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    FAQ/Walkthrough by Mythril Wyrm

    Version: 1.07 | Updated: 02/01/15 | Search Guide | Bookmark Guide

    O------------------------------------------------------O
    |                                                      |
    | PENNY ARCADE ADVENTURES: EPISODE 4 - FAQ/Walkthrough |
    |                     Version 1.07                     |
    |                Created by Mythril Wyrm               |
    |                                                      |
    O------------------------------------------------------O
    
    Table of Contents
    
    I. Update History
    II. Legal Notice/Disclaimer
    III. Foreword
    IV. The Characters
         A. Monsters
              1. Leviathan
              2. Mr. Beaks
              3. Scream Cone
              4. Philosofly
              5. Brodent
              6. Dust Bunny
              7. Goomez
              8. Vendorr
              9. Twisp
              10. Catsby
              11. Fuchsia
              12. Grouchophon
              13. Infinitoad
              14. Murch
              15. Coral Golem
              16. Broodax
              17. Ninja Z
              18. Cthulhu
              19. Nigiri-chu
         B. Trainers
              1. Johnathan Gabriel
              2. Dr. Raven Darktalon Blood
              3. Moira Zozan
              4. Jim
              5. Hestia
              6. Dr. MissingNo
         C. NPCs
              1. Francisco Villasenor
              2. Erika
              3. Brian
              4. Tycho Erasmus Brahe
    V. The Basics
         A. Status Screen
         B. Map Screen
         C. Battles
         D. Helpful Hints
    VI. Walkthrough
         A. Chapter 1
              1. Lava Beach
              2. Porthole
              3. Underhell
              4. Ice Cream Cave
              5. Train Station
         B. Chapter 2
              1. Lava Islands
              2. Brahe Castle
         C. Chapter 3
              1. Living Train
         D. Chapter 4
              1. Brahe Castle
              2. Underhell & Cave
              3. Cirroca
              4. Windswept Desert
              5. Demon Wall
         E. Chapter 5
              1. Train Station
              2. Underhell
              3. Cave & Ruins
              4. Babel
              5. Una
         F. Chapter 6
              1. Underunderhell
              2. Ancient Cave
              3. Underhell & Forest
              4. The Jungle
         G. Chapter 7
              1. Strangletown
              2. Underhell
              3. Ruins
              4. Forest
              5. Yggdrasil
         H. Chapter 8
              1. Effluvia
              2. Underhell & Caves
              3. Coral Cave
              4. The Battleground
         I. Chapter 9     
              1. Q'atra
         J. Chapter 10
              1. Southeast Cave
              2. R'lyeh
              3. Southwest Cave & Train Station
              4. The Island of Dr. MissingNo
              5. Northeast Cave
              6. Monstertorium
         K. Chapter 11
              1. Overhell
              2. Grand Finale
    VII. Lists
         A. Enemies
         B. Equipment
              1. Weapons
              2. Accessories
         C. Items
              1. Potion
              2. Molotov
              3. Interrupter
              4. Buffz(TM)
              5. Switch
              6. Nihilator
    VIII. Questions & Answers
    IX. Special Thanks
    X. Contacting Me
    
    To skip to a specific section, press Ctrl + F, type in a section name, and
    press Enter.
    -------------------------------------------------------------------------------
    I. Update History
    v1.00 - Completed all sections. Only missing XP and monetary rewards for the
    battle with the four Lemming Cats in Chapter 5, but will add it as soon as I
    have a chance to replay the battle or I receive the information from a reader.
    May make some changes to the formatting of the monster list, but there probably
    won't be any major content updates unless I discover something that I missed on
    my first playthrough.
    v1.01 - Added rewards for the Lemming Cat battle and information on another
    boss and accessory that can be found at the Monstertorium, and made several
    minor changes.
    v1.02 - Added another accessory that can be found at one of the Train Stations
    in Chapter 10, reformatted the item list, corrected some plot-related details
    that had me confused, and made a few minor changes.
    v1.03 - Revised the descriptions of Brodent and Coral Golem, clarified the dif-
    ferences between the difficulty levels, and made a few minor changes.
    v1.04 - Made a couple of small revisions to the Questions & Answers and Special
    Thanks sections, as well as some minor changes for consistency and completion.
    v1.05 - Fixed errors in the stats of the Visitant and the description of The
    Brain's Smarter Than You attack, and made a couple of minor changes.
    v1.06 - Corrected a couple of problems with Murch's ability list and made a few
    minor changes.
    v1.07 - Added note about Nigiri-chu's starting weapon and made a few minor
    changes.
    -------------------------------------------------------------------------------
    II. Legal Notice/Disclaimer
    This FAQ is copyright 2013-2015 by Devin McCain. At this time, only the sites
    on the list below have my permission to host this FAQ:
    
    GameFAQs (http://www.gamefaqs.com)
    IGN (http://www.ign.com)
    Neoseeker (http://www.neoseeker.com)
    Super Cheats (http://www.supercheats.com)
    
    Please notify me as soon as possible if you find it posted anywhere else. If
    you want to post this FAQ on your own website, you may do so only if you obtain
    my permission in writing and agree to leave the FAQ completely unchanged. If
    you post it without my explicit permission or change it and try to pass it off
    as your own, there will be unpleasant consequences when I find out. Feel free
    to print a copy of this FAQ for personal use, but do not publish or distribute
    it with intent to turn a profit on it. I'm sharing it free of charge, so please
    respect that.
    
    All other copyrights and trademarks mentioned in this FAQ are the property of
    their respective owners. I neither claim nor challenge their ownership.
    
    This FAQ may contain spoilers. Continue reading at your own risk.
    
    I take no responsibility for any embarrassment, injuries, or deaths that result
    from the use of this FAQ or any of the information contained herein. If you're
    that stupid, it's your own damn fault.
    
    Got that? Good. Now, let's move on to the fun stuff...
    -------------------------------------------------------------------------------
    III. Foreword
    Hello, and welcome to my FAQ for Penny Arcade Adventures: Episode 4! I've been
    a fan of Penny Arcade-inspired RPGs since I bought and played through the first
    two episodes years ago, and recently decided to purchase the last two to see
    how the story of the Startling Developments Detective Agency ends. The game be-
    gins where the last one left off, with the world torn asunder and subsumed by
    the Underhell as a result of Dr. Blood's actions. Only with your help can the
    intrepid protagonists and their loyal monsters hope to find the last of the
    four gods and restore the world to normal. This delightful homage to the RPGs
    of the 16-bit era is full of secrets and challenges, and I hope that this FAQ
    will provide you with the information you need to discover and overcome them.
    
    And yes, I realize that Penny Arcade Adventures: On the Rain-Slick Precipice
    of Darkness 4 is the complete way of rendering the title. For the sake of
    laziness, I've chosen to use the shorthand throughout this FAQ.
    -------------------------------------------------------------------------------
    IV. The Characters
    A list of all the available monsters and trainers and the abilities that they
    learn throughout the game.
    
    Certain characters learn summons or repeating abilities, which add icons to the
    time bar. These take effect on their own time and remain active for the rest of
    the battle.
    
    A. Monsters
    The human protagonists' earthly forms and weapons are utterly useless against
    the inhabitants of the Underhell. Since this realm now encompasses the earth,
    the protagonists must rely on monsters to fight for them. You'll find several
    of them throughout your journey, each of which has a unique set of strengths,
    weaknesses, and sets of abilities and weapons that it can use in battle. Mix
    and match your monsters as needed to rise to the challenges you face.
    
    1. Leviathan
    Dr. Blood's familiar. Aborted son of hell's six hundred sixty-six wombs. Much
    more menacing than his cute appearance suggests.
    
    Joins:       At the beginning of the first battle in the Lava Beach
    Ability Set: 666
    Weapon Set:  Swords, Axes, Halberds
    Pros:        Good with magic, many useful Dark abilities
    Cons:        Fragile
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Tickle           | 1   | Weak Dark attack.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Axemaster     | N/A | Passive. Defend boosts  | N/A         | 3
                     |     | Strength for 1 turn     |             | 
                     |     | when equipped with an   |             | 
                     |     | axe.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Tidal Wave       | 3   | Light Water magic.      | All enemies | 7
    -----------------+-----+-------------------------+-------------+---------------
    P: Swordmaster   | N/A | Passive. Speed boost on | N/A         | 8
                     |     | Turn 1 when equipped    |             | 
                     |     | with a sword.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Flip Out         | 2   | Light attack.           | All enemies | 10
    -----------------+-----+-------------------------+-------------+---------------
    Dark Burst       | 2   | Medium Dark magic.      | One enemy   | 12
    -----------------+-----+-------------------------+-------------+---------------
    Dark Tickle      | 1   | Medium Dark attack.     | One enemy   | 27
                     |     | (Upgrades Tickle.)      |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Darksurge        | 2   | Heavy Dark magic.       | One enemy   | 28
                     |     | (Upgrades Dark Burst.)  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    River Styx       | 3   | Heavy Dark magic.       | All enemies | 30
    
    2. Mr. Beaks
    A baby deep crow summoned by Gabe's use of the monstorb. Always goes for the
    throat.
    
    Joins:       At the beginning of the second battle in the Lava Beach
    Ability Set: Bugbird
    Weapon Set:  Swords, Axes, Halberds
    Pros:        High Strength and Speed, nice variety of abilities
    Cons:        Vulnerable to magic
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Beakonomics      | 1   | Weak attack. Adds       | One enemy   | Starting
                     |     | bleed.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Swordmaster   | N/A | Passive. Speed boost on | N/A         | 3
                     |     | Turn 1 when equipped    |             | 
                     |     | with a sword.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Skydive          | 2   | Medium Wind attack.     | One enemy   | 6
                     |     | Hurts user.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Axemaster     | N/A | Passive. Defend boosts  | N/A         | 8
                     |     | Strength for 1 turn     |             | 
                     |     | when equipped with an   |             | 
                     |     | axe.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Cawterize        | 1   | Heals Mr. Beaks each    | Self        | 9
                     |     | turn.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Perforate        | 1   | Reduces enemy defenses. | One enemy   | 11
    -----------------+-----+-------------------------+-------------+---------------
    Clutch-Call      | 1   | Summons a Deep Crow.    | One random  | 15
                     |     |                         | enemy       | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Murder        | N/A | Passive. Automatically  | N/A         | 23
                     |     | kills enemies in        |             | 
                     |     | critical condition.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Divebomb         | 2   | Heavy Wind attack.      | One enemy   | 27
                     |     | Harms user. (Upgrades   |             | 
                     |     | Skydive.)               |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Dread            | 2   | Stun. Once per battle.  | One enemy   | 30
    
    3. Scream Cone
    A living ice cream cone that Gabe finds in the Ice Cream Caves. Vicious, yet
    delicious.
    
    Joins:       After defeating the Cone Patriarch
    Ability Set: Delicious
    Weapon Set:  Swords, Axes, Halberds
    Pros:        High Magic and Magic Defense, many useful Ice abilities
    Cons:        Low Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Ice Shards       | 2   | Medium Ice magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Icicle           | 2   | Medium attack. Ignores  | One enemy   | Starting
                     |     | Defense.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Cream Jingle | 0   | Taunts enemies.         | Self        | 8
    -----------------+-----+-------------------------+-------------+---------------
    Flavor Wave      | 1   | Heals allies. Harms     | All allies  | 10
                     |     | user.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Blizzard         | 2   | Light Ice magic.        | All enemies | 13
    -----------------+-----+-------------------------+-------------+---------------
    P: Swordmaster   | N/A | Passive. Speed boost on | N/A         | 16
                     |     | Turn 1 when equipped    |             | 
                     |     | with a sword.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Cool Treat       | 0   | Transfers MP.           | One ally    | 18
    -----------------+-----+-------------------------+-------------+---------------
    P: Axemaster     | N/A | Passive. Defend boosts  | N/A         | 19
                     |     | Strength for 1 turn     |             | 
                     |     | when equipped with an   |             | 
                     |     | axe.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Headache      | N/A | Passive. Enemies are    | N/A         | 20
                     |     | weaker to Aqua while in |             | 
                     |     | active party.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Sharder      | 2   | Medium Ice magic.       | One enemy   | 22
                     |     | (Upgrades Ice Shards.)  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Glaive       | 2   | Heavy attack. Ignores   | One enemy   | 25
                     |     | Defense. (Upgrades      |             | 
                     |     | Icicle.)                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Deep Fried Ice   | 3   | Heavy Aqua & Fire       | All enemies | 30
    Cream            |     | magic.                  |             | 
    
    4. Philosofly
    A monster summoned by Jim's use of the monstorb. Not what most would consider a
    beautiful butterfly.
    
    Joins:       At the beginning of the Lava Islands
    Ability Set: Evoke
    Weapon Set:  Staves, Tomes, Orbs
    Pros:        Fast, good with healing and support magic
    Cons:        Low Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Dance Crazy      | 2   | Medium Wind magic.      | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Staffmaster   | N/A | Passive. Defend boosts  | N/A         | 3
                     |     | Magic for 1 turn when   |             | 
                     |     | equipped with a staff.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Let's Positive   | 1   | Heals the wounded.      | One random  | 4
    Thinking!        |     | Repeats.                | ally        | 
    -----------------+-----+-------------------------+-------------+---------------
    Soshi's Dilemna  | 1   | Boost all allies' Magic | All allies  | 6
                     |     | Defense.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Tomemaster    | N/A | Passive. Start combat   | N/A         | 9
                     |     | with 1 extra MP when    |             | 
                     |     | equipped with a tome.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Eternal          | 1   | Weak Wind magic.        | All enemies | 10
    Punishment       |     |                         |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Revelations      | 0   | Boosts Magic.           | Self        | 14
    -----------------+-----+-------------------------+-------------+---------------
    Dance Crazier    | 2   | Medium Wind magic.      | One enemy   | 18
                     |     | (Upgrades Dance Crazy.) |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Let's Positive   | 1   | Heals & energizes the   | One random  | 21
    Thinking!!!      |     | wounded. Repeats.       | ally        | 
                     |     | (Upgrades Let's         |             | 
                     |     | Positive Thinking!.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Memento Mori  | N/A | Passive. Stat bonus     | N/A         | 24
                     |     | when low on life.       |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Innocent         | 1   | Light Wind magic.       | All enemies | 26
    Punishment       |     | (Upgrades Eternal       |             | 
                     |     | Punishment.)            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Pursue Your True | 1   | Big stat boost for 1    | One ally    | 30
    Self             |     | turn.                   |             | 
    
    5. Brodent
    A monster summoned by Moira's use of the monstorb. Surprisingly chill in spite
    of his love for fire.
    
    Joins:       At the beginning of the first battle in the Lava Islands
    Ability Set: Chillax
    Weapon Set:  Daggers, Shoes, Guns
    Pros:        Very fast, high Strength, learns abilities that can poison
    Cons:        Low Defense and Magic Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Sunburn          | 1   | Light Fire attack.      | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Daggermaster  | N/A | Passive. Attack command | N/A         | 3
                     |     | ignores Defense when    |             | 
                     |     | equipped with a dagger. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Foul Mouth       | 2   | Light attack. Inflicts  | One enemy   | 5
                     |     | poison.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shoemaster    | N/A | Passive. Defend reduces | N/A         | 8
                     |     | time until next turn    |             | 
                     |     | when equipped with      |             | 
                     |     | shoes.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Spray and Pray   | 1   | Light Fire magic.       | One enemy   | 10
                     |     | Effect+ w/repeat use in |             | 
                     |     | same battle.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Rat Fever        | 1   | Light Fire magic.       | One enemy   | 14
                     |     | Inflicts poison.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Starburn         | 1   | Medium Fire attack.     | One enemy   | 16
                     |     | (Upgrades Sunburn.)     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Foul Mouth       | 2   | Medium attack. Inflicts | One enemy   | 18
                     |     | poison. (Upgrades Foul  |             | 
                     |     | Mouth.)                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Anti-Antidote | N/A | Passive. Poisoned       | N/A         | 20
                     |     | enemies become more     |             | 
                     |     | poisoned each turn.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Controlled Burst | 1   | Medium Fire magic.      | One enemy   | 23
                     |     | Effect+ w/repeat use in |             | 
                     |     | same battle. (Upgrades  |             | 
                     |     | Spray and Pray.)        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Squeezy-Cheez    | 0   | Brodent deals 50% more  | One enemy   | 26
                     |     | damage to target enemy. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Rager            | 3   | Heavy magic damage to   | All enemies | 30
                     |     | all poisoned enemies.   |             | 
    
    6. Dust Bunny
    A monster that joins the party after some of its companions are defeated. Gets
    ambitious when it reaches critical mass.
    
    Joins:       After one of the battles in Brahe Castle
    Ability Set: Congest
    Weapon Set:  Daggers, Shoes, Guns
    Pros:        Fast, pretty good with magic, learns useful Earth abilities
    Cons:        Low Strength, Defense, and Magic Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Bunny Love       | 2   | Heals, revives, &       | One ally    | Starting
                     |     | boosts target's Speed.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Cloud            | 1   | Light Earth magic.      | One enemy   | Starting
                     |     | Interrupts.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shoemaster    | N/A | Passive. Defend reduces | N/A         | Starting
                     |     | time until next turn    |             | 
                     |     | when equipped with      |             | 
                     |     | shoes.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Forgotten     | N/A | Passive. 15% bonus to   | N/A         | 10
                     |     | all stats while at max  |             | 
                     |     | HP.                     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Daggermaster  | N/A | Passive. Attack command | N/A         | 12
                     |     | ignores Defense when    |             | 
                     |     | equipped with a dagger. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Hide Under       | 0   | Less likely to be       | Self        | 13
    Fridge           |     | targeted by enemies.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Rabbitify        | 2   | Boosts Speed.           | Self        | 19
    -----------------+-----+-------------------------+-------------+---------------
    Obscure          | 1   | Medium Earth magic.     | One enemy   | 21
                     |     | Interrupts. (Upgrades   |             | 
                     |     | Cloud.)                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Dust Cloud       | 2   | Slows all enemies.      | All enemies | 25
    
    7. Goomez
    A slimy monster made by the Living Train to keep Gabe and Dr. Blood company.
    Didn't turn out quite as well as expected.
    
    Joins:       After the second battle on the Living Train
    Ability Set: Moisten
    Weapon Set:  Daggers, Shoes, Guns
    Pros:        Very fast, high Magic, nice variety of abilities
    Cons:        Low physical stats, only learns single-target abilities
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Heal             | 1   | Heals one ally. No      | One ally    | Starting
                     |     | effect on the dead.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Smother          | 2   | Medium Aqua magic.      | One enemy   | Starting
                     |     | Regains MP if the       |             | 
                     |     | attack is fatal.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Glop             | 2   | Medium attack. Brief    | One enemy   | 10
                     |     | stun.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Toxic Touch   | N/A | Passive. Regular attack | N/A         | 12
                     |     | inflicts poison.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Daggermaster  | N/A | Passive. Attack command | N/A         | 14
                     |     | ignores Defense when    |             | 
                     |     | equipped with a dagger. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shoemaster    | N/A | Passive. Defend reduces | N/A         | 16
                     |     | time until next turn    |             | 
                     |     | when equipped with      |             | 
                     |     | shoes.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Dark Burst       | 2   | Medium Dark magic.      | One enemy   | 16
    -----------------+-----+-------------------------+-------------+---------------
    P: Poison is     | N/A | Passive. Regenerate HP  | N/A         | 18
    Life             |     | each turn if enemies    |             | 
                     |     | are poisoned.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Suffocate        | 2   | Heavy Aqua magic.       | One enemy   | 23
                     |     | Regains MP if the       |             | 
                     |     | attack is fatal.        |             | 
                     |     | (Upgrades Smother.)     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Pure Evil     | N/A | Passive. Boosts Dark    | N/A         | 24
                     |     | Element 50%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Dark Touch    | N/A | Passive. Adds Dark      | N/A         | 27
                     |     | Element to regular      |             | 
                     |     | attack.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Glorp            | 1   | Medium attack. Brief    | One enemy   | 28
                     |     | stun. (Upgrades Glop.)  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Gelatinous Cube  | 4   | Summons Gelatinous      | One random  | 30
                     |     | Cube.                   | enemy       | 
    
    8. Vendorr
    An animated vending machine that joins the party after its defeat. Delightful
    company for Gabe.
    
    Joins:       After one of the battles on the Living Train
    Ability Set: Dispense
    Weapon Set:  Shields, Armor, Robes
    Pros:        Useful support abilities, very high HP/Defense/Magic Defense
    Cons:        Limited offensive options
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Cold One         | 1   | Use Potion without      | One ally    | Starting
                     |     | using up a Potion.      |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Armormaster   | N/A | Passive. Restores HP    | N/A         | Starting
                     |     | when defending when     |             | 
                     |     | equipped with armor.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shieldmaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | has Interrupt when      |             | 
                     |     | equipped with a shield. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Soda Spray       | 2   | Use Molotov without     | One enemy   | 11
                     |     | using up a Molotov.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Kick the      | N/A | Passive. Boosts item    | N/A         | 13
    Machine          |     | strength 50% after      |             | 
                     |     | defending.              |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Eat Quarter      | 0   | Item effects increased. | Self        | 14
                     |     | Item costs increased by |             | 
                     |     | 1 MP.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Restock          | 0   | Heals & cures Vendorr.  | Self        | 16
    -----------------+-----+-------------------------+-------------+---------------
    P: Secret Stash  | N/A | Passive. The first item | N/A         | 19
                     |     | Vendorr uses in combat  |             | 
                     |     | is free.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Merchant      | N/A | Passive. Boosts item    | N/A         | 24
                     |     | effects 50%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Coin Spew        | 3   | Damage based on current | One enemy   | 30
                     |     | cashflow.               |             | 
    
    9. Twisp
    A well-dressed anthropomorphic cat who speaks in single-word utterances. Often
    confused with his devilish companion.
    
