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    Vigor Guide by johnword

    Updated: 10/17/14 | Search Guide | Bookmark Guide

    BIOSHOCK INFINITE
    VIGOR INFO GUIDE
    by Word304
    (all content herein was not created by me.)
    
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    BUCKING BRONCO
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    *Bucking Bronco is a Vigor that allows Booker to briefly raise enemies into the
    air and hold them in
    place for a short time, allowing him to attack without them fighting back.
    *Bucking Bronco is found in the Hall of Heroes early in the game.
    *This Vigor has quite a wide effect range, and works by sending out a wave
    across the ground in a
    straight line ahead of Booker. As such it's best to try and line up a couple of
    enemies in front of where
    you want to throw Bucking Bronco, allowing for two easy kills. Very useful as a
    trap against firemen on
    1999 mode for safe takedowns. When enemies are raised, they take increased
    damage.
    *Bucking Bronco can be combined together with both Devil's Kiss and Charge to
    meet two of the
    prerequisites for unlocking the achievement/trophy Combination Shock.
    *COMBOS:
    Use bucking bronco then quickly fire a devils kiss underneath your opponent.
    Use bucking bronco the
    use devils kiss underneath them then use a shock jockey to make them fall
    highly use full against large
    amounts of enemies.Use bucking bronco then use the crows then fire at will.
    
    
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    CHARGE:
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    *Charge is a high-impact melee hit that allows Booker to target enemies at a
    distance and then charge
    toward them. Charge can be found in Finkton Proper.
    *Holding down the trigger for longer allows Booker to deliver a higher-impact
    strike when released. This
    will generally sever an enemies' head and - naturally - result in death for
    that enemy.
    *This Vigor is generally only useful against humanoid enemies - if you charge
    something like a
    Handyman, it really isn't going to be that effective.
    *Charge is also required as part of the Combination Shock achievement/trophy.
    It can be combined
    together with two combinations, Bucking Bronco and Devil's Kiss.
    *The Devil's Kiss and Charge combination is great fun - the enemy who you've
    set on fire will explode
    after you charge them. Great for room clearance.
    
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    DEVIL'S KISS
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    *Devil's Kiss is created by Fink Manufacturing and is a fire-based Vigor.
    Players can throw a fire ball
    that burns nearby enemies, or create a burning trap that lights up any enemies
    who walk through it.
    Devil's Kiss is acquired after defeating the Fireman in Raffle Square.
    *This Vigor is extremely effective at dealing damage to most enemy types. The
    only enemies it isn't
    particularly effective against is airbone enemies such as the Mosquito, unless
    a direct hit can be
    made.
    *Devil's Kiss is also required as part of the Combination Shock
    achievement/trophy. It can be combined
    together with four other vigors: Charge, Bucking Bronco, Possession, and Murder
    of Crows.
    *Battle Strategies: If you prefer the offensive style of gameplay it is best to
    justaim this vigor at
    enemies that are clustered together. However if you are playing defensively it
    is helpful if you place
    traps and lure enemies into them.
    
    
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    MURDER OF CROWS
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    *Murder of Crows is obtained after defeating the Crow in Comstock Center
    Rooftops.
    *Murder of Crows lets players unleash a swarm of crows that will attack enemies.
    The trap version is referred to as a Crows' Nest, which will unleash crows upon
    any
    enemy who walks across them.
    *Sending a Murder towards an enemy has a dual effect - it will both immobilise
    that
    enemy, and will also cause damage over a time period. This allows you to get in
    close
    and easily dispatch an enemy with a well timed shotgun blast or other, more
    creative
    kills. Best used to distract groups of enemies or escape to cover.
    *Here's a handy little tip for you: make sure you equip both the Murder of
    Crows and
    Devil's Kiss/Shock Jockey Vigors. Once you've done this, lob a Murder towards an
    enemy, switch to Devil's Kiss/Shock Jockey and enjoy the effects.
    *This vigor comes to most use if you are being cornered by enemies. This is
    helpful in
    putting some distance between you and the enemies. It also allows players the
    opportunity
    to come close to get a couple of shotgun shots.
    
    
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    POSSESSION
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    *Possession gives Booker "irresistible charm" and allows him to confuse enemies
    into
    fighting for him instead of against him.
    *Possession only affects machines at first, but can later be upgraded to affect
    humans.
    *Possession is the first Vigor the player discovers, handed out as a "sample"
    in Columbia
    before the player begins searching for a way to Monument Island.
    *Posession is extremely useful for turning the tide of battle in your favour
    should you be
    being attacked by machines such as an Automated Turret or Mosquito. Since these
    are generally
    accompanied by other enemies, possessing one of these machines means you can
    easily
    dispatch other enemies as they become distracted by the sudden betrayal of
    their automated
    equipment. Motorized Patriots and Gun Automaton's are extremely valuable in a
    large fire fight.
    *Possessing humans has much the same effect, but they're generally not as
    durable. If the
    possessed human survives either the firefight or the duration of the Vigor's
    effect he will
    promptly commit suicide. No, we're not sure why either.
    *on Heavy Hitters, Possession lasts half the time, and they won't kill
    themselves
    *Mechanical beings like Turrets won't kill themselves and will turn on you as
    soon as the effect is over
    *It has no effect at all on the Handyman and the Siren.
    *Use it on Vending Machines to obtain their money ! (works once per machine).
    *COMBOS:
    	+Devil's Kiss=walking firestorm
    	+Shock Jockey=walking electrical storm
    
