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    FAQ/Walkthrough by Anonymous

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    Excalibur Hint Book:
    Table Of Contents:
    Introduction:                                                   Page 1
            General Strategies                                      Page  2
            Combat Strategies                                       Page  3
    Episode Hints:
            Episode 1                                               Page  4
            Episode 2                                               Page  4
            Episode 3                                               Page  5
            Episode 4                                               Page  6
            Episode 5                                               Page  7
            Potions                                                 Page  8
            Money                                                   Page  9
            Trage vs. Bribe                                         Page  9
            Magical Items                                           Page  10
            Nineve                                                  Page  11
            Merlin                                                  Page  12
            Lancelot                                                Page  13
    Episode Walkthroughs:
            Episode 1                                               Page  14
            Episode 2                                               Page  15
            Episode 3                                               Page  22
            Episode 4                                               Page  25
            Episode 5                                               Page  29
    Spirit of Excalibur is Virgin Mastertronic's Fantasy Role Playing Adventure,
    based on Arthurian Legend, primarily after the death of King Arthur.  It is
    the first of a two- part series in which Sir Constantine, the rightful
    successor to Arthur's throne, must use his power and forces to gain overall
    control of the land of Britain and defend his lands against the many enemies
    who seek to remove him and the Round Table from power.
    In Spirit of Excalibur you, the player, are  the controller or mediator of
    all actions made by the characters represented.   You command all of the
    troops and knights that have allegiance to the Round Table.  When the Round
    Table is presented with a problem or an advancing enemy force, it is up to
    you to coordinate the actions and movements of the Round Table troops to
    successfully vanquish the foes.
    The game is divided into five major episodes .  Each episode has one primary
    mission goal and a number of smaller additional quests to complete.  Not all
    of the smaller sub-quests must be finished to successfully complete the game.
    However, by completing the smaller quests you will often gain the support of
    kingdoms that are not part of the Round Table allegiance.  These newly
    acquired allies will then reward you by lending troops to you and giving you
    helpful information or items that will aid you in completing your overall
    mission goal.
    Throughout the five episodes, your overall goal is to rule the entire land
    of Britain.  After each episode is completed, you will see a map that displays
    all of the lands that are under the rule of Constantine.   If, at the end of
    the game you have successfully gained control of the British domain, then
    you truly are worthy to be the King.  Good Luck!
    At the beginning of the game, and at the beginning of each episode, you will
    be shown the Round Table and all of the knights that are present at the Table,
    along with some text that will inform you of problems that are currently
    facing the Round Table.  This text gives you a general idea of what type of
    problem you are faced with.  This text is rather vague and will not give
    you a detailed description of your task.  To obtain the knowledge needed to
    complete the episode, you must talk to the inhabitants of the land.  Many of
    these people will offer an interesting piece of information, while others may
    know little or nothing of the happenings in the realm.  Be wary, though, as some
    of the people you encounter will attempt to mislead you with their tales and
    others may require a few bits of coin to aid their memory.
    If, due to your meager circumstances, you are unable to bribe an honest answer
    out of someone, using a charm spell cast by one of the magic users would
    certainly guarantee truthful answers.  Use magic with discretion, however, as
    you have a limited number of spells you can cast before needing to replenish
    your magical abilities.  More powerful spells require ingredients to perform,
    such as the shield spell.  Many of the spells are very useful, while others
    will serve little purpose for you in your quests.
    In episodes where you are faced with a large number of enemy forces moving on
    Camelot, look throughout the map for characters whose troops you can use.
    Some will not help you at all, while others will lend you themselves and their
    troops if you can aid them in some way (for example, by rescuing a kidnapped
    maiden for them).  Still, others will not rally behind you until you have gained
    the support of others whom they respect.  Once you have a sizable number of
    troops to command, join them together and send them to intercept an oncoming
    force before they reach Camelot, for without Camelot, you cannot succeed.
    Take heed, if a character is killed in a particular episode, you still may be able to
    complete that episode, but you may not be able to complete later episodes
    without him/her.  A few of the very important characters whom you should
    never allow to die are:  Lancelot, Merlin, Nineve, Bedivere and, of course, Sir
    Constantine.  If other leaders are killed, you will still be able to complete the
    game, but not without some difficulties.  For instance, if Sir Ector was killed in
    an early episode, the troops that he would have commanded in a later episode
    would no longer be a part of the Round Table's numerous armies.  With a
    limited number of troops to work with, your chances of success against a
    formidable foe are reduced.
    When a normally armed character is to battle a magical foe, use caution.  The
    best character to handle a magical beast is a magic user.  Only if a character  is
    very well shielded, with magical armor and a magical sword, will they be able
    to stand against an evil creature of Satan.  Take note, many helpful and
    important items can be found by searching a vanquished enemy's person.  Look
    for what the deceased foe has dropped upon the site of his death.
            Single combat:
    There are two modes of single combat: Automatic and Manual.  The game will
    automatically default to Automatic mode.  Your character will fight the foe
    without any interference from you.  To Select Manual mode combat, you must
    press the space bar or click on the automatic icon on the left side of the
    combat screen.  This will switch you to Manual mode.  In Manual mode, the
    commands are different for each type of input device, as follows:  MOUSE:
    Left mouse button is a an overhead blow.  Right mouse button is a low thrust.
    KEYBOARD: <Ins> key is an overhead blow, and the <Del> key is a low thrust.
    JOYSTICK: -- Due to the variations in button placement from two-button to
    two-button joysticks, you will need to experiment to find out which button
    activates which maneuver.  One button will produce an overhead blow and the
    other button will provide a thrusting blow.
    When in manual mode, the default position is the parry position.  You will not
    be wounded in this position.  When attempting to attack, your chances of being
    hit are increased.  You increase your chances of being hit when you attempt to
    strike your opponent.  An overhead blow produces more damage to the
    opponent but leaves you more susceptible to opposing attacks.  A thrust is less
    effective, but leaves you in a better position to fend off further attacks. The
    most effective way to defeat an attacker is to go immediately into Manual Mode.
    When your opponent tries to use an overhead blow,  immediately give him a
    couple of quick thrusts.  If you are not able to defeat a foe with this strategy
    after  few attempts, you are probably fighting someone who is impossible for you
    to defeat with the character you are currently controlling.
            Large scale combat:
    There are a few strategies to work with in large scale combat.   The basic
    commands of large combat simulation are quite easy to manipulate.  Simply
    click on the character you want to move.  This will highlight the action options
    available for that particular character.  After selecting one of the available
    actions, the force you selected will carry out the action you commanded.
    If at all possible, it is best to have your troops awaiting an oncoming force in
    a castle or city that has a surrounding wall.  It is much easier to defend a
    city from an advancing foe than to do battle with one in the rural areas of
    the kingdom. Two good examples of cities which are best to defend are London and
    Camelot. If you are defending against a larger force than your own, you will
    have a better kill ratio if you stay in the battle for more than a single melee
    round.  Unless your troops are suffering severe losses, it is recommended that
    you remain in combat for at least two melee rounds.
    Another good tactic to utilize during a longer term battle is to have a number
    of your knights flank your opponent.  This will reduce your kill ratio during
    the flanking procedure, but should greatly increase your kill ratio when your
    knights fall on the enemies from the rear.  Although this maneuver may help to
    sway the outcome in your favor, it is best to only use the flanking procedure
    during a very large battle when you have extra knights to spare.
    Although it may seem wise to have your troops divided into two or more groups
    when attacking a large foe, do not use this tactic.  Because of the system
    design, you can only control one battle at one time.  If you have two groups
    trying to attack a single foe, only one of those troops will actually attack at
    one time, this will leave you will a greatly reduced number of troops and you
    will be defeated rather quickly.  Mass all of your men into one singular
    fighting entity, then go and do battle with your enemy.
    This first episode is mainly a training episode.  It allows you, the user, to
    see how each icon works, how to go between the Scene Level and the Map Level and
    how individual and group battles take place.  In Episode One, you are told that
    Sir Constantine is to be the king.  However, many knights do not feel he has the
    ability to be a great leader and will not follow his commands.  Constantine is
    in York when a messenger tells him that he must go at once to Camelot to answer
    the challenges to his sovereignty.
    You will then automatically be brought to Camelot.  Along the way, you should
    stop to talk to the travelers, holy men, and townspeople as they will help
    inform you of events taking place in the episode.  On your journey to Camelot,
    you will be faced with two major challenges:  first, you will confront an evil
    Saxon knight and second, you will have to defend yourself against a small
    Saxon force.  By making noble and skilled decisions, you should easily be
    able to finish this episode.  Remember to gather as much information as
    possible while you travel towards Camelot.
    This Episode becomes a bit more difficult.  You learn of a massive gathering
    of troops in the north.  These troops, led by the evil Melehan, will soon
    march towards Camelot.  Before too long, you will also learn that there is
    another large army of Saxon invaders moving towards Camelot.   You are faced
    with a difficult task.
    When selecting the characters for this quest, it is advised to bring two
    knights, the leader of which should be one of the strongest knights at the table.
    Bring along the holy man and all of the items that you can. Also, bring along
    the magic user and all of the potions that she has available.  Don't forget to
    stop by Camelot's treasury upstairs where you can collect several items.  It
    is very important that the leader bring an extra shield and extra helm.  The
    leader is the best character to wield the powerful Runic Blade.
    At the beginning of the episode, you simply do not have enough man power to
    stop the advancing armies.  At the Map Level, send the troops that you
    command to London.  There, with the aid of Sir Lionel, you can hold off the
    Saxon forces.  There are two other armies at Dover and Arundel.  Send two more
    Knights from the Round Table to each of these cities.  These knights should be
    well selected.  You will need a fast knight to go to Arundel and a knight with
    a special potion to go to Dover.  These cities each have problems of their own
    and cannot lend any aid to Camelot.  If you can solve their problems, you will
    gain the use of the leaders and their troops.  When you gain their fealty, send
    the troops to London.  With these troops you should be able to defeat Arcus and
    the Saxon invaders.
