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    FAQ/Walkthrough by CyricZ

    Version: 1.0 | Updated: 05/16/14 | Search Guide | Bookmark Guide

    ******************************************************************************
    LEGO: The Hobbit (PC Version)
    A FAQ/Walkthrough by CyricZ
    Version 1.0
    E-mail: cyricz42 at yahoo.com
    ******************************************************************************
    
    1. Introduction
    2. FAQ
    3. Basics
       3A. Controls
       3B. Menus/Displays
       3C. Hints/Tips
       3D. Abilities and Weapons
    4. Story Walkthrough
       4A. Greatest Kingdom in Middle-earth
       4B. An Unexpected Party
       4C. Azog the Defiler
       4D. Roast Mutton
       4E. The Troll Hoard
       4F. Over Hill and Under Hill
       4G. Goblin-town
       4H. Out of the Frying Pan...
       4I. Queer Lodgings
       4J. Flies and Spiders
       4K. Barrels Out Of Bond
       4L. A Warm Welcome
       4M. Looking For Proof
       4N. The Necromancer
       4O. On the Doorstep
       4P. Inside Information
    5. Free Play Runthroughs (Minikits/Treasures/Designs)
       5A. Greatest Kingdom in Middle-earth
       5B. An Unexpected Party
       5C. Azog the Defiler
       5D. Roast Mutton
       5E. The Troll Hoard
       5F. Over Hill and Under Hill
       5G. Goblin-town
       5H. Out of the Frying Pan...
       5I. Queer Lodgings
       5J. Flies and Spiders
       5K. Barrels Out Of Bond
       5L. A Warm Welcome
       5M. Looking For Proof
       5N. The Necromancer
       5O. On the Doorstep
       5P. Inside Information
    6. Middle-earth Exploration
       6A. White Quests A-J
       6B. White Quests K-R
       6C. White Quests S-Z
       6D. Red Quests
       6E. Mithril Bricks - The Shire and Bree
       6F. Mithril Bricks - The Misty Mountains
       6G. Mithril Bricks - The Forests
       6H. Mithril Bricks - The Eastern Reaches
       6I. Blacksmith Designs
       6J. Characters
       6K. Bonus Level
    7. Characters
       7A. Story Characters
       7B. Other Characters
    8. Secrets/Unlockables
       8A. How To Get 100%
       8B. Treasure Trove
       8C. Red Brick Extras
       8D. Trophies/Achievements
       8E. Secret Codes
    9. Standard Guide Stuff
       9A. Legal
       9B. E-mail Guidelines
       9C. Credits
       9D. Version Updates
       9E. The Final Word
    
    ******************************************************************************
    1. INTRODUCTION
    ******************************************************************************
    
    Hello, everyone, and welcome back to Middle-earth!  I'm CyricZ and this is 
    my guide for LEGO Hobbit, the video game, in particular the PC version.  In 
    this guide, I walk you through the story missions and describe to you how 
    to find all the collectibles you may be missing in the game.
    
    While this guide was made with the PC version in mind, it should also work 
    just fine for the PS3, PS4, XBOX 360, XBOX One, and Wii U versions as well.
    
    ******************************************************************************
    2. FAQ
    ******************************************************************************
    
    Q: What is LEGO The Hobbit?
    
    A: This is a LEGO-styled action game released in 2014 based around JRR 
     Tolkien's The Hobbit book, and the Peter Jackson movies that were made 
     from said book.
    
    Q: What is the ESRB rating of this game?
    
    A: This game is rated E10+, with the added descriptors of Cartoon Violence 
     and Comic Mischief.
    
    Q: Would this game be good for my kids?
    
    A: If they enjoy Lord of the Rings, I'm sure they'd like this.  All violence 
     is done to LEGO bricks, so there's no blood.  Anything that was a little 
     too scary about the movies has been toned down.  As far as positive aspects 
     of the game towards kids, the gameplay is focused on exploration, discovery, 
     and critical thinking.  The co-operative gameplay style and forgiving 
     difficulty are also a plus.
    
    Q: Is this game voiced?
    
    A: Yes, the game features lines from the Hobbit films, delivered as they 
     were in the movies by their original actors.  It also features some original 
     voice acting by non-Hobbit actors on a smaller scale.
    
    Q: How many people can play?  Is there online play?
    
    A: Two, and no.
    
    Q: What's new about this game compared to the recent LEGO games?
    
    A: Much is the same as it was in LEGO Lord of the Rings.  Characters travel 
     through Middle-earth between story missions and will find many side 
     quests as well.  Characters will also still have inventories.  New things 
     added to this game are craft plates (which also appeared in LEGO Movie) 
     and the concept of loot, which you get in addition to studs and is used 
     towards crafting.
    
    Q: Can I save in the middle of a Story Mission?
    
    A: You can.  At certain special points in missions, you'll see what are 
     called Save Statues.  They allow you to stop the mission and quit, then 
     start the game up again in the same spot.
    
    Q: I'm lost!  How do I find where I'm supposed to go?
    
    A: The next story mission is always marked by a faint blue stud trail on 
     the ground.  Follow it to where you need to go.  This can also be used in 
     conjunction with the map to track any other object that's marked.  Select 
     the marker on the map and select "Set Destination" and you'll get a trail 
     of yellow studs to it.
    
    Q: Can I get quickly around Middle-earth?
    
    A: Once you complete the story mission "Out of the Frying Pan", you can 
     go to the map and select Eagle Markers and Gwahir will fly you to that 
     spot.
    
    Q: How can I pull open orange handles?  No one in the game can!
    
    A: There are two ways.  One is via a large character like a troll.  Tom 
     the Troll is probably the easiest to pick up.  The other way is by picking 
     up an item that gives strength, like the Stone-giant Gloves found in 
     "Over Hill and Under Hill".  You can also just make and use a custom 
     Troll character.
    
    Q: How can I get rid of shiny mithril bricks blocking the path?
    
    A: You need some form of explosives.  Items such as the Pine Cone Bomb, 
     Mithril Bomb Blade, and Mithril Firework Bow will all work.
    
    Q: How can I deal with bricks that emit black smoke?  My characters just 
     seize up near them.
    
    A: You need a Morgul weapon.  Characters such as Sauron and the Wytch-king 
     carry these weapons.
    
    Q: How can I change the time of day?
    
    A: Once you complete the story mission "Flies and Spiders", you can use 
     campsites dotted around Middle-earth to change the time.  Certain quests 
     are only available at certain times.
    
    ******************************************************************************
    3. BASICS
    ******************************************************************************
    ==============
    3A. Controls =
    ==============
    
    These controls are based around using an XBOX 360 controller on the PC.  
    Most other consoles have similar controls based on button positioning.
    
    Left Thumbstick: Move your character.
    Right Thumbstick: Move the camera.
    A Button: Jump.
     - Most characters will dive-roll if you press A in midair.
     - Elf characters can jump extra high.
    X Button: Attack.
     - If a character is holding a projectile weapon, like a bow, hold down 
      X, and you can target the throw.
    B Button: Action.
     - Hold down B to perform a super attack, such as a spinning sword or 
      slamming hammer.
     - Hold B near LEGO piles to build them.
     - B is also used for switches, cranks, and other character-specific 
      actions.
    Y Button: Shift Focus.
     - Tap Y to switch to the nearest playable character.
     - Hold down Y to the character menu to easily pick a character to select.  
      Also on this menu are your loot, inventory, and the full character 
      menu in certain situations.
    LB and RB Buttons: Used during Free Play to change characters on the fly.
    RB Button: Centers the camera behind your character when exploring 
     Middle-earth.
    LT and RT Buttons: Switch the current weapon that your character is 
     holding.
    Back Button: Brings up the map of Middle-earth while in the hub.
    Start Button: Brings up Pause Menu.
    
    ====================
    3B. Menus/Displays =
    ====================
    
    Main Menu
    
    New Game: Start a new game.
    Load Game: Load a previously saved game.
    Options: View the Options Menu.
    Quit to Windows: Brings you back to Windows
    
    ---
    
    Pause Menu
    
    Resume: Get back to the game.
    Options: Opens Options Menu.
    View Map: Used in Middle-earth to view the map.  Can also be accessed by 
     pressing the Back button.
    Extras: Opens Extras menu, where you can select any extras you've purchased 
     as well as enter secret codes.
    Quit: Return to the Main Menu or exit missions depending on where you are.
    
    ---
    
    Options Menu
    
    Vibration: Sets the vibration on the controller.
    Audio Volume: Adjust the general volume of the audio, if you can't be 
     bothered to find your TV remote.
    Music: Toggle music on/off.
    Hint Icons: With this on, little prompts will appear above your head when 
     a context sensitive situation comes up.
    Subtitles: Turns the cutscene subtitles on/off.
    Minimap Rotation: With this on, the minimap in the lower corner will rotate 
     as you turn the camera.  With it off, it always has north at the top.
    Splitscreen Mode: "Dynamic" changes the splitscreen as the two characters 
     get closer.  "Fixed Vertical" means they will always be separated by a 
     vertical line.
    Controller Settings: Allows you to change the camera and Y-axis settings.
    Safe Zone Settings: Allows you to adjust how the game is displayed on 
     your monitor.
    Control Setup: Allows you to adjust the button inputs for commands on 
     your controller.
    Video Settings: Allows you to change your graphics settings for performance.
    Effect Settings: Allows you to change effects for performance.
    
    ================
    3C. Hints/Tips =
    ================
    
    My first advice is to go through the story before you seriously attempt to 
    collect objects.  The game kinda railroads you and cuts you off from 
    important characters while going through the story, so just relax and enjoy 
    and worry about collecting stuff later.
    
    Smash freakin' everything.  Lay waste to any LEGO objects in the area and 
    rack up that stud total.  Use special attacks holding down B to demolish 
    clusters of objects quickly.
    
    Keep collecting studs.  Collecting a specified number in each mission will 
    give you "Master Burglar" status at the conclusion of it.  Once you hit the 
    threshold, you cannot lose it, no matter how low your studs gets afterwards.
    
    Explore everywhere.  Run into walls and behind them to look for any areas 
    you might be missing.  Big value studs are hidden in places where you can't 
    normally see them.
    
    Look out for visual cues to see how you can progress in a mission.  Look for 
    soft glows next to dirt piles where Fili can dig, for example, or floating 
    leaves for where elves are expected to jump.
    
    Collect Minikit Chests to assemble a little piece of Middle-earth.  While 
    you can't use these, they can be viewed in a special room in Rivendell.  For 
    completing a Minikit, you'll get 50,000 studs, except for the last one, 
    which gives you 500,000.
    
    There are many things around Middle-earth for you to find, including Mithril 
    Bricks, Side Quests, and Blacksmith Designs.  Keep an eye on the map for 
    things to look for and don't be discouraged if you can't get to them right 
    away.  You'll be able to later.
    
    ===========================
    3D. Abilities and Weapons =
    ===========================
    
    Like every other LEGO game, each character will have a specific set of 
    skills that they can use throughout the game.  Some of these skills will 
    be tied to innate abilites, others to the items they carry.  Here's a 
    breakdown of what you can use in this game.
    
    Crawlspace -
     Dwarves and hobbits can crawl through specially marked little tunnels, 
     which connect to other tunnels elsewhere in the area.  Taller characters 
     can't use them.
     Examples: Bilbo, all dwarves
    
    Axe Smash -
     All dwarves are armed with axes that allow them to smash cracked blocks.  
     Similarly, anyone who picks up an axe can do the same.
     Examples: All dwarves
    
    Buddy Moves -
     While controlling a dwarf or hobbit, press B to pair up with another 
     dwarf or hobbit and move together.  Pressing X will allow the two to do 
     a Buddy Attack.  Buddy Attacks can smash larger cracked blocks and can 
     also be used against boss enemies.
     Examples: Bilbo, all dwarves
    
    Hammer Pound -
     A character with a warhammer can use it to push large square items that 
     sit on smooth tiled flooring.
     Examples: Dwalin, Thráin
    
    Flail Grab -
     A character armed with a flail can attach to gold hooks, and either pull 
     on them with B or swing from them with X.  Also, the swinging can be 
     targeted by holding down X.
     Examples: Dori
    
    Mining -
     A character armed with a pickaxe can mine from ore deposits in missions or 
     in Middle-earth.  There's a minigame where you need to hit between the 
     two markers to successfully mine loot from them.  If you hit square in the 
     middle on the small colored section, you'll finish the deposit and get 
     maximum return from it.
     Examples: Bofur
    
    Fishing
     With a fishing pole, a character can fish off marked wooden piers.  A 
     small minigame requires button pressing in order to pull up your prize.  
     An extra stud reward is granted if the buttons are pressed at the right 
     time.
     Examples: Bilbo
    
    Bow and Arrows -
     A character with a bow can, in addition to shooting far off targets, hit 
     circular red and yellow targets to affect the area.
     Examples: Kili, Legolas
    
    Digging -
     A character with a shovel and dig on brown LEGO dirt piles to unearth 
     what's beneath, and they can also plant green seedlings that sit on dirt 
     piles to grow them.
     Examples: Fili, Sam
    
    Firestarter -
     A character with a tinderbox or a similar item can light fires at certain 
     brown panels.  Oftentimes in missions you'll be given a torch that will 
     serve the same purpose.
     Examples: Sam
    
    Dwarf Stack -
     A dwarf with a pole weapon can stand on small green spots, and other 
     small characters can climb up them to reach higher ledges.  Multiple 
     dwarves can be stacked if each has the ability.
     Examples: Óin, Nori, Bifur
    
    Sling -
     A character with a slingshot can fire at diamond-shaped red and yellow 
     targets, either to fill up a bag to weigh down, or to turn a colored 
     wheel to input a code.
     Examples: Ori
    
    Belly Bounce -
     Bombur has the unique ability to lay on picnic blankets.  Another character 
     can then give him food loot items and he will expand, allowing bouncing 
     up to a higher ledge.
     Examples: Bombur
    
    Light -
     Some characters can light up a dark cave once they enter it.  Any wizard 
     will light up a cave with their staff.  Torches and other items can also 
     be used in this manner.
     Examples: Gandalf, Radagast
    
    Wizard's Staff -
     A wizard can shoot magical blasts out of their staff.  These blasts can 
     destroy blue brick objects.
     Examples: Gandalf, Radagast
    
    Climbing -
     Goblins and similar creatures can climb on walls marked with nets by 
     jumping into them.
     Examples: Goblin (Confused)
    
    Wraith Bricks -
     By wearing the Ring, Bilbo can turn invisible and interact with faded 
     "wraith" objects in the area, either by smashing them or assembling them.
     Examples: Bilbo (once he gets the Ring)
    
    Elf Agility -
     Elves have the natural talent for higher jumps than men.  They can also 
     swing from poles in the wall, and they can balance on ropes, allowing them 
     to jump from them.
     Examples: Legolas, Tauriel
    
    Animal Healing -
     Radagast the Brown has the ability to heal animals taken by a dark 
     sickness with the crystal on his staff.  Look for animals with purple and 
     black bubbles coming out of them, then press B near them.
     Examples: Radagast
    
    Strength -
     Large characters can grab big orange handles and pull them apart.
     Examples: Any large character, any character with Stone-giant Gloves
    
    Explosives -
     Certain items cause objects made out of shiny white mithril to break 
     through explosives.
     Examples: Mithril Bomb Blade, Mithril Firework Bow
    
    Morgul -
     Certain evil characters are armed with Morgul weapons that can destroy 
     Morgul bricks: objects that emit a black smoke that repels most characters.
    
    ******************************************************************************
    4. STORY WALKTHROUGH
    ******************************************************************************
    
    Like most LEGO games recently, the game begins right in the first mission, 
    so let's get going!
    
    ======================================
    4A. Greatest Kingdom in Middle-earth =
    ======================================
    
    Master Burglar at 130,000
    
    Characters: Thorin (Young), Thráin, Armoured Dwarf Guard, Balin (Young), 
     Dori (Young)
    
    ---
    
    Walkthrough - 
    
    Erebor! -
     We begin our tale in the throne hall of the Mountain King.  You are in 
     control of young Thorin and an unamed guard Dwarf.  Head down the stairs 
     to find Thorin's father, Thráin.  Smash the statues flanking the closed 
     door to make pieces.  Hold B to assemble these pieces into an unassuming 
     block.  Now, hold Y to access the Character Wheel and switch to Thráin.
     Press X next to the block as Thráin and he'll mash it with his hammer, 
     sending it into the wall.  This will open the door and let you proceed.
    
     Head down the stairs to the end.  Smash the wheel switches next to the 
     closed door to find a rock.  Pick up the rock with X, then hold X and 
     throw the rock at the statue above.  You'll be able to proceed through 
     the next door.
    
     You're now in the appraisal room.  The task is to pull on two levers to 
     open the back door.  Hit the block on the left with Thráin, then have 
     each character climb up on either lever to open the door.
    
     Next is the forge.  Bofur just finished a nice pickaxe and has just left, 
     slamming the door behind him.  You'll need to forge something to follow 
     him.  For this, you'll need to gather some "loot".  Smash everything in 
     this room to pick up diamonds, sapphires, rubies, emeralds.  Also, behind 
     the ruby cart is a crawlspace.  Press B next to it to crawl through.  
     Mash B to turn the crank on the ledge and you can now access the box of 
     gold.  You should now have all you need to go to the anvil and press B.  
     Follow the prompts for the forging mini-game (remember those for later) 
     and you'll make a Gem-Forged Key.  Go over to the lock and press B to 
     open the door.
    
     You're now in the mine area.  Bifur is here, looking for his flute.  
     Of course, it's pretty obviously on a table nearby, but humor him and 
     grab it, then hand it to him by standing in the glowing ring and pressing 
     B.  He'll now be on your team, along with his pickaxe.  Use it to smash 
     the ore deposits to the left.  To get the most loot out of the ore, hit 
     the first strike on the colored part in the very middle.  You can also just 
     hit between the yellow lines and you'll be fine.  Once you're done with the 
     ore, smash other objects in the room until you have some rope, wood, and 
     stone, then assemble the pieces under the ore to make a Craft Plate.  On 
     these, you'll have to use loot to make Super Builds.  To perform a 
     Build, you'll have to select the next object that it prompts you to 
     select.  If you do it fast, you'll get the most studs.  If you screw it 
     up or take too long, you'll get fewer studs.  You first have to match 
     two pieces, then three, then four.  This will create a mining rig.  Lower 
     yourself on the rig and smash some ore deposits to move the story along.
     
    A Fire Drake from the North -
     Oh no!  It's Smaug!  You now have control of young Thorin, Balin, and Dori.  
     First, switch to Dori and press B in front of the fallen pillar to attach 
     his flail to it.  Mash B to pull it apart, then proceed to the right.  
     Next, you'll smash a cracked block, which any of the dwarves can do, then 
     to smash the bigger cracked block, press B near any of the dwarves to 
     buddy up.  Press X with the pair in front of the block to do a Buddy 
     Attack which will smash it.  Next, pull down the wreckage with the flail, 
     then move on down the stairs.  Buddy up again and smash the large 
     cracked block on the ground, then proceed down the stairs to where the 
     amassed dwarf forces are waiting
    
     Oh, that could have gone better.  Now you need to chase after the king.  
     To open the door, first assemble the pieces for the gold hook so Dori can 
     pull that rock down, then assemble those pieces.  Head over to the obvious 
     warhammer on the left and use it to slam the block into the door.
    
     In this shiny shiny room, head to the back and flail down the giant gold 
     statue.  Climb it, then smash the two gold boxes to find pieces to finish 
     the bridge on the right.  Cross it, then note the hanging gold hook.  Hold 
     X (or press X) to target the hook and have Dori grab onto it.  Switch 
     characters with Y and use your other character to jump onto Dori, then 
     have each jump off on the far side.  Climb up the ramp and have both 
     characters jump onto the hanging chandelier to pull it and the king down.
    
    Erebor Was Lost -
     Not much here except running.  Watch for studs and minikits as you go, 
     though.
    
    ---
    
    New Characters: Thorin (Young), Thráin, Balin (Young), Thrór, 
     Armoured Dwarf Guard
    Available for Purchase: Bilbo (Old)
    
    ---
    
    Middle-earth Interlude: 
    
    New Characters: Frodo, Sam
    
    Well, bet you didn't expect these guys to make an appearance!  Head right 
    up to Bag End to start the next mission.
    
    =========================
    4B. An Unexpected Party =
    =========================
    
    Master Burglar at 70,000
    
    Characters: Bilbo (Hobbiton), Dwalin, Kili, Fili
    
    ---
    
    Walkthrough - 
    
    At Your Service -
     Having thoroughly enjoyed the great Christopher Lee on the narration, we 
     can now pay attention to this party here.  Smash the chest in the back 
     right to find the key to the back door.  Through the door, smash the 
     shelf on the right, then assemble the pieces of the tile floor so Dwalin 
     can smash the hutch to the right.  Head further back and the bell will 
     ring again.
    
     Balin now joins the squad.  Head to the left and smash open the cracked 
     block on the door to open the way to the dining room on the far left.  
     Smash the back left shelf to find the pieces to finish the Craft Plate 
     so you can build the dining room table.  Oh, there's the door again!
    
     With Fili and Kili, you can now go back to the pantry.  Your task is to 
     grab three food items and bring them to the table.  First, the sausage 
     is easy if you switch to Kili and shoot the nearby target.  Next, the 
     cheese is on the shelf on the left further back.  Lastly, the wine is 
     on the very back shelf, so smash the cracked block.
    
    That's What Bilbo Baggins Hates! -
     This is just a fun little rhythm game where you match the button when 
     it fills the circle.  You can hit the button at any time after it appears, 
     but you get a bigger stud bonus if you hit it just right.
    
    ---
    
    New Characters: Bilbo (Hobbiton), Bilbo, Gandalf
    Available for Purchase: Tom Bombadil
    
    ---
    
    Middle-earth Interlude:
    
    Bilbo and Gandalf are off on an adventure!  Follow the stud trail to the 
    edge of Hobbiton.  Use Gandalf's staff to shoot a magic blast at the blue 
    sparkly cart to move it out of the way, then continue through Bywater, 
    and then to the north of Bree.  You can't enter the town yet, but keep 
    moving along the road to join the company.
    
    ======================
    4C. Azog the Defiler =
    ======================
    
    Master Burglar at 25,000
    
    Characters: Bilbo, Óin, Nori, Bifur, Thorin (Young), Dori (Young), 
     Dwalin (Young), Balin (Young)
    
    ---
    
    Walkthrough - 
    
    The Tale of Azog -
     Before we jump into the gritty tale of Azog, let's first find an apple 
     for one of our ponies.  Also, Óin is with you for this.  First, go to 
     the little green pad in the back.  Press B when controlling Óin and he'll 
     stand on it to start a Dwarf Stack.  Switch to Bilbo and run into Óin to 
     hop onto his head, then jump off him to the next ledge.  Here you'll find 
     Nori, but you'll also need to get Óin up to this level, so head to the 
     right and start smashing stuff to find pieces for a ladder.  With both 
     dwarves up here, stack both of them together, then have Bilbo hop off the 
     top.
    
     Smash the rock to the right to open the crawlspace so the other two 
     dwarves can join you, then axe smash the cracked block.  Assemble the 
     ladder and have two characters pick up each end, then head to the left so 
     it can be placed.  Cross the ladder and you'll find Bifur, who can also 
     stack.  Stack all three dwarves so Bilbo can get up to the tree with the 
     apple.  Carry it back down to the pony.
    
    The Battle of Azanulbizar -
     Well, this is a change of pace!  You now have control of Young Thorin, 
     Dori, Balin, and Dwalin.  Smash ten orcs to begin with, then the line 
     of dwarves will part, allowing you to pass to the next area.  In this 
     area, beat up five silver-armored orcs.  Next, an Orc Berserker will come 
     out with a siege tower.  Buddy up and use Buddy Attacks on the Berserker 
     to defeat him.  After that, buddy smash the wall on the siege tower and 
     two orcs with gold armor will pop out.  Beat them, then assemble the 
     gold hook onto the top of the tower.  Use Dori to pull it open, which 
     will release two green-armored orcs with bows, so deal with them.  A second 
     siege tower will come out, so deal with it the same way, only this time 
     there are three of each type of smaller orc.  Once they're all in pieces, 
     head through the gap in the lines to the back-right.
    
     Now it's time to face Azog himself.  Engage him in a button mashing 
     fight, then he'll hop up to the left ledge.  Smash the broken pillars, 
     then use Dwalin to push the rock towards the back.  Hop up and fight 
     Azog again.  He'll hop to the back now, so go to the right and have Dori 
     pull down the gold hook so he can hop up.  Smash the rocks and assemble 
     another hook so Dori can swing across, then 
    
    ---
    
    New Characters: Balin, Bifur, Bofur, Bombur, Dori, Dwalin, Fili, Kili, 
     Glóin, Noir, Óin, Ori, Thorin, Dori (Young), Dwalin (Young)
    Available for Purchase: Bombur (Young), Thrór (Armoured), Orc Berserker
    
    ---
    
    Middle-earth Interlude: 
    
    So you now have access to the entire Dwarven Company.  You can hold Y to 
    bring up "Extra Characters" and switch between any of the fifteen members 
    of the company.  Head along the trail and down the hill.  Have Dwalin 
    knock down the pillar so you can proceed to Weathertop, then head south 
    to a carpenter.  You'll engage in a side quest here and will have to 
    build a bridge to cross.  You'll need some wood, rope, and stone to do so, 
    so I hope you've been collecting a bit at least.  Cross the bridge once 
    you're done and you'll start the next mission.
    
    ==================
    4D. Roast Mutton =
    ==================
    
    Master Burglar at 50,000
    
    Characters: Bilbo, Ori, Fili, Kili, Thorin, Balin, Dwalin, Bombur, Bifur, 
     Bofur, Óin, Dori
    
    ---
    
    Walkthrough - 
    
    Official Burglar -
     Note that you're moving slowly for this section.  Head up the path and 
     over the log.  One of the trolls will note something amiss, so shoot an 
     arrow with Kili at the nearby target to distract him.  Head to the right 
     and over the log, then switch to Bilbo and have him fish at the pier to 
     distract the second troll (hit the button prompts as they appear, or 
     wait until the hook line covers the circle for a bonus).  He'll pull up 
     a crab, so grab it and toss it at the trolls' pot.
    
