• Steam Achievements

    AchievementDescription
    A Bridge Too Far (45)(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
    A Cat and Roach Game (26)(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
    A Legend in His Own Time (45)(TCB) TV: Eavesdrop on a bedtime story
    A Level Playing Field (18)Break all crumbly walls before hitting the orb in Bractea Town:2S2E (Secret)
    A Little Learning is a Dangerous Thing (32)(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
    A Monster Made of Eyes (45)(JtRH) L22:3N3W - Take the western route and clear the room
    A Room of Two Halves (45)(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
    A Small Man Among Giants (45)(TCB) RH:1N1E - Clear the room without using a tunnel
    A Stab in the Dark (32)Kill the giant where it starts in Rock Giant Lair:2W (Secret)
    A Steady Hand (12)Don't turn your sword in The Rasarun Court:1E
    A True Warrior Uses His Sword (45)(JtRH) L20:2N - Clear the room without setting off any bombs
    A View from Above (45)(JtRH) L17:2N1E - Enter from the North and clear the room
    Abstinence (45)(JtRH) L15:1S4E - Clear the room without using the decoy potion
    Adder Subtracter (45)(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
    All Around the Watchtower (45)(TCB) TU:1N2E - Guide the roach around the outside of the square to clear the room (Secret)
    All in the Same Boat (45)(TCB) EC:1S2W - Clear the room without using the northern platform
    Alone Among the Stones (32)(JtRH) L6:3N3E - Clear the room without using Halph
    Another Useless Orb (32)(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
    Architect of Her Own Downfall (45)(TCB) Talk to Veemis
    Avoid the Squeeze (45)(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door (Secret)
    Back to the Past (45)(TCB) Revisit the Entrance room of JtRH:L25 (Secret)
    Backswipery (16)Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
    Beethro Has a Brain Too (45)(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
    Bottom to Top Cleaning (45)(JtRH) L4:1N2E - Enter from the South and clear the room
    Bright Eyes (45)(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
    Brotherly Understanding (45)(TCB) Tell the searching brother about everything
    Bullet Time, with Swords (45)(TCB) PH:4N - Clear the room without drinking the speed potion
    Buridan's Decoy (45)(JtRH) L23:1W - Clear the room using only two decoy potions
    But Four's a Crowd (45)(JtRH) L17:3N1E - Clear the room using only three decoy potions
    Changing of the Guards (45)(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
    Charge First, Think Later (26)Clear Daskeros Tower:4N with the blue doors up
    Charge of the Smite Brigade (45)(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
    Chasm of No Return (45)(TCB) EC:2E - Clear the room without moving any platforms from east to west
    Clash on the Big Bridge (45)(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
    Clean Sweep (45)(JtRH) L12:1E - Clear all tar
    Clear as Mud (45)(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
    Clearing the Arena (32)(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
    Complete "Gunthro and the Epic Blunder" (20)GatEB: Saw the ending and credits
    Complete "Journey to Rooted Hold" (26)JtRH: Saw the ending and credits
    Complete "The City Beneath" (26)TCB: Saw the ending and credits
    Cunning as a Serpent (45)(JtRH) L15:1S1W - Enter from the North and clear the room
    Decoy Double Cross (45)(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
    Deja Vu (45)(JtRH) L14:2N3W - Clear the room by turn 30
    Destructive Mania (16)Destroy all broken walls in Glum Cove:6N2E
    Did You Just Punch Out Cthulhu? (45)(TCB) I:AGV:4N - Kill all the aumtlich by stepping
    Divide and Conquer (45)(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
    Don't Turn from the Task (32)(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb (Secret)
    Don't Wake the Sleeping Giant (45)(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
    Down, Along, Up, in That Order (45)(JtRH) L19:2N1W - Take the southern passage first to clear the room
    Dungeon Economics (26)(JtRH) L2:3E - Clear the room without using the eastern orb
    Escapology (45)(JtRH) L7:1E - Enter from the West or North and reach the stairs
    Everyone Loves a Wubba (45)(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
    Explorer Extraordinaire (32)Enter the Spider Cave
    Fair and Square (45)(TCB) AF:2N2E - While clearing the room, no goblin may step on a force arrow, or step on a yellow door again after coming out (Secret)
    Fancy Meeting You Down Here (45)(TCB) DAA: Speak with Halph, then leave the room
    Fifty Ways to Leave Your Wubba (45)(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
    Fight Them on the Trapdoors (32)(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors (Secret)
    Finish What You Start (45)(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
    First Blood (10)Kill the roach in Outer Walls:1S3E
    Five Slayers (My Brain Hurts a Lot) (45)(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
    Follow the Arrow (32)(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
    Free and Equal (45)(JtRH) L3:3N3W - Clear the room without striking the orb
    Getting to the Heart of the Matter (45)(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
    Going It Alone (32)Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
