FAQ/Walkthrough by ASchultz

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    FAQ/Walkthrough by ASchultz

    Version: 2.1.0 | Updated: 03/07/17 | Search Guide | Bookmark Guide

    Ultima I (Apple/PC) FAQ/Walkthrough version 2.0.0 by Andrew Schultz(blurglecruncheno@gmali.cmo)

    This FAQ is copyright Andrew Schultz 2000-2017(gulp.) This FAQ is not associated with Origin in any way. It's part of my attempt to expand awareness of classic games(and I seem to learn something out of the process too!) Please do not use it for profit without my explicit consent.

    It is also more directed towards the Apple version than the PC version at the moment. The first should take less time, if you just want to get through the game.

    The maps that go along with this game should help. Unfortunately, I couldn't map the dungeons for the PC version. They are random. (Note that they aren't regenerated unless you delete the save state file, though.) And you only need one dungeon for the Apple, so I picked one that was easy to navigate and had nice treasure bunkers.

    INTRODUCTION

    The story: the evil wizard Mondain has taken over the world and holds it in thrall with an evil gem. You must go back in time and defeat him(no-one explains why a bad guy can't go back in time too and undo what *you* did, but oh well,) solving in the meantime various quests on four different continents and even going into outer space, in one of the strangest side-excursions in computer gaming. Except for when you go back in Ultima II. This game is the second Ultima I, the first being Akalabeth, which Garriott wrote in basic in his spare time. While not perfect, it's better and takes up less memory than those text adventures polluted with IF-THEN statements that I used to write.

    Basically the way through is to build your character up a bunch of different ways. Some are much quicker than others.

    The Apple and PC versions have significant differences, even if the walkthrough flow is the same. The Apple has more reasonable stat improvement. It is also the easier to abuse cheats/small glitches with, as it has more holes. This FAQ focuses on loopholes in the Apple but discusses the general path for the PC as well.

    A big advantage of the Apple version is that the emulator save states allow you to save (unofficially) in a dungeon. So I think it is worth the time to download and get to know the controls. Just remember to crank the Apple up to near-maximum speed with F8 and the slider on the configuration page. The one bad thing about the Apple is the gremlins in the dungeons. You'll find out later.

    APPLE VERSION

    I found that I needed to create a new character using the ApplePC emulator long ago, but you should be able to download AppleWin and just run the Ultima I disks. You can run it in DosBox so it doesn't take up the whole screen. But once I created the character, with the new single-sided disk, I switched to the more versatile AppleWin.

    U1 disk: ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/ultima_I_enhanced/

    AppleWin and ApplePC(David Ellsworth) can be googled.

    dosbox.sourceforge.net has DosBox. It's handy for this and other games.

    APPLE VS PC

    The Apple awards attribute bonuses of 100-[current/10] but the PC is closer to [current/10]. There is some roundoff here, but you can see the PC is pretty harsh about getting started. So you may wish to start all attributes at 20, or as many useful ones as possible. It takes the same amount of shuffling to get to 99, but you only really need to get to 80 or so, so the PC takes a bit longer.

    Also a small typo difference: Rondorin(PC)=Rondorlin(Apple)

    PRICES AND VALUE OF THINGS

    Ultima I determines price via various stats. Usually it's intelligence. Sometimes it's charisma, to sell stuff, or wisdom for spells.

    TRANSPORTATION

    You can only buy one shuttle at a time. I recommend buying a frigate when you can--this leads to lots of safe fights. Then buy an air car when you can afford it, and a shuttle too. A small finesse here is to buy a shuttle before going down to levels 9/10 of a dungeon. Mind whippers can drain intelligence, which hurts you.You also will want to make sure you leave a frigate/air car by the mainland, if you get killed. While it's possible to rescue one that's marooned, by frog leaping with a raft (e.g. use a raft to go 10 west to fetch a frigate you see stranded, then move the frigate 2 east, then the raft 2 east, etc.) it's best to have a safety valve.

    Wen you die, you will lose your transport if you were on it. This applies to if you are overland, or if you entered a dungeon while on a craft. So, (X)it a craft before entering a dungeon. Try to head for the shore of the mainland or a safe place if food/HP are low. Of course, the better bet is to have too much food.

    IntelligenceHorseCartRaftFrigateAircarShuttle
    1-54016036064010001440
    6-10391563516249751404
    11-15381523426089501368
    16-20371483335929251332
    21-25361443245769001296
    26-30351403155608751260
    31-35341363065448501224
    36-40331322975288251188
    41-45321282885128001152
    46-50311242794967751116
    51-55301202704807501080
    56-60291162614647251044
    61-65281122524487001008
    66-7027108243432675972
    71-7526104234416650936
    76-8025100225400625900
    81-852496216384600864
    86-902392207368575828
    91-952288198352550792
    99-1002184189336525756

    WEAPONS AND ARMOR

    You should never need to buy weapons with the walkthrough tips. You can get the blaster before blasters appear in the shop. However, for posterity, I recorded a few data points, and I suspect the gold is linear. No one shop sells all weapons--in fact, each sells about exactly half of the total.

    1. Dagger 3. Axe 5. Sword 7. Bow/Arrow 9. Wand 11. Triangle 13. Light Sword 15. Blaster

    [0. Hands] 2. Mace 4. Rope and spikes 6. Great sword 8. Amulet 10. Staff 12. Pistol 14. Phazor

    Intelligencedaggermaceaxeope&spikesswordgreat swordbow&arrowsamuletwandstafftrianglepistolight swordphazorblaster
    05813202940536885104
    19581319283850647997
    995710142026344454657892107124142

    Armor pricing is pretty straightforward. All you should need to buy is a reflect suit. It's worth buying as early as possible. You may want a few extras in case a gelatinous cube destroys one.

