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    FAQ/Walkthrough by Lord Seth

    Version: 1.13 | Updated: 08/20/05 | Search Guide | Bookmark Guide

    The Incredible Toon Machine FAQ
    by Lord Seth
    
    Yay! Yet another FAQ by me about a game most people have never heard of!
    
    Contact information: lseths@yahoo.com
    
    I. Intro
    II. Version History
    III. FAQ
    IV. Manual Passwords
    V. Part List
    VI. Walkthrough
    i. Cake Walk
    ii. All Brawn, No Brains
    iii. Really, REALLY Hard
    iv. LOONEY BIN!
    VII. Legal Stuff and Credits
    
    
    
    I. Intro
    
    Okay, so you're probably asking "Why write an FAQ about a game that's about a 
    decade old?". Well, first off, I think every game should have at least one 
    FAQ, and GameFAQs doesn't have an FAQ for this game (at least not when I 
    originally posted this). Secondly, this is one of the hardest of all of The 
    Incredible Machine games, so it thus needs a guide the most. Thirdly, I bought 
    "The Incredible Toon Machine Hint Book" (it may be called "hints", but it 
    gives all the answers) from Sierra separately, and since some aren't lucky 
    enough to have it, I feel I should share the knowledge.
    
    Anyway, just so you know, I'm not going to bother with saying what the goal of 
    each level is, or what parts you get for each level. Why? Because if you're 
    playing the darn game you'd know that! I'm likewise not going to bother with 
    what all the parts do, because it says that all in the instruction booklet and 
    it's not that hard to figure out. It's all in the Tutorial anyway.
    
    Also, please, please, PLEASE try your very hardest to solve the puzzles before 
    looking at this FAQ. You get a much better feeling if you solve it yourself 
    than by looking at this FAQ.
    
    NOTE: I have the MACINTOSH version of The Incredible Toon Machine. While I 
    think it and the PC version are essentially identical, I feel I should mention 
    that, just in case.
    
    
    
    II. Version History
    
    1.13: Decided to list the various passwords for the game to help people who 
    have lost their manuals. Added list of parts. (8/20/05)
    
    1.03: Added a new site to which this can be uploaded. (10/26/04)
    
    1.02: Corrected the mistake where I listed Puzzle 67 (Minimalist) as Puzzle 66 
    and corrected the mistake where I said the name of Minimalist was "Al Eats 
    Sid". Added another FAQ question. (10/24/04)
    
    1.01: Realized that I had forgotten to put contact information in the FAQ, and 
    added it. (10/21/04)
    
    1.0: Initial Release (10/20/04)
    
    
    III. FAQ
    
    Q: I solved a puzzle and want to see the "official" solution. How do I do 
    that?
    
    A: Go to HomeToons and load the puzzle. You can only do this if you've 
    actually solved the puzzle, of course.
    
    Q: When I won the game and saw the little concert, the game quits suddenly! Is 
    that supposed to happen?
    
    A: Well, it happened to me. Once Al puts his hand on the floor the game just 
    quits. I don't know if this is a bug or if it's supposed to happen. If anyone 
    has any information about this, PLEASE tell me. Oh, and since you see that 
    when you open the game after beating it, just click while in the middle of the 
    concert to skip it and not have the game quit.
    
    Q: I tried solving the puzzle the way you said, but it didn't work! Why?
    
    A: Try moving the parts around slightly. It might be because they're off by a 
    little.
    
    Q: What does the entire Mystery Message say?
    
    A: You should be able to solve it yourself, especially with the help I'm 
    giving you, but here's what it says: "TRY ROMKO ALL NEW GUIDED MISSILES".
    
    Q: I think I found a mistake in your guide. How do I tell you about it?
    
    A: My e-mail address is lseths@yahoo.com. And if you think you've found a 
    problem, PLEASE tell me! I don't care if it's just a misplaced apostrophe! 
    However, make sure that it actually is an error, and the problem isn't on your 
    end.
    
    Q: Why didn't you list the goals of each level, or what parts you're given to 
    work with?
    
    A: Did you read the Introduction?
    
    
    
    IV. Manual Passwords
    
    Whenever you move The Incredible Toon Machine to another computer, when you 
    first open it it requests a password from you. It gives you a page number and 
    you're supposed to look at the bottom of that page number and input the 
    password that's there. This is definitely a step up from The Even More 
    Incredible Machine, which required you to do this EVERY SINGLE TIME you opened 
    the game. Still, this can be a real pain for people who have lost their 
    manuals and wish to put it on a new computer; I ended up having to buy the 
    game all over again just to get the handbook.
    
    These passwords were apparently used to give copy protection; that is, to 
    prevent people from just copying this or downloading this. However, the game 
    is really old and I doubt the manufacturers care if I do this. However, if I 
    receive ANY complaints from Sierra I will remove this section from the FAQ.
    
    NOTE! BY READING THE PASSWORDS, YOU STATE THAT THE COPY OF THE GAME YOU OWN IS 
    LEGAL AND WAS NOT OBTAINED THROUGH COPYRIGHT VIOLATIONS! THAT MEANS THAT IF 
    YOU DOWNLOADED IT FROM THE INTERNET OR SOMEONE COPIED THEIR GAME AND GAVE IT 
    TO YOU, YOU'RE NOT ALLOWED TO READ THIS PART!
    
    Anyway, here they all are.
    
    Page 1: Pencil, Cheese, Baseball
    Page 2: Fish, Anvil, Pencil
    Page 3: Pistol, Bomb, Beachball
    Page 4: Bomb, Fish, Bomb
    Page 5: Beachball, Pencil, Pistol
    Page 6: Balloon, Hildegard Hen, Timer
    Page 7: Soccer Ball, Bombshell, Cliff Ant 
    Page 8: Cliff Ant, Bomb, Eunice Elephant
    Page 9: Cheese, Piano, Bombshell
    Page 10: Anvil, Scissors, Bik Dragon
    Page 11: Piano, Al E. Cat, Baseball
    Page 12: Bomb, Fish, Soccer Ball
    Page 13: Eunice Elephant, Cheese, Pencil
    Page 14: Bombshell, Pencil, Hildegard Hen
    Page 15: Cheese, Cliff Ant, Beachball
    Page 16: Hildegard hen, Pencil, Bombshell
    Page 17: Scissors, Bomb, Scissors
    Page 18: Bomb, Pencil, Bomb
    Page 19: Beachball, Bombshell, Timer
    Page 20: Baseball, Soccer Ball, Piano
    Page 21: Bomb, Beachball, Scissors
    Page 22: Hair-Dryer, Baseball, Pencil
    Page 23: Soccer Ball, Scissors, Soccer Ball
    Page 24: Fish, Beachball, Sid Mouse
    Page 25: Pencil, Baseball, Hair Dryer
    Page 26: Piano, Bomb, Cheese
    Page 27: Eunice Elephant, Cliff Ant, Bombshell
    Page 28: Pencil, Bik Dragon, Bomb
    Page 29: Fish, Al E. Cat, Fish
    Page 30: Cheese, Sid Mouse, Cheese
    Page 31: Candy Cane Incline, Timer, Balloon
    Page 32: Hair Dryer, Cheese, Hair Dryer
    Page 33: Piano, Cliff Ant, Eunice Elephant
    Page 34: Pencil, Bomb, Anvil
    Page 35: Eunice Elephant, Cliff Ant, Bombshell
    Page 36: Pencil, Bombshell, Cliff Ant
    Page 37: Pencil, Eunice Elephant, Fish
    Page 38: Bombshell, Pencil, Hildegard Hen
    Page 39: Anvil, Eunice Elephant, Bubble Gum
    Page 40: Bomb, Anvil, Hair Dryer
    
    
    
    V. Part List
    
    Here is a list of all of the parts and what they do.
    
    Sid Mouse: If Sid and Al are horizontally aligned (with no wall between them), 
    Sid will try to make a face at Al to make him chase after him. Sid runs from 
    Al and will run towards Bananas, Bubble Gum, and Cheese.
    
    Al E. Cat: Al is attracted by Fish, Bubble Gum, and Bananas. If Sid taunts 
    him, Al will chase after him. If Al manages to catch Sid, Sid gets eaten by 
    him.
    
    Bik Dragon: If his back is hit by something, he'll spew fire. This will set 
    off bombs, heate teapots, pop balloons, or torch Sid and Al.
    
    Eunice Elephant: If she sees Sid, she'll scream and face the other direction. 
    If something lands on her trunk, she'll throw it into the air. If she gets hit 
    in the butt, she'll blow stuff in front of her away. If she sees a peanut, 
    she'll try to suck it in, along with anything else in the way.
    
    Hildegard Hen: If anything hits her, she lays an egg, or multiple eggs 
    depending on how she is programmed.
    
    Teapot: A Hair Dryer or Bik Dragon will start this up. It shoots out steam, 
    which can be used to move things around.
    
    Ratapult: A catapult with a rat on it. Bump into it and it'll chuck a boulder 
    into the air. The amount of boulders it is able to fire before running out is 
    programmable.
    
    Balloon: This floats upward when possible. It can be tied down or tied to 
    something else in order to pull on it.
    
    Air Mattress: If something falls on this, it bounces upward and gains height 
    with each bounc.
    
    Magnifying Glass: Sid can look through this to scare Al and make him run away.
    
    Piano: Like the Balloon, this can be used to pull on things, except this falls 
    downward.
    
    Anvil: Basically the same as the Piano.
    
    Hat Pin: These pop Balloons and can also poke Sid or Al. If Sid or Al is 
    floating because of Bubble Gum, this will pop that and send them falling down.
    
    Pencil: If Sid or Al manages to get their hands on this, they can use it on 
    the other to wipe them out of existence.
    
    Bubble Gum: This can be used to attract Sid or Al. If they reach it, they'll 
    eat it and float upward due to the bubble they blow. Noe that if Sid eats it, 
    he only takes part of it and leaves it there, but Al will gobble up the whole 
    thing.
    
    Egg: An egg. Easily broken.
    
    Fish: This attracts Al.
    
    Cheese: This attracts Sid.
    
    Peanut: If Eunice sees this, she'll try to suck it up, sucking towards her 
    anything that's in the way.
    
    Banana: Both Sid and Al are attracted to this. If they eat it, they'll throw 
    the peel behind them (note the Banana can also be programmed to become this). 
    If Sid slips on a Banana Peel, he'll slide until he hits something. Al will 
    just trip on it.
    
    Rope: This is a connecting part. It can be used to hold things down or hold 
    things up. It also can be used to pull on things. They can be put through 
    Pulleys.
    
    Teeter-Totter: If something lands on (or pulls down) the upper end, it flips. 
    If something pulls upward on the lower end (or if something floats upward 
    beneath its lower end) it flips. This flipping can pull things around or flip 
    things on it into the air.
    
    Eye-Hook: This can be used to tie things down.
    
    Scissors: If these are on Rope and are hit, they'll cut the rope. Sid and Al 
    will also, if they see them, go towards them and use the Scissors themselves.
    
    Pulley: You can put a Rope through a Pulley to change its direction.
    
    Pistol: If rope is attached to it and the rope pulls on it from behind, it'll 
    fire a bullet. It can be programmed to fire multiple bullets.
    
    Lunch Whistle: This is actually never used in the puzzles, but it's available 
    when you make your own puzzles. If something pulls on it, Sid and Al will stop 
    everything for a short time to pull out foo and eat it.
    
