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    Multiplayer Guide by homsarrunner3

    Version: v1.1 | Updated: 12/29/12 | Search Guide | Bookmark Guide

    "Nothing is true. Everything is permitted."
    - The Assassin's Creed
    "No strategy is unstoppable. Every ability is permitted. Except 
    - Homsarrunner3's Creed
    Assassin's Creed 3
    Multiplayer FAQ/Strategy Guide
    by homsarrunner3
    Introduction [ACIN]
    "I wanted to ask you something! Which is..uh.. what's your name?"
    - Ezio Auditore, Assassin's Creed: Brotherhood
    Hello, and welcome to my Multiplayer guide for Assassin's Creed 
    3! In this guide, you will find information on all the different 
    abilities in the game, as well as my personal ideas and strategies 
    on how to improve your game.
    I'm creating this guide because I am an Assassin's Creed 
    multiplayer veteran (since Brotherhood) who is very disappointed 
    with the multiplayer community as of late. Anybody who has played 
    a game of Revelations recently already knows that a vast majority 
    of players don't really know how to play the game, and resort to 
    using annoying abilities like Hidden Gun and Offensive Smoke Bombs 
    to make up for their lack of skill and incredibly small p-
    Ahem. Excuse me, I tend to get a bit heated on this subject. This 
    would probably be a good time to toss in my… 
    This guide is not for everybody. It's my guide, it contains my 
    gaming biases. If you can't stomach them, this guide is not for 
    you. If you don't want to learn how to play the game properly, this 
    guide is not for you. If you think Pistol is a great, balanced 
    ability that can and should be used in competitive play, this guide 
    Actually, keep reading. Perhaps my guide will teach you that using 
    these thing actually hinders you, instead of helping you reach your 
    full potential.
    Oh yeah, by the way, this guide DOES NOT include strategy for the 
    Wolfpack co-op multiplayer mode.
    For your convenience, this guide uses a text-based search system. 
    Here's how it works:
    1. Find the section you want to go to in this table.
    2. Copy the code next to it (including the brackets).
    3. Press CTRL-F on your keyboard to open the search submenu.
    4. Paste the code into the search bar.
    5. Press the ENTER key twice, and with the power of the Animus, 
    you're at the section you want!
    Introduction---- [ACIN]
    Frequently Asked Questions---- [ACFAQ]
    Characters---- [ACCH]
    General tips---- [ACGT]
    Abilities list (including strategies)---- [ACAB]
    The Maps---- [ACMA]
    Game modes---- [ACGM]
    Lessons---- [ACLE]
    Bonuses---- [ACBO]
    Version History, Contact & Legal---- [ACCL]
    "Here we seek to open the minds of men."
    - Altaïr's Codex, Assassin's Creed 2
    Q) Allow me to ask one simple question: WTF is Assassin's Creed 
    A) Assassin's Creed 3 is an action/adventure game, developed 
    by Ubisoft and released in October 2012. It is the fifth main 
    game in the series. This guide exclusively covers the 
    Multiplayer section of the game.
    Q) What are the basics of Assassin's Creed Multiplayer?
    A) Like many other competitive games, the object of Assassin's 
    Creed multiplayer is to kill without being killed. There are 
    different game modes, but usually you will try to blend into 
    a crowd of NPC lookalikes as you draw closer to your target 
    and KILL THEM. But keep a watchful eye out for other players 
    who are trying to do the same thing to you!
    Q) What's the story?
    I oughta…
    Actually, because Assassin's Creed is the best game series 
    in the history of the universe, there actually IS a story to 
    the multiplayer modes. 
    In previous games (Brotherhood and Revelations), in 
    multiplayer you are really "playing" as a member of Abstergo 
    Industries (the bad guys), who is being trained through an 
    Animus to become powerful to kill the modern-day Assassins 
    (the good guys). However…
    Now, Abstergo has formed a sister company known as Abstergo 
    Entertainment, and has mass-marketed the Animus as a video 
    game system. (How meta can you get?) You're still an Abstergo 
    employee (Or are you? DUN DUN DUN!!!!), but this means that 
    all the non-player civilians walking around the game's maps 
    are "real" people who are in their living rooms, experiencing 
    the environments that are the employees' battlefields. Think 
    about that the next time you kill one, mistaking him for your 
    target. You bad, bad person. There's a storyline, which is 
    told through text and video files you unlock by leveling up. 
    Unlock "hacked" versions of the files that provide you with 
    more information by completing Challenges in the game.
    Q) What has made you so mad with the community?
    A) Because when Brotherhood was released, it seemed perfect. 
    People played fairly, and with the help of video guide 
    creators, some actually learned how to play well, not running 
    around and shooting people with Hidden Guns as they had done 
    in the beta and in the early release. But Revelations…
    Well, maybe it was because the popularity of the series was 
    growing, but Revelations saw a HUGE flood of nooby players 
    who refuse to play well or fairly. They don't make me angry 
    as much as they make me disappointed. (Though they do make 
    me angry a bit.) Ubisoft has made this great, intelligent, 
    tactical multiplayer game, and the less-skilled community of 
    Revelations ruined it. I'm hoping this guide, in tandem with 
    the hard work of video guide creators on Youtube, will help 
    educate the next generation of Assassin's Creed MP players. 
    And that's that.
    Q) Jeez, no need to get all preachy. What's different between 
    this and AC:R?
    A) Besides new characters and maps and stuff (eloquently 
    worded, I know), there have been a few changes. Most notably, 
    the kill and stun buttons have been combined, meaning that 
    there is no giant B button (or whatever button was your stun 
    button) over your pursuer when you come near them. Trying to 
    stun every NPC around you is no longer viable, as this will 
    kill them instead, losing your contract and disabling your 
    abilities to kill/stun for a bit. Many abilities (including 
    Smoke Bomb) have had their cooldown times increased, among 
    other fixes.
    "The Blood of a Templar"
    - Assassin's Creed 1 achievement
    Here is a list of basic information regarding all characters 
    in Assassin's Creed 3, pulled from the information banks of 
    the Animus. 
    All characters play exactly the same, so which one you want 
    to play as is largely a manner of personal aesthetic 
    preference. However, in my opinion, the number of people who 
    play as the Night Stalker is too damn high already, and you 
    using him as your "main" doesn't help. Please don't turn him 
    into the Prowler from AC:B or the Sentinel from AC:R…
    Also, you can customize your favorite characters with new 
    apparel, weapons, or animations by spending Abstergo Credits 
    (the multiplayer's currency). These have no gameplay 
    alterations whatsoever.
    ONE LAST NOTE: As I do not have the Redcoat and the 
    Sharpshooter, I do not know their in-game bios or the names 
    of their favored weapons. If you have this information, I 
    would appreciate it if you emailed it to me.
    Real name: Kuruk
    Weapon: War Club
    A warrior from a faraway land, the Bear left his homeland when his 
    elder brother was made chieftain of his tribe. Now in exile, this 
    skilled fighter has learned to create deadly weapons of his own 
    design to remarkable effectiveness. His great strength and short 
    fuse make him a force to be reckoned with.
    Real name: John O'Brien
    Weapon: Mallet
    The living personification of the Irish working man, the Carpenter 
    traveled to the New World to start a new life and escape his 
    homeland where his liberties were under constant threat. A man of 
    few words, he is at heart a kind man, but years of persecution at 
    the hands of the British have conditioned him to violently lash 
    out when provoked.
