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    FAQ/Move List by MAlam

    Version: 1.0 | Updated: 06/01/98 | Search Guide | Bookmark Guide

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                          The Realm of Shao Kahn Presents...
           MMMMM       MMMMM      KKKK     KKKK       IIIIII     IIIIII
           MMMMMM     MMMMMM      KKKK   KKKK          IIII       IIII
           MMMMMMM   MMMMMMM      KKKK .KKK            IIII       IIII
           MMMMMMMM MMMMMMMM      KKKKKKKK'            IIII       IIII
           MMMMMMMMMMMMMMMMM      KKKKKKKK.            IIII       IIII
           MMMM MMMMMMM MMMM      KKKK `KKKK           IIII       IIII
           MMMM  MMMMM  MMMM      KKKK   KKKK          IIII       IIII
           MMMM   MMM   MMMM      KKKK     KKKK       IIIIII     IIIIII
                                THE MORTAL KOMBAT II
                                     TEXT FAQ
    _________________________________         ___________________________________
                                     \       /                   
    -------------------------------   >     <   ---------------------------------
    _________________________________/       \___________________________________
                               Written By Mehroz Alam
                                 FAQ Revision 1.0
                             Last Updated on 06/01/98
          The Realm of Shao Kahn Web Site is administrated by Mehroz Alam
        This document may be redistributed in whole or part, free of charge,
            so long as proper credit is given to The Realm of Shao Kahn
                            and its author, Mehroz Alam.
           Distribution of this FAQ in printed or electronic form for any
                               profit is prohibited.
         The Realm of Shao Kahn is in no way associated with Midway Games.
         Mortal Kombat II, the MKII logo, and its characters are registered
       trademarks of Midway Games, Inc. Copyright (C) 1998 Midway Games, Inc.
        All other names mentioned are trademarks of their respective owners.
                                All rights reserved.
                               ## TABLE OF CONTENTS ##
    Section 1 : Introduction
    Section 2 : The Story
    Section 3 : The Characters
    Section 4 : Select Your Fighter
    Section 5 : Basic Moves
    Section 6 : Special Moves
    Section 7 : Endings
    Section 8 : Others
    Section 9 : Secret Kodes
    Section 10 : Secret Characters
    Section 11 : Things to Try
    Section 12 : Informal Notes
    Section 13 : Fighting Tricks
    Section 14 : Where to get this FAQ
    Section 15 : Download The MKII Demo
    Section 16 : Credits
    Section 1 : Introduction
    Welcome to "The Realm of Shao Kahn's Mortal Kombat II Text FAQ", written by
    by the TRSK site's Administrator, Mehroz Alam.  All the moves, fatalities, 
    codes and information are confirmed and verified. This text FAQ covers Mortal
    Kombat II. If you have any additional information that is not included in the
    latest version of this FAQ, you can let me know by sending a mail directly to
    me and I will include it in the next version of the FAQ.
    For Questions, Comments and Suggestions regarding this FAQ, contact the 
    TRSK site's Administrator, Mehroz Alam at mehroz@geocities.com.
    Section 2 : The Story
    500 years ago, Shang Tsung was banished to the Earth Realm.  With the aid 
    of Goro he was to unbalance the furies and doom the planet to a chaotic 
    By seizing control of the Shaolin Tournament he tried to tip the scales of 
    order towards chaos.  Only seven warriors survived the battles and Shang 
    Tsung's scheme would come to a violent end at the hands of Liu Kang.
    Facing execution for his failure and the apparent death of Goro, Tsung 
    convinces Shao Kahn to grant him a second chance.
    Shang Tsung's new plan is to lure his enemies to compete in the Outworld 
    where they will meet certain death by Shao Kahn himself.
    Now the Kombat Kontinues...
    Section 3 : The Characters
    Liu Kang
    After winning the Shaolin Tournament from Shang Tsung's clutches Kang returns
    to his temples. He discovers his sacred home in ruins, his Shaolin brothers 
    killed in a vicious battle with a horde of Outworld warriors. Now he travels
    into the Dark Realm to seek revenge.
    Kung Lao
    A former Shaolin Monk and a member of the White Lotus society, he is the last
    descendant of the Great Kung Lao who was defeated by Goro 500 years ago.
    Realizing the danger of the Outworld menace he joins Liu Kang in entering 
    Shao Kahn's contest.
    Johnny Cage
    After Shang Tsung's tournament, the martial arts superstar disappears. He 
    follows Liu Kang into the Outworld. There he will compete in a twisted 
    tournament which holds the balance of earth's existence as well as a script 
    for another blockbuster movie.
    As Shang Tsung's personal protector the elusive Reptile lurks in the shadows
    stopping all those who would do his master harm. His human form is believed 
    to disguise a horrid reptilian creature whose race was thought extinct 
    millions of years ago.
    Thought to have been killed in the Shaolin Tournament, Sub-Zero mysteriously 
    returns. It is believed he travelled into the Outworld to again attempt to 
    assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's 
    Shang Tsung
    After losing control of the Shaolin Tournament, Tsung promises his ruler 
    Shao Kahn to shape events that will lure the earth warriors to compete in 
    his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth 
    and allows him to live.
    His real name is Maj. Jackson Briggs, leader of a top U.S. Special Forces 
    unit. After receiving a distress signal from Lt. Sonya Blade, Jax embarks on
    a rescue mission. One that leads him into a ghastly world where he believes 
    that Sonya is still alive.
    Her beauty hides her true role as personal assassin for Shao Kahn. Seen 
    talking to an earth realm warrior, her motives have come under suspicion by
    her twin sister Mileena. But only Kitana knows her own true intentions.
    Serving as an assassin along with her twin sister Kitana, Mileena's dazzling
    appearances conceal her hideous intentions. At Shao Kahn's request she is 
    asked to watch for her twin's suspected dissension. She must put a stop to 
    it at any cost.
    He led the attack against Liu Kang's Shaolin temples. Baraka belongs to a 
    nomadic race of mutants living in the wastelands of the Outworld. His 
    fighting skills gained the attention of Shao Kahn who recruited him into his
    The hell-spawned specter rises from the pits. After learning of Sub-Zero's 
    return, he again stalks the ninja assassin following him into the dark realm
    of the Outworld where he continues his own unholy mission.
    Watching events unfold from high above, the thunder god realizes the grim 
    intentions of Shao Kahn.  After warning the remaining members of the Shaolin
    Tournament, Raiden soon disappears.  He is believed to have ventured into
    the Outworld alone.
