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    Walkthrough by Gonzoe

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                         Legend of Kyrandia II:
                           The Hand of Fate
    Click on bottom of shelves
    Put bottle in inventory
    Click under carpet
    Put bottle in inventory
    Leave house
    Take blueberries
    Go right
    Look in stump
    Go up twice
    Take piece of gnarlybark coming out of the ground
    Take onion
    Go up
    Talk to ferryman
    Go left
    take feather from birds nest
    Go up
    Pour water on fireberry bush
    Take fireberries
    Go into shack
    Talk to Herb
    Take bag of fertelizer
    Take bottle
    Take stool
    Leave shack
    Go down
    Go left
    Push tree over
    Take skeleton key
    Go left
    Look in tree
    Use feather on alligator
    Click bottle on reptile tears
    Go left
    Take sulfur rock
    Fill one bottle with boiling water
    Make swampsnake potion 
    (note: toadstool=frogstool, gnarlybark=windy woof,
    smell of eggs=sulfur rock)
    Go back to ferry
    Go right
    Talk to fisherman
    Go right
    Talk to Marco
    Go down
    Use blueberries on fireflies and write down sequence of colors
    Go up
    Go in cave
    Use swampsnake potion on rat
    Go right
    Click order of bug color combo on skull teeth
    Use skeleton key on treasure chest
    Get cheese and alchemists magnet
    Go back to fisherman
    Give fisherman the cheese
    Go to small dock in front of house
    Take anchor
    Go back to ferryman
    Talk to dragon
    Find letters at your house, fly tree, quicksand room,
    and sulphur springs
    Saving Marco is optional (to save him put fertilizer in plant mouth)
    Give letters to dragon
    Get ride out
    Click on bale of hay
    Get stalk of wheat
    Go down
    Talk to Farmer Greenberry
    Give him his letter
    Take vinegar
    Go left
    Pull stick out of gears
    Open valve
    Go right twice
    Water vegetables
    Take ONE head of lettuce and ONE radish
    Take alchemist magnet
    Go left
    Take bowl from dragon
    Go left
    Grind up radish in smashing machine
    Scoop up radish using dragon bowl
    Click vinegar on radish
    Go right
    Go up (and down) until ghost appears
    Click empty bottle on ghost
    Bring ghost-in-a-bottle to vegetable garden
    Click ghost on scarecrow
    Go left
    Go in cellar
    Take scissors
    Take one of each horseshoe
    Leave cellar
    Go up
    Click bottle on sheep
    Go back in cellar
    Pour milk in cheese machine
    Push on lever
    Take cheese
    Put lettuce, cheese, and mustard in cauldron
    Leave cellar
    Go left
    Grind wheat and collect
    Put wheat in cauldron
    Get one sandwitch potion
    Click horseshoes on you to find the on that says "Where are the horses?"
    Click that horseshoe on electric part of the machine
    Go right, up, and right
    Click bottle on yourself to get sanwitch out of bottle
    Pick bottle up
    Click sandwitch on ground
    Go inside village
    Pull stick out of fountain
    Go up
    Use scissors on doors
    Go inside
    Click on barrel to get taffy
    Try to leave
    After the pirate, recite a poem
    Leave and come back in
    Click on the pirates until one of them loses a tooth
    Click the alchemist magnet on the tooth (turn it to lead)
    Pick up the lead tooth
    Turn the tooth back in to gold
    Take out the horseshoe that is not a magnet and place it somewhere
    Gamble with the octopus
    Pick any shell (it will always be right)
    Do this twice to get 3 gold teeth
    Pick up your magnet
    Go back to strange machine near the Farmer Greenberry's house
    Put the teeth under the pounder to get 3 gold coins
    Give back the bowl to the dragon and take it back
    Collect the dragon tears
    Go back to the village
    Go right
    Pick up orange peel, bottle, and page of book
    Click book page on spell book
    Put taffy in bowl
    Put orange peel in bowl
    You have made sweet and sour sauce
    Go right
    Take some mud and click it on rabbit foot
    Flush cauldron
    Make skeptic serum
    Collect two flasks of skeptic serum
    Go up
    Click stick on rope
    Go right
    Put both skeptic serum's on Altar of Doubt
    Go left
    Click stick on rope
    Go left until you are at fountain
    Go inside travel center
    Give skeptic potion to man
    Buy ticket for three gold coins
    Go right
    If you want to save Marco, read on:
    Get another skeptic serum and turn it into a skeptic potion
