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    FAQ/Move List by IceMaster

    Version: 2.0 | Updated: 01/02/97 | Search Guide | Bookmark Guide

    \                                   /
    \ The Mortal Kombat PC Pro's Guide  /
    \ Compiled by The IceMaster         /
    \ Document Revision 2.0             /
    \ 01/02/97                          /
    ****-= Introduction
     The Mortal Kombat PC Pro's Guide is a compilation of info for the
     Fall 1996 release of the Classic Original Mortal Kombat. A lot of it
     applies to other versions of the game as well, but this document is
     put together with the new version in mind, so any moves or facts that are
     exclusive to it will be listed without notification of differences in
     other ports of the game.
     If there is any other information you think should be included in
     this compilation, just drop me a message at <mk1@icemaster.org> and tell me
     about it. If I can get it, I'll add it. Other suggestions, creative
     criticism, or questions are welcome.
     Be sure to check out the Midway Info Center WWW Site at
     Netscape Navigator or Microsoft Internet Explorer 3.0 or higher is
     required to view it. http://home.netscape.com/comprod/mirror/index.html
     or http://www.microsoft.com/ie/download/ to download one of them.
      The Imperial Court of Immortals invites warriors of all styles to compete
                           in a tournament of Mortal Kombat!
     The Contest will be held on the island fortress of Shang Tsung, located in
                              the center of The Lost Sea.
                         Grand Prize: Your Continued Existence
    ****-= The Legend
                       U = Up                       D = Down
                       B = Back                     F = Forward
                      HP = High Punch              HK = High Kick
                      LP = Low Punch               LK = Low Kick
                      BL = Block
       The Move's Name and Point Value is before the colon, then the Execution
                   Key Sequence and Percentage of Damage after it.
    ****-= Basic Moves
     Punch to Face - 500pts: HP - 5.5%
     Punch to Body - 500pts: LP - 5.5%
     Kick to Face - 2000pts: HK - 14.8%
     Kick to Body - 2000pts: LK - 14.8%
     Standing Defense - 0pts: BL - 0%
     Defensive Crouch - 0pts: D+BL - 0%
     Hop Punch - 1000pts: U, HP/LP - 14.8%
     Jump Punch - 1000pts: U+F, HP/LP - 14.8%
     Hop Kick - 2000pts: U, HK/LK - 11.7%
     Jump Kick - 2000pts: U+F/U+B, HK/LK - 18%
     Crouch Kick - 500pts: D+HK/LK - 11.7%
     Sweep - 1000pts: B+LK - 11.7%
     Uppercut - 2000pts: D+HP - 24.2%
     Roundhouse - 2000pts: B+HK - 19.5%
     Throw - 5000pts: (Next to) LP - 24.2%
     Smash - 2000pts: (Next to) HP - 11.7%
     Knee Kick - 5000pts: (Next to) HK/LK - 14.8%
     Air Jab - 500pts: HP while opponent is in midair - 5.5%
     Quick Air Jab - 500pts: Air Jab as soon as your opponent
                             leaves the ground - 24.2%
     Block Throws - 0pts: Just hold B or D+B in any situation to
                          prevent your opponent from being able to
                          throw you - 0%
    ****-= Basic Combos
     Jump Kick; LK - 32.8%
     Jump Kick; HK - 32.8%
    ****-= Micellaneous Game Hints
         o Reptile will give you clues at random.
         o Jump Kicking is the Key to Flawless Victories.
         o Silhouettes will appear in front of the moon at
            The Pit every 3rd Game.
    ****-= Retaliations
      Retaliation is a huge part of the game, and almost ALL of the game for
      true high level Human vs. Human competition. Wait until your opponent
      makes any kind of mistake that leaves him/her vulnerable for a moment,
      and if you retaliate correctly, there are guaranteed hits at your
      disposal. One of the first things most players learn in Mortal Kombat
      is how to block, but no one can block while executing a move.
      So learn to retaliate by reflex!
    Retaliating a Sweep:
     Block, then...
        1)  Immediately sweep them back, which always connects unless
            your opponent is Sonya.
        2)  Immediately use a projectile, a sure-hit if you're fast enough.