    Section 4 : Select Your Fighter
    The MKII Select Screen
    	|             |             |             |             |
    	|             |             |             |             |
    	|  LIU KANG   |  KUNG LAO   | JOHNNY CAGE |   REPTILE   |
    	|             |             |             |             |
    	|             |             |             |             |
    	|             |             |             |             |
    	|             |             |             |             |
    	|  SUB-ZERO   | SHANG TSUNG |     JAX     |   KITANA    |
    	|             |             |             |             |
    	|             |             |             |             |
    	|             |             |             |             |
    	|             |             |             |             |
    	|   MILEENA   |   BARAKA    |  SCORPION   |   RAIDEN    |
    	|             |             |             |             |
    Choose Your Destiny
    The MKII Battle Plan
    |  |
    After selecting your character in a single player game, you are presented 
    with the "Mortal Kombat II Battle Plan" screen. You have to fight with eleven
    opponents and then Jade (if you do the code), Shang Tsung, Kintaro and Shao 
    Section 5 : Basic Moves
    Walk Forward: Forward     
    	Walk toward the opponent.
    Walk Back: Back
    	Walk away from the opponent, blocks throws.
    Jump Forward: Up + Forward
    	Jump toward the opponent.
    Jump Back: Up + Back
    	Jump away from the opponent.
    Vertical Jump: Up     
    	Jump directly upwards.
    Crouch: Down     
    	Duck down, hold with Back to block throws.
    High Punch: HP
    	Punch to the opponent's face. Rapid punches to the face takes off 
    	good damage, and pushes the opponent away if they are standing and 
    	blocking. Don't stop punching until they are pushed out of your 
    	punching range.
    Low Punch: LP
    	Punch to the opponent's torso. Good for punching a crouching or 
    	ducking opponent, or as retaliation for a close blocked move. This 
    	takes off good damage if unblocked, and also pushes the opponent 
    High Kick: HK
    	Kick to the opponent's face. Useful after blocking a missile weapon 
    	or sweep at close range. Also good for hitting opponents jumping 
    	towards you. Be sure to kick them as close to their feet as possible.
    	The will ensure that you override their jump kick. The standing High
    	Kick is also good to use after sweeping your opponent.
    Low Kick: LK     
    	Kick to the opponent's torso. This quick kick is useful for keeping 
    	opponents away while close fighting. Can be done multiple times very 
    	rapidly to keep them at bay. Takes off little damage and is hard to 
    	retaliate against.
    Block: BL
    	Get into a defensive position, hold it with Back to block throws 
    Roundhouse Kick: Back + HK
    	Roundhouse kick causing the opponent to spiral to the ground. Good 
    	for hitting jumping opponents, and also useful at close range 
    	fighting. If hit, the opponent is sent flying an unnatural distance.
    FootSweep: Back + LK
    	Take the opponent off of his/her feet. One of the most powerful moves
    	in the game. This keeps opponents away from you like no other move 
    	can. Best used at its full extent, otherwise it is a bit easier to 
    	retaliate against.
    Uppercut: Down + HP
    	Flips the opponent backwards, hitting the floor, leaving a small 
    	stain of blood. The uppercut takes off the most damage of any 
    	standard move. Best used as retaliation: after a blocked kick, 
    	missile, or other move at close range. It is also very effective for 
    	hitting jumping opponents.
    Crouch Punch: Down + LP
    	The crouch punch is a simple punch to the midsection. Useful for 
    	pushing away opponents at close range. The opponent recovers quickly 
    	and it takes off very little damage, but hard to retaliate against. 
    Crouch Kick: Down + HK
    	Kick aimed upward at the torso while you're crouching, knocking the 
    	opponent a few steps back. Much slower than the Ankle Kick. This move
    	hits the opponent higher and takes off more damage, but can almost 
    	always be retaliated against. Best used to hit jumping in opponents.
    Ankle Kick: Down + LK
    	Kick targeting the opponent's ankle while you're crouching. Faster
    	than the crouch kick, harder to retaliate against.
    Face Smash: HP (Close)
    	The face smash is a quick hard hit to the face.  The specific move 
    	done varies depending on the character. These moves stun the opponent
    	momentarily but take off little damage. Easy to block and retaliate 
    	against. The Face Smash can be very effective if you mix it in while 
    	close fighting.
    Throw: LP (Close)
    	Throw or slam your opponent. The specific type of throw/slam varies 
    	depending on the character. Another powerful move that can counter a 
    	defensive player. Takes off good damage, but is easily blocked. Good 
    	to use when jumping in, especially behind the opponent, and during 
    	close fighting when your opponent make a move.
    Knee Smash: HK or LK (Close)
    	The knee smash is a quick hard knee to the opponent's hip section.
    	It takes off little damage and is easy to retaliate to if blocked. 
    	Good to use while close fighting when you anticipate your opponent 
    	about to sweep, punch, etc.
    Vertical Hop Punch: Vertical Jump, HP or LP
    	Jump and punch the opponent on your way up. This is pretty much the 
    	same as the hop kick but takes off less damage and leaves you more 
    Light Jump Punch: Jump Forward or Back, HP
    	Hits the opponent using the fist, allowing you to start Kombo's with 
    	it since it doesn't knock the opponent to the ground. This is pretty 
    	much the same as the jump kick but takes off less damage and leaves 
    	you more vulnerable.
    Heavy Jump Punch:  Jump Forward or Back, LP
    	Hits the opponent using the fist, allowing you to start Kombo's with 
    	it since it doesn't knock the opponent to the ground. This is pretty 
    	much the same as the jump kick but takes off less damage and leaves 
    	you more vulnerable.
    Vertical Hop Kick: Vertical Jump, HK or LK  
    	Hits the opponent with a kick straight up. This can be used to 
    	counter a jumping opponent, or as part of a combo. Also good for 
    	kicking a standing opponent in the face.
    Long Jump Kick: Jump Forward or Back, HK
    	Hits the opponent with a jump kick aimed diagonally downward, 
    	knocking the opponent to the ground. This is one of the most powerful
    	moves in the game, especially against the computer. The hitting area 
    	of the jump kick varies from fighter to fighter. When fighting the 
    	computer, the best time to kick is early. Most often the computer 
    	will keep walking towards you and get hit. When fighting a human, 
    	the best time to kick is late. This will ensure an accurate hit that 
    	is harder to retaliate against. The focal point of the jump kick is 
    	the foot, so try to place your foot as close to your target as 
    	possible. The lower the jump kick, the easier the combo.
    Short Jump Kick: Jump Forward or Back, LK
    	Hits the opponent with a jump kick aimed diagonally downward, 
    	knocking the opponent to the ground. This is one of the most powerful
    	moves in the game, especially against the computer. The hitting area 
    	of the jump kick varies from fighter to fighter. When fighting the 
    	computer, the best time to kick is early. Most often the computer 
    	will keep walking towards you and get hit. When fighting a human, 
    	the best time to kick is late. This will ensure an accurate hit that 
    	is harder to retaliate against. The focal point of the jump kick is 
    	the foot, so try to place your foot as close to your target as 
    	possible. The lower the jump kick, the easier the combo.