    Real name: Matthew Davenport
    Weapon: Sabre
    A fierce and capable military officer, the Commander was one of 
    the finest strategists of his time. Though he may appear to be cold 
    and calculating, he demonstrates a fierce devotion to the men he 
    leads. Focusing only on the war and his duty, he has no idea that 
    his own daughter is hidden among his ranks.
    Real name: Gerhard von Statten
    Weapon: Infantry Musket
    Just one of the many thousands of German troops sent to the New 
    World to fight for the British, this Hessian stands out in his 
    appetite for war. With virtually no personality to speak of, this 
    man is an unstoppable killing machine and will carry out his orders 
    without ever considering defeat.
    Real name: William de Saint-Prix
    Weapon: Iron Hook
    A man of privilege, the Huntsman was born to a rich family in the 
    outskirts of Boston, where he received the best education. He was 
    particularly adept at science and literature and gained the 
    knowledge to design both his own weapons and fighting style. Though 
    he was shunned by the revolutionaries for his noble beginnings, 
    his intelligence and courage earned him the respect of his 
    Real name: Alsoomse
    Weapon: Hatchet
    The Independent gained her exceedingly clever nickname as a child, 
    as she was always a very solitary little girl. As she got older, 
    she became widely known by her violent temper, but make no mistake; 
    she is a strong and determined champion for justice and equality, 
    and will fight to the death for what she believes in.
    Real name: Gillian McCarthy
    Weapon: Poignard
    An orphan who grew up on the streets with her little brother, the 
    Robber, this strong, driven woman managed to survive the 
    unforgiving frontier of the New World. Coupled with her street 
    smarts, the Lady Maverick's natural talent for seduction has 
    earned her the favors of some of the most influential politicians 
    of her day.
    Real name: Victor Wolcott
    Weapon: Carving Knife
    This learned man of science thrives on the acquisition of 
    knowledge. The Mountebank is especially fascinated by biology, 
    medicine and the inner workings of the human body; so much so it 
    is rumored he has devised an elixir potent enough to keep his 
    patients alive well beyond the normal capabilities of the human 
    Real name: Joe
    Weapon: Butcher's Hook
    Scared by the light of day, this mentally unhinged man was known 
    to stalk the streets of New York by night. Rumor has it that the 
    Night Stalker works as a mercenary for a secret organization, 
    though coin is his only true motivation. This "Joe" moniker comes 
    from the name called out by one of his victims just seconds before 
    he died, though no one has dared to inquire any further.
    Real name: Emily Burke
    Weapon: Ringed Musket
    The only girl in a family of ten, this tomboy learned the 
    meaning of hard work and sacrifice at a very young age. The 
    Pioneer had difficulty adjusting to the modesty of her gender 
    growing up, but when the war takes the lives of her father 
    and brothers, she forsakes her claim and goes in search of 
    answers, killing anyone and everyone she deems responsible 
    for the loss of her family.
    Real name: Federico Perez
    Weapon: Staff
    Driven by unwavering faith, the Preacher's unsettling charisma 
    hides his obsessive need to cleanse the New World of sinners. He 
    will deal death as quickly as forgiveness and does not hesitate 
    when confronted with those he deems heretics.
    Real name: Eleanor Mallow
    Weapon: Spadroon
    The Redcoat was the daughter of the Commander, and enrolled 
    in the British military during the American Revolution. 
    Considered a brat, she lived a life that was heavily 
    regimented in a military fashion by her father. Because her 
    devotion to the British was so absolute, she hid her identity 
    and carried missions against the Patriots.
    Real name: Fillian McCarthy
    Weapon: Grapple Hook
    Like his older sister, the Lady Maverick, the Robber learned 
    everything he knows from the streets. While his sister manipulated 
    her way up the social ladder, he broke ties with her, not wanting 
    to be a burden to someone who had already given so much to him. 
    Now a young man and able to take care of himself, his only loyalty 
    is to his next meal and his estranged sister.
    Real name: Atasá:ta (also known as Krynn or Chogan)
    Weapon: Hatchet
    Raised in seclusion by his father, away from his own people, the 
    Silent Shadow was trained in the art of hunting. He lived a quiet, 
    content life until he found his father brutally slain by a British 
    raiding party. Now, hungry for revenge, he makes the cities of the 
    newcomers his new hunting grounds as he searches for those 
    Real name: Clint Eastwood (Just kidding, it's Caleb Garret, 
    but there is more than a passing resemblance there!)
    Weapon: Long Rifle
    As a master of all things related to guns, the Sharpshooter 
    joined the Revolutionaries after witnessing his friends be 
    burned alive by a group of Redcoats. Using his military-grade 
    expertise over rifles and small arms, he guarded the woodland 
    roadways and protected his team with deadly efficiency.
    Real name: Nukilik
    Weapon: Harpoon
    When news of his southern kin’s plight reached his land, this Inuit 
    chief traveled countless miles south to aid the Revolutionaries 
    and defend his people. Despite his deceptively large size, his 
    speed and agility make him a very valuable asset and he is 
    especially dangerous at close range.
    "This stuff? Oh, this stuff is nothing special really, this is just 
    the stuff that keeps our entire operation from falling apart."
    - Shaun Hastings, Assassin's Creed 2
    -Slow and steady wins the race! You should remain in low profile 
    during 75% of the time you spend in each session. Running around 
    like a chicken with your head cut off is exactly what Ubisoft 
    DOESN'T want you to do in this game. It ruins the immersion and 
    idea that anybody around you could be out to kill you. More 
    importantly, running makes you easily spotted by your target, as 
    well as by your pursuer. They can lock on to you with one button 
    press, meaning you have lost the element of surprise.
    -Use lock-on! By holding the Left Trigger on the Xbox controller, 
    you can aim a lock-on reticle at any persona (character) you wish. 
    Release the button to confirm the lock-on. This keeps a target or 
    suspicious person in your sights, so you can keep an eye on them. 
    Locking on to your target also prevents you from accidentally 
    killing civilians, which is handy if they're in a crowd group. 
    Nothing feels worse than spotting your target and approaching 
    stealthily, only to have the game screw up and make you lose your 
    -Quality over quantity! Your main way of earning points is by 
    killing your targets. However, the WAY you kill your targets is 
    very important. You could just run full-speed at the first person 
    you see and chase kill them… but your score will be laughably small 
    and you'll be completely obvious to any player looking on. Instead, 
    try approaching stealthily, to earn your Discreet, Silent, or 
    Incognito bonuses. Each one requires you stay in low profile in 
    your target's line of site for longer, but provides larger bonuses 
    for the kill. By staying close, to your target for a couple of 
    seconds (until the white ring around the kill button fills up), 
    you earn a large Focus bonus. Kill out of a hiding spot for a Hidden 
    bonus, pull them off the edge of a roof for a Grab kill… there are 
    so many types of bonuses for you to earn, you really should get 
    creative and earn as many as possible, because…
    -Variety is the spice of death! Variety, Greater Variety, and 
    Extreme Variety are bonuses you earn for earning a certain number 
    of bonuses in a single match. (Yo, I heard you like bonuses..) These 
    provide a hefty boost to your score, and provide a tangible 
    incentive for mixing up your kill types. Variety is activated when 
    you reach five different bonuses in a match, Greater Variety 
    requires ten, and Extreme Variety requires fifteen.
    -This is a hidden line. It is an anti-theft measure. If you found 
    this guide on a website besides the ones listed in the Contact & 
    Legal section, please send me an email at the address in that same 
    Abilities [ACAB]
    "Ezio, my friend! How can I be of service?"