     Continue back to the corral and smash nearby objects to find pieces for a 
     sling target for Ori.  Switch to him and hit the sling target three times 
     to open the corral door.  You will free one of the ponies, so head back 
     to the left and over the logs, past the now broken barrier.  Switch to 
     Fili so he can dig at the pile of dirt, then take the rock and throw it 
     at the pot.  Now, continue to the back, smash all the objects and assemble 
     the sling target, then switch back to Ori and sling it.
    
    Troll Fight -
     Things just got exciting.  Although you seem to have just Thorin and 
     Kili, you've basically got just about everyone who's in this scene.  
     You can just switch to them on the wheel and they'll hop of the troll 
     they're pounding on.
    
     Anyway, for the first troll, head to the right and smash up the objects 
     until you uncover pieces for a catapult.  Shoot the target on the 
     catapult to stun the troll, then do a Buddy Attack on him.  You'll 
     immediately engage the second troll in a button mash.  Once you win, 
     you'll stun him for another Buddy Attack.  The last troll will jump 
     back behind the fence, so shoot the target above him when he's under 
     it to drop the nest on him.
    
    Playing For Time -
     You're now controlling Fili and Bombur.  First, smash the table to free 
     Dori.  You'll also grab his flail, so use it on the left hook and pull 
     down the crates.  Head further lift and dig Thorin out of the ground, as 
     well as a crank.  Use the crank on the cage to free Kili and you'll get 
     his bow as well.  Go to the far right of the area and shoot the target 
     on the boxes to free Glóin.  Assemble the pieces to make a craft plate, 
     then use it to make a series of slides to free Óin.  Finally, switch 
     to Gandalf and hold B to use his super attack.
    
    ---
    
    Available for Purchase: Tom (Troll), Bert (Troll), William (Troll), 
     Mrs. Troll
    
    ---
    
    Middle-earth Interlude: 
    
    Now, take the Company and head north to the indicated spot.  Shouldn't 
    be difficult.  There's a craft plate that you'll need gold, copper, iron, 
    and wood to assemble a key, so get searching through the area if you 
    don't have enough.  Buddy up to carry the key to the door.
    
    =====================
    4E. The Troll Hoard =
    =====================
    
    Master Burglar at 65,000
    
    Characters: Bilbo, Gandalf, Thorin, Bombur, Ori, Dori, Radagast, Dwalin, 
     Bofur, Fili, Kili
    
    ---
    
    Walkthrough - 
    
    Blades and Borrowed Things -
     The idea in this area is to find the three super great weapons for your 
     main characters.  We'll take them in turn.
    
     Glamdring - Near the entrance, smash a box to find pieces for a ceiling 
     hook.  Have Dori attach to it, then have another dwarf jump onto him.  
     This will uncover a cracked block, so axe smash it to knock the chest down.  
     Have Gandalf open it.
    
     Orcrist - Head to the far right and switch to Bombur.  Press B on the 
     picnic blanket and he'll plop down onto it.  Change to another character 
     and press B near Bombur to feed him, then have Dori bounce off his belly 
     to reach the upper ledge.  Climb up the ladder and smash the objects to 
     find pieces of a hook.  Assemble it and pull the stalactite down to 
     uncover another hook.  Swing across to the left and smash the objects 
     in front of the crawlspace.  Have Thorin crawl up and open the chest.
    
     Sting - Have Gandalf enter the darkened back part of the cave.  He'll 
     use his staff to light the way.  Smash the area to find pieces for a 
     sling target.  Switch to Ori and have him hit the target to drop a bunch 
     of pieces.  Assemble them into stairs, then have Bilbo climb the stairs 
     and open the chest.
    
    Being Hunted -
     Radagast has joined you, as well as several warg scouts.  You cannot 
     defeat the wargs themselves, only chase them off momentarily.  What 
     you need to do is take Radagast to each of the five rabbits in the 
     area and press B to use his magic crystal on them to suck the darkness 
     magic out of them.
    
     #1 - Right in the middle of the area.
     #2 - The front right of the area, near a stump.
     #3 - In dirt on the left side of the area.  Use Fili to dig it up.
     #4 - In the back left of the area on a ledge.  Go to the back and clear 
      up the tiles, then hammer pound the rock to the left and climb up on it.  
      Chase the warg that's up there around the area, then smack him to make 
      him drop the rabbit.
     #5 - Up a tree in the back right.  Have Dori pull down the gold hook, then 
      assemble the craft plate.  Find the copper, rope, and wood in the area 
      and assemble the platform, then push the rotator switch to raise up 
      the platform and lower the rabbit.
    
    The Hidden Pass -
     Okay, this might be a little weird, but this part is split up.  If you're 
     playing co-op, one of you will be Radagast on the sled, the other will 
     be the rest of the crew.  If not, you'll have the option of switching 
     between the two groups, but you may as well stay on Radagast for the 
     time being.  Ride to the orcs and press X to fight them.  Mash the 
     button prompts to de-warg them, and do so for three of the riders.
    
     Going back to Gandalf and the boys, blast the hanging blue rock and axe 
     smash the cracked block.  Go up the ramp and buddy smash the cracked 
     wall at the end, then head further right.  Have Kili shoot the two 
     targets to drop a gold hook.  Assemble it onto the rock and pull it 
     down, then hop over to the far side.
    
     You're now fighting a rider with a rather obvious standard on his 
     back.  
    
    ---
    
    New Characters: Radagast
    Available for Purchase: Gundabad Orc, Barrow-wight, Saruman, Elrond (Gown)
    
    ---
    
    Middle-earth Interlude: 
    
    Head down the path and turn right into Rivendell.  After the cutscene, 
    follow the trail through Rivendell, under the waterfall, and up to 
    where Elrond is.  After that cutscene, follow the path east and up the 
    High Pass.
    
    ==============================
    4F. Over Hill and Under Hill =
    ==============================
    
    Master Burglar at 80,000
    
    Characters: Bilbo, Thorin, Balin, Dwalin, Bifur, Bofur, Óin, Glóin, 
     Ori, Nori, Dori, Fili, Kili, Bombur
    
    ---
    
    Walkthrough - 
    
    High Pass -
     You have access to the entire Company in this mission, but at the 
     moment, you're split into two teams.  The point of this section is to 
     reunite them.  First, on the upper path, head to the right and axe smash 
     the rocks, then smash the objects to find a crank.  Use a dwarf stack 
     beneath the platform and climb up and use the crank to lower a package 
     to the lower team.
    
     On the lower team, head to the right and use Dori to flail open the 
     package.  Assemble the plank and cross.  Smash up some rocks and assemble 
     an anvil to clear the rocks on the upper path.
    
     With the upper team, head right and watch out for falling rocks.  Assemble 
     the pieces into a cracked block and smash it.  Switch back.
    
     Head across the fallen rock and continue to the right.  Buddy smash the 
     back wall and climb up the rock that falls.  Continue all the way to the 
     right and smash all the wooden items to make pieces for a box hanging 
     from a rope.  Switch back.
    
     Continue on the right with the upper team and use Dwalin to hammer the 
     minecart out of the way. then move forward along the cliff.  Dwarf 
     stack at the green spot and turn the crank at the top to wheel up the 
     package.  Assemble it into a craft plate, which will allow you to make 
     a lightning rod with gems I hope you were collecting on the way here.  
     When it's complete, head to the right.
    
    A Thunder-battle -
     Man, things are just so complicated on this adventure!  Climb up the leg 
     and move to the left.  Smash one of the big rocks to find a smaller rock 
     that you can throw at the green to find pieces for a railing that will 
     let you climb up.  Continue up and to the left.  Hammer pound a minecart 
     out of the way, then axe smash a cracked block.  Continue to the left.
     
     At the ledge, have Dori grab onto the hook and have another person hang 
     from him to pull down the box.  Use it to assemble the ladder, then smash 
     a nearby rock to find a small rock.  Carry it up the ladder and toss it 
     at the greenery to get pieces for railings again.  Climb up, and then 
     move to the right when the giant's arm connects to you.  Keep going right 
     until the giant moves its arm again and smash the cracked block that 
     appears.
    
     For the last part, simply follow the button prompts.
    
    ---
    
    Middle-earth Interlude: 
    
    Head up the path.  Dwarf stack up the arm of the giant and buddy smash 
    when you reach the top.  The arm will crumble away and you can enter the 
    cave.
    
    =================
    4G. Goblin-town =
    =================
    
    Master Burglar at 135,000
    
    Characters: Bilbo, Goblin (Confused), Balin, Thorin, Kili, Bombur, Gandalf, 
     Dori, Dwalin, Fili, Bofur, Ori, Glóin, Bifur, Óin, Nori
    
    ---
    
    Walkthrough - 
    
    Riddles in the Dark -
     One of the fun things about these adaptations is trying to force ways 
     for two characters to be on screen when the original work says one 
     character is alone.  In this case, you've got a confused Goblin on your 
     side apparently willing to help.
    
     So smash down the barricade and head to the back.  Uncover the 
     crawlspace on the left, head through and smack the weight to drop the 
     skeleton.  Pick up the skull and throw it at the indicated point on the 
     rocks, then assemble each set of rocks into a ledge.  Climb up and head 
     further back.  Switch to the Goblin and use him to climb up the netted 
     wall, then hop down the back side of that ledge and smash the fence so 
     you can assemble a plank bridge for Bilbo.  Continue further into the 
     back.  Smash everything at the end, grab a skull off the bones and throw 
     it at the hanging box, then assemble everything into a craft plate.  
     Build the catapult, then hop in with one character and have the other 
     hit the catapult to launch him into the barrier, allowing you into the 
     back.
    
     Now, you're dealing riddles with Gollum.  First, smash everything in the 
     area until you can build a mountain.  Second, assemble the broken pieces 
     into a wall and have the Goblin climb it, then have it smash the objects 
     on the ledge so you can assemble a wind propeller.  Attach the crank and 
     turn it to solve that riddle.  Lastly, take the rock and use it on the 
     left to knock down pieces of a crawlspace.  Crawl through it and smash 
     the bones to make a ladder so the Goblin can climb up.  Have both 
     characters hang from the chains to dump pieces for a craft plate.  
     Assemble it into an hourglass for the last riddle.
     
    The Great Goblin -
     Now back to our friends the dwarves and a boss fight with the Great Goblin.  
     For the first part, defeat ten orcs and then switch to Gandalf when he 
     shows up and do his super attack.  For the next part, you'll need to 
     damage the Great Goblin.  Wait for him to get a box and raise it over his 
     head with an obvious target on it.  Shoot it as Kili, then buddy attack 
     the GG.  For the second phase, the box will have a gold hook on it for 
     Dori to pull.  For the last phase, the box will have blue sparkles on it 
     for Gandalf to blast.
    
    Escaping the Goblin Tunnels -
     This next part has you running through paths and switching teams on the 
     fly.  Move to the right and hop across the gaps in the bridge.  At the 
     end, hammer pound the cart, then move further along the bridges.  Blast 
     the blue piece of wood with Gandalf, then use two dwarves to grab the 
     wood and charge through the goblins.  At the end, turn the crank to 
     raise the bridge and run across.
    
     You're now with a different team.  Go to the right and down the ramp.  
     You'll now see three sling targets with colors on them.  You'll need to 
     set the colors to green-red-blue, the same colors that are on the flags 
     above, then cross the platforms.  Smash the cracked block near the 
     barrels, then move down and use a flail to pull the bridge back down.  
     Continue down the bridge and cut the ropes holding the nearby platform 
     up, then grab the ladder with two dwarves and move it into place.  Cross 
     the ladder, then climb up the next one.
    
     Back to the first team, head right and grab the torch.  Set the ropes on 
     fire to release the swinging platform.  Jump on and fire arrows at the 
     two targets to lower the barrier, then jump off and continue right.  At 
     the end, pick up a crank and assemble the mechanism, then use both to 
     raise the bridge and move on.
    
     You're on a third team now.  Head to the right and Dwarf stack Bombur 
     up to the ledge.  Fight off the goblins that grab you and you'll end up 
     underneath a platform.  Smash the barrels on the left to get the other 
     team access to the right, then use the craft plate to make a crank 
     mechanism.  Turn it to turn a platform, then push through the goblins 
     to the right.
    
     Now back to the first team.  Head right and magic blast the boulder 
     above the goblins, then axe smash the crack to set it rolling.  Run 
     after it and all the way to the end.
    
     Now, it's time for one final face-off against Double G.  This is pretty 
     simple, though.  Wait out his attacks until he stuns himself, then 
     buddy attack him three times.
    
    ---
    
    New Characters: Goblin (Confused)
    Available for Purchase: Lindir, Yazneg, Grinnah, Goblin (Scribe), Gollum, 
     The Great Goblin
    
    ---
    
    Middle-earth Interlude: 
    
    Simply head further into the forest to proceed.
    
    ==============================
    4H. Out of the Frying Pan... =
    ==============================
    
    Master Burglar at 40,000
    
    Characters: Óin, Bifur, Bilbo, Dori, Bombur, Dwalin, Bifur, Fili, Kili, 
     Glóin, Thorin, Balin
    
    ---
    
    Walkthrough - 
    
    A Clifftop Attack -
     For this part, all you need to do is run and collect stuff on the way.
    
    Climb the Trees -
     Go to the back left and axe smash the tree to find gold hook pieces.  
     Use them to pull down the rock on the right to uncover a crawlspace.  
     Crawl up and use Dori to swing from the hook, then get Dwalin to grab 
     onto him and jump across.  Hammer pound the rock to create the way forward 
     and a way for those behind to catch up.
    
     Smash up rocks in the second area to find a small stone, then throw it 
     at the nearby tree to dislodge pieces for a railing.  Start climbing up 
     the tree.  Once you reach the top, the tree will tip and you'll switch 
     teams.  Use Kili to shoot the targets as you climb, then have Bifur 
     stack at the end so you can reach the top.
    
     You'll then crash into the last team of Óin and Glóin.  Throw bombs 
     at the wargs to chase them off.  Take one set of four, then another 
     set of four.
    
    ...Into the Fire -
     Now to face Azog.  First, press X near his warg to latch on and use 
     button prompts to knock him off.  Once Azog is off his warg, chase after 
     him until you can use button prompts to fight him like you did in the 
     mission prior.
    
    ---
    
    Available for Purchase: Barliman Butterbur, Goblin Brute
    
    ---
    
    Middle-earth Interlude: 
    
    You're now on the Carrock south of the Pine Forest.  Note that the game 
    has pointed out to you the Eagle Marker.  You can now fast travel to any 
    Eagle Marker you've discovered by selecting it on the map.  Good if you 
    want to go back and explore, but I suggest we forge ahead for now.  Head 
    down the rocks and along the forest path.
    
    ====================
    4I. Queer Lodgings =
    ====================
    
    Master Burglar at 30,000
    
    Characters: Dori, Kili, Bilbo, Gandalf, Bombur
    
    ---
    
    Walkthrough - 
    
    Something Else Out There -
     This part is a simple chase.  Run from your pursuer and collect stuff 
     on the way.
    
    Friend or Foe? -
     You need to get the house open.  Head to the right and you'll find that 
     the bees have taken the key.  Go to the right and smash the three hives 
     and they'll fly off.  Smash the flower pot near the side door to get the 
     key moving, then go to the hive on the left side of the house, assemble 
     the hook, then pull the flower pot down with Dori.  Fire a magic bolt 
     at the now blue hive to destroy it.  Head to the right and swing from 
     the branch with Dori, then have another dwarf jump onto him to toss the 
     key onto the roof.
    
     To get up to the roof, assemble the red parts of the fallen hive into a 
     picnic blanket and have Bombur sit on it.  Feed him, then bounce up to 
     the railing, which will pull down a ladder.  Climb up and walk over to 
     the key, then drop down and use it on the lock.  Quick mission.
    
    ---
    
    Available for Purchase: Beorn
    
    ---
    
    Middle-earth Interlude: 
    
    Yay, horsies!  You can now call in mounts from your Character Wheel.  
    While not particularly useful, they are fast and better than walking for 
    getting places.  Head north along the path into Mirkwood.
    
    =======================
    4J. Flies and Spiders =
    =======================
    
    Master Burglar at 85,000
    
    Characters: Bilbo, Bifur, Dwalin, Nori, Ori, Legolas Greenleaf, Tauriel
    
    ---
    
    Walkthrough - 
    
    Stay on the Path -
     Head to the back and smash objects to find a green pad for Nori and Bifur 
     to stack on.  Send Dwalin to the top and have him hit the rock to dislodge 
     a platform up and to the right.  Head along the trunk and down the path.  
     Continue down and to the right until you reach a barricade.  Shoot Ori's 
     sling to the right two targets to flip them, then cross with Bilbo.  Have 
     him fish off the pier, then light the torch at the fire, then light the 
     barricade.
    
     Head up and smash the objects around the statue to find wraith pieces.  
     Have Bilbo use the Ring and put them together to put tiles on the floor, 
     then have Dwalin slam the statue to the right.  Have Ori sling the 
     platform on the water to rotate it, then hop onto it and rotate it again 
     so you can hop over to the next platform.  Use the Ring to put together 
     the pieces, then sling this platform to rotate it, allowing you to go 
     right and join the rest of the Company.
    
    It Stings! -
     So things got a little hairy just now, but you've got an advantage in 
     the Ring.  Put it on and stab the first spider.  The next spider has a 
     gold hook on him.  Switch to Dori and tap X to get out, then flail the 
     spider to pull it down, as well as a bridge.  Head across and cut Bofur 
     and Thorin loose, then assemble the gold hook and pull it down off the 
     wall to open a crawlspace.  Crawl through and head to the right, 
     swinging across the gap.  Stab the next two spiders, then cut Ori and 
     Fili loose to lower a spider with a hook.  Attach to it and swing, then 
     have Bilbo jump on as well so both make it to the other side.  Stab the 
     spider as Bilbo, then crawl up the crawlspace and free Kili.
    
     Oh yay.  The Elves are here.  The objective here is to get up and 
     save Fili, Kili, and Bombur, and you'll need the elves for all three.  
     First, jump up the back at the leafy marker to find Bombur and a spider 
     to deal with.  Second, go to the right, smash stuff to find pieces for a 
     gold hook, then pull it down with Dori.  Climb up with an elf and 
     cross the rope to find another spider and Kili.  Lastly, use Bilbo to 
     smash the wraith statue on the left, then assemble the socket on the 
     tree.  Fire an arrow at the socket, then flip up as an elf to Fili and 
     the last spider.
    
    ---
    
    New Characters: Legolas Greenleaf, Tauriel
    Available for Purchase: Mirkwood Elf (Archer), Mirkwood Elf (Guard)
    
    ---
    
    Middle-earth Interlude: 
    
    At this moment, you only have Bilbo and Bifur.  Also, the elves won't let 
    you into Thranduil's realm, not during daylight anyway.  It's time to use 
    a new feature that just cropped up.  Go to the nearby campsite and press 
    B to use it, making the time now night.  You can now head into the kingdom.
    
    =========================
    4K. Barrels Out Of Bond =
    =========================
    
    Master Burglar at 80,000
    
    Characters: Bilbo, Bombur, Glóin, Ori, Fili, Kili, Dwalin, Thorin, 
     Bombur (Barrel), Bifur, Dori, Legolas Greenleaf, Tauriel
    
    ---
    
    Walkthrough - 
    
    Escaping the Woodland Realm -
     First thing you need to do is find three more barrels for the remaining 
     dwarves.  Head to the left and smash the table, then assemble it into a 
     craft plate.  Use it to make a weapons rack, then take a bow off it.  
     Now, go to the right and find a switch you can hang from to release a 
     barrel with a target.  Shoot it.
    
     Next, smash the keg to the left to knock the gold spigot off it.  Toss 
     the spigot at the gold winch in the background to drop the second barel.  
     Lastly, go the dining area in the back and make a mess to uncover a bunch 
     of wraith pieces.  Assemble them as Bilbo, and then grab a nearby torch 
     and light them on fire to release the last barrel.  Roll all three to the 
     other barrels.
    
    The Elven Gate -
     Go to the nearby pier and jump out the barrel.  You're weaponless at the 
     moment, so start punching orcs and one will drop a Goblin Axe for your 
     troubles.  Head up the stairs and beat up all the armored orcs, then a 
     second set of armored orcs.  Lastly, axe smash the cracked block to knock 
     down the archer and get a bow.  Use the bow to shoot the target above the 
     gate itself, which will clear the aisles.  Head to the lever for the gate 
     and have press B to pull it.
    
    The Hunt for Dwarves -
     In this next area, simply wait for orcs to attack, then use the button 
     prompts to defeat them.
    
     The following area sees you with Bombur in a whirling death barrel.  Head 
     along the path to the blockage, then axe smash it.
    
     The final area has you take control of the elves and shoot down twenty 
     orcs as you ride downriver.
    
    ---
    
    New Characters: Bombur (Barrel)
    Available for Purchase: Bolg, Mirkwood Elf (Chief Guard), Elros, Thranduil, 
     Narzug, Elf (Sentry), Elf (Worker)
    
    ---
    
    Middle-earth Interlude:
    
    So you've escaped the orcs and Thranduil, but now you need to get to 
    Lake-town.  Bard has been hired to smuggle you in, so guide his boat to 
    the town.  At the gate, you'll be turned away unless you have fish, so 
    sail to the southwest to find a platform with fish near it.  Grab the 
    shovel and scoop fish into the barrels, then head back to town.
    
    ====================
    4L. A Warm Welcome =
    ====================
    
    Master Burglar at 60,000
    
    Characters: Dwalin, Nori, Bifur, Óin, Dori, Kili, Ori, Fili (Lake-town), 
     Bofur (Lake-town), Legolas Greenleaf, Tauriel
    
    ---
    
    Walkthrough - 
    
    The Lake-town Armoury -
     You'll start outside.  Go to the left and smash the boxes, assemble the 
     green pad, then stack all the dwarves with Dwalin at the top and head 
     inside.
    
     You'll need to find five weapons in here.  First, smash the barrows 
     nearby and assemble the rest of the tile floor.  Use Dwalin to knock the 
     large fire pit over to the crank, then turn it to light it up.  Grab the 
     nearby torch, ignite it, then head to the dark area.  Light the torch 
     in that area, then smash the weapons rack to get a sword.
    
     Next, you need a way to get up to the top.  Go to the right and smash 
     stuff to assemble a craft plate.  Use it to make a catapult, then set a 
     dwarf in the basket and use another dwarf to launch it, giving you a 
     ladder to the upper area.
    
     From here, you'll need to find the other four weapons.  Here they are in 
     turn:
    
     Spear: Have two dwarves pull either rope at the back, near the top of the 
      ladder.
     Bow: Buddy Smash the cracked wall, assemble the ladder, climb up and 
      pull the gold hook off the wall with Dori.
     Shield: Go to the right and use Ori to open the door with the sling target.
     Sword: Go the left and push the rotator to turn the windlance, then pull 
      the gold hook to fire it, cross the rope, and use Kili to shoot the 
      switches on either side of the door.
    
    Kili Is Sick! -
     You'll need to chase down the pig with the Athelas.  Head to the right 
     to find three animal pens.  Spoiler alert: the pig is always in the 
     last one you check.  To open the left pen, go to the boat in the foreground 
     and smash up stuff to find pieces for a ladder.  Carry it to the green 
     pad, then climb up and push the rotator.  For the center pen, use Fili 
     to dig up the crank, then place it on the mechanism and use it.  For the 
     right pen, grab a rock from the basket and throw it at both cages of 
     fish on either side of the pen.  Now you must fight the pig!
    
    Defending Esgaroth -
     Now for a proper battle!  Take out eight orcs, then fight off Bolg with 
     button prompts.  Next, climb up to the ledges, cross the ropes and the 
     poles, and start chasing Bolg to the right.  Set arrows in poles and 
     flip across them, sliding down the roof, going further right.  Beat up 
     some more orcs, then fight Bolg again.  He'll escape, leaving ice floes 
     behind, so cross them to the boat and have each elf grab part of the 
     sail so you can chase him.  After landing, fight the remaining orcs, 
     then fight Bolg once more.
    
    ---
    
    New Characters: Tauriel (Lake-town), Balin (Lake-town), Bilbo (Lake-town), 
     Dwalin (Lake-town), Dori (Lake-town), Glóin (Lake-town), Nori (Lake-town), 
     Bofur (Lake-town), Thorin (Lake-town), Bifur (Lake-town), 
     Bombur (Lake-town), Bard
    Available for Purchase: Master of Lake-town, Alfrid, Braga, 
     Lake-town Man (Guard), Lake-town Man (Archer), Percy, Tilda, Sigrid, Bain, 
     Fimbul
    
    ---
    
    Middle-earth Interlude: 
    
    We've now switched focus to Gandalf and Radagast, out west near the 
    Trollshaws.  Head down towards the gap and heal the bird.  This will drop 
    the drawbridge, allowing you access to the High Fells.
    
    =======================
    4M. Looking For Proof =
    =======================
    
    Master Burglar at 85,000
    
    Characters: Gandalf, Radagast
    
    ---
    
    Walkthrough - 
    
    The High Fells -
     Head up the stairs and have each wizard grab the green ropes to drop the 
     pieces for the railing.  Climb up and blast the blue rock to reach the 
     first landing.  Blast the blue rock wall, then grab the switch and zap 
     the blue orb in the statue's hand.  You can now climb up the stairs to 
     the left.  Blast the hanging blue rock to clear the rocks from the 
     stairs to the second landing.
    
     Here, have Radagast heal the bird, then assemble the planks that pop out 
     to get a bridge up.  At the top, blast the door to enter.
    
    Finding the Tombs - 
     Head down the stairs, then at the end, hop onto the railings to the left 
     and climb up to the top one to reveal an orb that will open the door when 
     hit with magic.
    
     This next area is a bit of a maze.  Head right at the first junction, up 
     at the second junction, then blast the wall, then head left at the 
     next junction to reach the end.
    
    The Nine, Summoned -
     Head to the back and blast the two torches on either side of the slab to 
     remove it.  Continue down the tunnel and heal the bat at the end so you 
     can start up a light sequence.  Hit the lights in order, 1-2-3-4, then 
     hit them again, 4-2-1-3.  The door will open and you can proceed through 
     the tunnel.  At the end, you'll need to light three blue torches.  The 
     middle one is easy enough, but to get the left and right torches, you'll 
     climb up on either side and stand on a button, then fire a blast at the 
     orb that appears.  To get up the right side, you'll have to find pieces 
     for a ladder.  Hit the three torches and the door opens, then head to 
     the back through all the wind.
    
