Plots within plots and schemes within schemes devolve the crew of the Wandering Wrath into mistrust and outright mutiny, and all the while the lives of the islands' innocents hang perilously in the balance. The ship's notorious captain is a man so cruel and vile, he is said to have been born without a soul. Yet it is often true in the murky underbelly of the harsh seas, that things aren't always what they seem. Captain Ed Teal recruits the hero of the story for a personal errand, one such errand that's allegedly unconnected with treasure, but rather to reconnect him with his lost love; a secluded and hermitical maiden by the name of Maren who is said to inhabit the islands. Uninvited eyes are always watching where there is fame and fortune to be had. The Wandering Wrath's second and third in command, Cutter and Nicky Nails, have agenda's of their own. Trust is the rarest of all currencies, and none will be found by those unwilling to shed a little of his own… or a few buckets of blood.
If you're stuck in Two Worlds II: Pirates of the Flying Fortress, ask your fellow GameFAQs members for help.
- Two Worlds 3 Announced, Two Worlds 2 Getting New Engine and More DLCUpdated Mar 27, 2016
- Two Worlds dev announces SacrilegiumUpdated Jun 6, 2012
- Gamescom 2011: Two Worlds 2: Pirates of the Flying Fortress Impressions Updated Aug 21, 2011
- Two Worlds II special edition hits Oct. 18Updated Jul 15, 2011
Game List Statistics