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    Walkthrough by GCutts

    Updated: 01/08/09 | Search Guide | Bookmark Guide

                                 DARKSEED WALKTHRU
                                        DAY 1
    Mike wakes up with a headache,so get him to the bathroom which is on the right
    In the medicine cabinet,you'll find an unlimited supply of tablets.Mike only
    needs 1 dose per visit.Click on the shower stall so Mike can make himself
    Next you'll need the Library card.Go to the 2nd upstairs bedroom thru the door
    on the rightof the bathroom.You'll detect the Library Card in the pocket of the
    raincoat(activate the examine icon and click on the pocket afew times).Mike 
    should take the card.You may view it if you wish.
    Go downstairs.On your office desk you'll find plans to mike's new home and they
    do show a secret passage in both the study and bedroom where Mike sleeps.Now
    that you know there is a door here,you can use the hand to open it.It has a 
    tendency to close behind you,s0 go backand open it.Climb the ladder.On the 
    second floor you'll find some rope;TAKE IT.Exit the passage but make sure it
    remains open.If either of the secret doors close,they can cause problems for
    you on the darkside.
    Depending on how much time you've taken,the doorbell may be ringing.If so,run 
    downstairs and answer it so it will stop.Surprised by the package?Now head back
    upstairs and go straight to the attic.There's a watch under the largest trunk;
    you can move the trunk using the hand icon on the lower corner of the trunk.
    Take the watch and wind it .The ancient timepiece will help you keep track of
    game time.Now that you've moved the chest,you can step out onto the balcony.Tie
    the rope to the gargoyle you find there,thus providing another means of 
    access to the house.
    Now exit the balcony again,climd down the rope and enter the garage from the 
    rear.Open the trunk of the car and examine the area.You should find a crowbar.
    Take it.Climb inside the car and take the glooves from the gloove box.
    Head around the front of the house and read the paper that's  lying there.
    Go back inside,run to the attic and open the trunkon the right with the 
    crowbar.You'll find some interesting reading there.Go back outside and move 
    right towards the heart of Woodland Hills.
    Once in town you'll need to visit the library and the grocery store.In the 
    library you must find the bobby pin on the floor infront of the Librarian.
    Look hard;IT'S THERE.Give the young lady the card you found earlier.She then
    tells you to go to isle C.Once there ,click on the green book to recieve an
    important message.Read the message.There is nothing else to do here for the
    Next go to the grocery store and purchase a bottle of scotch.Delbert shows up
    and hands you a GET OUT OF JAIL FREE card and asks you over to his place 
    tomorrow at six.
    Go home and open the clock case to find the JOHN MCKEEGAN name plate.You should
    still have plenty of time left for snooping.So look about the place until the 
    librarian calls.After she calls run back into town and pick it up.Now go home 
    again and go to bed.
                                       DAY 2
    Take your aspirin,shower.If you haven't heard the ethereal voice yet then go 
    to the garage and listen to the radio.The missing fragment to the palour mirror
    arrives and you need to slip it into place.This completes the portal to the
    darkside.Cross over.
    Take some time to get adjusted to the new colour sceme.You'll notice 2 doors.
    Take the right one to the room with skulls.Enter the room on the left.On the 
    table you'll find plans for embryo implantation.Now you know what's causing
    your headaches.Go thru the door on the right.This corresponds with the secret 
    passage door downstairs back home.
    Step into the recessed turbo lift.Go left to the observation deck.On the wall
    between the 2 doors(you just excited via the left door)you'll find a switch.
    Use the glooves to activate it.If you don't use glooves you could get a nasty
    shock.Return to the turbo lift and then the room with the skulls.There should
    be a new door open now.Go thru.Go left until you find the shovel. Return to 
    the mirror portal and cross over.
    Go to the graveyard and exhume john Mckeegan.Read the journal extract.
    The Police will then throw you in the lock up.Leave the glooves,money and pin.
    Stick them under the pillow and grab the tin cup on you cot.Rattle it on the 
    bars.When the policeman comes hand him the get out of jail card.Before leaving 
    steal the gun.
    Go to Delberts,he won't be there so go to your garage and meet him there.
    Debert invites you over and begins to play with his dog.Offer him the scotch.
    After delbert leaves take the stick. 
    Now MOVE QUICKLY!!!! 
    Cross the portal.take first door on the right and then the door that you 
    opened by pulling the lever.Follow the road on the right until you encounter
    Fido.Throw the stick into the abyss.Continue to the right until you reach the
    Dark Sargeant,he takes you into custody and also takes the gun.
    Grab the items under the pillow.Use the bobby pin on the door;you might have
    to do this a few times.Acroos the way,Sargo asks you for aid.Swap the pin for
    the headband.If you have'nt put on the headband,do so now.Exit the building
    and continue right.Walk past the guard and enter the archives to meet the 
    keeper of the scrolls.Activate the machinery and she appears then gives you a 
    roll of microfiche.RUN HOME !!!!!!!!!!
                                     DAY 3
    Take aspirin and shower.Wait for a package.Within the box you will find an 
    axe handle.Go to the library and head to the microfiche reader,it's in the 
    periodicals room.Use film on the reader.
    On the way out get another bottle of scotch.Go around the back of Mike's 
    place.Don't use the front door.Go to the cellar and locate the loose stone.
    Take the stone and look again.Take the keys.
    Take the stone back to the darkside nexus and energise it.Use the stone 
    with the axe handle.Return to the real world and go to the garage.Pour the 
    scotch into the fuel tank and start the car.
    Cross the portal again and enterthe spacecraft.Use the glooves on the lever.
    Run outside.
    Return to earth and smash the bloody mirror.
    *  One Ring to rule them all,One Ring to find them.  * Gunter Cutts     *
    *  One Ring to bring them all                        * Melbourne        *
    *  And in the Darkness bind them.                    * Australia        *
    *  J.R.R.TOLKIEN "THE LORD OF THE RINGS" *  gunterhc@werple.mira.net.au *

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