    CharismaLeatherChainPlateVacuumReflect
    050100150200250
    1-44998147196245
    5-84896144192240
    9-124794141188235
    13-164692138184230
    17-204590135180225
    21-244488132176220
    25-284386129172215
    29-324284126168210
    33-364182123164205
    37-404080120160200
    41-443978117156195
    45-483876114152190
    49-523774111148185
    53-563672108144180
    57-603570105140175
    61-643468102136170
    65-68336699132165
    69-72326496128160
    73-76316293124155
    77-80306090120150
    81-84295887116145
    85-88285684112140
    89-92275481108135
    93-96265278104130
    97-9925507510125

    SELLING WEAPONS

    This is not really a good way to make money. While you find weapons at the Pillars of the Argonauts, you can't sell the really good ones without selling the lousy ones first. So the loophole of argonauts/(stat post)/sell great weapon doesn't work.

    /10/1/1/2/4/5/8/10/13/16/20/24/28/34/39/44/ /99/1/3/5/9/14/20/27/35/44/55/66/79/92/107/123/

    SPELLS

    The following SPELLS can be cast(arranged in order of power/cost/spell points used, with magic words the game puts out on the screen):

    1. Open "PECUNIA!"
    2. Magic Missile "VASTO!"
    3. Steal "NUDO!"
    4. Ladder Down "INFERUS"
    5. Prayer "APERTUS!" or "POTENTIS-LAUDIS!" (not sold)
    6. Ladder Up "ASCENDO"
    7. Blink "DUCIS-EDUCO!"
    8. Create "STRUXI!"
    9. Destroy "INTERFICIO!"
    10. Kill "DELIO!"

    Note any one town only carries half of these spells. 1/3/7/9 (you always have 5, prayer) or 2/4/6/8/10.

    Wisdom affects the chance a spell will work, while Intelligence determines its force. Since intelligence makes items cheaper, then, it is particularly valuable.

    wisdomopenunlockmagic missile(prayer)adder upadder downdestroyblinkreatekill
    0-395101520253035404550
    40-79481216202428323640
    80-9936912151821242730

    FOOD USE MECHANICS

    Food is a valuable resource in Ultima I and one of the big barriers to getting good quickly. It's in your interest to start using as little as possible as quickly as possible.

    Each turn reduces your food consumed by (x/100). X depends on your locale and craft.

    • Walking = food every 2 squares (.5 food per move)
    • horse = food every ~2.25 squares, .44 food per move, saves .06 food or .024 gold per move (before big charisma boost)
    • cart = food every ~2.75 squares, .36 food per move, saves .14 food per move or .056 gold per move (before big charisma boost)
    • raft = food every ~3.5 squares, .29 food per move, saves .21 food per move or .084 gold per move (before big charisma boost)
    • frigate = food every 5 squares (.2 food per move)
    • in town = food every 100 squares (.01 food per move)
    • aircar = food every ~7 squares (.14 food per move)

    You use .22 food per move if you pass turns on the Apple, but on the PC, you use food depending on what vehicle you're in. Passing is useful for generating monsters to annihilate on the Apple, but you need to seek them out on the PC. So it's better to do tower quests then, like getting strength up to 70 or 80.

    For vehicles, it's not just the gold saving but also insurance against starving and losing all your hit points.

    STARTING OUT

    There are four character classes and four races in Ultima I. You are given an initial allotment of thirty points to add to your original traits, which consist of STRENGTH, AGILITY, STAMINA, CHARISMA, WISDOM, and INTELLIGENCE. They all start at 10. You cannot manually improve characteristics over 25, but race/class choices can bring an attribute over that mark. Your character class/race options and how they further change your statistics are charted below. A character's gender does not affect statistics in any way. How P.C. Whether or not you're playing on a PC.

    Note all classes here have

    • Human: +5 intelligence
    • Elf: +5 agility
    • Dwarf: +5 strength
    • Bobbit: -5 strength +10 wisdom

    Note choosing a bobbit will drop strength below 10 if possible.

    Fighter: +10 strength, +10 agility Cleric: +10 wisdom Wizard: +10 intelligence Thief: +10 agility

    Initially, it seems to make sense to make a dwarf fighter, just because you get ten extra points that way compared to everyone else. However, given how tough it is to survive without cheap food initially, it's also a good strategy to raise intelligence quickly. Whatever the case, you want an intelligence of 20 so that food costs a bit less.

    The other attributes can and will be improved later. Strength is also excellent to start with as it is hardest to improve--you must solve a quest, which means sailing between a castle and a sign in another of the world map's four sectors. That's tougher than sailing between adjacent signs.

    So there are two approaches I see:

    • 40 intelligence. This lets you buy food more easily(10 for $3 not $4) and gives a quick start. You won't get in such a cycle of poverty before you get a frigate. Be a human with 25 intelligence and agility. Then be a wizard.
    • Improve intelligence and strength to 25. Then choose a dwarf fighter.

    IMPROVEMENT

    Below are ways to improve cash flow, hit points, and attributes.

