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    Town Walkthrough by volvox

    Version: Final | Updated: 10/24/05 | Search Guide | Bookmark Guide

    		   	    The Town of ZZT - Walkthrough
    				    by Scott Walker
    v0.0	First draft written as the game was played.  March 1999
    v1.0	Moved stuff around and played with the layout. March 1999
    v1.1	Made sure it was once screen across. Spell checked it. May 7, 1999
    Final	Spell checked, formatted to 80 chars wide. will not make any more 
    Feel free to distribute this FAQ as long as it remains unchanged, but it may be
    translated into other languages.  If you wish to use it or parts of it, do not 
    forget to credit me. 
    To solve the Town of ZZT, you need to collect five purple keys to unlock the 
    doors to the palace. These keys are north, south, east, and west of the start 
    with the final key located inside the bank.  You can get these keys in any order
    The Start
     	At the start, pick up the torches and gems. You can go into the armory
    	and buy more torches and ammo if you want to.
    	If you are really short on gems and need more ammo/torches, you can use 
    	the stockroom. To get the key, ring the doorbell on the guardian of the 
    	key when he is directly above the key. He will push it down on his way 
    	to the door and cause it to come outside via the spinners. Use it to 
    	open the stockroom.
    	Head to the right to the forest.  Collect all the blue gems on your way 
    	to the blue key.  Get the blue key and use it to open the blue door. Get 
    	the yellow key and the ammo. NOTE: the energizers will make you 
    	temporarily invincible.
    	This will give you a good supply of ammo and gems to start off with.
    North and the Castle of Lot's and Lot's of Evil!
    	Head back to the start and go up.  Get the red key by running through 
    	the Bars as they move.  Be careful not to get shot, or you will end up 
    	at the bottom of the room.
    	Once you have the red key, unlock the red door and head up to the 
    	castle. Give the troll ten gems and pick up the purple key.  The troll 
    	will not let you back across without the scepter of lots n' lots of 
    	power.  Guess that means it's into the castle!
      The Castle of Lots and Lots of Evil!
    	Once inside the castle, kill everything and take the ammo and torches. 
    	Go Into the labyrinth.
      The Labyrinth of Doom!
    	Yellow Room - Where you start. Do NOT push the two block in toward the 
    	Blue Room - South of the yellow room. Contains three gems and some ammo.
    	Green Room - East of the blue room. Contains two torches, some ammo and 
    		gems. You will need to go through a transporter to get the ammo 
    		and gems.
    	Red Room - North of the yellow room and east of the green room. Contains 
    		seven gems and three torches. You'll need to fight off hordes 
    		of tigers to get them.
    	Room of Extreme Annoyance - North of the Green Room. To get the purple 
    	        key and gems, go in the right entrance. For the yellow key use 
    		the left entrance.
    	Dragon's Lair - Lair entrance is east of the Red Room. Transporter part 
    	        is north of the Red Room.
    	1.  Go south to the blue room and then east to the green room. 
    	2.  Go north through the left entrance to the annoying room and get the 
    	    yellow key.
    	3.  Go south to the green room and north through the right entrance to 
    	    the annoying room. Get the purple key and gems.
    	4.  Go south to the green room then east to the red room. Go east again 
    	    to the lair. Enter with the purple key.
    	5.  Kill the dragons by blowing them up. This requires pushing one of 
    	    the mars symbols near them. You get a 9 second countdown. Be 
    	    careful, the dragons shoot at you for much damage.
    	6.  After killing the dragons go east to the yellow room. Follow the 
    	    transporters and beware of purple monsters. They are a pain to kill.
    	7.  Work you way around and push the block out to the right. 
    	Exit the labyrinth and open the door to the throne room.
      The Throne Room
    	1.  Collect the ammo and move the walls by pushing on the blue smiley 
    	2.  Go around the purple part at the bottom and push the smiley guy from
    	    the other side.
    	3.  Collect one purple key. Push the walls and open the first purple 
    	    door at the bottom. Be careful not to move anything.
    	4.  Push the walls and get the second purple key. You'll need to 
    	    navigate some invisible walls at the top.
