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    FAQ/Walkthrough by NickWhiz1

    Version: Final | Updated: 04/15/02 | Search Guide | Bookmark Guide

    ------MEGA MAN X5 FAQ-------------------------------------------
    ------Written by NickWhiz1 (NickWhiz1@buckeye-express.com)------
    ------Version FINAL---------------------------------------------
    Last Updated: April 15, 2002
    Happy Tax Day Everyone!
    |-I will use the Guns N Roses names so I won't confuse those of you   |
    | that are used to them.  The rest of you will just have to live with |
    | them =P                                                             |
    |-This document is ASCII-art filled, so live with it =P               |
    |-This walkthrough is based off the Normal difficulty setting.  Any   |
    | notes regarding the Easy/Xtreme difficulties will be placed in the  |
    | appropriate locations.  Normally, the only differences are the      |
    | number and locations of enemies (less in Easy, more and in annoying |
    | places in Xtreme).                                                  |
    Table of Contents:
    1. Introduction/History
    2. Credits
    3. Story
    4. Controls
    5. Items
    6. Sigma Virus
    7. Hunter Ranks
    8. Parts/Levels
    9. Weapons
    10. Armors
    11. General Notes
    12. Walkthrough
    13. Codes/Secrets
    14. Copyright
    1. INTRODUCTION/HISTORY----------------------------------------------------
    4/15/02: Fixed up section dividers.
    Version FINAL(4/4/02): Meep.  I was bored, so I decided to write this up.  If I
    wasn't so lazy, I'd have this done a month ago.  =P
    2. CREDITS-----------------------------------------------------------------
    GameFAQs for hosting this.
    Capcom for making another winner of a game!
    You for reading this guide!
    3. STORY-------------------------------------------------------------------
    It is the year 21XX...
    The Reploid Wars have ceased...
    Numerous space colonies now orbit the Earth.
    One of these, the Eurasia colony, is striving to be the largest and most
    technologically-advanced of these colonies.
    One day, a mysterious Reploid attacks the colony.  The interior of the colony
    is completely destroyed, and it is barely remaining in orbit.
    X and Zero come to investigate, but they find out that Sigma is behind the
    mysterious Reploid's attack.
    After destroying Sigma, X and Zero discover that the Sigma Virus has spread all
    over the Earth, and the Eurasia colony is quickly falling out of its orbit.  If
    it is not stopped in 16 hours, the Earth will face destruction.  So, like, stop
    it, or, umm, everyone dies =/
    4. CONTROLS----------------------------------------------------------------
    Start Button: Start game, access Weapon Select/Status screen during game play
    Select Button: When used on the Weapon Select/Status screen, gives you a prompt
    to quit the game
    /\ Button: Use X-Buster/Z-Buster/special weapon
    () Button: Dash, cancel on menus
    [] Button: Use X-Buster/Z-Saber
    >< Button: Jump, accept on menus
    L1: Scroll left through weapons
    R1: Scroll right through weapons
    R2: Use Giga Attack
    Control Pad: Take a wild guess =P
    These are the default controls, but you can change them in the Options menu.
    More Advanced Controls:
    Up Button: Grab onto ropes/vines
    Down Button: Crouch
    >< + () Buttons: Dash jump
    >< Button on wall: Wall jump
    () in air: Air dash (only works with certain armors)
    >< Button in air: Double Jump (Zero only)
                      Flight (X Falcon Armor only)
    Ride Armor:
    >< Button: Jump
    [] or /\ Button: Attack
    () Button: Dash
    Up Button: Jump out
    Land Chaser:
    >< Button: Jump
    [] or /\ Button: Attack
    () Button: Dash (can be done in air)
    5. ITEMS-------------------------------------------------------------------
    Life Energy: These are yellow/white capsules.
    Small: Recovers 4 life energy and adds some energy to an E-Tank.
    Medium: Recovers 16 life energy and adds some energy to an E-Tank.
    Large: Recovers all life energy and adds some energy to an E-Tank.
    Weapon Energy: These are blue spheres.  They will restore energy to either your
    current weapon, or (if you have no current weapon or is it at full) restore
    energy to the weapon with lowest energy.
    Small: Recovers 4 weapon energy to one weapon and adds some energy to the
    Medium: Recovers 16 weapon energy to one weapon and adds some energy to the
    Large: Recovers all weapon energy to all weapons and adds some energy to the
    X/Zero Helmet: Worth 1 extra life (can have up to 9).
    Injured Reploids: Touch one to regain some life energy and get an extra life.
    E-Tanks/W-Tank: You can acquire up to 2 E-Tanks or 1 W-Tank to store life and
    weapon energy, respectively.  Best used when they are full, otherwise they will
    not recover much energy.  The W-Tank will recover energy to all your weapons.
    Heart Tank: Permanently adds 2 bars to your life energy
    EX Tank: Increases the number of extra lives you start with from 2 to 4.
    Life Up/Energy Up: When you defeat one of the Maverick bosses when they are at
    least Level 4 (read down further for level explanation), you have your choice
    of either a Life Up or Energy Up.  In one "hour", the current character will
    have either two bars added to their life energy or two bars added to all of
    their weapon energies.
    Parts: When you defeat one of the Maverick bosses when they are at least Level
    8, you have your choice of either Life Up + or Energy Up +.  In two hours,
    depending on your choice and the boss you defeated, you will get one of 16
    parts that you can use to make your characters stronger.
    Armor Parts: When you find a large green capsule, you can get one of 8 parts to
    make one of 2 new armors.  You must gain all 4 parts of an armor to make the
    new armor.
    6. SIGMA VIRUS-------------------------------------------------------------
    Throughout your travels, you will run into numerous purple Sigma heads.  These
    little buggers will attempt to infect you with the Sigma Virus.  They will
    follow you around until you can scroll them far off screen or (possibly)
    destroy them.  The meter in the lower-left hand corner tells you how far you
    are from being completely infected.
    The default is Normal.
    If you are touched by 2 Sigma heads, you will go to Caution.
    If you are touched by 3 Sigma heads, you will go to Danger.
    If you are touched by 4 Sigma heads, you will go to Virus and become infected
    for about 5 seconds.
    What happens when you become infected?
    If you are X, you will slowly lose health (not that much) and your controls may
    slow down or reverse on you.
    If you are Zero, you will go up to full health and gain temporary invinciblity
    (this will be explained later on in the game).
    After becoming infected, you will go back down to Normal.
    When you go into the Virus stages, you will meet a brand-new virus, the Zero
    Virus (again, this will be explained later on, because there is a connection). 
    This little guy will infect you even quicker.
    If you are touched by 1 of these guys, you will go to Caution.
    If you are touched by 2 of these guys, you will go to Danger.
    If you are touched by 3 of these guys, you will go to Virus.
    The Zero Virii will attack differently.  They will appear, attempt to level out
    with your chracter, then dash a fair distance forward.  They will do this
    twice, then disappear.  If you are in a tight position, these dashes can be
    very difficult to avoid.
    7. HUNTER RANK-------------------------------------------------------------
    When you start out the game, X will have a hunter rank of B and Zero will have
    a hunter rank of SA.  You can improve or decrease these ranks as the game goes
    Whenever you defeat/exit a stage, you will see a screen that tells you the time
    it took to beat the stage, the number of enemies you destroyed, and the damage
    you took.  If you defeated a Maverick stage for the first time, Dynamo, or a
    Virus stage, you will also see your hunter rank.  This rank can be E, D, C, B,
    A, SA, GA, PA, or MMH.  The rank seems to improve when you get through a stage
    quickly, take little damage, and destroy very few enemies.  I personally have
    never seen E, D, C, or MMH, but people have confirmed they do exist.
    The hunter rank will influence the levels of the bosses you will face in the
    8. PARTS/LEVELS------------------------------------------------------------
    As I said above, you can only get a part if you defeat a boss which is at least
    Level 8.  But how is the boss level determined?  Well, it's really simple.  (As
    far as I know, this system only works for the 8 Mavericks.)
    1. First, check how many hours you have left before you make your stage
    selection.  Use this chart to find a starting number:
    | Hours Left | Value |
    |   17-16    |   1   |
    |   15-14    |   3   |
    |   13-12    |   5   |
    |   11-10    |   7   |
    |    9-8     |   9   |
    |    7-6     |  11   |
    |    5-4     |  13   |
    |    3-2     |  15   |
    |    1-0     |  17   |
    2. Next, check your hunter rank.  Use this chart to figure out how much to add:
    | Hunter Rank | Value |
    |     E-A     |  +0   |
    |     SA      |  +2   |
    |     GA      |  +4   |
    |     PA      |  +8   |
    3. Add the number of the 8 Mavericks you have already defeated.  For example,
    if you have defeated Grizzly Slash and Duff McWhalen, add 2 to this value.
    That will give you the level of the boss.  All the level really does is decide
    how much life they have.
    If the boss is at least Level 4, you will be able to get a Life Up or Weapon
    Up.  If the boss is at least Level 8, you will be able to get a Life Up and
    part or Weapon Up and part.
    |Easy Mode____________________________________________________________|
    |-All bosses are Level 1, so no parts for you =P                      |
    Now, what parts can you get?  The following chart shows the location of each
    part in the Parts chart:
     ___ ___ ___ ___
    | 1 | 2 | 3 | 4 |
    | 5 | 6 | 7 | 8 |
    | 9 | 10| 11| 12|
    | 13| 14| 15| 16|
    1. Shock Buffer
    Choice: Grizzly Slash, Life Up
    Effects: Reduces damage recieved by half, removes recoil from damage
    Works For: X/Zero
    -If it is already included on an armor, it won't double the effect.  It will,
    in effect, waste a spot, as it will do nothing to help you.
    -It doesn't work against getting knocked a far distance by The Skiver's
    -It may also be known as "Shock Absorber"
    2. Virus Buster
    Choice: Dark Dizzy, Energy Up
    Effects: Can shoot at and eventually destroy the Sigma Virii that appear
    Works For: X/Zero
    -This is totally worthless for Zero, as the Virii make you stronger.
    -As for X, you are best off just avoiding the Virii altogether.
    -You are better off taking the Anti-Virus Guard and the two extra life bars.
    3. Speedster
    Choice: The Skiver, Energy Up
    Effects: Makes your walking speed faster
    Works For: X/Zero
    -Doesn't work on dashes
    4. Jumper
    Choice: The Skiver, Life Up
    Effects: Allows you to jump higher
    Works For: X/Zero
    -Doesn't work on Zero's second jump of his double jump
    5. Hyper Dash
    Choice: Grizzly Slash, Energy Up
    Effects: Makes your dashes faster
    Works For: X/Zero
    -May make your dashes shorter
    -Works especially well on dash jumps
    -Increases distance of air dashes
    -There may be some glitches
    6. W-Energy Saver
    Choice: Duff McWhalen, Energy Up
    Effects: Reduces the energy requirements of special weapons by half
    Works For: X/Zero
    -Will not double the effects of armors on energy requirements, instead will
    replace them
    7. Super Recover
    Choice: Duff McWhalen, Life Up
    Effects: Increases life energy recovery from capsules
    Works For: X/Zero
    -150% increase
    8. Anti-Virus Guard
    Choice: Dark Dizzy, Life Up
    Effects: Doubles the number of Virus contacts required to become infected
    Works For: X/Zero
    -Better of DD's parts, because of the Life Up
    -Totally worthless for Zero
    -Just dodge the virii as X
    9. Buster Plus
    Choice: Mattrex, Energy Up
    Effects: Increases damage done by buster shots
    Works For: X/Zero
    -Doesn't increase the damage that much
    -Take the Speed Shot and the Life Up instead =P
    10. Speed Shot
    Choice: Mattrex, Life Up
    Effects: Makes buster shots faster
    Works For: X/Zero
    -Don't bother using this, just take the Life Up and get on with your life
    11. Burst Shot
    Choice: Izzy Glow, Life Up
    Effects: Lets you have 5 buster shots on the screen instead of 3
    Works For: X
    -o_O Might not help a lot, but the Life Up helps
    12. Ultimate Buster
    Choice: Axle the Red, Life Up
    Effects: Only shoot charged shots
    Works For: X
    -Delay between shots
    -If using certain armors, will only use charged special attacks
    13. Quick Charge
    Choice: Squid Adler, Life Up
    Effects: Halves the charging time required for the X-Buster and special weapons
    Works For: X
    -Definitely worth it, better than Ultimate Buster
    14. Z-Saber Plus
    Choice: Axle the Red, Energy Up
    Effects: Increases damage done by Zero's Z-Saber
    Works For: Zero
    -Errrr, whatever.
    -Doesn't work on special techniques
    15. Z-Saber Extend
    Choice: Squid Adler, Energy Up
    Effects: Increases range of Zero's Z-Saber
    Works For: Zero
    -Doesn't work on special techniques
    -Not much of an increase
    16. Shot Eraser
    Choice: Izzy Glow, Energy Up
    Effects: Zero's Z-Saber can destroy most enemy energy shots
    Works For: Zero
    -Works on special techniques, I believe
    -Doesn't work on all energy shots
    9. WEAPONS-----------------------------------------------------------------
    Base number of weapon shots are in ().
    _Grizzly Slash_
    Weapon: C-Shot
    Normal (48): Shoots a small crescent shot either straight ahead, slightly up,
    or slightly down.  The direction of the shot is random.
    Charged (8): Creates a crescent shield around X, and destroys most enemies it
    hits.  Very useful.
    _Squid Adler_
    Weapon: Tri-Thunder
    Normal (48): Shoots an electric bolt up, down, and straight ahead.  If any of
    the bolts come in contact with the ground or a wall, it will turn into an
    electric spark and travel the ground/wall.
    Charged (24): Shoots random electric bolts that stretch from top to bottom of
    the screen.
    _Izzy Glow_
    Weapon: F-Laser
    Normal (8): Shoots a firefly missile that can be controlled by the D-Pad.  X is
    unable to move until the missile is destroyed.  If X is hit, the laser will be
    Charged (6): Shoots a very powerful laser that lasts for about 5 seconds.  Can
    cause major havoc.
    _Duff McWhalen_
    Weapon: Goo Shaver (should be Ice Wave; they bungled this one up well)
    Normal (48): Shoots an ice wave that travels the ground.
    Charged (8): Shoots large blocks of ice in both directions.
