Version 1.2 11/16/10 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D A Walkthrough by Michael Gray AKA The Lost Gamer (firstname.lastname@example.org) Copyright 2010 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Guide 003. Characters 004. Walkthrough 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the PC game called Nancy Drew: Secrets Can Kill: Remastered. It's a remake of the first game in the Nancy Drew series, in which you play as Nancy Drew and go around and solve mysteries. If you want to contact me, e-mail email@example.com, but make the subject blank if you do. If you want to reproduce this guide in some fashion, you should contact me before doing so. 002-Video Guide --------------------------------------------------------- Hey! Want to see how to beat the game instead of reading about it? Well, I've got a video walkthrough, and you can see it at... http://www.youtube.com/view_play_list?p=311DA2AD02BA2E34 The video comes complete with my commentary and such. 003-Characters --------------------------------------------------------- Jake Rogers: The murder victim, Jake was disliked by pretty much everyone. He was rude, selfish, and he had a weird fascination with puzzles. Nancy Drew: Our heroine! Nancy's job is to figure out who killed Jake, and why. She also is supposed to find Jake's notebook, which is hidden somewhere in the school. Ned Nickerson: Nancy's boyfriend. She can call Ned for hints if you're playing on Junior Mode. Eloise Drew: Nancy's aunt, who is the school librarian. You never see her in this game, although a few things happen in her house. Hector "The Hulk" Sanchez: The school's star football player, who hates Jake. Rumor has it that he was recently injured in a big game. Connie Watson: Connie is the school monitor, which mainly means she fixes the soda machines if someone sets off the alarm. She hates Jake, but rumor has it that she dated him at one point. Daryl Gray: The student body president, who works at Maxine's Diner. Rumor has it he was involved in some illegal activities in order to pay for his expensive car. He flirts with Nancy a lot. Hal Tanaka: A Japanese exchange student who is working very hard to get a scholarship so he can stay in America. Rumor has it that he cheated when writing his English essay. Detective Beech: Nancy's undercover contact. Detective Beech is pretending to be her Uncle Steve. He's kind of a nerdy fellow. Mitch Dillon: The school's air conditioning man. Mitch calls and threatens Nancy at one point in the game. 004-Walkthrough --------------------------------------------------------- In this game, you can play as junior or senior detective. In junior mode, Nancy can call Ned for hints, and she keeps a to-do list. In senior mode, she doesn't. That's the main difference between the two modes. "Dear Dad, Who would have dreamed that taking a semester off to visit Aunt Eloise in Florida would result in another case? Seems a student was murdered at the high school last night, and an undercover police detective wants me to pose as a student to search for any leads at the school. So it's undercover I go! I'm calling this case 'Secrets Can Kill'. Love, Nancy" The game starts out in Aunt Eloise's apartment. There are several things you can do here, but most of it (such as looking at all the paintings on the walls) is optional. Aunt Eloise's and Maxine's -------------------------- Right in front of you is a desk-table. On top of it is a message from Aunt Eloise. She's left the key to the library in the safe, and the combination is hidden in the house. The safe is behind the tapestry in that little niche in the corner, but don't enter in a wrong combination! Look inside the drawer on the desk-table. Inside is a piece of paper with Greek letters. Specifically, the letters are "sigma phi kappa delta". That's the entry to the safe! Pull aside the tapestry and enter that combination to open the safe. Once the safe is open, take the spare key to the library. Click on the little box with a picture of flowers on it. It's a slider puzzle. On junior mode, it's a 3 by 3 puzzle. The way to beat it is by getting the top row into place. Now without moving the top row, get the two left- hand pieces into place. From there, rotate the remaining three pieces, and you're done. On senior mode, it's a four-by-four puzzle, which requires more strategy. Here's my four-by-four slider puzzle strategy. 12XX 34XX XXXX XXXX The key to every sliding puzzle is the order you put the pieces in. When the puzzle is solved, the missing piece goes in the lower/right corner. For some reason, this means you have to solve the upper/left corner first. Using my fancy diagram up there, do the following: Put piece 1 into place. Never move this piece again. Put piece 2 into place. Never move this piece again. Put piece 3 into place. Never move this piece again. Put piece 4 into place. Never move this piece again. Hmmm, was it really necessary for me to list out each piece separately? Maybe not. Oh well, now you've got the upper/left quadrant done. You don't need to touch any of those pieces again. ooXX ooXX 2XXX 13XX Find piece #2. Put it in spot #1. Find piece #1. Put it in spot #3. Now, you can move the empty square to spot #2, and from there, slide pieces 1 and 2 into their correct spot. You don't need to touch either of those pieces again. We repeat the process. ooXX ooXX o2XX o13X Find piece #2. Put it in spot #1. Find piece #1. Put it in spot #3. Now, you can move the empty square to spot #2, and from there, slide pieces 1 and 2 into their correct spot. You don't need to touch either of those pieces again. Now the entire left-hand side is done! oo12 ooX3 ooXX ooXX