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    Music Editing Guide by ACE Spark

    Version: 1.00 | Updated: 12/02/03 | Search Guide | Bookmark Guide

    Megaman X5 - Custom Soundtrack
    Email - ACE_Nock@hotmail.com
    MSN - ACE_Nock@hotmail.com
    Yahoo - ACE_Spark5
    Website - http://www.clickersunited.com
    If you wish to use any infomation that is my own opinion (Why Sections)
    in this guide please contact me first. Using anything in this guide
    without my concent is.. well.. not nice at all.
    A simple contact before hand please.
    1) Introduction
    2) How to Do it.
    3) Track List
    4) Some Warnings
    5) Ideal Replacements
    6) What Happened?
    7) ! Notice !
    8) Music Misc Info
    9) Special Thanks
    10) Copyright Info
    1) Introduction
    Gah, the music files for X5 are HUGE! (20 meg . sheesh..)
    And for what. surely they could be smaller? More. useful?
    Ok, maybe you're fed up of Megaman X5's music, or perhaps you want to
    see where those lost tracks go?
    (And I gotta admit, they sound bloody brilliant in game!)
    Or perhaps you want to listen to the files. and you can't, even though
    they are external.
    Or can you?
    Guess what, you can do both to suit your taste.
    Here's how to change the music for the PC version of Megaman X5!
    2) How to Do It.
    Capcom, the sneaky little gits thought they could fool us by using .dat
    filenames, huh? Fear not!
    A brilliant idea (which has worked for several games.) I had was to
    RENAME the file types of the files.
    "Suicide" you say!  Nope, it works totally.. the .dat files are really
    wavs in disguise!
    Replace the .dat to .wav and you have your self the music files of X5
    in wav files. Neat!
    Now you can simply replace these wav files with what-ever you want!
    Easy as killing a metool.
    Make sure you rename the new (or what-ever) wavs back to .dat ,
    otherwise X5 will crash! And it don't crash nicely either.
    Use the track list below to help you replace that piece you want.
    3) Megaman X5 US Track List (PC Version)
    bgm00.dat - Megaman X Victory
    bgm01.dat - Zero Victory
    bgm02.dat - Megaman X Introduction Stage
    bgm03.dat - Zero Introduction Stage
    bgm04.dat - Grizzly Slash's Stage
    bgm05.dat - Duff McWhalen's Stage
    bgm06.dat - Squid Adler's Stage
    bgm07.dat - Axel the Red's Stage
    bgm08.dat - Matt Rex's Stage
    bgm09.dat - The Skiver's Stage
    bgm10.dat - Dr Izzy Glow's Stage
    bgm11.dat - Dark Dizzy's Stage
    bgm12.dat - Zero Virus Stage
    bgm13.dat - Sigma Virus Stage
    bgm14.dat - Maverick Battle
    bgm15.dat - Dynamo Battle
    bgm16.dat - Sigma Battle
    bgm17.dat - Gamma Sigma Battle
    bgm18.dat - Hunter vs Hunter - X vs Zero
    bgm19.dat - Dr Light Capsule
    bgm20.dat - Title Screen
    bgm21.dat - Select Your Hero!
    bgm22.dat - Maverick Stage Select
    bgm23.dat - Sigma Stage Select
    bgm24.dat - Maverick Selected
    bgm25.dat - Stage Clear
    bgm26.dat - Cut Scene
    bgm27.dat - Ending
    bgm28.dat - Credits
    bgm29.dat - Phantom Devil Battle
    bgm30.dat - Ranga Banda Mrk 2 Battle
    bgm31.dat - Unused Track - "Mizu no Naka"
    4) Some Warnings:
    The following musics have certain problems ...
    Megaman X Victory (bgm00.dat) , Zero Victory (bgm01.dat) and Maverick
    Selected (bgm24.dat)don't like having musics longer than the originals
    been placed. It produces some odd effects, since there effects are
    based on Time rather than music length.
    If anything shorter than 4 minutes for the Credits (bgm28.dat) is used,
    since it doesn't loop, you'll be watching the credits without music for
    half the time.
    5) Ideal Replacements:
    You know those lost tracks you found
    (If you don't have them, big hint, goto Planet Megaman) ?
    Here's where you put them, just for easy reference.
    Remember, you'll have to change these to wave files first.
    Track "Stage Select" - This works best as track bgm23.dat , since its
    obiously a Sigma Stage Select theme.
    Track "Deap Sea" - This works best as track bgm05.dat , it suits the
    level perfectly!
    Track "Light Capsule" - This works best as track bgm19.dat , it doesn't
    suit perfectly, but who cares.
    Track "Mission Report" - This works best as track bgm25.dat , altough
    its not a very good piece of music...
    Track "Armageddon" - Erm, this doesn't fit anywhere, sorry! (its too
    short for the credits.. read above.)
    Track "Zero Death" - This works best as track bgm27.dat , its up to u
    which remix u prefer.
    Track "bgm31.dat" - Fancy a change to jpop? Rename track bgm31.dat to
    bgm30.dat, but rename bgm30.dat first!
    6) What Happened?
    What happened to those lost musics anyway? Heres a few answers...
    Piece 1 - Stage Select
    Length: 1.12 Minutes
    Spooky computerized piece.
    I don't know which stage select this appeared on, but it was most
    likely the Sigma stage select due to its spookyness, but since its
    simply labelled "Stage Select" it could have been the normal one.
    This wasn't a particularly good piece for the normal stage select, but
    it would have been fine for the Sigma one, considering that's only Virus Stage
    music but a bit shortened, which was a bit lazy on
    Capcom's part. Odd. It was fine for Sigma Select. Oh well.
    Ever Seen Again?:
    This piece was completely lost and never re-used.
    No fan has ever heard it before it came out on CD. This could have also
    been in the Beta version, but since the Beta hasn't been found, no one
    knows for sure.
    Piece 2 - Deep Sea (Duff McWhalen's Stage)
    Length: 2.26 Minutes
    Typical aqua stage.
    Hmm, this is certainly from Duff McWhalen's stage, and its great for an
    aquatic shipwreck or temple.
    It's flipping great for the stage.
    Nice piece of music, and it really really suits Duff's stage, but maybe
