterson will tell you that you've got a phonecall. Now, they'll 
    shoot at you. Shoot back. Max finally wakes when someone knocks on his door.
    Max gets his gun, and opens up.
                                    No 'us' in This                           [w05]
    Mona enters the room, and explains that she, and Max, are being targeted by
    someone. A moment after, Max is almost killed by a sniper. Mona escapes.
    Run into the room to the left, and make a phonecall to Winterson. Now get the
    painkiller on the right side of the bed, pick up the ammo in the locker that
    you can find in the bathroom, and then exit using the bathroom door. Now, walk
    out to the corridor using the most solid looking door. You can see that Mona
    has killed quite a few cleaners. Well, head left, and then left again, to see
    an old lady shooting a cleaner. Talk to her, and she will give you a shotgun.
    Steal the painkiller from one of her drawers, and exit her room. Jump out the
    open window to your right, and jump from one ledge to the other one. Ignore
    the black car, and get inside the window close to the last ledge as soon as
    possible, as you'll want to avoid the cleaners coming from the car.
    In this room, there is a phone, but you can't use it for anything good. Enter
    the door to the left. If you turn off the TV, the old man will be awakened,
    but you don't need to do this. Jump out of the window in the old man's room,
    get into a new corridor, and kill all the cleaners there. Go left and talk to
    the lady dressed in red. She will give you painkillers if you wait for her to
    stop talking, as she will unlock her bathroom where the pills can be found. Go
    into her stove, get into the door on the right, and jump out of the window.
    Shoot the cleaner below you, and jump onto the stairway to your left, walk up,
    and enter the room the sniper at the start of the level was shooting from.
    In here, you can see that someone has been watching Max for weeks, as there's
    lots of data on him here. Pick up the Sniper Rifle from the floor, and listen
    to the recording device on the table. One of the calls recorded features Max
    calling a Phone-Sex line, just wanting to talk to someone. If you look into
    the scope close to the window, you will see a cut-scene where Max's room blows
    up. Well, get out of the room, pick up a painkiller in the photo-room to the
    left, and then exit through the other door outside of the photo-room.
    Here, walk until you hear a someone saying 'oh my god'. Kill the cleaners
    coming from upstairs and  run  upstairs, all the way to floor 7 (it says 7 on
    the wall). Get into the elevator, go all the way down, and be fast and shoot
    all the cleaners you meet, as they are trying to kill a man down here. The
    Ingram is a good choice in this situation. Well, follow the man to where he
    sits down and pick up a shotgun. Now follow the signs in the ceiling to the
    basement. Once you're at the end of the stairs, there's some painkillers on
    the right. Ok, talk to the man singing on 'Late Goodbye' to get the code for
    the 7th floor - '667, neighbor of the beast'. Now go back to the elevator
    again, and kill the cleaners you meet on your way for a Kalashnikov. Once
    you've taken the elevator all the way up, use the numpad close to the door to
    open it. Walk left, and kill three cleaners. Enter the room they were coming
    from. In the bathroom, you will find four painkillers, and in the stove, a
    dead woman will be 'watching' Address Unknown. Now, outside the bathroom,
    there is another door. Enter and kill a cleaner. Before jumping out of a new
    window, collect the ammo from the drawers.
    Equip the Desert Eagle and kill any cleaners that might appear below you, and
    head left once outside the window. Follow the ledge all the way. Jump over it
    when you meet gaps, and shoot the cleaner that will attack from an open
    window. You will eventually make your way to a open window that you should
    use to get back into the building. Pick up a painkiller found on top of a
    drawer, and exit the room.
                                 A Sign of Her Passage                        [w06]
    Ok, now you're one step closer to Mona, aren't you? You lucky Detective!
    Well, run straight forward through a white door. Kill the cleaners that are
    waiting for you, but watch out for their grenades. One of them will drop a
    painkiller. Run all the way up as long as you can and get the Kalashnikov ammo
    from all of the crates. Now run down again until you hear a man screaming. Run
    into the wooden piece that is blocking the door, and let this bum follow you
    further down the stairs. He used to be a police officer, after all. You will
    get to some smaller stairs once you're done with the bigger ones. At the
    bottom, go through the 'EXIT' door, and talk to the prostitute. Turn around and
    walk down the corridor and kill three cleaners at the far end.
    Enter the basement by using the door that the last cleaners came from. At the
    bottom of the basement, use the valve there to turn of the gas to stop a fire
    longer up in the building. With the bum and the prostitute still following,
    head upwards again, and kill three cleaners on your way up. Now, go back to the
    floor where you first met the bum when he was trapped behind a door. At the end
    of the corridor, go to the left into a room that has been destroyed by fire. If
    you go right once you're in here, you can get two painkillers. Well, jump out
    of the leftmost window, equip the Kalashnikov, and shoot the cleaners that will
    appear below you. Use the gap to walk as far as you can, and more cleaners will
    appear. Kill them all, and jump onto the stairway at the end of the ledge. Use
    it to go all the way to the top, onto another ledge, and then jump across a gap
    to yet another ledge.
    Now, jump onto a new stairway. It will collapse. Be careful, and drop down to a
    new stairway to the right, and when this one collapses, drop down to one on the
    left. At the bottom, you will meet lots of cleaners. Dual Ingrams. Pang, pang,
    A graphical novel will shot Bravura, going mad over what he says is a
    kindergarten of people going berserk and killing each other. He takes pills to
    cool himself down. Max thinks about what really happened, and the fact that
    Vladimir told him that Vinnie Gognitti was behind all this. Well, back at the
    office, Max sees that Mona has tried to call him. Winterson catches Max while
    calling back, and tells him to not do anything stupid. Max gets Mona's home
                               A Linear Sequence of Scares                    [w07]
    Max arrives at the address Mona gave him. In fact, Mona is living in an 
    abandoned theme park made by the people behind the cult television series 
    Address Unknown. Mona has her freaky was, yes, yes she certainly has.
    Walk past the slopes and you'll see a sign saying 'Welcome to Noir York City'. 
    Continue onto the road. To the left, a girl made of paper looks like she's 
    bleeding to death, under the letters 'The Flesh of Fallen Angels'. This might 
    refer to Lisa Puchinello, Mona's sister. Continue walking on the road, past 
    inverted letters saying 'Mirrors are more fun than television', walk past a 
    paper girl getting off-headed by a murderer, and answer the phone. A artificial 
    voice will tell 'John' to watch out for the murderer in the television series. 