    Joins:       After the first battle in the Windswept Desert
    Ability Set: Expound
    Weapon Set:  Swords, Axes, Halberds
    Pros:        High Strength and Defense
    Cons:        Poor magic stats, lackluster Speed
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Top Hat Decap    | 2   | Medium attack.          | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Fireball         | 1   | Light Fire magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Axemaster     | N/A | Passive. Defend boosts  | N/A         | Starting
                     |     | Strength for 1 turn     |             | 
                     |     | when equipped with an   |             | 
                     |     | axe.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: And Catsby    | N/A | Passive. Stat bonus if  | N/A         | Starting
                     |     | Catsby is in the active |             | 
                     |     | party.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Hairball         | 0   | Interrupts. Gain 1 MP   | One enemy   | 12
                     |     | if super-effective.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Inferno          | 3   | Medium Fire magic.      | All enemies | 15
    -----------------+-----+-------------------------+-------------+---------------
    Flip Out         | 2   | Light attack.           | All enemies | 18
    -----------------+-----+-------------------------+-------------+---------------
    P: Swordmaster   | N/A | Passive. Speed boost on | N/A         | 20
                     |     | Turn 1 when equipped    |             | 
                     |     | with a sword.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Flamesphere      | 1   | Medium Fire magic.      | One enemy   | 23
                     |     | (Upgrades Fireball.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Berserker        | 1   | Light attack.           | All enemies | 28
                     |     | (Upgrades Flip Out.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Devolver         | 3   | Heavy attack. Makes     | One enemy   | 30
                     |     | enemy more vulnerable.  |             | 
    
    10. Catsby
    A red imp who disdains clothes and speaks with elevated diction. Often confused
    with his feline companion.
    
    Joins:       After the first battle in the Windswept Desert
    Ability Set: Reticence
    Weapon Set:  Staves, Tomes, Orbs
    Pros:        High magic stats, learns healing abilities
    Cons:        Poor physical stats, lackluster Speed
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Heal             | 1   | Heals one ally. No      | One ally    | Starting
                     |     | effect on the dead.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Shards       | 2   | Medium Ice magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Tomemaster    | N/A | Passive. Start combat   | N/A         | Starting
                     |     | with 1 extra MP when    |             | 
                     |     | equipped with a tome.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: And Twisp     | N/A | Passive. Stat bonus if  | N/A         | Starting
                     |     | Twisp is in the active  |             | 
                     |     | party.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Blizzard         | 2   | Light Ice magic.        | All enemies | 12
    -----------------+-----+-------------------------+-------------+---------------
    P: Staffmaster   | N/A | Passive. Defend boosts  | N/A         | 13
                     |     | Magic for 1 turn when   |             | 
                     |     | equipped with a staff.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Purge            | 1   | Heals ailments.         | All allies  | 15
    -----------------+-----+-------------------------+-------------+---------------
    Focused Hug      | 1   | Heals one ally. No      | One ally    | 19
                     |     | effect on the dead.     |             | 
                     |     | (Upgrades Heal.)        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Sharder      | 2   | Medium Ice magic.       | One enemy   | 21
                     |     | (Upgrades Ice Shards.)  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Hug Everybody    | 2   | Heal all allies.        | All allies  | 23
    -----------------+-----+-------------------------+-------------+---------------
    Blizzard         | 2   | Medium Ice magic.       | All enemies | 26
                     |     | (Upgrades Blizzard.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Infernal         | 1   | Boost Magic & Fire.     | One ally    | 28
    Contract         |     | Stops MP generation.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Acid Rain        | 2   | Aqua magic. Repeats.    | All enemies | 30
    
    11. Fuchsia
    Hestia's automaton. Prettier and nicer than a certain line of obscene juice-
    making robots.
    
    Joins:       After defeating the Pillar Boss
    Ability Set: Pulp
    Weapon Set:  Shields, Armor, Robes
    Pros:        Decent Magic, good defenses, many useful support abilities
    Cons:        Slow, low Strength
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Focused Hug      | 1   | Heals one ally. No      | One ally    | Starting
                     |     | effect on the dead.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Stamina          | 1   | Boosts defenses and     | Self        | Starting
                     |     | adds regenerate.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Nourish          | 2   | Heals to max. Cures &   | One ally    | Starting
                     |     | revives.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Armormaster   | N/A | Passive. Restores HP    | N/A         | Starting
                     |     | when defending when     |             | 
                     |     | equipped with armor.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shieldmaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | has Interrupt when      |             | 
                     |     | equipped with a shield. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Hug Everybody    | 2   | Heal all allies.        | All allies  | 18
    -----------------+-----+-------------------------+-------------+---------------
    Nature Lover     | 1   | Boosts Fire, Aqua,      | One ally    | 21
                     |     | Wind, & Earth abilities |             | 
                     |     | of target.              |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Mini-Nuke        | 3   | Heavy Earth magic.      | All enemies | 23
    -----------------+-----+-------------------------+-------------+---------------
    Friendship       | 2   | Boosts each ally's      | All allies  | 30
                     |     | primary stat.           |             | 
    
    12. Grouchophon
    A floating pair of glasses complete with fake nose, moustache, and eyebrows.
    Gets to keep them, much to Hestia's chagrin.
    
    Joins:       After the first battle in The Jungle
    Ability Set: Facade
    Weapon Set:  Staves, Tomes, Orbs
    Pros:        High Magic, nice variety of elemental abilities
    Cons:        Low Strength, somewhat fragile
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Ice Shards       | 2   | Medium Ice magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Fireball         | 1   | Light Fire magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Northwind        | 1   | Light Wind magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Fake Cigar       | 0   | Boosts Magic.           | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Blizzard         | 2   | Light Ice magic.        | All enemies | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Inferno          | 3   | Medium Fire magic.      | All enemies | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Staffmaster   | N/A | Passive. Defend boosts  | N/A         | Starting
                     |     | Magic for 1 turn when   |             | 
                     |     | equipped with a staff.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Tomemaster    | N/A | Passive. Start combat   | N/A         | Starting
                     |     | with 1 extra MP when    |             | 
                     |     | equipped with a tome.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ice Sharder      | 2   | Medium Ice magic.       | One enemy   | 22
                     |     | (Upgrades Ice Shards.)  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Blizzard         | 2   | Medium Ice magic.       | All enemies | 23
                     |     | (Upgrades Blizzard.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Flamesphere      | 1   | Medium Fire magic.      | One enemy   | 24
                     |     | (Upgrades Fireball.)    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Inferno 2        | 3   | Medium Fire magic.      | All enemies | 25
                     |     | (Upgrades Inferno.)     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Galeforce        | 0   | Light Wind magic.       | One enemy   | 27
                     |     | (Upgrades Northwind.)   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Chortle          | 3   | Stuns & interrupts.     | One enemy   | 29
                     |     | Once per battle.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Elemental     | N/A | Passive. Boost          | N/A         | 30
    Mastery          |     | elemental effects 25%.  |             | 
    
    13. Infinitoad
    A strange, self-sacrificing amphibian that joins the party after its defeat.
    Easiest opponent in the game.
    
    Joins:       After one of the "battles" in The Jungle
    Ability Set: Amphibiate
    Weapon Set:  Shields, Armor, Robes
    Pros:        High defensive stats, still useful when dead
    Cons:        Lackluster Strength, low Magic and Speed
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Tongue Lash      | 3   | Heavy attack.           | One enemy   | Starting
                     |     | Interrupts.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Should Not Be    | 0   | Taunts enemies.         | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Warts            | 1   | Lowers enemy's max HP.  | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Armormaster   | N/A | Passive. Restores HP    | N/A         | Starting
                     |     | when defending when     |             | 
                     |     | equipped with armor.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shieldmaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | has Interrupt when      |             | 
                     |     | equipped with a shield. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Join Me in    | N/A | Passive. Enemies take   | N/A         | Starting
    Death            |     | more damage if          |             | 
                     |     | Infinitoad is dead.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Forced Empathy   | 1   | Infinitoad shares       | One enemy   | 23
                     |     | damage with target.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Ew! Tongue    | N/A | Passive. Regular attack | N/A         | 27
                     |     | briefly stuns enemies.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Amphibicide      | 1   | Medium non-elemental    | All enemies | 30
                     |     | magic. Kills user.      |             | 
    
    14. Murch
    An adorable mascot who was put under a spell by an evil wizard. Turns into The
    Fleshreaper and collects torsos if his merchandise doesn't sell well enough.
    
    Joins:       After one of the battles in Yggdrasil
    Ability Set: Capitalize/Fleshreaper
    Weapon Set:  Staves, Tomes, Orbs
    Pros:        Well-rounded, can switch between defensive and offensive roles
    Cons:        Doesn't excel at either role
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Transform        | 0   | Switch between Murch    | Self        | Starting
                     |     | mode and Fleshreaper    |             | 
                     |     | mode.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Self-Care/       | 0/1 | Cures ailments and      | Self        | Starting
    Loathing         |     | boosts Magic Defense./  |             | 
                     |     | Boosts Strength.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Chomp/Flip Out   | 1/2 | Light attack. Ignores   | One enemy/  | Starting
                     |     | Defense./Light attack.  | All enemies | 
    -----------------+-----+-------------------------+-------------+---------------
    Spread the Love/ | 2   | Heals all allies./Light | All allies/ | Starting
    Spread the Hate  |     | non-elemental magic     | All enemies | 
                     |     | all. Ignores Magic      |             | 
                     |     | Defense.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Plushie/Voodoo   | 1   | Heals all allies on     | All allies/ | Starting
    Doll             |     | Murch's turn. Repeats./ | All enemies | 
                     |     | Damages all enemies on  |             | 
                     |     | Fleshreaper's turn.     |             | 
                     |     | Repeats.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Tomemaster    | N/A | Passive. Start combat   | N/A         | Starting
                     |     | with 1 extra MP when    |             | 
                     |     | equipped with a tome.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Staffmaster   | N/A | Passive. Defend boosts  | N/A         | Starting
                     |     | Magic for 1 turn when   |             | 
                     |     | equipped with a staff.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Schizoid      | N/A | Passive. Gain 1 MP      | N/A         | 25
                     |     | whenever Transform is   |             | 
                     |     | used.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Holy Blast/      | 3/2 | Heavy Holy magic./Heavy | One enemy   | 30
    Darksurge        |     | Dark magic.             |             | 
    
    15. Coral Golem
    A man-shaped mass of animated coral. One of the secret characters.
    
    Joins:       After being found and defeated in the Coral Cave
    Ability Set: Pressure
    Weapon Set:  Shields, Armor, Robes
    Pros:        Excellent defensive skills, multi-elemental offensive ability
    Cons:        Slow, very poor Magic, expensive abilities
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Deepvolt         | 3   | Heavy Water & Fire      | One enemy   | Starting
                     |     | attack.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Armormaster   | N/A | Passive. Restores HP    | N/A         | Starting
                     |     | when defending when     |             | 
                     |     | equipped with armor.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shieldmaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | has Interrupt when      |             | 
                     |     | equipped with a shield. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Circle of     | N/A | Passive. Heals allies   | N/A         | Starting
    Life             |     | when defeated.          |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Waves of      | N/A | Passive. Party          | N/A         | 22
    Healing          |     | regenerates HP each     |             | 
                     |     | turn while Coral Golem  |             | 
                     |     | is alive.               |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Tidal Wave       | 3   | Light Water magic.      | All enemies | 25
    -----------------+-----+-------------------------+-------------+---------------
    Apocalypse       | 3   | Earth, Fire, Wind,      | All enemies | 30
                     |     | Water, & Heart magic.   |             | 
    
    16. Broodax
    Insectoid aliens that possess human hosts. Not known for their subtlety.
    
    Joins:       After one of the battles in The Battleground
    Ability Set: Molt
    Weapon Set:  Shields, Armor, Robes
    Pros:        Very good defensive skills, great HP and abilities to boost it
    Cons:        Terrible Magic, only one elemental ability
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Hexoskeleton     | 1   | Defense & Magic Defense | Self        | Starting
                     |     | up.                     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Scarapace        | 2   | Medium attack. Power    | One enemy   | Starting
                     |     | based on user's current |             | 
                     |     | HP.                     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Human Suit       | 2   | Raises max HP & heals.  | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Armormaster   | N/A | Passive. Restores HP    | N/A         | Starting
                     |     | when defending when     |             | 
                     |     | equipped with armor.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shieldmaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | has Interrupt when      |             | 
                     |     | equipped with a shield. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Born in Flesh | N/A | Passive. Automatically  | N/A         | Starting
                     |     | revives after a while.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Hi, I'm Jeff     | 2   | Stuns everything except | All except  | 26
                     |     | Broodax.                | Broodax     | 
    -----------------+-----+-------------------------+-------------+---------------
    Starsong         | 3   | Heavy Holy magic. Based | One enemy   | 30
                     |     | on user's Magic         |             | 
                     |     | Defense.                |             | 
    
    17. Ninja Z
    A verbally challenged zombie ninja. One of the secret characters.
    
    Joins:       After being found and defeated in Q'atra
    Ability Set: Mruuuh
    Weapon Set:  Daggers, Shoes, Guns
    Pros:        High HP, great Speed and abilities to boost it, gains Holy damage
    Cons:        Very weak against magic, double-edged sword
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Hayai!           | 0   | Weak attack. Temporary  | One enemy   | Starting
                     |     | Speed boost.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Baka Banzai!     | 1   | Medium attack. Hurts    | One enemy   | Starting
                     |     | user.                   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ano Etto Sa!     | 1   | Light attack. Huge      | One enemy   | Starting
                     |     | damage increase if      |             | 
                     |     | faster than target.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Zettai           | 2   | Medium magic damage.    | All except  | Starting
    Yurusenai!       |     | Repeats. Hurts allies   | Ninja Z     | 
                     |     | too.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Daggermaster  | N/A | Passive. Attack command | N/A         | Starting
                     |     | ignores Defense when    |             | 
                     |     | equipped with a dagger. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shoemaster    | N/A | Passive. Defend reduces | N/A         | Starting
                     |     | time until next turn    |             | 
                     |     | when equipped with      |             | 
                     |     | shoes.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Furuutsu      | N/A | Passive. Stat bonus if  | N/A         | Starting
    Ninzya           |     | Fuchsia is in active    |             | 
                     |     | party.                  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Shinde           | 2   | Medium attack.          | All enemies | 28
    Kudasaimasen     |     |                         |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Sekai Sen     | N/A | Passive. Adds Holy      | N/A         | 30
                     |     | Element to all attacks  |             | 
                     |     | & abilities.            |             | 
    
    18. Cthulhu
    Lord of R'lyeh. Not such a bad guy once you get to know him better. One of the
    secret characters.
    
    Joins:       After being found and defeated in R'lyeh
    Ability Set: Insanity
    Weapon Set:  Swords, Axes, Halberds
    Pros:        Exceptional physical stats, powerful offensive abilities
    Cons:        No elemental abilities, damages allies when deployed
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Insanity Strike  | 1   | Light attack.           | One enemy   | Starting
                     |     | Interrupts.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Tentacles        | 2   | Medium attack.          | All enemies | Starting
    -----------------+-----+-------------------------+-------------+---------------
    True Chaos       | 5   | Extreme attack. Hurts   | One enemy   | Starting
    Strike           |     | allies also.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Swordmaster   | N/A | Passive. Speed boost on | N/A         | Starting
                     |     | Turn 1 when equipped    |             | 
                     |     | with a sword.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    That Which Is    | N/A | Passive. Everyone       | N/A         | Starting
    Dead             |     | except Cthulhu loses HP |             | 
                     |     | each turn.              |             | 
    
    19. Nigiri-chu
    An animated piece of sushi that joins your team after Fish Force is decisively
    defeated. One of the secret characters.
    
    Joins:       After being found and defeated in the Monstertorium
    Ability Set: Roll
    Weapon Set:  Staves, Tomes, Orbs
    Pros:        High Magic, many powerful Aqua abilities and ways to boost them
    Cons:        Poor physical stats
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Ice Sharder      | 2   | Medium Ice magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Tsunami          | 3   | Medium Water magic.     | All enemies | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Onigiri          | 1   | Heals & cures.          | Self        | Starting
    Cannibalization  |     |                         |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Stench           | 1   | Lowers defenses &       | One enemy   | Starting
                     |     | resistances.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Wasabi           | 0   | Boosts user's stats but | Self        | Starting
                     |     | lose HP each turn.      |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Drown            | 3   | Heavy Aqua magic.       | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Tomemaster    | N/A | Passive. Start combat   | N/A         | Starting
                     |     | with 1 extra MP when    |             | 
                     |     | equipped with a tome.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Staffmaster   | N/A | Passive. Defend boosts  | N/A         | Starting
                     |     | Magic for 1 turn when   |             | 
                     |     | equipped with a staff.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Aquatic       | N/A | Passive. Boost Aqua     | N/A         | Starting
                     |     | Element 35%.            |             | 
    
    B. Trainers
    Rather than participating in battle directly, the protagonists will support
    their monsters by teaching them abilities and boosting their stats as they ad-
    vance in level. Trainers themselves gain XP after battle, which allows them to
    gain levels and learn new abilities to teach to their assigned monsters. One
    trainer can work with multiple monsters, so make a plan for developing your
    monsters and assign them the most appropriate trainers for the job.
    
    1. Johnathan Gabriel
    Tycho's partner at the Startling Developments Detective Agency. Tends to punch
    first and think later. Emotional and prone to fanboyish obsessions.
    
    Nickname:    Gabe
    Ability Set: Brute
    LV-Up Bonus: +4 Strength, +4 Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Power Up         | 0   | Strength doubled. Next  | Self        | Starting
                     |     | turn only.              |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Bolster       | N/A | Passive. Boosts         | N/A         | 5
                     |     | Strength 50% on Turn 1. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Ovenmitts     | N/A | Passive. Boosts Fire    | N/A         | 8
                     |     | Element 35%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Backswing     | N/A | Passive. Next turn      | N/A         | 11
                     |     | comes faster after      |             | 
                     |     | killing an enemy w/a    |             | 
                     |     | regular attack.         |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Energizer     | N/A | Passive. Gain 1 MP      | N/A         | 14
                     |     | after killing an enemy  |             | 
                     |     | with a regular attack.  |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Regimen       | N/A | Passive. Boosts max HP  | N/A         | 18
                     |     | 30%.                    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Flaming Fist     | 1   | Add Fire to attacks.    | Self        | 21
                     |     | Boosts Strength.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Bare-Handed   | N/A | Passive. Strength +100  | N/A         | 24
                     |     | in battle if weapon &   |             | 
                     |     | accessory don't boost   |             | 
                     |     | Strength.               |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Devil Knuckle    | 4   | Heavy Holy attack.      | One enemy   | 27
    -----------------+-----+-------------------------+-------------+---------------
    Pulverize        | 9   | Ultra massive attack.   | One enemy   | 30
                     |     | Ignores Defense.        |             | 
    
    2. Dr. Raven Darktalon Blood
    Master of the occult. Gabe's idol. Accidentally destroyed the world, but really
    wants to make it better.
    
    Nickname:    Dr. Blood
    Ability Set: Dark Scholar
    LV-Up Bonus: +4 HP, +3 Magic
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Cape-o-mancy     | 2   | Boosts all stats.       | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Soul-Link     | N/A | Passive. Gives          | N/A         | 4
                     |     | Leviathan bonuses to    |             | 
                     |     | Strength, Magic, &      |             | 
                     |     | Speed while in combat   |             | 
                     |     | when equipped.          |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Akimbo           | 2   | Medium attack.          | One enemy   | 7
    -----------------+-----+-------------------------+-------------+---------------
    Energite         | 0   | Gain 1 MP.              | Self        | 11
    
    3. Moira Zozan
    Former wife of Tycho Erasmus Brahe. A detective with an itchy trigger finger.
    
    Nickname:    Moira
    Ability Set: Gumshoe
    LV-Up Bonus: +4 Speed, +2 Defense/Magic Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Interrogate      | 0   | Interrupts.             | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Wind Missile     | 1   | Adds Wind to attack.    | Self        | 5
                     |     | Wind boost.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Triple Tap       | 1   | Light attack.           | One enemy   | 8
                     |     | Interrupts enemy's      |             | 
                     |     | attack.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Gun Kata 1       | 1   | Light attack. Boosts    | One enemy   | 11
                     |     | Magic next turn.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Gun Kata 2       | 1   | Light magic. Boosts     | One enemy   | 14
                     |     | Strength next turn.     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Wind Daughter | N/A | Passive. Boosts Wind    | N/A         | 18
                     |     | Element 35%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Cunning       | N/A | Passive. Begin combat   | N/A         | 21
                     |     | with 1 MP.              |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Fast Draw     | N/A | Passive. 15% boost to   | N/A         | 24
                     |     | Speed in combat.        |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Breather         | 2   | Stuns. MP increases     | One enemy   | 28
                     |     | w/each use this battle. |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Silhouette       | 1   | Boosts user's Speed.    | Self        | 30
    
    4. Jim
    Disembodied, re-embodied partner of Gabe and Tycho. Knows a lot about death and
    the afterlife, but doesn't know when to shut up.
    
    Nickname:    Jim
    Ability Set: Necromaster
    LV-Up Bonus: +4 Magic, +4 Magic Defense
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Revive           | 1   | Heals and revives ally. | One ally    | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Bury             | 1   | Light Earth magic.      | One enemy   | 4
    -----------------+-----+-------------------------+-------------+---------------
    Call Skeleton    | 1   | Summons undead help.    | One random  | 7
                     |     | (Only 1 skeleton per    | enemy       | 
                     |     | battle.)                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Grounded      | N/A | Passive. Boost Earth    | N/A         | 10
                     |     | Element 35%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Absorption    | N/A | Passive. Gain 1 MP when | N/A         | 13
                     |     | Defend is used.         |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Dark Pact        | 1   | Adds Dark to attack.    | Self        | 17
                     |     | Dark boost.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: In the Zone   | N/A | Passive. Temporary      | N/A         | 20
                     |     | Magic boost after using |             | 
                     |     | a 2 MP or higher        |             | 
                     |     | ability.                |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Quick Study      | 2   | Magic stat becomes      | Self        | 23
                     |     | equal to Speed stat.    |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Overkill         | 3   | Uses all MP for a       | One enemy   | 26
                     |     | massive Dark magic      |             | 
                     |     | attack.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Ichor            | 1   | Mag-Type. Medium magic. | One enemy   | 30
                     |     | Adds elemental          |             | 
                     |     | vulnerability.          |             | 
    
    5. Hestia
    Romantic interest of Dr. Blood. Really gets off on violence and murder. Clearly
    a match made in the Underhell.
    