    -Leonardo da Vinci, Assassin's Creed 2
    You get three ability slots, with one reserved for a ranged 
    ability. Choose which ones you want, I'll provide information and 
    strategy for each below, starting with the newcomer abilities.
    Ability type: Concealment
    Affects: Self
    Description: When activated, Glimmer causes your character to 
    become nothing more than a faint silhouette. The faster you move, 
    the weaker the effect is, so this doesn't give you an excuse to 
    run at full speed unseen. You will still react to bumping into NPCs, 
    and can still be locked-on, killed, stunned, or affected by other 
    player's abilities. As the effect's countdown runs dry, bits and 
    pieces of your character will become visible, even if you are 
    standing completely still. This ability could be used to sneak up 
    for a surprise focus or incognito kill, or to provide a quick escape 
    from a pursuer during a chase.
    Ability type: Ranged, Offensive
    Affects: Targets
    Description: Works similarly to Poison, except is used from a short 
    distance away, instead of up close. Has a shorter range than the 
    Hidden Gun, and also takes much more time to aim accurately. Your  
    target will hear a Pistol-esque noise when they are being aimed 
    at with it, and you will be visible raising your arm while aiming 
    the dart. Though better than the Pistol, this ability still seems 
    to be more trouble than it is worth.
    Ability type: Defensive/Offensive (one of the few abilities that 
    is viable both ways)
    Affects: Self
    Description: Raises a shiny shield around you which temporarily 
    protects you from Poison, bombs and ranged abilities, but you can 
    still be killed and stunned just fine while it is up. You can walk 
    through smoke bombs and deflect bullets and poison darts. It only 
    lasts for a couple of seconds, but must be specially crafted for 
    you to be able to escape the effects of more than one ability. This 
    seems quite useful, but… I'm not sure how useful it will be in 
    actuality when lag is taken into account. Nonetheless, I applaud 
    Ubisoft for giving us bullet deflection in any form.
    Ability type: Offensive
    Affects: NPCs
    Description: Toss down a wad of shiny coins at the ground and watch 
    the civilians clamber for it. Players will stay exactly as they 
    are, allowing you to possibly pick out your target or pursuer… but 
    the latter probably already knows you're coming, so that would be 
    suicide. So let's keep this as a strictly offensive ability, hm? 
    This ability is similar to Firecrackers, except for the fact that 
    it doesn't affect other players at all. So as Firecrackers would 
    blind targets, making them easier to kill once the civilians were 
    cowering, Money Bomb will only make you, the pursuer, stand out 
    as well. For this same reason, Money Bomb can't be used 
    defensively. This seems like a garbage ability, to be perfectly 
    honest. Oh yeah, and it can be thrown from a distance, as well. 
    I honestly have no way to recommend this ability while Firecrackers 
    still exist in the game.
    Ability type: Ranged
    Affects: Targets, Pursuers
    Description: When used on a locked target or pursuer, their screen 
    will become.. well.. disrupted. This is an oddball ability, and 
    doesn't appear to be very great, especially when used offensively. 
    If you know who your target is, why would you show off your presence 
    by hitting them with this? It just gives them an excuse to run away, 
    albeit with hindered vision. When used on a pursuer, you first need 
    to know exactly who they are… I don't know, it just seems 
    impractical to me.
    Ability type: Offensive, Revelation
    Affects: Players
    Description: When you hit somebody with a Wipe, they temporarily 
    lose their abilities. They can still kill and stun normally, 
    however. When this ability is crafted, it becomes near-godly. Like 
    Mute, it reveals the locations of other players in a crowd. When 
    you see a Smoke-Bomb happy child blocking all your stealthy kills, 
    hit him with a Wipe next time you see him. Chances are, he relies 
    so much on his bombs to save his skin, he won't even react fast 
    enough to contest your kill. Not very useful on defense, as your 
    pursuer can still kill you just fine. Oh yeah, and you can throw 
    And now for the great (and not-so-great) abilities returning from 
    Ability type: Ranged
    Affects: Targets, Pursuers
    Description: On the initial hit, knives cause the target to bend 
    over in pain for a couple seconds. After that, they move more slowly 
    for a short period of time. If they were standing on an edge, they 
    will tumble off, making this helpful for knocking down silly 
    players climbing up walls. That's not how you play the game, silly! 
    During the initial bending animation, they cannot kill or stun, 
    but they can do so while moving slowly. This is probably the best 
    ranged ability so far, because it's not completely cheap, it has 
    decent range, and it's equally viable for offense and defense. 
    However, there is one major change to knives in AC3: They target 
    hears a Pistol-esque noise right before you throw them, giving them 
    an opportunity to duck behind cover or pop an Animus Shield. I don't 
    particularly care for this new facet (besides the fact that it 
    doesn't make logical sense at all), but whatever.
    Ability type: Concealment
    Affects: Self
    Description: A simple and elegant ability, Disguise transforms you 
    into a different character for a short period of time. You will 
    become a character that has no player playing as them. Let me 
    explain. Each game has 10 "species" of NPC. 8 of these species are 
    copies of the players in the match. The final 2 have no players 
    corresponding to them. Disguise turns you into one of the 2. This 
    ability is used a lot in high-level play in previous games, 
    ironically. It can be very effective against noobs, and especially 
    so in a blend group with one or more NPCs that look like your true 
    form. Even if your pursuer does not kill the wrong civilian, you 
    will catch them by surprise when you dart out and stun them. It 
    can also be used on offense, if your target is expecting you to 
    attack them in your true form.
    Ability type: Offensive
    Affects: Targets
    Description: Walk up to your target in low profile. Bump into them 
    "accidentally" while sticking them with a syringe full of 
    who-knows-what. Walk away and laugh as they choke on their own spit 
    and collapse, earning you a bumper crop of points if you did it 
    stealthily. This is a favorite of high-level players, and a 
    successful poison kill makes you feel like a true assassin. They 
    never know it was you until it was too late. And best of all, they 
    have nobody to blame for their death except themselves. They bumped 
    right into it. I highly recommend this ability, as it provides good 
    practice for getting close to your targets without them noticing 
    you. If you can master poisoning targets, you can perform normal 
    assassinations with no problem. The only irritating part of poison 
    is that somebody can kill your target before the poison runs its' 
    course, making all your efforts for nothing but a measly 
    "Intercepted" bonus.
    As a side note, if you notice that somebody poisoned you, there's 
    nothing you can do to survive it. The only proper response is to 
    taunt them as much as you can until you fall down dead. You can 
    also stun them if you're fast enough after they poison you. You'll 
    still die if you stun them, but it'll counteract some of the points 
    they gained from the kill, slowing their quest to beat you.
    Ability type: Defensive (I wish)
    Affects: Players, NPCs
    Description: Oh Smoke Bomb. What a long and painful story yours 
    is. Smoke Bomb is the all-time favorite ability through all 
    Assassin's Creed multiplayer games. Press a button, get a cloud 
    of fog that prevents any movement to players stuck in it. Seems 
    great, huh? That's because it is. Smoke bomb has countless uses, 
    and is helpful as an "OH SNAP, my pursuer is right there!" button. 
    These possibilities increased further in Revelations, with the 
    ability to throw them a short distance instead of just dropping 
    them at your feet. However, as with all great powers, there are 
    many who misuse Smoke Bomb. These bad, bad people, who use Smoke 
    Bombs to get free focus or poison kills, or just to counter a 
    defensive ability, should be shunned. If you take nothing else away 
    from this guide take this: DO NOT USE OFFENSIVE SMOKE BOMBS. (Also 
    known as "OSBs".) It's just annoying. If you are currently using 
    them for this, stop. Stop now. When you do this, you get more than 
    a free kill. You also get the hatred and spite of everybody you 
    play with. Trust me, you do not need an offensive smoke bomb to 
    get your focus or poison off. It's a crutch, and if you come to 
    depend on it, once you're in a situation where you can't use it, 
    you will get your just desserts. And you'll deserve it.
