__ /\ \ \ \ \ __ __ ___ \ \ \ __ /'__`\ /'_ `\ / __`\ \ \ \L\ \/\ __//\ \L\ \/\ \L\ \ \ \____/\ \____\ \____ \ \____/ \/___/ \/____/\/___L\ \/___/ /\____/ \_/__/ ______ ___ __ /\__ _\ /\_ \ /\ \ \/_/\ \/ ____\//\ \ __ ___ \_\ \ \ \ \ /',__\ \ \ \ /'__`\ /' _ `\ /'_` \ \_\ \__/\__, `\ \_\ \_/\ \L\.\_/\ \/\ \/\ \L\ \ /\_____\/\____/ /\____\ \__/.\_\ \_\ \_\ \___,_\ \/_____/\/___/ \/____/\/__/\/_/\/_/\/_/\/__,_ / __ __ __ /\ \ /\ \ /\ \__ \ `\`\/'/'\ \ ,_\ _ __ __ ___ ___ __ `\/ > < \ \ \/ /\`'__\/'__`\/' __` __`\ /'__`\ \/'/\`\ \ \ \_\ \ \//\ __//\ \/\ \/\ \/\ __/ /\_\\ \_\\ \__\\ \_\\ \____\ \_\ \_\ \_\ \____\ \/_/ \/_/ \/__/ \/_/ \/____/\/_/\/_/\/_/\/____/ ____ __ __ /\ _`\ /\ \__ /\ \__ \ \,\L\_\ \ ,_\ __ __ ___\ \ ,_\ ____ \/_\__ \\ \ \/ /\ \/\ \ /' _ `\ \ \/ /',__\ /\ \L\ \ \ \_\ \ \_\ \/\ \/\ \ \ \_/\__, `\ \ `\____\ \__\\ \____/\ \_\ \_\ \__\/\____/ \/_____/\/__/ \/___/ \/_/\/_/\/__/\/___/ LEGO Island Xtreme Stunts: The Unofficial Walkthrough (c) Copyright 2007 Wazkatango <firstname.lastname@example.org> TABLE OF CONTENTS ------------------------------------------------------------------------------- (1) Intro and Story (2) Starting Out ------2a:Revisions and Version Numbers -----------2b: Controls and Saving -----------------2c: Collectibles --------------------2d: First Stunt! (3) Mission 1: Freeway Frenzy ------3a: Bronze --------------3b: Finding Freeway Frenzy --------------------3c: Silver -----------------------3d: Gold (4) Mission 2: Motorbike Mayhem ------4a: Going Across The Island --------------4b: Bronze --------------------4c: Silver ------------------------4d: Gold (5) Mission 3: Wave Catcher ------5a: To The Docks! --------------5b: Bronze --------------------5c: Silver -----------------------5d: Gold (6) Mission 4: Air Chase ------6a: Airport --------------6b:Bronze --------------------6c:Silver -----------------------6d: Gold (7) Mission 5: Ripcord Rescue ------7a: The Information Center --------------7b: Bronze --------------------7c: Silver -----------------------7d: Gold (8) The Tower (9) Licenses & L.A.F.T.A.s --------9a: Licenses --------------9b:Secret L.A.F.T.A.s (10) Getting The Rest Of The Bricks --------10a: Red Bricks --------------10b: Gold (11) LEGO Cards (12) Islander’s Tasks (13) Extra Missions & 100% Doneness (14) How to Enjoy Wasting Away Time (15) Waz’s Challenges (16) Cheats & ReAlly WeirD GliTcHeS (17) F.A.Q.s (18) Acknowledgements, Copyright and Usage Agreement, and Contact Info (19) Outro -------------------------------------------------------------------------------- (1) The Intro -------------------------------------------------------------------------------- My first ever walkthrough. I started it because I needed something to do, and also because nobody has (so far) written a guide for the most awesome Lego game out there. I have to say, this game has just gotten better and better every time I play it. It is totally underrated. How cool would it be to jump off a 2000 ft. mountain, perform a 1080 plus a combo 'starfish' and land without a scratch on your plastic body? What other game lets you to throw pizzas at Brickster Bots, or collect hundreds of cleverly placed collectibles? The answer is a game to play many times over and one that doesn't get old soon. From the Manual: The Story “LEGO® Studios has arrived on LEGO Island to film their latest action blockbuster, “Xtreme Stunts”. It’s a movie that’s destined for nominations by the LEGO Academy of Film and Television Arts, but the Director really wants Pepper involved in the filming of the movie and before he knows it, Pepper is the leading stuntman! Pepper’s co-star, however, is the mischievous scallywag, the Brickster. Everyone on the island is positive that he has turned over a new leaf, but Pepper knows better. Convinced that he is a much better stuntman than Pepper, the Brickster will stop at nothing to beat him and receive the prestigious Platinum Star award! To make his big break into show business, Pepper must perform daring stunts for the movie while keeping an eye on the Brickster and his sneaky tricks. Help Pepper get through his stunts, defeat the Brickster, and restore some sanity to the movie-making industry!” (2) Starting Out 2a: Changes and version numbers: -Version 1.0, March 6-7, 2007: Added a bare outline, not a whole lot in terms of real walkthrough stuff. -Ver. 1.1 Mar 7, 2007: Changed wording, some formatting, added minor details. -Ver. 1.5 Mar 8-21, 2007: Added the real meat of the walkthrough. All of the guides to beating the missions are finished. -Ver. 2.0 March 22- April 6: Finished everything. It deserves to be called 2.0! -Ver. 2.1 March 16: Changed wording, spelling errors, and more details. Raised the challenge scores. -Ver. 2.5 September 20: Added more glitches and fixed some mistakes. -Ver. 3.0 December 8: Completed the whole 'Trouble In Store' thing. Also, made the FAQ easier to read, and added a cool ASCII art pic at the top of this guide! 2b: Saving and Controls: Saving: To save, open up the menu and select a save slot. The game will save at your exact location, which can be helpful, like if you are about to jump off a cliff or whatever. If you save anytime you are doing a mission, or a task for someone, or a race, when you load it again it will not be in said mission/task/race (Except if you are on an ‘item’ hunt). (If you have enough save slots, save every time you beat a mission, at the beginning of the ‘going up the tower mission’, and after you beat the gold on Ripcord Rescue. That way, if you want to go back and get all of the bricks again, or beat the boss again, then all you have to do is load your game.) Controls: You should 100% play this with a gamepad, any old gamepad! Even a two-button broken-bought-at-a-yard-sale one will do better than a keyboard. Believe me. If you still like the keyboard, or need a reference to map your gamepad with, I list the controls. All the controls below are also listed in the IXS manual, which can be found on the CD or in the paper manual that didn’t come with the copy I bought. You can open up the manual through the main "autoplay" game screen: click “Manual”, and click “View”. It is also located on the CD at “LEGOIXS3\eDOCS\XSTNTpcMAN.pdf”. In addition to this walkthrough, it should be your first resource for playing this game. CAMERA CONTROLS: Reset Camera: [ . ] (Period)(Tap) First Person View [ . ](Period)(Hold) Camera Zoom [ , ](Comma) Move Camera Mouse or [ ? ] and arrow keys. PEPPER MOVEMENT CONTROLS Run [Hold Arrow Keys/Hold Left Mouse Button and move mouse] Walk [Tap Arrow Keys/Move mouse slowly while holding left mouse button] Jump [Right Shift/Right Mouse Button] Talk to someone, get on/get off skateboard, stunt in mission [Enter] Throw Pizza [Right control] Manipulate objects (lampposts, trees, canopies, etc.) [Spacebar] SKATEBOARD CONTROLS: Go faster [Up key] Slow down [Down key] Steer [Left/right keys] Skate Jump [Hold [right shift] and release, the longer you hold, the higher you go] Tricks [Perform a skate jump, hold [right control] in air and (if you want to) hold a direction] Spin [Perform a skate jump, hold left or right in air] “HIT ANYTIME” Buttons: Menu [ESC] Open PDA [Backspace] While in PDA [See the letters on the PDA? Those are the ones you hit on the keyboard in order to do something.] TALKING TO ISLANDERS: Skip paragraph of talk [Enter] Skip talking altogether [Double tap Enter] Select yes/no [Left and right keys] Accept yes/no [Enter] IN ALL TRANSPORTS ON ISLAND: Get in [Enter] Accelerate [Right shift] Brake [Right control key] Horn in car [Spacebar] Land in plane [Enter] Whew! I think that’s it! Sorry if it was too long, I wanted to be thorough. 