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    FAQ/Strategy Guide by ig1234

    Version: 0.4 | Updated: 05/01/03 | Search Guide | Bookmark Guide

    ++++++++++++++++++++++++++++CM4: Championship Manager 4 - FAQ - PC
    ++++++++++++++++++++++++++++++ Version 0.1 - ig1234 (Dan Lee)
    FAQ can be viewed provisionally at http://www.geocities.com/ig12345/ig1234CM4.txt
    This Game Guide / FAQ is created for personal use only. You must not use it
    for anything that gains profit. Specifically Magazines, Game Guides,
    Commercial Web Sites, unless you have my written permission.
    You’re also not allowed to rip off part/s of this Game Guide / FAQ and put
    it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism",
    the act of stealing and passing off of ideas and words of another as one’s
    own without crediting the source.
    You also cannot use this Game Guide / FAQ as a guide for you to make your own
    Game Guide / FAQ, you must do everything there is to do in the game yourself
    or have others give info about your game and give them proper credit. You
    can copy the layout though.
    You can put this Game Guide / FAQ on your non-commercial or non-profit web
    site provided that not a single character has been edited or removed and you
    MUST have permission from me in order to do so. You can also, print a copy of
    the entire FAQ / Guide or a part of it, provided you only use it for personal
    If you wish to put forward any suggestions, ideas or actual content to add to this
    FAQ - Contact ig346@hotmail.com via email or on MSN Messanger. Also any questions will be
    answered if possible. New formations, new discoveries etc. being useful.
    Version 0.1  - Begin with layout, contents, and ideas. (April 8th 2003)
    Version 0.2  - Most ideas got down, 10% or so of sections complete, well, by my expectations -
    upto tactics. (April 9th 2003)
    Version 0.3  - Further work on tactics - Finally continued FAQ due to CM4 constantly crashing
    leaving me to give up with it. (April 15th 3003)
    Version 0.4  - On track again, continued tactics, Notepad problems of all things hampering me
    (19th April 2003)
    1.0 What is CM4? - A breif history of Championship Manager
    1.1 New features
    1.2 System requirements
    1.3 Precautions to take during use
    1.4 Skins
    2.0 The nations/leagues
    3.0 Getting started
    3.1 Choosing your team
    4.0 Season one
    4.1 Starting out with your team
    4.2 Pre-season
    4.3 The new campaign
    5.0 Tactics
    5.1 Formations
    5.2 Countering your opponents formations
    5.3 Substitutions
    5.4 Changing tactics when winning
    5.5 Changing tactics when losing
    5.6 Changing tactics when drawing
    ?.? Player tactics
    ?.? Transfers
    ?.1 The transfer window
    ?.2 In
    ?.3 Out
    ?.4 Loans - who to choose
    ?.5 Trialists, enquiries and first options
    ?.? Training
    ?.? Under-19's and Reserves
    ?.? Players
    ?.? Staff
    ?.? The media
    ?.? Looking for a new job
    ?.? Multiplayer and Network
    ?.? National teams and other easter eggs
    ?.? Cheats - amd why you shouldnt cheat.
    ?.? Scenarios
    ?.? Links
    ?.? Credits
    1.0. What is CM4? - A breif history of Championship Manager
    Sports Interactive, a British company, founded by Oliver and Paul Collyer, has gone on to
    become one the Britians most successfull companies, based soley on the success of their
    Championship Manager series. CM1 was released in 1991/2/3 and was rejected to be published by
    a number of companies. Eventually Eidoes Interactive chose to publish it, and to a
    slow reception, it was released, but began to build a reputation. An update for the 92/3
    season followed, then for 93/4. CM Italia, standing alone, followed this. The series came into
    its own when CM2 was released. More specifically CM 97/98, a game still played
    by many today due to the sheer brilliance of it. Also released were a number of add on discs,
    allowing play in a number of other countries, such as Italy and Spain, allowing you to play as
    a non-English side for the first time. SI could only build on that success, a
    nd in 1998 released CM3, to a huge reception, becoming one of the best selling PC games of all
    time. A number of updates would follow, 99/00. 00/01. 01/02, wish 01/02 becoming the fastest
    selling PC game of all time. Oliver Collyer stepped down from the staff,
    remaining in the background after CM3, and the team, grew larger, even getting Ray Houghton on
    board. The game made its console debut on the Xbox with 01/02, and more specifically the
    console only 02/03, and then 4 months later, CM4 was released on the 28th of March 2003. The
    game had seen numerous delays due to techinical problems. The game has had a mixed reception,
    due to a huge number of bugs of all manner.