    _The Skiver_
    Weapon: Wing Spiral
    Normal (24): Shoots a whirlwind straight up.  If you are in the middle of a
    dash, it will shoot diagonally.
    Charged (8): Shoots a large whirlwind in the direction you are facing.
    _Axle the Red_
    Weapon: Spike Ball
    Normal (24): Shoots a green spiked ball forward a small distance, then comes
    Charged (8): Shoots a purple spiked ball that bounces across the entire screen.
    _Dark Dizzy_
    Weapon: Dark Hold
    Normal/Charged (48): Freezes the screen and all minor enemies.  This attack
    uses up about 2-4 weapon energy a second until it runs out or you cancel it
    with a Giga Crush or pick a different weapon on the Weapons screen.  Pretty
    much all bosses are immune to this attack.
    Weapon: Ground Fire
    Normal (48): Shoots a fireball forward, which shoots out a couple small
    fireballs when it hits the ground.
    Charged (8): Shoots a flamethrower left and a flamethrower right.
    _Grizzly Slash_
    Move: C-Sword
    Controls: >< in air (double jump), [] in air (spinning slash)
    -Double Jump only works after a normal jump (no dash jump or air jump)
    _Squid Adler_
    Move: E-Blade
    Controls: Up + [] on the ground
    -Electric uppercut slash.  Use carefully, as Zero may hit the enemy.
    _Izzy Glow_
    Move: C-Flasher
    Controls: R2 on the ground
    -Giga Crush, has 4 base shots, restores energy with damage or weapon energy
    -Same as Cyber Peacock's attack from X4
    _Duff McWhalen_
    Move: F-Splasher
    Controls: () in air
    -Replaces Zero's normal Air Dash
    -Makes Zero temporarily invincible (makes a great combo with Hyper Dash)
    -Press Up or Down while performing to slightly angle your dash
    _The Skiver_
    Move: W-Shredder
    Controls: () + [] on the ground
    -Makes a hologram of Zero that goes forward and slashes the enemy
    -Somewhat hard to pull off correctly
    _Axle the Red_
    Move: Twin Dream
    Controls: /\ when selected as the weapon
    -Uses weapon energy, 8 base shots
    -Creates a longer-lasting hologram of Zero that uses all of Zero's attacks when
    Zero uses them, lasts about 10 seconds
    -Cancelled out if Zero gets hit
    _Dark Dizzy_
    Move: Dark Hold
    Controls: /\ when selected as the weapon
    -Same as X's version
    Move: Quake Blazer
    Controls: Down + [] in air
    -Downward fire slash.  Use carefully, as Zero may hit the enemy.
    10. ARMORS-----------------------------------------------------------------
    _Unarmored X_
    This is basic X, without any special armor.  If you started with Zero, you're
    stuck with regular X (should you choose to play as him) until you get the
    Falcon/Gaea/Ultimate Armor.
    Air Dash?: No
    Giga Crush?: No
    Charge special weapons?: No
    Open Part Spots: 4
    Special Effects:
    -Can get Ultimate Armor in the 3rd Virus stage (that's about it)
    _Force/Fourth Armor_
    If you started with X, you get the armor enhancements from X4, with the Plasma
    Shot (Stock Shot might have been useful, however ._.).
    Air Dash?: Yes
    Giga Crush?: No
    Charge special weapons?: Yes
    Open Part Spots: 2
    Special Effects:
    -Press >< in the air after a normal jump to hover.  Moving while hovering will
    decrease the amount of time you remain in the air.
    -The Plasma Shot leaves small balls of plasma that continue to do damage to
    enemies and minor bosses.
    -Increased defense
    -Less energy required for weapon usage
    _Falcon Armor_
    You can gain the 4 parts for this from the 4 levels with the Enigma parts.
    Air Dash?: No
    Giga Crush?: Energy shots coming from the top and bottom of the screen
    Charged special weapons?: No
    Open Part Spots: 2
    Special Effects:
    -Press >< in the air after a normal jump to fly.  You can fly any direction for
    a good distance and you are virtually invincible during this flight.  This will
    replace your air dash as well.
    -Increased defense
    -Less energy required for weapon usage
    _Gaea Armor_
    You can gain the 4 parts for this from the 4 levels with the Shuttle parts.
    Air Dash?: No
    Giga Crush?: Charged punch that lasts for about 5 seconds
    Charged special weapons?: No
    Open Part Spots: 0
    Special Effects:
    -No special weapons, period.
    -Slows you down
    -Changes the regular shots to green buster shots.  The regular shots are more
    powerful than the regular X-Buster pellets, the charged shot is weaker than the
    charged X-Buster.
    -The charged buster can destroy the black V boxes.
    -Given room, the dash (which is shorter) can push the black V boxes.
    -Immune to spikes (except the drills in Grizzly Slash's stage, near the end)
    -Stick to walls
    -Increased defense
    _Ultimate Armor_
    You can gain this with either a code or it can be found in the 3rd Virus Stage.
    Air Dash?: Yes
    Giga Crush?: Nova Strike (invincible air dash, same as X4)
    Charged special weapons?: Yes
    Open Part Spots: 2
    Special Effects:
    -Infinite Nova Strike
    -Same Plasma Shot as Force Armor
    -Same hovering ability as Force Armor
    -Increased defense
    -Less energy required for weapon usage
    This is basic Zero.
    Air Dash?: Yes
    Giga Crush?: No, unless you have C-Flasher
    Open Part Spots: 4
    Special Effects:
    -Can get Black Zero in 3rd Virus Stage, that's about it
    _Black Zero_
    You can get this via a code or in the 3rd Virus Stage.
    Air Dash?: Yes
    Giga Crush?: No, unless you have C-Flasher
    Open Part Spots: 4
    Special Effects:
    -Built-in Shock Buffer, Shot Eraser, and Virus Buster.
    -Less energy required for weapon usage
    11. GENERAL NOTES----------------------------------------------------------
    -You can start the game as either X or Zero.  You will not be limited to using
    that character for the entire game, unlike X4.
    -You can set the difficulty to either Easy, Normal, or Xtreme.  The default is
    -You can set the game speed to either Slow or Normal.  The default is Normal.
    -When you begin a stage, you have the choice of either Zero, unarmored X, or X
    with one of his completed armors.  Black Zero is not a seperate armor, but
    rather replaces the normal Zero.
    -Crouching is a major asset in this game and may be required in some places.
    -Only use Giga Attacks to escape tough situations, as they take a while to
    recharge after you use them.
    -Be careful about the combination of parts you equip.  The parts may conflict
    with the armor you are wearing or other parts you have equipped.
    -You must equip parts seperately to each of X's armors.
    -Only use the Gaea Armor to get specific items in stages, unless you want a
    real challenge.
    -Boss patterns do not change based on the difficulty.
    -Enemy endurance, attacks, and damage do not change based on the difficulty. 
    They only differ in number.
    -Only use charged weapons in the specified places, as they drain energy
    -The Tri-Thunder is the preferred weapon to travel through stages, as it can
    destroy the majority of enemies in one hit, can hit up to 3 enemies with one
    attack, and has very low energy requirements.
    -Don't be afraid to use the Dark Hold to get out of a difficult situation.  I
    find myself using it quite frequently to get through more annoying areas.
    -The C-Sword is probably your best choice as a second weapon for Zero.
    -Against most bosses, the C-Flasher does as much damage as the weapon that boss
    is weak to.  This can come in handy.
    12. WALKTHROUGH------------------------------------------------------------
    For the level maps, each block represents roughly one screen.  This, however,
    doesn't mean they are exactly to scale.
    A-Armor Piece
    H-Heart (Life-Up) Piece
     _ _ _ _ _ _ _
    |S|_|_|_|_|_|_|_ _ _ _
    If you have never played a Mega Man X game before, it is suggested that you
    complete this training area as both characters before you begin the game.
    Overall, this stage is really a piece of cake.  Alia will walk you through the
    level, and show you how to destroy enemies, wall jump, and use the brand-new
    ropes.  Take note of said ropes and Zero's new Z-Buster.
    At the end, you will face an old foe from X4.
    |BOSS: MAGMA DRAGOONmk2_______________________________________________|
    |Suggested Weapons: X-Buster (X), Z-Saber (Zero)                      |
    After his impressive showing in X4, he returns as a simulation, and completely
    sucks.  I mean, he only starts with one attack!  His only attack at the
    beginning is firing three Hadokens (fireballs) at you. He will shoot them in
    patterns of either high/high/low, high/low/high or high/low/low.  You can
    crouch under the high ones, but you're better off staying on the walls =D
    At 1/2 health, he will gain 2 more attacks.  The first one is two Hadokens
    (high, then low), then his large flamethrower.  Just stay on the walls to dodge
    this.  His other attack will be a jump kick.  Dash under him to avoid it.
    |_X Strategy:_________________________________________________________|
    Stay on the walls, charge up the X-Buster, and blast away!  It shouldn't take
    too much to beat him.
    |_Zero Strategy:______________________________________________________|
    Stay on the walls, and wait for an opening.  When you see one, use an aerial
    slash and his 3-hit combo (if possible).  It shouldn't take too much to beat
    |END STAGE____________________________________________________________|
    Done with your training?  Did you defeat Magma Dragoon really easily?  Now it's
    time for the real game to begin.
    When you go to Game Start, you will have a choice of either X or Zero to start
    out with.  You may play as either character after the opening stage, but there
    are drawbacks to each choice:
    Start with X: Zero's Z-Buster is unavailable (what a shame!)
    Start with Zero: X's Force Armor is unavailable (x_x that could be a problem)
                               _ _
     _ _ _ _ _ _ _ _ _ _ _ _ _|_|
    Uh, yeah, ultra-fun opening level.
    This level will not give you many problems.  The only parts that may trip you
    up are the collapsing ceilings about halfway through the stage and the crushing
    walls going up to the statue head.  Crouch in one of the two indentations in
    the floor to avoid being crushed by the large ceiling segment (it WILL hurt if
    you don't) and quickly wall jump up the crushing walls.
    When you reach the statue head, the other character will come in, injured, and
    tell you that Sigma is close.  Wouldn't ya know it, he's the statue head!
    |BOSS: Sigma Head_____________________________________________________|
    |Suggested Weapons: X-Buster (X), Z-Saber (Zero)                      |
    SIGGY!  You get to face him right off the bat!  Meh, another simple opening
    He will begin with either two yellow orbs or a storm of blue shots. When he
    shoots the two yellow orbs, jump up the wall and over the two orbs.  When he
    shoots the blue shots, crouch, crouch, crouch!
    At 1/2 health, he gains a new attack that would normally make you cry.  He will
    open his mouth, charge for a second or two, and shoot off a large beam. 
    Normally, you would have to jump up a wall to dodge it, but you can just crouch
    and it will barely miss you.
    Sigma is only vulnerable when his mouth is open.
    |_X Strategy:_________________________________________________________|
    Dodge his attacks, charge up, and blast him in the mouth when he opens it.  You
    should escape this battle without taking damage.
    |_Zero Strategy:______________________________________________________|
    Wait for Sigma to come up close to the left wall, then slash his opened mouth
    for all you're worth.  You should escape this battle without taking damage.
    |END STAGE____________________________________________________________|
    Now that you're past the opening stage, you can choose your path to destroy the
    8 Mavericks.  Your choices on the Stage Select screen:
     ___________  L1 Parts*                      R1 Weapon**   ___________
    |           |                                             |           |
    |Grizzly    |                                             |The        |
    |Slash      |                                             |Skiver     |
    |___________|                ___________                  |___________|
    |           |               |           |                 |           |
    |Squid      |               |Special    |                 |Axle the   |
    |Adler      |               |Level***   |                 |Red        |
    |___________|               |___________|                 |___________|
    |           |                                             |           |
    |Izzy       |   _______________________________________   |Dark       |
    |Glow       |  |                                       |  |Dizzy      |
    |___________|  |                                       |  |___________|
    |           |  |Level Data****                         |  |           |
    |Duff       |  |                                       |  |Mattrex    |
    |McWhalen   |  |                                       |  |           |
    |___________|  |_______________________________________|  |___________|
    *Check what parts you have and attach them to X/Zero/armors.
    **Check the status of the Enigma and shuttle or shoot them prematurely
    ***Sends you to battles with Dynamo and the Virus stages
    ****Tells you how many hours are left, shows a picture of the selected stage,
    and tells what level it is.  When you pick a level, you will choose your
    character here.
    The recommended (and most logical) pattern is:
    Grizzly Slash, Duff McWhalen, Squid Adler, Izzy Glow, Dark Dizzy, The Skiver,
    Mattrex, Axle the Red
    By taking this order, the first four Mavericks you defeat give you the Enigma
    parts, and the last four give you the shuttle parts.  It is also the perfect
    circle for the weapon weaknesses each boss has.  Not to mention Grizzly Slash
    is probably the easiest Maverick ;)
    After defeating two and six Mavericks, you must fight Dynamo before you can
    proceed any further.
    After getting the four parts for the Enigma, you will automatically shoot it
    unless you already have.
    After getting the four parts for the shuttle, you will automatically launch it
    unless you have not shot the Enigma, destroyed the colony, or launched already.
    When either the colony is destroyed or crashes to Earth, you will have access
    to the Virus stages.  At this point, if any Mavericks remain, you will not be
    required to defeat them.  It is recommended, however, to defeat at least Dark
    Dizzy.  Otherwise, the first Virus stage will give you nightmares until X6. 
    Then you get to have more nightmares :)
    The walkthrough will describe the path taken above, as it is the most logical
    path to take, and will be easiest to me, as I take the above path the majority
    of the time.
    In the items list, the () tell what is required to get said item.
    Heart (Gaea Armor)
    Leg Parts F
                     _ _ _ _
                    |_|_|_|H|                                    _ _ _ _
     _ _ _ _ _ _ _ _|_|_|_|_|_ _ _ _ _ _ _ _ _ _ _ _ _          |A|_|_|_|
    |S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|E|_|_|->CRASH->|_|_| |B|
    This should be your first mission, and it is probably the easiest one in the
    game.  The premise here is simple.  Jump from truck to truck, avoiding the
    numerous enemies, and destroy the blue power core at the front of each truck. 
    The core will shoot powerful lasers, so make sure to crouch while attacking.