    Gordian Knot (45)(JtRH) L11:5N - Clear the room without stepping on a fuse
    Great Snakes! (45)(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
    He Died a Free Monster (45)(TCB) FR:4N1W - Clear the room without dropping both trapdoors
    He Outlived His Usefulness (45)(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
    Hero of Another Story (45)(TCB) FR: Speak with Tendry
    Holding the Line (45)(TCB) RD:3S4E - Clear the room without going further west than the second checkpoint (Secret)
    Honest Toil (45)(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
    House Upon the Sand (22)Kill the northern roach before killing all three golems in Golem Encampment:2N
    I Got a Name (45)(TCB) Get an official name from the Naming Office
    I See You Standing on the Other Side (45)(TCB) EC:2W - Clear the room without letting the Slayer die
    I'm Not Left-Handed (16)Don't turn your sword in Bractea Town:1E
    Impressing the Ladies (26)Don't use any horns in Inauro Canyon:1N1E
    It's All Over Now, Baby Blue (45)(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
    Jack of All Tarstuffs (45)(TCB) AF:1S1E - Clear all tarstuff, without dropping all trapdoors (Secret)
    Just Call Me "Mario" (45)(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
    Keep Away from the Edge (45)(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor (Secret)
    Keeping a Steady Keel (45)(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
    Killer Rabbit in the Headlights (45)(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
    Knowing is Half the Battle (45)(TCB) The Patronage: Find and talk to the Patrons
    Last Trapdoor Standing (32)When the golem is killed, there should be only one trapdoor left in Golem Encampment:1S3E (Secret)
    Lend a Helping Hook (45)(JtRH) L6:1S1E - Complete the room without turning your sword
    Let's Twist Again (32)(TCB) TU:1S3E - Use all three arrow rotators to clear the room
    Like Roaches in a Trap (45)(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
    Lone Soldier (17)Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
    Look, No Hands! (17)Don't use your sword in Smuggler's Maze:2N1W
    Looking Out for Number One (45)(TCB) Receive a promotion
    Making an Impression (32)(JtRH) L1:2N3W - Clear the room without using a tunnel
    Many Feet Make Light Work (45)(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
    Master "Gunthro and the Epic Blunder" (22)Completed GatEB and cleared all secret rooms
    Master "Journey to Rooted Hold" (32)JtRH: Completed the hold and cleared all secret rooms
    Master "The City Beneath" (45)TCB: Completed the hold and cleared all secret rooms
    Master of the Blade (45)(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
    Master Swordsman I (32)Don't use the horn or the bomb in Englos Keep:1S1W
    Master Swordsman II (32)Don't use the horn in Englos Keep:1S1E
    Merciful Victory (17)Don't kill the soldier in The True Court:1W (Secret)
    Messing About without Boats (22)Don't step on the eastern raft in Grotto Hideout:2E (Secret)
    Mirror Symmetry (45)(TCB) FR:1N1W - Clear the room without moving the mirror (Secret)
    Monty Hallway Problem (20)Don't enter from the northern entrance in Inauro Canyon:2N1W
    Mother of Some Roaches (45)(JtRH) L24:1S - Clear the room without striking the orb
    Muddying the Waters (45)(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
    My Cold, Frozen Hands (32)(TCB) QfK:1N6E - Clear the room without turning your sword
    Never Turn Your Back (45)(JtRH) L13:2N1E - Clear the room without turning your sword
    No Giant Leaps for Mankind (45)(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
    Not Invited to the Party (45)PoW:1N1E - Don't use your sword
    Now You See Him... (45)(TCB) OBG:1S - Clear the room without drinking the invisibility potion
    On His Majesty's Service (12)Sent on a mission by the Rasarun Court
    One Orb to Rule Them All (45)(JtRH) L9:1S1W - Clear the room, striking only one orb
    One-Man Army (45)(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
    Only Passin' Through (45)(JtRH) L22:2N2W - Clear the room without striking the southeast orb
    Orb Preservationist (12)Strike only six orbs in Outer Walls:2S2E
    Out in the Open (17)Don't take a tunnel in Drokkendutt's Fortress:1N2E
    Patrick's Puzzle (45)(JtRH) L12:2N2E - Clear all tar
    Patron of the Arts (32)(TCB) Attend the theater
    Peaceful Coexistence (45)(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
    Peaceful Resolution (22)Don't kill the Tuenan Captain
    Power Grab (45)(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
    Putting That Aside... (45)(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
    Queen Charmer (26)Don't drop any trapdoors in Daskeros Tower:1N1E
    Ragtag Bunch of Misfits (16)Assemble the Rasarun Leaders
    Ready for the Guests (45)(JtRH) L14:3N3W - Clear all mud by turn 900
    Red Means Danger (26)Don't step on a red (dirt floor) tile in Inner Chambers:1N
    Relentless Pursuit (45)(JtRH) L13:3N1E - Trap the Goblin King
    Repairing a Broken Dream (32)(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
    Resoluteness (26)(TCB) Return from The High Path
    Ring of Briar (45)(TCB) UtL:1N4W - Reach the eastern exit
    Roach Family Planning (32)(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
    Save the Best for Last (45)(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