            It's easiest if you're Scorpion or Rayden, since theirs are
            fast and easy to do.  Don't try it with other players until
            you can get it right, because your opponent can block and drain you
            down if you delay. Shadow Kick for Cage, Cannonball for Kano,
            Lightning for Rayden, Just sweep back for Liu Kang (unless they
            are fairly far away after the sweep, in which case, use Bullet
            Kick,) Sweep back for Scorpion, unless you're really good with the
            Spear. Sweep back or Slide for Sub-Zero (unless you're practiced
            enough to Freeze back)  Sweep back for Sonya (or Leg flip if you
            have some practice with it, it does very good damage and is quick.)
            Against Sonya, only Sub-Zero's Slide and Kano's Connonball will hit.
        3)  If you are close to Sonya, and she sweeps, provided you aren't Kano,
            Sub Zero, or also Sonya, you can immediately do a standing kick (not
            Roundhouse). This is the most reliable way of countering Sonya's
            sweep, but only works at close range.
    Retaliating Repeated Low Punches:
        1)  Hold the Down+Back position and press Low Kick repeatedly. Try to
            start this as early as possible, even while they're walking toward
            you with the intention of Low Punching. You should do this most of
            the time, but once in a while just block a few low punches to avoid
            getting swept a few times. Balance the amount of blocking and
            Crouch Kicking to suit your opponent's style: If they sweep a lot,
            block a lot and hit him back when you block his sweeps. If he Low
            Punches a lot, Crouch Kick more.
    When Opponent Jumps Toward you:
        1)  Block if you're ahead and the time is in your favor.
        2)  Uppercut as they're approaching if you're Cage, Liu Kang, Rayden,
            or Sonya. BEFORE their legs reach you though, since the
            uppercut has longer range in most cases.  If they jump from far
            away, this is harder. If they jump from fairly close, the uppercut
            works amazingly.
        3)  Block then quickly Uppercut. If they pressed the attack button early
            in the air (most do to avoid an uppercut) they hang in the air for a
            split second after their attack hits, and that's plenty time for you.
            You have to release block and uppercut VERY quickly, with a
            little practice, you'll be as fast enough to pull it off. If your
            opponent hits the kick very late, when you have already released
            block and are going for the uppercut, just do #2 more often because
            late-kickers are very vulnerable to uppercuts.
        4)  If they jumped from fairly far away, use your special move.
            Cage - use the Shadow Kick at close range and the green bolt from
            far. It's easy to hit someone out of the air using the Shadow Kick,
            but only if you start it late.
            Kano - use the Knife at far range, Cannonball at close range. The
            Cannonball will override most arial attacks unless they're timed
            perfectly (and they can't be if the Cannonball isn't expected.)
            Rayden - use Lightning. It's by far the best anti-arial attack,
            and USE IT WITHOUT FEAR. Unless your opponent is Kano, it is almost
            impossible to jump kick a Rayden player using the Lightning, at any
            range. Just don't do it too early.
            Liu Kang - Fireball, although this is difficult since you walk into
            your opponent due to the execution sequence. The computer can do
            it perfectly well, but you should just uppercut instead.
            Scorpion - use the Spear only if you back away far enough that
            their arial attack won't hit you at all even if you didn't do
            anything. Otherwise, Teleport Punch away, or just Block.
            Sub-Zero - The "Ice-them-in-air" 3-Hit Combo.
            Sonya - Square Wave Punch as early as possible, preferrably
            at the same moment they start the jump.
    When Opponent Jumps Away from you:
        1)  Use your projectile early (anticipate when they're going to jump.)
            If your opponent jumps back once they're liable to jump back again,
            and if you're Liu Kang, there's a combo right there. If you're
            Scorpion, the Spear is much easier. As Rayden, your timing doesn't
            even have to be perfect, since the Lightning travels faster than
            everything except Cage's Green Ball, and is much Longer than the
            Green Ball.
    ****-= Strategies for Playing Against Human Opponents
     Play defensively, and wait until your opponent makes a mistake.
     Anyone is bound to make a mistake if they are offensive, but if they
     play very defensively, you have to resort to taking off slivers of
     energy from your opponent to force them onto the offense:
    o Walk up to a blocking opponent, and low punch a few times, then stop and
      get ready to block crouch kicks, then walk up and low punch a few more
    o Walk up to a blocking opponent, crouch kick once. There is no retaliation
      against one crouch kick.
    o Walk up to a blocking opponent, to the limit of your sweep range, and
      sweep. Do it at the very limit, or it'll be very easy for them to
    o Use your projectile, which, depending on type, will take off energy from
      most crouch blocking opponents. This is the best way of taking slivers,
      but don't do it too often or they'll jump over it once in a while.
    o Jump kick at far range, if your opponent doesn't seem to uppercut very
      well or can't uppercut. Press the kick button early in general, and they
      will not be able to jump later than you and hope to override your attack.