    Trap Door: If you bump it from underneath or pull down on it, it opens. 
    Blasting it open with a bomb is also possible.
    
    Belt: These can put rotating parts together, such as Conveyer Belts and Cliff 
    Ants. Note that unless Rope, Belts have a limited range.
    
    Conveyer Belt: Hook these up to something with a Belt. If the Belt starts 
    rotating, so does this. It can move things around.
    
    Gears: These can be connected to things with Belts. If they're adjacent to 
    each other, they can rotate one another. They can be used to change the 
    rotaton's direction or bring the rotational energy across long distances.
    
    Cliff Ant: If something hits this guy, he'll start cranking his motor and 
    producing rotational energy.
    
    Chow-Man Motor: If food is put on his trap, he'll start running for a short 
    time, producing rotational energy.
    
    Electric Switch And Outlet: An electric switch. Plug electrical parts into 
    them. if the switch is flipped, the electric parts turn on. Note that they 
    turn off if the switch is subsequently flipped in the other direction.
    
    Vacuum: An electric part. It sucks things up when it's turned on.
    
    Hair Dryer: This can be used to blow things away when turned on, not to 
    mention have interesting effects on Sid and Al.
    
    Timer: You can program this to set its timer. You plug it into an outlet and 
    it starts counting down when it's turned on.
    
    Up/Down Counter: Hit one end and it forces the other end out. It also will 
    move the number on it up or down. You can program it to start with a certain 
    number.
    
    Thumpulator: If the top or bottom is hit, the arm on it pops out and hits 
    anything in front of it. It can also be stretched out. Each time the top or 
    bottom is hit, the next arm pops out.
    
    Electro-Ramp: Whenever it detects anything moving below it, this flips and 
    goes the other direction.
    
    Message Machine: Bump the bottom button or pull on its top part to open it and 
    display a letter. The letter it displays can be programmed.
    
    Trans-Roto-Matic: This can turn "rope energy" into "belt energy". Note also 
    that it will be rotated when the spring is hit by something.
    
    Skeleto-Bobbin: The opposite of the Trans-Roto-Matic, this will turn "belt 
    energy" into "rope energy".
    
    Bomb: This can blow up some walls. Bik can blow these up. Note that if one 
    blows up and another is near it, the second will also blow up.
    
    Bombshell: Put this up in the air and it'll fall and blow up when it hits 
    something.
    
    Dust Bunny: If this hits Al, he'll shoot out a hairball, which can hit things. 
    It also can bump into other objects.
    
    Rock: These are shot out by Ratapults. It functions like a ball, except it 
    doesn't bounce much and loses energy quickly.
    
    Ball-O-Yarn: Like a ball, this rolls around, but doesn't bounce much. It 
    attracts Al and he'll get stuck in the yarn if he touches it.
    
    Bob Baseball: A baseball that bounces around a bit, and will also say "Ow" if 
    he falls from a high height.
    
    Soccer Ball: A ball that bounces a bit.
    
    Beachball: A bouncy ball.
    
    Marble: This actually isn't affected by gravity. If something hits it, it'll 
    start moving. It's very similar to the Pool Balls from the other The 
    Incredible Machine games.
    
    Ball Bearing: A heavy ball that doesn't bounce much.
    
    Striped Super Ball: A fast and bouncy ball. It gains momentum with each 
    bounce.
    
    Dinky Blue Ball: Another bouncy ball, though it eventually stops bouncing.
    
    Small Super Ball: In the words of the instruction manual, "This little orb 
    acts just like the Striped Super Ball. it just isn't full grown yet".
    
    Ladder: These can be stretched out. If Sid or Al walks by a ladder, they'll 
    climb up it.
    
    Tunnel: Sid or Al can enter these. If they're walking in a certain direction 
    and walk by a tunnel, they will enter it and come out the other tunnel (these 
    basically come in "twos". You place one end, then place the other). The length 
    of time it takes for them to go through the tunnels depends on the length of 
    space between them.
    
    Rug: Basically a platform. Sid can walk over it or stand on it, but if Al is 
    on it, it collapses.
    
    Wall-O-Steel: It used to build a wall or a floor. You can stretch it as far as 
    you want, and explosions will destroy it. The same is true for the other 
    walls.
    
    Wooden Wall: The same as the Wall-O-Steel, except it's less slippery.
    
    Rock Wall: Same as the others, but very little splippage.
    
    Log Wall: Less slippage than Steel, but more slippage than Rock.
    
    Vertebrae Wall: Only a small amount of slippage.
    
    Dog Bone Wall: A wall with a very slippery surface.
    
    Candy Cane Incline: Inclines aren't destroyed by explosives like Walls are. 
    You can use them to make things slide downward. This is a pretty slippery 
    Incline.
    
    Tile Roof Incline: Less slick than the Candy Cane Incline.
    
    Thatched Straw Incline: Not a very slippery Incline.
    
    Stone Incline: Like the other Inclines, but a lot slower to slide down.
    
    Vertebrae Incline: Like the other Inclines, but MUCH slower to slide down.
    
    Cracked Bone Incline: Less slick than the Stone Incline, but less slick than 
    the Candy Cane Incline.
    
    
    
    VI. Walkthrough
    
    Here's what I do in the walkthrough. I say what to do first. I have the "what 
    happens" because you may be a little confused as to where to put the part 
    based on what I say, so that way you can sort of double-check it.
    
    
    i. Cake Walk
    
    
    Puzzle 1: Introducing... Sid & Al!
    
    What To Do: See the hole in the candy cane incline? Put another candy cane 
    incline between them (make sure you stretch it out) to fill up the gap. Then 
    place the ball at the very top of the thatched straw incline.
    
    What Happens: The ball rolls down, opening all of the message machines.
    
    
    Puzzle 2: Introducing... Eunice!
    
    What To Do: Place the Cheese on the platform to the right of Sid.
    
    What Happens: Sid goes after the cheese and Eunice sees him, turns around, and 
    gets the peanut.
    
    
    Puzzle 3: Cheese, Ladders, Tunnels
    
    What To Do: Place a Cheese to the right of the middle ladder and the other to 
    the right of the top ladder.
    
    What Happens: Sid goes after the cheese and climbs the ladder, then does this 
    twice more. He then enters the tunnel by going after the last cheese.
    
    
    Puzzle 4: Introducing... Bik Dragon!
    
    What To Do: Place Bik Dragon to the left of Sid Mouse, having Bik face Sid. 
    Then place a balloon underneath Bik.
    
    What Happens: Bik gets hit by the balloon and roasts Sid.
    
    
    Puzzle 5: Up/Down Counter
    
    What To Do: Put a Beachball onto the stone incline, and put an Up/Down Counter 
    between Al and the incline.
    
    What Happens: The Beachball hits the Up/Down Counter, pushing Al. Al sees the 
    Fish and eats it.
    
    
    Puzzle 6: Catapults!!
    
    What To Do: See that "corner" in the upper right? Put the catapult there, 
    facing right. You may have to tweak it a little before it works.
    
    What Happens: Al spits out the hairball at the first catapult, which then will 
    throw a rock at the second, which then will throw a rocket at the third, which 
    will throw a rock at Sid, hitting him.
    
    Puzzle 7: Electro-Ramp 1
    
    What To Do: Take two inclines (don't rotate or stretch them) and use them to 
    fill in the hole in the inclines to the upper left. Then take the other two 
    inclines, flip them, and use them to fill the hole between the lower-right 
    incline and the wall where Al is.
    
    What Happens: The ball hits Cliff Ant, and he starts the conveyer belt. The 
    ball goes under the Electro-Ramp, which causes it to turn. The anvil falls 
    down, goes down the incline and Electro-Ramp, and hits Al.
    
    
    Puzzle 8: Magnifying Glass
    
    What To Do: Place the Magnifying Glass between Sid and Al.
    
    What Happens: Sid scares Al with the Magnifying Glass. Al runs off, and Sid 
    eats the cheese.
    
    
    Puzzle 9: Electro-Ramp II
    
    What To Do: Have the Electro-Ramp slope down to the left, then place it 
    underneath the carpet. It may take a little fine-tuning to do it.
    
    What Happens: Al chases Sid and falls down the rug. He slides down the 
    Electro-Ramp and eventually comes to the fish. This reverses the Electro-Ramp 
    and Sid, going back for the Cheese, slides down it to get the banana.
    
    
    Puzzle 10: Eunice Flips Out
    
    What To Do: Put Eunice underneath and to the left of the bottom Eunice, and 
    then put the ball in front of her.
    
    What Happens: The upper Eunices flip their balls and they hit the bottom 
    Eunices, who blow the balls to the Up/Down Counters.
    
    
    Puzzle 11: Catapult Programming
    
    What To Do: Place the catapult, facing left, on the floor between the rock 
    walls. Then program the catapult to shoot 5 balls.
    
    What Happens: The ball hits the catapult, which launches a rock. The rock hits 
    the Up/Down Counter, then the catapult, which launches another rock, and 
    repeats the cycle until the puzzle is solved.
    
    
    Puzzle 12: Vacuuming Up
    
    What To Do: Plug a vacuum cleaner into the left electric outlet, and then put 
    the ball above the switch.
    
    What Happens: The rock and ball fall, flipping the switches and turning on the 
    vacuum cleaners, which suck up the balls.
    
    
    Puzzle 13: Conveyers and Gears
    
    What To Do: Put an egg above the left Chow-Man Motor. Put a gear just to the 
    right of (or just to the bottom of) the gear on the screen, then connect the 
    Chow-Man Motor to that gear.
    
    What Happens: Chow-Man eats the egg, and then starts walking, causing the fish 
    to come to Al, who eats it.
    
    
    Puzzle 14: Switches and Hair Dryers
    
    What To Do: Put the electric switch to the right of the Cheese, and then plug 
    the Hair Dryer into it.
    
    What Happens: The Hair Dryer moves the bubble gum to the right, which flips 
    the switch, turning the other Hair Dryer on, and giving Sid the Cheese.
    
    
    Puzzle 15: Tunnel
    
    What To Do: Place one end of the tunnel in front of Al, and put the other to 
    the left of the Bubble gum, then place a fish to the right of the tunnel next 
    to Al.
    
    What Happens: Al sees the fish and enters the tunnel, then eats the Bubble 
    Gum.
    
    
    Puzzle 16: Say Cheese!
    
    What To Do: Put the Air Mattress just underneath the gap between Sid and the 
    Cheese.
    
    
    Puzzle 17: See Ya Later, Thumpulator!
    
    What To Do: Put a Thumpulator, facing left, to the right of Sid, and then put 
    a rock above it.
    
    What Happens: The rock hits the Thumpulator, which knocks Sid off the screen.
    
    
    Puzzle 18: Teeter-Totter
    
    What To Do: Place a "\" Teeter-Totter underneath the right-most rock.
    
    What Happens: Sid falls onto the Teeter-Totter, knocking the rock off the 
    screen.
    
    
    Puzzle 19: Teapot
    
    What To Do: Place a right-facing Teapot to the right of the right-most Bik 
    Dragon. 
    
    What Happens: The balloon hits Bik, who breathes fire on the Teapot, which 
    knocks the baseball off the screen.
    
    
    Level 20: Scissors
    
    What To Do: Put a pair of right-facing scissors to the right of the bottom 
    Sid. Make sure the Scissors encompass the rope.
    
    What Happens: The bottom Sid pulls on the Scissors, releasing the Anvil and 
    preventing himself from being flattened.
    
