Hi Everybody. This is a Tips Guide to the online multiplayer portion of Black Ops 2 I hope everyone will be able to get some use out of it. One thing I will say is have fun playing the game and don't get too jumpy about your K/D. In this guide I will discuss tips to use in game and also some loadout classes which might be of some use to you. I will also talk a little bit about my opinion of each gun, and the equipment. Contents: Search using the characters in the brackets with the brackets from the contents section. Version History: (VH) Contact Info: (CI) Copyright Notice: (CN) Special Thanks: (ST) Create-a-Class Loadouts: (CACL) What's different in BOPS2: (WDBO) Weapons Analysis: Primary Weapons: (WAPW) Assault Rifles: (AR) Sub Machine Guns: (SMG) Light Machine Guns: (LMG) Sniper Rifles: (SR) Shotguns: (SHOT) Assault Shield: (AS) Weapons Analysis: Secondary Weapons: (WASW) Pistols: (PIST) Launchers: (LAUN) Specials: (SPEC) Weapons Analysis: Equipment (WAE) Lethal Equipment: (LE) Tactical Equipment: (TE) Equipment Strategies: (ES) Weapons Analysis: Attachments: (WAA) Attachment Strategies: (AS) Weapons Analysis: Perks: (WAP) Tier 1: (Blue) Tier 2: (Green) Tier 3: (Red) Weapons Analysis: Scorestreaks: (WASS) Q and A Section (QA) Version History: (VH) 1.00: Created My FAQ with weapon tips, equipment tips and good create-a-class loadouts. In coporates explanations of the new Pick 10 and Scorestreak systems. 1.10: Added in missing attachments for weapons. Also added some YouTube comments to the weapon sections. Moved the speciial thanks section to near the top of the guide and also added extra Custom Class Loadouts. Also fixed lots of minor spelling and grammar mistakes. Also adjusted the FAQ section slightly. Contact Info: (CI) My gamefaqs name is Master3203, if anyone wants to contact me about additions or false things about the guide then you can reach me at email@example.com In the subject line, please put BOPS2 Multiplayer Tips FAQ- Gamefaqs.com. Also, please add your gamefaqs.com username into the email somewhere that is clearly visible so that I may credit you. Any contribution emails with usernames not included will not be published. If you guys and girls out there want any questions about the multiplayer part of the game answering, then please email me with those too. Copyright Notice: (CN): (Copyright 2011 James O'Brian, GameFAQs.com alias is Master3203) This guide is owned by me and may not be redistributed without my authorisation. Any violation of this will be deemed as an act of plagiarism Any sites wishing to feature this guide can contact me on my email address. Also, any use of the work from this document without permission from me will also be deemed as unlawful and severe action will be taken. You have been warned. I will also, if I wish to, retract this FAQ (any version) from any site without prior notice or make changes without prior notice. The sites who can use this guide are: http://www.gamefaqs.com http://www.supercheats.com I am not accepting any more site requests at this time so stay tuned for other updates which don't have this sentence in the copyright notice. Special Thanks: (ST) I would like to thank Activison and Treyarch for creating and publishing such a good game. Particularly David Vonderhaa for designing such a great game. The reason i have moved this section up here is that I will be adding comments that these YouTubers have provided on some weapons/attachments that I feel require a bit of statistical analysis, or that I feel have some good class setups about them. I would also like to inform you of some YouTube commentators who kept me up-to-date with upcoming black ops 2 information. They also provide gameplay videos and weapon video guides. I urge you to subscibe to these people if you have a YouTube account. They are: Tmartn (Grenade and Jump Spots and Tips and Tricks) Ali-A/Matroix (Game Information Researcher) (XBOX) Driftor (Weapons Statistics and Game Mechanics) (XBOX) XBOXAhoy (Class Setups Commentator) (XBOX) Now onto Business Create-a-class Loadouts: (CACL) 1. Killzone Primary: Scar-H Attachments: Foregrip, Fast Mags and Select Fire Secondary: Tac-45 Perk 1: Flak Jacket Perk 2 Toughness Perk 3: Dead Silence Lethal: C4 Wildcard: Primary Gunfighter 2. Ninja Primary: MSMC Attachments: Laser Sight, Fast Mags and Suppressor Perk 1: Blind Eye and Ghost Perk 2: Cold-Blooded Perk 3: Dead Silence Wildcard: Perk 1 Greed Wildcard: Primary Gunfighter 3. Fast Scope Primary: MSMC or PDW Attachments: Quickdraw, Target Finder and Laser Sight Perk 1: Lightweight Perk 2: Fast Hands Perk 3: Extreme Conditioning Tactical: Shock Charge x2 Wildcard: Primary Gunfighter 4. Sniper: Primary: DSR-50 Attcahments: Ballistic CPU Secondary: KAP-40 Perk 1: Blind Eye, Ghost Perk 2: Cold-Blooded Perk 3: Dead Silence Lethal: Bouncing betty or Claymore Tacical: Shock Charge x1 Wildcard: Perk 1 Greed 5. Shotgun Primary: R870-MCS Attachments: Laser Sight, Quickdraw and Fast Mags Secondary: Five Seven Attachments: Dual Wield Perk 1: Lightweight Perk 2: Toughness Perk 3: Dexterity Wildcard: Primary Gunfighter 6. Bad-ass Primary: FAL-OSW Attachments: Select Fire and Suppressor Perk 1: Ghost and Flak Jacket perk 2: Toughness and Cold-Blooded Perk 3: Dead Silence Wildcard: Perk 1 Greed Wildcard:Perk 2 Greed 7. Fast killa Primary: M27 Attachments: Reflex, Fast mags and Stock Perk 1: Flak Jacket Perk 2: Toughness Perk 3: Engineer tactical: Black Hat x2 Wildcard: Primary Gunfighter- 8. Kiss-my-ass Primary: MK48 Attachments: Quickdraw, Reflex and Stock Perk 1: Lightweight and Flak Jacket Perk 2: Toughness Perk 3: Tactical Mask Wildcard: Primary Gunfighter Wildcrd: Perk 1 Greed 9. Zone Of Death Primary: Skorpion Evo Attachments: Adjustble Stock and Quickdraw Perk 1: Flak Jacket and Ghost Perk 