    Turn Around Jump Kick: Any type of jump kick after jumping past opponent.
    	It kicks opponent from behind after jumping over him/her. Harder to 
    	retaliate against than a normal jump kick, and makes some combos 
    Turn Around Jump Punch: Any type of jump punch after jumping past opponent.
    	It punches the opponent from behind after jumping over him/her.
    	Harder to retaliate against.
    Section 6 : Special Moves
    Liu Kang
    Flying Kick: F,F,HK
    Bicycle Kick: Hold LK 3 seconds
    High Fireball: F,F,HP
    Low Fireball: F,F,LP
    Fatality 1 (close): Hold BL (rotate joystick 360 counter-clockwise)
    		[Liu Kang will do a cartwheel kick then a massive uppercut]
    Fatality 2 (sweep): D,F,B,B,HK
    		[Liu Kang will transform into a dragon and bite the victim 
    		in half, leaving the legs standing]
    Friendship: F,B,B,B,LK
    		[A disco globe drops from the ceiling, and Kang gets down]
    Babality: D,D,F,B,LK
    Pit: B,F,F,LK
    Jump Kick-Flying Kick
    Jump Kick-Low Fireball
    Jump Kick-Bicycle Kick
    Jump Kick-High Fireball 
    Jump Kick-High Fireball-Low Fireball 
    Jump Kick-High Fireball-Bicycle Kick 
    Hop Punch-Low Fireball 
    Hop Punch-High Fireball-Low Fireball 
    Air Jab-Flying Kick 
    Air Jab-Fireball 
    Air Jab-Bicycle Kick-Low Fireball 
    Air Jab-Hop Punch-High Fireball 
    Kung Lao
    Hat Throw: B,F,LP
    Aerial Kick: D,HK (in air)
    Whirlwind Spin: U,U,LK
    Teleport: D,U
    Fatality 1 (sweep): F,F,F,F,LK
    		[Kung Lao removes his razor hat and slices the victim down 
    		the middle]
    Fatality 2 (full screen): Hold LP B,B,F (guide hat towards enemys neck)
    		[Kung Lao throws his hat which decapitates the victim]
    Friendship: B,B,B,D,HK
    		[Kung Lao pulls a rabbit out of his hat]
    Babality: B,B,F,F,HK
    Pit: F,F,F,HP
    Jump Kick-Hat Throw 
    Jump Kick-Whirlwind Spin 
    Jump Kick-Hop Kick-Aerial Kick 
    Jump Kick-Sweep-Whirlwind Spin-Aerial Kick 
    Hop Kick-Aerial Kick 
    Whirlwind Spin-Hat Throw 
    Whirlwind Spin-Jump Kick 
    Whirlwind Spin-Hop Kick 
    Whirlwind Spin-Hop Kick-Aerial Kick 
    Air Jab-Hat Throw 
    Air Jab-Hop Kick-Aerial Kick 
    Air Jab-Teleport Kick-Aerial Kick
    Johnny Cage
    Shadow Kick: B,F,LK
    Shadow Uppercut: B,D,B,HP
    Ball Breaker: Hold LP and press BL
    High Green Bolt: F,D,B,HP
    Low Green Bolt: B,D,F,LP
    Fatality 1 (close): F,F,D,U (Hold D+LP+BL+LK, he will knock off three heads!)
    		[Cage crouches and punches off the head of the victim
    		with a powerful uppercut]
    Fatality 2 (close): D,D,F,F,LP
    		[Cage grabs the victim and rips their torso off, throwing
    		it to the ground]
    Friendship: D,D,D,HK
    		[Cage autographs his photo for his best fan]
    Babality: B,B,B,HK
    Pit: D,D,D,HK
    Jump Kick-Low Green Bolt
    Jump Kick-Shadow Kick 
    Jump Kick-Shadow Uppercut 
    HK or LK-Shadow Kick 
    HK or LK-Shadow Uppercut 
    Ball Breaker-Uppercut 
    Ball Breaker-HK or LK
    Ball Breaker-HK or LK-Shadow Kick 
    Ball Breaker-Turn Around Kick 
    Ball Breaker-Turn Around Kick-Shadow Kick 
    Ball Breaker-Turn Around Kick-Low Green Bolt
    Air Jab-Shadow Kick 
    Air Jab-Shadow Uppercut 
    Air Jab-Low Green Bolt
    Air Jab-High Green Bolt
    Air Jab-Hop Punch-Shadow Kick 
    Acid Spit: F,F,HP
    Slide: Hold B (LP+BL+LK)
    Power ball: B,B,HP+LP
    Invisibility: U,U,D,HP
    Fatality 1 (center): B,B,D,LP
    		[Reptile shoots his tongue towards the victims head, bringing
    		it back where he goes about eating it]
    Fatality 2 (close): (first you have to be invisible) F,F,D,HK
    		[While invisible Reptile cuts the torso off the victim]
    Friendship: B,B,D,LK
    		[Reptile attempts to sell you a Reptile doll]
    Babality: D,B,B,LK
    Pit: D,F,F,BL
    Jump Kick-Acid Spit 
    Jump Kick-Slide 
    Jump Kick-Hop Kick-Slide 
    Power Ball-Crouch Punch-Uppercut 
    Power Ball-Hop Kick-Slide 
    Power Ball-Air Jab-Hop Kick-Slide 
    Air Jab-Acid Spit-Slide 
    Air Jab-Hop Kick-Slide 
    Slide: Hold B (LP+BL+LK)
    Freeze: D,F,LP
    Ground Freeze: D,B,LK
    Fatality 1 (full screen): Hold LP (B,B,D,F) release
    		[Sub-Zero will throw an ice grenade into the stomach of the 
    		victim, exploding their top half]
    Fatality 2 (sweep): F,F,D,HK (then close) F,D,F,HP
    		[Sub-Zero will ice the victim over, putting his vivtim in a 
    		deep freeze and after that Sub-Zero will shatter the top part
    		of the body]
    Friendship: B,B,D,HK
    		[Sub-Zero attempts to sell you a Sub-Zero doll]
    Babality: D,B,B,HK
    Pit: D,F,F,BL
    Jump Kick-Slide 
    Jump Kick-Hop Kick-Slide 
    Jump Kick-Ground Freeze-Uppercut 
    Turn Around Kick-Hop Kick-Slide 
    Turn Around Kick-Hop Kick-Ground Freeze-Uppercut 
    Air Jab-Ground Freeze 
    Air Jab-Hop Kick-Slide 
    Shang Tsung 
    Fireball: B,B,HP
    Two Fireballs: B,B,F,HP
    Three Fireballs: B,B,F,F,HP
    Liu Kange: B,F,F,BL
    Kung Lao: B,D,B,HK
    Johnny Cage: B,B,D,LP
    Reptile: U,D+HP
    Sub-Zero: F,D,F,HP
    Kitana: BL,BL,BL
    Jax: D,F,B,HK
    Mileena: Hold HP 3 seconds
    Baraka: D,D,LK
    Scorpion: U,U
    Raiden: D,B,F,LK
    Fatality 1 (sweep): U,D,U,LK
    		[Shang Tsung picks up the victim with one hand, and drains 
    		his life force into his other hand]
    Fatality 2 (sweep): Hold HK 3 seconds
    		[Shang Tsung turns into a mist and enters the victims body, 
    		which explodes]
    Fatality 3 (sweep): Hold LP 30 seconds
    		[Shang Tsung turns into Kintaro, who punches the torso of 
