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    FAQ/Walkthrough by Orest

    Version: 1.0 | Updated: 02/10/04 | Search Guide | Bookmark Guide

                           Neverwinter Nights The Hordes of the Underdark
                           FAQ and Walkthrough v 1.0
                           Copyright (c) 2004 Orest
    Last updated on February 10, 2004
     This document was written by Orest and cannot be used without his permission.
    To receive my permission you need only one thing: email (y_orest@yahoo.com) me
    and receive my permission. Of course, you can read and print this document but
    don't post this document on your site without my permission. I hate copyright
    violence so don't angry me. If you have my permission on my previous NWN FAQs
    then you don't need to ask my permission for this guide, you have it. The
    latest update of this guide is available at www.gamefaqs.com . And, please,
    don't send me spam because I'm not curious in those kinds of letters (I HATE
     If you have questions about my guide or want to add or correct something then
    send me a message (y_orest@yahoo.com). But don't try to send letters with some
    nasty remarks. And, please, don't send me the questions of what is already in
    this document. Some information is credited to people who sent me it, so watch
    carefully when reading this document and don't send me the questions about it
    because they can be mistaken. If you want to correct it than I will be pleased.
     Please put "NWN HoU" subject when emailing me. I am sorry if I don't respond
    to the letters because I read my mailbox twice a week. I can respond to the
    letters lately. I've received a lot of letters about my previous NWN
    walkthroughs, so I'm very grateful and please don't be hurt by me if I will not
    respond  to letters (this doesn't mean that your letters are foolish, so take
    it easy). Every corrections are credited to authors (who were the first).
      v 0.6 The first version (February 5, 2004)
      v 1.0 The full fresh version (February 10, 2004)
        PART 1 WHAT'S NEW
          1) classes
          2) skills
          3) feats
          5) my characters
          6) others
          1)Chapter 1
          2)Chapter 2
          3)Chapter 3
        PART 4 ITEMS
    PART 0 Introduction
      Well, the next expansion pack of NWN is in my hands. "It is done when it is
    done" - yes,  it is done. Bioware and Atari continue to impress us with another
    their work. So in this walkthrough  Part 1 explains what's new in expansion
    pack and my opinion about this changes. Part 2 contains general information and
    strategy. The walkthrough is already in Part 3. I've played in D&D Hardcore
    rules difficulty mode as before.  And I repeat again: read the game manual for
    more information.
       1) classes
          There are 6 new prestige classes in NWN HoU.  There is also one very
    IMPORTANT addition for all classes - EPIC CLASSES!!!!. YES, now after level 21
    character normal class (or level 11 prestige class) the character class is an
    epic class with more opportunities in future. This is good news for multiplayer
    characters (i'm not a fan of multiplayer but the fans will appreciate it) who
    can feel the full power of epic classes (level 40 max). For more info about
    epic classes see game manual. Here are new prestige classes.
         1. Champion of Torn
            Hit Dice: d10
            Proficiencies: all simple and martial weapons, light and medium armor
    and shields
            Skill points: 2+INT (intelligence) modifier
            REQUIREMENTS: BAB (base attack bonus) +7 or higher, weapon focus in
    melee weapon, non-evil alignment
            Abilities: see manual
            My opinion: Champion of Torn is some kind of fighter/paladin. Good
    multiclassing option for paladin. Bonus feats are a big plus or for example
    chaotic good fighter can gain some paladin abilities with this class.
      Class skills: Discipline, Heal, Lore, Parry, Spot, Craft Trap, Craft Weapon,
    Craft Armor
      BAB per level: same as fighter classes (high)
      Primary saving throws: fortitude and reflex
          2. Dwarven Defender
              Hit Dice: d12 (!)
              Proficiencies: simple and martial weapons, all armor and shields
              Skill points: 2+INT modifier
              REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats:
    dodge and toughness
              Abilities: see game manual
              My opinion: Well, hit dice like barbarian. Some kind of lawful
    barbarian (he-he) with damage reduction. Powerful tank if combined with fighter
      Class skills: Discipline, Heal, Lore, Listen, Spot, Craft Trap, Craft Weapon,
    Craft Armor
      BAB per level: same as fighter classes
      Primary saving throws: fortitude and will
            3.  Pale master
                  Hit Dice: d6
                  Proficiencies: no additional
                  Skill points: 2+INT modifier
                  REQUIREMENTS: non-good alignment, arcane spellcasting level 3 or
                  Abilities: see game manual
                  My opinion: Well, very interesting class. Immunity to critical
    hits at level 10 is a very big plus. Very useful immunities. Try to experiment.
      Class skills: Concentration, Spellcraft, Heal, Hide, Listen, Lore, Move
    silently, Persuade, Craft Trap, Craft Weapon, Craft Armor
      BAB per level: same as wizard and sorcerer (low)
      Primary saving throws: fortitude and will
             4.  Red Dragon Discipline
                   Hit Dice: special (increases from levels from d6 to d12 (epic
                   Proficiencies: no additional
                   Skill points: 2+INT modifier
                   REQUIREMENTS: sorcerer or bard, Lore (8)
                   Abilities: see game manual
                   My opinion: Wow, very powerful class.