2: Toughness: Perk 3: Tactical Mask and Dead Silence Wildcard: Perk 1 Greed Wildcard: Perk 3 Greed 10. Fun Class Secondary: B23R Attachments: Dual-wield Perk 1: Lightweight Perk 2: Scavenger and Fast Hands Perk 3: Dexterity and Dead Silence Lethal: Bouncing Betty Wildcard: Perk 2 Greed Wildcard: Perk 3 Greed 11. Only-Use-My-Blade Secondary: Ballistic Knife Perk 1: Ghost and Lightweight Perk 2: Scavenger and Hard-wired Perk 3: Dead Silence and Extreme Conditioning Wildcard: Perk 1 Greed Wildcard: Perk 2 Greed Wildcard: Perk 3 Greed 12. Only-Use-My-Blade 2 Perk 1: Ghost and Lightweight Perk 2: Cold-Blooded and Hard-wired Perk 3: Dead Silence and Extreme Conditioning Wildcard: Perk 1 Greed Wildcard: Perk 2 Greed Wildcard: Perk 3 Greed Lethal: Bouncing Betty What's different in BOPS2: (WDBO) Pick 10: The new pick 10 system in Black Ops 2 is very cool. It allows you to spend a point on any item in the create-a-class system. And you do not have to have something each section like you have had to before. This means that you could have 6 perks and a primary weapon, but no secondary or grenades. Or you can have two different types of tactical grenades instead of a lethal type. This allows classes to be fully tailored to an individuals playstyle, such as a knifesman will want full speed for instance and max sprint. A sniper will want perks and attachments that either compliment quickscoping or hard scoping. Wildcards are the point systems that allow you to bend rules such as having two tactical grenades or three attachments on your primary. But these use up an extra point. So they can change the rules a bit, but cost you to do so. Also, you will get an unlock point every time you level up so you can buy a perk.attachment,weapon e.t.c. But in order to unlock everything, you must prestige at least once. Perks: Perks no longer have a pro version and some old perks like steady aim are now in fact gun attachments. In BOPS2, perks are all about changing the way a character moves and acts around the map. Which is how perks were originally intended to be like I think, but took a long time to get to this stage. ScoreStreaks: This is the new reward system for BOPS2. This is similar to MW3's pointstreak system in that players are rewarded for playing the objective and shooting down planes. However, as it is score and not point, you will advance towards your next Scorestreak by getting assists and soaking up damage with the Assault Shield. Basically everything that gives you a score, goes towards your scorestreak rewards. CoDCasting: For all those YouTube commentators for CoD, you are in for a treat. A new podcasting feature called CoDCasting will be available for everyone to use. It is pretty much like a podcast commentary. And there are a variety of vfeatures in this commentators feature such as listening to player voice chatter, going into overhead vew where you can see all the players positions, you can go into first person mode of any player and watch the battle from their eyes, you can check who's on what killstreak or who's on the objective quickly. Besides that, you can stream the commentary/gameplay live. Attachments: Attachemnts as usual are about making your gun perform better whether it be more accuracy via the red dot/reflex sight or if it is increasing hip fire accuracy with a laser sight attachment and many others. These are rather different than what we are used to playing with now. Some old favourites have returned whilst a lot of attachments are now new such as the target finder which will show enemies with a red outline, but limits the field of view. Other ones are replacements for old perks. So for intsance, to now get tighter hipfire you have to add the laser sight attachment rather than an old-style steady aim perk and instead of SoH, you now have to add the fast mags attachment on your gun if you want faster reload. In the Gamescom live streams, David Vonderhaar said, the reason some old-style perks are now attachments is because now when they want to tweak a guns performance, they can now just tweak that guns stats. Before when if needed to adjust steady aim for instance, because this was a perk, it meant it would affect every gun, so now they can patch everything about a particular gun that they need to, without it affecting other guns. Prestiging: Not only does BOPS2 come with the regular level prestiging as we no it, but you can now prestige your guns. There are two weapon prestige levels and with those levels you get to redo all the weapon challengs, giving you more xp and also unlock the ability to add emblems and clan tags to your guns. Weapons Analysis: Primary Weapons: (WAPW) Assault Rifles: (AR) AR's are still the most versatile weapons in the game, but have been nerfed in a way from previous CoD titles so that they are better at medium range and only do average to good at any other range. So you can no longer dominate every match just by pulling out your M16 or ACR-like weapons. MTAR: This is a variant of the TAR weapon we have seen in MW2. Has a decent damage base and controllable recoil most of the time, though burst fire shots will help. Doesn't really match up to the Type 25, but is thoroughly a good grounding weapon. Type-25: Easy recoil to manage and is very goos at both short range and even long range shooting. But any sight is good especially Reflex and Target Finder. Although if you wish to save a pick 10 slot or go for a different attachment, the ironsights are rather good. Definitely will be a good friend through the whole prestige. SWAT-556: 3 round burst assault rifle like the M16 in BOPS 1. 