    Nickname:    Hestia
    Ability Set: Hellborne
    LV-Up Bonus: +3 HP, +1 Strength/Magic/Speed
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Favor            | 1   | Heals and cures.        | One ally    | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Drain            | 1   | Light attack. Steals    | One enemy   | Starting
                     |     | HP.                     |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: User's Manual | N/A | Passive. Boosts item    | N/A         | Starting
                     |     | effects 25%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Metashell     | N/A | Passive. Defend         | N/A         | Starting
                     |     | partially defends       |             | 
                     |     | entire party.           |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Blood Pact    | N/A | Passive. Boosts healing | N/A         | Starting
                     |     | effects 50%.            |             | 
    -----------------+-----+-------------------------+-------------+---------------
    Scorn Strike     | 2   | Heavy attack. Based on  | One enemy   | 17
                     |     | user's defense stats.   |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Bloodwise     | N/A | Passive. Boosts Aqua    | N/A         | 21
                     |     | effect 35%.             |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Life Anchor   | N/A | Passive. Auto-revive    | N/A         | 23
                     |     | with 1 HP once per      |             | 
                     |     | battle.                 |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Shield        | N/A | Passive. Enemies take   | N/A         | 27
    Breaker          |     | more damage while you   |             | 
                     |     | are defending.          |             | 
    -----------------+-----+-------------------------+-------------+---------------
    P: Corrosion     | N/A | Passive. Lowers max HP  | N/A         | 30
                     |     | of all enemies each     |             | 
                     |     | turn.                   |             | 
    
    6. Dr. MissingNo
    A secret trainer whose existence is a fluke. Kind of looks familiar...
    
    Nickname:    Dr. MissingNo
    Ability Set: Glitch
    LV-Up Bonus: +4 HP, +3 Magic
    
    ABILITY          | MP  | EFFECTS                 | TARGET      | LEVEL LEARNED
    -----------------+-----+-------------------------+-------------+---------------
    Cape-o-mancy     | 2   | Boosts all stats.       | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Akimbo           | 2   | Medium attack.          | One enemy   | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Energite         | 0   | Gain 1 MP.              | Self        | Starting
    -----------------+-----+-------------------------+-------------+---------------
    Glitch           | 4   | Heavy Dark magic.       | All enemies | Starting
    -----------------+-----+-------------------------+-------------+---------------
    P: Soul-Link     | N/A | Passive. Gives          | N/A         | Starting
                     |     | Leviathan bonuses to    |             | 
                     |     | Strength, Magic, &      |             | 
                     |     | Speed while in combat   |             | 
                     |     | when equipped.          |             | 
    
    C. NPCs
    Non-player characters. Though they can't be controlled on a long-term basis,
    they'll contribute to your quest in their own special ways.
    
    1. Francisco Villasenor
    The Death Dealer. Sells weapons.
    
    2. Erika
    Sells accessories.
    
    3. Brian
    Sells Duplicator upgrades.
    
    4. Tycho Erasmus Brahe
    Gabe's partner at the Startling Developments Detective Agency. A consummate
    scholar with aspirations of destroying and remaking reality. Has potent Scholar
    and Swordcraft abilities, but can only be used for a small portion of the game,
    so don't get too attached to him.
    -------------------------------------------------------------------------------
    V. The Basics
    Playing the game on the keyboard is quite simple. Use the WASD or arrow keys to
    move your characters and select menu options, Tab to open the status screen, Q
    to access the options menu, Enter to confirm a choice, and Esc to cancel it. If
    you want to get somewhere in a hurry, hold Shift while moving to run.
    
    A. Status Screen
    From here, you can save or load a game, equip your monsters with weapons and
    accessories, assign them new trainers, or change your battle lineup. Only four
    monsters can participate in battle at once, so choose your team wisely.
    
    B. Map Screen
    The Underhell is a big place, and you'll travel through both the overworld and
    dungeons as you search for the fourth and last god. You can bring up the status
    menu and save anywhere on the map screen, and use the Enter key to interact
    with your environment or open the treasure chests that you find. You will also
    encounter enemies on the map screen, which are represented by immobile sprites.
    Coming within one space of an enemy will initiate a battle.
    
    C. Battles
    When a battle starts, you'll be allowed to choose from four options:
    
    -Battle! allows you to unleash your fury on your foes.
    -Party allows you to swap an active character with one of the characters in
    your reserves. This option only appears when you have five or more characters.
    -Analyze allows you to view your enemies' HP and power levels, and find out how
    many elemental weaknesses they have.
    -Give Up! allows you to abandon your dignity and escape from a battle that's
    too tough for your characters.
    
    At the top of the screen, you'll see portraits of all the combatants that move
    from left to right along the time bar. When one of your characters' portraits
    reaches the CMD section of the bar, the character will receive 1 MP. You will
    also be able to give that character a command, which will be executed as soon
    as the character's portrait reaches the ACT section of the bar. The character's
    portrait will then move to the far left of the time bar. Combatants with high
    Speed will act more frequently and more quickly.
    
    Enemies begin battle at 100% power and will receive a 10% power bonus each time
    they act. This bonus applies to both their Strength and Magic, making their at-
    tacks and abilities more effective. Enemies can use their abilities without MP,
    but will generally follow a predictable attack pattern. Try to kill them before
    they become powerful enough to seriously threaten your party.
    
    Some battles involve special conditions, which will be explained to you before
    the battle starts. Pay close attention to them and be ready to adjust your tac-
    tics accordingly.
    
    If you win a battle, your party members will be restored to full HP and receive
    XP and money. If you lose a battle, your party members will be restored to full
    HP and moved one space away from the space that triggered the fatal fight.
    
    D. Helpful Hints
    Always wander off the beaten path when exploring the overworld. Any caves,
    forests, or ruins you find are optional dungeons, full of enemies, treasure,
    and possibly new monsters to recruit.
    
    Enemies don't respawn when you leave and re-enter a dungeon. Take the time to
    kill every enemy you find in each one.
    
    Make it a priority to wipe out enemies with attacks that hit your whole party.
    They can put you in a world of hurt if they build up enough power.
    
    Dead party members are restored to life after battle and receive full XP for
    participating. Don't feel pressured to keep everyone alive if you're facing
    particularly strong opponents.
    
    Save often, and consider keeping multiple save files. If you do, you'll be much
    less likely to get hopelessly stuck and/or frustrated if you squander your
    money, miss the chance to collect a party member or rare item, or decide to do
    something crazy and ridiculous.
    -------------------------------------------------------------------------------
    VI. Walkthrough
    Upon starting a new game, you will be prompted to choose a difficulty setting.
    Normal is the default setting, but the following adjustments apply to enemies
    on other settings:
    
    -On Easy difficulty, enemies receive -25% HP.
    -On Veteran difficulty, enemies receive +25% HP.
    -On Insane difficulty, enemies receive +50% HP.
    
    The difficulty can be changed from the options menu at any time outside of a
    battle. It only affects the enemies' HP and has no bearing on the XP or money
    you receive for defeating them.
    
    After choosing a difficulty setting, reading an excerpt from the Quartet of the
    Dusk of Man, and watching the intro, you will be able to start your quest.
    
    A. Chapter 1
    Gabe and Dr. Blood begin their adventure in the Underhell after a long fall.
    Dr. Blood reveals that he traded the soul of his beloved Hestia to a demon for
    ultimate power, and the Necrowombicon promised him that he'd be able to free
    her if he gathered the four paintings of Yog Modaigh. That'll teach him to
    trust tomes of forbidden lore. He also reveals that Tycho is in the Underhell,
    and offers to help Gabe find him.
    
    1. Lava Beach
    Encounters: Marrowman [1 XP, $1]
                Plume Toad, Mesquito (x2) [4 XP, $10]
                Dark Chef, Vegetarian (x2) [8 XP, $21]
                Vegetarian, Undertaken (x2) [8 XP, $24]
                Sentree [20 XP, $50]
    Treasures:  $100
                "Magic" Ring
    
    You'll initially be controlling Leviathan, who can choose between Gabe and Dr.
    Blood as trainers. After deciding whether you want him to make him a physical
    or magical attacker, step between the ribs on the right and cross the bridge to
    find the Duplicator. Defeat the Marrowman, descend the stairs, open the chest,
    and head east to find another group of enemies and Mr. Beaks. Ascend the stair-
    case, fight another battle, and ascend the stairs to your right. Defeat the
    Vegetarian and the Undertakens in front of the chest, claim the "Magic" Ring,
    and proceed through the graveyard to meet the Sentree. Leviathan and Mr. Beaks
    will temporarily be boosted to Level 30 during this fight, which will give you
    a chance to play with their high-level abilities. After you've used them to do
    away with the guardian, climb the stairs and exit to the east to reach the
    world map.
    
    2. Porthole
    Encounters: N/A
    Treasures:  Potion Quantity Upgroid
    
    Talk to the townsfolk, and they'll tell you about a cave to the north and west
    of a town and a tower called Babel, which is only accessible by "train." Buy
    better weapons and accessories if you need them, and don't forget to snag the
    Potion Quantity Upgroid from the chest in the southeast.
    
    3. Underhell
    Encounters: Clockatoo (x2), Spider 64 (x2) [8 XP, $34]
                Antler Party (x2) [20 XP, $60]
    Treasures:  N/A
    
    Defeat all enemies in your path as you head north.
    
    4. Train Station
    Encounters: N/A
    Treasures:  $150
                Molotov Quantity Upgroid
    
    Get the items from the chests in the station and in the rear car of the train,
    but don't flip the lever in the car yet. Leave the station and head west; the
    Molotovs will help you with what lies ahead.
    
    5. Ice Cream Cave
    Encounters: Cave Unicorn, Wratt (x2) [9 XP, $28]
                Howlito (x3) [9 XP, $15]
                Arachnobat (x2) [6 XP, $16]
                Scream Cone (x4) [8 XP, $28]
                Snowperson (x3) [9 XP, $18]
                Snow Angel, Shivvern (x2) [12 XP, $22]
                Scream Cone (x2), Shivvern, Cattivan [14 XP, $51]
                Cone Patriarch [18 XP, $80]
                Iceking [8 XP, $30]
    Treasures:  $225
                Molotov Quantity Upgroid
                Brave Lychee
    
    Head south from the entrance and defeat the Cave Unicorn and Wratts to reach
    the chest. Cross the bridge to the west, defeat the enemies there, then follow
    the network of bridges to the south to reach the ice cream fields. Exit to the
    south after the snippet of dialogue between Gabe and Dr. Blood, then defeat
    the enemies to your east first and your west second. Continue south, heading
    left when the path forks to reach another group of enemies and a chest that
    contains an upgroid, then backtrack and take the right fork to reach a dais.
    
    Step onto the dais, and you'll be thrust into battle with the Cone Patriarch.
    Start by having Mr. Beaks attack with Beakonomics and Leviathan use a Molotov.
    If Mr. Beaks still has Gabe as his trainer, have him alternate between using
    Power Up and Skydive to do 200+ damage a turn. Let Leviathan heal with Potions,
    or attack with Molotovs or Tickle if both party members are in good health.
    
    On your way out of the cave, a Scream Cone will join your party. You should
    also take the northernmost path to the west on your way out and defeat the
    Iceking. The chest he guards contains a Brave Lychee, which gives one of your
    monsters a free level-up.
    
    After clearing the Ice Cream Cave, return to the Train Station and flip the
    lever in the rear car. The Living Train announces its intent to take Gabe and
    Dr. Blood on a millenia-long tour of the Underhell, to which both heroes are
    opposed.
    
    B. Chapter 2
    1. Lava Islands
    Encounters: Arsenne (x2) [2 XP, $8]
    Treasures:  N/A
    
    You'll control Moira and a re-embodied Jim during this next segment. Thanks to
    the power of the Duplicator, you'll have access to all of the items, weapons,
    accessories, and money that Gabe's group had, but you'll have a new roster of
    monsters and trainers. Jim will use his monstorb to create the first of them:
    Philosofly. Head west and then cross the bridge to the north to test it against
    the two Arsennes, which Moira will help you defeat with her Brodent. Follow the
    pointing skeleton across the bridges and into the cave mouth.
    
    2. Brahe Castle
    Encounters: Tycho? [8 XP, $12]
                Squeak King (x3) [12 XP, $39]
                Chambermatron [12 XP, $16]
                Butcher, Baker [20 XP, $30]
                Dust Bunny (x3) [27 XP, $39]
                Emeritus [75 XP, $150]
                Thirster [14 XP, $1]
                Visitant, Bonesman [33 XP, $57]
                Visitant (x3) [48 XP, $66]
                Gaoler, Gaoler Intern (x2) [420 XP, $1025]
                Visitant, Bonesman, Thirster, Squeak King [51 XP, $71]
    Treasures:  Rusty Old Key
                Hot Rod
                Brave Lychee
    
    You'll be threatened and attacked by someone who resembles Tycho, with an out-
    fit that really fits his scholarly persona. Have Brodent use Sunburn while
    Philosofly uses Molotovs, and he'll fall quickly. Use Potions or Revive to heal
    if one of your monsters falls below 30 HP, and use Interrogate to stop Tycho
    from getting turns.
    
    Tycho will evaporate after the battle, telling you that there are 5936 of him
    left, and you will be free to explore the castle. Defeat the enemies in the
    right and left corridors, then follow the left path into the dining room. Get
    the key from the chest, then use it to unlock the metal gate. Collect the Hot
    Rod from the chest, then defeat the Dust Bunnies for a new party member and
    flip the lever to open the central doors.
    
    Upon stepping through the doors, you will meet Emeritus. He accuses Moira of
    making Tycho "soft" and threatening the Long Project, and engages the party in
    battle. Your maximum HP will decrease each turn as you fight him, so you want
    to end this battle as quickly as possible. Have Philosofly use Soshi's Dilemna
    on its first turn to reduce the damage of Emeritus's Dark Blast, then have it
    and Dust Bunny use Molotovs and physical attacks against him while Brodent uses
    Sunburn.
    
    After defeating Emeritus, exit to the left and satisfy the Thirster's thirst
    for battle as you proceed north. Go through the doorway, then follow the twisty
    path through the dungeon, heading through the dark passage and grabbing the
    Brave Lychee from the chest before you head south.
    
    On your way out, you'll meet a Gaoler and two Gaoler Interns, who come after
    you with strong physical attacks. Have Philosofly use Let's Positive Thinking!
    on its first turn, then have Dust Bunny save up for Bunny Love to speed Brodent
    up. All of the enemies in this battle are weak against Fire, so abuse Sunburn
    and Molotovs to defeat the interns and then go after the Gaoler. Any monsters
    with Moira as a trainer should use Interrogate or Triple Tap to interrupt his
    attacks while the others shift between healing and attacking as need dictates.
    Summoning a skeleton can help you maintain a strong and consistent offense.
    
    After escaping the dungeon, enter the altar room to meet another Tycho clone...
    who turns out to be the real deal. He'll assist you in the next battle; use his
    Scholar abilities to make quick work of the enemies. He reveals that his plans
    failed because of the last god's continued existence, which sustains the uni-
    verse and prevents his niece from remaking it in a less hellish image. He then
    explains that the Overhell is supported by three pillars, the destruction of
    which would bring it crashing down upon the Underhell. He enlists the party to
    destroy one pillar while he topples another, then meet him at the third pillar
    for a joint attack.
    
    He also leaves before he can answer any of the party's questions. Jackass.
    
    C. Chapter 3
    1. Living Train
    Encounters: Passengoid, F; Passengoid, M; Passengoid, C [32 XP, $55]
                Goomez, Baggage [37 XP, $40]
                Aggression Stand, Ticketoth [23 XP, $55]
                Larcenoid, Mesomorph; Larcenoid, Ectomorph (x2) [42 XP, $9]
                Smokestack [50 XP, $12]
                Vendorr, Conductorax [50 XP, $120]
                Machinegland (x2) [120 XP, $20]
                Soul Furnace, Coalsman (x2) [260 XP, $610]
    Treasures:  Interrupter Quantity Upgroid
                Interrupter Quantity Upgroid
    
    The Living Train remains blissfully unaware of Gabe's plan to punch it in the
    face, so you have the element of surprise on your side. Move forward and enter
    the car in front of you, grabbing the Interrupter upgrade from the second room.
    Exit and proceed to the next car, where you can recruit Goomez and collect a
    second upgrade from the roof after the battle. Enter the next car you're able
    to enter, then climb across the roof of the following car and fight off the
    Larcenoids you meet up there. Defeat the Smokestack on the roof of the next car
    and descend the ladder, then defeat the enemies inside to find a new ally.
    Make sure you have Scream Cone and/or Goomez in your party, then press on and
    enter the engine room to encounter a boss.
    
    The Soul Furnace appears with two Coalsmen, who will use physical attacks on
    your party and heal the Soul Furnace with Shovel Coal. The furnace itself has
    powerful physical attacks and Infernal Souls, which damages your whole party.
    Have Mr. Beaks use Beakonomics on it to make it bleed, then crush the Coalsmen.
    Once they're both out of the picture, have Leviathan use Tickle every turn
    while Scream Cone alternates between defending and using Ice Shards and Goomez
    alternates between defending and using Smother. If Vendorr is in your party,
    its Cold One ability makes it an excellent healer.
    
    Once Gabe has finished making his point, the Living Train will agree to take
    him and Dr. Blood anywhere they want to go.
    
    D. Chapter 4
    1. Brahe Castle
    Encounters: N/A
    Treasures:  $800
    
    Once again, you're controlling Moira and Jim, who decide to follow Tycho's sug-
    gestion of buying supplies at a nearby village. Open the chest as you leave the
    castle.
    
    2. Underhell & Cave
    Encounters: Huge Person [300 XP, $400]
    Treasures:  Little Fang
                $1500
    
    Make a detour to the west, defeat the Huge Person, and grab Little Fang from
    the chest in the cave. While you're inside, walk between the stalagmites on
    the left and through the dark passageway to find a second chest with some money
    in it. Once you have your first firearm and some extra cash, proceed north to
    the town.
    
    3. Cirroca
    Encounters: N/A
    Treasures:  Talismints(TM)
    
    Talk to the Strange Old Men, upgrade your items and equipment, and collect the
    Talismints from the chest. Once you're feeling adequately prepared, exit to the
    west and traipse across the overworld map to reach the desert.
    
    4. Windswept Desert
    Encounters: Twisp, Catsby [200 XP, $600]
                John Horsemann (x2) [156 XP, $240]
                Wyrmlet (x3) [165 XP, $270]
                Vengeful Balloon (x5) [175 XP, $300]
                Miragi (x2) [220 XP, $480]
                John Horsemann, Vengeful Balloon, Wyrmlet (x2) [223 XP, $360]
                Contessa, Vengeful Balloon (x2) [217 XP, $420]
                Localized Tornado (x2) [198 XP, $376]
                Miragi, Vengeful Balloon [215 XP, $420]
                Gary, Mistletoe, Nigiri-chu [700 XP, $1500]
                Cactort [800 XP, $2000]
                Contessa, John Horsemann (x2) [303 XP, $540]
                Wyrmlet (x6) [330 XP, $540]
                Rasp Wurm [1800 XP, $3000]
    Treasures:  Potion Quantity Upgroid
                Living Gravel
                $800
                Interrupter Quantity Upgroid
                Cygnet Signet (Cygnet Signal)
                Refractor
                $1
    
    After converting the imp and the anthropomorphic cat near the entrance to your
    cause, defeat enemies and open the chests in the caves as you work your way to
    the south. Do the same thing in the next area, exit to the west, and prepare to
    face the fearsome fury of the Fish Force as you approach the southwest corner
    of the third area.
    
    This trio of villains comes with their own theme song, which is worth listening
    to at least once. Thanks to a special battle condition, the surviving enemies
    will speed up as their allies fall, so try to weaken them and take them down at
    approximately the same time. Nigiri-chu will frenzy on its first turn, causing
    itself continuous damage and boosting its attack power above the levels of its
    companions. Use Let's Positive Thinking! and Call Skeleton to tip the scales
    in your favor, then weaken - but don't defeat - Gary and Mistletoe while using
    Molotovs and fire-based abilities against Nigiri-chu and healing your party as
    needed. Once the living sushi has been burnt to a crisp, its human companions
    will fall without much of a struggle.
    
    After Fish Force turns tail and flees, exit to the south and follow the eastern
    path to reach a treasure chest. Backtrack to the west and follow the path
    southward, open the other chest, then pass through the cave to meet another
    boss.
    
    The Rasp Wurm is weak against Aqua, so Catsby will be invaluable here. Healing
    items and abilities won't work in this battle, so interruption and damage-
    dealing are the name of the game here. Catsby should cast Ice Shards when he
    has 2 MP and defend when he doesn't. The rest of the party should use either
    Interrupters or their abilities to delay the Rasp Wurm's turns, and hit it with
    their most damaging abilities as soon as they have the MP to use them. The Rasp
    Wurm's Smash ability can do 100+ damage to your characters, so make sure it
    doesn't get to use it too often.
    
    After defeating the Rasp Wurm, go south to leave the desert and proceed south
    through the overworld to your next destination.
    