             Class skills: Concentration, Discipline, Heal, Listen, Lore, Parry,
    Persuade, Spellcraft, Spot, Craft Trap, Craft Weapon, Craft Armor
             BAB per level: same as rogue
             Primary saving throws: fortitude and will
             5. Shifter
                   Hit Dice: d8
                   Proficiences: no additional
                   Skill points: 4+INT modifier
                   REQUIREMENTS: druid with level 3 spells or higher, feats:
                   Abilities: see game manual
                   My opinion: Another interesting class. Try to experiment.
           Class skills: Animal Empathy, Concentration, Heal, Hide, Listen, Lore,
    Persuade, Spot, Craft Trap, Craft Weapon, Craft Armor
           BAB per level: same as rogue
           Primary saving throws: fortitude and reflex
      6. Weapon Master
           Hit Dice: d10
           Proficiencies: no additional
           Skill points: 2+INT modifier
           REQUIREMENTS: BAB +5 or higher, feats: Weapon focus in melee weapon,
    Dodge, Mobility, Expertise, Spring attack, Whirlwind. Skills: Intimidate (4).
           Abilities: see game manual
           My opinion: Very strong requirements (INT and DEX 13 for all feats).
    Very powerful fighter. Imagine: Weapon of Choise: Great swords + Keen feat + Ki
    Critical = 15-20 threat range = 30 % critical hit chance and x3 critical
    damage. Or with scythe weapon = 17-20 threat range  = 20% critical hit chance
    and superior x5 critical damage (!!!!).
           Class skills: Discipline, Heal, Listen, Lore, Spot, Intimidate
           BAB per level: same as fighter
           Primary saving throws: reflex
    2) skills
       Well, some new skills has been added to NWN HoU game. For more info see game
    manual but there is only my opinion.
        1. Bluff
        2. Intimidate
        3. Craft Weapon
        4. Craft Armor
    3) feats
        There are a lot of new feats. For more see manual.
    4) my character
           name: Orest
           gender: Male
           race: human
           class:sorcerer(1), rogue(4), dragon discipline (10)
           alignment: lawful neutral
             STR 14
             DEX 14
             CON 14
             WIS 10
             INT 14
             CHA 12
    	My henchman was Deekin (as a dragon discipline in future) in chapters 1,2 and
    Deekin with Aribeth in chapter 3.
    5) others
          There are also some other changes.
    	One of the major changes is the ability to craft items (weapon, armor, wands).
    You'll need a recipe and materials, some of the recipes are in the game manual.
    	Your henchman is more talkative and flexible. Watch his inventory to upgrade
    his ammunition. You can also control his spellcasting.
    	The max level for your character is level 40. This is good for multiplayer.
    I've managed to reach level 27 in expansion pack campaign.
    	There are less secondary quests then in previous NWN OC and SoU. So almost
    every quest crosses main quest.
    	There are a lot of new items for prestige and nonprestige classes.
     	Increase your AC as high as possible (more then 30). My character had AC more
    then 50.
    	How to increase AC: DEX bonus (WIS for the monk), armor (light for high DEX
    characters and heavy or medium for low-medium-DEX characters), shield AC
    bonuses, amulets (natural armor class bonus), deflection AC bonuses (braces,
    watch for other items with deflection AC bonuses - they doesn't stack), rings
    of protection, tumble skill (every 5 points will add 1 AC), feats such as dodge
    or armor skin, cloaks with AC bonuses, prestige classes abilities such as pale
    master or dragon discipline and so on.
    	The Relic of the Reaper tip: Before traveling to the Underdark use the relic
    of the reaper to see how it works. It is very useful in chapters 1,2. You'll
    need rogue stones for using markings.
    	Watch for developers hints on the loading screen
    	The more henchmans you have the less XP you'll get, so one henchman I think is
    a good choice.
    	Chapter 1
    	 1. Waterdeep
    	 2. Undermountain: Level 1
    	 3. Undermountain: Level 2
    	 4. Undermountain: Level 2 	
    	Chapter 2
    	 1. City Core and Port
    	 2. A strange island town
    	 3. Isle of the Maker
    	 4. Undead allied with Valsharess
    	 5. Beholder allied with Valsharess
    	 6. Illithid allied with Valsharess
    	 7. Big Battle with Valsharess's army
    	Chapter 3
    	 1. The City of the Lost Souls
    	 2. The Wastes of Cania
    	 3. The Final battle
    				CHAPTER 1
    	1. Waterdeep
    	You'll appear in a small room. Level up your character until levels 12-15 and
    	Watch the cutscene with Valsharess and drows and you'll be attacked by thief.
    Kill him and talk to Tamsil the innkeeper's daughter. Then go to the armory for
    some equipment and exit this area. In the next area you'll encounter a lot of
    people. There are also old henchmans from NWN OC: Daelan, Sharwyn, Linu, Tomi.
    Talk to some people to know more about situation and go to the next door. Speak
    with Durnan and fight some enemies who attacked the inn. After fight go to well
    room and fight soldiers then watch another cutscene. Talk to Durnan and then
    talk to white Theste (she will give you ressurection rod). You can take Deekin
    with you as a henchman.
    	main quest: Descent into Undermountain
    	You'll need to enter the Undermountain to explore the situation here. The
    Undermountain is some kind of maze which was created by powerful mad wizard
    Halaster. But before going to the well I'll recommend you to explore Waterdeep.
    There is a smith and magic shop here. You can use the telescop in the magic
    shop to see the battle. Supply yourself with necessary things and go to the
    well. It will be good to have some item with True Seening spell because there
    are a lot of secret doors in the dungeon.
    	There is a goblin Grovel here. He is harmless and you can help him. There is
    also a skeleton warrior here, kill him and enter the Undermountain.