    (Zero doesn't even need to go down to attack them.  He can stand right on top
    of them and slash them to pieces.)  Once you destroy the core, you will have 5
    seconds to jump to the next one before the current truck explodes.  Should you
    just stand there, you will fall and die when the truck explodes.
    When you get inside the large truck (which is littered with enemies), about
    halfway through, you can climb up to the rooftop, which is littered with
    spikes.  You can come back later with the Gaea Armor, go right, and get the
    After destroying the large truck, you will jump onto a truck that is already
    exploding.  You need to quickly jump to the front and to the next truck.  In
    Normal and Xtreme modes, you will be impeded by a tank.  You do have time to
    destroy it, but you're best off taking a hit and running through it.
    The next truck is already exploding as well, and is much longer.  Dash jumping
    from the top of each column is the best way to get through here quickly.  Those
    drills are instant death, so be careful.  Grab the E-Tank at the front of the
    The final truck is not exploding, so you're safe :).  Jump up to the front, and
    you will crash into a parked truck, throwing you into the base.  When you
    enter, you will see an alcove in the ceiling.  Notice how the top part of the
    right wall is sticking out a little more than the bottom part.  Use a dash wall
    jump from the bottom part to get to the top part.  This capsule will give you
    the Leg Parts for the Falcon Armor.
    Destroy a few more enemies and work your way up and to the right to reach the
    first boss, Grizzly Slash.
    |BOSS: Grizzly Slash__________________________________________________|
    |Suggested Weapons: Spike Ball (X), Twin Dream (Zero)                 |
    Since you have not defeated Axle the Red, you will not have these weapons to
    use.  You can use them when you battle Slash again in the final stage.  You
    don't need them, though, as this guy is a piece of cake.
    He will attack by slashing, shooting off three small crescent shots, then jump.
     You can crouch in the indentations in the floor to dodge this attack easily.
    At 2/3 health, he will go into his second attack pattern.  He will drill down
    from the ceiling at the point you are at.  Depending on where you stand, he
    will perform a different attack.  If you're standing at floor level, he will
    pop through the wall and slash you. If you're standing in one of the
    indentations, he will pop up and try to drill you.  After 3 of these attacks,
    he will drill down again. Frequent jumping will help you dodge this pattern
    At 1/3 health, Slash will enter his final attack pattern.  He will shoot off
    two giant crescent shots, one high, one low.  You can jump over the low ones
    and crouch in an indentation to dodge the high one, or you can stay on the wall
    and dodge both of them.  He will then jump around a couple of times, then shoot
    off the crescents again.
    Hitting Grizzly Slash with Spike Ball/Twin Dream will cancel his attack unless
    he is in his disappearing/reappearing part of his second pattern.
    |_X Strategy:_________________________________________________________|
    Easiest Maverick in the game.  Just charge up and fire away!  Dodging his
    attacks are very easy.
    Once you have the Spike Ball, just keep hitting him with it and he'll go away.
    |_Zero Strategy:______________________________________________________|
    Zero doesn't really have the long-range option, so you will need to remain
    close to Slash to slash (heh) him into pieces.  That may backfire on you during
    his final attack, so watch out.
    Once you have Twin Dream, you can activate that, then belt him with it.  You
    can normally get up to 2 hits in per Twin Dream.
    |END STAGE____________________________________________________________|
    Heart (Gaea/Falcon Armor)
    Body Parts F (Goo Shaver)
                                       _ _ _
     _ _ _ _ _ _ _ _ _ _ _ _          |M|_|B|
    |S|_|_|_|_|_|_|_|_|_|M|_|         |_|
                          |_|  _ _ _ _|_|
                          |M|_|     |A|_|
    Notice that music?  It's a remix of Bubble Crab's tune from Mega Man X2 (hey,
    that's the first game I wrote a guide for! =D).  This level has a similar
    premise, in which you must fight against a submarine.  This trek, however,
    takes it to a whole new level.  Note that the U-555 segments of this level are
    auto-scrolling, so be careful not to get scrolled off the screen or crushed.
    Throughout this level, you will fight numerous suckerfish robots, very similar
    to the ones from Launch Octopus's stage in the first X game.  They will attempt
    to suck you in and thus hinder your progress.  If you do get sucked in, button
    mash, and you will escape quickly.
    The first segment involves you traveling to the right while fighting the front
    end of the U-555.  The laser cannons above and below the mouth can be
    destroyed, but will regenerate.  If you land enough hits on the exposed parts
    of the submarine, you will destroy them and the laser cannons will not
    regenerate.  The mouth will shoot off three enemies, which will go forward,
    then come back towards you.  Midway through the section, the mouth will shoot a
    very powerful laser out from time to time.  Use the alcoves and indentations to
    dodge this shot.  You can see it coming if you pay attention.  Note that when
    you hit the U-555 at this point, it will be knocked backwords a little bit. 
    Use this to allow sufficient room so you won't be crushed while dodging the
    At the end of the trek, you will have to actually fight the U-555 (see that
    damage meter?).  Just blast away at the mouth.  If you have permanently
    destroyed the laser cannons, the mouth will shoot either the laser or the three
    enemies.  If the laser cannons are still there, the mouth will only shoot the
    three enemies, and the laser cannons will fire at you.  Try to time your shots
    so the enemies are destroyed as soon as they leave.  If playing as Zero, the
    C-Sword OWNS this thing.
    After destroying the front end, walk right a little ways, and now you get to
    fight the tail end!  This section goes down, so navigate through.  The cannons
    on the tail can't be permanently destroyed at this point, but you can destroy
    them for a few seconds at a time.  This time, they shoot torpedoes that will
    travel to the left, then go either up or down, trying to hit you.  Zero has it
    super-easy here, as he can just C-Sword those pesky torpedoes away.  X will
    have to dodge them.  Again, watch for those suckerfish enemies.
    Once at the bottom, you will need to destroy the tail end.  Destroying the
    cannons will allow you to hit the exposed areas of the tail, thus dealing
    damage.  These cannons regenerate very quickly, so be wary of that.  If using
    X, destroy the bottom part first, then jump on the rope and pound away at the
    top.  Using the Fourth/Ultimate Armors really helps, as the Plasma Shot will
    destroy the cannons quickly and deal good damage to the U-555.  Zero can just
    C-Sword like there's no tomorrow.
    Now that the tail end is destroyed, go right.  The water will recede, and you
    can freely travel through the sunken ship.  This section isn't very difficult. 
    Destroy the stingrays while avoiding the numerous spike pits.  At the far
    right, you will see a shaft above you with spikes on both walls.  Come back
    with the Falcon/Gaea Armors or Zero with C-Sword (so you can double jump) and
    the Jumper part to go up there.  Traversing the spike-filled area up there will
    yield you a Heart.  Going down, you'll see the capsule behind a wall.  Come
    back with the Goo Shaver after you've defeated Duff McWhalen so you can destroy
    the small bomb to break the wall down.  This capsule will give you the Body
    Parts for the Falcon Armor.
    Going right from there leads to the third and final battle with the U-555, the
    top part.  You will actually be on the ship, heading upwards.  The four cannons
    below you will shoot off lasers periodically.  X can temporarily destroy these
    cannons with a crouching Plasma Shot.  Zero can just C-Sword them to death.  Be
    wary of your location, as you could become crushed if you don't pay attention.
    At the top, you will fight for the final time.  You must destroy the small
    panel next to the core to put down the shield so you can damage the core. 
    While doing this, you must deal with the laser cannons and some suckerfish.  X
    can eat this thing up with his Plasma Shot.  Zero can, umm, take a wild guess. 
    (Hint: C-Sword).
    Now that the U-555 is out of commission, you can go through the door to the
    real boss!
    |BOSS: Duff McWhalen__________________________________________________|
    |Suggested Weapons: C-Shot (X), C-Sword (Zero)                        |
    The first thing you will see when you enter this room is the spiked wall on the
    right.  That will come into play very shortly.
    Duff McWhalen's first attack involves creating a maze of ice blocks going
    towards the left.  He will do this for a little while, then stop.  He will then
    shoot off a couple of ice waves, then bring the ice blocks back towards the
    left.  You will have to navigate a small maze to get to the left before the
    blocks reach the spikes.  The mazes are somewhat random, but follow similar
    patterns.  While pushing the blocks right, he will shoot off small torpedoes
    that will travel left, while staying level with you.  After all the blocks have
    crashed into the wall of spikes, the attack will begin anew.  Try to stay near
    the top of the ice mazes as much as possible to get through them.  The icicle
    spikes in these mazes ARE fatal, so avoid them accordingly.
    When he is down to 1/3 of his health, he calls upon a much more evil attack. 
    He will swim to the left, then start shooting ice ledges at you, trying to push
    you into the wall of spikes.  This attack can be very difficult to avoid, so
    try to stay to the left as much as you can and jump over or crouch under the
    ledges.  He will not let up at this point, so do your best not to end up as a
    Using the C-Shot/C-Sword on Duff McWhalen will freeze him and destroy his ice
    maze.  The ice ledges won't be destroyed, though =(
    |_X Strategy:_________________________________________________________|
    If you came with the C-Shot, just go up to him and shoot him with it.  Jump
    over the first couple of ice blocks, then shoot him again.  Repeat this pattern
    until he swims to the left, and just continue it.  The charged C-Shot will do
    more damage and requires less effort.  You can hit him up to 4 times using the
    same charged C-Shot.
    If you didn't come with the C-Shot, you have an edge over Zero, as you can
    attack reliably from long distance, but it's still stacked in Duff McWhalen's
    favor.  Shoot him while he is creating the ice maze, then head towards the left
    when he starts sucking it in.  The X-Buster can quickly destroy the small
    torpedoes he shoots forth.
    For the second attack, you want to remain as close to him as possible while
    shooting.  This is one instance where long-distance shooting will harm you more
    than help you!
    |_Zero Strategy:______________________________________________________|
    Noticed a trend yet?  The C-Sword owns everything in this level, and the boss
    is no exception.  Just jump and C-Sword.  Before he completely unfreezes, jump,
    then C-Sword when he is vulnerable.  Same thing on the second attack.
    If you didn't come with the C-Sword, you will have to use cautious close combat
    to win.  You can get a few hits in while he's creating the ice maze, but once
    he begins sucking it in, you want to get to the left ASAP.  The Z-Saber
    effortlessly gets rid of the torpedoes.
    For the second attack, just try to avoid the ice ledges as you hack away.  Just
    keep relentlessly attacking and you should survive the day.
    |END STAGE (finally!)_________________________________________________|
    After defeating 2 Mavericks, you will be required to face Dynamo before you go
    any further.
    |BOSS: Dynamo_________________________________________________________|
    |Suggested Weapons: Wing Spiral (X), W-Shredder (Zero)                |
    Since you will most likely not have the Wing Spiral/W-Shredder at this point,
    you will have to use the X-Buster or the C-Sword on Dynamo.
    This guy is a piece of cake.  Dynamo only has two attacks.  He will throw his
    spinning sword at you like a boomerang, because it will come back towards him. 
    You can get his multiple times by this attack, so be careful.  The second
    attack varies depending on who you are using to battle him.  If you are using
    X, he will jump to your position and use a spinning slash on you.  Wall jump
    off the top of the closest wall to avoid this.  If you are using Zero, he will
    jump up and shoot a small energy shot downward, which will split into two, one
    going left, one going right.  Jump over it.
    Hitting Dynamo with the Wing Spiral/W-Shredder will knock him towards the wall
    and stun him, cancelling any attacks in effect.
    |_X Strategy:_________________________________________________________|
    You want to stay at a distance from Dynamo if you are using X and don't have
    the Wing Spiral.  Charge up and hit him with charged X-Buster shots.  Jump over
    his spinning sword and make sure to stay high when he does his spinning slash. 
    This won't be a hard battle.
    |_Zero Strategy:______________________________________________________|
    Zero owns this guy.  Just get up in his face and C-Sword him like there's no
    tomorrow.  Simply jump over the spinning sword and dodge his energy shot.  This
    won't be a hard battle.
    |END STAGE____________________________________________________________|
    Heart (Gaea Armor)
    Head Parts F
                 _ _
         _ _ _ _|_|
        |_|_       _ _
        |_|_|_ _ _|_|H|_ _
    This stage is very appropriately named "Electric Trap".  You will have to ride
    a Landchaser through a dangerous track, then fight through numerous lock
    puzzles to reach Squid Adler.
    First things first.  Let's tackle the Landchaser.  You will notice small blue
    orbs scattered through this area.  If you manage to collect all 8 of these,
    something good will happen.  If you don't get them all, no sweat.  Getting
    through this area alive is the hard part.  I lost a countless amount of lives
    the first time I attempted this level, but I have found a nifty way to get
    through here.  This method takes practice, as it involves a few fairly precise
    jumps and air dashes.
    As soon as the "Ready" appears, you will have to jump over a pit.  This is, by
    the way, the easiest and fastest way to kill yourself off in the game if you're
    bored.  You don't have to press a single key until the Game Over screen
    appears.  After another pit, you'll be on a small ledge with the first blue
    orb.  Jump quickly to the next ledge, and then over another pit.  Shoot the two
    small walls, then jump to get the second orb over the next ledge.  Go under the
    upper ledge, then jump up to get the third orb and to avoid dying.  Jump from
    the next ledge to the main land.  Jump up to the suspended ledge, jump, and use
    an air dash to snatch the fourth and fifth orbs and destroy the walls in
    between.  In the tunnel, shoot the first set of walls you come across, making
    sure to jump to get the sixth orb.  At the next set of walls, jump, then use an
    air dash to blast through and grab the seventh orb.  Once over the pit, dash,
    and jump in the middle of the dash to blast through the next set of walls and
    snatch the final orb.  Dash quickly through the final set of walls and you're
    home free!
    If you collected all 8 orbs, you will be able to shoot the wall down and get
    the capsule containing the Head Parts for the Falcon Armor.
    Either way, jump down the shaft.  You will see a large purple enemy.  These
    guys take a large amount of hits to destroy and can only be damaged when they
    shoot off a spark either up or down.  Just jump over this one and rescue the
    Reploid for an extra life!  Going down, you will meet an old foe - the lock
    puzzle.  You must shoot the circuit together to open the door.  The door will
    only remain open for a few seconds, and the circuit will split again.  Also, if
    you shoot a circuit only partway, eventually it will go back to its default
    position.  This one is easy.  Just belt it to the left and go through the door.