    Even with their aid, you will find that you cannot defeat Melehan and his huge
    army.  There are just too many troops there to defeat.  While Constantine is a
    good leader of knights, you need a leader of Armies.  You must find Lancelot
    Du Lac!  Talk to the people and the clergy of Britain, as they will lead you to
    Lancelot.  But, be wary when traveling west of Camelot, for there are evil
    leaders who will kill you upon your arrival.  Even if you survive an initial
    attack, there are still more evil beasts to face.   There is even a Maiden who
    desperately needs your help and you must help her or you will suffer a great
    loss of nobility. However, in order to help her you will lose valuable time.
    Therefore, you must find a way to aid her but still continue on with your
    quest for Lancelot.
    After finding find Lancelot and defeating his powerful captors, many more
    troops will come under your control.  Send them to fight against Melehan.  If
    you have found Lancelot in a reasonable amount of time, you should be able to
    stop Melehan and defeat his troops and win the episode; if not, you must find
    Lancelot faster.   It is a good practice to save the game often in this episode
    just before each of the major confrontations.
    In Episode Three, you are faced with a giant who is protected by magical armor
    who no ordinary knight stands a chance of defeating.  Not even the powerful
    Lancelot can defeat the giant.  You must find items that will give Lancelot the
    power to vanquish this magical giant.  While the giant is in Camelot, Melehan ,
    thought to have been killed in the previous episode,  is gathering a great
    army. Along with his blood brother Morgolon, Melehan and his troops plan to
    again march on Camelot.  At about this time, King Andred of Cornwall will learn
    of the giant and Melehan's  advances, and he too will begin to attempt an
    invasion of the lands of Camelot.
    Because the giant has challenged the knights of the Round Table, you must
    select a knight to go and face him.  Select only one knight from the Round
    Table. When the battle begins, you must withdraw that knight or he will most
    certainly be killed.  As time passes throughout the episode, other knights will
    go out to battle the giant and they too must be withdrawn or will suffer a
    horrible defeat. Do not allow your knights to be killed by the giant.
    If any of the following characters have been killed in the previous episode, it
    is strongly recommended that you replay the previous episode and be sure to
    spare the lives of these nobles:  Lancelot, Dinas, Bedivere, and Nineve.
    Meanwhile, Sir Lancelot and Nineve will be traveling towards Camelot.  Do not
    allow them to reach Camelot or they will be killed.  Intercept them and send
    them to the cities of the land to gather information.  Lancelot can kill the
    giant, but he needs magical items to do so.  Sir Lancelot and Nineve must find
    EXCALIBUR!  Only with this mighty sword will Sir Lancelot have any chance of
    defeating the giant.  The sword has been lost for years now and only a few
    have clues regarding its whereabouts.  Seek the help of the clergy.
    Also at the beginning of the episode, Sir Bedivere and Sir Dinas should be
    returning from the treasury at Tintagel.  These two have access to powerful
    armor that can aid Lancelot in slaying the giant.  Send them back to Tintagel,
    and get the goods found there.  Then, send Sir Bedivere and Sir Dinas to look
    for other clues that could help aid Lancelot in defeating the giant.  Again
    use care, some folk you may question are sly and deceitful.
    As Lancelot and Nineve are traveling the lands, word will spread to rival King
    Andred of Exeter that Camelot is besieged by the giant, and he and his army will
    begin marching through the lands.  King Andred is very powerful and he carries
    the Gauntlets of Power.  His weaponry, combined with his unshakeable faith  in
    his abilities as a warrior, make him a tough adversary.  However, if you can
    send one of your knights to defeat him in a fight to the death, his army will
    cease in its march against Camelot.  Be warned, he truly is a very admirable
    fighter, and your knight will need powerful weapons and armor to defeat him.
    Only Lancelot can use Excalibur,  but even with this sword he may not be able to
    defeat the giant.  If you can aid him by supplying additional armor, then he
    will certainly be able to kill the giant.  After the giant has been killed, your
    leaders will move out of Camelot to gather their armies and then return.  Be
    sure that all of the commandable forces are at Camelot.  If you can get enough
    forces to Camelot in time, you should be able to defeat Morgolon and Melehan.
    In Episode Four, fear is spreading throughout the land and you are told of many
    folk simply disappearing in the night.  You must send Knights to find out just
    what is causing these disappearances before you can even find a solution to it.
    Among these Knights include Sir Lancelot, Nineve, and Baudwin.
    During your travels, you will find some townspeople have been turned to stone
    by an enchanted being.  Discover how to return them to life and they will tell
    you of a creature who is roaming the lands.  You must then seek the help of the
    clergy.  There is only one holyman who has the right resources to tell you of
    this creature.  Be sure to get the book that he used to find his information,
    as you will need it.   He will then direct you to a scholar who knows of
    these creatures and of a man who can defeat them.
    As your travelers seek information, you will learn that the last great Saxon
    chief is planning to move against Camelot.  Again, send all of your troops to
    Camelot to defend it against the Saxon hordes.   Be wary, many of the roads are
    filled with evil creatures and knights.  If Sir Lancelot  is not available, you
    will have to gather a small army to kill them.  The road from Lincoln to
    Camelot is heavily plagued with these evil beings, so it is a good idea to have
    Lancelot clear the way before sending your troops down from Lincoln.  With the
    support of the Round Table troops, you should have no problem defeating the
    last of the Saxon chiefs, thereby gaining control of the last of the lands of
    The scholar will tell of an old magician who, in times gone by, was seen in the
    lands of Cornwall.  Go to the capital of Cornwall and there, with a bit of
    persuasion, you will learn of Merlin's dwelling and that it is he who can kill
    the Demons.
    Many evils are lurking on the paths to Merlin's cave.  Be sure to have Lancelot
    lead your group as it finds its way to the coast where Merlin is.  When you find
    Merlin, he won't be of much help; he has unfortunately fallen prey to a magical
    prison of sorts.  Nineve will speak of a Fascinum which can be used to free
    Merlin.  For Nineve to use this item she will, however, require a number of
    ingredients.  Search the map for these items and you will be able to free
    Merlin from his bonds.
    Once Merlin is free, he will tell you that it was Morgan who cast the spell
    which imprisoned him.  Only Merlin can find the point of evil where Morgan's
    evil is based.  The resource that you took from the clergyman has the information
    needed for Merlin to defeat the evil.  Make sure Merlin has the items required
    to cast the necessary spell.
    Send your party of Sir Lancelot, Nineve, Merlin and Baudwin to the point of
    evil.  Sir Lancelot must defeat various beasts and knights before you can reach
    the evil being there.  After each screen, be sure the Sir Lancelot has his full hit
    points before continuing on.  You can replenish his health, along with the
    health of all the others by the following means:   administering a healing
    balm or holy water will regenerate good health as will a healing spell cast from
    a magic user.
    When you reach the evil  spawn of hell in the upper level of the point of evil,
    have Merlin cast one of the spells that he has learned from the book on the
    creature and you will complete the episode.
    Once again, in this level, you will find that there are evil forces working in
    the land.   Be sure to bring only the most powerful of all of your people to
    battle the Demons that are plaguing the countryside.  Have Lancelot lead with
    Merlin, Nineve and Baudwin following.  Be prepared to meet with many difficult
    There is a rogue Priest running freely in the lands whom you should pay no
    attention to.  There are many in the land who have been taken away by the
    Demons who are roaming about the land.  You must assist the people who are in
    need and lead them to their kin.  By helping the distressed people you will gain
    their loyalty to the crown and gather information about the other locations
    where evil dwells.  After you have defeated a large number of your foes, you
    will have to recharge your magic users.  It is wise to gather as many flasks of
    Holy Water as you can as these will make defeating the Demons much easier.
    Be sure you talk to the leaders after you have rescued their kin.  This is the
    only way to ensure their loyalty.
    Once you have located the origin of the evil, you will be only halfway through
    your quest.  The evil Morgan is far too powerful to defeat without the help God.
    You must find the holiest relic in the realm.   There are few in the realm who
    know anything about this relic.  Look to the wise and old woman as she may be
    able to aid you.  With her help and Merlin's abilities combined you should be
    able to find the location of the Holy Grail.  Once you have found the Holy
    Grail you now must find the key that will remove it from it's bonds.
    With the Grail in hand, you now have the ability to defeat the powerful Morgan.
    She is very well guarded by many Demons and beasts.  It is best to save your
    leader's magic powers and defeat the beasts without the use of magic as you will
    need your magic when you face the powerful Morgan.
    When you have reached Morgan, you cannot just use the Holy Grail alone to
    defeat her.  You must first Negate all of her power.  Only then, can you rely
    on the power of the Grail to help you defeat Morgan Le Fay.
    Elixir of Loftus:
    A rather rare item to be found in the game.  Only one is absolutely necessary
    for completion.  It would be very wise to save one and have Merlin carry it.
    The other, when used, will allow any character to convince any person that he
    or she is that person's absolute best  friend, thus allowing a player to request
    any item from a character and receive it without the need of money or the aid of
    a magic user.
    Vitality Potion:
    Also a rather rare item, by using this potion a character's total number of hit
    points will be increased by one.  It is good practice to give these potions to
    your lead character which should primarily be Sir Lancelot.  Give these potions
    to him and have him use it each time.
    Healing Balm:
    An abundantly found and very useful item.  Give these to the lead character of
    each group.  When this he/she is fighting a formidable foe (i.e. Sir Lancelot
    fighting the giant or Sir Bedivere fighting King Andred).  You can select for
    the character to use a Healing Balm while in the midst of battle. To do this
    when at the single combat screen, select Use Item with your cursor and then
    select Healing Balm from the pop-up menu.  Note: you can only select the Use
    Item command when you are fighting in Automatic mode!  Using this balm, in some
    instances, can effectively double the character's hit points.  Each one of
    these potions differs in its actual balm quantity.  Some may only be used once,
    while other may be used as many as five times.
    Prowess Potions:
    By using this potion, you increase a character's combat skills.  This can
    become very important when fighting a difficult foe.  Give one of these to
    Bedivere early in the game, and all others to Lancelot when you can do so.