    5. Demon Wall
    Encounters: N/A
    Treasures:  N/A
    
    The heroes see the pillar on the other side of the Demon Wall. Unfortunately,
    none of the mouths on the wall are amenable to the prospect of being scaled,
    leaving them at an impasse.
    
    E. Chapter 5
    1. Train Station
    Encounters: N/A
    Treasures:  Mocha
    
    The action cuts back to Gabe and Dr. Blood as they disembark the Living Train.
    Grab the chest in the building to your right before you leave.
    
    2. Underhell
    Encounters: Les Feuilles (x3) [75 XP, $129]
    Treasures:  N/A
    
    Rather than following the path as it loops around to the south, go north to
    find a gap between the mountains and follow the pass north to find a cave.
    
    3. Cave & Ruins
    Encounters: Kamikaze Bomboid (x3) [90 XP, $141]
                Pterodad [60 XP, $90]
                Pteromom, Pterolad (x2) [94 XP, $134]
    Treasures:  Brave Lychee
                Robespierre
                $3000
                Soul Sole
    
    Go north across the bridge and defeat the Kamikaze Bomboids to reach a chest
    with a Brave Lychee in it. Loop around the cave, defeat the remaining enemies,
    and collect the contents of the remaining chests.
    
    When you return to the Underhell, cross the bridge and go straight east, then
    follow the path to reach the Ruins. The chest there contains the Soul Sole,
    which is part of a powerful weapon. Head north to reach Babel after claiming
    it.
    
    4. Babel
    Encounters: N/A
    Treasures:  Grue Jerky
    
    Dr. Blood detects Hestia's presence as the heroes enter the town. Listen to the
    townsfolk talk about Una as you explore, and upgrade your items and equipment
    before stepping through the archway.
    
    5. Una
    Encounters: Team Member (x3) [105 XP, $3]
                Slime Mold (x3) [198 XP, $156]
                Lemming Cat (x4) [220 XP, $160]
                Dessicant (x2), Slime Mold (x2) [308 XP, $286]
                Taskmaster, Team Member (x2) [170 XP, $122]
                Beatrice (x2), Lemming Cat (x2) [240 XP, $220]
                Blade Squirrel, Slime Mold (x2) [277 XP, $264]
                Regokinetic, Team Member (x4) [265 XP, $103]
                Pixie Commando (x2) [190 XP, $212]
                Ladder Mimic [225 XP, $350]
                Bird Eater, Geargoyle (x2) [370 XP, $353]
                Taskmaster (x2), Dessicant (x2) [376 XP, $422]
                Moss Golem, Regokinetic (x2) [525 XP, $420]
                Lemming Cat, Geargoyle (x2), Slime Mold (x3) [473 XP, $372]
                Team Member (x6) [210 XP, $6]
                Blade Squirrel (x2) [290 XP, $320]
                Pillar Boss [3000 XP, $5000]
    Treasures:  $1500
                Molotov Quantity Upgroid
                Whip Halberd
                Bullseye
                $1111
                Potion Quantity Upgroid
                Barbells
                Shieldy the Shield
                $4000
    
    Dr. Blood is picking up Hestia's scent more strongly than ever. Climb the
    stairs and work your way along the paths from right to left, then left to right
    until you come to two exits. Take the left one for an encounter and a chest,
    then go through the right one and fight your way through the enemies until you
    reach the two doorways. Take the left one first to find a chest, then take the
    right one and follow the path as it loops around and leads you to the outer
    wall of the pillar. The ladder is actually a Ladder Mimic, so tear it apart and
    take the stairs instead. Enter the door to one of the upper floors and follow
    the path as it loops around, going right to get the chest when it splits. Go
    left next, taking the bottom fork when the hallway splits for another chest,
    then take the top fork and proceed up the stairs to encounter Hestia and the
    Pillar Boss.
    
    The four-armed pharaoh who presides over this pillar is weak against Dark, so
    Leviathan will be helpful in this fight. Have him alternate between defending
    and using Dark Burst; if he's equipped with the Whip Halberd, have him spend
    every other turn attacking instead. Mr. Beaks and Goomez can and should inflict
    bleed and poison on the Pillar Boss on their first turns, which will help pile
    on the damage; after that, Mr. Beaks should use Perforate and then alternate
    between attacking (or powering up) and using Skydive, while Goomez uses Heal or
    its offensive abilities as needed. If Vendorr is in the party, it can use Soda
    Spray and Cold One to do additional damage and heal wounded party members.
    
    As the pillar begins to crumble, Hestia will fatally stab Dr. Blood and be
    talked into sparing Gabe at the last minute. She will then teleport you to
    safety, and you will gain control of Moira and Jim as they reunite with their
    long-absent companions. Gabe and Hestia will then leave to assault the north-
    west pillar, until an earthquake forces them to take an underground detour.
    
    F. Chapter 6
    1. Underunderhell
    Encounters: Hat-Bat (x6) [444 XP, $540]
                Spelunker (x3) [330 XP, $375]
                Tom, Becky [260 XP, $800]
                Stalagmactite, Hat-Bat (x4) [517 XP, $660]
                Hat-Bat (x2), Skelunker (x3) [580 XP, $660]
                Hat Spider (x3) [450 XP, $240]
                Arachnopolis [5000 XP, $6000]
    Treasures:  Buffz(TM) Quantity Upgroid
                Brave Lychee
    
    All of the monsters that Dr. Blood was training will now have Hestia as their
    trainer, so assign them to Gabe if you don't like her skillset and bonuses.
    Once that's done, head north, grab the chest, and follow the right fork. When
    the path forks again, take the west exit to find a chest containing a Brave
    Lychee, then exit to the east and follow the narrow path to the north. Defeat
    the Arachnopolis with Aqua and Dark abilities, then follow the winding path to
    the exit.
    
    2. Ancient Cave
    Encounters: Troll (x2) [20 XP, $100]
                Troll Chief [50 XP, $200]
    Treasures:  Nothing
                Nothing
                Undeath Charm
    
    You can find this place by going west as soon as you leave the Underunderhell.
    Defeat the Trolls and open the empty chests, then head north and fight the
    Troll Chief. Climb the stairs behind his throne and examine the monument to
    find an Undeath Charm.
    
    3. Underhell & Forest
    Encounters: N/A
    Treasures:  Kickblade
    
    Backtrack to the entrance to the Underunderhell and head as far south as you
    can. There's a treasure chest waiting to be opened in the Forest to the south.
    Once you've looted it, go through the larger northern entrance.
    
    4. The Jungle
    Encounters: Grouchophon [1000 XP, $1500]
                Spirit Moose, Wild Gerbil (x2) [1035 XP, $1547]
                Strangheli (x2), Carniflora (x2) [804 XP, $828]
                Skullbloom, Wild Gerbil (x3) [1683 XP, $2062]
                Carniflora (x5) [925 XP, $1220]
                Carniflora, Spirit Moose (x2) [1211 XP, $2070]
                Cthulion, Carniflora (x2) [1093 XP, $1376]
                Lucky Kitty, Strangheli (x3) [1317 XP, $1389]
                Infinitoad [10 XP, $10]
                Darkness Heart, Strangheli (x2), Wild Gerbil (x2) [1756 XP, $1974]
                Lucky Kitty (x3) [1998 XP, $2637]
                Darkness Heart (x2), Carniflora (x2) [1970 XP, $2488]
                Tree of Demon Monkeys [12,500 XP, $10,000]
    Treasures:  Briquettes
                $4000
                Switch Quantity Upgroid
                Axe Machine
                Switch Quantity Upgroid
                Vague Pamphlet
                Switch Quantity Upgroid
                $6000
                Regolith (Power Robe)
    
    Upon entering this toothy jungle, head south to collect the treasure and then
    cross the bridge in the west. Meet, greet, and beat your new ally, then cross
    the bridge to the south and veer west. Go back east after getting the treasure
    and follow the winding path to the southern exit.
    
    In the next area, follow the winding path over bridges and through the various
    groups of hostile flora and fauna, crossing the bridge in the southwest and
    exiting to the next area after recruiting the Infinitoad. Follow the path as it
    loops around to the north, and make sure you don't forget to grab the Power
    Robe/Regolith, which is hidden in a chest to the west of the stairs after the
    Darkness Hearts and Carniflorae. Put your most powerful monster at the head of
    your party, and prepare for a boss fight when you exit to the north.
    
    You're only allowed to use one character to fight the Tree of Demon Monkeys,
    but your chosen character gets a substantial stat boost. It's weak against
    Fire, so if Grouchophon is equipped with the Briquettes, it can make quick work
    of the tree with repeated uses of Fireball. Vendorr or Fuchsia can play a more
    defensive game if they're equipped with the Regolith; just be sure to have
    Hestia assigned as their trainer so they can use Drain to keep their HP up as
    they damage the tree.
    
    After felling the tree and all the demon monkeys in it, exit to the north and
    enter the town to the west.
    
    G. Chapter 7
    1. Strangletown
    Encounters: N/A
    Treasures:  Strangle Choker
    
    Talk to the locals, and you'll find that Tycho passed through the town on his
    way to Yggdrasil. You'll also learn that there's a zoo full of vicious animals
    at the foot of the tree, because a zoo full of docile animals just wouldn't
    inspire the same kind of fear. As per usual, upgrade your equipment and items
    before proceeding.
    
    2. Underhell
    Encounters: Modern Troll [200 XP, $200]
    Treasures:  N/A
    
    Before crossing the bridge to the west, head north to the Cave and talk to the
    Mimic, then head south to the Ruins.
    
    3. Ruins
    Encounters: Zyrmidon (x3) [1800 XP, $900]
                Kleptot (x6) [900 XP, $3000]
                Garbage Man [2200 XP, $3000]
    Treasures:  Briar Orb
                Axe Axe
                Multi-barrel Gun
    
    Explore the dilapidated buildings, defeat the monsters inside, and open the
    chests. Once you're through looting, return to the overworld map and cross the
    bridge, then continue west and follow the cliff to reach another secret area.
    
    4. Forest
    Encounters: Middlemouth (x2), Bereaver (x2) [1184 XP, $1100]
                Flytrap (x2) [1400 XP, $888]
                Deep Crow [3000 XP, $2000]
    Treasures:  Stats Regimen
                $4000
                Bushido Brochure
    
    Wander around. Kill the enemies. Grab the treasure. Leave. Follow the path to
    Yggdrasil.
    
    5. Yggdrasil
    Encounters: Panduck (x6) [3840 XP, $1800]
                Zebroyd (x2) [2900 XP, $3400]
                Monguin (x4) [3348 XP, $2000]
                Merch, Murchin (x5) [6005 XP, $3005]
                Walder (x2), Panduck (x3) [4142 XP, $2234]
                Kangarion, Monguin (x2) [4574 XP, $2300]
                Giraffipea (x2) [5244 XP, $2400]
                Crystodile (x2), Monguin (x2) [6500 XP, $5000]
                Squidiphant, Walder (x2) [6422 XP, $2934]
                Kangarion, Panduck (x2), Walder (x2) [6402 XP, $3234]
                Zooroaster [20,000 XP, $5000]
                Gryphmeratrice [50,000 XP, $15,000]
    Treasures:  Sneaky Snacks
                $5000
                $6000
                Switch Quantity Upgroid
                Living Gravel
                $7000
                Buffz(TM) Quantity Upgroid
    
    The woman at the entrance informs you that the animals have broken free from
    their cages and are devouring people by the hundreds. Joyous glee. Head north
    and enter the zoo, then follow the path on the left. There's a chest hidden un-
    der the canopy of trees, so make a quick detour to get it as the path winds
    around. Head north to find another chest, then follow the path to the south as
    it loops around to the north. Follow the walkway along the outside of the tree
    to find a new party member and an entrance to a higher level. Keep following
    the path, grabbing the chest obscured by the trees as you cut your way through
    the raging animals that bar the way to the western exit.
    
    On the walkway, you'll run across a Daewhale that's bound to the pillar with
    thick vines. It will promise you a reward for freeing it. Good incentive to
    work hard and fast.
    
    In the next area, head north to find a chest, then make your way east. Loop
    around to the north and west, then climb the stairs in the center of the area.
    Zooroaster, the keeper of the Yggdrasil Zoo, will give you $50 for assisting
    with the cleanup, but will become rather defensive upon hearing that you plan
    to kill him.
    
    The special condition in this battle makes enemies resistant to magic, so
    physical attackers like Mr. Beaks and Murch will serve you well here. Use
    Beakonomics, Perforate, and Clutch-Call to weaken Zooroaster's defenses and
    deal continuous damage to him, while Murch uses Plushie and switches over to
    Fleshreaper mode. If Goomez is in the party, have him attack the boss once to
    inflict poison. Use Switches to replace magic-oriented characters with physical
    attackers like Fuchsia, who should buff themselves and then go all out on the
    boss with regular attacks or strong physical abilities. Zooroaster's attacks
    aren't terribly strong, but watch your HP and heal if he whittles you down to
    dangerous levels.
    
    After Zooroaster's death, Tycho will appear and explain that the actual master
    of the pillar is still alive. He will then use his powers to dispel the shadows
    and reveal the Gryphmeratrice, which must be defeated to collapse the pillar.
    Reorganize your party as needed and prepare for another boss fight.
    
    Tycho will be your fourth party member for this battle. Unlike Zooroaster, the
    Gryphmeratrice is resistant to physical attacks, so don't bother with physical
    attackers unless they have abilities that can ignore Defense. If Mr. Beaks and
    Goomez are in the party, have them inflict bleed and poison on the boss, then
    use a Switch to swap Mr. Beaks out for a dedicated magic user. Tycho should
    use Pontificatus to boost everyone's Magic, then use items, Ice Sharder, or Hug
    Everybody as needed. If Grouchophon is in the party, have him use Flamesphere
    every turn; if Murch is in the party, either leave him in Murch mode and use
    him to heal or use a Switch to replace him with Scream Cone, who will increase
    the damage of Tycho's Aqua abilities.
    
    With the real master of the pillar slain, Tycho once again leaves the group and
    instructs them to go to Q'atra as Yggdrasil crumbles.
    
    H. Chapter 8
    1. Effluvia
    Encounters: N/A
    Treasures:  $10,000
                Vaccine
                Knitters
    
    After a long absence, we finally turn our attention back to Moira and Jim. Talk
    to the townspeople to learn about the Bibliotechs and their conflict with the
    Brahes, and upgrade your equipment and items before setting out.
    
    2. Underhell & Caves
    Encounters: Sentree [20 XP, $50]
                Zombie Brute [600 XP, $250]
    Treasures:  Interrupter Quantity Upgroid
                Molotov Quantity Upgroid
                Buffz(TM) Quantity Upgroid
    
    You have a lot of places you can go, but your best bet is to start by heading
    south. With upgraded Molotovs and judicious use of Fire abilities, you can de-
    feat the Sentree and claim the two chests in the Cave near the ruins of the
    first pillar. After doing so, follow the edge of the canyon to the north to
    find another optional dungeon.
    
    3. Coral Cave
    Encounters: Flying Electric Eel (x2), Neon Wisp (x2) [960 XP, $480]
                Toxique, Mummussel (x3) [1030 XP, $470]
                Mermaid-turned-human (x5) [800 XP, $495]
                Toxique, Mime-o-pus, Mermaid-turned-human (x2) [1080 XP, $548]
                Coral Golem [2000 XP, $3000]
    Treasures:  $5000
                Yeti Scarf
                Brave Lychee
    
    Follow the winding path through the first area, slaying enemies and opening
    chests as you find them. In the second area, walk behind the waterfall to find
    a hidden room, in which you can fight the Coral Golem. Defeat it to add it to
    your roster.
    
    After leaving the Coral Cave, cross the bridge to the north of Effluvia and
    follow the path east and south past the Zombie Brute. You'll soon come across a
    second generic Cave, the chest in which contains a Buffz(TM) Quantity Upgroid.
    
    4. The Battleground
    Encounters: Private Brahe (x3) [750 XP, $300]
                Trencher Brahe (x2), Private Brahe (x2) [2000 XP, $498]
                Enlisted Mummy (x4) [1400 XP, $500]
                Brassassin (x3), Private Brahe (x3) [2400 XP, $960]
                Brahe Lieutant, Trencher Brahe, Samurahe (x2) [2750 XP, $755]
                Samurahe (x3), Private Brahe (x3) [2025 XP, $798]
                Brahe Lieutant, Brahe Phalanx (x2) [2250 XP, $632]
                Brahute, Zombrahe (x3) [2100 XP, $844]
                General Einar, Zombrahe (x4) [9200 XP, $3560]
                Intern (x6) [1860 XP, $600]
                Retcon (x2), Intern (x3) [1870 XP, $520]
                Assistant Editor, Intern (x3) [2480 XP, $600]
                Broodax (x4) [1952 XP, $800]
                Assistant Editor (x3) [4650 XP, $900]
                Gary Gray, Mistletoe, Nigiri-chu [4500 XP, $600]
                Proofreader (x2), Retcon (x2), Intern (x2) [2380 XP, $752]
                Editor-In-Chief [8000 XP, $3000]
    Treasures:  Army Rations
                $4000
                Brahzooka
                Talismints(TM)
                Brave Lychee
                Strengthium Rods
                Nothing (Bloodied Bandages)
                $5000
                $6000
                Divinator
                $7000
                Rub-On Spray
                Mining Beam
    
    As Moira tells the private at the entrance, the heroes are in a prime position
    to help the Brahes succeed in their assault. Be sure to grab the Army Rations
    from the third tent before you take the battlefield; they'll boost all of your
    monsters' maximum HP by 10. Make your way to the north, keeping a close eye out
    for chests as you proceed past the barricades. Go west in the second section
    to find a chest in the narrow passage beside the wall, then go east and cross
    the bridge to find more enemies and another chest with a red herring in it.
    Next, proceed north until you find yourself behind the Bibliotechs' lines, then
    turn east and cross the bridge to find a chest with much more valuable contents
    than the last one. Exit the area to the north to find the general of the Brahe
    forces and prepare yourself for a boss fight.
    
    Like the other Brahes on The Battlefield, the general resists Fire, but he has
    no resistance to Dark. He also appears with four Zombrahes, which will deal 30
    damage each to your party when defeated. Have Philosofly use Let's Positive
    Thinking! to keep everyone's HP up, then use Wind Missile (if Moira is its
    trainer) or Revelation and Eternal Punishment every round to weaken both the
    general and his minions. Your other party members should focus on interrupting
    the general's attacks, healing each other, and finishing off the Zombrahes one
    by one; once they've all been laid to rest, you can go all out on the boss.
    
    General Einar will reassemble his dismembered body after the battle, only for
    Tycho to appear and impale him on his sword. He will then join your party for
    the attack on the final pillar...and you can't change or remove his equipment,
    so don't bother trying. Instead, follow the path east to find a chest full of
    dollars, then press north and make a jaunt west to find the Divinator before
    proceeding to the next area. Keep pushing north, recruiting the Broodax and
    opening chests as you find them. You'll also run into Fish Force again, though
    they're less threatening than they were in the Windswept Desert. Once you've
    swept the fields clean, exit to the north to meet the Editor-In-Chief.
    
    Like so many of the other bosses, the leader of the Bibliotecha won't go down
    without a fight. He resists Holy and is weak against Dark, so have any party
    members who are trained by Jim use Dark Pact on themselves. Philosofly should
    use Let's Positive Thinking!!! on its first turn to keep your party healed,
    while Tycho uses Pontificatus to boost your party's Magic followed by Souleater
    every turn. Keep your party's HP at 200 or above to survive the boss's physical
    attacks, and defeat the Retcons he summons as soon as they appear.
    
    After erasing the Editor-In-Chief, exit to the north and prepare yourself to
    brave the third pillar.
    
    I. Chapter 9
    1. Q'atra
    Encounters: Clobberbot (x2), Immolator (x2) [2500 XP, $840]
                Medidroid, Holoknight, Brainbox (x2) [1870 XP, $800]
                CAT-5, Brainbox (x5) [1700 XP, $800]
                Tallboy (x2) [3000 XP, $1600]
                Brainbox (x2), Toasterian (x3) [2630 XP, $1200]
                Brainbox (x2), Wire Wyvren (x3) [3350 XP, $1500]
                Wire Wyvren (x2), CAT-5 (x2) [2600 XP, $1200]
                Microtank, Immolator (x2), Holoknight (x2) [3590 XP, $1540]
                Aerocraft (x2) [4400 XP, $6000]
                Mechtryoshka (x2), Brainbot (x2) [4450 XP, $2700]
                Medidroid, Wire Wyvren, Microtank (x2) [3400 XP, $1600]
                Aerocraft (x2) [4400 XP, $6000]
                CAT-5 (x6) [2400 XP, $1200]
                Mechtryoshka, Tallboy (x2) [4900 XP, $2800]
                Brainbox (x2) [650 XP, $300]
                Ninja Z [2000 XP, $4000]
                Tallboy, Medidroid (x2), Holoknight (x2) [3940 XP, $1800]
                Astralith [4000 XP, $6000]
                Wire Wyvren, Microtank (x2), Clobberbot (x2) [3900 XP, $1800]
                Astralith, Medidroid (x2) [5200 XP, $6400]
                Aerocraft, Toasterian, CAT-5 (x2) [3660 XP, $3700]
                Microtank (x6) [5700 XP, $3000]
                Mechamancer (x2) [50,000 XP, $20,000]
    Treasures:  $4000
                Invigorant
                Double Mocha
                Brave Lychee
                $7500
                Cybernetic Fingernail Implants
                Interrupter Quantity Upgroid
                How To Kill
                Nothing
                $9000
                $11,000
                Buffz(TM) Quantity Upgroid
    
    Once inside the pillar, find your way north through the hallways and destroy
    all of the robots in your path. Step through the portal to reach a chest, then
    take the elevator in the north to the next floor. Use the portal to reach a
    room with a chest in it as you proceed to the southeast - making sure you don't
    miss the Cybernetic Fingernail Implants, which give all your characters a +10
    Speed bonus - then take the elevator up.
    