    Make your way left, and you will run into the second door.  This one isn't all
    that hard either.  Just avoid the spark enemy and get through the door.
    Working your way through a small tunnel, you'll meet up with the first two-lock
    puzzle.  The color of the circuit corresponds with the color of the door.  To
    get through these, you must hit them so both doors are open long enough to get
    through both of them.  You must hit them evenly and quickly to make it.  This
    one is simple.
    Going down, you'll reach the next puzzle.  This one has the circuits on
    different levels and a spark guarding the middle.  Just keep hitting them as
    evenly and quickly as possible.  Don't be afraid to take a hit or two if it
    means advancing.
    Next up is a small maze of sparks and reploids.  Don't be afraid to take a hit
    or two, as you can just recover the damage back.  At the end, you reach yet
    another puzzle.  This one is suspended over a bed of spikes, so you need to be
    extra careful.  If you're stuck in a position of risking death to complete the
    puzzle, don't.  As long as you're alive, you can solve the puzzle.
    Moving forward, you'll find a reploid to be rescued and a shield enemy. 
    Continuing on, you'll meet another shield enemy and a couple more spark
    enemies.  Going up a ladder, you can go one of two ways.  Once you have the
    Gaea Armor, you can go left and solve a small puzzle to get a Heart.  For now,
    go right to your final puzzle.  Once you solve it, you can go on to Squid
    |BOSS: Squid Adler____________________________________________________|
    |Suggested Weapons: Goo Shaver (X), F-Splasher (Zero)                 |
    As a disciple of the late Launch Octopus (Octopardo), Squid Adler has a similar
    battle style, as he doesn't let up one bit once the battle starts.
    He starts off by flying either up and down (if you are playing as X) or left
    and right (if you are playing as Zero) and shoots his Tri-Thunder at you.  When
    the bolts come in contact with the floor, ceiling, or walls, they will turn
    into sparks that will travel along the perimeter of the room towards you.  He
    may also create a block in the middle of the room.  The Tri-Thunders may travel
    the perimeter of this block as well if they come in contact with it, but
    otherwise, it's there just to be in the way.  It will disappear after a while.
    After you take off around 1/4 of his energy, this block may be electrified when
    he creates it, in which case, don't touch.
    After you take off around 1/3 of his energy, his flight will become less
    restricted, and he gains a lovely new attack, where he goes down to the floor
    and electrifies it for a moderate period of time, in which case, don't touch.
    When he gets down to 1/3 health, he will pull one final attack out of his
    sleeve.  He will go to the middle of either the floor or one of the walls,
    spread his "arms", and shoot off a line of electric bolts at you.  They do not
    cover the entire length of the screen, so they are dodgeable.  As is the drill,
    when these electric bolts touch the walls/ceiling, they will become sparks and,
    well, you know.
    When you hit Squid Adler with the Goo Shaver/F-Splasher, he will be temporarily
    frozen and any attack he is in the process of performing (like going down to
    electrify the floor) will be cancelled.  Any attack that is already in effect
    will still be in effect.
    |_X Strategy:_________________________________________________________|
    Since the Goo Shaver doesn't fire straight, you'll probably have to get either
    close or really high above Squid Adler to hit him with it.  The charged version
    works fairly well, as it is almost a guaranteed hit as long as he is not right
    on or under you.
    If you don't have the Goo Shaver, just stay at a distance and fire charged
    X-Buster shots at him.  You will be in for a very rough time dodging the
    relentless Tri-Thunder attacks, though.
    |_Zero Strategy:______________________________________________________|
    Squid Adler flying left and right is probably good for you Zero players, as it
    lets Zero hit him with the F-Splasher easier without getting hit.  You want to
    make sure to initiate the F-Splasher just before you hit Squid Adler, otherwise
    it might not last long enough for you to get through him without getting hit. 
    Be careful later on when he starts electrifying the floor and some of the
    blocks he creates.
    If you don't have the F-Splasher, you will have to find openings in his attacks
    to pelt him with a jumping slash or the C-Sword.  You probably won't be able to
    use the 3-hit combo on him, as the only times he goes to the ground are to
    electrify the floor and do his charged Tri-Thunder (final) attack.
    |END STAGE____________________________________________________________|
    Heart (Gaea/Falcon Armor)
    EX-Tank (Ground Fire)
    Arm Parts F (C-Shot/C-Sword)
               _ _ _ _ _ _ _ _          _ _ _ _ _ _ _ _
     _ _ _ _ _|X|_|_|_|_|_|_|_|->DOOR->|_|_|_|_|_|_|M|_|->TELEPORT
    |S|_|_|_|_|_|_|     |_|_|
                   _ _ _
             _ _ _|_|_|_
    After the wacky stage we went through last time, this one is more, umm, sane. 
    This time we're attacking a castle.
    First things first.  Heading right, you'll see a drawbridge.  Shoot it down. 
    You can go either straight ahead or down.  Going down will lead you to a long
    pit of spikes with a Reploid in an alcove on the left (no Spikes below it) and
    the Heart in an alcove on the right (Spikes below it).  Gaea Armor can get this
    guy no problem.  The Falcon Armor can possibly escape this without dying. 
    Fourth Armor and Zero can use a sacrificial air dash.  Unarmored X is out of
    Heading right, you'll go through a vertically winding passage with Mets and
    shielded enemies, nothing too hard.  You'll eventually see the main obstacle of
    this first part of the level, the spiked platforms.  You can stand on these
    guys, as the tops don't have spikes.  You must, however, wait for them to move
    before you can move on.  These guys will drop, steadily move up, stop for a few
    seconds, then swiftly drop on you, chopping off a significant amount of health.
     Learn the timing of these and you won't have a problem.
    You will eventually see a room above you blocked off by a wooden ledge.  The
    Ground Fire will burn this down, allowing you to get the EX-Tank and the
    Reploid above.  Watch out for the two spiked platforms.
    When you reach the spiked pit, you must use the platforms to cross.  Wait until
    the first platform drops down completely, then jump across as fast as you can. 
    The Sigma Virus will appear between the two platforms.  There aren't enough
    Viruses in this area to completely infect you, so don't worry about it.  This
    next section is another long, winding passage, this time with annoyingly placed
    spiked platforms.  Get used to the timing of these platforms and take your
    time.  You will find a Reploid near the end.
    Eventually, you will reach two spiked platforms right next to each other, and a
    door to the right.  You must be careful here, as the platforms will have
    different timings.  In some cases, they may be so seperated from each other you
    may have a serious problem.  If you can make it, blast down the door, and
    continue to the next part.
    This next part is similar to Split Mushroom's stage from X4, as we have a
    staircase.  You will face some laser enemies, spiked enemies, and the Sigma
    Virus.  You may have to wait for the laser enemies to drop down before you can
    hit them.  Don't worry about the Sigma Virus.  After a passage with appearing
    firefly enemies (just run through as fast as you can), you'll face a mid-boss. 
    Four ropes will drop from the top of the screen, then three large laser cannons
    will drop down.  The black one is your target.  Blast away at the firing side
    of the black cannon.  Do this quickly, as after a few seconds, the lasers will
    fire.  The cannons will go back up, then come back down in a different
    arrangement.  Just keep destroying the black one and you will eventually win. 
    Proceed right to the teleporter.  You have one final area of the castle to get
    Going right, you'll meet your final foe of the stage, the plasma cannon.  Every
    few seconds, these cannons will fire a plasma orb which will travel the floor,
    ceiling, and walls.  Mostly anything can destroy the orbs.  Use the
    C-Shot/C-Sword to destroy the cannons themselves.  Working upwards, you'll see
    an alcove in the ceiling (above a laser enemy).  Destroy the plasma cannon up
    there to get the arm parts for the Falcon Armor.
    The home stretch is plenty full of plasma cannons, as well as the Sigma Virus. 
    Eventually, you'll reach the final shaft, with cannons on both walls.  Climb up
    quickly before the cannons can fire, and you'll make it unscratched.  Go
    through the double doors to fight!
    |BOSS: Izzy Glow______________________________________________________|
    |Suggested Weapons: Tri-Thunder (X), E-Blade (Zero)                   |
    Izzy Glow will remain in the air basically the whole battle.
    The majority of the time, he will just fly across the screen, then teleport to
    another part of the screen, then fly, teleport, fly, etc.  This can make it
    hard to get in a good shot.
    He may stop and fire off the F-Laser.  While he is firing the F-Laser, he is
    completely vulnerable.  You can destroy the F-Laser, but he will immediately go
    back to flying or another attack.
    At 2/3 health, he will begin to use one of his charged F-Lasers.  He will go
    into one of the upper corners, and fire a horizontal beam while flying down. 
    You can either duck this attack or stand against the wall next to him.
    At 1/2 health, his flying/teleporting routine will speed up x_x
    At 1/3 health, his F-Laser will speed up, and he may use one of two more
    attacks.  Both of these attacks originate from one of the upper corners.
    The first one is a vertical charged F-Laser.  This time, unless you are
    standing along the wall at his starting position, you won't be able to dodge
    the attack unless you use one of Squid Adler's weapons to stun him or a Giga
    For the other one, he will fire some small energy orbs that will all gather in
    a row right below floor level.  He will then fly to the opposite corner, and
    regather those orbs.  This attack can be somewhat difficult to avoid.  Your
    best bet is to jump through the gap between two of his orbs coming back to him.
    Hitting Izzy Glow with the Tri-Thunder or the E-Blade will electrocute and stun
    him, and he will fall to the ground.
    |_X Strategy:_________________________________________________________|
    X has a very definite advantage over Zero because the Tri-Thunder can hit Izzy
    Glow from a distance and, if the first shot misses becuase he teleports, one of
    the others might hit him when he reappears.
    If you don't have the Tri-Thunder, you will have to use the X-Buster, and this
    may be a long battle.  You want to only shoot when you are sure you can hit
    him, because he can teleport very quickly.
    |_Zero Strategy:______________________________________________________|
    Using the E-Blade is not recommended here, as most of the time, you will run
    right into him while performing the attack.  The quicker, less painful solution
    is (take a wild guess) the C-Sword.  Not only does it do good damage, but his
    invulnerability time is very short, allowing you to hit him quicker.  If you
    don't have either weapon, jumping slashes will do.  The three-hit combo is
    useless here.
    |END STAGE____________________________________________________________|
    You may fire the Enigma at any time before time runs out, but it is required
    after you defeat the 4 Mavericks on the left before time runs out.
    When the Enigma fires, there are two possible outcomes:
    -The Enigma laser slices right through the colony, destroying it.  This is the
    least likely of the two outcomes, and normally only occurs if you collect all 4
    -The Enigma laser does not destroy the colony.  This will happen more often
    than the first one, even if you have all 4 parts.
    If the Enigma destroys the colony, you may proceed to the Virus Stages without
    defeating any more of the Mavericks.  Like I said before, you probably want to
    get the Dark Hold from Dark Dizzy before proceeding, as you will most likely
    need it for the first Virus Stage.
    If the Enigma doesn't destroy the colony, you will go on to Operation Space
    Shuttle, where you must defeat the 4 Mavericks on the right to gather parts to
    complete the shuttle.  You will have one more hour added to your current count.
    Head Parts G (F-Laser)
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
               _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    You need to pay attention to the background on this stage.  Every so often, a
    spinning galaxy will appear, slowing down time (sort of like Crystal Snail in
    X2).  When the galaxy disappears, constellations will appear.  Once the galaxy
    reappears, the constellations will form bat enemies and spikes.  These spikes
    are instant kills, so don't touch.  When the constellations reappear, any
    spikes formed will disappear.  In other words, have fun.
    Proceed past the spark enemies (just jump over them).  While jumping across the
    next set of ledges, the Sigma Virus will pursue you.  Don't worry about it. 
    You have bigger problems to deal with.  On the second small ledge, if the
    galaxy is about to stop spinning, stop.  A constellation will form spikes on
    the next ledge.  Wait until the spikes dissipate, then continue.  Stop again on
    the right side of this ledge.
    The next part has you going up a "staircase".  The "stairs" alternate between
    spark enemies and places where spikes will appear.  Work up to the second
    "stair" (it will be two before the first spark enemy).  This is a safe spot. 
    Once the spikes in front of you dissipate, make a mad dash upwards.  You'll
    find another safe spot after the third spark enemy.  After the fourth spark
    enemy, you will have a very small space to avoid the next set of spikes, so get
    through here before the spikes are laid.  Only stop for the life energy if you
    have time, as spikes will fall on you and your escape route.  Get hit by a bat
    if you need to.
    Now that we are through there, you reach a floating platform.  This is the most
    entertaining part of the level.  Hop on.  The first ledge you encounter will
    have a spark enemy.  Wait for it to shoot a spark, then jump on the very edge,
    then over.
    Jump on the second ledge, and STAY THERE.  The next ledge will have spikes
    formed on it.  The platform will go under the second and third ledges, then go
    back under the third ledge and between the ledges.  If you are lucky, the
    constellation will not drop spikes onto the platform.  If so, you will have to
    be careful where you jump onto the platform.
    For the next three ledges, spikes will form on the 2 outer ones.  You can
    either quickly jump across the first one to the second one, or just jump over
    the first one back onto the moving platform (depending on the status of the
    galaxy/constellations).  When you get back on the moving platform after the
    third ledge, immediately duck, as you will pass under some spikes.
    After a long empty stretch, you'll see an E-Tank on a high ledge.  Dash or
    double jump up to it.  Go right and you shall be teleported away.  (No, the
    stage still isn't over yet ;.;).
    The second half of the level is very similar to Cyber Peacock's level from X4. 
    The double arrows will flip the level.  The first room has a couple of enemies,
    nothing to worry about.
    The second room has a couple bat enemies and some spikes, but they are on the
    ceiling (provided you did not jump into the arrows twice).
    Third room has a couple cannon enemies and more ceiling spikes.
    Fourth room has spikes on both the floor and ceiling, a couple enemies, and the
    Sigma Virus.  The purple block will fall onto the floor either way this level
    is flipped.