    An enhancement pack is now available to fix many of these, and 2 others planned in the near
    You can download it here:
    Championship manager is the most successful football management game of all time. Surpassing
    many of its rivals due to its sheer depth, and never choosing to conform, simply keeping with
    its text engine. It gives a huge number of options and statistics, along with a huge database
    of players, staff, clubs, leagues and nations.
    Sports Interactive's current project, aside from fixing CM4, is Eastside Hockey Manager 2, an
    Ice Hockey management sim in the same plau style as the CM series.
    One of the main additions with CM4 however, is the new 2D match engine.
    1.1 New features
    Quoted from SI:
    - There is now 39 Leagues with more than 2000,000 players and staff.
    - New Tactic System
    - New Training System
    - New 2D Match Mode
    - Praising and Shaming players
    - Skinnable
    - Updated look to fit in with Windows XP
    - Right Button Mouse Clicking and Keyboard  Shortcuts
    - Enhanced Multiplayer
    - New In-Depth Media Interaction
    - Latest Transfer Rules
    - Improved Transfer Options
    - Wage and Transfer Budgets
    - Fan Feedback
    - News Ticker
    - Reserves and U19 teams, both controllablee, both in leagues!
    - Player Personalities
    - More Feedback from Backroom Staff
    - Enhanced Players Notes
    The most important of these is a 2D match engine, which allows you to see the matches played
    from an overhead
    perspective, and is similar to the 'Proplay' system used by real managers. It allows you to
    see where players fail,
    or succeed, where tactics work, and where you need to improve.
    1.2 System requirements
    (To play 1 League with Small Database)
    Intel P3 600MHz or Equivalent
    Windows 98/XP
    64Mb RAM (128Mb for Windows XP)
    Graphics: 1024x768, 32BIT Colour Required.
    Audio: DirectX Compatible Soundcard.
    Inter P4 1GHz or Equivalent - CM4 is Optimized for P4
    256Mb RAM
    Options should be correct, though each PC is different, and you may experience problems, your
    best bet then is to
    contact SI, or ask on the GameFAQ's CM4 message board.
    1.3. Precautions to take during use
    - Do not stand/sit too close to the screen
    - Avoid playing if tired or lack sleep
    - Play in a well lit room
    - Rest for at least 10 to 15 minutes per hoour while playing
    - Remove wife/girlfriend from room to preveent constant nagging
    1.4 Skins
    For the first time in a CM game, the interface is skinnable. This means you can change the
    look of the screens,
    but downloading or making your own unique skins. The game comes with 3, original, retro blue,
    and Ter (by Craig Hunter).
    Some may improve the interface, such as making it easier to view certain statistics etc. or
    others may allow you to have customised skins of your favourite club etc.
    To change the skin, simply go onto game options, and click the drop down skins menu, and pick
    another. To add new ones that are downloaded, unzip, or put them in the CM4/Data/Skins folder.
    To create your own, see an alternative FAQ, or work it out by using the current skins and
    notepad as a basis.
    2.0 The nations/leagues
    This version of CM has the largest selection of playable countries than ever before. A total
    of 39, with the number of divisions available to each in brackets:
    Argentina (2)
    Australia (1)
    Austria (2)
    Belgium (3)
    Brazil (3)
    China (2)
    Columbia (2)
    Croatia (2)
    Czech Republic (2)
    Denmark (2)
    England (5)
    Finland (2)
    France (3)
    Germany (3)
    Greece (2)
    Holland (2)
    Hong Kong (1)
    India (1)
    Ireland (2)
    Israel (1)
    Italy (4)
    Japan (2)
    Mexico (2)
    Northern Ireland (2)
    Norway (3)
    Poland (2)
    Portugal (3)
    Russia (2)
    Scotland (4)
    Singapore (1)
    South Africa (2)
    South Korea (1)
    Spain (3)
    Sweden (3)
    Switzerland (2)
    Turkey (3)
    USA (3)
    Wales (1)
    Yugoslavia (Serbia and Montenegro) (2)
    3.0 Getting started
    The seasons begins for English teams in June/July 2002, it will start at various other times
    for other nations.
