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    Special Vehicles FAQ by Lancet Jades

    Version: 2.95 | Updated: 12/16/16 | Search Guide | Bookmark Guide

    ==============================================================================
    GRAND THEFT AUTO VICE CITY SPECIAL VEHICLE FAQ
    ==============================================================================
    Author: John H. Hoffnagle IV (Lancet Jades)
    Author's Homepage: http://www.evermoreforums.com/forums/index.php
    Version: 2.95 (completed December 16th, 2016)
    
    Sites with permission to post this FAQ:
    GameFAQs.com (will always host the most up-to-date version of this guide)
    Neoseeker.com
    Gamesradar.com
    Gamershell.com
    Supercheats.com
    
    
    
    
    
    ==============================================================================
    ABOUT
    ==============================================================================
    This guide is to assist those players who enjoy collecting rare or unique 
    vehicles. This guide lists all known proofed, special property, unique, and 
    even rare vehicles (which often have to be unlocked). I'd say more, but I 
    pretty much just summed it up.
    
    This guide was written with the original version, NOT the Double Pack version, 
    the Haitian-friendly version, the Xbox version, or the PC version. In these 
    other versions, some vehicles may be different, and I will note any instances 
    I am aware of. By and large however, the versions are the same.
    
    CAUTION! This guide may inadvertently contain spoilers of story missions! 
    While this guide's scope does not really involve spoiling anything, due to 
    what is required of it, the potential for small spoilers, such as names or 
    events is present. Just keep that in mind.
    
    
    
    
    
    ==============================================================================
    TABLE OF CONTENTS
    ==============================================================================
    1: Terms in the guide
    2: Garage information
    
    3: Proofed vehicles
    3.1 - CP White Admiral
    3.2 - CP Silver Admiral
    3.3 - BP/FP/EP Squalo
    3.4 - FP/EP Squalo
    3.5 - BP/FP/EP PCJ-600
    3.6 - BP/FP/EP Sabre Turbo
    3.7 - FP/EP Hotring Racer
    3.8 - FP Infernus
    3.9 - FP Cheetah
    3.10- FP Banshee
    
    4: Unique vehicles
    4.1 - Spand Express (1st of 2)
    4.2 - Spand Express (2nd of 2)
    4.3 - Love Fist (1st of 2)
    4.4 - Love Fist (2nd of 2)
    4.5 - Romero's Hearse
    4.6 - FP Romero's Hearse
    
    5: Specially Colored/Featured vehicles
    5.1 - White Admiral
    5.2 - Black Washington
    5.3 - Silver PCJ-600
    5.4 - Black Bobcat w/ purple side panels
    5.5 - Bright Blue PCJ-600
    5.6 - Black Admiral (1st of 2)
    5.7 - White Walton
    5.8 - Gold Stretch
    5.9 - Black Sentinel
    5.10- Black Pony
    5.11- Black Admiral (2nd of 2)
    5.12- Bright Blue Maverick
    5.13- Black Voodoo
    
    6: Unobtainable special vehicles
    6.1 - Black Maverick
    6.2 - Heavy Admiral
    6.3 - Heavy Sentinel
    6.4 - PPT Cuban Hermes
    6.5 - CP/PPT Voodoo
    6.6 - PPT Voodoo
    6.7 - Black Stretch (1st of 3)
    6.8 - Black Stretch (2nd of 3)
    6.9 - Oceanic w/ briefcases in the back
    6.10- Heavy Securicar
    6.11- Taxi w/ open trunk
    6.12- Gold Stretch
    6.13- Super Angel
    6.14- Black Stretch (3rd of 3)
    6.15- BP/FP/EP Sanchez
    
    7: Rare vehicles
    7.1 - White Infernus
    7.2 – Sparrow
    7.3 - Deluxo
    7.4 - Sabre Turbo
    7.5 - Sandking
    7.6 - Hotring Racer
    7.7 - Cuban Jetmax
    7.8 - Zebra Taxi
    7.9 - Skimmer
    7.10- Sea Sparrow
    7.11- Rhino
    7.12- Hunter
    7.13- Black Sanchez
    7.14- Black Rancher
    7.15- Bloodring Banger
    7.16- Glitched vehicles
    
    8: Breakdown by special quality
    9: Mission list
    10: Frequently Asked Questions
    11: Contact info
    12: Credits
    13: Version history
    14: Boilerplate
    
    
    
    
    
    ==============================================================================
    *1* TERMS IN THE GUIDE
    ==============================================================================
    This is a listing of all the special terms used in this guide.
    
    BP - Bulletproof. Immune to all bullet damage. Bullet attacks include:  all 
     four classes of gun, sniper rifles, minigun, M60, and the Hunter's minigun. 
     NOTE: This proofing does NOT prevent the windshield from being shattered by 
     gunfire, nor does it stop gunfire from popping the tires.
    
    FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. 
     Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, 
     can set fire to it.
    
    EP - Explosionproof. Immune to explosive damage. This includes grenades, 
     rocket launcher, exploding vehicles, Rhino shells, or Hunter missiles.
    
    DP - Damageproof. Immune to physical damage. This includes punching the 
     vehicle, or using a melee weapon on it, as well as running into anything. 
     This also prevents the car from taking cosmetic damage, however, bumps and 
     scrapes CAN cause the doors to open (but they won't take damage). It is 
     worth noting that although motorcycles, boats, and helicopters CAN have this 
     property flagged on them, it will not produce any affect and they will 
     accumulate damage and be destroyed just like normal, even despite being DP.
    
    CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to 
     damage the vehicle are flipping it over, getting hit by a Rhino, dunking it 
     in the water, or the Destroy All Cars cheat.
    
    PPT - Pop-proof Tires. This vehicle's tires are immune to being popped by 
     spike strips. This is NOT included in the CP property, and also is not 
     preserved when storing vehicles in a garage.
    
    Absolute limit (garages) - The maximum number of vehicles that can be stored 
     in a single garage is four (4). Trying to fill a garage past this limit 
     results in vehicles being deleted until only four are left.
    
    Clearance (garages) - How high the roof is. Necessary to consider for larger 
     vehicles. Large clearance allows any vehicles, whereas medium clearance 
     denies entry to large vehicles, such as trucks like the Yankee and Mule, and 
     most notably, the Rhino.
    
    Common Knowledge (credit) - This is a well-known special vehicle from long 
     before I wrote this guide, and as such, it is impossible to know to whom to 
     attribute its discovery.
    
    Confirm - To "confirm" a car is to open and close the door of a garage 
     where you stored a vehicle obtained during a mission. As garages only 
     repair vehicles outside of missions, if you stick it in a garage mid-
     mission, save, and then re-load, the car won't be there. Confirming is 
     essential to keep vehicles obtained DURING missions, otherwise, expect 
     to lose your spoils.
    
    Formulated by - This is who informed me of the strategy to obtain the vehicle. 
     Vehicles that were pointed out to me, but where I was given no strategy to 
     obtain it often lead to me developing the strategy, although most will have 
     the same entry for Discovered and Formulated by.
    
     NOTE: Vehicles that are given to you or are made very obviously available are 
     not given strategy credit, primarily because they are too simple to even call 
     a strategy. "Get inside and drive to a parking spot" really isn't deserving 
     of credit.
    
    Heavy - A heavy vehicle has exaggerated handling (it feels "heavier"), and 
     also maintains the very unique property of being unstoppable and immovable, 
     in that it will effortlessly push other vehicles around, and be resistant 
     to the same from other vehicles. Doing that, however, rapidly destroys the 
     car as heavy does NOT shield it from damage. This property will not be 
     preserved by garages, and thus cannot be saved.
    
    Jack - Slang term for stealing a car. Given that the game's name does involve 
     the crime of vehicle theft, it is a commonly used term in the guide. The vast 
     majority of vehicles that will be used during the game will be stolen or used 
     without explicit permission of the owner.
    
    Manual aim weapon - Any gun that can be manually aimed. This includes the 
     AK-47, M4, both sniper rifles, and the M60 heavy machinegun.
    
    Physical limit (garages) - How many vehicles can actually be squeezed in. 
     Motorcycles can almost always be squeezed in to hit the absolute limit of 4 
     vehicles.
    
    Reliability (garages) - How reliable it is. Low reliability results in cars 
     often getting eaten, or losing their property. This can be for a variety of 
     reasons, but often is a result of being too close to a road, and thus prone 
     to accidentally opening as you drive by.
    
    Super - A powered-up version of a vehicle. A super vehicle has higher 
     acceleration, top speed, turning, and traction than the normal version. This 
     property will not be preserved by garages, and thus cannot be saved.
    
    Technical limit (garages) - This is the number of vehicles that can be stored 
     in a garage before the game refuses to open the door for new vehicles.
    
    Unique - This vehicle has a unique name displayed and is found in story 
     missions only, or other limited availability missions, and thus can be 
     permanently missed on a playthrough if not obtained when the chance is 
     available.
    
    Unlocked - Denotes a vehicle that is only infinitely available either 
     through story missions and/or by unlocking it at some point through the 
     story, whether by completing a mission, finishing a side mission, or even a 
     vehicle that is only available during a side mission, but is repeatedly 
     available by doing the mission over and over at your leisure. These vehicles 
     cannot be missed permanently.
    
    Unobtainable - A vehicle that cannot be either obtained or permanently stored 
     for various reasons.
    
    
    
    
    
    ==============================================================================
    *2* GARAGES
    ==============================================================================
    Knowing your garages is essential, as they store your vehicles. Learn them, 
    and it will serve you invaluably. The first number is the technical limit, 
    and the number in parenthesis is the physical limit. The physical limit is 
    assuming a small- to mid-sized car, such as the Blista Compact, or Admiral. 
    If you're looking to store motorcycles, the physical limit is likely double, 
    or even triple, the listed limit.
    