1-2 bursts maybe 3 at a distance will down your target. Because it burst fires, it generally has more accuracy than regular full-auto rifles and lower recoil. Though to get anywhere in this SMG-dominated game, then you have to have a fast trigger finger. Laser sight recommended for close quarters engagements and suppressor will keep you off the mini-map radar. Select Fire on this weapon does strange things at the moment like lowering its range by about 90% where you use Select Fire to switch modes or not, having SF on this gun makes it glitch badly. FAL-OSW Like the FAL from MW2 and BOPS1. Semi-auto means lower recoil, but fires as fast as you can spam the trigger. High damage output means it is a 3-4 shot kill. Works well with the suppressor and/or the reflex. Due to it being semi-auto, it really needs a good pistol to support it. Awesome weapon when you combine select fire and suppressor and laser sight on this. M27: Has less recoil than other assault rifles and from using it I can tell you that it is very accurate, but lower damaging due to the less recoil. A good competitor with Type 25 in this class. Recommend a sight and the laser attachments to help support it. Scar-H: Pretty similar to the Scar in MW2. Has a medium-slow reload, high damage and good ironsights. Have used this gun always with fast mags and foregrip and sometimes also select fire and it really shines. Medium recoil which can be controlled but at the same time requires mastering, but on the whole really good. Definitely recommend fast mags to help with the relaod and a foregrip. According to Drift0rs Youtube stats, this gun dominates medium and long range fights, but suffers in close range due to only having an RPM of 600, but having a very long 3 shot kill range of 41 metres and a 75 metre 4 shot kill range. SMR: Similar to the FAL-OSW, but less accuracy and fire rate, but highest damage output in its class. Personally, This gun is amazing since I tested it properly Add a good pistol for support and suppress to stay off the radar. According to Drift0r, this has 50 damage to 40 damage, combined with a two-shot kill range of 31 metres and 3 shot kill range after that, this is a stronger version of the FAL. M8A1: This baby is also very good weapon to use. Ever heard of a 4-round burst weapon. Well this is it. I havent unlocked this yet, but have had some fun killing bots in offline mode with it. Good with target finder and laser sight, but also does well with quickdraw, foregrip and select fire attachments. Better than the SWAT in my opinion, but try it for yourself and see. Also good with Select Fire. According to Drift0r,the 4 shot kill range (one burst) is very far and most of the time will kill in one burst. AN-94: Firstly the AN-94 has two firing modes built into the weapon. The first two bullets you shoot after tapping fire button will fire at 900RPM. Any bullets after that will fire at a slower 600 or so RPM. So the better way to use this gun is to 2-burst fire the weapon by just tapping the fire button to get the most out of the weapon. Also the first two shots on the AN94 have very little recoil whilst any bullets you fire ina utomatic mode after that will gain alot of recoil. so another good rason for two-bursting this weapon. If you are having trouble timing two shotbursts from this gun, then attach Select Firem which will switch the gun between automatic mode and two-round burst mode. Driftor declares this weapon to be a 3 shot kill weapon dealing 40 damage per bullet. Given the higher RoF on the first two bullets, he does reccomend the select fire attachment if you have trouble manually pulling off just two shots successively. Sub-Machine Guns: (SMG) SMG's are fats firing, great hipfire, low bullet penetration weapons. They do extremely well in close quarters fights, but become steadily poorer at longer ranges. MP7: Not at all like the MP7 from MW3 except for the design of it and the ironsights. Recoil seems a bit higher than MW3 and the shots to kill has gone from 3-4 to about 4-6. Also doesn't do very well at longer range warfare, but still is a decent starting weapon. Not much more to say. Recommend stock, laser sight and maybe a suppressor. Drift0r comments on the weapon and says it he likes these ironsights the best of any other gun in this game. Very clear and decent all round weapon. PDW-57: The better SMG to start your career off with. Has a high magazine size of 50 making it a better CQB weapon than the MP7. Decent RoF and low recoil make this a formiddable weapon in the beginning. Great with laser sight and definitely recommend Fast Mags as it has the slowest reload of all SMG's. Vector K10: Not really looked at this weapon much. Says it includes recoil mitigation, but as I havent used it much i cannot give you an argument for or against the recoil. I picked with a Reflex and fast mags and it seemed to do the job okay, but suffered at medium-long range. Go careful with this gun, but overall stick to the PDW. this weapon has lower damage. Acoording to our weapons specialist Drift0r, MSMC: Rumoured to be the best SMG and in an SMG-dominated game, logically the rumours would say this is the best gun. Don't believe everything you hear is what I say. However, the damage, RoF and accuracy are all good for an SMG. and is one of the leading competitors for most used weapon and for the best weapon spots. Sticking a laser sight, Fast mags and suppressor on this thing can only improve it by alot. So think about whether you improve tihs gun or improve other areas of yourself. But it is an awesome weapon for stealth classes. Chicom CQB: This is a 3-round burst SMG. Has very fast burst fire and almost no delay between bursts. Very good infantry-mower and suppressor and laser sight ensure it helps hip fire and keeps you off the radar. This is like a miniture M16 from MW2 but ironsights are a little worse than the M16. Another strong competitor for a high value weapon. Scorpion EVO 3: Highest rate of fire in the SMG class, and with it probably comes higher recoil too and lower damage picked up a scorpion and it ran through ammo fast. Definitely requires scavenger and extended clip. However if you can master this gun, you will be a best in short range combat, but don't even try this weapon in long range, because you will lose. Drift0r says this weapon does 33-18 damagebut in close range, the four-shot kill will be barely noticeable due to the extreme RPM. Light Machine Guns: (LMG) In BOPS2 you can no longer shorten the reload speed of your LMG as they don't have a fast mags attachment. Due to slow ADS and movement times I recommend Quickdraw, Adjustable Stock and Lightweight for all LMG classes. LMG's are slower firing, higher bullet pentration weapons with bad hipfire and huge magazines. Good defensive weapon for tackling long range fights and even quite a few medium range fights. MK48: First LNG in the class and is always unlocked when you get to lv4. 2 shot kill at close range dropping down to 3 shot kill at quite a fair distance still. Same ironsights as MW3 and pretty much the same slow fire rate. Slowest reload speed in the class however of about 8 seconds. has a 100 round mag According to XBOXAhoy, this weapon is better suited to Longer ranged warfare and as such, should be used for holding Objectives or chokepoints on the map. So applying Flak Jacket, Tactical Mask Toughness, FMJ, Quickdraw and a solid secondary such as a Tac-45 will dominate most medium range fights amd out perform AR users and sometimes even sniper users at longe range. QBB LSW: A faster firing LNG with a 75-round mag. decent damag output and moderate. After testing this weapon, i have found it becomes more accurate when you crouch with this weapon. Becomes even more accurate when you go prone with it. LSAT: Arguably the most versatile LMg in the game. has faster fire rate than the MK48, but slower than the QBB. second highest damage output in the class, so it is kind of an easy middle weapon to learn. Will definitely win you major fights, but will still lose against SMG's in close quarters. Before the Game was released. TmarTn said that this gun wa sthe best LMG in the game, going off what he viewed in the pre-launch events. I would have to refine what he said and say it is the best all-round LMG, but each LMg will have it's uses and it is up to the player to decide what is best to play with. HAMR: A strange weapon in that the longer you hold the tigger the slower the fire rate will become (to a preset RPM of course). This means it gets more accurate the longer you hold down the trigger, but mean you wil be outclassed more often by SMG's and AR's at medium range fights. Sniper Rifles: (SR) Snipers are your long range superiority weapons. Quickscoping can be done in this game but is a little harder to time than in MW games. If you are going for quickscoping, then attaching Laser Sight, Ballistic CPU aand Dexterity to these classes will help you to so. SVU-AS: This is the BOPS2 Dragunov of CoD games. low recoil, semi-autoomatic sniper with low, 2 hit kill damage. Only 1 shot kills to the head in any game modes other than hardcore. DSR 50: Bolt-action sniper that is a OHK to anywhere above the groin. Highly accurate and is the most used sniper alongside the Ballista. Ballistic CPU will help you to take targets out easier. This weapon does have high recoil, but due to it being a bolt-action rifle, this won't affect you too much. According to Drift0r this weapon does OHK to anywhere except the legs. So if you get sht with this babyy, then you will probably be dead, so try to avoid longe range fights against this weapon. Ballista: The second bolt-action sniper. This one trades a little less damage for more accuracy and slightly faster zoom in time over the DSR. Still a OHK from above the chest. Apply Ballistic CPU and Dual band does well with this weapon as well. Drift0r has concluded that Shot's to the belly, and legs warrant a 2 shot kill. So the Ballista is less powerful than the DSR, but is a faster quickscoping weapon than the DSR, so you stil want to avoid engaging with this weapon if possible, but you maybe able to survive an extra bullet from this. XPR-50: This is the other semi-auto sniper. But has more recoil on the weapon than the SVU does, and only a bit more damage. Probably the worst sniper in the class and it's only value is in getting gold to get another sniper in diamond camo. According to Drift0rs weapon stats, the XPR has the same damage hitboxes as the Ballista but due to it's high recoil and semi-auto RoF, then it is a bit harder than the Ballista to pull off a possible second shot. Shotguns: (SHOT) These babies are your close range buckshot weapons. rangiing from a 1-3 shot kil at close range and anything outside of CQB range will get you killed. all the shotguns except the KSG fires an 8 pellet spread. Best atatchments for shotguns include Laser Sight, Long Barrel, quickdraw and Fast Mags. According to Drift0r stats, Also, ADS'ing with a shotgun in BOPS2 increases it's accuracy by about 90% whilst attaching a Laser Sight increases it's accuracy in hipfire by about 73%. However you won't recieve a double bonus for ADS'ing whilst attaching a Laser Sight as Laser Sight only increases hipfire accuracy. R870-MCS: This weapon, upon release of the game, used to have overpowered range and you could sniper medium range enemies with one shot. Now the range has been reduced and is just over-used, not overpowered. Frequent OHK potential in close range make this a deadly beast weapon. This is a pump-action shotgun so you will have to pump after each shot. According to Drift0r, this shotgun deals 50 damage per pellet, meaning a potential 400% overkill time (400 damage opposed to 100 health). So