     Walk up to a crouching opponent, blocking or not, low punch him/her a few
     times, then as soon as they go for the crouch kick or release block, press
     Low Kick, which will knee and do impressive damage. Be careful though,
     if they block your knee, they can immediately uppercut while you're
     The best posture to assume is simply standing/walking back and forth
     without blocking. This gives you the greatest maneuver ability, and you
     can quickly switch to doing anything else; jumping, crouch blocking,
     or special moves. But learn to press the block button very quickly when
     needed. If you aren't very fast at blocking, either go on the offensive
     or crouch block more.
     And last but not least, always Block BACK or DOWN+BACK, or you
     will be thrown mercilessly. When doing a special move or simply an
     uppercut, always press BACK while you're recovering, then Block again.
     Remember that you can avoid being thrown even if you can't block.  When
     you are frozen, speared, etc., if you pull back, you can't be thrown.
    ****-= Strategies for Playing Against the Computer
     The basic concept with the AI is that almost everything will work on it
     once or twice without fear of retaliation. But once learned, the AI won't
     forget. If Kano Cannonballs you once when you sweep, he will Cannonball
     you every time you sweep until the end of that round. Next round, you can
     try again, but he'll learn faster.
     The things that will work at least once are:
         o Sweep
         o Crouch Kick
         o Most Special Moves
         o Jump Kick
         o Roundhouse (usually works more times than you need it to)
     When the round starts for higher-difficulty matches, you can usually
     jump at the computer and will kick him while he shoots a projectile under
     you. Jump away after this.
     Use your projectile once or twice. For the first time, it really doesn't
     matter how far away you are. For succeeding times, either do it from very
     far away or just at medium range. If you do it from very far away, the
     computer can't do anything even if he jumps over it. If you do it from
     medium range, the computer will be forced to Block or crouch, and his
     retaliation will be late enough for you to block.
     Use roundhouse a few times at the limit of your range (Sub Zero, Scorpion,
     and Rayden are recommended.) The computer will not block it unless he's
     really "pissed off." If the computer sweeps you once when you do the
     Roundhouse, don't do it again for the rest of that round.
     Jump kick the computer a few times, and remember to press the button
     early (unless you're going for a combo). If you jump from far away and
     press the kick button early enough, the computer (unless it's Goro) will
     almost NEVER block. If you are really down in energy, you can use this
     trick to cheaply finish off the computer:  Jump Kick, walk back a bit,
     Jump back, Jump Kick, walk back a bit...
     If you jump kick the computer and he blocks, don't jump away immediately
     or crouch block. Instead, block standing up. Often the computer will do
     a special move, which you will block and retaliate as detailed above.
     If the computer doesn't do the special move immediately, Block standing
     until he approaches you for Low Punches. As soon as he starts attacking,
     crouch Block or crouch and release Block, and he will be forced to go
     for the crouch kick. Block it, stand up, and block again. Keep alternating
     between standing block and crouching (blocking or not), and unless it's
     at very high difficulty, the computer is bound to do either a roundhouse,
     standing kick, or sweep eventually. Uppercut quickly in the former cases,
     and if the computer sweeps, delay for a moment and uppercut (it doesn't
     block after a sweep even when it can).
     If you're sick of waiting for the computer to make a mistake close up,
     you can jump away and try Jump Kicks instead. The key is to wait for the
     computer to do a wimpy kick, then stand up and back away a little bit
     before jumping backwards. If you jump backwards immediately, the computer
     will often jump kick straight up and get you.
     If you're stuck in the corner, you can get out by jumping out with
     High Punch (press it early,) or by sweeping the computer once and quickly
     jumping over him. For this purpose, save your one free sweep until you get
     forced into the corner (if you do.)
    ****-= Getting Flawless Victories
     As Sub-Zero, use your Ice at long range until the computer starts jumping
     over them. Until then, just:
                Ice, Uppercut, back away a bit, Jump Kick, Slide.
     With anyone else, use the free hitting Jump Kick exclusively. Remember to
     duck without touching block when the computer uses a projectile, and don't
     let yourself be backed into the corner (you shouldn't be if you Jump Kick
     right anyways.)
