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    FAQ/Walkthrough by nymphadra_11

    Updated: 02/14/08 | Search Guide | Bookmark Guide

    Nancy Drew
    Ghost Dogs of Moon Lake
    Senior Detective
                         Copyright 2008
    Ok, this is my first FAQs so don’t kill me 
    if you can’t understand it. This is my 
    favourite Nancy Drew game so hopefully you 
    will like it too. By the way, you don’t 
    have to follow this walkthrough exactly step 
    by step to completethe game. Explore, 
    experiment, mess around, have fun!  
    Nancy Drew is called out to Moon Lake 
    Pennsylvania where her friend Sally 
    has bought a little cottage which used 
    to be owned by gagster Mickey Malone. 
    But the cottage comes with an unexpected 
    package, Mickey Malone’s dogsthat have 
    come back from the dead to haunt the new 
    owner of their beloved house. 
    Sally McDonald- Sally McDonald is a friend 
    of Nancy’s who bought the old Malone place. 
    She was frightened off by the dogs and has 
    asked Nancy to get to the bottom of it.
    Red Knott- Red Knott is a bird watcher who 
    has a platform on Sally’s property, but he 
    is only ever there at night...suspicious. 
    Emily Griffin-Emily Griffin owns a little 
    store on the lake that you will have to 
    go to and get equipment and such
    Jeff Akers- Jeff Akers is the Park Ranger 
    at Moon Lake. You will have to go to him 
    to get stuff mailed and learn about Moon 
    Lake’s history because the office also 
    contains a little "museum" shoved off in 
    the corner
    If you get stuck at any time in the game 
    you can phone a friend, (only on junior) 
    talk to people, or look in your journal 
    that can be found in your items. If you 
    are still stuck, that’s when this 
    walkthrough comes in. 
    When you turn on the game you will be in a 
    bookshelf setting with options written on 
    the books. Choose the New game option. You 
    will then be at another screen where you can 
    choose Junior, Senior or Tutorial. Tutorial 
    is just a 5 minute lesson on how to use the 
    controls and everything. Junior and 
    Senior are the difficulty ratings on the 
    game. The only difference between them is 
    that senior detective’s puzzles are a bit
    harder and you don’t get hints from your 
    friends. (This FAQs is set on senior 
    mode, if you are on junior the story line
    is still the same. I can tell you how 
    to do the puzzles but you will have to 
    figure out the answer by yourself, sorry)
    Once you get set up, the game will start 
    with an opening letter explaining what is 
    going on. When the letter is finished you 
    will find yourself in a cottage facing the 
    phone awaiting Sally’s call. 
    While you are waiting you might as well 
    explore. Click right towards the kitchen 
    and walk to the sink. Click on it and pick 
    up the gloves. To the left of the sink you 
    will find the note that was on the door when 
    you first arrived. Next open the cupboard 
    above the sink and you will find a flashlight 
    and a map, grab them both. Back up and click 
    on the table to the right, it has a water 
    cooler on it. To the left of the cooler you 
    will find a water bottle, pick it up. To the 
    right of the cooler you will see a note that 
    says cut down dead tree. I guess she won’t 
    have to worry about that anymore will she. 
    Continue to the right and you will see a door 
    with a poem beside it look at the poem then 
    continue. As you keep going to the right you 
    will see a flight of stairs. That is used to 
    switch from night to day. Go forward toward 
    the second door and you will see a coo coo 
    clock beside it. Click on the hands and see 
    what happens. When you are finished playing 
    with the clock, click to the left and you will 
    see a note on the far wall. DON’T GO FORWARD. 
    But if you are like me and like to find 
    all he possible ways to get killed in this 
    game walk forward and see what happens, then 
    click second chance on your menu screen 
    to resume the game. Keep going right and you 
    will be back at the phone, click on the cupboard 
    above the couch. Inside you will find four dog 
    statues click on all four. The one labelled 
    Iggy can’t move so some sandpaper will be needed. 
    Sometime through out this whole process Sally 
    will call. Just answer the phone and continue 
    to explore. After she has called youwill start 
    to hear a weird sound coming from outside. When 
    you are finished in the house go out the door 
    by the clock.