    Holy Water:
    This is a multiple-use item.  Each flask can be used up to four times.  By
    using this item on oneself or on a non-clerical magic user character, you will
    heal one hit point to that character.  By using Holy Water on an evil or
    clerical magic user with low faith, you will reduce that character's health by
    one point, which can be very useful when battling evil characters such as
    Demons or Morgan Le Fay. This item can only be found in holy places.  Sometimes
    a very noble person can simply request this item, while at other times it
    requires a charm spell from a magic user to convince the clergy to part with
    this item.  Any character can use this potion but a magic user should never use
    this on themselves.  Only allow a magic user to use holy water on an evil
    creature or another character.
    You will soon learn that each character starts each episode with a certain
    amount of gold.  Regardless of how much gold a character finds or seizes in
    an episode, he will start the next episode with only his default amount of
    gold.   It would be very wise if, when you take gold from your treasury, you
    take only what you think you will need so that you don't waste any gold when
    switching from one episode to another.  If you find a large quantity of gold
    and you would like to be able to access this gold in the future episodes, you
    can hide it behind any locked door and the gold will remain safe there until
    you unlock and retake the gold.
    In this section you will learn how to get the most bang for your buck.
    Depending on the number of items you wish to acquire from a non-player
    character, you will want to either bribe or trade with the holder.  If the
    character has only one item, it is normally cheaper for you to trade gold for it.
    However, if you are going to request a number of items, it would be much wiser
    to bribe the character for all of the items rather than trade for each
    individual item.  Most items in the game can be traded for two or three gold
    pieces.  However, if you are going to trade for four different items, this can
    become rather expensive.  If you bribe the character, you can receive all of the
    items and information available from that character for about 5 gold pieces.
    Using this alternative is wise if you are looking for a larger purchase.
    How do you tell if a character has more than one item available?  Just select
    Action and then select a character.  If there is more than one character
    present, select the non-player character.  This will show you a list of items
    that the character is holding, then simply <ESC> and conclude which method of
    transaction you will to use.
    Gauntlets of Power:
    These are carried by King Andred of Cornwall in Episode Three and, when
    used, will double the force a blow carries when striking a foe.  The only way
    to get these items would be to defeat King Andred in single combat.  This is not
    an easy task, although still possible, for King Andred is rather weak without
    the aid of the Gauntlets of Power.  Be sure to save the game before challenging
    him to combat.
    Crown of Command:
    Two of these can be found throughout the game both in Episode Two.  One is
    very difficult to acquire; the other is easier to obtain, but still deadly to
    the characters involved.  The Crowns of Command are used at a large scale
    battle. To utilize the Crown of Command,  simply select the character who is
    carrying the item from the left side of the battle scene, then select Use Item
    and then select Crown of Command.  This will make the "do round" command
    available, allowing you to control the battle by melee round rather than normal
    time.  This will give you more time to decide where you would like each party
    to move.
    Runic Blade:
    This sword can be found at the beginning of Episode Two, in the treasury in
    Camelot.  Whichever character you select to use this sword will enjoy
    dramatically increased combat skills.  It is very wise to use this item as soon
    as possible.
    The great sword that Arthur wielded proudly in the years before his death.
    Lost after his demise, it was returned to its previous holder.  It can only
    be found in Episode Three at the lake where the Lady lives.  It is imperative
    that you find this sword and use it.  Only Lancelot can use this sword, and he
    can only use it once per episode.  Thus, if you select for him to use another
    sword, he will not be able to use Excalibur again until the next episode
    Arthur's Shield:
    This is part of the magical armor that Arthur carried when he ruled the lands.
    You can find it at the beginning of Episode Three in the treasury at Tintagel.
    This shield will increase a character's defensive abilities when it is used.
    Arthur's Helm:
    This item is also part of Arthur's magical armor and can be found in Tintagel.
    Using these items together make a character's defensive abilities extremely
    high, making a successful attack against him very difficult.  Note with
    caution, that after using these items, a character will discard his original
    armor and use Arthur's shield and helm instead.  If you find yourself in a
    position where you would like two different characters to use these items in
    two separate occasions, the one who uses them first must have the means of
    using another set of armor instead of Arthur's.  For instance, if, after you
    have Bedivere defeat King Andred, you want to give the armor to Lancelot to aid
    him in defeating the giant, you must select Bedivere to use another shield and
    another helm before Bedivere can give them to Lancelot.
    Ring of Joseph:
    This item can be found in Episode Five at Holyhead.  This magical ring left
    behind by Joseph of Arimathea, a noble man who during his life possessed the
    Holy Grail, is used to open the magically locked door where the Cup of Christ
    is resting.
    Holy Grail:
    The Holy Grail is found in Anguish in Episode Five and can only be used by the
    most pious of holy men who manifest extremely high levels of faith.  Using the
    Grail is the most effective way to defeat Morgan Le Fey, although it is not an
    easy task by any means.
    Casting any spell requires the use of Magic Points.  After Nineve has exhausted
    all of her magic points, she can no longer cast any spells.  If you find that
    it is necessary for her to cast more spells, you must send her to Stonehenge
    alone. Once Nineve has reached Stonehenge, select for her to use the spell of
    Repletion and her magical powers will be replenished.
    Summon Undine:
    Excalibur has been thrown into a lake.  In this lake resides the Lady of the
    Lake. She is the current keeper of Arthur's great sword.  The only way to find
    the sword is to find the Lady of the Lake.  There are many lakes in England and
    once you have reached the lake that contains Excalibur, you must command
    Nineve to cast this spell to summon the Lady of the Lake, who will then give
    the sword to you.
    Casting this spell on a character will increase the character's health by one
    hit point.  You can only increase health to that particular characters' maximum
    hit point value.
    Casting this spell on most characters will convince them that you're their best
    friend, which in turn will make them very accommodating.  They will give you
    anything they have (except gold) and tell you all that they know.
    For Nineve to cast this spell she must have a Bat's Wing.  By casting this spell
    on a character, that character's ability to defend themselves against magical
    attacks is improved.
    Nineve must have a Hell's Bane to cast this spell.  By casting this spell on
    a character, that character's ability to defend his or herself against normal
    non-magical attacks is increased.
    This spell is used in Episode Four when you run into the Stoned people.
    Casting this spell on a person who has been turned to stone will return him
    to his living flesh state.  Doing this to a Noble man will ensure his loyalty
    to the realm.  Seek out all of the Noble people who suffer from this
    This spell, similar to Nineve's Shield Spell, will replenish Merlin's magical
    power when performed at the place of power, Stonehenge.
    Casting this spell on a character will increase the character's health by one
    hit point.  You can only increase health to the character's maximum hit point
    Point of Evil:
    In Episode Four, there is great unrest regarding an evil place in the Forest
    Sauvage.  If you search the area, you will not be able to find the actual place
    where this evil is stemming from.  However, if Merlin casts the Point of Evil
    spell when you return to the Map Level, you will see a castle of ruins in the
    midst of the forest.  Only with this spell will you be able to locate the evil
    place in Episode Four.
    Nomed Nommus:
    If Merlin casts this spell in the presence of a Demon,  the Demon will be
    killed. If you look carefully you will see that the Nomed Nommus is simply
    Summon Demon spelled backwards.  This is the most effective way of defeating
    a Demon, although it does require a large amount of Magic and a Belladonna
    every time that it is cast.
    Negra Potis:
    Casting this spell on a magic user will negate all power that magic user has
    for ten seconds real time.  It will also negate the power of all other magic
    users in the room.  The only type of magic that is not affected by this spell
    is clerical magic.  This very powerful spell requires a number of items to
    cast: a portion of Holy Water, a Fyrd's Stone, and an Elixir of Loftus.  Use
    this spell against Morgan Le Fey as this is the only way you will have a chance
    of launching a successful attack against her.
    Nostra Portalis:
    This spell is a bit of a red herring.  There is no absolute need to cast this
    spell anywhere in the game.  However, doing so may bring about some interesting
    results.  Casting this spell will open a hole to the dark world.  If a hole like
    this is opened there is a chance a Demon may find his way through the hole and into
    the lands of Britain.
    Lancelot starts each episode with 5 magical points.  Although he has no spell
    casting abilities, there is a need for these magic points.  Using Excalibur
    requires exactly five magic points.  Thus Sir Lancelot can only use Excalibur
    once per Episode.  If you give Excalibur to another character after Lancelot has
    used it, Lancelot will not be able to use the sword again until the next episode when his
    magic points are naturally regenerated.  It would be wise to reserve the sword
    for Lancelot's exclusive use throughout the entire game.
    Episode One:
    Episode One is rather easy to complete.  To assist the player in future levels,
    there are a few items hidden throughout this episode that will become very
    valuable for the player in later episodes.  Your primary objective for this
    level is to move from York to Camelot without being killed.  On your journey
    you must prove yourself a worthy successor of King Arthur by doing noble deeds
    and acts.
    When you start the game, you will be told of the current status of  Camelot and
    its surrounding lands.  Then you will see a graphic of a King Clariance speaking
    to Sir Constantine, telling him that he must go to Camelot and claim his
    rightful throne.  After reading this text, click past it and you will
    automatically go to the Map Level where you will see Sir Constantine again,
    automatically moving towards Camelot.  On your way, you will meet with different
    characters at towns and on pathways.  It is not necessary to talk to all of
    the people you meet, but it is a good idea if you are new to the game.
    Upon reaching Lincoln, you will be challenged to a fight to the death against an
    evil knight named Lupinus (see Single Combat Strategies).  If you defeat
    Lupinus, you will gain the fealty of Sir Villars and his troops in future
    episodes. To be considered a worthy King, you must be able to defeat an evil
    knight such as Lupinus.
    After defeating Lupinus, go to the Map Level and where you will again see Sir
    Constantine moving toward Camelot.  Approximately halfway to Leicester, you
    will be met by Sir Bellengerus and his troops.  If you join with them, they
    will escort you  to Camelot.