    Go into a cage, it will take you to 'The Pink Bird Mental Institute'. Walk 
    until you pass a bathroom with the letters 'Murderer' on the floor, and into a 
    new cage that will take you upwards. Continue walking. You will get to a room 
    with spinning floors. Go towards 'Schizo Street'. Answer the phone, and 
    progress through the black spinning room with all the stars. Now walk left and 
    go behind the scenes.
    If you enter the first door on your right hand, you can play around with the 
    games engine. There's balls, tires, a balancing piece of wood and so on. 
    Nothing big though. Well, get out again and continue running. Go up the stairs, 
    keep running forward and jump onto the roof to your right. Jump inside the 
    window. In here, you can see a Dick Justice poster, a photograph of Mona and 
    Lisa, and a Lords and Ladies show on the TV. In the kitchen at the far left, 
    there is no food in the fridge, but some apples and a painkiller on the table. 
    Walk into the next room, and Max realizes that this is where Mona lives. Steal 
    Mona's MP5's, ammo and Painkillers that lie scattered around. If you look at 
    the wall near the weights, there is a great easter egg in the form of a poster 
    where Kenneth Yeung is mentioned. Yeung is the creator of a Kung Fu mod for Max 
    Payne 1. Well, go into the bathroom to meet Mona. Now, watch Mona's back when 
    she gets dressed. Or, pretend like you're doing that.
    In the graphical novel, Max asks Mona about exactly who is trying to kill them. 
    Mona says that The Inner Circle wants everyone who knows about them dead; she 
    has a contact inside. Max thinks she means Alfred Woden. Mona does
    not, and offers to take Max to her contact.
                               The Million Dollar Question                    [w08]
    A graphical novel shows Max and Mona driving to meet Mona's insider contact. 
    However, when they arrive at the correct location, the cleaners have also 
    arrived, and have killed off the security guards. Mona gives Max a microphone 
    and a headphones so that they can stay in touch while Max goes upstairs, and 
    Mona controls the elevators.
    While going upwards, Max asks Mona about how come she's still alive, after 
    taking a bullet in the first game. Mona says that the bullet might still be 
    there. Well, now you've arrived, and the elevator opens. Go forward, use a 
    weapon's shot to show the bad guys that you're here, and some cleaners will 
    attack from the left. Shoot them down, and enter the first room on your right 
    hand after having faced the cleaners. Inside this room, there's lots of blood 
    on the floor, and some cleaners are standing around. Kill them off. Mona will 
    tell you that several Inner Circle members like in this building. Go inside the 
    bathroom to find a skinny guy lying dead in the bath. This is not Corcoran, the 
    man you are looking for. Well, take the painkillers from the medicinal cupboard 
    and exit the room from where you entered. Walk all the way to the other side, 
    and try to open the door. You will hear a girl having sex with someone. She is 
    without a doubt making things sound 'hotter' than they really are. Well, turn 
    around and go to the opposite side of the room again, but this time, try the 
    door to the left of the one you used last time.
    This door is locked, and Mona tells you to go back and enter the skinny guy's 
    room again. Well, listen to her and do so. Walk out on the balcony, then left 
    past a fence, and into the room you can see through the window. Note that it is 
    possible to do this directly, but there was a certain thing you wanted to 
    listen to, wasn't there? Anyways, Max will tell Mona that he's in. Go upstairs, 
    kill a bucketload of cleaners using Ingrams, steal the painkillers in the 
    bathroom, and enter the bedroom to find Corcoran dead. Max sees a picture of 
    The Inner Circle on the drawer in the bedroom, but has to hurry back.
    Still being upstairs, take the door that leads out of the room and to the 
    right. A cleaner will attack, so take him down. Now you're attacked by lots of 
    cleaners coming from the room to your right. Shoot them all to death, and then 
    run down the stairs to the left of where all the cleaners were shot down. Down 
    here, a cleaner will be playing 'A Late Goodbye' on the piano. Listen, then 
    kill him and his friends, and send them to heaven by playing your own tune on 
    the piano. Before going out on the balcony, you might want to try shooting at 
    the balls on the poolboard. Once on the balcony, go left, shoot the two 
    cleaners and drop down the the balcony they lie on.
    Enter a new room through the white door. Shoot the cleaners you can see 
    quickly, and head to the kitchen to your right for some cover while taking out 
    the rest. Note that there is a cleaner in the kitchen that you will need to 
    kill before taking cover. When they are all dead, exit the room by going 
    straight forward from the kitchen, kill three cleaners, and enter the door to 
    the left of the dead cleaners. Go past the stairs and into a bathroom to get 
    four painkillers, then head down the stairs.
    Mona will tell you to go right, but instead go forward to watch an episode of 
    Address Unknown, about John entering the club named 'The Pink Flamingo', and 
    getting chased away by men in clean, white uniforms. Well, now to what Mona 
    told you to do. A cleaner will attack you, but after he's dead Mona will tell 
    you that she's out of ideas. Well, enter the room the cleaner was guarding, 
    kill the two cleaners in here, and then... Mona will be attacked by cleaners. 
    Max's contact with Mona is broken.
    Jump out of the open window, press the button to go downwards, and jump all the 
    way down, while watching out for grenades that are being dropped down at you. 
    At the bottom you will see a man being blown out of a window. If you kill the 
    cleaner inside, but run past the window and lean against the wall, you can get 
    into a shrine at the other side of the corner. This is a shrine dedicated to 
    Miika Forssell. Now go back and enter the window, and collect the painkillers 
    on the table. Exit the room, kill some cleaners, and watch the hardass cleaner 
    Kaufman, which is the one in command here, enter from an elevator along with 
    some subordinates. Equip the Kalashnikov or the Ingrams, or the MP5 if you feel 
    like. Activate Bullet Time, and shoot Kaufman and all the other nearby cleaners 
    from behind the wall you are standing close to. Headshots will make this easier 
    than you think. Some cleaners will also attack from behind, so watch out for 
    them. Once Kaufman is dead, an elevator will open, and a cleaner will attack. 