    Walk forward and you will hear the weird noise 
    again, and a man will come by named Red Knott, 
    talk to him. When you are finished talking you 
    will hear the dogs howl. Go back inside and 
    watch the cut scene. When it’s done go up stairs 
    and change to day. 
    Go back down the stairs and out the closest 
    door. Go left and click on the blue tarp and 
    pick up the plank of wood. Then click on the 
    trap door, you will find it locked. Note the 
    compass under the door. Go right and go up the 
    hill pick up the piece ofwood on the rock and 
    continue forwardto the woods follow these 
    directions to the cemetery. 
    L R R L L R R L R L L R L L R R L R R L
    Walk into the cemetery, keep in mind the first 
    tombstone on your left, it says Waldo Mathias. 
    Walk forward and pick up the piece of wood on 
    he ground. Continue forward and click on the 
    little building at the end of the path. 
    Turn around and look at the four tall tombstones 
    beside the path and take note of the birth date.
    Vitus- February 8 1924
    Xander- August 16 1923
    Iggy-November 11 1919
    Lucy- April 4 1922
    Go back to the house and turn left, click on 
    the water pump, then click down you will see 
    paw prints. Pick up the bucket and then continue 
    towards the front of the house. Go down 
    the path to the right of Sally’s house and climb 
    the tree at the end of it. You will now be in 
    Red Knott’s observation platform. Go back towards 
    the house and turn right so you are heading towards 
    the water. Click on the boat, it is full 
    of water. Use the bucket to bail out the boat and grab 
    the screwdriver at the bottom of it. Back up 
    and click near the motor, pickup the lifejacket 
    and open the motor, you will find the sparkplug 
    is gone. On the lid of the motor there 
    is a diagram that looks like this
     + O
     - +
    Click down and see four screws, adjust 
    them according to the diagram.
    Top left screw at the top notch  
    Top right screw at the middle notch 
    Bottom left screw at the bottom notch 
    Bottom right screw at the top notch 
    Walk back up to the house and go down the 
    path to the right. Enter the shed. Look on the 
    shelf with the gnome on it and grab the key behind 
    the iron. Go to the right and try it in the box, 
    the key breaks. Time for plan B. Click on top 
    of the lock and unscrew the bolts with the 
    screwdriver. Open the box and grab the hammer, 
    nails and a gas mask (that’s not weird) Go back 
    to the house and enter through the front door. 
    Turn to the right and place the three planks 
    over the rotting floor boards. Hammer them into 
    place, you can now walk over to the wall and read 
    the note. Go up stairs and switch to night. 
    Go downstairs and go outside, walk down the 
    path to Red’s platform and talk to Red. Ask 
    him for a sparkplug. He has one for you but 
    in exchange you will have to take 
    pictures of birds for him. To know which 
    ones to take, you have to listen to bird calls
    on a tape that you have to pick up from Em’s 
    Emporium. Go back down the path and to the house. 
    Change it to day.   
    Go outside and walk to the boat. Put the
    sparkplug in and start it up. Go to Em’s 
    Emporium and talk to Emily. Ask her for the 
    cassette player, sandpaper and to get tree 
    removed from your driveway. When you’re done 
    talking to her, go to the Ranger’s Station 
    and talk to Jeff Akers. Ask him for a water 
    tester and look around the station. When you 
    are finished go back to thehouse to get the 
    water sample. Put the bucket down then 
    try to pump the water. It won’t work. Use the 
    water bottle you picked up from the table and 
    pour it into the hole in the top and try again. 
    The water will pour out into the bucket. Scoop 
    some water from the bucket into the vial. Now it 
    is time to start looking for some of the birds. 
    Put the tape into the player and listen to 
    the calls. Now go into the woods and start looking
    for them. You will find that some of the
    pictures you can take, but some of the birds 
    will just fly away. Go back to the Ranger’s 
    Station and mail your watersample then go 
    back to the house and switch to night time. 
    Walk down the path and talk to Red ask him 
    for some sandpaper and see what you’re doing 
    wrong with the bird watching. He will tell 
    you to go get some camouflage gear from Em’s
    Emporium. Go back to the house and turn to day.