    Shutting the Stable Door (45)(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
    Simple Addition (45)(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
    Single-Handed Clean-Up (26)Don't turn your sword in Englos Keep:1S
    Slaughter by the Water (45)(TCB) D:2S1W - Kill all the guards
    Slayer of Slayers (45)(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
    Slayer on a Hot Tile Roof (45)(TCB) DU:4E - Clear the room without letting the Slayer die
    Smart, but Not Smart Enough (45)(JtRH) L22:3N - Enter from the South and clear the room (Secret)
    Smash and Grab (45)(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
    Smitemastermind (45)(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
    Snakes and Ladders (45)(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
    Snakes on a Euclidean Plane (45)(JtRH) L19:1N1E - Stay inside the arena until the room is clear
    Snap, Crackle and Pop (45)(TCB) PH:3N1W - Clear the room using only three bombs
    So Much for Stealth (45)(TCB) KDND:1E - Clear the room, killing the SW roach queen first
    Sometimes That's the Best Kind of Help (45)(JtRH) L18:1S2W - Clear the room without using Halph
    Steady as a Rock (45)(JtRH) L6:4N1E - Clear the room without turning your sword (Secret)
    Straight to the Point (22)Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
    Stuck in the Middle with You (45)(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
    Stuck in the Mire (26)Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
    Stuck in the Mud (45)(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
    Suburban Smitemastery (45)(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
    Surrounded by Incompetents (45)PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
    Sword-Only Slaughter (22)Don't use the bombs in Tuenan Armory:1N2E
    Take Five (45)PoW:1N - When Beethro steps on the last door, all five doors must be open
    Tar Fugue (45)(JtRH) L12:1N - Clear the room without turning your sword
    Tar Toccata (45)(JtRH) L10:2E - Clear the room without turning your sword
    The Abyss Gazes Also (45)(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
    The Better Part of Valour (45)(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
    The Bridge Beethro Can No Longer Cross (32)(TCB) TU:3E - Drop all trapdoors and exit to the east
    The Dark Side of Town (45)(TCB) Find the secret dark side of The City
    The Decoy is a Decoy (45)(JtRH) L24:1S1E - Clear the room without using the decoy potion
    The Heart of the Mystery (22)Enter the Sand Temple
    The Honest Smitemaster (45)(JtRH) L15:1N3E - Clear the room without placing any decoys
    The Locked Room Mystery (45)(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
    The Longest Flight (32)(TCB) RD:4S6E - Destroy all bombs before killing the roach (Secret)
    The Mountain Comes to Mahomet (45)(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
    The Play's the Thing (45)(TCB) D: Listen to the guards at the castle
    The Red Snake of Courage (45)(JtRH) L16:1N2E - Kill the serpent before killing any golems and clearing the room
    The School of Hard Taps (45)(TCB) LP:2N1E - Don't tap the westernmost door to clear the room (Secret)
    The Seven Dials Mystery (45)(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
    The Steady Smitemaster (45)(JtRH) L4:1E - Clear the room without turning your sword
    The Stronger We Our Bridges Do Build (45)(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
    Time for Elevenses (22)Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
    Timed to Perfection (15)Don't let the queen lay eggs in The Roach Pits:3N
    Tourist in the Beneath (32)(TCB) Take a stroll down the Golden Lane
    Toys in Their Boxes (45)(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
    Turn the Lock and Turn Once Only (45)(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
    Two to Tango (26)Use only one horn in Inauro Canyon:2N
    Two Wrongs Make a Right (32)(JtRH) L3:4N2W - Clear the room, killing the roach yourself
    Unarmed and Dangerous (45)(TCB) RH:3E - Clear the room without regaining your sword (Secret)
    V for Victory (45)(JtRH) L1:6N5W - Clear the room without standing on a tunnel (Secret)
    Visibly Invisible (45)(JtRH) L7:1N - Clear the room without drinking the invisibility potion
    Wake Me Up Before You Go (45)(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
    Walk Through the Storm (32)(JtRH) L20:2W - Clear the room without stabbing any tar or mud (Secret)
    We Must Cultivate Our Garden (45)(TCB) AF:2N - Spawn a gel baby on the western pressure plate
    Westward Ho! (45)(JtRH) L3:2N1W - Face West and don't turn while clearing the room
    What Did I Come Back For, Anyway? (45)(TCB) HV:1W - Backtrack through the cleared room without striking the orb
    Where Have All the Serpents Gone? (32)(JtRH) L8:5S - Clear the room without striking the orb
    Who Wants to Be the Guy? (45)(TCB) TV:1N - Die in the last cutscene
    Whodunnit? (45)(TCB) Activate the cutscene in The Fork after murdering 186th Guide
    Without Further Delay (22)Ready to attack the enemy fortress
    Wub is All Around (45)(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
    You Chose... Poorly (45)(JtRH) L8:3S1E - Enter from the North and clear the room
    You Watch My Back... (45)(TCB) FD:2N3W - Clear the northern half of the room first
    You're Not Alone (13)Have at least one soldier survive in The True Court:1N

