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    FAQ/Strategy Guide by DC

    Version: 0.31 | Updated: 04/07/01 | Search Guide | Bookmark Guide

    Last updated : 7 April 2001 (Australian Time)
    DC's Championship Manager 3 Guide                              v0.31
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    Legal Stuff
    This entire FAQ is copyright DC 2000-01. The only sites that can
    use this without asking are:
    If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au
    The latest version can always be found from
    http://www.gamefaqs.com or http://vgstrategies.about.com
    Note, that if you've asked me for permission but don't see your site on the
    list above, don't worry about it, as it's a real pain to update each time
    everyone asks me to use this guide on their site. So as long as you've
    asked me, yes, you can put it up on your site. The sites above are the
    ones that don't have to ask to use them.
    Championship Manager 3 is copyright err...Eidos, I think.  Please do
    not leech any of this to make your own FAQ out of it. Unless you have
    MY permission DO NOT take anything at all from this guide. Don't edit,
    don't do anything to it and submit it without e-mailing me with permission
    first. You can print it out, but only for personal use, no selling this!
    Summing it up, do anything for your own personal benefit (apart from
    reading it) without asking me, AND YOU'LL BURN IN HELL!!!!!
    To get in touch, e-mail me at dc3131@yahoo.com.au
    My ICQ# is 34601221
    My webpage is http://www.dcmagus.com
    My MSN contact is dcmagus@hotmail.com, but any email sent to that
       address will most likely be ignored, as I don't check that
    My AIM name is dcmagus
    Be warned that I'm only on the net twice a week, don't expect replies
    from me which are ten minutes after you've sent the mail. Here's some
    guidelines about sending me mail:
    1.Make sure you put the title of the game you're asking about in the
      subject. I've made a fair few FAQs, and it's a bit hard to work
      things out sometimes.
    2.If it's an FAQ, make sure that it's not already in the guide!!! If
      it is, I'll do my best to ignore it.
      If it's not in there, make sure that the details you provide
      are, well, DETAILED, and not sketchy. Examples are "Hi need to know
      how to get past this part, i'm in a room and stuck", I need to know
      where you are, etc.
    3.Ask nicely. So far, most people have, but if your mail goes along
      the lines of "Hi, need code for B2, reply within the next hour
      otherwise I'll bomb you" will not get you anywhere.
    That's it. Sorry for being a pain, but it had to be said.
    Version History
    v0.1-First edition.
    v0.2-Thanks to JArtanto, I added a little notice down the bottom.
         Thanks again for telling me!
    v0.3-New email addy!
    v0.31-Name change!
    2)Game Basics
    4)Finer Details
    Championship Manager 3 is the pinnacle of soccer management sims.
    Sure, the graphics are extremely plain and boring, everything is
    text, but there's something about this game that keeps you hooked,
    and going back for more. In fact, the reason why I only typed this
    up now is because I've been too busy playing it!
    The concept is simple, pick a team to manage, and try to fulfill the
    club's wishes, which are usually to end up as champions! CM3 is a
    highly detailed game, where you can pick almost any club (GO LEEDS)
    and find almost any player.
    Once you've picked a club (I'll use Leeds in this case), your job
    is to check out your squad, see their strengths and weaknesses, and
    look for players that could be useful to your team, on the transfer
    market. Finding players is a bore most of the time, and don't you
    even think about buying all the best ones straight away. Each player
    has his own value, and of top of that you've got to pay the wages,
    the club, etc... It's a thinking game, this one. If you can't be
    bothered finding players yourself, leave it up to your scouts!
    Then comes game time. Select players from your squad, a couple of
    subsititutes, select formation and tactics, and it's off to the
    match! There'll be a few pre-season matches, and they are mainly
    for practice. In the game, CM3 gives you stats like no other game has
    given you before. Ditching graphics for text commentary has worked
    unbelievably well, detailing exactly what's going on the pitch, and
    who's affected.
    Half time comes, and you can check out how tired your players are,
    their effectiveness, passes they've made, succesful challenges,
    headers, etc. CM3 is astounding in the way it reports all of this
    information to you.
    Come home, start the season, qualify for the tournaments, get more
    money, and so the game goes on. Like I've said many times before,
    this game is amazing in how much information it provides you with.
    Each attribute a player has is covered, their form, their history,
    their value, and the injuries they've recieved, who's interested
    in buying them, your financial status, the transfer market, there's
    nothing the game hasn't covered.
    Championship Manager 3 is one of the most addictive games around,
    it's just got that something extra that none of the other pathetic
    attempts as soccer managements sims have. So, what are it's bad
    points? Shoddy graphics. Well, they're extremely basic. No players
    kicking balls around, just colorful backgrounds and lots of boxes
    to click on. Also, it's quite slow, even on a monster of a PC.
    However, these factors shouldn't affect your decision in buying
    the best soccer management sim around!!!
    For: Addictive, extremely informative, fun gameplay. Every little
         detail is represented.
    Against: Basic graphics, slow, and the fact that I can't even buy
             Viduka with 20 million pounds. I'll nab him one day.
    2)Game Basics (or Before you hit that Continue Game button for the
                   first time)
    *Like the title implies, you'll want to do most of this before
    clicking "Continue" for the first time.*
    After you've clicked on the new game button, you'll get a screen that
    shows all of the leagues available to manage in. Selected is/are the
    leagues that you want to participate in, and background leagues are
    the ones that you'll get all the results for, but won't be able to
    particpate in. I recommend only selecting one league to participate
    in, and up to four background leagues, otherwise the game will run
    really slowly.
    After you've chosen your leagues, CM3 will load up. This takes a
    while, don't say I didn't warn you. So go outside, mow the lawn, feed
    the fish, walk the dog, and when you come back, it should have loaded.
    Enter your name, and a password if you wish. Then pick a nationality.
    Then you'll be able to pick your club from the selected league.
    Yes, I know all of you will be rushing off and clicking on "MANCHESTER
    UNITED" but people, that's not much of a challenge. Try starting
    in the Third Division and working your way up to the Premier League
    in three years. That is truly satisfying. However, I'll just pick
    Leeds for the moment. To pick a club, click on their name, head up
    to the top right hand corner, and press "Take Control".
    You can also take control of a national team this way. Click on a
    player that plays for the country you want to control, and you'll
    get their stats. Next to their name should be their nationality,
    click on that, then take control of the national squad.
    After you've picked your club, the "(Your Name here) News" screen
    pops up, and the two/three messages you'll get are that you've been
    appointed as manager (and subsequently, the previous manager has
    been sacked, sorry Davo), the board will list their expectations of
    your management (for Leeds, it's to qualify for Europe, for Arsenal/
    Chelsea/Manchester, it's to mount a serious title challenge, and
    for teams like Charlton and Nottingham Forest, it's to battle bravely
    against relegation), and then you'll get your fixtures.