     Edge along the walls in this room, knocking away blockages and jumping 
     over gaps when you need to.  Blast the tomb at the end to drop down to 
     the next level.  Head out on the edge and go around this side, then at the 
     end, grab the switches on either side to drop a torch, then blast it to 
     open the door.
    
    ---
    
    Available for Purchase: Witch-king
    
    ---
    
    Middle-earth Interlude: 
    
    You're now back in the eastern area, north of Dol Guldur, but south of the 
    gate separating the area from the north.  Blast the orb if you wish, but 
    your destination is to the south, across that nasty-looking bridge.
    
    =====================
    4N. The Necromancer =
    =====================
    
    Master Burglar at 30,000
    
    Characters: Gandalf, Radagast
    
    ---
    
    Walkthrough - 
    
    The Hill of Sorcery -
     Head to the right and blast the rubble blocking the entry.  Your progress 
     forward is blocked by a shadowy doorway with an eye above it.  You'll need 
     to direct a blue laser into it.  Smash up the area and assemble a blue 
     statue, then fire a bolt at it to open the way.
    
     The next area has three statues to blast to remove the shadows.  First, 
     heal two birds on the ground floor with Radagast to uncover parts for the 
     middle statue.  Second, smash the wood on the right to make a ladder, then 
     climb up and blast open the door for pieces for the second statue.  For 
     the last, blast the blue cage on the left, then bounce off it to reach 
     the upper area where the last statue is, then assemble the rotator and 
     push it to turn the statue around.  Blast all three.
    
    Hidden Evil -
     You'll need to open that gate on the back wall, and for that, you'll need 
     two cranks turned.  For the left one, smash the stone slab to find pieces 
     for a rotator, then use it to reveal stairs.  Climb up and smash the cage 
     to find the crank, then attach it and turn the mechanism.  Now, go to the 
     center of the room and take the axe, then use it to axe smash the block 
     on the right.  Assemble the ledge, then climb up and along the railing in 
     the back to the second crank.  Head through the open gate.
    
     Wait, no.  We have to fight Azog first.  You should be familiar with these 
     kinds of fights by now.  Focus on button prompts to wear him down.
    
    The Enemy Has Returned -
     For the first part, simply run.  At the end, you'll have to fight a 
     rather familiar looking mass of blackness.  It should be noted that your 
     "B" move is now a shield.  Avoid the "purple" attacks.  When a "blue" 
     attack is prepared, be ready to use your shield to repel it.  Once you 
     do so, assemble the pieces into a statue, then blast it to fire a laser 
     at the enemy.  You'll do this twice more to finish the mission.
    
    ---
    
    Available for Purchase: Azog (Claw), Necromancer, Sauron
    
    ---
    
    Middle-earth Interlude: 
    
    Back to our Company.  Follow the trail through Dale and up to Erebor.  
    The trail leads you away from the main door and up a path.  I will say at 
    the outset that it is in your interest to smash down the main door of 
    Erebor to find a Loot Dispenser.  Here, you can buy any kind of loot you 
    want for a price of studs, rather than having to find it in the field.
    
    Anyway, head along the side path to the back side of the mountain.
    
    =====================
    4O. On the Doorstep =
    =====================
    
    Master Burglar at 80,000
    
    Characters: Bilbo (Lake-town), Thorin (Lake-town), Bifur (Lake-town), 
     Bombur (Lake-town), Glóin (Lake-town), Ori (Lake-town), Nori (Lake-town), 
     Dori (Lake-town), Dwalin (Lake-town), Balin (Lake-town)
    
    ---
    
    Walkthrough - 
    
    Finding the Hidden Door -
     Smash up the objects near you to find wraith pieces that Bilbo can 
     assemble a gold hook for Dori to pull.  Climb up the steps, then use 
     Bifur and Nori to stack, then knock the ladder down at the top.  Climb up 
     the ladder as Dwalin and smash the rock on the track to the right, then 
     hop down and assemble the pieces into another stacking pad.  Stack Bifur 
     and Nori, then knock down a rope.  Climb up to the crawlspace, then 
     crawl through and axe smash the cracked block.  Everyone can now climb up 
     to the next major landing.
    
     Continue to the left from this landing and find a gold hook for Dori to 
     hang from.  Toss another dwarf onto it to pull open a crawlspace.  Head 
     through as Ori and set the sling targets to red-blue-green.  You can now 
     cross the stone pillar to the left.  Smash the cracked block at the end, 
     then hammer smash it to the right.  Climb up to the next level.
    
    The Last Light of Durin's Day -
     Now we need to find the keyhole.  Go all the way to the left and smash 
     some rocks to find pieces for a rotator.  Have the other dwarf stand 
     on the lift, then push the rotator to lift him up.  Now, switch to the 
     upper dwarf and hop across to the right until you reach a tilted platform, 
     then switch to the lower dwarf and grab the switch beneath the platforms 
     to change them.  Continue in this way to the right, and use the crank 
     above the tree to reveal the door.
    
    ---
    
    Available for Purchase: Dale Soldier
    
    ---
    
    Middle-earth Interlude:
    
    I'm going to make this as complicated as possible: walk up.
    
    ========================
    4P. Inside Information =
    ========================
    
    Master Burglar at 100,000
    
    Characters: Bilbo (Lake-town), Balin (Lake-town), Dori (Lake-town), 
     Dwalin (Lake-town), Nori (Lake-town), Ori (Lake-town)
    
    ---
    
    Walkthrough - 
    
    Thief in the Shadows -
     But forget that stuff, here comes Smaug!  Head to the right and smash up 
     stuff to build a ladder, then climb up and over, then continue to the 
     right.  Watch out for Smaug's gaze or he'll light you up.  At the end, 
     you'll get knocked down to the next level.
    
     Continue to the right.  Smash the block with Balin's axe, then smash a box 
     to find a flail.  Use it to pull down the statue blocking your path, then 
     move right and you'll slide down again.
    
     Move to the right and smash another cracked block with your axe, then 
     assemble the pieces so you can climb up the pillar and move right.  At 
     the end, smash a box to find pieces for a hook to pull down.
    
     On the next level, move right, smash the shield, then grab the bow from 
     the weapons rack and shoot down the target to proceed, then avoid 
     Smaug's gaze and move towards the Arkenstone.
    
     On the last level, simply move towards the Arkenstone.
    
    Thorin's Plan - 
     First up, Dori and Dwalin need to make a bellows.  Use Dori to pull down 
     the gold hook up the stairs, and Dwalin to hammer pound the rock on the 
     tiles.  Assemble both into a craft plate, and use it to make bellows.
    
     Next, you'll switch to Nori and Bilbo.  Have Nori stack on the green 
     pad so Bilbo can hop up, then smash your way through to drop a box that 
     Nori can use to make a ladder.  Further up the stairs, smash stuff to find 
     wraith pieces for Bilbo to make another green pad.  Stack Bilbo up to the 
     next level so he can inch around the pillar to the switch.
    
     Now, Balin and Ori can make a flash-flame.  To do this, first smash up 
     the barrel in back to get pieces to make the code for the sling targets, 
     red-blue-red.  Have Balin grab the ropes near the targets to uncover them 
     so Ori can shoot.  Once you match the code, assemble the table and press 
     B.  Next, you'll have to throw flash-flames at Smaug.  Aim for the upper 
     part of his head and you'll likely hit him even if he moves.
    
    Revenge! -
     Smash up the area to find pieces for a sling target and use Ori to knock 
     down a ladder.  Climb up and use Dori to pull down the hook so you can 
     cross, then have Dori help Bombur pull.  This puts him out of commission, 
     so use Ori now to climb up and smash all the objects to find a crank.  
     Place it on the mechanism to move the hanging container to the right so 
     you can cross.  Have Ori help Balin pull.  Now, have Nori stand on the 
     green pad and have Bilbo climb up.  Knock down a barrel to make pieces 
     for railings so Nori can join Bilbo, then smash the cracked block and 
     have Nori help Dwalin.  Mash the X button to put Thorin's plan into 
     action.
    
    ---
    
    Available for Purchase: Elrond (Armoured), Galadriel, Rosie Cotton, 
     Fili (Lake-town), Kili (Lake-town), Óin (Lake-town), Bofur (Lake-town)
    
    ---
    
    Middle-earth Interlude: 
    
    Congratulations!  You've completed the story thus far!  What's that?  You 
    want more?  Well, seems like the final chapter of this story will be DLC.  
    Don't rightly know what form it's going to take, but when it happens, I'll 
    be here, ready to fill in the blanks.  Until then!
    
    ******************************************************************************
    5. FREE PLAY RUNTHROUGHS
    ******************************************************************************
    
    Okay, in this section we go mission by mission and list all fifteen 
    objects you can pick up during the Free Play run.  Like in so many past 
    LEGO games, how Free Play works is that you select your characters from 
    whoever you've unlocked, and then you're given several more from your stable 
    so you can access all the secrets.
    
    Also, if you don't get the character you need in the selection that is 
    picked for you, you can always hold down Y and access the full menu 
    whenever you want.
    
    Anyway, you can select Free Play of any completed mission from anywhere on 
    the map.  You don't have to walk up to the mission's banner in the world.  
    Just bring up the map, find the banner on it, then select it.
    
    So, with each item, I may note that you need something in particular.  
    Here's a list of what they mean, when they're not specific characters:
    
    Free Play - You'll need to do it on Free Play, most likely because you'll 
     have the characters already in your stable, just not access to them in the 
     Story mode, or you'll need to be able to hot switch on the fly.
    
    NOTE: A lot of the following qualifiers will become obsolete once the 
     character types enter your main party.  For instance, "Wizard" won't be 
     mentioned after the first couple of missions because you'll have Gandalf 
     in your party and will be able to use him on Free Play whenever.
    
    Flail - You need Dori's Flail to pull down a gold hook.
    
    Arrows - You'll need Kili or another archer character for arrows shooting.
    
    Sling - You'll need Ori's slingshot to hit a sling target.
    
    Elf - You'll need an elf's agility for high-jumping or for flipping on 
     poles.
    
    Wizard - You'll need a wizard's staff to fire a shot at a blue object.
    
    Light - You'll need light (such as from a wizard's staff) to enter a 
     dark area.
    
    Climb - You'll need a goblin or a simliar creature to climb up a netted 
     wall.  You get one for free after "Goblin-town".
    
    Ring - You need Bilbo to get the One Ring after "Goblin-town", which will 
     allow him to interact with wraith pieces.
    
    Strength - You'll need a character or item with super strength.  Easiest 
     one to get is Tom (Troll) in Bywater.
    
    Explosives - You'll need an explosive item like the Mithril Firework Bow.
    
    Morgul - You'll need a Morgul weapon to destroy black smoky bricks, such 
     as the ones the Wytch-king and Sauron carry.
    
    ======================================
    5A. Greatest Kingdom in Middle-earth =
    ======================================
    
    Erebor! -
    
     Treasure #1 - Jester's Cane
     (Flail) In the throne room, use a flail on the treasure chest behind the 
     throne.
    
     Minikit #1 - 
     (Arrows) In the throne room, on the large dwarf statues in the 
     background are five nesting birds.  Use a ranged weapon to hit all 
     five of them.
    
     Treasure #2 - Glowing Hammer
     (Explosives) In the staircase area, blast the mithril statue holding 
     this hammer.
    
     Minikit #2 - 
     (Free Play) In the appraisal room, go to the back right and smash a 
     minecart to find parts for a platform where you can use a tinderbox.  
     Light the crates.
    
     Minikit #3 - 
     In the forge, go to the left and smash the cabinet aside with a warhammer. 
    
     Minikit #4 - 
     (Arrows) In the forge, shoot down the five hanging cauldrons of molten 
     metal hanging from the ceiling.
    
     Minikit #5 -
     (Morgul) In the forge, shoot the targets on the cage, then smash the 
     Morgul chest.
    
     Minikit #6 - 
     (Free Play) In the mine, use a spade on the dirt pile in the lower-right 
     corner to find pieces for a rotator switch, which will winch up a minikit.
    
     Treasure #3 - Mining Hat
     (Light) In the mine, climb down the rope at the front wall and use a light 
     to enter the dark cave and get the hat.
    
     Blacksmith Design - Mithril Mirror Armour
     (Elf) In the mine, use an elf to shoot arrows at the holes on the wall and 
     flip up to the upper platform.
    
    A Fire Drake From the North -
    
     Minikit #7 - 
     (Explosives) On the walkway in front of the windows, use explosives on 
     the mithril gate on the right end.
    
     Minikit #8 - 
     (Wizard) After Smaug enters, use a wizard to blast the blue object on the 
     left.
    
     Minikit #9 - 
     In the treasure room, climb onto the golden beam at the beginning, then 
     walk to the left and smash the cracked block.
    
     Treasure #4 - Shield of Song
     (Sling) In the treasure room, before swinging across the hook, hop to the 
     right across some boxes to a platform across from a sling target.  Fire 
     rocks at the target to extend the bridge, then cross and fish off the back 
     platform.
    
    Erebor Was Lost -
    
     Minikit #10 - 
     As you escape, keep to the center to find this in your path.
    
    =========================
    5B. An Unexpected Party =
    =========================
    
    At Your Service -
    
     Treasure #1 - Pumpkin Crown
     (Flail) Go to the back of the entryway near the mithril lock and smash some 
     boxes to find pieces for a gold hook.  Assemble it, then pull it down.
    
     Minikit #1 - 
     Find three maps.  One is next to the fireplace, the second is in the 
     kitchen to the left, and the third is in the back of the pantry.
    
     Minikit #2 - 
     (Flail) In the middle of the living room, pull down the chandelier, then 
     dig up the dirt underneath the floor.
    
     Minikit #3 - 
     (Explosives) Blast the grill of the fireplace.
    
    NOTE: The next several items are all found in the back garden.  To get 
     there, you need Explosives to blow up the mithril lock in the back of 
     the first area.
    
     Minikit #4 - 
     Once in the back garden, find and smash five garden gnomes.
    
     Minikit #5 - 
     In the back garden, use Radagast on the sick goat.
    
     Treasure #2 - Gaffer's Trowel
     In the back garden, fish at the pond.
    
     Minikit #6 - 
     Using a spade (or the Gaffer's Trowel) dig up the dirt in the center of 
     the back garden to find a crank.  Use it on the well.
    
     Blacksmith Design - Mithril Tornado Axe
     In the back garden, have Bombur use the picnic blanket and bounce off 
     him.
    
     Treasure #3 - Window Shield
     In the back garden, use a wizard to blast the back window of the house.
    
    NOTE: Now the next items afterwards are found in the basement of Bag End.  
     To get there, go from the back garden to the lower door.
    
     Minikit #7 - 
     In the basement, use a goblin to climb up the wall on the left.
    
     Minikit #8 - 
     In the basement, use a sling on the two targets until they're green and 
     red, respectively, then pull on the gold hook that appears.
    
     Minikit #9 - 
     In the basement assemble three wine racks.  One is ready for you to build 
     as you enter.  The second is in the wall rack in the back right, and the 
     third is in the wraith pieces in the right end of the room.
    
     Treasure #4 - Tea Hat
     In the basement, shoot an arrow at the target on the right wall.
    
     Minikit #10 - 
     (Morgul) In the basement, smash the Morgul chest beneath the stairs in 
     the back right.
    
    ======================
    5C. Azog the Defiler =
    ======================
    
    The Tale of Azog -
    
     Treasure #1 - Chamomile Teapot
     (Free Play) Dig up the dirt near the campfire and take the key to the chest 
     on the right.
    
     Treasure #2 - Beehive Gloves
     (Sling) Use a sling on the beehive on the left to find these.
    
     Minikit #1 - 
     (Elf) At the top of the rock ledge, use an elf to flip up the poles in the 
     wall to the minikit.
    
    NOTE: The next several of these are found in a cave at the top of the rock 
     ledge, which you'll need Explosives to blow up the mithril gate.
    
     Minikit #2 - 
     Just inside the cave, head up the stairs to this minikit.
    
     Minikit #3 - 
     In the cave, smash three statues, one on the right, one on the left, and 
     one in the back left.
    
     Minikit #4 - 
     In the cave, to get to the back left, you need to smash the cracked block, 
     then assemble the wraith pieces with Bilbo.  Climb up the back wall with a 
     goblin to get this minikit.
    
     Minikit #5 - 
     In the cave, go to the right and shoot the holes in the wall so you can 
     elf-flip up to the upper area and this minikit.
    
     Treasure #3 - The Yodelling Shield
     In the cave, turn both cranks on the left and right, then pull the two 
     chains near the pillar in the middle.
    
     Minikit #6 -
     (Morgul) In the cave, go the back right and smash the Morgul gate.
    
    The Battle of Azanulbizar -
    
     Minikit #7 - 
     (Free Play) During the big battle, use a tinderbox to burn the blue 
     banner on the left.
    
     Treasure #4 - The Boomerhammer
     (Explosives) During the big battle, use explosives on the mithril crate on 
     the right.
    
     Minikit #8 - 
     During the fight with Azog, axe smash the cracked block in the back left.
    
     Minikit #9 -
     (Free Play) During the fight with Azog, smash five egg-shaped rocks in 
     the area.  Two are at ground level, and the other three are high up on 
     the walls, so you'll need projectiles.
    
     Minikit #10 - 
     (Free Play) During the fight with Azog, dig up the dirt on the right and 
     assemble the target for the supply drop.
    
     Blacksmith Design - Mithril Warhammer
     (Morgul) During the fight with Azog, go to the back and smash the Morgul 
     chest.
    
    ==================
    5D. Roast Mutton =
    ==================
    
    Official Burglar -
    
     Minikit #1 - 
     Smash five skull piles in the first area.  One is to the left of where you 
     start.  The second is just past the second log to hop over.  The third is 
     in the first pony corral.  The fourth is on the right side of the water, 
     which you can walk through to get to.  The last is a little ways in front 
     of the second pony corral. 
    
     Treasure #1 - Dragon Egg
     (Ring) In the beginning is a tree with the egg in it.  Wear the ring and 
     assemble the wraith pieces to lower it.
    
     Blacksmith Design - Mithril Fishing Pole
     (Morgul) Just after the first log, smash the Morgul chest on the right.
    
     Minikit #2 -
     (Explosives) At the right end of the clearing, use explosives on the 
     mithril cage in the water.
    
     Minikit #3 - 
     (Free Play) After rescuing the first pony, use a flail to pull open the 
     gold hook on the cart.
    
    NOTE: Several items are found in a treehouse at the beginning.  To get 
     there, use a Wizard on a blue object in the upper left to lower a vine.  
     Climb up it.
    
     Minikit #4 -
     In the treehouse, use projectiles to hit the five balloons arranged around 
     the perimeter.
    
     Minikit #5 -
     In the treehouse, use a staff on the treasure chest on the right to 
     open it.
    
     Minikit #6 - 
     In the treehouse, smash the objects on the right side of the house until 
     you can assemble a rotator switch, which will lower a pinata for you to 
     smash.
    
     Minikit #7 -
     In the treehouse, light the fireplace with a tinderbox.
    
     Treasure #2 - Make-up Stick
     (Ring) In the treehouse, go to the back left and use the Ring to assemble 
     the wraith pieces under the objects into a birdbath.
    
    Troll Fight -
    
     Treasure #3 - The Baffling Beaker
     (Free Play) During the fight, go to the back right and smash objects to 
     find the pieces for a gold hook.  Assemble and pull.
    
     Minikit #8 -
     (Free Play) During the fight, go to the very back of the fight (hard to 
     see behind William) and take someone with a light into the dark cave 
     beneath the big rock.
    
     Minikit #9 -
     (Free Play) During the fight, shoot the branches of the trees on the 
     right until you find a target.
    
    Playing For Time -
    
     Minikit #10 - Once you get Kili's Bow, shoot the target on the stack of 
     crates on the left.
    
     Treasure #4 - Snotty Armour
     (Free Play) Before assembling the last build, shoot the sling target to 
     lift the cage over this armour.
    
    =====================
    5E. The Troll Hoard =
    =====================
    
    Blades and Borrowed Things -
    
     Minikit #1 - 
     Beneath the pile where you find Glamdring.
    
     Treasure #1 - Archaeologist's Pick
     (Explosives) Blast the mithril gate near the entrance to the cave.
    
     Minikit #2 - 
     (Explosives) Blast the mithril bucket, use the Ring to assemble the 
     wraith pieces, then pull down the gold hook.
    
     Minikit #3 -
     (Explosives) Blast the mithril boards in the dark area in the back.
    
     Minikit #4 -
     (Climb) In the dark area, climb up the wall.
    
     Blacksmith Design - Mithril Skeleton Crank
     (Free Play) Dig up the dirt near the picnic blanket on the right.
    
    Being Hunted -
    
     Minikit #5 -
     Although not easy to get to, this one on the left side of the area 
     beneath some leaves can be grabbed by anyone if you swing your weapon 
     at it. 
    
     Treasure #2 - Trophy Mallet
     (Free Play) Fire an arrow at the target on the left side of the area.
    
     Minikit #6 -
     (Free Play) Fire arrows at all five sunflowers on the back wall.
    
     Treasure #3 - Bananarang
     (Ring) On the upper ledge, put together the wraith pieces.
    
    The Hidden Pass -
    
     Minikit #7 - During the chase in the field, pick this up on the road.
    
     Minikit #8 - There are five brown flags in the chase.  Knock them all 
     over.
    
     Minikit #9 - As soon as you open the hidden pass, go straight back and 
     have Gandalf enter the darkness.
    
     Treasure #4 - Paint Bow
     (Elf) Fire arrows into the holes, then flip up to knock the bow down.
    
     Minikit #10 -
     (Explosives) Up the pass, blast the mithril rock, then light the wood 
     behind it on fire, then set the sling targets to red and blue.  This 
     will cause targets to pop up above them, so fire arrows at all five 
     targets.
    
    ==============================
    5F. Over Hill and Under Hill =
    ==============================
    
    High Pass -
    
     Blacksmith Design - Mithril Flail
     (Elf) At the very beginning, fire an arrow at the hole above you, then 
     flip to the left.
    
     Minikit #1 - 
     Smash five bone piles.  The first is just to the right of the beginning.  
     The second is on the lower path to the right of the anvil you build, near 
     a sapphire deposit.  The third is on the upper path, where the falling 
     rocks are.  The fourth is also on the upper path, just past the minecart 
     that Dwalin needs to hammer.  The last is on the lower path, at the right 
     end near the hanging hook.
    
     Minikit #2 -
     (Free Play) On the upper path, just past the first cracked wall is a dark 
     cave.  Enter it with a light.
    
     Treasure #1 - Yo-yo
     (Explosives) At the left end of the lower path, blast the mithril rock and 
     turn the crank.
    
     Minikit #3 - 
     In the lower path, smash down the cracked wall to find this.
    
     Minikit #4 -
     (Free Play) On the upper path, after pushing the minecart out of the way, 
     use a flail on it.
    
     Treasure #2 - Workman's Axe
     (Free Play) On the lower path, about halfway down, smash rocks on the wall 
     to uncover blue boards on a crawlspace.  Use a wizard to blast them, 
     then crawl through.
    
     Minikit #5 -
     (Explosives) At the right end of the lower path, blast the mithril chest, 
     assemble the hammer cart, then use it to smash all three gray rocks on 
     the back wall.
    
    A Thunder-battle -
    
    NOTE: A number of these are in a small cave in the giant, and you enter 
     that by blasting a mithril rock with Explosives.
    
     Minikit #6 - 
     In the cave, smash the objects to the right of the map, then assemble the 
     wraith pieces into a ladder.  Climb it, then push the rotator switch.
    
     Minikit #7 -
     In the cave, smash the tables and assemble them into buttons.  Have each 
     character step on a button.
    
     Treasure #3 - Misty Mountain Shield
     In the cave, go to the water on the right, then smash objects to assemble 
     pieces for a dock.  Fish off it.
    
     Treasure #4 - Stone-giant Gloves
     In the cave, go to the back right and use the sling targets until you get 
     green-red-blue.
    
     Minikit #8 -
     In the cave, dig up the dirt in front of the spinning wheel, then smash 
     the cracked block.
    
    NOTE: Cave stuff ends here.
    
     Minikit #9 - 
     About halfway up the side of the stone giant, there's a cracked block on 
     its left side.  Smash it.
    
     Minikit #10 - 
     (Morgul) Just after the giant smashes its right arm into its left (there's 
     a buddy smash block), go back down the arm and you'll find a Morgul statue.  
     Smash it.
    
    =================
    5G. Goblin-town =
    =================
    
    Riddles in the Dark -
    
     Minikit #1 - 
     Find and smash five glowing mushrooms.  The first is right at the 
     beginning.  The second is after the first crawl space.  The third is high 
     on the left wall near the end of the area.  The fourth and fifth are in 
     the area with Gollum, on the high walls.  You'll need a ranged weapon to 
     hit a couple of them.
    
     Minikit #2 -
     (Free Play) After the first climb up a wall, use a flail on the gold hook 
     hanging from above.
    
     Treasure #1 - Crystal Goblin Crown
     (Free Play) At the end of the first part of the cave, use a dwarf axe to 
     smash the cracked block on the right.
    
     Minikit #3 -
     (Free Play) To the right of Gollum is a boat in the water with a gold hook.  
     Use a flail on it.
    
     Treasure #2 - Happy Mallet
     (Free Play) In the Gollum area, dig up the dirt on the left.
    
    The Great Goblin -
    
     Minikit #4 -
     (Explosives) During the second phase of the Great Goblin fight, blast the 
     mithril rock on the throne.
    
    Escaping the Goblin Tunnels -
    
     Blacksmith Design - Mithril Claws
     (Free Play) Look to the left at the beginning and shoot down the sling 
     target.
    
     Treasure #3 - Goblin Hat
     (Free Play) After the first "party switch", and before the sling targets, 
     shoot this hat hanging from a rope.
    
     Treasure #4 - Pixel Pickaxe
     (Free Play) After using a flail to pull down the bridge, look up for 
     a target and shoot it to drop a rope.  Climb the rope and go to the right 
     to find this tool for minecrafting.
    
     Minikit #5 -
     (Morgul) Right next to Treasure #4, smash the Morgul chest.
    
     Minikit #6 -
     (Free Play) After crossing the swinging bridge, hit the sling target in 
     the background three times to raise up five targets for arrows.  Hit 
     all of them.
    
     Minikit #7 -
     (Free Play) There's an obvious floating wraith minikit on a lower 
     platform.  Take it by putting on the Ring as Bilbo.
    
