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    FAQ/Walkthrough by DemiGodX

    Version: 1.25 | Updated: 05/04/02 | Search Guide | Bookmark Guide

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                          O r d e r   o f   t h e   F l a m e
                                  Unofficial F.A.Q
                                    Version 1.25
                  DemiGodX (psiblade79@hotmail.com, gouboy79@yahoo.com)
             For more information about Drakan, go to the official website:
    NOTE: This FAQ is best viewed in a DOS-based ASCII viewer like Edit.  Some of
    the  characters  may not  show  up  correctly  if  viewed in  Notepad  or any
    Windows-based application.
    Table of Contents
     About the FAQ
     Version Changes
     System Requirements
     Character Information
       Delon (NPC)
       Navaros (NPC)
       Atimar (NPC)
     Battle Strategies
       Basic Movements and Controls
       Special Moves and Tactics
       Monster Specific Info
     Item/Weapon/Armour Information
     Copyright Information
    About the FAQ
    This  FAQ is  based on  the PC  action/adventure  game  Drakan,  developed by
    Psygnosis. It contains a walkthrough of the game as well as battle strategies
    and item  information.  I've written  this mostly  from my own  experience in
    having played the game (version 445)  and if I've made any errors then please
    e-mail them to me.
    Version Changes
    - Possibly the last update for the FAQ
    - E-mail changed
    - Added a shortcut to retrieving the Rift Crystal (courtesy of Joe Bates)
    - Added some new battle tactics
    - Various other changes
    - Put in a new ASCII Drakan title! Thanks again, Dan!
    - Added two more weapons (arrows) to the list. Thanks a lot, Dan!
    - Minor weapons (arrow) special effect fixes.
    - Fixed the broken paragraph after the Key to Priest's House.
    - Added another missing item (possibly the last one), the Vykruta's Axe!
    - Some formatting mistakes.
    - Various other small fixes.
    - Added some of the missing secrets. (Thanks, Alex)
    - Added some more missing items.
    - Fixed some item information.
    - Completed the Copyright Information (Didn't actually put it in last time).
    - Various typos and mistakes fixed
    - Took out most (not all) of the non-Windows characters to make it easier to
      view in Windows.
    - Added some missing items.
    - Added System Requirements section
    - FAQ creation
    System Requirements
    Drakan requires a minimum of:
    100% IBM Compatible PC
    Pentium 166 Processor
    32 MB RAM
    300 MB of hard disk space
    DirectX 6.1
    Direct3D compatible 4 MB video card
    Pentium II 233+
    64 MB RAM
    400 MB hard disk space
    DirectX 7.0
    3dfx Voodoo2/Voodoo3 or nVidia TNT/TNT2-based 3D accelerator card
    EAX or A3D-based, DirectSound compatible sound card
    Character Information
    Rynn is the main character of the game.  She is a young warrioress with great
    fighting  spirit and  athletic  abilities.  You will  be in  control of  Rynn
    throughout most of the game.  Her quest begins  after her brother is abducted
    in a Wartok raid.  She then finds  her village  in ruins and  is told to find
    Arokh, a dragon of the  Order of the Flame.  A thing you should  note is that
    Rynn  is not  a brawler.  She depends  on her speed  and athletic  agility to
    maneuver around her opponents.  Most of the monsters in Drakan have much more
    strength  and vitality  than her so  it wouldn't be  wise to go  running into
    battle against a horde of Wartoks with sword swinging. She is able to use all
    manner of weaponry,  ranging from short swords to battle axes and some of the
    weapons you find will have special abilities imbued in them. However, nothing
    is more  important in  battle than  a good  strategy. After  all, this  is an
    action game, not an RPG.
    An ancient dragon who  once served as steed to  Heron in the Dark Wars. Since
    then, he  has been sleeping  in stone  for centuries  when he is  awakened by
    Rynn. With his  soul bounded to  Rynn, he will  accompany her in her quest as
    well as serving as her  steed. Arokh's fire  attacks are among the best. They
    do damage initially  and continue to burn,  doing extra damage. He's good for
    the  more  complicated  tasks and  you'll want  to use  him whenever  you can
    because his  strength and speed  far exceed his rider's.  However, he is much
    more  bulkier  than  Rynn  and  cannot venture  into  the  smaller caves  and
    structures. One of the great attributes of Arokh is his ability to absorb the
    essence of  those whom he slays.  When a extremely  powerful being dies their
    essence is released in crystal form which he can then absorb and utilize as a
    breath weapon.  A very  powerful and useful ally  whom you'll constantly rely
    From the manuel
    "Delon is Rynn's younger brother.  He's as spirited as she is, and he admires
    her a great deal.  He delights in listening to the  stories of Atimar, one of
    the village elders and a competent scribe. Delon is dear to Rynn, and in many
    ways  she is the  only real family  he has. He' s brave,  if a bit naive, and
    would do almost anything for his older sister."
    From the manuel
    "This diabolical man  is a figure out of history,  like Arokh. But unlike the
    great red  dragon, he is known  as a betrayer without  parallel, a traitor to
    the world itself.  Once he was a respected member  of the Order of the Flame,
    but his true goals were self-serving.  With his corrupt dragon steed, he very
    nearly wiped  out the Order altogether.  He was finally slain  by the hand of
    the  warrior Heron  and his  bonded mount,  a younger  Arokh. Navaros  nearly
    brought the world to  annihilation, and his essence  is growing restless once
    more. For  now, he lies dormant  while his influence  seeps into the world of
    evil creatures, manipulating them from the recesses of oblivion. But his plot
    will surely come to a head, and the  consequences for all breathing beings in
    the realm will be catastrophic..."
    From the manuel
    "The  revered  priest  and scribe  of  Rynn's  village. He  is somewhat  of a
    grandfather  to Rynn and Delon, though he isn't  officially related. He takes
    care of the villagers,  whom he considers  his responsibilities in  many ways.
    Atimar cares very  much about both Rynn  and Delon.  He enjoys teaching Delon
    some of the secrets  of the great wide  world.  Atimar is a true friend,  and
    Rynn trusts him implicitly."
    Battle Strategies
    *** Basic Movements and Controls *** (default keys)
    Running/      - Use  the  Forward  (E or Up Arrow)  and  Backward  (D or Down
    Flying          Arrow)  keys  to  run  forwards  and backwards,  respectively.
                    When riding Arokh you'll fly forwards and backwards.
    Jumping/      - The  Jump (T or Right Shift) button  allows you to  leap into
    Ascending       the air and travel over small chasms and obstacles.  The Jump              
                    button can be  combined with the  directional buttons to leap
                    into different  directions in a  Lara-esque manner.  On Arokh
                    this button will make Arokh rise up into the air.
    Ducking/      - Hold down the  Crouch (G or Right Control)  button to go down
    Descending      on one knee and  strike low at the enemy.  In this mode,  the
                    movement buttons will cause you to roll in that direction. If
                    you  hold down  the Sneak button  then you'll  drag along the
                    ground slowly.  On Arokh  you can use  this button to descend
                    and land.
    Strafing      - Use the  (S or Left) arrow button and the  (F or Right) arrow
                    button to "strafe" or "side step" in that  direction. This is
                    the  primary  method you'll  employ  to  dodge enemy  attacks.
                    Strafing allows you to  avoid enemy fire while  still keeping
                    an eye on the battlefield. Combine this  with the directional
                    controls and you can  "circle strafe" (see "Special Moves and
                    Tactics" for more information) around your enemy.
    Directional   - Use the mouse to  control your direction in the game.  Moving
    Control         the mouse left and right turns you  in those directions while
                    directions while moving the mouse up pivots the view down and
                    moving  the mouse down  does the opposite.  The Y-Axis can be
                    reversed in the options menu.
    Sneak         - Hold down the  (Left Shift or Keypad 0)  button and  you will
                    walk around quietly.  While in this mode, enemies who are not
                    looking at you  directly will not notice  you as you approach.
                    You can  then launch  a surprise  attack on  them while  they
                    remain  oblivious of  your presence.  You cannot  sneak up on
                    enemies with Arokh.
    Attack        - Use the left mouse button to  attack with your current weapon.
                    You can attack even when you're airborne or crouching.
    Alternative   - Use the  (Middle Mouse  or Keypad 1)  button to  do a special
    Attack          alternative attack.  Some weapons have special abilities that
                    can be  enabled by using  this attack.  All of Arokh's breath
                    weapons have secondary functions.
    Free Look     - Hold  down the  Right Mouse  Button  to look  around at  your
                    environments freely.  You can  still move  and attack  during
                    this mode but you won't be able to change directions.
    Use           - Pressing  the Enter key  will allow  you to  use switches and
                    pick up items. You cannot use anything on Arokh.
    *** Special Moves and Tactics ***
    -= Special Moves =-
    Rynn is equipped  with various special  moves that involves  pressing certain
    combinations  of keys. Many of  the moves do some  flashy sword-swinging  and
    some of them do a lot of damage but  they're not to be used in all situations
    and you should be careful when doing them.
    Forward Stab  - Press the  forward button,  followed by the attack button and
                    Rynn will swing her sword forward in a stabbing motion.  This
                    attack is longer-ranged than the normal attack but you cannot
                    move while doing this attack.
    Right Swing   - Hold the  left strafe button and  press the attack button and
                    Rynn will swing her sword to the right as she side steps.
    Left Swing    - Hold the  right strafe button and press the attack button and
                    Rynn will swing her sword to the left as she side steps.
    Step Right &  - Tap the right strafe button, the forward movement button and
    Stab            attack to step to the right side, turn and stab.
    Step Left &   - Tab  the left  strafe button,  the forward  button and attack
    Slash           to step to the left side and do a 360 degree sword swing.
    Turn Swing    - Tap the forward button,  back button and the attack button to
                    spin around  and do  a quick slash.
    Flip Jump     - Hold down the Sneak button  and jump and you'll leap into the
                    air and flip over.  This jump is higher  than normal and  you
                    move forward slightly.
    Full Circle   - Tap the back button,  forward button and the attack button to
    Slash           do a slash, followed by a 360 degree spinning attack. This is
                    a powerful attack that hits up to 3 times at close range.
    Spinning      - Press Jump, Crouch then attack to do a devastating,  spinning
    Overhead        mid-air move.  This move can do more than twice the damage of
    Attack          normal attacks  and you can gain  extra height if you perform
                    it in the rising arc of the jump.  A great backstab move that
                    hits two times  and is particularly  effective against  large
    -= Battle Tactics =-
    Circle        - One  of the most effective  ways to battle.  By combining the
    Strafing        directional  controls  while strafing  you can strafe  around
                    your  enemy.  This  is  especially  effective  when  fighting
                    dragons and slow-moving enemies.  While strafing, slowly move
                    the mouse in the opposite direction  (e.g. if you're strafing
                    right then move  the mouse left) and  you will be able to run
                    or fly in a circular motion around the enemy.
    Hit and Run   - Perhaps the safest way to battle is to attack the enemy, then
                    retreat  out of  its attacking  range.  Run at  the enemy and
                    attack as you come in range.  Then quickly backtrack,  strafe
                    or jump away to avoid their counterattack.
    Hit and Roll  - This tactic comes in real handy for fighting those Flame/Dark
                    Knights. Approach the enemy (aim a little to their right side)
                    and when you  get into range,  attack,  then immediately duck
                    and roll  (past them).  Rynn can avoid most  attacks with her
                    rolling so  it'll  prevent any  counterattacks.  This may not
                    work  too  well against  low-hitting  enemies  like  Orcs and
                    Scavengers.  It  may  work against  smaller  Wartoks  but not 
                    against the bigger ones.
    Stand on Box  - Many monsters in Drakan only fight you when you are at ground
                    level  with them.  If you  stand on  top of  a box  or  other
                    obstacle then they'll most likely cease their attack and wait
                    for you to  come down.  You can  then safely  shoot arrows or
                    attack them if  they're close enough.  This doesn't  apply to
                    flying creatures and if you stand  too close to the edge then
                    the monsters might be able to hit you.
    Friendly Fire - If many monsters are clustered  together you can make one hit
                    another by accident.  Gather them  together and circle strafe
                    around them, occasionally  getting in range of one. Sometimes
                    enemies will engage in battle with one another if one happens
                    to strike another.
    Disable       - Many of the monsters in Drakan can  have their arms amputated.
                    When  their  attacking arm(s) is disabled  then they  will no
                    longer do any damage with  their attacks.  Although you can't
                    always disable monsters you can higher your chances by aiming
                    at their arms (usually right) or doing special moves.
    Sneak Attack  - At time you may come  across an unsuspecting enemy.  In those
                    situations you can sneak  (default is Left Shift or Keypad 0)
                    upon an enemy and take them out in a single blow.  Just sneak
                    right up behind them and attack.  This comes in real handy in
                    areas like the Crusher room.
    Hasty Retreat - Although not actually any  sort of battle tactic, the ability
                    to  effectively  run  away from  battle  can  be critical  in
                    certain situations. Rynn  does not have any sort of sprinting
                    ability, but her  jumps give her  a great boost. When running
                    away, constantly  jump while running  and you will be able to
                    outrun almost any  opponent. This does  not apply when you're
                    running backwards or strafing, only forwards.
    *** Monster Specific Info ***
    This section  of the FAQ contains  information on the various  creatures that
    inhabit the land of Drakan. Knowledge of these creatures is vital to survival
    in the harsh new world and may be your very key to victory.
    -= Orcs =-
    Probably the  simplest of the enemies you'll  encounter. These beasts go down
    easy and don't pack much of a punch.  They can carry light weapons like clubs
    or maces and usually travel in packs of 2 or more.
    Battle pattern: These  guys like to aim low and  will swing at your feet when
    you try to approach them.  They'll also duck to  dodge your attacks.  They're
    not  all  that powerful  in their  attacks  so  they are  used primarily  for
    scouting and simple defense purposes.
    Battle strategies:  The  Hit and Run  tactic  works best  here.  They'll most
    likely dodge  your first  attack but will usually  get caught by the rest. In
    fact, almost every attack will work well on them except for crouching attacks
    because they are prone to hit low.
    -= Wartoks =-
    These guys  serve as the driving backbone of the army of the Dark Union. They
    are  brutal  and relentless, usually  heavily armored and  equipped with some
    kind of deadly weapon. Unlike the orcs,  these guys are powerful fighters and
    even one  will give you a run for your  money (or dragon, if he happens to be
    close by :) ).  Their only  drawback is  their lack  of agility but they more
    than make it up with their brutal strength.
    Battle pattern:  Wartoks aren't  swift, but they  have power and  range. They
    like to take big swings and overpower  their enemy with their bulk. Ones that
    carry shields will charge at you as well as block your attacks.
    Battle Strategies:  Wartoks come in many  different sizes and you  should use
    different  strategies for each  of them. Many  wartoks carry shields and will
    block most of your attacks with them. All wartoks equip shields on their left
    arm and a weapon in their right arm.  The best way to fight a shielded wartok
    is to circle strafe around their right side (your left) which will give you a
    better  chance at hitting  them. Either  hit them first,  or wait until  they
    attack or charge  at you, then quickly  strike. This strategy  will work well
    for the vast majority of the battles. However, there are some wartoks who are
    equipped with hammers or other vastly destructive weapons and are bigger than
    the standard wartok, and  for these guys you  might consider using the `Stand
    on top of boxes' method,  for their range and speed are far superior to yours.
    You might also  consider using arrows to  take out the more  problematic ones
    from a safe distance. Fire and Lightning Crystals and spells also work well.
    -= Giant Wartoks =-
    These creatures aren't a different race,  but are vastly different from their
    smaller  brethren and  deserve  their  own section.  Once in  a while  you'll
    encounter giant-sized wartoks. These guys stomp about, making the very ground
    shake. They  don't carry  any  weapons or  wear armor  but  simply crush  the
    smaller creatures under its feet.
    Battle pattern: Giant wartoks like  to throw things. They will throw anything
    in the area that's small enough, even other wartoks. They're usually supplied
    with a stack of explosive barrels  or boulders. They'll even throw you if you
    get close enough to them.
    Battle strategies: The best thing  to do against  these guys is to avoid them.
    Run away from them as best you can  or have Arokh deal with them. You can try
    fighting them in the later levels but in the beginning you simply won't stand
    a chance.
    -= Spiders =-
    Spiders dwell in caves or other dark  corners of the world. They usually come
    in dark  colors, allowing  them to  merge into  their environments  with only
    their glowing  red eyes to  differentiate them.  They always travel in groups
    and can take down even the largest prey with their combined efforts.
    Battle pattern:  Spiders cling  to ceilings  and walls  and sneak  upon their
    opponents.  They will  often try to  surround you  and attack  from all sides.
    While  their attacks don't  do a lot of  damage, their small  size makes them
    hard to hit. Sometimes  they'll even leap at you  with an attack or hang down
    from ceilings and strike at you.
    Battle strategies: Because of their small size, most of your standing attacks
    will not hit them. Therefore, use nothing  but crouching attacks, slashing at
    any one  that gets  too close to  you. They go  down easy and  you can easily
    disable  them  by chopping  off their  front  claws.  If you  see one  on the
    ceiling,  walk close to it to make it come down,  or if you feel particularly
    bold, use a Spinning Overhead Attack to take it down. Arrows also work really
    well against them.
    -= Giant Beetles =-
    These insects are similar to Spiders but are slightly larger and faster. They
    usually come in dull brownish colors and dwell in caves.