    You can find gold in dungeons and when you kill a monster outside. This happens even when you shoot a monster from a frigate or an aircar and they're maybe even on another continent or across a river. Yeah, a bug, but it's in our favor. You also get gold and/or experience for rescuing a princess. This is useful late in the game if you managed to do everything else quickly and need to get to level 8. Otherwise it's an inefficient way to keep improving. However, experience occurs in the natural order of killing monsters or shooting a spacecraft, so you don't really need to worry about it until it's part of a quest

    Various signposts(usually off the mainlands) will improve your abilities IF 1)you haven't visited the signpost twice in a row and 2)you're not already maxed out at 99. Solving a quest to find a signpost also grants you extra strength when you return to the lord in question. If you jump between two signposts, you can improve two attributes rather quickly. Without question, it's important to get transportation off the mainland, as visiting the signposts can provide an immediate boost. You can also get a lot of gold shuttling around, as monsters will constantly appear on the coastline. Fire at them to pick them off.

    Hit points are gained when you exit a dungeon safely based on the monsters you defeated. You can also buy them off a lord at any castle at two gold pieces per three hit points(rounded down if you give an odd amount of gold.)

    The first few levels of dungeons are the best way to improve rapidly. The main barrier to progress while outside is how much food you eat. In a dungeon, you don't use up food as quickly, but there are still plenty of monsters. They're just tougher on the lower levels. And some of them even steal your food. But in general, dungeons can help you bundle hit point and gold increases.

    Buying armor is great insurance against dying. You may need more than one, as dungeon monsters eat armor. If you die and need cash for food/hit points, just sell some extra equipment. Fortunately, your transport doesn't disappear if you die. Because it is relatively cheap, and dying is expensive, you might as well pick up several Reflect Armors.

    At some point you go over a critical threshold where you stop getting killed all the time for not having enough gold/food. This can be early on, if you are careful. And even if you get killed, you can build back up.

    Here are tables of statistical improvement.

    APPLE STATS

    The formula for a post increasing stats is floor((108-x)/10).

    In other words, 89-98 = +1 stat, and add a bonus stat for each real stat lost.

    For strength increase from kings, it's 1 if above 84 but below 99, (99-x)/8 otherwise, rounded down.

    Turns to reach 99

    InitialStat1-628
    7-1627
    17-2526
    26-3325
    34-4024
    41-4623
    47-5222
    53-5721
    58-6220
    63-6619
    67-7018
    71-7317
    74-7616
    77-7915
    80-8114
    82-8313
    84-8512
    86-8711
    88-8910
    909
    918
    927
    936
    945
    954
    963
    972
    981

    PC STATS

    initial statsturns to 99
    230
    329
    428
    527
    626
    725
    824
    923
    1022
    1121
    12-1320
    14-1519
    16-1718
    18-1917
    20-2116
    22-2315
    24-2614
    27-2913
    30-3212
    33-3611
    37-4010
    41-449
    45-498
    50-547
    55-606
    61-665
    67-734
    74-813
    82-892
    90-981
    990

    STRENGTH (EITHER)

    Turns to reach 99, strength

    InitialStat
    1-1230
    13-2229
    23-3128
    32-3927
    40-4626
    47-5225
    53-5724
    58-6223
    63-6622
    67-7021
    71-7320
    74-7619
    77-7818
    79-8017
    81-8216
    83-8415
    8514
    8613
    8712
    8811
    8910
    909
    918
    927
    936
    945
    954
    963
    972
    981

    DUNGEON

    Many of the monsters act the same. Special attacks are in parentheses.

    1-2Thief/Ranger/ Skeleton/ Giant rat/ Bat/ 3-4 (Giant) Spider/Viper/Cyclops/Gelatinous cube[eats armor]/ 5-6Ettin/ Chest[a mimic, actually]/ Lizard man/Minatour/Carrion creeper 7-8Tangler/Gremlin(steals 1/2 food on Apple)/Wandering eyes/Wraith/Lich 9-10 Invisible seeker/Mind whipper(drains intelligence)/Zorn/Daemon/Balron

    OUTDOOR

    SEA: Ness creature, Giant squid, Dragon turtle, Pirate ship (range) (unlike future ultimas, you don't get the ship when you kill it. It vanishes.) LAND: Hood, Bear, Hidden archer [FOREST] (range), Dark knight, Evil trent (tree-ent?), Orc, Knight, Necromancer, Evil ranger, Wandering warlock(range)

    Some of these guys shoot at you, so be careful. The shooters also line you up diagonally, which is nasty. But while enemies can attack you from a diagonal (e.g. a square NE NW SE or SW), they in general line up horizontally and play fair. Or dumb. Whichever.

    BAR TALK

    The bartenders in this game help you with hints if you buy beer(watch out for getting drunk, though!) Here are the things they can say.

    All conversations begin with "Thou hadst best know"...

    • about space travel!
    • Thou must destroy atleast 20 enemy vessels to become an ace!
    • to watch the jester.
    • that the princess will give great reward to the one who rescues her, and an extra gift to an 8th level ace!
    • thou must go back in time.
    • thou should destroy the evil gem!
    • that many lakes and ponds~ have strong magical powers!
    • this is a great game!
    • that over 1000 years ago, Mondain the Wizard created an evil gem. With this gem, he is immortal and cannot be.
    • The quest of --Ultima-- is to traverse the lands in search of a time machine. Upon finding such a device, thou should go back in time to the days before Mondain created the evil gem and destroy him.

