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    FAQ/Walkthrough by YoyoYoshi

    Version: 0.2 | Updated: 10/05/04 | Search Guide | Bookmark Guide

    Empires: Dawn of the Modern World FAQ
    Created By: YoyoYoshi
    Advance Wars Revolution ( http://www.awrev.com )
    Yoyo Revolution ( http://www.yoyorevolution.com )
    v0.2 (10/05/04) - Up to Chapter 4 done on the Admiral Yi 
    v0.1 (03/12/04 - 04/17/04) - A little on each campaign is 
    complete. I know it's lacking, cause I haven't put much 
    strats up yet and all...I went through the very first 
    cinematic of everything again and wrote a guide on one, as 
    well as got a contribution, but that's about it. 
    About Me
    Alias: Yoyo
    Favorite Game Franchises: Advance Wars, Mario Kart, NBA 
    Live, StarCraft, Twisted Metal 
    Major Contributions on GameFaqs: Advance Wars 
    FAQ/Walkthrough, Advance Wars: Dual Strike FAQ/Walkthrough, 
    Advance Wars 2: Black Hole Rising FAQ/Walkthrough, Empires: 
    Dawn of the Modern World FAQ/Walkthrough, Fire Emblem: Fuuin 
    no Tsurugi FAQ/Walkthrough, Golden Sun: The Lost Age 
    Psynergy FAQ, Pokemon Gold/Silver FAQ/Walkthrough, Pokemon 
    Crystal FAQ/Walkthrough, Pokemon Ruby/Sapphire 
    Fanfiction Written: Gelastic Sun, Mushroom Wars: Koopa 
    Storm, Sergei Molotov’s Story: The Story of a Noyaya 
    Webmaster of two websites: 
    Advance Wars Revolution ( http://www.awrev.com )
    Yoyo Revolution ( http://www.yoyorevolution.com )
    - YoyoYoshi
    Richard Lionheart Campaign
    Campaign 1: 1182-1190
    COEUR DE LION: The Rise of Richard Lionheart
    Prince Richard, a skilled warrior second in line to the 
    English throne, is a loyal servant to his father, King 
    Henry. But others do not share his boundless allegiance. Now 
    the Lionheart must struggle against threats to both himself 
    and the Kingdom to expose a conspiracy, quell a rebellion, 
    and repel an invading army to defend the lands and honor of 
    Chapter 1: Heart of the Empire
    October 1182. For 250 years, England has ruled Southern 
    France. Richard the Lionheart is appointed by his father, 
    the ailing King of England, to govern the area in his name. 
    Richard is the second eldest of four brothers. All know that 
    the King does not have long to live. 
    Situation: The King of England is nearing death, and a new 
    French king has ascended the throne: King Philip. Richard's 
    elder brother, the heir to the throne, asks Richard to help 
    him kill their own father to ascend to the throne, ceding 
    Richard Southern France. Richard refuses to accept Prince 
    Henry's preposal. Geoffrey and Richard go to Clairvaux to 
    defend the area from Henry or other barons' attacks. 
    Chapter 1: Continued
    Situation: Defend Clairvaux from Prince Henry or Rebel Baron 
    Travel to Clairvaux - Geoffrey fears Prince Henry or Rebel 
    Barons may attack Clairvaux at any moment. Clairvaux's 
    defenses are in disrepair and must be strengthened 
    Chapter 2: Two Sides of the Coin
    Facing a perilous threat of rebellion, Richard is 
    nethertheless forced to turn his attention elsewhere. He 
    races to Poitiers... 
    Situation: Richard must get into Poitiers before dawn and 
    unleash the resistance...and save Eleanor at the same time. 
    Find and free Eleanor in the city of Poitiers - Search the 
    surrounding area for a way into the walled city. Once 
    inside, be careful of the town watch. Curfew is in effect 
    and they will try to apprehend you if you are caught. Be 
    clever and use your wits to find your way to Eleanor's 
    Chapter 3: When Lions Gather
    1183. King Henry calls a Royal Court. The royal family 
    assembles as Richard and his three brothers travel to the 
    place in Caen, Normandy. 
    Situation: When Richard refuses to swear an oath of 
    allegiance to the new Steward, Prince Henry, Prince Henry 
    accuses Richard of high treason by saying Richard was 
    plotting to seize to the throne by inciting loyal barons. 
    Richard escapes and sets up his defense at Clairvaux, and 
    nearly loses until Geoffrey's forces come and supposedly 
    save him. 
    Chapter 4: The Scourge of Rebellion
    Richard escapes the judgment of Prince Henry's forces with 
    the courageous help of his brother Geoffrey. But confronted 
    by Geoffrey, Richard accepts that he is now a criminal and 
    Situation: Though Geoffrey refuses to arrest Richard, 
    Richard's situation is still dangerous. Moving towards 
    Mirabeau, both Richard and Geoffrey have to gather loyal 
    forces to fight Prince Henry. Geoffrey also hopes to tell 
    the King the true story of Richard saving the queen. 
    Chapter 4: Continued
    Situation: Richard must ride to Mirabeau and other areas 
    nearby to gather support. 