    ****-= Character-Specific
    Johnny Cage
     A martial arts superstar trained by Great Masters from around the world,
     Cage uses his talents on the big screen. He is the current box-office
     champ and star of such movies as Dragon Fist and Dragon Fist II as well
     as the Award-Winning Sudden Violence.
     Green Ball - 2000pts: B, F, LP - 14.8%
     Shadow Kick - 5000pts: B, F, LK - 18%
     Split Punch - 5000pts: BL+LP - 21.1%
     Jump Kick; Green Ball - 30%
     Jump Kick; Shadow Kick - 32.9%
     (Corner) Jump Kick; Split Punch - 35.7%
     (Corner) Uppercut; Shadow Kick - 38.6%
    Fight Strategies
     Do your first one or two "Free Jump Kicks" late, and Shadow Kick
     immediately for the combo.  Don't use the Shadow Kick unless it's part of
     a combo. Against opponents other than Cage himself or Sonya, the Split
     Punch is a sure hit: Wait until the computer Crouch kicks you, Block, wait
     for a moment (until they start walking toward you after the Crouch kick),
     and go for it. Liu Kang is especially easy to hit with this. Remember to
     Block Away after the Split Punch, or the computer will throw you. Crouch
     again after this, and repeat.
    FATALITY: (Next to) F, F, F, HP
              Johnny Cage uppercuts his opponent's head off and does his
              winning pose as the victim's headless body falls to its knees,
              then its torso front.
    Retaliating the Shadow Kick:
            o Quickly Crouch and Uppercut. If you can't crouch fast enough,
              Block and try to throw him; if you're fast at throwing, you'll
              literally throw him out of the Shadow Kick.
     A Mercenary, Thug, Extortionist Thief - Kano lives a life of crime and
     injustice. He is a devoted member of the Black Dragon, a dangerous group
     of Cut-Throat Madmen feared and respected throughout all of crime's
     Inner Circles.
     Knife Throw - 2000pts: Hold BL, B, F - 14.8%
     Cannonball - 5000pts: Roll F, D, B, U - 18%
     Jump Kick; Cannonball - 32.9%
     Jump Kick; Jump Kick; Cannonball - 49.3%
     (Corner) Uppercut; Cannonball - 38.6%
    Fight Strategies
     Your Knife is ducked great by the computer. Use the Cannonball once or
     twice, but after that use it only in a combo or as a retaliation. Your Jump
     Kick is very good, rely on it.
    FATALITY: (Next to) B, D, F, LP
              Kano shoves his hand deep into his opponent's chest and
              rips out a beating heart. He holds it up high in victory.
    Retaliating the Cannonball:
     Block, then...
            o Shadow Kick, standing kick, your projectile, whatever you like.
              Just don't Uppercut since that doesn't always hit, anything
              else almost always does.
            o Cage - 2 High Punches and Green Ball, or
              Jump Punch followed by Shadow Kick.
            o Kano - 2 High Punches and Knife/Cannonball, or
              Jump punch and Cannonball.
            o Rayden - 2 High Punches and Lightning, or
              Jump Punch, Jump Punch, Body Launch. Or just one
              Jump Punch to make it easier.
            o Liu Kang -  2 High Punches, Fireball, Bullet Kick.
            o Scorpion -  2 High Punches, Spear, or
              2 High Punches, Teleport Punch, Spear (Difficult)
            o Sub Zero - Ice (higher the better,) back off, Jump Kick,
              Jump Kick, Slide.
            o Sonya -  2 High Punches, Square Wave Punch/Ring Shot.
     The name Rayden is actually that of a deity known as The Thunder God.
     It is rumored he received a personal invitation by Shang Tsung
     himself and took the form of a human to compete in the Tournament.
     Lightning - 2000pts: D, F, LP - 14.8%
     Torpedo - 5000pts: B, B, F - 18%
     Teleport - 0pts: D, U - 0%
     Jump Kick; Torpedo - 35.9%
     Jump Kick; Lightning - 32.8%
    Fight Strategies
     Don't Teleport, as you'll quickly learn. Lightning at medium to close range,
     and the computer will often stand up in it, and they can't jump over it.
     Unless your opponent is Sonya, immediately Torpedo after you Jump Kick the
     computer down, even if it would normally be blocked by a human opponent.