    
    Puzzle 21: Timer Tumble
    
    What To Do: Place the Timer (facing right) to the left of Al. Make sure it's 
    plugged in to the outlet.
    
    What Happens: The Timer pushes Al to the right, and he gets the Fish.
    
    
    Puzzle 22: Trap Door
    
    What To Do: Place an anvil underneath Sid's trap door and attach it with rope 
    to the trap door.
    
    What Happens: The Trap Doors opens and Sid & Al fall down.
    
    Puzzle 23: Rug Burn
    
    What To Do: Place a Rug in the gap on the floor.
    
    What Happens: Sid provokes Al, and Al chases after him, falling off the 
    screen.
    
    
    Puzzle 24: Introducing... Hildegard Hen!
    
    What To Do: Place Hildegard above Al, then place the ball above Hildegard.
    
    What Happens: Hildegard gets hit by the ball, then lays an egg on Al.
    
    
    Level 25: Chow-Man
    
    What To Do: Place a Chow-Man Motor above the conveyer belt that has a fish on 
    it, and then put an egg above the Chow-Man Motor's tray. Then connect the 
    Chow-Man Motor to the conveyer belt.
    
    What Happens: Chow-Man eats the egg and moves the Fish to Al.
    
    
    Puzzle 26: Pop Goes the Pistol
    
    What To Do: Place the ball above the Teeter-Totter, then use rope to connect 
    the right side of the Teeter-Totter to the pulley, and then to the pistol.
    
    What Happens: The ball flips the Teeter-Totter, causing both pistols to hit 
    Sid and Al.
    
    
    Puzzle 27: Black Ball Bomb
    
    What To Do: Put a bomb in the "hole" in the house and put the ball above Bik.
    
    What happens: The ball hits Bik, and he blows up the bomb, setting Sid and Al 
    free (in a manner of speaking, anyway)
    
    
    Puzzle 28: Programming Hildegard
    
    What To Do: Put a Hildegard beneath the Beachball and program her to lay two 
    eggs.
    
    What Happens: The Beachball hits Hildegard and she lays an egg, and then the 
    other ball hits her and she lays another. Both hit Sid.
    
    
    Puzzle 29: Place a Skeleto-Bobbin on the screen (it has to be close to the 
    gears) and connect it to the right-most gear with a belt. Then connect it to 
    the Trap door with rope.
    
    What Happens: Cliff Ant turns the gears, so the Skeleto-Bobbin starts turning 
    and opens the Trap Door, dropping the bomb on Al.
    
    
    Level 30: Trans-Roto-Matic
    
    What To Do: Place a Trans-Roto-Matic in the "cave" above the one already on 
    the screen. Connect it to the conveyer belt with a belt, then connect it to 
    the Teeter-Totter with rope through the Pulley.
    
    What Happens: Hildegard gets hit by the ball and lays an egg. The eggs hit the 
    Teeter-Totter and bounce back at her, hitting her again and causing her to lay 
    more eggs. Each time the Cheese and Banana are moved a little closer to Sid 
    and Al. This continues until Sid and Al have been fed.
    
    
    ii. All Brawn, No Brains
    
    
    Puzzle 31: Tunnel Hopping
    
    What To Do: Put Cheese on the ledge to the right of Sid, and then another 
    Cheese to the left of the bottom ladder, and then finally one more above the 
    conveyer belt. Place two bombs on the skeleton platforms. Put an outlet 
    underneath the ball and plug the Timer into it.
    
    What Happens: The Cheese, Banana, and Bubble Gum attract Sid and get him where 
    you want him. Meanwhile, Bik blows up the bombs, disposing of Al. Sid ends up 
    going into the bottom tunnel. NOTE: If the bombs knock the conveyer belt 
    Cheese off the screen, try moving the Cheese to the right some.
    
    
    Puzzle 32: Look Out Below!
    
    What To Do: Place a Scissors in front of Sid and put Bik Dragon under the 
    suspended anvil.
    
    What Happens: Sid pulls the scissors and the anvil falls on Bik. Bik blows up 
    the bomb, and the anvil falls on Al.
    
    
    Puzzle 33: Hungry Eunice
    
    What To Do: Place a Scissors in front of Al and connect the left side of the 
    left-most Teeter-Totter to the Trap Door Sid is on.
    
    What Happens: Al uses the scissors to cut the rope. The anvil falls onto the 
    Teeter-Totter and in turn flips the other Teeter-Totter. This opens the trap 
    door. Eunice sees Sid, turns around, and eats the peanut.
    
    
    Level 34: Clobber the Critters
    
    What To Do: Use the inclines to bridge the gaps in the inclines, then put the 
    ball underneath the trap door (but not immediately underneath: You need to 
    have it hit the trap door after a little while). Knowing where to put the 
    remaining two inclines is tricky. Watch to see where the Electro-Ramp is after 
    it flips so you know where to put the inclines so the ball hits Al, but they 
    both should be stretched the farthest they can be.
    
    What Happens: The rock goes down the inclines and triggers the Electro-Ramp, 
    then hits Sid. Meanwhile the Striped Super Ball will have hit the trap door 
    and sent the ball on it tumbling down. It will roll down the Electro-Ramp and 
    onto the inclines you placed, and hit Al.
    
    
    Puzzle 35: Thumpin' and Bumpin'
    
    What To Do: Put the Bubble Gum underneath the Trap Door, then place a pin 
    (sharp side facing down) to the upper right of the cheese.
    
    What Happens: Sid eats the Bubble Gum and flies up, opening the Trap Door. Sid 
    hits the Pin, deflates, and then eats the Cheese.
    
    
    Puzzle 36: Oh What A Life!
    
    What To Do: Put a Thumpulator to the left of the top-most Fish, and then 
    stretch it out so there are three. Put an egg on the incline in the upper 
    right, place the ball on the right-most part of the Conveyer Belt, and use 
    inclines to allow the Fish to reach Al.
    
    What Happens: The egg hits the Thumpulator, pushing the first Fish off. The 
    egg then reaches Chow-Man, who eats it and causes the remaining two balls to 
    hit the Thumpulator, knocking off the remaining two Fish. All of the Fish land 
    on the incline and slide down to Al.
    
    
    Puzzle 37: Cat Splat
    
    What To Do: Put a Scissors in front of Sid and place an incline (sloping down 
    to the left) underneath the Anvil and to the right of Hildegard.
    
    What Happens: Sid pulls on the scissors to break the rope. The Anvil hits 
    Hildegard, who lays an egg on Al.
    
    
    Puzzle 38: YEEEOUCH!!!
    
    What To Do: Put Bubble Gum on the right side of the platform Sid is on, then 
    put an incline (sloping down to the left) above it.
    
    What Happens: Sid goes over and eats the Bubble Gum. The incline moves him 
    over to the right and shuts off the Timer.
    
    
    Puzzle 39: Cheese Chase
    
    What To Do: Put Bubble Gum in front of Sid, then put a ladder just to the 
    right of the pin. The ladder should start at the bottom of the floor and go up 
    to the floor to the right of the pin. Put a banana to the right of the tunnel. 
    Put a ladder to the right of the bottom-left tunnel. The ladder starts at the 
    bottom "floor" and goes up to the wooden floor. Place a banana on the platform 
    to the right of where the ladder is, and then one to the right of the tunnel 
    near there. Place a banana to the right of the ladder next to the middle 
    tunnel.
    
    What Happens: Sid eats the Bubble Gum, floats up, and deflates when he reaches 
    the pin. He then climbs the ladder and goes after the Banana and enters the 
    tunnel. He exits the Tunnel and climbs the ladder, then goes right because of 
    the Banana. He then enters the tunnel, climbs the ladder, eats the Banana (not 
    to mention fry Al), climb the ladder, and reach the Cheese.
    
    
    Puzzle 40: The Mice Will Play
    
    What To Do: Place a Cheese to the left of the top-most Tunnel, to the left of 
    the top of the left ladder, to the left of the top of the right ladder, and to 
    the upper right of the bottom Tunnel (you can't fit the Cheese next to it, so 
    you you place it above and let the Cheese fall there). Place a Tunnel JUST to 
    the right of the bottom Sid and put the other end to the right of the middle 
    Sid. Finally, place the last bit of Cheese to the upper right of the 
    bottom-left Tunnel (in the same way you did for the other Cheese near the 
    bottom).
    
    What Happens: The top Sid sees the Cheese and enters the Tunnel. When he comes 
    out, he climbs the ladder and enters the lower Tunnel. He then exits the end 
    of the Tunnel, climbs down the ladder, and enters the Tunnel and goes to the 
    attic. Note that all Sids do this, the other two just have shorter paths. 
    
    
    Puzzle 41: Feed Me!
    
    What To Do: Put a Scissors in front of Al. Attach a rope to the bottom side of 
    the Teeter-Totter and attach it (via the pulleys) to the Trap Door. Place the 
    electrical outlet underneath the Trap Door and plug the Hair Dryer into it. 
    Lastly, put an incline of 3-lengths above Eunice.
    
    What Happens: Al pulls the scissors. The Anvil falls on the Teeter-Totter, 
    causing the Trap Door to open. The ball turns on the Hair Dryer, pushing the 
    Fish to the left, and it will end up in front of Eunice. Meanwhile, the ball 
    falls onto Eunice and she blows the Fish to the left. The Fish reaches Al and 
    he eats it.
    
    
    Puzzle 42: Pin Cushion Kitty
    
    What To Do: Put a Scissors to the right of the Catapult so it'll cut the rope 
    holding the Balloon down. Use rope to connect the upper part of the 
    Teeter-Totter to the Trap Door. Place Eunice (facing right) underneath the 
    Trap Door. Eunice needs to be close enough to Al to blow him all the way.
    
    What Happens: Sid goes for the Cheese and pushes the Baseball off the ledge. 
    The Baseball hits Cliff Ant, who moves the Rock onto the Catapult. The 
    Catapult fires the rock and it hits the Scissors. The Scissors cut the rope 
    and the Balloon hits the Teeter-Totter, causing the Trap Door to open. It hits 
    Eunice and she blows Al to the Pin.
    
    
    Puzzle 43: Al Goes Ballistic
    
    What To Do: Place Cheese to the right of Sid, then put Cheese to the right of 
    the bottom side of the right-most Ladder. Put Cheese on the Skeleton floor. 
    Put a "/" Teeter-Totter underneath the Skeleton floor (but make sure that part 
    sticks out into the gap). Connect the bottom part of the Teeter-Totter through 
    the Pulleys to the Trap Door.
    
    What Happens: Sid may like Bananas, but he likes Cheese even more! Sid will go 
    for the Cheese and Al will get the Banana. Sid taunts Al and runs off (going 
    down the ladder) and Al will go after Sid but slip on the Banana. Sid will 
    meanwhile go after the Cheese and climb up the ladder, then go to the left 
    (for the Cheese) and walk onto the Teeter-Totter, opening the Trap Door, and 
    bombing Al.
    
    
    Puzzle 44: Fry Time
    
    What To Do: Put a Timer in front of Al, plugged in. Put the Air Mattress just 
    to the left of the Timer, next to the Incline. Put a Chow-Man Motor underneath 
    the Trap Door and connect it via Belt to the lower Conveyer Belt. Put an 
    Incline (it doesn't matter which kind) sloping upward to the right and of 
    two-width next to the upper Conveyer Belt, leading to the Trap Door. Finally, 
    put an incline of four-width (sloping downward to the left) between the outlet 
    and the stone floor.
    