you only need two pellets from this shotgun to even hit the target to kill them, making it a very dangerous weapon. XBOXAhoy says that this weapon is best used with a setup that will keep you speedy, but on target. So applying attachments such as the laser sight, and quicdraw is going to help your your ADS times and hipfire accuracy. Combine with lightweight or Flak Jacket and Extreme Conditioning or Dexterity. S12: The semi-auto shotgun of the game does compete very well for the number one shotgun spot. takes 1-3 shots to kill, but trigger can be spammed. Very fun weapon to use when you start killing SMG players with this thing. KSG This is a unique shoitgun in that it fires a deadly chunk of metal known as a slug instead of a pellet spread. This means the weapon has a longer OHK range, but does have accuracy issues. This is because there is no spread, you have to be dead aim when you use this gun. 200 damage up close is what Drift0r says the weapon has and due to it firing a slug, has a longer effective range than the R870 does. It also has slightly better bullet penetration. M1216: This is actually an automatic shotgun. After every four shots you pop off this gun, you will have manually rechamber the next 4 rounds. However this is rather quick. Don't think however this is a 4 round burst shotgun because it is not. It is an automatic shotgun that has to reset itself afetr every 4 shots. On a par for damage with the KSG, but firs pellets instead of a slug. Assault Shield: (AS) Like the Riot shield in MW2 and MW3, but with this you can stand it up on a surface to provide some cover whilst you can pull out a weapon and keep popping up down picking off targets. Very fun to use in private shield-only matches. This is commonly seen in co-operation with the Overkill perk. This will block bullets even when it is on your back, but will only take so much explosive damage before being destroyed. Weapons Analysis: Secondary Weapons: (WASW) Pistols: (PIST) pistols have the fastest swap speed of any weapons and allow you to move the fastest when aiming down sights. Switching to your pistol is always faster than reloading. Something I myself have to start doing as I am in the habit of hitting reload rather than swap weapon buttons. Five-Seven: Fastest semi-automatic pistol in the game. Does have a limited 2HK range. Has 20 rounds in the magazine without extended clip. Best attachments for this I have seen are dual-wield and tactical knife. Low recoil weapon. Long barrel will increase it's 2HK range only marginally, however any extra range is very useful in CQB. Drift0r predicts the 2HK range of this weapon is only 5M. which is not very far at all. Tac-45: Semi-auto like the Five Seven, but has a longer 2HK range potential. Has a lower mag size than the five seven but this better ballances the weapon out. Useful again with the long barrel, extended mags, fast mags or dual-wield. Drift0r estimates the 2HK range at 11M for this gun. giving it a distinct combat advantage over the five seven, but does have a bit more recoil. B23R: A 3-round burst pistol like the raffica from MW2. This weapon however seems to have no burst delay, so essentially if u have a fast trigger finger, you can essentially automatic fire this weapon. 15 round magazine without extended clip and 21 with extended clip. This weapon is good for goofing around with as a weapon on it's own and a loadout of perks. Executioner: This is the unique pistol in that it shoots shotguns shells and also has a 8 pellet shotgun spread. However, the range on this thing will not kill in one hit unless you press the gun to someone face pretty much. Best attachment for this is dual wield. KAP-40: The automatic pistol of the game. Has rather high upwards recoil. But can be countered by aiming for the groin and letting the weapon pull upwards. 15 rounds in the mag and 20 with extended mags means it will burn through ammo fast without scavenger. Launchers: (LAUNCH) launchers are your explosive secondary weapons for either taking out infantry and/or aerial scorestreaks. They have decent splash radius and usually end in a OHK with the potential to take out multiple enemies. SMAW: Just like the MW3 version only a bit more damage. Can lock onto aircraft but also free fire at enemies. FJH-18AA: Basically the stinger from MW2 and MW3. Carrys two missiles. Kills two, lower rank scorestreaks. Combine this with black hat PDA's and you could take out any level of aerial scorestreak in one life. Air launcher only. RPG: Not like the RPG from previous titles. It has less uncontrollable accuracy issues and also has arguable better ironsights. also does more damage than the MW3 version did. Still slow to reload however> Has two rockets at its disposal. Specials: (SPEC) Crossbow: Better this time around. With the "manual" crossbow in BOPS1 you had to place an explosive bolt everytime you wanted to fire. Now with the "automatic" crossbow, it contains three bolts that will each "cock" themselves after firing. Ballistic Knife: Same as BOPS1, but 2 more knives spare to fire. can melee with it, which is faster than kinfing whilst holding a gun. But the melee is slower than if you have the combat knife pulled out. With the Ballistic Knive, you can also point and press the fire button to spit out a OHK blade but timing and accuracy is key to using this wisely. Combat knife: This isn't part of the specials section of weapons, but is more of a tiertary weapon that you sort of always carry around with you. If you have two weapons, you just press your melee button to use this knife normally. if you are only carrying one weapon however, then you an swtich to this with your weapon swap button and press fire or melee buttons to use it more quickly. Weapons Analysis: Equipment: (WAE) Lethal