    Battle pattern:  Similar to the Spiders, Giant Beetles  travel in large packs
    and use melee attacks.  They have more HP  than their arachnid cousins but by
    the time you meet them you'll have stronger weapons as well.
    Battle strategies: Use the same strategy you used against the Spiders. Crouch
    and attack as they come into range. However, unlike Spiders, these guys can't
    be disabled. None of their  body parts can be cleaved  off in any way so it's
    only upon death that they are no longer a threat.
    -= Scavengers =-
    One of the most  feared and  gruesome creatures  in Drakan are the Scavengers.
    These beasts are excellent predators with an instinct to kill. They come in a
    variety of sizes and often travel in packs.
    Battle pattern:  The most  dangerous  thing  about these  creatures is  their
    speed. When one of  them sees you it'll creep  over to you slowly and when it
    is just within range it'll hop over and give you a quick slash with its claw.
    Their  attacks  aren't  too  damaging  but  they  have  range  and  speed  to
    Battle strategies: When you spot a Scavenger immediately duck and wait for it
    to come to you, even if it's not aware of your presence. Doing a sneak attack
    on these guys can  prove to be  deadly, on you.  With these creatures, it all
    depends on who attacks first. When it comes into range, attack and if you hit
    it it'll stumble back. Then  when it comes into  range again attack again. Do
    not hammer the attack button or  pursuit after it. Also, make sure you have a
    relatively quick weapon. Avoid using heavy weapons like axes and hammers.
    -= Succubi =-
    These winged creatures are of great beauty on the outside but they are not to
    be trusted. Succubi are  demonic spirits, evil to the core and harbor no love
    for humans.  They serve as  servants and messengers for the great Shilla, the
    Battle pattern:  Succubis  hardly  ever confront  their enemies  straight out.
    Instead,  they like  to fly  around, hurling  magic projectiles  from a  safe
    distance and only rarely landing on solid ground. Although their attacks only
    sting  and they are rather  fragile, they are agile  and swift, often hard to
    target, and even harder to hit.
    Battle strategies: Use arrows.  Magic arrows do  a nice job but make  sure to
    dodge  their  attacks  as well.  If you  must use  a sword,  then run  around,
    dodging their shots until they land. Then quickly run over and deal them some
    cold justice.
    -= Dragons =-
    You will  encounter several  of these  mythical creatures  along your journey.
    There are  several types of dragons in  the world of Drakan.  Crow Dragons, a
    hybrid  of reptile and  bird are among the  most frequent and  there are even
    rumors of  a skeletal dragon  who breaths thunder.  Every dragon has a breath
    weapon, ranging from  poison to ice to lightning.  Luckily, you have Arokh on
    your side and most  times you will  have access to him  when there's a dragon
    lurking around.
    Battle pattern: Dragons usually  fly around in a pattern in the sky until you
    come into  range or fire at them.  They only start firing when they get close
    to you and will chase you relentlessly.
    Battle strategies: When you  spot a dragon from far  away, fire a long stream
    of fire  at them. If you're  lucky then they'll  die before they  even get to
    you. If  they survive the  initial attack  or fly past  the fire blasts, then
    just  circle-strafe  around them, firing  just in front of them  so that they
    collide with your shots as they fly around. If you have problems hitting them
    try using the lightning breath on them (when you acquire it).  If you can get
    close to  them you  can also  try using  Arokh's secondary  fire attack  (the
    flamethrower attack).  It'll kill them in less than 2 seconds.  When they die,
    they sometimes leave  glowing Health  Runes in  the air.  Arokh can  then fly
    into them to partially restore his HP.
    -= Fire Knights =-
    Once in a while you'll encounter these hellish fiends. Fire Knights wield two
    flaming  swords and have a  special `Fire Wave' ability.  They are strong and
    have a  lot of HP.  Make sure to  equip your strongest  weapon when  fighting
    these foes.
    Battle pattern: Fire Knights will  usually fade in when you've accomplished a
    certain important  goal. They aren't very  swift and will often  walk towards
    you. At long range they will hurl  fire lances at you and at close range they
    will switch  to their swords.  Often  times they  will use their  `Fire Wave'
    attack to get rid of unwanted pests so watch out for it.
    Battle strategies: Use  a long-range weapon  that does piercing damage.  Stay
    out  of their  range  and strafe a lot.  Use the Hit and Run  tactic or  keep
    circling around them.  The Hit and Roll tactic also works really well against
    them.  When they use their special `Fire Wave'  ability, back up out of range
    of  the flames.  Don't back  up too much though,  or they'll  start using the
    flame lances again. If you win, you will be rewarded with a Flame Sword.
    -= Dark Knight =-
    Dark Knights are stronger versions of  the Flame Knights. They wield two Dark
    Scimitars and have  an additional ability to `fade out'  when attacked. These
    guys are among the  toughest enemies you'll  face and you'll want to be extra
    careful around them.
    Battle pattern: These guys fight similar  to the Flame Knights but don't have
    the `Fire Wave' ability.  Instead, they have a  property that makes them fade
    out  when  they're  hit  with a  weapon. They' re only truly  damageable when
    they attack  or when  they let  their guard down,  which only  happens rarely.
    Their Dark Scimitars are powerful weapons and do a great deal of damage. When
    far away, they'll hurl lances of lightning at you.
    Battle strategies: Use  the same strategy used  against the Flame Knights but
    they can avoid many of your attacks so be prepared for a long battle. The Hit
    and Roll strategy works well against them and is probably your best shot.
    -= Dragonflies =-
    These insects  are only found  in the very rarest  of places. They don't do a
    lot of damage and are easily killed but are small and quick, making them hard
    to take down.
    Battle pattern: Dragonflies  will sneak  up on you  and quickly attack.  They
    don't  have any  projectiles  weapons and their  melee  attacks do  extremely
    small amounts  of damage. They're  only good as  distractions for  bigger and
    more formidable targets.
    Battle strategies: If you  have Arokh,  just take them  down with his  breath
    attacks. His  flame thrower attack is  particularly effective. When you're on
    foot, use Magic Arrows to shoot them down. Usually only one will do.
    -= War Giants =-
    In  certain rare  areas, you'll  meet these  towering titans.  War Giant  are
    probably the biggest and bulkiest  enemies you'll face. These guys stand well
    over 20 feet in  height and weight  several tons. They  wield huge  knives or
    axes and  inflict heavy damage  with them. They are  also extremely quick for
    their size and don't react to most of your smaller attacks.
    Battle pattern: War Giants, unlike the giant wartoks, are true fighters. They
    come in usually  two varieties,  those who  hurl throwing axes  and those who
    melee at close range.  They only have  one type of  attack but can  sometimes
    step over you and crush you.  It's best to keep your distance with these guys.
    Battle strategies: Arokh can be a  great partner in dealing with these brutes.
    If you happen to be on foot when  you encounter one of them then try to avoid
    them or  run away.  If you  must fight  them, use  circle-strafing  and quick
    slashes. The Spinning Overhead Attack  is also a great move against them, due
    to  their large size,  but they might counterattack  afterwards so be careful.
    When one dies, promptly remove yourself  from the area because they can crush
    you under their weight when they fall.
    This  walkthrough uses version  445 of Drakan  at the `Normal'  skill setting.
    Using any  other version of the game and  different skill settings may result
    in slightly different results.
    This walkthrough will make constant references to directions. Look on the map
    in these situations to find out where to go.
    Note: This  walkthrough  is  a MAJOR SPOILER!  If you  want to  find out  the
    secrets and storyline yourself,  then don't read this. This walkthrough is to
    help  you through  some of  the tough  areas of  the game  but it's much more
    rewarding  to play  through  the  game yourself  first, before  referring  to
    outside sources.
    Extra Note: All dragons  are simply referred to  as [element] dragons, not by
    their  distinguished  types so don't harp  to me about this  (I know the crow
    dragons aren't really dragons but they look close enough to be called it).
    The Ambush
    The game  starts off with a  cinematic of Rynn and her  brother taking a walk
    when  they're suddenly  ambushed by a  horde of wartoks  and orcs. Rynn tries
    to  fend them  off while  protecting her  brother but  is quickly overwhelmed.
    Left for dead, the  wartoks take off to Rynn's  village where they ravage the
    defenseless town and either  kill or capture the  villagers. By the time Rynn
    gets there the  town's nothing but  a burning  wreckage. Atimar,  still alive,
    calls out to Rynn and tells her to  search for the dragon Arokh. He tells her
    where the key to his house is, where the sacred book is placed.
    Objective #1: Find the key to Atimar's house
    Objective #2: Get the sacred book in Atimar's house
    Objective #3: Place the book in the temple
    When  the actual  game starts  you will  be facing  a house.  There's  an orc
    wandering  around north nearby so  pull  out your  sword by  either  bringing
    up the items menu by pressing `I' or use the `[' or `]' to  cycle through the
    weapons and take it for a test run. Now you're going to need some weapons and
    Head all the way north to the cliff and turn to the right to see a house  and
    an orc  bashing it.  Kill the orc  and go inside the house  where you'll find
    your first Health Elixir.  Now,  go  back outside the house and slide off the
    cliff  to the right.  There are  3 Health Elixirs  and a  Mithril Short Sword
    (Damage:  10 AP,  Durability:  100/100, Speed:  Fast, Range:  Short)  by  the
    skeleton along the shore.  Next, jump into the water  and swim along the west
    shore and on the other shore there you will find Duncan's Battle Axe (Damage:
    25, Durability:  15/150, Speed:  Slow, Range: Medium).  Now, swim back to the
    skeleton and take the passage to the south of it. You'll encounter your first
    couple of spiders along this passage. Use a fast weapon to kill them and make
    your  way through  passage and  you'll get  to a switch and a gate.  Flip the
    switch  and the  gate will open.  There are  several spiders  in there so  be
    careful  with them.  Now,  destroy all  the barrels  (and collect  the Health
    Elixirs that might be in them)  and pick up the  Key to Priest's House on the
    Objective #1 Completed!
    Next, flip the switch beside the closed gate to make it open. Kill the orc on
    the other side and jump onto the boxes and onto the upper ledge.  You'll find
    a Mace  (Damage: 10, Durability:  100/100, Speed:  Medium, Range: Medium) and
    some Health Elixirs in the barrels.  After you've  grabbed the goodies,  jump
    down and  head up south to the doorway.  Destroy the barrels  to find another
    Health Elixir  and go into the  doorway and fight  the orc  carrying the  jar.
    Make your way up  the stairs  and the door will at the top.  You'll now be in
    the tavern. Run up the stairs and check the first room to your right and pick
    up the Health Elixir in there.
    Go out of the tavern and you'll see two orcs outside.  Take on the bigger one
    first,  then scrap the other one.  Make sure  to grab  the Elixir one of them
    drops when it  dies.
    Your  next destination  is Atimar's  house, which  is located  south across a
    river. Make your way south and you'll encounter your first scavenger. Kill it
    and continue  south, destroying all resistance along  the way and you'll soon
    come to a bridge.  Cross it and go eastwards at the other side. (Don't bother
    going  into  the house  directly  across the  bridge, it  has nothing  in it).
    Beyond  the big  tree is Atimar's house. Make your  way there but turn around
    when Rynn talks for a scavenger will be behind you. Continue towards Atimar's
    house and use  the key to  open the door.  Go into the  house and pick up the
    Potion of Life on the shelf and get Atimar's Book on the desk.
    Objective #2 Complete!
    Go back outside where two orcs will  be waiting for you. Kill them, then make
    your way  back to the bridge cross it to  the other side. Take the right path
    at the fork, destroying  the orcs along the  way and it will take  you to the
    temple. Enter  the temple and  put Atimar's book  on the pedestal. A circular
    stairway  should open  up in  the center  of the  room. Go down the stairs to
    clear the level.
    Objective #3 Complete!
    Objective #1: Find Heron's Soul Crystal
    Objective #2: Awaken Arokh
    When you can move again you'll be standing on a platform at the bottom of the
    circular stairway.  Turn to your east  and jump across to  the platform there.
    Then turn  north and jump  down onto the  next platform. Continue  along  the
    path  and you'll  get to five swinging blades.  Time yourself and run between
    Soon you'll  come  to a large,  domed room with  a central  platform  holding
    Heron's Soul  Crystal. Run around to the other side  of the room and push the
    stone block  onto the yellow floor tile.  One of the statues in the room will
    light up. Run over  to it and step on the floor tile  in front of it. Now the
    other statue will light up so run over  to it and step on its floor tile. Now
    the  floor  around the  central platform will  rise, allowing you  access  to
    Heron's Soul Crystal.
    Objective #1 Complete!
    Grab  the crystal  and  the  floor will  turn into  a stairway.  Go down  the
    stairway, into the small passage and  onto the gray platform. It will rise up
    and bring you to a  small cave with a passage to  the outside. Go outside and
    run across the bridge. Continue along the path on the other side and kill the
    2 orcs along the way. Now you'll come to an area with 3 boxes and a dirt road.
    Follow the  dirt road  and you'll  see a couple of  orcs in a  brawling match.
    They'll take notice of you as you  approach. After you dispatch them, pick up
    the Rusty Axe (Damage: 12, Durability:  35/75, Speed: Slow, Range: Medium) on
    the  log but  DO NOT  DESTROY THE BARRELS.  THEY WILL  BLOW UP.  Now continue
    northwards and  there should be a big, dead tree  just on the cliff. Touch it
    and it will fall. Wait until the tree stops moving, then walk across it.
    Go  north-west  after you  have crossed  the tree and drop  down to the lower
    level. Fight the orc  down there and go into  the big cave. Battle the 2 orcs
    and  jump onto  the boxes and  onto the ground  above to pick  up some Arrows
    (Damage: 10). Jump back down and continue east, out of the cave. Kill the orc
    and run up the path to the east and there will be a broken bridge there. Jump
    over  the gaps  in the  bridge and  battle the  horde of  orcs on  the  other
    side. AVOID BLOWING UP THE BARRELS and continue eastwards.
    Soon you'll come to a small bridge and there will be a path just to the right
    of it which leads to the cemetery.  Go to the cemetery first. In the cemetery
    you'll see some tomb stones, a mountain opening to the east and a hill to the
    west.  Run up the hill  to the west and grab the  Health Elixir and the  Worn
    Long Sword (Damage: 15, Durability: 30/150, Speed: Medium, Range: Medium). Go
    back down the hill and go into the mountain opening on the other side. You'll
    see 2 statues inside and a path forward. The right statue is holding a Potion
    of Life so make sure to pick it up. Now go into the passage and fight off the
    scavenger.  Pick up the  Fire Crystal  on the center  block and make your way
    back to the cemetery.  A big scavenger will be waiting  for you when you  get
    Now, go back to the small bridge and  cross it. Turn left and follow the path
    which  will lead you  to a small  cave. It's  dark in there but  there are no
    monsters  so just maneuver  around until  you come to  the exit  on the other
    side.  Take care  of the orcs  when you come out.  Now there will be  2 paths
    you can take. The path to your left is  the obvious choice because the bridge
    to your  right has a gap too  big to jump over but  if you can jump onto  the
    rope on either side of  the bridge and carefully walk on  it, you can make it
    to  the  other side.  The pay off is  an early grab at  some armor, the  Worn
    Chain Mail  (Armor Rating: 20, Durability: 25/100)  and a Health Elixir.  For
    the sake of this FAQ, we'll assume we have taken the left path.
    Follow  along the left  path and  kill the orc  at the bridge.  Don't  bother
    with  the barrels.  They have  nothing in  them. Now,  run across  the bridge,
    jumping  over  the gap  and you'll  see a  big boulder  and a  orc behind  it.
    When  it begins  to push  the boulder,  stop and wait.  The boulder will come
    rolling  down and crush the orc below.  Wait until the boulder  rolls off the
    side or if  it doesn't, then  carefully approach it  and kill the  orc behind
    it. There will be  another orc with a boulder on  the other side so watch out
    for it.
    Now, continue  south and you'll come  across another bridge with  a gap. Jump
    over the gap and go to the other side.  First, take a look at the cave to the
    right and kill the scavengers there. Grab the Worn Chain Mail, if you haven't
    done  so already  and the  Health Elixir.  Go back  out of  the cave  and  go
    straight forward and up  the hill (south-east).  At the top you'll see a cave
    like the mouth of a dragon. This is Arokh's lair. Kill the scavenger guarding
    it and enter the cave.
    Just after going into the cave there  will be a series of swinging blades for
    you to maneuver through.  Time yourself and jump  over the first blade.  Make
    sure  to pick up the 2 Health Elixirs in the dark corner.  The seconds series
    of blades  involves jumping over  the right one,  then crouching  beneath the
    left one.  After the  left blade  swings towards you,  run and jump  over the
    oncoming right blade. Then crouch immediately after you land and roll forward
    to safety. The third series of blades  all swing at the same time and involve
    3 blades.  Just crouch and  wait for the blades  to swing,  then roll  to the
    other side, staying on the left wall.
    After the blade traps there will be a  gap you must jump. However, the ground
    will crumble and fall  after you step on them so  you must be quick. The best
    way to do  this is to approach from the right  side and do a big jump over to
    the other side, then  jump again over the gap in front of  you and onto solid
    Now, go through  the passage and you will  come to a big cave with an opening
    at the top and a stone dragon.  There will be a path to the right which leads
    down. Follow the path down and approach  the structure in the middle. See the
    cool scene where Rynn and Arokh join  in the Order of the Flame. End of level.
    Objective #2 Complete!