    What Happens: Cliff Ant gets hit by the Egg and moves the ball. It hits the 
    Trap Door and opens it, causing the Bubble Gum to fall onto the Chow-Man 
    Motor. Chow-Man eats the Bubble Gum and sends the egg to the right. It then 
    falls onto the Air Mattress, bounces up and flips the switch, causing the 
    Timer to push Al right into Bik Dragon.
    
    
    Puzzle 45: Sid and Al Chow Down
    
    What To Do: Put Hildegard above Eunice. This is the tricky part of the puzzle: 
    You will have to adjust Hildegard a bit to ensure she's in the right place. 
    Put the teapot on the platform in front of Bik. Put two gears just to the 
    right of the gear connected to the Conveyer Belt and connect the right-most 
    one to Cliff Ant. Place a Catapult just to the right of Al (the bottom of the 
    Catapult should be about level with the floor Al is on.
    
    What Happens: The blue ball will bounce around a bit and finally hit 
    Hildegard, then drop down. Hildegard's egg will hit Eunice who will blow the 
    blue ball onto Bik. Bik starts the teapot off, which blows the Beachball onto 
    Cliff Ant. Cliff Ant moves the Fish to the left, which hits the Catapult and 
    then reaches Al. The Catapult will throw a rock, causing the Cheese to reach 
    Sid.
    
    
    Puzzle 46: Spy vs. Spy
    
    What To Do: Attach the right side of the Teeter-Totter to the Pistol on the 
    screen via Rope. Put a Pistol in front of Al. Put a Pulley beneath the left 
    side of the Teeter-Totter and connect that side of the Teeter-Totter to the 
    Pistol via Rope, but make sure it goes through the Pulley. Put a Soccer Ball 
    just above the Teeter-Totter.
    
    What Happens: The Soccer Ball flips the Teeter Totter, causing both Pistols to 
    fire, which hit Sid and Al.
    
    
    Puzzle 47: Sid's Breakfast Bananza
    
    What To Do: Place a Rug in the gap of the floor Sid is on and put a Banana to 
    the left of the left-most Ladder. Place a Fish on the floor underneath 
    Hildegard (but make sure it's a little to the right of Hildegard). Put a 
    Banana on the top of the wall to the right of the right-most Ladder. Since the 
    puzzle requires you to put the Air Mattress in just the right spot, here's 
    where it goes: First put it in the gap on the top floor, then move it down 
    seven spaces and move it three spaces to the right.
    
    What Happens: Al goes after the Fish and eats it, putting him beneath 
    Hildegard. Meanwhile Sid goes after the Banana and climbs the Ladder. He spots 
    the Cheese and goes after it, falling onto the Air Mattress. While bouncing 
    higher, he sees the Banana and goes after it, climbing the Ladder and getting 
    one Cheese. He gets the second, walking over Hildegard, who lays an egg on Al.
    
    
    Puzzle 48: The Early Al Gets Sid
    
    If you ask me, this puzzle belongs in the "Really, REALLY Hard" difficulty 
    level. Also, strangely enough, the Hint Book's solution is wrong: They forgot 
    to put the Fish in. But anyway...
    
    What To Do: Put one end of the Tunnel just to the left of the bottom of the 
    left-most Ladder and put the other end just above (but a little to the left 
    of) the right-most Ladder. Place a Banana between the two upper tunnels, then 
    put Cheese to the left of the left-most Tunnel. Place a Banana to the right of 
    the right-most Tunnel and lastly put a Fish above Sid.
    
    What Happens: Sid and Al go up the Ladders and enter their respective Tunnels. 
    Sid emerges from his Tunnel and eats the Banana. Al emerges from his tunnel 
    and climbs the ladder and enters the Tunnel above it. He exits the other end, 
    spies Sid, and snatches him.
    
    
    Level 49: Storming the Fort
    
    What To Do: This level takes some careful positioning. Put a Bombshell a 
    little above the left-most part of the fort and put another Bombshell above it 
    (but far enough above so it isn't knocked aside by the blast). Now for the 
    tricky part. Take an incline (sloping down to the right) of length three just 
    above Al, then move it eleven lengths up. Put a Bombshell on it. Lastly, put 
    an Air Mattress just to the right of Al (just above the floor) then move it 
    two spaces right and three spaces up.
    
    What Happens: The first two Bombshells will take out part of the left wall. 
    The third Bombshell will take out the rest. Sid taunts Al, Al rushes towards 
    Sid, and Sid's history...until the next puzzle, anyway.
    
    
    Puzzle 50: The Cheese Stands Alone
    
    What To Do: Place an Incline above Sid, three spaces down from the very top 
    "roof". Put one end of the Tunnel just to the right of the left-most Cheese, 
    and the other end just to the right of the first end. Put a Ladder just to the 
    right of the Cheese and have it go up to the next "floor". Place a Banana to 
    the right of the bottom part of the Ladder.
    
    What Happens: Sid falls onto the Pin and jumps up. The incline makes him move 
    over to the Cheese. He eats it and goes after the next Cheese, entering the 
    Tunnel. He emerges out the other end and goes after the Cheese and eats it. He 
    goes after the Banana and climbs the Ladder, and eats the last bit of Cheese.
    
    
    iii. Really, REALLY Hard
    
    
    Puzzle 51: Mouse Trap
    
    What To Do: Put a Pin just to the left of Al, facing his way. Put a Peanut 
    just to the left of the Pin and put Eunice behind it. See that platform 
    underneath where Al is, just to the right? Put the outlet just above it, on 
    the left side of it. Put a ball just above the switch. Plug a Timer into the 
    outlet. The Timer should be facing left and be to the left of the Outlet. Put 
    a ball just to the left of the Timer, on the platform. Set the Timer to 5. 
    Place Hildegard above the incline on the far left. Put a Chow-Man Motor 
    underneath the incline, facing right. Connect it to the Conveyer Belt via 
    Belt. Lastly, place the Banana on the left platform above the Conveyer Belt.
    
    What Happens: Eunice sees the Peanut and sucks it in. Al gets sucked onto the 
    Pin and leaps forward. He goes after the Fish and climbs down the ladder. He 
    falls onto the "floor" and sees the Banana and goes after it and falls onto 
    the Conveyer Belt. At about this time, the Timer will push the ball onto 
    Hildegard, who will lay an egg that lands on the Chow-Man Motor. Chow-Man eats 
    the egg and moves the Conveyer Belt, along with Al, to the right. Sid taunts 
    Al (a fatal mistake), so Al grabs Sid and eats him. Now if only Tom would be 
    so lucky...
    
    
    Puzzle 52: Porkin' Peanuts
    
    What To Do: First attach a Rope to the Anvil, put it through the Pulley, and 
    lastly attach it to the Eye-Hook. Put an Air Mattress just to the right of the 
    Conveyer Belt. Put a right-facing Chow-Man Motor to the left of the platform 
    with the Cheese. Put a left-facing Thumpulator to the right of the Up/Down 
    Counter. Lastly, attach a Belt from the Chow-Man Motor to the Conveyer Belt.
    
    What Happens: The Anvil lands on Eunice, who flips it. The Anvil lands on the 
    scissors and slides to the right and lands on the Thumpulator. The Thumpulator 
    hits the Up/Down Counter, feeding the Cheese to Chow-Man, who sends the Cheese 
    to the right. The Cheese bounces on the Air Mattress until Eunice spots it and 
    inhales it in.
    
    
    Puzzle 53: Tight Rope Rodent
    
    Can, can you do the Can-Can, can you do the Can-Can, can you do the...uh, what 
    was I saying?
    
    What To Do: The hardest part of this level is the first bit. What you have to 
    do is use Rope to connect the two right-most Balloons. After that everything 
    falls into place, but here we go anyway. Put an Air Mattress in the "gap" 
    between the Pins.
    
    What Happens: Sid walks across the Balloons (stringing together the two 
    balloons slows them down enough) and lands on the Air Mattress. He bounces up, 
    grabs the Cheese, then falls back down. He bounces all the way to the other 
    Air Mattress, lands on the top of the Ladder, then climbs down the Ladder and 
    eats the Banana.
    
    
    Puzzle 54: Pool Table Teaser
    
    Did they even give you something in Cake Walk about the Marbles? Oh well...
    
    What To Do: Place a Bombshell below the Pool Balls and put a Bomb on each end 
    of the bottom floor, but close enough to the Bombshell that they'll explode.
    
    What Happens: The bottom Bombshell, along with the Bombs, blows up the floor. 
    The upper Bombshell hits the Marbles and knocks them all off the screen.
    
    
    Puzzle 55: Prison Break
    
    What the heck is this level doing in Really, REALLY Hard anyway? It SO should 
    be in All Brawn, No Brains, and in one of the earlier levels of that, it's so 
    easy. But I digress.
    
    What To Do: Put one end of the Tunnel in front of Sid and put the other one to 
    the left of the left-most Tunnel. Put a Banana to the left of the Tunnel in 
    front of Sid and another Banana to the right of the second-to-right-most 
    Tunnel.
    
    What Happens: Sid sees the Banana and goes after it, into the Tunnel. He 
    emerges from it and sees the other Banana and goes after it, entering another 
    Tunnel, and exiting the Tunnel next to the Cheese.
    
    
    Puzzle 56: Kitty Vac
    
    What To Do: Put a "\" Teeter-Totter just to the left of the Ball of Yarn. 
    Attach Rope to the upper end of it, then put the Rope through the Pulley above 
    it, then the Pulley below it, and then to the Trap Door next to the last 
    Pulley. Put an anvil just above the right-most outlet. Put Rope onto the Anvil 
    and attach it to the Pulley above it, and then to the Trap Door in the middle 
    of the screen.
    
    What Happens: Eunice bats the Striped Superball, causing the Ball Bearing to 
    fall over to the right. It then rolls right and hits the Teeter-Totter, 
    sending Al downward. This also moves the Ball of String to the right, and it 
    turns on the middle Vacuum Cleaner. Next the Ball Bearing turns on the Hair 
    Dryer. Al becomes fluffy and starts floating. He gets sucked into the Vacuum 
    while the Ball of String hits Bik. At about this time the Striped Superball 
    will turn on the highest Vacuum Cleaner, performing the double task of sucking 
    up Al and opening the Trap Door. This causes the Anvil to fall, turning on the 
    last Vacuum Cleaner, and sucking up the third and final Al.
    
    
    Level 57: Mouse Droppings
    
    What To Do: Place an outlet underneath the Anvil and plug a Hair Dryer into 
    it. Put a left-facing Thumpulator just to the right of the Fish, then move it 
    one space right. Put a Chow-Man Motor a little above Sid and connect it to the 
    Conveyer Belt with a Belt. Lastly, put a Pin (facing upward) above the Hair 
    Dryer.
    
    What Happens: The Anvil turns on the Hair Dryer, which blows the Balloon to 
    the right. The Balloon goes back to the left after moving upward and ends up 
    cutting its own rope. It hits the bottom of the Thumpulator, pushing the Fish 
    off and attracting Al. Al lands on the Pin and jumps upward, hitting Cliff Ant 
    and moving the ball onto Hildegard. Hildegard lays an egg and Chow-Man eats 
    it, moving Sid off the screen.
    
    
    Puzzle 58: Spelunking
    
    This puzzle takes some trial and error. In other words, you have to see where 
    all the Tunnels lead. It isn't too hard to do by yourself (though 
    time-consuming), but to make this guide complete I'll explain how to do it.
    