Equipment: (LE) Frag Grenade: Basic timed cooking grenade with a 4-5 second fuse. Semtex: Sticky version of the frag with a shorter fuse and slightly bigger blast radius. Combat Axe: Lethal throwing blade that can be picked up and re-used. Bouncing Betty: Proximity mine that jumps up and explodes. Can be avoided by going prone. C4: Plastic explosive that can be stuck to surfaces. Detonated via remote control or double-tapping reload button. Claymore: Promximity mine that explodes when you walk in line of sight of the red lasers. Tactical Equipment: (TE) Concussion: Slows enemy movement and jerks the screen wildly. Smoke: Creates a smokescreen. Can be used to evade or attack. EMP: Emits a magnetic pulse that disables all electrical devices and disables radar and wepon optics that are caught in the explosion. Sensor: 6 second fuse, cannot be cooked, but detects nearby enemies when active. Shows enemies direction for 6 seconds on your minimap when detected. Flashbang: Blinds enemies and impairs their hearing. Shock Charge: Proximity detection. Electrocutes and stuns enemies. Black Hat: Can hack and destroy electrical enemy devices and steal care packages. Can turn some lethal and tactical equipment to your side. Tactical Insertion: Allows you to choose your spawn location. Cannot be used in FFA modes. Equipment Strategies: (ES) Weapons Analysis: Attachments: (WAA) Reflex: Basically the Red Dot Sight from previous COD titles. Allows a wide peripheral view of your target and offers up a default red dort as the bullet m marker. Comes with a list of challenegs to unlock other bullet marker icons however. This is the most commonly used optic attachment and is useful for guns with obstructive ironsights or for seeing longer range enemies. Has between a 1.35 and 1.5 zoom capability depending on weapon. Suppressor: Keeps you from showing on the radar when you fire with it. Lowers the amounbt of range your weapon has and this will have the secondary effect of reducing your damage over ranges. Good with the MSMC. Also seems to reduce the recoil of the weapon slightly. Also reduces the flash on the end of ur weapon when firing. Extended Clip: Extends how many rounds you get in each magazine and therefoe also increases the amount of spare ammunition that you can carry. Nothing special about this attachment to report. Use this on fast firing, low mag weapons. Not available if using fast mags on the same weapon. Fast Mag: This is the attachment version of Sleight of Hand from previous games. Cuts reload speed by 35-50% depnding on which weapon it is used on. Not available for LMG's and you can only use this OR extended mags. FMJ: Extra bullet penetration damage. Extra damage against scorestreaks. Nothing special about it, but best used on low penetration weapons like SMG's. Dual Wield: Akimbo or Dual-Wield whichever you wanna call it. allows you to carry two of the same gun, but at a cost of less hip-fire accuarcy and no ADS. Laser Sight: This is the equivalent of Steady Aim from previous games. Allows tighter hipfire spread. Useful to help snipers quickscope and very useful for shotguns and SMG's. If used on a shotgun with pellet spread, then the shotgun will be likely to deal more damage as more of the pelltes are likely to hit the target. ACOG: A scope with a 2x zoom on most weapons, but lowers the zoom in for a sniper. Also comes with challenegs for different optics, but does trade less peripheral vision for zoom capability. Variable Zoom: Instead of having three zoom levels, this now only has two zoom levels. not sure exactly what the zoom levels are, but surprisingly this is a great attachment for LMG's and the crossbow. Dual Band: Basically the quivalent of Thermal or Infra-red from previous games. Has a more accurate feel to it however and shows the map clearer than it previously ahs done. also has more peripheral vison than back in the old day. Ballistic CPU: Snipers-only attachment. Lowers the amount of sway that a sniper experiences whemn ADS'ing.Unlocked at weapon level 2 and is, in my opinion, the most usefull and overussed attachment for snipers in this game. Iron Sights: Ballista sniper-only attachment, replacing the scope with ironsights. This turns the Ballista into a high powered, bolt-action assault rifle. unlocked at the last weapon level. Target Finder: Trades peripheral vison for the ability to show targets with red diamonds around them. Can be countered by using Cold-blooded perk. This has a slower ADS time than the other sights. Doesn't offer any additioonal reticle challeneges. Hybrid Optic: Like MW3 hybris sight, but some players argue that this is better. however, to change which lens you use, you now press the melee button when ADS'ing. this in itself makes it harder to use in my opinion, because you can no longer switch to long or short view without ADS'ing first. Fore Grip: Supposedly reduces visual recoil on all weapons taht it is a vailable for. However after testing and watching some youtube tests by Drift0r. I have found that it only makes the Scar-H 10-15% more accurate and maybe a slight increase for the SWAT and AN-94. Some weapons actually become less accurate. Most weapons are unaffected in any way by this attachment. So save one of your slots. Adjustable Stock: Allows you to move your weapon faster when ADS'ing. Commonly used on LMG's and also commonly used together with the quickdraw attachment. Quickdraw: Allows faster ADS time with all weapons it is available for. It cuts the ADS speed by about 50%. commonly used on Shotguns and LMG's. Millimetre Scanner: The MMS allows you to see stationary enemies behind cover at a distance of about 25M. It sweeps the area with a pulse wave that does no damage to anybody. Says in the game stats that it reduces accuracy of the