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    FAQ/Walkthrough by The Lost Gamer

    Version: 1.4 | Updated: 11/18/10 | Search Guide | Bookmark Guide

    Version 1.2 11/16/10
    
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    A Walkthrough by Michael Gray
    AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
    Copyright 2010
    
    
    For a list of all my various guides, check
    http://the_lost_gamer.tripod.com/guides.html
    
    
    Table of Contents:
    001.  General information
    002.  Video Guide
    003.  Characters
    004.  Walkthrough
    005.  Credits
    
    
    
    001-General Information
    ---------------------------------------------------------
    
    This is a walkthrough for the PC game called Nancy Drew: 
    Secrets Can Kill: Remastered. It's a remake of the first 
    game in the Nancy Drew series, in which you play as Nancy 
    Drew and go around and solve mysteries.
    
    If you want to contact me, e-mail 
    ilovecartoonssomuch@yahoo.com, but make the subject blank 
    if you do. If you want to reproduce this guide in some 
    fashion, you should contact me before doing so.
    
    002-Video Guide
    ---------------------------------------------------------
    
    Hey! Want to see how to beat the game instead of reading 
    about it? Well, I've got a video walkthrough, and you can 
    see it at...
    
    http://www.youtube.com/view_play_list?p=311DA2AD02BA2E34
    
    The video comes complete with my commentary and such.
    
    003-Characters
    ---------------------------------------------------------
    
    Jake Rogers: The murder victim, Jake was disliked by 
    pretty much everyone. He was rude, selfish, and he had a 
    weird fascination with puzzles.
    
    Nancy Drew: Our heroine! Nancy's job is to figure out who 
    killed Jake, and why. She also is supposed to find Jake's 
    notebook, which is hidden somewhere in the school.
    
    Ned Nickerson: Nancy's boyfriend. She can call Ned for 
    hints if you're playing on Junior Mode.
    
    Eloise Drew: Nancy's aunt, who is the school librarian. 
    You never see her in this game, although a few things 
    happen in her house. 
    
    Hector "The Hulk" Sanchez: The school's star football 
    player, who hates Jake. Rumor has it that he was recently 
    injured in a big game.
    
    Connie Watson: Connie is the school monitor, which mainly 
    means she fixes the soda machines if someone sets off the 
    alarm. She hates Jake, but rumor has it that she dated 
    him at one point.
    
    Daryl Gray: The student body president, who works at 
    Maxine's Diner. Rumor has it he was involved in some 
    illegal activities in order to pay for his expensive car. 
    He flirts with Nancy a lot.
    
    Hal Tanaka: A Japanese exchange student who is working 
    very hard to get a scholarship so he can stay in America. 
    Rumor has it that he cheated when writing his English 
    essay.
    
    Detective Beech: Nancy's undercover contact. Detective 
    Beech is pretending to be her Uncle Steve. He's kind of a 
    nerdy fellow.
    
    Mitch Dillon: The school's air conditioning man. Mitch 
    calls and threatens Nancy at one point in the game.
    
    004-Walkthrough
    ---------------------------------------------------------
    
    In this game, you can play as junior or senior detective. 
    In junior mode, Nancy can call Ned for hints, and she 
    keeps a to-do list. In senior mode, she doesn't. That's 
    the main difference between the two modes.
    
    "Dear Dad,
    
    Who would have dreamed that taking a semester off to 
    visit Aunt Eloise in Florida would result in another 
    case? Seems a student was murdered at the high school 
    last night, and an undercover police detective wants me 
    to pose as a student to search for any leads at the 
    school. So it's undercover I go! I'm calling this case 
    'Secrets Can Kill'.
    
    Love, Nancy"
    
    The game starts out in Aunt Eloise's apartment. There are 
    several things you can do here, but most of it (such as 
    looking at all the paintings on the walls) is optional.
    
    Aunt Eloise's and Maxine's
    --------------------------
    
    Right in front of you is a desk-table. On top of it is a 
    message from Aunt Eloise. She's left the key to the 
    library in the safe, and the combination is hidden in the 
    house. The safe is behind the tapestry in that little 
    niche in the corner, but don't enter in a wrong 
    combination!
    
    Look inside the drawer on the desk-table. Inside is a 
    piece of paper with Greek letters. Specifically, the 
    letters are "sigma phi kappa delta". That's the entry to 
    the safe! Pull aside the tapestry and enter that 
    combination to open the safe.
    
    Once the safe is open, take the spare key to the library. 
    Click on the little box with a picture of flowers on it.
    
    It's a slider puzzle. On junior mode, it's a 3 by 3 
    puzzle. The way to beat it is by getting the top row into 
    place. Now without moving the top row, get the two left- 
    hand pieces into place. From there, rotate the remaining 
    three pieces, and you're done.
    