    These are the simple intructins to start a new season:
    1. Click Start new game (or Quick start game).
    2. Pick the leagues you want running, the fewer the faster on your machine. If you want to
    manage an English side but think you may want a change in future you may want to add one or
    two more leagues, such as Seria A (Italy), Primera Liegue (Spain) or the Bundesleague
    3. After picking which you want to start with, the game will load for 2-5 mins.
    4. Then choose your name, and DOB, and then pick your favourite club, should you have one.
    Then choose the club you wish to manage (see 3.1).
    3.1 Choosing your team
    There are a variety of reasons why you may choose a club.
    Firstly, they may simply be your favourite team, and so you want to manage them.
    You might want to however pick a side for a number of other reasons:
    1. Via their expectations - If a side wants to win the league, try and win it, if a side wants
    to avoid relegation, try and stay up.
    2. To improve a side, or see how certain big name players play - Building on a side to make it
    a 'dream team' by being successfull, and using your earnings to sign big name players.
    3. Start from the bottom - Beggining from a Conference side and aiming to the Premiership -
    one of the most satisfying acheivements on the game.
    4. Glory - Choosing a huge Europeon side such as Manchester United, Inter, or Real Madrid and
    wanting to challenge for all competitions and Europe.
    I find the most enjoyement comes from mid-table sides, as they can either start pushing for
    Europe/promotion, or start falling towards the relegation zone. Examples of these include:
    Premiership - Southampton, Tottenham Hotspur, Aston Villa, Leeds,
    Division One: Norwich, Preston, Crystal Palace, Wimbledon
    Divisions 2 and 3 and the Conferance fluctuate more in terms of form sides. Though they have
    2/3 promotion bound, and 2/3 relegation bound clubs each, most have about 20/15 teams who
    could end up anywhere in the league, so it isnt easy to guess where each club will finish.
    Note that the bigger the side you are, the better you will be expected to do, not taking into
    account expectations, as the fans will be suspicious of a proverbial nobody taking up their
    clubs reigns. It may also make the same effect occur with a clubs bigger players.
    For a beginner, the best sides to gain experience would be the bigger sides, as it is
    generally easier to acheieve success and learn, however you will be faced with much tougher
    4.0 Season one
    This part of the FAQ will help you through the start of your first season at the helm of a
    club, starting from joining the club, to the beggining of the season.
    4.1 Starting out with your team
    When you take up your chosen clubs reigns, you will be presented with certain aims,
    expectations and odds.
    The clubs board will tell you where they expect you to finish for the season - acheieve these,
    and your'e on your way to success. Fail these however and you may be fine, but do any worse,
    and you're out the door. You may be issued with an ultimatum, or you may find yourself looking
    for a new job, it very much depends on the board's mentatlity, but also the
    Supporters expectations must be taken into account. These guys help fund your club, so they
    have their say in what they want the team to acheive. Their expectations are generally tougher
    to meet than the board. The isnt a problem as the boards expectations are more important.
    However if the fans are unhappy, and continue to protest at poor management, then you're in
    trouble, as they have a lot of influence on the board, so you may face the sack. Please them,
    and you're doing well.
    And again, the bigger the club, the bigger the expectations, so take both the board and the
    supporters into careful consideration.
    You will also be given odds on the title, or promotion. These are generally just a vague
    guess, based on previous performance, reputation, and players. However a successful season
    will improve the following seasons odds - for example you finish 5th with Southampton, the
    next seasons odds may be up to 20-1 for the title, from 45-1.
    4.2 Pre-season
    Pre-season is a time to refine your club, build their fitness for the new season (See
    Training), and bring in some new players to improve the squad (See Transfers).
    You are usually set a few friendlies at the start, your best bet, if you want to, is to cancel
    them and arrange your own, you may also be offered a few more from other clubs.