    Bring Richard to the city of Mirabeau - Mirabeau is due 
    South of the castle. There Richard should find his troops 
    awaiting his arrival. 
    Chapter 5: Reversal of Fortune
    1185. Devastated by the loss of his brother and bewildered 
    by Geoffrey's mysterious disappearance, Richard falls into 
    mourning. The Kingdom may soon face an even greater peril. 
    Situation: While King Philip of France accuses Richard of 
    killing his own brother, Richard prepares for the French 
    invasion of English territories. With the English force led 
    by Richard nearly down, King Henry's army arrives to finish 
    off the French. Geoffrey had reached the king with the 
    story...but King Philip dies soon after. 
    Chapter 6: Heart of the Lion
    1189. News of King Henry's death shocks the empire. The 
    unexpected demise of both Prince Henry and King Henry 
    suddenly elevates Richard to the throne. But there is no 
    time for grief or celebration. Richard's men hear rumors of 
    additional French forces secretly amassing nearby at 
    Situation: The humble Richard learns from Geoffrey that he 
    is now the king and must accordingly, because King Philip 
    died from a French assassin's poison. The attack is 
    coming...but Richard is offered a peace proposal. 
    Bring Richard and Geoffrey to the Abbey St. Gerard to meet 
    with King Philip of France. - Richard and Geoffrey must both 
    be brought to the monastery. 
    Chapter 7: The French King's Gambit
    Confident that the invasion has finally been defeated, 
    Richard rides to Chinon. Geoffrey, ever-mindful of the 
    deceit and cunning ably employed by England's enemies, has 
    yet to be convinced that peace is at hand.  
    Situation: The French king made a peace with England, but it 
    was in fact a fake one. With the Count of Clairvaux 
    inflicting heavy damage on the English armies, secretly 
    asked by Richard's brother, Prince John, French forces had 
    invaded England and seized Le Mans. They also closed in on 
    Paris and took Geoffrey and Eleanor hostage. Richard must 
    act quick... 
    Defeat the French at Le Mans - The French Army at Le Mans 
    has treacherously taken John's side. Defeat them there, and 
    raze their castle. 
    Optional: Claim the 4 Towns to build an army - Visit each 
    town to build up Richard's army there. YOu can build troops 
    from the buildings in these towns. 
    Chapter 8: Bargain & Betrayal
    King Richard, more cautious than ever before, wastes no time 
    in reorganizing and rallying his remaining forces for the 
    inevitable conflict. 
    Situation: A French assassin arrives to King Richard telling 
    him that he was the one who killed Prince Henry, King Henry, 
    and now, Prince Geoffrey. The assassin fails to kill 
    Richard, but Richard is now determined to bring down the 
    French Army, led by King Philip. The French Army is three 
    times their size but must fall to the defensive, fighting 
    the bravery of English troops... 
    Enter Rouen - The loyal merchant city of Rouen lies to the 
    south awaiting your arrival. It will serve as a base of 
    operations as you conduct your campaign against King 
    Chapter 8: Epilogue
    Situation: With Richard's victory, he became the king of the 
    largest empire the English would see for six centuries. 
    Unwilling to let King Philip take the reins of the Third 
    Crusade, he himself went to the Holy Land, fighting Saladin 
    until 1199. His victories proved that he deserved his name. 
    His prowess on the battlefield has assured that the name, 
    Richard Coeur de Lion, will ring forever unforgotten in the 
    annals of mankind. 
    Admiral Yi Campaign
    Campaign 2: 1590-1597
    DRAGON FROM THE SEA: Admiral Yi Sun-shin and the Korean 
    The brilliant commander, Yi Sun-sin, has been relegated to a 
    lonely northern outpost, defending the Korean frontier 
    against raiders. But a neglected military has left Korea 
    ripe for invasion, and only commander Yi and a few other 
    visionary leaders recognize the peril their Kingdom faces. 
    When their fears are realized, Yi Sun-sin is made an Admiral 
    and given the daunting task of defending against all but 
    impossible odds! 
    Chapter 1: Omens
    1590 AD, Korea's Northeast Province. The Kingdom of Korea is 
    peaceful and prosperous. Yi Sun-sin has recently been posted 
    as Garrison Commander in the northeast, where border raids 
    are on the increase. 
    Situation: Organized Manchu raids have been highly 
    successful against Korea, because Seoul has given the 
    military little suppport in the north. The Korean weapons 
    are old, worn-out, and few. Stop the Manchu invasion. 
    Save the Village - Destroy the raiding Manchu horde.
    Destroy the Eastern Manchu Camp – Destroy the Three War 
    Camps of the Eastern Manchu Raiders to ensure M’yongch’o’s 
    safety. The village has stables from which you can raise an 
    Optional: Unlock the village gate – Commoners are trapped 
    between the village gates and need your help. Select the 
    gate and use the unlock feature. 
    Optional: Trap the drunken men – These men are dangerous to 
    you and anyone else that passes by here. Find a way to trap 
    them without harming them. 