    Wartok Canyons
    Objective #1: Find Grimstone Mines
    Ride  Arokh through the  cave and toast  the orcs on  the other side.  Take a
    moment to get used to the way he moves  and attacks. When in the air, use his
    primary fire attack and  when on land use his secondary  flame thrower attack
    to maximize effectiveness.
    First, fly eastwards along the north side of the river and you will come to a
    cave blocked by a boulder. Land there and use Rynn to push the boulder out of
    the way.  Enter and kill the  scavenger  then pick up  John the Monster's Axe
    (Damage: 25, Durability: 12/75, Speed: Slow, Range: Medium)  on the skeleton.
    Go back out of the cave and mount Arokh again.
    Now,  look on the map  and you should see  a slightly darkened  house on  the
    south side of the river  (the center structure, the one that's not destroyed).
    Make  that your next destination.  Fly Arokh over to that  side and toast all
    the orcs and  wartoks on that side.  You can pick up  some Health Elixirs  in
    the ruins  on either side of the house and you'll  find two more hidden among
    the trees at about  mid-point between the bridge  and the center house.  Make
    sure to  kill everything on that  plane because otherwise Rynn  will have  to
    battle them  later on and it's  MUCH easier to  do it with Arokh.  You should
    watch out for  the catapults, which are,  at this point the only  real threat
    you have.
    When  you're  ready, land  in front  of the  house and  enter it.  After  the
    cut scene you should  have the Mace Key. Now, look on your map and you should
    see a cave just south of your position. Fly Arokh up to the cave and enter it
    using the key.
    Upon entering  the cave you should  come across your  first batch of  spiders.
    Wait until they  drop to the  ground, then take care  of them. Go deeper into
    the cave  and when you get  to the big square  log, touch it to  make it fall.
    Cross over  it and fight  some more spiders.  It's pretty much  a linear path
    through  the cave so just  keep going, killing the  spiders that get  in your
    way.  Make sure to pick up the  Long Bow (Durability: 75/75),  the Arrows and
    the Health Elixirs in the barrels.
    When you  come to the room with  the seesaw, jump on it  and run over  to the
    other side and your weight  should push the barrel upwards,  making the rocks
    above collapse onto the big spider below. Make sure to pick up the Chain Mail
    (Armor Rating: 20, Durability: 100/100) and continue eastwards. Jump onto the
    wooden crates and make your way out of the cave.
    Arokh should immediately  sense your presence and  come to you. If he doesn't,
    then just call him and he'll come. Now, go back into the center house and you
    will  be given information on a sword  and you will receive the Rune of Stone
    which will allow  access to the cave where the sword is located.  Mount Arokh 
    and look at the map.  There should be a rocky structure north by northeast of
    your location.  Make your way there and you  will encounter your first dragon.
    Use your primary fire  attacks to shoot it down  but be wary of the catapults
    along the way and land on the ledge.
    Dismount Arokh and use the Rune of Stone  on the center stone  to make it  go
    down. Pull out a good (fast) weapon and venture forth. Some distance into the
    cave, when you get to the second stone-like area the wall will suddenly burst
    and  a scavenger will  crawl out.  Be prepared for  it and after it's dead go
    into the hole where it came out of. You can go the other way as well but it's
    best to avoid the spikes at the door.
    There will be 2 paths to take. Take the right one and you'll encounter 2 more
    scavengers so get rid of them, then pick up the Health Elixir by the skeleton
    around  the Grimstone (green crystal).  Now  take the  other path (left)  and
    step on  the switch on the floor.  The wall will open up in front of you.  Go
    through it and soon you'll find a scavenger.  Kill it and you'll have 2 paths
    to take.  Take the left  one down which leads  to a sword at  the other  side.
    When you cross  the narrow pathway the blades  will start swinging,  breaking
    the walkway.  Grab the Sword of Flame  (Damage:  15 AP,  Durability:  150/150,
    Speed: Medium,  Range: Medium, Fire Attribute),  a powerful weapon which does
    fire damage and also has an alternative  `Fire Wave' attack. Now, turn around
    and jump  across the blades  when they both swing away from each other.  Make
    your way back up and take the other path.
    The  road soon ends,  leading to an  area below  full of scavengers.  You can
    fight them or just avoid them all.  The only thing they guard is a one Health
    Elixir.  Exit the  area by jumping  onto the large,  square platforms  at the
    bottom.  Jump  through the hole  and into  the passage above.  There will  be
    several scavengers in there  and a hole on the ground that leads outside.  Be
    careful  while going  down the  hole because  it's steep  and you  might take
    damage if you fall too high.
    Once  you get outside,  Arokh will automatically come to you.  Mount him  and
    follow the river east, annihilating any resistance. Destroy the catapults and
    acid dragons with your primary fire attacks and  fry the wartoks from on high,
    picking up  any Health Elixirs they might drop.  Your destination is the cave
    at the east end of the map.  Ignore the mine at the center of the map because
    you won't be able to get into it now.
    Land Arokh in front of the entrance to the east cave and enter on foot.  Walk
    in a certain distance and you'll be confronted with a wartok.  The best thing
    to do  is to run  back to Arokh.  Turn around  and run back  to the  entrance,
    making  sure  it's  following you.  Once outside,  Mount Arokh  and  use  his
    flame thrower attack to fry it.
    Dismount Arokh again and go back into the cave. You'll come to a storage area
    of some sort with  several boxes and weapons on the bottom level.  There's an
    orc and 2  wartoks in the area.  Slide down  into the  area around  the boxes.
    Jump  onto one from  them and jump  across the others  to get a Health Elixir.
    You can now see a furnace on the other side of the cave. Ignore, or fight the
    monsters  and run  to the  furnace  area  where you  will find  a Long  Sword
    (Damage: 15,  Durability: 150/150,  Speed: Medium,  Range: Medium),  Long Bow
    (Durability: 75/75),  Arrows (Damage: 10),  the East Cave Entrance Key on the
    anvil, and a Health Elixir around the big box.
    Now,  run over to the switch by  the wooden platform  and use it to make  the
    platform rise up.  Quickly jump onto it  and you'll be  brought back up.  Run
    along the path and get back outside.
    Now,  fly over to  the cave in the  center of the map  and use the  East Cave
    Entrance Key to open the gate. Past the gate there is an orc and wartok. Lure
    the  monsters  towards you,  then run  outside the  doorway  and  use Arokh's
    secondary  fire to  fry them  to death.  The wartok  will drop  a Long  Sword
    (Damage: 15, Durability: 150/150,  Speed: Medium, Range: Medium) when it dies.
    Open the gate from inside to allow Arokh in.
    Walk Arokh inside  the cave and along the path.  Soon you'll come to  a large
    watery area.  As soon as you arrive bars rise up, restricting access to Arokh.
    Jump  off and  go on  foot.  Walk between  the bars  and you'll  attract  the
    attention  of 2 wartoks.  Get them to follow you and then fry them  both with
    Arokh from the other side.  Now, take the right path (eastwards)  and go into
    the passage.  Another wartok will  be waiting for you there.  Either fight it
    off on  foot or run  back to Arokh.  Continue into  the passage after  you've
    disposed  of  it.  You'll  meet  an  orc  wielding  a  Scimitar  (Damage:  10,
    Durability: 100/100, Speed: Fast, Range: Short)  which you can  pick up after
    you kill it.  Continue  forth but watch out at the doorway.  The ground  will
    give way and dump you into a pit full of wartoks. It's best to avoid this and
    take the safer route into the pit (see below).
    After jumping over  the trap, keep going along the passage where  you'll meet
    an orc and a wartok.  Fight them off and then turn around and go back the way
    you  came.  You'll  now notice a  pit with a  ladder off to the  right of the
    path (safer route).  Go down the ladder and you'll arrive  at what appears to
    be a wartok torture chamber. Jump down from the boxes (or stand on top of the
    lowest one)  and make ready to do battle.  After you will all 3  wartoks grab
    the  Health  Elixir  on  the  table  and  the  Iron  Battle Axe  (Damage:  25,
    Durability: 50/50, Speed: Slow, Range: Medium) from the corpse. Now jump onto
    the boxes and backtrack your way up.
    Continue going up the passage  and after a while you'll  come to a small gate.
    Skip this for now but remember where it is. You should now come to the end of
    the passage and a big wartok will be  waiting for you on the big bridge. It's
    not suggested you try to fight this big brute. Try to run and/or jump past it
    and  flip the switch to  the left of the  door on the other  side of the  big
    bridge.  This will release the wooden bars, freeing Arokh. Jump down into the
    waters below and swim back onto the land. As you make your way to Arokh check
    the wooden wagon.  There's a Health Elixir in the barrel so make sure to grab
    After  you mount Arokh,  fly up to the big bridge  and take care of  the  big
    wartok.  Now, go back to the small gate  (previous paragraph) and leave Arokh
    under or  just past the gate.  Dismount and go into the room beyond.  Pick up
    the items in the room:  Health Elixir,  Magic Arrows (Damage: 15),  Heavy Bow
    (Durability: 150/150)  and a Fire Crystal.  A wartok will appear in the other
    room when you  pick up that last item.  If you left Arokh at the gate he will
    make  short work  of it.  Wait until  the  flashes  of fire  stop before  you
    progress. When you come  back out of the room  you'll see the gate has closed
    and Arokh is embedded within it.  Don't panic, he's perfectly okay. Just flip
    the switch by the gate and it will rise, freeing your dragon. Mount Arokh and
    go back  across the big  bridge and to the  gate on the  other side.  Open it
    using the crane on the right side of the gate.
    Go in with Arokh and tread along the path, frying any opposition that gets in
    the way.  At the end of the cavern you'll come to a big,  wide,  open area so
    spread your wings and take off. Destroy the acid dragons flying around and go
    to the ruined structure in the middle of the area (it is outlined in black on
    your map).  You'll come by a dying  soldier who'll give you some info.  He'll
    give  you info on  how to get into Grimstone Mines. After the cut scene there
    will be a new location on your map by the waterfall.
    First,  fry the 2 wartoks guarding  the mine entrance,  then make your way to
    the waterfall area to the north.  There's a small ledge  just to the right of
    the waterfall where you'll find the secret entrance the soldier talked about.
    Dismount and go in.
    Objective #1 Complete!
    Fight off the  spiders as you make  your way into the mine.  You'll soon come
    across a big drilling machine and a narrow,  wooden bridge.  Cross the bridge
    carefully  and go through the  passage on the other side.  You'll now be in a
    small  maze of tunnels  infested with spiders.  Go through  each passage  and
    collect the goodies that are there. The total list of items are: Invisibility
    Potion, Power Crystal, 2 Health Elixirs, Great Sword (Damage: 20, Durability:
    150/150, Speed: Slow, Range; Long). Watch out for the spiders, sometimes they
    creep up on you from behind.  When you've explored the  entire area make your
    way back to the narrow bridge and to the drilling machine.
    Use the  Power Crystal  on the machine  and it will come to life,  drilling a
    hole in the wall for you. Walk through the hole, and on the other side you'll
    see a big chasm in front of you and bunch of boxes to your right w/ a passage
    beyond them. Fight off the  3 wartoks,  utilizing the boxes if they overwhelm
    you.  Afterwards, go along the right passage and you'll eventually get to the
    main entrance to the mines.  A wartok will be guarding the switch to the gate.
    Kill it  and flip the switch to open the gate.  Arokh will automatically come
    to you and when  you mount him another dragon will appear. Kill it and a Rune
    of  Poison  will  appear.  Fly  into  it  and  Arokh  will  be  armed  with a
    Poison-elemental breath weapon!
    Now,  go back into the mines using the main entrance this time and cross over
    the chasm with Arokh.  Go into the passage on  the other side and you'll come
    to the end of the level.
    Grimstone Mines
    Objective #1: Find the Hider
    Enter the passageway,  toasting the orc along the  way and make a left at the
    fork.  This will lead you  an iron gate.  Park Arokh in front of the gate and
    walk through.  After the short cut scene the 2 wartoks will be after you. Use
    the easy method and lead them to Arokh or fight them off yourself.
    After killing  off the wartoks  examine your  surroundings.  There's  an area
    below you with 2  wartoks. There's a ladder you could take but it's dangerous
    with the 2 brutes down there.  The alternative is to jump down onto the boxes
    to the right of the ladder.  Either way, go down to the lower  area and fight
    off the monsters down there and flip the switch beside the ladder.  This will
    open  one of  the cells.  Go into the cell  and pick up the 2  Health Elixirs,
    Potion of Life,  Worn Mace (Damage: 10,  Durability:  42/100,  Speed:  Medium,
    Range: Medium) and the Chain Mail (Armor Rating: 20, Durability: 100/100). By
    this time you should be  running out of inventory space  so drop whatever you
    don't need by dragging them out.
    Now,  climb up the  ladder and go back to Arokh.  Mount him,  turn around and
    head eastwards.  The wooden gate will now be open.  Go through it a use Arokh
    to fry  the 3 wartoks just inside.  Continue going,  killing everything until
    wooden bars rise  up and bar your way. Dismount Arokh  now and venture  forth
    through the gates on foot.
    You'll now be in a Grimstone mining area with several villagers chipping away
    at the  foul stuff.  You can ignore them,  and it's best you should,  because
    your presence  will attract a  wartok on guard.  Fight it or  lead it to  the
    wooden bars and let Arokh deal with it. Now you'll need to deal with that big
    wartok guarding the switch above.  This wartok will never  leave its post and
    is really defensive.  Use this knowledge  and whatever resources  at hand  to
    kill it.  When it's dead,  flip the switch and it'll  lower the bars.  Get on
    Arokh nudge your way in through the gate. Go up the walkway north-west of you
    and  you'll see a small entrance  at the top.  Kill all the wartoks  in there
    with Arokh's fire attack and when all of them are dead,  dismount and walk in
    on foot.
    Be wary of the cliff and make your way along.  There'll be a shielded  wartok
    about mid way  who can push you off the cliff with  its dashing attacks so be
    careful  when fighting it.  When it's dead,  cross the bridge and  keep going
    along the path.  Soon you'll come to  a big construction-like area.  A wartok
    will see you and run to a couple of orcs to call them over to help. Run up to
    it as it's calling  its buddies and  strike it in the back.  After killing it
    you'll have to deal with the 3 orcs above the walkway. If you can, try making
    them hit one another.  They're not very intelligent and  will end up battling
    each other if they hit one another.
    After they're dealt with, go eastwards and down the walkway.  There will be a
    lone wartok in this corner.  Sometimes he'll be in the  far corner facing his
    back at you, and if this is the case, sneak up on him and surprise him. He'll
    drop a Potion of Life so make sure to pick it up afterwards. Now, go back the
    way  you  came  until you  get to  the ladders  leading to  the upper  levels.
    Climb up the ladders to the swinging,  spiked balls.  Jump past the first one
    (ignore  the ladder on the  other side for now),  then  turn north  and  jump
    across the second. Go along the passage and you'll see an orc run into a room.
    Catch up to it and kill it. Grab the Scimitar (Damage: 10, Durability: 46/100,
    Speed:  Fast, Range: Short)  if you  want to,  then go  out of  the room  and
    continue east.
    As you  turn the  corner an  orc will  push a  boulder down  towards you in a
    pathetic attempt to crush you. Simply jump onto the barrels to your right and
    kill it (don't bother destroying the barrels,  they have nothing in them) and
    flip the switch to  raise the platform.  Backtrack to the swinging spike ball
    and after you jumped it, go up the ladder on the other side.
    Kill what little  resistance there is and  jump across the platform  you just
    rose and  over to the other side.  Kill the orc and continue moving along the
    path. You'll soon reach  an outside area and as you approach, the wartok will
    suicide by  chopping supports holding up boulders.  Wait until all the debris
    and flesh  have crumbled down,  then continue.  Sneak upon the  wartok by the
    passage at the end of the ledge and go into the passage.
    You'll see several villagers in the passage.  Leave them alone and battle the
    lone wartok in there. You will now be at the other end of the passage,  which
    leads to a large clearing. A wartok will alert the others of your presence so
    prepare for a battle.  You should get a head start  by running at the  wartok
    while it's  calling its friends  (jump to go faster)  and hit it in  the back
    with the Spinning Overhead Attack. Often one hit will kill it.  You can fight
    the rest on foot, or if they overwhelm you,  run away or use the cheap method
    and find something to stand on.
    After they're dead, go up the ramp to the north if you haven't already and go
    into the  passage up there  (ignore the barrels, they explode).  You'll see a
    ladder  leading up,  but first  grab the Arrows  (Damage: 10)  by the barrels.
    Climb up  the ladder and you'll  be presented with 2 paths,  to your left and
    right.  Take the right path  first and kill  the orc  standing there.  As you
    can see on the map, the road splits into 2 identical areas. Explore each area
    and grab the goodies in there.  You'll have to fight a couple  of wartoks and
    orcs  along the way  but the pay off  is well worth it.  Right area contains:
    2  Health Elixirs in barrels,  Great Slayer (Damage:  25,  Durability:  75/75,
    Speed:  Medium,  Range:  Long),  Scale Mail  (Armor Rating:  30,  Durability:
    100/100)  and  an  Ice  Crystal.   The  left  area   contains:  Magic  Arrows
    (Damage: 15),  Long Bow (Durability:  75/75)  and a Health Elixir in a barrel
    (careful of the one that explodes).  After you've grabbed  everything go back
    out and take the left path at the ladder.