    What To Do: Put a Bubble Gum to the left of the cave left of Al. Put a Bubble 
    Gum to the right of the right-most TOP cave, and then a Bubble Gum to the 
    right of the cave just below it. See the three caves next to each other in the 
    "middle"? Put a Bubble Gum to the left of the left-most cave of those three. 
    Lastly, place a Balloon underneath the right-most Trap Door.
    
    What Happens: Al goes after the Bubble Gum and enters the Tunnel when the 
    Balloon opens the Trap Door. Al goes after the Bubble Gum and falls into the 
    opened Trap Door. He goes after the Bubble Gum again and enters the Tunnel. He 
    emerges, sees the Bubble Gum, and enters the Tunnel. He emerges in the Tunnel 
    next to Sid. Sid taunts him and Al will try to pounce on Sid. Al will stop 
    short just of Sid a few times by hitting his head on the wall. Sid will get a 
    kick out of this, but Al gets the last laugh by finally grabbing and eating 
    Sid.
    
    
    Puzzle 59: Combustible Kitty
    
    What To Do: Put a Pin below Sid, facing up. Put a Pin far above Bik, facing 
    down. You may have to tweak the position of the Pin some. Take the Incline, 
    make it as small as it can be, and put it just to the right of the wood wall, 
    slowing down to the right. It should be one space above the lower "branch".
    
    What Happens: Sid lands on the Pin and jumps upward. He opens the Trap Door 
    and falls onto the Incline. He spots the Bubble Gum and eats it. Meanwhile, Al 
    has fallen down and is going after the Bubble Gum himself. Now Sid floats up, 
    hits the Pin, and falls downward, landing on Bik, who roasts Al.
    
    
    Puzzle 60: Bombs Away!
    
    Ugh. This is not a fun level, at least for me. Well, better get cracking.
    
    What To Do: Put a Trap Door beneath the Bubble Gum. Now for the tricky 
    positioning part. Put an air Mattress just beneath the Soccer Ball. The Soccer 
    Ball should be in the "middle" of the Air Mattress. Now move the Air Mattress 
    eight spaces down. Place Eunice, facing right, on top of the "pedestal" that's 
    just to the left of the Chow-Man Motor. Place a Conveyer Belt of width three 
    just above the Balloon. Put two Gears next to each other nearby. Connect one 
    Gear to the Conveyer Belt and the other to the Chow-Man Motor. Place an outlet 
    with its switch DOWN to the right of the Bombshell. Its should be just above 
    the "floor" the Bombshell is on and just to the left of the wall. Plug a 
    right-facing Timer into it. 
    
    What Happens: The Soccer Ball bounces off of the Air Mattress and hits the 
    Incline. Eunice bats it behind her and it lands on the Teeter-Totter, sending 
    the Cheese to Chow-Man. He then makes the Conveyer Belt move, sending the 
    Balloon to the left. It flips the switch and the Timer pushes the Bombshell to 
    the right. It destroys the wall separating Sid and Al. Sid taunts Al (a fatal 
    mistake) and Al has a nice mouse snack.
    
    
    Puzzle 61: A Day at the Circus
    
    What To Do: Put an Air Mattress under Sid. Now, do you see the top "shelf" to 
    the left of Sid? Put a Banana on it. Now put a Pencil on the floor to the 
    right of Al. It should be just a little to the left of where the Air Mattress 
    is.
    
    What Happens: Sid bounces off the Air Mattress. He sees the Cheese and goes 
    after it, then falls onto the Pencil. He uses it to defeat Al, then eats the 
    Cheese, but not without giving Eunice a fright!
    
    
    Puzzle 62: Minus One Mouse
    
    What To Do: Put Bik to the left of the Balloon, facing right. There will be a 
    wall between Bik and the Balloon. Put a Pistol underneath the Pin and connect 
    it to the lower end of the Teeter-Totter. Put a Bombshell one "floor" up from 
    the Bubble Gum (it'll be underneath the Teeter-Totter).
    
    What Happens: The Bombshell blows up the "ceiling". Al gets the Bubble Gum and 
    floats up, hitting the Teeter-Totter and firing the Pistol. The Pistol hits 
    Bik, who breaths fire on the Balloon, popping it, and releasing the 
    Anvil...right onto Sid.
    
    
    Puzzle 63: Mouse Hunt
    
    What To Do: Put a Conveyer belt underneath the Peanut and hook up a 
    left-facing Chow-Man Motor to the right of it. Put a Cheese just above the 
    Chow-Man Motor. Put an Air Mattress at the bottom of the "pit" that's to the 
    left of the Peanut. Put Eunice on the top right platform. Lastly, put a Soccer 
    Ball on top of the pedestal in the middle.
    
    What Happens: While Sid is eating the Cheese, Chow-Man eats HIS Cheese and 
    moves the Peanut onto the Air Mattress. It bounces until Eunice notices it, 
    who sucks it in, along with the Soccer Ball. The Soccer Ball lands on the 
    Catapult, which throws a Rock that hits Sid on the head.
    
    
    Puzzle 64: Special Delivery
    
    What To Do: Put a "\" Teeter-Totter just underneath the Cheese. Then place a 
    "/" Tetter-Totter underneath the ball. Connect the upper part of the upper 
    Teeter-Totter to the upper part of the lower Teeter-Totter using Rope. Use a 
    Conveyer Belt to "fill" the gap just to the right of the ball, then connect it 
    to the Chow-Man Motor. Put a left-facing Teapot underneath the Marble and put 
    a left-facing Bik to the right of the Teapot. Put a Conveyer Belt underneath 
    Sid and connect it to Cliff Ant. Place an Up/Down Counter to the left of Cliff 
    Ant, and lastly put Hildegard above the "gap" that's just to the right of the 
    Up/Down Counter.
    
    What Happens: The ball lands on the Teeter-Totter, sending the Cheese to 
    Chow-Man. Chow-Man starts running, moving the ball to the right. It falls down 
    and reaches Bik, who breathes fire on the Teapot. The Teapot blows the Marble 
    up and it hits Hildegard, who lays an egg. The egg hits the Up/Down Counter, 
    which in turn hits Cliff Ant. Cliff Ant sends Sid straight to his impending 
    doom (a.k.a. Al)
    
    
    Puzzle 65: The a-MAZE-ing Sid
    
    Oh boy. This one is a doozy to explain. Come to think of it, though, what's a 
    doozy?
    
    What To Do: Place an Air Mattress in the "gap" in front of Sid and place a 
    Bubble Gum to the right of it. Put a Bubble Gum to the right of the Ladder 
    above Sid. Put a Bubble Gum to the platform right of the top of that Ladder. 
    Put a Bubble Gum in the "room" to the right of the middle Ladder. Put Bubble 
    Gum to the right of the left-most Ladder. Take a Wooden floor and put it to 
    the right of that Ladder, two spaces down from the "ceiling". Stretch it out 
    until it reaches the wall to the right. Place an Incline of width two (sloping 
    down to the left) to the left of the Pulley and put a Bubble Gum above the 
    Pulley. Place a BANANA (although in all other cases a Bubble Gum and Banana 
    are interchangeable, it isn't in this case) underneath the Pulley. Put a 
    Bubble Gum on the platform to the right of the first Bubble Gum. Put a Ladder 
    in the "shaft" on the far right and stretch it out so it fills the whole way 
    and put a Banana to the right of the bottom of it. Put a Banana on the 
    platform to the right of the top of the Ladder. Put an Air Mattress in the 
    "gap" underneath and to the left of the Banana. Place a Banana in the "room" 
    to the left of the Air Mattress, but make sure it's as far left as it can be. 
    Put a Banana on the platform to the right of the Cheese. Place a Banana 
    underneath the Cheese and put a Ladder just to the right of the Cheese.
    
    What Happens: It takes too long to keep saying "Sid notices the Bubble Gum" 
    and such, so I'll just say what he does in terms of moving. He moves right and 
    bounces on the Air Mattress, then goes right and climbs the Ladder, then goes 
    to the right. He drops down and continues right, climbing the ladder. He moves 
    left, climbs the ladder, and goes right. He'll fall onto the Incline and slide 
    down. He'll walk to the right and eat the Banana, but while doing so will 
    slide to the left. He drops down, moves left, drops down, moves right, climbs 
    the Ladder and then moves right. He falls down and continues right, bouncing 
    off the Air Mattress, then continues right, then falls. He continues right, 
    climbs the Ladder, and FINALLY eats the Cheese.
    
    
    Puzzle 66: Hungry Al!
    
    What To Do: Put a Skeleto-Bobbin to the right of the Chow-Man Motor and 
    connect them with a Belt. Connect it to a Trans-Roto-Matic (the 
    Trans-Roto-Matic should have the "spring" facing right) with Rope. Put two 
    Gears near the Trans-Roto-Matic and connect the Trans-Roto-Matic to one, then 
    connect the other to the Conveyer Belt Sid is on. Lastly, put a Fish 
    underneath (but a little to the left of) the right-most Scissors.
    
    What Happens: Chow-Man eats the Cheese and moves Sid to the right. Meanwhile 
    Al will be making his way towards the Fish. Sid will pull all the Scissors, 
    but Al should be past the Anvils by then. Al eats the Fish and then has Sid 
    for dessert.
    
    
    Puzzle 67: Minimalist
    
    What To Do: Place an Air Mattress just underneath Sid, and one just underneath 
    Al, then move the Air Mattresses three spaces down.
    
    What Happens: Sid and Al will bounce for a little while until Al finally 
    pounces Sid and eats him.
    
    
    Puzzle 68: The Gamey Show!
    
    What To Do: There are several ways to do this puzzle, but here's the 
    "official" solution: Put an incline of width one just underneath the 
    right-most ball, then move it three spaces down. Put an Air Mattress next to 
    it (it being level with the bottom of the Incline) and then move it one space 
    down and one space to the left. Put a "\" Teeter-Totter to the left of 
    Hildegard. Put it as far to the right and as far down as you can, then move it 
    one space left and one space up. Put an Air Mattress underneath the middle 
    ball. The ball should be above the left edge of the Air Mattress.
    
    What Happens: The balls hit the bottom of the Message Machine and open all of 
    them. 
    
    
    Puzzle 69: Missile Mouse
    
    What To Do: Plug a Hair Dryer into the outlet. The Hair Dryer should be facing 
    right and be to the left of the Balloon. Also plug a Timer into the outlet. 
    The Timer is underneath the Outlet and facing the Anvil. Connect the Anvil 
    (via Rope) to the upper part of the Teeter-Totter.
    
    What Happens: The Rock flips the switch. The Balloon is blown to the right and 
    opens the Trap Door. Meanwhile, the Anvil flips the Teeter-Totter and the ball 
    goes under the Electro-Ramp, flipping it. The Bombshell falls onto the flipped 
    Electro-Ramp and right onto Sid.
    
    
    Puzzle 70: Hairball Hall of Fame
    
    What To Do: First, fill in the "gap" in the Incline to the right of Al using 
    three inclines of width two. Put an Air Mattress in the bottom gap. Put a 
    Ladder on the bottom-left platform and pull it up so it reaches the platform 
    above Al.
    
    What Happens: Al slides down and onto the Air Mattress. It bounces him and he 
    climbs up the Ladder. At about this time the Dust Bunny will have reached him. 
    Al the spits a Hairball out at Sid, and Sid's finished.
    