    The absolute limit of all garages is four (4). Do not attempt to fill a 
    garage past this number, or you WILL lose vehicles from the garage.
    
    OCEAN BEACH SAFEHOUSE: 
    ~1 (1) space, high clearance, very reliable. (x1)
    
    LEAF LINKS CONDO:
    ~1 (1) space, medium clearance, very reliable. (x1)
    
    CASA DE LOCO:
    ~1 (1) space, medium clearance, very reliable. (x1)
    
    VERCETTI ESTATE:
    ~2 (3) spaces, medium clearance, pretty reliable. (x1)
    
    HYMAN CONDOS:
    ~2 (5) spaces, high clearance, incredibly unreliable. (x1)
    ~2 (2) spaces, high clearance, reliable. (x2)
    NOTE: Putting more than one vehicle in the large garage can often cause them 
    to be eaten, and often affects the other two garages' contents. In the worst 
    cases, it can even affect ANY garage in the game, so DON'T USE IT! If you 
    must, putting only one vehicle in usually doesn't cause problems.
    
    SUNSHINE AUTOS:
    ~2 (4) spaces, high clearance, very reliable. (x4)
    
    
    
    
    
    ==============================================================================
    *3* PROOFED VEHICLES
    ==============================================================================
    These vehicles all have a special proofing, granting them immunity from one or 
    more forms of damage.
    
    ------------------------------------------------------------------------------
    3.1 - CP White Admiral
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: In the beginning (Start of the game)
    Difficulty: ***
    Mission failure? No
    Required: !!!CHEATS!!!
    Discovered by: 4emp2008
    
    ------------------------------------------------------------------------------
    Description: A bright, white Admiral. This color is different from the normal 
    duller white in the regular palette. It is also CP, providing protection 
    against all hazards except rolling over, contact with tanks, tire popper 
    strips, and water.
    
    ------------------------------------------------------------------------------
    STRATEGY: At the end of the cutscene with Ken parking near his office, 
    activate the "Blow up all vehicles" cheat (R2, L2, R1, L1, L2, R2, Square, 
    Triangle, Circle, Triangle, L2, L1). If done correctly, the Admiral will blow 
    up, but Tommy will be unharmed. Now, the hard part: earning the money to buy a 
    safehouse with a garage!
    
    Spawn a Rhino (Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, 
    Triangle, Circle, Triangle), get inside and activate Vigilante, then exit and 
    move away. Use the Blow up all cars cheat again to destroy the targets (and 
    the Rhino). Spawn a new Rhino, get inside to advance to the next Vigilante 
    level, and repeat. After level 7, you will have enough to afford the Links 
    View Condo.
    
    Spawn one last Rhino, then push the destroyed carcass of the Admiral towards 
    the Links View safehouse. Once there, push it up against the purchase icon. 
    Stand atop the wreckage and purchase the property. With luck, the car should 
    remain there through the purchase cutscene. Now, simply push it to the nearby 
    garage and inside. Once repaired, it should be CP and retain the unique white 
    color of Ken's Admiral!
    
    <<Formulated by: 4emp2008>>
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.2 - CP Silver Admiral
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Difficulty: *
    Mission failure? No (YES for Xbox version)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Simply complete the mission. After it ends, head to the street just 
    south of where you end up, and then turn east. The Admiral should be waiting 
    there at the intersection, CP and with unlocked doors. Stick it in a garage 
    immediately, as this is without a doubt the BEST vehicle in the game.
    
    ------------------------------------------------------------------------------
    NOTE: I've heard reports that this car vanishes after the final cutscene on 
    the Xbox version, thus requiring you to fail the mission to obtain it on that 
    version. Supposedly parking a car in front of it beforehand allows you to 
    still obtain it without failure.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.3 - BP/FP/EP Squalo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Supply & Demand (Ricardo Diaz)
    Difficulty: ***
    Mission failure? YES
    Discovered by: GTA_Loco
    
    ------------------------------------------------------------------------------
    STRATEGY: Kill Lance after the race starts to fail the mission, then beach the 
    boat and push it to a garage. Try for a spot near Hyman Condos, near the 
    Stadium, and push it into the big garage at the condo. The difficulty is 
    solely in the push from the beach to the garage, and that's not really 
    difficult, just tedious. Be careful using the big garage, though, as it can 
    sometimes lose vehicles (due to proximity to the street, and tendency to open 
    anytime you drive nearby), and in particularly bad cases, can even cause 
    vehicles in other garages to vanish.
    
    <<Formulated by: GTA_Loco>>
    
    ------------------------------------------------------------------------------
    NOTE: This Squalo is also DP, but the DP property does not function for boats, 
    so it will accumulate collision damage as normal.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.4 - FP/EP Squalo
    ------------------------------------------------------------------------------
    Mission: Supply & Demand (Ricardo Diaz)
    Difficulty: ***
    Mission failure? YES
    Discovered by: Grandtheftwiki.com
    
    ------------------------------------------------------------------------------
    STRATEGY: To obtain this version of the Squalo, kill Lance after reaching the 
    deal, while he and Tommy are fighting their way back to Diaz's mansion. Beach 
    the boat near Hyman Condos (by the Stadium), and push it into the big garage 
    there. The difficulty is solely in the push from the beach to the garage, and 
    that's not really difficult, just tedious. Be careful using the big garage, 
    though, as it can sometimes lose vehicles (due to proximity to the street, and 
    tendency to open anytime you drive nearby), and in particularly bad cases, can 
    even cause vehicles in other garages to vanish.
    
    <<Formulated by: GTA_Loco>>
    
    ------------------------------------------------------------------------------
    NOTE: This Squalo is also DP, but the DP property does not function for boats, 
    so it will accumulate collision damage as normal.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.5 - BP/FP/EP PCJ-600
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Bar Brawl (Tommy Vercetti)
    Difficulty: *****
    Mission failure? No
    Required: Rhino tank (save it at Vercetti Estate)
    Discovered by: Unknown
    
    ------------------------------------------------------------------------------
    STRATEGY: Will write a strategy later, but in the meantime here is a video 
    showing the trick:
    https://www.youtube.com/watch?v=5pRLE81geSE
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.6 - BP/FP/EP Sabre Turbo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: The Driver (Malibu asset)
    Difficulty: ****
    Mission failure? YES
    Required: Adrenaline pill, sniper rifle; Rhino
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY 1 (only for the original PS2 release version):
    When the race begins, instead of racing, drive north until you reach the sharp 
    left turn. Take the turn and head down that road until you're in front of 
    the pizza shop. Get out, and at about 2:00 into the race, grab the adrenaline 
    pill behind the building to the south and ready your rifle. When Hilary comes 
    over the nearby bridge, snipe him out. You'll fail the mission for killing 
    Hilary. Now, push the car to your garage. Or better yet, just push it until 
    the door (normally locked) is open enough that you can get in, and then drive 
    it to the garage. When Hilary falls out he'll leave the door open partway, 
    but it is sometimes still too narrow to actually get inside.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2 (for later versions of the game):
    Park a Rhino tank in the Vercetti Estate garage. After the race starts, head 
    there, collecting a police bribe on the way. Fetch the Rhino and drive to the 
    east side of the bridge mentioned in strategy 1 (near a Well Stacked Pizza), 
    and wait. It takes around 1 minute and 50 seconds to get this far. Hilary will 
    show up at around 2:10. When he does, make sure he doesn't drive around you. 
    Hit his car with the tank to blow it up and fail. Then proceed to push it to 
    a garage, taking care that it doesn't vanish.
    
    <<Formulated by: MC>>
    
    ------------------------------------------------------------------------------
    NOTE: In the PC and Double Pack (Xbox) versions, this car apparently has no 
    special proofings, making it a basic Sabre Turbo, like the one available at 
    Sunshine Autos.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.7 - FP/EP Hotring Racer
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Hot Ring (Hyman Stadium)
    Difficulty: *****
    Required: Lots of luck and tenacity
    Discovered by: GTA_Loco
    
    ------------------------------------------------------------------------------
    STRATEGY: This is the Hotring Racer provided for the race. Long thought to be 
    unobtainable, an esoteric method of keeping it has been found! Two videos are 
    provided below for your viewing pleasure, as it would be quite difficult to 
    describe what to do accurately.
    
    https://www.youtube.com/watch?v=HrlUAGIAgxA (done at the start of the game)
    https://www.youtube.com/watch?v=3gpIEncOYpE (done after achieving 100%)
    
    Attempting this after 100% completion has the perk of vehicles having double 
    their normal durability. As seen in the first video, the vehicle's health is 
    dangerously low by the time he finally succeeds. So that this is not entirely 
    reliant on the videos, I will provide a short write-up of the strategy used, 
    although keep in mind I have not successfully acquired one myself.
    
    When the race begins, begin driving and turn to the right, into the pitch 
    black area in the wall. Continue turning until you're facing roughly 180 
    degrees from how you started the race. Drive against the corner that your car 
    will lodge against and keep going, turning to the right. Over the course of a 
    couple of minutes, the car should begin turning on its side, with the wheels 
    against the wall to the left.
    
    Continue like this, accelerating and turning, and hopefully you will gradually 
    turn the car until its vertical and beginning to go through the floor. Proceed 
    and after a couple more minutes it will hopefully fall through the floor and 
    flop to the ground.
    
    When (and if) it falls through without being destroyed, hope that it lands on 
    its wheels, as it could easily land on its roof, or bounce around and take 
    enough damage to destroy it. Assuming it successfully lands, there is one last 
    challenge to overcome. The world is black, dark, and without form. All is as 
    it was when the world first formed. Cars and icons still spawn, though, giving 
    a small sense of direction.
    