    There are a lot of portals to choose from on this floor, but most of them warp
    you around a very small area. After cleaning out the enemies and chests near
    the entrance, head northeast and go down the hallway on your right to reach a
    red portal. Step through it, defeat the Brainboxes, and open the empty chest.
    There's more to this room than meets the eye, however: behind the column, you
    can find a secret passageway that leads to a room where Ninja Z awaits. Defeat
    him, and he'll join your party. With your nifty new undead ninja ally, go back
    through the red portal and go through the blue one down the left hallway. Head
    west and defeat the enemies to access a chest, then backtrack to the east and
    defeat the Astralith to reach the elevator.
    
    On the next floor, head south and loop around to the north to find a chest,
    then head west by foot or by portal and follow the hallway to the elevator.
    As you explore the next floor, Tycho will hear his own voice and realize that
    the last god - the narrator - has been dictating his actions to him. The last
    god responds to Tycho's challenge by summoning two Mechamancers, one of which
    Tycho leaves the party to fight while he deals with the other one.
    
    Your party lineup will be changed to Twisp, Philosofly, Brodent, and Catsby at
    the start of the fight. Brodent should use Rodent Fever to poison the boss, and
    Philosofly should use Let's Positive Thinking!!! to keep the party healed.
    Use Switches to replace Twisp and Catsby with the Coral Golem and Dust Bunny,
    who will help keep your party's HP up and can use Obscure and Dust Cloud to
    make the boss slower and interrupt its attacks. Consider swapping out Brodent
    for Ninja Z, as well; if you leave him in the party, have him use Squeezy-Cheez
    and then Controlled Burst every turn.
    
    Destroying the Mechamancer will also destroy the structural integrity of the
    pillar, and Tycho will take to the sky and leave the other heroes wondering how
    to avoid being buried alive. Gabe and Hestia will offer salvation in the form
    of the Daewhale, and Tycho will learn that it was the fourth god who inspired
    his ancestor to write The Quartet for the Dusk of Man and used him as a weapon
    to slay the other three gods.
    
    Tycho will also realize, when the Overhell does not collapse on the Underhell
    as he had anticipated, that the Overhell itself is the god's physical body. He
    will fly off to confront it, leaving you with the Daewhale.
    
    J. Chapter 10
    Your party is united now, so you can mix and match your monsters and trainers
    to your heart's content. You can also summon the Daewhale, which allows you to
    fly around the Underhell or leave for the Overhell to begin the endgame, by
    pressing the left Ctrl key anywhere on the overworld map. There's no turning
    back once you head to the Overhell, so make sure you've done everything you
    need to do in the Underhell before you depart.
    
    If you're interested in experiencing all of the thrills that the Underhell has
    to offer, be sure to complete all of these sidequests.
    
    1. Southeast Cave
    Encounters: Reaplet (x6) [3600 XP, $1800]
                Blood Skull (x2) [2500 XP, $900]
                Grim Reaper [4000 XP, $2500]
    Treasures:  Mega Moths
                $20,000
    
    South of Cirroca, there's a cave that can only be reached by Daewhale. Fight
    your way past the enemies and up the stairs until you reach the Grim Reaper.
    He's very fast and can hit for 700+ damage with his physical attack, so don't
    expect any of your characters to survive it. Attrition is the best way to win:
    have Mr. Beaks, Goomez, and Dust Bunny in your party at the beginning of the
    fight to inflict bleed and poison on him, then use Dust Cloud to reduce his
    Speed. After that, all you need to do is keep one party member alive until the
    Grim Reaper is weak enough to be finished off with ease. Bring back slain party
    members with Potions and abilities, or use Switches to swap them out for live
    ones. You can attack if you're feeling gutsy, but as long as you can keep your
    party in the fight, the poison and bleeding will eventually do their work. Land
    the killing blow on the Grim Reaper, and you'll leave the cave much richer.
    
    2. R'lyeh
    Encounters: R'lyehan (x3) [1200 XP, $375]
                Toothachu, Deep One (x3) [2050 XP, $650]
                Deep One (x2), Nightmare (x2), R'lyehan (x2) [3300 XP, $900]
                Cephalon, Nightmare (x2) [2750 XP, $600]
                Cthulhu, Umi, Paws [10,000 XP, $3750]
    Treasures:  Spooky Pills
                $13,000
    
    You can find this ominous temple to the south-southwest of Cirroca and just a
    short flight west of the Southeast Cave. The path is straightforward; make de-
    tours to collect chests and work your way north to reach the boss's room.
    
    Cthulhu will fight you with help from his groupie Umi and his cat Paws. Paws is
    fast, Umi can do 200+ damage to one character with Heroine Strike, and Cthulhu
    can hit your whole party for 80+ damage with Tentacular. It goes without saying
    who the biggest threat is. Use Molotovs and your most powerful Fire and Holy
    abilities to take Cthulhu down, then go after Umi. She's weak against Dark, so
    Leviathan or Goomez can really put the hurt on her. Paws alone poses little
    threat, and should be easy for your party to dispatch once Umi and Cthulhu are
    gone.
    
    Cthulhu will join you upon his defeat. Good thing you caught him when he was in
    a good mood.
    
    3. Southwest Cave & Train Station
    Encounters: Living Nuke (x2) [2500 XP, $1100]
                Thomas Rex [3000 XP, $1500]
                Salamandros, Backdraft (x3) [1450 XP, $500]
                Magman, Salamandros (x2) [2350 XP, $950]
                Gabe, Hestia, Moira, Jim [10,000 XP, $4000]
    Treasures:  Ignition
                Brave Lychee
                $10,000
                Ultravamp
                Clean Energite
    
    Fly west-northwest from R'lyeh to reach Porthole, then fly southwest to find
    this cave. There are some very strong enemies here, but they guard some nice
    treasures. You know what to do.
    
    In the back room of the cave, you'll fight doppelgangers of the heroes. Gabe
    can do obscene amounts of damage with Pulverize, and Hestia's Scorn Strike is
    nothing to sneeze at either. Moira can stun your monsters with Triple Tap, and
    Jim mostly uses Bury. Focus all your attention on either Gabe or Hestia first -
    preferably after inflicting bleed and poison on the other - and use Buffz to
    help your monsters deal massive damage in a hurry. Once one is gone, take out
    the other one, then go after Moira. Jim can be safely saved for last, since he
    has the lowest HP and the least troublesome attacks. The difficulty of this
    battle escalates rapidly, but if you can take down the first two doppelgangers
    quickly enough, it'll become a lot more manageable.
    
    The treasure chest that the doppelgangers guard contains the Ultravamp. If you
    have the Soul Sole and the Kickblade, it will react with them to form the Knife
    Shoes. Contrary to what its name suggests, it's a gun, but it's still a great
    weapon for any monster who can equip it.
    
    While you're in the area, you should also revisit the Train Station north of
    Porthole. Check the tracks to find a chest and open it for some Clean Energite.
    
    4. The Island of Dr. MissingNo
    Encounters: Dr. MissingNo [40,000 XP, $50,000]
    Treasures:  N/A
    
    To find this glitchy character, fly to the northwest corner of the map. Land on
    the island with the purple pixels flashing on it, and you'll begin battle with
    Dr. MissingNo. He has a lot of HP and can do serious damage with his physical
    attack and CheckSumFail, so have Philosofly use Let's Positive Thinking!!! to
    mitigate the damage. Inflicting poison and bleed on the doctor and hitting him
    with powered-up Devil Knuckles will whittle his HP down in a hurry. Interrupt
    his attacks with items or abilities whenever possible, because he'll wipe out
    your party with ArrayOutOfBounds about 10 turns into the battle if he's still
    standing.
    
    If you defeat Dr. MissingNo, he'll join your party as a trainer.
    
    5. Northeast Cave
    Encounters: Craw (x3) [2250 XP, $1125]
                Segamenta (x5) [2500 XP, $1250]
                Sandragoon [2500 XP, $1000]
    Treasures:  $8000
                Wizard Gravel
                Brave Lychee
    
    This cave is located on a small strip of land to the east of Dr. MissingNo's
    island and northwest of the Coral Cave. Kill the enemies, loot the chests, and
    fight the Sandragoon in the northeast corner when you're ready. It can hit for
    200+ damage with its physical attack and slow your party with Sand Storm, so
    use Dust Bunny's Dust Cloud to take away this advantage. Interrupt its attacks
    as much as possible while hitting it with your strongest Aqua abilities; Scream
    Cone, Goomez, and Grouchophon are all good at maintaining a strong offense.
    Keep up the pressure and your party's HP, and you'll soon slay the Sandragoon.
    
    6. Monstertorium
    Encounters: Pestilent [10 XP, $20]
                Pestilent [10 XP, $20]
                Gary, Nigiri-chu, Mistletoe [9000 XP, $4500]
                Ultimate Fish [15,000 XP, $5000]
    Treasures:  $8000
                Fish Bits
    
    In addition to the monsters and treasures in this dungeon, you'll find that
    the Death Dealer sells the best weapons money can buy. After defeating the two
    Pestilents, go through the doorway in the west to face Fish Force once more.
    They're twice as strong as they were in the last battle, but they can still be
    shredded with Holy abilities. Use Ninja Z and Murch if you're feeling sadistic.
    
    After their third defeat, Gary and Mistletoe will relinquish Nigiri-chu to you
    and make you honorary members of Fish Force. If you leave the Monstertorium and
    return to visit them, they will pit you up against Sushifex, the Ultimate Fish.
    Fire will fry it in short order, and you can talk to Gary after defeating it to
    get the Fish Bits.
    
    K. Chapter 11
    1. Overhell
    Encounters: Happy Flower of Death (x4) [1200 XP, $400]
                Friendly Neighbor of Doom (x3) [1350 XP, $450]
                Ultimate Defense System [5000 XP, $1000]
                Shrine Maiden (x3) [1200 XP, $300]
                Shrine Maiden (x6) [2400 XP, $600]
                Templar (x3), Shrine Maiden (x3) [3000 XP, $660]
                Templar (x4) [2400 XP, $480]
                Demonic Shrine Maiden (x6) [3300 XP, $1080]
                Demonic Templar (x3) [2550 XP, $660]
                Demonic Templar (x2), Demonic Shrine Maiden (x4) [3900 XP, $1160]
                Corrupted Coriander (x6) [18 XP, $30]
                Echo of Yog Kudl, Echo of Yog Crimi, Echo of Yog Korisp, Echo of
                Yog Supp [12,000 XP, $2400]
    Treasures:  Wafer
                Trench-Coat
                Amp
                Brave Lychee
                $20,000
                Chopsword
                Glowing Blood
                Adamanth
                $30,000
    
    Once you've acquired every available XP, dollar, monster, and piece of gear in
    the Underhell, it's time to call the Daewhale and fly to the Overhell. Gabe
    discovers that the lushly forested floating island on which the Daewhale leaves
    the party is actually the outer skin of the fourth god, which you will then be
    able to explore. You'll have one last opportunity to upgrade your equipment and
    items as you enter, so take full advantage of it. Follow the path as it winds
    northward to encounter the Ultimate Defense System. The boss is fast and hits
    for 200+ with its physical attacks; having Dust Bunny slow it and Philosofly
    use Let's Positive Thinking!!! will get you off to a good start. Nigiri-chu can
    lower the boss's resistances, which will make it easier to deal appreciable
    amounts of damage.
    
    Once inside the palace, follow the corridor to the east as it loops northward.
    Climb the stairs and proceed west, cross the bridges, and be sure to get the
    Glowing Blood from the chest, which boosts all your party members' max HP by
    20. Continue following the corridor until you can exit to the north, where Jim
    will cause echoes of four dead gods to stir with careless words.
    
    As per usual, you want Philosofly to use Let's Positive Thinking!!! as soon as
    it can. After that, pick an echo and focus all of your attacks on it; the
    sooner one of them falls, the less pressure your monsters will face. Yog Korisp
    can heal, so he should be defeated first. Defeat Yog Kudl next so you won't
    have to worry about its fast and powerful attacks, then defeat Yog Supp. Yog
    Crimi can't do much other than poison you, so victory will come quickly once
    it's the only one left.
    
    After defeating the echoes of the four gods, approach the maw on the far wall
    of the room and prepare to descend into the (literal) belly of the beast.
    
    2. Grand Finale
    Encounters: Mitochondria (x2), Gurga Lurgle (x2) [5700 XP, $1200]
                Sentient Pus (x2), Gurga Lurgle (x4) [4000 XP, $1040]
                Giant Foot (x2), Sentient Pus (x2) [4800 XP, $1040]
                Sentient Pus (x6) [4800 XP, $1320]
                The Spleen [12,000 XP, $2000]
                Mauve Godsblood (x2), Godsblood (x2), Gurga Lurgle (x2) [6800 XP,
                $1260]
                Mitochondria (x2), White Godsblood (x3) [5900 XP, $1190]
                Godsblood (x2), White Godsblood (x2) [4800 XP, $960]
                Mauve Godsblood (x3) [4500 XP, $690]
                The Heart, Godsblood (x2) [17,600 XP, $2500]
                Hexa-wielder (x2) [5000 XP, $1000]
                Hexa-wielder, Giant Foot, Yecha (x2) [6100 XP, $1200]
                Deep Scarecrow [9000 XP, $1000]
                Mitochondria, Sentient Pus (x2), Yecha (x3) [5900 XP, $1290]
                Yecha (x3), Gurga Lurgle (x3) [4800 XP, $1050]
                The Brain [18,000 XP, $2000]
                Tycho Emeritus Brahe [20,000 XP, $4000]
    Treasures:  Nothing
                Big Book of Staves
                $40,000
                Brave Lychee
                Joke Book
                Self-Help Book
                $100,000
                Brave Lychee
    
    Go down the east...hallway, and follow it as it loops around to the north. Exit
    to the north after clearing the area of monsters and treasures, and prepare to
    do battle with the first of the last god's organs.
    
    The Spleen is rather fast and can hit for 220+ damage with its physical attack.
    Slow it down, poison it, and make it bleed, then interrupt its attacks while
    hitting it with your strongest physical and magical skills. Philosofly can do
    6000+ damage with Moira as its trainer, Mega Moths equipped, and Wind Bullet in
    effect, and can also provide your party with healing. Back it up with one or
    two physical attackers and another character to heal, support, and interrupt,
    and you'll burst The Spleen in short order.
    
    In the next area, grab the Joke Book to give everyone a +20 Magic boost. Follow
    the twists and turns of the central passageway to the spine, which will lead
    you to the next organ.
    
    The Heart appears with two Godsbloods and has a physical attack that hits for
    100+ damage, which is much less scary than The Spleen's attacks. It can also
    summon more Godsbloods if the first two are destroyed, so your strategy is sim-
    ple: destroy The Heart after destroying one of the Godsbloods. Alternatively,
    you can use items and abilities to interrupt their attacks so they never get a
    chance to heal The Heart, though you might run out of items before it runs out
    of HP. Use your best judgment.
    
    After breaking The Heart, follow the winding path of flesh and bone to the
    northwest corner, making detours to collect treasure chests along the way.
    Traverse the ominous bridge of vertebrae, and prepare for a surprise as you
    step through the hole in the skull. You'll find Tycho waiting inside, and he'll
    join you in battle against the boss.
    
    The Brain, complete with Victorian-style moustache and top hat, can hit for
    240+ damage with its physical attack. The standard strategy of poisoning it,
    making it bleed, and using Let's Positive Thinking!!! works well here, and
    Tycho can use Pontificatus to boost your magic users' damage-dealing potential
    significantly. The only thing to watch out for is Smarter Than You, which will
    deplete your party's MP and deal them damage based on how many MP they lost.
    You can either hit The Brain with Interrupters to avoid it, or focus on using
    low-cost abilities to keep your MP down and reduce the damage you'll take. If
    Tycho uses Manastream, he can then use Hug Everybody to heal your party each
    turn while your monsters focus on attacking.
    
    With The Brain destroyed, the last god's narration ceases and Tycho waits for
    the end of the world with the party. It turns out that his sword, the Omnibbus,
    is actually the Necrowombicon, which displays all of the brutal agony that
    Anne-Claire will undergo if Tycho uses her as a vessel through which to remake
    the universe. Tycho has a fit of conscience and refuses to let his niece suffer
    so greatly to fulfill his plans, which leads the book to possess him. The party
    is teleported to a short bridge of floating rock with a grotesquely misshapen
    Tycho standing at the other end. Reorganize and re-equip your party, and pre-
    pare for the final battle with Tycho Emeritus Brahe!
    
    All of your monsters are able to use Tycho's Scholar abilities in this battle,
    which will be a great boon to them. Have your magic users use Pontificatus and
    Manastream to increase the effectiveness of their abilities and boost their MP
    generation by 1 per turn. Scream Cone can abuse this to generate large amounts
    of MP rapidly and feed them to an ally with Cool Treat. A powerful physical at-
    tacker with Gabe as a trainer can then use them to unleash a powered-up Devil
    Knuckle, which will do 20,000+ damage to Tycho. Murch can use Plushie to heal
    the party and Holy Blast to attack Tycho, Vendorr will be able to do 10,000+
    damage with Coin Spew if you haven't spent any of the money you picked up since
    you arrived in the Overhell, and Ninja Z's Holy-infused abilities can do fairly
    respectable damage. You have a lot of options in this battle, so make good use
    of your monsters' abilities and everything you've learned to win. Just be sure
    to keep your party's HP up while you wail on Tycho, because the damage from
    Fear Engine and 1000 Starving Crows will add up fast.
    
    After defeating Tycho...well, I don't want to spoil the ending, so you'll just
    have to wait and see. Enjoy it - you've definitely earned it!
    -------------------------------------------------------------------------------
    VII. Lists
    A. Enemies
    An alphabetical listing of all the game's enemies and their vital statistics.
    All HP values are the enemies' HP on Normal difficulty. As per one of the NPCs
    in Porthole, "Aqua" is an umbrella term for Water and Ice abilities.
    
    Monster names followed by asterisks have notes at the end of this section.
    Question marks denote unverified or unverifiable information.
    
    #1:          Aerocraft
    Location:    Q'atra
    HP:          10,000
    Attacks:     Attack
    Resistances: None
    Weaknesses:  None
    XP:          2200
    Money:       $3000
    
    #2:          Aggression Stand
    Location:    Living Train
    HP:          190
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #3:          Antler Party
    Location:    Underhell
    HP:          250
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          10
    Money:       $30
    
    #4:          Arachnobat
    Location:    Ice Cream Cave
    HP:          185
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Wind
    XP:          3
    Money:       $8
    
    #5:          Arachnopolis
    Location:    Underunderhell
    HP:          8000
    Attacks:     Attack
                 Emigrate (Summons 2 Hat Spiders.)
    Resistances: ?
    Weaknesses:  Aqua, Dark
    XP:          ?
    Money:       ?
    
    #6:          Arsenne
    Location:    Lava Islands
    HP:          50
    Attacks:     Attack
                 Excoriate (Deals Fire damage to one party member.)
    Resistances: Fire
    Weaknesses:  Wind
    XP:          1
    Money:       $4
    
    #7:          Assistant Editor
    Location:    The Battleground
    HP:          6000
    Attacks:     Attack
                 Dark Blast (Deals Dark damage to one party member.)
    Resistances: Holy
    Weaknesses:  Dark
    XP:          1550
    Money:       $300
    
    #8:          Astralith
    Location:    Q'atra
    HP:          14,000
    Attacks:     Attack
                 Starbreath (Damages whole party.)
    Resistances: None
    Weaknesses:  Dark
    XP:          4000
    Money:       $6000
    
    #9:          Backdraft
    Location:    Southwest Cave
    HP:          3500
    Attacks:     Attack
    Resistances: Fire
    Weaknesses:  Aqua
    XP:          ?
    Money:       ?
    
    #10:         Baggage
    Location:    Living Train
    HP:          110
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #11:         Baker
    Location:    Brahe Castle
    HP:          290
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #12:         Beatrice
    Location:    Una
    HP:          660
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          65
    Money:       $70
    
    #13:         Becky
    Location:    Underunderhell
    HP:          2500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #14:         Bereaver
    Location:    Forest (Ch. 7)
    HP:          2200
    Attacks:     Attack
                 Beeshido Blade (Damages and poisons one party member.)
    Resistances: ?
    Weaknesses:  Wind
    XP:          ?
    Money:       ?
    
    #15:         Bird Eater
    Location:    Una 
    HP:          3250
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          150
    Money:       $177
    
    #16:         Blade Squirrel
    Location:    Una
    HP:          2200
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          145
    Money:       $160
    
    #17:         Blood Skull
    Location:    Southeast Cave
    HP:          10,000
    Attacks:     Attack
    Resistances: Physical, Aqua, Wind, Dark
    Weaknesses:  Holy
    XP:          1250
    Money:       $450
    
    #18:         Bonesman
    Location:    Brahe Castle
    HP:          540
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Earth, Fire
    XP:          17
    Money:       $35
    
    #19:         Brahe Lieutant
    Location:    The Battleground
    HP:          3000
    Attacks:     Attack
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #20:         Brahe Phalanx
    Location:    The Battleground
    HP:          1750
    Attacks:     Attack
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #21:         Brahute
    Location:    The Battleground
    HP:          5500
    Attacks:     Attack
    Resistances: Physical, Fire, Dark
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #22:         Brainbox
    Location:    Q'atra
    HP:          2000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          325
    Money:       $150
    
    #23:         Brassassin
    Location:    The Battleground
    HP:          2000
    Attacks:     Attack
                 Backstab (Damages and inflicts bleed on one party member.)
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          550
    Money:       $220
    
    #24:         Broodax
    Location:    The Battleground
    HP:          4000
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Holy
    XP:          488
    Money:       $200
    
    #25:         Butcher
    Location:    Brahe Castle
    HP:          175
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #26:         Cactort*
    Location:    Windswept Desert
    HP:          5000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Aqua, Fire
    XP:          800
    Money:       $2000
    
    #27:         Carniflora
    Location:    The Jungle
    HP:          1300
    Attacks:     Attack
                 Feed Me (Damages one party member.)
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          185
    Money:       $244
    
    #28:         CAT-5
    Location:    Q'atra
    HP:          2300
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Aqua
    XP:          400
    Money:       $200
    
    #29:         Catsby
    Location:    Windswept Desert
    HP:          450
    Attacks:     Attack
    Resistances: Wind
    Weaknesses:  Earth, Fire
    XP:          ?
    Money:       ?
    