     Minikit #8 -
     (Free Play) After rolling a giant boulder at the goblins, climb up the 
     wall to this minikit.
    
     Minikit #9 -
     (Elf) During the final Great Goblin fight, jump up at the marker on the 
     left to grab a rope, then climb up.
    
     Minikit #10 -
     (Explosives) During the final Great Goblin fight, blast the crate on 
     the right.
    
    ==============================
    5H. Out of the Frying Pan... =
    ==============================
    
    A Clifftop Attack -
    
     Minikit #1 - 
     Halfway down the hill, on the left is this Minikit.
    
    Climb the Trees -
    
     Treasure #1 - Bug Net
     Use the Ring to put together the wraith pieces on the left, then smash the 
     cracked block.
    
     Blacksmith Design - Mithril Music Kit
     (Free Play) In the front left is a pile of dirt to dig, which has a key 
     beneath it.  Go to the right and smash the cracked block to find a dark 
     cave.  Use a light to enter to find a chest for the key.
    
     Minikit #2 - 
     (Free Play) Build a fire panel beneath the tree with the wood pieces 
     around it, then use a tinderbox to reveal the minikit.
    
     Minikit #3 -
     (Explosives) In the first clearing, blast the mithril rocks on the right
     wall, then assemble the wraith pieces.
    
     Minikit #4 -
     In the first clearing, go to the right and hang on the rails.  Head to 
     the right and you'll see a small cave.  You should be able to smash the 
     rocks on the left and get to the minikit behind.
    
     Treasure #2 - Pine Cone Bomb
     (Morgul) Right next to Minikit #4 is this black chest.  Smash it open with 
     a Morgul weapon.
    
     Treasure #3 - Tuning Fork
     (Free Play) In the first area, go up to the left ledge and fire a magical 
     shot at the blue branch.
    
     Minikit #5 - 
     In the upper right area of the clearing, with the rock you have to hammer, 
     climb up onto it and leap to the Minikit behind the branch.
    
     Minikit #6 - 
     (Free Play) Shoot three hanging spiders.  The first to the left of the rock 
     you hammer to leave the first clearing.  The second is just as you enter the 
     second clearing.  The last is hanging in the trees to the right near ground 
     level.
    
     Minikit #7 -
     (Free Play) Just after you hop over to the second clearing, shoot the 
     hanging target in the trees to drop this obvious minikit.
    
     Minikit #8 -
     (Free Play) In the second clearing, use Radagast on the sick badger.
    
     Treasure #4 - Goblin Feet
     (Explosives) At the right end of the second clearing, blast the mithril 
     rocks.
    
     Minikit #9 -
     (Free Play) When throwing Pine Cone Bombs, only in Free Play will three
     purple flowers appear.  Throw cones into them.
    
    ...Into the Fire -
    
     Minikit #10 -
     (Free Play) During the fight, look up to the trees and fire arrows at 
     three Orc archers.
    
    ====================
    5I. Queer Lodgings =
    ====================
    
    Something Else Out There -
    
     Minikit #1 -
     Hold to the right on the first leg of the chase.
    
     Minikit #2 - 
     Once the camera shifts so you're running to the right, keep to the 
     back of the path. 
    
     Minikit #3 - 
     Once you start sliding down a hill, hold to the left.
    
    Friend or Foe? -
    
     Blacksmith Design - Mithril Multi-Bow
     (Free Play) Use Radagast on the sick squirrel to the left of the house.
    
     Treasure #1 - Kite of Fancy
     (Elf) Shoot arrows at the holes on the tree on the left side of the 
     house and flip up to the upper branch where this is stuck.
    
     Minikit #4 - On the right side of the yard, near the hives, smash up the 
     plants to find pieces to make a trampoline to bounce up to the visible 
     Minikit.
    
    NOTE: Several items are in the east garden.  To get there, you need to be 
     on Free Play.  On the right side of the house, dig up some dirt to find 
     some wraith pieces.  Assemble them as Bilbo, then pull the hook off with 
     a flail.
    
     Minikit #5 -
     In the east garden, smash the objects on the right near the outhouse, 
     then assemble the sling target.  Shoot it three times.
    
     Minikit #6 -
     In the east garden, smash the flowers around the buried minikit, then 
     dig it up.
    
     Minikit #7 -
     In the east garden, smash the three bear statues.
    
     Treasure #2 - Farmer's Flight Fleece
     In the east garden, use a buddy attack on the back shed, then smash all 
     the stuff inside to find this.
    
     Treasure #3 - Chicken Hat
     (Morgul) In the east garden, go to the far right and smash the Morgul 
     block to drop the chicken and the hat.
    
    NOTE: Several items are in the basement.  To get there, use Explosives on 
     the mithril axe holding the door closed on the left of the house.
    
     Minikit #8 -
     Under the basement stairs is a little cubby hole with this one.
    
     Minikit #9 -
     Shoot down the three orc placards on the walls of the basement.
    
     Minikit #10 -
     Use magic on the bottle holding this minikit in the basement.
    
     Treasure #4 - Cooking Apron
     Take the torch on the left wall of the basement and set the wood on fire 
     on the right, then smash the chest.
    
    =======================
    5J. Flies and Spiders =
    =======================
    
    Stay on the Path -
    
     Minikit #1 - 
     (Free Play) Use Radagast to heal the mole at the beginning.
    
     Minikit #2 - 
     (Free Play) Shoot down five owls.  The first above the first block you 
     have to hammer.  The second is past the first log bridge.  The third is 
     just before the rotating platforms in the water.  The fourth is to the right 
     of the platforms.  The last is in the back of the area, behind the blue 
     growth that you'll have to magic away.
    
     Minikit #3 -
     (Free Play) This is floating on the water below the first log bridge.  
     To get there, you need to go down to the right and find a dirt pile.  
     Dig up a crank, then turn it to bring up a dock.  Ride the boat to the 
     minikit.
    
     Treasure #1 - Mirkwood Phial
     (Free Play) In the back left of the area is a blue growth.  Magic it 
     away, then hop on the mushrooms in front of the colored sign to match the 
     shrooms with the sign in colors.
    
    It Stings! -
    
     Minikit #4 -
     (Free Play) Shoot at five spiders with red targets on their backs.  Two 
     are easily shot at in the beginning.  The third and fourth can be shot 
     at from the second spider attack, and the last is near the second 
     crawlspace.
    
     Minikit #5 -
     (Free Play) After passing through the first crawlspace, switch to an Elf 
     and shoot at the hole on the tree, then flip up to the minikit.
    
     Treasure #2 - Spider Bomb
     (Morgul) After defeating the second batch of spiders, go to the right and 
     smash the Morgul chest.
    
     Minikit #6 -
     (Free Play) At the end where Kili is, climb up the wall with a Goblin.
    
    The Elves of Mirkwood -
    
     Minikit #7 -
     (Free Play) Use magic on the blue growth in the back to free two sick 
     flies.  Heal then with Radagast.  Now, spiders coming down will be red.  
     Defeat ten using the flies or conventionally.
    
     Minikit #8 -
     Go up to the right.  After dealing with the spider, swing across the 
     web ropes to the left to grab this floating minikit.  Make sure this 
     spider isn't the last one.
    
     Blacksmith Design - Mithril Bomb Blade
     (Free Play) Go up to the back and deal with the spider, then smash the 
     cracked block behind it.  Make sure this isn't the last spider you 
     defeat.
    
    NOTE: There's a spot in the back left of this area that is blocked by 
     mithril pillars.  Blast them with Explosives to reach a ruined area.
    
     Treasure #3 - Staff of Wisdom
     In the ruined area, place a dwarf stack on the green pad in the back and 
     climb up the vine to the nest where you can take the staff.
    
     Minikit #9 -
     In the ruined area, bounce on the bouncy castle up to the minikit.
    
     Minikit #10 -
     In the ruined area, take the crank in the back left and use it on the
     gramaphone in the center fire pit.  One of the skeletons will get off 
     the minikit, so grab it.
    
     Treasure #4 - Dazzle Wig
     In the ruined area, smash the tables on the right side and assemble them
     into a dock.  Fish off the dock.
    
    =========================
    5K. Barrels Out Of Bond =
    =========================
    
    Escaping the Woodland Realm -
    
     Blacksmith Design - Mithril Pickaxe
     (Explosives) The barrel with the gold spigot has a mithril cover.  Blast 
     it.
    
     Minikit #1 -
     (Free Play) Climb up the wall on the left side.
    
     Treasure #1 - Firefly Jar
     (Free Play) Use a flail on the gold hook on the barrel to get a key.  Use 
     the key on the chest behind the barrel.
    
     Treasure #2 - Elk Mallet
     (Free Play) After pulling down the handle to get a barrel and shooting it 
     down, pull the handle a second time to drop a cart full of stuff.  Blast 
     it with magic, then smash it up.
    
    The Elven Gate -
    
     Minikit #2 - 
     (Explosives) There are three bells to smash in this area.  One is on 
     the left side.  The second is above the gate itself.  The third is on 
     the far right, and you'll need to blast the mithril rock to get there.
    
     Treasure #3 - Eggapult
     (Explosives) Blast the mithril rock on the right, then hop over and 
     climb up the railings to the top branch, then smash the egg.
    
     Minikit #3 -
     (Explosives) Blast the mithril rock on the right, then hop over and 
     use a flail on the gold hook.  Head up the stairs.
    
     Minikit #4 -
     (Free Play) Head up the stairs to the left and dig up the minikit.
    
     Minikit #5 -
     (Free Play) The winch holding the barrel has a blue section.  Magic it.
    
    The Hunt for Dwarves -
    
     Minikit #6 - 
     There are four sunflowers to smash.  The first is next to where Bombur 
     starts.  The second is further down the path.  The latter two are on the 
     left side of the river, so don't smash the gate until you get to them.
    
     Minikit #7 - 
     While yukking it up as Barrel Bombur, switch back to the other characters 
     and beat up three orcs that want to hop on the barrels.
    
     Minikit #8 -
     (Free Play) Switch to a normal dwarf and take down the vine-overgrown 
     cave on the right side of the area.  Enter the cave to find this.
    
     Treasure #4 - Traveller's Tool
     (Free Play) Before smashing the wood blocking the way, go to the left 
     and use a flail on the wall to pull this out.
    
     Minikit #9 - As you float down the river with the Elves, shoot five 
     beehives above the river.
    
     Minikit #10 - As you float down the river with the Elves, hop onto the 
     right-hand barrel to pass a minikit held by a fishing Orc.
    
    ====================
    5L. A Warm Welcome =
    ====================
    
    The Lake-town Armoury -
    
     Minikit #1 - 
     (Free Play) Outside the armoury, shoot the target on the left, then 
     hop over the boat to this one.
    
     Minikit #2 -
     (Explosives) Outside the armoury, blast the mithril crane, then assemble 
     the pier and fish off it.
    
     Minikit #3 -
     (Free Play) Inside the armoury, magic the blue cell door and take the 
     minikit inside.
    
     Minikit #4 - 
     (Free Play) Destroy four wooden mannequins in the armory.  There are 
     two on the left side and two on the right side behind the blue door that 
     needs a magic blast.
    
     Treasure #1 - Sir Moustaff
     (Explosives) Inside the armoury, use magic on the blue cell door, then 
     blast the mithril box inside.
    
     Blacksmith Design - Mithril Booty Blade
     (Free Play) In the upper floor of the armoury, grab the black rope and 
     climb up to the rafters.  Hop across the railing and rafters to reach 
     the design.
    
    Kili Is Sick! -
    
     Minikit #5 - 
     Smash five crab crates in the harbor area.  Two are at the left end of the 
     docks where you start.  The third not much further east beneath a blue 
     object.  The fourth is on the boat where you assemble the ladder.  The 
     last is on the far right end.
    
     Treasure #2 - Singing Fish Blade
     (Free Play) At the start of the pier is a gold hook on a barrel.  Pull it 
     off.
    
     Minikit #6 -
     (Free Play) A little ways down the pier is a blue object.  Magic it.
    
     Minikit #7 - 
     This is found inside the center animal stall.  Enter and go behind the wall 
     to the left.
    
     Treasure #3 - Duck Cap
     (Free Play) Between the center and right-hand stall is a spot to light 
     a fire.  This will draw the ducks in.
    
    Defending Esgaroth -
    
     Minikit #8 -
     (Free Play) As soon as this part starts, crawl into the crawlspace on the 
     left.
    
     Treasure #4 - Loot Rod
     During the fight with Bolg, you'll see an owl on the roofs with something 
     in its claws.  Shoot it three times, chasing it along the roofs as you do, 
     until it drops the rod.
    
     Minikit #9 -
     (Free Play) After sliding down the roof, switch to a goblin and climb along 
     the walls to the left.
    
     Minikit #10 -
     (Free Play) After the second fight with Bolg, you'll see a boat on the 
     water with a sling target on it.  Fire rocks at it until it sinks.
    
    =======================
    5M. Looking For Proof =
    =======================
    
    NOTE: Ignore the Free Play menu's numbers for each section.  For some 
     reason, the first part of "The Nine, Summoned" is counted in "Finding 
     the Tombs".
    
    The High Fells -
    
     Treasure #1 - Wraith Snorkle
     (Explosives) At the very beginning, blast the mithril rock.
    
     Minikit #1 - 
     (Free Play) At the right edge of the stairs are some holes in the 
     wall.  Shoot arrows into them and flip up with an Elf.
    
     Treasure #2 - Po-tay-to
     (Free Play) At the part with the sick crow, crawl into the crawlspace 
     and then flail the gold hook.
    
     Minikit #2 -
     (Free Play) Go past the entrance to the tombs and smash objects to 
     find pieces for the floor.  Assemble them and smash the box to open it.
    
    Finding the Tombs - 
    
     Blacksmith Design - Mithril Giddy-up Staff
     (Free Play) Shortly down the stairs, climb the wall to the design.
    
     Minikit #3 -
     Just before opening the door to the causeway maze, hop on the railings 
     to the left, then hop further left to find this one.
    
     Minikit #4 - 
     In the causeway maze, activate three blue spheres.  One is on the right 
     side near the torch area, the second is on the left side, near Minikit #5, 
     and the third is in the far upper end, near the exit.
    
     Minikit #5 - 
     In the causeway maze, go to the right side, take the torch, and light the 
     nearby woodpile.
    
     Minikit #6 -
     In the causeway maze, go to the left and step on the lower of two large 
     squares to start the minikit bouncing.  Jump attack it to free it.
    
     Treasure #3 - Troll's Bane
     (Morgul) In the causeway maze, go to the back right and smash the Morgul 
     chest.
    
    The Nine, Summoned -
    
     Minikit #7 -
     (Free Play) From the beginning of this area, go down to find a wraith 
     minikit.  Wear the Ring to get it.
    
     Minikit #8 -
     (Free Play) After opening the big stone door, buddy smash the cracked 
     wall on the right.
    
     Minikit #9 -
     (Free Play) In the room with the big blue torches, shoot the target on 
     the left to dislodge ropes.  Use and Elf to swing up the ropes.
    
     Treasure #4 - Glowstick
     (Free Play) In the room with the big blue torches, dig up the dirt on 
     the right and assemble the skeleton, then smash him.
    
     Minikit #10 -
     (Free Play) About halfway down the dark shaft, you'll drop down a hole.  
     Pull down the gold hook at the bottom.
    
    =====================
    5N. The Necromancer =
    =====================
    
    The Hill of Sorcery - 
    
     Blacksmith Design - Mithril Wraith Armour
     (Free Play) Go to the left at the beginning and shoot arrows at the holes 
     in the tree, then flip up.
    
     Minikit #1 -
     (Free Play) There are five skeletons that you need to shoot with arrows.  
     The first is to the left of the main gate.  The next two are just 
     before the first black door.  The last two are in the large courtyard, 
     on either side of the door leaving.
    
     Minikit #2 -
     (Free Play) Just before the first black door, use a flail to pull down 
     the gold hook above. 
    
     Minikit #3 -
     (Free Play) In the area with the three eyes, go to the upper left area and 
     climb up the wall to this one.
    
     Minikit #4 - 
     In the area with the three eyes, go to the upper right area and enter the 
     darkness behind the blue door to find this.
    
     Minikit #5 -
     (Free Play) In the area with the three eyes, go to the upper right 
     area and buddy smash the wall.
    
     Treasure #1 - Hot Dog Shield
     (Free Play) In the area with the three eyes, go to the upper right and 
     smash the objects in the right corner.  Assemble the wraith pieces.
    
    Hidden Evil -
    
     Minikit #6 - 
     As you enter this area, look to the left to find this hanging over some 
     railings over the pit.
    
     Minikit #7 -
     (Free Play) Go to the right side of this area and dig up the wraith 
     pieces.  Assemble them into a minikit.
    
     Treasure #2 - Morgul Blade
     (Morgul) There's a Morgul chest on the right side of this area.
    
    NOTE: The next few are found in a side tomb that can be accessed by blasting 
     the mithril gate on the right side of this area with Explosives.
    
     Treasure #3 - Marching Baton
     In the side tomb, hit the sling targets in order: red-green-blue.
    
     Minikit #8 -
     In the side tomb, use an Elf to jump up to the left and cross the little 
     obstacle course to the right.
    
     Minikit #9 -
     In the side tomb, take the torch and light the shrine on the right.
    
    The Enemy Has Returned -
    
     Minikit #10 -
     Once your chase turns to the right, hold to the back of the path to 
     stumble over this.
    
     Treasure #4 - Whistling Flail
     (Free Play) During the fight with Sauron, dig up the dirt on the right, 
     pick up the rock underneath, and throw it at the skeleton hanging from 
     the tree on the right.
    
    =====================
    5O. On the Doorstep =
    =====================
    
    Finding the Hidden Door -
    
    NOTE: A good number of items will be found in a cave to the right of the 
     beginning.  You'll need a Morgul blade to knock down the shadowy gate.
    
     Minikit #1 -
     In the Morgul cave, use an Elf to climb up the railings near the door 
     to reach the minikit above the door.
    
     Minikit #2 -
     In the Morgul cave, go to the front and smash the dresser.  Assemble the 
     pieces into a plank to this minikit.
    
     Treasure #1 - Breaduchet
     In the Morgul cave, smash the boxes on the right, then assemble them 
     into a fireplace and light it.
    
     Minikit #3 -
     In the Morgul cave, go to the far right front corner and pull the gold 
     hook on the rock with a flail.
    
     Treasure #2 - Pom Poms
     In the Morgul cave, use magic to blast down the blue door and you'll find 
     these behind it.
    
     Minikit #4 -
     In the Morgul cave, behind the blue door is a skeleton holding a key to 
     the safe on the left.
    
    NOTE: Morgul cave ends here.
    
     Minikit #5 - 
     As you climb up the rock stairs, you'll see a wraith minikit.  Have Bilbo 
     wear the Ring to grab it.
    
     Minikit #6 - 
     Smash five golden statues of Thror.  The first is to the right of the 
     starting point, and can be reached by dropping down from the stair ledge.  
     The second is on the first upper landing after the stair ledge.  The third 
     is up the stairs to the left of the second.  The fourth is up on the ledge 
     with the slingshot targets.  The last is across the rotating stone bridge.
    
     Treasure #3 - Dragon Kite
     (Free Play) After the first climb, you'll see a climb wall at the back.  
     Dig up the nearby dirt to find the last few pieces of the wall, then 
     climb up it.  Walk out onto the branch and knock the flail off it.
    
     Minikit #7 -
     Before raising the stone pillar bridge, drop onto it and head left.  Use 
     a buddy smash at the end to knock the wall down.
    
     Minikit #8 -
     (Explosives) Go through the crawlspace near the stone pillar bridge to 
     find a mithril-sealed wall.  Blast it, then enter the cave with light to 
     get the minikit.
    
     Minikit #9 -
     (Free Play) After crossing the stone pillar bridge, shoot arrows into 
     the holes and flip back over to the ledge with this minikit.
    
    The Last Light of Durin's Day -
    
     Minikit #10 - 
     At the front of this area, smash some rocks to find pieces for a plank 
     bridge.  Walk out to the end of it.
    
     Treasure #4 - Friendship Slippers
     (Free Play) This is in the back above the tree that covers the door.  Enter 
     the dark area with a light to get this.
    
     Blacksmith Design - Mithril Hammerhands
     (Free Play) This is above the tree that covers the door.  Shoot arrows 
     into the holes and use an Elf to flip up to it.
    
    ========================
    5P. Inside Information =
    ========================
    
    Thief in the Shadows -
    
     Treasure #1 - Dale Standard
     (Free Play) Use a flail to pull down a gold hook at the beginning.
    
     Minikit #1 -
     (Morgul) After climbing the first ladder, go to the back and smash the 
     Morgul wall.
    
     Minikit #2 -
     (Free Play) In the second path, go to the left and climb up the wall.
    
     Minikit #3 - 
     (Free Play) In the third path, hit the sling target to move the scales.
    
     Minikit #4 -
     (Free Play) In the third path, dig up the key at the beginning, then 
     carry it up to the chest.
    
     Minikit #5 -
     (Free Play) On the fifth path, shoot magic at the blue catapult.
    
    Thorin's Plan -
    
     Minikit #6 -
     Aim Dori's flail up above at the gold hook, then have Dwalin grab him 
     to pull down the minikit.
    
     Minikit #7 -
     (Free Play) In the "lever pull" section, head to the back left dark 
     cave and find this one.
    
     Treasure #2 - Cluckarang
     (Free Play) Just before pulling said lever, fire an arrow at the target 
     above.
    
     Treasure #3 - Doily Shield
     (Free Play) In the flash flame section, use magic on the blue vent in the 
     back.
    
     Minikit #8 -
     After getting all the pieces for the flash flame bench, the sling targets 
     will reset.  Set them again for red-blue-red.
    
    Revenge! -
    
     Blacksmith Design - Mithril Firework Bow
     In the last area, smash the table with the papers on it and use the Ring 
     to pick up the plans.
    
     Treasure #4 - Dragon Hat
     (Explosives) In the last area, blast the mithril egg on the right.
    
     Minikit #9 -
     (Free Play) You need to shoot three rolled-up banners in this area.  One 
     is on either side on the ground level, further out from where you can 
     walk.  The last is above the cracked block near the top.
    
     Minikit #10 -
     (Free Play) Near the top of the area, shoot arrows into the holes and flip 
     up to the ledge.
    
    ******************************************************************************
    6. MIDDLE-EARTH EXPLORATION
    ******************************************************************************
    
    Once again, like in LEGO: Lord of the Rings, Middle-earth has a veritable 
    hobbit-load of stuff to do out in scenic Middle-earth.
    
    First things first: I make the pre-assumption that you're not doing this 
    until you've completed the story, which unlocks Middle-earth Free Play, 
    meaning you can switch characters on the fly.  That will also give you the 
    majority of the character types you need, although there are still a couple 
    of things to account for:
    - Explosives: You'll need an item that can blow up mithril objects.  The 
     easiest one to get I feel is the Mithril Fireworks Bow in "Inside 
     Information".
    - Super Strength: You'll need a character who is large enough to pull on 
     orange handles OR you need an item to give a normal character such 
     strength.  Tom (Troll) is pretty easy to get in the Bywater area, so go 
     for him.
    - Morgul: You'll need a character with a weapon that can break Morgul 
     objects (smoky black).  Sauron's the easiest to get to and is relatively 
     inexpensive compared to others.
    
    Whereas the last game had Map Stones that made quests and items appear, 
    now events get added to the map simply through story progression, and it 
    all appears on the map at once.
    
    There are several types of markers you're going to see on the map.  Here are 
    the markers that are NOT events:
    
    Cave - These are marked with a brown door and a white arrow going into it.  
     Caves are basically doors that separate the main area from small enclosed 
     areas.  While they don't themselves represent events, they might *contain* 
     events, but those events will also be marked on the map.
    
    Banner - These green banners with pictures on them mark Story Missions.  
     You can select these at any time to replay the mission, either in Story 
     or Free Play.
    
    Eagle Marker - These gray stones shaped like an eagle function as fast 
     travel.  After completing "Out of the Frying Pan", you'll have access to 
     these to call the eagles to take you to whichever marker you select.
    
    Campsite - These brown tents show up after "Flies and Spiders" and you can 
     use them to change the time between day and night.  Many events in the 
     game require you to be in one of the two times.  If you look at the map 
     and see a sun marker, that's an event that requires it to be daytime, if 
     you see a moon, that's an event that requires it to be nighttime.
    
    The rest of the markers are all events:
    
    White Quest - These are white question marks.  You will speak to a person 
     in Middle-earth and they will give you a task.  These tasks could be 
     beating up some enemies, finding a friend, building something, dressing 
     up a certain way, bringing them an item, or something unique.  Your 
     reward will be a Mithril Brick.
    
    Red Quest - These are red question marks.  They operate very similarly to 
     White Quests except on two key grounds.  One, the person in question will 
     always ask you for a mithril forged item, and two, the reward is always 
     the ability to purchase a Red Brick.
    
    Character - They will appear on the map as character portraits.  Simply 
     walk up to the character and press B next to them and you'll be given 
     the option to purchase them.  Not all characters are easy, though.  Some 
     are placed at the ends of minor obstacle courses.  Others, bad guys 
     specifically, will require some punching to subdue them.
    
    Blacksmith Design - They appear as white envelopes with a red seal, and 
     there are sixteen of them in Middle-earth, as there are sixteen also in 
     the Story Missions.  Once you collect the design, you can bring it to 
     the Blacksmith in Bree and you'll be able to forge them if you have the 
     proper loot to make the item.
    
    Mithril Brick - The shiny white bricks that appear on the map are bricks 
     that you can get rather simply, whether it's through running a small 
     obstacle course, solving a puzzle, or completing a race.  The point is, 
     you won't have to talk to anyone to get the quest started.
    
    ---
    
    Good news is that all quests are "named", so I plan to order White and Red 
    Quests alphabetically.  If you're having trouble on a quest, just search 
    through the list alphabetically by name to find it.
    
    That said, if you're having trouble getting TO a quest marker I suggest 
    you get in the habit of setting it as a "destination" by selecting it 
    on the map.  You'll get a stud trail leading you to it taking the land 
    into account.  VERY handy.
    
    Lastly, before we get started and just to make sure things are nice and 
    confusing, there are some events that won't appear until you complete 
    other events, as in you complete one White Quest and a new one will 
    appear, sometimes right in the same neighborhood, sometimes clear across 
    the other side of the map.  Make sure to take a look at the map again 
    after clearing a bunch of quests to see what else has popped up.  I try to 
    make note of what the prerequisites are for quests, but some I haven't 
    even picked up on.
    