    Strategy (by me):
    Okay, to begin the journey, you’ll want to bring your units 
    up to the campfire a screen north from where you are now. 
    Get the bomb slinger to the campfire so it can be equipped 
    with gunpowder, just right click with the bomb slinger onto 
    it and you’ll get it. Move forces to just below the gate, 
    and Manchu forces will move in to attack the village. Use 
    your bomb slinger to aim bombs on the gunpowder 
    (right-clicking) on the gunpowder boxes above the gate, and 
    you’ll light it afire after two hits, burning down the gate 
    along with it so you can rescue them quicker. Use 
    attack-move for better control of your units as you charge 
    in. Use the martial art ability for maximum effectiveness 
    when you pass the middle of town (where the raiders will be 
    close to hitting by the time you get there), and while it 
    doesn’t matter much if the bomb slinger dies, it’ll be 
    better were it alive. Take out all the Manchu horsemen. Take 
    them out, it should be easy, but try not to lose too many 
    units, as you have less than a dozen of them. You could 
    alleviate pressure off of your real army by bomb slinging 
    two of the gunpowder boxes to kill the raiders efficiently. 
    Next up, you’ll want to prepare an attack on the Manchu 
    camp. Unfortunately, you don’t have gold on you, so you’ll 
    need to get a gold mine. Meanwhile, you’ll also get 
    resources and stables to train cavalry out of. Now head 
    northwest, and the Korean forces will reach two locked 
    gates, which become yours. Unlock them, seeing as you can’t 
    get through anyway, and you’ll get the commoners freed. Then 
    move up, where you’ll have an objective with the crazy 
    drunks. Lure them to the gates, then trap them by locking 
    the gates around them as your army marches south past those 
    two gates again. Lock the first, then the second. Remember 
    that you have commoners now, so keep them out of harm’s way, 
    and move everyone northward on the mountain path to the left 
    up northward. 
    After a drunken dude joins you, you’ll finally be able to 
    move west. Move west to the gates, where a guard tries to 
    block you from the gate. Use martial arts after he unlocks 
    it again and then send your forces rushing through the 
    gates. He’ll let you through if one guy passes, and give you 
    the gate. Remember to stop by to the northern part of Onsong 
    (the village name) and you’ll snag two extra citizens. Use 
    all five citizens to build a capitol near the gold and mine 
    it, while moving your army eastward from that village, then 
    head to that village’s central pagoda. You’ll get another 
    two citizens. Send both to the gold, and move your army back 
    to the first village. Start building rocket cavalry from the 
    three stables, as you’ll now prepare for the counterattack 
    on the Manchu forces. Head up the left route when you have 
    40 pop and use attack-move, plus martial arts. This’ll get 
    you past the initial force with the tower. Regroup, then 
    attack through the middle and right paths at the middle 
    intersection before the camps to take out both, so that the 
    war camps later will not be able to escape. Destroy the 
    remainder of the center and right paths, because there is a 
    good reason for this. Add in as many cavalry as you need to 
    replace your population back to at least 38/40, heal a bit, 
    and then prepare the assault on the war camps themselves. If 
    you had attacked the main camp earlier, there would have 
    been trouble with reinforcements from the middle and right 
    paths. Save, then attack from the middle up. Attack-move, 
    and make sure to hit the units first, then the towers, then 
    the war camps, like you’ve been doing. 40 minutes should 
    beat this mission. 
    Chapter 2: City of Danger
    Five days later, in the capital city of Seoul...
    Chapter 3: A Dangerous Homecoming
    Admiral Yi Sun-sin moves quickly to strengthen the defenses 
    of his home province from ruthless pirates on both land and 
    sea. Like the raider attacks in the north, these attacks 
    seem to occur precisely where Korea's defenses are weakest. 
    Situation: Free Cholla Province from Japanese pirates.
    Travel to Hadong - At Hadong Admiral Yi will assume his 
    Evacuate at least 10 commoners from Sowon to Hadong – At 
    least 10 commoners must reach Hadong alive. Sowon is too 
    poorly defended to repel the pirate attack. Save as many 
    commoners as you can. 
    Protect Hadong’s university – Do not let the pirates destroy 
    Hadong’s university. Kill every pirate in Hadong. 
    Optional: Research Technologies at the University – 
    Technologies can be researched within Hadong’s University.  
    Ferry across the river to get to Yosu – Bring your entire 
    party to the ferry so you can reach Yosu. There is a ferry 
    South of Hadong. 
    Do Not leave the Guard alone with the Japanese and Do Not 
    leave the Japanese along with the Monk. – The ferry can only 
    carry two People at a time and cannot move without a driver. 
    All of Admiral Yi’s companions are vital. Admiral Yi is the 
    only one keeping them from killing each other. The Guard 
    wants to kill the Japanese and the Japanese wants to kill 
    the Monk. If let alone they will do just that. 
    Prepare Yosu’s defenses – Enter Yosu and prepare its 
    Save Yosu - Pirates will arrive in Yosu shortly. Save Yosu. 
    Optional: Use the Monk's Bad Karma ability - Although 
    peaceful, the Monk is prepared to defend Yosu and his 
    friends. Use his Bad Karma ability. 