    
    Puzzle 71: Mystery Message Part 1
    
    Since I'll sometimes be referring to the "first" and "second" Message Machine, 
    I'm showing what I consider to be first, second and third in each.
    
    1
     2
      3
    
    What To Do: Put the Dust Bunny behind Al. Put an Anvil to the right of the Eye 
    Hook and connect them with Rope. Put a "/" Teeter-Totter above the first and 
    third Message Machines, with the lower part of them just above it, then hook 
    the bottom part of the Teeter-Totters to their respective Message Machines. 
    It's important the left Teeter-Totter be correctly placed, so put it as far 
    down as it can be without touching the Message Machine, and then move it one 
    space up. Lastly, put the ball one space above the right Teeter-Totter.
    
    What Happens: Al spits out a Hairball. It flips the left Teeter, Totter, 
    opening the first. The ball lands on the Teeter-Totter, opening the third. The 
    Anvil hits the Balloon, moving it right and opening the second.
    
    
    Puzzle 72: Mystery Message Part 2
    
    1 2 3 4 5
    
    What To Do: See those four "shelves" underneath the Baseballs? Put a Bomb on 
    each of them. Put a Striped Superball underneath the left-most Message 
    Machine. Put a right-facing Thumpulator to the left of the Balloon. Put Eunice 
    underneath the Ball Bearing. Finally, place four right-facing Biks to the left 
    of each Bomb.
    
    What Happens: The Striped Superball opens the first Message Machine. In their 
    various ways, all of the four Biks are hit, blowing up all the Bombs and 
    making all of the Baseballs open the rest of the Message Machines. If it 
    didn't work, try adjusting where the Bombs are a little.
    
    
    Puzzle 73: Mystery Message Part 3
    
    1 2 3
    4 5 6
    
    What To Do: See those three pits underneath the top three Message Machines? 
    Put a left-facing Catapult in each. Put a "/" Teeter-Totter underneath the 
    Rock and connect the lower part to the right-most bottom Message Machine. Put 
    a Pulley above the other side and put a Rope from that side through the Pulley 
    to the middle bottom Message Machine. Put a "\" Teeter-Totter above and to the 
    left of the left-most Message Machine. Connect the lower part of that 
    Teeter-Totter to the left-most Message Machine.
    
    What Happens: The Rock hits the Catapult, which fires a Rock. It hits the 
    Message Machine and then hits the other Catapult, causing the process to 
    repeat twice. The first Rock has meanwhile landed on the Teeter-Totter and 
    opened two Message Machines. The rock fired by the third Catapult lands on the 
    left Teeter-Totter, opening the final Message Machine.
    
    
    Puzzle 74: Mystery Message Part 4
    
    1
     2
      3
       4
        5
         6
    
    What To Do: Put a Scissors in front of Sid and a Scissors beneath the right 
    Balloon. Put a Balloon underneath the Trap Door. Put a "/" Teeter-Totter 
    beneath Al and connect the lower part to the fourth middle Message Machine 
    with Rope. Place another "/" Teeter-Totter above the fifth Message Machine and 
    connect its lower part to the fifth Message Machine. Finally, put a Pin 
    (facing up) to the right of the sixth Message Machine.
    
    What Happens: Sid pulls the Scissors, then falls and pulls the other, opening 
    the first and third Message Machine. The Balloon underneath him opens the 
    second Message Machine. Meanwhile, Al lands on the Teeter-Totter and opens the 
    fourth Message Machine, then slides onto the next Teeter-Totter, opening the 
    fifth Message Machine. He lastly lands on the Pin and jumps upward, hitting 
    the third Teeter-Totter and opening the last Message Machine.
    
    
    Puzzle 75: Mystery Message Part 5
    
     1 2 3 4
    5 6 7 8 9
    
    Put a Balloon just underneath the second Message Machine and connect it to the 
    sixth. Put a "\" Teeter-Totter above the seventh Message Machine and attach 
    its lower end (via Rope, of course) to the seventh Message Machine and attach 
    its upper end to the upper end of the Teeter-Totter underneath the sixth 
    Message Machine. Plug a left-facing Vacuum into the outlet (the suction part 
    should be above the anvil). Place a Trans-Roto-Matic to the left of the 
    Balloon, the "spring" side of it facing the Balloon, and connect it to the 
    Skeleto-Bobbin with a Belt. Put a Balloon above the right Teeter-Totter and 
    connect it to the right Trans-Roto-Matic. Connect the upper part of the right 
    Teeter-Totter through the Pulley to the third Message Machine.
    
    What Happens: A lot of stuff is happening at once, and I'll take it one at a 
    time. The left Balloon moves up and opens the second Message Machine while 
    also opening the sixth. The over-worked Balloon simultaneously hits the spring 
    on the Trans-Roto-Matic, which turns the Skeleto-Bobbin and opens the first 
    Message Machine. The ball flips the switch and turns on the Vacuum, which 
    sucks the Anvil toward it, opening the fifth Message Machine. The ball also 
    flips the Teeter-Totter, which in turn flips the one it's connected to, 
    opening the seventh Message Machine. The right Balloon hits and opens the 
    fourth Message Machine, then moves to the left and pulls the Trans-Roto-Matic, 
    moving the Anvil to the left. The Anvil lands on the Teeter-Totter, flipping 
    the ball and opening the eighth Message Machine and also opens the ninth 
    Message Machine. Phew!
    
    
    iv. LOONEY BIN!
    
    
    Puzzle 76: Kitty Bites the Bullet
    
    Wait...if the PREVIOUS difficulty level was "Really, REALLY Hard", and this is 
    even harder, that means this must be really, really, REALLY Hard. And yes, 
    that's just what this section is. They definitely go rough on you in the first 
    few puzzles. And let's get started.
    
    What To Do: Put a Trap Door underneath the top anvil and ball and put a Bubble 
    Gum next to Sid. Use Rope to attach the Anvil to the upper Pistol, going 
    through the Pulley, of course. Put the Piano to the left of the Thumpulator 
    and attach it to the bottom Pistol. Now take an Incline and stretch it out as 
    far as it can go, and have it sloping down to the right. Put it one space 
    above and one space to the right of the Incline next to the Anvil. Connect the 
    bottom Pistol to the bottom Anvil via the Pulley. Put a Rock to the left of 
    the Teeter-Totter and connect the upper part of the Teeter-Totter to the 
    middle Trap Door. Lastly, put a right-facing Thumpulator to the left of the 
    bottom Anvil.
    
    What Happens: Sid eats the Bubble Gum and opens the Trap Door. The upper 
    Pistol fires, but Al sees it and turns away. The Pistol hits him in the back 
    and he goes forward, falling onto the Thumpulator. The Thumpulator pushes the 
    Piano and fires the Pistol at Al, but Al is too engrossed in the Ball of Yarn 
    to notice it. By this time the other Als will have fallen asleep, so they 
    won't see the Pistols firing at them! Meanwhile, the ball has landed on the 
    Teeter-Totter and opens the Trap Door, firing the second-highest Pistol. 
    Because Al is asleep by this time, he doesn't avoid it and gets hit. Oh, the 
    Teeter-Totter also sends the Rock to the left, hitting the Thumpulator and 
    pushing the Anvil off and firing the bottom Pistol at Al. Now, the ball starts 
    bouncing around and opens the other Trap Door, and the last Pistol hits Al.
    
    
    Puzzle 77: Brain Sprain
    
    This puzzle certainly lives up to its name: It is one of the hardest puzzles 
    in the game. The solution, however, is actually quite straightforward.
    
    What To Do: Take an Electro-Ramp (it should be sloping downward to the left) 
    and use it to plug the "hole" between the lower Candy Cane Incline and the 
    platform where Al is standing. Put a right-facing Cliff And underneath the 
    Conveyer Belt and connect it to the Conveyer Belt. Put an Air Mattress at the 
    bottom of the "pit" that's to the right of the Ball of Yarn. Plug a 
    right-facing Timer into the outlet (the Timer should be underneath and to the 
    right of the outlet, in the "cave"). Be sure to set the Timer to 3. Put a 
    right-facing Cliff Ant to the right of the Timer. Use a Conveyer Belt to 
    "fill" the gap between the upper Candy Cane Inclines and connect it to Cliff 
    Ant. Lastly, put Hildegard above the ledge that's above Al.
    
    What Happens: Al sets everything in motion. He spits out a hairball at Cliff 
    Ant, who moves the Bombshell onto the Electro-Ramp. It falls to the left and 
    the explosion makes the ball turn on the Timer. The Timer pushes the Ball of 
    Yarn to the left. The Ball of Yarn starts bouncing. It will eventually turn on 
    the Timer and fire the Gun. The Gun will hit Hildegard, who will lay an egg on 
    Al, which will wake him up (as he'll be asleep by this time). The Ball of Yarn 
    will get onto the Conveyer Belt and will stay there for a little while until 
    the Timer hits Cliff Ant and he moves the Ball of Yarn to the right. Al spies 
    the Ball of Yarn and goes to the left. The Ball of Yarn will meanwhile move to 
    the right and flip the Teeter-Totter and send the ball underneath the 
    Electro-Ramp. The Electro-Ramp will flip. Al will be on the Electro-Ramp by 
    this time and will roll right into where Sid is. You know what happens next.
    
    
    Puzzle 78: Pencil Power
    
    What To Do: Put an Air Mattress in the pit to the left of Sid and then place a 
    "/" Teeter-Totter just to the right of the Cracked Bone Incline. Attach Rope 
    to the bottom part of it and put the Rope through the Pulley, and then connect 
    the Rope from the Pulley to the Trap Door. Put an outlet above the bottom Tile 
    Roof Incline and plug a right-facing Hair Dryer to it. Put the other outlet in 
    the "cave" in the lower-right. Put the ball above the switch and plug a 
    left-facing Timer into it and set the Timer to 5. Lastly, put a left-facing 
    Scissors to the left of the upper Tunnel.
    
    What Happens: Sid taunts Al and Al goes after him. Al falls down and Sid lands 
    on the Air Mattress. Al lands on the Teeter-Totter and slides down to the 
    right. The Teeter-Totter opens the Trap Door and the Pencil starts sliding 
    down. Meanwhile, Sid bounces left and flips the switch, then slides down. The 
    Hair Dryer pushes the Balloon, which opens the Trap Door. The Warhead destroys 
    the wall separating Sid and the Tunnel. Sid sees the Scissors and decides he 
    must pull it for whatever reason, and enters the Tunnel. He lands on the 
    Pencil and grabs it. He notices Al and uses the Pencil to make a punching bag 
    of Al before finishing him off. 
    
    
    Puzzle 79: Adventure Part 1
    
    What To Do: Put a Magnifying Glass between Sid and Al and put Cheese on the 
    far right side of the floor they're on. Put a Scissors in front of the ball 
    that's going to hit Bik. Put Bubble Gum on the right side of the platform on 
    the bottom left. Put an Electro-Ramp (sloping downward to the right) beneath 
    the Rug. Put Cheese on the platform on the middle-right of the screen. Put a 
    ladder just to the right of the right Tunnel and bring it up far enough to 
    reach the next "floor". Put a gear (or Bone floor) underneath the Trap Door.
    
    What Happens: Sid scares Al with the Magnifying Glass. Al runs right and the 
    rug falls. Al slides to the right and lands on the Teeter-Totter. He flips it 
    (opening the Trap Door) along with the Electro-Ramp. Sid meanwhile slides to 
    the left because of the Electro-Ramp. He ends up getting to the Gum. He eats 
    it and floats up. He pops when he reaches the Pin and enters the the tunnel. 
    He exits the Tunnel and climbs the ladder, then moves right and falls down the 
    chute.
    