    Fifth room has tons of spikes, purple blocks, enemies, and the Sigma Virus.  I
    suggest you jump into the arrows again (so the first bed of spikes are on the
    floor).  Cross the blocks while avoiding the Sigma Virus.  You'll see the Heart
    on a high ledge, between two purple blocks (they will fall).  (The reason you
    flipped the level again is because if you didn't, the Heart would be
    inaccessible as the purple blocks would be blocking it.)  Get hit by a bat so
    you don't get killed if you jump too high.
    Sixth and seventh rooms has some of those rolling balls, along with some
    enemies and the Sigma Virus.  If you have handled the stage up to here, you
    will have no problems.
    Before going through the double doors, go down the pit right next to it. 
    You'll see the capsule behind a wall.  If you are using X, you can shoot an
    F-Laser and navigate it through the small red maze.  If you can get it through,
    you can destroy this wall from behind.  Use the weapon capsule if you run out
    of F-Laser energy.  This capsule gives you the Head Parts for the Gaea Armor.
    Now you can proceed through the double doors.
    |BOSS: Dark Dizzy_____________________________________________________|
    |Suggested Weapons: F-Laser (X), C-Flasher (Zero)                     |
    DD will stay in the air for basically the whole battle, so your Z-Buster won't
    work :)
    This guy is seriously too easy.
    Most of the time, he will just fly from corner to corner (never diagonally).
    Occasionally, he will try to pull a Shade Man on you and dive bomb you.  If he
    grabs you, he'll absorb energy from you and recover!  This attack is normally
    telegraphed.  If he is in one of the upper corners, he will stay there for
    about a split second longer than usual.  If he is in one of the lower corners,
    he will fly upwards quicker than normal, then dive bomb.  This attack is so
    ridiculously easy to dodge I won't even mention it.  OK, all you have to do is
    stand in one of the lower corners.  Oops, I mentioned it =/
    From time to time, he may summon forth a barrage of bat enemies.  They each die
    in one uncharged X-Buster shot, so just blast through them.
    When he gets down to 1/3 health, he will pull a Shade/Flash Man combo on you. 
    He will fire off three large, slow-moving Noise Crushes (MM7).  These will go
    either high or low.  If they go high, you can duck.  If they go low, you have
    to wall jump and jump over it (Zero's Double Jump may not give you enough
    height unless you have the Jumper).  He will then go up, and charge up his Dark
    Hold.  If you somehow manage to hit him while he is charging up, he will be
    blinded/stunned, and fall to the ground, cancelling the attack.  If he is
    successful in executing the Dark Hold, you will be frozen for about 3 seconds. 
    He will quickly fly over, then either fire off a Noise Crush or a couple bats. 
    You normally have enough time and room to avoid these attacks.  Again, this
    attack is somewhat telegraphed.  If he is in a lower corner, it's hard to tell
    if he's going to use it.  If he is in an upper corner, he will fly down quicker
    than usual, then start firing Noise Crushes.
    Hitting Dark Dizzy with the F-Laser/C-Flasher will blind/stun him, and he will
    fall to the ground.  Save them for the end of the battle, as they use high
    amounts of weapon energy.
    |_X Strategy:_________________________________________________________|
    This guy is too easy.
    Pelt him with either the charged X-Buster or the F-Laser.  The F-Laser is a
    controlled weapon, so if you miss him, you can direct it towards him to hit it.
     If the F-Laser hits a bat, it is used up, so don't let it happen.
    The absolute best time to hit him with the F-Laser is right before he uses
    Noise Crush.  If you see the attack coming, dash towards him ASAP and fire. 
    Not only will he be stunned, but he won't use the Noise Crush :)
    |_Zero Strategy:______________________________________________________|
    This guy is even easier as Zero.
    The C-Sword will do excellent damage to DD and barrel through his bats with
    extreme ease.  The C-Flasher does more damage to DD than any other attack to
    any other boss in the game, but you only have a couple shots with it, so save
    it towards the end for when he uses the Noise Crush.
    Once you hit him with the C-Flasher, when he flies up, immediately fire again. 
    You will hit him before he can launch a possible counter-attack.
    If you don't have either weapon, just keep using jumping slashes.  The
    three-hit combo is nearly worthless here.
    |END STAGE____________________________________________________________|
    Body Parts G (Falcon Armor)
                             _ _ _
             _ _ _         _|_|_|
            |_|_|_|      _|_|_|
            |_| |_|_ _ _|_|_|
     _ _ _ _|_| |_|A|_|_|_|
    |S|_|_|_|_| |W|_|_|_|_|
    As the name implies, to get out of this level, you will have to destroy a
    number of time bombs planted throughout the base.  The bombs count down from 5,
    giving you about 3 seconds to destroy them before they explode.  The explosion
    will cover the entire screen, and believe me, it hurts if they go boom.  If you
    have to take a hit from an enemy to destroy a bomb or avoid an explosion, by
    all means.  It will hurt plenty less than if the bomb blows up.  The
    Tri-Thunder C-Sword, and C-Flasher. will utterly decimate all enemies in this
    I don't think the first bomb will give you many troubles.  It's just sitting
    there, waiting to be destroyed or blown up.
    The second bomb is in a room with two enemies and a Reploid, with the bomb in
    the upper right corner.  Destroy the two enemies quickly, destroy the bomb, and
    rescue the Reploid.  If you are Zero, I would just stand in the middle of room
    and use the C-Flasher.  This will destroy the enemies and the bomb in one fell
    The third bomb is in the next room, with three enemies and a Reploid, with the
    bomb in the lower right corner.  My suggestion would be to not worry about the
    enemies and just take care of the bomb.  Again, Zero's C-Flasher works well
    The fourth bomb is by far the toughest to get to in this level.  It's in the
    upper-left hand corner with two enemies and a long passage guarding it.  The
    C-Flasher, charged Tri-Thunder, Falcon X's Giga Attack, and C-Sword can all
    easily take care of this one.  Otherwise, dash to the right, and get damaged by
    an enemy to dodge the explosion.
    Now you must go up a shaft where you deal with some more minor enemies and the
    large missile enemies from X4.  You have a new advantage here, as you can duck
    under the lower missile they fire.  Tri-Thunder will destroy any of these
    enemies in one hit.  At the top, you'll see another bomb above a large missile
    enemy.  Take care of the bomb first.  The C-Flasher and Tri-Thunder can take
    care of this one.
    Now head up, and right, and take the elevator down.
    You will head down four "floors" on this elevator.  You must wait for the
    elevator to come down so it will destroy the cracked floor so you can continue
    down.  Getting stuck between the cracked floor and the elevator will not make
    you a very happy player.  On the third "floor" down, you'll see the W-Tank,
    situated on the cracked floor between two large missile enemies.   Grab it
    Once at the bottom, go through the door.  You are now outside.  If you have the
    Falcon Armor, fly straight up to a capsule.  This capsule contains the body
    parts for the Gaea Armor.  If you don't, then jump on the platform ahead of
    you.  It will start moving up.  The Sigma Virus will soon appear behind you,
    but it will stay to the left.  You will need to be on the right part of the
    platform to dodge some low-lying spikes.
    You will see a ledge coming up at the end of the platform's track.  Jump to
    this ledge as soon as possible to ditch the Sigma Virus so it won't trouble you
    for the next part.  Head inside, and jump on the elevator.  After going up to
    the next floor, you'll have another bomb to destroy.  Jump off the elevator,
    run right, past a minor enemy and two Reploids, and destroy it.  Quickly get
    out of here, as the Sigma Virus will attempt to chase you back onto the
    Stay on one of the sides of the elevator as a platform with a spiky bottom will
    be in the middle of the shaft.  Destroy the large missile enemy, then head
    right, past a Reploid and the Sigma Virus, to the final bomb, along with this
    level's Heart.
    Stay in the middle for the final elevator ascent, then head through the double
    doors to fight!
    |BOSS: The Skiver_____________________________________________________|
    |Suggested Weapons: Dark Hold (both)                                  |
    Notice the edges.  These will come into play very soon.
    The Skiver has three attacks to start out with.
    First, he will dash forward in an attempt to knock you backwards, and possibly
    off the side.  You don't need to do any more than jump over him.
    He may also fly straight up, pause, then do an aerial dash towards you, with
    the same result.  Dash under him as he dashes.
    The final attack is to use the Wing Shredder, where he stands still, then
    creates a hologram of himself that dashes towards you.  This hologram will not
    knock you backwards.  Just jump over it, as it disappears very quickly.  Then
    be prepared to jump again, as he will immediately dash towards you.
    Once you get him down to 1/2 health, the fun begins.
    He will fly off screen, then fly towards you from one of 5 directions (from the
    left, from the right, from up-left, from up-right, from the bottom of the
    screen).  This attack wouldn't normally be so bad, except he will knock you a
    fair distance if you hit him, especially if he does an uppercut from the bottom
    of the screen.  Keep moving.
    Once he appears back on screen, he will float in the air, and proceed to use
    his Wing Spiral attack.  Once he fires a Wing Spiral, it will proceed to get
    larger and larger as it proceeds in its desired direction.  Just stand under
    him.  If you do get stuck between a Wing Spiral and one of the sides, jump over
    it as soon as he fires it, otherwise you're guaranteed to get hit.
    Using the Dark Hold will freeze The Skiver in place, allowing you to freely hit
    him without fear of being attacked.  The time is limited, so it may be a wise
    idea to not freeze him until he is just before 1/2 health.  This way, you can
    get off as much health as possible (or finish him) before he starts his second
    |_X Strategy:_________________________________________________________|
    I highly recommend to hold off using the Dark Hold under the appropriate time. 
    It can be hard to hit The Skiver with the X-Buster when he is flying in 5
    different directions, trying to knock you off one of the edges.  The easiest
    weapon to use while waiting for the appropriate time is the Tri-Thunder, as it
    requires very little weapon energy, and is easy to hit The Skiver with.  Once
    you use the Dark Hold, just blast him with charged X-Buster shots.
    |_Zero Strategy:______________________________________________________|
    If you have the C-Sword, you will OWN this guy so badly.  Not only does it do
    very good damage to him, but you can almost rapid-fire hit him with it while
    the Dark Hold is in effect.  If you have the minimum 48 energy for the Dark
    Hold, you can inflict up to around 60 life bars of damage to The Skiver (which
    will probably destroy him in his stage, and take off about half of his health
    in the rematch).  Zero just like, owns all the bosses in this game =/
    |END STAGE____________________________________________________________|
    After defeating 6 Mavericks, you will once again be required to defeat Dynamo.
    |BOSS: Dynamo_________________________________________________________|
    |Suggested Weapons: Wing Spiral (X), W-Shredder (Zero)                |
    Same Dynamo, tougher pattern.
    He will throw his spinning sword at you like a boomerang, because it will come
    back towards him.  You can get his multiple times by this attack, so be
    careful.  This is the same as before.
    The second attack varies depending on who you are using to battle him.  If you
    are using X, he will jump to your position and use a spinning slash on you. 
    Wall jump off the top of the closest wall to avoid this.  If you are using
    Zero, he will jump up and shoot a small energy shot downward, which will split
    into two, one going left, one going right.  Jump over it.  He will normally
    attack Zero twice here.
    His final attack is the most annoying.  He will create a spark in his hand,
    then pound down 3 times, each causing a different number of lightning beams to
    come from the floor.  The first time, they will be alternating.  The second
    time, they will fill the opposite half of the screen from Dynamo.  The third
    time, they will fill Dynamo's half of the screen.  Stand directly next to
    Dynamo to avoid the first two (provided he's right up against one of the
    walls), then quickly run to the other side to avoid the third.
    Hitting Dynamo with the Wing Spiral/W-Shredder will knock him towards the wall
    and stun him, cancelling any attacks in effect.
    |_X Strategy:_________________________________________________________|
    If you want to use the Wing Spiral, you need to stand right next to him to hit
    him with the Wing Spiral.  The charged version works exceptionally well here,
    as you can attack from a distance.
    You want to stay at a distance from Dynamo if you don't have the Wing Spiral. 
    Charge up and hit him with charged X-Buster shots.  Jump over his spinning
    sword and make sure to stay high when he does his spinning slash.  This won't
    be a hard battle.
    |_Zero Strategy:______________________________________________________|
    Use the W-Shredder whenever he is about to use the spark attack.  He is most
    vulnerable here and the attack will be cancelled.
    If you don't have the W-Shredder, you can just get up in his face and C-Sword
    him like there's no tomorrow.  Simply jump over the spinning sword and dodge
    his energy shots.  This won't be a hard battle.
    |END STAGE____________________________________________________________|
    Arm Parts G
    |_|_ _
    |_|_|_|_ _
        |_|_|_|_ _ _ _ _ _ _ _ _
                                     _ _ _ _
           _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|
    Now we're to the traditional Volcano stage.  Remember that lava here is fatal.
    The first part of this stage is simply a shaft full of small cannon enemies and
    dragon heads.  Periodically, these heads will shoot a flamethrower, either as
    one continuous flame, or four spurts of flame.  These things hurt, so be
    patient, wait for an opening, and proceed through.  Don't try to rush too much.
    Once you hit the bottom, you'll have three more dragon heads to get by.  Just
    take your time and don't make any stupid moves getting through here. 
    Continuing on, you'll eventually see a dragonfly enemy with a hole in the
    ground next to it.  You want to wait to drop down that hole, because a large
    lava flow is about to pass through the section below.  You can see the flow at
    the bottom of the screen.  Once the flow is gone, jump through this first hole
    you see.  Head quickly left, and you'll reach an area where you can pick up an
    extra life and a Heart, which is guarded by a dragon head.  You need to be
    careful here.  If you stay too long on the platform with the extra life, the
    lava flow will come, and you won't be able to dodge it.  Stay on the level of
    the heart so the lava flow won't come.
    Now you must jump out.  Once you get out, dash to the right AS QUICKLY AS
    POSSIBLE.  Jump up the column, then QUICKLY jump into the black space.  These
    black spaces are the only safe spots from the lava flow.  Wait until the lava
    has passed by, then quickly head right.  You'll eventually run into a hardened
    lava wall.  This wall can only be destroyed by the lava flow.  Jump in one of
    the two black spaces while keeping the wall on-screen.  The lava flow will pass
    through, then destroy the wall.  Now you can go on.
    The second wall is fairly easy.  Just jump up it, jump into the black space,
    then repeatedly wall jump to stay in the space as the lava flow passes through.