    Destroy the Pirate Stronghold - With the new map, you can 
    now launch an attack on the Pirate Stronghold itself. The 
    Cholla Province abounds in resources and friendly cities, 
    but is also infested with pirates. 
    Optional: Rehire military in Yosu's barracks - The Yosu 
    military has not been paid in months and will not fight 
    unless properly paid. Rehire them in Yosu's barracks. You 
    can train citizens and fishing junks to gather resources. 
    Optional: Capture the Warlord East of Kal-to Island - The 
    Magistrate of Kal-to begs you to capture the nearby Warlord. 
    He claims he will supply you generously with resources if 
    you oblige. 
    Optional: Either hand in the Warlord or keep him for 
    yourself - Although the Kalt-o Magistrate offered a large 
    ransom for the Warlord, the Warlord has offered you his 
    services. Either hand him over in to Kal-to or employ him in 
    your military. 
    Strategy (by me):
    Move your army of three westward, where you’ll approach a 
    garrison of commoners fighting pirates out. To take out 
    these pirates, simply use the commoners to aid in the 
    attack. Again, you’ll use attack-move. Defeat all the 
    southern pirates, and leave the north alone, instead going 
    west through the gate with all your units. Then, lock the 
    gate and move your commoners into the transport ASAP at the 
    bridge, transferring all you can (hopefully everyone) to 
    Next up is a battle in Hadong against pirates. You’ll only 
    have a few hwarangs, plus your original three soldiers, so 
    hold off at the temple with aid from the university’s ki hap 
    and the temple’s zen master ability. Add martial arts and 
    you’ll be able to take them on without much trouble. After a 
    cut scene with Nongae, you should head south with your three 
    men. You’ll soon encounter a monk. Next up is a tricky river 
    puzzle. Send the guard and monk first, with the guard coming 
    back. Next, bring Yi and the Japanese, with the monk going 
    back. Then bring the monk and the guard across the river. 
    That way none of them kill each other. Then move your group 
    of four further south into Yosu Village. 
    Once you reach Yosu village, you must prepare to fend off a 
    Japanese pirate attack in the east. Move your monk eastward 
    along with your army, and your monk will start converting 
    Japanese units. This will help you kill them off faster, 
    plus give you some manpower. Build two hwarangs to aid your 
    defense. Defeat them and you will then get a map of the 
    Now, build as many fishing boats as you can to fish, and 
    build a citizen. Once you get more food, make more citizens, 
    send 12 on wood, then 12 on gold (grab the island with the 
    gold nearby). Use your starting navy to eliminate Japanese 
    pirate ships near Yosu, all the way to near the pirate 
    stronghold. You'll want to build up your navy before you 
    advance on the actual stronghold, however. Once you have 10 
    battleships and an army of hwarangs (as well as your initial 
    force) filling up to 75 population, it's time to roll. Put 
    your army inside those battleships and sail east! 
    After you pass by Kal-to, you'll get an objective to storm 
    the Warlord stronghold. You'll find it south of the pirate 
    base. Do so with battleships hitting the towers and your 
    army swarming the fortress to get more ships and more 
    troops. Then, send your ships north, killing the demolition 
    ships first, then attacking the battleships and the Japanese 
    siege weapons, as well as their towers. Use your ships to 
    continue slamming the enemy forces near the sea, also 
    killing the docks. 
    Before you hit the island head-on, use your remaining ships 
    to take out all towers and all cavalry/gunners/swordsmen of 
    the Japanese that are near the beach. Kill them all, then 
    send in your land force. It should make a mincemeat out of 
    everything, and your land force will have an easy time 
    downing the fortress! Good job! 
    Chapter 4: The Coming of the Samurai
    The Japanese forces attack with brutal swiftness. They relay 
    a message to King Sonjo: Resistance is futile. Lay down your 
    arms. Begin immediate preparations to support Japan in its 
    planned conquest of China. King Sonjo and his ministers must 
    now decide the fate of their nation... 
    Situation: The Western party and Eastern party bicker on 
    what to do. The West wants to fight on. The East wants to 
    surrender. Newly-appointed Prime Minister Yu decides to 
    defend fortifications in Korea against Japan. First, Korea 
    must hold the Choryong Pass... 
    Hold SonSan Castle for as long as you can. - The Japanese 
    invasion force is advancing on your castle. You are heavily 
    outnumbered and help will not arrive in time to save you. 
    The more Japanese troops you kill, the more time Sin Ripa nd 
    Won Kyun will have to assemble forces in Choryoung Pass. 
    Optional: Raid Japanese camp for citizens. - Killing enemy 
    citizens gives you captured citizens to gather gold to build 
    more units, or hold onto the gold to help defend the next 
    When the gate falls, Sangju Castle will be lost - Most of 
    the garrison has always deserted the castle. Use the Fire 
    Carts and the innovations available at the Armory that are 
    available to defend Sangju to the bitter end. 
    Final objective is to retake the two castles.