    WALKTHROUGH

    This walkthrough may seem short, but it cuts out a lot of the constant fighting you need to do to develop a decent character. The fighting is made easier by boarding an aircar and shooting the you-know-what out of every monster you find. You even get gold for that!

    This walkthrough assumes you do not use sector-editing. The biggest barrier to winning this game is, well, dying. When you start, you've got a nice collection of gold, hit points and food. When you die, you lose all weapons and come back with 99 HP, 99 food, and zero gold. This takes a long time to rebuild. So unless you know what to do, you may expect to get killed a lot at first(you get resurrected in a random location on the continent where you died.)

    You start with 150 HP, 200 food, and 100 gold. Oh, and two daggers and leather armor.

    My first purchase is in Britain, north ~5 squares then a bit west. 10 packs of food (if you have 40 charisma--if not, delay) and a cart. Stop at Lord British's and offer (S)ervice. This isn't critical but helps stat boosts later. Then northeast to Paws, in the middle of a forest. Buy a sword there. (You can't in Britain.) Now to find a place to keep gold, food and HP up. That would be a dungeon. They can be safer than outside.

    THINGS TO REMEMBER RIGHT OFF THE BAT

    • you can pause the game by stepping into a town and getting to a buy screen. Or you can type Z to get Ztats. Or, on the Apple emulator, just bring up a GUI screen like with F8.
    • remember not all towns sell food.

    DUNGEON? MORE LIKE FUN-GEON

    I recommend fighting one monster in a dungeon and then exiting, because that gets you hit points. A good dungeon is Montor, NE of your starting town. In fact, it's almost blatantly unfair in your favor. Because there is treasure three squares away from the entry. You can go down, get the treasure and go back up. You can repeat this for as long as you'd like. The best part is, beating monsters gets HP when you exit the dungeon.

    I had no problem gaining HP and coins along the way. You may eventually want to go to the second level. 2E 4S 2W 2S 2E and go down. There are the same monsters there, but they do more damage, and there's better treasure. Level 3 is 2N 4E 2N, but there are nastier monsters below. Don't go there until you have 1000 HP. Well, okay, in Montor you can grab the treasure to the north and retreat, but that's it.

    On the PC, though, the dungeon is random. So you may want to look around for one that works. Dungeons with long corridors are best, as monsters won't attack you from the side. You'll want to search for such a place by going through all the dungeons on my continent (points to handy map I created).

    When level 1 monsters attack, that's okay. You'll usually get enough back in hit points. You can slowly flesh out level 1, and then level 2--retreat if you have 100 hit points, 400 on level 2. I recommend sticking with just one dungeon, as the others have different maps to remember.

    If food goes below 50, go back to Paws for food. Don't buy too much, but it's good to keep it over 200.

    One other thing: the random respawn is really random. I wound up on the Tower of Knowledge Isle once, which was a nice boost before I got a ship, but I had no option other than to starve to death.

    FRIGATE TRAVEL

    If you want, a raft is not too bad. It triggers new items in the stores after 5 posts found (going A-B-A counts as 3, though, say, A-A-B is only 2 and A-A-A is only 1) and then after 10. First it is all the armor, then you unlock the aircar. However, the savings are negligible, and you have no weapons.

    You may want to buy plate mail, and that's ok, but really, saving up for a frigate is the big boost. It should cost a little under 600 gold if you followed my character creation instructions. Note you need to buy one in a coastal town and not a landlocked one, so back to Britain instead of Paws. Once you have it you'll be able to knock out land monsters and get gold an experience at no risk.

    So you can pick them off as you travel. Evil trents, hidden arachers, serpents and wandering warlocks still have range attacks, but for everything else you can stand two or three squares away and pow, pow, pow.

    But where to travel? First, go northwest to the Lost King to get a quest (offer service). You will want to alternate between signposts. Signposts give you stats or, in one case, an item. But if you visit the same signpost twice, nothing happens.

    Five signpost bonuses unlock reflect armor, which is worth buying ASAP. Don't give up signpost searching if you're in a rhythm, though, as ten open up the aircar and shuttle.

    What I recommend first is going west from Lord British's and looping around clockwise. One island has the Pillar of Protection, which increases agility. East is a slightly bigger isle. It increases intelligence, which sends the prices of food and armor tumbling. You can go back and forth between the two a few times. There's a town south of the west side of the east isle, Grey. Use it to refill food if you get very low.

    But there's also a longer way around that gets you strength. Strength may not be worth a detour on its own, but taking advantage of the map and how it warps can give you good all around stats.

    STATS THE LONG WAY AROUND

    The advantage of this is that you will shoot enemies on the shore with your frigate.

    • Get the frigate. BE sure you have Lord British's quest.
    • Go west, then north, then west across the top of 4.
    • Enter the Grave of the Lost Soul
    • Go north to the Pillars of Ozymandias. Enter.
    • Go north to the Pillars of the Argonauts. Enter.
    • Go west/north to the Tower of Knowledge. Enter.
    • Go west to the Pillars of Protection. Enter.
    • Go south. Get a reflect suit at Paws if you'd like. Make it to Britain/Lord British's to get strength and offer (S)ervice again
    • Go north, then west past the Eastern Sign Post to loop around these instructions again.
    • Buy the aircar if you have money. If not, beat up monsters in montor.

    You can perform this loop as often as you'd like. Eventually back and forthing between the two attributes you need the most makes the most sense, but this is a nice scenic route.

