Nancy Drew Ghost Dogs of Moon Lake Senior Detective Copyright 2008 Intro Ok, this is my first FAQs so don’t kill me if you can’t understand it. This is my favourite Nancy Drew game so hopefully you will like it too. By the way, you don’t have to follow this walkthrough exactly step by step to completethe game. Explore, experiment, mess around, have fun! ============================================ Plot Nancy Drew is called out to Moon Lake Pennsylvania where her friend Sally has bought a little cottage which used to be owned by gagster Mickey Malone. But the cottage comes with an unexpected package, Mickey Malone’s dogsthat have come back from the dead to haunt the new owner of their beloved house. ============================================ Characters Sally McDonald- Sally McDonald is a friend of Nancy’s who bought the old Malone place. She was frightened off by the dogs and has asked Nancy to get to the bottom of it. Red Knott- Red Knott is a bird watcher who has a platform on Sally’s property, but he is only ever there at night...suspicious. Emily Griffin-Emily Griffin owns a little store on the lake that you will have to go to and get equipment and such Jeff Akers- Jeff Akers is the Park Ranger at Moon Lake. You will have to go to him to get stuff mailed and learn about Moon Lake’s history because the office also contains a little "museum" shoved off in the corner ============================================ Hints If you get stuck at any time in the game you can phone a friend, (only on junior) talk to people, or look in your journal that can be found in your items. If you are still stuck, that’s when this walkthrough comes in. ============================================ Walkthrough When you turn on the game you will be in a bookshelf setting with options written on the books. Choose the New game option. You will then be at another screen where you can choose Junior, Senior or Tutorial. Tutorial is just a 5 minute lesson on how to use the controls and everything. Junior and Senior are the difficulty ratings on the game. The only difference between them is that senior detective’s puzzles are a bit harder and you don’t get hints from your friends. (This FAQs is set on senior mode, if you are on junior the story line is still the same. I can tell you how to do the puzzles but you will have to figure out the answer by yourself, sorry) Once you get set up, the game will start with an opening letter explaining what is going on. When the letter is finished you will find yourself in a cottage facing the phone awaiting Sally’s call. While you are waiting you might as well explore. Click right towards the kitchen and walk to the sink. Click on it and pick up the gloves. To the left of the sink you will find the note that was on the door when you first arrived. Next open the cupboard above the sink and you will find a flashlight and a map, grab them both. Back up and click on the table to the right, it has a water cooler on it. To the left of the cooler you will find a water bottle, pick it up. To the right of the cooler you will see a note that says cut down dead tree. I guess she won’t have to worry about that anymore will she. Continue to the right and you will see a door with a poem beside it look at the poem then continue. As you keep going to the right you will see a flight of stairs. That is used to switch from night to day. Go forward toward the second door and you will see a coo coo clock beside it. Click on the hands and see what happens. When you are finished playing with the clock, click to the left and you will see a note on the far wall. DON’T GO FORWARD. But if you are like me and like to find all he possible ways to get killed in this game walk forward and see what happens, then click second chance on your menu screen to resume the game. Keep going right and you will be back at the phone, click on the cupboard above the couch. Inside you will find four dog statues click on all four. The one labelled Iggy can’t move so some sandpaper will be needed. Sometime through out this whole process Sally will call. Just answer the phone and continue to explore. After she has called youwill start to hear a weird sound coming from outside. When you are finished in the house go out the door by the clock. Walk forward and you will hear the weird noise again, and a man will come by named Red Knott, talk to him. When you are finished talking you will hear the dogs howl. Go back inside and watch the cut scene. When it’s done go up stairs and change to day. Go back down the stairs and out the closest door. Go left and click on the blue tarp and pick up the plank of wood. Then click on the trap door, you will find it locked. Note the compass under the door. Go right and go up the hill pick up the piece ofwood on the rock and continue forwardto the woods follow these directions to the cemetery. L R R L L R R L R L L R L L R R L R R L Walk into the cemetery, keep in mind the first tombstone on your left, it says Waldo Mathias. Walk forward and pick up the piece of wood on he ground. Continue forward and click on the little building at the end of the path. Turn around and look at the four tall tombstones beside the path and take note of the birth date. Vitus- February 8 1924 Xander- August 16 1923 Iggy-November 11 1919 Lucy- April 4 1922 Go back to the house and turn left, click on