    You should now be able to see another icon moving on the screen.  If you are
    unable to see another icon, move the cursor to the bottom of the screen.  This
    will force the map to scroll down, the direction in which your characters are
    traveling.  This other icon is Andulf, a Saxon leader along with his troops who
    are moving against Leicester.  When Andulf and his troops reach Leicester, you
    will be prompted to view or ignore a battle about to take place there.  If you
    view it, you will not be allowed to control any of the characters moving; thus,
    it is recommended that you ignore the battle unless you would like to view how
    a large scale battle works.  After joining with Sir Bellengerus, you will
    automatically move towards Leicester.  Upon reaching Leicester, your troops
    will attack Andulf and you will again be prompted to view the battle.  You
    should be able to defeat Andulf rather easily.  If you are prompted to fall back to
    the walls due to heavy troop losses, select no and you will continue fighting
    until you have defeated Andulf (see also Large Scale Combat Strategies).  Once
    you have defeated Andulf, you will gain the fealty of Sir Gahalantine.  These
    two acts of Nobility will ensure your position as a worthy successor to King
    By returning to the Map Level, you with see that your group will again be
    moving towards Camelot.  You should intercept them by selecting the horse
    icon.  This will change your pointer to a red arrow.   Place the red arrow over
    the shield icon of Sir Constantine and his group (Sir Constantine has a blue
    shield with three white chevrons across it).  Doing this will change your
    pointer to a red arrow with a the word TO next to the arrow.  Place the icon
    over the town of Water Newton (Water Newton is just to the right of Leicester).
    This command will send your group to Water Newton.
    Once in Water Newton, you will meet with a Healer who has a few items your
    future parties may need.  Since the Healer has a number of items that you will
    require from him, you should bribe him with five gold pieces and select for
    Constantine to request each item from the Healer.  You will not be able to
    retrieve the gold you have given him.  Return to the Map Level and send your
    characters to Rochester.  Rochester is almost straight south of Water Newton,
    approximately in the middle of your map.  Moving these characters will now
    require a slightly different command sequence.  Because Sir Constantine is at
    a city with another Round Table knight, you must select the "G" or horse icon,
    select or click on the city that the characters are in, and select or click on
    Sir Constantine from the list of characters.   Next, select or click on the
    city you which to send the characters to, which is Rochester.  Now, because Sir
    Bellengerus and his troops are followers of Sir Constantine, they will follow
    Sir Constantine to their common destination of Rochester.
    In Rochester, you will meet another Healer, who, again, will have some items
    for you.  Select Constantine to bribe the Healer with five gold pieces and
    request each item from the Healer.  Return to the Map Level and send your
    characters to Salisbury.  Salisbury is just to the left of Camelot on your
    game map.
    In Salisbury, Constantine will meet with an Apothecary.   Have Bellengerus give
    all of his gold to Constantine.  Why?  Because this will make it easier for one
    character to hand out all of the items in forthcoming episodes.  Again, select
    Constantine to bribe the Apothecary and request each of the items.  When
    finished with this task, feel free to travel the countryside, familiarizing
    yourself with all of the different locations on your map.
    Now send Constantine to Camelot where he will be met by a guard.  After
    speaking with the guard, select the GATE icon to go inside where Sir Bedivere
    awaits you to give you the final text of the episode.  If you have successfully
    completed the previous instructions, you will have won the episode.  If you
    have made a mistake, you will have to repeat the episode from the start until
    you have gained a higher level of Nobility.
    Episode Two:
    NOTE:  This episode may become a bit confusing as different characters arrive
    at different locations at nearly the same time.  The movements of characters has
    been segmented to avoid a rash of multiple messages which are character
    specific or character related.  Depending on your efficiency to initiate commands
    which halt time relative to actions, there is a possibility that numerous
    different characters will arrive in different locations and that these different
    characters will require specific commands that may confuse a novice user.  To
    reduce confusion, read ahead through this episode walk-through and familiarize
    yourself with each character's starting place, destination and objective.
    At the beginning of Episode Two, you will be shown a picture of the Round
    Table and a few different knights.  The knights that are present are the only
    ones who are following the leadership of King Constantine.  You are told of
    great unrest in the northern regions of the realm, and that someone must go
    and investigate the problem.  Melehan is moving towards Camelot.  He and his
    troops are coming to avenge his father's death.  Not only are these men moving
    against you, there is a large group of murderous Saxons moving through the
    land as well.  With the number of troops that you now command, you have a
    very slim (or nil) chance of defeating both of these foes.  You are going to
    require the help of a great leader.  The only man known in the realm who
    possesses such a high level of leadership abilities is Lancelot Du Lac.  Once
    you have found Lancelot, many of the other leaders and their troops will join
    him again in Camelot. This episode is a true test of a player's skills.  It
    would be wise to begin saving the game frequently.
    Begin by selecting Sir Bedivere to lead a party.  Do not select any other
    knights to follow him; we will use them shortly.  After you have selected
    Bedivere to lead, select the finished icon on the bottom right area of the
    screen (or select 'f' from the keyboard).  You will now be in the main hall
    of Camelot.  Go to the chapel where you will meet with a holy man named Baudwin.
    He will offer a few items to you.  Select the Holy Water.  He will now ask if you
    would like him to join you.  Select Join Party.  After selecting for Baudwin to
    Join Party, you will again be in the main hall of Camelot.  Return to the chapel
    and have Bedivere pick up the rest of the items there.  Now, click on the left
    side of the screen to go back to the main hall.  Next, you shall go to the
    Enchanter's Lab.
    Click on the staircase in the main hall to go to the Enchanter's Lab.  Here
    you will meet with Nineve, who was a pupil of Merlin's before his
    disappearance. Select Vitality Potion and Prowess Potion from the items she will
    offer you.  She will then ask if she can join you on your quest.  Again, select
    for Nineve to Join Party.  Have Nineve pick up the Bat's Wing, Belladonna and
    Elixir of Loftus. Select for Bedivere to pick up the Healing Balm.  Do not have
    any character pick up the Dragon's Bane; instead, leave it in the lab for now.
    Next ,you will go to the Treasury room by clicking on the staircase in the
    background of the Enchanter's Lab.  You will now be in the entrance to the
    Treasury.  There is a key and a knife here.  The knife is not needed to complete
    the game and should be left there.  The key opens the door on the right side of
    the room, but leave it here for now.  Nineve has a key already in her inventory,
    so you may select  for her to USE the key.    After she has unlocked the door,
    click on the area of the open door and you will enter the Treasury.  Once in
    the Treasury, have Sir Bedivere pick up the helm, the Runic Blade, the shield
    and 30 gold pieces.  Have Sir Bedivere 'USE' the Runic Blade.  This will give
    him the added power that the blade holds. Now have Nineve pick up the Fascinum
    Terrere ,the Fascinum Laxus and the Fyrd's Stone.  You are now finished with
    the first part of character set-up and it is time to select the map icon.
    The characters who are led by Sir Bedivere will now automatically travel to
    Salisbury where they will meet with a guard.  It is not necessary to stop and
    talk to the guard, but if you feel an urge to do so, then so be it.
    You must now prepare another character for a different sub-task. Select the
    Magnify action and move the cursor over to Camelot.  Use the Gate Icon to go
    inside and click on the left side of the screen to go to the Round Table.
    Select Ector to lead a new party.  From the main hall, go to the Enchanter's
    Lab and have Ector pick up the Dragon's Bane.  From here, go up to the Treasury
    entrance and have Sir Ector pick up the key, use the key and then drop the key.
    Proceed to enter the Treasury.  Command Sir Ector to pick up 20 gold pieces.
    Select the Map Icon and Ector will now go to Salisbury where Bedivere and his
    party are.  When Ector arrives, DO NOT join with Sir Bedivere.  Instead, select
    to continue on or stop and talk if you would like to view the scene.  If you
    continue on past Bedivere, also continue past the townsman.
    It is time to start moving some of your characters to more strategic positions
    throughout the land.  Use the "G" command (or click on the horse and rider
    icon), and send Sir Gahalantine and troops from Leicester to London on your
    map.  Again, select "G"  or applicable icon and send Villars and his troops from
    Lincoln to London.   Rather than entering Camelot at this point, just use the 'G'
    command to send Sir Lavain from Camelot to Arundel.  Sir Baldric has a small
    problem which he will inform you of when Lavain reaches Arundel.  Send Sir
    Ector, who should by now be in Salisbury, to Dover, which is on the eastern
    most side of the map slightly below the middle of the map.  Now, send Sir
    Melias, who is in Camelot,  to Dorchester.
    The characters you have commanded are going to start arriving in various
    locations rather quickly.  If you carried out the directions accurately, they
    should arrive in the following order.  Lavain will reach Arundel, where he
    will meet with Sir Baldric.  Stop and talk to Sir Baldric.  Sir Baldric explains
    that his daughter has been kidnapped and that he cannot help the Round Table
    forces until her safe return.  After clicking past this text, you will be
    automatically sent back to the Map Level.  There will now be a new icon just
    north of Arundel. This is Cynewulf, another Saxon.  Quickly select the GO icon
    and then click on Lavain at Arundel.  Next, click on the icon of Cynewulf.
    Sir Lavain will now seek Cynewulf.  Choose Lavain to go to Arundel earlier
    because Sir Lavain is fast and will catch Cynewulf before he has a chance
    to escape.  Now would be a good time to save the game.
    Sir Ector will encounter a traveler.  It is not necessary for you to stop and
    talk to this traveler as he will only tell you of a group of Saxons that are
    gathering in East Anglia.  Be careful when traveling north.  Sir Ector will
    now continue on his way to Dover.
    Send Baudwin to Almesbury to build his faith, for he has a great task to perform
    at the end of the last episode.
    Send Sir Bedivere and his followers to Dorchester, now trailing behind Sir
    Melias.  We sent these two different groups to the same place for a reason that
    will come up soon enough.
    Now, Sir Lavain should catch up with Cynewulf.  If, by chance, Sir Ector runs
    across Cynewulf prior to Sir Lavain catching him, stop and restore your latest
    saved game.  Sir Lavain must be the one who kills Cynewulf.  Go There and
    fight Cynewulf.  If you defeat him, Sir Baldric's daughter will say that you
    must get word to her father.  If you do not defeat him, you must replay a
    previously saved game until you do defeat him.   After reading what the daughter
    has said, return to the Map Level where you find the daughter now leading Sir
    Lavain to Arundel.
    At about this time Sir Gahalantine will be reaching London.  When he does, he
    will be met by Sir Lionel.  Do not stop and talk to Sir Lionel.  He will just
    speak of his problems and why he cannot help the Round Table forces.