2c: Collectibles: L.A.F.T.A.s (Lego Academy of Film and Television Arts) : They come in five flavors: Bronze, silver, gold, platinum, and secret. You win bronze ones by beating a stunt mission on (appropriately named) bronze difficulty, silver for silver, gold for gold, and platinum for beating the all the stunt missions on gold difficulty and beating the final battle. The secret ones are found in various places on the Island. These are the central collectible of the game, and are mandatory for unlocking more stunt missions (The secret L.A.F.T.A.s do not add to your amount needed to get to the next mission though). Lego Characters Card: A spinning-glowing-white-with-red-stripe-down-it card. It is as big as Pepper and if you run into it you will collect it and it will be added to Pepper's PDA. The cards have Lego Island residents on them and will list info about them on the back. After you beat an Islander’s mission, you'll sometimes be rewarded with the Islanders card, and/or one of three vehicle licenses. Red brick: The name says it all. If you run into a bunch of these in a row you will get an exponentially increased score for each consecutive brick. The purpose of these is to reconstruct scattered animals via the Brickimal Hospital. If you have the required amount of red bricks and one gold brick, you can build an animal. The cool thing is that the put together animals will appear in wooden fenced-in areas and if you bump into them, they will transform into a different one. The duck will appear in an orange buoyed-off area in the water too. Gold Brick: See above. Gold bricks also count toward a combo, and are higher scored. 2d: First Stunt! Okay, you’ve read the intro, memorized the controls religiously, and selected ‘new game’. You are now ready to start. Listen to the plotline and when the message says ‘go’, do so. It won’t really matter what you hit anyway, you’ll end up getting to the other side safely. Once you are done, there will be a discussion with the director. You will be forced to do Mission 1: Freeway Frenzy! (3) Freeway Frenzy 3a: Freeway Frenzy (Bronze) Goal: Steer your car into the Brickster’s car and smash it until he is forced to stop Controls: Right Shift: Accelerate Right Control: Brake Enter: Use Power-Up Strategy: The object is to smash the Brickster’s car in the back with the front of yours. The power-ups include: Horn (causes cars to pull out of the way), Wheel (speed up), Explosion (does double damage when you hit the Brickster), Lock (the Brickster car stays in one lane) and Question Mark (random item). Both yours and his cars have 10 health segments (his is on the left, yours on the right) and hitting him does one damage. Once he has no segments left, he pulls over and you win. The only power-ups worth getting are the explosion and wheel, as they can do double damage if used correctly. There are two ways you can lose: If you don’t hit him enough times, he can get away, and if you keep running into non-Brickster cars and lose all of your health (you can get health by driving up one of two ramps which you will see farther on. They have orange arrows pointing at them, so they are hard to miss). This level is very easy, so I won’t go too far into specifics. First, get the explosion right in front of you. (Don’t use it right away! Wait until you are very close, and then use it.) By the time you get around to him, there will be a wheel. This will repeat from here on out, getting a wheel or explosion, ramming him, then getting another one. Just keep it up and he should be no trouble. When you win, enter your initials and hit enter. The faster you beat him, the higher your score will be. (The high score thing is messed up, strangely. If you hit up, the alphabet will cycle backward, and visa versa). You will be awarded a bronze L.A.F.T.A! After another talk you will finally have control of Pepper. 3b: Finding Freeway Frenzy Save your game and then start practicing the controls for using him. You are now 5% done! (For right now, ignore the red bricks; I will tell you which ones to collect. Only get these though, because if you don’t, you might get scattered and it won’t help much to look at this guide to see which ones you are missing) Facing the building right in front of you, turn left. Go through the 7 red bricks and go over the big bridge.Ignore the other bricks. Follow the road; go to the sign with the arrow over it and press enter. Select silver and off we go! 3c: Freeway Frenzy (Silver) The strategy is pretty much the exact same thing as bronze. Grab only the wheel and explosion power-ups and he will not put up much of a fight. You might need to get some health this time, so remember the health ramps are there if you need them. After you finish, save, and you will be 10% done. Turn around and select gold. 3d: Freeway Frenzy (Gold) The Brickster will only take ½ damage this time! But it will not make him any harder. Keep collecting everything you have been collecting normally, and you will win gold for your efforts. Save again and you will be 15% done. (4) Motorbike Mayhem 4a: Going Across The Island You will now need to go clear across the Island to get to the next mission. Turn left from the sign and follow the long road. When you come to an intersection turn left, there is a hospital on your left. Keep going until you get to a dirt valley/road. Get off your skateboard and jump to the sign. 4b: Motorbike Mayhem (Bronze) Goal: Race your a.t.v. to the end before the Brickster Controls: Right Shift: Accelerate Right Control: Brake Enter+ a Direction: Stunt Strategy: The easiest way to beat this is to basically just not mess up. You must try to stay on the ‘top’ path, (for the beginning part), as it is the shortest and least dangerous. To do a stunt you must first go off a cliff, press and hold enter, and press left (or right). Holding left will keep you from running