the water pump, then click down you will see paw prints. Pick up the bucket and then continue towards the front of the house. Go down the path to the right of Sally’s house and climb the tree at the end of it. You will now be in Red Knott’s observation platform. Go back towards the house and turn right so you are heading towards the water. Click on the boat, it is full of water. Use the bucket to bail out the boat and grab the screwdriver at the bottom of it. Back up and click near the motor, pickup the lifejacket and open the motor, you will find the sparkplug is gone. On the lid of the motor there is a diagram that looks like this + O - + Click down and see four screws, adjust them according to the diagram. Top left screw at the top notch Top right screw at the middle notch Bottom left screw at the bottom notch Bottom right screw at the top notch Walk back up to the house and go down the path to the right. Enter the shed. Look on the shelf with the gnome on it and grab the key behind the iron. Go to the right and try it in the box, the key breaks. Time for plan B. Click on top of the lock and unscrew the bolts with the screwdriver. Open the box and grab the hammer, nails and a gas mask (that’s not weird) Go back to the house and enter through the front door. Turn to the right and place the three planks over the rotting floor boards. Hammer them into place, you can now walk over to the wall and read the note. Go up stairs and switch to night. Go downstairs and go outside, walk down the path to Red’s platform and talk to Red. Ask him for a sparkplug. He has one for you but in exchange you will have to take pictures of birds for him. To know which ones to take, you have to listen to bird calls on a tape that you have to pick up from Em’s Emporium. Go back down the path and to the house. Change it to day. Go outside and walk to the boat. Put the sparkplug in and start it up. Go to Em’s Emporium and talk to Emily. Ask her for the cassette player, sandpaper and to get tree removed from your driveway. When you’re done talking to her, go to the Ranger’s Station and talk to Jeff Akers. Ask him for a water tester and look around the station. When you are finished go back to thehouse to get the water sample. Put the bucket down then try to pump the water. It won’t work. Use the water bottle you picked up from the table and pour it into the hole in the top and try again. The water will pour out into the bucket. Scoop some water from the bucket into the vial. Now it is time to start looking for some of the birds. Put the tape into the player and listen to the calls. Now go into the woods and start looking for them. You will find that some of the pictures you can take, but some of the birds will just fly away. Go back to the Ranger’s Station and mail your watersample then go back to the house and switch to night time. Walk down the path and talk to Red ask him for some sandpaper and see what you’re doing wrong with the bird watching. He will tell you to go get some camouflage gear from Em’s Emporium. Go back to the house and turn to day. When you first wake up go to the cupboard and sand Iggy so he can move. Then go read the poem by the door it says. Leaves that appear on a fresh spring tree Make my birth different then the other three When swans drift by on shimmering blue I’m the one who plays in the summer dews When autumns call brings out the deer It is I who howls on mornings clear And when winter comes and birds take flight Look to me to sleep through the long grey night The Leaves, swans, deer and birds refer to the clock, and the season refers to the dogs and when they were born. The dogs in the cupboard control the images on the clock. To do this puzzle you need to figure out three things. 1) What image shows when the dog's turned each way 2) what symbol goes with each dog 3) When the dogs were born. Iggy- Autumn, deer, faces front Vitus- Winter, birds, faces left Xander- Summer, swans, faces back Lucy- Spring, leaves, faces right When the dogs are in the correct position a door will open up on the wall by the rotten floor boards. Go through the door and follow the path. It will be dark so you will need your flashlight. When you get to the end of the hall, turn right. There will be a door with a picture hanging on it. Take the picture and go through the door. On the left wall there will be a compartment that can open. You will find a paper that says "MM pinched" at the bottom, Mickey Malone maybe... You will also find a safe. On the right wall there is a door. Go through the door. Pick up the news paper on the stairs and read it. It says that Mickey Malone had a trusted employee named William Akers, a relative of Jeffmaybe? Continue up the stairs and open the door you are now outside. Get in your boat and go to Em’s Emporium, ask Emily for some camouflage gear. In exchange you will have to collect 12 bugs for her. Also ask her about the newspaper article you found in the cellar. Leave Em’s Emporium and go see Jeff at the Ranger’s Station. Talk to him and he will tell you to sort through thefiles by the computer so you can find out more about Moon Lake’s history. They go in this order MCMXI MCMXIX MCMXLV MCMXCVII MCMX MCMXVII MCMXLI MCMLXX MCMVIII MCMXV MCMXXXIX MCMLXIX MCMIV MCMXIV MCMXXXII MCMLX MCM MCMXIII MCMXXV MCMLI When you’re finished sorting, look at the files labelled