    Sir Melias should now reach Dorchester where he will be met by a knight who
    will challenge him to a contest of arms.  Decline this challenge.  Sir Melias
    has a very difficult task ahead of him in which he will need all of his hit
    points to survive.  As soon as he arrives, send him to the point between Bath
    and Ilchester, at the 'T" in the road that leads to Glastonbury.  We have sent
    Sir Melias ahead, because he will meet with a maiden here whom we don't want Sir
    Bedivere to meet.
    Sir Bedivere will arrive at Dorchester about now and be met by the same knight.
    Continue on past the knight and send Sir Bedivere north and just slightly east
    to the edge of the tree line.  Be sure to save now.   When Sir Bedivere sights
    the Fell Beast and prepares for single combat select Go There.  Sir Bedivere,
    with the aid of the Runic Blade, should be able to kill the Fell Beast without
    too much trouble. If he dies, restore your saved game and play it until you can
    defeat the Fell Beast.  During battle, if Sir Bedivere is taking a large amount
    of damage, have him use a Healing Balm during the battle.  You need him fairly
    healthy in the near future, so if you are having a very difficult time defeating
    this Fell Beast, just continue on through the game.  You do not have to kill
    this beast to win the game.  Just be sure that you have a good amount of
    distance between Sir Bedivere and Sir Melias and send Sir Bedivere to
    Glastonbury following Sir Melias.  After killing the Fell Beast, Select Sir
    Bedivere to pick up all he can see. Once you have done this Search the Fell
    Beast until you find the Crown of Command, which is useful when in the midst
    of a large scene battle.  As soon as you have returned to the Map Level, send
    Sir Bedivere to Glastonbury (if you haven't already done so).
    When the daughter reaches Arundel, she will meet with her father Sir Baldric.
    Stop and talk to him and he will give his fealty to you and the Round Table
    forces for saving his daughter.  You will now be automatically returned to the
    Map Level.  Select Sir Baldric and send he and his troops to London.
    Sir Melias will encounter a maiden and you will automatically be brought to the
    Scene Level where she will ask for your aid in rescuing her sister from the
    evil knight who is holding her captive.  Select to Assist the maiden and she
    will lead Sir Melias to Lyonesse Castle.
    When Sir Ector reaches Dover, Magnify in on the castle and go inside.  Once
    inside, you will be met by Sir Palomides who will challenge Sir Ector to a
    contest of arms.  Decline his challenge.  Sir Palomides will also speak of a
    foul beast that is now plaguing the roads leaving Dover.  You will
    automatically be returned to the Map Level.  Next send Sir Ector slightly east
    of Dover where he will meet with a Fell Beast.  Go there to view the battle.
    As soon as the battle begins, select Use Item and have Sir Ector use the
    Dragon's Bane on the Fell Beast.  You will be pleasantly surprised.  Once the
    beast is dead, return to the Map Level and send Sir Ector back to Dover.  Again
    in Dover, go inside and decline the contest of arms.  Sir Palomides will now
    give his loyalty to the crown. Send he and his knights to London.  Also, send
    Sir Ector to Rochester.  He will be traveling now to seek some more items.
    When Sir Villars and Sir Baldric reach London, have them all join together. As
    you may have noticed, there is a new icon moving closer to London.  This a
    Saxon leader named "Arcaus".  You will soon be in a large scale battle with
    these two groups.  Sir Palomides should also be able to reach London before
    Arcaus. Again, have him join with all of the others there.
    When Sir Bedivere reaches Glastonbury, Magnify on the holy grounds and go
    inside.  Once inside, you will meet with a man named Sir Bors who is a holy
    man, and also a knight of the Round Table.  He is a difficult man and will not
    be willing to give you any good information about Lancelot at this time.  You
    are going to have to take more drastic measures.  Have Nineve use her magic to
    charm Sir Bors.  He will then be a bit more willing to talk to you.  After
    gaining this newly found knowledge, send Sir Bedivere and Nineve to Cardiff.
    By now, Arcaus should have reached London.  Go to the battle and take note of
    the actions going on there.  Fall back to the walls if you are prompted to do
    so.  It may take a couple of rounds, but you will defeat him.  Once you have
    fallen back to the walls, be sure to keep moving your characters that are on
    the map but not engaged in the battle.  Now would be a good time to read ahead
    a couple of pages to know what to do with your characters once they begin
    arriving at their various destinations.  Also, keep a close eye on your leaders.  If
    one or more of them take more than two hits of damage, be sure and retreat
    them from the battle.  By defeating Arcaus, you will gain the fealty of Sir Lionel
    who now believes in the power of the Round Table.
    Sir Ector will reach Rochester sometime during the battle with Arcaus and his
    Saxon hordes, and he will be met by a townsman.  Continue past the townsman
    and wait until the battle with the Saxons is over.  Then, send Sir Ector to the
    small hut with is due north at the top of the lands of East Anglia.
    Once Sir Bedivere reaches Cardiff, he will be met by an old woman who will tell
    him that the master is not home and that she does not know when he will return.
    Maybe a little monetary compensation would aid her memory.  Bribe her with 5
    gold pieces and she will tell you of a man named Grud who is at Caerwent.  This
    is the guide that Sir Bors was speaking of.  Send Sir Bedivere to Caerwent.
    Once there, stop and talk to Grud.  He will also require a small donation of 5
    gold pieces before he gives you some worthwhile information.  Not only will he
    be willing to tell you that his master has traveled north, but also that he
    himself has a key that you will need.  Have Sir Bedivere request this key and
    return to Cardiff.  This would be a good time to save.  Sir Melias is
    approaching Lyonesse Castle and you will have a very tough fight ahead of you.
    Sir Bedivere will again reach Cardiff.  This time go inside the castle where you
    will find a golden chalice and a locked door.  Have Nineve take the chalice, and
    command Sir Bedivere to open the door with the gold key that he received from
    Grud.  Go inside the room that was locked and you will find a map and the
    Livre D'Sangrail, a book which speaks of the many tales of the Grail.  Have
    Nineve pick up both of these items.  If you use this map, it will show you where
    Lancelot was going, to a destination some distance north of here, which we have
    not seen before.   If you return to the Map Level, you will find a new castle
    between the castle of Chester and the kingdom of York.  Send Sir Bedivere to
    that location which is Morgolon's Castle.
    Sir Melias will soon reach Lyonesse castle.  Outside of the Castle is a powerful
    and evil knight named Morwick.  You must do battle with Morwick to save the
    Damsel whom he is holding.  This is extremely difficult and may take a few
    attempts, but is very important that you complete this rescue if you want to
    control all of the lands at the end of the game.  If you can kill Morwick, you
    are indeed a worthy fighter, for the ignoble Morwick will usually run from
    combat when he realizes that he is about to be beaten.  Once you have defeated
    him, go inside where the Damsel is.  As your reward, she will give you a flask
    of Healing Balm and also control of her lands in the area of Cornwall.  Having
    taken the Healing Balm, return to the Map Level and send Sir Melias back to
    When Sir Ector reaches the small hut, you should stop and talk to the old crone.
    She will have little information for you, but she will have a portion of Bat's
    Wing that you will need.  You should trade her two of your gold pieces in
    exchange for her Bat's Wing.  After acquiring the Bat's Wing, send Sir Ector
    to Water Newton.
    Sir Bedivere will arrive at Morgolon's Castle and be met by two guards.  Go
    there and kill the two guards.  Continue on inside, where you will be met by
    two more guards.  Have Sir Bedivere kill these two guards as well.  If you
    haven't saved recently, go back to the Map Level and save the game.  Now, go
    upstairs inside Morgolon's Castle where you will find a brass key.  Pick up
    this key and again go upstairs.  Next, you will be faced by a difficult opponent,
    a Necromancer, who is a powerful magic user.  You should be able to defeat
    him if Sir Bedivere can strike the first blow; if not, be prepared for a tough
    battle.  Once you have defeated the Necromancer, use the key to open the door.
    Inside you will find Lancelot, who has been held captive by the Necromancer.
    After saving Sir Lancelot, he will again rejoin the Round Table forces, bringing
    with him a large number of his followers.   After reading some of his text, you
    will be returned to the Map Level, where you will see a large number of icons
    now moving towards Camelot.  Intercept the following knights and send them to
    London:  Sir Galihodin, Sir Nerovens, Sir Balamore, and Sir Sadok.  Send all of
    the other new icons to Camelot except for Sir Lancelot.  Send Sir Lancelot to
    Salisbury, where he will meet a few of the other knights.  You now  have a very
    large group of forces going to Camelot, many of whom will meet with travelers
    and others on their journey.  Send your forces on to London.  Once your
    individual forces begin to arrive in London, have them all join with one
    Once you have all of your forces moving in the right direction, send Bedivere to
    Cardiff.  When Sir Ector reaches Cardiff, send him on to Carmarthen to acquire
    some necessary items.  Pay attention!  You will only be prompted that Sir
    Bedivere has reached Cardiff and then you will see many messages coming up
    regarding troop movement throughout the lands.  Check to be sure that Ector is
    still moving towards Water Newton, as he has a tendency to become lost in the
    vast lands of the Round Table.   Once Ector reaches Water Newton, he will be
    met by a healer.  Trade two gold pieces for the Healing Balm that she has and
    then send Ector to Brough-on-Humber, just north of Water Newton.  Once in
    Brough-on-Humber, Sir Ector will meet with an Herbalist.  Again, trade with the
    Herbalist for the Healing Balm.  By now, Melehan should be almost to Lincoln,
    so be very careful when moving Sir Ector.  If Melehan meets with Sir Ector, he
    will have Sir Ector killed.  Sir Ector's journey is now finished and we will
    send him to meet with Sir Lancelot and give him the items that he has gotten
    on his travels.  Next, send Sir Ector to London and then onward to Salisbury
    where he will meet with Sir Lancelot.
    Sir Melias should now have reached Dorchester.  You may have him fight with
    the guard now if you so please, but, when he has finished with his squirmish,
    move him on to Salisbury where Lancelot should be awaiting him.  Once Melias
    reaches Salisbury, do not join him with Sir Lancelot.  Instead, stop and talk
    to Sir Lancelot.  On the Scene Level, have Sir Melias give the Healing Balm
    he acquired from the damsel to Sir Lancelot and then send Sir Melias on to
    When Sir Bedivere reaches Carmarthen, he will be met by an Apothecary, stop
    and talk to the Apothecary and bribe him for the items that he has.  After
    acquiring these three items, send him to Cardiff and then on to the second small
    hut on the trail to Salisbury.  Once at the hut, trade with the old crone for
    the Belladonna and send Sir Bedivere to Salisbury to meet with Sir Lancelot.
