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    Egyptian Faction Giude by 3abdulra7man

    Updated: 02/02/07 | Search Guide | Bookmark Guide

    Rome: Total War Egyptian Faction Guide
    By: A.AL-Ibrahim (3abdulra7man)
    1.0 Author’s note
    I have written this guide to help the beginners who are 
    playing Rome: Total War, and are using the Egyptian Faction.
    This guide explains all basic stuff and has a basic 
    walkthrough of the game.
    2.0 Walkthrough
    [2.1 The Beginning]
    The Egyptians are among the strongest factions in the game,
    their units are strong and feared and their chariots are
    unique. The Egyptians start with 6 cities, Alexandria (which
    earns 1351 denarii each turn), Memphis (which earns 414
    denarii each turn), Thebes (which earns 274 denarii each
    turn), Jerusalem (which earns 867 denarii each turn), Sidon
    (which earns 276 denarii each turn) and Salamis (which earns
    644 denarii each turn). Alexandria, Memphis and Thebes are
    close to each other, and Jerusalem, Sidon and Salamis are to
    the north east. The first city you should conquer at the
    start would be Petra and Bostra, because they are weak and
    they hold a strategic position because you don’t want the
    Parthians and Seleucids to attack your capital. You start
    with only weak units; you start with a couple of Nubian
    spearman, Skirmishes, bowmen and 2 chariot archers. The most
    important thing to do is to create a lot of diplomats so
    that you can send them all around the map and get trade
    rights and map information. Try to make alliances with the
    Numidians, Thracians and Seleucids because they will try and
    attack you, especially the Seleucids.
    [2.2 Constructing your Empire]
    You need to improve your cities so that you can get more
    money and make better units, but first you have only 5000
    denarii and that’s not enough. So you should start off by
    building roads, you built roads so that you can move your
    armies around faster and improve trade in your cities. What
    are roads for if you don’t have a place to trade? After you
    finish the roads you should built markets and improve your
    farming, also built ports so that you can earn more money by
    trading over seas. After building markets, farms, ports, and
    roads your income should increase allowing you to train 
    units and conquering provinces. You should not worry about
    attacks from the west if you allied your self with the
    Numidians, you should train troops in Sidon and Damascus
    since they will be attacked by the Seleucids. Try to take out
    the Seleucids early on in the game because you do not want to
    fight any elephants without chariots. The city of Dumatha
    which is located east of Bostra would be likely taken by the
    Parthians or Seleucids, so you should conquer it before they
    do but if you didn’t it will be easy to take it. After taking
    the south east of the map, concentrate on improving your
    cities further more. Build barracks, walls, smiths, traders,
    stables, farms, temples and sewers to train more effective
    units, make a sense of security, and improve happiness and
    population growth rates and income. You can chose if you want
    your cites to be economic cities or military cites. For
    military cities, the cities should be located at the border
    of your empire or have high population. For economic cities
    you should built traders, ports, farms and mines (if
    available). But I’ll make my cities both if I had the money. 
    [2.3 Expanding Your Empire]                                 
    The most effective way to take out your opponents is to only
    fight one opponent at a time. Try to get alliances with
    everybody else. If you’re fighting two or more factions at
    once they will destroy you. Now it’s time to kill all those
    Seleucids and drive them to extinction. Take an army and
    Seleucia, and make sure you have mercenaries so that they can
    garrison the city, now head west from Seleucia and take
    Hatra. Hatra has good resources for trade so you’ll get a lot
    of money from it. Now advance an army to attack Damascus and
    another to take Antioch. After you conquer these to major
    cities, the Seleucids will be weak and you can then train
    elephants! Now there should be only few cities left, so go
    take Tarsus, Halicarnassus, and Sardis, and any other cities
    that the Seleucids have conquered. Now after your northern
    campaign of eliminating the Seleucids, you should concentrate
    on the Numidians. The Numidians have the House of Scipii to
    worry about, and you should have an easy time to attack their
    rear. But before you attack you better upgrade your cities
    and train an army. Upgrade the former Seleucid lands and then
    concentrate on taking down the Numidians and the whole of
    North Africa. You might have encountered the roman families
    so it would be wise to form alliances and get trade rights
    and map information from them. Now you have the south of he
    map in your control and now all you have to do is to conquer
    the whole map, it’s up too you in which order you should
    defeat the rest of the factions.
     3.0 Troops
    [3.1 Infantry] 
    The Infantry are the core of any army; they can be used in
    most circumstance, and come in a wide variety. 
    [3.1.1 Peasants]
    Peasants are the worst unit you can train; they are weak
    and have no armor. Peasants are very cheap and are armed
    with a trident. They can be trained in one turn, cost 120
    denarii and are only useful in patrolling cities and reducing
    squalor because each unit has 60 soldiers. They have poor
    morale and will flee easily. They will fight to protect their
    lands but will fight poorly if dragged to attack other
    factions. They will also be slaughtered by enemy cavalry. 
    [3.1.2 Nubian Spearmen]
    Nubian Spearmen are the weakest spearmen you can train; they
    only carry an oval shield and a spear, and have poor morale.
    The good thing is that they can form phalanx and can take
    down enemy cavalry. The problem is that they are vulnerable
    at the flanks and slow. They are best used to defend cities
    and replace peasants. Combine them with missile troops and
    you have a good defense against invaders. They can be trained
    in 1 turn and cost 230 denarii. 
    [3.1.3 Nile Spearmen]
    They are a step up from the Nubian Spearmen; they have longer
    spears and have light padded armor. They have better defense
    and can take out cavalry. They are more qualified to attack
    and are vulnerable at the flanks. They can form phalanx and