    Depending on who you are, you would want 3-5 friendlies as you have a few goals to complete
    1. See your squad/play around or refine tactics
    2. Get your players fit for the new season
    3. Try out your new players with the squad
    A range of opponents is good, for example one big team, a few league sides, and one or two
    none league opponents. The big sides and league sides are mainly to see how the squad will
    perform, and the smaller ones are best to give players a good fitness test, and boost morale,
    as they are likely to win. It depends on what you want to do.
    Arranging 3 or so friendlies, throughout July and maube early August is a good bet, then you
    can choose from the numerous offers you are likely to receive to add a few more to the
    schedule. Your Under 19's and Reserves also make pre-season plans.
    4.3 The new campagain
    Pre-season has gone. You've played you're friendlies, signed your players, soon the transfer
    window will close (See Transfer window), and you'll be playing for the league.
    You should have your tactics sorted, and if they begin to fail, start to change things (See
    You have your team together, and you should find a formulae that works, if not, maybe a squad
    rotation is the thing for you.
    See the following sections to ease you through the season(s) ahead.
    5.0 Tactics
    Tactics are one of the most important parts of your manaerial game. Get them wrong, and you're
    doomed to fail. Continue to get them wrong, and well, you have no hope. You may find a winning
    formulae, but you wont be able to keep it forever. Teams learn and adapt fron your style, and
    so you will have to change tactics slightly whatever you do. Tactics will also be changed
    midmatch, to help you defend a lead, build on one, or get you back into a match, or perhaps
    score that vital equaliser.
    5.1 Formations
    Following are a list of some of the most effective formations to use, and what situations to
    use them in, based on form, opponents, injuries/suspensions etc.
    GK = Goalkeeper
    DL = Defender Left
    DR = Defender Right
    DC = Defender Centre
    SW = Sweeper
    WB = Wing Back
    DM = Defensive Midfileder
    AM = Attacking Midfielder
    MC = Midfielder Centre
    MR = Midfielder Right
    ML = Midfielder Left
    WR = Winger Right
    WL = Winger Left
    FW = Forward
    ST = Striker
    /\ or \/ or / or \= Pushing forward/pulling back and diaganol
    1. 4-4-2 DM
    This is my most common formation. The DM is pulling back when needed to help out with
    defending while the other midfileders push forward, the MR and ML pushing further forward than
    the MC.
    Other tactics: The back 4 and DM are man marking the 5 most attacking members of the
    opposition squad.
    Good for: Start of the season, and maybe a persistant tactic. It isnt unltra-defensive, nor is
    it ultra-attacking, it is at a decemt balance between the two.
    2. 4-3-1-2
    An adaptation from 1. . This lineup if generally used against tougher opponents, and though
    appears rather defensive, it is still a good balance, as the DM's push forward, as well as the
    MC. The 3 DM's however make it a more defensive from the normal 4-4-2, and it has the DM
    pulling back such as in 1. .
    Other Tactics: The back 4 and DM are man marking the 5 most attacking members of the
    opposition squad.
    Good for: A change in playing style if it should become effective. Mostly though, it is a
    useful tactic against big sides, being more defensive, but also gives the team a bigger
    attacking chance.
    3. 4-4-2 Tight
    Another adaptation on 1. and the third most common formation i choose to use myself. I
    occasionnaly use this to rotate with 1. should form appear to be dropping. It tightens up the
    midfield, but retricts the amount of passes fed to the FW's. It does, however, make it harder
    for teams to break your midfield, and makes your midfield the main part of the team. 2
    skilfull FW's are more useful to play in this formation however.
    Other Tactics: The back 4 and DM are man marking the 5 most attacking members of the
    opposition squad.
    Good for: A change from 1. . Should you feel the team is starting to go downhill, it would
    change things around. If you have 4 very strong midfileders it is also especially good, and 2
    skillfull FW's as they will need to create more than they are provided.
    5.2 Countering your opponents formations
    5.3 Substitutions
    Substitutions are vital. If you can make the right changes, you can really acheive great
    things. Some managers may rely on a super-sub, like Manchester United's Ole Gunnar Solskjaer,
    to change the tactics, while others may choose to make changes routinely.
    If you find a lot of the time when you bring a player on, he's getting 8's for ratings, its
    always going to be useful. If you make a change, and a few minutes later the substitue nets a
    crucial goal, you have the hang of it.