     Shoot the Lightning often at the stated range. A desperate maneuver against
     Cage, Rayden, or Scorpion is to back yourself into the corner, and do the
     Torpedo. Great if it connects. If it doesn't, the computer will try a
     projectile, and it'll pass under you. Do the Torpedo again, and repeat.
     Every time the projectile will pass under you, and you take off a sliver of
     their energy.
    FATALITY: (Next to) F, B, B, B, HP
              Rayden sends high voltage into his opponent's head. The victim
              yells for a moment and his/her head explodes into small chunks
              all over the floor.
    Retaliating Rayden's Torpedo:
     Block then...
            o Kano - do the Cannonball quickly without using BL.
            o Cage - fire the Green Ball, though you need to be very
              quick to hit.
            o Sonya - Try the Square Wave Punch quickly.
            o If you're Rayden, Scorpion, or Sub-Zero, use your projectile
              immediately. If you were around the center of the screen
              (close to him), you can easily hit him before he lands.
            o If you're Scorpion, you could alternatively use the Teleport
              Punch, which is easier, and will always hit. Then if you think
              you're fast enough (or if it's the second round,) you can try
              for the Spear.
            o If you're Liu Kang, the Bullet Kick will always hit.
    Retaliating Rayden's Teleport:
            o Uppercut the moment he teleports. This is easy to do if you were
              simply crouching without blocking at the time.
            o If you were walking or standing (without blocking,) press High
              Kick or Low Kick immediately. Be fast, and you'll always hit.
            o If Rayden is on the other side of the screen, likely about to
              teleport sometime, do the motions to your special moves
              continuously, and the moment he teleports, press the button.
              This will look very impressive if done, especially if you used
              Scorpion's Spear.
            o Kano - difficult, can't store the Cannonball.
            o Cage - repeat F, and B+LK when he teleports.
            o Rayden - repeat F, and B when the other Rayden teleports.
            o Liu Kang - repeat B, and HP when he teleports (though you
              would actually back away while repeating B, and Rayden will
              reappear in front of you.)
            o Scorpion - repeat F, and LP when Rayden teleports.
            o Sub Zero - difficult, but the Ice will be very impressive.
            o Sonya - repeat F, and LP when he teleports.
    Liu Kang
     Once a member of the super secret White Lotus Society, Liu Kang left
     the organisation in order to represent Shaolin temples in the
     Tournament. Kang is strong in his beliefs and despises Shang Tsung.
     Fireball - 2000pts: F, F, HP - 14.8%
     Bullet Kick - 2000pts: F, F, HK - 18%
     Jump Kick; Bullet Kick - 32.9%
     Fireball (opponent in air); Bullet Kick - 30%
     Fireball (opponent in air); Fireball; Bullet Kick - 43.6%
    Fight Strategies
     Use the jump kick combo to your advantage. Even if you kick very early, the
     Bullet Kick will still connect before the computer lands. After you knock
     the computer down, do the fireball quickly, and they'll stand up in it.
     Keep using the jump kick combo jumping in at long range, and if you look
     like you are about to be cornered, wait until the computer gets close, and
     Bullet Kick. You'll neatly pass over the computer to the other side.
    FATALITY: (Anywhere) Roll F, D, B, U
              Liu Kang cartwheels to his vulnerable, dizzy opponent and
              follows up with a powerful bone-crunching uppercut.
    Retaliating Liu Kang's Bullet Kick:
            o Block and immediately Uppercut (most reliable.)
            o Cage - Shadow Kick, which is easier than the uppercut
              but less damage.
            o Rayden - Torpedo, though it isn't easier.
            o Scorpion - Spear, which is easier.
            o Sub Zero - Ice, and if you're really fast, the ice will catch
              Liu Kang still in the air, ready for your 3-hit combo. This isn't
              very easy.
            o Sonya - Leg Flip, but it's more difficult and less damaging.
     Like Sub-Zero, Scorpion's true name and origin are not known. He has
     shown from time to time distrust and hatred towards Sub-Zero. Between
     Ninjas, this is usually a sign of opposing clans.
     Spear - 2000pts: B, B, LP - 4.6%
     Teleport Punch - 2000pts: D, B, HP - 18%
     Jump Kick; Spear - 46.9%
     Close Jump Kick; Jump Kick; Spear - 37.1%
     (Corner) Jump Kick; Air Jab x2; Spear - 30.7%
    Fight Strategies
     Spear during a few low punches will often hit. When Teleport Punching,
     don't do it when the computer is more than a half screen away from you.