    The goal now is to make it to the Downtown Ammu-Nation, to enter the rifle 
    range and return color and shape to the world. When starting out, you will be 
    behind the stadium, so begin feeling your way around the outside, using the 
    parked cars as landmarks to determine progress. Work your way to the east as 
    best as possible. The major landmark to look for is the police bribe in the 
    alleyway with the Hyman Condo safehouse. From there, you'll want to exit the 
    alley the way you entered (head west), then turn south once you feel you've 
    reached the road. Head in that direction until you can see the icons at the 
    hospital, then turn east once again. Feel around for the Ammu-Nation door, 
    and look for the pink glow indicating the counter. Head to the right of it to 
    enter the rifle range.
    
    Once inside, color has returned! Exit the rifle range and return (on foot!) to 
    the Hotring. It will be waiting behind the stadium. Carefully drive it to the 
    garage at Hyman Condo, park it inside, and get out. Pull out a weapon and 
    destroy the Hotring! The race will end due to your car being destroyed, and 
    you will be teleported to the stadium entrance. Run back to the garage and if 
    all went well, your shiny new FP/EP Hotring will be sitting inside, good as 
    new! If it isn't... well, you'll have to try again.
    
    <<Formulated by: Militia, 4emp2008, and rtyuijhggff>>
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.8 - FP Infernus
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Start a race and then rush to the finish line. Wait for the other 
    cars to finish. After the race is over, corner the car you desire. Take out an 
    assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to 
    a garage. Just remember, the doors are locked, so don't get out until it's 
    safely in a garage!
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.9 - FP Cheetah
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Start a race and then rush to the finish line. Wait for the other 
    cars to finish. After the race is over, corner the car you desire. Take out an 
    assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to 
    a garage. Just remember, the doors are locked, so don't get out until it's 
    safely in a garage!
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    3.10 - FP Banshee
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Sunshine Autos Street Races
    Difficulty: ***
    Required: Manual aim gun is recommended
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Start a race and then rush to the finish line. Wait for the other 
    cars to finish. After the race is over, corner the car you desire. Take out an 
    assault or sniper rifle, and snipe the driver. Afterwards, get in and drive to 
    a garage. Just remember, the doors are locked, so don't get out until it's 
    safely in a garage!
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    *4* UNIQUE VEHICLES
    ==============================================================================
    These vehicles only appear during story missions, and once the game is 
    completed, cannot be acquired without cheating.
    
    Always remember to confirm vehicles stored during a mission, whether you 
    finished the mission successfully, or failed and need to retry it.
    
    ------------------------------------------------------------------------------
    4.1 - Spand Express (1st of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Difficulty: *
    Mission failure? No
    Required: The Ocean Beach garage
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Attack the southern juror's car and he'll attempt to flee. Before 
    getting far, he'll be blindsided by this Spand Express truck. Stick it in the 
    Ocean Beach garage (the only one big enough), and confirm it after the 
    mission. Make sure to buy that garage before attempting the mission! Complete 
    R3 missions like Firefighter or Paramedic to easily earn the money needed.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    4.2 - Spand Express (2nd of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Riot (Ken Rosenberg)
    Difficulty: **
    Mission failure? No
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission up until you have to destroy the trucks. 
    Destroy two of them, then take the last one to your Ocean Beach garage (the 
    only one big enough). Once it is inside, destroy it and finish the mission. 
    Let the garage close and open, and there's your truck! Make sure to buy that 
    garage before attempting the mission! Complete R3 missions like Firefighter or 
    Paramedic to easily earn the money needed.
    
    <<Formulated by: Common knowledge>>
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    4.3 - Love Fist (1st of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Psycho Killer (Love Fist)
    Difficulty: *
    Mission failure? No
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Finish the mission normally and you'll be left with the Love Fist 
    limo, assuming you used it and it survived the mission. Take it to a garage. 
    Alternatively, you can drive straight to a garage, park it, blow it up, then 
    let the garage close and open to repair it. This fails the mission, but is 
    even easier.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside 
    of the V-Rock station after completing their mission string, thus rendering it 
    merely rare (you unlock it) as opposed to unique.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    4.4 - Love Fist (2nd of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Publicity Tour (Love Fist)
    Difficulty: **
    Mission failure? YES
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission until the bomb is defused, then drive to a 
    garage, destroy it (or snipe Love Fist) to fail the mission, and let the 
    garage close then re-open.
    
    ------------------------------------------------------------------------------
    NOTE: In the PC and Double Pack (Xbox) versions, the Love Fist spawns outside 
    of the V-Rock station after completing their mission string, thus rendering it 
    merely rare (you unlock it) as opposed to unique.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    4.5 - Romero's Hearse
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Difficulty: **
    Mission failure? No
    Required: Sniper rifle and mission failure for strategy 2
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Strategy preamble: These specific Romero's Hearses are NOT parked alongside 
    the Well-Stacked Pizza. The one that is parked there is also FP. This hearse 
    actually has a unique secondary color (black), but the Romero's Hearse doesn't 
    use that secondary color in its model, so there's no way to see this in-game.
    
    ------------------------------------------------------------------------------
    STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral 
    from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine 
    Autos is a good location, but Hyman Condo works too), park the Voodoo inside, 
    then return to the funeral. Jack the Romero's Hearse along the side of the 
    road and take it to a garage as well. Return one last time and pursue the 
    final hearse that started out parked next to the pizza shop (that is the FP 
    hearse). It may have been driven off in the meantime, so chase it, corner it, 
    and jack it. Return to the garages you stored the first two vehicles in to 
    confirm them, then park the final hearse in a garage.
    
    <<Formulated by: Militia>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2: If the above strategy offers too much difficulty, or you want to 
    collect multiple colors of coffin in the rear of the hearse, you can fail the 
    mission by sniping the target from as far away as possible. The mission will 
    fail because Tommy didn't make it clear the Cubans were behind the kill. At 
    this point, run to the funeral and jack whichever vehicle you intend to keep. 
    
    Two vehicles can be kept this way by getting inside one, then getting back out 
    and taking a different vehicle to a garage. Afterwards, run back to the site 
    on foot (don't get in any other vehicle!) and the original vehicle should 
    still be sitting there.
    
    <<Formulated by: Lancet Jades and Christopher Fuentes>>
    
    ------------------------------------------------------------------------------
    NOTES: There are four varieties of this, each with a different setup in the 
    back. There are three varieties of coffin (one blue, and two different brown 
    ones), and one without a coffin.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    4.6 - FP Romero's Hearse
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Difficulty: **
    Mission failure? No
    Required: Sniper rifle and mission failure for strategy 2
    Discovered by: Grandtheftwiki.com
    
    ------------------------------------------------------------------------------
    Strategy preamble: This fireproof Romero's Hearse is the one that is parked 
    beside the Well Stacked Pizza store at the funeral. The other hearse has a 
    special (but invisible) secondary color, but is NOT fireproof.
    
    ------------------------------------------------------------------------------
    STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral 
    from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine 
    Autos is a good location, but Hyman Condo works too), park the Voodoo inside, 
    then return to the funeral. Jack the Romero's Hearse along the side of the 
    road and take it to a garage as well. Return one last time and pursue the 
    final hearse that started out parked next to the pizza shop (that is the FP 
    hearse). It may have been driven off in the meantime, so chase it, corner it, 
    and jack it. Return to the garages you stored the first two vehicles in to 
    confirm them, then park the final hearse in a garage.
    
    <<Formulated by: Militia>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2: If the above strategy offers too much difficulty, or you want to 
    collect multiple colors of coffin in the rear of the hearse, you can fail the 
    mission by sniping the target from as far away as possible. The mission will 
    fail because Tommy didn't make it clear the Cubans were behind the kill. At 
    this point, run to the funeral and jack whichever vehicle you intend to keep. 
    
    Two vehicles can be kept this way by getting inside one, then getting back out 
    and taking a different vehicle to a garage. Afterwards, run back to the site 
    on foot (don't get in any other vehicle!) and the original vehicle should 
    still be sitting there.
    
    <<Formulated by: Lancet Jades and Christopher Fuentes>>
    
    ------------------------------------------------------------------------------
    NOTE: There are four variants of the hearse, each with a different setup in 
    the back. There are three colors of coffin - blue, red, and brown, and one 
    without a coffin.
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    *5* SPECIALLY COLORED/FEATURED VEHICLES
    ==============================================================================
    These vehicles all have some special color or feature that the vehicle does 
    not normally have. A detailed description of what makes them special will be 
    contained within each entry.
    
    ------------------------------------------------------------------------------
    5.1 - White Admiral
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: In the beginning (Start of the game)
    Difficulty: *****
    Mission failure? No
    Required: Enough money to buy a safehouse with a garage
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A bright, white Admiral. This color is different from the normal 
    dull white in the regular palette.
    
    ------------------------------------------------------------------------------
    STRATEGY 1: This is the car Ken drives in the opening scenes. It is tricky to 
    keep, as you will have no garages, making storage a problem. A good idea is to 
    go do the Paramedic missions while leaving this stored near the hospital. Vice 
    City's engine keeps the last two vehicles you used in memory, so long as the 
    door remains open. So, get out of your Admiral, leaving the door open, and do 
    the Paramedic missions. If you lose the Ambulance though, be careful, as you 
    cannot take any other vehicle, lest your Admiral be deleted.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2: Park the Admiral behind the Well Stacked Pizza north of the police 
    station in the middle of the island. Complete the pizza missions for extra 
    money (usually around $5500), and use it to buy the safehouse. The pizza 
    missions are quicker and easier than Paramedic, and the bike used has radio. 
    If it doesn't earn enough money, it should put you close to the needed amount. 
    Remember, if you lose your vehicle, start a new game, as it may be difficult 
    to amass the money needed without losing the Admiral.
    