    		the victim across the screen]
    Friendship: B,B,D,F,HK
    		[Shang Tsung creates a rainbow above his head]
    Babality: B,F,D,HK
    Pit: D,D,U,D
    Jump Kick-Fireball 
    Jump Kick-Two Fireballs 
    Jump Kick-Three Fireballs 
    Jump Kick-(Morph into Reptile or Sub-Zero)-Slide 
    Air Jab-Fireballs 
    Fan Throw: F,F,HP+LP
    Aerial Punch: F,D,B,HP
    Fan Lift: B,B,B,HP
    Fan Swipe: B+HP
    Fatality 1 (close): BL,BL,BL,HK
    		[Kitana draws her fan and decapitates the victim with one 
    Fatality 2 (close): Hold LK (F,F,D,F) release
    		[Kitana leans and kisses the victim, which then expands to 
    		unnatural proportions and explodes]
    Friendship: Hold BL (D,D,D,U,LK) release
    		[Kitana turns around and produces a cake with candles]
    Babality: D,D,D,LK
    Pit: F,D,F,HK
    Jump Kick-Fan Throw 
    Jump Kick-Aerial Punch 
    Jump Kick-Fan Throw-Hop Kick 
    Jump Kick-Fan Throw-Aerial Punch 
    Hop Kick-Fan Throw 
    Hop Punch-Fan Throw 
    Fan Lift-Jump Kick 
    Fan Lift-Jump Kick-Fan Throw 
    Fan Lift-Jump Kick-Fan Throw-Hop Kick 
    Fan Lift-Jump Kick-Fan Throw-Aerial Punch 
    Fan Lift-Jump Kick-Fan Throw-Uppercut 
    Fan Lift-Jump Punch-Hop Punch-Fan Throw-Uppercut 
    Air Jab-Fan Throw 
    Air Jab-Aerial Punch 
    Air Jab-Fan Lift-Combo 
    Air Jab-Hop Kick-Fan Throw 
    Ground Smash: Hold LK 3 seconds
    Energy Wave: F,D,B,HK
    Gotcha: F,F,LP
    Back Breaker: BL (in air)
    Multi Slam: (throw the opponent and) tap HP
    Fatality 1 (sweep): BL,BL,BL,BL,LP
    		[Jax grabs the victim by the arms and rips them off the body]
    Fatality 2 (close): Hold LP (F,F,F) release
    		[Jax claps the victims head with a loud pop, and the skull 
    		crumbles in pieces to the ground]
    Friendship: Hold BL (D,D,U,U,LK) release
    		[Jax creates a string of paper dolls]
    Babality: Hold BL (D,U,D,U,LK) release
    Pit: Hold BL (U,U,D,LK)
    Jump Kick-Ground Smash 
    Jump Kick-Energy Wave 
    Jump Kick-Gotcha 
    Jump Kick-Back Breaker 
    Jump Kick-Hop Kick-Ground Smash 
    HP-Gotcha Grab 
    HP-Turn Around Kick-Back Breaker-Ground Smash 
    Air Jab-Gotcha 
    Air Jab-Energy Wave 
    Air Jab-Hop Kick-Back Breaker 
    Ground Roll: B,B,D,HK
    Teleport Kick: F,F,LK
    Sai Throw: Hold HP 1 second (can be done in air)
    Fatality 1 (sweep): F,B,F,LP
    		[Mileena repeatedly stabs the victim, lifting them up as 
    		blood sprays everywhere]
    Fatality 2 (close): Hold HK 3 seconds
    		[Mileena removes her mask revealing Baraka-like teeth and 
    		inhales the victim, spitting out the bones]
    Friendship: Hold BL (D,D,D,U,HK) release
    		[Mileena grows a flower beneath her outstretched hand]
    Babality: D,D,D,HK
    Pit: F,D,F,LK
    Jump Kick-Ground Roll 
    Jump Kick-Teleport Kick 
    Jump Kick-Sai Throw 
    Jump Kick-Hop Kick-Ground Roll 
    Jump Kick-Ground Roll-Sai Throw
    Jump Kick-Ground Roll-Hop Kick 
    Jump Kick-Sai Throw-Ground Roll-Hop Kick 
    Ground Roll-Air Jab-Sai Throw 
    Air Jab-Teleport Kick 
    Air Jab-Hop Kick-Sai Throw 
    Air Jab-Hop Kick-Ground Roll 
    Air Jab-Hop Kick-Ground Roll-Hop Kick 
    Air Jab-Hop Kick-Ground Roll-Hop Kick-Sai Throw 
    Blade Swipe: Hold B press HP
    Blade Fury: B,B,B,LP
    Blue Bolt: D,B,HP
    Double Kick: HK,HK (closest to opponent)
    Fatality 1 (close): B,B,B,B,HP
    		[Baraka extends his blades from his arms, then decapitates 
    		the victim with one swipe]
    Fatality 2 (sweep): B,F,D,F,LP
    		[Baraka stabs the victim and lifts them up, then they slowly 
    		slide down the blades]
    Friendship: U,F,F,HK
    		[Baraka offers the victim a present]
    Babality: F,F,F,HK
    Pit: F,F,D,HK
    Jump Kick-Blade Swipe 
    Jump Kick-Blade Fury 
    Jump Kick-Blue Bolt 
    Double Kick-Standing Kick 
    Double Kick-Hop Kick 
    Double Kick-Hop Punch 
    Double Kick-Blade Fury 
    Double Kick-Blade Swipe 
    Double Kick-Blue Bolt 
    Double Kick-Punch-Hop Kick 
    Double Kick-Punch-Blue Bolt 
    Air Jab-Blade Swipe 
    Air Jab-Blue Bolt 
    Spear: B,B,HP
    Teleport Punch: D,B,HP
    Leg Takedown: F,D,B,LK
    Air Throw: BL (in air)
    Fatality 1 (sweep): Hold BL (U,U,HP)
    		[Scorpion removes his mask and breathes fire at the feet of 
    		the victim, which then twitches and explodes]
    Fatality 2 (anywhere): Hold BL (D,D,U,U,HP)
    		[The "Toasty!" variation]
    Fatality 3 (close): Hold HP (D,F,F,F)
    		[Scorpion slices the victim across the neck then cuts them
    		in two]
    Friendship: B,B,D,HK
    		[Scorpion attempts to sell you a Scorpion doll]
    Babality: D,B,B,HK
    Pit: D,F,F,BL
    Jump Kick-Spear 
    Jump Kick-Teleport Punch 
    Jump Kick-Leg Takedown 
    Hop Punch-Air Throw 
    Hop Punch-Teleport Punch-Spear 
    Air Jab-Spear 
    Air Jab-Teleport Punch-Hop Kick 
    Air Jab-Teleport Punch-Spear 
    Air Jab-Hop Kick-Teleport Punch-Spear 
    Lightning: D,F,LP
    Body Launch: B,B,F
    Teleport: D,U
    Electrocution: Hold HP 2 seconds (close)
    Fatality 1 (close): Hold LK 5 seconds (press BL+LK repeatedly to explode)
    		[Raiden grabs the victim and lifts him up, then proceeds to 
    		shock him. After a dose of the shock treatment, the victim 
    		will explode into bits]
    Fatality 2 (close): Hold HP 10 seconds
    		[Raiden explodes the top half of the victim with a powerful 
    		uppercut. A few moments later the head falls to the ground]
    Friendship: D,B,F,HK
    		[Raiden creates Kidd Thunder, a miniature likeness]
    Babality: D,D,U,HK