    Expectation                    Plain English
    Mount a serious challenge      Finish on top
    European Qualification         Get into European competition, they
                                   don't care how
    Promotion                      Finish on top, or get to the playoffs
                                   and win. This is for the lower
    Play-offs                      Make the playoffs, and hopefully
                                   get promoted
    Respectable position           Top half of the table
    Stay clear of relegation       Middle of the table
    Battle against relegation      Bottom half of the table
    Improve the club               Relegation, or close to it
    Click on your name (in the sidebar), and then click on the squad
    to browse through your squad. Your whole team will come up, and you
    can click on each player to see their stats, age, nationality, value,
    etc. Don't forget to take a look at your reserves as well. The
    reserves are for your under-20s, but there may be a few exceptions
    (players just coming off injury should play in reserves for a week,
    and there are some excellent under-20 players in the Leeds squad,
    which are Kewell, Smith and Woodgate).
    Player Stats
    If you click on a player, you'll bring their stats screen up. You'll
    have five blue buttons, stats, injuries/bans, contract, transfer,
    and history.
    The stats screen shows the player's age, nationality, and stats. A
    rating of 20 is the highest, and 1 is the lowest.
    Here's and explanation of what all of these stats mean:
    Acceleration    How fast the player can accelerate, usually from a
    Adaptability    How well the player can adapt to his new environment,
                    especially if he's foreign
    Aggression      How aggressive the player is. This helps win balls,
                    but also helps increase the chance of cards
    Agility         How agile the player is, which mainly helps the
                    goalkeepers make saves
    Anticipation    How well the player can anticipate the direction of
                    where the ball will travel, which is handy for
    Balance         How well the player can balance himself
    Bravery         How brave the player is eg. legit last-ditch tackles,
                    clearing off the line, goalies diving at feet, etc.
    Creativity      How creative the player is, setting up balls for
                    attackers, and the like
    Crossing  	    How well the player can cross the ball
    Determination   How determined the player is to win not only the
                    ball, but matches (doesn't give up when he's 1-0
                    down on the 87 minute mark)
    Dribbling       How good the player is at dribbling the ball
    Flair           How likely the player is to show off or try wacky
                    things (back heels, bicycle kicks, shots from half
                    way =)
    Handling        How well a player can hold the ball with his hands,
                    this is of course a goalie stat
    Heading         How well a player can head the ball (direction and
    Influence       How well a player can lead your teammates, your
                    team captain should have a high influence rating as
                    you want him to motivate your players
    Jumping         How well the player can jump to win balls in the air,
                    this compliments the heading stat
    Marking         How well the player can mark opponents
    Off the Ball    How well the player can move into attacking positions
    Pace            How fast the player can run (top speed)
    Passing         How accurate the player's passes are
    Positioning     How well the player can move into defensive positions
    Reflexes        How well the goalie can react to shots and make quick
    Set Pieces      How well the player is at set pieces, moving into
                    positions, marking players, etc.
    Shooting        How good the player is at shooting
    Stamina         How long the player can last on the field without his
                    condition deterorating too much
    Strength        How strong the player is, physically
    Tackling        How well the player can tackle
    Teamwork        How well the player uses his teammates
    Technique       How well the player can control the ball, and the
                    overall level of his technique
    Versatility     How well the player can adapt to playing in a new
    Work Rate       How hard the player will work in a match
    When looking at the player stats, you'll see a button in the top
    right hand corner. Click on it, and you'll have four options:
    Relegate to Reserves/Promote to Seniors
    Set Transfer Status
    Offer New Contract
    Release on Free
    The first option is pretty self-explanitory. The second option
    sets the players' value, how important they are to the club, and
    whether they're for sale or for loan. Offer new contract is used
    when their contract is about to expire, and release on free is
    setting them free from the club, but you have to pay their
    transfer fee. Good to get rid of crappy 37 year old defenders that
    will only fetch $30K.
    You'll want to place most of the under 20s in the reserve squads,
    as they aren't as hungry for first-team football than the older
    squad members. However, if they have exceptional talent (Alan Smith,
    Michael Owen, Rio Ferdinand), leave them in the senior squad.
    Clicking on Tactics will bring up the formation for your team
    (more on formations later), and the team instructions menu.
    That menu will look like:
    Passing Style       Mixed       Short       Direct         Long
    Tackling Style      Normal           Easy           Hard
    Pressing            No          Yes
    Offside Trap        No          Yes
    Counter Attack      No          Yes
    Men Behind Ball     No          Yes
    Free Kicks (L)          <             <
    Free Kicks (R)          <             <
    Corners    (L)          <             <
    Corners    (R)          <             <
    Here, you pick a formation, and you can drag players around.
    Quite fun. I've detailed the formations in the section below. When
    you're dragging players around, you can use the right mouse button
    and drag them to a certain position, and that's how you get the lines
    showing where they'll run to. For example, load the 4-4-2 Attacking
    formation. See the lines that the wingers have? To get them on any
    other player, get the right mouse button, click on the player with it,
    and then drag him to wherever you want him to go. This means that
    he'll play in the position he's normally in, but will make runs to
    the spot you've told him to.
    In the team instructions menu, you can set how the team will play.
    Long passes not getting you anywhere? Make 'em shorter. Tackling
    too easy? Set it on Hard. That striker keeps missing his free kicks?
    Change him. When picking the Free Kick takers, for the first choice,
    you'll want to have the guy with the best shooting rating, and make
    sure he's left footed/right footed, depending on which side you're
    doing. Same with corners, but you'll want to have the guy with the
    best crossing.
    Here's a description of what all the funny things in the menu mean:
    Passing Style
    Note that not all of the passes that your team make will be of the
    type that you specified, but most of the passes that the team make
    will be of that type.
    This means that the players choose the type of pass which they
    think is best for the situation, so you'll get a mix of short and
    long passes.
    Duh. This means that your players will be inclined to use short
    passes. Your team can't be static, you have to keep moving when
    using Short passing. If everyone has a decent Off the Ball and
    Passing rating, you'll succeed with this passing style.
    The point of Direct passing is to surprise the enemy and attack
    as soon as possible. Players will need to have high Passing
    ratings, and need to be fast (Pace, Acceleration).
    You should use long passing when they opposition's got a chunky
    midfield, or when you need to get balls up to your attack very
    quickly. It's a very "hopeful" passing tactic, if you know
    what I mean, as you just have to hope that your strikers can
    anticipate the ball well. It helps if they have good Anticipation,
    and Heading and Strength ratings, as this will help them score
    in the air (I've done it before, pretty cool stuff).
    Tackling Style
    Soft tackling means that players won't try as hard as they would
    normally when they want to win the ball. They won't make slide
    tackles, and they won't go for balls if they don't have a 50%
    chance or higher of winning the ball. You'll really only want to
    use this if you're playing a friendly, don't want any injured
    players, or you don't want any bookings.
    Players will now play at their normal level (check out Aggression
    and Tackling).
    Watch the cards fly! Players will now go for the ball at all times,
    no matter what the situation. Of course, this helps if you're
    playing a team that's much stronger than you.
    Offside Trap
    The offside trap is something that the defense does, to try and
    trap the opposition into runnign offside. Be careful, if the trap
    fails, the offense will have a clean shot on goal. So make sure
    that your players have good Anticipation, Positioning, and speed
    (Accleration, Pace).
    For pressing, your team (defenders) will need to have good Stamina
    as they will relentlessly annoy the person with the ball.