straight into a cone or log or something else. Whenever you see an obstacle, tap left. Don’t hold left when going toward an obstacle, just tap. You will fall down if you don’t. Doing a stunt boosts your speed but is risky, because there is an increased chance of falling off and getting further behind. You will need to do it anyway, so follow this rule: if it is less than 3 a.t.v.’s tall, don’t risk it. The taller the jumps, the longer you can hold enter, and the faster you will go. After you start, there should be three long metal over hangings. The first is above you after the second jump. If you hold enter long enough on the first two jumps you will be able to get on here. The second metal overhanging is one you ride on. The third is the one of most interest; you need to hold left soon after you land, because there are three sets of cones you need to ride over. Just keep holding left until you fall off. There are three yellow truck jumps. Don’t do a stunt on the third one or the next. After some logs, and after some blue flags, there are two brown boxes you can go over. Watch out for the black tube too! You will run into it if you are not watching for it. When you get to the sand do not attempt a stunt. After that, that should be all. Remember, you will need to do at least a few stunts in order to get past him, and don’t risk a jump if you think it is too small. When are finished, save, and you will be 20% done. 4c: Motorbike Mayhem (Silver) This silver is slightly harder to get than the bronze. Every jump you can do a stunt on, you most likely will have to. And you will need to be extra careful not to crash. There are more jumps in this one, so I will point them out: First, there are more logs and boxes to go over. Make sure you don’t hold left too long. Then, before the airport there is a jump. Also, you are much more likely to trip when landing a jump on a higher level, so be careful, and on all of the ‘bumpy’ areas you should also make sure you don’t accidentally do a stunt, as you will assuredly crash and slow down. After you win, save, and you will be 25% done. 4d: Motorbike Mayhem (Gold) There is good news and bad news. Good news: There are many more jumps to do stunts on. Bad news: There are TONS more things you can run into. Since I trust your judgment on when to do tricks now, I will just tell you where all the new obstacles are. Steel bar- after first jump, two steel bars- below the first metal overhanging, steel bar- on the end of the third overhanging, log- after first truck jump, log- after the next jump, log- after the next, three logs- after the next I say! Log- next jump, box- after two jumps, two boxes- After the 2nd red vertical jump you will need to be very careful not to hold left to much, box- there are two boxes, one after each of the next two jumps, log and anchor- right before sand starts, two anchors- after the jump through the roof, and a cruel little log is before the end. The horrible thing about this level is that there are places that make you bump up and down even if they are not supposed to! Do not do a stunt if you are bumping up and down, no matter what. If you can, try to do as small a stunt as possible. This will give you speed and will keep you safe. That is all I can suggest- good luck! Save once more and you will be 30% done. (5) Wave Catcher 5a: To The Docks! Turn to the docks behind you and you will see the sparkling sign that you need to go to. 5b: Wave Catcher (Bronze) Goal: Race your small boat to the end before the Brickster’s big one Controls: Right Shift: Accelerate Enter+ a Arrow Key: Stunt Strategy: This race is super easy. It is even easier than, dare I say it, Freeway Frenzy. Press enter while holding left or right when going off a ramp to do a stunt, which will speed you up, just like in the last mission. Your small boat can turn really well, so practice turning sharply for the upcoming silver medal. No need to say much more, so, after you win, save, and you will be 35% done. 5c: Wave Catcher (Silver) Not much harder than the last. Just keep on doing stunts and the Brickster will practically look like he is going in reverse. Don’t run up on the sand and don’t miss a checkpoint. Like I said earlier, this mission is very easy. Once you win, save again and you will be 40% done. 5d: Wave Catcher (Gold) Much harder than silver, but still an easy gold compared with others. You need to do back flips instead of barrel rolls by pressing down, rather than left or right. Cut corners as much as possible and don’t run into the cave walls. By cutting corners the 3-second warning will come up, but if you get through quick enough it will not be a problem. After you beat him black and blue, save, and you will be 45% done. (6) Air Chase 6a: Airport Turn around and follow the road. Simple! See the sign? Onward! 6b: Air Chase (Bronze) Goal: Keep running into the Brickster’s plane with the front of yours to rip him apart Controls: Enter: “Charge” Strategy: This is one of the toughest challenges you will face in the game. If you are familiar with flight sims then you will know how to fly this plane. If not, here is a review. Pressing up makes you go down, because it is the nose of the plane that is going up. Pressing down does the opposite. This is very important, and it cannot be stressed enough: just tap the direction you want to go. Don’t hold. You need to be precise when getting things and hitting the Brickster. Pick up green fuel boxes to add to your “stunt meter” and press and hold enter to use it up while moving forward quicker. When you line yourself up to him perfectly, ram him until he is destroyed. The other power-ups are: engine surplus (more fuel capacity), and wings (faster turning). What you will want most though is to get fuel as much as possible. First, spend the first two straight a ways getting supplies. Then, on the next straight a way let it all loose. Continually hold enter and get right on his tail. Try not to juke around too much, as he can only be damaged while you are directly behind him. Every time you completely run out of fuel wait until you get it all back before going after him. Don’t worry too much about the turns; you can still get him anyway. When he is completely destroyed, save and you will be 50% done. Good job! 6c: Air Chase (Silver) Marginally more difficult than bronze. Follow the same strategy of getting fuel boxes and hitting him on the straight parts, and it is not extremely hard. Save and be 55% done. 6d: Air Chase (Gold) Okay, the last ‘race’ mission was a cakewalk. Now the programmers will make you pay! There is more good news and bad news. Good news: The Brickster takes the same amount of damage! Bad news: You run out of fuel quicker and worse, the power-ups in the beginning of the level move! The strategy is only slightly different though. Get as many engine surplus power-ups at the beginning of the level, and then concentrate on the fuel. If you can get right up behind him and stay there, he will lose health pretty easily. If you manage to beat him, and don’t give up in despair of the upcoming insanely hard mission, then save and you will be 60% done. (7) Ripcord Rescue 7a: The Information Center You’ve wiped the remaining tears from your cheek and promised you would go through with it. Facing away from the sign, turn left, turn right, right again (ignore bricks), left at the intersection, (noting the hospital on your left later on) and when you see a RV turn left onto the grass. There is a ramp built into the side of the mountain. Go up it and look at the sign in the middle of this plateau. 