Codes for non-general characters, ie spies, assassins, diplomats
During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
Code Effect give_ancillary "character name" "catamite" gives a spy or assassin this ancillary= +1 subterfuge give_ancillary "character name" "courtesan" gives a spy or assassin this ancillary= +1 subterfuge give_trait "character name" "GoodDiplomat" 1-5 gives any character between 1-5 influence- may or may not work on generals give_trait "character name" "GoodSpy" 1-5 gives any character between 1-5 subterfuge- works on assassins too give_trait "character name" "GoodAssassin" 1-5 gives any character between 1-5 subterfuge- works on spies too
Contributed By: Schmeethe88.
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Password Effect create_unit "general's name" "unit name" "#" Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " adjust_sea_bed <value> Adjusts sea bed to specified height add_population "settlement name" "amount" Allows you to give a city more population automatically. Max amount is 4000. give_trait "character" "trait" "level number" Allows you to give any trait your faction can have to a specific general. process_cq "settlement name" Anything in the city's building queue will be built automatically. filter_coastlines Applys filter to world map coastlines capture_settlement <city name> Captures indicated city season <summer/winter> Changes season date <year> Changes year clear_messages Clears all stacked messages process_cq "CityName" Completes the construction instantly of any town/city oliphaunt Create a unit of Yubtseb Elephants create_building "city" "building name" Creates a building in the named city. diplomacy_mission Creates diplomacy mission create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" creates unit in a place or unit instantly with experiences/defence/attack if put <command> ? Display help for listed command show_terrain_lines Displays defensive terrain features Jericho Enemy's walls collapse. reset_display Forces display reset cycle force_battle_defeat Forces local player's alliance to lose the battle force_battle_victory Forces local player's alliance to win the battle force_diplomacy <accept/decline/off> Forces opponent to accept diplomatic proposal give_trait "General/FamilyMember" "Trait" "Level" gives a general/family member a trait instantly mp <value> Gives character movement points give_trait_points Gives character trait points give_ancillary <character> <ancillary> Gives indicated character the indicated ancillary add_money "amount" Gives you the specific amount of denarii you want. Max amount of 40000. kill_character <character> Kills specified character list_characters Lists all character in the world list_traits Lists all traits list_units Lists all units in an army list_ancillaries Lists available ancillaries invulnerable_general "general's name" Make the general invulnerable, may only work on battlefield move_character <name> <x,y> Moves indicated character to specified coordinates regenerate_radar Regenerates radar reload_textures Reloads all textures reload_shaders Reloads all vertex shaders kill_faction <value> Removes faction from the game character_reset Resets character to settings at start of turn run_ai Restarts an AI turn sequence amdb_max <value> Sets aerial map overlay depth bias for maximum zoom amdb_min <value> Sets aerial map overlay depth bias for minimum zoom amdb_offset <value> Sets aerial map overlay offset towards camera diplomatic_stance <value> Sets diplomatic stance between two factions set_building_health <value> Sets health of building of specifed type in a settlement ai_turn_speed <value> Sets max speed of turn processing during AI round show_battle_paths Shows all valid processed paths in pathfinder show_cursorstat Shows cursor position and region ID show_landings Shows landing positions available to AI from a given region show_battle_street_plan Shows street plan for the settlement victory Shows victory message for faction for short or long campaign control <value> Switches player control to specified faction building_debug Toggles building's debug mode toggle_restrictcam Toggles camera restrictions toggle_flowing_water Toggles display of campaign map flowing water nw_stats Toggles display of network stats toggle_perfect_spy Toggles everyone's spying ability to perfect with infinite range toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted. toggle_overlay Toggles overlay toggle_pr Toggles PR mode toggle_coastlines Toggles strategy map coastline display display toggle_tow Toggles tabbed output window toggle_terrain Toggles terrain to display various data sets toggle_underlay Toggles underlay trigger_advice Triggers advice upgrade_effect Triggers unit upgrade effect disable_ai Turns off both enemy and ally AI auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. zoom <value> Zooms to specified aerial map zoom
Stop other factions from moving.
After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.
Contributed By: Zeketheo.
Beat the Game unlock NEW starting Nations
Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations
Unlockable How to Unlock Egypt Beat Game Gaul Beat Game German Beat game Sluicid Beat Game Spain Beat Game
Contributed By: TheRealMrRoboto.
Unlocking and editing features.
There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.
Unlockable How to Unlock Chane Unit Size Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge) Change the User Interface Next to the words MINIMAL_UI change FALSE to TRUE Remove Cutscenes Next to the words EVENT_CUTSCENES change TRUE to FALSE Remove Fatigue Next to the word FATIGUE change TRUE to FALSE Remove Morale Next to the word MORALE change TRUE to FALSE Remove the Auto Save Next to the words AUTO_SAVE change TRUE to FALSE Remove Unit Banners Next to the words SHOW_BANNERS change TRUE to FALSE Skip the Prologue Next to the words FIRST_TIME_PLAY change TRUE to FALSE Subtitles Next to the word SUBTITLES change FALSE to TRUE Turn off Fog of War Next to the words FOG_OF_WAR change TRUE to FALSE Turn off the Advisor Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE Turn off Unit Arrow Markers Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUE Unlimited Ammo Next to the words LIMITED_AMMO change TRUE to FALSE Unrestricted Camera Next to the words RESTRICT_CAMERA change TRUE to FALSE Widescreen Next to the words USE_WIDESCREEN change FALSE to TRUE
Contributed By: Zealot06.
HUGE amount of Denari
Then open the text file "descr_strat".
Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari
; >>>> start of factions section <<<<
faction romans_julii, comfortable caesar
Contributed By: swordmaster66.
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