    Also, in Revelations, there was this patch that was intended to 
    fix a bug where the Smoke Bomb would not stop attacking pursuers, 
    but ended up making it completely overpowered, being able to 
    activate at the drop of a hat, stopping attackers in the middle 
    of their kill animations, knocking people off acrobatic perches, 
    and a host of other things that ended up being the reason many 
    players swore off Revelations, and Assassin's Creed multiplayer 
    in general. These have been fixed. It's the best, most balanced 
    Smoke Bomb yet, as long as it's not used offensively. Think of it 
    as Brotherhood Smoke Bomb, but not glitched and with longer 
    Ability type: Concealment, Revelation
    Affects: NPCs
    Description: Morph is a cool ability, and with the removal of 
    Charge and Templar Vision, it is much harder to counter. It turns 
    a handful of nearby NPCs into copies of you, effectively concealing 
    you within a group of dopplegängers. Especially handy in a moving 
    crowd group. As your pursuers stumble around, trying to guess which 
    one is you, you can pop a smoke bomb and stun them, or if you feel 
    lucky, quickly dart out and catch him by surprise, and sock him 
    in the jaw. The problem is, of course, that if you're hanging around 
    hiding in a crowd, you can't go out hunting for your target, 
    effectively halting your flow of delicious points.
    Ability type: Offensive, Ranged, loud, obnoxious, piece of poop
    Affects: Targets (however, it will cause all Players to harbor 
    feelings of resentment toward you, causing Self-loathing.)
    Description: While I would like to say simply for this ability, 
    DO NOT USE THE PISTOL, I am, as a writer, obligated to at the very 
    least explain what the Pistol is, and then I can give you my 
    personal opinion as to why YOU SHOULD NOT USE THE PISTOL. But that 
    doesn't mean I'll enjoy it. The Pistol has been around since 
    Brotherhood, (when it was called the Hidden Gun) along with the 
    notion that NOBODY SHOULD USE THE HIDDEN GUN. People realized that 
    the Hidden Gun was everything an Assassin should NOT be: It's loud, 
    it causes a cloud of smoke to appear near you, it takes time to 
    aim, and if you don't aim you'll probably miss, it provides your 
    target with a noise so they know it's coming, it makes you obvious 
    to your pursuer, and you only get a minimal amount of points for 
    killing somebody with it. Ergo, the only conclusion is that you 
    Ability type: Misdirection
    Affects: Pursuers (indirectly)
    Decoy is an oddity in that it doesn't specifically stop your 
    pursuer, but it basically tempts them to kill a civilian. It takes 
    a nearby NPC, transforms it into a copy of you (if it isn't 
    already), and sends it sprinting off in a random direction. If a 
    pursuer is nearby, they will often kill or chase after the Decoy, 
    giving you a free escape or lure. A good, thinking-man's ability.
    It can also be used offensively, if you send it toward your target 
    and they kill it, thinking they are stunning you. You might even 
    get them to waste a Smoke Bomb or another ability on the Decoy!
    Ability type: Defensive
    Affects: Pursuers
    Description: Body Guard is a funny ability from Revelations. It 
    starts similar to Decoy, with an NPC taking on your likeness, but 
    instead of running, it walks slowly toward one of your pursuers. 
    It then punches them square in the jaw, stunning them and making 
    them lose you as a target. In Revelations they could stun the Body 
    Guard to get rid of it without losing their contract, but in AC3 
    they can't do anything to it, besides slowing it down with a Smoke 
    Bomb or something of the like. There are two drawbacks to this 
    ability: Firstly, the Body Guard can only remove one pursuer 
    (though the other pursuer may make themselves obvious by trying 
    to kill it…), and the stun that it performs does not give you any 
    escape or stun points. Finally, if you activate it when no pursuers 
    are nearby, the Body Guard will just… walk away.
    Ability type: Mobility
    Affects: Self
    Teleport is exactly what it sounds like. After a brief charge-up, 
    you will appear about 35 meters away from where you started, unless 
    there is a map wall blocking your way. It's an alright ability if 
    you can master it, but not one I use often.
    Ability type: Defensive
    Affects: Players
    Tripwire Bomb plants, basically, a Smoke Bomb mine on the ground. 
    After a few seconds to set the charge, the bomb becomes active, 
    and the person who dropped it, as well as anybody on that player's 
    team in team modes, can see a white area of effect around it. If 
    any player steps into this area, the bomb detonates, creating a 
    Smoke Bomb explosion. This ability requires a lot of thinking ahead 
    to use, which is probably why it's almost never used offensively. 
    Note that the mine explodes when ANY player character steps on it, 
    not just a target or pursuer. Civilians will not set it off, 
    however. Also note that the bomb itself is visible on to other 
    players, and that there is a TINY area around the bomb that can 
    be stepped on to trigger the bomb, but the detonator will not be 
    caught in the explosion. Therefore, skilled players who have 
    noticed the presence of a mine will not be caught in it easily. 
    They can be thrown, but there's really no reason to. The bomb will 
    stick around until a player detonates it or the person who placed 
    it dies.
    Ability type: Revelation, Defensive
    When you toss down Firecrackers, they make a loud noise. This 
    frightens civilians, making them cower on the ground, leaving 
    players as the only ones left standing straight and tall. These 
    players also become blinded, but can still move, kill, stun, and 
    use abilities as normal. They can be thrown to reduce the risk to 
    the pursuer using them on a target. When used defensively, they 
    remove the lock-on the pursuer may have on the target, and may cause 
    the pursuer to panic and kill a civilian. Firecrackers are a nice 
    alternative to Smoke Bomb, if you want a bit more of a challenge.
    "Press Y to synchronize"
    - In-game prompt, Assassin's Creed
    Assassin's Creed Multiplayer is not about map control. It is not 
    like Halo, where being in a certain place at a certain time is going 
    to give you a huge boost. However, knowing the names of each map 
    will be useful to you. Hence, this section.
    "We were only passing the time with a bit of sport, Captain!"
    - Louis Mills, Assassin's Creed 3
    AC3 has a wide variety of game modes, ranging from free-for-all 
    bloodbaths to modes requiring a strong team to win. Here's a list 
    of them, along with a couple of general tips.
    Wanted is what people think of when you say "Assassin's Creed 
    Multiplayer". You have a target, and you have a pursuer. Follow 
    the compass at the bottom of the screen to determine where your 
    target is, but keep your eyes (and ears) peeled for pursuers trying 
    to kill you, piss in your Frosted Flakes, and generally ruin your 
    day. If you're at the top of the leader board, you may have multiple 
    pursuers after you, as the game tries its' hardest to get you 
    killed. All maps are fun to play on in this mode, and I suggest 
    playing a variety.
    Think of Deathmatch as "Wanted Jr." I'm not saying it's any less 
    fun or less difficult, it's just… smaller. For example, only a 
    small section of the map is available for players to move around 
    in, and there are no duplicate NPCs of players, unless they are 
    created via Morph or the Blender perk. Finally, you have no compass 
    in this mode, and must rely on your target's portrait to find them. 