Find piece #1. Put it in spot #2. Find piece #2. Put it in spot #3. Now, you can move the empty square to spot #1, and from there, slide pieces 1 and 2 into their correct spot. You don't need to touch either of those pieces again. As you might have guessed, you repeat the process. oooo oo12 ooX3 ooXX Find piece #1. Put it in spot #2. Find piece #2. Put it in spot #3. Now, you can move the empty square to spot #1, and from there, slide pieces 1 and 2 into their correct spot. Now just mix around the final three pieces until they're in place. Inside the slider puzzle box is Aunt Eloise's computer logon. Now you can get on the school computer in the Teacher's Lounge! Name: Eloise Drew. Password: O Wise Elder. Speaking of the Teacher's Lounge, Aunt Eloise hid her key for the teacher's lounger in her house. Go into her side room, where there are many things to look at. Inside a book on the right bookshelf, you find the key to the teacher's lounge. That's all you have to do at Aunt Eloise's--get the key to the Teacher's Lounge and the library--so you can leave now if you want. When you do so, Nancy gets a phone call from her contact, Detective Beech. He's waiting for you at Maxine's Diner. At Maxine's Diner, you can talk to Detective Beech. He's sitting in a booth, drinking coffee. When you talk to him, he gives you a briefing on the situation: Jake Rogers seemed to be a normal kid, but he had a huge bank account. Presumably, he got his money from some illegal activity like drugs, blackmail, or gambling. He had a top secret notebook which he used to record his illegal activity. If Nancy can find this notebook, it will probably lead straight to the killer. Another person is here at Maxine's Diner: Daryl Gray! He works at the counter, and he's the student body president. He talks a bit about the murder, but he says that he didn't know Jake very well. Other things you can do here are play the jukebox or the Barnacle Blast arcade game, using the quarters that are scattered throughout this game. When you see a shiny flash during this game, click on it to find a quarter. If you want, you can go to the kitchen area in Maxine's to find various things, including several hidden messages. The most important thing you can do here is solve a bolt cutter puzzle. Under a "safety first" sign is a black container with the soup ladle inside. Under the "danger flammable materials" is a bolt cutter. Take the bolt cutter and replace it with the soup ladle. Now you have a bolt cutter! You don't have to get the bolt cutter to beat the game, but it helps with the boiler room puzzle later on. So, Nancy has been to Maxine's and to her aunt's house. Time to go to Paseo Del Mar High and investigate there! Paseo Del Mar High ------------------ Map of school: Jake's locker Boiler Room | | | | |-|----Entrance----------| | | | |---Connie | | |-------Library---------Hal | | | Gym The high school (as well as Maxine's and Aunt Eloise's, to a lesser extent) is FILLED with hidden messages. Every bulletin board that you can look at contains at least one message, and Nancy will keep track of them in her notebook. You can talk with Hulk Sanchez at the gym. Hulk is the star football player for four years in a row. He doesn't like Jake very much. Hal Tanaka, the exchange student, is studying in the study hall. He tells you that Daryl's family recently lost a lot of money. You can talk to Connie Watson in the phone room. She doesn't like Jake Rogers, and she has a thing for Daryl Gray. Talking to the characters lets you talk to them about each other. Hulk and Connie think Hal studies too much. Hal tells you that Hulk was recently injured, and that Connie was dating Jake. You can also return to Maxine's and talk with Daryl about the various characters, too. Once you finish talking to the characters (or before you talk to them, either way), you can open Jake's locker. Hal gives Nancy a clue as to how to get inside Jake's locker--Jake looked at his phone when opening his lock. I don't remember Hal ever saying this when I played the game, but the observations in Nancy's notebook say he did, so I'm going to trust her on this. When you check your phone, you'll notice that the letters J A K E are the numbers 5 2 5 3. That's the combination to Jake's locker! Open Jake's locker. Inside is a VHS tape box that's empty, a library book about etiquette, and a judo magazine. Look at all of them. Apparently, a mystery competitor won the male judo competition. There's a poster for this competition near the soda machines in the gym, if you haven't seen it already. Look at the bottom of Jake's locker. There's a newspaper about somebody stealing steroids from the Vandelay Pharmaceutical building. Oh my! Besides for the characters and Jake's locker, the library is the only other place of interest in the school (for now). It has a lot of books that you can look at. Most contain completely unnecessary information/references to other games in the Nancy Drew series. There are two things that you have to look at in the library: 1. On the side, there are encyclopedia sets. Find the one that has K for Kanji, and Nancy will note that the kanji symbol that Connie is wearing stands for "crane". 