7b: Ripcord Rescue (Bronze) First off: once you beat this mission on bronze you will be thrust into the end game mission. So be ready to switch gears. Goal: Rescue all of the scientists Controls: Enter: Parachute Enter+ a direction: Stunt Strategy: Fly through the rings and pick up the scientists. Doing stunts speeds you up. You can miss a single ring, but you will not be able to do stunts. When you get a ring you will see some directions to do. (As in left+up, right+down) Press and hold enter, and then hit the directions you need to do to pull off a stunt. When you get to the end, and see the landing, press enter to open your parachute and carefully land in the middle. Pressing forward also speeds you up, so back up pretty far, and then tap up before releasing the parachute. You can always press forward once the parachute is open, but never backward. You have 4:30 to save the 3 scientists. This is somewhat easy except for the end. See you soon at the tower! (8) The Tower Before you hit space, notice that Pepper’s hands clap through his hat. Umm, back to the tower part: After the discussion, save your game (as a separate file; you might want to play this level again someday!) and go to the car and press enter to get in. Heyyyyy, shouldn’t you get your license first? The controls are right shift: accelerate, right control: brake/ back up. Once inside press and hold right shift. Get the bricks, (19 of them) turn left, and follow the arrow on the bottom of the screen. Watch out for falling anvils and boxes. Brake and back up when necessary. After that, wait for the game to load. You can’t save in the tower, sorry. There are three parts. Part 1:When you can, jump from green platform to green platform to the top. There are red moving platforms now. Jump when they are down. Go to the wall and press space to turn one of the flowers into a pine tree. Use it to get over the fence. Quickly turn the first flower to a pine and the second flower to a palm tree. Get to the top from there. Next, go to the green platform and double jump to the second platform. Carefully run down the wooden planks, and don’t fall through the cracks at the end, you will need to double jump. Jump over the fence and pull out your skateboard. Jump before the end of the ramp, jump and grind down the next, and jump and very carefully grind on the narrow pole to the end. Go up the stairs. Part 2: Hold left and don’t worry about falling off. Jump when you see a rolling barrel and double jump when you see a big one. When you get to moving blocks, time your jumps and get to the other side. When you come to a bunch of very quickly moving blocks, simply press and hold left to go across them. Only a little bit longer! On the last set of moving blocks jump once instead of double jumping, but double jump at the end anyway. Part 3: To beat the Brickster you must wait until he does a body slam. 1st round: Get out of the way and when he is done hit him with pizzas until he falls off. Lure him to the edge as much as possible. 2nd round: Double jump until he stops spinning. Lure him off the edge again. 3rd round: Same as 2nd round. 4th round: The Brickster sends robots down from the sky to knock you off! Do a timed double jump to avoid them. Then lure him off. 5th round: Same as 4th round. You beat him! Listen to the cut scene and receive your well-deserved Best Actor L.A.F.T.A! When all the commotion is over, save, and you are 65% done. 7c: Ripcord Rescue (Silver) Go the direction to the Freeway Frenzy; if you keep going forward then you will see the hill on the right. There are more scientists to save this time, but the strategy is about the same. Save six scientists to win. It is pretty easy. After you win, save, and you will be 70% done. 7d: Ripcord Rescue (Gold) As with every mission, the last gold is the hardest to get. Save nine scientists this time. The strategy you must use is to miss the rings without scientists on purpose. Why? Because missing rings won’t do anything except rob you of doing stunts. Line yourself up for the next rescue every time you rescue someone. The last scientist is the hardest. Make sure you are lined up for him and ignore the arrow telling you otherwise. Once you beat this, save, and you are 75% done, and you are 100% done with all of the missions! (9) Licenses & L.A.F.T.A.s 9a: Licenses To really get around the Island you need the car, boat, and plane licenses. To obtain them, you have to pass an easy test. The car license is at the police station (talk to Nick Brick), the boat license is at the beach R.Q. station (talk to Valerie Stubbins), and you can get the plane license from the plane station (talk to the Super Stationmaster). The car license should be easy. I mean, c’mon! You just drove through falling anvils! He will also give you his trading card, and you will get 6 bricks driving through the course. The boat license will not give you trouble. Slow down and tap the left and right keys lightly so you don’t run into a green gate or miss one entirely. You will get Valerie Stubbins’ trading card. Now, some people have trouble getting the plane license. If you know what to do though, it shall be easy. Do not press up or down for the entirety of this course. Press enter to land and press ‘jump’ to accelerate. You will get your first gold brick at the end. Collect S.S.’s card and save. 79% done! 9b: Secret L.A.F.T.As Time to actually do something on the Island! The first L.A.F.T.A is on a grassy hill. Go the direction of the police station. On left is a dirt road. Don’t go on it. Instead, jump up to an area around the hill where there are three flowers and a palm tree. Turn the palm tree into a pine, (Or something else, it doesn’t matter) and jump up to the top. Nab the 9 bricks, too. The second L.A.F.T.A is on the right side of a ledge. To find the ledge, go to the radio station tower from where you are and look at the mountain. The ledges are somewhat hard to get up, jump once slightly away, and then jump again toward the ledge. That way it is easier. You will get 1 brick on the way. Save and you are 81% done. (10) Getting The Rest Of The Bricks 10a: Red Bricks Now you are ready for the hardest part of the game. Just kidding! In this part (Probably the part you most wanted to get to) I will explain where all the 400 red and 21 gold bricks. Starting form “Studios” (check your map), face it and turn left. (You have 42 red bricks so far) For the first part, you will be going around the whole Island. Ignore the bricks I don’t mention until I mention them. Red Brick #43-47: 4 behind the studio, 1 on the top. 48-55: Turn around, and then left. Follow the shoreline. 