    Now, you can either go into the elevator to end the level, or go back into the 
    room you came into using the window, and turn on the TV for an easter egg 
    featuring GTA-like graphics.
    At the end, a cut-scene will show Winterson, along with NYPD officers. They 
    have arrested Mona, and Winterson asks Max about what the heck he has been 
    doing here. The million dollar question. Congratulations, you are now through
    with Part 1 of Max Payne 2. If hope you've enjoyed the game so far.
                                        Part II                               [p02]
                                       Prologue                               [w09]
    The graphical novel shows a mad Bravura. Payne tries to explain that what
    happened just recently, and Winterson's case are connected to each other, as
    the cleaners were involved in both of them. Bravura doesn't want to listen,
    eats some pills, and gives you a desk job.
    Walk over to Max's desk. It's located straight forward, then the second one on
    the left hand. Winterson's phone will ring. Max will try to answer, but the
    one calling hangs up. The officer nearby will tell you that Winterson has a
    blind kid and kicked out her husband some time ago. At the nearby table, you
    can see that there is a small poster from 'Brooklyn School of The Blind'.
    Now, if you listen to the man sitting in a conversation with a police officer
    at the other side of the office, you'll hear the best crime ever made. At
    least the funnies one. Well, now enter the interrogation room that you can
    find close to the officer that told you about Winterson's kid. Talk to the man
    inside, and then go back to your desk to find Winterson leaking information
    about you. Now walk into the REC room to watch and episode of Lords and
    Ladies. You can find the room close to Bravura's office. After this, open the
    nearby doors, and head down the stairs, and then down to the lockup. Get to
    the prison cells. Mona is in the one closest to the left. Before you reach her
    cell, watch the bum puking all over the floor in one of the cells. Mona will
    tell you to call Alfred Woden. Leave, and start going back. Borrow the phone
    right outside the lockup. After you've left a message at Woden's answering
    machine, a bomb will explode. Watch the cut-scene where cleaners attack the
    station, and Mona escapes from her cell. Now, get to the door near Mona's
    cell, and kill the cleaners on your way. Clean the parking lot of bad guys,
    and run out through the main entrance.
    A graphical novel shows Vladimir driving by. He picks up Max and gives him a
    ride. In the back of his car, he has a Captain Baseballbat Boy costume for
    Vinnie Gognitti. A Trojan horse, as he calls it.
                                 The Things That I Want                       [w10]
    You'll meet up with Mona, and make out with her. Unfortunately, the scene is
    interrupted by some cleaners that have followed you.
    Shoot and kill the two cleaners in front of you behind the fence. Turn around,
    and kill two other cleaners that are running in the stairs to your left.
    Instead of going up the stairs right away, jump on the crate in front of you
    and then forward to reach some Kalashnikovs. Now run up the stairs and into
    the first room you see. Pull the lever in here, pick up the painkillers and
    then shoot two cleaners through the window. Go back, and head further up the
    stairs, all the way to the top. Enter the room, and kill the cleaners below
    you. Go to the right part of the room, through a hidden door, and pull the
    lever to make the huge syringe break the wall below you. Shoot and kill any
    cleaners in sight when looking at the syringe, and head through the other door
    in the room you're standing in. Kill all the cleaners you meet, and run down
    the stairs. At the bottom, turn around and run until you see a door to exit
    A cut-scene shows Mona shooting a cleaner with her sniper. Take out the rest
    of them, and wait for more of them to arrive. Run through the gate the new
    cleaners came through, and kill the cleaner you meet in the room with the
    paper girl doll. Out on the street again, Mona will shoot at the cleaners
    using an Ingram. Kill the remaining ones, and a door will open in the fake
    garage for you to run through. Equip the Kalashnikov if you've got ammo left,
    and start shooting the cleaners that you can see. The first one is on top of a
    circle, and the rest are pretty far away. Just don't run forwards too quick,
    as there's some nasty explosions waiting for you if you're not careful. Once
    the cleaners are dead, head through the door at the far end of the room, kill
    a cleaner, and watch the scene where Max gets into one of the cleaners' car.
                                In The Middle of Something                    [w11]
    Get back into the van and pick up some painkillers and some ammo. Walk to the
    right and out of the parking lot and kill two cleaners. Head up the stairs,
    enter the door to your left, then walk up the stairs in the next room, kill
    two cleaners and listen to Mona on the radio. Head into another room after
    you've killed the two cleaners, and blow up the explosives while standing at a
    nice distance. This will open the elevator's path. Drop down in the elevator,
    and go through two doors - both on your right side. Now you are outside again.
    Shoot the man on the top of the small building, or as an alternative, shoot at
    the explosives in front of you. Take down the two cleaners that are guarding
    the area from the ground, and then head into the small building the first
    cleaner was guarding, and then walk up the stairs for some ammo and some
    painkillers. Go down again, then right through a door to kill two other
    cleaners. If you go right from here, you can revisit the parking lot for some
    painkillers, and overhear a conversation. If you go forward instead, you'll
    continue making progress. Assuming you went straight forward, you should get
    to a room where there is a path formed like a square. Kill all the cleaners in
    this area. Inside the first room on your right hand if you chose to start out
    left on the square-path (read that slowly, will you), there are four
    In the next room on the left hand, there is a television airing Lords and
    Ladies, as well as one painkiller. Now, if you think of the path outside of
    the room as a square, you should use the door at the top of the square to
    exit. Just take out the cleaners as you go. Make your way up two stages, but
    watch out for the gaps that you'll need to jump past. In this room, there's
    two cleaners to your left. Well, go left, and then down a corridor to shoot
    another cleaner. He'll fall through a gap when he's dead. Enter the room to
    the right of where this cleaner was shooting from, and go right through the
    room. Here, a cleaner is hiding behind a crate, and two other are just around
    the corner. They might throw grenades at you, so watch out. Kill them off, and
    you'll hear some voices from behind the white door to the left of the corner.
    Go through this door, walk into the hole in the wall, and kill the four
    cleaners in the next room. This was where the voices were really coming from,
    I just fooled you. Anyways, there's two doors that you can walk through. Take
    the one to the right first to find lots of ammo behind one of the office
    walls. Then take the door to the left, but watch out for the gap in front of
    Max will contact Mona regarding all the explosives and arms he just ran into.