    Pit: U,U,U,HP
    Jump Kick-Lightning
    Jump Kick-Body Launch
    Jump Kick-Hop Kick-Body Launch
    Hop Kick-Body Launch
    Electrocution-Two Punches-Body Launch
    Electrocution-Two Punches-Hop Kick-Body Launch
    Air Jab-Lightning
    Air Jab-Body Launch
    Air Jab-Hop Kick-Body Launch
    Air Jab-Teleport-Heavy Punch
    Air Jab-Teleport-Air Jab-Body Launch
    Section 7 : Endings
    Liu Kang
    With his Shaolin temple in ruins, Liu Kang journeys into the Outworld, 
    enters Shao Kahn's tournament and unleashes a fury that does not end until 
    the defeat of Shao Kahn. Liu Kang then returns to the seclusion of his 
    Shaolin temple. 
    He pays his respects to his lost brothers and finally realizes that the 
    events which have taken place were all fulfillment of his destiny.
    Kung Lao
    A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss of 
    their Shaolin brothers. He realizes that his ultimate fate lies within the 
    dark realm of the Outworld. He defeats his Outworld opponents until he 
    emerges the supreme champion. 
    With his strength and spirit in complete alignment he finally avenges the 
    death of his great ancestor. Although his greatest challenges lie ahead.
    Johnny Cage
    After disappearing from the set of his latest movie, Cage finally resurfaces.
    He used all his knowledge and experiences as a fighter to end the Outworld 
    menace. Now heralded as a true hero, Cage receives the respect he rightfully 
    He also gets his inspiration for the sequel to his blockbuster movie Mortal 
    Kombat. MK II is released and quickly becomes the greatest motion picture 
    event of all time. Cage realizes that MK III is inevitable.
    Reptile has always loyally served as Shang Tsung's protector. While 
    maintaining a very low profile in the first tournament he discovered Tsung's 
    plot to force the remaining members of his near extinct race into slavery 
    under Shao Kahn's rule. Reptile then devises a plan of his own. 
    He enters the Outworld tournament, defeats Shao Kahn and turns against Shang 
    Tsung, ending his master's scheme. Now his race can live on in their own 
    peaceful existence.
    When Sub-Zero failed to return from the Shaolin tournament and rumor of 
    Shang Tsung's survival reached the Lin Kuei clan, they immediately sent 
    another assassin to complete the task. This new warrior is actually the 
    younger brother of the original Sub-Zero. 
    He enters the outworld contest and accomplishes his task. He learns of 
    Scorpion's foul vendetta against his brother but will never know why his 
    life was spared. Perhaps a third tournament is in his future? 
    Shang Tsung
    Shang Tsung not only turns against and defeats both Kintaro and Shao Kahn, 
    he also takes over their rule of the Outworld. With Shao Kahn's armies at 
    his command, he finally unbalances the Furies, and weakens the dimensional 
    gates between the Outworld and the Earth Realm. 
    Along with his elite group of sorcerers he uses this weakness to march a 
    never-ending horde of demons onto the earth and doom its inhabitants to 
    eternal darkness. Have a nice day.
    Through her years of working as an assassin, Kitana has learned many secrets,
    especially about her own past. She finds that Mileena is not her twin but a 
    grotesque clone created by Shang Tsung. She learns that her parents were 
    former rulers of the Outworld overthrown by Shao Kahn. 
    Determined to take back what is rightfully hers she must defeat Kahn himself.
    She does so by entering the tournament. She retakes her parents' castle and 
    restores the Outworld back into a realm of nobility.
    Jax finds Sonya held captive alongside their arch-enemy, Kano. Her only 
    chance of escape is by Jax entering Shao Kahn's contest. With fierce 
    determination he catches the Outworld warriors off-guard and wins the 
    tournament bringing Shao Kahn's rule to a crashing halt. 
    During the chaos that follows, Jax and Sonya escape through the dimensional 
    gate from which they entered. Kano once again eludes capture but Jax and 
    Sonya know they will cross paths with him in the future.
    Once thought to be Kitana's twin sister, Mileena is actually a grotesque 
    clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's motives, 
    Mileena seizes the opportunity to attack Kahn and his minions. 
    Caught off guard they are no match for Mileena's speed. She wins the 
    tournament and together with her secret companion, Baraka, they rule the 
    world as king and queen.
    Known for his unpredictable actions and wild fits of anger, Baraka goes on a 
    rampage. After defeating the earth warriors he attacks Shang Tsung, Kintaro 
    and finally Shao Kahn himself.
    After defeating Shao Kahn, Baraka's race of mutants arise from the wastelands
    and rebel against what is left of Kahn's army. They eventually win and the 
    Outworld comes under the rule of King Baraka.
    Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's 
    tournament. He witnesses Sub-Zero spare the life of an opponent and realizes 
    that this is not the same Sub-Zero who murdered him so long ago. He lets the 
    ninja live and goes on to defeat the Outworlders in their unholy contest. 
    With the defeat of Shao Kahn, Scorpion discovers a new purpose for his 
    existence. He becomes the guardian of the new Sub-Zero to atone for 
    murdering his older brother and in preparation for a third tournament.
    Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden accept 
    their challenge to compete in an outworld tournament. He is well aware of 
    their scheme to unbalance the furies and invade the Earth realm. Raiden vows 
    to use all his might to end their treachery. 
    Winning the tournament Raiden destroys Shao Kahn and all his minions. He 
    also destroys the dimensional gates which would have been their passageway 
    to the Earth realm.
    Section 8 : Others
    Random Select
    Random select may be done by pressing up and start while the default player
    is hilighted.
    Disable Throws
    To turn throws off in a two player match, hold DOWN and HIGH PUNCH for both 
    players and after you select your fighters, a message will appear "THROWING 
    Deadpool Fatality
    PC version: You can knock your opponent into the pool on the Deadpool stage 
    by pressing:
    (close) F,F,F,uppercut (when playing with the keyboard)
    (close) F,F,F,Block (when playing with a gamepad)
    Arcade version: Hold down Low Kick and Low Punch while doing the normal 
    Pong Kombat
    Play 250 games in a row. 'You have reached the outer limits of the 
    tournament. Now you both must face a challenge from your past...' Pong! 
    First player to seven wins. It is just like the original Atari game.
    Section 9 : Secret Kodes
    Hidden Cheat Menus
    When the copyright screen appears type AICULEDSSUL. You'll hear Scorpion's 
    fatality sound. Press [F9] and you'll get the Hidden Menu. All options are 
    Press [F10] and type DIP (in capitals) to get another cheat menu. The only 
    minor thing is that it has no effect at all.
    Section 10 : Secret Characters
    Win one round on the stage directly before the question mark using only 
    LOW KICK. That is the only requirement. You may not press BLOCK. You may 
    reach Jade on any round of the stage.
    Be on The Portal stage playing a two player game. Wait until the face pops 
    out in the lower right corner and says "Toasty!". The face will appear when 
    you uppercut your opponent, or your opponent uppercuts you. There is no 
    determined way to get the face to appear more frequently. It can appear a 
    few times during a match or not at all. As soon as the face appears, press 
    the start button. Whoever presses their start button first will be the one 
    who will fight Smoke.
    Noob Saibot
    Win 50 games in a row. You must be fighting against a human opponent and 
    receive the gold MKII symbol. If you lose to Noob Saibot, you may fight 
    him again by winning just one more game or round. Apparently the computer 
    only has 49 wins tracked if you lose to Noob Saibot, so you can theoreticly 
    fight him over and over, as long as win against him.
    Section 11 : Things to try
    When playing with Reptile, do his invisibility move. Then make sure that your
    opponent is in the corner of the screen and you are next to your opponent.
    Hit your opponent with an uppercut, you will become visible. 
    Sub-Zero can do the first part of the 'Perma freeze fatality' and then 
    other finishing moves ('Tiny Iceball',Babality,). This is also true when 
    you are Shang Tsung. When Finish him pops up, morph into Sub-Zero, keep 
    doing the first part of the 'Perma freeze fatality' until you morph back 
    into Shang Tsung, now morph into someone else and do their fatality on a 
    frozen victim.
    When playing with Shang Tsung Morph into Sub Zero. Defeat you opponent and
    deep freeze him. Keep freezing him until morph back into Shang Tsung. Now 
    Morph into Jax. Do his head smash fatality. Color map will get screwed up.
    When playing with Shang Tsung Morph into Sub Zero. Defeat you opponent and
    deep freeze him. Keep freezing him until you morph back into Shang Tsung. Now
    Morph into Cage. Do his tripple head-shot fatality and your opponent will
    'melt' back to normal.
    Defeat your opponent on the Deadpool stage near the corner. Then jump over 
    him and do the Deadpool fatality. The victim will go flying the wrong way 
    and splash into the wall.
    When you are playing with Liu Kang, make sure you are ready to do a bicycle 
    kick when Finish him pops up. Now do the bicycle kick, and you can still to 
    the dragon fatality.
    Most characters can perform 'Late fatalities'. To do this time it so that 
    your fatality starts just when your opponent is about to drop to the ground.
    They will fall, get back up again, and suffer your punishment. Note that the
    timing to do this is very difficult!
    When you have hit your opponent into the Spikes on the Kombat Tomb stage, 
    you can let them slip off by quickly pressing D for both players (hold until
    the body slips off). The timing for this trick is difficult, so it might not 
    work all the time!
    On the Deadpool stage, when playing with Sub-Zero or Shang Tsung morphed into
    Sub-Zero, you can do the first part of the 'Perma freeze fatality' and then 
    knock to victim into the pool. This way a frozen body will go flying into the
    pool! (Note: You can do a variation of this by setting 1 HIT KILLS <other 
    player> on in the cheat menu. Now kill your opponent by just freezing him 
    and then knock him into the deadpool)
    When playing with Scorpion, get your opponent in the corner of the screen 
    before you kill him. He must be totally in the corner! Now kill him and jump
    into to corner. While in the air, quickly press D,D,U,U and hit HP as soon 
    as you land. Scorpion will do the 'Toasty!' fatality too close to the 
    opponent, and his head will appear on his shoulder! 
    When playing with Cage, kill your opponent in the corner of the stage. Then 
    jump into the corner and press D,D,F,F while you are in the air. As soon as 
    you land press LP. Cage will do the torso rip fatality, but he will grab 
    behind the opponent, so he grabs thin air, but still rips of the torso!
    Do Baraka's blade fury, and have Kitana throws her fan into you. Her throwing
    hand will be the part of her that gets hit by Baraka's blades. Kitana will 
    get hit with the blades, but she will still manage to throw her fan at 
    Baraka. This will cause Kitana to get cut up, even though Baraka has been 
    knocked down. If you do this at the end of a round, blood will spew 
    everywhere until the next round starts.
    When playing with Sub-Zero, Scorpion, Reptile, Baraka, or Lui Kang, win the 
    round by throwing your victim. As soon as your victim get thrown, have the 
    victim hold down and tap any attack button. The victim will do the move, 
    then go into his dizzy animation.
    Baraka can do the blade fury after round 1 after a throw, even though the 
    victim is already dead.
    If you time it right, you can dead-pool uppercut Raiden in while he is warpy 
    colors (time it so that he's getting up).
    Do Reptile's tongue fatality on The Armory stage and watch the floor moving.
    On the Deadpool stage, do Sub-Zero's deep freeze. Then do F-D-F-F-HP then 
    immediately hold LK and LP. The screen will darken, fatality music will 
    play, and Sub-Zero will hit the victim into the Deadpool.
    When playing against Shang Tsung try to throw him out of his fireballs, and 
    if both players get hit and take damage, keep walking towards each other. 
    You will be able to walk through each other.