56-60: In a hole/inlet/alcove thing on the right, still following the shoreline. 61-70: Once you get to the bridge, turn around, and double jump without crossing the “river” onto a slanted cliff. After collecting 5, go forward to the other corner to get 5 more. 71-79: Go to the rocky brown path to get these 9. 80-81: Jump on the partially constructed building in the middle of this plateau. 82-86: Cross the bridge. At the corner on the left there are 5. 87: On top of the aerial tower. 88-94: Go toward the beach. 95: Go toward the two big trees and three palm trees. Turn one of the palm trees into a pine or other object and jump from that to a palm. (And then to the brick) 96-101: A line of 6 bricks going from the grass onto the road. 102-103: Cross the “river” and get the single one next to the cliff. There is also one behind the Land Sailor. 104: Back to the shore; hop into the water and then onto one of the wooden poles to get to the brick. 105-110: Go onto the hill, and then go around the tree. 111-116: On the road, pretty obvious. Now you are back where you started. Now we will go around the Island again, this time more in depth. 117-123: Grind both ends of the bridge. 124-128: Jump off from the middle of the bridge. Remember this tunnel? Don’t go in. Instead, get the group of 4 bricks and the single one above them. 129-134: Go off the path and go around the mushrooms. 135-137: Behind the blue broken house. 138: Jump on the chimney of the same house, and onto a leaf of the big tree. Jump from there to the topmost leaf, then to the brick. 139-144: Around a tree. 145-148: Follow the line of single bricks. 149-154: Face the mountain. You should see cliffs going up it. Jump from one to the other to the top. Continually change your view every time you jump, so you can get there easily. 155-157: Keep to the road! Don’t go into the tunnel, and you will see three behind a R.V. 158-160: Next to the mountain path. 161-165: Go up the mountain path. They are around a big rock. 166: In a corner next to the plane runway. 167-172: Okay, run into the ? card and you will get transported to the very top of the mountain. (You will get Technician Bob’s Trading Card) Get the 6 around here. 173-176: Look for the green cliff somewhere around here for 4. 177-184: Find the big black stone and jump toward it. There are 4 in the air and 4 on the “ground” on this cliff. 185-188: Either jump off the cliff or go to right. Either way, there are 4 bricks on the other side of the wall. 189-192: 4 more on the other side of the waterfall. Now wind up and do a cool trick off the cliff, because we don’t (and can’t) do anything more there right now. It will depend on where you jumped, but by any means possible, get back to the hospital. 193-203:Go to the blue and white building and jump up to get the 11 bricks. You will also get Sky Lane’s card. Congrats! You are more than 50% done with red bricks! 204-209: Go on the road toward the second skate park and look at the ugly pink/blue/orange house. Behind it are 6 bricks. 210-215: Face away and to the left of the house you are at. There is a pond with bricks. 216-224: On the road again, go around till you pass the police station. Keep going forward until you come to a brown path in between hills. Grab the bricks. 225-230: Continue on to the road and turn left. The top of the mail building has bricks on top. 231-237: Jump off the front and get the bricks on your left. 238-246: The small skate park in front of you has 8 on the ground and 1 in the fountain. 247-254: Get on the road and skate to the black building. Forward and a little to the left on the grass are some more. 255-266: On the left is a sand pit. 267-281: In front of you is another brown path. This is one of the biggest groups in the game! 282-291: Go back to the “mail” building. There is a big “hill” next to the ocean. Jump on one of its sides and then jump one direction before jumping toward it. If this is too hard, don’t worry, you can get them later with the helicopter. 292-303: Over the water and back to the first big skate park. 304-315: Two sets of 6 are next to some mushrooms in front of you. That is all you can get for now, go to the police station and hop into the helicopter. 316-317: Travel to shoreline next to the wrecked up/ Motorbike Mayhem sign; one is in the air, another under the bridge. 318: Keep going around this way until you see an island with a card, barrel, and brick. 319-332: When you reach the mountain, there is a lone line to go through… 333-337: …and some more on a slide etched into the mountain! 338-350: Even more on the right at the end of the plane runway up here. 351-352: You are almost done. On the left on grassy outcrops are 2. 353-358: Back at the ocean; look for a group of 6 bricks just sitting out there. (There are so many of these type, but I will mention them all, just in case.) 359-365: A big obvious island is right in front of you. (It has sheep on it) 366-371: Group #2 of bricks in the ocean (to the far left of the big bridge) 372-375: Keep going around… a lighthouse way out has 4. 376-381: Group #3 is next to the lighthouse. 382: Face the Island. See the “arm” of rock? There you go. 383-386: Trust the shoreline. It has 4 in the air. 387-394: Go back to the lighthouse. A sandy island (facing away form the Island) on the left has 8 on it. 395-399: Facing the main Island from the “sheep island”. 400: On top of the biggest radio tower. Hooray! You got all of the red bricks! Onto the gold! 10b: Gold Bricks Gold brick#1: You got this one already if you got your plane license. 2: In a pipe next to the boat docks. 3: In the 12 red brick “sand pit” close by. 4: In the half pipe-shaped top of the green and peach colored house close to the hospital. 5: The fenced-in area behind two (also near the hospital) buildings has one. 6: In the hospital. 7: At the end of the “mail” building’s red walkway. 8: This is hard to describe. At one corner of the island, at one end of the plane runway, and at the end of a row of palm trees, is a gold brick higher up in the air. Look hard for it. 9: Under a waterfall going into the underside of the mountain. 