    Also, it is impossible to get into a chase with somebody in 
    Deathmatch, because the confined space would make it nearly 
    impossible for one to escape. Fort Wolcott, New York Brewery, and 
    Boston Harbor are fun Deathmatch maps.
    A favorite among high-ranking players for its' fast pace and high 
    scoring potential. In Assassinate, you are given a minimalistic 
    compass that points you to the nearest player characters. Once you 
    see a character you think is a player, lock them and they become 
    your target. In short, you can kill anybody who is a player, but 
    all players can potentially kill you. The easiest way to win 
    Assassinate is to run as close as you can to a player before locking 
    them, so they aren't aware of your presence and lock you first. 
    This game mode is 10 minutes of blood-soaked, nonstop combat, where 
    anyone and everyone is after you. Fort Wolcott, Virginian 
    Plantation, and Boston North End are great for this game type.
    A classic team mode, Manhunt consists of two five-minute rounds. 
    In the first round, one team of up to four players is the target 
    team, and the other is the pursuer team. The targets must hide and 
    survive for as long as they can, and get points by hiding and 
    stunning pursuers. The targets' point gain from staying in hiding 
    spots multiplies when they are hiding in close proximity to their 
    own teammates. The pursuers must kill as many targets as they can, 
    relying on each other to kill the targets and pull each other back 
    to their feet when the targets start throwing punches around. In 
    the second round, the roles are reversed. Great on Virginian 
    Plantation and Boston Harbor.
    Like Manhunt, we have two teams of up to four players each. However, 
    winning in Domination requires good communication to control the 
    three Territories on the map. When you come near an 
    enemy-controlled Territory, you become killable, and have to 
    survive long enough to fill up the capture meter and claim the 
    territory for your team. This works the other way around, as the 
    enemy is going to want to take your territories, and you have to 
    keep a sharp eye out for where they are, and kill them before they 
    catch it. Great on Northwest Passage and New York Brewery.
    Think of this mode as Capture the Flag. Each team has an Artifact 
    on their side. You want the enemy's Artifacts more than life 
    itself, and they want yours for their own nefarious purposes. You 
    have to balance between defending your Artifact with your life, 
    and crossing the border into enemy territory to snatch up the other 
    Artifact and book it back to your home base to cash it in. Whoever 
    steals the most Artifacts in ten minutes wins. Fun on all maps.
    "I was told you could.. train me?"
    - Ratonhnhaké:ton
    "No." *Slams door*
    - Achilles Davenport
    Welcome to the bread and butter, the meat and potatoes of this 
    guide… the lessons I have learned throughout my time playing AC3 
    multiplayer, and the lessons I now pass on to you. We will start 
    small, in areas seemingly unrelated to the game. But bear with me, 
    as I have much knowledge to share with you, and you will undoubtedly 
    find it useful.
    LESSON 1: The importance of a positive attitude
    Assassin's Creed 3 is a great game. But that's all it really is: 
    a game. No matter how good you get at the game, never become 
    arrogant toward others. In the same way, if you find yourself 
    failing, you should not allow yourself to become angered. If you 
    remain calm and stick it out, you will find yourself succeeding 
    once more. Here are several techniques to alleviate rage:
    - Ask yourself what you could have done differently. Then do it 
    next time. As you will learn, every strategy has a counter (yes, 
    even Offensive Smoke Bomb), and once you learn all of them, you 
    will become unstoppable.
    - Don't blame lag: That's a move for twelve year old Call of Duty 
    players. Yes, you will occasionally get cheaply slide-killed, but 
    90% of the time it was something you did wrong that made you fail.
    - Make fun of the other players' user names. This has no 
    philosophical backing, but it sure as hell works. I'm talking to 
    you, XxxHeadshot191293809283xxX.
    - Look at the number of points they got. Sure, that irritating chase 
    kill may have cost you your kill streak bonus, but at least they 
    only got 100 points for it. You could match that by getting an 
    honorable death, for crying out loud. Just sit there as you bleed 
    out, and nod, knowing that when all is said and done that you're 
    the better man.
    - If you know that you got poisoned, taunt. Taunt over and over 
    until you die. It's important to be able to laugh at yourself.
    - Play Wolfpack with friends. That game mode is a constant string 
    of bro-fives and NPC death, just what you need to blow off some 
    steam. And the XP and Abstergo Credits you earn will carry over 
    to make your main multiplayer character stronger. Just don't play 
    Wolfpack with randoms. Ever.
    - Take a break. Is this one cliché? Maybe. But it's still a good 
    idea to occasionally step outside, inhale some fresh air, and take 
    a break from watching your brains get splattered all over colonial 
    LESSON 2: Lose your illusions
    Maybe you're coming into this guide in frustration. You've already 
    tried AC3 multiplayer, and while everybody else is jumping around 
    on rooftops having fun, you spend most of your time as a cold, 
    shivering slab of dead flesh laying in a roadside ditch. You've 
    clearly been doing something wrong, and you need to trust me to 
    let you have a clean slate. Here are my basic beginner's rules:
    - Buy your first ability set and stock it up with good abilities 
    ASAP. The default sets are complete trash, and even a 
    partially-filled custom ability set is better than the crap they 
    give you to start with.
    - If I tell you to not use something, listen to me, dang it! I've 
    been working my butt off testing these things, and if I say 
    something is crap, I'm probably right. If you disagree, send me 
    an email at the address below and we'll work something out. Note 
    that I will instantly delete all emails regarding the Pistol, and 
    its' use in competitive play, or any play for that matter.
    LESSON 3: 	The HUD
    The HUD (Heads Up Display) consists of all the shiny bits onscreen. 
    Some parts may be altered or missing depending on which game mode 
    you're playing, but it's all essential for tracking targets.
    - The Compass is that circular thing on the bottom center of your 
    screen, and it is the single most valuable tool for finding your 
    targets. Follow the direction of the blue light, and it will fill 
    the compass. When you are in your target's line of sight, it will 
    turn white to let you know to keep yourself discreet. Use your 
    powers of observation (or abilities) to determine where your 
    target is and kill them. This tool is absent in Deathmatch and 
    slightly altered in Assassinate.
    - The Ability set is to the left of your Compass, and tells you 
    what abilities you have equipped, and the buttons for activating 
    them. Every time you die, you have the option to change sets, by 
    pressing left and right on the D-pad and pressing A.
    - In the top right corner is another very important tool: A Portrait 
    of your current target. You can't kill your target unless you know 
    who they are, right? This is more useful than it was in Revelations 
    because the border becomes outlined white when you are in their 
    line of sight, and the background of the Portrait becomes dark blue 
    when they are standing very close to you. The blue lights below 
    the portrait are the number of people chasing this target, yourself 
    included. Kill them before somebody else does! The blue meter below 
    the portrait is your Detection Meter. This shows how discreet you 
    are being, and you get more points for killing your target when 
    the meter is more filled. There are four levels: Reckless, 
    Discreet, Silent, and Incognito, with each giving a higher point 
    output for a kill. However, you may want to purposefully kill a 
    target while not discreet to help get your Variety bonuses…
    - The pretty face in the upper left is *Your* Portrait. It shows 
    you how many points you have, your rank on the game leader board, 
    and how many pursuers are after you. Keep the red lights in your 
    memory, especially if you have two or three after you. The higher 
    you place in the game, the more likely that the game is going to 
    send somebody after you. This is another reason I like Assassinate: 
    your level of stealth determines who comes after you, not the 
    - Finally, something vital you may have missed: The target 
    reticule. This is a faint grey outline in the center of your screen. 