    When playing with Sub-Zero, Scorpion, Reptile, Baraka, or Lui Kang, win the 
    round by throwing your victim into the corner, and have them try to uppercut 
    you. The winner gets smashed, and as soon as the victim finishes with the 
    uppercut, they go into their dizzy animation. The winner can then do the 
    fatality or whatever. Have the victim do the Deadpool uppercut. The winner 
    takes a dip in the deadpool, and the loser does the winning pose.
    When Playing with Reptile, win the round by throwing the victim into the 
    corner while invisible, and have do the victim Deadpool uppercut. Reptile 
    will take a dip, and appear in a thrown position. a few inches from the 
    When playing with Scorpion or Shang Tsung (in which case you would have to 
    morph into Scorpion), make it so that Scorpion is against the wall, and the
    victim is about sweeping range or so.  Have the opponent jump towards you, 
    and you jump at them, then air throw them. At this point, victim should be 
    falling into the corner. Just after the air throw starts, have victim start 
    trying to uppercut. As soon as Scorpion lands, do his friendship. Scorpion 
    will get hit out of the friendship, and you can bash him for the time it 
    would have taken to do the friendship, uninterrupted. Babality takes more 
    accurate timing, but it's worth it to do some baby bashing. After doing a 
    babality, you can still do a friendship, or another babality provided you 
    don't punch the baby. Substitute the normal uppercut for the deadpool 
    uppercut and there will be a baby sitting on the ground, and a person 
    floating in the ooze. If you use Shang Tsung, you can do lots of stuff: 
    Turn into Baraka and slice the baby . Johnny Cage ball punch the baby causes 
    the baby to shoot up about an inch. Throwing the baby will cause the baby to 
    fly straight up. There are many more. Find them! It's fun!
    The computer will walk backwards right after he throws you. Jump at him when 
    he is walking backwards, and don't attack. Keep walking towards the 
    computer, and if the distance is right, the computer will keep walking away 
    from you. When he hit the corner, he will continue to try to walk away from 
    Section 12 : Informal Notes
    The Rules of Kombat
    The basic purpose of Mortal Kombat is to diminish all of your opponent's
    energy before he diminishes yours. Each fight is best-of-3 rounds. If your
    energy is equal to your opponent's and the time runs out, a draw is ruled.
    Once a kombatant gains two victories, he may "Finish" his opponent by a 
    Fatality, Babality, Stage Fatality or he can make his opponent his friend 
    by a Friendship.
                 The Rule of Kombat -- Loser Pays, Winner Stays.
    Forward/Back Directions
    Forward refers to the direction toward your opponent and Back refers to the 
    direction away from your opponent. These depend on your position in the view
    and is a standard way to list moves in fighting games.
    The Block Button
    The Block button was introduced by the first Mortal Kombat. It is used in 
    many special moves and finishers, and it lets your character to go into a
    defensive position to minimize the amount of damage you'll take.
    Basic Moves
    Basic moves are universal and relatively easier to pull off than special
    moves. They are typically less damaging than special moves and usually less
    impressive-looking, with a few exceptions. Basic moves are also useful in
    Kombos during fights.
    Special Moves
    Special moves are specific to characters. They are generally harder to pull 
    off than basic moves, but are easy enough to perform that you can use them 
    as part of your offense during fights. Usually, special moves look more 
    impressive and do more damage than basic moves, and some of them can also be
    used in Kombos.
    Kombos refer to Combination Attacks. They are a linked sequence of attacks, 
    and gives the opponent no time in between hits to retaliate.
    The first Mortal Kombat introduced the concept of finishers to the whole
    genre. The first type of finishers were Fatalities and everyone in MK1 had
    their own. The second type was originally referred to as "Pits", but have
    come to be known as "Stage Fatalities", which make use of the current stage's
    resources.  Finishers can be performed when you have won the fight and
    "Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the 
    original Fatality idea, new finishers like Friendships and Babalities are 
    Regular and Hidden Characters
    Regular characters are the characters that can be chosen without the use of 
    any codes. They are available on the select screen by default.  There are
    a total of 12 regular characters in MKII.  Hidden characters are ones who 
    must be unlocked via some sort of code. There are three hidden characters in 
    MKII Jade, Smoke and Noob Saibot.
    Section 13 : Fighting Tricks
    Fighting Against Computer
    General Tricks : Use sweeps a lot, and sweep multiple times. Time them so 
    they hit the feet of the opponent at your fullest range. Otherwise the 
    computer will walk through your sweep and throw you. It is possible to beat 
    the computer using nothing but sweeps. 
    Use early jump kicks a lot. Jump away from your opponent as far a you can. 
    Then jump towards them and kick early. The computer will either walk right 
    into your kick, jump back, or try to retaliate. Most often as retaliation 
    they will do a straight up jump kick that will usually not connect. 
    Time your jump kicks. If you are far away from the computer, stand still. 
    The opponent will walk halfway across the screen then stop. It will then 
    start to fire a missile weapon. At this point walk forward a bit then jump 
    towards them. Their missile attack should go under you, leaving them 
    vulnerable to a jump kick then combo. If you jump too soon or too late you 
    will get hit. 
    Avoid all close in fighting. Don't try to walk up and punch the computer 
    unless on a low difficuly setting. They will either throw you or punch you 
    then throw you. Only punch the computer as retaliation. Walk the computer to 
    the corner. Sometimes when you jump towards the computer oppoenent, they 
    will start to walk backwards. Keep walking towards them until they reach 
    the corner. When they do, walk back to a good jump kick range. Wait for the 
    computer to start to fire their missile, then jump in and do the combo of 
    your choice. 
    If you jump in and the computer blocks, walk back a few steps then jump away.
    If you jump back immediately, the computer will hit you with a missile or a 
    straight up hop kick. 
    Using which joystick determines some computer actions. Playing on the right 
    side usually makes it easier to defeat the computer. Playing on the left side
    allows you to trick the computer into jumping towards you. Let the computer 
    walk towards you. When they are getting within sweep range, jump away. 
    Sometimes the computer will stand there for a moment then jump towards you 
    without kicking, leaving them vulnerable to the combo of your choice. Of 
    course playing on the left side makes the computer more difficult, somehow. 
    If you are fighting the first opponent on medium or less difficulty, you can 
    just use the crouching punch the entire round and the will not be able to 
    throw you.
    Fighting Against Kintaro
    Kintaro is actually a challenge to beat.  His moves are very powerful and he 
    is fast for a big guy.  Stay away from that scorching fireball blast and you 
    should be OK.  Don't let the crowd get to you either, they are definately 
    General Tricks : Use footsweeps a lot, he is a sucker for them. Time your 
    sweep so that you hit him with the end of your foot just as he walks into 
    range. He will stagger back and groan. Duck, then repeat. 