    <<Formulated by: Christopher Fuentes>>
    
    ------------------------------------------------------------------------------
    STRATEGY 3: If the above strategies don't pan out, do whatever else you can 
    for money; robbing stores can be a good alternative, so long as you mind the 
    wanted level. Messing this up can be bothersome, but unless you almost have 
    enough for the safehouse, another try is just a new game away.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: On the PC version, this Admiral apparently spawns outside of the 
    Vercetti Mansion after completing the mission "Keep Your Friends Close," thus 
    rendering it merely rare (you unlock it) as opposed to unique. This has also 
    been confirmed for the Xbox Double Pack version.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.2 - Black Washington
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: All Hands on Deck! (Juan Garcia Cortez)
    Difficulty: *****
    Mission failure? No
    Required: Mission failure for a MUCH easier method
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Washington. This color can be produced 
    via the Black Traffic cheat, too.
    
    ------------------------------------------------------------------------------
    STRATEGY 1 (no failure): Upon starting the mission, jump down to the lowest 
    level of the boat (in the back). Various enemy boats should be nearby, 
    including a Speeder. Pull out a rifle (assault or sniper) and take out the 
    driver. Most of the time, the boat should turn towards you; if so, press the 
    vehicle enter button to get in. Once driving the Speeder, head back to the 
    docks with the black Washingtons. DO NOT get inside one, otherwise the mission 
    will fail.
    
    Begin pushing the Washington to the Ocean Beach garage using only Tommy's 
    body. This is a long, arduous push, and sometimes the Washingtons may become 
    too "heavy" to push. Taking too long also triggers a cutscene, so act with as 
    much haste as possible. Once the Washington is inside the garage, return to 
    your boat and complete the mission. Afterwards, return to the garage to 
    confirm the vehicle. Just be sure NOT to get inside any other vehicle on your 
    way back to the garage, or else the Washington will vanish!
    
    <<Formulated by: 4emp2008>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2 (with failure): Follow strategy 1, but instead of pushing to the 
    Ocean Beach garage, push a Washington close to where Cortez's mission marker 
    was (the southern-most marina gate). Get inside the Washington and the mission 
    will fail. The Washington should still be there after the cutscene, as it was 
    close enough to where Tommy ends up after the mission ends.
    
    <<Formulated by: MC>>
    
    ------------------------------------------------------------------------------
    NOTE: Apparently, in the Xbox Double Pack version of his game, the Washingtons 
    in this mission are white, not black. The white is the same color as ones 
    found on the street, so they are no longer unique.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.3 - Silver PCJ-600
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Autocide (Assassination contract)
    Difficulty: *
    Mission failure? No
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A bright silver PCJ-600. This is a very unique color for the 
    bike.
    
    ------------------------------------------------------------------------------
    STRATEGY: Simply start the mission and go to the weapon drop point. This 
    PCJ-600 is just sitting there for you. Complete the mission and store it. If 
    you're going for other vehicles in this mission, stick it in a garage and 
    proceed to get the other vehicles, confirming it afterwards.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.4 - Black Bobcat w/ purple side panels
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Autocide (Assassination contract)
    Difficulty: **
    Mission failure? No
    Required: Manual aim weapon (preferably a sniper rifle)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Bobcat with metallic purple-red panels 
    along the side. It is a nice looking combo that cannot be reproduced with the 
    Black Traffic cheat, due to the side panels.
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission up until you get to the two people in the 
    Bobcat, then snipe the driver. The passenger will rush you with a shotgun, so 
    kill him off quickly. Get in the Bobcat, and store it in a garage. Be careful 
    not to get too close though, as the doors are locked. If they speed off, the 
    only option is to corner them and snipe the driver - not an easy task. Once 
    the mission is over, go confirm the truck, and gaze at its pretty purple side 
    panel.
    
    <<Formulated by: Common knowledge>>
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.5 - Bright Blue PCJ-600
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Autocide (Assassination contract)
    Difficulty: *
    Mission failure? No
    Required: Nothing
    Discovered by: Grandtheftwiki.com
    
    ------------------------------------------------------------------------------
    Description: Although PCJ-600s come in two different blue colors already, this 
    one is a third, unique shade of blue.
    
    ------------------------------------------------------------------------------
    STRATEGY: The final target of this mission drives this motorcycle. After 
    killing him, simply claim his motorcycle as your trophy and drive it to a 
    garage.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.6 - Black Admiral (1st of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Check Out at the Check In (Assassination contract)
    Difficulty: ***
    Mission failure? No
    Required: Flamethrower or molotovs
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Admiral. A sturdy, reliable vehicle for any 
    purpose except extreme speed.
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission up until the point you must escape the airport 
    and drop the package off at Ammu-Nation. At this point, several black Admirals 
    will chase you, with gunners mounted on the roof. Get to a safe location, and 
    take out the gunner of the target vehicle, then set fire to the car. The 
    driver will get out and run off, leaving the normally locked door open. Get 
    in, drive to a garage (preferably the close Sunshine Auto garage, if you own 
    it), then grab another vehicle and complete the mission. Confirm the car, and 
    it's yours!
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving 
    a last resort for someone who absolutely needs this vehicle and has nothing 
    left to lose.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.7 - White Walton
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Gun Runner (Phil Cassidy)
    Difficulty: ***
    Mission failure? No
    Required: Manual aim weapon
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A plain white Walton. Looks quite simple, and it is, but special 
    nonetheless.
    
    ------------------------------------------------------------------------------
    STRATEGY: Simply snipe the driver of one of the white Waltons, then store it 
    in a garage. After collecting all weapons, and destroying all other trucks, 
    destroy this in the garage, then let it close and open, and voila, your very 
    own white Walton! Be careful, because if you do too much damage to the gun 
    runners before taking a truck, they call in continual reinforcements with 
    SMGs on Faggios. This will make it very difficult to get into the Walton and 
    make it to a garage intact.
    
    <<Formulated by: Common knowledge>>
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.8 - Gold Stretch
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Martha's Mugshot (Film Studio asset)
    Difficulty: *
    Mission failure? No
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A golden-colored Stretch limo. Very nice looking and classy.
    
    ------------------------------------------------------------------------------
    STRATEGY 1: Follow the Stretch to its destination, then check the road south 
    of the Malibu. The Stretch should be sitting there, empty and waiting. Take it 
    to a garage, then finish the mission and confirm it afterwards. Alternatively, 
    park it somewhere safe, take the pictures, then get in a car and lose the 
    wanted level. Go back and get the Stretch afterwards. Be sure to only get in
    a single car after the Stretch, otherwise it will disappear!
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    STRATEGY 2: While still at the Film Studio, snipe the driver, waste all 12 
    shots of the camera to fail the mission, then drive it to a garage. This 
    avoids the hassle of dealing with a wanted level later on, or having to 
    confirm it.
    
    <<Formulated by: Lancet Jades>>
    
    ------------------------------------------------------------------------------
    NOTE: thehambone93 reports that only method 2 seems to work for the "Haitian 
    Friendly" PS2 Greatest Hits release of the game.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.9 - Black Sentinel
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Hit the Courier (Print Works asset)
    Difficulty: ***
    Mission failure? No
    Required: Manual aim weapon
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Sentinel. A reasonable four-door sedan with 
    decent top speed and average handling.
    
    ------------------------------------------------------------------------------
    STRATEGY: First, take a car to the Print Works before the mission. Then, 
    after starting the mission, quickly drive to the drop site and dispose of the 
    sentries. Don't worry if you get a star or two. Once everyone is dead, stand 
    in front of the black Sentinel (I stood on the loading ramp to the west) and 
    ready a sniper or assault rifle, aiming at the driver's seat. Once she gets 
    in, fire. Once she's dead, stay away, because the car accelerates anyways! 
    After a couple of seconds, it stops and she falls out dead, along with the 
    plates. Grab them, and get in. Be careful; the doors lock, so if you are not 
    going to stay inside the car (due to the wanted level), leave the door open!
    
    From there are two options. If you have just one star (or none), just drive 
    directly to the end of the mission. Get out (keeping the door open), finish, 
    then drive to a garage. If you have two or more stars, the alternative is to 
    get back out immediately, find another car, then use it to lose your wanted 
    level. Return to the Sentinel and finish the mission. Be sure to ONLY get 
    inside a single other car, or else the Sentinel will vanish!
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving 
    a last resort for someone who absolutely needs this vehicle and has nothing 
    left to lose.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.10 - Black Pony
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Loose Ends (Assassination Contract)
    Difficulty: *****
    Mission failure? No
    Required: Two (2) Packer trucks
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Pony. A traditional GTA van, the Pony's 
    performance is what one expects from a van: slow acceleration, mediocre top 
    speed, and average handling with a slight tendency to tip.
    
    ------------------------------------------------------------------------------
    STRATEGY: This can be difficult. First, kill off everyone in the area, making 
    sure NOT to destroy (or even get into) the Admirals or Pony. Once everyone is 
    gone, drive to Viceport and grab the Packer parked there. To reach it, drive 
    straight south on the road that runs by Sunshine Autos until it reaches a 
    point where it turns left as the only route available. The Packer should be 
    waiting there in the dirt lot to the left (before the turn).
    
    Drive it back, and position it perpendicular to the gate. Run (do NOT drive) 
    back to Viceport and jack a second Packer, then drive it back to the first 
    one. Drive it up the first Packer, and over the gate. Then, position it 
    perpendicular to the gate, and simply drive the Pony up the Packer, over the 
    gate, and then to a nearby garage. Don't forget to confirm this after the 
    mission, as with the level of work required, it's both easy and incredibly 
    annoying to forget.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving 
    a last resort for someone who absolutely needs this vehicle and has nothing 
    left to lose.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.11 - Black Admiral (2nd of 2)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Loose Ends (Assassination contract)
    Difficulty: *****
    Mission failure? No
    Required: Two (2) Packer trucks
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Admiral. A sturdy, reliable vehicle for any 
    purpose except extreme speed.
    
    ------------------------------------------------------------------------------
    STRATEGY: See the Black Pony strategy (right above this entry). The same 
    strategy works for this Admiral, although it's easier to get one from the 
    previous assassination contract.
    