weapon that you use. Grenade Launcher: The good old noob tube returns and is more balanced than ever. Potential to kill multiple enemies, but will kill one enemy most of the time. Bit more powerful than MW3 noob tubes, but cannot be relenished by scavenger. Select Fire: A good attachment in some cases, but a bad one in others. It will take a great deal of time to learn what weapons this attachment is best with. However, Scar-H and M27 do really well with it. If a weapon is automatic, you can switch it to burst modes. If the weapon is burst it can be switched to auto mode and if the weapon is semi-auto it will also get bumped to autyo mode. The FAL-OSW is also a really good gun to use this on. Rapid Fire: Increases your weapons RoF. But lowers the weapons effective range by about 75%. this was done to counter the AK74u +Rapid Fire + Grip scenario from BOPS1. So now if you want faster RPM, you better be willing to stay in close range battles. EOTech: This is basically The holographic sight from MW3 and has adjustable reticles like other optic sights in this game. Provides a clearer view of the target, but less peripheral vision. My favpourite reticle for this attachment is the Hit Mark reticle. Tactical Knife: Available only for pistols, this attachment allows players to be knifed and killed extremely quickly, but the range has been nerfed from past CoD games, but the recovery time eems to be a little faster. Long Barrel: The long barrel attachment increases a weapons effective range by about 15%. So this is a very useful attachment to use on shotguns to extend its potential OHK range. You will be surprised on how much effect it does actually have, particularly on the R870. Attachment Strategies: (AS) Weapons Analysis: Perks: (WAP) Tier 1: (Blue): Flak Jacket: This will help the user to become resistant to enemy explosive damage. Probably around 50% more resistant. this will come in very handy for resisting damage from the semtexs and grenades and RPG's e.t.c and due to the number of explosive killstreaks in BOPS2, I think this maybe a contender for the possible most overused perk. Ghost: Returning from BOPS but in a slightly different way. Only protects you from UAV's and only when you are moving around. If you think that this is going to be the campers choice of perk think again. Then again I suppose they can just keep shuffling side to side but it makes it harder to camp. Blind Eye: Makes a return from MW3, but it has been changed slightly. Now this will only protect you from computer-controlled killstreaks. (this probably includes the sentry gun) Not all killstreaks. This means that treyarch are splitting up the stealth perks into 3 different perks across all the tiers now. Lightweight: Makes you run faster and also takes away all fall damage. This is going to be a rushers perk and will probably get seen a lot in the game. Will probably get seen in maps with high jumps and ledges too. Also a contender for the tier 1 group of perks. Hardline: Instead of making rewards 1 kill/point less and 1 deathstreak less, this will now tie in well with the new scorestreak system. Hardline will now grant the user an addition 20% or so more points for every score-related action. which is more than you think and will come in handy when going for those high rank rewards especially when receiving UAV assists. Tier 2: (Green) Scavenger: This is surprisingly now a tier 2 perk. Replensihes weapon and equipment, but only if you don't kill the enemy by an explosion. Hard-Wired: This is a new perk in BOPS2 that used to be Assassin pro in MW3. This new perk will allow people to be immune to Counter-UAV's and EMP's. Not as useful as other perks in this tier as CUAV and EMP are used less often than the rest. Still cannot use scorestreaks during an EMP. Toughness: Basically is the Focus proficiency in MW3. It will enable you to flinch less when hit by bullets and also will probably leave you less shell shocked after being hit by an explsoive radius. So a good perk to have on it's own or combined with Flak Jacket. Cold-Blooded: Much different from MW2 in that now it will make you immune to the Target Finder, MMS, sensor grenades and dual-band. player-controlled killstreaks also cant see you as red targets. So again a good perk for a stealth class. Fast Hands: Allows you to swap weapons quicker. You will also be able to throw grenades and use equipment faster. Will also be able to safely (timer reset) toss back frag grenades thrown at you. Tier 3: (Red) Engineer: Highlight enemy equipment as red markers. So kinda like Sitrep in MW2/MW3. Also booby trapr or double tap care packages. Not very useful unless you ae in equipment infested lobbies or are using care packages. Extreme Conditioning: Make a return in BOPS2. Allows you to sprint for a longer duration. This is all you get though. Longer sprint. Just like regular Marathon in BOPS. Good for rushers in small maps or good for getting a bit further distance in bigger maps. Very good when used in combination with Lighweight for both big and small maps. Dead Silence: Makes footsteps Silent. So this is your tier 3 choice of perk for stealth players. Rushers may also use this instead of EC if they wish to rush enemies silently with a knife for example. Awareness: Makes enemy movements 4x louder louder on the game, enabling you to hear when enemies are coming. This would be a campers tier 3 choice of perk because they could hear the enemy coming for them. Good when used in combination with Dead Silence to supress your own footsteps and hear the enemy louder. Dexterity: Traverse obstacles 50% faster and also recover from knife lunges quicker. Handy for when you want to make a quicker get away up a ladder or for those of you who are using ballistic or combat knifes (combat knife