    Hold down LT to zoom in with it, and highlight a character to lock 
    them. You will keep the lock unless they are out of your line of 
    sight for three seconds. This is useful to track targets and keep 
    an eye on possible pursuers, because when you are locked, you are 
    much less likely to attack the wrong person. This is absolutely 
    essential in Assassinate, where you can only acquire targets by 
    locking onto them.
    LESSON 4: How to move
    "Hide in plain sight"
    -The Assassin's Creed, Tenet 2
    First and foremost: Learn the importance of low profile. Low 
    profile actions make you (more or less) seem like a civilian. 
    Pretty much the only thing you can do in low profile is walk or 
    fast walk, and even fast walking can get you spotted by eagle-eyed 
    players. You will, eventually, have to use High Profile. So here's 
    how to do it without getting a giant target on your head that says 
    KILL ME (seriously). 
    The first thing you have to worry about in a match is the spawn 
    system screwing you over. This isn't a problem as much as it was 
    in Brotherhood and Revelations, but spawning derps do happen in 
    AC3, and sprinting right from the start of the match might just 
    be too risky. So take it slow, determine how many pursuers you have, 
    and how close they may be. If you hear whispers (more on that 
    later), for Minerva's sake, DON'T RUN! If you're in the clear and 
    your target is far away, go ahead and run toward them in high 
    profile. But remember, when you get close, switch back to walking 
    before you get into their line of sight.
    When you run near your target, they see a giant red arrow over your 
    head, and an LT button. By pressing LT, they automatically lock 
    you, and know exactly who and where you are. Climbing also counts 
    as high profile. Not to mention, performing too many high profile 
    actions can decrease your Detection meter and start a Chase. No. 
    Bad. Don't do it.
    This also applies to your pursuer. When you run in front of them, 
    they get the exact same prompt, only it's blue, so they know who 
    to kill.
    However, you can take advantage of this system. If your target or 
    pursuer runs or jumps, lock them when you see the prompt, and you 
    can keep tabs on them while they are in your sight.
    Finally, STAY OFF THE DAMN ROOFTOPS, unless you absolutely need 
    to or are going for your Aerial and Acrobatic kill bonuses. It makes 
    you completely obvious to your target and pursuers, not to mention 
    that it's going to piss off a lot of good players if all you do 
    is get roof kills, then climb back up for another victim to wander 
    into your range.
    LESSON 5: Target Acquisition
    "Stay your blade from the flesh of an innocent"
    - The Assassin's Creed, Tenet 1
    Finding targets is largely a matter of tracking clues. Your 
    portrait and compass can only get you so far, you know. Against 
    clever targets who are hiding with lookalike NPCs, it can be 
    difficult to tell who is the real player. Here are a few ways to 
    avoid killing civilians and getting punched in the face for your 
    - Line of Sight trick: This is useful when there are only a couple 
    of characters you have lost your target in. Step near a corner and 
    position yourself so that the camera can see your target, but your 
    character itself is out of their line of sight. Your compass or 
    Portrait should not be lit up. Then, slowly walk around the corner, 
    and stop when you are in the line of sight. This should allow you 
    to determine which one is the real target. Once you master this 
    technique, you can do it more quickly, so your target does not get 
    suspicious. You can also do it with rooftops, to find out who you 
    need to swoop down upon.
    - Look for non-NPC behavior. NPCs don't run. NPCs don't climb. NPCs 
    hardly even fast walk. NPCs have distinctive walking patterns that 
    are difficult for players to replicate, even if they try. There 
    are areas where NPCs never set foot, but players do (for example, 
    behind the giant tree in the middle of Virginian Plantation, or 
    through chase breakers). Learn these things, and lock them into 
    your memory. If you think somebody is acting strangely, you're 
    probably correct. Finally, NPCs do things with their hands, like 
    stretching their arms, cracking their knuckles, sneezing, etc. 
    which players never do except when walking in moving blend groups.
    - Find derps. When a player is in a blend group, and moves around 
    unnaturally, this is what we high-level players call a "derp". 
    Players derp, NPCs don't. This mostly applies to blend groups. 
    Players instinctively stand in a spot where they are surrounded 
    by civilians. In moving blend groups, they either release their 
    controls and automatically slip to the back, or consciously fast 
    walk to the front. Both of these are telltale signs of a player.
    - Use your abilities. If you're really stumped at where your target 
    is, consider using an ability to root them out. The most obvious 
    ones are Money Bomb and Firecrackers (the latter is much better 
    than the former, by the way). However, you can do this using 
    unorthodox abilities as well. 
    - I like to call this the "counter-Morph". By Morphing a group your 
    target has already Morphed, you leave them as the last person that 
    wasn't affected, because Morph doesn't affect players. However, 
    this may give them time to stun you. The Blender perk can help with 
    this as well, but since it only changes one character and a random 
    one at that, it's not nearly as effective or reliable.
    - Players of Revelations will enjoy this: Even though Mute has been 
    removed from the game, the new ability Wipe will reveal targets 
    even more obviously than Mute did. Allow me to explain. When a Wipe 
    activates, all players affected by it will have a rather obvious 
    blue outline around them. The keyword here is "all", so not only 
    your target will be outlined, but everybody within range. However, 
    this isn't the best tactic because it takes a second for your mind 
    to register who glowed, and by that time your target may already 
    try to stun you.
    - This won't always work, but sending a Decoy or Bodyguard out 
    toward your target may make them twitch in their group, or even 
    try to stun the decoy. Watch closely.
    - The least effective strategy is to use a ranged ability, like 
    Pistol (but you're not using that, are you?) or Poison Dart. This 
    almost never works, because the effect is entirely psychological. 
    Aim at the character you think is your target, but do not fire. 
    When they hear the noise, they may panic and run. However, this 
    doesn't always induce a reaction, making it ineffective.
    LESSON 7: Defend thy self
    In Assassin's Creed multiplayer, you're going to die. A lot. 
    There's a reason this game puts almost no emphasis on kill/death 
    ratio, and that's because it's really not the way to measure a 
    player's worth in this game. But hopefully, if you follow these 
    tips, you will see your targets coming, and know how to deal with 
    them. And then you won't die quite as much.
    - WHISPERS!!! You may wonder why I wrote that so big. That's because 
    Whispers are SO IMPORTANT in this game that the developers made 
    them five times as loud as they were before, and actually include 
    a bit on them in the mandatory tutorial sessions. If you have no 
    idea what I'm talking about, here's the deal: Because you no longer 
    see a giant red B button over your nearby pursuer's head, it's 
    harder to tell where exactly they are. Whispers are exactly what 
    they sound like: Whispers from the "The Ring" girl that get louder 
    when a pursuer is nearby. Use observation to find out where they 
    are and use the tactics below to take them out.
    - Don't rush at your pursuers! In Open Conflict (when a pursuer 
    and target press X on each other at the same time), the pursuer 
    always wins. Always. However, the target gets a 100 point Honorable 
    Death bonus, the pursuer's score is decreased, and they move slower 
    for a bit. But considering they can still get upwards of 300 points 
    from a Contested Kill like this, it's not worth it to point starve 
    every pursuer and get killed over and over in the process.
    - Lure your pursuer. If you don't know exactly who they are, try 
    making yourself obvious to them on purpose. Run away from where 
    you think they are, and around a corner. Because you're "on to 
    them", they will chase after at full speed. Stand just out of sight 
    behind the corner, and keep your camera focused on them. When they 
    turn the corner, press X to sock them right in the jaw. That's a 
    free stun, with no time-consuming escapes or wasted abilities. 