    	2. Undermountain: Level 1
    		Undermountain: Level 1 Central
    	There is a Sharwyn's corpse near entrance. Ressurect her to learn more about
    what happened here. Now its time to explore this dungeon. I will not describe
    this exploration deeply so I touch only important moments. There is a sealed
    entrance to level 2 dungeon. Watch for 4 levers near sealed bridge with magical
    pillars. You'll need some magical rods in order to activate this levers and
    desactivate the seal pillars. You can find this rods in the different places on
    level 1 dungeon, just search the chests, corpses and etc. Each magical rod has
    color and can disable the pillar with same color. There is also an alternative
    way to enter the level 2 dungeon (see level 1 north).
    	There is a dragon to the south-east. Kill the dragon and take treasures and
    good exp.
    	You can find Daelan's corpse to the north in the hall with mirrors. Ressurect
    Daelan and speak with him. You can watch in the mirrors to take some treasures,
    one mirror will summon your twin so beware.
    	The Hall of Sleeping kings is to the north. One skeleton has intelligent
    longsword called Enseric. You can free Enseric from skeleton but prepare for
    some fight with undead kings. They are tougher but have useful things. After
    fight equip Enseric the longsword and choose the option talk to item in
    inventory. Enseric will tell you more about himself. One of the skeletons has
    the key so take it.
    	There are also some portals which teleport you to the other parts of dungeon.
    		Undermountain: Level 1 South
    	This dungeon is ruled by Fairy Sorceress. There is also a puzzle with 3
    statues and summoned skeletons. You need to touch the statues until all three
    statues will face the locked door. You can see your success when the statue
    will produce elecric bolt to the door. You need three electric bolts from three
    statues in order to destroy the door. So don't fight skeletons and concentrate
    on turning statues and do it very quickly.
    	Find and fight fairy sorceress until she surrender. Talk to her to learn more
    about Halaster and dungeon then leave or kill her.
    	Watch for rods in this parts of dungeon. There are also some secret doors and
    explosive barrel with alchemist's explosive (can be used to unlock the blocked
    passage to level 2).
    		Undermountain: Level 1 North
    	There is a maze with traps. Try to disable the traps by activating the levers
    on the other side of maze.
    	To the south you can find the secret door which leads to Vanishing treasure.
    Use your henchman to collect the treasure (command him to stand here while he
    stands on platform). There are a lot of secret doors here.
    	Find and fight the Ogre mage until he surrender. Talk to him. He will tell you
    about the sealed passage to level 2 dungeon. You'll need some kind of explosive
    in order to destroy the seal near door to the level 2 (alternative way to level
    2 dungeon).
    	Search for other magical rods here.
    		Undermountain: Level 1 central
    	Now its time to enter level 2 dungeon. Operate the levers with magical rods in
    order to disable the pillars (you don't need to disable all pillars just create
    the passage through the bridge). If nothing happens while using level then try
    another rod with lever. Now enter the level 2.
    	2. Undermountain: Level 2
    		Undermountain: Level 2 Central
    	Watch the cutscene. Open the door and kill the enemies. Search the corpse of
    fleeing goblin for key and yellow chain (1/4).
    	There is another puzzle with the locked door, altar and four chains. You
    should find all four chains: yellow chain, red chain, purple chain and green
    		Undermountain: Level 2 North
    	There are a lot of goblins and traps here. Find and fight Argo Blacktooth
    here. Take the purple chain (2/4) from his corpse. Pull all levers.
    		Undermountain: Level 2 East
    	There are a lot of rakshass here. Fight them and talk to Shareesh in the
    portal room. He needs djinn's bottle. Use the True Seening spell and you will
    see that Shareesh and his people are rakshass in disguise. Kill them all and
    take the red chain (3/4) from Shareesh's corpse.
    	There is also a sarcophagus in the next room. Touch it and ressurect Linu.
    		Undermountain: Level 2 South
    	Find Tomi's corpse and ressurect him. Kill drow commander and take the green
    chain (4/4) from his corpse. There is also djinni bottle in the chest. Activate
    this bottle in your inventory to summon djinn. Talk to djinn and he will give
    you activation stone. You can activate the portal (level 2 east) to Waterdeep.
    Djinn can also sell you some magical items. You can use djinn's bottle 3 times
    per chapter.
    		Undermountain: Level 2 Central (revisited)
    	Pool puzzle
    	Attach the chains (purple, red, yellow, green) to the columns with same color.
    If all is right then the poll will shine. Now you need to activate six chains
    in proper order. Every unsuccessful attempt will summon some enemy. If there is
    a message that nothing happened than try to touch the pool to see color
    sequence and try again. I don't know if the combination is random but I was
    successful at red, green, red, red, yellow, purple.
    	The door will open and talk Berger. He is Halaster's creature and tell you
    more. It seems that Halaster was imprisoned by drows. Enter level 3.
    	3. Undermountain: Level 3
    		Undermountain: Level 3 Central
    	You will encounter Nathyrra here. She will tell you about Formian Queen. Go
    south-west and free the Queen from enemies (pull the lever to free her).
    	The exit is to the north-east.
    		Undermountain: Level 3 North
    	Speak to Nathyrra again. She will tell you about north underground secret
    tunnel. Go north and enter the secret passage (rocks). Now you can use ballista
    to kill enemies. The exit is to the south-west but before search for treasures
    in the chests.