    Max says these guys are professional, but Mona doesn't think it looks that way
    from 'where she's standing'.
    Collect all the MP5 ammo and painkillers in this room, and walk through a door
    to start making your way upwards. Once you're up at the next floor, go through
    a door to the right. Shoot at the explosives to blow them up, and then jump
    over the gap. Some cleaners will shoot at you from below, so take them out
    using your Desert Eagle. Now walk through the door you can see at your side of
    the gap. Get into the open elevator, jump on some ammo crates, and you'll get
    to the next floor. Walk through the door on your left, shoot at the explosives
    to destroy the 'bridge', and jump to your left and then jump onto the remains
    of the bridge to get to another door.
    Inside this room, three commandos are waiting, so be careful. Make your way up 
    to the next floor using the stairs, and you'll see that the cleaners and the 
    commandos are the same guys. Walk even further up to another floor, and kill 
    the cleaner that's standing behind the door. Walk to the right over another 
    bridge, and equip the Dual Ingrams, as the next room has plenty of bad guys. 
    Kill them all, steal their painkillers from a crate, and go through the door 
    nearby. You'll get to a room with lots of bodybags, and a graphical novel will 
    start. Max has found the room where the cleaners hide all the people they've 
    killed. The air stinks. Max tells Mona to call the cops, but she tells him to 
    go to hell, as she's a fugitive.
                                        Blowing Up                            [w12]
    Some cleaners will spot Max and start shooting at him. However, when they 
    realize that they hit the explosives, they escape as fast as they can. Max 
    manages to avoid the explosion, and Mona asks him about what's going on. Max 
    replies, and tells her that the building is blowing up.
    Walk straight forward, and collect the painkillers from the red box on the 
    floor. Go right in the corridor, pass some explosive barrels, and get into the 
    door on your right. A cleaner will shout 'Payne!', but he'll be killed by an 
    explosion. Head through the hole in the wall, and shoot at the explosives that 
    you will find close to a crack in the wall here. Stay at a good distance when 
    doing this. You've just made a new hole in the wall, so use it to get further 
    ahead. Be careful through, as you'll have to walk on some metal planks, and 
    into a new room to your left. Don't fall down. Make your way through a 
    corridor, but don't walk too fast as there's some explosions in front of you.
    At the end when the fire blocks the path, drop down, turn around, and run until 
    you get to a room with two cleaners. Stay to the right while shooting at them, 
    as the ceiling will collapse at the left side of the room. Head through the 
    door, shoot a cleaner in the corridor, and make your way all the way through 
    the burning corridor.
    The room you'll get to next has two cleaners and a box with painkillers. Once 
    you've killed and collected, look down the hole in the floor. Kill the cleaners 
    down here, and drop down yourself. Since there's a huge number of explosives 
    down here, you should not drop down before most, or all of the cleaners have 
    been shot. Drop down to a lower floor once again, walk through a door, and 
    you'll hear a man screaming 'I'm burning'. Around the corner to the left, you 
    can shoot him. Well, go around the right corner, run forwards, and through the 
    hole that you'll see on the left.
    In this room, don't be too fast, but make your way to the other side of the 
    room using the path that is not burning in the middle of the room. There's some 
    furniture you'll have to watch out for, so don't go too fast. At the end, 
    you'll see a cut- scene where Max jumps out of the building and falls down 
    while Mona's asking him about what's going on. Max gets trapped under a
    construction plate.
                                   Routing Her Synapses                       [w13]
    Use the door on your left, shoot the bad guy at the top of the stairs, and
    head through the door that's next to the one at the top. In here, use the
    Dragunov to shoot a cleaners that's targeting you from the floor above you,
    there's three of them, and run through the opening in this room, and then make
    your way to the top. Up here, four cleaners will attack, so take them down.
    You'll get to a room with a cleaner and a yellow construction lift. Use it to 
    go one floor down. Here, you will come to a long corridor with cleaners 
    guarding the area. Run down the corridor, take cover if you feel like, and take 
    down the attacking cleaners. Before going out of this room, snag the 
    painkillers close to all the construction blocks. Exit the room to your right, 
    head up a set of stairs, and shoot the bad guy behind you. Take cover behind 
    the nearby crate, and equip the Dragunov to make killing the cleaners in front 
    of you easy. Make your way to the top, and into a huge room. First, take out 
    all the cleaners you see, and then hide in the dark room you can find in the 
    corner of the room. Lots of commandos will enter the room, so take them out by 
    using Bullet Time and some good cover.
    The dark room is a very good place to take cover. Once all the commandos are 
    down, collect the Painkillers from a red box at the floor, and then use the 
    nearby door to get out of this room. In the next room, there are no enemies, 
    but Max will talk to you and tell you that these guys are professionals. Go 
    into the next room, kill the six cleaners here, and jump down to a lower floor 
    to complete the level.
                                    Out of the Window                         [w14]
    Listen to Max and Mona's little debate, and then collect the MP5 and ammo on
    the floor. Turn around and wait for a cleaner to attack from above. Get out of
    the small square of blocks that you're standing in, and head right. You'll see
    a construction terrace. Walk outside on it, and shoot the cleaner you can see
    at another terrace using the Dragunov. Head back, and go through the nearby
    door. In here, there will be cleaners and commandos above you, and in front of
    you on the floor. Kill the ones on the floor first without entering the room -
    just open the door and kill them, and then enter the room to take out the ones
    above you. Now walk up to where the bad guys where shooting at you from above
    and get the painkillers there. 
    When entering the next room, you will hear an explosion. Continue running and 
    you'll see Max jumping out of the building and falling down. Several bad guys 
    will see him and run towards him. Now, a bad guy will kick in the door on your 
    Kill him and run right until you get to the ledge at the end. Here, equip the 
    MP5 or the Dragunov, and kill all the bad guys running towards Max. Max will 
    get a grip of himself and start running to the right. Give him cover, and kill 
    all the bad guys that's left in the area. Now, you'll have to watch the white 
    building placed in the left part of the area. This is where most of the new bad 
    guys will appear. Just use Bullet Time to get a good overview, and shoot 
    anything that moves besides Max, of course. A bad guy or two will also start 
    shooting from the middle of the area. Max will try to open a door, but he can't 
    get through. Shoot all the enemies you can see, but since you won't be able to 
    hit the ones behind the building, you will have to be a good girl and head back 
    into where you can from, through two doors on you left, and then kill the 
    commandos that willattack.