    When Sir Bedivere arrives in Salisbury have him give the following items to Sir
    Lancelot: Vitality Potion, Prowess potion, all of the Healing Balms and Holy
    Water.  Now have Sir Bedivere give to Nineve the Belladona, the Mandrake, and
    the Hellsbane.  These items will be required for Nineve to cast certain spells
    in the future.
    King Constantine should now be sent to Salisbury to meet with Sir Lancelot.
    Upon the King's arrival, select for him give to Lancelot both of his Vitality
    Potions and both of his Healing Balms.  Now, have King Constantine give
    Nineve both of the Hellsbanes, the Bat's Wing and the Belladonna.  When you
    have completed the above actions have Sir Lancelot use all three of the Vitality
    Potions and the Prowress Potion.  After having completed this, send all of the
    members of the group to Camelot.
    You should now be awaiting the arrival of Melehan, along with a large group of
    evil knights he is commanding.  Check to be sure that each of the following
    knights and their troops are in London:  Sir Nerovens, Sir Balamoure, Sir
    Galihodin, Sir Palomides, Sir Gahalantine, Sir Baldric, Sir Villars, Sir Lionel
    and finally, Sir Sadok.  If any of these knights are not present ,find them on
    the map and send them to London.  However, if all of these knights as present,
    simply wait until Melehan and his troops arrive.  With this sizable group, you
    should be able to defeat him in just a couple of Rounds.  After doing so, you
    will have completed this episode.  Congratulations, you have just completed the
    most difficult episode of the game.
    Episode Three:
    Before the start of Episode Three, you will see a cliff hanger of a giant
    outside of Camelot.  This giant has magical armor and can not be killed by
    feeble non-magical attacks.  Lancelot alone cannot defeat this foe.  He will
    need to use a magical item which allows him to defeat magical beings.  Lancelot
    must find Excalibur.  Only then will he stand a chance of defeating the giant.
    By doing so, he will release all of the knights that are now held in Camelot.
    At the start of this episode, you must choose a character to meet with the
    giant.  You can select any one of the characters displayed.  Once you have done
    so, go to the Map Level where you will be prompted to view the battle.  Always
    view the battles with the giant.   As soon as the fighting begins at the battle
    scene, select for the character to withdraw from the combat, as only Lancelot
    can defeat this creature. If you let other knights do battle with the Giant,
    they will all be killed. Therefore, be sure to have them all withdraw until
    Sir Lancelot brings Excalibur to slay the beast with.
    At the start of the episode, select Lionel to face the foe.  Again, go straight
    to the Map Level.  Immediately withdraw from the combat when you meet with the
    Giant.  Withdrawing will make Sir Lionel suffer a loss of nobility, but this way
    he will keep his life.
    Meanwhile, back at the Map Level, you will find that Sir Bedivere and Sir Dinas
    are in the Dorchester area and that there are Bandits close by.  Send Bedivere
    north about a inch on the map until the Bandits have passed and then send he
    and Sir Dinas to Tintagel.
    Just north of Camelot, you will also find Sir Lancelot and Nineve traveling
    towards Camelot.  You must not allow them to reach Camelot.  They must be
    intercepted and sent to St. Albans.
    Soon, you will learn that Melehan is again moving towards Camelot starting in
    York, forcing King Clariance to flee from his realm.  This is yet another reason
    why you must defeat the giant, so that you can free your knights and get them
    organized to defeat Melehan before he can reach Camelot.  There are also many
    groups of Bandits running across the lands but, at this point, they do not
    present a direct problem to the Round Table forces.  Although these vermin can
    kill any traveler and destroy many towns, they will not attack Camelot.
    Sir Lancelot should reach St. Albans where he will meet with a townsman who
    will inform him that the Friar is not in and that he is at Canterbury visiting
    the Arch Bishop.  Send Sir Lancelot to Canterbury.  Do not send Nineve with him.
    Once Sir Lancelot's icon begins to move, intercept it and send Nineve back to St.
    Albans.  She will again meet with the townsman who only has the same
    information as before.  Thus, it is recommended that you continue past him and
    wait for Sir Lancelot to reach Canterbury.
    Once Sir Lancelot reaches Canterbury, he will meet with the Archbishop Dubric.
    Dubric will inform you that although the church holds many relics of power, he
    has none that could be used against a giant.  He also tells you that Friar
    Albert has just left to return to St. Albans.  Go back to the Map Level and
    send Sir Lancelot to Cambridge.
    Now Magnify on St. Albans.  Nineve, who is still there, will meet and talk with
    Friar Albert.  At this time, the Friar does not find Nineve noble enough to go
    find the sword of Excalibur, let alone wield it.  A bit of magical persuasian
    would make him much more willing to give you all of his information.
    However, as much as the Friar is respected as a knowledgeable person, this time
    his information is not exactly correct.  Send Nineve directly to rendezvous with
    Sir Lancelot at Cambridge.
    By now, Sir Bedivere and Sir Dinas should have arrived at the Treasury at
    Tintagel.  Go inside of Tintagel, where you will see a locked door.  It just so
    happens that Sir Bedivere now has a new iron key in his inventory.  Have Sir
    Bedivere use this key and then go in to the Treasury room.  Inside, you will
    find Arthur's Shield and Arthur's Helm.  Have Sir Bedivere pick up and use
    both of these.  Once you have completed these actions, send Sir Bedivere to
    Exeter to await Kind Andred's attack against the Round Table forces.
    If Sir Lancelot reaches Cardiff first, he will be challenged to a contest of arms by
    the guard there.  Do not accept this challenge unless you have a recent saved
    game.  It is very easy to kill this guard, but if you do you cannot get the very
    important information that he has.  The guard will tell you of a few places that
    would be a fitting resting place for the magical blade.  Once you have this
    information, wait for the other character to arrive and join with him/her.  Now
    send Sir Lancelot and his companion to the east edge of the small lake, which is
    just north of Oxford.  Be sure that they do not actually reach the lake itself.
    On your way out of Cambridge, your characters will meet with a traveler.  This
    traveler will tell of Kind Andred, who is now beginning to move against the
    Round Table.  If Sir Bedivere has not yet reached Exeter, you will have to
    select for him to seek King Andred.  Be sure and save before you do battle
    with King Andred.  He carries a pair of the Gauntlets of Power, which make
    every attack twice as powerful as normal.  With these gloves, he will be a
    worthy opponent for Sir Bedivere, even if Bedivere is wearing Arthur's magical
    armor.  Once you have caught and defeated King Andred, his troops, who hold
    little respect for the ignoble king, will stop their advance and allow King
    Constantine to rule their lands.  Now, search the body of King Andred until
    you find both the Gauntlets of Power and a brass key.
    Once you have the key and the Guantlets, go to Exeter.  Inside the back of the
    castle, you will find a locked door.  Use the brass key to gain access to the
    room and get the Dragon's Bane, the gold, and the Fryd's Stone, which are
    locked in the Treasury there.  Once you have these, send Sir Bedivere to the
    small lake where Nineve and Lancelot are waiting.  Be wary of the Bandits
    that are moving across the lands in that area.  If you are caught by the
    Bandits, both Sir Dinas and Sir Bedivere will be killed, making the completion
    of this episode virtually
    Upon reaching the small lake, Sir Bedivere will encounter a Fell Beast.  Go
    there and use the Dragon's Bane to defeat the beast.  Return to the Map Level
    and have Sir Lancelot and Nineve go to the small lake and meet with the others.
    When Sir Lancelot and Sir Bedivere meet, you will be prompted to join, continue
    or stop and talk to them.  Stop and talk so that you can go to the Scene Level
    and recover the lost sword, Excalibur.  At the Scene Level, select for Nineve
    to use magic and cast the Sumon Undine spell.  This will awaken the Lady of
    the Lake, who will give the sword to you.  After the animation of the sword
    coming out of the water, Magnify on the small lake and have Sir Bedivere use
    the shield and the helm that are in his inventory.  Now, have Sir Bedivere give
    the following to Sir Lancelot:  Excalibur, Arthur's Shield, Arthur's Helm, and
    the Guants D'Poeir. Lancelot should now use each of the items to increase his
    attack and defense abilities to a level high enough to defeat the giant.  Next,
    have Sir Bedivere give 20 gold pieces and the Fryd's Stone to Nineve.  Once you
    have completed this task, send Sir Lancelot and Nineve to Camelot to battle
    with the giant.  Also, send Sir Bedivere along with Sir Dinas to Cardiff.  Again,
    be careful of the Bandits that are traveling the lands.
    Once you have defeated the giant, all of the people that are trapped inside
    Camelot are going to begin to move to their respective castles to gather troops to
    defend Camelot against the forces of Melehan and Morgolon, who are slowly
    moving closer to Camelot.  Once again, there will be a large number of people
    moving at the same time, so be sure that you get all of the troops to their
    correct locations and back.  As each knight reaches his castle, he will meet
    with several knights or soldiers.  Join with the soldiers and send each Round
    Table knight and his troops to London.  This is where you will again stand
    against Melehan's army.  Some of your knights will meet with one another on
    their way to each castle.  Do not allow them to join with one another, or you
    will not have the total number of forces needed to defeat Melehan.
    Also at this time, send King Constantine to London where he must meet with
    King Clairance.  Be sure King Constantine meets with King Clairance and stops
    to talk to him.  He has a very important subject to speak about.  Sir Galihodin
    and his men are now also able to move.  Send them to Glouchester.  Just to the
    west of Glouchester is a group of soldiers who do not at this time have a
    leader. Send them to Glouchester to meet and join with Sir Galihodin.  After
    they have joined, send them to London.  The forces gathered there will probably
    need their aid.
    While all of these troops are moving about, start to collect some more items.