    The third wall is slightly more difficult.  You will need to make a long dash
    jump from the wall to the black space.  Zero's double jump (C-Sword) and the
    Ultimate/Falcon Armors help here.  If you are using the Gaea Armor, you stand
    NO chance of getting past this part.
    Proceeding on, you'll see a dragonfly enemy, then a large black space along the
    wall above you.  If you are quick enough, you can climb up the right wall past
    here, past the next dragonfly enemy, and hide out in the black space there. 
    Don't attempt it if you can't make it, however.
    The final section here has you going through a tunnel with black spaces above
    you and small ones below you.  Should you choose to use the ones below you, you
    must duck so you are fully protected.  At the end, blast down the door to
    proceed to the next area.
    In this next area, you have two choices.  You can either go up, or go down.  If
    you go up, you will have to face a mid boss.  If you go down, you can get a
    capsule, but you must keep the ride armor or you'll die.  Let's tackle the top
    path first.  Just keep in mind that coming into direct contact with the lava AT
    ANY TIME means death, unless you are in the ride armor.
    Jump in the ride armor, dash jump across the hole in the ground, head right,
    and jump out of the ride armor when you can't proceed any further.  A flying
    dragon will appear.  As you head right, this dragon will destroy the platforms
    it flys into and will occasionally shoot a fireball towards you.  Make your way
    right, and you'll reach a dead end.  Destroy the brown portion of the wall
    blocking the way to go on.
    The second part isn't all that much more difficult, just a couple of longer
    The third part you must jump on the rope.  When you reach the next platform,
    you need to jump onto the portion of the ceiling sticking out, then slide down
    and air dash to the next platform.  An alternate, but risky way, is to jump
    onto the edge of this platform, then jump to the next one.  Destroy the next
    This final section is fairly simple.  Jump up the platform, then hop onto the
    moving platforms.  Now you must battle the dragon.  All it will do is shoot an
    occasional fireball at you, then dive straight ahead at you.  The Goo Shaver
    works fairly well on this boss.  Otherwise, just blast away with the
    X-Buster/Z-Saber/C-Sword.  This won't take much effort.  Jump through the door
    once you are done here.
    Should you take on the lower path, you must work your way through a tunnel full
    of bats and ride armor enemies.  You need to be careful here, because if you
    take too many hits, the ride armor will be destroyed.  Take a wild guess what
    happens then.  Take advantage of the jumping slash to get through here without
    too much trouble.  You will soon reach a split in the road.  Head down through
    the small tunnel.  If you can make your way up the steps at the end, you will
    be rewarded with the arm parts for the Gaea Armor.  You will then need to jump
    into the second ride armor to head left.
    Once all the paths converge, all you will need to do is jump up four ropes,
    avoiding some annoying bat enemies, then you can go through the double doors
    and battle!
    |BOSS: Mattrex________________________________________________________|
    |Suggested Weapons: Wing Spiral (X), W-Shredder (Zero)                |
    This guy is similar to Magma Dragoon in which he doesn't really have that much
    of a preset pattern.
    He normally spends most of the time jumping around.  You can just dash under
    him with relative ease.
    Sometimes he will stop and fire two Ground Fires towards your current position.
     Jump up a wall and you won't be hit :)
    Sometimes he will ram right into you.  You can normally see this coming, as he
    will normally jump twice in a row before ramming.  Predict this, and run for
    the wall to try to wall jump over him.  At the end of the dash, he will jump
    At 2/3 damage, he learns a new trick: wall jumping.  He will jump onto one of
    the walls, then perform one of two attacks.  The first one is to shoot
    fireballs at you.  He will shoot either 3 or four.  Jump over the first one,
    the second one will go over your head, jump over the third one, the fourth one
    will go over your head.  The second one is ramming into you, similar to before.
    At 1/3 damage, he learns a couple more tricks.  The first one is to use the
    charged Ground Fire, spewing fire across the length of the ground.  He will
    then perform one of two attacks.  He will either jump onto the wall and attempt
    to ram into you, or he will stay on the ground and do a flaming charge.  This
    flaming charge will leave behind small flames which will spark up after the
    charge is complete.  While jumping over the charge, try to land between two
    flames so you won't be hurt.  If he does the ram from the wall, he will
    normally go to the flaming charge next.
    Hitting Mattrex with the Wing Spiral/W-Shredder will put his flames out and
    send him upwards, stunning him.  This is my 2nd favorite stunned expression,
    after Rainy Turtloid from X6.
    |_X Strategy:_________________________________________________________|
    You have to get close to him to use the Wing Spiral, as it attacks either
    straight upwards or at a slight angle.  If you can use the charged version, by
    all means use it.  This way, you can attack reliably from a distance.
    If you don't have the Wing Spiral, it's an uphill battle.  Pound him with
    X-Buster shots and do your best to dodge his relentless assault.  Good thing
    you can attack from a distance :)
    |_Zero Strategy:______________________________________________________|
    This is one of the few bosses where I'll actually suggest using one of Zero's
    special techniques to finish a boss.  You can use the W-Shredder from a
    distance, as it will extend a pretty good distance forward.  You must time it
    correctly, though, as he may jump right over your attack.
    If you don't have the W-Shredder, you'll have to get in close and slash him to
    itty bitty pieces while dodging his attacks.  Good luck.
    |END STAGE____________________________________________________________|
    Heart (Gaea Armor)
    Leg Parts G (Falcon Armor)
                 _ _ _ _ _ _ _ _ _
                |_|             |_|      _
     _ _ _ _ _ _|_|_ _ _ _ _ _ _|_|_ _ _|A|_ _ _ _ _ _ _ _
    This stage seems innocent enough, but it can be difficult.
    You'll start off going straight ahead.  Wow, what difficulty =/  You will have
    to fight a couple of enemies and the Sigma Virus, nothing too hard.
    You will soon reach a fork in the road.  You can go either up the vines, or, if
    you have the Gaea Armor, can blast through the black V boxes and solve a small
    puzzle to recieve the Heart.  We will head up, since you will not have the Gaea
    Armor the first time through this level.  When you do take the route to the
    Heart, you will need to push one of the blocks into a hole on the ground in
    order to push another one over towards the large pit that you find the Heart
    You want to stay on the vines AT ALL TIMES here.  You see those thorns?  What
    do they look like?  Spikes, maybe?  You get the picture.  The Sigma Virus will
    be near the top, waiting for you.  Lure it over, then jump over it, make your
    way up the last couple vines, and jump over it again.
    In the next stretch, you will meet two new foes.  The purple roses will either
    attempt to wrap you with a vine (if you see them shaking, run), or open up and
    release those small spider enemies from X4.  You can only hit them when they
    are open.  The vine enemies will pop up from the floor or down from the
    ceiling, then fire three spikes (not fatal) at you.  You can often see the very
    tops of them on the floor or ceiling before they pop up.
    After working your way down through a shaft of the rose enemies, the two paths
    will reunite at probably the most annoying area of the stage.  You must cross a
    series of vines over a bottomless pit while dealing with annoying invulnerable
    enemies hanging on them.  The most efficient way to get through here is to
    activate the Dark Hold, then run for your life.  You can normally make it out
    of harm's way by the time the Dark Hold dissipates.  If not, take your time,
    and be careful of the vine enemy on the 4th vine.
    Near the end of this section, you'll see a large gap in the ceiling leading
    upwards.  You can only get up here using the Falcon Armor, as there are a lot
    of spikes to contend with.  If you can navigate the spikes, you can reach the
    capsule.  This capsule gives you the leg parts for the Gaea Armor.
    The final section is more purple roses and some vine enemies over spiked pits. 
    Get through here before they can cause too much harm.  Proceed through the
    single (!) door to the boss.
    (I realize this walkthrough is a little short.  This is a very straightforward
    stage =/)
    |BOSS: Axle the Red___________________________________________________|
    |Suggested Weapons: Ground Fire (X), Quake Blazer (Zero)              |
    This guy is sort of like Split Mushroom from X4 in that he can clone himself.
    In fact, his first attack is to clone himself for a short period of time.  He
    is invincible during this attack.  The clone will instantly disappear, and
    you'll never see this attack again :)
    His first pattern has him using his special move, the Spike Ball.  He will fire
    off one of two colored Spike Balls.  The purple ones will bounce across the
    screen for a little while (and are easily destroyable), and the green ones will
    just shoot forwards (and are not as easily destroyable).  He will normally lead
    with one purple ball, then 1-2 green balls, and so on.
    At 2/3 damage, he learns two new techniques.
    The first one is to use a vine whip, attempting to grab you with it, similar to
    the purple roses from earlier in the stage.  If you do get caught in one of
    these, button jam as quickly as you can.
    The second is to clone himself, then both will start jumping across the screen.
     You must keep track of the real boss, or you won't deal any damage. 
    Eventually the clone will disappear.
    At 1/3 damage, he gains another two techniques.
    The first is to fire off rose petals, which will slowly fall from the screen
    like (what else?) petals of a flower.  Meaning, nowhere is safe from these
    guys.  They are easily destroyable, however.
    The second is to go to one side of the room, and form a clone on the other
    side.  They will then simultaneously use the vine whip on you.  The walls are
    the only safe spots from this attack, but you have those nasty petals to deal
    with.  Isn't this battle just lovely?
    Hitting Axle the Red with the Ground Fire/Quake Blazer will stun him and
    destroy his clone, if he has one in play.
    |_X Strategy:_________________________________________________________|
    Use the Ground Fire, dodge his jump, use it again.  Keep following this
    pattern, and he'll fall in no time at all.
    If you don't have the Ground Fire, you will have to avoid his numerous attacks
    while using charged X-Buster shots (or the Wing Spiral, which surprisingly does
    the same damage as Ground Fire, without the stunning effect).  Don't bother
    trying to destroy the green Spike Balls, it's not worth the effort.
    |_Zero Strategy:______________________________________________________|
    Follow the same strategy as X, except using the Quake Blazer.  You will need to
    be careful, as you may hit Axle the Red while using this technique.
    If you don't have it, you know the drill.  Dodge his attacks and slash him to
    pieces.  How original *yawn*
    |END STAGE____________________________________________________________|
    If you have already unsuccessfully shot the Enigma, you may launch the shuttle
    at any time if you have time left, but you will be required to launch it once
    you defeat all 8 Mavericks.
    Zero will pilot the shuttle, which will attempt to crash into and destroy the
    There are two possible outcomes:
    -The shuttle succeeds in crashing into and destroying the colony, and Zero
    escapes safely.  The Earth will not be destroyed.  The Sigma and Colony Viruses
    combine to form the Zero Virus.  Zero remains as a playable character.
    -The shuttle crashes into the colony, but it is not destroyed and Zero does not
    escape.  The remnants of the colony enter the atmosphere and crash into the
    Earth, causing mass destruction with few survivors.  The Sigma and Colony
    Viruses combine to form the Zero Virus.  Zero becomes infected with the virus
    and go Maverick.  He is gone from the game.
    If you run out of time, the colony will crash into Earth, the Zero Virus will
    be formed, and Zero will go Maverick.  He is gone from the game here as well.
    No matter what happens, the Virus Stages will now be opened up.  At this point,
    you can safely go back and collect any items you missed without worrying about
    the clock.
    |_|_ _ _
          |_|_ _ _ _ _
    Make sure you have the Dark Hold for this level.  Otherwise, you are not likely
    to make it to the boss.  Bring your stronger character for the boss.
    Before you drop down into the level, jump up the extra wall for an extra life. 
    You may need it.
    When you drop down the shaft, you'll meet a couple weak spiked enemies.  Going
    down further, you'll fall through a wide shaft with, yes, the force beams from
    Quick Man's stage in Mega Man 2. (For those of you keeping track, this is the
    third time Capcom has inserted these.  The other time was Turbo Man's stage in
    Mega Man 7, and that was the only time you didn't have a time stopping weapon.)
     Falling down into the next part, a laser will go right over your head as you
    stand on a large ledge.  You can go down left, past 3 very close lasers, or go
    down right and get an extra life.  On Xtreme mode, however, do NOT go right. 
    When you go down for the extra life, a laser will cut off your escape route.
    Falling down further, you'll finally stop falling.  Go right a little ways, and
    you'll meet two new adversaries.  The large shielded armor enemies will fall to
    the Spike Ball or C-Flasher, but you can only hit them when their shield is
    down.  (You can also Nova Strike or F-Splasher through them.)  The second one
    is the Zero Virus.  Avoid.
    You'll reach another shaft.  Fall straight down, and you'll land on a ledge. 
    This is as good a time as ever to activate the Dark Hold.  From this point, you
    want to jump down quickly.  The path will zig-zag for a little while, then go
    through a fall of alternating blocks.  Grab the weapon energy about halfway
    down, or you might not make it.  Use your W-Tank if necessary.  If you choose
    to go through without the Dark Hold, don't stop moving.  You will probably need
    to memorize the location of the lasers so you can make it to the bottom,
    especially through the alternating block section.  It's not that hard once you
    get used to it.  In fact, people have reported making it through with the Gaea
    Armor o_o.  To be honest, I've been able to do this section with the Gaea Armor
    as well.  I highly suggest against it, unless you're a perfectionist that must
    do everything possible in the game.
    Once you reach the bottom, you can head right again.  The lasers have learned a
    new trick, and now fire vertically.  For the ones on the ceiling, dash past
    quickly.  For the ones on the floor, air dash or dash jump through quickly. 
    You won't need the Dark Hold for this section.  Pass these final few lasers and
    you can finally battle the boss, another ancient relic from the MM series, a
    boss that many MM players have grown to hate...
    |BOSS: Shadow Devil mk5_______________________________________________|
    |Suggested Weapons: Tri-Thunder (X), E-Blade (Zero)                   |
    You definitely want to bring your strongest character, as this battle is gonna
    take a while.
    His first attack right off the bat is to come at you as 16 bubbles, in
    sequences of four.  These follow certain patterns.  These patterns are as
    (The column on the right of each block is the first set of bubbles.  The
    numbers designate the order in which those bubbles go across the screen.  There
    are three seperate patterns)
    4 2 4 4 | 4 1 3 3 | 3 4 4 4
    3 3 3 3 | 2 4 1 2 | 2 3 3 2
    2 4 2 2 | 3 3 4 4 | 1 2 1 1
    1 1 1 1 | 1 2 2 1 | 4 1 2 3
    After the bubbles cross the screen, they will come together, forming the Shadow
    Devil.  An eye will appear randomly on the body, and shoot 2 fireballs at you. 