    Counter Attack
    The defence will try to lure the opposition in, and then pounce
    quickly and zip it up to the attack. You'll need a good defence
    and a good offense for this style to suceed. If the counter attack
    fails, you'll need a strong defence to make sure that they don't
    end up scoring.
    Men Behind Ball
    This is something you'll want to use if you want to go on the
    defensive as it makes your team put as many people as they can
    behind the ball, to stop the opposition from scoring.
    In the other dropdown menu, you'll get a plethora of options
    to choose from, which are mainly changing individual's behavior.
    You may want to have your centre backs run forward instead of
    your left/right backs. You may want your striker to take long
    shots. You might want your midfielder to mark a man, and so on.
    Here you choose what passing style you want a certain player to
    use. Say you want your strikers to pass short, and wingers to
    pass long, this is where you change it.
    Same with passing, you can ask your midfielders to tackle lightly,
    and defenders to go in hard, etc.
    More of the same, pick who will press and who won't.
    Pass To
    Here, you can choose where you want specific players to pass to.
    It's a choice out of passing to the left, right or centre.
    Set Pieces (Attacking)
    In this menu, you choose which players will stay forward for
    attacking set pieces, and which players will stay back. Useful
    for making those defenders which are good at heading to run
    forward when in a corner situation.
    Set Pieces (Defensive)
    In this menu, you choose which players will stay forward for
    defensive set pieces, and which players will stay back. Good
    to keep a striker back for a quick counter-attack.
    Free Role
    This determines whether a certain player will have a free role
    or not. Free role basically means that they get to run about
    a lot, go wherever they want, but for this to work, he'll need
    a high stamina rating.
    Forward Runs
    This is basically the instruction that you'd give to wingers
    and wing backs so that they run forward.
    Run With Ball
    Players that are asked to do this will run straight at the
    opponent whenever they have possession of the ball, in hope
    that they can sidestep the opponent's challenge. Players that
    should be given this instruction should have good Acceleration,
    Pace, and of course, the ball skills (Dribbling, Technique,
    Hold Up Ball
    Players that are given this instruction will hold up the ball
    and take their time, whenever they have possession. The players
    that you choose for this should have good Strength as they'll
    need to be able to shrug off challenges from the opposing team.
    Long Shots
    This will tell players to take shots from long range, if they
    think they have a chance. Only players with good Shooting should
    be asked to do this.
    This will tell players to either not mark anyone, to mark an
    area (zonal), or to mark another player.
    When you click here, you'll be given an overview of the training
    that each player is going under. Apart from the Overview, there's
    a couple other preset training routines: General, Goalkeeping,
    Fitness, Skill, Tactics, Shooting, and there's two spaces left
    for you to create some training programs of your own. To change
    a player's training, drag and drop him onto the box of the
    training program you wish him to undertake.
    When you select the Attributes from the view menu, you'll be
    able to see what areas the players have improved in and which
    areas they have gotten worse in. The Red indicates a drop in
    that skill, a Yellow indicates improvement, and Blue means there's
    no change.
    If you click on Coaches, you'll see which coaches are set to
    coach certain skills. If you click on their name, you'll bring up
    a menu not unlike the players, showing all their coaching stats.
    Here is a table of important stats:
    Type of Program        Ability Needed
    General                Coaching Outfield Players, Adaptability
    Fitness                Coaching Outfield Players, Discipline
    Shooting               Coaching Outfield Players
    Skills                 Coaching Outfield Players, Working with
    Tactics                Coaching Outfield Players, Tactical
    Gk                     Coaching Goalkeepers
    To create a custom training program, click on one of the empty boxes,
    and click on edit. Make a name, and choose the intensity of training
    in each of the five areas. You can also choose to train players to
    play in a new position or side, but for the improvement to show,
    it takes time. Say you've got a really speedy right back, maybe you
    want to make him a winger. If you've got a winger who can use both
    feet, but can only play on the left, you might want him to play on
    the right as well, and so on.
    Goalkeepers of course, go under GK training, but for others
    you may want to change their style of training. Leave defenders
    under General, put strikers in a Shooting/Skill program, and
    midfielders in a Fitness/Skill program.
    If you really want to get the most of out training, I suggest
    devising two custom Training Programs. Name them whatever you
    Fitness  - Medium
    Skill    - Intensive
    Shooting - Intensive
    Tactics  - Medium
    This is where your strikers should belong.
    Fitness  - Intensive
    Skill    - Intensive
    Shooting - Medium
    Tactics  - Medium
    This is for midfielders.
    Just don't put everyone in a Full On training schedule (everything
    is Intensive), as their condition won't recover as quick, their
    condition will stay low, and they'll be more injury prone.
    This shows what games you're going to play, and the games/scores
    of games you've already played. You can also arrange games, which
    is great for testing out your squad in the off-season. You can
    choose to arrange Home Friendlies, Away Friendlies, a Tour of a
    country, or a Tournament. In whatever case, you'll get a screen
    asking you to pick a date, then select a team. If they're
    available on that day, you'll invite them to a match. Just be
    warned, if you're a lowly team like Dag and Red, you'll have no
    chance of playing a friendly with Chelsea. Even though you'd get
    kicked 25-0, there's still no chance they'd accept.
    That's basics. Now click on your name again, and hit the Player
    Search button.
    Here, you search for players and staff. If you want to buy them,
    you'll really only have a chance of buying the ones that are
    transfer listed (they'll have a grey box next to them with the
    letters LST there). Most players will have a box next to them,
    here are all the abbreviations:
    LST - Transfer Listed
    WNT - Wanted by a club
    UNH - Unhappy
    INJ - Injured
    FGN - Foreign
    BOS - Leaving the club
    RET - Retiring
    BID - About to be bought
    CTR - On a dodgy monthly contract
    That's about all. If you can't be bothered searching for the
    players yourself, you can assign your scouts to it. Click on a
    scout, click the menu, and assign them to a certain region.
    When looking for players yourself, you'll most likely want to open
    up the filter window and see what filters you can make. Choose age,
    nationality, position, etc. The one that you'll use most of the time
    is position. After you select the position that you want to search
    through, hit View, and Attributes, and in the Atrributes menu that
    pops up, pick the category which you want to search through. This
    brings up all the stats that a goalie/defender/attacker will have to
    be good in.
    There are four position filters:
    After selecting the Goalkeeping attribute from the attribute menu,
    you'll get a report of these stats:
    However, there are two other stats that you might want to check if
    you're looking for a goalkeeper: Balance, which is self-explanitory,
    and Bravery, which determines whether they'll dive in low to pluck
    the ball from their feet, or if they'll run out and punch the ball
    at corner kicks.
    Usually, you'll want to make sure that all of the goalie stats will
    be above 10, and if it's a good goalie, above 15. However, finding
    the perfect goalkeeper is like finding an striker who doesn't like
    scoring goals - and you'll have to make a compromise.
    Unless the old goalkeeper at your club is really dodgy, you'll
    really only want to buy another new goalkeeper to back him up. I
    had this bizarre case of goalkeeper buying, once in the middle of
    a season. Manchester bought out all the keepers from Chelsea, and
    Arsenal, and so forth, and ended up with 10 goalkeepers. Then
    Chelsea went searching for goalies, then Arsenal, and they all
    ended up with 6 goalies each. Strange.