10: Facing away toward the mountain at the Freeway Frenzy sign is a cliff, look to find it easily. 11: At the island next to the lighthouse. 12: On “sheep island”. 13: In a waterfall on the plateau that has the Ripcord Rescue mission on it. 14: On the left of here, on a slanted side of the mountain. 15: On the ground, behind the huge bush/tree thing. 16: Underneath the big bridge. 17: On top of the small red roofed house near the beach. 18: On the beach very close by. 19: Also close by. Look right. 20: Behind the lighthouse. 21: After you get the other 20, this one suddenly appears at the Motorbike Mayhem place (above the broken house). You can now put together all of the animals if you want by selecting ‘select for Brickimals tab in the PDA. (11) Lego Trading Cards Note: The cards are not listed in alphabetical order, but in order of closest to each other. The Islander’s houses have the cards that go with them. Some cards can only be obtained by completing an Islander’s task or by beating them in a race/license. #1. Nick Brick: Earned for getting the car license. 2. Valerie Stubbins: Earned for getting the boat license. 3. Super Stationmaster: Earned for getting the plane license. 4. Sky Lane: On top of the building with the fenced in area around it. 5. Technician Bob: On the very top of Space Mountain. 6. Laura Brick: In the police station. 7. The Brickster: Behind the broken house at the Motorbike Mayhem location. 8. DJ Jackitt: On top of his own radio station. 9. Return: On top of the hospital. 10. Dr Clickitt: Behind the hospital. 11. Enter: Higher above the hospital, only accessible by aircraft. 12. The Director: On the house with the half pipe on the roof. 13. Studz Linkin: Behind the blue/pink/green house next to the second major skate park. 14. Liam Lense: On the R.V. next to the hill going up the mountain. (To the Ripcord Rescue mission.) 15. Infomaniac: On the plateau the hill goes up to. A building has it up there. 16. Brian Shrimp: On an island off the coast from the Res. Q. Center. 17. Margaret Patricia Post: On the “mail building”. 18. Pepper Roni: On top of the house with the half pipe on the side. It is red and is near the first major skate park. 19. Brickster Bot: On top of a palm tree very close by Pepper’s house. 20. Timmy: In a different palm tree. 21. Penelope Puff: On top of a building in the film lot. 22. Belinda Blink: Behind a blue screen in the film lot. 23. Jenny: On the “sheep island”. 24. Phil Maker: On the other R.V. facing the back of the “mail building”. 25. Nancy Nubbins: On the Octan building. (Next to the Freeway Frenzy sign) 26. Red Greenbase: Earned for completing his task 27. Jimmy: In a corner of the road tunnel. 28. Nubby Stevens: Earned for finding his missing wheel. 29. Rhoda Hogg: Earned for beating her in a race. 30. Gnarly Bones: Earned for beating him in a race. 31. Snap Lockitt: Earned for beating him in a race. 32. Papa Brickolini: Earned for finding his missing chefs hat. 33. Mama Brickolini: Earned for delivering all the pizzas for her. 34. Jack O’ Trades: Earned for walking up the planks he sets up. 35. Ed Mail: Earned for delivering his mail. 36. Lucky Larry: Earned for saving him from floating forever (see down). 37. Shugu: For beating him in a race. (12) Islander’s Tasks To get all of the cards (and to beat entirely the game) you must waltz up to an Islander who has a red arrow above them. Talk and accept what they have to say. Task #1: Red Greenbase needs you to change the color of his flowers. Do so by pressing space to change them to red. 2: Red Greenbase now needs you to deliver pizzas that a wild pizza machine is churning out. Follow the arrow when delivering the pizzas and look for the red arrow above the pizzas to find them in the first place. You will get time bonuses for finding and delivering pizzas, but it is sometimes really hard. You only have to deliver one pizza to win anyway. (Depending on your new game, it may be easy or hard, so I can’t tell you where to go. It changes.) 3: Save your game. I had a really bad glitch one time, and I suffered a long time because of it. Look in the Glitches section for more. Nubby Stevens wants you to find his missing wheel. It is at the construction yard, on the broken building. 4: Now Rhoda Hogg wants to race you in a car around the Island. Because this is so easy, I won’t go into detail. Just race on the road, don’t worry about running into her, and back up when necessary. 5: Go to the skate park #1 and beat Gnarly Bones in a skate race. Easier done than said, just try not to run into a cone or Gnarly at the beginning. 6: Snap Lockitt wants to race you in a PWC. Follow the same rules for getting the boat license (i.e. slow down) to win. 7: Papa Brickolini needs you to find his hat. It is in a tree next to the hospital. 8: Deliver all of the pizzas that Mama Brickolini needs you to. Use the Pepper Trike for the first 10 or so. 9: Beat the Super Stationmaster in a race. This is very easy considering that you only have to turn left or right the whole time. Except at the beginning, you will need to go up some. 10: Jack O’ Trades wants you to walk up the planks he sets out into the lake. Change your view to so as to not fall off. 11: Jack also needs you to deliver groceries to people. It is another delivery task. 12: Deliver mail for Ed Mail. No problemo. 13: Lucky Larry is stuck in the air because of the balloons he is holding. Jump to the top of the house and throw pizzas at his balloons until he falls. 14: Beat Shugu in a race. If you can get an early lead, you have him beat, even if you mess up really bad later. Remember to jump near the end of the grind on the bridge. 15,16, & 17: Get the license for the car, boat, and plane. (13) Extra Missions & 100% Doneness ---100% Doneness--- The Brickster car/boat/plane vehicles are fixed by Technician Bob, so now you can fly to the top of the mountain, turn into a car, get out, and fall down while doing a 2160 on your skateboard or whatever! The Brickster vehicles can transform into the other kinds if you are near a place where you can use them. Example: Fly into the air, and when you are near the water press space to transform into the boat. Also, you can pull out your skateboard anywhere while in the car/boat/plane to get out and do tricks. I might be wrong, but I think you don't have to be 100% done to use the Brickster vehicles, just beat the game to use them. When you are completely finished with absolutely everything, go into any bronze/silver/gold mission to get a platinum/best film L.A.F.T.A! Pat yourself on the back; you deserve it! ---Extra Missions--- If you go to the police station, there is a mission called “Photo Fit”. Basically, try to sort-of remember