    		Undermountain: Level 3 West
    	Now Nathyrra will join your side temporary (she is lawful evil
    wizard/rogue/assasin). Prepare for hard battle and open the door to watch
    another cutscene. Now its time to free Halaster. If you want to have more XP
    then kill the enemies first. The best way to end this battle is to destroy
    three stones which hold Halaster.
    	Now talk to Halaster. Well, you will learn more and soon be transported to the
    Temple of Lolth. Damn, Halaster.
    			CHAPTER 2
    	1. City Core and Port
    		Temple of Lolth
    	Talk to Seer, Valen and Nathyrra.
    	main quest: Defeating Valsharess
    	other main quests: Golems on an island, A strange island town, Beholders
    allied with Valsharess, Undead army allied with Valsharess, Illithid allied
    with Valsharess.
    	You can use Valen or Nathyrra as henchmans.
    		City Core and Port
    	locations: north-east: docks (there is a boatman Cavallar who can take you to
    strange island or isle of maker)
    		     south-east: training grounds
    		     south-west: gates Lith My'athar Environs, Maevir public house
    		     centre: Temple of Lolth, Lith My'athar public house, merchants
    		     north-west: house Maevir, the Ale gardens, training grounds
    		     north: armory anf forge (there is a Rizolvir smith here who can add some
    magical properties to your weapons (such as Haste or Enchancement))	
    	secondary quest: A daughter's Ambition
    		speak to Zesyyr Maevir in the Maevir public house. Agree to help her to kill
    her mother. Take her signet ring. Go to the maevir house and talk to the guard.
    Show him signet ring. Now you are inside house, speak with Nyrune. You can tell
    her about her daughter (more evil) or kill her and her guards. Soon the
    cutscene will appear and you will be rewarded.
    	2. A Strange Island Town
    	Go to the docks and travel to the strange island.
    			Shaori's Fell
    		locations:  south-east: cave with winged elves leader Shaori
    				north-east: wizard's tower
    				east: library
    				centre: encampment
    				north-west: castle
    				west: temple
    	At first, you will be attacked by some drows and their leader Sabal. She can't
    be killed now, so beat her and travel to the north. Talk to Skaa who will
    suggest to go to the cave and talk to Shaori.
    Go to the cave and talk to Shaori. Then go to the Castle and fight some
    creatures here. Go to the Throne room and find fool. The fool is not a fool .
    He will tell you about five pieces of mirror which you need to find.
    	5 pieces of mirror:
    	1. The merchant. Talk to the merchant in the camp. He will tell you that his
    piece of mirror was hidden somewhere in the town. Use persuasion skills to
    obtain compass from him. You can find this piece of mirror near the library
    entrance (more east), just use compass there to show garbage with mirror.
    	2. Wizard's tower. Talk to Fetyr near wizard's tower. Then enter tower. Clear
    the tower from enemies. There are three levels in the tower. There are also
    some grey and death slaads here so be careful. Find Jansil on the level 3 and
    fight him until he surrender. Take the mirror shard from him and decide his
    fate (leave him or kill).
    	3. The Library. Go to the library. Talk to Ulithar to know more about his wife
    Quathais. If you don't want to fight medusas then go to the south room and find
    the potion of Sight warding. Drink it and talk to Quathais. Receive another
    mirror shard and get out of here.
    	4. The temple. Go to the temple and speak Lomylithrar. He suggests you to play
    some kind of sadistic game. You can agree or kill Lomylithrar. If you agree
    then you will be deseased. There are five challenges so if you are ready then
    pull one of the three chains (troll is more tougher then others). I recommend
    you to use some restoration potions to minimize desease effects. Summoning
    spells (scrolls) are very useful. After 5 battles Lomylithrar will give you
    mirror shard and cure potion (drink it).
    	5. Go to the castle (you must have four mirrors). Battle with Sabal. Speak to
    fool and prepare to tough battle. You can use mirror shards on pillars to make
    the battle more easy. Kill Sabal and take the last piece.
    	Now the mirror artifact is constructed and you can use it against Valsharess
    (it has another using). Talk to Shaori and get out from this area back to the
    	3. The Isle of the Maker
    	Now its time to travel to the Isle of the Maker
    	There are dwarves here. Speak to Dahanna to learn more. Now enter the dungeon.
    		Upper Ruins
    	There are a lot of golems here. You can find short sword Unmaker on the corpse
    near entrance (very useful for rogue against constructs). There is a scavenger
    golem in this area who can ressurect golems so I recommend you to kill golems
    in the rooms not in the corridor. You can create three useful items against
    golems. You need to find alchemist apparatus and all necessary ingredients
    (search for ingredients in this area). Just put them on alchemist table.
    	magic crystal + blue powder + yellow powder = golem attractor (attracts
    golems, not so useful)
    	mithral statue + blue powder + blue powder = golem crasher (very useful, don't
    waste this power on weak golems, use it on tough golems such as golem guardian)
    	golden rod + blue powder + yellow powder = golem binder (slows golems, not so
    	There is a tough weapon spirit in the north room (beware his disarm skill).
    	There is a big trap with statue in one of the rooms, just use the lever to
    disarm trap and take the helm and armor.
    	Control room puzzle:
    		This puzzle is secondary. The key is the book Arcane Lexicon and the voice
    who tells "Sinth thest". The right number is 54. Activate this number and touch
    the control device. Now the scavenger golem will be destroyed and more XP. 	