    The four most important stats that you'll want to look out for
    are Agility, Handling, Positioning and Reflexes. The goalies that
    you are looking for should be decent in those stats. Age may play
    a part too, goalies seem to have a "longer life" than other
    players. So just because the goalies are 30+ in age, doesn't mean
    that they're crap. However, you'll want to buy a couple of
    youngsters, and groom them into stars of the future.
    The defenders menu will bring up these stats:
    Another stat that you'll want to search for is Heading. When you're
    in those pesky corner situations, you'll need people to head clear.
    The stat that'll be most important to defenders is Tackling. You'll
    want to make sure that the defender that you buy is reasonable in
    that area. Fast players are extremely useful as wing-backs, so look
    for Acceleration and Pace. Especially if you're playing Offside
    Trap. Other stats that are important are Strength, as you'll need
    to clear the ball, Jumping and Heading, for corners, Marking is
    needed for sticking to attackers, and that's about all.
    One more thing you'll need to look out for is sides. Buying another
    right defender in a squad full of right defenders isn't going to do
    you much good. You'll want to have a mix of right/central/left
    defenders. If you see any defenders that can play in both right/left
    positions, SNAP THEM UP STRAIGHT AWAY! Especially if they're young,
    you can train them to be the next Beckenbauer. Oh! Which brings me
    to one more point. Sweepers. These guys will need to be fast, and
    maybe have good anticipation. However, you'll really only need one
    of these, as you shouldn't be playing the sweeper formation all the
    There isn't any attribute filter for midfielders. Why? They'll need
    both good defensive stats and attacking stats. Apart from sides,
    midfielders can also be split up into two groups; attacking and
    defensive. When you search for a new player, remember if you need
    another attacking player or a defensive player.
    Usually you'll place the attacking players as wingers and the
    defensive players as central midfielders. This creates a strong
    defence in the centre, which in turn allows the attackers on the
    sides to run forward and attack more often.
    The stats that you want to look out for for midfielders in general
    are Teamwork, Work Rate, Stamina, Heading, and Passing. Defensive
    midfielders need good positioning, attackers need good Dribbling
    and Off the Ball skills.
    However, there are those midfielders which are just midfielders,
    not attacking or defensive. This means that they're versatile,
    and should be able to play an attacking or defensive role.
    The attacking menu will bring up these stats:
    Off The Ball
    Set Pieces
    Gee, I wonder what stat attackers need to score goals? Was it
    Shooting? Gee...
    Well, the *ultimate* striker will have a shooting stat of 20, and
    all of the other stats listed above will need to be higher than
    15 too.
    However, Shooting is not the only stat that you'll want to look out
    for. Crossing is invaluable as you'll need to get some good set-ups
    for your other striker/s. You might even want to get a player who's
    got a really dodgy Shooting stat, but instead has great stats of
    the things that the other striker doesn't. Example, Mark Viduka is
    lacking in speed, crossing and heading, but his strength and shot
    are quite good. Harry Kewell on the other hand, isn't too strong
    and his shooting can be improved, however, he's fast, can cross
    and head well. Try pick players that compliment each other.
    Anticipation is another stat that'll be helpful to your goal tally.
    Strikers need to be ready to pounce on the through balls that the
    midfielders love to play.
    Apart from these filters, there's two more; Physical and Mental.
    Really only use this filter if you want to find players with speed.
    Work Rate
    This filter should really only be used if you're trying to look for
    a foreign player that will adapt well to a new lifestyle.
    Bidding for a player
    If you really like a player, and wish to add him to your squad,
    click on his name, then Action, and Approach to Buy. You'll get a
    screen where you can post your bid for him. At first, offer the club
    the price that's there by default. If they reject it, push it up half
    a million. Keep doing that until you get out of your price range,
    after a while, they might give in and say that "We want $4 million".
    On the transfer negotiation screen, you'll have these options:
    Transfer Fee
    This is the amount of money you play the club you're buying the
    player from.
    Monthly Installments
    If you can't afford it all in one shot, why not pay by monthly
    installments? You may have to offer a little more overall, but it
    helps if you don't have any money to spare at the moment.
    Percentage Of Next Sale
    This means if that you sell this player to another club, the club
    which you bought him from will get a certain percentage of the sale.
    Fee After 10 League Appearances
    This is the fee that you will pay the club after he makes a certain
    amount of League Appearances.
    Fee After 10 International Appearances
    This is the fee that you will pay the club after he makes a certain
    amount of International Appearances.
    Here, you can pick a player from your squad to do a swap deal for
    the player that you want. This will only list the players that the
    club is interested in, if they're not interested, they won't accept
    an exchange deal.
    Then you'll have to offer a contract to the player. This can not only
    happen in transfer situations, it also happens if you want/if a
    player already at your club wants a new contract.
    First, the Squad Status screen will appear, with:
    This player is indispensable to the club
    This player is an important first team player
    This player is used in a squad rotation system
    This player is a backup for the first team
    This player is a hot prospect for the future
    This player is a decent young player
    You can fiddle around with whichever squad status you want to give
    them, usually the for the lower status, you don't have to pay them
    as much. However, if you think you can get away with paying Michael
    Owen as a decent young player, think again, as he'll soon ask for
    a new contract. Unless you leave him in the reserves.
    If the player isn't interested as joining the club as a "squad
    rotation member" or a first team player or whatever, it's because
    a) they think they are valued more highly, or b) they don't want
    too much pressure, and they don't want to play at first team
    level yet.
    After this screen, You will get these options to play around with:
    Weekly Wages
    This option shows how much you'll be paying the player each week.
    The higher you put this, the more enticed they will be to join
    your club, but be warned, the more you spend on one players'
    wages, the less you have left to spend on other players. So if
    you've got half your club earning $35 million a week, your future
    contract funds will be significantly reduced.
    Signing On Fee
    When you're signing a player from another club, this is the fee
    that you will pay the player when he joins. The more you offer,
    the more likely they'll join, but if you're looking to sign a
    player on a Free Transfer, you can drop this to zero, and they'll
    still join (mainly because they really want to play some
    Contract End Date
    This is the date that the current contract will last until. It's
    good to sign young players for yonks, but for older players, you
    might not want to keep them on such long contracts.
    Some older players in CM3 have the ability to both be a player
    and be on the club staff list as well. It's here that you choose
    whether or not you want them as just a player or if you want
    them to coach too.
    There's two more blue boxes.
    Bonus Screen
    Assist/Goal/Clean Sheet Fees
    This gives the player extra incentive to perform better as now
    they'll be getting paid extra to perform well.
    Minimum Fee Release Clause
    I think what this means is that a club offers a certain amount
    to sign this player, you can't reject the offer.
    Relegation Release Clause
    If the club heads for relegation, this means that the player
    will be able to leave the club for free, if the club that
    wants to buy the player offers more than stated in this
    Non-Promotion Release Clause
    Same as above, but if you don't get promoted, he can move
    for free.
    Then comes the wait. If they agree, you'll sign them. If not, you
    can offer them another contract.