    Just  follow along the path,  killing the single orc  along the way and  soon
    you'll  come to a  series of arched passages  leading to a small  room in the
    back.  Grab the Crusher Room Key on the center pedestal  and 2 Health Elixirs
    in the treasure chests.  Just stand before them and they'll open.  Now, equip
    your longest and most powerful sword (your newly acquired Great Slayer should
    do fine) and head out.  The arched doorways will close one by one and a Flame
    Knight will materialize. Get ready for a long and enduring battle. This guy's
    pretty  fast and has a  `Fire Wave'  attack that's  especially deadly  in the
    small  room you're in.  Don't use  any special  attacks on  this guy  because
    they're  slow  and  leave you  vulnerable  afterwards.  Use  the  Hit and Run
    tactic. Run up to him and attack as you come within range (time yourself with
    your weapon so that it hits as soon as you come into range), then immediately
    strafe  to the side  or run back.  With the Great Slayer  he shouldn't be too
    hard  to  beat.  Afterwards  you  get  a new  Flaming  Sword  (Damage:  20 AP,
    Durability: 30/30, Speed: Medium, Range: Long).
    The arched doorways  should now be open so go through  them and make your way
    back across the ledge to the ladder and climb down. Go outside and you'll see
    a  giant  wartok  stomping  about.  DO NOT ATTEMPT TO  FIGHT THIS THING!  Run
    towards the west passageway,  jumping to hasten yourself.  A orc and a wartok
    will cover for you as they get in the big one's way and gets crushed by it.
    Make your  way all the way back to the  ledge in the snowy area  and take the
    right path at the fork  (there will be a wooden sign there).  Sneak up to the
    wartok standing at  the top and use the Overhead Swinging Attack  from behind
    it to kill it in one blow. Now you will come to a big, snowy area filled with
    numerous wartoks  and even a dragon.  Arokh cannot aid  you here so  the best
    thing you can do is RUN! Run along the dirt path,  ignoring everything.  Jump
    continuously to go faster and to avoid the dragon's attacks.  Rush down along 
    the dirt path and at its end there'll be a cave.  Run into the cave, ignoring
    the 2 wartoks in there. Keep running forward and jumping to lose them and you
    will come to a switch and a gate.  Quickly flip the switch  and the gate will
    open.  Go through and you will be back  at the beginning of  the mines. Arokh 
    will also be there so run to him and mount him.  The wartoks you left  behind 
    and any  others who were on your  tail should  now be  pouring into the  room 
    through the gate so use Arokh to destroy them all.
    Now  that you  have Arokh,  make your way  back through  the gate to  the big
    area you just ran through and show that dragon what you're made of.  Kill all
    the wartoks in the area and look around for a platform with boxes, a door and
    a gate.  Land here and  use the Crusher Room Key to open the door.  Go in the
    door and you'll  attract the attention of 2 wartoks.  Run out of the room and
    use Arokh's secondary attack to toast them. Just fire a constant stream right
    into the door and they'll be thoroughly barbequed. Now, go in the door and go
    through the  passage inside.  Destroy the barrels (one explodes) and  pick up
    the 2 Health Elixirs contains in them.  At the end of the passage you'll come
    to a  big area with three giant blocks. There's an orc  and a wartok sleeping
    here as well.   Sneak upon the wartok first and  kill it quickly.  It drops a
    Potion of Life  afterwards.   Now, sneak upon the  orc and do the same.  When
    both are down flip the switch by the wartok to get the 3 octangular blocks to
    move.  Run up the path beside  the first block and  jump onto the blocks  (be
    careful when jumping off the third one)  one by one and get to the other side.
    Run along the passage and the wall will  burst open and scavenger will wander
    out. Kill it, then go into the wall it came out of and pick  up the 2  Health
    Elixirs.  Go back out and continue along  the passage. Another scavenger will
    burst out of a wall accompanied by another along the passage  so be  prepared.
    There's  a  Mace  of  the  Hand  (Damage:  20 AP, Durability: 150/150, Speed:
    Medium, Range: Medium) in the wall so grab it if you want to.  Continue going
    along  the passage and  you'll come to  a steep pit.  Be careful when sliding
    down. At the bottom is Hider.  A brief conversation and you will be given the
    task of destroying the Grimstone generator.
    Objective #1 Complete!
    Objective #2: Destroy Mines
    As you guessed,  the Grimstone generator is the  big green crystal with the 4
    platforms around it. In order to destroy it, you will need to flip the switch
    on each of  the platforms,  which will make  them fall down.  When all 4 have
    fallen,  the center crystal  will fall.  The platforms are all  positioned at
    different heights.  There is a crane on each of the  platforms that bring the
    platform up a level.  What you want to do is to bring all the platforms up to
    relatively the  same level  before you  destroy them.  Start with  the lowest
    platform  (east platform)  and bring  it up a bit.  Then jump  onto the  next
    lowest one and do the same.  Make sure not to raise one too  much because you
    cannot lower the platforms once you've raised them and you need to be able to
    jump across each one of the platforms,  which is the purpose to bringing them
    up to the same level.
    When all 4 platforms are more or less at the same level, put your weapon away
    if you're still holding one and jump to one of the platforms,  preferably the
    highest one and flip the switch. Move quickly and jump across to the next one
    before the platform falls.  Flip the switch on that  platform and jump across
    to the next one. Watch out for the energy bolts that the center crystal gives
    off.  They can disrupt  your jumping and  damage you.  Keep doing  this until
    you've flipped the switch on the last one.  Then quickly jump onto the ground
    and watch  as the  whole thing  collapses.  The green  force field  that  was
    blocking the round gate will now disappear.
    Objective #2 Complete!
    Go through the round gate  and make your way  through the passage.  Watch out
    for the boulders that come rolling down and jump across the various platforms
    and  you'll eventually  be led outside.  Mount Arokh  when he comes  down and
    head south towards the big round cave passage.  Fly through the round gate at
    the other side and out into the snowfields to end the level.
    Passage to the Eastern Archipelago
    Objective #1: Find the entrance to the Eastern Archipelago
    You'll start this level in an area infested with dragons.  Use Arokh and make
    quick work of them.  Some will drop life spheres afterwards which should help
    you afterwards.  When you've killed them all of them (there should be a total
    of  3 in the  near vicinity)  go towards  the tunnel  to the  west  and fight
    another dragon at  the end of it.  There will  be an opening  above but watch
    out for the dragons. Kill them all, then fly up into the opening.
    Kill the  giant wartok  to the  south,  then go  into the  snowy tunnel.  Use
    Arokh's  flame thrower  attack to  blow open  the passage  at the  end,  then
    dismount  and walk in.  You'll  see a  large party of  scavengers.  Lead them
    towards you,  then use  Arokh to fry them from  the other side of the passage.
    When they're all dead proceed through the tunnel and pick up the Invisibility
    Potion  from the  skeleton on  the wall  and the Ancient Long Sword  (Damage:
    15 AP,  Durability: 25/150,  Speed: Medium,  Range: Medium)  and  Scale  Mail
    (Armor Rating: 30, Durability: 100/100) from the skeleton on the floor.
    Slide down the ledge and mount Arokh. Go out of the tunnel and fly up west to
    the ledge with  the small passageway.  Dismount and go in.  When you come out
    the other side  you'll be in a large snowy area with  a giant wartok sleeping
    beside a batch of large snowballs. Slide off the ledge to the right and sneak
    up the pathway along the right wall up to  the big structure above.  Enter it
    and you'll come to  an icy area with 4 pillars  and a pedestal in  the middle
    with a sword that sends out waves of ice from it. Make room in your inventory
    for the weapon and jump onto  the pedestal and grab the Sword of Ice (Damage:
    15 AP, Durability: 150/150, Speed: Slow, Range: Long, Ice Attribute),  timing
    yourself so that you do not get hit with the ice waves.
    Make your way back outside and go back down the left pathway.  Now, there's a
    passage south of the giant wartok  by the snowballs and  although you can try
    running past it,  you'll most likely have to fight it to prevent being capped
    from behind with the snowballs.  Pull out your  best weapon and sneak upon it
    from behind.  The Swinging Overhead Attack  works very well against it for it
    stops its attacks and prevents you from getting stomped on.  For an even more
    effective method,  wait for it to  pick up a snowball,  then attack it.  When
    it's dead  go through  the path  south and  you'll come  to another  clearing.
    There are 2 more  giant wartok in this area,  one above a ledge and one below
    on the ground, each with a pile of snowballs.  Go after the one on the ground
    first <west)  and fight it off,  avoiding the snowballs  from its brethren up
    above (align yourself with the 2 wartoks and try to make them hit each other).
    When it's dead, run up the pathway and take care of the other one.
    When they're both dead,  go back down into the cave by the first giant wartok.
    Pick up the Health Elixir,  Potion of Life,  Ice Arrows (Damage: 15)  and the
    Long Bow.  Now, run up the pathway to the right of the cave and make your way
    back to the passageway you came from and to Arokh.
    Fly  back down the opening  and fly east out of the  tunnel and back to where
    you  started from.  Now,  look for a round,  green gate south  of the passage.
    There's a  small cave entrance to the left of it.  Drop Rynn off there and go
    Within entering,  you'll see two boxes and  a wartok wielding a hammer,  just
    beyond them. Lead it to the entrance and let Arokh deal with it. Don't forget
    to pick up the Arrows (Damage: 10) between the boxes. Continue going into the
    passage and you'll see some barrels. The closest one to you contains a Health
    Elixir. You will now see a bridge ahead of you and below it is a giant wartok.
    It'll throw barrels and boulders,  even a small wartok at you so take caution.
    The  safest thing  to do is  to hide behind  the big tree  and wait  until it
    throws all its ammo at you,  then proceed safely.  2 wartoks will  be waiting
    for you at the other  end of the bridge.  Fight them off,  using the boxes if
    you must  and pick  up the  Arrows  (Damage: 10)  and Heavy Bow  (Durability:
    150/150) and continue going eastwards afterwards.
    You will not have to  slide down into the lower area.  There will  be a ledge
    that's  less steeper than its  surrounding  (covered in snow)  which you  can
    slide down.  Watch out when you land. The big wartok will come stomping after
    you. Whatever you do,  don't let it catch you.  Run down the path to the west
    as fast as you can and if you're lucky,  you'll pass by it.  In the next area
    you'll come to  the other side of the round,  green gate.  There will also be
    another  giant wartok to  your north.  Play it safe and let it  throw all its
    goodies at you. When it's out of things to throw,  it will stand still.  Then
    walk south to the green gate and just west of it is a little symbol.  Step on
    it and  the force field  will go down.  Arokh will automatically fly  through.
    Mount him, fly up to the giant wartok and fry his ass.
    The next section if split into 3 sub-areas,  divided by a catapult and a wall.
    The first section has a catapult to the north and an acid dragon.  The second
    area also  has a catapult and  an ice dragon.  Both dragons  will drop health
    spheres  after they die.  The third area  has a green gate  and another  acid
    dragon. There are wartoks in each area and the wartoks in the third area drop
    Health Elixirs  so remember  to pick them up  after you fry them.  Beside the
    green gate will be a cave tunnel  with a switch and several wartoks.  Get rid
    of them to avoid future hassles.
    Now,  fly to the platform where the  second catapult was and  you will see  a
    small doorway to the south. Enter through this doorway and you'll see another
    giant wartok.  Like previous times,  wait until it throws all its ammo before
    proceeding. You will have to dodge its shots because there's nothing to block
    After the  giant wartok's  wastes its ammo,  walk along the ledge  and you'll
    soon come to a  cave with a ladder and a  wartok wielding a hammer and shield.
    This guy's fast and strong but not all that alert. Try sneaking around to its
    back (yes, even though it can see you directly) and backstab it.  Kill it off
    and destroy the  barrels to find an  Invisibility Potion.  Go down the ladder
    If you killed the  wartoks by the switch earlier,  there will be  no one here
    and you can flip the switch by the ledge in complete safety. If you find some
    wartoks  down there,  then go back out to the  green gate  and kill them.  It
    makes  it much  easier than  physical  combat.  The  switch  will  lower  the
    force field around the green gate.
    Now,  go back up the ladder but as you go out of the cave,  look below you to
    your right.  You will see some  platforms with which  you can jump down below.
    This is optional and isn't recommended for beginners,  but for completeness's
    sake I will add it in. If you wish, you can skip this part and go to the next
    paragraph.  Carefully descend down the platforms, making sure to land on each
    platform  (you'll die if you slide down the whole thing at once).  There will
    be several wartoks down there. Ignore them and make your way east.  Turn left
    at the 2 trees and you will come to several big boxes,  some more wartoks and
    a giant wartok.  There will also be a closed  wooden gate and a switch beside
    it.  Jump onto the boxes and when the  monsters aren't paying attention,  run
    towards the switch and flip it.  It will open the gate.  Run outside and call
    Arokh  and use  him to  fry all the  monsters inside  (beats the  hell out of
    fighting them on foot). When they're all dead, walk in and pick up any Health
    Elixirs they  might have dropped.  Now,  from that position,  there will be a
    left path leading  up and the right path  (where you came from)  leading down.
    Go up the left path first. There will be some boulders up there which you can
    roll down to crush the wartoks below.  When you've pushed down all 3 boulders,
    go back down  and take the  right path.  The wartoks  below will  probably be
    aware of your presence now,  if they haven't been crushed by the boulders you
    pushed down earlier.  You can kill them or  lead them to Arokh to kill.  They
    will  drop a  Potion of Life  each so remember to  pick them up.  Your reward
    after all this is  a Battle Hammer  (Damage: 30,  Durability: 150/150,  Speed;
    Slow, Range: Long) and a Banded Mail  (Armor Rating: 40, Durability: 100/100).
    Afterwards, go back to the gate where Arokh is waiting.
    Make your way back to the green gate which will have lost its forcefield. Fly
    through it and you'll go to a cut scene. Arokh encounters one of his old pals
    but it seems he's turned over to the dark union. After the cut scene you will
    have to fight him.  Circle-strafing works best here.  Fly up into the sky and
    pelt  him  with fire  attacks  until  he drops.  His ice  attacks are  pretty
    damaging but not difficult to avoid.  Watch out for the obstacles  in the way
    though.  After the battle you will be able to gain the ice breath weapon. Now,
    kill the  rest of the resistance on the  ground and make your way through the
    big gate to the west, ending this level.
    Objective #2 Complete!
    The Eastern Archipelago
    This is probably one of the largest maps in the game.  Fly in a bit and it'll
    automatically skip to a cut scene with a trio of succubis. They tell you that
    the  grimstone is  being imported by t he wizard of the  Ebon Fortress and he
    might  have her  brother as well.  After the  cut scene you  will have  a new
    location on your map.
    Objective #1: Find Rimril
    Fly to the new location on your map. It's a structure at the northern edge of
    the map.  Fly to  this location,  destroying all  enemies who get  in the way.
    They'll mostly be dragons but you should meet some new faces as well.
    Once you get  close to your destination, a cut scene will engage.  Arokh will
    meet  Heron's   former apprentice,  Rimril.  He stands  guard  over  the Rift
    Crystal and will only let  Rynn take the test to retrieve it  if she gets the
    Elemental Amulet and the Bellhammer.
    Objective #1 complete!
    Objective #2: Retrieve the Elemental Amulet from the goblin Base
    Objective #3: Find the Bellhammer of Alwarren
    Objective #4: Recover the Rift Crystal
    The first thing  you should do is explore.  Fly all over the  map and destroy
    any and all enemies you encounter.  If you don't destroy them here, Rynn will
    most likely have  to face them on foot later on.  Avoid the towers that shoot
    lightning  at you.  They only shoot  air-borne things  so avoid flying around
    After your exploration  of the islands you should now  retrieve the Elemental
    Amulet.  On your map you should  now see 2 new locations.  The goblin Base is
    located in the north-west corner of the map. Make your way there and kill the
    goblins  at the  entrance if  you haven't  already done so.  Fly down  to the
    entrance and dismount.  Enter through the entrance and  you'll soon come to a
    ladder leading down. Once you go down the ladder head west.  A goblin will be
    standing in the passage pelting arrows at you. Use your own arrows against it
    or run at it, dodging its shots and use your sword.
    When you've  dispatched it,  continue  going and  you'll  see another  ladder
    leading down. Go down the ladder and head east.  Jump across the big gap over
    to the other side. The passage here has a black line going through the middle
    of it leading to a wooden gate.  There's also an empty  section in the middle
    of the passage.  As you step into  the passage the gate  will open behind you
    and release  a spinning blades trap that  travels along the black line.  Head
    for the empty middle section of the passage and duck and roll into it. Spikes
    will shoot out from the walls but will miss if you duck.  Stay there and wait
    for the spinning blades to come back and when they pass you, quickly roll out
    and run to the other side.  An easier alternative is to run  into the passage
    and continuously jump as you run. The jumps will give you enough speed boosts
    to make it out the other end of the passage well before the blades get to you.
    At the other  side will be a beetle  (bigger spider) and a couple  of goblins.
    Use  your arrows  (don't use magic arrows, use the normal ones)  to kill them.
    When they're dead,  head for the north passage. The passage splits into 3 and
    the center one will close as you approach.  However, you can still shoot your
    arrows through the gate and hit the goblins on the other side. Now there will
    be a left and right path. Take the left one first and kill all the goblins in
    there. Now head up the stairs and kill the goblin up there with your sword.