    Sir Bedivere will reach Cardiff.  After he and Dinas arrive, send them on to
    Carmarthen, where they will meet with an Apothecary who has a number of
    items that will come in handy.  Bribe the Apothecary for all of the items that
    he has.
    Before Melehan reaches London, be sure to save your game.  You should now be
    able to defeat him with the number of troops you have there.  If you seem to be
    losing a large number of troops, fall back to the walls and wait for the large
    group of forces coming with Sir Galihodin.  Once you have defeated Melehan
    and Morgolon, you will have won the episode, and prevented these two from
    ever moving against Camelot again.
    Episode Four:
    At the begining of Episode Four, you are told about strange disappearances
    occuring thoughout the realm.  Many townspeople and a number of Knights
    have strangely vanished in the Forest Savauge.  Someone must go and find the
    cause of these disappearances.   Select Lancelot to lead, with no other knights to
    follow him.  You do not have to have Baudwin join with you at this time, so just
    continue straight up to the Enchanter's lab where you will meet with Nineve
    again.  When you greet Nineve, request the Dragon's Bane and the Prowess
    Potion from her.  Now have Sir Lancelot pick up the healing balm and Nineve
    pick the Fascinum Tererre there.  Go to the treasury and pick up another 30 gold
    pieces to help persuade some of the characters you will soon come across.  Once
    you have done this, you are ready to go to the Map Level and start shuffling
    some troops around.
    First order of business is to send Baudwin to Almesbury to continue his studies
    of the Lord.  Now, hearing rumors of another Saxon force readying to move
    against Camelot, it is recommended that you move a number of troops to
    Camelot to defend it against an upcoming attack.  You must defend Camelot
    directly because there are a number of random attack routines built into the
    system for the last Saxon battle.  Send the following groups to Camelot:  Sir
    Baldric from Arundel, Sir Palomides from Dover and Sir Lionel from London.
    Once again, send Sir Galihodin to Gloucester to meet with the leaderless knights
    from Carlion.  There are also a number of troops with Sir Villars in Leicester,
    but the road from Camelot to Leicester is heavily plagued with beasts that must
    be cleared away before Sir Villars and his men can move down it.  Along with
    Nineve, send Sir Lancelot north to Leicester via London route to help clear the
    way for Sir Villars and his troops.  You will meet with many different foes who
    will challenge you to a fight to the death on the way.  Sir Lancelot should be
    able to defeat these opponents without much difficulity.   Once Sir Lancelot
    reaches Leicester do not join with Sir Villars.  Instead, send Sir Villars to
    Camelot to help defend against the soon to be moving Saxon force.
    Now send Sir Lancelot and Nineve to Water Newton to meet with an
    unfortunate townsman who has been turned to stone.  Select Nineve to
    disenchant the townsman.  The townsman will now tell you of a Demon who
    came to him and with a wave of his clawed hand turned him to stone.  You will
    have to visit Arch Bishop Dubric again in Canterbury to gain more information
    about Demons and how to defeat them.  Before returning to Canterbury, stop by
    the hut just to the northeast and stop to speak with the old crone.  Now, have
    Sir Lancelot bribe the old crone and collect the three items she is holding.
    Give the Hellsbane and the Belladonna to Nineve, and have Sir Lancelot keep
    the Dragon's Bane for his own use.
    Send Sir Lancelot and Nineve south to Canterbury via London.  You must
    Magnify and go inside of Canterbury to meet with the Arch Bishop, who will
    tell you about a book that he has taken from the libraries of the church
    which contains information of Demons.  However, no holy man can use the tools
    of evil.  He has no relics in the Cathedral which are known to defeat Demons,
    but he does tell you of a scholar who lives in Rochster who has knowledge of
    matters such as these.  Before sending Sir Lancelot and Nineve to Rochester to
    meet with the scholar, have Sir Lancelot request the book from Dubric.  Only
    Lancelot and Constantine have enough Nobility and Faith to receive this book
    from Dubric.  Have Sir Lancelot give the book to Nineve and then send them
    both to Rochester.
    Soon, you are going to notice the Icon of Sygebright moving across the land.
    Use great care when you move each of your characters.  The Saxons are now
    moving freely across the land.  Be sure that Sir Lancelot and Nineve stay a
    good distance away from the Sygebright armies.  If they were to accidently
    come across the Saxon army, Sir Lancelot and Nineve would be captured and
    killed. Now, to reduce the difficulty of the impending battle soon to come
    against the Saxons, send all of the unnecessary Knights at Camelot to
    Stonehenge. Doing this with make the large scale battle much easier to
    control.  When you see that Sygebright is getting close to Camelot, move
    Baudwin to Stonehenge.  He has a very important task ahead of him and you
    must make sure that no harm comes to him.
    Once you have reached Rochester, stop and talk to the scholar who will tell you
    that only a powerful magician can defeat a Demon.  Now, this information is not
    entirely true; it is also possible to kill a Demon with holy water.  Having a
    powerful magican around helps greatly.  In fact, you are going to need a
    powerful Magician to even locate the place where the Demons reside.  The
    scholar speaks of the old Magican Merlin.  Merlin has not been seen lately.
    However, he has been known to spend much of his time in the area of Cornwall.
    There is a man in Exeter that has knowledge of Merlin's whereabouts.  You will
    be going there soon enough, but first you have a few items to collect again.
    Send Sir Lancelot and Nineve to Cambridge to talk to the Friar there.  The
    Friar has possession of some Holy Water that he will not part with easily.
    Have Nineve cast the Charm spell on him and retrieve the holy water from him.
    Now, send Sir Lancelot and Nineve to Chichester.  Once in Chichester, have Sir
    Lancelot bribe the Apothecary and get all of the items that she has.  Have Sir
    Lancelot give the Hellsbane and the Mandrake to Nineve and have Lancelot
    keep the Healing Balm for himself.  Now send Sir Lancelot to Dorchester, in
    Dorchester you will meet with another Apothecary.  You should again have Sir
    Lancelot bribe the Apothecary and give all of the items to Nineve.  Continuing
    the quest for potions and items, send Sir Lancelot along with Nineve to Bath.
    In Bath, you will meet with a goodwife.  This goodwife has a very important
    item that you will need to free Merlin once we have found him.  Bribe the
    goodwife and give all of her items to Nineve.
    Sometime during your quest for items, Sygebright should have reached Camelot.
    With the number of troops you have in Camelot you should be able to crush him
    quite easily.  Once you have defeated him, you should send the characters
    gathered from Stonehenge to Camelot, as there will be a couple of magic users
    that will be needing the use of the stones.  Also, if Sygebright did get to
    Camelot by way of Almsbury and you have moved Baudwin to Stonehenge, you
    should now move Baudwin to Glastonbury where he can continue his following
    of the book.
    Now that you have gathered all of the necessary items, there are a few noblemen
    that have been turned to stone in northeastern regions of the Cambrian
    Mountains.  Send Sir Lancelot to Llandbardan, which is just to the north of
    Cardigan.  Watch Sir Lancelot carefully as he may get lost.  It is a good policy
    to let him go there city by city rather than by traveling the whole distance at
    once. In Llandbardan, you will meet with King Gywnedd, who has been turned to
    stone.  Have Nineve cast the Disenchant spell on King Gywnedd and he will
    pledge his fealty to the Round Table forces.  Having done this again, send Sir
    Lancelot north to White Tower to meet with King Hyfaiid who is suffering from
    the same affliction as the others..  Have Nineve cast the Disenchent spell on
    the King and then he too will give his fealty to the realm.
    With that done, send Sir Lancelot and Nineve back to Stonehenge.  She is going
    have to recharge her magic powers after disenchanting all of the nobility in
    the land.  Once Sir Lancelot and Nineve arrive, Select for Lancelot to go to
    the Church of Almesbury.  If the church has been destroyed by Sygebright, you
    can still send Sir Lancelot to the church but you won't be able to view the
    location until it is rebuilt.  Nineve will automatically follow Sir Lancelot
    to the church. You must intercept her and send her to Stonehenge alone.  With
    Nineve in Stonehenge, Magnify on the magical stones and you will see her
    standing among the stones.  Have Nineve cast the Repletion spell which will
    not only display a nice graphic, but will also replenish her magical powers.
    With this done, send her back to Almesbury and join forces with Sir Lancelot.
    You will now go questing for Merlin.  Send Sir Lancelot and Nineve to Exeter
    where there is a townman who has knowledge of Merlin.  This is a very greedy
    townsman.  If Sir Lancelot doesn't have enough gold left to persuade him to
    talk, have Nineve bribe him or cast the charm spell on him to gain his
    knowledge. The townsman will reluctantly tell you that Merlin has a cave just
    to the northwest of Exeter.  If you return to the Map Level, there should now
    be a small icon on the coast which represents Merlin's cave.  Send Sir
    Lancelot to the cave. Along the way he will encounter a number of beasts,
    created by the evil Morgan. Sir Lancelot should have no trouble clearing the
    path to the cave.  Once you are at Merlin's cave, go inside where you will find
    Merlin locked solid in a chamber of ice.   A spell cast by Morgan has put him
    there.  Nineve knows of a spell that can release him.  Have Nineve use the
    Fascinum Laxus.  Once he is thawed, he can be added to the Round Table's arsenal
    of forces.
    Next, you will need to recharge Merlin's powers.  Send Sir Lancelot, along with
    his noble followers, to Stonehenge where you will prepare the characters for an
    upcoming battle with the Demon.  With all the characters in Stonghenge, give
    each of the following items to Merlin:  all of the Belladonas, Heyle's Book, all of
    the Fyrd's stones, all of the Fascinum Tereree's, the Elixer of Loftus, one holy
    water, and the Livre D'Sangrail (Lancelots book found on his quests for the Holy
    Grail).  Now have Nineve give any Holy Water she has in her possession to Sir
    Lancelot, who will be able to use it more quickly against evil foes than Nineve
    would.  Have Merlin Use Heyle's book.   If you look into Merlin's spell casting
    inventory, you will find that he now has three new spells, two of which you will
    need to use.  The third is a dangerous spell that should never be used
    throughout the entire game.  Merlin now has all of the spells and items that he
    will need to complete the game.  Have him cast the Point Of Evil spell, which
    will show you where the evil powers in the forest are when you return to the
    Map Level.   Now have Nineve cast the Shield spell on Sir Lancelot as many
    times as she can until she runs out of magical power doing so.  Send Sir
    Lancelot and Nineve to the church and have Merlin remain at Stonehenge and cast
    the spell of Repletion.  Now that Merlin has his full magic powers restored,
    send him to the church and have Nineve return to Stonehenge.  After she has
    replenished her magical powers, send her back to the church. Have Nineve stop
    and talk with Sir Lancelot, but do not have her join Sir Lancelot at this time.