MCMXCVII, MCMXXV, MCMXXXII and MCMXLI.In one of the files you will find out that Mickey Malone was arrested January 29, 1932. Remember that day. Go talk to Jeff and he will give you a Junior Park Ranger Pin... Yeah! Go home and start looking for those bugs for Emily. Some of them you can find in the day but some of them you have to find at night. Day 2 under compass by trap door 3 under rocks when you first enter woods 1 under the first log 1 under rock by the log, by the stone pillar Night 1 under rock when you first enter the woods 2 under the first log 2 under rock by cemetery Go back to the house and change to day, then go give bugs the Emily. She will then give you the camouflage gear. Next go over to the Ranger’sStation and talk to Jeff. He will tell you that the woman in the picture is named Vivian Whitmore and she is still alive. He will also tell youthat your well is contaminated with arsenic and is therefore unsafe todrink. Now go back to the woods and start looking for birds. If you havefully explored the woods, all of their locations should be on the map. Notice how you haven’t seen any hawks around? Once you have taken all the other pictures go back to the house and change to night. Go see Red for some advice about where to look for the hawks. He will tell you to look around the tree south of the Malone place. Change to morning and go look but there is only a stump of a tree left. Walk up to it and you will hear a hawk’s cry. Take the hawk’s picture. But wait, look what it is standing on..... a speaker. You will then hear a clunk and you are knocked out. After a cut scene you will find yourself tied up in the tool shed and it’s on fire..... lovely. Anyway to get out you must Hit the shovel Hit the gas Hit the shovel again Hit the gnome Hit the jack the gnome’s head is on 3 times Now that you’re out of the shed you have to put out the fire. You can do two things 1) get water from the pump 2) get the water form the lake. When the fire is put out Red Knott appears and invites you to talk with him on his platform. You will automatically talk to Sally, when your done call Vivian Whitmore. Talk to her and ask her about the safe in the basement she will tell you that the combination is an unlucky number, she will a lso tell you that there is a hidden speakeasy and she will send you the key in exchange for the picture you have. Go to the Ranger’s station and send her the picture. Then come back to the house and go into the cellar. Walk up to the safe, but before you can start moving the dials you have to poke a hole with your pen or your Junior Park Ranger Pin. Enter the combination 012932: the day Mickey Malone got arrested. Take the diary of William Akers out of the safe, but make sure you wear your gloves and gas mask! Read the diary, it says that Malone stole some gold and buried it on his property! Can you say motive? Also at the end of the diary you will find a map that says "The dogs will lead the way". Go back upstairs and turn to night. Go talk to Red and he will tell you that the tree had fallen down and we didn’t have to take the picture. He couldn’t have told us that before we were knocked out and nearly killed. Go back towards the house and you will notice a ladder on the side of the house. Climb up it and you will see the speaker is GONE! Go into the house and turn to Day. Go see Jeff about the key that is supposed to arrive and sure enough it did. Alsotalk to him about William Akers. He will be all touchy about the subject but then finally fess up. William Akers was his grandfather. Go try the key out on Waldo’stombstone, but when you put the key in it doesn’t open. Go talk to Vivian and she tells you that you have to turn the letters to make Waldo spell Baldo. Go back to the cemetery and put the key in again. To get the letters to spell BALDO you must..... Click the A twice Click the N twice Click the P twice. Enter the passage but after two steps the battery goes dead, typical. You are completely in the dark. Turn around and walk forward twice, turn to the left and click on a lever, the door will now open up. Once you get back to the house go see Emily and ask her for some batteries. In return you have to rearrange some packs of Combo Cola to make a smiling fish. It is really easy so you don’t need a hint. Just take the puzzle square by square and you’ll be fine. When you are finished go see Emily and she will give you some batteries. Now go all the way back to the cemetery re-enter the code and go into the tunnel. Although Vivian described the tunnel as a never ending passageway of tunnels and doors it doesn’t take a genius to navigate your way through, just keep going left. When you get to the speakeasy, explore. But the main points you must look at are the double doors, an easier way from the speakeasy to the house. The spigots behind the counter. The button on the roulette table. And the paintings of each of the dogs. Look at all of the paintings of the dogs. You learn two things from these paintings. What there favourite place to play was and what there collar colour was. Vitus- Blue- Barks at hawks Iggy- Yellow- Laid on porch Xander- Red- Picture was ripped :( Lucy- Green- Rocks in water When you find the button on the roulette table, press it and it will unlock the spigots behind the counter. For this puzzle you have to change each letter in "soda" to the corresponding initial of the dog. The Blue spigot needs to be changed to: V The Yellow spigot needs to be changed to: I The Green spigot needs to be changed to: L The Red spigot needs to be changed to: X To do this is very simple, when you pull the lever on the spigot a number comes up above a red button, when you click the red button the letters will move. To get to the right letter, pull the spigot once and press the red button, repeat this process 2 more times making a total of 3. This pattern works for all 4 spigots. When the spigots are in the correct place a door will open up somewhere in the tunnels go up to the black and white picture with the dogs by the door and click on it. You are now back in the tunnels. You will see a light at the end of the tunnel, (in this one case it is ok to go towards the light :P), go through the door that opened up and you will be in a hall with a bunch of mosaics on the walls. Look at all the mosaics, but pay special attention to two of them. The one of Xander, so you can find out his favourite place. And the one third from the end that looks exactly like the map from William Akers’ journal. On this mosaic you can punch in certain tiles hmm... I wonder which tiles we aregoing to punch in. Warning: If you want to do any more exploring, messing around ect. Do it now! You won’t be able to get out of the tunnels after this step!! ------------------------- | | | | | | |L| | | | | | Lucy- Played by rocks ------------------------- | | | | | | | | | | | | | ------------------------- | | | | | | | | | | |V| | Vitus- Barked at hawks ------------------------- | | | | | | | | |I| | | | Iggy- Laid on porch ------------------------- | | | | | | |X| | | | | | Xander- Played by pump ------------------------- | | | | | | | | | | | | | ------------------------- When you punch in the correct tiles 3 things happen, a door behind the mosaic opens, a door at the end of the right hall opens, the door you came in through closed. Go through the door that opened up in front of you and walk to the end of the hall, you will find another door. It’s locked, naturally. Go back into the hall with all the mosaics and go all the way down the right side. A new door has opened. Go through the door and you will find yourself in a little cavern that can be entered from the lake. On your left there is a big cage, look inside it. Low and behold it is the Ghost Dogs, aren’t they cute. Continue forward and you will find a work bench. Pick up the key that says MM on it. There is also a journal read it. (If you have been paying attention you should be able to figure out who the culprit is at this point)Also look at the speakers, the goggles and anything else you see. Turn around and look on the shelf with food stacked up on it. There are two things to make note of here. 1) The glow in the dark tooth paste 2) A black device with red and green buttons on it. When you press the green button you will figure out that this high frequency signal has been used to make the dogs act vicious on command. Leave the cavern and open the mosaic door again. Use the key in the door at the end of the secret hall and you will findyourself in a boiler room type thing. Immediately turn around and pick up the wheel lying on the ground by the door. Go to your left where you see a bunch of pipes. Place your wheel on the empty spout and put your screwdriver in the hole in the top of the spout. First turn the wheel on the far left, then turn the wheel on the far right, then turn the wheel you just put into place and see the water gage drop. Grab your screw driver and your wheel and open the big tank in the middle of the room. There you will see a ladder. Go down it. At the bottom of the ladderyou will find another door to be opened, great. There are four columns 1 red, 1 green, 1 yellow and 1 blue. Now where have we seen those colours before? And there will be numbers in those columns. Hope you haven’t forgotten your Roman Numerals!:D Turn the numbers in each column to the right Roman numeral. Blue-Vitus V-05 Yellow-Iggy I-01 Red-Xander X-10 Green-Lucy L-50 Here is how to do it... Green-Click on 2: 3 times Blue-Click on first 4: 1 time Yellow-Click on 4: 3 times Red-Click on 3: 4 times Blue-Click on 3: 2 times A pipe will come out of the wall. Place the wheel on the pipe and turn it. Voila! The door is open. Walk in the door and you will find GOLD!! Lots and lots of gold! Sadly we don’t get to keep any of it :( Now before you turn around, here is your last chance to guess who the villain is. Think about it... Now turn around and start heading up the ladder. GASP!! The villain is in our way what do we do? Walk forward, and then close the door behind you. You will see a grate bellow you, open it and climb in. Walk forward and click up, climb out of the tunnel. You will now findbottom of the tank again, standing behind the villain. Close the door, turn around and climb up the ladder. Sit back relax and watch the cut scene, knowing you just..... COMPLETED NANCY DREW GHOST DOGS OF MOON LAKE!!! ============================================ Legal Stuff This may not be reproduced under any circumstances except for personal or private use. It may not be placed on any other web site, (except for gamefaqs of course) or part of any public display. This is strictly prohibited, and a violation of copyright.