    On senior mode, it's a four-by-four puzzle, which 
    requires more strategy. Here's my four-by-four slider 
    puzzle strategy.
    
    12XX
    34XX
    XXXX
    XXXX
    
    The key to every sliding puzzle is the order you put the 
    pieces in. When the puzzle is solved, the missing piece 
    goes in the lower/right corner. For some reason, this 
    means you have to solve the upper/left corner first.
    
    Using my fancy diagram up there, do the following:
    
    Put piece 1 into place. Never move this piece again. Put 
    piece 2 into place. Never move this piece again. Put 
    piece 3 into place. Never move this piece again. Put 
    piece 4 into place. Never move this piece again.
    
    Hmmm, was it really necessary for me to list out each 
    piece separately? Maybe not. Oh well, now you've got the 
    upper/left quadrant done. You don't need to touch any of 
    those pieces again.
    
    ooXX
    ooXX
    2XXX
    13XX
    
    Find piece #2. Put it in spot #1. Find piece #1. Put it 
    in spot #3.
    
    Now, you can move the empty square to spot #2, and from 
    there, slide pieces 1 and 2 into their correct spot. You 
    don't need to touch either of those pieces again.
    
    We repeat the process.
    
    ooXX
    ooXX
    o2XX
    o13X
    
    Find piece #2. Put it in spot #1. Find piece #1. Put it 
    in spot #3.
    
    Now, you can move the empty square to spot #2, and from 
    there, slide pieces 1 and 2 into their correct spot. You 
    don't need to touch either of those pieces again. Now the 
    entire left-hand side is done!
    
    oo12
    ooX3
    ooXX
    ooXX
    
    Find piece #1. Put it in spot #2. Find piece #2. Put it 
    in spot #3.
    
    Now, you can move the empty square to spot #1, and from 
    there, slide pieces 1 and 2 into their correct spot. You 
    don't need to touch either of those pieces again. As you 
    might have guessed, you repeat the process.
    
    oooo
    oo12
    ooX3
    ooXX
    
    Find piece #1. Put it in spot #2. Find piece #2. Put it 
    in spot #3.
    
    Now, you can move the empty square to spot #1, and from 
    there, slide pieces 1 and 2 into their correct spot. Now 
    just mix around the final three pieces until they're in 
    place.
    
    Inside the slider puzzle box is Aunt Eloise's computer 
    logon. Now you can get on the school computer in the 
    Teacher's Lounge!
    
    Name: Eloise Drew.
    Password: O Wise Elder.
    
    Speaking of the Teacher's Lounge, Aunt Eloise hid her key 
    for the teacher's lounger in her house. Go into her side 
    room, where there are many things to look at. Inside a 
    book on the right bookshelf, you find the key to the 
    teacher's lounge.
    
    That's all you have to do at Aunt Eloise's--get the key 
    to the Teacher's Lounge and the library--so you can leave 
    now if you want. When you do so, Nancy gets a phone call 
    from her contact, Detective Beech. He's waiting for you 
    at Maxine's Diner.
    
    At Maxine's Diner, you can talk to Detective Beech. He's 
    sitting in a booth, drinking coffee. When you talk to 
    him, he gives you a briefing on the situation: Jake 
    Rogers seemed to be a normal kid, but he had a huge bank 
    account.
    
    Presumably, he got his money from some illegal activity 
    like drugs, blackmail, or gambling. He had a top secret 
    notebook which he used to record his illegal activity. If 
    Nancy can find this notebook, it will probably lead 
    straight to the killer.
    
    Another person is here at Maxine's Diner: Daryl Gray! He 
    works at the counter, and he's the student body 
    president. He talks a bit about the murder, but he says 
    that he didn't know Jake very well.
    
    Other things you can do here are play the jukebox or the 
    Barnacle Blast arcade game, using the quarters that are 
    scattered throughout this game. When you see a shiny 
    flash during this game, click on it to find a quarter.
    
    If you want, you can go to the kitchen area in Maxine's 
    to find various things, including several hidden 
    messages. The most important thing you can do here is 
    solve a bolt cutter puzzle. Under a "safety first" sign 
    is a black container with the soup ladle inside. Under 
    the "danger flammable materials" is a bolt cutter. Take 
    the bolt cutter and replace it with the soup ladle. Now 
    you have a bolt cutter!
    
    You don't have to get the bolt cutter to beat the game, 
    but it helps with the boiler room puzzle later on.
    
    So, Nancy has been to Maxine's and to her aunt's house. 
    Time to go to Paseo Del Mar High and investigate there!
    