2. Near the encyclopedias, there are magazines. Read the sports magazine to learn about a steroid, hectanol. That's a steroid that was stolen from the pharmacy. The Teacher's Lounge -------------------- Hey, you know what? Nancy got the key to the teacher's lounge from Aunt Eloise's house, but she can't go inside it! Connie the School Monitor won't let students inside. Darn! Connie never leaves the area unless someone sets off the alarm on a soda machine. And one of the secret messages in the school says that you can set off the alarm by ordering grape grape orange cool. Hmmm... Go to the soda machines near Hulk, and press grape twice, then orange, then cool. The soda alarm starts blaring. Then, go see Connie and tell her to fix it. While Connie is gone, you can read what she's writing (looks like a break-up letter) and go inside the teacher's lounge. In the teacher's lounge, you can see many things, such as a newspaper which says the Gray family's company is going out of business. You can log onto the computer with Aunt Eloise's information to see what the various passwords in the school are. You can also print out a security report for the night Jake was killed. The thing you absolutely HAVE to do is check the file cabinets. Read Hal's senior essay. It's just like the book in Jake's locker! Hal is a cheater! Oh no, not Hal! When Nancy leaves the teacher's lounge, she should get a phone call from Mitch Dillon, the HVAC guy. He threatens her. At this point, confront Hal about being a cheater. He confesses, but says that he didn't kill Jake. He seems to hint that Daryl Gray is the killer. That's your clue to go talk to Daryl. Boiler Room Puzzle ------------------ Go to Maxine's. Daryl should have a note for you from Mitch Dillon. If he doesn't have the note, go back and talk to the characters at school about everything (as well as look at the two things in the library). Make sure to talk to Connie about her medallion, and make sure to talk to Hulk about his injury. The note says that the key to the mystery is in the boiler room. Head over there now. It's locked with a Braille code, but using the book on Braille in the library (and the passwords on the computer in the teacher's lounge), Nancy knows that correct code is "note". That looks something like this: .. . . . . .. . . . . . Press the button to ride the elevator down. Oh no! The boiler is about to explode! You can rip off the chain with the bolt cutters from Maxine, or use the combination on the wall (1967) to open the lock. On the ground here, you'll find a toolbox with gloves. Grab the gloves so you can pull the levers. You want to pull the levers so they resemble the diagram on the wall. Solution: Pull the left lever twice, the right lever twice, and the left lever twice. Whew, disaster averted! Time to look around a bit. In this room, we have a matchbox from Maxine's, which contains the final clue to the mystery. Hooray! We'll examine that soon, but for now, check out the grate behind the boiler. It has a VHS tape on it. Go through the grate to leave the school. Then go to Aunt Eloise's, and turn on the TV. Put in the VHS tape and see what's on it. You can't leave via the elevator, so leave through the grate behind the boiler. Crawl through it, and Nancy finds a VHS tape. Go back to Aunt Eloise's. Turn on the TV with the remote and stick in the tape. OH MY!!! Jake's tape has footage of Hulk stealing drugs! Hal cheating on his senior essay! Connie entering the judo competition by cross-dressing! Oh, no, say it isn't so! All our characters are up to no good, and Jake was blackmailing them! You can now talk to all of the characters about the blackmail, and accuse them of killing Jake. No one confesses, however. The Final Clue -------------- The final clue was the matchbook from Maxine's. The hidden messages that Jake left over the school say that it's the first clue to the elements puzzle. WHAT elements puzzle? Go to the library. Inside the maps drawer, you'll find a hidden clue, which you can decode by color. It says to insert Jake's locker combo on the library card catalog. So, go to the card catalog and insert 5253. What pops up? A note from Jake, saying that the evidence is under his chair. Go to the second floor of the library, and under the periodic table of the elements, you'll find Jake's chair. Under that, we have the elements puzzle. This can be tricky to figure out, but it's not impossible. There are many elements on the periodic table, as well as many elements/clues that Nancy has found all over the school. She listed them all in her notebook, and if you arrange them in the proper order, you get this: He : U2 C : R1 Na : L3 Cl : D2 K : R1 Zn : D1 As : U4 Kr : L2 Y : D3 Zr : R4 Ag : D1 Te : L3 I : U2 Xe : R3 La : U2 Hf : L1 Ir : D2 Hg : L3 He comes before C on the periodic table, C comes before Na, which comes before Cl, which comes before K, etc., etc. That's how you "put the elements in order", as Jake's hidden clue says. Now, you need to open Jake's locked box. Press the symbol which is on the matchbox. Then, go up twice (U2) and press that symbol. Go right once (R1) and press that one. Then go L3, D2, R1, D1, etc., etc., until you finish. This will open the box and get you a VHS tape! Go to Aunt Eloise's house and watch the VHS tape. It's another tape by Jake, and it says where the notebook is: under a book cart at school. It also identifies the culprit of the game. Leave to go to the school, and the culprit appears. The culprit pulls out a gun on Nancy and demands to have the notebook. Time to catch the culprit...with Aunt Eloise's ridiculously elaborate security system! Remember? If you insert the wrong combination to the safe three times, a cage drops down and traps you. Tell the culprit that the notebook is in the safe and give the culprit the wrong combination three times in a row. The security system will be activated, and the culprit is trapped. The end! Enjoy the ending cutscenes! 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2010. If you want to use any part of this FAQ, ask me first (instructions under general information).
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