    It will then break back up into 16 bubbles, and repeat the first attack.  Do
    not, I repeat, DO NOT hit the green outline left over.  You will take MASSIVE
    At 1/2 health, he throws in two new attacks.
    The first one is an addition to the 16 bubbles attack.  Sometimes, he will send
    8 bubbles across the screen, stop, then bubbles will come from BOTH sides of
    the screen.  Sometimes these bubbles will be on the same level, sometimes not. 
    I tried to map out the patterns for these, but it was too much of a pain ;.;
    The second one is instead of reforming into the Shadow Devil, it will form into
    a skull tank.  It will charge across the room, then start jumping around with
    spikes below it.  These spikes are not fatal, but hitting them or the tank
    hurts.  When the tank is between jumps, the eye will be showing.
    You can only hit the Shadow Devil with an attack when the eye is showing. 
    Hitting it with the Tri-Thunder/E-Blade will electrify it and increase its
    invulnerability time.
    This battle will take a while.
    |_X Strategy:_________________________________________________________|
    Your best bet here is to go with the Tri-Thunder.  It causes decent damage and
    you can attack from a distance.  You should be able to get 2 hits each time the
    eye appears.  Just take your time and don't make stupid moves to get hit.  Use
    an E-Tank if necessary.
    |_Zero Strategy:______________________________________________________|
    The E-Blade is strongly NOT recommended here, as you stand a great chance of
    running right into the Shadow Devil or an incoming fireball while using it,
    causing massive damage.  Your best bet is to slash away with the C-Sword.  It
    does good damage and you can hit him multiple times per sequence.  You may need
    an E-Tank here if you don't have Black Zero or the Shock Buffer.
    |END STAGE____________________________________________________________|
                                 _ _ _
           _ _ _ _ _ _ _ _ _ _ _|_|
     _ _ _|_|_|_|_|
    This stage is much longer than the first Virus stage, but it's not as hard (no
    force beams!).
    You'll start off by facing a few large shielded armor enemies and the Zero
    Virus.  Use the same techniques from the first stage to ward them off.  Now
    comes the fun part.  You must cross a long series of platforms.  You will cross
    two moving platforms, then three smoking platforms.  Those smoking platforms
    will fall about 2 seconds after you touch them, so get across quickly.  Three
    more moving platforms will lead you to the end.  Zero can double jump through
    these quickly (he doesn't need to hit all the platforms).
    Going on, you'll face a corridor of large shielded armor enemies, some minor
    enemies, spike-and-ball machines, the Zero Virus, and, yes, even spikes. 
    Destroy any and all enemies in your way.  Time your dashes past the
    spike-and-ball machines.  Avoid the Zero Virus and spikes.
    You'll eventually make your way to the right, then you will have to go up a
    long shaft full of large shielded armor enemies, numerous minor enemies,
    spikes, and long jumps.  You will have to get pretty high up the walls to make
    a long enough jump to make it to the other side.  Don't go too high, as the
    bottom of the ledges have spikes.  After 3 shielded armor enemies, you'll reach
    a point where you must jump to a rope, as the left wall is covered with spikes.
     This is a difficult jump to make.  Not only do you have the spikes to worry
    about, but a shielded armor enemy is waiting there to shoot you off the rope
    and down the shaft.  This may take a few tries.  Go up the rope, past a couple
    minor enemies and some more shielded armor enemies.  Jump off either side to
    the ladders, then climb up.  Before going through the double doors, go up to
    the upper-left corner, and head left.  You'll reach a secret alcove with a full
    life energy capsule and an extra life.  Now head through the double doors.
    |BOSS: Rangda Bangda mk2______________________________________________|
    |Suggested Weapons: Numerous (X/Zero)                                 |
    You remember this guy from Mega Man X, right?  Well, he's learned some new
    For those of who that have not played Mega Man X, this face-like enemy will pop
    out one of his eyes, which will attack you, depending on the color of the eye. 
    Occasionally, the walls will come in and the nose will attack you.  When all
    three eyes or the nose are destroyed, the walls will stay permanently closed.
    -The red eye will go to one side of the screen, and create two energy beams,
    one above it, and one below it.  It will then attempt to spin, trying to hit
    you with one of the beams.  You have to use a dashing wall jump or something
    similar to avoid getting hit.  Its weakness is Tri-Thunder/E-Blade.
    -The blue eye will attempt to home in on you.  Its weakness is Ground
    Fire/Quake Blazer.
    -The green eye will shoot projectiles at you.  Its weakness is C-Shot/C-Sword.
    -The nose will dash from one wall to the other, straight towards your current
    position.  Its weakness is Goo Shaver/F-Splasher.
    At 1/2 health, spikes will form when the walls become closed.  This is only
    temporary.  If the spikes appear on the bottom of the wall, just jump high.  If
    the spikes appear on the top of the wall, your best bet is to take a hit by the
    nose until they go away.  If the spikes appear on the top on one side and the
    bottom on one side, go to the side where they are on the bottom.  You will have
    about a 1 second warning before the spikes kill you.
    Hitting any of the parts with their weaknesses will not stun them, rather,
    their invincibility time will be increased, particularly with the green and
    blue eyes.
    |_X Strategy:_________________________________________________________|
    If you're having major problems with the spikes, I suggest the Gaea Armor. 
    It's difficult to get through the stage using the Gaea Armor, but it actually
    makes this boss easier o_o.
    Otherwise, you will want to use the weakness of each boss to hit them with, as
    the X-Buster will take forever to destroy this oddity.  You may want to have
    Rapid Fire on to rid yourself of the projectiles the green eye shoots off.
    |_Zero Strategy:______________________________________________________|
    Zero owns this guy.  Just C-Sword the three eyes and F-Splasher the nose.  I
    find the best strategy for this is to destroy the eyes first.  When the nose
    comes up, make sure to only hit it with 2 F-Splashers.  This way, the eyes can
    be destroyed without destroying the nose, then you can simply finish the nose
    off with another F-Splasher.  The C-Sword helps immensely against the green
    eye's projectiles.
    |END STAGE____________________________________________________________|
    Ultimate Armor (unarmored X)
    Black Zero (unarmored Zero)
     _ _ _
    |S|_|_|_ _
        |_|_|_|_ _
            |_|_|_|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    This can be an easy or very difficult stage, depending on your jumping
    The first section is just a gradual downward descent with a few minor enemies. 
    The main danger, however, is the very low ceiling.  In most places, jumping =
    death.  There are a couple instances where you may have to squeeze through a
    small area with spikes on both the floor and ceiling.  Use an air dash or a
    very low jump to go through.
    You will eventually come to a rope.  I suggest that you activate the Dark Hold
    now, like you did in Axle the Red's stage at this point.  It makes the next
    rope segment, with the indestructible rope hangers, super-easy to pass through.
     Your energy is limited, so dash through here quickly.
    Afterwards, you will cross a few platforms across some spikes, then a highly
    difficult jump where you must jump from one platform to another through a
    narrow corridor of spikes.  Use a long dash jump from the bottom of the moving
    platform's track, being careful not to jump too high (if you have Jumper, I
    highly discourage this method).  You can also use an air dash right through, as
    long as you make it long enough to get through.  Ultimate Armor X's Giga Attack
    may also be useful here.
    After this, you'll come to a platform above a pit.  If you jump down the pit,
    you'll find a hidden passage on the right wall, near the bottom.  If you have
    unarmored X or Zero, you can recieve the Ultimate Armor or the Black Zero
    upgrade, respectively.  You can not equip the Ultimate Armor while in the
    middle of the stage, and Zero is quite hard to beat without an armor, so kill
    yourself off, then come back with the Ultimate Armor.
    One more segment awaits.  You must cross a series of platforms over a long pit,
    most of them smoking and ready to fall as soon as you jump on them.  The spikes
    above some of the platforms won't help.  When you reach the second-to-last
    smoking platform, don't risk jumping onto the moving platform.  Instead, air
    dash or dash jump from the smoking platform to the last platform.  Jump from
    the last platform to the door, and proceed on to the boss!
    The boss depends on who you currently playing as and whether Zero went Maverick
    or not.
    |BOSS: Zero___________________________________________________________|
    |Suggested Weapons: X-Buster                                          |
    Whee fun.  We get to have a rematch of X2!  (Well, sort of.  This one is
    required.)  Zero is only affected by the X-Buster (unless you count the Nova
    Strike).  Zero only stands still to perform an attack.
    He may use a variation of his Giga Crush.  He will stop, pound the ground, then
    multiple energy blasts (similar to X-Buster shots) will go straight up.  This
    attack is difficult to dodge, as the positioning of the energy blasts differs
    from attack to attack.  Stay as far away from Zero, and try to anticipate where
    the blasts will come from.  If you are far enough away, you can quickly
    guestimate where you might be able to safely stand.  Odds are, you'll get hit.
    The other attack is to shoot two Z-Buster shots, then slash, causing a slash
    projectile to travel towards your current position.  Stay on the wall to dodge
    the Z-Buster shots, then jump down to avoid the slash.
    |_X Strategy:_________________________________________________________|
    Overall, Zero isn't really that difficult.  Just pelt him with the X-Buster
    while dodging his attacks.  This won't take very long.
    |BOSS: Maverick Zero__________________________________________________|
    |Suggested Weapons: X-Buster                                          |
    Whee fun.  Not only do you get to battle Zero, but he is more powerful and has
    twice the endurance.  Are you ready?
    He may use a variation of his Giga Crush.  He will stop, pound the ground, then
    multiple energy blasts (similar to X-Buster shots) will go straight up.  This
    attack is difficult to dodge, as the positioning of the energy blasts differs
    from attack to attack.  Stay as far away from Zero, and try to anticipate where
    the blasts will come from.  If you are far enough away, you can quickly
    guestimate where you might be able to safely stand.  Odds are, you'll get hit. 
    This is exactly the same attack as normal Zero, except Maverick Zero uses it in
    The other attack is to fire two spinning energy rings, wait a couple of
    seconds, then slash, sending a slash projectile your way.  The rings will then
    shoot your way, one at a time, attempting to hit you.  You will need to move
    quickly to dodge this attack.
    If you leave him at low health for a couple of minutes, he unleashes his most
    powerful attack.  He will slash his sword straight up, creating a double
    crescent slash that covers the entire screen.  The good news is, you can
    prevent him from doing this by defeating him as quickly as you normally should.
     The bad news is, he uses this attack continuously once he starts.  The ugly
    news is, it instantly kills you.  You can use the Ultimate Armor's Nova Strike
    to attempt to dodge this attack to your heart's content, but it's easier to
    just kill him =P
    |_X Strategy:_________________________________________________________|
    This is basically the same battle as against normal Zero, except Maverick Zero
    has twice the energy, overuses his Giga Crush, and replaces the Z-Buster with
    those annoying rings.  Just hit him with the X-Buster and attempt to outlast
    him.  Bring a full E-Tank or two if necessary.
    |BOSS: X______________________________________________________________|
    |Suggested Weapons: Quake Blazer                                      |
    X isn't quite the pushover that you would imagine.  All of his attacks are
    telegraphed, however, because they all require charging.
    His basic attack is to charge up, then fire the Plasma Shot at you.  It leaves
    behind little plasma balls if it hits you, so you may get hit twice.  He
    normally couples this attack with either a dash during or after the attack.  He
    can also combo it with a dash and wall jump combo.
    He may also charge up, change to an orange color, then fire off Soul Bodies at
    you.  He will fire 5 at you, one at a time, toward your current position.  When
    you see this attack, get to the wall furthest away.  When he fires the first
    one, jump over the second one, quickly double jump/wall jump to avoid the third
    one, you should fall right below the fourth one, then jump the 5th one.  If you
    get stuck in a different situation, just move really fast and pray.
    When X gets down to 1/2 health, he adds two new attacks to his arsenal.
    The first one is the charged Frost Tower from X4.  He will charge up, change to
    a light blue color, jump in the air, and activate the attack.  One icicle will
    fall, then two, then three.  The gaps between the rows of icicles are just big
    enough to fit through without getting hit.  This is a difficult attack to
    avoid.  Just try your best.
    The second one is the charged Double Cyclone from X4.  He will charge up,
    change to a green color, then shoot off the Double Cyclone forward and backword
    at his current level.  This is probably the easiest attack to avoid, as it does
    not attack upward and is very short.
    |_Zero Strategy:______________________________________________________|
    I'm guessing that Quake Blazer is X's weakness, as it does the most damage to
    him, tied with the C-Flasher.  I think the C-Flasher is easier to use, as you
    can attack from a distance and possibly destroy/dodge an attack with it.  You
    may run out of energy, though, so when you do, use the Quake Blazer or just
    slash away with the C-Sword.  The 3-hit combo is not recommended, as X can move
    quickly and without warning.
    |END STAGE____________________________________________________________|
    |_|                _ _ _
    |_|_ _ _ _ _   _ _|_|_|_|_ _
                         _ _ _ _ _ _ _ _ _ _ _ _
               _ _ _ _ _|_|_|_|_|_|_|_|_|_|_|_|B|
    Just one more stage.  This stage happens to have the freakiest background in
    the history of the entire Mega Man series.  Was Capcom in the 70's disco mood
    when they made this final stage?  The music matches the theme very well,
    ironically.  And the Maverick boss music also fits it pretty well =/
    You'll start on a high platform.  Jump down, and you'll freefall for about 4
    screens until you hit the ground.  Apparently, Capcom decided there weren't
    enough spikes in the previous stage, so they threw in another spiked ceiling
    segment.  This area is populated by the rolling sphere enemies and the little
    stingray enemies.  Dispose of them with the Tri-Thunder or the C-Sword.  Simply
    jump over the spark generator enemy when you reach him.
    The next segment is a series of platforms over a wide pit of spikes where you
    must fend off those nasty shielded armor enemies and the continuously
    generating firefly enemies from Izzy Glow's stage.  Use the same strategy as
    always to deal with the armor enemies, and just hit the fireflies with the
    C-Sword or the X-Buster.
    Eventually, you will go back to the ground, then fall into a shaft.  Jump to
    the right of the shaft to find an extra life and a life energy capsule, then
    jump in.