    ======================
    6A. White Quests A-J =
    ======================
    
    Just to explain before you go poring through this: I operate under the 
    convention that articles ("A" and "The") don't count for alphabetizing, so 
    look at the first non-article word for where I'll put the quest.
    
    "Ancient Armoury"
    Location: Near the last two Story Missions.
     To get here, you'll need to take the path to the Bonus Level, which starts 
     at the square structure southwest of the Eagle Marker, then has you climb 
     up using the Ring and a sling.  Once you cross from the structure to the 
     area, head inside the cave and build the armoury for the dwarf.
    
    "Arachnid Aggravation"
    Location: North of Mirkwood Eagle Marker, in a cave
     Talk to the dwarf and beat up all the spiders.
    
    "Armless Fun"
    Location: On road south of Beorn's Homestead
    Time: Night
     Follow the orc and watch her back for spiders.
    
    "Back on the Menu"
    Location: Southeast of "The Necromancer"
    Time: Night
     Give the orc 50 Meat.
    
    "Bad to Verse"
    Location: Northwest of Beorn's Homestead
    Time: Night
     Follow the stud trail to the two other goblins and bring them back to the 
     first.
    
    "Ballista Assistance"
    Location: Southeast part of Lake-town, up a ladder
     Help the guy on the platform build a ballista.
    
    "Bats Entertainment"
    Location: Northeast of "The Necromancer" in a cave.
     Talk to the Elf and swat thirty bats.
    
    "Bed and Break Fast"
    Location: Just south of Bag End, in a house
    Time: Day
     Build the bed for the Hobbit inside.
    
    "The Borrowed Brew"
    Location: In a cave west of the Hobbiton Eagle Marker
    Item Needed: Tea Hat (Found in "An Unexpected Party")
    
    "Brain-freeze"
    Location: Southwest corner of Erebor region, near path
     You can access this one by leaving Dale by its southwest gate and following 
     the pat over the bridge.  Enter the cave and speak to the dwarf, then start 
     setting fires.  The order is mountain on the right, forest on the left, 
     near the dwarf statues in the back, and the elf statues in the front.
    
    "Breaking Camp"
    Location: Just northeast of Weathertop
    Time: Night
    Prerequisite: Orc Expedition
     Talk to the guy, then run up to Weathertop and smash fifteen orcs.
    
    "Bridge Over Water Trouble"
    Location: East of Weathertop by the water.
     You need to do this one to progress the story.  Talk to the carpenter and 
     build the bridge.
    
    "Carpenter's Quandry"
    Location: Just west of bridge to Trollshaws
    Time: Night
     You need to complete Bridge Over Water Trouble.  Simply escort the 
     carpenter back to Bree.
    
    "Cart Departed"
    Location: North gate of Bree
    Time: Night
    Prerequisite: Punctual Pumpkins  
     Follow the stud trail to find the cart, then hop in and ride it back to 
     Bree, avoiding the enemies.
    
    "Cavern of Illusion"
    Location: Near main gate of Rivendell
    Prerequisite: Murky Waters
     Follow the trail provided down to the boat, then to the cave.  Talk to the 
     Elf and she'll slowly follow you to the boat and back to the other Elf.
    
    "Combat Quota"
    Location: Northest of Moria Eagle Marker
    Time: Night
     Enter the cave with the yellow and gray owl, then talk to the dwarf, then 
     smash thirty orcs.
    
    "A Cosy Cave"
    Location: Southwest of Trollshaws Eagle Marker
     You'll need a tinderbox to light all the fires in this cave for the 
     dwarf.
    
    "Crown in the Dumps"
    Location: West of Pine Forest Eagle Marker
    Time: Night
    Item Needed: Crystal Goblin Crown (Found in "Goblin-town")
    Prerequisite: Goblin-in-law
    
    "Culinary Curiosity"
    Location: Next to Rivendell Eagle Marker
    Item Needed: Po-tay-to (Found in "Looking For Proof")
    
    "Don't Sing When You're Swinging"
    Location: Eastern shore of Long Lake, east of "ESGAROTH"
    Time: Night
     Land the boat nearby and speak to the goblin.  Build the swing he 
     requests.
    
    "Dragon Attack...?"
    Location: West of Dale Eagle Marker
    Time: Day
     Talk to the person, and then fight off the "dragons" that show up.
    
    "The Dragonslayer"
    Location: East of Erebor Eagle Marker
    Prerequisite: A Kite For Life 
     Talk to the man.  Go to the Character Customizer in Lake-town and make a 
     character with a dragon hat and body.
    
    "The Elven Assault Course"
    Location: Far west of Elven Forest Eagle Marker
     Enter the cave and speak to the lady Elf.  Use an Elf to cross her 
     course.
    
    "Everyone Loves Gorillas"
    Location: East of Caradhras Eagle Marker
    Time: Night
    Prerequisite: Bop 'Til You Drop
     Mark this quest on your map so you know how to get up to it (go east from 
     the campsite), then speak to the troll, who wants you to dress as a 
     gorilla.  Use the Customizer in Lake-town to make a gorilla hat and body.
    
    "Farmyard Fiasco"
    Location: South of Hobbiton Eagle Marker
    Time: Night
    Prerequisite: Sentient Scarecrow
     Speak to the farmer and fight off fifteen wolves.
    
    "Feline Fishy"
    Location: East of Elven Forest Eagle Marker
     Place 99 Fish in the pot next to the Elf in the treehouse.
    
    "Fireplace Replaced"
    Location: Southwest corner of Bree
     Enter the southwest house and speak to the man.  Build him a fireplace.
    
    "Fishy Business"
    Location: South of Rivendell Eagle Marker
    Prerequisite: Culinary Curiosity
     Give the Elf 25 Fish.
    
    "For Orcs' Eyes Only"
    Location: North of High Fells Eagle Marker
    Time: Night
    Prerequisite: A Light In Dark Places
     Talk to the troll, then go to the character customizer in Lake-town and 
     make a character with orc helmet and orc armor.
    
    "Forging a Forge"
    Location: Northeast part of Rivendell, on stone platform
     This is in Elrond's home up on the platform.  Go beneath the platform and 
     use an Elf character to climb up the ropes to it.  Build a forge for the Elf.
    
    "Fright Night"
    Location: Southeast of High Fells Eagle Marker
    Time: Night
    Prerequisite: A Light In Dark Places
     Build the campsite for the man.
    
    "Gandalf the Great"
    Location: North end of Bywater
     Speak to the young lady, then assemble the craft plate.  Careful, you'll 
     need a considerable amount of stone.
    
    "Getting My Goat"
    Location: Southwest part of Hobbiton
    Time: Day
     Follow the stud trail to each of the goats and ride back all five to the 
     pen.  One requires you to go through a crawlspace.
    
    "Ghost Hunting"
    Location: West of Dale Eagle Marker
    Time: Night
     Talk to the dwarf, then follow the trail to his wife.  Fight off the 
     ghosts and take her back to the dwarf.
    
    "The Ghost of the Dwarf King"
    Location: Right on top of "The Necromancer"
    Time: Night
     Talk to the guy, then follow him into the cave.  The ghost will mirror 
     your movements, so he'll move up when you move down.  You'll need to 
     steer him into the fire without him touching you.  The good news is he 
     still moves if you're running into a wall, so take advantage of that.
    
    "Goblin Drop"
    Location: Far southeast of High Pass Eagle Marker
    Time: Night
     To get here, go to the stone giant, then drop down its lower arm to find 
     a gold hook to swing across.  Inside the nearby cave is a goblin.   Use the 
     Character Customizer in Lake-town to make a character with a goblin head 
     and body.
    
    "Goblin Gatecrashers"
    Location: North of High Fells Eagle Marker
    Time: Night
    Prerequisite: For Orcs' Eyes Only
     Enter the club and speak to the bouncer troll.  Beat up twelve goblins.
    
    "Goblin Gauntlet"
    Location: West of High Fells Eagle Marker
    Time: Night
    Prerequisite: A Golbin In Training
     Race up this new wall course with a Goblin character.
    
    "The Goblin King's Head"
    Location: The road north of Bree
    Time: Night
     Follow the dwarf to the Barrow-downs, defending him along the way.
    
    "Goblin-in-law"
    Location: North of Pine Forest Eagle Marker
    Time: Night
     Follow the Elf into the cave and fight the Great Goblin's mother-in-law.
     Wait until she stuns herself, or make her crash into a rock when she 
     charges, then buddy attack her.
    
    "A Goblin In Training"
    Location: West of High Fells Eagle Marker
    Time: Night
     Race up the nearby wall with a Goblin character.
    
    "Gruesome Conclusion"
    Location: North of Pine Forest Eagle Marker
    Time: Night
    Prerequisite: The Price of Insubordination
     Head up the trail and inside the cave and beat the big goblin at dancing, 
     then smash everyone else.
    
    "Head in the Clouds"
    Location: Northeast part of Rivendell, on road to High Pass
    Time: Night
     Follow the lady to the High Pass and up the stone giant, defending her 
     at any point from bad guys.
    
    "Heavy Lifting"
    Location: West part of Lake-town
    Item Needed: Stone-giant Gloves (Found in "Over Hill and Under Hill")
    Prerequisite: Timber Traversal
    
    "Hide and Seek"
    Location: Northwest part of Bree
    Time: Day
     You need to find three people hiding in Bree, then bring each one back to 
     the girl who gave you the quest.  The first is in the southwest corner, 
     behind the tree and house.  The second can be found on the roof of the 
     northwest building.  To get up there, smash some objects so you can build 
     a platform that will let you climb up to the roofs.  The last is in the 
     northeast corner of town.  The tree in that corner has a little branch 
     that you can shoot, which drops the third person.
    
    "Hide and Seek Once More"
    Location: West part of Lake-town
    Prerequisite: Hide and Seek
     Talk to the girl and she'll send out three people.  One is just northeast 
     in front of a ladder.  The second is at the south gate of town.  The 
     third is in the northwest part of town near the Timber Traversal area.
    
    "Home Away From Home"
    Location: North end of Elven Forest area
     Enter the cave and use the craft plate to build a building.  It requires 
     quite a few emeralds, as well as diamonds and wood.
    
    "Horse and Carrot"
    Location: Just north of "Flies and Spiders"
     Give the lady 50 carrots.
    
    "Icy Expedition"
    Location: East of Caradhras Eagle Marker
    Time: Night
    Item Needed: Dragon Helm
    Prerequisite: Goblin Drop
    
    "In the Bark"
    Location: North of Trollshaws Eagle Marker
    Prerequistie: Stone Not-so-giants
     Make an Ent character in the Customizer and talk to the person here.
    
    ======================
    6B. White Quests K-R =
    ======================
    
    "A Kite For Life"
    Location: East of Dale Eagle Marker
    Prerequisite: What Goes Around
     Go back to the dwarf's wife and build a kite for her.
    
    "Lake-town Shakedown"
    Location: Southeast part of Lake-town
    Prerequisite: Ballista Assistance
     Hop in the ballista and blast ten goblins in boats.
    
    "Let's Go Find a Kite"
    Location: East of Dale Eagle Marker
    Item Needed: Dragon Kite
    Prerequisite: Ghost Hunting
     Climb up onto the east walls to find this dwarf.
    
    "A Light In Dark Places"
    Location: North of High Fells Eagle Marker
    Time: Night
     Enter the cave and find the hobbit inside with a light.  Lead him out of 
     the cave.
    
    "Little Orc Lost"
    Location: Southern tip of Trollshaws area
    Time: Night
     To get to this tip, you need to follow the road from north of the Eagle 
     Marker, then back southeast up the hillside to find a bridge.  Use a 
     sling to make the targets green-red-green to extend the bridge, then cross 
     to find a cave at the far end.  Inside, talk to the Orc and lead him back 
     out of the cave using buttons, pushing switches, and turning cranks. 
    
    "The Longest Expedition"
    Location: Outside north gate of Bree
    Time: Night
    Prerequisite: The Goblin King's Head 
     Go back to where you left the dwarf and defeat all the orcs, then bring him 
     back to his cousin.
    
    "The Lost Fireflies"
    Location: East side of Lake-town
    Item Needed: Firefly Jar (Found in "Barrels Out of Bound")
    Prerequisite: Sunken Spirits
    
    "Macabre Makeover"
    Location: North of Trollshaws Eagle Marker
    Time: Night
    Prerequisite: Motherly Loss
     To decorate the trolls, assemble the nearby pieces, dig up the plant, and 
     shoot an arrow at the beehive above.
    
    "Make Mine a Minecart"
    Location: Southwest of Moria Eagle Marker
     Enter the nearby cave and move to the front of the area to find the 
     dwarf.  Put together a minecart for him.  Note that you need a considerable 
     amount of copper, iron, and wood.
    
    "The Memory Arena"
    Location: North end of Erebor
    Time: Night
    Prerequisites: The Speeder, Goblin-in-law, Mother of All Evil, Trolling
     The cave here contains a boss rush of sorts.  You'll need to fight Azog's 
     mother, the Speeder and the Spider Queen, and the Great Goblin's mother-in-
     law.
    
    "Miner on the Move"
    Location: Southwest of Moria Eagle Maker
    Prerequisite: Make Mine a Minecart
     Talk to the dwarf again.  Ride the minecart in the loop through all the 
     circles, jumping if they're above you.
    
    "Miner's Heirloom"
    Location: Northeast part of Bree
    Item Needed: Mining Hat (Found in "Greatest Kingdom...")
     You can find this guy inside the Prancing Pony.
    
    "Miner's Night Delight"
    Location: Just west of High Pass Eagle Marker
    Time: Night
    Prerequisite: Smithy in Peril
     Follow the dwarf to the mining spot, fending off bad guys.
    
    "Mining For Riches"
    Location: North end of Caradhras region, near bridge
    Item Needed: Archaeologist's Pick (Found in "The Troll Hoard")
    
    "More Bunny Than Sense"
    Location: Just east of Radagast's House
    Prerequisite: Horse and Carrot
     You'll want to use a horse for this one.  Ride around and find each 
     of the five bunnies to bring back to the lady.
    
    "The Mother of All Evil"
    Location: North of Eagle Marker
    Time: Night
    Prerequisite: Armless Fun 
     Enter the cave and defeat Azog's mom.
    
    "Motherly Loss"
    Location: North of Trollshaws Eagle Marker
    Item Needed: Cooking Apron (Found in "Queer Lodgings")
    Prerequisite: Suspicious Statues
    
    "Murky Waters"
    Location: Northwest of Rivendell Eagle Marker
    Item Needed: Mirkwood Phial (Found in "Flies and Spiders")
    
    "Orc Expedition"
    Location: At Weathertop
    Time: Night
     Go to the Character Customizer in Lake-town and make a character with an 
     orc head and body.
    
    "Patch Job"
    Location: Southeast part of Rivendell, east on road from main gate
     Give the dwarf 25 stone to patch the rock.
    
    "Peacock's Prize"
    Location: Next to Mirkwood Eagle Marker
    Time: Night
    Prerequisite: Cavern of Illusion
     Go to the Character Customizer in Lake-town and make a character 
     with a blue feathered head and body.
    
    "Pie in Peril"
    Location: West of Bywater Eagle Marker, in a house
    Time: Day
     You'll need fifty Bread for this pie, which is no mean task.
    
    "Pine Fresh"
    Location: Next to Eagle Marker
    Item Needed: Pine Cone Bomb (Found in "Out of the Frying Pan")
    
    "Poor Orc's Lost Warg"
    Location: Southern end of Trollshaws area
    Time: Night
    Prerequisite: Little Orc Lost 
     Talk to the Orc then follow the trail to the Warg.  Ride it back.
    
    "Poultry Persuasion"
    Location: West of "An Unexpected Party"
    Prerequisite: To Live Among the Chickens
     For this quest, go to the Character Customizer in Lake-town and make a 
     character with a chicken head and chicken body.
    
    "The Price of Insubordination"
    Location: Near the Eagle Marker
    Time: Night
    Prerequisite: Crown in the Dumps
     Talk to the goblin, then beat up seven other goblins.
    
    "Punctual Pumpkins"
    Location: West of Bywater Eagle Marker
    Time: Night
     Speak to the lady with the pumpkin cart and escort her along the trail, 
     taking care of any goblins that get in your way.
    
    "A Room Without a View"
    Location: Directly east of Weathertop Eagle Marker
     Build a catapult for the Elf.
    
    ======================
    6C. White Quests S-Z =
    ======================
    
    "Sentient Scarecrow"
    Location: South of Hobbiton Eagle Marker
    Time: Day
    Prerequisite: Getting My Goat
     Go to the Character Customizer in Lake-town and make a character with a 
     Scarecrow head and Scarecrow body.
    
    "Sing For a King"
    Location: South part of Lake-town
     Find the singer's two partners.  The trail will lead right to each and 
     back.
    
    "A Sinister Weapon"
    Location: Northwest of Bywater Eagle Marker
    Time: Night
    Item Needed: Morgul Blade (Found in "The Necromancer")
    
    "Smithy in Peril"
    Location: Southeast part of Bree
     This one's kind of important since you'll need it to forge mithril 
     items.  Speak to the smith's wife and follow the stud trail to the cave 
     in Weathertop.  Drop down to where the smith is and speak to him so he 
     starts following you.  Buddy smash the wall, then fire Ori's sling at the 
     sling target, then have Fili plant the seed at the dirt, then bounce up 
     on the mushroom and push the rotator switch.  Now, lead the smith back to 
     Bree.
    
    "Sound of the Underground"
    Location: North end of Erebor
    Time: Day
     Enter the cave and talk to the lady, then assemble the organ for her.
    
    "The Speeder"
    Location: Cave southwest of Mirkwood Eagle Marker
    Prerequisite: Spiteful Spiders
     Talk to the Elf outside this cave and head inside.  Defeat the Speeder 
     and its minions.
    
    "The Spider Queen"
    Location: Cave northeast of Mirkwood Eagle Marker
    Prerequisit: Arachnid Aggravation
     Go to the cave further to the east and you'll find the dwarf again.  Fight 
     the Spider Queen by beating the prompts and squashing other spiders in the 
     interim.
    
    "Spiteful Spiders"
    Location: Southwest part of Lake-town
    Prerequisite: The Spider Queen
     Talk to the dwarf, then follow the trail to the other dwarf and bring him 
     back.
    
    "Staff and Nonsense"
    Location: Northeast of Elven Forest Eagle Marker
    Item Needed: Sir Moustaff (Found in "A Warm Welcome")
     This is found in a cave at the bottom of the treehouses.
    
    "Stone-not-so-giants"
    Location: South of "Over Hill and Under Hill"
     Use the Character Customizer in Lake-town to make a character with a 
     stone head and body.
    
    "A Stroll For a Troll"
    Location: Next to Caradhras Eagle Marker
    Time: Day
    Prerequisite: Sunscreen
     Head down the Pass of Caradhras until you find the big horse, then ride 
     it back to the cave.
    
    "Sunken Spirits"
    Location: West part of Lake-town
    Item Needed: Yodelling Shield (Found in "Azog the Defiler")
    
    "Sunscreen"
    Location: Next to Caradhras Eagle Marker
    Prerequisite: A Troll in the Dark
     Talk to the troll again and build his little sun protection device.
    
    "The Supremely Difficult Elven Assault Course"
    Location: Far west of Elven Forest Eagle Marker
    Prequisite: Elven Assault Course
     This is roughly the same as the pre-req, only harder.
    
    "Suspicious Statues"
    Location: North of Trollshaws Eagle Marker
     Talk to the guy outside of the cave, then follow him inside to find 
     the Mother Troll.  Wait for her to stun herself, then Buddy Attack 
     her three times.
    
    "Timber Traversal"
    Location: West side of Lake-town
    Prerequisite: Lost Fireflies
     This is an interesting puzzle that has you knocking the crate of timbers 
     over to the lady, but you must not drop it through the holes.  Smack the 
     ice blocks nearby to make barriers.
    
    "To Live Among the Chickens"
    Location: West of "An Unexpected Party"
    Item Needed: Chicken Hat (Found in "Queer Lodgings")
    
    "Treehouse Trouble"
    Location: North of Mirkwood Eagle Marker, at the end of a road
     Assemble the treehouse for the lady.
    
    "A Troll in the Dark"
    Location: Next to Caradhras Eagle Marker
     Talk to the troll, then use a tinderbox to light all four fires in this 
     cave.  You'll need to use a dwarf stack to get to one of them.
    
    "Trolling"
    Location: East of Trollshaws campsite
    Prerequisite: Farmyard Fiasco
     Talk to the man, then head inside and take out the three trolls using 
     buddy attacks.
    
    "Wandering Wargs"
    Location: Next to High Fells Eagle Marker
     After talking to the Elf, defeat six Wargs.
    
    "Warehouse of Wonders"
    Location: Southeast of Erebor Eagle Marker
    Prerequisite: Brain-freeze
     Enter the house and speak to the dwarf.  Hit the Hint Stone to get the 
     riddle.  Set a fire on the top-most torch, and on the bottom-right 
     torch to light them all.
    
    "Waterwheel Wallop"
    Location: Next to Hobbiton Eagle Marker
    Time: Day
     Go up to the marked point and use a warhammer to knock the box down, 
     then shoot it out of the tree with an arrow, then knock it one more time.
    
    "Well, Well, Well"
    Location: Southeast of Bywater Eagle Marker
     Enter the cave and speak to the woman, then build the well for her at the 
     craft plate.
    
    "What Goes Around"
    Location: North of Dale Eagle Marker
    Prerequisite: Let's Go Find a Kite
     Build a merry-go-round here.
    
    "Wheel Good Time"
    Location: Next to Hobbiton Eagle Marker
    Time: Day
    Prerequisite: Waterwheel Wallop
     Build the waterwheel at the craft plate.
    
    "Wizard Walls"
    Location: Northeast of "The Necromancer"
    Prerequisite: Bats Entertainment
     Talk to the lady to build a door.  After it's done, you can smash it open 
     to find some loot.
    
    ================
    6D. Red Quests =
    ================
    
    As I said above, every Red Quest requires you to bring a forged Mithril 
    item to the character in question.  They will give you a Red Brick, but 
    you must still purchase it to be able to use it, and some are rather 
    pricey.  I detail the effects of each brick in the "Extras" section.
    
    "The Art of Combat"
    Location: Northwest area, near Bonus Level
    Item Needed: Mithril Tornado Axe (Design in "An Unexpected Party")
    Reward: Always Loot Silver
    Prerequisite: World's Strongest Dwarf
    
    "Back-To-Roots Boots"
    Location: Southeast part of Rivendell, east on road from main gate
    Time: Night
    Item Needed: Mithril Slippers (Design found in Elven Forest)
    Reward: Treasure Item Detector
    
    "Bilbo and the Beanstalk"
    Location: Northeast of the Barrow-downs Eagle Marker
    Item Needed: Mithril Beanstalk (Design found in Moria)
    Reward: Studs x8
    Prerequisite: Weighting For a Stranger
    
    "Bird of Pay"
    Location: East of Rivendell Eagle Marker
    Item Needed: Mithril Falcon (Design found in Erebor)
    Reward: Invincibility
    
    "Booty From the Beasts"
    Location: Platforms southwest of Lake-town
    Item Needed: Mithril Booty Blade (Design in "A Warm Welcome")
    Reward: Boss Disguises
    Prerequisite: Lake-town Shakedown
    
    "Bop 'Til You Drop"
    Location: North of Eagle Marker
    Time: Night
    Item Needed: Mithril Rhythm Stick (Design found in Rivendell)
    Reward: Always Loot Gold
    Prerequisite: Goblin Gatecrashers
    
    "Build Day"
    Location: West of Moria Eagle Marker
    Time: Night
    Item Needed: Mithril Construction Hat (Design near Radagast's House)
    Reward: Studs x6
    
    "Candle With Care"
    Location: East of Elven Forest Eagle Marker
    Item Needed: Mithril Candle Staff (Design in Dol Guldur)
    Reward: Studs x10
    Prerequisite: Staff and Nonsense
    
    "Cranks Very Much"
    Location: At the end of the road southeast of Radagast's House Eagle Marker
    Time: Night
    Item Needed: Mithril Skeleton Crank (Design found in "The Troll Hoard")
    Reward: Middle-earth Carnival
    
    "Digger's Delight"
    Location: Northwest of Bywater Eagle Marker
    Item Needed: Mithril Stud Spade (Design in ...)
    Reward: Regenerate Hearts
    Prerequisite: Miner's Night Delight
    
    "Drama Bomb"
    Location: Northeast of Dale Eagle Marker
    Time: Night
    Item Needed: Mithril Bomb Blade (Design in "Flies and Spiders")
    Reward: 8-Bit Music
    Prerequisite: Gruesome Conclusion
    
    "Dual Wielding"
    Location: Far southeast of High Pass Eagle Marker
    Time: Night
    Item Needed: Mithril Shadow Blade
    Reward: Studs x4
     To get here, you need to start from the Stone Giant.  Go down its arm and 
     swing across a gold hook, then climb up the cave inside.
    
    "Express Delivery"
    Location: Northeast of Bree town
    Time: Night
    Item Needed: Mithril Horseshoes (Design found in Rivendell)
    Reward: Double Loot
    Prerequisite: Cart Departed
    
    "Fireworks of Art"
    Location: East of Elven Forest Eagle Marker
    Item Needed: Mithril Fireworks Bow (Design in "Inside Information")
    Reward: Always Loot Emeralds
    Prerequisite: Feline Fishy
    
    "A Flail of a Time"
    Location: Northwest of "An Unexpected Party"
    Time: Day
    Item Needed: Mithril Flail (Design in "Over Hill and Under Hill")
    Reward: Studs x2
    
    "The Goblin Who Lost Her Climb"
    Location: West of High Fells Eagle Marker
    Time: Night
    Item Needed: Mithril Claws (Design found in "Goblin-town")
    Reward: Fall Rescue
    Prerequisite: Goblin Gauntlet
    
    "Heirloom in the Making"
    Locaton: Northeast of Bree
    Item Needed: Mithril Mushroom Crown (Design found in Bree area)
    Reward: Super Slap
     To get inside this cave, you'll need to smash wraith bricks.  The ones 
     you need to smash are the ones directly above the door to the cave.  
     You'll find pieces for a crank mechanism, so assemble them and turn the 
     crank to get inside. 
    