how the puzzle went apart and then do the same in reverse. Do this for every mission. Trouble in Store: If you go to the “mail building” or Jack O’ Trade’s store, you can do the Trouble In Store mission. (There are 15 rounds of puzzles) You don't need to beat TIS to get 100% done, but you do need to do Photo Fit. If you are having trouble, here are the solutions to the puzzles: Jack O' Trades Trouble In Store Mission is actually different than the Mail Room one. In the the former, it is a hundred times easier. You have 1:30 minutes to solve the puzzle, but in a Mail Room puzzle you have 2:30. So, because it is so easy, I won't bother writing a guide for the first seven levels of TIS, but I will write a guide for all of the puzzles in the Mail Room. It would be a waste of good white paper to write the exact moves you will need to do, because some stuff has over a hundred moves to do, so you would probably get lost. Also, I just recently came back to FAQ writing, so please don't complain if my 'solutions' are really, really spotty. View them more as 'hints'. General tips: Try to never push a box to the edge of the arena. There are a few exceptions, but not that many. Once a box is on its correctly colored square, its there forever. This luckily does not apply when you push a box onto the wrong square, you can keep on pushing it wherever. You will have to go around and push a box a different direction alot in these puzzles, which means "don't be hasty". If it takes a few more moves, so what? Just as long as you finish it at all. Arrowed boxes can only be pushed the direction it is pointing, so be extra carful with them. If I say square, by the way, I mean the square the colored box goes on. ---Trouble In Store--- Level 7: Simple. Push the blue box to the right, and the yellow box up and to the right, and the red box right, up and then left onto its square. Yellow is next, then blue. Level 8: Push the top right blue box around to the other side. The top yellow box goes on the top square, the bottom one goes on the bottom. Hmmm, what to do with the last blue box, what to do... Level 9: Push the top left yellow box all the way left, the other yellow box onto its square, and the nearest blue box down (move the yellow box onto the yellow square before proceeding). Finish the last blue box. Level 10: Push the blue box up and around the top part of the level- being careful not to get it stuck in a corner- and push it onto the blue square. The yellow box is easy to figure out. Level 11: Push the two nearest red boxes into the water to form a bridge for the blue box on the other side to get across. The other boxes are a snap. Level 12: This one is also a walk in the park. Just push the nearest yellow box into the yellow square in the corner first, and the rest is a no-brainer. Level 13: Push the nearest yellow box into the water. Push the nearest blue box onto it's square, then the other yellow box. Level 14: Go right and push the blue box up once. Go around and push it left once, then push it up. Now push the yellow box all the way right. Go left and push the blue box all the way right, then up into the water. Now finish off the red and yellow boxes. Level 15: This one is actually pretty tough. Go all the way around and push the red box left. Go up and around the right, and push it up. Go around again and push it left. Push it onto the red square. go behind the blue box and push it up, right, down, left, then onto the blue square. Go back to the yellow box. Push it right, up, right, up, right once more, then down. You finished all of the levels for Trouble In Store, so what do you get? Thats right, nothing! Mwah ha ha! ---Mail Room--- This puzzle challange is definitely harder. You must use all your skills from TIS to even beat the first level. Good luck. Level 1: Form two straight lines of green and blue boxes going from the bottom of the screen to the yellow square. You will have to move the top green box in order to get it straight. Finish off the red, then yellow boxes. Level 2: Push the blue box all the way right, into the water. Then, go around and push the blue box down. Push it into the water closest to the bottom left corner. The green box is easily done. Level 3: Push teh top yellow box all the way right, and then down into the water. Push the next yellow box left, then the next one up. Push the red box left, up and around to the red square Level 4: Push the yellow box right once, then up. Push it left, but before you get to the edge, stop. Push the top red box out of the way, and then you can continue to push the yellow box up and around to where the red box is. Push the yellow box into the water. Now you have a path where you can get the red box into the leftmost red square. Do so, and then push the other red box right some, before pushing it up. Level 5: Push the topmost red box into the empty white space. Then, push the blue box down and out of the way. Push a yellow box into the yellow square next to the blue square, and then push the other boxes onto their respective squares. Level 6: Push the rightmost red box into the water, and then push the yellow box up and right. I won't bother explaining how to get the other boxes onto their squares, it should be obvious. Level 7: It's Christmas! Just kidding. Basically, just push the green boxes onto the green squares first. Then push the red boxes onto their corresponding squares. Level 8: Push the two red boxes closest to you all the way down, and push the two red boxes closest to the blue square all the way up. Then push the blue box up, left, down, left, then all the way up. Level 9: Push the top-left box (I forgot the color) down, right, and around onto the red square. Push it off into the water. Do the same for the other one. You have to do the same thing for the green box, but you have to push it over once before pushing the other yellow boxes. Level 10: Super easy. Push the leftmost red box up and to the right before pushing it into the water. Push the other red box down, left, up, then across the red box 'bridge'. Now push the green box onto its' square. Level 11: This is even easier than the last. Push the blue box down, right, up, then onto its' square. Try and figure out wat to do with the other boxes. Level 12: Push the closest blue box up, the non-arrowed red box down, then the green box up. The rest is very easy. Level 13: Push the yellow box up to where it is right next to the yellow square, but not on it. Do the same thing for all of the other boxes, then push them on their corresponding squares. Level 14: Ack, another easy one. Just push the non-arrowed blue boxes onto the squares farthest away from them. No problem. Level 15: Although the blue boxes look like they are scattered, all you have to do is push