    Contributed By: Eevee-Trainer.



  • Steam Achievements

    AchievementDescription
    A Good Clean Kill (24)(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
    A Maze of Many Ways (24)(KDD) L25:2S - Clear the room without going through the SE U-bend
    A Pair of Blue Eyes (24)(KDD) L24:1N - Kill the tar mother last while clearing the room
    Ahead of the Game (15)(KDD) L1:3N2W - Kill the roach facing East and clear the room
    Aim for the Eyes (24)(KDD) L17:2S1E - Kill the tar mother first, then clear the room
    All Quiet on the Western Front (17)(KDD) L7:2N - Clear the room without crossing the western yellow door
    All Set Up and Ready (17)(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
    All Together, Now... (15)(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
    Assassinate the Queen! (24)(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
    Attention to Detail (24)(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
    Bad Boys Love Their Mamas (24)(KDD) L16:2S1E - Kill the tar mother last when clearing the room
    Bishop's Tour (17)(KDD) L5:2E - Don't move orthogonally while clearing the room
    But You Can't Hide (14)(KDD) L1:6N2W - Don't hide in the alcove
    Choose One Way and Stick to It (24)(KDD) L20:Entrance - Clear the room without turning after killing the first roach
    Come and Join the Party (24)(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
    Complete "King Dugan's Dungeon" (20)KDD: Saw the ending and credits
    Cornered in the Center (15)(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
    Don't Drink and Smite (20)(KDD) L10:1S - Clear the room without drinking the mimic potion
    Don't Fence Me In (17)(KDD) L5:3E - Clear the room without striking the orb
    Don't Step on a Crack (24)(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
    Dungeon of Broken Orbs (20)(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
    Efficient Smitemitery (15)(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
    Exactly as Planned (17)(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
    Eyes on the Prize (17)(KDD) L7:1E - Clear the room without turning
    First Things First (20)(KDD) L16:Entrance - Clear the room from the level start
    Five Orbs of Bill (17)(KDD) L3:1S - Strike only five orbs to clear the room
    Friendly Enemies (24)(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
    From the Other Side (20)(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
    From the Outside, Looking In (17)(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
    Goblin-Free Zone (24)(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
    Gone in Thirty Seconds (15)(KDD) L2:2S2E - Clear the room before roaches spawn
    He Came From the East (24)(KDD) L18:1N2E - Clear the room entering from the east
    He Who Fights Serpents (17)(KDD) L7:1N - Clear the room without moving diagonally
    Hidden in Plain Sight (20)(no official description)
    Highly Visible Ninja (20)(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
    Hold On Five Seconds (20)(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
    It's a Trap! (20)(KDD) L14:2E - Don't drop the trapdoor while clearing the room
    Keep Dugandy Tidy (17)(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
    Keep Your Head Down (24)(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
    Leave No Stone Turned (24)(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
    Let's Not Go Round Again (17)(KDD) L12:1S - Clear the room before going round the loop
    Limited Growth (24)(KDD) L16:2E - Kill the tar mother before it grows three times
    Look to Westward (17)(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
    Master "King Dugan's Dungeon" (20)KDD: Completed the hold and cleared all secret rooms
    Master Snake-charmer (24)(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
    Mimic on Holiday (17)(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
    Mimics Were Born Free (24)(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
    Moderate Striker (16)(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
    Mother Knows Best (24)(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
    My Turn at the Controls (24)(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
    Nine in a Line (17)(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
    No Retreat (20)(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
    No Scroll Left Behind (17)(KDD) L3:2N - Read the scroll without re-entering the room
    No Way Out (17)(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
    Non-sustainable Growth (17)(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