    FREE ITEMS ARE A BLAST(ER)

    East and south of Grey, you have the Pillars of the Argonauts. You get an item there instead of stats. Here's how it works. The game looks for the cheapest weapon you don't have and gives it to you. Since there are only fifteen total, you can get the best after fourteen trips at most. A thief will probably have stolen your daggers you started with, but eh well, you'll want to increase your intelligence anyway. If it's at 90 (or at least 80, for cheapest food) and you want a different stat, head south to the Pillars of Ozymandias instead.

    Note that The Snake is NE of the Pillar of Ozymandias if you get low on food there.

    The blaster is superseded by the aircar lasers and frigate cannons while traveling, but you should use it in dungeons when you can see ahead, to kill enemies before they can touch you. While a blaster isn't expensive, it can take forever to appear in shops, too. So this speeds up your power-up.

    One thing you should do after getting a blaster is to go south to the Pillar of Ozymandias, then south to the Grave of the Lost Soul, and bounce between the two for a bit. Get Wisdom and Stamina up to 80. Despite being in different sectors, they're very close. Stamina means you take less damage, and Wisdom means spells fail less. You can then go back east to the starting sector, then southeast to Lord British. If you took his quest, you get a strength boost.

    You can repeat this if you want. But the main thing is probably to get wisdom, stamina, intelligence and agility up. Strength just takes too long to max out.

    DEEP DUNGEON DIVE PREP

    You should have enough stats, but if not, you can get stamina/wisdom and intelligence/agility from signposts until you're maxed out, or close.

    You can certainly bounce between pillars for a while, but you probably want to hit all four lone castles. There are eight castles in the game. Four are next to towns, so I call them town castles. Four aren't, and they are lone castles. For instance, Lord British's by Britain is a town castle. You need to offer service to each king. The town castles put you on a quest, too, but those only help you gain strength. If you see them, stop by, but otherwise, don't worry.

    There's no one fastest way to get everywhere. I'll use my map to find it, as well as a way I think is pretty quick. If you have just finished getting a blaster, then Rondor(l)in is east and a bit north of the Pillar of the Argonauts. Offer service to the king. Two down, two to go. If you didn't visit the Lost King on the starting continent, don't worry--you can get back there before exploring Montor.

    From Rondorin you can go southeast to Barataria, then south. Tend east-south-east at the Eastern Sign Post, then enter Shamino's and get the quest. (If you want, detour to the Grave of the Lost Soul to get stamina/strength). You can go back east to the main continent, then north from the Castle of the Lost King (offer service if you haven't) to Black Dragon--you may have to hook a bit west around a forest.

    So your gem quests are in place. How to solve them?

    First, buy about 20 ladder up/down spells for Montor. Up is available in Paws, Down in Britain. Have 2000 food. Have 5 extra reflect armors. And at least 6000 hit points. If you haven't, buy a shuttle in Britain. Oh, ready "Ladder down" too.

    You may want to buy several kill spells, too. Certain monsters are extremely vicious, and you don't want to take chances.

    That sounds like a lot. But if you are on the Apple, Montor is an easy place to poke around. It has a lot of random treasure nearby after you go down stairs to levels 3-5. You should take advantage of that to build up gold. Since levels reet when you take the stairs, you can pile up gold on, say, the 4-5 stairs. Levels 5-6 are actually less dangerous (i n my mind) than 3-4, or at any rate, they have a better risk/reward because no enemies are going to do stuff like eat your armor. I would advocate 5/6 up/down, but there's no treasure nearby. Do this often and you'll gain wealth and HP quickly. Or you'll gain more than enough wealth to buy your HP back.

    You can also just waltz around the overworld and shoot weaker enemies, which is safer but takes longer. If you are stepping away from your computer for a bit, find a niche where enemies can't attack (a signpost island--or the center dungeon--works well) and let the game run. It will randomly generate enough monsters for you to massacre easily when you come back.

    DUNGEON SHOPPING ON THE PC

    Note that although outside maps are similar, related dungeons don't match up their maps. In other words, Mondain's Gate/Advari's Hole/Morbid Adventure/Guild of Death (dungeons on the center isle) all have different maps.

    You'll want to find a dungeon with lots of long halls and an easy passage down to level 2. From there you can use stair spells down and up. Dungeons with fields blocking your way should be ignored. They are a nuisance. Destroy spells are just one more variable--you can wind up forgetting to re-ready the right spell. And they cost money, too.

    Also, as noted above, levels 5 and 6 are THE BEST PLACE TO LEVEL UP. This is particularly important on the PC version, where you don't get as much gold in coffins and chests, so you need to attack enemies and gain HP when you leave the dungeon. If you find a long hallway you can patrol and shoot monsters from a distance, you're good.

    However, this isn't super easy. You'll want to have 99 agility, as even with reflect armor, each hit you take is 100+ HP. So if you can avoid them, that's good.

    You may in fact wish to cast 2 DOWN spells after taking the stairs from level 1--well, not right away, but go down, cast down, take those stairs, go down, cast down, take those stairs, go down. That lets you shuffle between levels 5 and 6 pretty easily.

    It's worth pumping your character up on levels 5 and 6 before exploring the lower levels on the PC, as you'll need all those HP sooner or later, so why not have a bunker against potential disaster? While you can also wander around outside in an aircar, this is a bit quicker. And if you're brave/confident, maybe you can play stairs roulette to pick off a lich on level 7.

    DEEP DUNGEON KILL QUESTS

    Note that there's no advantage to having just a gem or two in inventory, so don't go chasing the kings in the lone castles until everything is completed.