    #30:         Cattivan
    Location:    Ice Cream Cave
    HP:          300
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #31:         Cave Unicorn
    Location:    Ice Cream Cave
    HP:          250
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #32:         Cephalon
    Location:    R'lyeh
    HP:          9000
    Attacks:     Attack
                 Mind Melt (Damages whole party.)
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #33:         Chambermatron
    Location:    Brahe Castle
    HP:          200
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          12
    Money:       $16
    
    #34:         Clobberbot
    Location:    Q'atra
    HP:          3500
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Aqua
    XP:          ?
    Money:       ?
    
    #35:         Clockatoo
    Location:    Underhell
    HP:          80
    Attacks:     Beakbreaker (Sacrifices self to damage one party member.)
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #36:         Coalsman
    Location:    Living Train
    HP:          550
    Attacks:     Attack
                 Shovel Coal (Restores 200+ HP to Soul Furnace.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #37:         Conductorax
    Location:    Living Train
    HP:          380
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #38:         Cone Patriarch
    Location:    Ice Cream Cave
    HP:          1000
    Attacks:     Attack
                 Deep Fried Ice Cream (Deals Aqua and Fire damage to whole party.)
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          18
    Money:       $80
    
    #39:         Contessa
    Location:    Windswept Desert
    HP:          1600
    Attacks:     Attack
                 Feast (Absorbs HP from one party member.)
    Resistances: ?
    Weaknesses:  Aqua, Fire, Wind
    XP:          147
    Money:       $300
    
    #40:         Coral Golem
    Location:    Coral Cave
    HP:          6000
    Attacks:     Attack
                 Keepin' it Eel (Deals 200+ damage to one party member.)
    Resistances: Aqua, Earth, Fire, Wind
    Weaknesses:  None
    XP:          2000
    Money:       $3000
    
    #41:         Corrupted Coriander
    Location:    Overhell
    HP:          1000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          3
    Money:       $5
    
    #42:         Craw
    Location:    Northeast Cave
    HP:          8000
    Attacks:     Attack
    Resistances: Earth, Fire
    Weaknesses:  Aqua
    XP:          750
    Money:       $375
    
    #43:         Crystodile
    Location:    Yggdrasil
    HP:          7700
    Attacks:     Attack
    Resistances: Physical, Aqua, Fire, Wind
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #44:         Cthulhu
    Location:    R'lyeh
    HP:          18,000
    Attacks:     Attack
                 Tentacular (Damages whole party.)
    Resistances: Aqua, Dark
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #45:         Cthulion
    Location:    The Jungle
    HP:          3700
    Attacks:     Attack
                 Tentacular (Damages whole party.)
    Resistances: ?
    Weaknesses:  None
    XP:          723
    Money:       $888
    
    #46:         Dark Chef
    Location:    Lava Beach
    HP:          135
    Attacks:     Attack
                 Forks Under Knives (Damages whole party.)
    Resistances: Dark
    Weaknesses:  ?
    XP:          4
    Money:       ?
    
    #47:         Darkness Heart
    Location:    The Jungle
    HP:          3100
    Attacks:     Attack
                 Death's Door (Reduces one party member's HP to 1.)
    Resistances: Aqua, Fire, Dark
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #48:         Deep Crow
    Location:    Forest (Ch. 7)
    HP:          9000
    Attacks:     Attack
                 Beakonomics (Damages and inflicts bleed on one party member.)
    Resistances: Dark
    Weaknesses:  ?
    XP:          3000
    Money:       $2000
    
    #49:         Deep One
    Location:    R'lyeh
    HP:          6000
    Attacks:     Attack
    Resistances: Aqua, Dark
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #50:         Deep Scarecrow
    Location:    Grand Finale
    HP:          27,500
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Fire, Wind
    XP:          9000
    Money:       $1000
    
    #51:         Demonic Shrine Maiden
    Location:    Overhell
    HP:          4000
    Attacks:     Attack
    Resistances: Aqua, Earth, Fire, Wind, Dark
    Weaknesses:  Holy
    XP:          550
    Money:       $180
    
    #52:         Demonic Templar
    Location:    Overhell
    HP:          7000
    Attacks:     Attack
                 Mana Burn (Reduces one party member's MP to 0 and deals 50 damage
                 for each MP lost.)
    Resistances: Earth, Dark
    Weaknesses:  Wind, Holy
    XP:          850
    Money:       $220
    
    #53:         Dessicant
    Location:    Una
    HP:          975
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          88
    Money:       $91
    
    #54:         Dr. MissingNo
    Location:    Underhell
    HP:          100,000
    Attacks:     Attack
                 CheckSumFail (Deals 400+ damage to one party member.)
                 ArrayOutOfBounds (Deals 10,000+ damage to whole party.)
    Resistances: ?
    Weaknesses:  Holy
    XP:          40,000
    Money:       $50,000
    
    #55:         Dust Bunny
    Location:    Brahe Castle
    HP:          160
    Attacks:     Attack
                 Hyper Bunny (Raises Speed.)
    Resistances: Earth
    Weaknesses:  Wind
    XP:          9
    Money:       $13
    
    #56:         Echo of Yog Crimi
    Location:    Overhell
    HP:          9000
    Attacks:     Rancid Cream (Poisons one party member.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #57:         Echo of Yog Korisp
    Location:    Overhell
    HP:          13,000
    Attacks:     Attack
                 Healthy Snacks! Healthy Snacks! (Restores 600+ HP to all enemies.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #58:         Echo of Yog Kudl
    Location:    Overhell
    HP:          12,000
    Attacks:     Scratch Echo (Deals 70+ damage to one party member.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #59:         Echo of Yog Supp
    Location:    Overhell
    HP:          11,000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #60:         Editor-In-Chief
    Location:    The Battleground
    HP:          15,000
    Attacks:     Attack
                 Rewrite (Summons a Retcon.)
    Resistances: Holy
    Weaknesses:  Dark
    XP:          8000
    Money:       $3000
    
    #61:         Emeritus
    Location:    Brahe Castle
    HP:          550
    Attacks:     Dark Blast (Deals Dark damage to one party member.)
    Resistances: Earth, Wind
    Weaknesses:  Fire
    XP:          75
    Money:       $150
    
    #62:         Enlisted Mummy
    Location:    The Battleground
    HP:          1700
    Attacks:     Attack
    Resistances: Aqua, Fire
    Weaknesses:  ?
    XP:          350
    Money:       $125
    
    #63:         Flying Electric Eel
    Location:    Coral Cave
    HP:          1500
    Attacks:     Attack
                 Zap! (Damages whole party.)
    Resistances: Earth, Fire
    Weaknesses:  Aqua, Wind
    XP:          ?
    Money:       ?
    
    #64:         Flytrap
    Location:    Forest (Ch. 7)
    HP:          4000
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Fire, Wind
    XP:          700
    Money:       $444
    
    #65:         Friendly Neighbor of Doom
    Location:    Overhell
    HP:          4500
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Holy
    XP:          450
    Money:       $150
    
    #66:         Gabe
    Location:    Southwest Cave
    HP:          19,000
    Attacks:     Attack
                 Pulverize (Deals 2000+ damage to one party member.)
    Resistances: Fire
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #67:         Gaoler
    Location:    Brahe Castle
    HP:          900
    Attacks:     Attack
                 Imprison (Stuns one party member.)
    Resistances: Physical
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #68:         Gaoler Intern
    Location:    Brahe Castle
    HP:          400
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #69:         Garbage Man
    Location:    Ruins (Ch. 7)
    HP:          8000
    Attacks:     Attack
    Resistances: Aqua, Fire, Wind, Dark
    Weaknesses:  ?
    XP:          2200
    Money:       $3000
    
    #70:         Gary
    Location:    Windswept Desert
    HP:          1750
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #71:         Gary
    Location:    Monstertorium
    HP:          7000
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #72:         Gary Gray
    Location:    The Battleground
    HP:          3500
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #73:         Geargoyle
    Location:    Una
    HP:          1650
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Aqua
    XP:          110
    Money:       $88
    
    #74:         General Einar
    Location:    The Battleground
    HP:          8500
    Attacks:     Attack
    Resistances: Fire
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #75:         Giant Foot
    Location:    Grand Finale
    HP:          9000
    Attacks:     Attack
                 Squish (Deals 100+ damage to one party member.)
    Resistances: Earth
    Weaknesses:  None
    XP:          1600
    Money:       $300
    
    #76:         Giraffipea
    Location:    Yggdrasil
    HP:          7000
    Attacks:     Attack
                 Mating Dance (Revives one enemy with full HP.)
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #77:         Godsblood
    Location:    Grand Finale
    HP:          8000
    Attacks:     Attack
                 Heal All (Restores 900+ HP to all enemies.)
    Resistances: ?
    Weaknesses:  None
    XP:          1300
    Money:       $300
    
    #78:         Goomez
    Location:    Living Train
    HP:          300
    Attacks:     Attack
                 Glop (Damages and stuns one party member.)
    Resistances: None
    Weaknesses:  Aqua, Earth, Fire, Wind, Holy, Dark
    XP:          ?
    Money:       ?
    
    #79:         Grim Reaper
    Location:    Southeast Cave
    HP:          22,000
    Attacks:     Attack
    Resistances: Aqua, Fire, Earth, Wind, Dark
    Weaknesses:  None
    XP:          4000
    Money:       $2500
    
    #80:         Grouchophon
    Location:    The Jungle
    HP:          1700
    Attacks:     Attack
                 Blizzard (Deals Ice damage to whole party.)
    Resistances: Aqua, Fire, Dark
    Weaknesses:  None
    XP:          1000
    Money:       $1500
    
    #81:         Gryphmeratrice
    Location:    Yggdrasil
    HP:          25,000
    Attacks:     Attack
                 Black Barb (Reduces one party member's HP to 1 and stuns.)
                 Gaea's Wrath (Damages whole party.)
    Resistances: Physical
    Weaknesses:  None
    XP:          50,000
    Money:       $15,000
    
    #82:         Gurga Lurgle
    Location:    Grand Finale
    HP:          4500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Aqua, Fire
    XP:          600
    Money:       $150
    
    #83:         Happy Flower of Death
    Location:    Overhell
    HP:          1500
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Fire, Holy
    XP:          300
    Money:       $100
    
    #84:         Hat-Bat
    Location:    Underunderhell
    HP:          700
    Attacks:     Attack
                 Top Hat Dance (Raises Speed.)
    Resistances: ?
    Weaknesses:  Wind
    XP:          74
    Money:       $90
    
    #85:         Hat Spider
    Location:    Underunderhell
    HP:          850
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Aqua
    XP:          150
    Money:       $80
    
    #86:         Hestia
    Location:    Southwest Cave
    HP:          18,000
    Attacks:     Attack
                 Scorn Strike (Damages one party member.)
    Resistances: Aqua
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #87:         Hexa-wielder
    Location:    Grand Finale
    HP:          15,000
    Attacks:     Attack
                 Hexa-Strike (Damages whole party.)
    Resistances: Holy, Dark
    Weaknesses:  None
    XP:          2500
    Money:       $500
    
    #88:         Holoknight
    Location:    Q'atra
    HP:          3800
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #89:         Howlito
    Location:    Ice Cream Cave
    HP:          150
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          3
    Money:       $5
    
    #90:         Huge Person
    Location:    Underhell
    HP:          3000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Earth, Fire
    XP:          300
    Money:       $400
    
    #91:         Iceking
    Location:    Ice Cream Cave
    HP:          800
    Attacks:     Attack
                 Endanger (Boosts Strength and Speed by a large amount.)
    Resistances: Physical, Wind, Dark
    Weaknesses:  Fire
    XP:          8
    Money:       $30
    
    #92:         Immolator
    Location:    Q'atra
    HP:          4200
    Attacks:     Attack
                 Autodestruct (Sacrifices self to damage whole party.)
    Resistances: None
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #93:         Intern
    Location:    The Battleground
    HP:          1500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          310
    Money:       $100
    
    #94:         Jim
    Location:    Southwest Cave
    HP:          12,000
    Attacks:     Attack
                 Bury (Deals Earth damage to one party member.)
    Resistances: Earth
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #95:         John Horsemann
    Location:    Windswept Desert
    HP:          1300
    Attacks:     Attack
                 Rampage (Damages whole party.)
    Resistances: ?
    Weaknesses:  None
    XP:          78
    Money:       $120
    
    #96:         Kamikaze Bomboid
    Location:    Cave (Ch. 5)
    HP:          650
    Attacks:     Attack
    Resistances: Physical, Fire, Wind, Dark
    Weaknesses:  Aqua
    XP:          30
    Money:       $47
    
    #97:         Kangarion
    Location:    Yggdrasil
    HP:          9000
    Attacks:     Attack
                 Roar (Stuns whole party.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #98:         Kleptot
    Location:    Ruins (Ch. 7)
    HP:          1200
    Attacks:     Attack
    Resistances: Dark
    Weaknesses:  ?
    XP:          150
    Money:       $500
    
    #99:         Ladder Mimic
    Location:    Una
    HP:          6000
    Attacks:     Attack
                 Cheap Shot (Deals 500+ damage to one party member.)
    Resistances: ?
    Weaknesses:  Fire, Wind
    XP:          225
    Money:       $350
    
    #100:        Larcenoid, Ectomorph**
    Location:    Living Train
    HP:          425
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #101:        Larcenoid, Ectomorph***
    Location:    Living Train
    HP:          225
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #102:        Larcenoid, Mesomorph
    Location:    Living Train
    HP:          550
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #103:        Lemming Cat
    Location:    Una
    HP:          700
    Attacks:     Attack
                 Die (Sacrifices self.)
    Resistances: ?
    Weaknesses:  Aqua, Dark
    XP:          55
    Money:       $40
    
    #104:        Les Feuilles
    Location:    Underhell
    HP:          400
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire, Wind
    XP:          25
    Money:       $43
    
    #105:        Living Nuke
    Location:    Southwest Cave
    HP:          12,000
    Attacks:     Attack
                 Nuke (Deals 100+ damage to whole party.)
    Resistances: Aqua, Earth, Fire, Wind
    Weaknesses:  None
    XP:          1250
    Money:       $550
    
    #106:        Localized Tornado
    Location:    Windswept Desert
    HP:          1100
    Attacks:     Attack
                 Hurricane (Deals Wind damage to whole party.)
    Resistances: Aqua, Earth, Fire, Wind
    Weaknesses:  None
    XP:          99
    Money:       $188
    
    #107:        Lucky Kitty
    Location:    The Jungle
    HP:          2700
    Attacks:     Attack
                 Lucky Healing (Restores 300+ HP to all enemies.)
    Resistances: ?
    Weaknesses:  Dark
    XP:          666
    Money:       $879
    
    #108:        Machinegland
    Location:    Living Train
    HP:          700
    Attacks:     Attack
                 Autofire (Damages whole party.)
    Resistances: ?
    Weaknesses:  ?
    XP:          60
    Money:       $10
    
    #109:        Magman
    Location:    Southwest Cave
    HP:          16,000
    Attacks:     Attack
    Resistances: Fire, Holy, Dark
    Weaknesses:  Aqua, Earth
    XP:          ?
    Money:       ?
    
    #110:        Marrowman
    Location:    Lava Beach
    HP:          80
    Attacks:     Attack
                 Bone-Rot (Poisons one party member.)
    Resistances: None
    Weaknesses:  Aqua, Earth, Fire, Wind, Holy
    XP:          1
    Money:       $1
    
    #111:        Mauve Godsblood
    Location:    Grand Finale
    HP:          11,500
    Attacks:     Attack
                 Purple Power (Boosts Strength.)
    Resistances: None
    Weaknesses:  Aqua, Earth, Fire, Wind
    XP:          1500
    Money:       $230
    
    #112:        Mechamancer
    Location:    Q'atra
    HP:          20,000
    Attacks:     Attack
                 Laser Light Show (Damages whole party.)
                 Precision (Deals 500+ damage to one party member.)
    Resistances: None
    Weaknesses:  Holy
    XP:          50,000
    Money:       $20,000
    
    #113:        Mechtryoshka
    Location:    Q'atra
    HP:          8500
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Aqua, Earth
    XP:          1900
    Money:       $1200
    
    #114:        Medidroid
    Location:    Q'atra
    HP:          3200
    Attacks:     Attack
                 Second Chance (Restores 800+ HP to one enemy.)
    Resistances: Aqua, Fire, Earth, Wind
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #115:        Merch
    Location:    Yggdrasil
    HP:          5000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #116:        Mermaid-turned-human
    Location:    Coral Cave
    HP:          800
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  None
    XP:          160
    Money:       $99
    
    #117:        Mesquito
    Location:    Lava Beach
    HP:          40
    Attacks:     Attack
                 Thirsten (Absorbs HP from one party member.)
    Resistances: ?
    Weaknesses:  ?
    XP:          1
    Money:       ?
    
    #118:        Microtank
    Location:    Q'atra
    HP:          5500
    Attacks:     Attack
    Resistances: Holy, Dark
    Weaknesses:  None
    XP:          950
    Money:       $500
    
    #119:        Middlemouth
    Location:    Forest (Ch. 7)
    HP:          1700
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #120:        Mime-o-pus
    Location:    Coral Cave
    HP:          2500
    Attacks:     Attack
                 Tentacular (Damages whole party.)
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #121:        Miragi
    Location:    Windswept Desert
    HP:          1300
    Attacks:     Attack
                 False Hope (Stuns whole party.)
    Resistances: Physical
    Weaknesses:  None
    XP:          110
    Money:       $240
    
    #122:        Mistletoe
    Location:    Windswept Desert
    HP:          2100
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #123:        Mistletoe
    Location:    The Battleground
    HP:          2700
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #124:        Mistletoe
    Location:    Monstertorium
    HP:          5400
    Attacks:     Attack
                 Pose (Does nothing.)
    Resistances: None
    Weaknesses:  Holy
    XP:          ?
    Money:       ?
    
    #125:        Mitochondria
    Location:    Grand Finale
    HP:          10,000
    Attacks:     Attack
                 Innervate (Boosts stats.)
    Resistances: ?
    Weaknesses:  None
    XP:          1300
    Money:       $450
    
    #126:        Modern Troll
    Location:    Underhell
    HP:          100
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          200
    Money:       $200
    
    #127:        Moira
    Location:    Southwest Cave
    HP:          14,000
    Attacks:     Attack
                 Triple Tap (Damages and stuns one party member.)
    Resistances: Wind
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #128:        Monguin
    Location:    Yggdrasil
    HP:          3200
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          837
    Money:       $500
    
    #129:        Moss Golem
    Location:    Una
    HP:          3500
    Attacks:     Attack
                 Defend-Max (Shields self.)
    Resistances: Physical
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #130:        Mummussel
    Location:    Coral Cave
    HP:          1600
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #131:        Murchin****
    Location:    Yggdrasil
    HP:          3500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #132:        Neon Wisp
    Location:    Coral Cave
    HP:          1000
    Attacks:     Attack
    Resistances: Fire
    Weaknesses:  Aqua, Wind
    XP:          ?
    Money:       ?
    
    #133:        Nightmare
    Location:    R'lyeh
    HP:          7000
    Attacks:     Attack
                 THIS CAN'T BE REAL! (Damages one party member.)
    Resistances: Dark
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #134:        Nigiri-chu
    Location:    Windswept Desert
    HP:          2250
    Attacks:     Attack
                 Wasabi (Frenzies self.)
    Resistances: Aqua
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #135:        Nigiri-chu
    Location:    The Battleground
    HP:          3300
    Attacks:     Attack
                 Wasabi (Frenzies self.)
    Resistances: Aqua
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #136:        Nigiri-chu
    Location:    Monstertorium
    HP:          6600
    Attacks:     Attack
                 Wasabi (Frenzies self.)
    Resistances: Aqua
    Weaknesses:  Fire, Holy
    XP:          ?
    Money:       ?
    
    #137:        Ninja Z
    Location:    Q'atra
    HP:          9000
    Attacks:     Attack
                 Cut Off Head (Damages self and one party member.)
    Resistances: None
    Weaknesses:  Fire, Holy, Dark
    XP:          2000
    Money:       $4000
    
    #138:        Panduck
    Location:    Yggdrasil
    HP:          2500
    Attacks:     Attack
                 Quack? (Does nothing.)
    Resistances: Aqua
    Weaknesses:  None
    XP:          640
    Money:       $300
    
    #139:        Passengoid, C
    Location:    Living Train
    HP:          30
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #140:        Passengoid, F
    Location:    Living Train
    HP:          174
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #141:        Passengoid, M
    Location:    Living Train
    HP:          142
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #142:        Paws
    Location:    R'lyeh
    HP:          8000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #143:        Pestilent
    Location:    Monstertorium
    HP:          1000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Earth
    XP:          10
    Money:       $20
    
    #144:        Pillar Boss
    Location:    Una
    HP:          13,000
    Attacks:     Attack
                 Multi-Attack (Damages whole party.)
    Resistances: None
    Weaknesses:  Dark
    XP:          3000
    Money:       $5000
    
    #145:        Pixie Commando
    Location:    Una
    HP:          1950
    Attacks:     Attack
                 Mini-Rocket Launcher (Deals 300+ damage to one party member.)
    Resistances: ?
    Weaknesses:  Wind
    XP:          95
    Money:       $106
    
    #146:        Plume Toad
    Location:    Lava Beach
    HP:          60
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          2
    Money:       ?
    