    have better morale. They are recruited in only 1 turn and
    cost 360 denarii.
    [3.1.4 Desert Axemen]
    These desert axemen are best suited to fight in deserts, they
    are very powerful and have good defense points, and they can
    stand up to most infantry and will slaughter weaker troops.
    They have great morale and will not back down from a fight.
    They have good stamina and faster than spearmen, but will be
    beaten by cavalry. Desert Axemen are best used to attack
    other infantry and missile troops. Desert Axemen take 1 turn
    to train and cost 370 denarii.
    [3.1.5 Pharaoh’s Guards]
    Pharaoh’s Guards are your elite infantry, they are powerful
    spearmen and loyal to end, they have excellent stamina and
    morale, they can also form phalanx and they have no shield
    but have superb armor and can fight in any circumstance.
    They are both excellent defenders and attackers. They can
    take down any cavalry and because of their power, they take
    two turns to train and cost 600 denarii.
    [3.2 Missile Troops]
    Missile troops are essential in any army; they are very
    effective against infantry and light cavalry. Missile troops
    are excellent with destroying the enemy’s morale before they
    even get close to fight with melee. The only weakness is in
    close combat, and so they have to be placed away from cavalry
    and infantry units. 
    [3.2.1 Slingers]
    Slingers are the first missile troops you can train, they are
    perfect to harass enemy units, but will be slaughtered by
    cavalry and close combat units. They are very weak and with
    little armor. They can pick up stone on the way to the
    battlefield but are not useful against elite units. Slingers
    are trained in 1 turn and cost 150 denarii.
    [3.2.2 Skirmishers]
    Skirmishers are better at harassing the enemy than slingers
    because they inflict more casualties. They can hide in long
    grass and have bonus against chariots and elephants. They are
    fast but are vulnerable to cavalry and close combat. Overall,
    they are good to have in any army but must be supported. They
    only take 1 turn to train and cost 180 denarii. 
    [3.2.3 Bowmen]
    Bowmen have longer range and are more effective at scaring the
    enemy because of the high casualty rate. They can use fire
    arrows which inflict greater damage but are less accurate than
    normal arrows. They are a spearmen feared enemy because spears
    cannot keep up with the speed of these bowmen. They have
    little armor but are equipped with swords. They are trained in
    1 turn and cost 190 denarii.
    [3.2.4 Camel Archers]
    Camel archers are very good units and a wise general’s friend.
    They are fast and have great stamina. They can form Cantabrian
    circle to effectively harass enemy troops. They are good to
    hunt down fleeing enemies and have advantage against cavalry.
    The horses fear camels because of their scent and so they are
    effective archers. They camel archers are trained in 1 turn
    and cost 420 denarii.
    [3.2.5 Egyptian Chariot Archers]  
    Egyptian chariot archers are the elite of the elite. These
    units inflict devastating damage to all kinds of troops. The
    archers are very talented and well armored; they can fire
    arrows while the chariot is moving at full speeds. They are a
    must-have in any army. The chariot is pulled by 2 powerful
    horses and is equipped with scythes to cut down enemy infantry.
    They are effective in any circumstance. They can be trained in
    1 turn and cost 650 denarii.
    [3.2.6 Pharaoh’s Bowmen]
    They are the second best missile unit after the chariot
    archers. They are elite archers and have very long range. They
    can use fire arrows and wear armor unlike most archers. They
    have good stamina and morale. They are very effective against
    most units other than heavy cavalry.
    [3.3 Cavalry]
    Cavalry are the best support troops. They are fast and can
    pursue and eliminate enemies. They are deadly if flanking and
    can perform powerful charges that inflict great damage. They
    can wipe out archers and skirmishers with ease. They are
    perfect for supporting flanks and used as relief units.
    [3.3.1 Nubian Cavalry]
    Nubian cavalry are the first cavalry unit you can train. They
    are good for flanking the enemy and attacking isolated units.
    They are good for supporting archers and skirmishers. They
    will suffer casualties if charging spearmen and can form wedge.
    Nubian cavalry will kill enemy archers and skirmishers. They
    are armed with spears and a shield, but wear no armor, and
    carry a sword for close combat. They take 1 turn to train and
    cost 420 denarii. 
    [3.3.2 Desert Cavalry]
    Desert Cavalry have better armored than Nubian cavalry, but
    have weaker charge and attack. They are extremely fast and are
    good for killing fleeing enemies. They are good for taking out
    archers and skirmishers but will be slaughtered by spearmen or
    heavier cavalry. They are effective against armored troops
    because their axes. They can form wedge and they take 1 turn to
    train, and they cost 420 denarii.
    [3.3.3 Nile Cavalry]
    Nile Cavalry are among the elites; they wear mail armor and
    have powerful charges. They are more effective than Nubian
    cavalry and can form wedge. They do not carry shields, but can
    take out archers and skirmishers and kill light cavalry. They
    are useful on the battle field, take 2 turn to train and cost
    570 denarii. 
    [3.3.4 Egyptian Chariots]
    These chariots are blood-thirsty killing machines. They are as
    fast as normal cavalry, can slaughter most infantry units and
    even scary them away. Each chariot has a driver and 2
    swordsmen. All of them wear heavy armor and the chariot has
    scythes to kill and foolish enemies. They are disciplined and
    have good morale. Combine these with chariot archers and a
    couple of infantry and you’ll have the perfect army, just be
    sure to have camel archers with you.   
    4.0 Strategies
    Everybody has a different strategy, and you should determine
    what is best for you. My strategy is to have a balanced army
    with the combination of all kinds of troops, but I tend to have
    a lot of chariots and camels. 
    5.0 Legal Stuff
    I hope you that you had some help from this guide; this guide
    may not be reproduced, only used for private use only. It may
    not be used on any website that is not authorized to use it.
    Websites authorized to use this Guide: 
    Guide by: A.AL-Ibrahim (3abdulra7man)

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