    Strategy (by me):
    There isn't much to begin with, except with the bomb 
    slingers you should initially attack ground in front of the 
    "open" gate. The bombs do major damage to the Japanese and 
    none to you, so you should be able to defeat the first 
    invasion wave and be ready for the second (losing to it, 
    obviously). When the screen switches over to the fire carts, 
    upgrade range and fire away. There's no resistance until the 
    third wave, but you'd have killed over 200 Japanese by then. 
    Once you’ve got control again, head southeast, then east to 
    kill some Japanese civilians and you’ll get your own. Grab 
    the gold mine and food outside the castle, while your forces 
    mow eastward to snatch the shrine to get fire oxen. By now, 
    you’ll have money to build more swordsmen. Add those to your 
    attacking team and then hit the western castle. You’ll lose 
    some army because you are out-ranged, but martial arts will 
    make up for the deficiency. Do the same for the other 
    castle. Watch out for your heroes’ health bars. When you 
    retake both castles, send your forces back to your “home” 
    castle and prepare for the counterattack. It should be easy 
    to beat if you have added fire carts. Easy. 
    Chapter 5: The Dragon Strikes Back
    Virtually unopposed at the Choryong Pass, Japanese invaders 
    reach Seoul, the Korean capital, in 20 days. Admiral Yi 
    refuses to surrender. But he knows the Korean forces are 
    outnumbered 10 to 1. 
    Situation: The Japanese have continued their advance. A 
    major help to the Korean cause would be to stop the Japanese 
    navy from bringing in more supplies, but they must construct 
    some Turtle ships... 
    Transport Kim and the Old Man to Koje island - Take Kim and 
    the Old Man to Joje Island using the Korean battleship. Be 
    wary of the Japanese! 
    Final objective is to destroy the naval forces in the 
    Send your ship with Kim and the old man through the Japanese 
    ship buildup…you will not get killed. Keep moving, and once 
    you land, use your two units to destroy the Japanese pirate 
    force and reach the boat builder. 
    Chapter 6: Allies and Traitors
    King Sonjo flees before the Japanese invasion to the 
    northernmost town of Uiju. Only a small river and ancient 
    town walls protect him. Desperate for a way to turn the tide 
    against the enemy, Prime Minister Yu decides to seek help 
    from an unexpected source. 
    Situation: Most of Korea is now under Japanese control, 
    except for Uiju, the northernmost city. The Koreans must 
    Bring the Gray Monk and Minister Yu to Uiju. - The Japanese 
    forces at P'Yongyang have extended their camp considerably. 
    Watch out for patrols! 
    Chapter 7: Korea Divided
    1597. Secret negotiations between the Chinese and the 
    Japanese drag on for months. Korea's only representative in 
    the talks is the Eastern Faction Leader. Prime Minister Yu 
    fears the worst for his country... 
    Situation: Korea has taken back some territories with Ming 
    Chinese help. However, secret negotiations show that Won 
    Kyun is a traitor, and a second Japanese invasion 
    approaches...but this time, China's soldiers and navy will 
    aid Korea. 
    Defeat the Japanese fleet. - The Japanese fleet has been 
    spotted somewhere North of the Myongyang Straits. 
    Chapter 7: Epilogue
    Situation: Admiral Yi had gave up his life for Korea. Korea 
    had become a respected Asian nation for its brilliant 
    victories against Japan. Korea would be colonized by Japan 
    in 1905, freed by the US in 1945, and then split between 
    North and South to the current day... 
    General Patton Campaign
    Campaign 3: 1942-1945
    BLOOD AND GUTS: Patton's Armored Cavalry
    As a graduate of West Point and veteran of World War I, 
    George S. Patton had become an accomplished and respected 
    military leader. Now a new war has engulfed the world, and 
    General Patton is eager to join the fight and do what he was 
    born to do. Given a command in North Africa, he must lead 
    his green troops against the superb, battle-tested forces of 
    Germany. With his keen military mind and superior 
    leadership, ol' "Blood and Guts" may get his change to stab 
    into the heart of the Third Reich itself! 
    Chapter 1: Lighting the Torch
    In November 1942, the U.S. and Britain lay plans to assault 
    German-occupied North Africa. This will be the staging 
    ground for the invasion of Europe. The plan's success rests 
    on the shoulders of brave American soldiers and one man 
    named General George S. Patton. 
    Situation: Patton believes the general hitting Algiers is 
    not suited for the job, but he does find out about "unstable 
    uranium" Italian scientists are working on. It may fall into 
    German hands... 
    Chapter 1: Continued
    Situation: The Americans must land their forces in Morocco 
    and achieve victory within 24 hours. Defeat the Vichy French 
    and move on to Casablanca. 
    Land on designated beach and take control of Casablanca - 
    Land your troops on the designated beach and move them 
    inland towards the city. According to Agent Demarco, the 
    French have agreed to put down their arms. He reports that 
    you shouldn't run into any resistance. 
    Take out AA guns in nearby hills -  The French bunkers 
    blocking your path are too strong for you to punch through. 