    #147:        Private Brahe
    Location:    The Battleground
    HP:          900
    Attacks:     Attack
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          250
    Money:       $100
    
    #148:        Proofreader
    Location:    The Battleground
    HP:          2200
    Attacks:     Attack
                 Heal All (Restores 500+ HP to all enemies.)
    Resistances: Holy
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #149:        Pterodad
    Location:    Cave (Ch. 5)
    HP:          2500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Wind
    XP:          60
    Money:       $90
    
    #150:        Pterolad
    Location:    Cave (Ch. 5)
    HP:          500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Wind
    XP:          ?
    Money:       ?
    
    #151:        Pteromom
    Location:    Cave (Ch. 5)
    HP:          1750
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Wind
    XP:          ?
    Money:       ?
    
    #152:        Rasp Wurm
    Location:    Windswept Desert
    HP:          5500
    Attacks:     Attack
                 Smash (Deals 100+ damage to one party member.)
    Resistances: Earth
    Weaknesses:  Aqua
    XP:          1800
    Money:       $3000
    
    #153:        Reaplet
    Location:    Southeast Cave
    HP:          5000
    Attacks:     Attack
    Resistances: Aqua, Fire, Dark
    Weaknesses:  Wind, Holy
    XP:          600
    Money:       $300
    
    #154:        Regokinetic
    Location:    Una
    HP:          2200
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          125
    Money:       $99
    
    #155:        Retcon
    Location:    The Battleground
    HP:          3200
    Attacks:     Attack
                 Space-Time Crack (Damages whole party.)
    Resistances: ?
    Weaknesses:  None
    XP:          470
    Money:       $110
    
    #156:        R'lyehan
    Location:    R'lyeh
    HP:          4000
    Attacks:     Attack
    Resistances: Dark
    Weaknesses:  Fire, Holy
    XP:          400
    Money:       $125
    
    #157:        Salamandros
    Location:    Southwest Cave
    HP:          5500
    Attacks:     Attack
    Resistances: Fire
    Weaknesses:  Aqua
    XP:          ?
    Money:       ?
    
    #158:        Samurahe
    Location:    The Battleground
    HP:          1600
    Attacks:     Attack
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          425
    Money:       $166
    
    #159:        Sandragoon
    Location:    Northeast Cave
    HP:          25,000
    Attacks:     Attack
                 Sand Storm (Lowers whole party's Speed.)
    Resistances: Earth, Fire
    Weaknesses:  Aqua
    XP:          2500
    Money:       $1000
    
    #160:        Scream Cone
    Location:    Ice Cream Cave
    HP:          95
    Attacks:     Attack
                 Icicle (Damages one party member; ignores Defense.)
    Resistances: ?
    Weaknesses:  Fire
    XP:          2
    Money:       $7
    
    #161:        Segamenta
    Location:    Northeast Cave
    HP:          6000
    Attacks:     Attack
    Resistances: Earth, Fire
    Weaknesses:  Aqua
    XP:          500
    Money:       $250
    
    #162:        Sentient Pus
    Location:    Grand Finale
    HP:          3500
    Attacks:     Attack
                 GROSS (Poisons one party member.)
    Resistances: None
    Weaknesses:  None
    XP:          800
    Money:       $220
    
    #163:        Sentree
    Location:    Lava Beach
    HP:          5000
    Attacks:     Attack
                 Branching Out (Damages whole party.)
    Resistances: Aqua
    Weaknesses:  Fire, Wind
    XP:          20
    Money:       $50
    
    #164:        Sentree
    Location:    Underhell
    HP:          6000
    Attacks:     Attack
                 Branching Out (Damages whole party.)
    Resistances: Aqua
    Weaknesses:  Fire, Wind
    XP:          20
    Money:       $50
    
    #165:        Shivvern
    Location:    Ice Cream Cave
    HP:          230
    Attacks:     Attack
                 Icicle (Damages one party member; ignores Defense.)
    Resistances: ?
    Weaknesses:  Fire, Wind
    XP:          ?
    Money:       ?
    
    #166:        Shrine Maiden
    Location:    Overhell
    HP:          2000
    Attacks:     Attack
    Resistances: Holy
    Weaknesses:  Dark
    XP:          400
    Money:       $100
    
    #167:        Skelunker
    Location:    Underunderhell
    HP:          1500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          144
    Money:       $160
    
    #168:        Skullbloom
    Location:    The Jungle
    HP:          4000
    Attacks:     Attack
    Resistances: Physical
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #169:        Slime Mold
    Location:    Una
    HP:          770
    Attacks:     Attack
                 Slimy (Poisons one party member.)
    Resistances: ?
    Weaknesses:  Fire
    XP:          66
    Money:       $52
    
    #170:        Smokestack
    Location:    Living Train
    HP:          1250
    Attacks:     Attack
                 Spread Soot (Poisons whole party.)
    Resistances: ?
    Weaknesses:  ?
    XP:          50
    Money:       $12
    
    #171:        Snow Angel
    Location:    Ice Cream Cave
    HP:          160
    Attacks:     Attack
                 Blizzful (Restores HP to all enemies.)
    Resistances: ?
    Weaknesses:  Fire, Wind, Dark
    XP:          ?
    Money:       ?
    
    #172:        Snowperson
    Location:    Ice Cream Cave
    HP:          212
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          3
    Money:       $6
    
    #173:        Soul Furnace
    Location:    Living Train
    HP:          1500
    Attacks:     Attack
                 Infernal Souls (Deals Fire damage to whole party.)
    Resistances: Fire
    Weaknesses:  Aqua, Dark
    XP:          ?
    Money:       ?
    
    #174:        Spelunker
    Location:    Underunderhell
    HP:          1100
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          110
    Money:       $125
    
    #175:        Spider 64
    Location:    Underhell
    HP:          180
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #176:        Spirit Moose
    Location:    The Jungle
    HP:          3200
    Attacks:     Attack
                 Spirit Charge (Damages one party member.)
    Resistances: ?
    Weaknesses:  Fire
    XP:          513
    Money:       $913
    
    #177:        Squeak King
    Location:    Brahe Castle
    HP:          80
    Attacks:     Attack
                 Stache Power (Does nothing.)
    Resistances: ?
    Weaknesses:  ?
    XP:          4
    Money:       $13
    
    #178:        Squidiphant
    Location:    Yggdrasil
    HP:          12,000
    Attacks:     Attack
                 Bubble Bath (Deals Aqua damage to whole party and restores 200+ HP
                 to all enemies.)
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #179:        Stalagmactite
    Location:    Underunderhell
    HP:          3500
    Attacks:     Attack
    Resistances: Aqua, Dark
    Weaknesses:  None
    XP:          221
    Money:       $300
    
    #180:        Strangheli
    Location:    The Jungle
    HP:          1500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          217
    Money:       $170
    
    #181:        Tallboy
    Location:    Q'atra
    HP:          7000
    Attacks:     Attack
    Resistances: Dark
    Weaknesses:  Holy
    XP:          1500
    Money:       $800
    
    #182:        Taskmaster
    Location:    Una
    HP:          2000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          100
    Money:       $120
    
    #183:        Team Member
    Location:    Una
    HP:          400
    Attacks:     Attack
    Resistances: 
    Weaknesses:  None
    XP:          35
    Money:       $1
    
    #184:        Templar
    Location:    Overhell
    HP:          5000
    Attacks:     Attack
                 Mana Burn (Reduces one party member's MP to 0 and deals 50 damage
                 for each MP lost.)
    Resistances: Holy
    Weaknesses:  Dark
    XP:          600
    Money:       $120
    
    #185:        The Brain
    Location:    Grand Finale
    HP:          60,000
    Attacks:     Attack
                 Smarter Than You (Reduces whole party's MP to 0 and deals 80
                 damage for each MP lost.)
    Resistances: ?
    Weaknesses:  None
    XP:          18,000
    Money:       $2000
    
    #186:        The Heart
    Location:    Grand Finale
    HP:          50,000
    Attacks:     Attack
                 Pump 1000cc (Damages self and summons 2 Godsbloods.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #187:        The Spleen
    Location:    Grand Finale
    HP:          40,000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          12,000
    Money:       $2000
    
    #188:        Thirster
    Location:    Brahe Castle
    HP:          900
    Attacks:     Attack
                 Rant Incoherently (Does nothing.)
    Resistances: None
    Weaknesses:  Aqua, Earth, Fire, Wind, Holy, Dark
    XP:          14
    Money:       $1
    
    #189:        Thomas Rex
    Location:    Southwest Cave
    HP:          24,000
    Attacks:     Attack
    Resistances: Fire
    Weaknesses:  Earth
    XP:          3000
    Money:       $1500
    
    #190:        Ticketoth
    Location:    Living Train
    HP:          150
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #191:        Toasterian
    Location:    Q'atra
    HP:          4000
    Attacks:     Attack
    Resistances: None
    Weaknesses:  Aqua
    XP:          ?
    Money:       ?
    
    #192:        Tom
    Location:    Underunderhell
    HP:          2500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          ?
    Money:       ?
    
    #193:        Toothachu
    Location:    R'lyeh
    HP:          5000
    Attacks:     Attack
                 Bite Down (Damages self and one party member.)
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #194:        Toxique
    Location:    Coral Cave
    HP:          2000
    Attacks:     Attack
                 Toxic Squall (Poisons whole party.)
    Resistances: Fire
    Weaknesses:  Aqua
    XP:          ?
    Money:       ?
    
    #195:        Tree of Demon Monkeys
    Location:    The Jungle
    HP:          22,000
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          12,500
    Money:       $10,000
    
    #196:        Trencher Brahe
    Location:    The Battleground
    HP:          1800
    Attacks:     Attack
    Resistances: Fire, Dark
    Weaknesses:  ?
    XP:          750
    Money:       $149
    
    #197:        Troll
    Location:    Ancient Cave
    HP:          1000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          10
    Money:       $50
    
    #198:        Troll Chief
    Location:    Ancient Cave
    HP:          5000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          50
    Money:       $200
    
    #199:        Twisp
    Location:    Windswept Desert
    HP:          550
    Attacks:     Attack
                 Decapitate (Damages one party member.)
    Resistances: Earth, Fire
    Weaknesses:  Wind
    XP:          ?
    Money:       ?
    
    #200:        Tycho?
    Location:    Brahe Castle
    HP:          350
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Fire
    XP:          8
    Money:       $12
    
    #201:        Tycho Emeritus Brahe
    Location:    Grand Finale
    HP:          100,000
    Attacks:     Attack
                 Fear Engine (Deals 300+ Dark damage to one party member.)
                 1000 Starving Crows (Deals 100+ damage to whole party.)
    Resistances: Dark
    Weaknesses:  Holy
    XP:          20,000
    Money:       $4000
    
    #202:        Ultimate Defense System
    Location:    Overhell
    HP:          25,000
    Attacks:     Attack
    Resistances: Earth, Wind, Holy, Dark
    Weaknesses:  None
    XP:          5000
    Money:       $1000
    
    #203:        Ultimate Fish
    Location:    Monstertorium
    HP:          10,000
    Attacks:     Attack
    Resistances: Aqua
    Weaknesses:  Fire
    XP:          15,000
    Money:       $5000
    
    #204:        Umi
    Location:    R'lyeh
    HP:          12,000
    Attacks:     Attack
                 Heroine Strike (Damages one party member.)
    Resistances: Aqua, Holy
    Weaknesses:  Dark
    XP:          ?
    Money:       ?
    
    #205:        Undertaken
    Location:    Lava Beach
    HP:          120
    Attacks:     Attack
                 Grave Insult (Damages one party member.)
    Resistances: ?
    Weaknesses:  ?
    XP:          3
    Money:       ?
    
    #206:        Vendorr
    Location:    Living Train
    HP:          760
    Attacks:     Attack
                 Scrapnel (Damages whole party.)
    Resistances: ?
    Weaknesses:  Aqua, Dark
    XP:          ?
    Money:       ?
    
    #207:        Vegetarian
    Location:    Lava Beach
    HP:          61
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          2
    Money:       ?
    
    #208:        Vengeful Balloon
    Location:    Windswept Desert
    HP:          400
    Attacks:     Attack
    Resistances: Earth
    Weaknesses:  Wind
    XP:          35
    Money:       $60
    
    #209:        Visitant
    Location:    Brahe Castle
    HP:          370
    Attacks:     Attack
                 Oogly-Boogly (Reduces one party member's MP to 0.)
    Resistances: Aqua
    Weaknesses:  Fire, Wind
    XP:          16
    Money:       $22
    
    #210:        Walder
    Location:    Yggdrasil
    HP:          4500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #211:        White Godsblood
    Location:    Grand Finale
    HP:          6500
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Dark
    XP:          1100
    Money:       $180
    
    #212:        Wild Gerbil
    Location:    The Jungle
    HP:          1600
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #213:        Wire Wyvren
    Location:    Q'atra
    HP:          4700
    Attacks:     Attack
                 Spark Lash (Damages whole party.)
    Resistances: None
    Weaknesses:  Aqua, Wind
    XP:          ?
    Money:       ?
    
    #214:        Wratt
    Location:    Ice Cream Cave
    HP:          130
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          ?
    Money:       ?
    
    #215:        Wyrmlet
    Location:    Windswept Desert
    HP:          525
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  Aqua
    XP:          55
    Money:       $90
    
    #216:        Yecha
    Location:    Grand Finale
    HP:          6000
    Attacks:     Attack
    Resistances: Dark
    Weaknesses:  Holy
    XP:          1000
    Money:       $200
    
    #217:        Zebroyd
    Location:    Yggdrasil
    HP:          8000
    Attacks:     Attack
    Resistances: ?
    Weaknesses:  None
    XP:          1450
    Money:       $1700
    
    #218:        Zombie Brute
    Location:    Underhell
    HP:          3800
    Attacks:     Attack
    Resistances: Dark
    Weaknesses:  Fire, Holy
    XP:          600
    Money:       $250
    
    #219:        Zombrahe
    Location:    The Battleground
    HP:          1100
    Attacks:     Attack
    Resistances: Aqua, Fire, Dark
    Weaknesses:  ?
    XP:          ?
    Money:       ?
    
    #220:        Zooroaster
    Location:    Yggdrasil
    HP:          13,000
    Attacks:     Attack
                 Regulate (Damages whole party.)
    Resistances: Aqua, Earth, Fire, Wind, Holy, Dark
    Weaknesses:  None
    XP:          20,000
    Money:       $5000
    
    #221:        Zyrmidon
    Location:    Ruins (Ch. 7)
    HP:          3000
    Attacks:     Slice & Dice (Damages whole party.)
    Resistances: Aqua, Fire, Wind, Dark
    Weaknesses:  ?
    XP:          600
    Money:       $300
    
    * Your whole party will lose 15 HP each time someone damages the Cactort.
    
    ** There are two enemies with this name, both of which are fought in the same
    battle. This set of statistics applies to the tall, fat one.
    
    *** There are two enemies with this name, both of which are fought in the same
    battle. This set of statistics applies to the short, thin one.
    
    **** Instantly dies when the Merch is defeated.
    
    B. Equipment
    1. Weapons
    The weapons that each monster can equip are dependent on its type, as listed
    above and in the status menu.
    