is when you dont have a secondary weapon except your hand knfe) Tactical Mask: Makes you resistant to tactical grenades including the new shock charges. Useful if you get tactically suppressed a lot in the lobbies. Wildcards: (WILD) Primary Gunfighter: Allows three attachments on your main primary weapon. useful for guns like LMG's with poor ironsights, slow relaod and bad hip-fire, you can add a sight, fast mags and laser attachment to counter these weakeness. Secondary Gunfighter: Allows two attachments on your secondary weapon. Same advantages as above, or you can make your pistol really really cool. Overkill: Allows two primary weapons to be used. This is handy for CQB people who want SMG's and Shotgun classes together or for sniper classes who need an auto-fire primary as backup. Perk 1 Greed: Allows two Tier 1 perks to be used. Useful for stealth classes as you could have both Blind Eye and Ghost on your class then. Perk 2 Greed: Same as above but for tier 2 perks. useful for using Hard-wired and Cold-blooded together so that you remain super stealthy, but can always see the mini-map. Perk 3 Greed: Same as above but for tier 3: Useful for having Dead Silence and Awareness so you can both remain quiet yourself and hear the enemy louder. Or useful for having Extreme Conditioning and Dead Silence on so you can sprint longer and be quiet whilst moving. Tactician: Allows you to have two DIFFERENT tactical grenade types, but removes your lethal grenade type. Good for rushers who care more about stunning the enemy then getting that swift knife kill from behind. So you could have technically two sets of two grenades with this wildcard. Danger Close: Same as tactician wildcard only reversed so you have two lethal slots and no tactical slot. Useful for those spammers who always happen to chuck random lethal stuff and always seem to kill with it. Also good for snipers who don't really need tactical grenades, but having a trip-activated explosive and a frag/semtex would come in handy. You will only get 2 sets differents ets of 1 lethal equipment however. Weapons Analysis: Scorestreaks: (WASS) Q and A section (QA): 1. What are the best weapons to use throught the game? A. Depends on your playstyle really. But you shouldn't go wrong with: Type 25 MSMC PDW-57 Skorpion Evo Scar-H DSR-50 R870 MCS Tac-45 B23R KAP-40 2. PDW vs MSMC A.PDW has a higher mag size than the MSMC, but has less damage per shot and less accuracy, but more fire rate. Personally it depends on preference, but you will probably have lots of attachments unlocked for PDW by the time you unlock MSMC, so go with your gut instinct. 3. Chicom CQB or M8A1 A. Difficult Choice, I wud say go with both and try them out. The Chicom will have more mobility and fire rate whilst the M8A1 will have more accuracy and range and less recoil. both are around the same damage. So try them both, or even use both for different situations. M8A1 will kill in one burst at most ranges, whilst Chicom needs two bursts usually. 4. R870-MCS or KSG A. Again depends on preferenc, but KSG has the highest damage in the game resulting in a OHKO everytime, but only fires a slug, so with the KSG, you have to be more precise in where you shoot. Try them both out. R870 does, however, have more OHK occasions relatve to how many times you shoot each weapon. 5. SWAT-556 or M8A1 A. SWAT is a three round burst doing more damage per bullet. The M8A1 is a 4-round burst, dealing less damage per bullet,but better ironsights and maybe a better recoil pattern. 6. DSR-50 or Ballista A. The DSR is very accurate OHK kill sniper from anywhere above the groin. the Ballista trades a little damage for extra accuracy and slightly faster ADS time, but only OHK from above the chest. 7. Combat knife or Ballistic Knife A. Switching to ballistic Knife allows you to fire deadly blades at enemies, but switching to combat knife allows you to melee faster. So depends on the situation and how skillful you are. In private, blades only games, it is fun to use both. 8. FAL or SMR: The FAL Has more accuracy and better ironsights than the SMR, but the SMR does have more damage and range thn the FAL. It is up to preference, but I find that with the SMR, I get more 2HKs but that i need an optic on the SMR. Select Fitre is awesome with FAL, but rather full of recoil with the SMR. 9. This guy won't die and I shot like 30 bullets into him.... A> Sometimes it happens. Factors for this include you connectivity status to the servers, Treyarch's connectivity issues, the opponent maybe cheating, might just be a glitched character who left the game and hasn't dissapeared of the map yet or it could just be the simplest one that your not hitting him. 10 (continued from 9). You dissing my shooting? A. I was merely pointing out that the simplest solutions are usually right under our noses and we cant see it. 11. What do you think about the (Specify Weapon) A. Check the weapon descriptions for a brief opinion and also check questions above this one for some common comparisons which also include opinions. 12 (Continued from 11). But I can't be bothered... A. Then why are you looking at game guides if you can't be bothered reading them. Go to a game forum, post a question, check the replies and then take it or leave it. 13. Who are you to be saying what is good and what is not good hey? I think your guide is lousy. A. A few things there that I will comment on. For a start, dont read it then. Next, I happen to be a 15th Prestige on Black Ops and have played CoD since CoD 4 was released. So thats at least 5 years experience behind me. Next if you are commenting on bad opinions or information, please email me with your alterations or suggestions and I will look into them.
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