     If you hit, follow up with a Spear, and it'll often hit. The Spear is
     very fast, so use it often, but only as a retaliation.
    FATALITY: (Sweep Distance) U, U
              Scorpion pulls off his mask to reveal his grinning skull,
              then turns to his opponent and breathes fire at the vulnerable
              victim's feet. The victim lights up in flames and is left
              as a burnt skeleton. The skeleton falls to its knees as
              Scorpion looks toward the camera still holding his mask.
    Retaliating Scorpion's Teleport Punch:
            o If you're slow, just Block, down or back, and occasionally
              walk up to throw him after he teleports.
            o Walk around without blocking, until the unsuspecting Scorpion
              teleport punches. Then immediately block (he hits,) crouch, and
              uppercut. A blocked teleport punch is like a blocked early jump
              kick, with the difference that you must block it standing up or
              he will pass over you. This may seem difficult at first, but
              once you get the timing down (a lot of practice,) it's almost a
              free uppercut or two a round against Scorpion players until
              they stop using it, in which case you have him where you want him.
     The actual name or identity of this warrior is unknown. However, based
     on the markings of his uniform, it is believed he belongs to the Lin
     Kuei, a legendary clan of Chinese ninja.
     Ice - 0pts: D, F, LP - 0%
     Slide - 1000pts: BL+LP+LK - 7%
     Uppercut; Slide - 28.6%
     Throw; Ice - 24.2%
     Throw; Slide - 28.6%
     Jump Kick; Slide - 22.9%
     Ice (opponent in air); Jump Kick; Jump Kick; Slide - 39.3%
    Fight Strategies
     Use the Ice often. The computer won't block it much at all. Use it either
     when they are all the way across the screen, or when they're less than half
     a screen away. This way, even if they jump, they won't get to you. After
     you knock your opponent down with a Jump Kick or Uppercut, immediately
     Slide, and it'll always hit. Alternately, after you uppercut the opponent,
     back away a bit, and Jump Kick (early.) You're at the correct range, and
     the computer will not block.
    FATALITY: (Next to) F, D, F, HP
              Sub-Zero grips his opponent by the neck and jerks his/her
              head right off, but with the spine still attached to it.
              He then lifts the head and spine off of the victim's
              body and holds it up while the victim's dead body drops
              to the ground.
    Retaliating Sub-Zero's Slide:
            o You can jump back and kick the sliding Sub-Zero, if you can
              anticipate his slides (by the "swish" sound.)  If you're
              Scorpion, there's a 70% combo here:
                 Jump back and kick; Teleport Punch; Spear; Uppercut.
            o For most average players, just block and try to walk up to
              throw Sub-Zero, or at least get in a few Low Punches.
     Block, then...
            o Sonya - Quickly Leg Flip, but be sure you do it quickly.
              Don't try this on 3rd rounds unless you are way ahead or
              you're very confident.
            o Kano - Cannonball. This is an effective counter, but learn
              to do it really quick.
            o Cage - Shadow Kick. This is the best counter, and makes
              the Slide almost totally ineffective.
            o Sub Zero - Just Slide back. Easiest.
     Sonya is a member of a top U.S. Special forces unit. Her team was hot
     on the trail of Kano's Black Dragon organisation. They followed them
     to an uncharted island where they were ambushed by Shang Tsung's
     personal army.
     Ring Shot - 2000pts: B, B, LP - 14.8%
     Square Wave Punch - 2000pts: F, B, HP - 24.2%
     Leg Flip - 2000pts: LP+LK+BL - 16.4%
     Jump Kick (opponent in air); Ring Shot - 30%
     Jump Kick; Leg Flip - 42.2%
     (Corner) Jump Kick; Leg Flip - 42.2%
    Fight Strategies
     Your foot sweep is very fast, and not only can you usually catch Rayden
     with it, you can also sweep Sub-Zero with his invincible Slide to death.
     With Sub-Zero, if you sweep him down once, immediately sweep again.
     Immediately. Don't stop sweeping until you win, because once he stands up
     he will counter. A cheap way to win against the computer is to sweep them,
     but not at close range. Unless you're up against Liu Kang, Kano, or Rayden,
     the computer will "learn" and always do a projectile after your sweep, which
     you can easily block and follow with a Leg Flip or Uppercut while they're
     vulnerable. Of course, immediately after you knock the computer down, try
     following with a Leg Flip. Repeat the Leg Flips, but only after you knock
     them down (by Sweep, Jump Kick, or Leg Flip.)
