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    Walkthrough by POlivero

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    Hook Solve
    by Paul Olivero
    Starting your quest in Pirate's Square, your first aim is to get suitable 
    pirate clothing to blend in with the locals. Take a wander along Mugger's 
    Alley and find Dr Chop's dentistry. Take the rollerblind from the window 
    and ask the Doc about gaining money and clothing. Subject yourself to the 
    Doc's dentistry ways and let him pull two of your gold teeth.
    Next stop is Jolliest Roger's Place. Ask the manager a few questions, 
    concentrating on Hook, the war and how best to get the hat. Leave Roger's 
    and walk behind Pirate's Square to where Mrs Smeedle keeps her washing.
    Grab the pole and the anchor and take a look at the jacket. Then make your 
    way back to Pirate's Square.
    >From the square head towards the Pier and pick up the rope that's lying 
    around. Use the rope on the anchor and go to the Crossed Swords. From there 
    take the two cups from the tables and leave. Make your way towards the Bait 
    and Tackle and take the cup you find there. Head upstairs to the balcony 
    above the square and get ready for some Infdiana Jones-style hijinks. Use 
    the rope and the anchor on the clock and start swinging across the Square. 
    Grab the hat from the passing pirate as you go. Well done Indy.
    Knock on Mrs Smeedle's door and then quickly swing back to the balcony 
    while she's bust answering it. Head downstairs as quickly as possible to 
    Mrs Smeedle's washing line. Use the pole to get the jacket from the line 
    and examine to find a coin, which you should nick.
    Now that you're rich enough, head back to the Jolliest Roger and find Fake 
    Jake. Talk to him and find out if he needs a drink (a safer bet than 
    placing money on Noel Edmonds marrying Mr Blobby). Give the three cups to 
    the bartender and pay him with the three coins. He'll give you three 
    foaming cups of brew in return. Give these to Jake and watch him drink 
    himself under the table. Once he's asleep, nick his trousers. Head back to 
    Mrs Smeedle's and use the rollerblind to gain some privacy while you change 
    into your pirate clobber.
    Now your ready for Hook's ship. Look in the pots to the right to get some 
    more cash and head for for the town tailor. Ask her for a metal detector 
    and give her the money in return for a magnet. Head for the beach and go
    treasure hunting by using the magnet on the large X (despite what a certian 
    Mr Jones would have you believe). Make your way back to Hook's ship and 
    find the Hoff-man himself (I thank you). Now prepare to go diving.
    Take a look at the pulley base and the big shell. Use the pole on the ropes 
    and use the shell to haul yourself up towards the look-out point. From 
    here, go right to enter the Neverforest (that's never a forest). Maze time
    folks, follow these directions to escape, right, right, right up, right,
    up, left, left, left, left, up, right, right. After you've been trapped,
    enter the tree.
    Go to the round pond and have a chat with Tinkerbell about everything 
    (you'll be amazed how much she knows about Bird's Angel Delight). Head for 
    the slingshot and chat to Ace about everything (the tales of how molten 
    lava is formed will be the talk of any dinner party). Go to the workshop
    and pickup the arrow. Now head towards the jogging area and do a Jane 
    Fonda. Use the excercise eguipment three times to tone up that body. That's 
    right, can you feel the muscles tightening?
    Now go to the Avenger and take the net. Examine it and head for the Four 
    Seasons (thankfully devoid of any Nigel Kennedys) to get some dead wood. 
    Use this with the string and take the flower. Go to the chicken and use the 
    conchshell on it. Grab the eggs while she's startled and return to the 
    workshop. Give the eggs to the boy and go back to the round pond. Give the 
    flower to Tinkerbell (ahh) then take the branch from the tree.
    Walk to the slingshot then use the strong elastic on the broken strap. Use 
    the branch with the string. Return to the workshop and use the bow with the
    panpipes. Take the pipes and head towards the cliffside. Use yourself on 
    the far corner of the fence. Keep doing this (about three times in total) 
    then ask Thudbutt what he thought about your antics. Go back to the
    slingshot and use it on yourself. Ask Thudbutt what his happy thoughts are
    then go to the dining area and have a chat with Rufio. Say "Oh Rufio".
    Go to the round pond again and walk towards the middle of the screen to 
    enter the Nevertree (that's never a tree). Talk to Tinkerbell then examine 
    the bed, the chair and the fireplace. Talk again with Tinkerbell and your 
    memories of long-forgotten but better times should come flooding back.
    Now that you regained your faith and discovered the truth about Peter Pan 
    it's time to go after the nefarious Hook. When the sword fight commences 
    use the following Monkey Island-Style taunts.
    Peter Pan the Avenger!
    Good form James.
    Tick-tock-tick-tock, Hook's afraid of a dead old crock!
    You kidnapped my kids Hook. You deserve to die!
    Put up your swords. It's Hook or me this time.
    Peter Pan the Avenger!
    And that, as someone once said when pointing to the letters T, H, A, and T 
    in a dictionary, is that. The game is finished. Sit back and enjoy the 
    reward that is the brilliant end sequence.

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