    Now there will be  paths to your front and right.  Take the path to the right
    and head up the stairs there.  Kill the 2 goblins in the next room (stay just
    below the stairs to make the goblins aim down and hit the ground).  There are
    a whole  bunch of weapons in there:  Battle Hammer (Damage:  30,  Durability:
    150/150,  Speed:  Slow,  Range:  Long),  Mithril  Long Sword  (Damage:  15 AP,
    Durability: 150/150,  Speed: Medium, Range: Medium),  Great Sword (Damage: 20,
    Durability: 150/150,  Speed: Slow, Range: Long) and a Battle Axe  (Damage: 25,
    Durability: 150/150, Speed: Slow, Range: Medium).  Now, observe the north and
    south walls.  In the center of the walls there will be blocks you can push in.
    Push both blocks in and the west wall will open up. Pull the switch there.
    Now,  head down the stairs and at  the bottom take the passage to  your right.
    The wall there should be open if you pulled the switch in the room above.  Go
    into the open wall and you will come  to a large area filled with water and a
    pyramid-like  mound in the center.  Jump into the water  (faster than walking
    down) and go to the center structure.  Kill the goblin and enter. In the room
    there  will  be  an   Invisibility  Potion  and  the   Sting  (Damage:  30 AP,
    Durability: 25/100, Speed: Fast, Range: Short).  Go back out and walk back up.
    There will be 2 goblins above so use your arrows to take them down.
    Walk back  through the open  wall and go through  the passage in front of you.
    Keep going forward back to the room with the big barrels.  Head east,  out of
    the room and go  up the stairs there.  You will come to  a white statue and a
    path to either side of you.
    Take the  left passage and go  up the stairs.  There will  be a switch  and a
    gate. Use the switch to open the gate.  An orc will come out of the  gate but
    will get crushed by the walls. Pick up the Health Elixir left by the orc and
    head back out.
    Now,  take the right path from the statue and go up the stairs.  You'll see a
    goblin running around.  Don't enter the room just then.  Wait for the ceiling
    to press down,  then when it comes back up,  run in and kill the goblin.  The
    goblin seems  to drop Arrows  but they disappear  afterwards.  Grab the Magic
    Arrows  (Damage: 15)  and the  Goblin Access Key from the rack.  You can also
    grab the Speed Bow (Durability: 75/75) if you need it.
    Now,  flip the switches beside the gate to open it.  2 orcs will  run out but
    will promptly get squished  by the ceiling trap.  Go into the  room they came
    out of and break  the barrel to get a Fire Crystal.  Now,  go out of the room
    and back  to the room  with the  white statue.  Go through  the west  passage
    there,  back to the initial starting area.  Use the goblin Access Key to open
    the  gate  to the  north.  There  will be  several  beetles as  well as  some
    goblins to  deal with.  Flip the  switch in  the room.  There's also a Health
    Elixir in a barrel beside the gate.
    Now,  head west through  the passage in  that room and  you'll come to a room
    with  broken pillars  and a  hanging cage.  In the  middle of  the room  is a
    pedestal  holding  the  Elemental Amulet.  Suppress  your  urge  to  grab  it
    immediately and go to the  only standing pillar in the room.  You can push it
    from the south side  and make it fall.  This will  make the cage  above start
    swinging  back and  forth.  Put your  weapon away  and approach  the pedestal.
    Watch the  cage and  when it  swings away from you,  quickly grab the  Amulet.
    Immediately  roll away after you grab  the amulet to avoid  the poisonous gas
    that spurts out from below.  The cage will also come crashing down.  A goblin
    will come  investigating so take  care of it and  grab the Banded Mail (Armor
    Rating: 40, Durability: 100/100) by the skeleton.
    Objective #2 Complete!
    Now,  go through the north passage and fight some more goblins.  Some of them
    drop Health Elixirs and there's another one in a barrel. The chest contains a
    Invisibility Potion  so make sure to grab  all these goodies.  Continue going
    north and you'll come to  a room with a small fountain.  There's a big wooden
    block to your right that you can push.  Push this in front of  the passage to
    the west.  Now, enter the passage, pushing the box along in front of you. The
    wall on the other  side will shoot out darts as you come.  The box will block
    the darts  and allow you to get through.  Just don't push the box all the way
    to the wall.
    Once you're past that part you'll come  to a large area with several  goblins.
    Be especially wary of the one shooting explosives at you. After you beat them
    head north and there will be  3 platforms swinging back and forth.  Time your
    jumps to get past this obstacle and kill the goblins on the other side.  Walk
    along the ledge and  you'll get to a switch  and a ladder with spikes  at the
    bottom.  Use the switch to get rid of the spikes, then climb the ladder.  The
    exit is from the goblin Base is at the top of the ladder.  Kill the remaining
    goblins there and step outside.  Arokh will come to you so mount him and take
    Your next goal  is the Bellhammer of Alwarren.  Head for the southwest corner
    of the map.  More dragons have appeared so take care of them and pick up some
    health runes after they die.  Find the gate at the bottom of  the target area
    and enter through it.
    Ruined City of Alwarren
    Objective #1: Find the Bellhammer of Alwarren
    As you enter, a cut scene will tell the story of the fall of Alwarren.  Tuiri
    will ask you to retrieve her Soul Crystal which is located on the far eastern
    edge of the map. Follow the river and make your way there.
    Objective #2: Retrieve Tuiri's Soul Crystal
    There will be some  catapults along the way which  shoot faster than the ones
    encounter  previously but  nothing too  serious.  Make sure to  pick up the 2
    Health Elixirs  by the  first catapult  in the barrels  and follow  the river
    which will take you to a small waterfall with an open area above. Look to the
    south-east  direction here  and you'll  see a  small cave.  Land on the small
    strip of land in  front of it and  enter it to find a  skeleton with 2 Health
    Elixirs  beside it.  Head back out and mount  Arokh and fly up  the waterfall
    which will lead you outside.  Destroy the catapult and  the dragonflies using
    your secondary fire.  Watch out for the war giant  out there that hurls giant
    blades  at you.  Blast it with  your fire attacks  from a distance.  After it
    falls, go through the passage it was blocking.
    Follow  along the  road and it  will lead you  to a  big area  swarming  with
    goblins.  It may be safer to fight on foot here.  Arokh is easily  hit by the
    goblin's arrows.  Get off and use  your arrows  to battle the  goblins.  When
    they're dead, get back on Arokh and venture forth into the room. Grab all the
    Health Elixirs  and flip the switch at the west  corner to open the big gates.
    As soon as you do,  a giant wartok  will come out.  Mount Arokh and attack it.
    Blow up  the barrels before  it gets to them  and pummel him with  a constant
    stream of fire.
    Now,  look to your east.  You will see a small  hole in the wall.  Park Arokh
    just outside and walk through.  Kill the two goblins in there  (be careful of
    their  flaming missile attacks)  and you'll come to  a pedestal with  Tuiri's
    Soul Crystal on it. Grab it and 2 Flame Knights will appear.
    Objective #2 Complete!
    Don't try to fight them here. Lead them to the small hole and have Arokh deal
    with them.  Use his secondary fire  attack to blast a stream  of fire through
    the hole. You can then pick up their Flame Swords  (Damage: 20 AP, Durability:
    30/30, Speed: Medium, Range: Long)
    The gate to the  south should now be open.  There will be a couple of goblins
    on the  other side so  take care  of them,  then continue  following the path
    south.  The path will come to a  waterfall and river.  Follow along the river
    and it'll come  to a large body of water.  Be wary of the  goblins there  and
    kill them quickly. Go further south and the road will split into a passage to
    the south and a  gate to the west.  Land there and dive  into the water below.
    Swim  westwards  and you'll  reach  a  small cave  with  a  skeleton and  the
    Vykruta's Axe Key.  Swim back out and head north for the shore.  Now head for
    the south passage and  you'll come to a dungeon area.  There's a Fire Crystal
    you can pick up at the  left side of the entrance.  Kill all the orcs and the
    wartok in there and  pick up the 2 Health Elixirs.  Use the Vykruta's Axe Key
    on  the  locked  gate  to  open  it  and  get  the  Vykruta's Axe (Damage: 40,
    Durability: 42/150, Speed; Slow, Range: Long, 25 Lightning).  Go back out and
    follow the path west which leads to a big gate with a door beside it. Go into
    the door and  you'll attract  the attention  of a  giant wartok.  Use Arokh's
    secondary fire attack on it from  the other side of the gate.  When it's dead,
    leave Arokh parked a decent distance from the gate and go into the door again.
    Sneak upon the orcs  in the area beyond  the door and flip the switch to open
    the gate.  Mount Arokh again and go in.  Follow along the  path and you'll be
    led to a large area  with 2 catapults and lots of orcs.  Destroy them all and
    pick up the  2 Health Elixirs  by the ruins.  Fly down the path and you'll be
    brought  back to  the river.  Go back to where  Tuiri's skeleton  is and land
    there. Go to the skeleton and the gate to Alwarren will be opened.
    Objective #3: Collect All Six Magic Barrier Runes
    Objective #4: Break Great Spell of Protection
    There are six Runes to collect which means that you should probably make some
    space in  your inventory for them.  Drop some weapons at  the gate before you
    head out so you won't run out of inventory space.  You can reclaim them after
    you place the Runes at the City Seal.
    Go through the gate and  the first crystal will be there.  Park Arokh  in the
    room facing west, then pass between the columns of fire to get the crystal. A
    flame knight  will appear  when you do.  If Arokh  sees it  he will open fire.
    After killing the knight slide down the west pathway. The floor will break at
    the  bottom so  move quickly.  Kill the  scavenger there and  jump across the
    broken floor.  There may be some Health Elixirs  in the barrels so break them
    as you go along. Kill the beetles as you progress.
    The location of the second Rune should be visible on your map.  Make your way
    there and  you'll come across  a Flame Knight.  Kill it and  proceed into the
    stone tunnel.  You'll have to jump  across the floor tiles.  Make sure to get
    the  2 Health Elixirs  and kill the  scavenger waiting  for you on  the other
    side.  To get the second Rune you have  to knock over the stone block located
    north-east of it.  Jump onto the lower  block beside it and  face towards the
    block to knock it down. Jump onto the block and grab the Rune.
    Now,  backtrack out through the stone tunnel (or jump down the slope which is
    risky but saves a lot of time)  and head north along the path.  Pull out your
    bow and prepare to do battle with some goblins.  Upon slaying them, go up the
    hill and you should now see the third Rune. Getting this one requires precise
    jumping and  it took me  quite a while  to get it right.  Jump onto the stone
    blocks around the flames, then jump over the flames to get the Rune.  Jumping
    back is the hard part.  You have to jump over  the flames and  onto the stone
    block.  Stand at the outer edge of the pedestal and make a short running jump.
    It takes a while to get it right but it does work and frankly,  it's the only
    way to do it.
    After you've grabbed the third Rune, go through the door north of you.  Climb
    up the ladders in the room and walk east to the tunnel at the other end.  You
    can walk  over the  shield without  any bad effects.  As you  go through  the
    tunnel goblins will appear.  Pull out your bow or run up to them and use your
    sword and cleave them to pieces.  Drop down through the hole and you will see
    the fourth Rune. First, kill the goblins north of the area, then attempt this
    trap.  This is probably one of  the hardest traps in the game,  simply due to
    the timing involved.  Basically,  the Rune is surrounded by flame columns all
    around it,  except for one.  In a short moment this unlit one  will light and
    the  next one beside  it will become unlit.  So this goes,  rotating for each
    column of fire.  What you must  do is step  in when the  column is unlit.  It
    sounds pretty  simple but  it's very hard to do.  The columns  have different
    lengths of time for when their fire  will be out for so finding one that goes
    out for a relatively long period is critical.
    After you retrieve this Rune head north through the tunnel.  You'll encounter
    2 goblins  at the end of the  tunnel and you'll  see columns of fire across a
    bridge that  indicate the next Rune.  This is an easy one.  Just slash at the
    water fountain and it  will fill the floor with water.  Just wait a while and
    the water will put out the fires, allowing you to grab the Rune with ease.
    Head north after  grabbing the Rune by  going up the path to  the side and go
    into the stone tunnel. Jump across to the center platform and pick up a Great
    Sword  (Damage: 20,  Durability: 150/150,  Speed: Slow,  Range: Long)  on the
    skeleton.  Jump across to  the west platform  and pick up the  Flaming Arrows
    (Damage: 10)  and a new Banded Mail  (Armor Rating: 40,  Durability: 100/100)
    from the hanging skeleton.  Now,  turn around and head  back the way you came.
    Go all  the way back  to the where the  fourth Rune was and  head west to the
    gate. The orc will open the gate, allowing you access.
    Go through the  tunnel and you will  soon come to the last Rune.  To get this
    one, go south to the pillars and roll the fallen pillar down. This will known
    over the pedestal,  throwing the Rune out of the flames.  When you grab it, a
    Flame Knight will appear. After you kill it, go west into the tunnel.  At the
    other side is  the City Seal.  Place a Rune in  each of the six  pedestals to
    lower the barrier.
    Objective #3 Complete!
    Objective #4 Complete!
    Step into the barrier  and both Rynn and Arokh will come in.  However,  their
    presence will awaken Tultol the war giant.  You will be riding Arokh when the
    cut scene ends.  Use your breath attacks against Tultol, avoiding the axes he
    throws  at you.  After  he dies,  grab the  Bell Hammer of Alwarren  from the
    pedestal.  Another elemental crystal will appear,  giving Arokh the lightning
    breath ability.
    Objective #1 Complete!
    Now that you  have the Bellhammer,  you can exit this  level by going the way
    you came in.
    The Eastern Archipelago
    Objective #3 Complete!
    You now have both the  Elemental Amulet and the  Bell Hammer of Alwarren.  Go
    see  Rimril now  so that he  may give  you the  test for retrieving the  Rift
    Land on  Flame  Fortress  (center-north) and  Rimril  will allow  you  access.
    Dismount Arokh and enter.
    Objective #5: Pass tests of Flame Fortress
    Enter the  fortress and head straight  forward to the center gate.  Turn left
    at the gate and you'll see the holding place for the Elemental Amulet.  Place
    it in there and the gate will open.
    Enter through the  open gate and  look to your left.  There's a white,  unlit
    candle sticking  out of the wall.  Push it and the  wall behind you will open.
    Walk into the  newly opened wall and  after you turn the  corner you'll see a
    passageway.  Go through the passage  and you'll come to  a room with a square
    structure in the  middle and  3 statues at  the north,  west and  south walls,
    each holding  a different elemental  crystal with a metal  gate guarding them.
    There  are also 7 "steppable"  floor tiles in the room,  4 in the corners and
    One in front of each statue. To get the crystals the statues are holding, you
    must step on all the floor tiles.  Only one of them are raised and "steppable"
    at a time.  Just find one that is raised slightly above ground level and step
    on it,  then find the next one and continue doing so until all 4 corner tiles
    have been stepped on. The 3 floor tiles in front of the statues will now rise
    so simply step on them  to lower their respective gates.  When you've grabbed
    all 3 crystals:  Fire, Lightning and Ice crystals,  backtrack out of the room
    and take the left  path when you get out of the passage.  The gate will swing
    open as you approach it.
    Now you're back at the beginning of the fortress.  Go back through the center
    gate and forward into the passage.  You'll come to a lava-filled area and the
    gate will close after you enter.  Watch out for the floor as it breaks before
    you. You must now jump across the platforms and make your way up.  Jump north
    across to the  center platform,  then north again to  the far platform.  Turn
    east and head  up the stairs.  At the top  of the stairs turn  around to face
    west,  then jump onto the platform above you.  Now,  turn east again and jump
    across to the  platform across from you.  Turn north and  you'll see the next
    platform  and after  you jump  to it,  turn south-west and  jump  the next  2
    platforms.  Head up the stairs east of you, then jump onto the platform above
    you. Make one final jump to the door and you're scott free.
    As a quick and dirty  alternative you can simply jump  onto the ledges to the
    right at the beginning of the trap.  The third ledge is a  bit too high for a
    normal jump but you can use the Overhead Spinning Attack to give yourself the 
    needed height boost. It will take you directly to the end of the trap.
    As you enter,  the gate will close behind you.  Observe the white  statue and
    grab the Potion of Life it holds.  Now go forward into the passage and you'll
    soon arrive at your next test.  This one involves multiple  stone blocks that
    move up and down.  The blocks each have a pattern to them and it's crucial to
    note their pattern. Let's map the blocks this way:
                              _______|         |_______
                             |                         |
                             |  _____   _____   _____  |
                             | |     | |     | |     | |
                             | |  A  | |  B  | |  C  | |
                             | |_____| |_____| |_____| |
                             |  _____   _____   _____  |
                             | |     | |     | |     | |
                             | |  D  | |  E  | |  F  | |
                             | |_____| |_____| |_____| |
                             |  _____   _____   _____  |
                             | |     | |     | |     | |
                             | |  G  | |  H  | |  I  | |
                             | |_____| |_____| |_____| |
                             |  _____   _____   _____  |
                             | |     | |     | |     | |
                             | |  J  | |  K  | |  L  | |
                             | |_____| |_____| |_____| |
                             |                         |
                             |_______   Rynn    _______|
                                     |         |
    Blocks  C, I and K all move  at the same rate  and block F moves  inversed to
    them (when C, I and K move up, F moves down, vise-versa). The easiest path is
    K, I, F and C.  Run under K when it moves up.  Block H and L  will block your
    way and as soon as they move, run to F as it will rise up now.  Stay close to
    block C and as soon as it goes up, run under it to the other side.
    Go through the passage now and the gate will close behind you. Your next test
    involves more  moving blocks.  Timing and precise  jumping is key here.  Jump
    to the first platform as the blocks are coming together (not after they part).