    	5.  Push the object near the purple door up until the vertical arrow is 
    	    next to the horizontal arrow next to the purple door.
    	6.  Open the purple door and step out of the way. The motion should be 
    	7.  Move the objects in the bottom purple section right until the square 
    	    lines up with the left vertical arrow.
    	8.  Go around to and push the left column down until a square sits in 
    	    the long row of horizontal arrows.
    	9.  Go around to the bottom again and move the short row left until a 
    	    square lines up with the vertical arrow in the right column.
    	10. Go around top and push the right column down until a square rests in 
    	    the row or horizontal arrows.
    	11. Shift the walls. The row should move over and block the door to the 
    	12. Shift the walls again and get the scepter. Listen to the nifty tune.
    	13. Escape up through the red bars. Shoot out a yellow wall at top and 
    	    run. Kill the green things and get the key.
    	Go outside and the troll will let you back across. Return to the start. 
    	Buy some ammo and torches at the supply store. Open the first purple
    	door leading to the palace. Go east to the forest.
    East and The House of Blues
    	Kill all the lions and open the purple door. If you the energizer is
    	still by the purple door, save it. Go south.
    	Get the ammo and carve a path almost to the purple monsters. They pile 
    	up, so to avoid damage go back to the previous forest, get the energizer 
    	by the door, then come back here and kill as many purple monsters as you 
    	can while invincible.
    	Continue to carve a path through the forest and kill the monsters. Note 
    	that more will appear from the generators. Enter The House of Blues.
      House of Blues
    	Listen to the jazzman and note the tune. You have to play the tune by 
    	pressing the notes above him. The order is (top to bottom): 2,4,5,1,3
    	The jazzman will move aside. Go through and go east to The Mixer.
      The Mixer
    	Go into the mixer and get a blue key. Work you way around to the doors
    	and unlock one. Repeat with the other blue keys. Try to shoot the lions 
    	when they get near, but it's hard to do.
    	HINT:  It's easier to get around the mixer by getting the the edge and 
    	going around it. Much easier than going through the middle.
    	Go to the purple key via the convoluted path of teleporters. Wait on one 
    	side of the teleporter until the centipede on the other side starts to 
    	move away.  Then go through and blast the centipede. 
    	Grab the purple key and exit the house. Exit the forest and return to 
    	the start. You can go into the cave on your way back if you wish.  If 
    	you do, go to the upper right corner of the first room and go north. 
    	Beware of the brown monsters. In the upper room unlock the purple door 
    	and collect the purple key and gems. You can't go any farther since that 
    	is a separate game (The Caves of ZZT).  Return to the start.
    	Get some more supplies from the armory/stockroom and unlock the next 
    	purple door. head south to the bug room.
    South and the Prison
    	In the bug room, you need to collect the blue keys one at a time and
    	open each blue door. Be sure to collect the ammo and blast as many bugs 
    	as you can. Go south and enter the prison.
      	You have a time limit so move fast. If time runs out you will take 
    	damage and return to the start of the prison.
    	Collect the ammo and negotiate the blinking bars. Kill all the brown 
    	monsters then shoot the brownish-yellow walls at the top. Get the green 
    	key. If you miss it, you can still get it after the row stops moving.
    	Push a block and kill enough red monsters so you can move around. Get 
    	all the blue keys and open the four blue doors.  Go left and negotiate 
    	the guns and water.
    	To make it past the next six guns you will need to block them with the 
    	blocks. SAVE BEFORE YOU DO THIS IN CASE YOU MESS UP! The easiest way is 
    	move all the bottom blocks to the left and use the others to create two 
    	rows of three. Make sure you push them up into the guns with a gap
    	between the two columns for you to go through.
    	Ignore the gems and open the green door. If you have time, let the 
    	prisoner out. Exit the prison.  If you want, reenter the prison and 
    	collect all the gems.
    	Once outside the prison, open the white door and go right.