    <<Formulated by: Common knowledge>>
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving 
    a last resort for someone who absolutely needs this vehicle and has nothing 
    left to lose.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.12 - Bright Blue Maverick
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Loose Ends (Assassination contract)
    Difficulty: *
    Mission failure? No
    Discovered by: Grandtheftwiki.com
    
    ------------------------------------------------------------------------------
    Description: The blue color of this Maverick is different from others. It is 
    the same blue on the final target's PCJ-600 from the Autocide contract.
    
    ------------------------------------------------------------------------------
    STRATEGY: This is found on top of the Cherry Poppers roof near the end of 
    the mission. To keep it, just get inside and finish the mission using it. 
    After the mission has ended, carefully navigate it inside the large garage at 
    the Hyman Condo safehouse, since that is the only place large enough to 
    effectively store this. Also, don't forget to confirm the black Pony and/or 
    Admiral, if either was also obtained during the mission!
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    5.13 - Black Voodoo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Difficulty: **
    Mission failure? No
    Required: Sniper rifle and mission failure for strategy 2
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: This is a solid black Voodoo. The typical Haitian gang car has a 
    nice makeover, but its performance is otherwise identical to the red version 
    often seen.
    
    ------------------------------------------------------------------------------
    STRATEGY 1: To obtain both hearses and the black Voodoo, approach the funeral 
    from the south, run up to the Voodoo, and get in. Drive to a garage (Sunshine 
    Autos is a good location, but Hyman Condo works too), park the Voodoo inside, 
    then return to the funeral. Jack the Romero's Hearse along the side of the 
    road and take it to a garage as well. Return one last time and pursue the 
    final hearse that started out parked next to the pizza shop (that is the FP 
    hearse). It may have been driven off in the meantime, so chase it, corner it, 
    and jack it. Return to the garages you stored the first two vehicles in to 
    confirm them, then park the final hearse in a garage.
    
    <<Formulated by: Militia>>
    
    ------------------------------------------------------------------------------
    
    STRATEGY 2: If the above strategy offers too much difficulty, or you want to 
    collect multiple colors of coffin in the rear of the hearse, you can fail the 
    mission by sniping the target from as far away as possible. The mission will 
    fail because Tommy didn't make it clear the Cubans were behind the kill. At 
    this point, run to the funeral and jack whichever vehicle you intend to keep. 
    
    Two vehicles can be kept this way by getting inside one, then getting back out 
    and taking a different vehicle to a garage. Afterwards, run back to the site 
    on foot (don't get in any other vehicle!) and the original vehicle should 
    still be sitting there.
    
    <<Formulated by: Lancet Jades and Christopher Fuentes>>
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle can also be produced via the "Black Traffic" cheat, leaving 
    a last resort for someone who absolutely needs this vehicle and has nothing 
    left to lose.
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    *6* UNOBTAINABLE SPECIAL VEHICLES
    ==============================================================================
    These vehicles cannot be obtained and kept for whatever reason is listed. This 
    can include any vehicle type from the previous three sections, but as they 
    cannot be acquired permanently, they do not belong in those sections.
    
    Keep in mind that the key attribute with unobtainable vehicles is retaining 
    them; some of these can be temporarily obtained and used, but they cannot be 
    permanently stored for some reason.
    
    ------------------------------------------------------------------------------
    6.1 - Black Maverick
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: In the beginning (Start of the game)
    Discovered by: GTA_Loco
    
    ------------------------------------------------------------------------------
    Description: A solid black Maverick helicopter, without the usual white/color 
    pattern they usually have. Apparently it uses a unique Maverick model as well, 
    but it matters little due to the fact that...
    
    ------------------------------------------------------------------------------
    Unobtainable: ...it exists only in the opening cutscene.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.2 - Heavy Admiral
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Discovered by: Andreaz1
    
    ------------------------------------------------------------------------------
    STRATEGY: After starting the mission, proceed to the south juror's location. 
    Using a melee weapon, bang up his car, damaging it cosmetically as much as 
    possible. Once it starts smoking lightly, attack the juror and he will get 
    inside, then immediately get back out and run off. The car is now heavy. If 
    you get the cutscene where he hits the Spand Express truck, the car loses the 
    property though!
    
    <<Formulated by: Andreaz1>>
    
    ------------------------------------------------------------------------------
    Unobtainable: The heavy property is removed by garages, so storage is not 
    possible. The property is also removed when the mission ends, pass or fail.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.3 - Heavy Sentinel
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Jury Fury (Ken Rosenberg)
    Discovered by: Andreaz1
    
    ------------------------------------------------------------------------------
    Unobtainable: It is locked at the start of the mission, and loses the heavy 
    property after the cutscene with the north juror. It also loses the property 
    after the mission is over (pass or fail), or when stored in a garage.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.4 - PPT Cuban Hermes
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission up until you have to protect Diaz. Fail the 
    mission, then simply take the Cuban Hermes sitting there.
    
    ------------------------------------------------------------------------------
    Unobtainable: Garages always remove the PPT property from vehicles.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.5 - CP/PPT Voodoo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Lancet Jades
    
    ------------------------------------------------------------------------------
    Unobtainable: This is the Voodoo driven by the initial two gangs of Haitians. 
    It is only CP until it parks and the occupants get out. Failing the mission, 
    or letting it reach that point both cancel its proofing.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.6 - PPT Voodoo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Guardian Angels (Juan Garcia Cortez)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Complete the mission up until you have to protect Diaz. Fail the 
    mission, then simply take the Voodoo sitting there.
    
    ------------------------------------------------------------------------------
    Unobtainable: Garages always remove the PPT property from vehicles.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.7 - Black Stretch (1st of 3)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Four Iron (Avery Carrington)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    ------------------------------------------------------------------------------
    Unobtainable: It exists only in cutscenes.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.8 - Black Stretch (2nd of 3)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Demolition Man (Avery Carrington)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    ------------------------------------------------------------------------------
    Unobtainable: It exists only in cutscenes.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.9 - Oceanic w/ briefcases in the back
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Bar Brawl (Tommy Vercetti)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: An Oceanic with some briefcases sitting in the trunk.
    
    ------------------------------------------------------------------------------
    STRATEGY: It is just sitting there for the taking. Help yourself to it!
    
    ------------------------------------------------------------------------------
    Unobtainable: The briefcases disappear after the mission is over, success or 
    failure. Even destroying the car beforehand doesn't prevent the briefcases 
    from vanishing.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.10 - Heavy Securicar
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Autocide (Assassination Contract)
    Discovered by: Andreaz1
    
    ------------------------------------------------------------------------------
    STRATEGY: This Securicar houses the second target in this mission. Snipe him 
    out from the opposing roof (where you were stationed in Guardian Angels), then 
    get in and go for a joyride.
    
    <<Formulated by: Andreaz1>>
    
    ------------------------------------------------------------------------------
    Unobtainable: The heavy property is removed by garages, so storage is not 
    possible. The property is also removed when the mission ends, pass or fail.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.11 - Taxi w/ open trunk
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: The Job (Malibu asset)
    Discovered by: Lancet Jades
    
    ------------------------------------------------------------------------------
    Description: A Taxi in perfect condition with an open trunk. Usually, for the 
    trunk to be open, it must have taken some damage to knock it open.
    
    ------------------------------------------------------------------------------
    STRATEGY: This is the Taxi used in the mission. Snipe Hilary to fail the 
    mission and obtain it yourself, but the doors are locked, so be careful.
    
    <<Formulated by: Lancet Jades>>
    
    ------------------------------------------------------------------------------
    Unobtainable: Storing it in a garage or even using a Pay n' Spray "repairs" 
    the trunk, correcting the only thing that makes this Taxi special.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.12 - Gold Stretch
    ------------------------------------------------------------------------------
    Mission: Recruitment Drive (Film Studio asset)
    Discovered by: GTA_Loco
    
    ------------------------------------------------------------------------------
    Description: A golden-colored Stretch limo. Looks nice and classy, perfect for 
    porn stars and governors alike.
    
    ------------------------------------------------------------------------------
    Unobtainable: It disappears after the cutscene. You can use the Destroy All 
    Cars cheat to blow it up, but the game stays in the cutscene forever if you 
    do. Just get the one from Martha's Mug Shot.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.13 - Super Angel
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Alloy Wheels of Steel (Mitch Baker)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    STRATEGY: Jack the bike of one of the opponent bikers (easiest if one falls 
    off), then end the race and store it in a garage.
    
    ------------------------------------------------------------------------------
    Unobtainable: The super property is removed by garages, so all that will 
    remain is an unremarkable, non-special Angel bike.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.14 - Black Stretch (3rd of 3)
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Two Bit Hit (Avery Carrington)
    Discovered by: Common knowledge
    
    ------------------------------------------------------------------------------
    Description: A solid black Stretch. This vehicle can also be acquired via the 
    Black Traffic cheat.
    
    ------------------------------------------------------------------------------
    Unobtainable: It exists only in cutscenes.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    6.15 - BP/FP/EP Sanchez
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Mission: Dirt Ring (Hyman Stadium)
    Discovered by: GTA_Loco
    
    ------------------------------------------------------------------------------
    STRATEGY: This is the Sanchez provided for the obstacle course. It can only be 
    used during the course. Interestingly, the bike is also flagged as DP, but 
    that property has no effect on motorcycles.
    
    ------------------------------------------------------------------------------
    Unobtainable: You cannot get it out of the Dirt Ring arena. Apparently there 
    IS a way to get it on the PC version, however I do not have any idea how it is 
    done.
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    *7* RARE VEHICLES
    ==============================================================================
    These vehicles aren't anything inherently special and limited to missions, but 
    nonetheless have some unique quality worth noting. These often require some 
    action to "unlock" them to be available, such as completion of a mission or 
    side mission to unlock. The defining trait of this class of special vehicle is 
    that they can all be obtained at the end of the game without any problem, but 
    NOT the beginning.
    