    Not So Pretty in Pink (17)(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
    One Direction to Escape (17)(KDD) L3:3S1W - Clear the room without turning after striking the orb
    Only the Even Numbers (17)(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
    Opportunity Strikes Just Once (20)(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
    Outsmart the Brains! (24)(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
    Pacifist Run (24)(KDD) L25:2W - Exit the room without killing any goblins
    Preserving the Ancient Ruins (17)(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
    Rapid Tar-Cleaning Service (24)(KDD) L8:4S2E - Clear the room by turn 60
    Roaches and Goblins and Queens, Oh My! (24)(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
    Round and Round the Garden (24)(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
    Runnin' Through an Open Door (24)(KDD) L25:2S1W - Clear the room without standing on a closed door
    Seeing Triple (24)(KDD) L21:1N - Drink only three mimic potions and clear the room
    Short Circuit (24)(KDD) L17:1W - Clear the room and reach the green door by turn 240
    Sniper! (24)(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear
    Solo Serpent Slaughter (17)(KDD) L12:2S1E - Clear the room without drinking the mimic potion
    Sonata for Unaccompanied Smiter (24)(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
    Speed Chess (20)(KDD) L14:1N3E - Clear the room by turn 20
    Spring Cleaning (24)(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
    Straightforward Smiting (15)(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
    Stunted Growth (24)(KDD) L16:1S1E - Kill the tar mother before it grows
    Stupid Goblins! (24)(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
    Superior Master Intellect (20)(no official description)
    That Never Goes Out of Style (17)(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
    The Enemy is Sleeping (17)(KDD) L3:1S2W - Clear the room without waking any eyes
    The Eyes Have It (24)(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
    The Lazy Smitemaster (24)(KDD) L19:2S - Stay in the top two rows while clearing the room
    The Smiter Always Strikes Twice (17)(KDD) L7:2N1E - Strike the orb only twice while clearing the room
    The Wyrm That Turned (17)(KDD) L7:3N - Don't cross the western force arrow while clearing the room
    There's Always Another Solution (24)(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
    They Just Keep On Swarming (24)(KDD) L21:1N1W - Clear the room without dropping any trapdoors
    They're Behind You! (15)(KDD) L2:1S - Don't turn after striking the orb and clear the room
    Three in a Row (17)(KDD) L3:2N1E - Kill the roaches in three consecutive turns
    Three's Company (24)(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
    Unlucky for Some (17)(KDD) L13 - Enter the NW room
    Up, Up, Down, Down, Left, Right, Left, Right (17)(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
    Vandalism! (17)(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
    We All Fall Down (17)(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
    What the Eye Doesn't See (24)(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
    What's the Time, Mr Roach? (17)(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
    Who Let the Roaches Out? (13)(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
    Who Needs All These Buttons? (24)(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
    Who Needs Orthosquares? (17)(KDD) L7:1S - Clear the room without moving diagonally
    Who'd Trust a Goblin, Anyway? (24)(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
    With Slanting Sword (17)(KDD) L14:1S - Face diagonally and don't turn while clearing the room
    With Steady Sword (17)(KDD) L14:2S - Clear the room without turning your sword
    Worthless Snakes! (24)(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
    Worthy Opponent (24)(KDD) L25:1N2W - Clear the room, killing the SW roach queen last

    Contributed By: Eevee-Trainer.



  • Steam Achievements - DLC: Journey to Rooted Hold

    AchievementDescription
    Unnecessary Complications (18)(JtRH) L2:4E - Clear the room: don't move Halph until the west door is open, don't break crumbly walls, don't kill queens until all doors open

    Contributed By: Eevee-Trainer.



  • Steam Achievements - DLC: The City Beneath

    AchievementDescription
    Light Armor (21)(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
    Not Without Honor in His Own Country (21)(TCB) Reach the raft without having killed any Dugandite guards

    Contributed By: Eevee-Trainer.



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