    Some players, that are on form for example, or big name players, will be unhappy at being
    changed, and they should only be taken off with good reason, such as injury, or poor
    When should you make a substituion?
    A variety of reasons:
    1. When a player if having a bad game, a rating less than 6 will indicate this, and if he has
    6, and his team-mates have 7+, then
    you'd be advised to change him then too.
    2. When a player is lacking in fitness or has a slight injury, and it may hamper his condition
    to continue to play him.
    3. When a player receives an injury and cant continue.
    4. When you are winning and need to make changes to stay ahead(see 5.3).
    5. When you are losing and need to make changes to get back into the match(see 5.4).
    6. To ease an injured player back into the team, playing the last few mintues is best.
    7. To give an unproven player/unproven new player a chance in the side, best for trying out
    Under 19's and Reserves (see
    Under 19's and Reserves).
    5.4 Changing tactics when winning
    There are many situations you find yourself in when you are winning. Listed here are a few:
    1. Thrashing an opponent (over 3 goal lead)
    2. Having a confortable lead (2 goals or so lead)
    3. Having a 1 or 2 goal lead in a very even match
    4. Scraping a lead by a goal but being dominated
    Each of these may require a change in tactics.
    1. You may want to do one of 2 things. You could keep the same tactics, as hey, they arent
    doing you bad. Or you may feel you dont want to risk any (more) goals conceeded, and so
    reverting to a tighter, more compact team, bringing on an extra defender for an attacking
    player, to strengthen a defense. This is particulary useful when you need to acheive a certain
    Goal Difference to avoid relegation, or win the league for example.
    2. Like the first example keeping to the same tactics may do you some good, as they are
    already. Otherwise you have two other routes. Either play more attacking, as it would take a
    disaster to lose, and bring on an extra attacking player or push the midfiled up further, or
    more defensively, bringing on a more defensive player, and telling the midfiled to oush back.
    3. Your main plan of action should be to play more defensive. You have your lead, now like
    most preoffecional managers defend it. Adding to the defense, pulling players back etc. should
    all held protect it.
    4. Ultra-defensive is your only option. You're lucky to have the lead, so maybe take off a
    striker for a defender, pull any other strikers back as midfielders and sit on your lead as
    best you can.
    5.5 Changing tactics when losing
    When you are losing, you dont want to sit back and lose. There are a few ways in which you may
    find yourself losing:
    1. Losing by the odd goal, in a fairly even match
    2. Losing by the odd goal in a one sided match you are being dominated in
    3. Losing by 2 or more goals
    4. Being thrased
    You will rarely dominate a match and be losing, and the answer to your problem if this occurs
    is in your training, as most
    likely your strikers arent putting away their chances (See training).
    1. In this case you dont want to play for anything but a win. If the match is pretty even, its
    liklely your strikers are not being provided for well by their midfileders. Adding to the the
    midfield, or changing your worst performing midfileder
    for any on the bench may help. ALso brining on another striker will certainly improve your
    chances on goal, however make sure the defense is still well covered, as when searching for an
    equaliser you may find you fall further behind.
    2. If you have nothing to lose, for example goal difference is not important to you, risking
    further goals conceeded is something you can afford. So your main port of call will be all out
    attack, so to try whatever you can to get equal. You want to play for
    the draw.
    3. You just simply need to attack and attack. You'll risk more goals, so maybe sorting the
    defense out a bit may help, but the teams main focus should be going forward. An extra
    attacking player brought on would be essential.
    4. You can only pray and hope for the best. You aren't going to get anything, unless God
    helps. You can literally do anything. Keep the same. Play more attacking to try and grab some
    pride or an amazing way back, or play defensively to try and stop anything more from hurting.
    There may be times when you need a certain result to achieve something, such as netting an
    away goal, the above information
    should cover this.