    You'll land as they start to part.  Without hesitation,  run forward and jump
    onto the next platform. Make one final jump to the passageway.
    You'll immediately  arrive at your  next challenge.  This one is kind of like
    the first one in that it involves lava  and jumping from platform to platform.
    There are switches  to the west and east which you must pull.  Carefully jump
    across the  platforms to the  west side and pull  the switch there.  The lava
    will lower.  Jump back  across and  onto the lower platforms  and get to  the
    east side. Use the switch to lower the lava again, revealing a key. Jump your
    way there and  grab the Mystic Key.  Now you'll see stair-like  blocks to the
    east.  Jump up those blocks and use the Mystic Key in the keyhole to open the
    gate.  Go forward into the passage and up the stairs. The next area is tricky,
    but  not difficult.  Run into the middle  of the room and  2 blocks will come
    crashing down from the ceiling. After they've descended,  jump back as 3 more
    blocks  come down,  forming  a staircase.  It might  take some  practice  but
    shouldn't be that hard. Jump up the staircase and go into the passage.
    The wall to  your left can  be opened,  but first go to the  white statue and
    grab the  Mithril Great Sword  (Damage:  25 AP,  Durability:  150/150,  Speed:
    Medium, Range: Long). Now, look for a loose block around the north wall. Push
    it and the wall will open up. Walk in and you'll see lots of coffins. Most of
    them don't open up but observe the middle one in the lower section  and it'll
    open.  Grab the Banded Mail  (Armor Rating: 40,  Durability: 100/100)  if you
    need it. Go eastwards into the passage.  Jump across the platforms and on the
    pedestal  on  the  other  side  there'll  be  a  Lightning  Axe  (Damage:  30,
    Durability: 150/150, Speed: Slow, Range: Long, Special Lighting Attack).
    Go back out of the  wall and head west  into the next room.  The ceiling will
    start coming down so run  to the wedge at the west end of the room.  When the
    ceiling comes down,  jump onto it and walk to the middle of the center circle
    on it  and stay there.  The platform  will start rising  and there  will be a
    small, circular hole at the top where it'll deposit you. Turn west and you'll
    see a  circular stairway  leading to a  large bell  at the top.  Walk up  the
    stairs and use the  Bell Hammer on the bell (you have to equip it and attack).
    The portal  will now  open up.  Jump into it to be  transported to the  inner
    sanctum of the Flame Fortress where the real tests will begin.
    Flame Fortress
    Objective #1: Recover the Rift Crystal
    You'll start out  in a pool of water.  To the north is a  large body of water.
    A white particle will shoot out and head into the north passage.  You'll also
    see a  Flame Knight running away.  Dive into  the water and  get to the other
    side. Follow the white particles and you'll see the Flame Knight retreat into
    an open section of the wall.  Follow him in and you'll see two of them in the
    next passage.  Use your Mithril Great Sword or  any of your other long-ranged,
    AP weapons to kill them.  They will often strike  each other as  well and use
    their alternative attacks a lot which will most often damage the other.  They
    should go down pretty easy.  Walk outside the passage and  you'll see another
    one.  Take care of it easy but  watch out for the one  at a distance shooting
    its flame  lances at you.  It might  be risky,  but if you want  to kill them
    quickly,  then use your  Overhead Swinging Attack on them.  Jump straight  up
    into the  air and perform  the move,  hitting them  with the  second swing as
    you're  coming down.  You can guide yourself  in the air so  jump from a safe
    distance, then guide yourself at them. This move launches you higher into the
    air which allows you to  dodge their attacks and  if you hit them in the head
    it'll sometimes put them into shock, making them stumble and making it easier
    for you to  back up or get in  another shot on  the ground.  With the Mithril
    Great Sword,  they'll go down in 3 hits.  It also saves wear and tear on your
    sword. :)
    After you've  disposed of the  Flame Knight,  make your way  north and you'll
    come to a passage to your west.  Go into the passage and  go forward down the
    front passageway (ignore the right passage which leads up for now).  Flip the
    switch along the way and you'll be lead to the first test:  the Test of Flame.
    F = Fire Column
    ÛÛ = Floor Tile
                                        --   --  
                            ___________|       |___________
                           |                               |
                           |                               |
                           |     ÛÛ                 ÛÛ     |
                           |           _________           |
     ______               _|          |         |          |_      ______
    |      |_____________|            |         |            |____|      |
    |  ÛÛ   __F__F__F__F_             |         |             _F__   ÛÛ  |
    |______|             |_           |_________|           _|    |______|
                           |                               |
                           |     ÛÛ                 ÛÛ     |
                           |                               |
                           |                               |
                           |__________           __________|
                                      |         |
                                       ---   ---  
    This room has a center block and to all sides are columns of flame. There are
    4 tiles in the room  which turn off the 4 columns of  flame in the passage at
    the west part of the room. They only turn off for a certain amount of time so
    you must be stealthy.  I found that jumping helps greatly here. Step on all 4
    tiles one  after another  (jump on your way to each one).  Now,  run into the
    west passage which should have all its columns unlit.  Make haste and step on
    the tile at the end of the passage. Run back out of the passage and go to the
    east end of the room. The column should be unlit now so go in and step on the
    tile inside.  This will disable  all the flames.  Congratulations,  you  just
    passed your first test. Not so hard, eh? I'll get much harder later on.
    Now,  take the north  passage out of the room.  You'll see another  switch up
    there.  Use it,  then backtrack down the passage,  through the room of flames
    you  just cleared,  through the  south passage  and go  into the  passage you
    passed earlier on (previous paragraph). The gate should be open now. Grab the
    Fire Crystal in  the center  pedestal  and the  Invisibility  Potion  and the 
    Health Elixir in the two chests.
    Now, head back to the room of flames and through the north passage and you'll
    meet another  Flame Knight.  Dispose of it,  avoiding the shots  from the two
    Knights below you.  Afterwards, make your way north through the passage.  The
    passage will split into two,  the left one leading to  your next test and the
    right  leading to a  hammer on the other  side of a big chasm.  You can't get
    this right away  so head for the left  passage and prepare for  your next big
    test, the Test of Wind.
    ÛÛ = Floor Tile
                            _____________|   |_____________
                           |                               |
                           |  ÛÛ                       ÛÛ  |
                           |                               |
                     E    _|       ÛÛ  _________  ÛÛ       |_
                     n  _|            |         |            |_ E
                     t                |         |               x
                     r  _             |         |             _ i
                     y   |_           |_________|           _|  t
                           |       ÛÛ             ÛÛ       |
                           |                               |
                           |  ÛÛ                       ÛÛ  |
                           |_____________     _____________|
    This is a  very tough one and you  might have to heal yourself  repeatedly to
    complete it.  This room has 8 tiles in it, 4 outer ones and 4 inner ones.  As
    soon as you step in, whirlwinds will start,  randomly moving about everywhere
    and damaging you if you're in their area. To pass this test, you must step on
    the 4 outer  tiles which will make  the 4 inner tiles rise up.  Then you must
    step  on the 4  inner tiles  and as  soon as  you step on  the last  one, the
    whirlwinds will  dissipate and you  will have cleared this test.  It's harder
    than it sounds,  because the whirlwinds do massive damage and have no pattern
    to them.  If you find yourself cornered,  hug the walls or go into the wedges
    along the walls  until it's safe to  come out again.  When you've cleared the
    test the  8 tiles will  rise up again.  Step on them again,  in no particular
    order and when all 8 tiles are down  a portion of the south wall will open up.
    Go into  the passage beyond  and you'll come  to the hammer  you saw  earlier.
    Pick up the Mithril Hammer (Damage: 30 AP,  Durability: 150/150, Speed:  Slow,
    Range: Long) and check out the  two treasure chests along the north and south
    walls to receive 2 Health Elixirs.
    Backtrack  out of  the passage and  take the east path  out of the  test room.
    Below is  another trap  for you  to pass  which tests your  speed and jumping
    ability. The area has a center platform surrounded by a gap on all sides with
    4 ceiling blocks that move up and down in a pattern.
    S = Mithril Great Sword
                                  _|   |_
                           |                                |
                       ____|       ___________________      |____
                      |    |      |         |         |     |    |
                      |    |      |         |         |     |    |
                      |    |      |         |         |     |    |
                      |    |      |_________|_________|     |    |
                      |    |      |         |         |     |    |
                      |    |      |         |     S   |     |    |
                      |    |      |         |         |     |    |
                      |____|      |_________|_________|     |____|
                           |                                |
                           |__________________ _______ _____|
                                              |_     _|
                                                |   |
    Time your  jumps so that  you land on  the middle  platform when  the ceiling
    block move up.  Then immediately jump onto the side areas. If you want to get
    the  Mithril Great Sword (Damage: 25 AP,  Durability: 150/150,  Speed: Medium,
    Range: Long)  then run under  it quickly and grab it,  then quickly  jump off
    somewhere safe.  Make sure you have enough room in your inventory for it.  If
    you don't,  then drop a weapon or two.  This is a great weapon  to have until
    you get the Mourn Bringer later on.
    After you pass this little challenge,  continue going south  and you'll fight
    another Flame Knight.  When you kill it,  the east gate will  open but before
    you go in,  check out the area west where  you'll find a  Mithril Axe (Damage:
    30 AP,  Durability:  150/150,  Speed: Slow,  Range: Medium)  embedded in  the
    Go through  the east passage and  you'll come to your next test:  the Test of
    Earth.  I don't even need to draw  an ACSII drawing for this one.  This is by
    far the  easiest test in the game.  There are 2  floor tiles at the  east and
    west sides of the room.  The floor will crumble and  fall when you step on it
    so don't stay in one place for long.  Step on the east tile first which  will
    cause the  entire floor to crumble  except for certain areas.  Jump across to
    the west side and step on the tile there to clear the test (what a joke!) and
    exit the area south.
    When you go down the stairs,  you'll have 2 paths, one to your left and front.
    Take the left one first.  When you step in, you'll hear laughter and the gate
    shut behind you.
    A = Axe of the Order
    ÛÛ = Floor Tile
                                     |        |
                     ________________|        |________________
                    |                                          |
                    |  ÛÛ ___________          ___________ ÛÛ  |
                    |    |           |        |           |    |
                    |    |     ______|   ÛÛ   |______     |    |
                    |    |    |                      |    |    |
                    |    |    |     _____   _____    |    |    |
                    |    |____|    |  ___|_|___  |   |____|    |
                    |              |_|         |_|             |
                    |        ÛÛ     _|    A    |_    ÛÛ        |
                    |     ____     | |___ _ ___| |    ____     |
                    |    |    |    |_____| |_____|   |    |    |
                    |    |    |                      |    |    |
                    |    |    |______          ______|    |    |
                    |    |           |   ÛÛ   |           |    |
                    |    |___________|        |___________|    |
                    |  ÛÛ                                  ÛÛ  |
    Whenever you  try to approach the  middle structure,  the gate will  close on
    all sides, except for the opposite side of where you're standing.  If you try
    to go around,  it will do the same for that side.  To get the treasure in the
    middle (and to get out of here),  step on the 4 outer floor tiles.  Then step
    on the 4 inner  floor tiles but don' t actually go into the inner area.  Just
    step  on the inner tile,  then step out and go around  the outside circle and
    do the same to the others. When you step on the last inner tile step into the
    inner area and all the gates will rise up.  Grab the 4 Health Elixirs and the
    Axe of the Order  (Damage: 30 AP,  Durability: 150/150,  Speed: Medium, Range:
    The entryway  should now be  open so go  through and go  to the west  passage.
    Fight another Flame Knight and go through the north gate.  This will lead you
    to the next (and potentially the toughest) test: the Test of Lightning.
    ÛÛ = Floor Tile
    Û  Û = Lighting Column
                                       __|  |__
                         _____________|        |_____________
                        |                                    |
                        |                                    |
                        |                                    |
                        |                                    |
        ________________|                                    |_______________
      _|                                  ÜÜ                                 |_
     |_  ÛÛ                              Û  Û                             ÛÛ  _|
       |________________                  ßß                  _______________|
                        |                                    |
                        |                                    |
                        |                                    |
                        |                                    |
                        |_____________          _____________|
                                      |__    __|
                                         |  |
    This area has 2 Floor Tiles to the east and west passages and a center column
    that  shoots out  lightning.  Your goal  is to step  on both  floor tiles  to
    disable the  lightning and  pass this test.  Jump to hasten  yourself through
    this ordeal. I don't think there's any way to avoid the lightning so just try
    to do  this the  fastest way  possible.  Heal yourself  if you get  struck by
    lightning but don't stay in any one place for long. Afterwards, head south to
    exit this room.
    The next  area has a  passage that  leads to  a floor  tile and  a some armor
    through  the gate.  Step on  the floor  tile and you'll  hear laughter.  Turn
    around and you'll find that the  passage has been blocked off and 2 more have
    opened up to the side.  Go into each of the 2 new passages  and at the end of
    each one  you'll find floor tiles.  Step on them on both  and another passage
    will  open  up  leading  to  a  room   with  Explosive  Arrows  (Damage:  25),
    Invulnerability Potion, and a Speed Bow (Durability: 75/75).  Flip the switch
    there  and go  back down  either side.  You'll now  see that  another set  of
    passages have opened up.  Explore the new area and you'll be lead to a single
    opening that leads to the armor you saw through the gate. Grab the Plate Mail
    (Armor Rating: 60, Durability: 23/100) if you're the type who doesn't get hit
    a lot  (low durability)  and exit through  the entryway  which has  opened up
    Now,  take the west path  down into the  next room.  There's a single  Health
    Elixir  in the  center of  the room  with nothing else around.  Looks kind of
    suspicious, doesn't it?  Put your weapon back in your inventory or drop it if
    there's  no room  and grab  the Elixir.  Immediately  step back  to avoid the
    spikes trap that gets triggered.
    Next,  head north and  fight two more  Flame Knights.  One of them  will drop
    Explosive Arrows  (Damage: 25) when it dies.  Now follow the  path to the big
    bridge  where you'll  encounter another Flame Knight.  Kill it and  cross the
    bridge and another set of Flame Knights will appear.  Kill them both and pick
    up the Health Elixir one of them might drop.
    Keep going  through the tunnel  and you'll come to a  room surrounded by sand
    with a  pedestal holding a  Potion of Life  and the  Rift Crystal room beyond
    that.  Pick up  the Potion of Life  (there's no trap)  and  go into  the Rift
    Crystal room.
    Note:  I don't know if  the challenges of  the Rift Crystal  are set up  in a
    certain way  (it seems to be) or if it's random that the crystal will finally
    free itself but I  found the following way to work.  Just play around and you
    will eventually get it.  If you get the lightning trap  which isn't mentioned
    below, then simply back up into a corner and you should be safe.
    You'll have to pass  several challenges before you can grab the  Rift Crystal
    (figures, huh?).  Step on the floor tile and whirlwinds will swirl around. Go
    into one  of the corners  and wait for  the whirlwinds  to die down.  The two
    passages south and  north will have opened up.  Go into the north passage and
    flip the switch up above.  Slide down and step on the floor tile again.  This
    time  fire will erupt  from the crystal  in expanding circles.  Jump over the
    flames  as they get to you  (use your Overhead Swinging Attack to  extend the
    jump if you need to). After 3 or 4 waves of fire, it will stop.
    Go back up the north passage and  flip the switch again to change the element.
    Slide back down and step on the switch again.  Earth will come crumbling from
    above.  Get in a corner and stay there until the rocks stop.  Afterwards,  go
    into the south  passage this time and  flip the switch there.  Come back down
    and step on the  floor tile again  and this time the  shield around the  Rift
    Crystal disappears,  allowing you to take the crystal.  Grab it and make your
    way east to the portal to exit the Flame Fortress.
    As an alternative you can use this strategy, submitted by Joe Bates:
    "When you are  getting the  Rift Crystal,  in the rift room,  go to the south
     entrance, pull the lever twice, until the circle is showing.  Go back to the
     south entrance and  pull the lever once.  Then go step on the  panel and you
     can get the crystal w/o doing any challenges"
    Objective #1 Complete!
    Eastern Archipelago
    Objective #4 Complete!
    You've  finally passed the  tests of  Flame Fortress  and retrieved the  Rift
    Crystal. But wait, there's something wrong! Arokh's been kidnapped and Rimril
    critically injured and dying.  This is bad news!  You will have to find a way
    to free Arokh and without his help,  you will have to travel through the Hive
    Islands on foot.
    Objective #5: Find a way into Succubus Lair
    Note:  If you killed  some of the  monsters previously  with Arokh then  they
    might  not appear here.  For  the sake  of this FAQ  I will  assume that  you
    haven't killed anyone.
    Well,  better get  started.  Take  a look  on the  map.  The entrance  to the
    Succubus' Lair  is that structure outlined  in black way down on the southern
    edge of the map. There's no possible way to swim over there and you can't fly
    over  the mountains  anymore.  You must  walk to  the edge  of the string  of
    islands  just east of your location,  cross over the small bank of water over
    to the other side of the continent and walk down south. It's a long way to go
    and will be filled with monsters.
    Head eastwards and you'll encounter 2 goblins. Kill them with arrows and pick
    up the  Arrows (Damage: 10)  one of them drops.  Keep going  east and  you'll
    encounter 2 succubi.  Pull out your Magic Arrows  and use them to  fight them.