    
    Puzzle 80: Adventure Part 2
    
    What To Do: Place a "/" Teeter-Totter just above the pins. Put Cheese to the 
    left of the bottom part of the Ladder, and place an Air Mattress in the "pit" 
    to the left of the Ladder. Put Cheese just underneath the Pulley. 
    
    What Happens: Sid falls and lands on the Teeter-Totter. He slides down and 
    eats the Cheese. He climbs the Ladder but comes back down and eats the other 
    Cheese. Then he climbs the ladder again, walks left, ad starts bouncing until 
    he enters the Tunnel. He exits the other Tunnel and falls down the chute. 
    
    
    Puzzle 81: Adventure Part 3
    
    The last "Adventure" is fairly straightforward. Probably the hardest part is 
    starting out.
    
    What To Do: Place a Balloon on the Conveyer Belt. Place Bubble Gum beneath the 
    left Bik. Put a right-facing Pin underneath the left side of the Conveyer 
    Belt. Put a "\" Teeter-Totter above the tied-down Balloon. Connect the Trap 
    Door with the Rock on it with the lower end of the Teeter-Totter, making sure 
    to go through the Pulleys. Place a Bomb beneath Al. Finally, put a 
    right-facing Scissors to the right of the bottom Tunnel.
    
    What Happens: The Balloon slows down Sid JUST long enough to prevent him from 
    getting fried by Bik Dragon. He eats the Bubble Gum and floats up, deflating 
    when he hits the Pin. He enters the Tunnel and pulls the Scissors, releasing 
    the Balloon. The Balloon hits the Teeter-Totter, opening the Trap Door and 
    having the Rock fall on Bik, who blows up the Bomb beneath Al, and Al with it. 
    The Balloon then opens the Trap Door with the Cheese on it. Sid, having 
    returned from his Tunnel Trip, notices the Cheese, goes after it, and leaves 
    through the chute.
    
    
    Puzzle 82: Looney Ballooney
    
    What To Do: Put a Bomb under the Anvil and put a Peanut underneath the red 
    platform to the right of Eunice and put a Baseball on the platform. Put a 
    Tunnel in the "pit" to the right of the incline that's to the right of Sid, 
    and then put the other entrance to the left of the bottom Balloon.
    
    What Happens: The ball rolls down the inclines and hits Eunice, who blows the 
    Balloon to the right. This opens the Trap Door and Sid slides down into the 
    Tunnel. He exits the other end and Eunice sees him and turns around. She sucks 
    in the Peanut. The Baseball ends up above her trunk, so she flips it. It hits 
    Bik, who blows up the Bomb, which sends the Anvil flying. This pulls the 
    trigger on the Pistol, which shoots (and destroys) the Balloon.
    
    
    Puzzle 83: Attack of the Pachyderms
    
    What To Do: Place a right-facing Eunice to the left of Al, and another 
    right-facing Eunice on the platform above the Eunice you just placed. Put 
    another right-facing Eunice to the left of the Anvil, and place a left-facing 
    Eunice on the platform above Al. Lastly, put a Scissors to the right of Al.
    
    What Happens: Al sees the Scissors and goes after it, pulling it. The Balloon 
    is released and opens the Trap Door. The Rock rolls right onto Eunice's trunk, 
    who flips it to the other Eunices. It ends up hitting the highest Eunice, who 
    blows the Anvil, which falls down, hitting Al.
    
    
    Puzzle 84: Piano Lessons
    
    What To Do: Take two left-facing Eunices and put them to the right of the 
    first two Ball Bearings. Put two left-facing Biks to the left of the first two 
    Ball Bearings, and put a left-facing Bik behind the first Eunice. Put a 
    right-facing Eunice to the left of the left-most Ball Bearing. Put an Air 
    Mattress underneath the lowest Vertebrae Incline. Put a right-facing Catapult 
    on the "table" that's to the right of the Air Mattress. Put a right-facing 
    Eunice to the left of the lowest Ball Bearing, and put Hildegard above the 
    Scissors.
    
    What Happens: The three Biks make the three Eunices blow the Ball Bearings. 
    The last one hits the Catapult, which hits the fourth Eunice. Eunice blows the 
    Ball Bearing onto Hildegard, who lays an egg on the Scissors, sending the 
    Piano right onto Al's head.
    
    
    Puzzle 85: Ladders Gone Looney
    
    Ugh. It's difficult to explain through text how to do this puzzle, but I'll 
    try.
    
    What To Do: Put a Banana to the right of the bottom Tunnel, to the right of 
    the "middle" highest Ladder and underneath (and a little to the left of) the 
    "middle" highest Ladder. If you can't figure out which Ladder I'm referring 
    to, do this: Start at the top of the Ladder to the right of Sid. Now look at 
    the Ladder whose highest point is as high as the first Ladder. Now look at the 
    second Ladder's lowest point. The highest "middle" Ladder is the one whose 
    lowest point is the same as the second Ladder's lowest point. See those two 
    logs that make a 90-degree angle on the far right? Put a Banana on top of the 
    horizontal of the two logs. Lastly, put a Banana PEEL to the right of the 
    upper part of the "middle" highest Ladder.
    
    What Happens: Sid walks right and climbs down the Ladder. He continues right 
    and climbs up the next Ladder, then moves left and climbs the other. He goes 
    right, climbs the Ladder, then continues right and climbs the next Ladder. He 
    moves right, slips on the Banana Peel, and enters the Tunnel. He exits the 
    other side of the Tunnel and eats the Cheese.
    
    
    Puzzle 86: Tunnel Teaser
    
    There are two separate and independent parts of this puzzle. I'll deal with 
    them separately. Part 1 is bonking Al with the Rock, Part 2 is leading Sid to 
    the cheese.
    
    Part 1: Place an Egg above the Chow-Man Motor and put a Skeleto-Bobbin to the 
    right of it and connect the two with a Belt. Use Rope to connect the 
    Skeleto-Bobbin with the Trap Door.
    
    Part 2: You can figure this out with trial and error, but here's the answer 
    anyway: Put a Banana to the right of the Tunnel to the right of Sid (duh). Now 
    place a Banana to the right of the Tunnel to the right of the first Tunnel. 
    See the two tunnels suspended on air? Put a Banana underneath the left one. 
    Put a Banana to the left of the Tunnel two floors "up" from Sid. See the 
    Tunnel to the very upper-left? Put a Banana to the right of the Tunnel to the 
    right of it. Finally, put a Banana to the right of the right-most Tunnel one 
    floor "up" from Sid. The positioning of this Banana is tricky because you need 
    to make sure it doesn't slide too far to the left.
    
    What Happens:
    Part 1: Chow-Man eats the Egg and turns the Skeleto-Bobbin, which opens the 
    Trap Door and sends the Rock onto Al's head.
    
    Part 2: Sid goes to the right and enters the Tunnel. He exits the upper-left 
    Tunnel and moves to the right to the Tunnel next to it. He exits the tunnel 
    underneath and a little to the left of it, moves right, falls, then moves left 
    and enters another Tunnel. He exits one of the upper Tunnels, moves right, and 
    enters the next. Sid then exits the middle of the two Tunnels next to each 
    other. He eats the Banana and then enters the Tunnel to the right of the 
    Tunnel he just exited. He emerges in the Tunnel next to the Cheese and eats 
    it.
    
    
    Puzzle 87: Kitty Takes a Plunge
    
    What To Do: See that little pit to the left of the Banana that looks like a 
    Chow-Man Motor would perfectly in? What do you know, put a right-facing 
    Chow-Man Motor in it. Connect it via Belt to the Conveyer Belt. Connect the 
    Anvil to the Skeleto-Bobbin with Rope. Put a left-facing Chow-Man Motor 
    underneath the Egg and connect it to the Skeleto-Bobbin with a Belt. Put a 
    Teapot underneath Al and a Bik to the right of the Teapot. Plug a left-facing 
    Timer into the outlet. Make sure the Timer is to the right of the outlet.
    
    What Happens: Chow-Man eats the Egg and moves the Skeleto-Bobbin. The 
    Skeleto-Bobbin pulls the Anvil to the right, and it turns on the Vacuum and 
    then hits the Rock onto the Air Mattress. The rock bounces until it flips the 
    switch and the Timer pushes it left. The Banana goes into the Chow-Man Motor, 
    who starts moving the Conveyer Belt. The Rock is sucked towards the Vacuum 
    Cleaner, and the Conveyer Belt moves it left. It gets to where Eunice is, who 
    flips it onto Bik, who breathes fire on the Teapot, blowing Al offscreen.
    
    
    Puzzle 88: Mouse Hunt
    
    Considering that Al hasn't fared very well in the past 10 puzzles while Sid 
    has been fine, I guess it's about time for Al to get some revenge.
    
    What To Do: Put a Conveyer Belt underneath the Bombshell. The Conveyer Belt 
    should be as small as it can be. Put a right-facing Cliff Ant above the 
    Bombshell and connect the two with a Belt. Put a left-facing Cliff Ant to the 
    right of Al and put a Skeleto-Bobbin above it. Connect the Cliff Ant to the 
    Skeleto-Bobbin with a Belt and connect the Trap Door to the Skeleto-Bobbin 
    with a Rope. Put a Dust Bunny behind Al. Put a Scissors beneath the Balloon 
    and put a left-facing Pin in the upper-right corner.
    
    What Happens: Al spits a hairball at Cliff Ant. Cliff Ant releases the Trap 
    Door and Al gets the Bubble Gum. He flies up and gets popped by the Pin, then 
    falls down and slides to the left. He climbs the Ladders and tries to get the 
    first Sid. He fails and Sid runs to the right and down the Ladder, but Al DOES 
    open the Trap Door and sending the Bombshell down, taking care of one Sid. 
    Meanwhile, the Sid that ran from Al has climbed down two Ladders and pulled 
    the Scissors. That seals both his doom and the doom of the Sid below him.
    
    
    Puzzle 89: Castle Mousenstein
    
    What To Do: Put an Anvil just underneath the Trap Door and attach the two with 
    a Rope. Put a Conveyer Belt to the left of the bottom Ladder, level with the 
    other Conveyer Belt. Put a right-facing Cliff Ant above the right Fish and 
    left of the Ball Bearing. Put two adjacent Gears underneath the right Conveyer 
    Belt. Connect one to Cliff Ant and the other to the right Conveyer Belt. Put a 
    Fish to the right of the bottom of the lowest Ladder. Put an outlet underneath 
    the upper Fish and plug a right-facing Timer into it. The Timer needs to be to 
    the right of the outlet. Set the Timer to 3. Put a Ladder above the left 
    Conveyer Belt, to the left of the bottom Ladder. Make it as small as possible, 
    then stretch it four spaces up. Put a floor to the right of that Ladder and 
    stretch it to the right. It should be just below the top Ladder. Finally, put 
    an Electro-Ramp below and to the right of the Rock. It should be one space 
    away from the right wall and three spaces up from the Conveyer Belt.
    