    Always remember to confirm vehicles stored during a mission, whether you 
    finished the mission successfully, or failed and need to retry it!
    
    ------------------------------------------------------------------------------
    7.1 - White Infernus
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the mission "Rub Out."
    
    Found: Parked near the garage of the Vercetti Estate.
    
    ------------------------------------------------------------------------------
    Missions the car may also be found in:
    Back Alley Brawl, Guardian Angels
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.2 - Sparrow
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the mission "Rub Out."
    
    Found: In various places around the city.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.3 - Deluxo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the first car list at Sunshine Autos.
    
    Found: Parked on the first floor of Sunshine Autos.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.4 - Sabre Turbo
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the second car list at Sunshine Autos.
    
    Found: Parked on the first floor of Sunshine Autos.
    
    ------------------------------------------------------------------------------
    Missions the car may also be found in:
    The Driver
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.5 - Sandking
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the third car list at Sunshine Autos.
    
    Found: Parked on the second floor of Sunshine Autos.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.6 - Hotring Racer
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the fourth car list at Sunshine Autos.
    
    Found: Parked on the second floor of Sunshine Autos.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.7 - Cuban Jetmax
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Purchase the Boatyard asset.
    
    Found: At the docks in the Boatyard.
    
    ------------------------------------------------------------------------------
    Missions the boat may also be found in:
    Bombs Away!
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.8 - Zebra Taxi
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the Kaufman Taxi asset string.
    
    Found: Parked in the Kaufman Taxi station.
    
    ------------------------------------------------------------------------------
    Missions the car may also be found in:
    Cabmageddon
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.9 - Skimmer
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the mission "Dildo Dodo."
    
    Found: In the dock behind the Film Studio.
    
    ------------------------------------------------------------------------------
    Missions the vehicle may also be found in:
    Dildo Dodo
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.10 - Sea Sparrow
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Collect 80 Hidden Packages.
    
    Found: In the dock area in the southern outdoor section of Diaz or Vercetti's 
    Estate.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.11 - Rhino
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked (1): Collect 90 Hidden Packages.
    Found (1): Spawns in the Air Force Base.
    
    Unlocked (2): Complete Sir, Yes Sir! to unlock 6-star wanted levels.
    Found (2): Jack a tank during a 6-star wanted level.
    
    ------------------------------------------------------------------------------
    Missions the car may also be found in:
    Sir, Yes Sir!
    
    ------------------------------------------------------------------------------
    NOTE: This vehicle is BP/EP by design. I have heard reports that enough 
    bullets or explosions may destroy it, however that should not be possible. It 
    is not FP or DP, so fire and just regular knocking around still damage it.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.12 - Hunter
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked (1): Collect all 100 Hidden Packages.
    Found (1): In the northern section of the Army Base.
    
    Unlocked (2): Achieve 100% game completion.
    Found (2): On a helipad in the southern part of Ocean Beach.
    
    ------------------------------------------------------------------------------
    Missions the car may also be found in:
    All Hands On Deck!
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.13 - Black Sanchez
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the Trial by Dirt course in Downtown once.
    
    Found: On subsequent attempts, three Haitians wielding Machetes will attack 
    you. Their Sanchezs are a special black color.
    
    ------------------------------------------------------------------------------
    NOTE: Later versions have a quirk for this. You MUST complete Test Track 
    before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
    not register. Complete Test Track as slowly as possible, then Trial by Dirt 
    even slower. Apparently Trial by Dirt will never register as any better than 
    Test Track's score, so be careful. Eventually, besting your time repeatedly 
    (you get paid for beating the time, hence the long first tries) should yield 
    the events with these vehicles.
    Courtesy of MC
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.14 - Black Rancher
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Complete the Test Track course in Downtown three times (each attempt  
    requires a better time than the last to count).
    
    Found: On the fourth attempt and beyond, a PIG in a black Rancher will assail 
    you as you drive the course. Ram him until he gets out, then kill him, and 
    take the Rancher for yourself.
    
    ------------------------------------------------------------------------------
    NOTE: Later versions have a quirk for this. You MUST complete Test Track 
    before Trial by Dirt (Landstakler before Sanchez), otherwise the latter will 
    not register. Complete Test Track as slowly as possible, then Trial by Dirt 
    even slower. Apparently Trial by Dirt will never register as any better than 
    Test Track's score, so be careful. Eventually, besting your time repeatedly 
    (you get paid for beating the time, hence the long first tries) should yield 
    the events with these vehicles.
    Courtesy of MC
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.15 - Bloodring Banger
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Acquire more than 1 minute remaining in the Bloodring at Hyman 
    Stadium.
    
    Found: Parked outside the stadium. There are two models: one based on the 
    Glendale, and one based on the Oceanic.
    ------------------------------------------------------------------------------
    
    
    
    ------------------------------------------------------------------------------
    7.16 - Glitched vehicles
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    Unlocked: Available any time in free roam, unless vehicle has a specific 
    unlock criteria.
    
    Found: These can be found randomly in the game whenever the vehicle in 
    question spawns. It is usually a result of too many other vehicles and 
    pedestrians in the immediate area, causing the game to "forget" to load the 
    missing feature. Once a vehicle loads with a feature missing, it will be 
    permanent, and thus these can be saved in a garage to keep the featureless 
    version.
    
    ------------------------------------------------------------------------------
    LIST OF VEHICLES:
    -Bloodring Banger (no number on roof)
    -Cabbie (without light)
    -Coach (no sign on side)
    -Flatbed (no objects in bed)
    -Kaufman Cab (without light)
    -Taxi (without light)
    -Zebra Cab (without light)
    ------------------------------------------------------------------------------
    
    
    
    
    
    ==============================================================================
    *8* BREAKDOWN BY SPECIAL QUALITY
    ==============================================================================
    This section gives a breakdown of all special vehicles by what quality they 
    have. Vehicles with multiple properties are listed in each section they 
    belong in. Inspired by GTA_Loco's similar section in his guides.
    
    Unique vehicles:
     4.1 - Spand Express (Jury Fury)
     4.2 - Spand Express (Riot)
     4.3 - Love Fist (Psycho Killer)**
     4.4 - Love Fist (Publicity Tour)**
     4.5 - Romero's Hearse (Two Bit Hit)
     4.6 - Romero's Hearse (Two Bit Hit)
     (**Love Fist is only unique on PS2 versions)
    
    CP/PPT - Comprehensiveproof/Pop-proof Tires:
     6.5 - Voodoo (UNOBTAINABLE - Guardian Angels)
    
    CP - Comprehensiveproof (Bullet/Fire/Explosion/Damage):
     3.1 - Admiral (In the beginning)
     3.2 - Admiral (Guardian Angels)
    
    BP/FP/EP - Bullet/Fire/Explosionproof:
     3.3 - Squalo (Supply & Demand)
     3.5 - PCJ-600 (Bar Brawl)
     3.6 - Sabre Turbo (The Driver)
     6.15 - Sanchez (UNOBTAINABLE - Dirt Ring)
    
    BP/EP
     7.11 - Rhino (steal at 6 stars, or collect 90 packages)
    
    FP/EP - Fire/Explosionproof
     3.4 - Squalo (Supply & Demand)
     3.7 - Hotring Racer (Hot Ring)
    
    FP - Fireproof:
     3.8 - Infernus (Sunshine Auto Races)
     3.9 - Cheetah (Sunshine Auto Races)
     3.10 - Banshee (Sunshine Auto Races)
     4.6 - Romero's Hearse (Two Bit Hit)
    
    PPT - Pop-proof Tires:
     6.4 - Cuban Hermes (UNOBTAINABLE - Guardian Angels)
     6.6 - Voodoo (UNOBTAINABLE - Guardian Angels)
    
    Unique color:
     3.1 - Admiral (White - In the beginning)
     3.2 - Admiral (Silver - Guardian Angels)
     5.1 - Admiral (White - In the beginning)
     5.2 - Washington (Black - All Hands on Deck!)
     5.3 - PCJ-600 (Silver - Autocide)
     5.4 - Bobcat (Black w/ purple side panels - Autocide)
     5.5 - PCJ-600 (Bright Blue - Autocide)
     5.6 - Admiral (Black - Check Out at the Check In)
     5.7 - Walton (White - Drug Runner)
     5.8 - Stretch (Gold - Martha's Mug Shot)
     5.9 - Sentinel (Black - Hit the Courier)
     5.10 - Pony (Black - Loose Ends)
     5.11 - Admiral (Black - Loose Ends)
     5.12 - Maverick (Bright Blue - Loose Ends)
     5.13 - Voodoo (Black - Two Bit Hit)
     6.1 - Maverick (UNOBTAINABLE - Black - In the beginning)
     6.7 - Stretch (UNOBTAINABLE - Black - Four Iron)
     6.8 - Stretch (UNOBTAINABLE - Black - Demolition Man)
     6.12 - Stretch (UNOBTAINABLE - Gold - Recruitment Drive)
     6.14 - Stretch (UNOBTAINABLE - Black - Two Bit Hit)
    
    Unique features:
     6.2 - Admiral (UNOBTAINABLE - Heavy - Jury Fury)
     6.9 - Oceanic (UNOBTAINABLE - Bar Brawl)
     6.10 - Taxi (UNOBTAINABLE - The Job)
     6.11 - Securicar (UNOBTAINABLE - Heavy - Autocide)
     6.13 - Angel (UNOBTAINABLE - Super - Alloy Wheels of Steel)
    
    Unlockable / Rare:
     7.1 - Infernus (White - after Rub Out)
     7.2 - Sparrow (after Rub Out)
     7.3 - Deluxo (after 1st list at Sunshine Auto)
     7.4 - Sabre Turbo (after 2nd list at Sunshine Auto)
     7.5 - Sandking (after 3rd list at Sunshine Auto)
     7.6 - Hotring Racer (after 4th list at Sunshine Auto)
     7.7 - Cuban Jetmax (purchase Boatyard Asset)
     7.8 - Zebra Taxi (complete Kaufman Can Asset)
     7.9 - Skimmer (after Dildo Dodo)
     7.10 - Sea Sparrow (collect 80 Hidden Packages)
     7.11 - Rhino (collect 90 Hidden Packages or get 6 star wanted level)
     7.12 - Hunter (after Keep Your Friends Close, and/or 100 Hidden Packages)
     7.13 - Sanchez (Black - after Dirt Track Sanchez once)
     7.14 - Rancher (Black - after Dirt Track Rancher once)
     7.15 - Bloodring Banger (after Blood Ring)
     7.16 - Glitched vehicles (Free Roam glitch)
    
    
    
    
    
    ==============================================================================
    *9* MISSION LIST
    ==============================================================================
    Here is a breakdown of every mission in the game, and any special vehicles 
    within. This is also the mission order that the previous sections follow, in 
    terms of vehicle order. 
    