    You need to take out the nearby French AA guns so the 
    British can send in bombers in to take out the French 
    Capture the French Armory, Fortress, and University with 
    your Engineer. - Your mission is to take control of the city 
    of Casablanca. To do this, there are three key buildings you 
    must capture intact. Use your Engineer to capture them. Each 
    of the structures has French defenses to impede your 
    progress. Simply throwing your men at them may work, but 
    there are easier ways of fighting them. Attacking them head 
    on is not always the best solution. If all of your 
    reinforcements are killed, you will lose. The survival of 
    Patton alone is not enough to qualify for victory. 
    Strategy (by me):
    Bring your two transports to the easternmost battleship. The 
    Vichy French will FIRE on your transport. Quickly bring them 
    to the left. You will now have control of the battleships, 
    so use them to eliminate all French battleships in the 
    Atlantic before you land in Morocco. Once you destroy the 
    two battleships, land. To the direct east (not even a screen 
    away) are French forces up a cliff. Kill a few of them after 
    using Charge, then head north a screen until you get air 
    support. The RAF's spitfires will make mincemeat out of the 
    Vichy French air force. Head south to the cliff, then east. 
    You will run into a pillbox. Use Charge, and take it out. 
    Then there'll be a cinematic in which the UK fails to take 
    out three pillboxes with flamethrowers and A-Air guns. After 
    killing the French that rush at you from the left, heal, 
    regroup, and then Charge up that hill slightly to the 
    northwest just above you to take out the A-Airs. Then, the 
    British bombers will come and destroy the defenses to 
    Casablanca for you. Now fifteen minutes into the mission, 
    you'll need to capture the French Armory, Fortress, and 
    University with your Engineer. Do not lose all your 
    reinforcements at this point...advance slowly. You'll want 
    to blow a trail to the northeast objective, not the one 
    closest to you. Though you will not be able to take it until 
    more reinforcements come, you can lure them back with Patton 
    and a tank to your new reinforcements. After you defeat much 
    of that force, hit the northeast region itself and it's 
    yours, and you've even cleared an area next to the southern 
    objective. Remember to watch out for that cliff where the 
    artillery and everything fires on your forces in the 
    northeast objective. Remember to capture the French Fortress 
    with your engineer. Head just north of the southern 
    objective and a Moroccan will inform you of a powerful 
    anti-tank gun upon a cliff just north of the northwest 
    objective. Don't worry about that yet... 
    keep destroying everything AROUND the southern objective 
    except for the southern part. Move towards the northwest 
    objective now, swinging by to kill a portion southwest of it 
    until reinforcements come again. Now you are ready to hit 
    the southern objective (with a Charge, of course), so bring 
    everything to the EAST of the southern objective. Destroy as 
    much as you can, just like you did for the northeast 
    objective. You will need more reinforcements, so retreat 
    when you need to and bring in those reinforcements. The new 
    reinforcements should make it a piece of cake....capture the 
    building. Now, look to the east of that awesome anti-tank to 
    a trail that's NOT in fog of war. You'll want to take this 
    path up, but heal and use those two upgrades first. Head up 
    the path, kill the several French and the watch tower on the 
    path, but save your Charge. You'll need it later. Do NOT 
    advance past the watch tower area until you are fully healed 
    and can use Charge at any given time. Use it and kill every 
    single pilot you can before they can reach their fighter 
    planes. Do not let more than one get up in the air. 
    Remember, all your troops can die for this mission...but 
    hope that 1 or 2 survive along with Patton. Patton should 
    move up to above the airport and keep firing at it until 
    reinforcements arrive...bring those to the airport region to 
    free Patton. By this time, 45 minutes in the game may have 
    passed. In any case, when your reinforcements arrive, ignore 
    the airport. Use everything you've got (including Patton) to 
    attack the anti-tank and destroy it. Remember to use Charge. 
    Afterwards, take out the guard tower, the barracks to the 
    north, as well as the airport. Use the remaining troops to 
    smash through the western portion of the northwest 
    objective, then bring in your 2nd to last reinforcement from 
    the southeast. This big force should be able to complete the 
    objective. Capture the final building and you've won. 
    Chapter 2: Hunting The Desert Fox
    With Morocco secured, Patton flies to the Supreme 
    Headquarters of the Allied Expeditionary Forces (SHAEF). 
    There he meets with General Eisenhower, the Allied Supreme 
    Situation: The Americans must beat Rommel to reaching the 
    Italian scientist in Tunisia, even if it means going behind 
    enemy lines. 
    Bring Capt. O'Reilly to Col. John Waters - Col. John Waters 
    is commander of the U.S. 1st Armored Division, based at 
    Sidi-Bou-Zid. Sidi-Bou-Zid is on the north-east side of the 
    Kasserine Pass. 
    Optional: Get briefed by the British 26th Armoured Brigade - 
    The British 26th Armoured Commander can give you the latest 
    intel for the region. He can be fonud near the main command 
    Chapter 3: Operation Husky
    The heroic stand by British and American forces stops the 
    German advance at Kasserine Pass. But, at what cost? The 
    Allies have suffered appalling losses. Patton must rebuild 
    his forces, rally his troops and launch an assault on 
    Sicily. Can Allied intelligence be trusted? 