    If the player isn't with a club though, and is listed as a Free
    transfer, that means that you don't have to pay a fee to the club,
    all you have to do is offer the player a contract. Simple, eh?
    There's also the case of a Bosman Ruling. What's that? It's where the
    player's contract will expire very soon, and instead of buying him
    off the club, you can just sign him. But if you just sign him, you'll
    only get him to join your squad when his contract expires.
    You'll get the hang of the game quite quickly.
    Just before you start a match, you'll be give the chance to pick your
    squad. Usually you'll only want to use players whose condition is
    higher than 90%, and relegate others to the bench. Some people say
    you should pick a team according to formation, and some people say
    that you should pick a formation according to team. Up to you.
    Usually you'll want to keep 2 defenders, 2 attackers, one midfielder
    and one goalie on the bench, or 2 defenders, 1 attacker, 2
    midfielders and one goalie. Why another goalie? Just in case he gets
    injured or gets sent off. That led me to a 7-0 defeat, by bloody
    Wimbledon!!! Never put Lee Bowyer in the goals...
    If you want to subsitute someone, click on your tactics button, drag
    the subsitute on top of the person you want to replace, and he'll be
    put on straight away, or at the next timeout (free kick, corner,
    throw-in, etc.)
    When picking a squad, drag the position from the position bar (the
    green bar with all the abbreviations on it), and place it over the
    blue box next to that player. Make sure everything's done, and hit
    Match Time
    Before clicking on Continue, you may want to check out the other
    team's tactics. If they're playing a more defensive style, you could
    make your tactics more effective by switching to a attacking style,
    and stuff like that.
    The screen that you are shown is the main screen. Commentary appears
    in the middle, and the other things shown are goals, red cards, and
    injuries. Other buttons lead you to other screens, and they will
    have more information, but the commentary will be smaller, and down
    the bottom.
    Match Statistics
    This screen shows all of the Goals, Shots on Goal (On and Off Target),
    Freekicks, Cards, etc. for both teams.
    Club Stats
    Clicking on either Club's Stats button will bring up the stats for
    all the players that are playing for that club. The meanings for
    the abbreviations at the top of the screen are:
    Abbreviation      Meaning
    Pas               Number of passes attempted
    Tck               Number of tackles attempted
    Hea               Number of headers attempted
    Ast               Number of assists that the player has had (ie moves
                      the player has made that have resulted in goals)
    Sho               Number of shots attempted
    On                Number of shots on target
    Con               Player's condition
    Int               Number of interceptions made
    Run               Number of successful runs made
    Off               Number of times a player has been offside
    Fou               Number of fouls given against
    Fld               Number of fouls given for
    Cmp               Number of passes, tackles and headers completed
    Key               Number of key passes, tackles and headers completed
    Won               Number of tackles/headers won
    Action Zones
    Shows the amount of possession in different areas of the pitch, you
    can select which time period you want a report on (whole match,
    past 5 mins, etc.)
    Match Report
    This screen shows all of the commentary, so if you want to review
    what happened, you can read through this.
    Player Ratings
    Shows all of the player ratings for both teams.
    Latest Scores
    If other matches are being played at the same time, click here to
    see the results.
    Watch the commentary closely to tell if your defence/midfield/offense
    is working hard enough. Messages like "the defence closed him down" or
    "he had little space" means that the defence (of either team) is good.
    Messages like "that's a great pass to the attack" mean that your
    midfield is great. Messages like "goalie's off his line" mean that
    your strikers can anticipate well. Use the commentary to your
    One last thing, if a player falls below 70% condition, sub him.
    4)Finer Details
    Morale is very important as the higher the players' morale, the better
    he will perform on the pitch. How do you keep Morale so high?
    -Losing games is bad for morale.
    -Make sure the player is being used as per his contract. If he's a
     first team member but always plays in the reserves, he'll be unhappy.
    -But don't keep changing his status, as the player will feel confused
     as to what his status really is.
    -If you're paying a first team member $450 a week, he'll want more
    -Ignoring players' requests is a no-no.
    -If you get a foreign player, make sure someone in the club can speak
     the same language as him.
    -Sometimes, you'll get a message about players disliking other
     players. Try not to keep them close.
    -Important team members who are unhappy, will shake off some of
     their unhappiness onto the rest of the squad.
    Keeping your Job
    Then, there's making sure your position as manager is safe. You know
    you're hanging by a thread when your name appears on the Job
    Information list, when the board starts losing confidence in you, and
    the supporters throw bricks at you. How do you keep your job?
    If you can't hold the position that the board expects (or higher),
    they'll start questioning your ablility.
    Don't give free transfers to everyone. Players worth more than a
    million shouldn't be free transferred, in my opinion. It also depends
    on where abouts your club is at. If you're a third division team, a
    player worth half a million wouldn't be allowed to be free
    transferred, however, a player the same price at a club like Chelsea
    would be asked to go quickly. If you free transfer a good player,
    the board will get upset.
    If you're in a bad league position, or did something that the
    supporters didn't like, be careful, supporters have power to make
    the board sack you. It's called protesting.
    If you can't keep the club's finances secure, well, they'll sack
    you, so that they can get that little bit more of money.
    The amount of money you will have to spend on transfers is limited
    by a reputation, yours, and the club itself. If you're one of the
    best managers (check the manager stats screen), then you'll be
    allowed to spend more than what a newbie manager would be allowed
    to spend. Also, if your club is in the higher divisions, the
    competition is tougher, and therefore you might need new, better
    Player Ages
    Each player has a Peak Age, where they'll have reached their
    physical limit, and their physical stats will drop a little,
    however, their mental stats will still be improving.
    Playing Position	Peak Age
    Goalkeeper          33
    Defender            31
    Midfielder          29
    Striker             28
    Then, you've got ages which players will retire at. Players with
    really bad injuries may also be forced to retire.
    Playing Position	Earliest Retirement Age
    Goalkeeper	        35
    Defender	        32
    Midfielder	        31
    Striker	            30
    You have an option to control the reserves team or not, if you
    don't want to, the Assistant manager will. This is the place
    where your back-from-injury players should be placed, along with
    the younger players of your squad. Even though you aren't
    controlling the reserves, you can still pick the players to
    include in the line-up.
    Non-Playing Staff
    Treats injured players. The better he is, the faster the injured
    players will recover. The most important attribute is of course,
    Physiotherapy, but Discipline, Man Management, and Motivation are
    attributes you should also look out for.
    Coach and Assistant Manager
    Coaches are assistant assistant managers, if you know what I mean.
    Coaches train players, assistant managers control the reserves, but
    if the assistant can't manage the reserve team (or if you don't have
    an assistant manager), the coach will take over. They will need to
    have good ratings in: Working With Youngsters, Judging Player
    Ability, Judging Player Potential, Coaching Goalkeepers, Coaching
    Outfield Players, Man Management, Motivation, and Tactical Knowledge.
    Scouts look for players that have potential, and tell you about
    them so that you can make smart transfer decisions. They'll need
    high ratings of Judging Player Ability and Judging Player Potential.
    Did you know?
    When CM3 is processing stuff down the bottom, you can click on
    something to get back into the game, however, once you click
    Continue again, CM3 will go back into processing.