    	There is a tough guardian golem near north-west exit (use golem binder and
    golem crasher to weak him). Enter lower ruins.
    		Lower ruins
    	Watch the cutscene and fight enemies. There are two golem camps here. Ferron
    camp to the south and Aghaaz camp to the north. You can agree to help one of
    them. Ferron is good and Aghaaz is evil. Ferron need power source. You can find
    power source in the north-east area but you should kill Aghaaz. Then talk to
    Ferron and he will agree to help you in your fight with Valsharess. Now you can
    return to surface or go down to Maker's Sanctum.
    		The Maker's Sanctum
    	You don't need to be there but there are some good treasures here. There is
    also a trap here. The key is quickness. You should shoot all four mirrors with
    some ranged weapon (bow, crossbow or sling). If the mirror will shine after
    shooting then you are doing right. After shooting four mirrors the trap will
    	Go south. Talk to keeeper and fight two tough mithril golems. Take golem seals
    from their corpses. Place this seals into pedestals and open the gates to
    maker's study.
    	Speak with Maker (skull lich). Prepare for TOUGH battle. The maker has a very
    strong spell resistance, damage resistance and a lot of other bonuses. Spell
    mantle spell or scrolls are very useful against him. My character was level 20
    and this battle was very DIFFICULT for me. I've used spell mantle, haste,
    stonskin, bless, improved invisibility and other different bonuses. Heal
    potions are very useful here. I've used Enseric the sword (enchanced with a lot
    of bonuses) against Maker. The Maker has a high AC, attack and damage. My AC
    was 46 but this doesn't helped me to avoid all his attacks. If you managed to
    kill him (congratulations!!! (without cheats)) then search his body for golem
    machine activator. Use it on golem machine to unlock it. There is a controlling
    amulet here. You can use this machine to construct golem (machine and four
    pillars). I don't know how to do it so every information will be appreciated.
    Then search for treasures and enter the portal.
    	Speak with Dahanna and bluff/intimidate/persuade or fight dwarves. Now return
    back to the ship.
    	4. Undead allied with Valsharess
    	Go to the west part of Lith My'athar
    		locations: north tunnels (illithid)
    				south tunnels (undead)
    				west tunnels  (beholders)
    	Enter south tunnels.
    		Drearing's  Deep
    	There is a dwarf Cordigan here. He will tell you about local people and some
    kind of temple here. There is a gong to the north. Ring the gong and watch the
    cutscene. Now its time to storm the castle. Assault the front door (bash it) to
    enter the temple.
    		Temple: Level 1
    	There are some cult knights here. The door downside is locked so go upside. 	
    		Temple: Level 2
    	There is an altar here. I don't know what to do with this altar.
    	Note (by Richard Gaddy): I know what the altar in the temple of   	undead on
    the second floor is for. You need to look around for a
    	black pearl. There are two of them. Equip your main
    	weapon (i think it has to be melee) and click on the
    	altar and use the black pearl and your weapon will be
    	permanently enchanted with drain strength or something
    	like that. (thanks to Richard Gaddy)
    		Temple: Level 3
    	Find and fight Sodalis. Take the key from his remains. Now you can unlock the
    door to the crypt (temple: level 1).
    	Take the rope from the chest and use it on pit. Go to the pit.
    		Inner Sanctum
    	There is a monk here who will speak with you. Fight and kill him. Take the
    energy orb from monk's corpse. To kill  the vampires in the sarcophagus you
    should use the wooden stakes (just bash the wooden chests to collect it).
    	In the central hall you'll see the electrical pedestals and three locked doors
    (east, west and north). Go to the western pedestal and put the energy orb to
    the pedestal. The western door will be destroyed. Take the orb back from
    pedestal and go west.
    	There are some undead and vampire monks here. Kill them all and take another
    energy orb from the one of the enemies here.
    	Now return to hall and put two energy ord to the two eastern pedestals. The
    eastern door will be destroyed. Take the orbs back and go east.
    	There is a captured Lavoera and some shadow masters here. Talk to Lavoera. Now
    go north-east and kill enemies here. Find the nullifier rod and the third
    energy orbs in one of the chests. There are also some drows here with
    Valsharess's letter. Now return to Lavoera and use nullifier rod on magic
    device to free Lavoera.
    	Now return to the central hall and put three orbs to the last three north
    pedestals to destroy the last door. Go north and fight Sodalis. Beware his
    spells. Kill him and enter the north exit.
    		The Hell of the Sacred One
    	Watch cutscene. Don't attack the dragon Vixthra because if you kill him then
    he will be ressurected soon. Run to the north part of the cave and destroy the
    phylactery (bash it). Now you can fight Vixthra. Kill the dragon and he will
    die forever. Take his treasures and return to surface.
    		5. Beholders allied with Valsharess
    	Return to the west of Lyth My'athar.
    	Bridge puzzle.
    	Read the puzzle and watch the picture in dialog option. This picture is
    something like this:
    ******************  *
    *  | 		    * (first row)
    *      |	    * (second row)
    *	    |	    * (third row)
    *	           |* (fourth row)
    ******************  *
    You should do something like this by operating the buttons (rows to the left or
    ******************    *
    *                   | *
    *                   | *
    *	            | *
    *                   | *
    ******************    *
    Then activate the last button to activate the bridge and enter the west cave.
    		Chasm of the Eye Tyrants
    	Eldath Ra'sin will appear. Kill him and enter north-west cave.