    Be sure to save before starting all this, even with these shortcuts. With an emulator, save every two levels. Also, don't feel you NEED to do everything in one go. It's best that way, but it's better to leave when you're weak and alive and come back later. I'll discuss that at the end after laying out the basic plan.

    Here is the layout: gelatinous cubes are on levels 3-4, carrion creepers on 5-6, liches on 7-8, and balrons on 9-10. Make your way down, then up quickly with ladders spells. It's not worth messing about with dungeon maps or with some of the monsters.

    Also, two big things to note:

    First, GOING UP OR DOWN STAIRS RESETS THE LEVEL YOU ENTER. So you can go quickly up/down to escape tricky monsters such as a gelatinous cube, mind whipper or gremlin, and roll the dice hoping to get the bounty monster. This isn't honorable, but it's practical.

    LADDERS ALWAYS APPEAR ON FIXED COORDINATES FOR EACH LEVEL.

    • Odd-down: 2E 6S of the NW corner
    • Even-down: 6E 2S of the NW corner

    This makes it easier to descend quickly. Cast ladder down directly after climbing down. And it's easy to escape, too! Cast ladder up directly after climbing up.

    So with maximum HP I would start descending, with Ladder Down as an active spell.

    Some monsters are particularly nasty, not that they hit for extra damage, but they have special attacks which can help kill you quicker. On levels 3-4, that is the gelatinous cube, which destroys your armor. You need to beat one to solve a quest, but they are worth avoiding after this.

    The general procedure should be not to stray far from the ladders on 3/5/7 or, to go back up, 9. Use a long corridor without branches to make sure that the worst enemies can't attack you. You'll want to kill gelatinous cubes as quickly as possible. Once you've killed the bounty enemy (gelatinous cube, carrion creeper, lich, balron) cast a stair spell. You don't want to muck around. If you get lost, the enemies can swarm. And if the wrong enemies appear, you can maybe play ladder-roulette.

    ON GETTING OUTNUMBERED BY ENEMIES FROM YOU DON'T KNOW WHICH SIDE

    Long corridors are your friends, because you know enemies won't jump fro mthe sides and start attacking you, which is confusing and annoying and lethal. You can't stop this, but you can lessen things. You do need to pay attention to if someone you can't see attacks you. If so, turn around with the back arrow. If they're not there, go forward and turn around again. Guessing which direction you're being atacked from is extremely dangerous, frustrating, and lethal.

    So ma ybe you'll want, on the top levels, to get in the habit of using corridors to line up enemies. You can also take the coward's way out and descend/klimb (or vice versa) quickly.

    Unfortunately the game does respawn monsters in walls, so if one is randomly attacking you, it's *PROBABLY* from a corridor but might be from a wall. This is another reason not to search, as you will probably forget the game's mean enough to do this. There's no perfect safety here, and that's why you want a HP bunker of at least 100*(level^2) up to a max of 5000 if possible.

    A NOTE ON LEVELS 7/8

    I found myself getting killed a lot on these levels but not 9 and 10, and there's a big reason why, as I noticed quickly.

    Gremlins take away half your food with each hit on the Apple or PC. So, avoid gremlins.

    Why is this so bad? Maximum food is 9999. Gremlins eat half your food, which rounds down. This is really harsh, because it means you can take at most 14 hits, as 2^14=16384. So there are two options here.

    1. ready a kill spell for any gremlins nearby
    2. just run away if one is near

    You may be better off just dropping to the level 8/9 stairs and fighting your way out there, playing stairs roulette as you need. You don't have access to all of level 9 in Montor on the Apple II, but this is actually okay. You can use the long corridor without branches to focus on enemies. A Balron will eventually show up. However, if you want to go a bit quicker, you may wish to take the downstairs in the SW instead, e.g. down to level 2 and then cast ladder down as needed.

    Of course you can just cheat your stats back if you want, too, via emulator save states, if you're on the Apple.

    LEVELS 9 AND 10

    These aren't so bad, but on the Apple you may wish to save to avoid Mind Whippers, which drain intelligence. You can get this back easily on the PC, but it's trickier on the Apple.

    A NOTE ON REENTRY, OR GOING QUICKLY

    Ladder down spells are very efficient. I would walk to the ladder to level 3 and take it down and then start casting ladder down to get as far as I need to, to kill the next monster. You're not after riches, just a monster to kill. If you need more, you can just ladder shuffle between levels 4 and 5. In which case you'd cast down ladder on hitting level 3. It's not chickening out to avoid such monsters. And you really do want to avoid gremlins. To focus on the last monster to kill, you may wish to go down the southwest stairs, which toggle between level 2x+1 and 2x+2.

    SPACESHIPS

    This does remind me of the Atari 800's Star Raiders, but you just go and kill stuff.

    These should come last. Have at least 1000 coin when you go into space. That is enough for two refills at 500 a pop. Oh, and save before. The first few times, you may make lethal mistakes. It's not the worst thing in the world to be killed here, but all the same, you'll want to avoid it.

    Note you'll only be able to have one spaceship at a time. But you only really need one. This is a slight problem if you don't have 20 kills and you forgot to refuel and you don't have enough to make it back to a docking station. That's probably a rare case, but do note it to avoid unpleasant surprises.