    FATALITY: (Anywhere) F, F, B, B, BL
              Sonya blows a kiss at her opponent and a small flaming
              ball floats around and lands at the victim's feet. The
              victim lights up in flames and is left as a skeleton.
              The skeleton drops to its knees as Sonya goes into her
              winning pose.
    Retaliating Sonya's Leg Flip:
            o Block and Uppercut.
    Retaliating Sonya's Square Wave Punch:
            o Wait until she's about to land next to you, and uppercut.
              The key is to wait until you've turned toward the correct
              direction before you Uppercut.
    ****-= Secrets
    Secret Options Menu
     At the Setup menu (press F10 during Attract Mode to access it,)
     type DIP in all caps using SHIFT or CAPS LOCK. You will be
     presented with a menu of 8 options.
         Switch 0 - Fatalities ON/OFF
         Switch 1 - Blood ON/OFF
         Switch 2 - Attract Mode Sound and Music ON/OFF
         Switch 3 - Comic Book Advertisement ON/OFF
         Switch 4 - Computer Always Does Fatalities ON/OFF
         Switch 5 - Free Play (Unlimited Credits) ON/OFF
         Switch 6 - Silhouettes at The Pit ON/OFF
         Switch 7 - UNKNOWN
         Switch 8 - UNKNOWN
     Note: Once you're done setting the switches, press ESC to return to
           the Setup menu, then choose Exit & Save. The switch settings
           will be saved and will have to do the code again to change
    Fighting Reptile
    To fight Reptile, look for silhouettes to appear in front of the
    moon at The Pit (this can be enabled by the Secret Options code
    above) and get Double Flawless, then do your Fatality. Don't Block
    at any time during that fight either! Once you defeat Reptile, the
    difficulty level of the game will increase! Good luck!
    ****-= Defeating Goro
     Goro's major weakness is that he won't block any attacks while he's
     getting up from a knockdown. Use the Jump Kick or Uppercut to take
     him down.
     At the beginning of the round, jump toward him and he'll usually
     fire his projectile under you and you'll connect. Immediately follow with
     a projectile of your own (Green Ball, Knife, Lightning, Fireball+Bullet
     Kick, Spear, Ice, Rings.) If you're Sub Zero, you can Uppercut and freeze
     again immediately, repeat. If not, once you hit him with the projectile,
     jump away, and crouch block for an instant as soon as you land to see if
     he throws a fireball. If he does, block and immediately jump toward him,
     keep in mind to press the jump kick early. You will most likely connect,
     follow up with a projectile and jump away.
     If he does not throw the fireball, jump back again and wait again. Repeat
     this until you're at the corner, where you should stand and wait for him
     to approach. Wait until he's just beyond sweep range (don't let him get
     too close,) then jump back in the corner and kick. He'll either block,
     in which case you try again, or he'll throw a fireball. If he throws a
     fireball, your kick will hit him from very far away, since Goro extends
     himself a lot when he fires his projectile. Follow this up with a projectile,
     and again wait for him to approach, and jump back and kick in the corner.
     This is much easier for the male characters. With Sonya, it's more difficult,
     and Goro might approach too close and grab you when you come down.
     If you're forced to jump toward him, do so, press the jump kick early,
     and if it doesn't connect jump back with the kick button pressed immediately
     after you jump. This will often hit Goro if he doesn't grab you in time.
     If you're thrown into the corner with Goro almost on top of you, Uppercut
     as soon as you get up. This will always hit him, and you can follow up
     with a projectile.
     Overall, you get double attacks against Goro, but he does twice your damage.
     Even for the best of players, Goro might decide to block everything one
     match and that's that.
     If you are ahead in energy, you can then press High or Low Punch
     continuously, and Goro will edge toward you blocking, but will not be
     able to do anything else, and you'll win on time.
    ****-= Defeating Shang Tsung
     Shang Tsung's major weakness is that he doesn't block, and he always
     teleports when you jump too close.
     If he morphs into Goro, use the Goro-fighting strategies mentioned above.
     If he morphs into anyone else, you should fight him as if he actually was
     that character. If he remains himself, he's a "teleporting duck" like
     Rayden, except YOU decide when he teleports and where he reappears.