    		Beholder Caves
    	Fight beholders here. There are some kobold slaves here. Find Kobold's leader
    Attiz and talk to him. He will tell you about the cave and beholder's tyrant.
    There are aslo some drow emmisary in the north-east room. There is a hole to
    the north and in the central part you will find Beholder's tyrant with a lot of
    beholder. Kill tyrant and now you can enter the hole (use stone slab from the
    chest near hole).
    		Lower tunnels
    	BEWARE, the magic is nothing here. This mean ALL magic (items, effects,
    spells, potions etc). Fight some spiders and rest to restore health. There is a
    secret door (near locked door) which leads to obelisk.
    		Obelisk puzzle
    	The solution for this puzzle:
    	        D D D D O B B B B
    	where O - obelisk
    		A - first symbol
    		B - second symbol
    		C - third symbol
    		D - fourth symbol
    	After solving this puzzle the obelisk will be disabled and you can use the
    magic. Take the obelisk's core. So its time to kill Bebilith monster here.
    After clearing this cave return to surface.
      6. Illithid allied with Valsharess
    	Now enter the north tunnels .
    		Entrance Cavern
    	There is a quite village and entrance to Inner ring. Speak to Duergar raider
    and fight dwarves. Take the helm of shielding from raider's corpse and wear it.
    Then enter inner ring without violence.
    		Zorvak Mur
    		centre: merchants and poison palace
    		north: Illithid chambers
    		south: fighting pits
    		east: slave auction
    		south-east: portal
    		north-east: slave pens
    	There are some fights between thralls on the fighting pits. You can watch
    them. Go to the auction and buy female thrall (3000 gold). Now you can free her
    (order her to go to the rebel camp). You can fight some enemies in the slave
    pens ot Illithid chambers.
    	Now, if you are done there then go south-east and talk to venerator. Agree to
    take off the helm and move to central pod (portal).
    		Grand Hall
    	Talk to elder brain. If you have the mirror artifact (from strange island
    mission) then give the mirror to brain and now the alliance between Illithid
    and Valsharess is history. Return to Seer.
    	7. Big Battle with Valsharess's army
     Once you'll reach rebel's camp there will be cutscene about the future battle.
    You'll appear with your allies in the fortress location.
    	You have some time to prepare to battle so command your allies to take a
    position for battle. Then wait some time until cutscene and prepare for big
    fight. Then fight, fight, fight until the enemy will flee .
    	Watch another cutscene. You'll appear near the temple of Lolth. The enemies
    are going from the docks side. Fight them until another cutscene.
    	Now you will appear in the throne room with Valsharess herself and the demon
    who will help you to destroy Valsharess's allies. This is battle face to face.
    She is very tough and heals herself, so attack her more aggressively (spell
    mantle spell is useful here) and use heal potions in critical situation. When
    she dies the demon will be released and he will kill you and you'll appear in
    the Realm of the Reaper.
    				CHAPTER 3
      1. The City of the Lost Souls
    	Watch the cutscene and speak to reaper. Now you are dead and can't return to
    real world. The Reaper wants to help you but you
    should know his real name in order to return to Waterdeep.
    Ressurect your henchman and enter the city of lost souls.
    	Main quest: Escape from the Hells
    			The City of the Lost Souls
    		north-east: gatehouse
    		east: quarry office, carved post: "treason"
    		south-east: carved post: "alternate"
    		south-west: Hellbreath tavern, carved post: "coordinate"
    		centre: carved post: "dimension", crystal
    		north-west: carved post: "infinity", Temple
    		north: Cave, carved post: Elysium
    	Now talk to worried spirit about situation here and take some additional
    quests: A spirit devoured, A loat leader, scrivener. If you dont't have some
    cold resistance then your health will be damaged here so watch caarefully.
    Explore this area and speak to spirits to know more.
    		Quarry office
    	Talk to Gru'ul and receive his quest: The devil's quarry. Then go to ice
    quarry and find Quarry grinder 5 here. Talk to the lazy quarry imp and use your
    DEX to free him (or no). Then touch grinder and use INT to repair it. Then
    return to Gru'ul and now you can trade with him.
    	After speaking to some people you will learn about Sleeping man and Scrivener.
    Now go to the cave entrance and speak to Scrivener. He will tell you some
    puzzle about carved posts. You'll need to go to the following posts: Treason,
    Dimension and Infinity (After success Scrivener will appear and tell you about
    your success). So the entrance to the cave is not sealed and its time to visit
    the Cave.
    		The cave
    	You will find Lady Aribeth here. She is frozen. You'll need three
    Veloz Berry in order to fire the large campfire. You can buy this plants in
    tavern or Gru'ul have it. Then Aribeth will attack you. Fight her until she
    surrender and talk to her. Find the dialog options which helps her to return
    back to her faith and you can use her as a henchman (she is lawful good
    paladin/blackguard). With proper equipment she is a very tough henchman. Now
    return to surface.
    	You can peer to the crystal in the central part of the street to watch rebel
    camp destruction.
    	Now go to the Temple and talk to Sensei Dharvana. Receive the quest: Five-Fold
    Mysteries. So if you want to see the Sleeper man you must answer five questions
    about him.
    	1. The first question is: Who is he?  Sensei will tell you the answer:
    Planetar, the creature of good.
    	2. The second question: From where did he come? Talk to Weary quarry slave
    (ice quarry location) and the answer is From Elysium. 	3. The third question:
    Why did he leave? Talk to Sullen Pilgrim to know the answer: His heart had no
    	4. The fourth question: Who did he seek? The answer is in the book in the
    temple: The creature Knower of Places.