    
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    RETURN TO SENDER:
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    *Return to Sender is a Vigor that lets Booker absorb incoming enemy projectiles
    and may be upgraded
    to redirect them towards their origin. Return to Sender can be found in the
    Salty Oyster's secret room
    in Port Prosperity, or in a crate after going through the Harmony Lane gate in
    Downtown Emporia.
    *Return to Sender is immensely useful in large fire fights, particularly when
    you're being shot at from
    multiple angles, or if you're searching for a sniper.
    *Tapping the button protects you from most damage and lets you return the favor
    with your own
    weapon. Holding down the button protects you by forming a magnetic shield,
    allowing you to absorb
    enemy attacks and throw them back as a powerful explosive burst when you lift
    the button or the
    shield goes down. This Vigor works particulary well against any Motorized
    Patriot.
    *It should be noted that holding the trigger down to use Return To Sender's
    magnetic shield ability is
    generally a massive drain on your Salt stocks. You should only really rely on
    this when absolutely
    necessary.
    *This ability can also be used to great effect when fighting Firemen. Simply
    wait for them to throw
    Devil's Kiss fireballs at you, active the Vigor, grab the fireballs and then
    throw them at other enemies
    for easy kills.
    *This and Undertow stand as the most likely replacements for the original
    Bioshock's Telekinesis. This
    ability is the closest to what was shown in the original Bioshock Infinite demo
    of Booker catching a
    mortar shell and returning it to whence it came.
    
    
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    SHOCK JOCKEY
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    *Shock Jockey is an electric power that offers the ability to stun enemies,
    similar to the Electro Bolt
    Plasmid in the original BioShock.
    *If Shock Jockey is held longer it creates an electro trap that can stun
    multiple enemies who are lured
    into it.
    *For the achievement/trophy Combination Shock, Shock Jockey must be combined
    with either
    Possession, Murder of Crows, or Undertow.
    *With this vigor you can also shock puddles to cause enemies to be stuck taking
    continual damage.
    This unlocks theHazard Pay trophy/achievement.
    *Shock Jockey is also used as an artificial source of electricity in Columbia
    and players obtain it after
    finding Slate in the Hall of Heroes Gift Shop. This can be used to access
    certain areas which require
    power to access.
    *When you are caught in a bind Shock Jockey can be used to put some space
    between you and the
    enemies. It also gives you some time to reload as well. However it is highly
    recommended to avoid
    using Shock Jockey against a Handyman.
    *Combining undertow with shock jockey can be an extremely effective strategy.
    Simply pull enemies to
    you and then electrify them while they are being held in the water. A helpful
    aspect of shock jockey is
    also the fact that once upgraded can stun multiple enemies, thus allowing
    Booker to fire a vigor or a
    heavy weapon to clear the room.
    
    
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    UNDERTOW
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    *Undertow is a ranged mass-manipulation power that allows Booker to use a
    stream of water to pull an
    enemy closer to him (hold the Vigor button) or to push them away (tap the Vigor
    button). Undertow
    can be found in The Factory.
    *Undertow can also be used as a means of pulling various enemies (if upgraded)
    into a devil's kiss trap
    or even a shock jockey trap. Undertow is also useful in the aspect that it can
    be used to knock enemies
    off Columbia even some heavy hitters such as the fire man or the crow. Can be
    used as a means of
    esape from a Handyman, especially when using a skyline.
    *If the upgrade has been acquired, and the player is able to use Undertow to
    grab more than one
    enemy, it is more ammunition-efficient to go to the side of the enemies
    directly after they are pulled in
    front of the player and shoot from the side, elimanting the need for greater
    accuracy or speed. The
    idea behind this is that once the enemy being shot at first dies, the enemy
    directly next to the first one
    will become the one hit by the bullets, making the system more efficient and
    keeping all enemies in
    sight.
    *Another way to quickly dispatch your enemies  with an upgraded Undertow, is to
    bring your enemies to
    your a trap that you've placed. This trick is most effective when combined with
    the Shock Jocky trap,
    since the effect is roughly as effective as shocking an enemy who is standing
    in water, causing extra
    damage that could instantly kill weaker enemies while severely damaging the
    stronger ones. You can
    also pull the enemy in to a Devil's Kiss trap which will immediately incinerate
    multiple enemies.
    *Additionally, in outdoor areas if you stand near the edge of the map you can
    use an upgraded
    undertow to pull three enemies toward you and then another standard undertow
    blast to throw them
    off of the edge. This is espsecially useful if you are low on ammo or are being
    overwhelmed by large
    numbers of enemies. This can also be helpful when dealing with the stronger
    enemies whether it be
    the beasts or the fireman as it can knock them off or even push them back if
    you need to recharge your
    shield.
    *During the final battle, if you are having trouble with motorized patriots and
    have upgraded the range
    of undertow, you can pull them up to the sniper platform where they will be
    unable to do damage to
    the ship's core.
    

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