    Once you blast off, you'll want to view the grid of galaxies. Find out where an "H" is, and warp there. You'll want one adjacent to the center where you are. You should note that you can warp in any of the 8 directions, so try to plot a course that lets you bounce around all the sectors adjacent to the center. Or, well, at least four. That makes it easy to get back to the center. If you leave space and re-enter, the map is re-ra ndomized.

    Combat is not so bad; just use the arrow keys, and the dot that is the enemy ship will bounce around. You can slowly box it in(using space key will re-center and can be a handy trick) and then fire. Just try not to let the enemy go off the screen. Once the sector is cleared, warp somewhere else. There's no extra fuel cost for warping diagonally. Note that some sectors with "H" may turn out to have docking stations as well, which can be a relief.

    It's up to you whether to land back on Ultima and relaunch, or go further out. You generally get 2-3 enemies per warp zone, and you need 20, so that's 8 total. My guess is that half of the sectors have enemies, so that's two trips. If you do go away from the center, be sure you're near a refueling sector.

    Shooting enemies is not bad. Once an orange dot comes in view, you'll see it going to the edges. Use the arrows to bring your crosshairs over it. If you catch up to it horizontally, it makes a right turn e.g. down left to down right. Vertically, a similar right turn e.g. down left to up left. Eventually the enemy craft gets big enough to shoot.

    If you're low on fuel, warp to a "+" sector. You'll need 500 gold to recharge and probably some spare fuel; go to the 2-d view and get your ship parallel with a docking port. Approach it cautiously and make sure your ship's nose is linked pixel-by-pixel to the base's port, or you will crash and lose some of your shield. If your ship is aligned, you can re-charge and go back to shooting bad guys. It might even be worth returning to earth and going back up, as that replenishes the enemy, and you don't have to go gallivanting about. You'll probably suffer a nuisance death or two, but you should be so strong now that getting back into space shouldn't be a problem. Kill twenty enemy pilots, and you are a "space ace."

    Note you can actually use any of the three ships in the sector with your planet. Just don't try to land with it. The other two ships have more fuel and shields.

    FIDDLING WITH SHIP CONTROLS

    This is necessary to dock safely. You need to get the pixels to line up exactly. This is why you want a buffer of fuel. Turn the emulator speed down and quickly thrust forward/back when facing perpendicular. Try to get close to the dock so that when you turn you can see a line from the nose of your ship to the dock. While you can save fuel by switching views, here you may not be able to switch views in time.

    Note that while killing off your ship is not the end of the world (or galaxy,) it will trash your hit points and food, and you'll need to buy another shuttle. So you do want to get things straight.

    MONDAIN

    Make sure you're level 8+. If not, shoot more monsters in space, or hit levels 5/6 in a dungeon. Go back to the castles and receive your gems. Then go to Shamino's castle and rescue the princess as follows: kill the jester, and use the key south of the princess's cell. This may be annoying in case you've picked up the wrong key, but it seems to work more than half of the time. At any rate, you can save before entering to retry. Bust through the guards and escort her out. She'll tell you about a time machine to the northwest. It's annoying to look for it, but it is not too hard to find. I have found it on the island with the Grave of the Lost Soul, but it will probably turn up elsewhere more sensible. With the aircar, you can find it. It's on the same continent, at least.

    You also want at least 5000 hit points. If you can max them out painlessly, so much the better.

    Mondain is not too tough once you're in the time machine--I mean, he doesn't require a lot of creativity to kill. Use a blaster to shoot at him--he may duck, but eventually he goes to a corner. You can beat him up some more until it looks like he's had it. If he is a corpse or a bat, you can go right and take the gem, and you have won. But do be sure to have 9999 hit points in reserve. And be sure not to touch the inner orange walls. They're fire--big damage. Also remember to (G)et the gem, not (S)teal it.

    MAPPING

    General notes about the maps are as follows:

    You start out on Lord British's Continent, and movement is not completely on a grid when you move to a different continent. Here is how each map connects to the other--actually, you can travel boundlessly in any direction, but this covers all possibilities.

    > 3 -- 4 -- 1 -- 2 > | | | | > | | | | > 1 -- 2 -- 3 -- 4

    Here is what each number corresponds to.

    1. Lord British's Continent
    2. Rondorlin's Continent
    3. Black Dragon's Continent
    4. White Dragon's Continent

    QUESTS

    There is no limit on the number of times you can fulfill any one quest. There is also no limit on the number of quests you can be on simultaneously, other than the maximum of four castles that give them. It doesn't matter which order you solve things in, either. So you can get as many gems as you want, though it doesn't give any practical reward.

    • Lord British[1] asks you to find the Grave of the Lost Soul[4, NW]. You can go south to the next continent, then east--or, you can just go west from an agility/intelligence boost. Or south from the Pillar of Ozymandias.
    • The Lost King[1] asks you to kill a gelatinous cube. Reward=white gem. (levels 3-4)
    • Castle Barataria[2] asks you to find the Southern Sign Post[3, SW]. It's almost directly east, but with an aircar or frigate, you need to hook around south a bit and come back. Also, the charisma the Southern Sign Post gives is not very useful.
    • Castle Rondorlin[2] asks you to kill a carrion creeper. Reward=green gem. (levels 5-6)
    • Castle Olympus[3] asks you to find the Pillar of Ozymandias[2, SW]. This is not a bad journey north, then east once you see mountains. You could probably loop in the Grave of the Lost Soul here if you wanted to focus on stats as much as possible.
    • The Black Dragon[3] asks you to kill a lich. Reward=red gem. (levels 7-8)
    • The White Dragon[4] asks you to find the Tower of Knowledge[1, NE]. West past a town to mountains, then south.
    • Shamino[4] asks you to kill a balron. Reward=blue gem. (levels 9-10)

    You must rescue the princess from Shamino's, and she will reveal that there is a time machine to the NW. The time machine won't pop up til then.