    "Helping Hands"
    Location: West part of Lake-town
    Item Needed: Mithril Hammerhands (Design in "On the Doorstep")
    Reward: Always Loot Diamonds
    Prerequisite: Heavy Lifting
    
    "Manic Mining"
    Location: Southwest part of Hobbiton.
    Time: Day
    Item Needed: Mithril Pickaxe (Design in "Barrels Out Of Bond")
    Reward: Perfect Forging
    Prerequisite: Trolling
    
    "Mouthy Mallet"
    Location: West of Bywater Eagle Marker
    Item Needed: Mithril Catchphrase Mallet (Design found in The High Pass)
    Reward: Always Loot Sapphires
    Prerequisite: Two Left Feet
    
    "No Harm in Armour"
    Location: Northeast part of Lake-town
    Item Needed: Mithril Mirror Armour (Design in "Greatest Kingdom...")
    Reward: Attract Studs
    
    "A One-Orc Band"
    Location: Northwest of High Fells Eagle Marker
    Time: Night
    Item Needed: Mithril Music Kit (Design in "Out of the Frying Pan")
    Reward: Mithril Brick Detector
    Prerequisite: Wandering Wargs
    
    "The Orc Within"
    Location: North of "The Necromancer" near the campsite.
    Time: Night
    Item Needed: Mithril Skull Cap (Design in Trollshaws)
    Reward: Mithril Hearts
    Prerequisite: Back on the Menu
    
    "Otherworldly Ambition"
    Location: South of "The Necromancer" mission
    Item Needed: Mithril Wraith Armour (Design in "The Necromancer")
    Reward: Always Loot Rubies
    Prerequisite: Bats Entertainment
    
    "Snow and Fire"
    Location: On larger island due west of Caradhras Eagle Marker
    Time: Day
    Item Needed: Mithril Snowapult (Design in Dale)
    Reward: Miniature Characters
    Prerequisite: ???
    
    "Spoils of War"
    Location: Northwest of "Barrels Out of Bond"
    Item Needed: Mithril Bandit Gloves (Design in Lake-town)
    Reward: Minikit Detector
    
    "That's No Slow Bow"
    Location: Above the gate to Thranduil's Kingdom
    Item Needed: Mithril Multi-Bow (Design found in "Queer Lodgings")
    Reward: Snake Flails
     To get to this guy, you need to enter the kingdom, then look left to find 
     holes to put arrows so you can flip across, cross ropes, then make your 
     way through a tunnel.
    
    "Trader's Turmoil"
    Location: Southwest of Weathertop, at a shack
    Item Needed: Mithril Giddy-up Staff (Design found in "Looking For Proof")
    Reward: Poo Studs
    
    "Two Left Feet"
    Location: West of Bywater Eagle Marker, in house
    Time: Day
    Item Needed: Mithril Dance Boots (Design found in Rivendell)
    Reward: Character Studs
    Prerequisite: Pie in Peril
    
    "Weighting For a Stranger"
    Location: Road just north of Barrow-downs entrance
    Time: Day
    Item Needed: Mithril Megapult (Design in Bywater area)
    Reward: Attract Loot
    Prerequisite: Heirloom in the Making
    
    "A Wish To Catch a Fish"
    Location: Southeast of Bywater Eagle Marker
    Item Needed: Mithril Fishing Pole (Design found in "Roast Mutton")
    Reward: Fast Build
    Prerequisite: Digger's Delight
    
    "World's Strongest Dwarf"
    Location: Southwest part of Erebor on the walls
    Item Needed: Mithril Warhammer (Design found in "Azog the Defiler")
    Reward: Disguises
    
    =========================================
    6E. Mithril Bricks - The Shire and Bree =
    =========================================
    
    Unlike the quests, these don't have names attached to them, so the best I 
    can do is location-based.  This first area is the entire west up to the 
    large black line of a river that splits the Weathertop area from the 
    Trollshaws, so in effect this area covers Elven Port, Hobbiton, Bywater, 
    Bree, the Barrow-downs, Weathertop, and the High Fells.
    
    Location: West edge of Elven Port
     This is on a plant out on the water.  Go out to the stone pier and hop 
     across the sinking stones to the rope, then drop down onto the brick.
    
    Location: Northeast of Elven Port Eagle Marker, up river
     Get in the boat either in the Port or back in Hobbiton and go through 
     the water cave.  There's a path in the cave bearing north that leads to the 
     brick.
    
    Location: South of Elven Port Eagle Marker
    Required: Strength
     Access to this one is actually just outside the Elven Port.  Walk out the 
     main area and pull on the big orange handle on the right.  Climb the hill 
     and use Bombur on the blanket to bounce up.
    
    Location: Due west of the Hobbiton campsite, past the trees.
     Go to the cave furthest west of Hobbiton, south of the brick marker.  Inside 
     are two blue blocks on pillars, one of which has the brick.  Blast the 
     blocks, then use a spade on the dirt piles so you can bounce up to the ropes 
     and get to the brick.
    
    Location: Cave east of the campsite near Elven Port
     Use a tinderbox to remove the growth on the cave.  Inside, time your 
     jumps across the gaps to the brick.
    
    Location: West of Bywater Eagle Marker
    Required: Explosives
     Blast the chest with the mithril lock on the little island in the water.
    
    Location: East of Bywater Eagle Marker, north of campfire
     You'll need an Elf to hop on the ropes and reach the brick above.
    
    Location: South end of Bywater, in Old Forest, west of Bombadil
    Required: Strength
     This one's behind a large door that needs strength to open.
    
    Location: Northeast of Barrow-downs Eagle Marker
    Required: Strength
     Beneath the purple owl is a cave.  Use strength on the door to wrench it 
     open, then use Radagast to heal the animal.
    
    Location: Cave in Barrow-downs
    Prerequisite: The Longest Expedition
     Head back to the "golf" cave and you'll need to get three pigs into the 
     pen.  Hit all the sling switches in the area and be sure to use the plant 
     to get up to the higher platforms.
    
    Location: South end of Barrow-downs
     This is on top of the large hill in the center of the Downs.  Use the 
     picnic blanket to feed Bombur to get some pillars up, then go to the green 
     stack pad and stack a dwarf up to the other button to complete the path.  
     Head up the pillars to the brick.
    
    Location: Center of Bree
    Time: Night
     This is on top of the center house.  To get there, you need to climb up 
     the wall near the blacksmith, then follow the rope, go through the 
     crawlspace, climb up the ladder, cross the roof, and then the other rope.
    
    Location: Just next to "Azog the Defiler" mission
    Required: Strength 
     Pull open the box next to the mission banner.
    
    Location: South of "Azog the Defiler" mission
    Required: Explosives
     This may seem complicated, but the idea (which you know if you hit the Hint 
     Stone) is to flip each of the arrows.  The only thing is that it takes some 
     doing to get to some arrows.
    
    Location: At Weathertop
     Enter the cave beneath Weathertop.  Press the button to lower the spears, 
     then quickly run over and hit the second button.  Run to the chest and 
     grab the crank, then use it on the mechanism to extend some ledges.  Climb 
     up to the brick.
    
    Location: Northeast end of Weathertop area
     Go northeast for Weathertop to find a cave with a river in front of it.  
     Pull off the gold hook and hop onto the button to create platforms to get 
     to the cave.  Inside, use a hammer to push the blocks into the proper 
     holes.  The pattern is easy, so when done, climb up the rocks in the corner
     to the surface.
    
    Location: Northwest of High Fells Eagle Marker
    Required: Explosives
     Right next to the entrance to the tombs, blast the mithril rock on the 
     wall, then shoot an arrow into the hole behind it.  Flip up to the brick.
    
    ==========================================
    6F. Mithril Bricks - The Misty Mountains =
    ==========================================
    
    This section covers the area between the long vertical river that separates 
    Weathertop from the Trollshaws, and it ends at the vertical river that 
    separates the mountains from the forests.  This covers Trollshaws, 
    Caradhras, Moria, Rivendell, and the Elven Forest.  I've also included the 
    High Pass in here since it's mountainous, but NOT the Pine Forest.  Had to 
    draw that line somewhere, right?
    
    Location: South end of Trollshaws area
     This is roughly in the same area as Little Orc Lost.  Hit the stone button 
     to raise up some pillars and create a race gate.  Start the race as 
     an Elf and hop across the pillars and jump up through the last circle.
    
    Location: Just north of Trollshaws Eagle Marker
     Hit one of the moles, then hit a bunch more within the time limit.
    
    Location: North end of Trollshaws, near High Fells Eagle Marker
     Enter the cave to find five sling targets.  You'll have to uncover a 
     couple of them.  Set them red-green-red-green-blue (as the Hint Stone 
     suggests).
    
    Location: Northeast of Caradhras campsite
     This is in a ruin on the hillside.  Climb up using the flag-marked path, 
     then hop up the branch trampolines to the planks.  Walk around them to 
     reach the brick.
    
    Location: West of Caradhras Eagle Marker
     This race is won via flail.  Go to the south side of the course and 
     climb up the rocks so you can flail into the starting point, then 
     continue to jump and swing to the left.  Once you reach the end, you'll 
     have to go back to the right, then back to the left again, so stay 
     awake.
    
    Location: Southwest of Moria Eagle Marker
    Prerequisite: Miner on the Move
     Return to the mine and hop in the minecart for a harder trial.
    
    Location: South of Moria Eagle Marker
     Go to the water in front of the main gate of Moria and hit the target 
     on the wall.  Move onto one of the solid pillars and start shooting at 
     the seven statues in the area.  You can also melee them, but I find it 
     easier to just shoot them repeatedly to get it done quickly.
    
    Location: North end of Elven Forest area
    Time: Night
    Required: Morgul
     There's a structure in this area with wraith bricks nearby.  Assemble them 
     as Bilbo and turn the crank to open the door, then smash the Morgul chest 
     inside.
    
    Location: A ways west of Elven Forest Eagle Marker
    Time: Day
     Go to the picnic blanket and feed Bombur to bounce up to a little obstacle 
     course which leads to a chest holding the brick.
    
    Location: West of Elven Forest Eagle Marker
    Time: Night
    Required: Morgul
     This is a Morgul chest that you'll need a Morgul Blade to destroy.  
     Use Radagast on the animal inside.
    
    Location: Northeast of Elven Forest Eagle Marker
    Time: Day
     This is visible beneath one of the stair bridges to the treehouses.  To 
     get to it, go below it and look for dirt to plant with, then bounce up the 
     plants to the brick.
    
    Location: Far west part of Rivendell, west side of lake
     After entering the main gate, go down to the water level to find a boat.  
     Row it to the west to find a spot to flip up using arrow poles.  Shoot 
     the chest at the top.
    
    Location: North of Rivendell Eagle Marker
     This is a race that requires an Elf.  Hop up the walls to reach the 
     start marker, then press B to begin.  This race will lead you all around 
     Rivendell, including up to the roofs, but the path is pretty obvious.
    
    Location: Northeast of Rivendell Eagle Marker
     First, pull the gold hook off the crawlspace.  Go through and push the 
     button to uncover the left crawlspace.  Go through and hop around the 
     rafters to grab a crank and attach it to the mechanism.  Turning it 
     will raise platforms to go to the center crawlspace, which leads to the 
     brick.
    
    Location: Deep southeast part of Rivendell in mountains
    Required: Explosives
     Set this as a target then follow the path (because it's a bit confusing).  
     You'll end up going through a waterfall to a hidden refuge.  You'll need to 
     set three blocks to get up to the brick.  The first is on the ground level 
     and needs to have the mithril rocks blown up.  The second is up the 
     climbing wall on the right.  The third is up a slope in the back and then 
     requires a magic staff to remove the blue rock.  Push all the blocks with 
     a hammer. 
    
    Location: Northeast part of Rivendell, on stone platform
    Required: Explosives
     This is in Elrond's home up on the platform.  To get there, go down to 
     the water and Elf-hop onto the ropes until you get up to the top.  Use 
     Explosives on all the mithril statues in the area quickly to get the 
     brick.  The first nine are easy to find.  The tenth is on the roof, so 
     climb up the nearby ladder to get there.
    
    Location: Northeast part of Rivendell, in southern water
     Enter the cave in this area.  You can open the other heads for loot, but 
     what you need for the brick is to pull the gold hook on the right head, 
     then magic blast the blue orb inside.
    
    Location: Northeast of High Pass Eagle Marker
     In the cave next to the Eagle Marker, enter and run the spike gauntlet 
     to reach the brick.
    
    Location: Right on top of "Goblin-town"
     To get to the brick, you need to enter a nearby cave which is on the 
     Stone Giant.  Mark it as a destination to find it.  Inside, use hammer 
     pounds to move the block around until you hit the switch in the center.
    
    ==================================
    6G. Mithril Bricks - The Forests =
    ==================================
    
    This section covers the area between the long vertical river that separates 
    the mountains and forests, and the west shore of the Long Lake (Esgaroth).  
    It contains the Pine Forest, Beorn's Homestead, Mirkwood, Thranduil's 
    Kingdom, Radagast's House, and Dol Guldur.
    
    Location: West of Pine Forest Eagle Marker
     Enter the cave and hit seven arrows to point towards the statue.  Some 
     are behind hooks, targets, etc.
    
    Location: Next to Carrock Eagle Marker
     This is a race that will require an Elf.  Run down the hill and across 
     several ropes to the end.
    
    Location: Northwest of Beorn's Homestead
     Slap one of the moles poking their head out and then slap a whole bunch 
     more in the time limit.
    
    Location: South of "Flies and Spiders"
     Use Radagast on the sick mole.
    
    Location: Next to Mirkwood Eagle Marker
     Nearby are several purple mushrooms that lead up.  Bounce up to the 
     brick.
    
    Location: North of Mirkwood Eagle Marker
     There's a sick owl on the path.  Heal it with Radagast.
    
    Location: Further left of "Barrels Out of Bond"
     This is hanging in the middle of space above the main bridge.  Walk up 
     to the bridge northwest and use Dori to flail-swing over to it.
    
    Location: Near left of "Barrels Out of Bond"
     Using an Elf, head into the kingdom and make your way to the jumping 
     walls.  Hop up three sets to the top to get this brick.
    
    Location: Next to Radagast's House Eagle Marker
     Just east of the marker is a cave.  Go inside and participate on the 
     bouncy race to get the Brick.
    
    Location: Southeast of Radagast's House Eagle Marker
    Required: Strength
     Enter the cave.  You'll need Strength to pull the two orange handles to 
     clear the path.  Hop across the pillars and swing on the gold hook, then 
     smash the top of the stone with a buddy attack.
    
    Location: Far east of Radagast's House Eagle Marker
     Use a flail to attach to the owls and swing up to the tree where the 
     Brick is.
    
    Location: Under bridge to Dol Guldur fortress
     Beneath the bridge, take an Elf and hop up the marked walls to the 
     brick.
    
    Location: Right on top of "The Necromancer"
    Prerequisite: The Ghost of the Dwarf King 
     Return to the cave and you'll have another ghost-guiding course.  This 
     time, the ghost will match your movements vertically, so you'll need to use 
     the pillar in the middle to get around him.
    
    Location: Just east of "The Necromancer"
    Required: Morgul
     You need a Morgul weapon to smash eight Morgul objects in the area.  
     You'll have to walk about a bit to find them all.  There's some up 
     stairs, one out on a plank, and another on top of a small structure.
    
    Location: Further east of "The Necromancer"
     Further into the fortress is a wall to climb with a brick at the top.
    
    ==========================================
    6H. Mithril Bricks - The Eastern Reaches =
    ==========================================
    
    This section covers the areas east of the western shore of the Long Lake.  
    It covers Lake-town, Dale, and Erebor.
    
    Location: South end of Long Lake, directly south of "T" in "ESGAROTH"
    Required: Explosives
     Sail the boat to the spot and get off at the dock.  Blast the mithril chest.
    
    Location: South part of Long Lake, directly south of "G" in "ESGAROTH"
     Take the boat west of the brick marker to land (at the stone dock, not 
     the wooden dock) and follow the path to the wooden dock.  Fish off it and 
     take the key you get to the rotator switch so you can adjust the platforms 
     to reach the top.
    
    Location: West part of Lake-town
     There's a small jumping wall that an Elf can use to get to the roofs.  
     Shoot arrows at the bridge to put it in place so you can cross to the 
     planks and ropes to get to the brick.
    
    Location: Southeast part of Lake-town
     Enter the house south of the Eagle Marker.  Press the button inside to 
     lower some of the spears.  Quickly run through the path to the brick.
    
    Location: North part of Lake-town
     Enter the house in the north part.  Hit the Hint Stone for the riddle, 
     then put 100 Fish in the fourth pot.
    
    Location: Southwest of Dale walls
     To get here, you need to start at Erebor and start walking south towards 
     Lake-town.  You'll reach a craft plate to make a bridge.  Not only does 
     this get you a brick, but also a convenient way to get back to Lake-town.
    
    Location: South part of Dale on cave
     Enter the cave and light fires near each of the captives to free them.
    
    Location: Directly south of Dale Eagle Marker
     This is on the rooftops.  To get there, go south and shoot down the 
     wood blocking the sling target.  Fill it up, then climb up and cross 
     to the roof.  Under the rubble is a sick owl, so use Radagast on it.
    
    Location: West of Dale Eagle Marker
     Go to the staircase that leads up to the northwest wall, then find a 
     wall that you can buddy smash.  Once inside, dwarf stack up to the 
     attic, then smash the wooden chest.
    
    Location: East of Dale Eagle Marker
     Enter the door at the east part of Dale.  In this basement, you'll need 
     to avoid the spears and smash the six statues quickly.  I suggest using 
     the Pine Cone Bomb as it destroys them quickly and from long range.
    
    Location: Northeast of Dale Eagle Marker within walls
    Required: Explosives
     There's a ladder on the keep on the east side of Dale leading up to the 
     upper keep.  Find a mithril statue and blast it to find a crawlspace behind 
     it.  On the next level, find another statue to the left covering another 
     crawlspace, which leads to the brick.
    
    Location: East of Erebor Eagle Marker
     Use the craft plate near the water to build a boat, then row the boat out 
     to the pier and take the brick.
    
    Location: West of Erebor Eagle Marker
    Time: Day
     Use Dori to pull the gold hook on the wall, then climb up to the 
     crawlspace, then jump out to the hanging gold hook to swing into the 
     brick.
    
    Location: Square structure southwest of Erebor Eagle Marker
     This is near the Red Quest "World's Strongest Dwarf".  Use the Ring and 
     a sling to climb this structure.  The brick is at the top.
    
    ========================
    6I. Blacksmith Designs =
    ========================
    
    There are sixteen designs to be found in the wilds.  I've organized them 
    alphabetically here, as they're all labelled on the map.
    
    Mithril Bandit Gloves
    Location: West part of Lake-town
     Enter the house in the west.  First, pull the gold hook off the chest to 
     get a crank for the mechanism on the left.  Step on the button and shoot 
     an arrow at the target, then fire at the sling target.  Then set the 
     colored targets to red and blue, then take the key and open the chest.
    
    Mithril Beanstalk
    Location: Northeast of Moria Eagle Marker
    Required: Explosives
     Blast the mithril rocks on the wall.
    
    Mithril Candle Staff
    Location: South of "The Necromancer" mission
     Use Bilbo to smash the wraith planks blocking the cave, then enter and 
     find three keys.  One's in the upper target.  One's in the tent in the 
     lower left, and one's in the dirt on the right.
    
    Mithril Catchphrase Mallet
    Location: Just north of the High Pass Eagle Marker
    Required: Explosives
     This is at a camp up some stone steps.  Use Explosives to blast the 
     mithril lock on the chest.
    
    Mithril Construction Hat
    Location: A ways north of Radagast's House Eagle Marker, in the mountains
    Required: Explosives
     Best way to get to this one is to ride east from Radagast's House, then 
     turn north and follow the road back west.  You'll need to climb up a wall, 
     then you'll hop up some rock ledges to a dirt pile which makes a flower you 
     can use to bounce up.  At the end of the mountain path is a cave with the 
     design inside.  Use Explosives to blow up the mithril rocks, then hammer 
     pound the rock over to the right and use a tinderbox at the top.
    
    Mithril Dance Boots
    Location: East part of Rivendell in woods
     Enter the cave near the design with an Elf.  In here, you'll need to pull 
     three switches to unlock the design.  On the right are spots where you 
     need to shoot arrows to flip up.  On the left is a rope course with two 
     of the switches.
    
    Mithril Falcon
    Location: South of Erebor Eagle Marker
     Go to the structure and set a dwarf stack.  Jump up and pull the handle 
     to extend ledges, then use a flail to swing around the front side of the 
     structure, then hop up to the roof.  The design is in a box on the top 
     of the roof.
    
    Mithril Horseshoes
    Location: Northeast part of Rivendell
     Beneath the stone platform is a cave.  Inside, you'll have to solve the 
     riddle.  First, hit 12, then 4, then 6, then hit the one hiding behind 
     the tree, then the stone on top, then the one behind the bush to the 
     right, then the green stone and you're done!
    
    Mithril Megapult
    Location: Northeast of Bywater Eagle Marker
     The obvious door and sling targets mean you have to put the colors in order, 
     but what order?  The Hint Stone nearby mentions a stone lion.  You can 
     follow the path to the lion, which you can sit on to see three owls in 
     order: green-blue-red.  Set the targets for those colors and go inside.
     NOTE: On the PC version, this is kinda bugged, as it won't let you hit 
      the targets with your sling.  I know of no foolproof way to fix this; just 
      keep leaving and returning to the area.  If you see Hint Stones, that's 
      the sign you can do it.  If not, try changing the time of day, the place 
      from which you walk, and even turning down your graphics quality.  
      Hopefully an update will solve this.
    
    Mithril Mushroom Crown
    Location: At the end of the road north of Bree
     Enter the cave and you'll find a bunch of crawlspaces.  The trick is to 
     match them up.  Enter the one with blue flowers to reach the key, then 
     enter the one on the back wall with a sloped top to reach the chest with 
     the design locked in it.
    
    Mithril Rhythm Stick
    Location: South end of Rivendell in water
    Required: Explosives
     From the main gate of Rivendell, go down to the water level to 
     find a boat.  Row to the design marker and blast the chest on the rock.
    
    Mithril Shadow Blade 
    Location: A considerable way south of Weathertop
     There's a Hint Stone next to a locked door south of Weathertop.  It 
     suggest to follow yellow arrows and turn away from purple ones.  So, 
     follow the signs.  Go exactly in the direction of yellows, and go the 
     opposite of purples.  At the end is a dirt pile to dig the key up.  
     Inside the cave, shoot arrows to create blocks in the water to cross, then 
     give twenty each of emerald, sapphire, and ruby to the proper statues to 
     open up the rock to find the design.
    
    Mithril Skull Cap
    Location: Northeast of the Trollshaws Eagle Marker
     Go east along the road from the Eagle Marker to find a locked cave.  
     Use a wizard to smash the blue stone to find a button underneath, which 
     will start platforms moving above.  Climb up to the top of the cave with an 
     Elf to reach the crank to unlock the cave.  Inside, use a light to reach the 
     end of the cave, and magic-blast each of the blue orbs that pop up.
    
    Mithril Slippers
    Location: South of Elven Forest Eagle Marker
    Required: Explosives
     First, fish off the pier to get a crank and use it to raise some pillars, 
     then smash the lowest pillar with a hammer to move it, then hop up as an 
     Elf, then use explosives on the mithril chest. 
    
    Mithril Snowapult
    Location: South part of Dale
     First, you need to get to the roofs.  Go to the west gate of Dale and 
     you'll find a climbing wall.  At the top, switch to Dori and start 
     hitting red flags.  You need to hit all eight within the time to get the 
     design to appear, and they're all over the rooftops, although not 
     particularly difficult to find.
    
    Mithril Stud Spade
    Location: Northwest of Hobbiton Eagle Marker
     This is found in a little shack, but to open it, you'll need a crank.  
     There's a pier in the stream just to the east.  Fish off it as Bilbo 
     to get the crank.
    
    ================
    6J. Characters =
    ================
    
    This might seem kind of redundant given I have a Characters section later, 
    but the idea is that here is where I describe how to get the characters, 
    and some you have to go through a bit of a mess to get to them.  They're 
    all alphabetical in this list.
    
    Alfrid
    Location: Platforms southwest of main Lake-town area
    
    Azog (Claw)
    Location: South of "The Necromancer" mission
    Time: Night
     You'll have to fight off several orcs before Azog will show up, so be 
     warned.
    
    Bain
    Location: South of Bywater Eagle Marker
     You need to enter this southern area via Hobbiton.  There's a gate with a 
     gold hook that can be pulled down in the southeast part of Hobbiton.
    
    Barliman Butterbur
    Location: Center of Bree, inside Prancing Pony
    
    Barrow-wight
    Location: Southeast of Barrow-downs Eagle Marker
    Time: Night
    
    Beorn
    Location: At his Homestead
    
    Bert (Troll)
    Location: Cave northeast of Mirkwood Eagle Marker
    Time: Night
    Prerequisite: Spider Queen
    
    Bilbo (Old)
    Location: Southwest of Elven Port Eagle Marker
    
    Bofur (Lake-town)
    Location: Southwest part of Bywater
     This is close to Farmer Maggot's Farm in the water.  Bofur's on a platform 
     in the middle of the water.  Shoot arrows at the target to adjust the 
     platforms, then hop up.
    
    Bolg
    Location: On small island due west of the Caradhras Eagle Marker
    Time: Night
    
    Bombur (Young)
    Location: In the swamp west of Weathertop
    
    Braga
    Location: Southeast part of Lake-town
    
    Bree Peasant
    Location: South part of Bree
     To get this guy out of his house, you need to hit the Hint Stone and drop 
     a whopping five hundred Carrots into the bucket.  Best way to get those is 
     just to buy them from the Loot Generator in Erebor.
    
    Dale Soldier
    Location: Northwest of Dale Eagle Marker
    Time: Day
    
    Elf (Sentry)
    Location: North end of the Elven Forest area
    
    Elf (Worker)
    Location: East of Elven Forest Eagle Marker
    
    Elrond (Armoured)
    Location: South of Erebor Eagle Marker
    
    Elrond (Gown)
    Location: North of Rivendell Eagle Marker
    
    Elros
    Location: South of Rivendell Eagle Marker
    
    Fili (Lake-town)
    Location: North end of Caradhras region, near bridge
     Get in a boat on the east bank of the Trollshaws and row out to Fili.
    