    Paseo Del Mar High
    ------------------
    
    Map of school: 
    
     Jake's locker           Boiler Room
          |                      |
          |                      |
        |-|----Entrance----------|
        |                        |
        |                        |---Connie
        |                        |
        |-------Library---------Hal
        |
        |
        |
       Gym
    
    The high school (as well as Maxine's and Aunt Eloise's, 
    to a lesser extent) is FILLED with hidden messages. Every 
    bulletin board that you can look at contains at least one 
    message, and Nancy will keep track of them in her 
    notebook.
    
    You can talk with Hulk Sanchez at the gym. Hulk is the 
    star football player for four years in a row. He doesn't 
    like Jake very much.
    
    Hal Tanaka, the exchange student, is studying in the 
    study hall. He tells you that Daryl's family recently 
    lost a lot of money.
    
    You can talk to Connie Watson in the phone room. She 
    doesn't like Jake Rogers, and she has a thing for Daryl 
    Gray.
    
    Talking to the characters lets you talk to them about 
    each other. Hulk and Connie think Hal studies too much. 
    Hal tells you that Hulk was recently injured, and that 
    Connie was dating Jake.
    
    You can also return to Maxine's and talk with Daryl about 
    the various characters, too.
    
    Once you finish talking to the characters (or before you 
    talk to them, either way), you can open Jake's locker. 
    Hal gives Nancy a clue as to how to get inside Jake's 
    locker--Jake looked at his phone when opening his lock. I 
    don't remember Hal ever saying this when I played the 
    game, but the observations in Nancy's notebook say he 
    did, so I'm going to trust her on this. When you check 
    your phone, you'll notice that the letters J A K E are 
    the numbers 5 2 5 3. That's the combination to Jake's 
    locker!
    
    Open Jake's locker. Inside is a VHS tape box that's 
    empty, a library book about etiquette, and a judo 
    magazine. Look at all of them. Apparently, a mystery 
    competitor won the male judo competition. There's a 
    poster for this competition near the soda machines in the 
    gym, if you haven't seen it already.
    
    Look at the bottom of Jake's locker. There's a newspaper 
    about somebody stealing steroids from the Vandelay 
    Pharmaceutical building. Oh my!
    
    Besides for the characters and Jake's locker, the library 
    is the only other place of interest in the school (for 
    now). It has a lot of books that you can look at. Most 
    contain completely unnecessary information/references to 
    other games in the Nancy Drew series.
    
    There are two things that you have to look at in the 
    library:
    
    1. On the side, there are encyclopedia sets. Find the one 
    that has K for Kanji, and Nancy will note that the kanji 
    symbol that Connie is wearing stands for "crane".
    
    2. Near the encyclopedias, there are magazines. Read the 
    sports magazine to learn about a steroid, hectanol. 
    That's a steroid that was stolen from the pharmacy.
    
    
    The Teacher's Lounge
    --------------------
    
    Hey, you know what? Nancy got the key to the teacher's 
    lounge from Aunt Eloise's house, but she can't go inside 
    it! Connie the School Monitor won't let students inside. 
    Darn!
    
    Connie never leaves the area unless someone sets off the 
    alarm on a soda machine. And one of the secret messages 
    in the school says that you can set off the alarm by 
    ordering grape grape orange cool. Hmmm...
    
    Go to the soda machines near Hulk, and press grape twice, 
    then orange, then cool. The soda alarm starts blaring. 
    Then, go see Connie and tell her to fix it.
    
    While Connie is gone, you can read what she's writing 
    (looks like a break-up letter) and go inside the 
    teacher's lounge.
    
    In the teacher's lounge, you can see many things, such as 
    a newspaper which says the Gray family's company is going 
    out of business. You can log onto the computer with Aunt 
    Eloise's information to see what the various passwords in 
    the school are. You can also print out a security report 
    for the night Jake was killed.
    
    The thing you absolutely HAVE to do is check the file 
    cabinets. Read Hal's senior essay. It's just like the 
    book in Jake's locker! Hal is a cheater! Oh no, not Hal!
    
    When Nancy leaves the teacher's lounge, she should get a 
    phone call from Mitch Dillon, the HVAC guy. He threatens 
    her.
    
    At this point, confront Hal about being a cheater. He 
    confesses, but says that he didn't kill Jake. He seems to 
    hint that Daryl Gray is the killer. That's your clue to 
    go talk to Daryl.
    
    Boiler Room Puzzle
    ------------------
    
    Go to Maxine's. Daryl should have a note for you from 
    Mitch Dillon. If he doesn't have the note, go back and 
    talk to the characters at school about everything (as 
    well as look at the two things in the library). Make sure 
    to talk to Connie about her medallion, and make sure to 
    talk to Hulk about his injury.
    