    "Corner stunning" like this is righteous and fun, and you should 
    do it often.
    -Drop stuns: Not quite as you remember them.
    Drop stuns, as you may remember from Brotherhood and Revelations, 
    occur when a pursuer chases a target off a high ledge, and the 
    clever target knows that if they attempt to stun their pursuer just 
    as they hit the ground, they will never get killed. I loved using 
    this strategy, and it is my great displeasure to tell you that they 
    have been removed in an early patch in the game, because according 
    to Ubisoft, drop stunning was "never an intended game mechanic".
    But I digress. Drop stunning has not been removed completely, but 
    reversed. Now, the player that will always have the advantage is 
    the one performing the jump. That is to say, if a pursuer jumps 
    off a high ledge and lands near his target, the button prompt to 
    stun the pursuer will not appear, so the pursuer will always get 
    an uncontested kill. Likewise, if a target knows that a pursuer 
    is below, and jumps toward them, they will always get the stun.
    - Abilities: There are so many abilities that are meant to 
    camouflage you from pursuers or block them once they see you, that 
    I'm not going to even attempt to list them all. However…
    - Using Knives to stun people: Knives are usually used on offense 
    to slow down targets (Note: please do not use them offensively 
    yourself. It's cheap, and if your target is any good at all, they'll 
    throw a smoke bomb and kick your teeth in). However, with a bit 
    of practice, they can be used to stun pursuers as well!
    Here's how to do it: First, lock your pursuer. Next, throw your 
    knife. They will bend over in pain, then limp. They can still kill 
    you, so if you run in for the stun you will only get an honorable 
    death and have wasted a good knife. Instead, you need to get as 
    close as possible to stun them, without getting in their kill 
    range, which has been reduced by the knife. (Note: This may cause 
    you to receive a message calling you a "****less, laggy, cheating 
    noob" I kid you not. Somebody actually said this to me for knife 
    stunning them. People on Xbox LIVE really need to re-read Lesson 
    LESSON 8: Be social
    As with any multiplayer game, Assassin's Creed 3 is much more fun 
    with friends or other people you play in a team with. Anybody who 
    has tried to play a team-based mode with randoms knows what I'm 
    talking about. So convince your friends to buy this game, and if 
    they have trouble, refer them to my guide! 
    LESSON 9: Counter-strategies
    For every strategy, there is a counter. I have taught you skills 
    that will make you better at this game, but there is a cost. Your 
    enemies, the other players, now know these secrets as well. In the 
    interest of fairness, here are the counters to popular techniques, 
    including but not limited to the ones I have described earlier in 
    the guide.
    - Counter corner-stun: The easiest way to do not get corner-stunned 
    is to not chase your targets at full speed. However, if you lock 
    on to them first (and you should), you'll know when they are hiding 
    behind a corner. You could make a wider turn around the corner and 
    get a contested kill on them… or better yet, climb over the wall 
    they are hiding behind and try to get an arial kill!
    - Counter drop stun: Don't chase targets, obviously, but NEVER 
    chase them off cliffs. If they know how to drop stun, they will 
    get you every time. If you absolutely HAVE to follow a fleeing 
    target off a long drop, hang off the edge and then drop, but do 
    not jump. It's slow and your target will probably get away, but 
    hey, you were the idiot who got in a chase in the first place.
    - Countering Tripwire Bombs: Tripwire bombs are annoying. You 
    think you're about to get a super-sneaky kill, and then a huge 
    explosion pops in your face, and the next thing you know there's 
    a fist smashing your pretty nose. Well, a large part of countering 
    Tripwire Bombs is knowing which players use them.
    Your thought process should go like this:
    "OK, I'm about to kill that Pioneer. But wait! The last time I had 
    her a few minutes ago, she got me with a Tripwire Mine, and it's 
    had time to recharge since then. Did she drop one near her?
    And then search the ground near her feet for a small box. If there 
    is one, you have a few options. You could go for an arial kill, 
    or you could piss her off even more and walk right through the bomb. 
    If you walk VERY SLOWLY around the boundary of the bomb's activate 
    radius, it will go off but you will not be affected. Do this, and 
    while she's celebrating you getting "tricked", stab her in the 
    throat. Enjoy that kill, you earned it.
    - Counter OSB (Offensive Smoke Bomb): That got your attention, 
    didn't it? Using Smoke Bombs offensively (as in, to assist in 
    killing your target) is one of the most hated tactics in Assassin's 
    Creed multiplayer. It was started by poor lost lambs who were bad 
    at Brotherhood and could never get their focus or poison bonuses 
    off. So, they used Smoke Bombs to stop their targets for a free 
    kill. Ubisoft made the matter worse by introducing Contested Kills 
    in Revelations, giving noobs one more reason to incapacitate their 
    targets so they could kill them without getting b*tch-slapped in 
    the process. It seems that Offensive Smoke Bomb was impenetrable, 
    but it's time to fight back, and show them that their master plan 
    for quality kills isn't so perfect after all.
     This part is similar to the counter-Tripwire bomb method, in which 
    you have to get hit by an OSB to realize who is using them. After 
    that, when you see an OSB user as your pursuer, and realize that 
    he has had enough time to recharge his weapon, try to… 
    - Climb onto a nearby roof to make him waste the smoke bomb, climb 
    up, jump off, and when he follows you, drop-stun him.
    - Throw a defensive Smoke Bomb at him, then run in for the stun.
    - Run away so he gets in a chase with you, then corner-stun him.
    These are especially satisfying in Assassinate, where you can stun 
    the sucker and then get a free focus poison kill on him while he's 
    on the ground picking up his teeth, with all your abilities still 
    ready to go. Poetic justice.
    - Conter Defensive OSB
    Pretty much everything I've described in the offensive section 
    (Except using your own SB to counter theirs, because now you're 
    just using OSB). However, because you're the pursuer and have a 
    wider way of killing than a target does of stunning, you can climb 
    up a wall and kill them from their for a quick Acrobatic bonus. 
    This ain't Revelations, where going anywhere above a smoke bomb 
    will get you.
    - Counter Pistol
    I am about to say something that not everybody may like. This is 
    that you really shouldn't counter the Pistol. Yes, I am saying that 
    if some noob is pointing a pistol at you, you should let them kill 
    you. The points they earn are not significant enough that you 
    should waste an ability on them. For example, it is really not worth 
    it to put Animus Shield in one of your ability slots solely to 
    counter Pistol-users. If your pursuer is in sight, you could hit 
    them with a Throwing Knife to stop their gun and then knife stun 
    them.. but that knife is better saved for a time when a stealthier 
    pursuer is about to get a larger-point kill off of you.
    If you can get out of the way of the Pistol before they shoot you, 
    and manage to get them off your tail without using abilities, more 
    power to you. I just don't think that it's worth using a valuable 
    ability to counter an idiot shooting for minimal score, especially 
    in AC3 where all the ability cooldowns are longer than in previous 
    games. And that's that.
    LESSON 10: Know your surroundings
    As you well know by now, Assassin's Creed is about quality over 
    quantity. The more environmental bonuses you can take advantage 
    of, the better. Target is standing on a roof? Try to hang on the 
    edge near them and pull them off for a tasty 450-point Grab kill. 