    Instead, have her continue to cast the Shield spell on Sir Lancelot until she
    has run out of the items needed to cast the spell.   Again, send Nineve back to
    Stonehenge to replenish her powers, and then send her to the church to meet
    with Sir Lancelot and Merlin.  Now have her cast the Defend spell on Sir
    Lancelot until she has run out of the item needed to cast the spell.  You have
    now completed the character preparation needed to defend almost any being.
    Both Merlin and Sir Lancelot should have very high attack and defense abilities.
    Next, return to the Map Level and send Sir Lancelot and Merlin to the ruins in
    the Forest Savuage.  While Sir Lancelot and Merlin are travelling to the forest,
    check to see if Baudwin at Glastonbury has a faith level of at least 19.  If he
    does not have a faith level this high, stop Sir Lancelot and Merlin from
    reaching the ruins until Baudwin has a faith level of 19.  He is going to need a
    faith level this high to be able to complete the next episode, and you will not
    have time to allow him to increase his faith in the next episode.  When Sir
    Lancelot and Merlin reach the ruins, Sir Lancelot will be met by a very evil,
    blue-colored Fell Beast and a number of powerful evil knights.  Sir Lancelot
    should be able to defeat each of his opponents without too much trouble; after
    all, he is now the most powerful knight the Round Table has ever seen.  After
    Sir Lancelot has defeated all of the knights, he will need to track down the
    Demon in the upper level of the ruined castle.  When you meet with the Demon,
    Sir Lancelot will automatically prepare for single combat.   When the battle
    begins, have Merlin cast the Nomed Nommus spell on the Demon by selecting
    Merlin, selecting Magic, and then selecting Nomed Nummus.
    The Demon will be killed by the spell and you will have won the episode.  The
    Round Table forces will now control the majority of the lands of Britain.
            Episode Five:
    At the start of Episode Five, you are again informed of  evil occurences in the
    realm.  Select Lancelot to lead a party, but do not have any other knights of
    the Round Table follow him.  In the main hall, you will meet with Nineve.
    Have Nineve join with Sir Lancelot and continue into the Holy Chapel within.
    In the Chapel, you will meet with Baudwin.  Select for Baudwin to Join with
    Sir Lancelot and Nineve.  Make sure that Baudwin has a faith level of at least
    19; if he does not, you must replay the previously save Episode Four game and
    for his faith to rise to 19.  Next, go upstairs to the Enchanter's Lab where
    you will meet with Merlin.   Select for Merlin to join your party.  Continue on
    by going to the Treasury where you will select for Sir Lancelot to gather up all
    of the gold that remains there.  Next, go to the Map Level, where the first order
    of business is to send Sir Bors from Glastonbury to Turnance.  When he arrives,
    he will find a key.  Take this key and send Sir Bors to Holyhead, which is
    straight north of Turnance.  The best route for Sir Bors to follow would be
    by water, as this route is much faster than traveling through the rugged lands
    of Estregales.
    While Sir Bors is traveling, send Sir Lancelot and his party to Almsbury to meet
    with the Friar there.  Do not stop and talk to any travelers on the way because
    they will only request that you aid them in a quest, and you have more
    important tasks at hand.  Also, beware of a rouge masquerading as a Holy Man
    who is near Camelot.  When Sir Lancelot meets the Friar at Almsbury, select
    Nineve to charm the Friar and request the Holy Water from him.  Now,
    command Nineve to give the Holy Water to Sir Lancelot.
    After he has received the Holy Water, send Sir Lancelot and his party to the
    second hut just to the northwest of Almsbury.  When the party arrives, have Sir
    Lancelot bribe the old woman and request the Belladonna from her.  When Sir
    Lancelot has the Belladonna, have Sir Lancelot give the Belladonna to Merlin.
    You are now ready to go and do battle with the first set of Demons.  Send Sir
    Lancelot to the ruins you were just at in the end of Episode Four.
    When Sir Lancelot reaches the ruins he will be met by a very powerful Grey Fell
    Beast.  However, Sir Lancelot should be able to defeat the beast without the use
    of a Dragon's Bane.  If Sir Lancelot is wounded in combat during this episode,
    have him use a Healing Balm to regenerate his health.  Next, continue through
    the gate.  Sir Lancelot will now be challenged by a number of Fey Knight.
    Again, Sir Lancelot should have no troubles defeating the evil foes.  Next, go
    into the castle where Sir Lancelot will meet with a Demon.  Again, have Merlin
    cast the Nomed Nommus spell to defeat the Demon.   Go upstairs where you
    will meet with a large group of ladies that were captured by the Demon and his
    vermin followers.  One of the ladies will ask for Sir Lancelot's assistance in
    escorting her to her husband's castle in Wroxeter.  Have Sir Lancelot assist the
    When the lady reaches Wroxeter, have Sir Lancelot talk to Sir Peredur a number
    of times.   Sir Peredur will not only pledge his kingdom to the Round Table, he
    will also give Sir Lancelot some important information regarding the evil
    Morgan.  When you return to the Map Level, you will see another castle in the
    northern region of Estregales.  This is Morgan's castle.  Do not go there yet!  You
    are not yet ready to do battle with such a powerful foe.
    Send Sir Lancelot and party to Tsuroc.  Sir Owain is in Tsuroc and he has lost
    his son to an evil Demon.  Once Sir Lancelot reaches Tsuroc, Sir Owain will
    tell you of the disappearance of his son.  When you return to the Map Level, you
    will see that another new set of ruins has appeared on the map in the mountains
    to the west of the first set of ruins.  Send Sir Lancelot and his party to the
    new set of ruins.
    Sometime during Sir Lancelot's travels, Sir Bors will reach Holyhead.  Send Sir
    Bors inside of Holyhead where you will find a locked door.  Open the door with
    the key that Sir Bors collected in Turnance.  In the room, you will find a ring.
    Command Sir Bors to take the ring and send him to Castle Anguish.  In Castle
    Anguish, Sir Bors will find the Holy Grail.  With the Holy Grail in Sir Bors'
    possession, send him to back to Holyhead and from there on to Tsuroc.  In
    Tsuroc, have Sir Bors go in the castle and talk to Sir Owain.  This will secure Sir
    Owain's loyalty to the Round Table.
    Sir Lancelot will meet with a Demon just outside of the ruins.  Have Merlin
    again use the spell and kill the Demon, which will free Sir Owain's son.  Now,
    continue inside of the ruins where a woman's scream has been heard.  You will
    again meet with another Demon inside the ruins.  Once again, have Merlin use
    the Nomed Nommus spell on the Demon.  The Maiden who was to be sacrificed
    by the Demon, will now automatically lead Sir Lancelot and the party though
    numerous towns and then finally to Cardigan.  When she has reached Cardigan,
    Magnify on the city and go into the castle there.  Inside the castle, Sir
    Lancelot will meet and speak with Sir Selises who will proclaim that he is
    pledging his fealty to the realm.  With this action perfomed, you have now
    secured all of the lands of Britain.  All that is left to do is defeat Morgan
    Send the party to Stonehenge and let Merlin recharge his powers.  Merlin will
    need all the help he can get, so send Sir Lancelot and his party back north to
    Tsuroc where Sir Bors is.  There are going to be some Demons traveling the
    lands now.  However, as long as none of the Demons reach Camelot, you will
    not lose the game.  Unfortunately, you will lose some of your lesser characters,
    but you can still complete the game without them.  When Sir Lancelot meets
    with Sir Bors, have Sir Lancelot stop and talk to Sir Bors.  At the Scene Level,
    have Sir Bors give the Holy Grail to Baudwin.
    Now, you are prepared for the final battle.  Send Sir Lancelot to Morgan's
    Castle. Be absolutely sure to save your game.  Before you reach the castle,
    you are going to meet with a number of challenges (six to be exact).  The first
    three will be Fell Beasts.  You can have Sir Lancelot use three Dragon's Banes
    to defeat these foes quickly.  If you do not have three Dragon's Banes to use
    against the Fell Beasts, Lancelot should be able to defeat them without the
    exotic item.  Sir Lancelot is now powerful enough to defeat even the most
    powerful black Fell Beast.  The next three Demons that Sir Lancelot will
    encounter are a bit more powerful.
    Merlin should only have two Belladonnas, which is going to make killing the
    third beast a bit more difficult.  Have Merlin quickly dispose of the first two
    Demons with the Nomed Nommus spell.  When you reach the third Demon
    have Sir Lancelot use Holy Water on it five times.  This should kill the Demon.
    You will need two separate flasks of Holy Water to kill this one Demon.
    Lancelot should have at least two of these flasks; if not, Merlin has one.
    Be sure not to use Merlin's flask of Holy Water more than three times.
    He is going to need one portion to help defeat Morgan in the very near
    future.  If you do not have enough Holy Water to defeat this last Demon, you
    must restore a previously saved game and collect one or two extra Holy Waters
    that you neglected to gather previously.
    With the third Demon defeated, you are now going to meet with Morgan herself.
    During your first contact with her, she will tell you that you have come to meet
    your deaths.  Sir Lancelot will quickly jump into battle with her.  Before Sir
    Lancelot becomes gravely wounded, have Merlin cast the spell Negra Potis.
    This will defeat all the magic in the room.  This spell only lasts for 10 seconds in
    real time, so you must act fast now.  Have Baudwin use the Holy Grail on
    Morgan.  With the power of God, you will have defeated the evil, beautiful
    Morgan Le Fey.
    Contratulations, you have completed the entire game!  If you have followed the
    directions carefully, you should now have all of the lands of Britian under your
    You have proven yourself worthy to be a ruler of the realm and all of the
    Knights of the Round Table have pledged their allegiance to you.  Long live the
    Noble King.

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