    Situation: The Allies must invade Sicily. Patton, the 
    blitzkrieg guy, favors quick action to Eisenhower and 
    everyone else's careful planning and slow advances. 
    Bring Patton to La Galite Island - Bring citizens with you 
    to La Galite to gather resources in preparation of the 
    planned assault on Sicily. 
    Strategy (by theverymadcow):
    1. Build a couple of Americans so your gold mine and food 
    patch are both have 6 men on them. Put a few on the chickens 
    if you want. 
    2. Build a couple ambulances and Vickers Machine Gun Teams 
    to assist your defenders. 
    3. Start building Tanks (around 8 or 10 will be pretty good) 
    and Engineers (at least 2, recommended more, if you can 
    guard them well 3 or 4 will probably be enough, but I 
    recommend 5+). 
    4. Build an armory.
    5. Build a settlement near the forest just south of your 
    base. Put 5-10 men on woodcutting. 
    6. With your armory, research Tactical Training (attack) and 
    apply it to your tanks. 
    7. Group Patton, Your Tanks, and Your Engineers together. I 
    will refer to this as your forces for the rest of the 
    8. Send them east, past the first line of enemy troops. DO 
    NOT FIGHT THE ENEMY TROOPS YET. Get them around the airport 
    or so. 
    9. Use your engineers to take over a couple of airports. 
    Take over at least two, you can kill the rest if you want, 
    or take them over also. MAKE SURE YOU TAKE OVER AT LEAST 
    10. You can now go back and fight the enemies. Your computer 
    defense will do this for you, but it’s best that they don’t 
    die and you can easily take them out with your tanks. If you 
    did this before you took over/destroyed the airports, the 
    bombers from the airports would of bombed you. Now you don’t 
    have to worry about it. While you’re here, make sure you 
    destroy the enemy barracks and fortress. 
    11. There should be a building just past the airports. It is 
    a zeppelin factory. It will have a zeppelin hanging over it, 
    and I believe it is labeled as a zeppelin factory or 
    something like that. Bring an engineer next to it; he will 
    enter the building. After a short wait he will announce he 
    is done and you will get a zeppelin, which is actually very 
    strong (1000 attack, 1800 HP) 
    12. Build a fortress and put your ambulances and machine gun 
    teams in it. If you have a good amount of food (maybe 1500 
    plus) you can put the Americans in too, or put them on 
    woodcutting, or have them build a settlement by the gold 
    mine near the airports you just captured and start mining on 
    13. When you try to approach the next line of defense, 
    Patton will say there are lots of artillery behind them and 
    you can’t break through, or something like that. The next 
    line has lots of AA guns, so you can’t use any planes from 
    the airports. Instead, take your zeppelin up north (on the 
    water at the very top of the map) and send him over east a 
    little so he is north and a little east of the artillery. 
    Now send him south and start bombing the artillery. You may 
    run into a few rouge infantry, you can bomb them if you 
    want, but you don’t have to kill all of them. Remember, you 
    have 1800 HP and you recover HP over time. After killing all 
    the artillery, send the zeppelin back the way it came. Keep 
    it near the airports as occasionally the computer might send 
    an infantryman towards them which it can easily kill, and 
    you aren’t going to want to put up a serious force their. 
    14. Use your forces to now safely kill off all the enemies 
    defending the next line. If Patton gets injured, or any of 
    the other tanks, you can send him back to get healed by one 
    of your engineers, or you can let one of the Allied Defense 
    engineers do it. Also, make sure you destroy the fortress 
    that will be just west of the north side of their line. It 
    should be labeled, and won’t be too hard to kill. 
    15. Using your airports, start building B-29’s. You don’t 
    need a lot, but the more you use the faster you will win and 
    you won’t need much wood or gold after this. 
    16. Build a university.
    17. Research the speed upgrade at your armory, as well as 
    another Patriotism classified project at your University. 
    18. Build some tanks and a couple of engineers (build plenty 
    of tanks, there is really no reason not too and if your 
    force isn’t strong enough you might have to rebuild your 
    forces or you even may lose Patton, 5-10 new tanks and 3 
    engineers will be more than enough, but since you aren’t 
    going to need to build anything for the rest of the game, 
    put plenty of resources into this). 
    19. Put the speed upgrade on your B-29’s.
    20. Begin bombing the city where the docks are. Don’t let 
    your planes go near the docks, there are too many AA guns 
    there for them to handle. Just stick to bombing the 
    scattered Pillboxes and AA guns in the city. Make sure your 
    using the regular bombers you captured at the airport AND 
    your B-29s. Don’t worry about the AA guns, they aren’t 
    concentrated enough in the city to take out your planes 
    21. Add your engineers and tanks to your forces.
    22. After you have finished bombing a path to the docks so 
    there are no enemy forces left between you and the enemy 
    defenses concentrated right near the docks bring your 
    zeppelin and your forces near the docks. Have your forces 
    attack the undefended AA guns first, the have them attack 
    the defended ones. You can use Patriotism as needed here. 
    Try not to get in a battle with the enemy land troops, 
    except the snipers. After clearing the AA guns defending the 
    German Defense and the snipers, send your forces back out. 