    As much as I dislike people who roof all the time, you should get 
    at least one arial kill per match, to get your variety up. Use 
    benches, blend groups, and hay bales to get many hidden kills, and 
    the list goes on and on. Even if your target gets killed by another 
    player, don't be discouraged. Instead, use the bonuses the game 
    gives you to get a tiny advantage. If you are near them when they 
    die, you can kick their lifeless corpse for a 50-point Ground 
    Finish. Hey, it's better than nothing, and it counts toward your 
    This lesson is extremely important in Assassinate. Why? Because 
    if you stun a pursuer, you can then take your time looking around 
    for environment pieces to kill them with while they are stunned. 
    If you feel bad about picking up a 1200 point Hidden Focus Silent 
    Acrobatic kill, boosting your score a huge amount from one single 
    kill, just remember: they would do the exact same thing to you, 
    and they would have probably used OSB to make it an Incognito.
    So, since there are no descriptions of the bonuses you can earn 
    within the game, I think it is prudent that I list them here. With 
    a few exceptions, all of these bonuses count toward the Variety, 
    Greater Variety, and Extreme Variety bonuses.
    Kill - 100
    Generic bonus for any basic kill.
    Aerial Kill - 100
    Kill your target from above.
    Acrobatic Kill - 200
    Kill a target while climbing or crouching.
    Hidden Kill - 300
    Kill your target while hidden in a crowd, on a bench or in a 
    Grab Kill - 450
    Kill your target from while hanging on an edge while your target 
    is on a rooftop.
    Reckless - 50
    Kill your target when your approach meter is on reckless.
    Discreet - 150
    Kill your target when your approach meter is on discreet.
    Silent - 250
    Kill your target when your approach meter is on silent.
    Incognito - 350
    Kill your target when your approach meter is maxed out.
    Grounded - 50
    Kill your target while your target is stunned.
    Contested Kill - 100
    Kill your target while your target tries to stun you, forfeiting 
    your approach bonus.
    Honorable Death - 100
    Attempt to stun your target while they kill you.
    Ground Finish - 50
    Perform a ground finish on your target after your target is killed 
    by another player.
    Mid-Air - 100
    Perform a kill with the Pistol while your target is in the air.
    Execution - 100
    Use the Pistol to kill a running target.
    Focus - 150
    Perform a kill after staying near your target for at least 3 seconds 
    while the kill button is displayed above your target's head.
    Ambush - 100
    Kill or stun an opponent shortly after entering his line of sight.
    Poison - 200
    Use Poison to kill your target.
    Poison Dart - 250
    Kill your target with a Poison Dart.
    Pistol Kill - 100
    Kill your target with the Pistol.
    Animus Hack - (point value increases with each consecutive Animus 
    Hack kill)
    Kill your target with the Animus Hack or Silent Animus Hack 
    killstreak, or the Minor Hack loss streak.
    Variety - 200
    Earn 5 different bonuses in a game session.
    Greater Variety - 400
    Earn 10 different bonuses in a game session.
    Extreme Variety - 600
    Earn 15 different bonuses in a game session.
    Assist Kill - 50
    Kill a target that one of your teammates has locked.
    Assist Stun - 50
    Stun a pursuer that one of your teammates has locked.
    Assist - 50
    A teammate performed a kill or a stun on the player you had locked.
    Diversion - 50
    A teammate kills a target you are chasing.
    Revive - 50
    Help a stunned teammate get to their feet.
    Double Multi Kill - 100
    Your team killed two targets within 3 seconds.
    Triple Multi Kill - 250
    You team killed three targets within 6 seconds.
    Quadruple Multi Kill - 400
    Your team killed four targets within 9 seconds.
    Opportunist - 50
    Kill a target who is being chased by your teammate.
    Knock Out - 100
    Your team stunned 2 pursuers within 4 seconds.
    "How did you find me?!"
    -Cesare Borgia
    "The email address at the end of this crappy FAQ led me here!"
    -Ezio Auditore
    I have a confession to make. Though looking through this guide may 
    make you think I am an omnipotent god-king at Assassin's Creed 3 
    multiplayer, this.. is only half true. I am not omnipotent in the 
    slightest, and being a god-king without being omnipotent is like 
    being a bottle of wine without a side dish of cheese.
    But let me get to the point. I need you to run out to your local 
    farmer's market and pick up some cheese to smear all over this 
    .. That came out wrong. What I'm REALLY trying to say is, I am not 
    perfect. I am nowhere near perfect. I'm not even that great. I have 
    never prestiged as of the writing of this sentence. Do you know 
    what my highest score is in a single AC3 match? 9100. Nine thousand. 
    One hundred. In an Assassinate match. That is PITIFUL by the 
    standards of high level players. I've never broken 10k in this 
    game. As such, there are many techniques about this game that I 
    am not aware of. And hey, if you have an idea that NOBODY is aware 
    of, this guide may help you gain fame and fortune among the 4 people 
    who will ever read it!
    If you have an idea to add to this guide, or a question, complaint, 
    comment, concern, or frothy-mouthed rant about any of the content 
    in this guide, you are welcome to shoot me an email at:
    Please include AC3 in the subject bar, and I will not, repeat NOT, 
    respond to any messages from deposed Nigerian kings or gentlemen 
    in tuxedos who want to help me get  "XXX hot babes in ur crib 
    tonite!!!!1!!!!1111one!". I do not sleep in a crib, thank you very 
    much. I graduated to the big boy bed last month, in fact.
    Oh yeah, and if you want to find me on Xbox 360, my Gamertag is 
    Ot1sman . I'll be the one kicking ass and chewing bubble gum.
    Legal mumbo:
    This guide was written by me, homsarrunner3. The views expressed 
    in this guide do not necessarily portray the views of anybody else 
    who works or contributes at gamefaqs.com. All of the content in 
    this guide was based off my own experience in the Xbox 360 version 
    of Assassin's Creed III (3). This guide is intended for private 
    use only (that sounds a lot dirtier than I meant it to), and should 
    not be used by anybody for any sort of profit.
    If you wish to add this guide to your NON-PROFIT website, please 
    send me an email at the address above.
    Currently, these are the only websites allowed to have this guide. 
    If found this website on another site, it is STOLEN (or I just 
    haven't added them yet. But I do that fairly quickly), and you 
    should send me an email regarding this.
    Allowed sites: 
    v1.0 First version of the guide written and uploaded to gamefaqs. 
    Coming soon: Perk and Killstreak guide, and more ability 
    v1.1 Second version of the guide edited and uploaded. No Perk and 
    Killstreak guide yet, but there are some general spelling and 
    information fixes, as well as the addition of the Accolades 
    This guide is like a child to me. Keeping with that theme, here 
    are all the wonderful little sperm cells who helped it grow into 
    what it is today!
    Thanks to Ubisoft: For making this amazing game and series. If 
    anybody from Ubisoft is reading this, please remove Pistol in the 
    next patch. C'mon, I know you want to.
    Thanks to gamefaqs.com: For being the first to host this guide.
    Thanks to TheShenmue36: For his videos, which taught me about The 
    Whispers and how to play the game properly in general.
    Thanks to Raininstormwake: For his videos, which taught me how to 
    knife stun and drop stun. (Not that the latter matters anymore in 
    this game…)
    Thanks to MajorHerQ: For tips regarding Poison, Tripwire Bomb, and 
    Thanks to My friend Luke, gamertag 13LACK D3ATH (on Xbox it looks 
    like "Black Death") for some great Wolfpack games. Unfortunately, 
    he has recently turned to the dark side: he now plays Call of Duty: 
    Black Ops 2 almost exclusively. If you ever see him, please spam 
    AC3 LUKE.
    And thank YOU, for putting up with this crap.
    May the Father of Understanding guide you.
    [[[[[END DOCUMENT]]]]]

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