    Fimbul
    Location: Next to the campsite in Caradhras
    Time: Night
    
    Galadriel
    Location: Northeast of Elven Forest Eagle Marker, in the treehouse
    Time: Day
    
    Goblin Brute
    Location: On the larger island due west of the Caradhras Eagle Marker
    Time: Night
    
    Goblin (Scribe)
    Location: North of Pine Forest Eagle Marker
     Deposit 25 gold in the nearby bucket to make him appear.
    
    Gollum
    Location: Next to "Goblin-town" banner
    Time: Night
    
    The Great Goblin
    Location: At Weathertop
    Time: Night
     He's in the cave directly beneath Weathertop.
    
    Grinnah
    Location: South of High Pass Eagle Marker 
     Down the hill from the stone giant.
    
    Gundabad Orc
    Location: North of Moria Eagle Marker
    Time: Night
    
    Jimli the Blacksmith
    Location: Blacksmith
     Forge all the mithril items and Jimli will be purchaseable.
    
    Kili (Lake-town)
    Location: Southwest part of the Elven Forest
     You'll need to perform a couple of flail swings to get across the gold 
     hooks leading to Kili.
    
    Lake-town Man (Archer)
    Location: North edge of Lake-town
     To get up here, you need to start from the east side of the town and 
     find some planks going out over to the water, which will get you to 
     ladders that get you up to the roof.  Follow the roof path to this guy.
    
    Lake-town Man (Guard)
    Location: Southwest of Dale walls
     Leave by the southwest gate and go along the path towards the stone bridge.
    
    Lindir
    Location: Northeast of High Pass Eagle Marker, at a camp.
    
    Master of Lake-town
    Location: Center of Lake-town
    Time: Day
    
    Mirkwood Elf (Archer)
    Location: Southeast of Radagast's House Eagle Marker
    
    Mirkwood Elf (Chief Guard)
    Location: Just west of "Barrels Out of Bond" in Thranduil's Kingdom
    
    Mirkwood Elf (Guard)
    Location: A ways east of Mirkwood Eagle Marker
    
    Mrs. Troll
    Location: North of Trollshaws Eagle Marker in the cave
    Prerequisite: Macabre Makeover
    
    Narzug
    Location: On the southwest shore of the Long Lake
    Time: Night
    
    Necromancer
    Location: Northeast of "The Necromancer" mission in a cave
    Prerequisite: Wizard Walls
    
    Óin (Lake-town)
    Location: Eastern shore of Long Lake
    
    Orc Berserker
    Location: Next to Caradhras Eagle Marker
    Time: Night
    Prerequisite: A Stroll For a Troll
    
    Percy
    Location: Inside the "O" in "ESGAROTH"
     Park your boat just north of the character and cross the planks to him.
    
    Rosie Cotton
    Location: North of Hobbiton Eagle Marker, in house with green door
    
    Saruman
    Location: West end of Rivendell
    
    Sauron
    Location: On road south of Beorn's Homestead
    Time: Night
    
    Sigrid
    Location: North part of Lake-town, in the house
    
    Thranduil
    Location: In the northwest part of kingdom, near his throne
    
    Thrór (Armoured)
    Location: Northeast end of Weathertop area
     Go northeast from Weathertop to find a cave with a river in front of it.  
     Pull off the gold hook and hop onto the button to create platforms to get 
     to the cave.  Inside, use a hammer to push the blocks into the proper 
     holes.  The pattern is easy, so when done, climb up the rocks in the corner 
     to the surface.
    
    Tilda
    Location: North of Bywater Eagle Marker
     She's found inside the house with the yellow door.
    
    Tom (Troll)
    Location: Southeast of Bywater Eagle Marker
    Time: Night
     He's found inside the cave with its entrance to the east.
    
    Tom Bombadil
    Location: South end of Bywater, in Old Forest
     To get Tom out of his house, plant the plant out back of his house, then 
     bounce up to his roof and start the race, which is a bouncy race along 
     flowers.
    
    Troll Bouncer
    Location: North of High Fells Eagle Marker
    Time: Night
    Prerequisite: Everyone Loves Gorillas
    
    William (Troll)
    Location: North of Mirkwood Eagle Marker, in a cave
    Time: Night
    Prerequisite: Arachnid Aggravation
    
    Wytch-king
    Location: Northwest of High Fells Eagle Marker
    Time: Night
    
    Yazneg
    Location: Northeast of High Pass Eagle Marker, in the cave
    Time: Night
    
    =================
    6K. Bonus Level =
    =================
    
    Once you complete the game, you can access the Bonus Level.  Getting there 
    is the trickiest part.  From the gate of Erebor, go up the stone path to 
    the square tower (where the "World's Strongest Dwarf" is) and climb up 
    by assembling a wraith ladder and by hitting sling targets.  You'll cross 
    a rope over to a ledge where the banner is.
    
    The actual mission is a snap.  You have five minutes to tromp around a 
    miniature Middle-earth as a stone giant, smashing everything and getting 
    a million studs.  You'll hit the million long before everything is rubble, 
    so just have fun with it.
    
    ******************************************************************************
    7. CHARACTERS
    ******************************************************************************
    
    This game has 96 characters: 42 are given to you in the course of the story 
    and the other 54 you need to unlock.  You also have access to eight 
    custom characters, as well as two custom troll characters later in the 
    game.  
    
    To adjust your custom characters, go to the Character Customizer in 
    Lake-town.  To adjust the custom trolls, go to Beorn's Homestead.
    
    To purchase new characters, you'll need to find them in Middle-earth.  Some 
    will only appear after completing certain side quests.  Check Section 6J 
    for info on how to find each character.  This section is for biographies 
    as well as info on abilities.
    
    ======================
    7A. Story Characters =
    ======================
    
    Thorin (Young) - After Mission 1
    Thorin - After Mission 3
    Thorin (Lake-town) - After Mission 12
    
    Thorin II of the line of Durin is the leader of the company of dwarves 
    aiming to take back the Lonely Mountain from Smaug.  His exile from 
    Erebor has soured his mood and he often seems moody and detached from his 
    company.  He earned the name "Oakenshield" after fighting off Azog the 
    Defiler with nothing but an oak branch on his arm.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Thráin - After Mission 1
    
    Thorin's father is Thráin II, a prince of the dwarves.  After the exile 
    from Erebor and the death of Thrór, his father, he became withdrawn and 
    detached.  He had forgotten his own name when he gave Gandalf the key and 
    map to Erebor.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Hammer Pound
    
    ---
    
    Balin (Young) - After Mission 1
    Balin - After Mission 3
    Balin (Lake-town) - After Mission 12
    
    A member of the dwarven company, Balin is one of the oldest and wisest.  
    He takes a quick liking to Bilbo and serves as a mentor figure to the 
    hobbit.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Thrór - After Mission 1
    Thrór (Armoured) - After Mission 3 (40,000)
    
    The deposed King of the Dwarves, Thrór became obsessed with gold in his 
    late years.  His desire for wealth would lead him to Moria, where he would 
    die in battle against Azog the Defiler.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Armoured Dwarf Guard - After Mission 1
    
    This is one of many dwarf guards in Erebor.  He is armed with a spear instead 
    of a typical axe.
    
    Abilities: Buddy Moves, Crawlspace, Dwarf Stack
    
    ---
    
    Frodo - After Mission 1
    
    Son of Drogo, Frodo Baggins is nephew to Bilbo Baggins.  He is yet to be 
    born at the time of this game, but through some flashback working, you 
    are allowed to play as him.
    
    Abilities: Buddy Moves, Crawlspace
    
    ---
    
    Sam - After Mission 1
    
    Samwise Gamgee is Frodo's gardener and has also yet to be born at the time 
    of this game, but he can still be useful, as he is one of the few characters 
    that comes equipped with a tinderbox.
    
    Abilities: Buddy Moves, Crawlspace, Digging, Firestarter
    
    ---
    
    Bilbo (Hobbiton) - After Mission 2
    Bilbo - After Mission 2
    Bilbo (Lake-town) - After Mission 12
    Bilbo (Old) - After Mission 1 (20,000)
    
    The main character of this game, Bilbo Baggins is a hobbit of no particular 
    renown except for being a member of the prestigious Baggins family.  He is 
    hired by Thorin's company as a burglar on their journey to the Lonely 
    Mountain, as the dragon Smaug is not used to the smell of a hobbit.
    
    Abilities: Buddy Moves, Crawlspace, Fishing, Wraith Bricks (after Mission 7)
    
    ---
    
    Gandalf - After Mission 2
    
    One of the great Istari, Gandalf the Grey is the mentor and guide of 
    Thorin's company through much of their journey.  He seems mostly affable 
    and sometimes grumpy, but he has great magical ability and manages to save 
    the company from danger on more than one occasion.
    
    Abilities: Light, Wizard's Staff
    
    ---
    
    Bifur - After Mission 3
    Bifur (Lake-town) - After Mission 12
    
    Cousin to Bofur and Bombur, Bifur is a member of Thorin's company.  He has 
    a small bit of orc axe stuck in his head, which doesn't make him very 
    articulate, but he remains by Thorin's side throughout the journey.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Dwarf Stack
    
    ---
    
    Bofur - After Mission 3
    Bofur (Lake-town) - After Mission 16 (25,000)
    
    Brother to Bombur and cousin to Bifur, Bofur is a member of Thorin's company.  
    He descends from a family of miners, and he's also a musician in his spare 
    time.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Mining
    
    ---
    
    Bombur - After Mission 3
    Bombur (Young) - After Mission 3 (20,000)
    Bombur (Lake-town) - After Mission 12
    
    By far the most rotund of Thorin's company, Bombur is also the company's 
    cook.  Despite his girth, he's still a capable fighter.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Belly Bounce
    
    ---
    
    Dori - After Mission 3
    Dori (Young) - After Mission 3
    Dori (Lake-town) - After Mission 12
    
    One of the strongest of the dwarves in Thorin's company, Dori is a distant 
    relative of Thorin and eldest brother to Ori and Nori.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Flail Grab
    
    ---
    
    Dwalin - After Mission 3
    Dwalin (Young) - After Mission 3
    Dwalin (Lake-town) - After Mission 12
    
    Thorin's staunchest supporter, Dwalin is a brawler in Thorin's company.  
    He is Balin's younger brother.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Hammer Pound
    
    ---
    
    Fili - After Mission 3
    Fili (Lake-town) - After Mission 16 (25,000)
    
    One of the younger dwarves of the Company, Fili is older brother to Kili and 
    a nephew of Thorin.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Kili - After Mission 3
    Kili (Lake-town) - After Mission 16 (25,000)
    
    The youngest of Thorin's company, Kili is Fili's younger brother and the 
    company's most able archer.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Bow and Arrows
    
    ---
    
    Glóin - After Mission 3
    Glóin (Lake-town) - After Mission 12
    
    One of the greediest dwarves of Thorin's company, Glóin is father to 
    Gimli and brother to Óin.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Nori - After Mission 3
    Nori (Lake-town) - After Mission 12
    
    The middle of brothers with Dori and Ori, Nori is the most troublesome of 
    Thorin's company, often running afoul of the law.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Dwarf Stack
    
    ---
    
    Óin - After Mission 3
    Óin (Lake-town) - After Mission 16 (25,000)
    
    Older brother of Glóin and the company's medic, Óin is unfortunately 
    plagued with poor hearing and often carries a horn in order to be heard.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Dwarf Stack
    
    ---
    
    Ori - After Mission 3
    Ori (Lake-town) - After Mission 12
    
    Youngest of the three brothers with Dori and Nori, Ori is a member of 
    Thorin's company and often the most likely to get into trouble.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash, Sling
    
    ---
    
    Radagast - After Mission 5
    
    Radagast the Brown is also a member of the Istari, one of the five 
    Wizards that roam Middle-earth.  Whereas Gandalf and Saruman involve 
    themselves in the matters of sentient beings, Radagast tends to deal more 
    with plants and animals.
    
    Abilities: Light, Wizard's Staff, Animal Healing
    
    ---
    
    Goblin (Confused) - After Mission 7
    
    This citizen of Goblin-town is unique to this game, and required due to 
    Bilbo being alone in the Misty Mountains for a time.  He helps Bilbo due 
    to a knock on the head.
    
    Abilities: Climb
    
    ---
    
    Legolas Greenleaf - After Mission 10
    
    Prince of the Elves of Mirkwood, Legolas is one of his peoples' most skilled 
    archers.  At the time of this story, he doesn't think much of other races 
    or their troubles.
    
    Abilities: Elf Agility, Bow and Arrows
    
    ---
    
    Tauriel - After Mission 10
    Tauriel (Lake-town) - After Mission 12
    
    Captain of Thranduil's guard, Tauriel takes a greater interest in the 
    worries of the world than her companion, Leoglas.
    
    Abilities: Elf Agility, Bow and Arrows
    
    ---
    
    Bombur (Barrel) - After Mission 11
    
    Woe betide the foe who gets caught up in Bombur's whirling dervish of 
    barrel death.
    
    Abilities: Crawlspace
    
    ---
    
    Bard - After Mission 12
    
    Descendant of the lords of Dale, Bard the Bowman is a man of Lake-town.  
    He comes across Thorin's company and smuggles them into the town.
    
    Abilities: Bow and Arrows
    
    ======================
    7B. Other Characters =
    ======================
    
    Tom Bombadil - After Mission 2 (30,000)
    
    One of the oldest creatures on Middle-earth, Tom appears to be just a 
    normal man living in the woods, but he has great knowledge of nature.
    
    Abilities: Digging
    
    ---
    
    Gundabad Orc - After Mission 5 (50,000)
    
    Gundabad is a mountain in the Misty Mountains.  While sacred to the dwarves, 
    it was overrun by orcs in the Second Age.  Tough breed of orcs come from 
    there.
    
    ---
    
    Barrow-wight - After Mission 5 (100,000)
    
    Undead creatures that haunt the Barrow-downs, wights attack the heart and 
    will.  While not depicted in the films, they appear in the first Lord of 
    the Rings book.
    
    Abilities: Morgul
    
    ---
    
    Saruman - After Mission 5 (50,000)
    
    Saruman the White is the leader of the Istari and resides in Isengard.  He 
    is also the leader of the White Council, a group of beings in Middle-earth 
    seeking to keep darkness from overtaking it.
    
    Abilities: Light, Wizard's Staff, Explosives
    
    ---
    
    Elrond (Gown) - After Mission 5 (30,000)
    Elrond (Armoured) - After Mission 16 (40,000)
    
    Lord Elrond Halfelven is the ruler of Rivendell.  He takes in Thorin's 
    company and provides them with a translation of the map they carry.
    
    Abilites: Elf Agility
    
    ---
    
    Lindir - After Mission 7 (30,000)
    
    Lindir was Elrond's right hand in Rivendell when Thorin's company visited.
    
    Abilities: Elf Agility
    
    ---
    
    Yazneg - After Mission 7 (45,000)
    
    This orc was captain of Azog's warg riders as they chased Thorin's company.  
    He was made an example of when he failed to stop to them.
    
    Abilities: Axe Smash
    
    ---
    
    Goblin (Scribe) - After Mission 7 (30,000)
    
    This miniature goblin serves as scribe to the Great Goblin.  He is rather 
    weak otherwise.
    
    Abilities: Crawlspace, Climb
    
    ---
    
    Grinnah - After Mission 7 (30,000)
    
    The chief interrogator of Goblin-town.  Grinnah is the one who makes sure 
    that the dwarves are brought before the Great Goblin.
    
    Abilities: Climb
    
    ---
    
    Gollum - After Mission 7 (50,000)
    
    Once known as Sméagol, Gollum is a creature corrupted by the Ring he 
    carries.  At the time of this adventure, he lives in the Misty Mountains, 
    hiding from everyone.
    
    Abilities: Climb, Fishing
    
    ---
    
    Barliman Butterbur - After Mission 8 (15,000)
    
    The proprietor of the Prancing Pony, but this is mostly during the Lord 
    of the Rings adventure.  This is a much younger version of him during 
    Bilbo's quest.
    
    ---
    
    Beorn - After Mission 9 (45,000)
    
    One of the last skinchangers in Middle-earth, Beorn lives far away from 
    most other people and seldom gets involved.  He does end up helping the 
    dwarven company, mostly due to his hatred of orcs.
    
    Abilities: Axe Smash, Skin Changer (hold down B to turn into a bear)
    
    ---
    
    Mirkwood Elf (Archer) - After Mission 10 (30,000)
    Mirkwood Elf (Guard) - After Mission 10 (30,000)
    Mirkwood Elf (Chief Guard) - After Mission 11 (35,000)
    Elf (Sentry) - After Mission 11 (30,000)
    Elf (Worker) - After Mission 11 (35,000)
    
    Elves are long-lived creatures and tend to allow conflicts to resolve 
    themselves rather than get involved, as a hundred years is but a blink in 
    their lives.
    
    Abilities: Elf Agility, Bow and Arrows (Archer, Chief Guard, Sentry), 
     Axe Smash (Worker)
    
    ---
    
    Bolg - After Mission 11 (45,000)
    
    Son of Azog, Bolg is a giant orc like his father.  He commanded the orcs 
    in Dol Guldur and was tasked with hunting down the dwarven company after 
    Azog was recalled to the fortress.
    
    Abilites: Axe Smash, Hammer Pound
    
    ---
    
    Thranduil - After Mission 11 (35,000)
    
    The king of the Mirkwood Elves, Thranduil's reign has driven him to be 
    isolationist, and he refuses to get involved with more mundane matters, to 
    the point of imprisoning the dwarven company to prevent them from rousing 
    Smaug's wrath.
    
    Abilities: Elf Agility
    
    ---
    
    Narzug - After Mission 11 (45,000)
    
    An orc lieutenant, Narzug is the orc captured by the Elves following their 
    attack on the kingdom.
    
    Abilities: Axe Smash
    
    ---
    
    Elros - After Mission 11 (25,000)
    
    Elros is a Mirkwood Elf and the master of keys in Thranduil's stronghold.
    
    Abilities: Elf Agility
    
    ---
    
    Master of Lake-town - 12 After Mission (15,000)
    
    This unnamed human is the leader of Lake-town.  He initially balks at the 
    idea of dwarves in his town, but sends them on their way gladly when they 
    promise to share their riches.
    
    ---
    
    Alfrid - After Mission 12 (20,000)
    
    A counselor to the Master of Lake-town, Alfrid Lickspittle is a conniving 
    jerk who bullies Bard about bringing fish into the town.
    
    ---
    
    Braga - After Mission 12 (25,000)
    
    The captain of the Lake-town guard, Braga is in charge of keeping the 
    Master's peace in the town.
    
    Abilities: Bow and Arrows
    
    ---
    
    Lake-town Man (Guard) - After Mission 12 (15,000)
    Lake-town Man (Archer) - After Mission 12 (25,000)
    
    Guards of Lake-town are in place more to follow the Master's tyrannical 
    orders than keep the peace.
    
    Abilities: Dwarf Stack (Guard), Bow and Arrows (Archer)
    
    ---
    
    Percy - After Mission 12 (10,000)
    
    A man of Lake-town, Percy worked as a porter.
    
    Abilities: Fishing
    
    ---
    
    Tilda - After Mission 12 (15,000)
    Sigrid - After Mission 12 (20,000)
    Bain - After Mission 12 (15,000)
    
    The children of Bard, feisty young folk who are often complicit in Bard's 
    less legal doings.
    
    Abilities: Buddy Moves (Tilda and Bain), Crawlspace (Tilda and Bain)
    
    ---
    
    Fimbul - After Mission 12 (30,000)
    
    Fimbul the Hunter is one of Azog's warg-riders, and became their commander 
    after Azog killed Yazneg.
    
    Abilities: Axe Smash
    
    ---
    
    Witch-king - After Mission 13 (80,000)
    
    One of the Nine Men who took Rings of Power from Sauron, the Witch-king 
    of Angmar.  He was buried in the High Fells after his death.
    
    Abilities: Morgul
    
    ---
    
    Azog (Claw) - After Mission 14 (90,000)
    
    Azog the Defiler is a giant orc and the commander of the forces looking 
    to stop Thorin's company.  He acts under direct orders from his Lord at 
    Dol Guldur.
    
    Abilites: Axe Smash, Hammer Pound
    
    ---
    
    Necromancer - After Mission 14 (66,666)
    
    This creature appeared in Dol Guldur not long ago and has begun to 
    corrupt the surrounding lands.  Gandalf takes it upon himself to discover 
    his true purpose and identity.
    
    Abilities: Morgul
    
    ---
    
    Sauron - After Mission 14 (70,000)
    
    The Enemy of the Free Peoples of Middle-earth.  At this point in the story, 
    Sauron is but a memory of a darker time, but it is believed he is attempting 
    to regain his power.
    
    Abilities: Hammer Pound, Morgul
    
    ---
    
    Dale Soldier - After Mission 15 (20,000)
    
    A soldier of the lost Human city of Dale.
    
    Abilities: Bow and Arrows
    
    ---
    
    Galadriel - After Mission 16 (40,000)
    
    Lady Galadriel is a powerful Elf and one of the bearers of the great Rings.  
    She is also a member of the White Council and advises Gandalf on his 
    journey with the dwarves.
    
    Abilities: Elf Agility
    
    ---
    
    Rosie Cotton - After Mission 16 (35,000)
    
    A hobbit who has not been born at the time of this story, Rosie is a 
    proprietress of the Green Dragon and is the future wife of Samwise Gamgee.
    
    Abilities: Buddy Moves, Crawlspace
    
    ---
    
    Bree Peasant - After Mission 16 (35,000)
    
    This resident of Bree really loves his carrots.
    
    Abilities: Axe Smash
    
    ---
    
    Jimli the Blacksmith - After forging all Mithril Items (50,000)
    
    The resident blacksmith of Bree.  Come to him for all your forging needs.
    
    Abilities: Buddy Moves, Crawlspace, Axe Smash
    
    ---
    
    Orc Berserker - After Mission 3 (15,000)
    
    A giant orc who can pull siege towers.
    
    Abilities: Strength
    
    ---
    
    The Great Goblin - After Mission 7 (15,000)
    
    The chieftain of Misty Mountains goblin tribe, mostly by virtue of being 
    the largest.  He stymies the dwarven company when they run across his 
    domain.
    
    Abilities: Strength
    
    ---
    
    Goblin Brute - After Mission 8 (15,000)
    
    Who knew goblins could get so big?
    
    Abilities: Strength
    
    ---
    
    Bert (Troll) - After Mission 4 (15,000)
    Tom (Troll) - After Mission 4 (15,000)
    William (Troll) - After Mission 4 (15,000)
    
    These three trolls had wandered rather far south.  Thorin's company ran 
    afoul of them early in their journey as they passed through the Trollshaws, 
    and nearly ended up their dinner.
    
    Abilities: Strength
    
    ---
    
    Mrs. Troll - After Mission 4 (15,000)
    
    What?  Trolls have moms, too!
    
    Abilities: Strength
    
    ---
    
    Troll Bouncer - After Mission 13 (15,000)
    
    What?  Trolls have jobs, too!
    
    Abilities: Strength
    
    ******************************************************************************
    8. SECRETS/UNLOCKABLES
    ******************************************************************************
    =====================
    8A. How To Get 100% =
    =====================
    
    As is usual, getting 100% in this game requires you get everything: all 
    minikits, Red Bricks, characters, Mithril Bricks, items, and Master 
    Burglar rankings.
    
    First priority is always the stud multipliers.  Once you can rack up an 
    astounding stud count, everything is easy by comparison.  So, to get the 
    x2 multiplier, you'll need to do one of two things: progress the story 
    up to "Barrels Out of Bound" and get elves for free, or just buy one of the 
    elves like Elrond.  Either way, go into "Over Hill and Under Hill" and 
    get the Blacksmith Design for the Mithril Flail, forge it, and give it to 
    the guy in Hobbiton for "A Flail of a Time".  That will get you Studs x2.
    
    Next step is x4, which you get for completing "Dual Wielding" in the 
    High Pass area.  The next multiplier requires you to be on Free Play with 
    the story completed, so wait until then, but make it the next priority.
    
    It also might be worth your time to invest in "Attract Studs" in Lake-town 
    to make collecting a bit faster.
    
    Once you've got all the multipliers, make your way through the missions.  
    The big bonus you get for minikit completion will be really good with all 
    the multipliers applied, especially the last one.  At that point, you can 
    buy any Red Bricks you want, and any Loot can be picked up at the Loot 
    Dispenser in Erebor.  It's all cleanup after that.
    
    ====================
    8B. Treasure Trove =
    ====================
    
    Here follows a list of all the items in your Treasure Trove, which you 
    either pick up from missions or forge at the Blacksmith.
    
    ---
    
    Normal Treasures -
    
    Pixel Pickaxe - 
    Found: "Goblin-town"
    Effect: Mining Tool, when you mine you will have three chances to hit the 
     colored spot instead of the usual one.
    
    Archaeologist's Pick -
    Found: "The Troll Hoard"
    Effect: Mining Tool, you will get more loot from mining ore than normal.
    