    23. Using your zeppelin, bomb the German Defense Tanks and 
    Pillboxes. Don’t worry about the AA guns out of your way; 
    you don’t need to kill them to win. After killing all the 
    German Defense stuff near the docks, you will win. Now you 
    just need to watch a couple of cutscenes. 
    Chapter 4: The Messina Gauntlet
    Montgomery's British forces push north along the east coast 
    of Sicily cutting through staunch German resistance. The 
    objective: Messina. US troops are ordered to provide 
    support. But, Patton has other plans. 
    Situation: In this trench warfare-type mission, the Allies 
    must take out four German defensive lines to take Messina in 
    24 hours to catch the Great Inquisitor. 
    Secure Messina's Docks - We have 24 hours to reach Messina 
    and secure the docks before the Great Inquisitor escapes. 
    Eliminate the German Guard resistance near the docks to 
    secure Messina. 
    Chapter 4: Continued
    Situation: Captain O'Reilly's team is paratrooped in a 
    farming area outside Rome, but when they secretly enter 
    Rome, Demarco traps them without Patton knowing...who thinks 
    O'Reilly joined the Germans. Eisenhower relieves Patton of 
    comamnd, who is furious at Eisenhower's slow moves. 
    Chapter 5: The Longest Day
    June 6th, 1944. D-Day. The Allies prepare to assault 
    Hitler's Fortress Europe. The invasion plan assumes 10,000 
    casualties on the beaches of Normandy... 
    Situation: Patton wants to help in D-Day, but Eisenhower 
    refuses to let him. Nethertheless, he'll be in a part of 
    D-Day, which will be a slaughterfest if the Allies don't 
    time the invasion effectively... 
    Capture 2 of 3 German HQs - The German HQ's directing the 
    beach defenses need to be captured (by damaging them enough 
    or using an Engineer) to push the Germans out of the area. 
    Once you capture an HQ you must be prepared to fight off 
    counterattacks in that area until you can secure two 
    ** Your GI's have the "Charge" ability. Make sure to use it 
    when storming the beach! 
    ** Only a limited number of battleships are available at one 
    ** A limited number of Rangers can be purchased at a time as 
    they are a specialized soldier than can scale cliffs and 
    call in artillery strikes! Be forewarned, they do not have 
    stealth ability during the invasion!! ** 
    ** Each beach has an easier way to capture it. Some baches 
    will require a different set of units to take! 
    Do not run out of troops - If you lose too many men during 
    the invasion, it will be considered a failure and the 
    landings will be ceased. 
    Chapter 6: Murder in a Time of War
    The Allies secure a precarious foothold in France. Within 
    days, Allied intelligence delivers an urgent message to 
    Patton. A deadly plan is about to be unleashed. Who, or 
    what, is the target? 
    Situation: Eisenhower asks Patton to command the U.S. 3rd 
    Army, to take risks and turn the war around for the Allies 
    after the Allies were stalled down in Normandy for a month. 
    The French Resistance informs Patton of an assassination 
    attempt on an Allied leader, and that a "reliable agent" 
    named Demarco has told the Resistance to strike against the 
    conspirators first. Instead, the French resistance kills 
    conspirators that were planning to assassinate Hitler, 
    thanks to Demarco. 
    Chapter 7: Final Verdict
    The Allies repulse numerous German counter-attacks. Normandy 
    remains firmly under Allied control. The Operation succeeds 
    under the command of General Patton. Advance troops of the 
    American and British armies suddenly find themselves trapped 
    along the coast, exposed to enemy artillery night and day. 
    The Allies are suffering terrible losses...
    Situation: The Americans must break out of the Normandy 
    pocket deep into France... 
    The breakout will begin when Patton boards his tank. - 
    Patton can inspect the allied troops and the battlefield 
    before the invasion commences. The breakout starts when 
    Patton boards his tank. To board, bring Patton to his tank 
    and select the tank. 
    Chapter 7: Epilogue
    Germany surrendered to the Allies on May 8th, 1945. Although 
    Japan held out for four more months, General Patton did not 
    transfer to the Pacific theater, despite requesting the 
    assignment from Eisenhower. He died in December 21 of the 
    same year from a car accident, and said, "This is a helluva 
    way to die." Under his command, the world respected the 
    ability of the American soldier. This legacy would never be 
    Contacts, Copyrights, Credits
    Credits go to:
    - GameFaqs for hosting this guide
    - theverymadcow for a strategy for the 3rd mission of the 
    Patton Campaign 
    - Readers, for reading this guide!
    Guide Created By: YoyoYoshi
    Advance Wars Revolution ( http://www.awrev.com )
    Yoyo Revolution ( http://www.yoyorevolution.com )
    Copyrighted 2004-2006, YoyoYoshi. All rights reserved. No 
    part of this document may be reproduced or transmitted in 
    any form or by any means, electronic, mechanical, 
    photocopying, recording, or otherwise, without prior written 
    permission of YoyoYoshi. Should you do anything of the kind, 
    you will be sued, and you will lose. Good day. 

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