    When you first wake up go to the cupboard and 
    sand Iggy so he can move. Then go read the 
    poem by the door it says. 
    Leaves that appear on a fresh spring tree 
    Make my birth different then the other three
    When swans drift by on shimmering blue
    I’m the one who plays in the summer dews
    When autumns call brings out the deer 
    It is I who howls on mornings clear
    And when winter comes and birds take flight
    Look to me to sleep through the long grey night 
    The Leaves, swans, deer and birds refer to 
    the clock, and the season refers to the dogs 
    and when they were born. The dogs in the 
    cupboard control the images on the clock. 
    To do this puzzle you need to figure 
    out three things. 
    1) What image shows when the dog's turned each way 
    2) what symbol goes with each dog 
    3) When the dogs were born. 
    Iggy- Autumn, deer, faces front
    Vitus- Winter, birds, faces left
    Xander- Summer, swans, faces back
    Lucy- Spring, leaves, faces right
    When the dogs are in the correct position a door 
    will open up on the wall by the rotten floor 
    boards. Go through the door and follow the 
    path. It will be dark so you will need your 
    flashlight. When you get to the end of the hall, 
    turn right. There will be a door with a picture 
    hanging on it. Take the picture and go through 
    the door. On the left wall there will be a 
    compartment that can open. You will find a paper 
    that says "MM pinched" at the bottom, Mickey 
    Malone maybe... You will also find a safe. On 
    the right wall there is a door. Go through the 
    door. Pick up the news paper on the stairs and 
    read it. It says that Mickey Malone had 
    a trusted employee named William Akers, a relative 
    of Jeffmaybe? Continue up the stairs and open the 
    door you are now outside. Get in your boat 
    and go to Em’s Emporium, ask Emily for some 
    camouflage gear. In exchange you 
    will have to collect 12 bugs for her. Also ask her 
    about the newspaper article you found in the cellar. 
    Leave Em’s Emporium and go see Jeff at the 
    Ranger’s Station. Talk to him and he will tell 
    you to sort through thefiles by the computer so 
    you can find out more about Moon Lake’s 
    history. They go in this order
    When you’re finished sorting, look at the 
    files labelled MCMXCVII, MCMXXV, MCMXXXII 
    and MCMXLI.In one of the files you will 
    find out that Mickey Malone was arrested 
    January 29, 1932. Remember that day. Go 
    talk to Jeff and he will give you a Junior 
    Park Ranger Pin... Yeah!
    Go home and start looking for those 
    bugs for Emily. Some of them you can 
    find in the day but some of 
    them you have to find at night.
    2 under compass by trap door
    3 under rocks when you first enter woods
    1 under the first log
    1 under rock by the log, by the stone pillar
    1 under rock when you first enter the woods
    2 under the first log
    2 under rock by cemetery
    Go back to the house and change to day, 
    then go give bugs the Emily. She will then 
    give you the camouflage gear. Next go over 
    to the Ranger’sStation and talk to Jeff. 
    He will tell you that the woman in the picture 
    is named Vivian Whitmore and she is still alive. 
    He will also tell youthat your well is contaminated 
    with arsenic and is therefore unsafe todrink. 
    Now go back to the woods and start looking 
    for birds. If you havefully explored the woods, 
    all of their locations should be on the map. 
    Notice how you haven’t seen any hawks around? 
    Once you have taken all the other pictures go 
    back to the house and change to night.
    Go see Red for some advice about where to 
    look for the hawks. He will tell you to 
    look around the tree south of the Malone 
    Change to morning and go look but there 
    is only a stump of a tree left. Walk up to 
    it and you will hear a hawk’s cry. 
    Take the hawk’s picture. But wait, look what 
    it is standing on..... a speaker. You will 
    then hear a clunk and you are knocked out.
    After a cut scene you will find yourself 
    tied up in the tool shed and it’s on 
    fire..... lovely. Anyway to get out you 
    Hit the shovel
    Hit the gas
    Hit the shovel again
    Hit the gnome
    Hit the jack the gnome’s head is on 3 times
    Now that you’re out of the shed you have 
    to put out the fire. You can do two things 
    1) get water from the pump  
    2) get the water form the lake. 