    Use magnet on shiney thing in water
    Pick magnet up
    Give skeptic potion to gaurd
    Go inside
    Use key on lock
    Get trapped
    Click on pillow until you unravel it
    Get hook from Marco
    Use string/hook on key
    Use string/hook on window
    Unlock yourself and Marco
    Go down
    Give last skeptic potion to captain
    Give him your ticket (make sure you still have magnet with you)
    Get on ship
    Place magnet into ring of ropes by the steering wheel
    Get thrown off ship
    Go around island and collect 2 large rocks and 1 stick
    Find large air vent and jump in
    Pick up stick and alchemist magnet
    Go across bridge
    Click on palm tree to get fuzz
    Go up
    Pick up heart shaped lead (not heart shaped box)
    Click alchemist magnet on lead
    Now you have a heart of gold
    Click stick on dinosaur
    Click stick on dinosaur again (this time you will not throw it)
    Click cursor on air vent
    Now you have two black beads
    Make teddy bear potion
    Get teddy bear out of bottle (same as sandwitch)
    Go down
    Be sure you have teddy bear and stick
    Click on T-rex twice
    When you get off of T-rex go left
    Make sure triceratops is facing the anchor door
    Click red piece of cloth on triceratops
    Go inside anchor room
    After short scene, pick up page and put in book
    Now plug up the four small lava vents in the underground with the rocks
    They are in the anchor room, the triceratops room, the the bridge room,
    and the "dog dinosaur" room
    PLug them all up
    Go to triceratops room
    Stand on surfboard-like structure floating in boiling lava
    You will leave Volcania
    After you fall, click in hole and get bottle
    Take nut from tree
    Go left
    Click on the mossy rock until it rolls away
    Take moss and rolling stone
    Pick up sticks lying by dead tree
    Go right
    Place sticks near large flint rock
    Click rolling stone on sticks
    Take the charcoal
    Go left
    Make regular snowman potion
    Click potion on armored gaurd
    Take bottle back
    Take nut hidden in miniature castle
    Go left
    Take nut next to statue
    You should have three nuts
    Click alchemists magnet on statue
    Take drum and jack out of treasure chest
    Put jack on ground in front of hopping foot
    Go right twice
    Place drum on small stump
    Go right
    Talk to squirrel
    Give him the three nuts
    Place rolling stone in rotating wheel
    Get in a cart
    Take feather duster
    Go inside cabin
    Take bottle off of shelf
    Take one cannon ball
    Click on moose head to get musk
    Click alchemist magnet on cannon ball to make it gold
    Give gold cannon ball to lady
    Take the babies lolly pop
    Make abominable snowman potion
    Click potion on yourself
    Go back in cabin
    Let real abominable snowman take you
    Wake up
    Take feathers from pillow
    Take box of candy
    Click around in bottles on shelf until you find one for you
    Take cologne
    Go outside (up)
    Take ONE icesickle (for use as snow)
    Make abominable snowman potion but don't use it yet!!!
    Take two maore icesickles and click one on the side of the mountain
    Let abominable snowman take you again
    Go back outside
    When climbers are done clibming, click potion on them
    The abominable snowman with take them instead
    Now try to climb up again
    Go right
    Go inside of alchemists room
    Make potions in order of colors to put in small jars
    Make potions with colors: red, orange, yellow, green, blue, and indigo
    Put these potions (in order) into the small jars
    It will form a rainbow leading outside
    Leave the alchemists room
    Take one of the icesickles hanging on the room
    Climb up to the rainbow
    Go right
    Fight the hand
    Go right again
    Use alchemists magnet on bowl reflecting the light
    Go inside
    Go up/right
    This part you must do on your own
    To open the locks, you must place each of the disks in each of the
    other holes
    One will contain a gear, and one will contain your stick
    Go down
    Go up/left
    Go inside gear room
    Put gear on missing gear rod
    Push gear in using stick
    Now the hard part begins
    When the hand enters the scene, click the cursor on the machines to 
    your left
    When he charges at you again, click on the broken stick
    Now click on the hand
    Then Marco will free himself and you will push the hand overboard
    You have beaten The Hand of Fate!!!!!!!!!!!!!
    By, Gonzoe

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