    Yes, weather effects are in CM3. They effect the players in a
    Weather Condition	Match Effect
    Breezy              Long passes and shots are more difficult to
                        execute, but so are saves from long shots
    Cold Temperature    Players with a low work-rate won't give 100%
    Drizzle             Ball control is more difficult
    Dry                 Nothing
    Hot Temperature     Players' condition will drop quicker
    Wet             	Ball control is very hard
                        Pitch will turn into a mini-swamp, players'
                        condition will drop faster
    Cheats? What?
    Not really cheats, but "sneaky stuff".
    Manage an International Team
    When picking a club to manage for the first time, click on a player's
    nationality and you can manage his country's squad.
    Quick Sells
    If you want to quickly sell a player, transfer list him, then delist
    him, put down his value a little, and list him again. You should get
    a few offers, if the player is decent.
    21-0 Wins
    Two days before your next league match, see who you're playing. Add
    a manager and control that team. In the match, put the goalie up in
    offence, and spread the other guys out to the sides. Here comes a
    21-0 win!
    Get Players that you want
    If you can't seem to buy a certain player from a club, just take
    control of that club, transfer list the player, and you should be
    able to buy him for cheap.
                       FC       FC
                ML     MC       MC      MR
                DL     DC       DC      DR
    Give it up for the most widely used formation on the planet. Here,
    you've got four defenders, four midfielders, and two attackers. So
    everybody's got a role to fill, everyone's got a thing to do. 4-4-2
    is basically centered on the centre players, especially the central
    defenders and midfielders. Their job is to deny the opposition a
    clear path to goal.
    The centre backs are set to make forward runs, but don't worry,
    they'll return for things like set pieces. However, most of the
    time, all they're doing is waiting for the other team to run through,
    and the central players will pressure them a little, hoping they'll
    make a mistake, and then BAM! they'll steal the ball and set up a
    kind of counterattacking thing.
    Really, this is the formation that you'll want to be using most of
    the time, as it is the most balanced and effective. Just make sure
    that in your midfield, your centres have decent defensive stats, and
    that the wide players are speedy and have good Crossing skills, as
    they'll be the ones making the forward runs.
    4-4-2 Attacking
                 ^     FC       FC       ^
                 ¦                       ¦
    			ML     MC       MC      MR
                DL     DC       DC      DR
    This is a favourite formation among many managers. Okay, fine, it's
    one of my favourites, and good reason too. It adds a certain attacking
    element to the normal 4-4-2 that was missing before, but to take
    full advantage of this formation, you'll need two wingers who are
    exceptionally fast, have a good stamina rating, have good crossing,
    and have great ball skills.
    The two wingers will be relied on to do most of the work here, as
    they'll be set to run back and forward. They'll go forward to help
    out the attack, but then they'll need to sprint back into defence
    and try and gain possession. Once they get possession, their job is
    to run up into attack and keep running until they can set up a goal-
    scoring opportunity.
    Just be careful that when the wingers are in the attacking half,
    they're going to leave a whole big area for the opposition to waltz
    through. To prevent the other side from running straight through the
    midfield, you're going to have to make sure that the two central
    midfielders have good defensive stats.
    4-4-2 Defensive
                       FC       FC
                ML                      MR
                       DMC     DMC
                DL     DC       DC      DR
    What the defensive 4-4-2 does is pushes the two central midfielders
    back into defence. You'll really only want to use this formation when
    defending a lead, or when you're in the second leg of a tournament
    or something. This formation basically gives you six defenders to
    muck around with, but be careful, the opposition will be having more
    of the ball, as most of your players as pushed into defence. If your
    defenders are good though, you shouldn't have a problem with
    defending that lead.
    4-4-2 Diamond
                       FC       FC
                ML                      MR
                DL     DC       DC      DR
    The 4-4-2 Diamond pushes both of the centre players out wide, puts
    the previous left winger forward, and the right winger in defence.
    This is great when you've got an attacking and defensive midfielder
    stuck in the centre, as now you can put them in a position that
    would suit them well. This looks like one of the best formations,
    but the midfield is slightly weakened in the centre, so make sure
    that the AMC gets back quickly.
    These are all of the default formations. However, I've developed
    some more 4-4-2 formations you can play around with.
    4-4-2 Compact Diamond
                       FC       FC
                       MC       MC
                DL     DC       DC      DR
    This is like the 4-1-2-1-2 formation, but the MCs don't run out to
    the side. This formation is exactly like the diamond except that it
    strengthens the centre, but leaves the wings open to attack.
    4-4-2 Box
                       FC       FC
                       AMC     AMC
                       DMC     DMC
                DL     DC       DC      DR
                       FC       FC
                       MC       MC
                       DMC     DMC
                DL     DC       DC      DR
                       FC       FC
                       AMC     AMC
                       MC       MC
                DL     DC       DC      DR
    This is useful when you've got an even number of attacking and
    defensive midfielders, as it places them in their proper spots.
    Just be careful of the wing, as the box formation leaves the
    wing very vulnerable, but gives tons of power up the middle.
    4-4-2 Sweeper
                       FC       FC
                ML     MC       MC      MR
                   DC      DC      DC
    This formation just adds a sweeper, but leaves a back row of three.
    This is dangerous against attacking formations, but at least you've
    got somebody left to clear the ball now.
    4-4-2 Err...Aeroplane
                ML     MC       MC      MR
                DL     DC       DC      DR
    Placing your two strikers like above can sometimes have a positive
    effect. It's more likely to cause more offside calls though. This
    also strengthens the midfield, but weakens the offense.
                       FC       FC
                <------MC       MC------->
                DL     DC       DC      DR
    Just like the 4-4-2 Diamond, but the MCs run out and cover the wings
    too. By default, the AMC and DMC are set to make forward runs, you
    may want to change this, depending on your taste.
                       FC  FC   FC
                ML     MC       MC      MR
                    DC     DC      DC
    One of the most offensive formation available by default. Now you've
    got a three man offense, and a three man defence. The advantage of
    this formation is yes, you've got another striker up there to wreak
    havoc, but now you've only got three defenders to stop the other
    team from scoring. The left and right defenders will mark men by
    default, but the centre defender will only defend zonally, and he
    will be the only defender to run forward every now and then.
    A lot more of the field is covered with this formation, and you'll
    want to keep it that way. Make sure your players run in to open
    spaces all the time - a high Positioning and Versatility rate should
    help - and the forwards should do a great job of slotting the ball
    into the back of the net.
    Most of the pressure is placed on the midfield here, especially the
    centre midfielders, as they are the ones who are trying to stop the
    other team from attacking, trying to regain the ball, and trying
    to feed it to the attack. The two central defenders have to be good
    in their defensive stats for this formation to work well. Be careful
    of wingers, and if the opposition plays a direct passing style, as
    that's 3-4-3's vulnerability.
    Custom 3-4-3 settings:
    3-4-3 Defensive
                       FC       FC
                ML                      MR
                       DMC     DMC
                    DC     DC      DC
    This almost verges on a 3-5-2. If you don't like the vulnerability
    of the normal 3-4-3, this may satisfy you.