them so they make a bridge for the red boxes to go on. It's actually okay to push two of the blue boxes to the edge ot the areana. Do you get anything for beating this one? No. Sorry! Go skate away your sorrows, or something. (14) How to Enjoy Wasting Away Time There is a bunch more things to do on the Island. If you haven’t noticed yet, there are spinning ? cards to run into. They are various challenges. Try to do a 1080 on your skateboard, go to the skate parks and do tricks till your thumbs fall off, or grind on strange places, like the radio tower wires. Brickster Bots can be completely destroyed by first hitting them with a pizza, standing next to them while waiting for them to get up, and then right when they get up, hit them again. They should fall backward and disappear. Try to get onto really weird places, like the top of the giant pizza, or an antenna on a building. I found a pterodactyl and a Brickster Bot flying around one time. Sometimes there will be gatherings of Islanders around places. At both Red Greenbase’s and the radio station there are parties sometimes, and if you stand still you will dance along with them. At the radio station, DJ Jackitt does yoga occasionally. (15) Waz’s Challenges If you are part of the truly elite Lego Gamers, then you will accept these grueling challenges. Score at least 175,000 points at any skate park. My best is 184,430. Score at least a total score of 528,000 points on the dirt road challenge. My best is 533,750. Score at least 850 on the mountain jump challenge. My best is 898. If you want a real challenge, beat Rhoda while there is still at least 25 seconds on the clock. My best is 27. There are still a billion other challenges you can make up for yourself. Have fun! (16) Cheats & ReAlly WeirD GliTcHeS Cheats: If you were looking for ways to cheat, I’m sorry, but (at least for me) none except 1 worked. To start using cheats tap: Up, down, up, up, jump, pizza throw, jump, jump, down, up, down, down, pizza, jump, pizza, pizza, up, down, up, up, jump, pizza, jump, jump, down, up, down, down, pizza, jump, pizza, pizza. This one was the only one that “worked”. Meaning it registered that it was inputted, but did nothing. To skip a level: Up, down, up, up, jump, pizza, jump, jump, left, right, left, left, jump, pizza, jump, jump. To unlock all of the missions: Up, down, up, up, jump, pizza, jump, jump, down, up, down, down, right, left, right, right. To open up a cheat menu: Up, down, up, up, left, right, left, left, down, up, down, down, right, left, right, right. If you got these to work somehow, let me know. The Infamous Missing Wheel Glitch: This started a long time ago, When asked to find Nubby Steven’s wheel, I looked for months but could not find it. Guess what? When I completely restarted my game, the wheel was at the construction yard. I had looked there before, but it was a glitch that it wasn’t there. I almost stopped playing the game forever because of that trauma. Luckily for you, I didn’t. Trembling and Falling: If you go over to a spot that has a satellite dish, and contiually run toward it, Pepper will tremble. Fun. Also, if you run into a dish and start slipping/falling- or slipping/falling somewhere else-, press the oppisite direction that you are falling and Pepper will slip /fall forever!(i.e. till your fingers hurt.) Res-Q Center, A Skateboard Move?(thanks go to Dillon First for these two): This is one of the weirdest glitches. If you go to the Res-Q Center, and then jump between the two yellow dishes and the red dish, you can be on top of an invisible platform between the two. After you are on there, pull out your skateboard and do a left or right starfish. If you were in the right spot, you will get stuck there and perform the very strange Res-Q Center move. It doesn't actually give you anything, no points or nothing, but it registers on the screen. Also, you can pull off as many moves as you want. I'm not sure if you can do this anywhere else, but if you find any places- I haven't tried the dish on the upper airport yet- please tell me. Fall Through the Floor Glitch: I have encountered this one before too, but I have no idea how to replicate it, though. Sometimes, at random times (jumping, getting off/onto a vehicle/skateboard) you might fall through the floor and start swimming through the mountain, or you might just get stuck in the floor with no way out. The cool part about it is that you can do unlimited skateboard tricks! This reminds me of the "backwards long jump" glitch used in the Super Mario 64 speed run movie,in which you could get stuck in a wall and do unlimited jumps/stuff. If you have other bad glitches, or any at all, contact me. (17) F.A.Q.’s Q: “I can’t find X number of bricks.” A: Most likely they are in the ocean or you missed some on top of the mountain. Q: “I can’t beat X level!” A: Check the guide again. You most likely missed a hint or didn’t listen when I said tap. Q: “I can’t beat ‘Trouble In Store’!” A: Check the part of the guide on the 'Trouble In Store' mission. Turns out I was wrong about this before. You CAN beat it, it just takes a 15 rounds of puzzle solving to win. It does not count toward anything, however. Q: “I’m still not 100%!” A: Check to see if you got everything in your PDA. You will need to put together all of the Brickimals, not just get the bricks, in order for it to count. (18) Acknowledgements, Copyright and Usage Agreement, and Contact Info Acknowledgements: Thanks go to the following: Joel96, Lydpower, and Riddlequest, for formatting and wording. Dillon First for the 'Res-Q Center' glitch and for informing me that the Trouble in Store mission actually did have an end. Mom & Pop for giving me more time to play (ahem) work on this guide. CJayC for making Gamefaqs.com Gigaflop, a friend, for not exploding or making annoying sounds. I’d like to insult: Al Gore for not creating the Internet. Grover, our computer, for doing nothing. Copyright and Usage Agreement: (c) Copyright 2007 Wazkatango. Reproduction in any media is strictly forbidden. If you like the guide (and me) so much that you want to share it with another website, want to ask me a question, have a glitch, cheat, or challenge score/time to add, contact me (directly) at: email@example.com. Do not replicate this guide in order to sell it. Please don’t send me SPAM. Violation of this usage agreement will result in hefty fines, decades of legal prosecution, and (in especially egregious cases) death by gerbil. (19) Outro Well, this is the end of the coolest (and only, so far) Lego Xtreme Stunts guide ever. I had a lot of fun writing it, and I hope you had fun reading it. ----Wazkatango By the way, "Wah, heh, heh, heh! Waluigi is number one!" o_O?
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