    Traveller's Tool - 
    Found: "Barrels Out of Bond"
    Effect: Mining Tool
    
    Morgul Blade -
    Found: "The Necromancer"
    Effect: Morgul Weapon
    
    Bug Net -
    Found: "Out of the Frying Pan..."
    Effect: Weapon, will knock loot out of enemies
    
    Baffling Beaker -
    Found: "Roast Mutton"
    Effect: Weapon, will stun enemies
    
    Make-up Stick -
    Found: "Roast Mutton"
    Effect: Weapon, will change the hair color of enemies
    
    Singing Fish Blade -
    Found: "A Warm Welcome"
    Effect: Weapon, will "sing" when swung
    
    Chamomille Teapot -
    Found: "Azog the Defiler"
    Effect: Weapon, will put enemies to sleep
    
    Workman's Axe -
    Found: "Over Hill and Under Hill"
    Effect: Axe Smash
    
    Boomer Hammer -
    Found: "Azog the Defiler"
    Effect: Boomerang Weapon, Hammer Pound, Axe Smash
    
    Glowing Hammer -
    Found: "Greatest Kingdom in Middle-earth"
    Effect: Light, Hammer Pound
    
    Trophy Mallet -
    Found: "The Troll Hoard"
    Effect: Hammer Pound
    
    Happy Mallet -
    Found: "Goblin-town"
    Effect: Hammer Pound, will squeak when it hits something
    
    Elk Mallet -
    Found: "Barrels Out of Bond"
    Effect: Hammer Pound, will elk grunt when it hits something
    
    Glowstick -
    Found: "Looking For Proof"
    Effect: Pole Weapon, Light
    
    Dale Standard -
    Found: "Inside Information"
    Effect: Pole Weapon
    
    Marching Baton -
    Found: "The Necromancer"
    Effect: Pole Weapon
    
    Dragon Kite -
    Found: "On the Doorstep"
    Effect: Flail Weapon
    
    Whistling Flail -
    Found: "The Necromancer"
    Effect: Flail Weapon that makes a whistling noise
    
    Yo-yo -
    Found: "Over Hill and Under Hill"
    Effect: Flail Weapon, enemies will drop loot
    
    Kite of Fancy -
    Found: "Queer Lodgings"
    Effect: Flail Weapon
    
    Sir Moustaff -
    Found: "A Warm Welcome"
    Effect: Wizard's Staff
    
    Jester's Cane -
    Found: "Greatest Kingdom in Middle-earth"
    Effect: Wizard's Staff, foes laugh when hit
    
    Staff of Wisdom - 
    Found: "Flies and Spiders"
    Effect: Wizard's Staff, hoots when used
    
    Tuning Fork - 
    Found: "Out of the Frying Pan..."
    Effect: Wizard's Staff, makes a musical noise on contact
    
    Troll's Bane - 
    Found: "Looking For Proof"
    Effect: Bow and Arrows, foes freeze when hit
    
    Paint Bow - 
    Found: "The Troll Hoard"
    Effect: Bow and Arrows, foes turn different colors when hit
    
    Eggapult -
    Found: "Barrels Out of Bond"
    Effect: Sling
    
    Breaduchet -
    Found: "On the Doorstep"
    Effect: Sling
    
    Bananarang - 
    Found: "The Troll Hoard"
    Effect: Boomerang Weapon
    
    Cluckarang -
    Found: "Inside Information"
    Effect: Boomerang Weapon
    
    Yodelling Shield -
    Found: "Azog the Defiler"
    Effect: Shield, sings when used
    
    Mountain Shield -
    Found: "Over Hill and Under Hill"
    Effect: Shield, emits mist
    
    Doily Shield -
    Found: "Inside Information"
    Effect: Shield
    
    Window Shield -
    Found: "An Unexpected Party"
    Effect: Shield
    
    Shield of Song -
    Found: "Greatest Kingdom in Middle-earth"
    Effect: Shield, plays dwarf music
    
    Hot Dog Shield -
    Found: "The Necromancer"
    Effect: Shield
    
    Goblin Hat -
    Found: "Goblin-town"
    Effect: Hat, goblins are friendly to you
    
    Dazzle Wig -
    Found: "Flies and Spiders"
    Effect: Hat
    
    Mining Hat -
    Found: "Greatest Kingdom in Middle-earth"
    Effect: Hat, Light
    
    Duck Hat -
    Found: "A Warm Welcome"
    Effect: Hat
    
    Tea Hat -
    Found: "An Unexpected Party"
    Effect: Hat
    
    Chicken Hat -
    Found: "Queer Lodgings"
    Effect: Hat
    
    Wraith Snorkle -
    Found: "Looking For Proof"
    Effect: Hat, allows building of wraith pieces
    
    Pumpkin Hat -
    Found: "An Unexpected Party"
    Effect: Hat
    
    Dragon Hat -
    Found: "Inside Information"
    Effect: Hat, Firestarter
    
    Crystal Goblin Crown -
    Found: "Goblin-town"
    Effect: Hat
    
    Cooking Apron -
    Found: "Queer Lodgings"
    Effect: Body Armor, produces more food-related loot
    
    Snotty Armour -
    Found: "Roast Mutton"
    Effect: Body Armor, emits green slime
    
    Farmer's Flight Fleece -
    Found: "Queer Lodgings"
    Effect: Body Armor, eagle fast travel turns into a flying pig
    
    Pom Poms -
    Found: "On the Doorstep"
    Effect: Fist Weapon
    
    Beehive Gloves -
    Found: "Azog the Defiler"
    Effect: Fist Weapon, causes head swelling in enemies
    
    Stone-giant Gloves -
    Found: "Over Hill and Under Hill"
    Effect: Fist Weapon, Strength
    
    Firefly Jar -
    Found: "Barrels Out of Bond"
    Effect: Light
    
    Mirkwood Phial -
    Found: "Flies and Spiders"
    Effect: Light, causes enemies to become confused when hit
    
    Dragon Egg -
    Found: "Roast Mutton"
    Effect: Light, Firestarter
    
    Loot Rod -
    Found: "A Warm Welcome"
    Effect: Fishing Rod
    
    Friendship Slippers -
    Found: "On the Doorstep"
    Effect: Footwear, causes Buddy-ups to hug instead of attack
    
    Goblin Feet -
    Found: "Out of the Frying Pan..."
    Effect: Footwear, Climb
    
    Gaffer's Trowel -
    Found: "An Unexpected Party"
    Effect: Digging
    
    Spider Bomb -
    Found: "Flies and Spiders"
    Effect: Thrown Weapon, explodes into spiders
    
    Pine Cone Bomb -
    Found: "Out of the Frying Pan..."
    Effect: Thrown Weapon, Light, Firestarter, Explosive
    
    Po-tay-to -
    Found: "Looking For Proof"
    Effect: Thrown Weapon, Explosive
    
    ---
    
    Mithril Treasures -
    
    These are all listed in order of design in the Blacksmith instead of the 
    list in the treasures menu.
    
    Mithril Mirror Armour -
    Design Found: "Greatest Kingdom in Middle-earth"
    Materials: 5 Mithril Bricks, 10 Sapphire, 20 Leather, 20 Stone, 20 Silver
    Effect: Body Armor, all projectiles ricochet
    
    Mithril Tornado Axe -
    Design Found: "An Unexpected Party"
    Materials: 5 Mithril Bricks, 10 Emerald, 20 Fish, 20 Stone, 15 Silver
    Effect: Weapon, all attacks are spin attacks
    
    Mithril Warhammer -
    Design Found: "Azog the Defiler"
    Materials: 5 Mithril Bricks, 10 Meat, 20 Stone, 30 Wood, 20 Copper
    Effect: Hammer Pound
    
    Mithril Fishing Pole -
    Design Found: "Roast Mutton"
    Materials: 7 Mithril Bricks, 5 Sapphire, 30 Fish, 35 Wood, 25 Iron
    Effect: Fishing, eliminates fishing mini-game
    
    Mithril Skeleton Crank -
    Design Found: "The Troll Hoard"
    Materials: 7 Mithril Bricks, 10 Meat, 20 Wood, 25 Gold
    Effect: Can replace any crank you need to find
    
    Mithril Flail -
    Design Found: "Over Hill and Under Hill"
    Materials: 6 Mithril Bricks, 5 Emerald, 5 Sapphire, 20 Rope
    Effect: Flail Weapon
    
    Mithril Claws -
    Design Found: "Goblin-town"
    Materials: 7 Mithril Bricks, 10 Ruby, 30 Copper, 20 Iron
    Effect: Fist Weapon, Climb, instantly defeats enemies
    
    Mithril Music Kit -
    Design Found: "Out of the Frying Pan..."
    Materials: 7 Mithril Bricks, 15 Leather, 10 Carrots, 10 Copper, 15 Silver
    Effect: Body Armor, causes those around you to dance
    
    Mithril Multi-Bow -
    Design Found: "Queer Lodgings"
    Materials: 5 Mithril Bricks, 20 Rope, 10 Meat, 15 Wood
    Effect: Bow and Arrows, fires three arrows in one shot
    
    Mithril Bomb Blade -
    Design Found: "Flies and Spiders"
    Materials: 7 Mithril Bricks, 20 Ruby, 10 Stone, 30 Iron
    Effect: Weapon, Explosive
    
    Mithril Pickaxe -
    Design Found: "Barrels Out of Bound"
    Materials: 12 Mithril Bricks, 20 Diamond, 30 Iron, 20 Silver, 20 Gold
    Effect: Mining Tool, gets loot from ore without mini-game
    
    Mithril Booty Blade -
    Design Found: "A Warm Welcome"
    Materials: 7 Mithril Bricks, 10 Sapphire, 15 Fish, 30 Wood
    Effect: Weapon, causes foes to drop studs when hit
    
    Mithril Giddy-up Staff -
    Design Found: "Looking For Proof"
    Materials: 5 Mithril Bricks, 20 Carrots, 10 Bread, 25 Wood
    Effect: Wizard's Staff, hold B to summon a ghost horse
    
    Mithril Wraith Armour -
    Design Found: "The Necromancer"
    Materials: 12 Mithril Bricks, 30 Ruby, 30 Sapphire, 30 Leather, 30 Iron, 
     30 Gold
    Effect: Body Armor, allows wearer to use wraith bricks
    
    Mithril Hammerhands -
    Design Found: "On the Doorstep"
    Materials: 12 Mithril Bricks, 20 Sapphire, 20 Diamond, 30 Meat, 30 Stone
    Effect: Fist Weapon, Strength
    
    Mithril Firework Bow - 
    Design Found: "Inside Information"
    Materials: 12 Mithril Bricks, 20 Ruby, 30 Rope, 20 Fish, 20 Silver
    Effect: Bow and Arrows, Explosive
    
    Mithril Stud Spade -
    Design Found: Hobbiton area
    Materials: 5 Mithril Bricks, 10 Emerald, 20 Carrots, 20Stone, 35 Wood
    Effect: Digging, digs up studs when digging
    
    Mithril Megapult -
    Design Found: Bywater area
    Materials: 7 Mithril Bricks, 25 Stone, 20 Silver
    Effect: Sling, fires big rocks
    
    Mithril Mushroom Crown -
    Design Found: Bree area
    Materials: 5 Mithril Bricks, 10 Leather, 20 Fish, 15 Meat, 10 Bread
    Effect: Hat
    
    Mithril Shadow Blade -
    Design Found: Weathertop area
    Materials: 5 Mithril Bricks, 25 Carrots, 10 Meat, 10 Silver
    Effect: Weapon, causes a shadow to appear next to you which also does damage
    
    Mithril Skull Cap -
    Design Found: Trollshaws Area
    Materials: 7 Mithril Bricks, 10 Diamond, 30 Silver
    Effect: Hat, causes everyone to appear as skeletons
    
    Mithril Rhythm Stick -
    Design Found: Rivendell area
    Materials: 7 Mithril Bricks, 30 Sapphire, 20 Fish, 10 Gold
    Effect: Pole Weapon, plays music and causes those hit to dance
    
    Mithril Catchphrase Mallet -
    Design Found: High Pass area
    Materials: 12 Mithril Bricks, 30 Ruby, 20 Emerald, 10 Sapphire, 20 Carrots, 
     20 Iron
    Effect: Hammer Pound, makes Christopher Lee say stuff when you hit someone
    
    Mithril Horseshoes -
    Design Found: Rivendell area
    Materials: 12 Mithril Bricks, 20 Emerald, 30 Carrots, 10 Bread, 25 Iron
    Effect: Footwear, causes you to run faster in the hub area
    
    Mithril Construction Hat -
    Design Found: Radagast's House area
    Materials: 7 Mithril Bricks, 10 Diamond, 10 Copper, 5 Gold
    Effect: Hat, gives you more time on craft plates before docking studs
    
    Mithril Candle Staff -
    Design Found: Dol Guldur area
    Materials: 7 Mithril Bricks, 15 Ruby, 50 Wood, 20 Copper, 15 Silver, 10 Gold
    Effect: Wizard's Staff, Light, Animal Healing
    
    Mithril Bandit Gloves -
    Design Found: Lake-town area
    Materials: 12 Mithril Bricks, 20 Diamond, 20 Leather, 25 Rope, 25 Copper
    Effect: Fist Weapon, causes foes to drop twice as much loot
    
    Mithril Snowapult -
    Design Found: Dale area
    Materials: 7 Mithril Bricks, 20 Sapphire, 20 Silver
    Effect: Sling, fires snowballs
    
    Mithril Beanstalk -
    Design Found: Moria area
    Materials: 7 Mithril Bricks, 30 Emerald, 10 Diamond, 25 Carrots, 10 Bread, 
     30 Wood
    Effect: Pole Weapon, enemies hit turn green and sprout flowers
    
    Mithril Slippers -
    Design Found: Elven Forest area
    Materials: 12 Mithril Bricks, 20 Ruby, 10 Sapphire, 10 Diamond, 30 Leather
    Effect: Footwear, Elf Agility
    
    Mithril Dance Boots -
    Design Found: Rivendell area
    Materials: 5 Mithril Bricks, 10 Ruby, 10 Leather, 30 Carrots
    Effect: Footwear, when you buddy up, you and your partner dance
    
    Mithril Falcon -
    Design Found: Erebor area
    Materials: 12 Mithril Bricks, 25 Emerald, 20 Bread, 25 Copper
    Effect: Boomerang Weapon, causes any object hit to drop loot
    
    ======================
    8C. Red Brick Extras =
    ======================
    
    In order to find Red Bricks, you need to earn them through Red Quests, which 
    involves giving a person a Mithril-forged item, after which they'll make a 
    Red Brick appear, which you'll have to purchase.  Here's a quick list of the 
    bricks, which quest you'll find them in, and which item you need, as well 
    as their effects.
    
    Studs x2 - 
    Cost: 500,000
    Quest: A Flail of a Time
    Item Needed: Mithril Flail
    Effect: Studs collected multiply by 2.  All multiplier bricks stack, 
     potentially giving you a multiplier of 3840.
    
    Studs x4 - 
    Cost: 1,500,000
    Quest: Dual Wielding
    Item Needed: Mithril Shadow Blade
    Effect: Studs collected multiply by 4.
    
    Studs x6 - 
    Cost: 4,500,000
    Quest: Build Day
    Item Needed: Mithril Construction Hat
    Effect: Studs collected multiply by 6.
    
    Studs x8 - 
    Cost: 10,000,000
    Quest: Bilbo and the Beanstalk
    Item Needed: Mithril Beanstalk
    Effect: Studs collected multiply by 8.
    
    Studs x10 - 
    Cost: 20,000,000
    Quest: Candle With Care
    Item Needed: Mithril Candle Staff
    Effect: Studs collected multiply by 10.
    
    Disguises - 
    Cost: 50,000
    Quest: World's Strongest Dwarf
    Item Needed: Mithril Warhammer
    Effect: All normal sized characters will be wearing funny disguises.
    
    Boss Disguises - 
    Cost: 100,000
    Quest: Booty From the Beasts
    Item Needed: Mithril Booty Blade
    Effect: Boss enemies will be wearing funny disguises.
    
    Minikit Detector - 
    Cost: 150,000
    Quest: Spoils of War
    Item Needed: Mithril Bandit Gloves
    Effect: In missions, you'll see arrows pointing you towards minikits.
    
    Miniature Characters - 
    Cost: 300,000
    Quest: Snow and Fire
    Item Needed: Mithril Snowapult
    Effect: Turns all characters tiny
    
    Fast Build - 
    Cost: 100,000
    Quest: A Wish To Catch a Fish
    Item Needed: Mithril Fishing Pole
    Effect: Makes building much faster.
    
    Attract Studs - 
    Cost: 175,000
    Quest: No Harm in Armour
    Item Needed: Mithril Mirror Armour
    Effect: Studs will now be collected from further away
    
    Regenerate Hearts - 
    Cost: 100,000
    Quest: Digger's Delight
    Item Needed: Mithril Stud Spade
    Effect: Hearts will restore themselves over time.
    
    Character Studs - 
    Cost: 85,000
    Quest: Two Left Feet
    Item Needed: Mithril Dance Boots
    Effect: Causes defeated enemies to drop studs.
    
    Invincibility - 
    Cost: 500,000
    Quest: Bird of Pay
    Item Needed: Mithril Falcon
    Effect: You will not take damage from enemies.
    
    Mithril Hearts - 
    Cost: 75,000
    Quest: The Orc Within
    Item Needed: Mithril Skull Cap
    Effect: You will take half damage from enemies.
    
    Poo Studs - 
    Cost: 25,000
    Quest: Trader's Turmoil
    Item Needed: Mithril Giddy-Up Stick
    Effect: When riding animals, press B and they'll poop studs.
    
    8-Bit Music - 
    Cost: 200,000
    Quest: Drama Bomb
    Item Needed: Mithril Bomb Blade
    Effect: Causes cool retro music to play.
    
    Middle-earth Carnival - 
    Cost: 75,000
    Quest: Cranks Very Much
    Item Needed: Mithril Skeleton Crank
    Effect: Causes a sweet rave to happen in Middle-earth.
    
    Snake Flails - 
    Cost: 25,000
    Quest: That's No Slow Bow
    Item Needed: Mithril Multi-Bow
    Effect: Turns flails into snakes
    
    Super Slap - 
    Cost: 50,000
    Quest: Heirloom in the Making
    Item Needed: Mithril Mushroom Crown
    Effect: All enemies go down in one hit
    
    Fall Rescue - 
    Cost: 25,000
    Quest: The Goblin Who Lost Her Climb
    Item Needed: Mithril Claws
    Effect: Whenever you fall, you'll immediately bounce back.
    
    Mithril Brick Detector - 
    Cost: 175,000
    Quest: A One-Orc Band
    Item Needed: Mithril Brick Detector
    Effect: In Middle-earth, having this on will make arrows appear that 
     lead to bricks.
    
    Attract Loot - 
    Cost: 100,000
    Quest: Weighting For a Stranger
    Item Needed: Mithril Megapult
    Effect: Loot will now be collected from further away
    
    Double Loot - 
    Cost: 750,000
    Quest: Express Delivery
    Item Needed: Mithril Horseshoes
    Effect: All loot is multiplied by 2
    
    Perfect Forging - 
    Cost: 5,000,000
    Quest: Manic Mining
    Item Needed: Mithril Pickaxe
    Effect: This removes the circle that doesn't give you perfect forging, and 
     you'll only earn perfect credit.
    
    Treasure Item Detector - 
    Cost: 250,000
    Quest: Back-To-Roots Boots
    Item Needed: Mithril Slippers
    Effect: With this turned on, you'll see arrows in missions pointing towards 
     treasures that you can find.
    
    Always Loot Rubies - 
    Cost: 250,000
    Quest: Otherworldly Ambition
    Item Needed: Mithril Wraith Armour
    Effect: Whenever you knock loot out, it will always be ruby.  This applies 
     to ore, bushes, enemies, whatever.  Note that you can only have one of the 
     following six turned on at a time.
    
    Always Loot Diamonds - 
    Cost: 1,000,000
    Quest: Helping Hands
    Item Needed: Mithril Hammerhands
    Effect: Whenever you knock loot out, it will always be diamonds.
    
    Always Loot Gold - 
    Cost: 1,000,000
    Quest: Bop 'Til You Drop
    Item Needed: Mithril Rhythm Stick
    Effect: Whenever you knock loot out, it will always be gold.
    
    Always Loot Emeralds - 
    Cost: 500,000
    Quest: Fireworks of Art
    Item Needed: Mithril Fireworks Bow
    Effect: Whenever you knock loot out, it will always be emeralds.
    
    Always Loot Sapphires - 
    Cost: 600,000
    Quest: Mouthy Mallet
    Item Needed: Mithril Catchphrase Mallet
    Effect: Whenever you knock loot out, it will always be sapphire.
    
    Always Loot Silver - 
    Cost: 750,000
    Quest: The Art of Combat
    Item Needed: Mithril Tornado Axe
    Effect: Whenever you knock loot out, it will always be silver.
    
    ===========================
    8D. Trophies/Achievements =
    ===========================
    
    The first sixteen achievements are for completing the missions in order, 
    so I won't bother listing those, as they're easy.
    
    Ever "The People's Champion"
    - Complete all the quests in Middle-earth
    
    The greed of Dwarves
    - Collect all Mithril Bricks
    
    Labouring in the villages of Men
    - Collect all Schematics
    NOTE: By which they mean Blacksmith Designs.
    
    Doilies and your mother's dishes
    - Collect all Treasure Items in levels
    
    Objects of great beauty
    - Forge all the Mithril Treasure Items
    
    Unequalled skill of the Dwarves
    - Forge all the Perfect Mithril Treasure Items
    NOTE: To make perfect items, you need to fill in the inner circle when 
     forging.
    
    The Unassessably Wealth
    - Collect 10,000,000,000 studs
    NOTE: This is the most difficult one to do.  The best one-time gain is your 
     last minikit, which gives you one million, turned to 3.8 billion if you 
     have all multipliers on.  If you haven't hit the threshold then, your best 
     bet is to go to Inside Information, and the "Revenge!" part.  Go to the left 
     on the ground floor and in the back to find a dwarf statue.  Smash it and 
     it will continuously drop studs without being destroyed.  Use a polearm 
     wielder and hold down B so they spin their weapon and keep racking up 
     studs.  It will take a while, but it's the fastest way.
    
    That's why we need a burglar!
    - Obtain all Master Burglar titles
    
    Stone Giant Stomp
    - Complete the Bonus Level
    
    To Be Continued...
    - Achieve 100% completion
    
    Hardly burglar material
    - Collect 99 of any loot
    NOTE: Stone is easy enough to get 99 of
    
    Wealth lies in the Earth
    - Complete the mining game perfectly 50 times
    NOTE: Which means hitting the colored center of the arc on the first hit.
    
    Bro's before Gold
    - Use 50 Buddy-Up attacks
    NOTE: Go to the Battle of Azanulbizar in Azog the Defiler and continually 
     beat on orcs with buddy attacks.  It only counts if you make a kill.
    
    Team Building
    - Use every Dwarf from Thorin's Company in a Buddy-Up attack
    NOTE: Go again to the Battle of Azanulbizar in Free Play.  You need to use 
     each of the thirteen dwarves: Thorin, Balin, Dwalin, Bombur, Bifur, Bofur, 
     Fili, Kili, Óin, Glóin, Ori, Dori, and Nori.  You need to control each 
     dwarf, buddy-up with whoever, and then successfully kill an enemy with the 
     buddy-up attack.
    
    Conjurer of Cheap Tricks
    - Use Gandalf's starte ability to dazzle 50 enemies
    NOTE: This is Gandalf's B charge attack.  Hit fifty unique enemies with it.
    
    Lord of the Prance
    - Equip yourself with the Dazzle Wig, Mithril Rhythm Stick, and Mithril 
     Dance Boots
    
    Dawn of the Mushroom King
    - Equip Thorin with the Mithril Mushroom Crown
    
    Master Builder
    - Obtain 150,000 studs from Instruction Builds bonuses
    NOTE: By which they mean craft plates
    
    Someone to share in an adventure
    - Play a level in co-op
    NOTE: Hope you have a second controller
    
    Quite a merry gathering
    - Collect all characters
    
    Our Long Forgotten Gold
    - Collect all Minikits
    
    Beorn Again
    - Transform into Beorn's bear form
    NOTE: Hold down B as Beorn to transform
    
    Who is this horrid creature?
    - Create a custom character
    
    ==================
    8E. Secret Codes =
    ==================
    
    As I usually do, I collected these from GameFAQs, and haven't checked each 
    and every one, so use them at your discretion:
    
    Unlock Characters:
    
    FAVZTR - Alfrid
    84ZZSI - Azog (Claw)
    W5Z6AC - Bain
    UER3JG - Bard
    XTVM8C - Barliman Butterbur
    555R9C - Barrow-wight
    KEID2V - Beorn
    ZIBYHO - Bolg
    MXUXKO - Braga
    H2CAID - Elros
    THAVRM - Fimbul
    00TE7J - Galadriel
    3CE37P - Gollum
    TPD7YW - Grinnah
    V4Y5HZ - Lindir
    9NOK35 - Master of Lake-town
    4FYKKB - Narzug
    NM3I2O - Necromancer
    74KN31 - Percy
    TB4S6J - Rosie Cotton
    OARA3D - Sauron
    SYKSXF - Thrór
    4Y95TJ - Tom Bombadil
    V8AHMJ - Witch-king
    S6VV33 - Yazneg
    
    ******************************************************************************
    9. STANDARD GUIDE STUFF
    ******************************************************************************
    ===========
    9A. Legal =
    ==========
    
    This FAQ was made 100% by me, and is Copyright © 2014 Scott "CyricZ" 
    Zdankiewicz.  You may not take it in whole or in part and claim it as your 
    own.  You may not alter it in any way, even if you ask me first, and that 
    includes putting it in HTML format.  Please don’t post this on your site 
    unless you have express consent by me.  I’ve put a lot of time into this.  
    Give me some credit.
    
    Currently, the following sites have permission to post my FAQ:
    
    www.gamefaqs.com
    www.gamewinners.com
    www.ign.com
    www.cheatcc.com
    www.cheatplanet.com
    www.neoseeker.com
    
    I'm not going to allow people with small personal sites to post this FAQ.  
    They may post the link on GameFAQs with all the LEGO guides, but, trying to 
    keep updates, well, updated, I'll only allow large committed sites that I 
    trust.
    
    =======================
    9B. E-mail Guidelines =
    =======================
    
    If you wish to e-mail me, be sure to follow these guidelines...
    
    - Make ABSOLUTELY sure I haven't already answered your question in the guide.
    - Make sure it has something to do with the LEGO Hobbit game.  I don't want 
    spam, chain letters, offers for friendship.  Compliment me on the FAQ all you 
    want, though.
    - Make sure you say LEGO Hobbit at one point in your e-mail.  I have 
    more than one LEGO FAQ, and asking a generic question such as "How do I beat 
    the last level?" doesn't tell me much.
    - Spell correctly and use proper grammar, please.  If I can't understand 
    your e-mail, it'll go to the junk pile.
    
    =============
    9C. Credits =
    =============
    
    CJayC, SBAllen, and all respective webmasters for having this on their sites.
    
    LEGO, for their world of imagination.
    
    JRR Tolkien for his world of fantasy, and Peter Jackson, for making that 
    fantasy come to life.
    
    =====================
    9D. Version Updates =
    =====================
    
    Version 1.0 - 5/15/2014 - Should be largely done.
    
    ====================
    9E. The Final Word =
    ====================
    
    So, no word on the next LEGO game.  That said, there is word that this game 
    will have DLC in the form of the last movie.  Don't quote me on that; it 
    seems to be just a rumor that hasn't been substantiated, but I'll be back 
    to update this guide if it comes true.
    
    See you all again!

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