    In the room where the two commandos attack, there is a construction terrace.
    Go out on it, and kill the bad guys that are shooting at Max from behind the
    white building. Max will run a little, so cover him. When he stops, run back
    into where you came from, then left. Kill two cleaners, and watch the door at
    the end of the room blow up. Run through the door, kill all the bad guys you
    see, and pick up some painkillers. You will eventually make your way to a new
    terrace. Make sure that all the nearby commandos and cleaners are dead before
    you start shooting the bad guys that are giving Max a hard time down in the
    courtyard. Now, run up the stairs on your right, and Max will start moving as
    well. Head into the building, and drop down through an opening in the floor to
    complete the level.
                                  The Genius of The Hole                      [w15]
    Shoot the thug in front of you to make him fall down. Collect the Dragunov
    that he dropped, and start shooting at the explosives near the building down
    to your left. Take out the remaining bad guys, and Max will run and try to
    open a door. It's locked. Head back to where you came from, go all the way
    right, and kill the commandos. Two new commandos will come through the door
    when they hear you as well. Kill them, and pick up the M4 Carbines that they
    drop. Go through the door, and out on the terrace. Shoot the enemies that are
    located down on the ground to your left. Max will start talking to you. Head
    up the nearby stairs, and into the building again. Now, at the left side of
    this room, there is a terrace. Ignore the terrace, and go through the door in
    this room. Kill all the bad guys that attack you. Continue running, drop down
    to the left once you meet two bad guys, kill them, and enter the building
    again. Run over a bridge, and music will start playing.
    Kill all the commandos you meet, and run all the way down the construction
    planks, while taking down bad guys. This is what you'll be doing for a while
    now. Take down everyone you meet, and run downwards. Do this until you're at
    the bottom of a long stairway. You'll find yourself down in the courtyard.
    Shoot the bad guys down on the ground, and then take down the ones shooting at
    you from above. At the far left of the courtyard, enter a red lift. Now, watch
    the graphical novel. Poor Winterson, poor Max, lucky Mona. Ok, you're done
    with the second part of the game. The best is still to come. Unbelievable!
    Now you've only got one chapter left before reaching the end of Max Payne 2!
                                       Part III                               [p03]
                                        Prologue                              [w16]
    It all starts out at the hospital, in the usual wacky way Max sees the world
    when he's been wrecked down. Max chose Mona over his job. Max imagines Mona
    standing over him, smiling like a devil. Mona is moaning, and calls for Max.
    She wants him to follow her. Max gets up of bed, and starts the chase.
    Get out of the room and start running right through the corridor. Follow it,
    and it will suddenly look much older and broken down. Max realizes that this
    is a line of prison cells, and that different parts of himself are trapped in
    the various cells. One is the Paranoid Max, one is the Insane Max, the third
    one is Mad Max (not Mel Gibson, though), and the last one is the Schizophrenic
    Max. When you've passed all the cells you will hear Mona moaning. She is
    taking a shower. If you shootdodge, you can see her naked from behind. The
    surroundings quickly change. Run through the corridor that is falling apart,
    and you'll the the letters MonA saX change into MAX. Walk right, and you'll
    see the event where Winterson was shot on the TV. Mona tells you that
    Winterson is one of 'them'.
    Run up the stairs, and you'll meet a dying Bravura. Listen to his words, and
    continue. Listen to the tape-recorder, and run up the stairs on your left or
    right. You'll meet Winterson and Mona. They'll kill you after the phone rings
    and Vladimir starts talking. Remember that this is all Max's imagination.
                                   Too Stubborn to Die                        [w17]
    Max is at the hospital, but this time he's a little more sane than in the
    prologue. He's watching Winterson's dead body. He thought things couldn't get
    any worse. All the way along until he finds a matchbox with the letters
    'VODKA' in Winterson's pocket. Commandos have arrived at the hospital, and one
    of them is standing outside, just waiting to kill you off. You're unarmed.
    Before doing something serious, check out the blackboard - it shows you that
    Winterson was 42 years old.
    Pick up the four painkillers in the medicinal cupboard behind you. Now, run
    through the door that the Commando is waiting outside of to make him fall down
    on the floor. Start running into the big door on your left. The commando will
    chase you while shouting that you're 'a stupid fuck'. Run upwards using the
    stairs until you get to the second door. Open up and get inside. Run left, and
    inside the surgery with the white door. You'll get to a dead policeman. Walk
    to the right in this room, and into the door saying 'Recovery'.
    You'll get to an office area. Walk between all the office walls, as it's very
    dark there. A cleaner and a commando will start looking for you. The cleaner
    guards the door, and the commando starts looking. Hide in the dark until a
    security guard runs into the area. He gets killed by the cleaner.
    Pick up the gun that the security guard dropped, and shoot the commando and
    the cleaner to death for their sins. If you haven't done so already, there is
    a painkiller on one of the desks in the dark that you can pick up. There is
    another one in one of the lockers as well. Now exit the room through the door
    the security guard used before he died.
    Open up and walk into the small white door on your left. Inside, there's ammo
    and a painkiller. Walk to the right, towards the door you can see at the right
    side of the room, and a man will be blown towards you with commandos coming
    after him. Activate Bullet Time and give them some headshots. Collect all
    their Kalashnikovs, and all the ammo from the lockers. Run out the door in
    front of you, and watch an episode of Address Unknown. After the episode is
    done, turn around and walk towards the 'We Care' poster. Turn left and shoot
    the Commandos. Enter the first door on your right hand, and collect the four
    painkillers from the medicinal cupboard. Go out of this room again, and
    continue down the corridor.
    Several commandos will be waiting for you at the end of the corridor, close to
    the room with all the blue balls on the left side. Kill them all using the
    Kalashnikov, and go through the door at the end, close to a painkiller poster.
    You might want to blow up the gas containers here, but then again, you don't
    need to. In the room to your left, there is a commando, and a painkiller
    inside a green locker. Go through the door, and watch Lords and Ladies on the
    TV to your right once you've entered the next room. There is a small door
    saying 'Exit'. Equip a good weapon. MP5, Colt or Kalashnikov, and open up the
    door. Run all the way down the stairs, and take out everyone in your way.