    They'll dodge  them but the  Magic Arrows will  "home in" on them.  After you
    kill them you'll see several goblins in the area below you eastwards. You can
    pick  them off  with arrows  to save the  hassles of fighting  them on  level
    ground.  When you've killed every  goblin you can see  (below and above) dive
    down into the waters below and swim up to the shore.
    Keep going east and run up the circular walkway.  There'll be a goblin who'll
    roll down a boulder halfway up so step out of the way of the boulder and show
    the goblin how much you appreciate its efforts.  Kill the rest of its buddies
    and make your way up to the bridge.  There's a giant wartok on the other side
    and getting past this one without getting grabbed is a tough obstacle.  There
    are some dragonflies in  the area and use your  Magic Arrows to take 'em down.
    Then run across the bridge and the giant wartok will go out to meet you.  All
    I can tell you is  to keep jumping and try to  stay away from it as  best you
    can.  Its stomping will make you lose your  ground so jumping is essential to
    survival.  Just past the giant  wartok are 3 goblins.  One of them  carries a
    Potion of Life  but make finish them quickly,  because the giant wartok'll be
    right on your tail.
    Keep going (there's really only one path you can go) and whatever you go,  do
    not attack the  dragons that fly  around the area.  If you don't  bother them,
    they won't bother you. At the top of the circular walkway you'll meet a Flame
    Knight  (geez, these guys are everywhere, aren't they?).  It'll drop a Health
    Elixir afterwards.  Go down  the circular  walkway on the  other side of  the
    small bridge and either  ignore or kill the  3 goblins shooting arrows at you
    from  below.  Keep going  along the  path until  you get  to the  beach  area.
    There'll  be several  goblins down there.  Kill them all  and head along  the
    shore  east.  You should  come to  a large  clearing with a  pillar of  light
    shining down  from a hole above.  As you approach  the ground below the light
    pillar explodes and a coffin will rise up from the hole.  It'll open up and a
    ghost  will emerge  from within it.  For a  quick and  easy battle,  use  the
    Mithril Great Sword and use the  Spinning Overhead Attack as soon as it comes
    out to whack  off most of  its life.  Then when it  re-materializes strike it
    once more time to finish it off.  To get the Energy Bow Key in the coffin you
    have  to do  some fancy jumping.  Stand at the  edge of the  hole and  either
    1) use a standing  Spinning Overhead Attack at the rising arc of the jump and
    guide  yourself into it,  or 2)  use the Flip Jump move.  It might  take some
    amount of practice to get it right.
    After you  get the key head  west out of the  cave and back to the shore.  Go
    south-west  and you should  reach what looks  like a goblin base.  Kill the 2
    goblins down there  (use your sword,  it's faster and you're  close enough to
    them).  Pick up the Explosive Arrows (Damage: 25) and examine the locked cage
    just north of the base.  Use the  Energy Bow Key  to open it and  pick up the
    Energy Bow (Damage:25,  Durability: 50/50,  Energy Arrow Quiver).  Now,  head
    back down  to the base  and dive into  the water and  swim to the  other side.
    Sneak upon  the goblin and  go to the  shore west of  the ruined base on that
    Watch  out for  the goblins above  the beach.  Kill them  quickly.  If you're
    feeling  particularly adventurous,  try killing the  giant wartoks.  Use your
    Mithril Great Sword  w/ Spinning Overhead Attack  and after a couple of  hits
    they'll  go down.  They'll  try to stomp  on you but if  you stay in  the air
    frequently  they'll have  a hard time.  They can  also grab  you and hurl you
    towards a wall  but if  you attack  fast enough you can  stop their  grabbing
    attacks. The only thing to watch out for is their stomping, which will cause
    you to lose ground. Recover quickly and jump away constantly.
    Go further south and you'll encounter a war giant of all things. You can, and
    should  run away  from it but,  if you feel particularly  adventurous  and/or
    suicidal,  then try fighting it.  The war giant wields  a huge axe  that does
    massive damage if it hits you with it.  It can also walk over you or stomp on
    you. You can try fighting them normally but there isn't much room to maneuver
    about.  They won't react to  your normal attacks,  but they'll reel back from
    the  Overhead Swinging Attack every time.  Back away when they attack and hit
    'em fast and hard.  When it dies, move away quickly, because it can crush you
    under its tremendous weight when it falls.  Now, move south and make your way
    to the Succubus Lair. There'll be two goblins near the entrance but otherwise
    the area should be clear of all enemies and obstacles,  if you killed the war
    giant that is. Otherwise, it'll be chasing after you by now.
    Objective #5 Complete!
    Go into the Succucus Lair and into the passage to end the level.
    Succubus Lair
    Objective #1: Rescue Arokh
    Walk  into through  the passage  and open the  treasure chest  to find  Magic
    Arrows (Damage: 15) and a Long Bow  (Durability: 75/75).  Continue going east
    and two succubis will fly up.  Pull out your bow and use it to take them down
    or wait until they land and use your sword.
    Enter the next  room and a succubi  will offer a chance  to help you,  if you
    get her Magic Mirror from the Bathing Chambers. You really have no choice.
    Objective #2: Find Magic Mirror in Bathing Chamber
    Walk to  the northern  part of  the area  you're in and you'll  find a  small
    platform  that travels  up and down.  Ride on  it to get  to the  lower level.
    There's a  Flame Knight there  and after you  dispatch it,  go north into the
    arch gate.  The next area has  a circular walkway  that leads down.  Kill the
    succubi but ignore  the Flame Knight  and walk down the walkway.  There'll be
    another  Flame Knight below.  Kill it,  then grab the  Potion of Life  by the
    boxes.  Avoid the shots from the  Flame Knight above you  and go over to  the
    arch gate east of you. Be careful when entering.  The spikes will close in on
    you.  Stop just before the  spikes so that they close in,  then walk as  they
    pull back.
    Go into the passage and kill the beetles that come along. When you get to the
    big open area Rynn will say "It's quiet, too quiet." The gate on the opposite
    side will now shut close and  numerous beetles will drop into the room.  Just
    crouch and swing  at them as they come to you. This shouldn't be a problem at
    all.  When all the beetles are slain,  the gate will open.  Go through it and
    check out the  2 treasure chests in  the next room.  One of them will contain
    a Potion of Life and the other, nothing.  Go into the next area and a succubi
    will come out to meet you. Kill it and continue going south.
    Soon you'll come to the Bathing Chambers,  an big area filled with water.  To
    the south  is a dungeon area.  Make your way there first.  When you get there
    you'll encounter several scavengers.  Kill them all then pick up the Jail Key
    beside the  treasure chest.  There are 3  prison cells here.  Two of them are
    open and one of them is closed.  Search the second open cell.  It has a Death
    Mace  (Damage: 25 AP, Durability: 150/150, Speed: Fast, Range: Medium)  and a
    new  Plate Mail  (Armor Rating: 60, Durability: 100/100).  Make sure  to pick
    them up,  then head for  the locked cell.  Use the  Jail Key  on the lock and
    it'll open.  The orc  inside will  immediately run  out.  It'll  open up  the
    treasure box and drink  something out of it.  Kill it after it has opened the
    box,  then pick up the treasures:  Health Elixir,  Invisibility Potion, Magic
    Arrows (Damage: 15).
    Now, make your way out of the dungeons and explore the Bathing Chambers.  Run
    on the land around the water and you'll attract the attention of Ghosts.  Use
    your most  powerful weapon  and get rid  of them.  After a while  you'll come
    across a cell with a big orc in it.  It'll come out to greet you.  Be careful
    with this one.  It carries a powerful hammer  with it and can take  a beating.
    After killing it  you can pick up its weapon:  Grungle's (orc's name?) Hammer
    (Damage: 35 AP,  Durability: 75/75,  Speed: Slow, Range: Long).  Go into  the
    cell and open the big treasure box to find the Succubus Mirror.
    Objective #2 Complete!
    Grab the mirror,  then go outside the cell and face north.  You'll see a gate
    across the lake with  large spikes barring it.  Make your way there and it'll
    open and a  Flame Knight will come out of it.  It won't respond to  you right
    away  so take that  time to deal some  heavy damage and/or  kill it.  Then go
    through  the open gate  and you'll be  brought back to where  you were before.
    Turn to  your right and  take the small  platform back up.  Travel across the
    bridge and  the succubus will appear  and take the mirror.  It'll leave you a
    small glimmering light that'll take you to the docks.  It'll go into the east
    gate so follow behind it.
    Pull out your bow  and arrow and hunt  down the succubus  that comes out.  Go
    along the ledge  and jump across the platform to the opposite ledge.  Pick up
    the  Arrows (Damage: 10)  then jump  back across  the platform  and  continue
    going. There'll be a Flame Knight by the next gate.  Approach it, dodging its
    shots and give it a taste of your blade. Go into the gate and follow into the
    passage.  As you enter the next area you'll encounter another succubi so pull
    out your bow and deal with it.
    You'll see  the glimmering at a gate in the distance but first  let's do some
    exploring.  Go along the ledge to your right.  Kill the Flame Knight (pick up
    the Health Elixir it drops) and succubi that get in the way. You'll come to a
    gate and a platform on the other side.  Ride the platform and on the ledge on
    the other side you'll find 2 Health Elixirs, Invisibility Potion and an Enemy
    Bow (Damage: 25, Durability: 50/50, Energy Arrow Quiver). A Flame Knight will
    materialize when you get near them. Fight it off or run past it and make your
    way back to when you first entered the region.
    Now,  go along the ledge to your left and fight the  Flame Knight by the gate.
    Go through the gate and follow along the ledge.  You'll see a closed gate and
    a Flame Knight along the path to the right.  Kill it,  then continue going on
    the path and you'll  reach the gate with  the glimmering light.  However, the
    path is closed when you enter the gate. You're gonna have to find another way
    in.  Go along the ledge  past the gate and  you'll soon get  to another  gate.
    Watch out for the succubi and use your bow to take it down.
    Enter the gate which will close behind you.  It seems they're trapped you but
    don't  despair.  Pick up  the Magic Arrows  (Damage: 15)  and  the  Heavy Bow
    (Durability: 150/150)  if you need it,  then look at the floor.  The floor to
    the north is of a darker color  and seems to have fine lines in it.  Use your
    sword and hack away at it.  Make a small hole and drop in.  Go southwards and
    kill the  Flame Knight  out there.  You'll hear other  Flame Knight  shooting
    their flame lances at you but just ignore  them and avoid their shots if they
    get too close. You can use your bow to take them down but it's better to save
    your arrows for the succubis.
    Now,  there will be a  platform moving horizontally  north of you and another
    platform moving  vertically on the ledge east of you.  There's also a passage
    along  the east  with 2  Health Elixirs,  a Potion of Life  and  The  Cleaver
    (Damage: 40 AP, Durability: 150/150, Speed: Slow, Range: Medium)  embedded in
    the skeleton. Pick them up, then ride the vertically moving platform up. Kill
    the Flame Knight up there and you  will spot the glimmering light in front of
    the gate there.  Go into the gate  and through the passage.  You'll come to a
    cave  area.  Break  the  barrels  and pick  up the  Potion of Life.  Continue
    through the  cave and you'll  see two gates,  one to the south and another to
    the north. Take the north gate, as it's the one that's open.
    At the end you'll be in a large area.  There's a shrine-like structure across
    a  big bridge  and a  Dark Knight  guarding it.  This is  a special  unit and
    carries with him one of the most powerful weapons in the game. He's quite the
    formidable fighter and this would  be a good place to use the Invulnerability
    potion of you still have it.  When you kill him,  he'll drop a Potion of Life
    and the  Mourn Bringer  (Damage: 30 AP,  Durability: Indestructible,   Speed:
    Medium, Range: Long).  This weapon has special abilities that drain life from
    living creatures.  It'll restore  a small  amount of  life when  you strike a
    monster with it.  It also looks pretty damn cool and screams whenever you use
    it. Equip this new powerful weapon and head for the shrine across the bridge.
    A green mirror  will show Arokh,  and the queen  of the succubi, Shilla.  She
    seems to  be waiting for you  to bring her the  Rift Crystal for  the "master"
    and using Arokh as a bait and as offering for him.
    Objective #3: Find Grimstone Shipping Dock
    After the cut scene ends, make your way  across the big  bridge and work your
    way south.  The south gate will now  be open so go  through it and  you'll be
    taken to an outside region with a war giant. Circle-strafe around it and test
    out your new sword. You shouldn't have any problems taking down this big goon.
    When it's dead the gate on the other side will open up.  To into the gate and
    through the passage, fighting off the scavengers in there.  At the other side
    you'll reach a gate which leads to the shipping docks.
    Objective #3 Complete!
    Follow the passage and  turn left when you see the sands.  You'll see another
    path leading up. Follow along this path, killing the useless orcs (they'll go
    down with one hit from the Mourn Bringer) and pick up the Arrows (Damage: 10)
    by the box.  Go back down and  run towards the ship.  There's a  giant wartok
    here as well and  you can fight it or ignore it.  Jump onto the ship from the
    docks and it'll sail away.
    Dark Union Lair
    Objective #1: Free Arokh
    The ship will be brought to another docking area. Rynn will jump off the back
    of the ship and swim to the dock.  The orcs will gather before Arokh, dancing
    before him.  A deep voice will now command all the Dark Union members to join
    in a meeting. They'll then move away to the meeting, leaving Arokh unattended.
    Move over to  Arokh and he'll  explain that the only  way to set him  free is
    with the Rune Cage Key that Shilla carries.
    There's some armor  on the other side of the docks,  along the northern shore.
    Swim you  way across  to find  a Plate Mail  (Armor  Rating:  60,  Durability:
    100/100)  and a health elixir by the skeleton.  If you had picked up the used
    Plate Mail from  Ebon Fortress you  probably need this  one really bad  right
    about now.
    Swim back to shore and  move westwards and up the hill.  Kill the Dark Knight
    throwing bolt  lances at you  and pick up  the Dark Scimitar  (Damage:  20 AP,
    Durability: 30/30, Speed: Medium, Range: Long) if you want it. Continue north
    up the path  and kill the  2 orcs guarding  the entrance to  the lair  within.
    They'll both drop a Great Sword (Damage: 20, Durability: 150/150, Speed; Slow,
    Range: Long) when they die.
    Go into  the entrance and  as you proceed  through the tunnel,  a Dark Knight
    will materialize. Kill it and the green force field will go down.  Go through
    it and  you'll be on  a big bridge.  In the center of the  bridge will  sit a
    giant scavenger.  This guy is HUGE and extremely fast,  not to mention strong.
    If you can dismember its limbs it would be a great help. Circle-strafe around
    it for maximum results.  Go into the gate at the other side of the bridge and
    make your way  through the passage.  When you get to the other side of it,  a
    cut scene will take place.
    It seems that Navaros is planning to return from the Rift where Heron trapped
    him at the conclusion of the Dark Wars.  Furthermore,  it seems that the Rune
    Blade has been  reassembled and Delon,  Rynn's younger  brother is to  be the
    host! All they need now is the Rift Crystal which they made Rynn retrieve for
    them. Let's hope Rynn can make their foil their plan and make it backfire but
    she must free Arokh first, and in order to do that, she must defeat Shilla.
    When the cut scene ends, move Rynn to the treasure chests at the west part of
    the room,  under the walkway.  One contains  Magic Arrows (Damage: 15)  and 3
    Health  Elixirs  and   the  other  contains  a   Lightning  Axe  (Damage:  30,
    Durability: 150/150,  Speed: Slow, Range: Long, 10  Lightning special ability)
    and a Potion of Life.
    Now, make your way up the west ramp and run up to the doorway at the top.  Go
    through the  passage and when you  come out the other end you'll meet  Shilla.
    After the cut scene you'll  engage in a  battle with  her.  She isn't a tough
    enemy but can be quite aggravating.  She flies around and  lunges down at you
    to crush you  under her weight.  Keep moving and  avoiding her  attacks.  She
    often flies  down and engages  in physical combat  with her  wings.  Use this
    opportunity to give her a couple of slashes before she takes off again. After
    she dies she'll drop the Rune Cage Key.  Go back to Arokh and use  it to free
    Objective #1 Complete!
    After you free him, mount him and go into the entrance with him. At the other
    end of  the  passage  you'll  discover  the  Lava Elemental  Crystal.  You'll
    automatically  fly into  it and  you'll  get the  Lava breath attack,  a more
    powerful  version of his flame attack  but with a different  secondary attack.
    After the cutscene,  switch to the  Lava attack and  try out this new  breath
    attack on the oncoming dragon.  This attack has a wide  hitting area and does
    considerable damage.  It'll take down a dragon in 3 shots. However, there's a
    long delay between  the shots and  they take up  a lot of  breath power.  The
    secondary attack shoots our multiple lava shots.
    Objective #2: Find Runeblade
    Now,  explore this  entire lava  region and kill  everything.  There will  be
    several dragons,  mostly ice and some lightning.  Kill all the  Flame &  Dark
    Knights with your secondary fire attacks,  it's the fastest way.  Fly low and
    keep  away from  the green  towers  that  shoot out  lightning.  When  you've
    explored the entire area,  go back to the  place where you  acquired the Lava
    breath weapon and fly across  the bridge to the gateway  on the opposite side.
    Enter through the gate and go down the  passage back into the meeting area of
    the Dark Union.
    In that room  there's a doorway  to the south that  you should check out.  Go
    into the  passage but watch  out for the  falling floors.  Jump over them and
    continue  into the passage.  At the end there will  be a great chasm  and two
    identical platforms that rotate about.  Jump onto the broad area of the first
    platform and wait until it gets close to the second platform.  Jump across to
    the second platform  and run to the  thin portion of it  (making sure not  to
    fall off).  When the platform stops  in front of  the south area,  make a big
    leap across to it.