    5.6 Changing tactics when drawing
    When drawing you will usually have two main incentives:
    1. Play for the draw
    2. Play for the win
    In 2. you will also have three main situations:
    a) When on top of the game
    b) In an even game
    c) When dominated
    1. You're unlikely to win, you dont need a win, or the draw is amazing enough as it is. If
    things are going ok, then keep the same tactics, you might want to tighten the defense up and
    play a little more defensively. In most other circumstances however playing more defensively
    should help you ensure you dont conceed anymore goals, and doing so will probably reduce your
    chances of scoring anyhow.
    a) Continue the same way you're going. The biggest problem you probably have is finishing,
    maybe changing the player wasting most chances could give you a better chance, but you'll
    likely net a winner eventually anyhow.
    b) Your best bet is to attack more. Bring the midfileders further up the pitch, and maybe
    bring on another attacking player. This may risk the defense being under more pressure, but if
    you want the win its a risk you have to take.
    c) In this case you most likely NEED the win. First port of call, make sure the defense is
    safe. Bring a midfielder further back, maybe add another defender, then turn your mind to the
    attack. The midfield is now least important, play them more attacking, bar one to play more
    defensively, and maybe bring on another forward. There is no guarentee here, you're more liley
    to conceed more, but in most cases it will be an all or nothing affair.
    ?.? Cheats - and why you shouldn't cheat
    This section contains any cheats available for CM4. The main one being the Free Players cheat.
    HOWEVER i, and many other are strongly opposed to cheating in the game. The point of the game
    is 'fun'. Yes, the purpose is challenge, as i have said, but the challenge is where the fun
    comes about. How you can gain enjoyement from cheating is beyond me. And the cheats carry a
    warning. Use them, yes, use them all the time, BUT DO NOT under any circumstanes boast about
    your acheivements when you have cheated, as i have found. Cheating on CM games means anything
    you acheive is meaningless to real CM players.
    So, after the rant, on with the cheats.
    1. Free players cheat:
    1) Firstly, you have to get his club to accept your bid.
    2) To achieve this, either make a very high bid (many times his market value) that the club
    cannot reject ; alternatively, you could make an enquiry and accept the club's demands in
    3) When his club allows you to negotiate his contract, click to offer him a contract.
    4) While in the contract screen, click news on the left toolbar option (Do not click the back
    arrow). Click on that player's name and withdraw your bid.
    5) Re-bid for free or whatever amount you wish.
    6) Click the back arrow on the left toolbar this time back to the screen where you are
    discussing his contract details.
    7) Offer him a reasonable contract.
    8) When he accepts your contract, he joins your club on a free transfer (or any amount that
    you re-bid for).
    (Credit: Jex)
    2. Increase your wage structure without the approval of your board:
    This trick allows you to offer a much higher pay for a particular staff without requesting
    from your board.
    For instance, to comply with a scout/coach's request which is higher than your board's maximum
    wage structure for scout/coach position.
    This trick works mainly for scouts and coaches as their wage structure is usually lower than
    assistant managers.
    For a scout or coach,
    1) Click 'Approach to sign'.
    2) Change his default position from scout/coach to Assistant Manager.
    3) Reduce the wage you are offering to zero.
    4) Click offer contract.
    5) A few days later, there will be news that he has rejected your offer.
    6) Click 'Approach to sign' again.
    7) You will find his default position has been changed to Assistant Manager with a
    simultaneous significant increase in the wage allowed to offer him.
    8) Click the maximum or whatever he requested and offer him a scout/coach posistion.
    Please note that this trick allows you to increase your wage structure to sign most scouts or
    coaches but it is is dependent on your club's wage structure for an Assistant Manager.
    (Credit: Jex)
    ?.? Scenarios
    If you get bored on CM, you may want to play your own though up scenarios, or ideas such as
    ones here.
    1. Relegation Battle:
    Begin a game with a South American/USA side or one who's league starts halfway into the
    English season. Then, retire as manager of the club you choose, and see who is struggling
    badly in the Premiership, or the Nationwide divisions. Then take control, and your job is to
    save them from relegation.
    (Credit: Lambo)
    CM4 GameFAQ's Board: http://s2.cgi.gamefaqs.com/boards/gentopic.asp?board=33189
    Note to self: Read over + where it says 'see tranfers' put see '?.?' etc.
    Thanks to (So far):
    AlaskaFox (layout issues/ideas/disclaimer)
    HHUK (layout issues/some information/ideas)
    Lambo (Scenario 1)
    Abhisara (CM history information)
    ISSChamp (Creative criticism)
    Jex (Cheats)

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