     Keep jumping toward him, and you will reach him sooner or later, in which
     case he will inevitably teleport. Since you know that he's going to
     teleport, immediately do the execution sequence BACKWARDS for your special
     move as soon as you land, since Shang Tsung will appear behind you.
     Cage - Shadow Kick, Kano - Cannonball, Rayden - Lightning/Torpedo,
     Liu Kang - Bullet Kick (remember to jump right on top of him so he appears
     further from you, or the Bullet kick will fly over him,) Scorpion - Spear,
     Sub Zero - Ice, Sonya - Ring Shot.)
     He will never learn about this trick, and will easily be defeated by it.
     Alternatively, if you're Scorpion, you can Teleport Punch while he's
     on the other side of the screen, he'll always be hit and he'll back away
     to the other side. Teleport punch again, repeat.
    ****-= Individual Character Endings
     I've listed the endings seperately so that if you still haven't seen
     them yet and don't want them spoiled for you, you won't see it in the
     Character-Specific section. This is here for reference.
    Johnny Cage
     Through the battles and life or death situations faced during the
     Tournament, Johnny Cage learns the true importance of his fighting
     skills. He also realizes the full potential of the Tournament. He
     returns to Hollywood after defending his new title as Grand Champion.
     Cage goes on to film Mortal Kombat: The Movie and it's many successful
     With the defeat of Goro and Shang Tsung, Kano will bring his own brand
     of treachery to the Tournament. His Black Dragon organization forms a
     monopoly over the contest that brings Shame and Torment to all those
     involved. Their reign will end in anarchy and death. It will result in
     the final dismantling of the Tournament and the Battle of the Sans.
     Rayden's victory comes as no surprise to him. He was never impressed by
     Shang Tsung's inferior sorcery, Goro's brute force, or the challenge of
     the other contestants. He quickly becomes bored with his mortal
     competition and soon invites other Gods to participate in the contest.
     The Ensuing battles rage on for years. And the wars result in our world's
     final destruction. Have a Nice Day.
    Liu Kang
     After defeating mighty, Goro and putting an end to Shang Tsung's rule
     over the Tournament, Kang is able to return the contest to it's rightful
     hosts - the Shaolin Temples. Kang's heroics will always be remembered. He
     will continue the traditions of the Shaolin Temples and restore the true
     pride and respect of this once great tournament.
     Marked for Death, years ago, by the Lin Kuei, Scorpion was murdered by
     Sub-Zero. He left behind a wife and child in his former life but was
     allowed to return and avenge his death. Even with Scorpion's triumph in
     the Tournament and new title as Grand Champion, the price he paid was
     high. He can never again know his family and must exist forever with his
     secret curse.
     After receiving the title of Grand Champion, Sub-Zero disappears back
     into the shadows from which he came. His only goal in the Tournament
     was... The Assassination of Shang Tsung. He was paid a large some of
     money by one of Tsung's wealthy enemies. With his mission accomplished
     Sub-Zero will collect his fortune and retire from his dangerous
     Captured by Shang Tsung, Sonya's Special Forces Unit was taken hostage -
     their only hope was the Tournament. Shang Tsung promised to release the
     entire team only if Sonya could win the contest. Her victory not only
     released her unit - but also put an end to the Black Dragon and Shang
     Tsung's powerful grip on the Tournament.
    ****-= Mortal Kredits
     o The Limit <limit@netcafe.co.uk> for Most of the Information
     o Lei Wang <l2wang@napier.UWaterloo.ca> for Additional Information
     o Ratman <rat@rat.org> for his great FAQs from the past
     o Ed Boon, John Tobias, and the rest of the MK Team for making
       Mortal Kombat a reality for us all to enjoy.
     o The infamous Acclaim for finally considering a REAL conversion of
       the classic MK for the PC platform and being considerate enough to
       make it compatible with Win95.
    Copyright (c)1997 The Midway Info Center. The World Wide Web Site maintained
    by The IceMaster <admin@icemaster.org>. You may freely use all the material
    from this file, provided you credit The Limit and Lei Wang, as they are the
    true sources of this content. I claim no copyright to the contents of this
    document, since I only compiled the information.
    Mortal Kombat is a registered trademark of Midway Games, Inc. Copyright
    (c)1992-97 Midway Games, Inc. A subsidiary of WMS Industries, Inc. All
    other names mentioned are trademarks of their respective owners.
    All rights reserved.

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