    The total number of commandos in the stairs is about eight. At the bottom,
    there is a parking lot. A police officer will be shot. Equip the MP5 and use
    the scope to take down the commandos in the parking lot. A new one will enter
    through a door on the left side. Run towards the door, and a graphical novel
    will start.
    The novel shows Max, as he drives out of the city. He's headed for Alfred
    Woden's place. Woden explains everything. The man has cancer, he is starting
    to loose power within The Inner Circle, and at the top of that, a renegade
    faction has been giving him a hard time. Who is behind all this? Vladimir Lem,
    not Vinnie Gognitti like Vladimir made Max think. The cleaners are Vladimir's
    men. If Vladimir gets things like he wants them, Vinnie Gognitti will die, and
    then, he'll come for Woden himself. Things just got worse, didn't they?
                                    On a Crash Course                         [w18]
    Payback time. Max finds his way to the restaurant Vladimir owns. If you've
    followed this walkthrough, Mike the Cowboy will hopefully have survived last
    time you met him, because if he did, he will be taunting you over the speakers
    during this level.
    Well, equip the MP5 and hide behind the wall to your left. The thugs will be
    watching an episode of Captain Baseballbat Boy. Watch it together with them
    from behind the wall, and then start taking them down one after the another.
    Headshots are advised. Mike will start speaking, telling everyone to get their
    weapons and kill Payne. Head towards the television, pick up all the ammo that
    the thugs dropped, and walk to the right past the bar, and into a door behind
    you. There's lots of ammo for the M4 Carbine here, so pick it up, and go back.
    You will also find the Striker in here, so you'll be a happy man now.
    In the bar, you can also find a few painkillers. If you walk past the bar, but
    don't turn around like you recently did, you will see a door to your right. Go
    inside, and kill the thugs.
    You will now find yourself inside a kitchen. Run to the opposite side of the
    kitchen and pick up some painkillers. To your left, there will be a door.
    Enter the door, and take everyone inside down. There's a mob above you that
    you should concentrate on first. Now walk up the stairs, and enter the
    rightmost door at the other side of the room. Several thugs will attack, so be
    prepared. In the next room, there's some ammo for your M4 Carbine in the left
    corner. One you've got the ammo, go back and start running up the stairs
    located close to where you entered the room.
    At the top, a thug is hiding behind one of the boxes. Kill him, and proceed
    through a door. Here, two thugs will be shooting at you from a room on your
    left side. Kill them, and take the painkillers close to them. Now, enter
    through yet another door. There will be an uniform standing raised like a man
    here. Ignore it and run to the opposite side of the room. Take down two men. A
    thug will now enter the door from behind you, and blow up the explosives. A
    opening in the wall will be made. Use it to get to the room with all the
    stairs. Shoot all the enemies in the room using MP5. Use the stairs to get to
    the bottom of the room, and go through the door that has opened down here.
    You will get to a room with two thugs in the opposite side of where you
    entered. Once they are dead, open the door that you will see, and several
    thugs will attack. Kill them and run down the stairs. At the bottom, go
    through a door, kill the thugs, and pick up the painkillers in a cupboard on
    the wall. There will be cleaner cars here, so no doubt about Vladimir being
    guilty. Well, run through the door to your right after having watched Lords
    and Ladies.
    Head up the stairs, kill the thug in the middle of them, and listen to Mike
    taunting you, saying that he's waiting for you. Kill the mobs in the room at
    the top of the stairs, and run left up another set of stairs. Kill the two
    thugs guarding the room up here, and enter the nearby door to find Mike and
    another thugs speaking into the microphone. Shoot them in the head before they
    notice anything. Now, listen to the answering machine found on the desk in
    this room.
    A graphical novel will explain that Winterson had called Vladimir, and told
    him that she would kill both Mona and Max at the construction site. Winterson
    had a relationship to Vladimir. She had also let Vladimir meet her son. This
    gets deeper and deeper, doesn't it?
                                        A Mob War                             [w19]
    Max heads for Gognitti's place using a cleaner van. He's stopped by Gognitti's
    men, and crashes. He gets on his feet, and is now ready to kick some ass.
    Unfortunately for Payne, the Commandos have also arrived.
    Make your way to the room with the stairs. Open up the green door at the
    bottom and shoot two commandos. Head up the stairs and kill the commandos
    there. Walk even further up the stairs and you'll see a crack in the wall. Run
    into it to break the wall. Open a door, walk inside a new door on your left,
    and then watch an episode of Dick Justice before walking through yet another
    door on your left side. You'll see a sign saying 'Vincent's Sweet Deals on
    Wheels'. Enter the building using an opening to your right. There's some
    enemies at the top of the stairs, so take them down, and then run down the
    stairs. You will meet more bad guys, so shoot them to death, and enter through
    the open door to your left. There's some planks here that you can use as a
    bridge to get to the other side of the street. However, kill the enemies down
    in the street before you cross.
    You will get to a new set of stairs. Walk all the way up, and watch the dirty
    movie while standing behind the mafia members. In the movie, the same sound as
    the ones you heard inside the room in the building where Corcoran was killed.
    Kill the bad guys, and run one floor down the stairs after having collected
    some painkillers from the nearby bathroom. In this room, you should go to the
    right, and out on some planks you can see through a hole in the wall. There's
    two bad guys here, so be careful. Walk over the planks and into the next room
    for a  cut-scene where some mafia members think Max is their backup. Follow
    them, and help them kill the commandos down at the street. Watch the walls, as
    lots of commandos will be jumping down from them. The MP5 is a good choice.
    Now, just after the street goes to the left, get behind your 'friends' and
    shoot them all to death, as another mafia member will appear and blow your
    cover. Well, run left, kill the mafia member that appears, and exit using the
    door that's close to the sign saying 'All Trucks Keep Right'. In here, a car
    with commandos will appear. Kill all the commandos, as well as the mafia
    members, to complete the stage.
                                  Dearest of All My Friends                   [w20]
    You'll finally meet Vinnie. Vladimir has set him up, and managed to get him 
    into a huge Captain Baseballbat Boy costume. If he tries to take it off, he 
    will explode. Max decides to help Vinnie, as Vinnie promises to lead him to 
    Vladimir. Meanwhile, the building is being surrounded by commandos, and 
    Vinnie's mafia members seem to have been reduced considerably.