    When the fire is put out Red Knott appears 
    and invites you to talk with him on 
    his platform. 
    You will automatically talk to Sally,
    when your done call Vivian Whitmore.
    Talk to her and ask her about the safe in 
    the basement she will tell you that the 
    combination is an unlucky number, she will a
    lso tell you that there is a hidden speakeasy 
    and she will send you the key in exchange for 
    the picture you have. Go to the Ranger’s 
    station and send her the picture. Then come 
    back to the house and go into the cellar. Walk 
    up to the safe, but before you can start moving 
    the dials you have to poke a hole with your pen 
    or your Junior Park Ranger Pin. Enter the combination 
    012932: the day Mickey Malone got arrested. Take the 
    diary of William Akers out of the safe, but make 
    sure you wear your gloves and gas mask! Read the
    diary, it says that Malone stole some gold and 
    buried it on his property! Can you say motive? Also 
    at the end of the diary you will find a map that 
    says "The dogs will lead the way". Go back upstairs 
    and turn to night. 
    Go talk to Red and he will tell you that the 
    tree had fallen down and we didn’t have to 
    take the picture. He couldn’t have 
    told us that before we were knocked out and 
    nearly killed. Go back towards the house and
    you will notice a ladder on the side of the 
    house. Climb up it and you will see the speaker 
    is GONE! Go into the house and turn to Day.
    Go see Jeff about the key that is supposed to 
    arrive and sure enough it did. Alsotalk to 
    him about William Akers. He will be all touchy 
    about the subject but then finally fess up. 
    William Akers was his grandfather. Go try the key
    out on Waldo’stombstone, but when you put the 
    key in it doesn’t open. Go talk to Vivian and she 
    tells you that you have to turn the letters 
    to make Waldo spell Baldo. 
    Go back to the cemetery and put the key in 
    again. To get the letters to spell BALDO 
    you must.....
    Click the A twice 
    Click the N twice 
    Click the P twice. 
    Enter the passage but after two steps the 
    battery goes dead, typical. You are completely 
    in the dark. Turn around and walk forward twice, 
    turn to the left and click on a lever, 
    the door will now open up. 
    Once you get back to the house go see Emily 
    and ask her for some batteries. In return you 
    have to rearrange some packs of Combo Cola to 
    make a smiling fish. It is really easy so you 
    don’t need a hint. Just take the puzzle square 
    by square and you’ll be fine. 
    When you are finished go see Emily and she 
    will give you some batteries. Now go all the
    way back to the cemetery re-enter the code and 
    go into the tunnel. Although Vivian described the 
    tunnel as a never ending passageway of tunnels 
    and doors it doesn’t take a genius to navigate your 
    way through, just keep going left. 
    When you get to the speakeasy, explore. But the 
    main points you must look at are the double 
    doors, an easier way from the speakeasy to the
    house. The spigots behind the counter. The 
    button on the roulette table. And the paintings 
    of each of the dogs.
    Look at all of the paintings of the dogs. 
    You learn two things from these paintings. 
    What there favourite place 
    to play was and what there collar colour was.
    Vitus- Blue- Barks at hawks
    Iggy- Yellow- Laid on porch 
    Xander- Red- Picture was ripped :(
    Lucy- Green- Rocks in water
    When you find the button on the roulette 
    table, press it and it will unlock the 
    spigots behind the counter. For this 
    puzzle you have to change each letter in 
    "soda" to the corresponding initial of 
    the dog.
    The Blue spigot needs to be changed to: V
    The Yellow spigot needs to be changed to: I
    The Green spigot needs to be changed to: L
    The Red spigot needs to be changed to: X
    To do this is very simple, when you pull 
    the lever on the spigot a number comes up 
    above a red button, when you click the red 
    button the letters will move. To get 
    to the right letter, pull the spigot once and 
    press the red button, repeat this process 
    2 more times making a total of 3. This 
    pattern works for all 4 spigots. 