    Capcom just didn't like it,
    and after all, the stage is only a very boring boss fight.
    What's even stranger, they didn't even re-do the piece, they just used
    a remixed Bubble Crab's stage tune, which while nice, kind of missed
    the point.
    Ever Seen Again?:
    This piece was completely lost and never re-used.
    No fan has ever heard it before it came out on CD. This could have also
    been in the Beta version, but since the Beta hasn't been found, no one
    knows for sure.
    Piece 3 - Light Capsule
    Length: 1.16 Minutes
    Christmas happy music.
    It's a Dr Light theme music, and a pretty happy one at that.
    Think Megaman X3 and you've got a very similar tune.
    This piece sounds a little too Christmassy and all.
    Probably why it was dropped.
    It was replaced by a remix of Light's X1 theme.
    Ever Seen Again?:
    This piece was completely lost and never re-used.
    No fan has ever heard it before it came out on CD. This could have also
    been in the Beta version, but since the Beta hasn't been found, no one
    knows for sure.
    Piece 4 -  Mission Report
    Length: 53 Seconds
    Think the normal one but worse.
    This is almost the same piece of music as the current Mission Report,
    but with one difference. It's missing a heck of a lot of the notes!
    This tuneless tune really is tuneless.
    Capcom wanted a better one, so a better one was made.
    Ever Seen Again?:
    This is basically the current mission report, but without the main
    Piece 5 - Armageddon (Possibly X's ending?)
    Length: 1.12 Minutes
    Think X1's ending. Guitar track.
    I really wish this was kept, it's such a cool piece, but however the
    depressing and very boring one and the introduction stage music
    replaced it.
    I honestly have no idea why this was dropped, it seems like one of the
    classic Megaman X endings(X1's more specifically) and was a great
    piece. Shame.
    Another place it could have been rather than X's good ending was his
    bad one, but that possibility is only brought about by the name, and
    listening to the music, I quickly got rid of
    that idea. It was definitely made for X's Good Ending.
    Ever Seen Again?:
    Yes, this music was re-used for X6's ending, but remixed and slightly
    Piece 6 - Zero's Death
    Length: 1.16 Minutes
    Almost the same as normal ending.
    This is basically the normal ending but with a choir instead of
    It's exactly the same as the normal pathetic one, only slightly more
    annoying. That's why.
    Change the instruments and you get the one X5 currently has.
    Ever Seen Again?:
    This is basically X5's normal ending, but with instrumental
    Piece 7 - Mizu no Naka still in US version!?
    Length: 4.10 Minutes
    It's the Japanese credits!
    Strangely enough, if you own the PC version of the game, goto the music
    folder, and rename bgm31.dat to bgm31.wav and there you go...
    The Japanese credits music!
    Every X game except X6, any J-pop music in the US or European games,
    has been replaced.
    Keeping with tradition, this piece should have been simply replaced and
    deleted, but. it wasn't. just replaced in game with music that
    apparently was in the Japanese version anyway.
    It's still there in the music folder. Very odd.
    Ever Seen Again?:
    This was the Japanese Credits music.
    That about wraps up my theories on the Megaman X5 lost musics.
     7) ! Notice !
    This trick also works for Megaman X4, but I can't help you with a track
    list, I don't "officially" own the game!
    I've had to guess which track goes were!
    It doesn't help that the X4 tracks are ALL OVER THE PLACE.
    Now X5's are in a reasonable order...
    But X4's order is insane.. first Sigma Stage, then Sigma Battle 1, then
    Spider.. ergh.
    It gives you a headache just trying to find a order for it.
    If anyone actually owns the PC version of Megaman X4, then please give
    me a shout!
    I need help compiling a track list!
    8) Misc Music Info:
    Heres a few strange facts about Megaman X5's music:
    In the US and Euro versions of the game, the Introduction music is
    basically an extended remix of the Japanese Title Screen.
    Lazily that was kept. Its a bit weird hearing the same piece of music
    twice.  The Japanese version had the music "Monkey" instead.
    The music is a remix of Zero's X1 theme, and the MM 3 Get Weapon music.
    Speaking of remixed music, Duff McWhalen's theme music is basicly
    Bubble Crabs...
    And Dr Lights has his theme from Megaman X1..
    And the Phanthom Devil has the Fortress Battle Music from Megaman 1...
    Also the Ranga Banda has the Fortress Battle Music from Megaman X1...
    The stage select music lazily uses a shortened version of the Zero
    Virus stage music...
    And finally the ending music is a remix of Zero's introduction stage
    The Same peices of music is used over and over and over again in the
    game for cut scenes.
    The most used are Sigma Battle, "Cut Scene Music", Zero's Theme, Zero
    Virus Stage, X's Theme...
    The list goes on... Boring...
    9) Special Thanks:
    Planet Megaman - For providing me with MM Mp3s, including the lost
    Zessie Chan - For her help with musical notes and stuff. :-)
    Megaman Network - For providing me with most of my facts on Megaman.
    Capcom - For making Megaman games.
    My Mom - For importing me Megaman X5 PC version from the US.
    10) Guide Copyright 2003/04 Adrian Nock.
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    All infomation in this document I have found using my own experiments and
    tests with the game Megaman X5, I have not experienced any problems
    other than that I have posted above. If any damage is done to you game,
    reinstall it. You must of done something wrong then.

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