    The note says that the key to the mystery is in the 
    boiler room. Head over there now. It's locked with a 
    Braille code, but using the book on Braille in the 
    library (and the passwords on the computer in the 
    teacher's lounge), Nancy knows that correct code is 
    "note". That looks something like this:
    
    ..    .    .
      .    .  ..   .
    .     .   .     .
    
    Press the button to ride the elevator down.
    
    Oh no! The boiler is about to explode! You can rip off 
    the chain with the bolt cutters from Maxine, or use the 
    combination on the wall (1967) to open the lock.
    
    On the ground here, you'll find a toolbox with gloves. 
    Grab the gloves so you can pull the levers. You want to 
    pull the levers so they resemble the diagram on the wall.
    
    Solution: Pull the left lever twice, the right lever 
    twice, and the left lever twice. 
    
    Whew, disaster averted! Time to look around a bit. In 
    this room, we have a matchbox from Maxine's, which 
    contains the final clue to the mystery. Hooray! We'll 
    examine that soon, but for now, check out the grate 
    behind the boiler. It has a VHS tape on it.
    
    Go through the grate to leave the school. Then go to Aunt 
    Eloise's, and turn on the TV. Put in the VHS tape and see 
    what's on it.
    
    You can't leave via the elevator, so leave through the 
    grate behind the boiler. Crawl through it, and Nancy 
    finds a VHS tape.
    
    Go back to Aunt Eloise's. Turn on the TV with the remote 
    and stick in the tape.
    
    OH MY!!!
    
    Jake's tape has footage of Hulk stealing drugs! Hal 
    cheating on his senior essay! Connie entering the judo 
    competition by cross-dressing!  Oh, no, say it isn't so! 
    All our characters are up to no good, and Jake was 
    blackmailing them!
    
    You can now talk to all of the characters about the 
    blackmail, and accuse them of killing Jake. No one 
    confesses, however.
    
    The Final Clue
    --------------
    
    The final clue was the matchbook from Maxine's. The 
    hidden messages that Jake left over the school say that 
    it's the first clue to the elements puzzle. WHAT elements 
    puzzle?
    
    Go to the library. Inside the maps drawer, you'll find a 
    hidden clue, which you can decode by color. It says to 
    insert Jake's locker combo on the library card catalog.
    
    So, go to the card catalog and insert 5253. What pops up? 
    A note from Jake, saying that the evidence is under his 
    chair. Go to the second floor of the library, and under 
    the periodic table of the elements, you'll find Jake's 
    chair. Under that, we have the elements puzzle.
    
    This can be tricky to figure out, but it's not 
    impossible. There are many elements on the periodic 
    table, as well as many elements/clues that Nancy has 
    found all over the school. She listed them all in her 
    notebook, and if you arrange them in the proper order, 
    you get this:
    
    He : U2
    C  : R1
    Na : L3
    Cl : D2
    K  : R1
    Zn : D1
    As : U4
    Kr : L2
    Y  : D3
    Zr : R4
    Ag : D1
    Te : L3
    I  : U2
    Xe : R3
    La : U2
    Hf : L1
    Ir : D2
    Hg : L3
    
    He comes before C on the periodic table, C comes before 
    Na, which comes before Cl, which comes before K, etc., 
    etc. That's how you "put the elements in order", as 
    Jake's hidden clue says.
    
    Now, you need to open Jake's locked box. Press the symbol 
    which is on the matchbox. Then, go up twice (U2) and 
    press that symbol. Go right once (R1) and press that one. 
    Then go L3, D2, R1, D1, etc., etc., until you finish. 
    This will open the box and get you a VHS tape!
    
    Go to Aunt Eloise's house and watch the VHS tape. It's 
    another tape by Jake, and it says where the notebook is: 
    under a book cart at school. It also identifies the 
    culprit of the game.
    
    Leave to go to the school, and the culprit appears. The 
    culprit pulls out a gun on Nancy and demands to have the 
    notebook. Time to catch the culprit...with Aunt Eloise's 
    ridiculously elaborate security system!
    
    Remember? If you insert the wrong combination to the safe 
    three times, a cage drops down and traps you.
    
    Tell the culprit that the notebook is in the safe and 
    give the culprit the wrong combination three times in a 
    row. The security system will be activated, and the 
    culprit is trapped. The end! Enjoy the ending cutscenes!
    
    005-Credits
    ---------------------------------------------------------
    
    This FAQ is copyright of The Lost Gamer, 2010.  If you 
    want to use any part of this FAQ, ask me first 
    (instructions under general information).
    

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