    When you land,  yellow balls of lava  will shoot up from below.  Try to avoid
    them and jump across the platforms,  going south-west.  There will be a Flame
    Knight  on the  other side.  Kill it and go  through the gate.  Go along  the
    walkway  and fight  two more  Flame Knights.  Another  Flame Knight  will  be
    throwing its flame lances at  you from the platform to the east.  Jump across
    to that  platform and make  short work  of it.  Many of these guys  will drop
    Health Elixirs after so be sure to grab them. From that platform, jump across
    to the gate north of you.
    In the next room there'll be a center platform with 4 claws around a greenish
    stone  (kinda reminds me of the  Overmind in StarCraft).  This is the  Dragon
    Armor Rune.  Make sure to grab this  valuable object and go east  towards the
    gate afterwards.  Watch out when you go through the gates,  spikes will shoot
    out for one.
    The next  room has a small,  round structure  in the  center  that has  green
    particles rising out of it.  When you approach it 4 coffins will rise up from
    the ground.  4 Ghosts will come  out of the coffins.  When you kill  them all
    (one of them drops  a Potion of Life),  the force field above the center will
    disappear.  Step into the greenish particles  and they'll launch you  up into
    the air.  Get to the center of the particles and jump straight up.  This will
    launch you up into the room above. Go north and you'll be brought back to the
    chasm  with the  2 identical  platforms but  from the  other side.  There's a
    moving platform in  front of you that  carries you back and forth.  Get on it
    and when it comes  near one of the circling platforms, jump onto it.  Stay on
    the  leaner area  of the  platform  and  when it  comes around  to the  north
    doorway. jump across to it.
    Make your way  back out to  the meeting  room of  the  Dark Union.  Sometimes
    Ghosts will be here if they disappeared in the room with the 4 coffins.  Kill
    them if they're there and go back outside. Call Arokh and mount him.
    Now's the  time to get the Dragon Armor.  Head for the  center-north  area of
    the map.  There will be a gate  there shaped like the mouth  of a wartok.  To
    the right  of it is a small gate.  Land in front of  it and breathe  a steady
    stream  of fire into  the gate and it'll  kill the  Flame Knight  just inside.
    Dismount and  go into  the gate.  There will  be another  Flame Knight deeper
    inside so take care of this one on foot.  Now head towards the north gate. At
    the end of the passage is a round platform with green particles rising out of
    it.  Jump onto it and  it'll lead you down.  Check out the boxes to the right.
    One  of them  has a  Potion of Life  on top of it.  Jump up to  it with  your
    Overhead Swinging Attack and grab it.  Now,  flip the switch  there and it'll
    disable the force field around the main gate and Arokh will fly in.
    Mount him and fly  east and down into the cave.  There are 2 ice dragons down
    there so  watch out for them.  Fly to the green gate and land before it.  Use
    the Dragon Armor Rune and the force field will disappear.  Enter and approach 
    the treasure chest at the far end of the room.  It will open as well as the 2
    coffins at either side of the room. Kill the Ghosts that come out of them and
    pick up the Dragon Armor (Armor Rating: 75, Durability: 100/100).
    Head  out of the  room and mount Arokh.  The area will now  have yellow  lava
    balls shooting  out from below  so watch out.  Fly back up and go through the
    big gate to the south and back outside.  There'll be a dragon waiting for you
    there so remember to take care of it.
    Now  head all  the way  to the  western edge  of the map.  The lava  will end,
    leading to a great void below.  Lower yourself down into it but watch out for
    the tower with the green gem on top of it. It'll shoot lightning at you. Just
    beside that tower is a gateway. Stay below the tower to avoid getting hit and
    enter through that gate.  Fight the ice dragon on the other side and kill the
    Dark Knight  on the platform  below.  It'll drop  an  Invisibility Potion  so
    remember to pick it up.
    Head south-east and you'll find a green gate and a platform north of it. Land
    on  the platform  and stand  on the  circular structure in  the middle of  it.
    It'll carry you up above.  Once it stops,  jump off it and  head east through
    the pillars and  fight the  Dark Knight there.  Now jump down  onto the lower
    platform east and fight another Dark Knight (it was throwing lightning lances
    at you so show it how much you appreciated it). Once it's dead, continue east
    into the gate.
    Past the first box you can see a lower platform to the north.  Jump down onto
    the boxes and battle the Dark Knight and Ghost down there.  Once they're dead,
    head south  along the  ledge and  you'll  come to a  Flame Knight.  Finish it
    quickly, then head east across the big bridge. Observe the boxes on the other
    side and you'll find  2 Health Elixirs sitting on top of one.  Use a standing
    Spinning Overhead Attack to gain the extra height needed to get on top of the
    Head back  across the bridge  and head west  towards the gate.  Kill the Dark
    Knight on the other side,  then run across the  bridge west and turn right to
    find a walkway down.  Go down and you'll  see a Flame Knight.  Kill it, cross
    the bridge southwards and head  south-west to flip the switch on the platform
    there. This will lower the green force field and Arokh will fly in. Mount him
    then fly south into the passage.
    Fly down the tunnel  (there's a smaller  tunnel in  the middle  of it  with a
    Health Rune  and an  ice dragon)  then head  south-west  into the  next  area.
    Ignore the gate for now and go up the lavafalls and kill the 2 dragons.  Keep
    going west along  the tunnel and you'll  come to another rift  area (it's not
    the same  as the first  area).  Kill the  dragons in  the area  and find  the
    gateway in the center of the area.
    Land there  and dismount.  Go inside  into the  hall of  pillars  and 3  Dark
    Knights will  appear around you.  Circle around them and fight them,  or lead
    them to the gate  and use Arokh's  secondary fire attack  through the gate to
    kill them all at once.  Find the west gate at the end  of the hall of pillars
    and enter  through it.  Go through the passage  and jump across  to the south-
    west platform  on the other side.  The coffin  will open up  and a Ghost will
    come  out of it.  Kill it,  then jump onto the  platform west  of you  and go
    through  the  gate.  You'll  soon  come to  an area  with  2  crescent-shaped
    platforms.  One will be spinning around  (platform 1) and the other will also
    rise up and down (platform 2). First of all, kill the Dark Knight in the room,
    then jump onto platform 1.  When platform 2  comes down jump across to it and
    it'll bring you up.  Jump onto the platform above and  go into the south gate.
    Flip the switch at the end then make your way back.
    Go down using the small round platform  (jump onto it and it'll go down).  Go
    back into the room with the coffin and jump into it.  The coffin will rise up
    and turn about, bringing you up to the ground above.  Head south where you'll
    see white particles floating down.  If you observe carefully, there will be a
    certain  point where  they stop  floating down  and settle  onto the  air and
    form some  sort of path  in the air.  Move carefully and  walk along the path
    (there aren't any cracks or wedges along the way) to the other side.
    Go south  after you've  crossed the  invisible path  and you'll  be led  to a
    room with  8 coffins and  a treasure  chest in  the middle  as you enter  the
    coffins will  open up and release Ghosts.  Kill them all,  then grab the Lava
    Rune in the center treasure chest. Go out of the room and cross back over the
    invisible path.  Jump down,  or take the coffin down,  then head out the east
    gate, into the room of pillars and out the gate to where Arokh is.  Fly north
    and  go back  into the  lava tunnel.  Go down  the lavafalls  and turn  south
    towards the gate  at the bottom.  Fly through it and go into the tunnel.  Use
    the Lava Rune in the pedestal on the other side to make the lava go down.
    Fly down and land  before the gate  leading into the  structure in the middle.
    When you enter  you'll see a  circular platform with 4 walkways around it,  a
    middle structure with a circular stairway around it, an unlit  (well, it goes
    out when you step in)  torch or flame holder,  a giant statue of an archer in
    the south-east corner and switch in the north-west corner.  If you look above
    there are 5 circular ceiling holes, 4 covered with glass and one open.
    On top of  the center structure  is the Runeblade  covered in thick ice.  The
    archer statue shoots out  arrows that hit the  ice when you press  the button
    behind it,  but it cannot break it.  You need to  melt it somehow.  Your Fire
    Crystals and  Flame Swords don't  have enough power to  do it but what if you
    combine the  archer's arrows with  a fire source?  That just might  break the
    ice.  Unfortunately the big torch is out.  You need to relight it.  Go to the
    switch and use it to  rotate the central platform.  Rotate it until the torch
    is lined up  with the open  ceiling hole  (it'll have light  coming down from
    it).  Now, run outside and mount Arokh.  Switch to his fire breath weapon and
    breathe a stream of  fire down the ceiling hole,  directed at the torch below.
    When the torch has been lit, go back down and enter the structure again.
    The torch should now be blazing with fire.  Now you need to direct  it at the
    ice.  Run over to the switch and rotate the platform until the torch is lined
    up with the archer  statue's line of shot.  Run over to the archer statue and
    flip  the button  behind it.  The statue  will shoot  its arrow,  which  will
    collide with the flames from  the torch and embed itself in the ice.  The ice
    will slowly melt.  Climb up the circular walkway and claim this most valuable
    prize,  the  Runeblade  (Damage:  50 AP,  Durability:  Indestructible,  Speed:
    Medium, Range: Long, Fire attribute).
    Objective #2 Complete!
    Objective #3: Enter the Rift
    Now, fly out of the area  and go back to the  Rift area  (north-west  part of
    the map). When you get there, Rynn will use the Runeblade to create a hole in
    the Rift and Arokh will fly in.
    Objective #3 Complete!
    The Rift
    Objective #1: Rescue Delan
    When you  enter the  Rift,  4 ice  dragons will  be released.  Kill them  all
    (they'll all drop a  Health Rune afterwards).  There are 2 doors in this area
    that you can enter through. Find them (can't tell any directions; no map) and
    enter through the door.  Equip your best sword  and heal yourself  up to full,
    then proceed forward into this area. As you cross the bridge you'll see Delan
    floating in a beam of light with several ghosts chanting around him.
    Suddenly the  Ghosts will be blown away as Navaros will enter his body.  Rynn
    will then run over to him and you'll engage in a battle.
    This guy  has some  pretty devastating  moves but  they can  be dodged easily.
    He'll float around but only  attack when he's on  land so just use your sword
    and cleave him up,  using potions as necessary.  After a couple of hits he'll
    go down and fall into the Rift,  consequently taking  Delan's body along into
    4 serpent heads will how appear from the Rift.  Arokh will fly over to you to
    battle them.  The first head fires a cluster of 3 fireballs,  the second head
    fires 4 projectiles that weave in and out,  the third head fires a cluster of
    4 fireballs and  the last head fires  a single homing fireball.  When you get
    close to any one of the heads they'll bite at you.  The heads all fire at the
    same rate and  their projectiles are  slow and easy  to dodge.  If you want a
    quick victory, use Arokh's flame thrower attack (secondary fire attack). Just
    stand in front of one  of the heads and  pummel it with a  constant stream of
    fire. You can try to avoid the shots  but if you have a lot of Health Elixirs,
    then just heal yourself  a lot and concentrate on attacking.  When one of the
    heads go down, switch to the next one until all of them go down.
    Arokh will now suggest that they go in now,  when the Rift is open. He'll fly
    down into it.  What awaits the two heroes in  the darkness of the Rift?  Will
    Rynn finally be able to save her brother and end this evil that threatens the
    world of Drakan? Only the people at Psygnosis know for sure.
    To be continued...
    Congratulations,  you  have  just  cleared  the game.  I know  it's  a rather
    disappointing ending  but it gives reason for a sequel,  and nowadays,  every
    game's gotta have a sequel.  Stay tuned for some more Drakan  fun in the near
    Item/Weapon/Armor Information
    Here's a list of all the Items,  Weapons and Armor found in the game.  If I'm
    missing  something  (which I most likely am)  then please  mail me  so I  can
    put them in.
    Weapon name          Damage AP   Durability      Speed   Range   Special
    Atimar's Blade       5      No   Indestructible  Fast    Short   None
    Mithril Short Sword  10     Yes  100/100         Fast    Short   None
    Long Sword           15     No   150/150         Medium  Medium  None
    Sword of Flame       15     Yes  150/150         Medium  Medium  Fire
    Worn Long Sword      15     No   30/150          Medium  Medium  None
    Flaming Sword        20     Yes  30/30           Medium  Long    None
    Great Sword          20     No   150/150         Slow    Long    None
    Great Slayer         25     No   75/75           Medium  Long    None
    Mithril Great Sword  25     Yes  150/150         Medium  Long    None
    Mourn Bringer        30     Yes  Indestructible  Medium  Long    Life Drain
    Runeblade            50     Yes  Indestructible  Medium  Long    Fire
    Mace                 10     No   100/100         Medium  Medium  None
    Worn Mace            10     No   42/100          Medium  Medium  None
    Mace of the Hand     20     Yes  150/150         Medium  Medium  None
    Death Mace           25     Yes  150/150         Fast    Medium  None
    Rusty Axe            12     No   35/75           Slow    Medium  None
    Duncan's Battle Axe  25     No   15/150          Slow    Medium  None
    Iron Battle Axe      25     No   50/50           Slow    Medium  None
    Axe of the Order     30     Yes  150/150         Medium  Medium  None
    Lightning Axe        30     No   150/150         Slow    Long    Lightning
    Mithril Axe          30     Yes  150/150         Slow    Medium  None
    Vykruta's Axe        40     No   42/150          Slow    Long    25 Lightning
    The Cleaver          40     Yes  150/150         Slow    Medium  None
    Mithril Hammer       30     Yes  150/150         Slow    Long    None
    Grungle's Hammer     35     Yes  75/75           Slow    Long    None
    Scimitar             10     No   100/100         Fast    Short   None
    Dark Scimitar        20     Yes  30/30           Medium  Long    None
    Heavy Bow            --     No   150/150         --      --      None
    Long Bow             --     No   75/75           --      --      None
    Speed Bow            --     No   75/75           --      --      Speed Plus
    Energy Bow           25     No   50/50           --      --      Energy Arrow
    Arrow                10     No   1/1             --      --      None
    Ice Arrows           15     No   1/1             --      --      Ice
    Flaming Arrows       15     No   1/1             --      --      Fire
    Poison Arrows        15     No   1/1             --      --      Poison
    Magic Arrows         15     No   1/1             --      --      Homing
    Explosive Arrows     25     No   1/1             --      --      Explosive
    Armor name           Armor Rating   Durability
    Chain Mail           20             100
    Scale Mail           30             100
    Banded Mail          40             100
    Plate Mail           60             100
    Dragon Armor         75             100
    Item name               Effect
    Health Elixir           Restores a large amount of vitality. Hot key = H
    Potion of Life          Restores HP fully.
    Invisibility Potion     Renders Rynn partially invisible for a few minutes.
    Invulnerability Potion  A  very  rare  item  that covers  Rynn in  a metallic
                            substance, making her invulnerable for a short amount
                            of time.
    Fire Crystal            Creates a wave  of fire that burns  everything in its
    Ice Crystal             Creates  a  wave  of ice  that  damages  and  freezes
                            everything in its radius.
    Lightning Crystal       Shoots out bolts of lightning.
    Special Item Name       Use
    Key to Priest House     Key to Atimar's house.
    Atimar's Book           Book used  to allow  access to  Heron's  Soul Crystal
                            under the temple.
    Mace Key                Key used to get into the spider mines.
    Rune of Stone           Relic used to open the  entrance to the cave with the
                            Sword of Flame.
    East Cave Entrance Key  Key used to enter the east caves.
    Power Crystal           Stone used to  power up the  drilling machine  in the
                            Grimstone Mines.
    Crusher Room Key        Key  used  to  get  into  a room  with  3  octangular
    Mystic Key              Key used to open a gate in the Flame Fortress.
    Elemental Amulet        A special  amulet that  enables access  to the  Flame
    Vykruta's Axe Key       Key used to access Vykruta's Axe.
    Bell Hammer             Hammer found in the ruined city of Alwarren.
    Rift Crystal            An immensely powerful  crystal that sealed Navaros in
                            the rift at the conclusion  of the Dark Wars.  A part
                            of the Runeblade.
    Energy Bow Key          Key used to unlock the cage containing the Energy Bow
                            in the Eastern Archipelago.
    Jail Key                Key to unlock the jail cell in the bathing chambers.
    Rune Cage Key           Key used to unlock the Rune Cage.
    Dragon Armor Rune       Rune used to access the Dragon Armor.
    -= Psygnosis =-
    For making the game.
    -= Jason Hrabi (damonagus@hotmail.com) =-
    Watching him play made me realize just how much stuff I missed the first time!
    -= Alex Costrinos (tritoch99@hotmail.com) =-
    Information regarding the Energy Bow Key.
    -= Dan Saulesco (saulesco@ebox.tninet.se) =-
    Filled me in on the Flaming and Poison arrows I'd missed earlier.
    Submitted the new Drakan ASCII drawing!
    -= Joe Bates =-
    Shortcut to obtaining the Rift Crystal.
    Copyright Information
    This FAQ is copyright (C) DemiGodX 2000
    Drakan is copyright (C)1999 Psygnosis Ltd.
    You may use this FAQ for any non-commercial related purposes. You are allowed
    to post it on any website as long  as it retains its original content and you
    e-mail  me  (with the  website address)  first.  You may  use this  FAQ as  a
    template only with the author's permission.

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