      The Hard Room
    	This room is hard, especially if you have low health. You need to blast
    	a path to the key with the bombs, but you'll uncover generators that 
    	spit out spinning things that chase you and can't be killed. If you get 
    	hit, you will take damage and return to the start of the room.
    	Start with the fourth bomb and blast a path angling upward to the key 
    	between the first and second generators. You will probably uncover three 
    	generators along the way, so be careful. If you get hit after getting 
    	the key, that's okay since you'll return to the start of the room.
    	Go left past the prison and left to the...
      Sliding Puzzle
    	Rows are labeled 1-4 from top to bottom. Columns are labeled 1-4 from
    	left to right.
    	1.  Push row 2 left one space. Push row 3 left two spaces. Push rows 1 
    	    and 4 right one space.
    	2.  Push column 4 down until it stops.
    	3.  Push rows 1, 2, and 4 left three spaces. Push row 3 right five 
    	4.  Push column 3 down until it stops.
    	5.  Push row 2 right two spaces. Push row 4 right three spaces. Push row 
    	    3 left three spaces.
    	6.  Push column 2 down until it stops.
    	7.  Push all rows left three spaces.
    	8.  Push column 1 down until it stops. Push the blocks at the bottom and 
    	    go left.
    	Kill the monsters after they destroy the walls. Be careful if you are 
    	low on life and/or ammo. The best way to kill the blue monsters (tigers) 
    	is to blast through one row of the wall and keep shooting until they 
    	die. Get the green key and to right.
    	Go right through the green door. Shoot the side of the gate and it will 
    	open. Go left, then right again so you are under the prison. Go north 
    	through the gate and north out of the bug room to the start. 
    	Go right and unlock the next purple door. Beware of the monsters. Return 
    	to start.
    The Bank of ZZT
    	Light a torch and enter the combo 40364. The vault will open and you can 
    	load up on gems and get the next purple key. Use it to unlock the next 
    	purple door on the way to the palace.
    	The combo is located in a secret room behind the middle block of the
    	group in the upper left hand corner of the armory. It is made of 
    	invisible walls. The prisoner in the prison tells you this location when 
    	you free him.
    East and the Rube Board
    	Go east from the start to the Three Lakes. You'll need to avoid the 
    	bullets while moving around the lakes. You can't shoot the oncoming 
    	bullets or cross the water. SAVE BEFORE YOU DO THIS! It may take several 
    	tries before you can make it across.
    	Go south to the...
      Rube Board
    	Go down through the first passage. You'll be pushed left. Go down some 
    	more and you will be pushed right. Go down to the small subroom below.
    	1.  Push the upper up/down arrow one space up.
    	2.  Push the top left/right arrow and the bottom one right one space.
    	3.  Push the second up/down arrow up one space.
    	4.  Push the middle left/right arrow all the way to the right.
    	Return to the start of the room. Be careful not to push the green block 
    	too far. This will block your way and you'll have to start over.
    	Go to the second passage and push one of the green blocks down to the 
    	Go around the arrows to the second to last row. Push the row left one 
    	space. The column will start to move and the row of long arrows will
    	begin to travel to the right. IMMEDATLY after that row starts to move, 
    	push the row you are next to another space to the left. This will block 
    	the moving column and prevent the other rows from blocking your path.
    	Go up to the bomb (you'll need to push a green block out of the way).
    	Now get above the bomb and push it all the way down to the wall to be 
    	blasted. You will have to push the last green block with the bomb to get 
    	down there.
    	Get the key and bonus and go to the palace.
    The Palace
    	Unlock the last door, collect the ammo and torches. Go west and pick up 
    	the ampersand for 1000 point bonus. Go east twice and south once. 
    	Light a torch and collect the ammo. Push the arrow farthest to the left 
    	and get out of the way. The pusher will get rid of the blocks in your
    	way. Blast all the tigers from a safe distance. 
    	When they are gone, move the second arrow and let the pusher push you 
    	past the spinners and into the room. 
    	Get the purple key and return to the palace. Open the purple door.
    	Talk to the guy and enjoy your victory show. You have now beat the Town 
    	of ZZT! Go right to end the game and get your final high score.

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