                       FC       FC
                ML    MC   MC    MC     MR
                    DC     DC      DC
    This is the ultimate formation for those teams who are great at
    passing and have a very strong midfield. If your previous formation
    was 4-4-2, what happens here is that your DL and DR have now become
    the ML and MR, and one of the MCs has been pushed back into the DC
    As with 3-4-3, this leaves your defence pretty vulnerable. However,
    you now have a strong midfield, and you should be able to keep
    the ball, and win it back quickly. The central MC should be one of
    your best players, as he will be playing the most important role on
    the field. The ML and MR will be running about a lot, just like the
    ML and MR in the 4-4-2 attacking. Make sure that they have a high
    stamina rating, so that they don't pass out in the middle of a match.
    The central striker will need to be the striker that has the better
    shooting skill out of the forward line, as he's the one who'll be
    seeing most of the ball. If you can, make sure that the other two
    strikers have a good crossing rating.
    Passing plays the biggest role in 3-5-2 formations, and if your team
    can't pass very well, I suggest staying away from using this
    3-5-2 Attacking
                 ^     FC       FC      ^
                 ¦         AMC          ¦
                 ML    MC       MC     MR
                    DC     DC      DC
    What this does is pushes the most important player on the field up
    into attack, and encourages the wingers to come forward more. This is
    great against teams that are weak in midfield, because now you've
    got some attackers that can take the heat off the defence. It's quite
    risky though, as if they somehow break through your midfield, your
    defence will have to be at their best to stop the attack. This really
    only works well if your central midfielder is an attacking player.
    3-5-2 Defensive
                       FC       FC
                ML         MC         MR
                ¦     DMC      DMC     ¦
                v   DC     DC      DC  v
    In the 3-5-2 Defensive, two of your midfielders have been pushed back
    into defence, and the wingers are now instructed to stick around in
    defence. They'll still make forward attacking runs, just not as often
    as they would have used to. This helps conserve stamina, so if you're
    nearing the 75 minute mark of a match with a two goal lead, this
    formation is ideal to switch to.
    The reason the MCs have been pushed back are to combat long lobs, over
    the top of the midfield, and straight to their attackers. If they
    start using long lobs on you, the defense is going to be caught
    completely unaware. So the DMCs are there for a backup, just in case
    they start using long passes. It also helps to move the MCs to DMCs
    if you can't seem to get much possession in midfield; the opposition
    will now deal with the MC first, and if they get past, you've got
    two DMCs ready to pounce.
    Custom 3-5-2 formations:
    3-5-2 Defensive Stage 2
                       FC       FC
                      MC         MC
                DML        DMC         DMR
                    DC     DC      DC
    Here, push your wingers back down one step, and push the central
    midfielder down one step two. This makes for an extremely defensive
    3-5-2, you've basically got 5 defenders. Set your DML and DMR to make
    forward runs and run with the ball, so that you've still got that
    attacking element. If they somehow get caught in the attacking half,
    there'll be the DMC to back up the defense. Best used if you want to
    go defensive, or if the central midfielder is a good defender.
    3-5-2 Diamond
                       FC       FC
                    MC     MC      MC
                    DC     DC      DC
    Don't laugh. This is kinda effective. It's the 4-4-2 Diamond, just
    that you've only got three defenders, and you've got an extra man in
    the middle of the diamond. The weakness? Wing attacks, you've got to
    be careful for pesky wingers. They'll rush down, and before your
    defence can act, they'll lob a sneaky ball to their striker and
    score a goal. So what do you do? Don't set the MCs for forward runs,
    and you should be fine.
                       FC       FC
                AML                    AMR
                       MC       MC
                DL     DC       DC      DR
    This is the most offensive formation available by default. Four
    attackers is always good. Two midfielders isn't. From a 4-4-2, the
    wingers are pushed up into offense, leaving only two midfielders to
    compete against 4, maybe even 5 of the other team's midfielders.
    Along with the two centre backs, these players need to be ones who
    can quickly gain possession, and feed a good ball to the offense. The
    offense in turn needs to have good control skills, and of course, a
    good shooting stat to finish it all off.
    Long passing seems to be the way to go here, as most of the time the
    defenders will be running around, trying to avoid attackers. Direct
    passing won't work, as they'll simply overwhelm you in the midfield,
    and same goes for short. The only bad thing about long passing is
    that your strikers will need to have exceptional ball retrieval
    skills, which include off the ball, heading, tackling, and so forth.
    You may want to set your centre backs to run forward instead of the
    DL and DR, but it's really up to what type of players you've got. All
    you need are two great defenders, two exceptional midfielders, and
    some strikers that can slot the ball into the back of the net.
    Custom 4-2-4 formations:
    4-2-4 Attacking
                FL                      FR
                     AMC         AMC
                       MC       MC
                DL     DC       DC      DR
                FL     FC       FC      FR
                       MC       MC
                DL     DC       DC      DR
    These two custom formations will give you much more attack power,
    but it really leaves all the hard work up to the midfield. So, unless
    you've got two extremely good midfielders, you're screwed.
                    FC     FC      FC
              <-----MC     MC      MC----->
                DL     DC      DC      DR
    My personal favourite formation. This is for the manager who's got
    three really good strikers, but doesn't want to shape the squad
    into a 3-4-3. Just remember that now, you're missing some wingers,
    who you might need. Set the DL and DR to run forward and they
    should do fine.
    The central MC should be the guy who's fast and has a great stamina
    rating. You know why? You're going to give him a Free Role. What's
    that? He'll be the guy running around everywhere. He doesn't have
    a position. What this will do will enable the rest of your team
    to find a person to pass to, and in turn, he'll set somebody up.
    He will be the main man, a nice Influence rating will help a little.
    Just be careful that when you set your DL and DRs to run forward,
    the defence will be left a little vulnerable. However, the man in
    the free role should be able to help out, and this formation will be
    the key to many of your victories.
    And just because I feel like it, here's what I think is the perfect
    squad for the 4-3-3 (Guess which team it is?):
    GK Nigel Martyn                     SB1 Michael Bridges
    DL Hussain Abdul-Ghani Sulaimani    SB2 Victor Renner
    DC Dominic Matteo                   SB3 Ian Harte
    DC Lucas Radebe                     SB4 Jonathan Woodgate
    DR Gary Kelly                       SB5 Ben Thornley
    MC Jason Wilcox                     SB6 Paul Robinson
    MC Olivier Dacourt                  SB7 Neil Clement
    MC Lee Bowyer
    FC Alan Smith
    FC Harry Kewell
    FC Robbie Keane
    Second season as manager of Leeds, I've sold 244 million worth of
    players, and bought 100 million of players over the two seasons. This
    is the best team yet, I've had W19 D3 L1. Pretty good.
    Custom 4-3-3 formations:
    4-3-3 Attacking
                    FC     FC      FC
              <-----MC             MC----->
                DL     DC      DC      DR
    Here, release your AMC of the Free Role, and set the MCs to make
    forward runs. Maximum power, just make sure that the defense can
    handle the heat.
                ML   MC    MC    MC     MR
                DL     DC       DC      DR
    On first glance, this looks like one of the best formations out there.