    First, shoot the commandos that are trying to kill you from outside of the 
    windows behind you. Then, open all the lockers in the room to snag some 
    painkillers. Also, before doing anything else, head into the room with the big 
    Kalashnikov poster. Shoot the lock at one of the cupboards to find a Striker 
    and lots of ammo. There's also weapons inside the normal cupboard in this room, 
    and some M4 Carbines in the nearby storeroom. Head back to the room where you 
    started, equip the M4 Carbine and jump out of the window. Use Bullet Time to 
    easily take out all the commandos that drop down from the huge wall, until they 
    stop appearing. Head back into the room where Vinnie is waiting.
    Follow Vinnie into a new room, and kill the commandos that jump in from the 
    window. Vinnie will realize that he can't get through the exit door, as the 
    bomb will blow up. Snag the painkillers from the nearby locker, and then kill 
    the commandos that once again have jumped in from the window. Some commandos 
    will also appear behind you. Follow Vinnie into a new room. Let him take the 
    elevator, pick up the painkillers from a medicinal cupboard, and wait for 
    commandos to appear from both left and right sides. Kill them, and then go up 
    using the stairs. Meet Vinnie here, and follow him into his stove. Lots of 
    commandos will enter the room from behind you. Kill them all. You'll see that 
    Vinnie is a collector that has about everything regarding Captain Baseballbat 
    Boy. Well, continue into the living room and watch Captain Baseballbat Boy 
    episode 169. There's some painkillers in a cupboard in the living room. Walk 
    into Vinnie's bedroom and listen to the answering machine. One message is from 
    the godfather. He tells Vinnie that he should never have started the war with 
    the Russians. The second message was left by a girl that Vinnie beat up when 
    she tried to 'spank' him. The last message is from Mona, warning Vinnie and 
    telling him that Vladimir is trying to get him.
    Walk out to the balcony, and kill all the commandos below you. If you can't
    see any commandos, shoot straight forward after having gotten to the balcony,
    so that the wall gets blown away. Jump down, and
    a car will arrive. Kill all the commandos inside it and follow Vinnie. Another
    car will arrive, and commandos will be appearing on top of the walls as well.
    Use the MP5 to take them all down. Shoot the ones at top of the walls before
    taking out the others. Now Vinnie will open a garage. Run up the stairs, and
    press the button up here to take Vinnie along with you. Go through the hole in
    the wall. Let Vinnie run first, and wait for lots of commandos to appear. Just
    stand around, and activate Bullet Time when they arrive. Kill them all, and
    then follow Vinnie to his car.
    A graphical novel will show Payne and Vinnie searching for Mona. They drive to
    the theme park where Mona lives. Vladimir is waiting for them, and he doesn't
    sound like he's going to give you candy. Vladimir leaves you in a inferno of
    fire to die, but Mona comes to the rescue.
                                        A Losing Game                         [w21]
    Run down the stairs, jump from the stairs and down to the paper doll on the 
    floor, and then run right and wait for the wall in front of you to fall down. 
    From here, jump down, run towards the red paper car, and then quickly to the 
    left in order to avoid an explosion. Jump over another dark colored paper car, 
    and wait here until the nearby wall explodes. Run through the exploded wall, 
    past the flamingo with the burning eye, and the wall to your left will fall 
    down. A huge pole of tree that supported the wall will fall down as well. Use 
    it to get up on the big container, and down to the other side of the flames. 
    Run through the hole where a doll with a knife will fly out from, and you'll
    hear voices talking about 'The Flesh of Fallen Angels'.
    Now run into the corridor with the red light. A huge round pole will soon
    start rolling, so run left towards it, and then behind it before it starts
    rolling. Now run after the rolling pole, collect some painkillers from a
    medicinal cupboard, and press the fire emergency button to make water start
    flowing from the ceiling. You'll now get to a lot of electronic generators.
    Use the door on your left, watch out for falling crates, and press the button
    you'll get to. Go back to the generators, and up the nearby stairs. Just don't
    freak out because the light disappears; it will be back in a second. At the
    top of the stairs, run forward to see what remains of Vinnie. A little further
    ahead, you will find Max lying in a pool of blood.
                                   There Are No Happy Endings                 [w22]
    In a graphical novel, you'll see how Vladimir shot Max because Max would never
    settle and live the way things are. And, he did kill Winterson.
    An officer will greet you at the start. Go meet Bravura at a murder scene.
    Suddenly, Bravura is lying down in a new room, dying. Run into the lineup
    room, and chase the Max that you meet. Along the way, you can read the text on
    the wall 'She had dyed her hair red', and 'The flesh of fallen angels'. The
    cleaner is singing 'A Late Goodbye'. The other Max will shout that he has been
    freed, and shoot towards you. Follow him. In the next room there is a
    television. Vinnie is begging for his life, and you can see a Captain
    Baseballbat Boy figure close to the TV. Also, on the TV you can see Vladimir,
    talking about playing a little game with Max.
    Continue running until you get to the last door in the corridor. Enter here to
    hear Vladimir talking from a television. On the wall, there's letters saying
    'V for Vlad'. In Max Payne 1, V means Valkyr. In the labyrinth of doors, walk
    straight forward, left, then keep going forward. Mona will appear behind Max.
    Max tries to kill her, but is out of ammo.
                                          Love Hurts                          [w23]
    When you arrive at the manor, Max tries to sneak in, but is spotted. He drops
    down from where he's hanging, and takes cover behind a car.
    Well, start by activating Bullet Time, and take out the two cleaners running
    towards you. Mona has made a run for it and disappeared. Take down the two
    commandos on the balcony. When things have cooled down a little, open the door
    on the van that you were taking cover behind to find some painkillers. Now you
    can enter the manor itself. Open the main door, but be sure to have Bullet
    Time activated, as there's two commandos here. Use a quick weapon to send
    them straight to hell. Now try open up the door on the top of the little
    stairway. Some commandos will to blow up the room and make the ceiling
    fall down. You can survive by first standing in one of the edges of the room,
    and then, after the middle part of the ceiling has fallen down, run to the
    middle of the room to avoid any other falling parts. The door will now open,
    and a bad guy will shoot at you. Kill him, enter through the door, and take
    out his mate. You can play the piano in this room if you fell like.