    What Happens: The Anvil pulls on the Trap Door and the Bombshell sets Al free. 
    Al sees the Fish and moves right. He climbs the Ladder and notices the other 
    Fish. Here he does this weird thing where he moves right and then left and 
    then right again over and over and over. This weird "dance" of his has flipped 
    the Electro-Ramp. Meanwhile, the Fish has flipped the Timer and has slid down 
    to the left. The Timer pushes the Rock and it slides to the right. It bumps 
    the Ball Bearing, starting Cliff Ant. Cliff Ant works the Conveyer Belt to 
    push Al to the Ladder. He climbs it and goes after the Fish. He climbs the 
    ladder, rushes after Sid, enters the Tunnel, and escapes.
    
    
    Puzzle 90: Kitty Knits a Sweater
    
    What To Do: Place a right-facing Cliff Ant in the little chamber below and to 
    the left of the Ball of Yarn. Take a Conveyer Belt and use it to fill the 
    "gap" between the two Thatched Straw Inclines and connect it to Cliff Ant 
    using a Belt. Put a left-facing Teapot to the right of Cliff Ant (underneath 
    and to the right of the Ball of Yarn). Put a left-facing Bik behind the Teapot 
    and put the ball above Bik. Put the Air Mattress just to the right of and 
    level with the bottom of the Thatched Straw Incline to the right of the 
    Conveyer Belt, then move it one space to the right. Place a "\" Teeter-Totter 
    above the Pulley and attach its upper end to the Trap Door with Rope. Put 
    Hildegard above Al. Plug the Hair Dryer into the outlet. The Hair Dryer should 
    be facing left and be under the outlet.
    
    What Happens: The ball hits Bik, who breathes fire on the Teapot. The Teapot 
    both moves the Ball of Yarn to the left and starts Cliff Ant up. The Ball of 
    Yarn drops down, moves right, then bounces off the Air Mattress. Eunice flips 
    it onto the Teeter-Totter, and the Rock falls down, turning on the Hair Dryer 
    and flipping the Teeter-Totter. The Ball of Yarn goes flying and the Hair 
    Dryer pushes it over the "wall" to the right of Al. Al's sleeping by this 
    time, so the Ball of Yarn hits Hildegard, who lays an egg to wake Al up. Al 
    notices the Ball of Yarn and grabs it.
    
    
    Puzzle 91: Critter Jitters
    
    What To Do: Put a Hildegard above the right Al and put the ball above 
    Hildegard. Place a left-facing Al underneath the Bubble Gum.
    
    What Happens: Sid goes after the Banana and then ends up next to Al. He eats 
    the Cheese. Al would normally grab Sid here, but he's so busy being mad about 
    the Egg on his head he ignores him. Sid taunts Al, and THEN Al tries to pounce 
    him. Sid runs off, Al following him. Sid eats the Cheese and taunts Al. Al 
    chases after him, and Sid runs right and climbs the Ladder. He eats the Cheese 
    there. He goes back down the Ladder and eats the Cheese there. He climbs up 
    and bumps into Al. Al for whatever reason runs in the direction Sid ISN'T on, 
    and Sid scampers down the Ladder. He climbs the next Ladder, eats the Bubble 
    Gum, and floats up. He opens the Trap Door and pops. The last Cheese falls 
    down to Sid, and he eats it.
    
    
    Puzzle 92: Sid's Three Ring Circus
    
    This puzzle has three separate and unrelated parts, so I'll separate them into 
    three parts.
    
    Part 1: Place Cheese above the Scissors and put Cheese above the platform 
    that's just above the bottom Tunnel. Put Cheese to the right of the bottom 
    Tunnel.
    
    Part 2: See the Bubble Gum? Put the Dinky Blue Ball far above it. That is, 
    above the lower Candy Cane Incline.
    
    Part 3: Connect the upper part of the Teeter-Totter to the Trap Door Al is on. 
    Put Cheese on the second-highest Trap Door.
    
    What Happens:
    Part 1: The Cheese hits the Scissors and cuts the rope. The Balloon opens the 
    Trap Door, releasing Sid. Sid follows the Cheese and enters the Tunnel. He 
    exits the upper Tunnel and leaves the screen.
    
    Part 2: The Dinky Blue Ball starts bouncing around. It ends up opening the 
    Trap Door and releasing the Bubble Gum. Sid eats the Bubble Gum and floats off 
    the screen.
    
    Part 3: The Striped Super Ball opens the Trap Door and the Cheese falls onto 
    the Teeter-Totter. This opens the Trap Door Al is on and he falls right onto 
    Sid. The two sort of bounce off each other until Al is on the Rug and falls 
    off. Sid sees the Cheese and goes after it, falling also.
    
    
    Puzzle 93: Fish Wish
    
    Weird. The Hint Book's solution is wrong AND the game's "official" solution is 
    wrong also. Very strange. But anyway...
    
    What To Do: Put a Bombshell just above the Anvil (but make sure it's a bit to 
    the left of the Anvil). Tie the Anvil to the Trap Door the Piano is on.
    
    What Happens: The Bombshell pushes the Anvil away and explodes, opening a lot 
    of the Trap Doors. The Piano falls and the right Al's Trap Door opens. He 
    falls down where to the Fish are and eats them. Meanwhile, the other Al's Trap 
    Door opens because of the Bombshell, and he falls down onto the Fish.
    
    
    Puzzle 94: Balloonatics
    
    What To Do: Put a right-facing Bik in the "corner" to the lower left of Al. 
    Put a downward-facing Pin above the left-most Balloon. Put a left-facing 
    Scissors on that Balloon's string. Put a right-facing Cliff Ant between the 
    Thumpulator and Anvil and attach him to the Conveyer Belt with a Belt. Attach 
    the Anvil to the Balloon closest to it. Finally, put a right-facing Scissors 
    on the Rope of the Balloon above the Thumpulator. The position of this 
    Scissors is key: You might have to move it around a little to get it to work.
    
    What Happens: Al sees the Fish and waddles towards it. Meanwhile, Bik destroys 
    the Balloon closest to Al. The Balloon attached to it moves up and Al moves 
    over it. Al continues right, stepping over the other Balloon and falling 
    through the Rug. He sees the Scissors and pulls it, releasing the Balloon. 
    This Balloons pushes the one above it and they both go off the screen 
    together. Al lands on the Thumpulator. Cliff Ant moves the Anvil off the 
    Conveyer Belt, taking the Balloon with it. Al slides left and goes after the 
    Scissors. He pulls them, popping the final Balloon.
    
    
    Puzzle 95: Hen House
    
    Ugh. This puzzle is annoying because you have to adjust everything JUST 
    perfectly to make it work.
    
    What To Do: Put a Hildegard above each Sid and Al. Take an Incline and set it 
    to width two, sloping down to the left. Use it to partially fill in the gap 
    between the left inclines (attach it to the more left part). Put a horizontal 
    Log Wall above the right-most part of that Incline. Do the same with the other 
    side of the "House".
    
    What Happens: The Small Super Balls are stopped by the Log Walls and drop down 
    onto the Hildegards. What's supposed to happen is they hit them all and all of 
    the Sids and Als are hit. If that doesn't work, try adjusting where the 
    Hildegards are a bit.
    
    
    Level 96: Al in the House of Pins
    
    How you can beat this puzzle is so pathetically cheap it's amazing. You can 
    try for the "proper" method if you want, of course.
    
    What To Do: Put a Tunnel right in front of Al. Put the other end anywhere you 
    want Put a Bubble Gum to the left of the Tunnel that's in front of Al.
    
    What Happens: Al sees the Bubble Gum and enters the Tunnel. Congratulations, 
    you've beaten this level! Hey, I told you it was cheap!
    
    
    Puzzle 97: The house that Sid built
    
    What To Do: Start by placing a Bomb a fair bit away from Bik. Now put a Bomb 
    in that same "room", but as far to the right as you can. Put a Bomb in each of 
    the two "compartments" that are just to the right. Put a Bomb above the two 
    "compartments". Place one Bomb in each "compartment" that's underneath the 
    Thatched Straw Incline. Finally, place one Bomb on the right part of the Rug 
    that Sid is on.
    
    
    Puzzle 98: Kitty Brunch
    
    What To Do: Place an incline of width one just to the left of the left Cheese. 
    Put the ball just above the incline. Place an Air Mattress underneath the 
    right Cheese, as far low as it can go, then move it up two spaces. Finally, 
    put a Bombshell above the skeleton floor that's above the right Cheese.
    
    What Happens: The ball moves the Cheese over a little. Sid lands on the 
    incline. He wants the Cheese, so he pushes the ball while he moves. He 
    encounters the Ladder and climbs up it. Meanwhile, the Bombshell has destroyed 
    the floor and the other Cheese is bouncing on the Air Mattress. It bounces 
    high enough for Sid to notice it, and he goes after it. He climbs down the 
    Ladder and gets the Banana.
    
    
    Puzzle 99: Mad House
    
    This level is so darn easy! Why the heck is it in the hardest difficulty?
    
    What To Do: Place a right-facing Thumpulator to the left of the right Bubble 
    Gum and put an Anvil above the right Hildegard. Put the Piano below the 
    left-most Trap Door and connect the two using Rope.
    
    What Happens: The Piano opens the Trap Door and the Bubble Gum slides down to 
    Sid, who eats it and floats away. Meanwhile, the Anvil hits Hildegard, who 
    lays an egg on the Thumpulator, which pushes the Bubble Gum over to Al. Al 
    eats the Bubble Gum and floats away.
    
    
    Puzzle 100: Kitty Kaboom!!!
    
    Okay, this should not be the last level. The last level should be something 
    mind-blowing, like Brain Sprain, only harder. In fact, I think Brain Sprain is 
    a better final level than this. They should switch them around...make Kitty 
    Kaboom!!! the second level of LOONEY BIN! and Brain Sprain the final level. 
    Okay, I'm done ranting now.
    
    What To Do: Put a right-facing Chow-Man Motor behind Al and put a Dust Bunny 
    above it. Connect the Chow-Man Motor to the Conveyer Belt. Put a Balloon above 
    the right Eye Hook and attach it with Rope. Put a right-facing Scissors on the 
    Rope. Put an Incline sloping downward to the right a bit underneath the 
    outlet. Put a Baseball in front of the right Hair Dryer and a Soccer Ball in 
    front of Eunice.
    
    What Happens: The Dust Bunny bounces around a little, but ends up on 
    Chow-Man's plate. Don't ask me how he considers that food, though...anyway, 
    Chow-Man starts running and Al is moved right. He eats the Bubble Gum and 
    floats upward. His bubble pops when he reaches the Pin and he rolls to the 
    right. He pulls the Scissors and the Balloon is released. It moves right, then 
    encounters the Incline you put there, and moves left. It flips the switch, the 
    Hair Dryer pushes the Baseball to the left, and it hits Eunice. Eunice blows 
    the Soccer Ball to the right, moving the Bombshell to the left. It lands on 
    Al, making him C.O.A. (Charred On Arrival).
    
    
    
    VII. Legal Stuff and Credits
    
    You can't copy this FAQ and put it somewhere else without my permission. And 
    if you DO have my permission, you MUST copy this completely unaltered. If you 
    find a mistake, TELL me and I'll fix it myself.
    
    At present, the only sites that are allowed to show this FAQ are:
    gamefaqs.com
    dlh.net
    
    Credits: Thanks to me for writing this FAQ (well, what did you expect?)
    
    Thanks to Sierra for making this great game. And if you're reading this, 
    Sierra, I want to tell you MAKE MORE INCREDIBLE MACHINE GAMES!
    
    Also thanks to Sierra for putting out The Incredible Toon Machine Hint Book, 
    without which I'd probably be stuck on some level.
    
    Copyright 2004, 2005 Lord Seth.

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