    When the spigots are in the correct place 
    a door will open up somewhere in the tunnels 
    go up to the black and white picture with 
    the dogs by the door and click on it. You are 
    now back in the tunnels. You will see a 
    light at the end of the tunnel, (in this one 
    case it is ok to go towards the light :P), 
    go through the door that opened up and you will 
    be in a hall with a bunch of mosaics 
    on the walls. Look at all the mosaics, but pay 
    special attention to two of them. The one of 
    Xander, so you can find out his favourite 
    place. And the one third from the end that 
    looks exactly like the map from William 
    Akers’ journal. On this mosaic you can punch 
    in certain tiles hmm... I wonder which tiles 
    we aregoing to punch in.
    Warning: If you want to do any more exploring, 
    messing around ect. Do it now! You won’t be 
    able to get out of the tunnels after 
    this step!!
    | | | | | | |L| | | | | | Lucy- Played by rocks
    | | | | | | | | | | | | |
    | | | | | | | | | | |V| | Vitus- Barked at hawks
    | | | | | | | | |I| | | | Iggy- Laid on porch 
    | | | | | | |X| | | | | | Xander- Played by pump
    | | | | | | | | | | | | |
    When you punch in the correct tiles 3 
    things happen, a door behind the mosaic opens, 
    a door at the end of the right hall opens, 
    the door you came in through closed. 
    Go through the door that opened up in front 
    of you and walk to the end of the hall, you will 
    find another door. It’s locked, naturally. Go 
    back into the hall with all the mosaics and go 
    all the way down the right side. A new door 
    has opened. Go through the door and you will 
    find yourself in a little cavern that can be 
    entered from the lake. 
    On your left there is a big cage, look inside 
    it. Low and behold it is the Ghost Dogs, aren’t 
    they cute. Continue forward and you will find 
    a work bench. Pick up the key that says 
    MM on it. There is also a journal read it. 
    (If you have been paying attention you should 
    be able to figure out who the culprit is at 
    this point)Also look at the speakers, the goggles 
    and anything else you see. Turn around and look on 
    the shelf with food stacked up on it. There are 
    two things to make note of here. 1) The glow in 
    the dark tooth paste 2) A black device with red 
    and green buttons on it. When you press the green 
    button you will figure out that this high 
    frequency signal has been used to make the 
    dogs act vicious on command. 
    Leave the cavern and open the mosaic door again. 
    Use the key in the door at the end of the secret
    hall and you will findyourself in a boiler room 
    type thing. Immediately turn around and pick up 
    the wheel lying on the ground by the door. Go to 
    your left where you see a bunch of pipes. Place 
    your wheel on the empty spout and put your 
    screwdriver in the hole in the top of the spout. 
    First turn the wheel on the far left, then turn 
    the wheel on the far right, then turn the wheel 
    you just put into place and see the water 
    gage drop. 
    Grab your screw driver and your wheel and open 
    the big tank in the middle of the room. There 
    you will see a ladder. Go down it. At the bottom 
    of the ladderyou will find another door to 
    be opened, great. 
    There are four columns 1 red, 1 green, 1 yellow 
    and 1 blue. Now where have we seen those colours 
    before? And there will be numbers in those 
    Hope you haven’t forgotten your Roman Numerals!:D
    Turn the numbers in each column to the right
    Roman numeral. 
    Blue-Vitus V-05
    Yellow-Iggy I-01
    Red-Xander X-10
    Green-Lucy L-50
    Here is how to do it...
    Green-Click on 2: 3 times
    Blue-Click on first 4: 1 time    
    Yellow-Click on 4: 3 times
    Red-Click on 3: 4 times
    Blue-Click on 3: 2 times
    A pipe will come out of the wall. Place 
    the wheel on the pipe and turn it. 
    Voila! The door is open.
    Walk in the door and you will find 
    GOLD!! Lots and lots of gold! Sadly 
    we don’t get to keep any of it :( 
    Now before you turn around, here is your 
    last chance to guess who the villain is. 
    Think about it...
    Now turn around and start heading up 
    the ladder. GASP!! The villain is in our
    way what do we do? Walk forward, and then 
    close the door behind you. You will see 
    a grate bellow you, open it and climb in. 
    Walk forward and click up, climb out of 
    the tunnel. You will now findbottom of the 
    tank again, standing behind the villain. 
    Close the door, turn around and climb up 
    the ladder. Sit back relax and watch the
     cut scene, knowing you just.....
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