    The following order is based on acquiring a "perfect" game. The reason Two Bit 
    Hit is so late in the list is to prevent the Havana Clothes from glitching. 
    Missions that force clothes on you are what cause it to glitch, in particular, 
    Cop Land and The Job. I placed it so late just to ensure that there'd be 
    minimal trouble given by the remaining missions. Not to mention leaving the 
    Cuban/Haitian string of missions for so late in the game prevents the Haitians 
    from bothering you too much.
    
    STORY MISSIONS:
    1: In the beginning (Start of the game)
      3.1 - CP White Admiral
      5.1 - White Admiral
      6.1 - Unobtainable Black Maverick
    2: An Old Friend (Tommy Vercetti)
    3: The Party (Ken Rosenberg)
    4: Back Alley Brawl (Ken Rosenberg)
    5: Jury Fury (Ken Rosenberg)
      4.1 - Spand Express (1st of 2)
      6.2 - Unobtainable Heavy Admiral
      6.3 - Unobtainable Heavy Sentinel
    6: Riot (Ken Rosenberg)
      4.2 - Spand Express (2nd of 2)
    7: Treacherous Swine (Juan Garcia Cortez)
    8: Mall Shootout (Juan Garcia Cortez)
    9: Guardian Angels (Juan Garcia Cortez)
      3.2 - CP Silver Admiral
      6.4 - Unobtainable PPT Cuban Hermes
      6.5 - Unobtainable CP/PPT Voodoo
      6.6 - Unobtainable PPT Voodoo
    10: Road Kill (Assassination Contract)
    11: The Chase (Ricardo Diaz)
    12: Phnom Penh '86 (Ricardo Diaz)
    13: Sir, Yes Sir! (Juan Garcia Cortez)
    14: Waste the Wife (Assassination Contract)
    15: Four Iron (Avery Carrington)
      6.7 - Unobtainable Black Stretch (1st of 3)
    16: Demolition Man (Avery Carrington)
      6.8 - Unobtainable Black Stretch (2nd of 3)
    17: The Fastest Boat (Ricardo Diaz)
    18: Supply & Demand (Ricardo Diaz)
      3.3 - BP/FP/EP Squalo
      3.4 - FP/EP Squalo
    19: Death Row (Kent Paul)
    20: All Hands On Deck! (Juan Garcia Cortez)
      5.2 - Black Washington
    21: Rub Out (Ricardo Diaz)
    22: Shakedown (Tommy Vercetti)
    23: Bar Brawl (Tommy Vercetti)
      3.5 - BP/FP/EP PCJ-600
      6.9 - Unobtainable Oceanic w/ briefcases in the back
    24: Cop Land (Tommy Vercetti)
    25: Autocide (Assassination Contract)
      5.3 - Silver PCJ-600
      5.4 - Black Bobcat w/ purple side panels
      5.5 - Bright Blue PCJ-600
      6.10 - Unobtainable Heavy Securicar
    26: Check Out at the Check In (Assassination Contract)
      5.6 - Black Admiral (1st of 2)
    27: Distribution (Cherry Popper Icecream asset)
    28: No escape? (Malibu asset)
    29: The Shootist (Malibu asset)
    30: The Driver (Malibu asset)
      3.6 - BP/EP/FP Sabre Turbo
    31: The Job (Malibu asset)
      6.11 - Unobtainable Taxi w/ open trunk
    32: Gun Runner (Phil Cassidy)
      5.7 -White Walton
    33: Boomshine Saigon (Phil Cassidy)
    34: V.I.P (Kaufman Cab asset)
    35: Friendly Rivalry (Kaufman Cab asset)
    36: Cabmageddon (Kaufman Cab asset)
    37: Recruitment Drive (Film Studio asset)
      6.12 - Unobtainable Gold Stretch
    38: Dildo Dodo (Film Studio asset)
    39: Martha's Mugshot (Film Studio asset)
      5.8 - Gold Stretch
    40: G-Spotlight (Film Studio asset)
    41: Spilling the Beans (Print Works asset)
    42: Hit the Courier (Print Works asset)
      5.9 - Black Sentinel
    43: Loose Ends (Assassination Contract)
      5.10 - Black Pony
      5.11 - Black Admiral (2nd of 2)
      5.12 - Bright Blue Maverick
    44: Love Juice (Love Fist)
    45: Psycho Killer (Love Fist)
      4.3 - Love Fist (1st of 2)
    46: Alloy Wheels of Steel (Mitch Baker)
      6.13 - Unobtainable Super Angel
    47: Messing with The Man (Mitch Baker)
    48: Hog Tied (Mitch Baker)
    49: Publicity tour (Love Fist)
      4.4 - Love Fist (2nd of 2)
    50: Two Bit Hit (Avery Carrington)
      4.5 - Romero's Hearse
      4.6 - FP Romero's Hearse
      5.13 - Black Voodoo
      6.14 - Unobtainable Black Stretch (3rd of 3)
    51: Stunt Boat Challenge (Umberto Robino)
    52: Juju Scramble (Auntie Poulet)
    53: Bombs Away! (Auntie Poulet)
    54: Dirty Lickin's (Auntie Poulet)
    55: Cannon Fodder (Umberto Robino)
    56: Naval Engagement (Umberto Robino)
    57: Trojan Voodoo (Umberto Robino)
    58: Cap the Collector (Print Works)
    59: Keep your Friends Close (Tommy Vercetti)
    
    
    SIDE MISSIONS:
    S1: Hot Ring
      3.7 - FP/EP Hotring Racer
    S2: Dirt Ring
      6.15 - Unobtainable BP/FP/EP Sanchez
    S3: Blood Ring
    S4: Trial by Dirt
    S5: Test Track
    S6: Cone Crazy
    S7: RC Bandit
    S8: RC Baron 
    S9: RC Raider Pickup
    
    
    
    
    
    ==============================================================================
    *10* FREQUENTLY ASKED QUESTIONS
    ==============================================================================
    Q: My car disappeared from the garage!
    A: Garages ARE known to eat vehicles. The safest way to avoid this is to save 
    frequently over multiple slots, and regularly check garages. In particular, 
    the Silver PCJ-600 seems to have a nasty tendency to vanish.
    
    Q: My vehicle lost its property!
    A: Occasionally, garages DO eat the special properties of vehicles, though it 
    is rare. When checking to see if the vehicle actually exists, also test its 
    proofing.
    
    Q: You missed [insert special vehicle]!
    A: Email me, and let me know. You will receive full credit for it.
    
    Q: [Insert special vehicle] doesn't possess a property you said it did!
    A: Most likely, you did not follow the precise strategy. If you did, and it 
    does not retain its property, contact me and say so, although I personally 
    check each and every vehicle.
    
    Q: One of the vehicles you listed is one I discovered first, and here's proof! 
    Thief!
    A: I attribute vehicles I knew about before writing this to "common 
    knowledge." If you discovered a vehicle, and/or developed a strategy, and you 
    have proof of it (a link to an old forum post somewhere, or possibly an FAQ 
    that credits you), tell me, and I'll give you full credit. Although I wish I 
    could give the proper credit for most vehicles, the need for a consolidated 
    special vehicle guide for VC takes priority over tracking down each and every 
    person beforehand.
    
    
    
    
    
    ==============================================================================
    *11* CONTACT INFORMATION
    ==============================================================================
    My screenname is LancetJades on GameFAQs.
    
    You can email me at:
    lancet at ever more forums dot com
    (remove the spaces, obviously, and replace the at with the proper sign)
    
    Alternatively, if I'm online you can IM me at:
    Discord: lancetj#1039
    AIM: Lancet Jades (on sometimes)
    Skype: lancetjades (on sporadically)
    
    Feel free to message me (text only for Discord or Skype) if you see me 
    online. I'll reply as soon as I see the message and have the chance to reply.
    
    I'm a perfectionist, so if you have anything to contribute or correct, please 
    do so. You'll receive full credit (credit goes to the screenname you talk to 
    me from, so if you want another name, you have to specify it). Even if you're 
    just pointing out a spelling or grammatical mistake, please do so, no matter 
    how small. Keep in mind though that I live in the U.S., and as such, I use 
    American English spellings such as "color" and "criticize," as opposed to 
    "colour" and "criticise."
    
    If you wish to use this guide on your site, aside from asking my permission, 
    I require you in question to automatically fetch any updates I make from 
    GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
    sites carrying my guides have out-of-date versions, I will ask that it be 
    removed.
    
    
    
    
    
    ==============================================================================
    *12* CREDITS
    ==============================================================================
    4emp2008
    ~Discovered and created the strategy for the CP white Admiral at the beginning 
     of the game, and a cheatless fail-less strategy for the black Washington.
    