    Now go through the glass door in this room, and take out two bad guys here.
    Start shooting at a bad guy on the balcony, and Mona will enter the area and
    kill off the rest. Max tells Mona to secure the second floor, and continues on
    the first floor himself. Some windows will open, and two commandos will shoot
    at you. Take cover behind the fountain, and shoot back. Get into the corridor
    they were shooting from once they are dead. To the right of the biggest door
    in the corridor, there is a smaller door that you can open. In this room, snag
    the painkillers from the cupboard, and watch an amazing episode of Lords and
    Ladies. Now exit this room through a nearby door.
    You will now find yourself in a library. Start by taking out the commandos
    down at the same floor as you, and then shoot at the ones above you. You'll
    need a fast weapon here, like the M4 Carbine or the Ingrams. While shooting at
    the bad guys above, try not standing in the middle of the room, but away from
    the shelves in one of the corners. Mona will start helping Max after a while.
    When they're done killing, Max will tell Mona to look for Vladimir or Woden.
    Two bad guys will kick open a door, so kill them as fast as you can. Proceed
    through this door, and shoot the commandos you meet. There are some cupboards
    in this corridor, where you can find some painkillers.
    In the next room, you should take cover behind a block, then shoot the
    commando that will attack from the right. Another bad guy will appear on the
    balcony to your left now, so shoot him. There is also a commando on the left
    side of the room. Mona will appear, and start shooting. Several enemies will
    enter through a door. Kill them, and walk inside this door. There is a bad guy
    waiting for you in the stairs, and another bad guy at the top will throw a
    grenade. Kill them both and avoid the grenade. At the top of the stairs, a
    commando is also waiting. Now go into the nearby room and kill two bad guys.
    Check the screen in this room to find out that Woden's bodyguards have
    betrayed him. Woden is still safe, but Vladimir has arrived.
    Now collect the painkillers from the lockers in this room, and continue into
    the next one to see a Address Unknown episode. To the left, there is a new
    door. Use it. Shoot the two commandos that you run into. When you get outside,
    run down and take out all the commandos that were shooting at you, and then
    enter the building at the other side of where you came from. You will meet
    Mona. She is at the other side of the room. Max will tell her to try and get
    to Woden that hides in his panic room. Run left, kill the commandos you meet,
    both up on the floor you are on and below, until a cut-scene where Mona and
    Max enters a door appears. Mona knows how to use the secret lock. A graphical
    novel will show Mona hitting Max's head and telling him to stop all this, and
    that she is the one that should clean up. This is love, Max thinks. Suddenly,
    Vladimir enters the room and shoots Mona. Woden tells Vladimir to stop, as he
    has also suddenly appeared.
                                The Old Familiar Feeling                      [w24]
    Things are getting messy, don't you think? Vladimir shoots Woden, Max attacks
    Vladimir, and they both fall through the floor. Down here, Vladimir gives Max
    a solid kick, and escapes. Max however, was hiding the Desert Eagle that
    Vladimir dropped.
    Shoot and kill the suit in front of you. Pick up his weapon and continue
    running. A container will fall down behind you. Shoot and kill another suit to
    trigger the countdown to an explosion. Go back to the container, shut the
    door, and wait for the big bang. Collect the painkillers that are inside the
    container and then go out of it again. A wall has been blown up, so drop down
    and kill the man down here. Someone will drop a bottle of explosives down, be
    quick and continue running. In the next room, kill two bad guys and pick up
    lots of Kalashnikov ammo from the crates. Continue running. Go up the stairs,
    and watch some explosives destroy a part. Jump over the gap that was made.
    Vladimir will ask you how you like the fireworks. Of course you like them, so
    continue running and get into the door at the top of the stairs. Two bad guys
    will be waiting in this corridor. Under the next set of stairs, there's lots
    of crates. An enemy is hiding under them, so kill him and run up the stairs.
    There is a door here. When you've entered, two grenades will fly at you.
    Activate Bullet Time, run up the stairs, kill two enemies, then run further
    and kill another two enemies. At the top, Vladimir curses you from the other
    side of a bullet-proof glass wall. The wall will open up. Continue into the
    next room and kill the two suits. Pick up all the ammo and painkillers, and
    listen to Woden's answering machine to hear a message from Mona, and a pretty
    psychotic one from Vladimir. Turn on the TV to find out that Bravura survived
    after all.
    Now, enter the elevator. At the top, kill two bad guys that attack from the
    front and the left, and then a commando that attacks from the upper right part
    of the room. One of them drops a painkiller. Get into the door and watch the
    stairs explode. Press the button to bring the lift down to you. Vladimir will
    shoot at you, and press the button close to him to bring the lift back, so
    press your button once more when this happens. Use Bullet Time to avoid
    Vladimir's shots. When you get close to the top, Vladimir will escape and two
    commandos will attack. Now, the final battle will start.
    First, use the MP5 or a similar weapon to shoot at the supporting units that
    are holding Vladimir's 'floor' up. When you've shot three of them, Vladimir
    will fall down. Now, do the same with the supporting units of the huge metal
    object that is hanging above Vladimir. Use Bullet Time at this part, and make
    sure you don't stand still several seconds at once, as the explosives that
    Vladimir throw will explode quite fast. When you've shot down all four
    supporting units, the metal object will fall down, but Vladimir will dodge the
    falling object. Now, just serve Vladimir some headshots, and he'll be
    defeated, and fall down only to crush his skull on the floor. Watch the ending
    novel, and listen to 'A Late Goodbye'. 
     ~ Congratulations! You've completed Max Payne 2.
    |                                 Legal Stuff                           [x07] |
     This document is intended for personal, private use only. It is protected by
     international copyright laws, and may not be reproduced on any website not
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     ~ This document is copyright (c) 2012 snkupo
    |                                Version History                        [x09] |
     Version 1.0 - August 13, 2006
     This is the first release of the guide, and should cover everything 
     of importance. Complete walkthrough.
     Version 1.1 - November 18, 2007
     Major layout change. Removed some useless information.
    ------------------------- APPLES CAN TASTE LIKE FISH --------------------------

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