    Then you'll soon realise, hey, how come I've only got one striker?
    If you're going to play this formation, make sure that your lone
    striker is one of the best players in your squad. He'll be placed
    under lots of pressure, and if he doesn't play well, your team will
    lose. You'll want to make sure he's rounded out in all his stats, so
    sometimes you can even put a defender up in the forward role, but
    only if that defender is the most balanced member of your squad.
    Most of the time, he won't be the one scoring the goals. Instead,
    he'll be setting the ball up for the wingers and the other midfielders
    to charge through and score. So you also want to make sure that the
    striker has a good passing and teamwork rating.
    The central midfielder should be set on a free role, and the wide
    players should be set to make forward runs. This gives the striker
    more options to pass to, and more options means more chances at goal.
    Custom 4-5-1 formations:
    4-5-1 Defensive
                ML     MC       MC      MR
                DL     DC       DC      DR
                ML         MC           MR
                    DMC          DMC
                DL     DC       DC      DR
    This is the defensive version of the 4-5-1. Yes, the 4-5-1 is
    already quite defensive, but if you're being scored on too much for
    your liking, switching one or two midfielders back into defense will
    help a little.
                       FC       FC
                 ^                     ^
                 ¦  MC     MC      MC  ¦
                DML                   DMR
                    DC     DC      DC
    The 5-3-2 is basically the 3-5-2 but with the wingers pushed back
    into defense a little. This formation is quite useful, but as with
    any defensive formation, or any formation that leaves you short in
    the midfield, you'll need two very capable strikers. The strikers
    need to make everything - every pass, dribble and shot - count.
    The midfielders will need to have good passing, heading and ball
    skills, so that they can successfully challenge the other team and
    win the ball. You're selecting one more defensive player now, you can
    really pick anyone you want, but if you pick someone who likes to go
    forward and attack, you'll be seeing more of the ball. Set the
    central defender for forward runs and you should be doing well.
    This is also the ideal formation to set up a sweeper. Drag the
    central defender back a step, and move the other defenders closer
    together. In my opinion, this works better than the default Sweeper
    formation as the wide players run forward more.
    If you've got more than five great defenders in your squad, this is
    the formation to use.
    3-5-2 Attacking
                       FC  ¦    FC
                 ^        AMC          ^
                 ¦  MC             MC  ¦
                DML                   DMR
                    DC     DC      DC
    After the 4-4-2 Attacking and the 4-3-3, this would have to be my
    favourite formation. Just that now, you've got a gaping hole in the
    midfield. To combat this, set the central defender to run forward,
    and make sure he (and the rest of the midfield/defence) have good
    heading skills, because what you'll most likely see happening is
    the other team lobbing balls high into the air.
    Make sure that the midfielder that's just been pushed up is fast,
    as you will need him to get back into the midfield at times. Use
    this if you've got five great defenders and three great attackers.
    3-5-2 Defensive
                       FC       FC
                    MC             MC
                DML       DMC         DMR
                    DC     DC      DC
    This turns your defense into an impenetrable fortress. However, you
    won't see much of the ball up front, and your defenders will need
    to cope with seeing lots of the ball in this half. But if you can
    gain possession of the ball quickly, and feed it to your wingers,
    they just might be able to break away and set up the strikers. Leave
    this one for defending leads.
                       FC       FC
                    MC     MC      MC
                DML                   DMR
                       DC       DC
    Yay...a sweeper. All the attention will be turned to him. He will
    need to be the best player on your team, as he's going to cover the
    others' mistakes, and not make them. Basically, he's working in sync
    with the goalie, so you might like them to compliment each other,
    stat-wise. The sweeper will need to have excellent Positioning,
    Anticipation, everything... Beckenbauer, where are you?
    Other formations that you might and might not want to try:
                ML     MC       MC      MR
                DL   DC    DC     DC    DR
    Probably the most defensive formation around. It's closely related
    to the 4-5-1, but with this formation, you've now got a flat back
    line of 5 players. Which is great, defensively, but you won't
    have much of a chance of getting the ball into the back of the net.
    Setting the wide players (ML and MR) to make forward runs is
    advised, and maybe setting the central defender to run forward
    will help the attacker out a bit.
                FL     FC       FC     FR
                ML     MC       MC     MR
                       DC       DC
    When our school soccer coach was asking what formation we'd like to
    play, someone suggested 4-4-2. THAT'S 4 DEFENDERS, NOT FOUR STRIKERS,
    YOU IDIOT!!!! As you can see here, you really don't have much of a
    chance at all (neither did we. We lost all 4 matches). Unless your
    midfield is like the Great Wall of China, and can keep possession,
    your opponents are going to absolutely overrun you.
                FL                    FR
    			      AMC      AMC
                   MC              MC
                   DC      DC      DC
    Surprisingly, this is the formation that led me to the 3-1 victory
    over Inter Milan in the Champions League final. Playing more than
    three strikers is always going to leave your midfield depleted, but
    if you play it smart, it will work out. Here, from a 4-4-2, you've
    pushed the two strikers out waaaay wide, pushed up the two central
    midfielders into attack, and pushed one of the centre backs up into
    defensive midfield. Of course, you'll definetly be relying on the
    skills of your midfield and defence to salvage the ball, and feed
    it up to your strikers. You'll want to make sure that the wide
    strikers are excellent at their crossing, other wise you won't get
    anywhere. Play this only if you're confident that your defenders
    and midfielders can handle a big task.
                       AMC    AMC
                <----MC    MC     MC---->
                DL     DC       DC     DR
    Sure, it looks funny, but it works wonders. You have to make sure
    that as usual, the lone striker is very capable of slotting the ball
    into the back of the net, except this time, he's being backed up by
    two very ball-hungry AMCs. You should make the MCs run out wide, so
    that the wings are covered, and this formation will bring you lots
    of wins. And so will it's cousin, the...
                       FC   |   FC
                <----MC    MC     MC---->
                DL     DC       DC     DR
                  \    FC       FC   /
                   \       AMC      /
                    MC     MC     MC
                DL     DC       DC     DR
    Two ways to play this : the first is to have your midfield cover the
    wings while the AMC makes forward runs. The second is to have the
    midfield cut across diagonally, whilst running into attack. I prefer
    the second option. Here, your central MC has to have a very high
    Stamina and Work Rate rating, as you're going to give him a free role
    to run around and help the rest of the guys. This formation is quite
    To the creators of caffeine, to all the great Aussie athletes, to
    everyone on the GameFAQs Message Board, to CJayC and Al Amaloo, to
    my family, to the creators of CM3, to the Leeds United club, ATadeo,
    iamnothing, CSeroya, and to you who are reading, THANK YOU FOR
    Also to:
    JArtanto - Thanks for telling me about the guide below. If you see
               JA's guide, he's not ripping stuff off me, read the section
               below to work out what's going on.
    Marc Vaughan - This guy's guide! I just found out that this guide is
                   quite identical to mine, but his was released much
                   earlier. So I'm just gonna say that I used his guide
                   as a reference. It's a damn good guide as well, much
                   more neater than mine...check it out at
    Red Phoenix - For telling me about the stuffed URL.

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