    Andreaz1
    ~Discovered the heavy Admiral in Jury Fury and Securicar in Autocide! Also 
     added a note about the white Admiral on PC version, and mentioned a heavy 
     Sentinel in Jury Fury. Also found a silver Stretch in the final mission 
     (very subtle difference from the normal color).
    
    Christopher Fuentes
    ~Provided an easier strategy for the White Admiral and cars in Two Bit Hit.
    
    Common Knowledge
    ~Findings labeled "common knowledge" are labeled so because they have been so 
     widely known and distributed that it is impossible for me to obtain the true 
     source that found it (I know for a fact that I have read the info on 
     numerous sites, and little of it came from gamefaqs). I do not take or 
     deserve any credit for these vehicles, as I am NOT the person who discovered 
     them, nor the strategies (though I have improved/elaborated on/fixed some of 
     them). If you are the person who found a vehicle and/or developed a strategy 
     for obtaining it, email me with a link to a source that credits you for 
     finding it (such as another FAQ), and I will gladly give you credit. Again, 
     I neither accept nor deserve any credit for this information, and I apologize 
     if you are the finder of a vehicle, or author of a strategy, to whom I have 
     not given credit.
    
    Grandtheftwiki.com
    ~A wiki for the GTA series that sometimes manages to have information that is 
     never relayed to me.
    
    GTA_Loco
    ~For giving me the inspiration to write this guide, and for providing 
     information on the Black Maverick, EP Hotring, and CP Sanchez (as well as 
     reminding me about the FP Sunshine Auto race cars).
    
    thehambone93
    ~Reported difficulties in getting the gold Stretch on the mission Martha's 
     Mugshot.
    
    Jayson Blunt
    ~Reminding me the black Stretch can be replicated via the black traffic cheat.
    
    JBear427
    ~Alerted me to the trick that may allow Xbox players to obtain the CP Admiral 
     without failing Guardian Angels.
    
    Mat
    ~Confirmed the lightless Zebra Taxi.
    
    MC
    ~Info on the black Rancher and Sanchez possibly not being present in later 
     versions of the game. And now, info on how to get the black Rancher and 
     Sanchez in later versions, as well as info on easier black Washingtons, and 
     the later version Sabre Turbo.
    
    Militia
    ~Wrote a special vehicle guide on gtaforums.com that helped collect a lot of 
     the info (especially more recent findings) that I've missed.
    
    Professional Amateur
    ~Mentioned some vehicles that aren't special in the Double Pack version. These 
     include the proofed Sabre Turbo, black Washington, and Love Fist.
    
    Seth Gozen
    ~Various corrections for stuff I misspelled or mistyped, and feedback on the 
     BP/FP/EP Sabre Turbo.
    
    
    
    
    
    ==============================================================================
    *13* VERSION HISTORY
    ==============================================================================
    1.00     Completed August 22nd, 2006.
    Original version, obviously.
    
    1.10     Completed August 23rd, 2006.
    Fixed an error with the Hotring, and added a couple of things I somehow 
    missed.
    
    2.00     Completed August 28th, 2006.
    Completed the mission-by-mission breakdown, and confirmed whether a lot 
    of vehicles were special or not.
    
    2.01     Completed August 28th, 2006.
    Fixed some minor spelling and spacing errors.
    
    2.10     Completed September 13th, 2006.
    Added unconfirmed vehicle section. Added Lightless Zebra Taxi to it.
    
    2.11     Completed September 14th, 2006.
    More minor corrections, and rephrased some things.
    
    2.15     Completed October 7th, 2006.
    Yet more minor stuff, along with rephrasing some things, and 
    elaborating on others.
    
    2.20     Completed October 11th, 2006.
    Added the absolute garage limit.
    
    2.21     Completed October 23rd, 2006.
    More minor corrections.
    
    2.25     Completed November 30th, 2006.
    Added notes about the colors of the white Admiral and CP Admiral.
    
    2.30     Completed December 1st, 2006.
    Added a note about the Love Fist limo.
    
    2.31     Completed December 27th, 2006.
    More minor changes.
    
    2.32     Completed August 7th, 2007.
    More minor changes.
    
    2.50     Completed September 27th, 2007.
    Added a "Breakdown by special quality" section, added numbers to Mission 
    Breakdown section.
    
    2.51     Completed April 18th, 2008.
    Added a note to the BP/FP/EP Sabre Turbo.
    
    2.52     Completed May 6th, 2008.
    More very minor changes.
    
    2.53     Completed May 7th, 2008.
    Adding info on sites requesting this guide and what is necessary, along 
    with a spoiler warning.
    
    2.54     Completed May 8th, 2008.
    Changed the formatting of some of the unobtainable vehicles, adding 
    missions they are available in.
    
    2.55     Completed May 9th, 2008.
    Minor changes.
    
    2.56     Completed May 15th, 2008.
    Minor changes.
    
    2.57     Completed May 16th, 2008.
    Added a note to the CP Admiral (about the Xbox version).
    
    2.58     Completed May 25th, 2008.
    Minor addition to the contact info.
    
    2.59     Completed August 18th, 2008.
    Minor revisions.
    
    2.60     Completed August 21st, 2008.
    More minor changes for enhanced readability.
    
    2.61     Completed January 31st, 2009.
    Some notes about the black Rancher/Sanchez.
    
    2.62     Completed March 2nd, 2009.
    Removed some sites' permission to host my guides.
    
    2.63     Completed May 22nd, 2009.
    Added a lot of info on a few vehicles, especially revolving around later 
    versions, courtesy of MC.
    
    2.64     Completed June 10th, 2009.
    Fixed various small errors.
    
    2.70     Completed July 11th, 2009.
    Added some info on the black Stretches. Corrected more instances of Check 
    Out at the Check In being reversed. Revised the mission list a bit. Also, 
    discovery of a heavy Admiral and Securicar!
    
    2.75     Completed April 15th, 2010.
    Moved version history to the back of the guide, and updated the guide's 
    general format to better match my later guides.
    
    2.76     Completed April 26th, 2010.
    Added the proofings to the Rhino listing. A minor oversight, but one I still 
    wanted to correct.
    
    2.77     Completed October 19th, 2010.
    Edited and fixed a couple of minor things.
    
    2.80     Completed January 2nd, 2011.
    Edited and fixed more minor things. Small typos and such. Oh, also moved the 
    lightless Taxi and friends to the Rare section, where they belong. Revised 
    the way multiple unlocked and found methods are organized in the Rare 
    section, to bring into line with a standardized format across all my guides. 
    Also reversed the order of the Mission List and Breakdown by Quality lists, 
    because having the missions first caused me more annoyance than you would 
    ever believe possible.
    
    2.85     Completed January 4th, 2011.
    Added a note on Ken's white Admiral, a heavy Sentinel to the unobtainable 
    list, and a note on the black Rancher. Also rewrote some strategies to better 
    describe how they work. Figured out a MUCH better strategy for the black 
    Voodoo and Romero's Hearse in Two Bit Hit (getting both without having to 
    die or get busted, or deal with a difficult strategy). And finally, Andreaz1 
    also found a unique silver Stretch in the final mission!
    
    2.86     Completed April 26th, 2011.
    Added a new strategy for the White Admiral and cars in Two Bit Hit, thanks to 
    Christopher Fuentes.
    
    2.87     Completed June 5th, 2011.
    Changed my contact information.
    
    2.88     Completed October 21st, 2011.
    Someone confirmed seeing a lightless Zebra Taxi. Enough for me to put it in 
    the normal vehicle sections, since it's pretty much a guarantee at this 
    point anyways. Completely removed the "suspected vehicles" section due to 
    this, as I doubt it will ever have a purpose again.
    
    2.89     Completed June 25th, 2012.
    Made a couple small spelling fixes, and updated the whitelist to mention the 
    latest version is always found on GameFAQs.com.
    
    2.90     Completed July 11th, 2012.
    Changed the spacing of the sections in the guide, and updated contact info.
    
    2.91     Completed August 13th, 2012.
    Added some notes about later-version vehicles, courtesy of Professional 
    Amateur. Also improved the formatting of the vehicle sections of the guide.
    
    2.92     Completed September 21st, 2012.
    Added a note that the white Admiral is also found in front of Vercetti 
    Mansion on the Xbox Double Pack version.
    
    2.93     Completed November 28th, 2014.
    Removed the CDP information regarding Cuban Hermes, since it is a standard 
    feature on that vehicle. Added the FP/EP Squalo from Supply and Demand, since 
    it is different from the BP/FP/EP version, and the CP white Admiral from the 
    beginning (unfortunately requiring cheats). Added a few other vehicles that 
    had been discovered as well.
    
    2.94     Completed June 24th, 2016.
    Nearly ten years, baby! thehambone93 reported to me (a couple of years ago, 
    actually) that the gold Stretch in Martha's Mugshot apparently is tricky to 
    get on the Haitian Friendly PS2 greatest hits release. Clarified the method 
    that works on that release.
    
    2.95     Completed December 16th, 2016.
    Updated a lot of the guide's formatting. Made mention that the CP Admiral in 
    Guardian Angels is a unique color, updated Romero's Hearse strategy, added 
    note about DP not affecting bikes/boats/helis. Removed ilver Stretch from 
    final mission as it is not special. A lot of these updates are thanks to 
    Militia's guide on gtaforums.com! Also consolidated all glitched vehicles 
    into one single entry in rare vehicles. Also info on a proofed PCJ in Bar 
    Brawl and a way to obtain the FP/EP Hotring Racer.
    
    
    
    
    
    ==============================================================================
    *14* BOILERPLATE
    ==============================================================================
    This document Copyright 2006-2016 John Hoffnagle IV.
    
    Do not reproduce this document for any purpose besides personal use 
    without asking me first. I'm not stingy; if you ask, you'll most likely 
    get permission to host it. Otherwise, it's a violation of copyright, 
    and I WILL pursue legal action, especially if you sell it for money.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders. None of which are me.

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