    NAME               | EFFECTS              | TYPE    | AVAILABILITY
    -------------------+----------------------+---------+--------------------------
    Celeritas          | Strength +20         | Sword   | Starting equipment for
                       | Defense +10          |         | Mr. Beaks
                       | Magic +5             |         | Sold for $20
                       | Magic Defense +5     |         | 
                       | Speed +5             |         | 
    -------------------+----------------------+---------+--------------------------
    Abduco             | Strength +45         | Sword   | Sold for $96
                       | Defense +20          |         | 
                       | Magic +10            |         | 
                       | Magic Defense +10    |         | 
                       | Speed +10            |         | 
    -------------------+----------------------+---------+--------------------------
    Sanctifico         | Strength +70         | Sword   | Sold for $936
                       | Defense +30          |         | 
                       | Magic +20            |         | 
                       | Magic Defense +60    |         | 
                       | Speed +20            |         | 
    -------------------+----------------------+---------+--------------------------
    Responsum          | Strength +95         | Sword   | Sold for $3700
                       | Defense +40          |         | 
                       | Magic +30            |         | 
                       | Magic Defense +40    |         | 
                       | Speed +30            |         | 
    -------------------+----------------------+---------+--------------------------
    Purgatio           | Strength +120        | Sword   | Sold for $10,500
                       | Defense +55          |         | 
                       | Magic +40            |         | 
                       | Magic Defense +55    |         | 
                       | Speed +40            |         | 
    -------------------+----------------------+---------+--------------------------
    Johnny Stabz       | Strength +150        | Sword   | Starting equipment for
                       | Defense +75          |         | Cthulhu
                       | Magic +50            |         | Sold for $22,110
                       | Magic Defense +75    |         | 
                       | Speed +50            |         | 
    -------------------+----------------------+---------+--------------------------
    War Pestle         | Strength +35         | Axe     | Starting equipment for
                       | Defense +20          |         | Leviathan
                       |                      |         | Sold for $30
    -------------------+----------------------+---------+--------------------------
    Bearded Axe        | Strength +65         | Axe     | Sold for $134
                       | Defense +40          |         | 
    -------------------+----------------------+---------+--------------------------
    Mail-Order Axe     | Strength +100        | Axe     | Starting equipment for
                       | Defense +60          |         | Twisp
                       | Speed +5             |         | Sold for $790
    -------------------+----------------------+---------+--------------------------
    Francisca          | Strength +140        | Axe     | Sold for $4000
                       | Defense +80          |         | 
                       | Magic Defense +5     |         | 
                       | Speed +10            |         | 
    -------------------+----------------------+---------+--------------------------
    Axe Machine        | Strength +170        | Axe     | Chest in The Jungle
                       | Defense +100         |         | Sold for $11,200
                       | Magic Defense +10    |         | 
                       | Speed +15            |         | 
    -------------------+----------------------+---------+--------------------------
    Axiom              | Strength +225        | Axe     | Sold for $21,280
                       | Defense +120         |         | 
                       | Magic Defense +15    |         | 
                       | Speed +20            |         | 
    -------------------+----------------------+---------+--------------------------
    Gelato             | Strength +50         | Halberd | Starting equipment for
                       | Defense +10          |         | Scream Cone
                       | Magic +40            |         | 
                       | Magic Defense +25    |         | 
    -------------------+----------------------+---------+--------------------------
    Whip Halberd       | Strength +65         | Halberd | Chest in Una
                       | Magic +65            |         | 
                       | Speed +50            |         | 
                       | Adds Interrupt to    |         | 
                       | regular attack       |         | 
    -------------------+----------------------+---------+--------------------------
    Axe Axe            | Strength +250        | Halberd | Chest in Ruins (Ch. 7)
                       | Damages user each    |         | 
                       | turn                 |         | 
    -------------------+----------------------+---------+--------------------------
    Chopsword          | Strength +225        | Halberd | Chest in Overhell
                       | Defense +120         |         | 
                       | Magic +50            |         | 
                       | Magic Defense +75    |         | 
                       | Speed +50            |         | 
    -------------------+----------------------+---------+--------------------------
    Rod Of Fraud       | Strength +10         | Staff   | Starting equipment for
                       | Defense +5           |         | Philosofly
                       | Magic +15            |         | Sold for $40
                       | Magic Defense +10    |         | 
                       | Speed +10            |         | 
    -------------------+----------------------+---------+--------------------------
    Hot Rod            | Strength +15         | Staff   | Chest in Brahe Castle
                       | Defense +10          |         | Sold for $218
                       | Magic +30            |         | 
                       | Magic Defense +15    |         | 
                       | Speed +20            |         | 
    -------------------+----------------------+---------+--------------------------
    Serling Rod        | Strength +25         | Staff   | Sold for $984
                       | Defense +20          |         | 
                       | Magic +55            |         | 
                       | Magic Defense +30    |         | 
                       | Speed +35            |         | 
    -------------------+----------------------+---------+--------------------------
    Half-Staff         | Strength +40         | Staff   | Sold for $3617
                       | Defense +30          |         | 
                       | Magic +75            |         | 
                       | Magic Defense +40    |         | 
                       | Speed +50            |         | 
    -------------------+----------------------+---------+--------------------------
    Devil's Crook      | Strength +55         | Staff   | Starting equipment for
                       | Defense +40          |         | Murch
                       | Magic +95            |         | Sold for $9999
                       | Magic Defense +50    |         | 
                       | Speed +65            |         | 
    -------------------+----------------------+---------+--------------------------
    Writhing Root      | Strength +65         | Staff   | Starting equipment for
                       | Defense +50          |         | Nigiri-chu
                       | Magic +130           |         | Sold for $20,997
                       | Magic Defense +60    |         | 
                       | Speed +75            |         | 
    -------------------+----------------------+---------+--------------------------
    Codex Libram       | Magic +30            | Tome    | Sold for $50
                       | Magic Defense +20    |         | 
    -------------------+----------------------+---------+--------------------------
    The Blasphemist    | Defense +15          | Tome    | Sold for $288
                       | Magic +60            |         | 
                       | Magic Defense +40    |         | 
    -------------------+----------------------+---------+--------------------------
    Wiz Bits           | Defense +30          | Tome    | Starting equipment for
                       | Magic +90            |         | Catsby
                       | Magic Defense +60    |         | Sold for $1337
    -------------------+----------------------+---------+--------------------------
    Livre Noir         | Defense +45          | Tome    | Sold for $3744
                       | Magic +120           |         | 
                       | Magic Defense +80    |         | 
    -------------------+----------------------+---------+--------------------------
    Strategy Guide     | Defense +60          | Tome    | Sold for $12,345
                       | Magic +150           |         | 
                       | Magic Defense +110   |         | 
    -------------------+----------------------+---------+--------------------------
    How To Kill        | Defense +75          | Tome    | Chest in Q'atra
                       | Magic +200           |         | Sold for $22,221
                       | Magic Defense +150   |         | 
    -------------------+----------------------+---------+--------------------------
    Refractor          | Magic +70            | Orb     | Chest in Windswept Desert
                       | Speed +30            |         | 
                       | Boosts Speed based   |         | 
                       | on current MP        |         | 
    -------------------+----------------------+---------+--------------------------
    Roy Orbison        | Strength +95         | Orb     | Starting equipment for
                       | Defense +50          |         | Grouchophon
                       | Magic +85            |         | 
                       | Magic Defense +50    |         | 
                       | Speed +15            |         | 
    -------------------+----------------------+---------+--------------------------
    Briar Orb          | Magic +250           | Orb     | Chest in Ruins (Ch. 7)
                       | Damages user each    |         | 
                       | turn                 |         | 
    -------------------+----------------------+---------+--------------------------
    Big Book of Staves | Strength +65         | Orb     | Chest in Grand Finale
                       | Defense +75          |         | 
                       | Magic +200           |         | 
                       | Magic Defense +150   |         | 
                       | Speed +75            |         | 
    -------------------+----------------------+---------+--------------------------
    Jerk Ward          | Strength +30         | Shield  | Sold for $179
                       | Defense +45          |         | 
                       | Magic Defense +45    |         | 
    -------------------+----------------------+---------+--------------------------
    Aegean Aegis       | Strength +55         | Shield  | Sold for $1150
                       | Defense +75          |         | 
                       | Magic Defense +75    |         | 
    -------------------+----------------------+---------+--------------------------
    Shieldy The Shield | Strength +80         | Shield  | Chest in Una
                       | Defense +110         |         | Starting equipment for
                       | Magic Defense +110   |         | Infinitoad
                       |                      |         | Sold for $2313
    -------------------+----------------------+---------+--------------------------
    Portable Bunker    | Strength +105        | Shield  | Starting equipment for
                       | Defense +150         |         | Coral Golem
                       | Magic Defense +150   |         | Sold for $10,588
    -------------------+----------------------+---------+--------------------------
    Swiss Army Shield  | Strength +135        | Shield  | Sold for $22,234
                       | Defense +190         |         | 
                       | Magic Defense +190   |         | 
    -------------------+----------------------+---------+--------------------------
    Armor?             | Defense +60          | Armor   | Starting equipment for
                       | Magic Defense +60    |         | Vendorr
                       | Speed +15            |         | Sold for $145
    -------------------+----------------------+---------+--------------------------
    L'Armour D'Amour   | Defense +95          | Armor   | Sold for $1047
                       | Magic Defense +95    |         | 
                       | Speed +30            |         | 
    -------------------+----------------------+---------+--------------------------
    Armor By Jacques   | Defense +135         | Armor   | Starting equipment for
                       | Magic Defense +135   |         | Fuchsia
                       | Speed +50            |         | Sold for $2267
    -------------------+----------------------+---------+--------------------------
    Spaulder Spray     | Defense +180         | Armor   | Starting equipment for
                       | Magic Defense +180   |         | Broodax
                       | Speed +70            |         | Sold for $9700
    -------------------+----------------------+---------+--------------------------
    Bulwark            | Defense +225         | Armor   | Sold for $18,430
                       | Magic Defense +225   |         | 
                       | Speed +95            |         | 
    -------------------+----------------------+---------+--------------------------
    Robespierre        | Strength +25         | Robe    | Chest in Cave (Ch. 5)
                       | Defense +100         |         | 
                       | Magic +25            |         | 
                       | Magic Defense +150   |         | 
                       | Speed +25            |         | 
                       | Boosts item effects  |         | 
                       | 25%                  |         | 
    -------------------+----------------------+---------+--------------------------
    Regolith           | Defense +145         | Robe    | Chest in The Jungle
                       | Magic +40            |         | 
                       | Magic Defense +50    |         | 
                       | Speed +35            |         | 
                       | Attack becomes equal |         | 
                       | to Defense           |         | 
    -------------------+----------------------+---------+--------------------------
    Adamanth           | Strength +135        | Robe    | Chest in Overhell
                       | Defense +225         |         | 
                       | Magic Defense +225   |         | 
                       | Speed +95            |         | 
    -------------------+----------------------+---------+--------------------------
    Lancet             | Strength +15         | Dagger  | Starting equipment for
                       | Defense +10          |         | Brodent
                       | Speed +15            |         | Sold for $25
    -------------------+----------------------+---------+--------------------------
    Cuspid             | Strength +30         | Dagger  | Sold for $167
                       | Defense +20          |         | 
                       | Magic Defense +5     |         | 
                       | Speed +30            |         | 
    -------------------+----------------------+---------+--------------------------
    One-Hole Punch     | Strength +50         | Dagger  | Sold for $897
                       | Defense +35          |         | 
                       | Magic Defense +15    |         | 
                       | Speed +50            |         | 
    -------------------+----------------------+---------+--------------------------
    Thorn              | Strength +75         | Dagger  | Sold for $2116
                       | Defense +50          |         | 
                       | Magic Defense +30    |         | 
                       | Speed +75            |         | 
    -------------------+----------------------+---------+--------------------------
    Daggerotype        | Strength +100        | Dagger  | Sold for $9200
                       | Defense +70          |         | 
                       | Magic Defense +45    |         | 
                       | Speed +100           |         | 
    -------------------+----------------------+---------+--------------------------
    The Bloodstraw     | Strength +130        | Dagger  | Sold for $19,320
                       | Defense +100         |         | 
                       | Magic Defense +60    |         | 
                       | Speed +130           |         | 
    -------------------+----------------------+---------+--------------------------
    Foot Clothes       | Magic +15            | Shoes   | Starting equipment for
                       | Magic Defense +10    |         | Dust Bunny
                       | Speed +15            |         | Sold for $30 
    -------------------+----------------------+---------+--------------------------
    Sh'uuz             | Defense +5           | Shoes   | Starting equipment for
                       | Magic +30            |         | Goomez
                       | Magic Defense +20    |         | Sold for $181
                       | Speed +30            |         | 
    -------------------+----------------------+---------+--------------------------
    Bear-Kin Socks     | Defense +15          | Shoes   | Sold for $923
                       | Magic +50            |         | 
                       | Magic Defense +35    |         | 
                       | Speed +50            |         | 
    -------------------+----------------------+---------+--------------------------
    Dr. Gnolls         | Defense +30          | Shoes   | Sold for $2161
                       | Magic +75            |         | 
                       | Magic Defense +50    |         | 
                       | Speed +75            |         | 
    -------------------+----------------------+---------+--------------------------
    Power Pumps        | Defense +45          | Shoes   | Sold for $9200
                       | Magic +100           |         | 
                       | Magic Defense +70    |         | 
                       | Speed +100           |         | 
    -------------------+----------------------+---------+--------------------------
    Air Morgaines      | Defense +60          | Shoes   | Sold for $19,320
                       | Magic +130           |         | 
                       | Magic Defense +100   |         | 
                       | Speed +130           |         |
    -------------------+----------------------+---------+--------------------------
    Little Fang        | Strength +45         | Gun     | Chest in Cave (Ch. 4)
                       | Defense +30          |         | 
                       | Magic +45            |         | 
                       | Magic Defense +30    |         | 
                       | Speed +45            |         | 
                       | Adds Wind to Attack  |         | 
    -------------------+----------------------+---------+--------------------------
    Multi-barrel Gun   | Strength +140        | Gun     | Chest in Ruins (Ch. 7)
                       | Magic +140           |         | 
                       | Damages user each    |         | 
                       | turn                 |         | 
    -------------------+----------------------+---------+--------------------------
    Brahzooka          | Strength +160        | Gun     | Chest in The Battleground
                       | Magic +100           |         | 
    -------------------+----------------------+---------+--------------------------
    Mining Beam        | Strength +40         | Gun     | Chest in The Battleground
                       | Defense +140         |         | 
                       | Magic +40            |         | 
                       | Magic Defense +140   |         | 
                       | Speed +70            |         | 
    -------------------+----------------------+---------+--------------------------
    Shurikeen          | Strength +40         | Gun     | Starting equipment for
                       | Magic +40            |         | Ninja Z
                       | Speed +180           |         | 
    -------------------+----------------------+---------+--------------------------
    Knife Shoes        | Strength +130        | Gun     | Collect the Soul Sole,
                       | Defense +100         |         | Kickblade, & Ultravamp
                       | Magic +130           |         | 
                       | Magic Defense +100   |         | 
                       | Speed +130           |         | 
    
    2. Accessories
    A list of all the accessories in the game. Can be equipped by any monster.
    
    NAME               | EFFECTS                        | AVAILABILITY
    -------------------+--------------------------------+--------------------------
    "Magic" Ring       | Magic +20                      | Chest in Lava Beach
                       |                                | Sold for $200
    -------------------+--------------------------------+--------------------------
    Cygnet Signet      | Magic +50                      | Chest in Windswept Desert
                       |                                | Sold for $2000
    -------------------+--------------------------------+--------------------------
    Hark Signet        | Magic +100                     | Sold for $15,000
    -------------------+--------------------------------+--------------------------
    Strength Regimen   | Strength +20                   | Sold for $200
    -------------------+--------------------------------+--------------------------
    Barbells           | Strength +50                   | Sold for $2000
    -------------------+--------------------------------+--------------------------
    Strengthium Rods   | Strength +100                  | Chest in The Battleground
                       |                                | Sold for $15,000
    -------------------+--------------------------------+--------------------------
    Mocha              | Speed +25                      | Chest in Train Station
                       |                                | (Ch. 5)
                       |                                | Sold for $1500
    -------------------+--------------------------------+--------------------------
    Double Mocha       | Speed +50                      | Chest in Q'atra
                       |                                | Sold for $18,000
    -------------------+--------------------------------+--------------------------
    Health Regimen     | HP +25                         | Sold for $200
    -------------------+--------------------------------+--------------------------
    Vague Pamphlet     | HP +50                         | Chest in The Jungle
                       |                                | Sold for $2000
    -------------------+--------------------------------+--------------------------
    Vigorite Powder    | HP +100                        | Sold for $15,000
    -------------------+--------------------------------+--------------------------
    Briquettes         | Boosts Fire Element            | Chest in The Jungle
                       |                                | Sold for $10,000
    -------------------+--------------------------------+--------------------------
    Yeti Scarf         | Boosts Aqua Element            | Chest in Coral Cave
                       |                                | Sold for $10,000
    -------------------+--------------------------------+--------------------------
    Living Gravel      | Boosts Earth Element           | Chest in Windswept Desert
                       |                                | Chest in Yggdrasil
                       |                                | Sold for $10,000
    -------------------+--------------------------------+--------------------------
    Whirligig          | Boosts Wind Element            | Sold for $10,000
    -------------------+--------------------------------+--------------------------
    Elysi-Yums         | Boosts Holy Element            | Sold for $12,000
    -------------------+--------------------------------+--------------------------
    Grue Jerky         | Boosts Dark Element            | Chest in Babel
                       |                                | Sold for $12,000
    -------------------+--------------------------------+--------------------------
    Stats Regimen      | Strength +15                   | Chest in Forest (Ch. 7)
                       | Defense +15                    | Sold for $10,000
                       | Magic +15                      | 
                       | Magic Defense +15              | 
                       | Speed +15                      | 
    -------------------+--------------------------------+--------------------------
    Science Pills      | Strength +30                   | Sold for $30,000
                       | Defense +30                    | 
                       | Magic +30                      | 
                       | Magic Defense +30              | 
                       | Speed +30                      | 
    -------------------+--------------------------------+--------------------------
    Self-Help Book     | Strength +50                   | Chest in Grand Finale
                       | Defense +50                    | Sold for $100,000
                       | Magic +50                      | 
                       | Magic Defense +50              | 
                       | Speed +50                      | 
    -------------------+--------------------------------+--------------------------
    Talismints(TM)     | Start battles with 1 MP        | Chest in Cirroca
                       |                                | Chest in The Battleground
    -------------------+--------------------------------+--------------------------
    Bullseye           | Increases likelihood of being  | Chest in Una
                       | targeted by enemies            | 
    -------------------+--------------------------------+--------------------------
    Undeath Charm      | Gain 1 MP when revived         | Chest in Ancient Cave
    -------------------+--------------------------------+--------------------------
    Strangle Choker    | Strength +60                   | Chest in Strangletown
                       | Magic +60                      | 
                       | Speed +60                      | 
                       | Reduces max HP to 1            | 
    -------------------+--------------------------------+--------------------------
    Bushido Brochure   | Use weapon passives regardless | Chest in Forest (Ch. 7)
                       | of weapon type                 | 
    -------------------+--------------------------------+--------------------------
    Sneaky Snacks      | Decreases likelihood of being  | Chest in Yggdrasil
                       | targeted by enemies            | 
    -------------------+--------------------------------+--------------------------
    Vaccine            | Prevents poison                | Chest in Effluvia
    -------------------+--------------------------------+--------------------------
    Knitters           | Regenerate HP each turn        | Chest in Effluvia
    -------------------+--------------------------------+--------------------------
    Divinator          | Adds Holy to regular attack    | Chest in The Battleground
    -------------------+--------------------------------+--------------------------
    Rub-On Spray       | Defense +75                    | Chest in The Battleground
                       | Magic Defense +75              | 
    -------------------+--------------------------------+--------------------------
    Invigorant         | Strength +150                  | Chest in Q'atra
                       | Magic +150                     | 
                       | Increases MP cost of abilities | 
    -------------------+--------------------------------+--------------------------
    Clean Energite     | Always have 2 MP               | Chest in Train Station
                       |                                | (Ch. 10)
    -------------------+--------------------------------+--------------------------
    Mega Moths         | Significantly boosts Wind      | Chest in Southeast Cave
                       | Element                        | 
    -------------------+--------------------------------+--------------------------
    Spooky Pills       | Significantly boosts Dark      | Chest in R'lyeh
                       | Element                        | 
    -------------------+--------------------------------+--------------------------
    Ignition           | Significantly boosts Fire      | Chest in Southwest Cave
                       | Element                        | 
    -------------------+--------------------------------+--------------------------
    Wizard Gravel      | Significantly boosts Earth     | Chest in Northeast Cave
                       | Element                        | 
    -------------------+--------------------------------+--------------------------
    Fish Bits          | Significantly boosts Aqua      | Talk to Gary Gray after
                       | Element                        | defeating the Ultimate
                       |                                | Fish
    -------------------+--------------------------------+--------------------------
    Wafer              | Significantly boosts Holy      | Chest in Overhell
                       | Element                        | 
    -------------------+--------------------------------+--------------------------
    Trench-Coat        | Protect allies when defending  | Chest in Overhell
    -------------------+--------------------------------+--------------------------
    Amp                | Increases item power           | Chest in Overhell
    
    C. Items
    You can increase the number of times you can use each item in battle by buying
    upgrades at the shop or finding them in treasure chests. The figures below list
    both the initial number of uses and the number of uses after all possible up-
    grades for the item have been collected.
    
    1. Potion
    Effect:    Restores HP and revives one party member. The healing effect is
               halved when reviving.
    # of Uses: 2-8
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | 100 HP restored                                         | $1000
    ------+---------------------------------------------------------+--------------
    2     | 200 HP restored                                         | $6000
    ------+---------------------------------------------------------+--------------
    3     | 350 HP restored                                         | $10,000
    ------+---------------------------------------------------------+--------------
    4     | 500 HP restored                                         | N/A
    
    2. Molotov
    Effect:    Deals Fire damage to one enemy.
    # of Uses: 1-7
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | 100 Fire damage                                         | $2000
    ------+---------------------------------------------------------+--------------
    2     | 250 Fire damage                                         | $7500
    ------+---------------------------------------------------------+--------------
    3     | 500 Fire damage                                         | $15,000
    ------+---------------------------------------------------------+--------------
    4     | 800 Fire damage                                         | $30,000
    ------+---------------------------------------------------------+--------------
    5     | 1100 Fire damage                                        | N/A
    
    3. Interrupter
    Effect:    Interrupts one enemy.
    # of Uses: 1-8
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | 80% power                                               | $1000
    ------+---------------------------------------------------------+--------------
    2     | 100% power                                              | $7500
    ------+---------------------------------------------------------+--------------
    3     | 130% power                                              | $15,000
    ------+---------------------------------------------------------+--------------
    4     | 160% power                                              | N/A
    
    4. Buffz(TM)
    Effect:    Briefly boosts a party member's stats.
    # of Uses: 1-7
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | Stats +20%                                              | $6000
    ------+---------------------------------------------------------+--------------
    2     | Stats +30%                                              | $15,000
    ------+---------------------------------------------------------+--------------
    3     | Stats +40%                                              | N/A
    
    5. Switch
    Effect:    Swap out an active party member for one in the reserves. The party
               member who gets swapped in gains MP.
    # of Uses: 1-4
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | +0 MP                                                   | $7000
    ------+---------------------------------------------------------+--------------
    2     | +1 MP                                                   | $14,000
    ------+---------------------------------------------------------+--------------
    3     | +2 MP                                                   | N/A
    
    6. Nihilator
    Effect:    Deals damage to all enemies.
    # of Uses: 1-3
    
    LEVEL | EFFECT                                                  | UPGRADE COST
    ------+---------------------------------------------------------+--------------
    1     | 800 damage                                              | $30,000
    ------+---------------------------------------------------------+--------------
    2     | 1300 damage                                             | $60,000
    ------+---------------------------------------------------------+--------------
    3     | 1800 damage                                             | N/A
    
    The Nihilator can be unlocked for $10 after purchasing all available upgrades
    for the other five items.
    -------------------------------------------------------------------------------
    VIII. Questions & Answers
    Q: Why a Penny Arcade Adventures: Episode 4 FAQ?
    A: It hadn't been done yet, and I wanted to try writing a complete FAQ for an
    RPG.
    
    Q: "Upgroids?"
    A: Don't ask me; I didn't come up with the term.
    
    Q: Will I still enjoy this game if I haven't played the other three?
    A: Yes, but you'll appreciate the story a lot more if you complete the other
    three games first.
    
    Q: What's the best monster/trainer combination?
    A: It's largely a matter of individual taste and strategy, but Philosofly with
    Moira is my favorite. Wind Bullet gives a substantial increase to the damage of
    Philosofly's Wind abilities, and it can heal itself and its allies and boost
    its Magic for free. It's hard to argue with those results.
    
    Q: Are any of the party members or trainers missable?
    A: If you don't recruit Ninja Z before clearing Q'atra, you won't have another
    chance to get him. Scream Cone, Coral Golem, Broodax, Cthulhu, and Nigiri-chu
    can all be missed if you don't recruit them before you fly to the Overhell, as
    can Dr. MissingNo.
    
    Q: Your FAQ is filled with typos and inconsistencies!
    A: That's not a question, but since you brought it up...so is the game. The
    Cygnet Signet is identified as the Cygnet Signal when found in a chest, the
    Power Robe is listed as the Regolith in your inventory, the spelling of the
    Merch's name changes depending on whether he's an enemy or a party member, and
    I can only assume that "Lieutant" is a shortened form of "Lieutenant." I did
    the best I could to correct the more obvious errors while remaining faithful to
    the in-game descriptions, but there were places where I felt that more or dif-
    ferent information was needed to provide an accurate and comprehensive guide to
    the game.
    
    Q: Your strategy for <insert boss here> sucks! You should have used <insert
    character(s) here> instead!
    A: All of the boss strategies that I outlined in the walkthrough worked fine
    for me. If you have an effective strategy for taking down a boss that differs
    from one of mine, send it to me and I'll consider posting it.
    
    Q: Your FAQ sucks! I've crapped out better FAQs than this!
    A: As soon as you find a way to upload excrement, you should post your wondrous
    creation for all to see.
    
    Q: I posted my FAQ, and everyone I know thinks it's better than yours! Your FAQ
    really DOES suck!
    A: Congratulations! I am in awe of your superior FAQ-writing skills! Now go
    away.
    
    Q: This is the best FAQ I've ever read! You're a genius and a god among men,
    and I want to know more about you so that I can immortalize you!
    A: Yeah, I get that a lot. My contact info's listed below.
    
    Q: <insert some question that has nothing to do with Penny Arcade Adventures or
    the FAQ here>
    A: See the second sentence of my previous answer.
    -------------------------------------------------------------------------------
    IX. Special Thanks
    I would like to thank...
    
    ...Mike Krahulik and Jerry Holkins, for inspiring the Penny Arcade Adventures
    series and being shining beacons of culture and creativity among gamers.
    ...Zeboyd Games, for creating the last two Penny Arcade Adventures games.
    ...the regulars of the GameFAQs message board, whose posts told me about a few
    secrets I missed.
    ...GameFAQs, for posting this FAQ.
    ...IGN, for posting this FAQ.
    ...Neoseeker, for posting this FAQ.
    ...Super Cheats, for posting this FAQ.
    ...you, for reading this FAQ.
    -------------------------------------------------------------------------------
    X. Contacting Me
    If you want to get in touch with me, send an e-mail to the following address:
    
    mythrilwyrm[at]gmail[dot]com
    
    Be sure to replace [at] and [dot] with the appropriate symbols, and put the
    word "FAQ" in the subject line of your e-mail to ensure that it doesn't wind up
    in my spam folder. I check my e-mail every day, so you should receive a reply
    quickly in most cases. I happily accept praise, corrections, and constructive
    criticism, and will give you credit for any information you share with me that
    I decide to add to the FAQ. Rude, crass, or incomprehensible e-mails will be
    ignored or mercilessly ridiculed as my mood dictates, so keep your e-mails
    clear and polite if you want me to respond in kind.
    
    I also use Skype and various IM clients occasionally. If you want my contact
    information, ask for it via e-mail.
    
    Happy gaming!

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