    Jump kicks work sometimes, but don't use them a whole lot. Kintaro will most 
    likely block then grab you or punch you. If he does block, you can try to 
    jump away and run the risk of the fireballs. Or try a standing block. If he 
    punches or uppercuts you, it hurts, but at least you won't go flying. Hop 
    kicks work the same way. 
    Kintaro is a cocky, four-armed Tony the Tiger. If he leans back, growls, and 
    flexes, Uppercut him. Missile him. Jump kick and combo him. Hurt him. 
    Kintaro is easiest to hurt when he hops towards you. It is easy to spot when 
    he will do it because he hops in place first. If you see him do this, align 
    yourself to be in the best position to retaliate. When he hops towards you, 
    uppercut him or whatever. 
    If Kintaro spits fireballs at you, duck. 
    When Kintaro jumps into the sky, get out of the way. The best things to do is
    jump away and kick. This will usually hit. If you are good, you can uppercut 
    Kintaro as he is coming down. If you are trapped in the corner, try jumping 
    away from the corner while punching. 
    Always do your missile after you knock Kintaro down. It will usually hit 
    him unless you are on the far side of the screen. 
    After Kintaro jumps on you from the sky, he will always lean back and growl.
    When he does this you can either walk up and uppercut him, use your missile, 
    or use a jump kick then combo.
    Keep punching Kintaro while he is in the corner, and he can't do anything 
    about it! Keep doing until Kintaro dies.
    Kitana : Once you have learned Kintaro his movements, you can beat him using 
    a lot of jump-back-throw fan in the air-combos. Most of the time your fan 
    will hit him in the face. Just remember to jump back a lot, this way you're
    always on a distance, and when he hops or jumps into the air, he'll land next
    to you and get hit by your fan! Occasionally do a jump-kick or when you are 
    walking backwards, and he's following you on foot, use a fan lift-combo.
    Scorpion: Throw a spear at Kintaro. If it hits him, and you pull him closer,
    don't do an uppercut, but throw another spear! You have to wait a second or 
    so before you can throw a spear again. Once you've got the timing wired 
    (difficult!), you can kill Kintaro just by throwing a lot of spears.
    Sub Zero: Ice him. Leap around, kicking him in the head, if you can, but 
    avoid landing too close. Whenever he jumps, or stomps, side step, and freeze 
    him, then head in and uppercut him. Also, freeze him when ever he spreads 
    his arms.. as he does after a decent hit, or a successful stomp. Duck, and 
    freeze him when he fires. Also, if you time it right, freeze him when he 
    gets up from a hit...but not too early, or you'll only be able to sweep him.
    He's almost as easy to cheap-freeze as Goro was in MK1.
    Fighting against Shao Kahn
    Shao Kahn, like Kintaro, is a challenge to beat.  You can not fight him 
    'normally' because he is immune to jump kicks, walks faster than you, and 
    has devastating moves. Stay away from his fireball, and never get hit by 
    his shadow charge.
    General Tricks: When the round begins, chances are Shao Kahn will charge you 
    or throw his spear at you. If this happens, jump away from him quickly. If 
    you can't jump in time, duck and block, then jump away. You will be forced to
    take blocking damage, which hurts. 
    Shao Kahn is a taunter. If he says things like 'You will die' and 'I will 
    destroy you', he is taunting you. He is also vulnerable then. Walk up and 
    uppercut him, missile him, etc. 
    One tactic to use is to jump right in front of Shao Kahn and immediately 
    duck. He will either charge you (in which case you take damage), or uppercut
    you. His uppercut will miss and you will have a chance to uppercut him, or 
    do whatever. Repeat this throughout the round. 
    If you do hit Shao Kahn, be sure to fire your missile while he is getting up.
    He will always get hit if you are at the right distance. 
    Another tactic is to go all the way into the corner. Let Shao Kahn get close.
    If he charges, block then uppercut. Follow the uppercut with a missle. Then 
    duck and block again and hopefully he will do the same thing. 
    Kitana: Let Shao Kahn walk close to you then do the fan lift. He will walk 
    right into it. Do the jump kick - fan throw - aerial punch combo. Allow him 
    to walk towards you again and repeat. This tactic also works well on Kintaro.
    Baraka: Just keep doing the Blade Fury, he'll just walk into it.
    Mileena: Keep doing the Teleport Kick the entire round, and you'll always 
    Raiden: Do the Body Launch the entire round.
    Shang Tsung: Start of by making sure Shao Khan is far away from you, morph 
    into Kitana and do a fan lift-combo twice on Khan, now you are about to 
    morph back into Shang Tsung, make it so that you are far away from Khan and 
    do a triple flaming skull to keep him at a distance, then morph back 
    into Kitana and start over.
    Kung Lao: Just keep doing Kung Lao's whirlwind spin. Shao Kahn walks into 
    it every time, even on the hardest difficulty level.
    Fighting Human Opponents
    Play defensively. Always allow your opponent to make the first move. When 
    they do make a move, capitalize on their mistakes. Learn how to retaliate 
    effectively to take off the most damage. 
    Master close fighting. If you can handle an opponent at close range, this 
    will force them into jumping or long range attacks which you can counter. 
    Use a series of low punches, rounhouses, sweeps, crouching punches, and 
    crouching kicks to throw them off balance. Your opponent will always expect 
    you to throw jabs at them, but when you mix in a crouching punch or a 
    roundhouse, that will throw them off, and they will react hastily. Learning 
    how to block properly (down + away) is also very important. 
    Never jump. Especially towards your opponent. Unless you are playing Baraka 
    or Shang Tsung, it is very easy to retaliate against. Stay on the ground as 
    much as possible. Always walk towards your opponent and engage them in close 
    Never use missile weapons at close- to mid-range. It is too easy to retaliate
    against at close distance. At mid-distance, it is very easy to do a jump kick
    over the missile weapon. Missle weapons at long distance is good of course, 
    unless you are playing a Scorpion or a Mileena who can get you with a special
    Learn other tactics by watching or playing someone else. Learning by 
    experience is the best way to go, and you can pick up different strategies 
    that are not listed here. 
    Section 14 : Where to get this FAQ
    The latest version of this FAQ can be found at these sites:
    1. The Realm of Shao Kahn
    Section 15 : Download The MKII Demo
    What is included in MKII PC Demo:
    - Playable characters: Liu Kang and Reptile
    You can download the MKII PC Demo from these sites:
    - FTP:
    * ftp://mirrors.aol.com/pub/pc_games/gamehead/m/mk2demo.zip
    Section 16 : Credits
    Paul McElroy = ineluki@u.washington.edu
    IceMaster = mk4icemaster.org
    Erwin Vervaet = vervaet@cs.kuleuven.ac.be
    Rat Org = rat@rat.org
    				Game Over

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