    	5. The fifth question: What was the answer? Talk to Reaper and he will tell
    you: She will find you by the Gates of Cania.
    	Now go to the tavern and talk to Arden Swift. He has the trumpet of
    pandemonium which will help you to awake the Sleeping man. You can play cards
    with him. You need to put an item with 5000 or higher value on card desk and
    you have 5 questions before telling the right card. And the most important
    thing that you must have a very HIGH Wisdom or it will impossible to learn the
    right card (or maybe you are very lucky). You can increase WIS with proper
    items and spells. The most simple way is to kill Arden and take the trumpet
    from his corpse. 	There is also Rizolvir's ghost there. He will help you to
    upgrade your weapon.
    	Now go to the temple and speak to Sensei. Answer her questions and go to the
    Sleeping man chambers. Use the trumpet to awake him and fight Sensei. Kill her
    and talk to Sleeping man. Then wear the Sensei amulet and enter Astral door.
    			Subterranean Vault
    	Fight skeletons three times then take ring pieces from orbs. Then use this
    parts in your inventory and choose HFL (hope, faith and love). Equip puzzle
    ring to see the world in other vision. Search for treasure and return to
    surface. Watch the signs (arrows) and follow them to enter another Astral door.
    If you don't wear puzzle ring then you can't see this invisible arrows.
    	2. The Wastes of Cania
    			Wastes of Cania
    	Follow arrows and fight guardian of the path. You will be shifted to pixie,
    earth elemental and wolf. Kill guardian and search his corpse. Now you can use
    Sensei amulet to shift to the pixie, earth amulet or wolf. Go to the ice
    barricaded exit and shift to earth elemental, then break the ice and enter the
    cave (to return to normal form click right mouse button on yourself and choose
    unpolymorph option).
    			Deeper wastes of Cania
    	Fight some ice trolls and follow the arrows. Peer the crystal here to watch
    the Underdark battle. Go to the south and enter Planar gate.
    			The mimic's nest
    	Watch cutscene and your clothes are stolen by mimic (the flying chest). Use
    puzzle ring to avoid the electrical barries and fight some miners. Activate
    four levers (2 visible and 2 invisible (visible with puzzle ring)). Open the
    door and enter another door.
    			The Hall of the Gems
    	Search this area for some gem piles. If you have enough gem piles then notice
    the central lever with four statues in circle. You'll need to lure the Mimic to
    this circle and push the lever in order to kill mimic. Use the gem piles in
    order to lure mimic (just drop them on the ground in order to create some path
    to the circle). But beware the rats. While the mimic is in the circle use the
    lever and fight Gargamesh. Kill him and search his corpse and the corpse of the
    mimic for your stolen armor. Then enter the Portal door.
    			Deeper wastes of Cania
    	Use demonic hand in your inventory on torch on the other side of the river.
    Then fight trolls and equip puzzle ring to enter the portal door here but
    before prepare for the tough fight.
    			Abandoned entry
    	Well, I love this battle. There are a lot of bad guys in small place. Grimgnow
    (the evil monk from NWN: OC), Maugrim (evil wizard), Balpheron (tough one with
    spells) and other band members. Fight them all and be ready to use heal potions
    or spells. Grimgnow is very tough because he is spell resistant, has a very
    high AC and heals himself. After killing them all search their corpses for some
    useful items. Take the key from Grimgnow corpse and open the door. Watch for
    small hole in the crates and shift to pixie (use your amulet). Fly through the
    hole and push the lever. Now the exit is unlocked.
    			Puzzles Sepulcher
    	Fight some puzzles here. Touch the statue to see the hint. Then use the lever
    to appear on small lava island. The arrow on the ground will show you the
    direction of the next teleportation, so use the lever to teleport to the other
    islands. There are three levers on the islands which are very important for
    statue puzzle. You should activate the blue color on them (lighting color) just
    push all every lever until the color on lever will be blue (not red or yellow).
    Then go to the statues and turn them in right direction: the central statue
    must face the door and the side statues must face the central statue. If
    everything is ok then the lighting bolts will appear from statues and you can
    use the lever near the statues to open the entrance. If there is a message that
    something is wrong than check the levers on islands, they must have the
    lighting color (blue color) and the statues must shine blue. On the next room
    watch for arrow on the floor until it points the door direction and open the
    door. Now you should use again demonic hand in order to jump to the other areas
    and to move forward. Find the guardian of the path at the end and kill him.
    Enter the portal.
    			Knower of the places
    	Talk to this creature. Then enter Astral door.
    			Deepest Wastes of Cania
    	Follow the tracks. Fight some frost giants and trolls. You can clear the
    ice-bound lair (south-west) for more EXP. Find and peer to crystal to watch the
    Waterdeep invasion. Go to the West Frost Giant Fortress.
    	Watch the cutscene and fight giants and demon. Enter the fortress breach.
    			Windswept Battlefield
    	There are a lot of demons here. You can use your elemental shape to use trees
    and stones to destroy enemies. Equip puzzle ring and follow the arrows. Use the
    demonic hand to go to the ice prison location and prepare for big fight.
    Destroy all demon warriors and the Guardian of the Path. Now follow the arrows
    again until you find the catapult. Use your elemental shape to throw the
    catapult to the ice prison field. Then return to ice prison and use the
    catapult to free the prisoners from the holes. Free The knower of names and
    talk to her.