    Gee, what have we here?  Take a wild guess =/
    -----------------------------         ---------------------------------
                          Life Energy  Life Energy
    Mattrex                    To Final Area                     The Skiver
         Dark Dizzy                                    Axle the Red
               Izzy Glow                        Grizzly Slash
                      Squid Adler         Duff McWhalen
    --- = rope
    NOTE: All these bosses are at Level 96 (unless you are in Easy mode), and thus
    have maxed out energy bars.  They will take longer to defeat and you might end
    up short on weapon energy.
    After defeating the reincarnations of the 8 Mavericks, jump in the golden
    This next section is reminiscent of Cyber Peacock's stage from X4 (more
    nostalgia), where you must fend off large rolling balls and those annoying
    triangle enemies.  The easiest way to get through here is to just jump over the
    balls and blast the triangles to smithereens.  The balls take a lot of hits to
    Continuing forward, you'll go up a shaft with those triangles.  Use the
    Tri-Thunder/C-Sword to dispose of these guys.
    Once at the top, head right.  You'll see a large pit that seems too long to
    jump over.  Guess what?  They brought back one more piece of nostalgia before
    reaching Sigma.  Teleporting blocks.  Fortunately, here, they are super-easy. 
    The pairs of blocks where one is above the other show up at the same time now
    instead of seperately, which makes your life easier.  At the third pair of
    blocks like that, take a leap of faith to the right, where you will reach solid
    ground.  Snatch the two full life energy capsules and the full weapon energy
    capsule, and take on Sigma!
    |BOSS: Sigma__________________________________________________________|
    |Suggested Weapons: Tri-Thunder (X), E-Blade (Zero)                   |
    What a surprise.  Sigma is (once again) the final boss.  =/
    Sigma starts off with only two attacks, and both are very easy to dodge.  The
    first one is a variation of his wall-jumping attack from MMX1, but he goes much
    higher with his jumps.  He often combines this with dashing from wall to wall
    on the floor and perhaps another wall jumping sequence.
    The other attack is nothing more than Sigma shooting off some bouncing blue
    orbs.  If you stay high on the wall, you can dodge this and the other attack.
    Enjoy this easy battle while it lasts, as it's about to get much tougher...
    At 1/2 health, Sigma gains two new attacks.  One is an annoyance, the other is
    a killer.
    He may form a rotating shield of 3 Sigma Virii around himself.  These guys will
    not infect you, rather, they will hit you like a normal enemy hit.  These guys
    let Sigma cover a larger portion of the screen, so you'll have less room to
    manuever.  Odds are, you will have to destroy at least 1-2 of them to hit
    Sigma.  If you leave one of the Sigma Virii alive, he won't redo the shield
    until all of them are gone.
    He may also teleport to the right side of the screen, where he unleashes his
    most powerful attack.  He will shoot off a series of large energy waves.  They
    may go high, leaving enough room to duck to avoid them.  They may go low, in
    which case you need to wall jump or double jump over it.  They may go high and
    low, leaving you a small gap in the middle to jump or air dash through.  He
    normally follows one of the following patterns:
    high low low high
    high low both low high both
    high low both
    low high both
    After this, he will teleport to one of the two lower corners, then continue his
    dashing and wall jumping.
    Hitting Sigma with the Tri-Thunder/E-Blade will temporarily electrify him. 
    More importantly, his invincibility period is greatly increased, which means
    you must wait longer to hit him again.
    |_X Strategy:_________________________________________________________|
    X doesn't really have much of a choice here.  Unless you have the Ultimate
    Buster and feel like dodging energy waves for an extended period of time,
    attack with the Tri-Thunder.  It will do the most damage to Sigma and is fairly
    easy to hit him with.  Be wary of the increased invincibility time, however.
    X, unfortunately, has to wall jump up a wall to avoid the low energy wave (or
    you can Nova Strike through it, for you cheapies).
    If you decide to use the X-Buster, you've got a long battle ahead of you. 
    Sigma will not easily let up in his assault.  Do the best you can and get in a
    shot or two whenever you can.
    If you don't want to have to worry about hitting him while dodging his attacks,
    you might want to consider the charged Tri-Thunder, as he is normally hit with
    it 1-2 times.  However, the only armors that allow charged shots are the Fourth
    Armor and the Ultimate Armor.  The Ultimate Armor has the Nova Strike, so you
    won't need it there.  The Fourth Armor, well, =/
    |_Zero Strategy:______________________________________________________|
    Using the E-Blade here is risky, as you are likely to jump right into him,
    especially if he is doing a dashing/wall jumping routine.  There is a
    near-guaranteed way to hit him without getting hit yourself, though.  When he
    does his wall jumping, on his fourth (and final) jump, you can time it so when
    you use the E-Blade, he dashes right under you, and hits the tail of the
    E-Blade, dealing decent damage.  I'm not suggesting it, but that's for those of
    who that want to use the E-Blade.
    For everyone else, the C-Sword will do excellent damage to Sigma, and his
    invincibility time is far shorter than if you were using the E-Blade.  The
    three-hit combo is highly NOT recommended for this battle, as Sigma spends most
    of his time in motion, especially in the air.
    Zero has an advantage over X in which he can simply double jump over the low
    energy waves.  This is a very useful advantage that you should take advantage
    of.  Your timing, however, has to be pretty good, otherwise you'll jump right
    into the wave and kill yourself =/
    |BOSS: Gamma Sigma____________________________________________________|
    |Suggested Weapons: Spike Ball (X), Twin Dream (Zero)                 |
    I lied.  THIS is the final piece of nostalgia in the game.  Mega Man 3
    fans/players should recognize a boss similar to this.  In fact, it also showed
    up in a similar form in Mega Man X (as Sigma's final form =/).
    Keep in mind that you can only hit Sigma in the small sphere on his forehead,
    when he is solid (he alternates between solid and wireframe).  The spikes on
    the fists will not kill you, but will damage you a good deal.
    Most of the time, the hands will be attacking you.  In fact, right from the
    start, one or both of the hands will come crashing towards you, in which case
    you must quickly jump.  They can attack you either horizonally or diagonally,
    normally as a criss-crossing pair.  Use every technique in the book to dodge
    these things.  Getting crushed against the wall/floor/ceiling does hurt, mind
    you.  One or both of them may also open up, and fire a purple blast at you,
    similar to an X-Buster shot.  Stand on the floor or high up a wall to avoid
    When the hands disappear from the screen, Sigma will flash wireframe very
    quickly, then fire 4 orbs towards the ground.  Once all of them are on the
    ground, he will fire them at your current location, one at a time, in quick
    succession.  This attack is not hard to dodge.  You just need to memorize the
    pattern these orbs will take in relation to your movements.
    You think this is all, right?  Once you get Sigma down to 1/2 health, the real
    fun begins.
    When the hands disappear from the screen, Sigma may call upon one of the hands
    to appear at the top of the screen, which will then proceed to fire a steady
    electrical current from its fingertips.  Unless you are Ultimate Armor X using
    the Nova Strike, you will most likely take at least one hit from this attack. 
    The hand will go across the screen a couple times, then retract.  For all it's
    worth, you can destroy the hand, but it takes the equivalent of about 11
    C-Swords to destroy it.  My best suggestion is to not try to destroy the hand,
    but try hitting Sigma, as he is still vulnerable at this point (however, he is
    still switching between solid and wireframe at this point).
    (Actually, it is quite possible to avoid taking a hit from this attack.  When
    the hand fires the electrical current, you will be in a safe spot between two
    of the lightning streams.  If you walk in the same speed and direction as the
    hand and current goes across the screen, you won't be hit.  Have fun.)
    When the hands disappear from the screen, Sigma may also call upon his most
    powerful attack.  He will attempt to form a large purple energy field on top of
    you about 5-7 times, then have it move quickly across the screen.  This attack
    is highly difficult to avoid.  While Sigma is forming the energy field, you
    have to move around and do some wall jumping to dodge it.  The problem is, you
    may run into a field still in play.  When the field is totally created, Sigma
    will attempt to crash it into you.  Take advantage of the fact that it will not
    move diagonally.  Whatever you do, make ABSOLUTELY sure that the field is not
    formed off of the floor or the ceiling (i.e. halfway between them).  In that
    case, this attack will be basically impossible to avoid.  This attack HURTS. 
    Sigma stays solid throughout the entire attack.
    Hitting Sigma with the Spike Ball/Twin Dream will only temporarily "stun" him. 
    It does not cancel any attacks =(.  However, from the right wall, both attacks
    have perfect range to hit him.  Try Spike Balling him as you jump by during
    dodging an attack.  You may hit him twice with one Spike Ball.
    |_X Strategy:_________________________________________________________|
    You cheesy people have it so easy here.  It only takes 16 Nova Strikes to
    obliterate Sigma.  If you're not playing with the Ultimate Armor, this won't be
    I find the Spike Ball relatively easy to hit him with and it causes fairly good
    damage.  If you are attacking from the left wall, you'll have to jump off of it
    to hit him.  From the right wall, you have perfect range to hit him without
    jumping off.  It's extremely easy to hit him while dodging the orb attack, as
    you normally jump right past him.  As for the final 2 attacks, use your own
    discretion.  I recommend the charged version of the Spike Ball for this battle,
    because it does excellent damage and may damage one/both of the hands.
    |_Zero Strategy:______________________________________________________|
    Don't bother with Twin Dream.  I've found better success with the C-Sword
    against this guy.  Use the double jump from the ground to hit him with the
    C-Sword and to dodge the hands' attacks.  You can also easily hit him while
    dodging the orb attack.
    Zero's double jump doesn't really help him against the purple box attack,
    because the fields form so quickly.
    For both characters, you want to carry at least one full E-Tank (although by
    now, you should have them both full).
    |END GAME_____________________________________________________________|
    There are three different endings, depending on who you finished the game as
    and whether Zero went Maverick or not.
    -If you're playing as X, and Zero didn't go Maverick:
    After Gamma Sigma's explosion, Zero lays a wreck on the floor, with his bottom
    half completely destroyed.  X comes towards him, picks him up, and attempts to
    get him to respond, which he doesn't.  Sigma isn't done yet, as he launches one
    more desperation attack.  His laser manages to shoot a hole through both X and
    Zero.  Zero awakens, and destroys Sigma with one final Z-Buster shot.
    The scene shifts outside.  X lies near death.  A mysterious figure in a
    hologram (probably Dr. Light) comes, and urges X to try not to die.  The scene
    then goes to 3 years later, as X stands with 3 Maverick Hunters, probably his
    own squadron.  Alia reports that a large Maverick has broken out, and X and
    crew are sent to take care of the problem.  He goes off into battle, holding
    Zero's Z-Saber...
    -If you're playing as X, and Zero went Maverick:
    The scene is outside.  X lies near death.  A mysterious figure in a hologram
    (probably Dr. Light) comes, and urges X to try not to die.  One week later, X
    is with two members of his squadron.  One of them asks X if he remembers any of
    what happened.  He says no.  The other makes a comment about how X and Zero
    helped keep the world safe from Sigma.  He remembers Sigma, but he has no
    memory of Zero.  He thinks whoever repaired him deleted that data by accident. 
    Hunter B asks if that person really deleted his memory.  The other urges him to
    stop, and tells him that X's safe return was a miracle.
    The scene shifts.  Signas agrees with the comment that it was a miracle he came
    back without a scratch.  Douglas says it's hard to repair X and Zero's bodies
    due to their mysterious nature.  Alia says it's not a miracle.  Signas says she
    never believes in miracles.  Alia says she's not interested in miracles, and
    Reploids don't dream of miracles.  Douglas asks why only Zero's memory data
    from X was deleted.  Signas thinks it disappeared by itself or was deleted on
    purpose.  Alia mentions there is now a protection, that X won't accept data
    replated to Zero, and she couldn't program such a protection.  That is a new
    mystery about X.
    The scene goes back to X and the two hunters.  Hunter A tells X that this
    battle will lead to peace, no matter how long it takes.  X says it will, and
    they will need to work harder for that peace.  Hunter B asks what X's dream is.
     X mentions he's never thought of it, then comes up with an idea.  He wants to
    create "Elysium".  Elysium?  A paradise where humans and Reploids coexist
    peacefully, X says.  Hunter B wishes Zero was here.  X asks him if he is
    talking about Zero again.  He says no.
    (Phew, that was a long one.)
    -If you're playing as Zero:
    After Gamma Sigma's explosion, Zero lays a wreck on the floor, with his bottom
    half completely destroyed.  X comes towards him, picks him up, and attempts to
    get him to respond, which he doesn't.  Sigma isn't done yet, as he launches one
    more desperation attack.  His laser manages to shoot a hole through both X and
    Zero.  Zero awakens, and destroys Sigma with one final Z-Buster shot.
    He then goes through a series of flashbacks.  He remembers his numerous fights
    with Sigma, and can't believe he's finally eliminated the Sigma Virus.  He
    mentions that his energy is running out and his memory device is fading, and he
    will finally die.  He next sees Dr. Wily in a dream, although he is not able to
    figure out who it is.  He then sees himself being built, realizing he is "the
    one that destroys Reploids".  His final vision is of Iris.  He says one more
    time that he must die to restore the peace, and that the ongoing struggle is
    finally over.
    Enjoy the credits!
    13. CODES/SECRETS----------------------------------------------------------
    |Obtain Ultimate Armor X/Black Zero                                   |
    On the character select screen, input one of the following codes:
    Ultimate Armor X: Place the cursor on X, then press Up twice and Down nine
    times.  Starting the game as X, you will start with the Ultimate Armor, and
    will not have access to the Fourth Armor.
    Black Zero: Place the cursor on Zero, then press Down twice and Up nine times. 
    Starting the game as Zero, you will start with the Black Zero upgrade, and will
    not have access to the unarmored Zero.
    14. COPYRIGHT--------------------------------------------------------------
    This document is protected under U.S. and international copyright laws.
    This document is ©2002 NickWhiz1.  This document is for personal use only.  Any
    commercial publishing, reproducing, or selling for profit is prohibited.  You
    may not use it on your site without expressed written permission from the
    As of now, the following sites can legally post this FAQ:
    *GameFAQs (www.gamefaqs.com)
    *NickWhiz1's Small Page (nickwhiz1.cjb.net)
    |END GUIDE____________________________________________________________|

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