    For finding landmarks as part of a quest, you receive 100-[x/10] strength on the Apple where x is the tens part of your strength.

    • Pillar of Protection(1, N) gives agility
    • Tower of Knowledge(1, NE) gives intelligence
    • Pillars of Argonauts(2,W) gives item you don't have, up to phazor
    • Pillar of Ozymandias(2,SW) gives wisdom
    • The Sign Post(3,NW) gives stamina
    • Southern Sign Post(3,SW) gives charisma
    • Grave of the Lost Soul(4,NW) gives stamina
    • Eastern Sign Post(4,NE) gives nothing, but it does reset any other sign post you may visit, so you get that bonus again.

    Linking together two quests on the same continent can often help you boost things quickly. The Argonauts is nice, but sadly you can't sell a phasor for much.

    Tower of Knowledge/Pillars of Argonauts/Grave of Lost Soul are close together.

    CHEATS

    A glitch/trick on the Apple is if there are a lot of monsters following and you enter a town, they may vanish.

    If you have a hexidecimal editor, this is a relatively easy game to modify. If you've never used a hexadecimal editor, HXD is a good one and you'll learn more and waste less time than if you just mindlessly bashed monsters.

    In DOS, there should be a file called player1.u1 (or player2, 3 or 4). If not, perform a file search including the text of your character name. There should be a small file--820 bytes or so. Edit that file.

    Find where your character name starts at, and the following byte offsets will allow you to modify different characteristics(each takes up two bytes in low/high byte format, and the maximums are either [63 00] or [0F 27], which turn out as 99 or 9999 in decimal:

    • 0x16 Hit points, in low byte-high byte format. Maximum is [0F 27], or 9999.
    • 0x18 Strength
    • 0x1a Agility
    • 0x1c Stamina
    • 0x1e Charisma
    • 0x20 Wisdom
    • 0x22 Intelligence
    • 0x24 Coin(# of copper pieces)
    • 0x26 Experience
    • 0x28 Food

    A similar cheat works for Apple and Commodore as well, but I'm not sure of the exact locations. You can just create a character with distinctive stats and then search for the sequence of hex values (strength, agility, stamina, charisma, wisdom) with and without 00-byte spaces between them.

    For the Apple you can use save states, with AppleWin states starting with character name at 7f28. Or you can look at the disk. I'm not sure how to edit spells, but you don't really need them. Anyway, you can just cheat your gold and buy them.

    PC DETAILS

    0xb8, 0xba = x-y of the player

    Note

    • 0,0 to 4e,54 is sector 1
    • 4e,0 to 9c,54 is sector 2
    • 0,54 to 4e,a8 is sector 3
    • 4e,54 to 9c,a8 is sector 4

    You can also find where enemies are.

    Sectors seem to reset monsters if you leave them on the Apple, but not on the PC. There seem to be a maximum of 14 monsters to track. #1 is at c8 ca, with monster type at c4. They are 2-byte entries which only use the first one. The whole 16 bytes per character isn't perfectly clear to me, but this will show you where the enemies are.

    • 13 = ness monster
    • 15 = giant squid
    • 17 = dragon turtle
    • 19 = pirate ship
    • 1b = hood
    • 1d = bear
    • 1f = hidden archer
    • 21 = dark knight
    • 23 = evil trent
    • 25 = thief
    • 27 = orc
    • 29 = knight
    • 2b = necromancer
    • 2d = evil ranger
    • 2f = wandering warlock

    FOR GAME HISTORY BUFFS

    Lord British and Shamino, of course, reappear in later reincarnations of Ultima. A few towns are also brought over from Ultima I--Paws and Yew and Britain. It may be a bit surprising that the size of the overworld is 156 by 168, which is almost exactly two-fifths of the size of the Britannian overworld of Ultima IV(256 by 256) and V, which each took a disk as well.

    You also have towns named after some of the people who worked on U1, according to Shay Addams's guide to Ultima.

    VERSIONS

    • 2.1.0 3/ 7/2017 detailed dungeon-shopping , late-game stat improvement and monsters in save files for the PC
    • 2.0.0 2/20/2017 clarified some more, converted to FAQ markup, still some holes but I think I added a lot of good tables and Apple-specific release notes
    • 1.3.0: 1/24/2010 more details
    • 1.2.0: 8/17/2007 got rid of text maps which are graphic and on GameFAQs now
    • 1.1.0: 4/9/2001 added monster names and space walkthrough, re-formatted as text(1st version was badly spaced)
    • 1.0.0: 10/4/2000 submitted to GameFAQs.com after original idea conceived 9/25/2000

    CREDITS

    • Credit to Plaid Dragon's original walkthrough for reminding me how to complete the game.
    • Thanks to Shay Addams and his Official Book of Ultima for more history details.
    • ftp.apple.asimov.net for having the disk image of this old fun game.
    • Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, Lagoona, Da Hui, StarFighters76 and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. I am not part of his gang, but I want him to be part of mine.
    • All you people at honestgamers, YELL AT ME if I forgot you and you deserve to be in there. I mean, it's partially because of HGWars and, well, the whole community, that I got re-interested in writing weird old FAQs, and I want to add to this in the future.

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