    			The knower of names
    	Ask about Reaper's name and she will tell you his name. If you have enough
    gold then you can know more true names which will be important in future. You
    can use djinn's bottle to sell some items to aquire more money.
    	Deekin's name: you'll need 200 000 gold. In the final you can use Deekin's
    true name to protect deekin from Mephistopheles's influence or if you have high
    persuasion then you don't need it.
    	Aribeth's name: 200 000 gold. Same as Deekin.
    	Sleeping man name: 100 000 name
    	Sleeping man true love name: 300 000 gold. The answer is random. For example
    Knower of Names or Aribeth. Aribeth is more useful choise because you the
    Sleeping man will appear in the final battle and you don't need to pay Knower
    for Aribeth's true name.
    	Gru'ul name: 100 000 gold. Talk to Gru'ul about his name in future.
    	Arden Swift true name: 100 000 gold. Talk to Arden in tavern (if he is not
    dead of course).
    	Knower of names true name: 100 000 gold
    	Your true love true name: the answer is random
    	Mephistopheles true name: 500 000 gold and you must know first the true name
    of the knower of names (+100 000 gold)
    	Valen's true name: Same as other henchmans
    So if you are finished with knower of names then return back to the city of
    lost souls. Then speak with a Sleeping man and go to the Reaper. Speak to
    Reaper and travel to Waterdeep.
    	3. The Final Battle
    	Watch the cutscene and talk to Durnan. Then Mephistopheles will appear. If you
    know his true name then you don't need to fight him. He will try to turn your
    henchmans against you, so if you have enough persuasion then persuade them or
    use their true name. Prepare to fight. The battle is tough so heal potions are
    very useful. Fight him until he surrender and talk to him. Decide his fate and
    watch the end scene.
    	Congratulations, you have beaten the game!!!
     end statistic:
    	my character (without item or spell bonuses):
    	name: Orest
    	gender: Male
    	alignment: lawful neutral
    	class: sorcerer(1), rogue (13), dragon discipline (13)
    		STR 22
    		DEX 20
    		CON 16
    		INT 16
    		WIS 10
    		CHA 14
    	Base attack bonus = 17
    	AC 29
    	saves: fortitude 17, reflex 18, will 16
    	skills (with ability modifiers): appraise (13), bluff (20), concentration (7),
    craft armor (7), craft trap (3), craft weapon (3), disable trap (31),
    discipline (30), heal (4), hide (5), intimidate (10), lore (18), listen (0),
    move silently (5), parry (5), persuade (32), search (20), spellcraft (23), spot
    (9), taunt (2), tumble (30), use magic device (27)
    	feats: ambidexterity, armor proficiency: light, armor skin, crippling strike,
    dark vision, dodge, dragonic armor, dragon abilities, dragon breath, epic
    character, epic prowess, epic red dragon discipline, evasion, immunity to fire,
    immunity to paralysis, immunity to sleep, improved critical: longsword,
    improved evasion, improved two-weapon fighting, luck of the heroes, mobility,
    quick to master, sneak attack (7d6), summon familiar, two-weapon fighting,
    uncanny dodge 3, weapon focus: longsword, weapon proficiency (martial, rogue
    and simple).
    				PART 4 ITEMS
    	Here are the list of some powerful items which I found during the game.
    	1. Enserric the Longsword (enchanced with Rizolvir)
    	   bonus dmg 2d6 fire damage
    	   enchancement +9 (works in the final battle)
    	   spell resistance 20
    	   true seeing
    	   vampiric regeneration +5
             intelligent weapon
    	2. Ring of the Power
             cold, fire and electrical resist 15/-
    	   freedom and regeneration +1
    	3. Shroud of Kings (cloak)
     	   CHA -4
    	   AC bonus +5 (deflection)
     	   100% cold immunity
    	   CON, DEX, INT, STR, WIS +2
    	4. Robe of Leathers
    	   Base AC: 2
    	   Max DEX bonus: 6
    	   AC bonus +7
    	   AC vs bludgeoning +3
    	   DEX +3
    	   on hit: infestation on maggots level 15
    	   only useable by assasin, bard, rogue, shadow dancer
    	   use: greater cat's grace 1 use/day
    	   use: poison weapon infinite use/day
    	5. Talisman of Pure Evil
    	   CHA +3
    	   WIS +3
             Spell resistance: 12
    	   only useable by evil
    	6. Casrel's Soul (heavy armor)
    	   Base AC: 8
    	   DEX bonus: 1
    	   AC bonus +6
             Bludgeoning 100% immunity bonus
    	   regeneration +1
    	   useable only by evil
    	7. Demon Flesh Shield
    	   Base AC: 2
    	   AC bonus +6
    	   resistances: acid, cold, electrical, fire, sonic 10/-
    	   only useable by cleric, druid, fighter, paladin
    	   spell resistance: 14
    	8. Robe of Balpheron
    	   resistances: cold, electrical, fire 20/-
    	   on hit: negative energy burst level 6
    	   regeneration +5
    	   only useable by sorcerer and wizard
    	9. Radiant death (katana)
    	   AC -5
    	   enchancement +12
    	   massive criticals: 5 damage
    	   only useable by weapon master
      Of course, I thank Bioware and people who took part in NWN creation for their
    difficult work and wish them to continue create another great and exiting games.
      Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide
    would help some people in their difficulties.
      Credits to Richard Gaddy
      Don't lose your personality
      I curse a person who was the first spammer

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