hide results

    NPC List by DSimpson

    Version: 1.24 | Updated: 01/17/05 | Search Guide | Bookmark Guide

                                         <>                __ ,
    _-_ _,,         ,,  |\                )              ,-| ~           ,
       -/  )    _   ||   \\                             ('||/__,   _    ||
      ~||_<    < \, ||  / \\ \\ \\ ,._-_    _-_,       (( |||  |  < \, =||=  _-_
       || \\   /-|| || || || || ||  ||     ||_.        (( |||==|  /-||  ||  || \\
       ,/--|| (( || || || || || ||  ||      ~ ||        ( / |  , (( ||  ||  ||/
      _--_-'   \/\\ \\  \\/  \\/\\  \\,    ,-_-          -____/   \/\\  \\, \\,/
                  ——————————— N  P  C    L  I  S  T  I  N  G ———————————
                                     Baldur's Gate
                                    The NPC Listing
                                   January 17, 2005
                                     Version 1.24
                               Written by:  Dan Simpson
                                    Email:  dsimpson.faqs@gmail.com
      If emailing me, use this subject:  Baldur's Gate NPC v 1.24
      (Emails that don't use this subject will be deleted, avoid using all CAPS)
                                     Email Policy: (read before emailing me!)
              If you see any mistakes, or have anything that you want to add
              please email me!  I will, of course, give you full credit for
              your addition, and be eternally grateful to you.  Email addresses
              are not posted in the FAQ, unless you specifically state that
              you want it to be.
     The most recent version of this FAQ can be found at:
     If you are a webmaster and wish to post this on your web page, please email
     me first.  And if you do post this FAQ on your site, please make an attempt
     to keep it up to date.  There is nothing worse than getting emails from
     people who saw an old version asking about things that are already in the
     newer versions.  Well, maybe there are worse things, but it IS annoying!
     The purpose of this FAQ is to provide a quick reference on all the NPC's in
     the game, as well as giving all the backstories on each and every NPC.  I
     gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather
     This FAQ looks best in Courier New at about 9 points.
     This Document is Copyright 1999-2005 by Dan Simpson
     Baldur's Gate is Copyright 1998-99 by Bioware
     I am not affiliated with Bioware, Interplay, or anyone who had anything to
     do with the creation of this game.  This FAQ may be posted on any site so
     long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
     it.  You may not charge for, or in any way profit from this FAQ.
    What's New in 1.24:
        Changed the email address and updated the format.
      For a complete Version History, check out the Final Words Section at the end
      of the FAQ.
    Table of Contents
      NPC Information
      NPC List
         Good Aligned Characters
         Neutral Aligned Characters
         Evil Aligned Characters
      Final Words...
         Online Resources
    NPC Information
    Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) 
    will stay put wherever you put them.  To see the X,Y coordinate of where you 
    are, press "L".  The top left of any map is (x 0 y 0).
    Special Abilities are those abilities that that character intrinsicly has. Some
    of them they have before they join you, others they gain later.
    Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
          them to join.
    Pairs: (you can't have one without the other)
        Khalid --  Jaheira
        Xzar   --  Montaron
        Minsc  --  Dynaheir
        Eldoth --  Skie
      Note: To get one of these in the pair without the other, simply send the 
            other person into a building (the person you want to get rid of), and 
            then reform the party to kick them out.  This way they can't come up 
            to you and talk to you.
    Here's the party I like:
      You      -- as a Lawful Good Fighter
      Kivan    -- give him a Composite Long Bow +1, or the Long Bow of 
                  Marksmanship, and the Bracers of Archery; and you have a really 
                  effective sniper.
      Minsc    -- a very good warrior
      Dynaheir -- a good mage, plus if you get her at the right level, she starts
                  with Fireball.
      Yeslick  -- a good cleric (you could also sub in Branwen or Viconia here)
      Safana   -- you need a thief, and I like Safana.  (you can also sub in Imoen
    And here are some interesting party combinations:
      Have Minsc, Dynaheir and Edwin in the same party.  Since Edwin wants to kill
      Dynaheir, Minsc gets all surly and protective.
      Viconia and Kivan have a love-hate relationship, and also Viconia is very
      dimissive about Xan.
      Put Yeslick and Kagain together to see just how different two Dwarves can be.
      Yeslick DESPISES Kagain.
      Safana and Coran.  Coran will flirt shamelessly with Safana, and she will
      rebuff his every attempt, quite humorously.
      Quayle and Tiax.  These two really don't like each other.  Plus they're
      fairly amusing on their own.
    NPC List
    And now the BIG LIST of every NPC complete with a description, and where they
    are.  This list is sorted by alignment, Good first, then Neutral, and Evil 
    last. It is even further sorted by Lawful, Neutral, and Chaotic; that is, the 
    Lawful Good is displayed first, in alphabetical order, then the Neutral Good,
    then the Chaotic Good, and so forth.
         ___       _               __    _
        / _ |     (_) ___ _  ___  / /_  (_)  ___
       / __ |    / / / _ `/ / _ \/ __/ / /  (_-<
      /_/ |_| __/ /  \_,_/ /_//_/\__/ /_/  /___/
                   S  D  C  I  W  Ch       Race        Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Ajantis      17 13 16 12 13 17      Human       Paladin         Lawful Good
      Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
      Where he is:  Farm N of Friendly Arm Inn (x 1572 y 3139)
      Short: Ajantis is a simple person, all he wants to do is vanquish evil.
      Long:  Ajantis is a squire-paladin who is part of the Order of the Most
             Radiant Heart based in the savage north. He is a holy warrior who
             worships the power of Helm. Ajantis belongs to the noble family of
             Ilvastarr in Waterdeep, he keeps in touch with his family regularly
             and has deep respect for his parents. At an early age Ajantis became
             enamored with the idea of serving lord Helm as one of his paladins.
             To this end he studied hard at the church of Helm and practiced his
             sword skill with such luminaries as Myrmith Splendon. An
             exceptionally gifted individual, his hard work and perseverance
             eventually paid off. In a dream he was told by Helm that he was
             worthy to serve under him. Ajantis went to the next joust held by the
             Order of the Most Radiant Heart.
      Grade: B+
             A must have for any Good-Aligned party, as he is a decent fighter
             with good stats, and has the Paladin abilities as well.  Most useful
             is the Lay On Hands, which gives you another Healer (if not as
             useful as a Cleric, it still comes in handy in a tight spot).
         ___                       __         _
        / _ \  __ __  ___  ___ _  / /  ___   (_)  ____
       / // / / // / / _ \/ _ `/ / _ \/ -_) / /  / __/
      /____/  \_, / /_//_/\_,_/ /_//_/\__/ /_/  /_/
                   S  D  C  I  W  Ch      Race         Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Dynaheir     11 13 16 17 15 12      Human       Invoker         Lawful Good
      Special Abilities: Slow Poison
      Where she is:  Gnollish Stronghold (x 2529 y 1440)
      Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc 
             in your party.  She is also linked to Minsc and if one leaves, the 
             other does too.  She makes a good mage because she already knows such 
             spells as Fireball.
      Long:  Dynaheir is a wychalarn (witch) from the far off nation of Rasheman. 
             The high Othlor has sent her to the Sword Coast for the purpose of 
             investigating a prophecy. The Othlor does not find the prophecy of
             too great of import which is why Dynaheir, a relatively low ranking 
             wychalarn was chosen to investigate. Dynaheir hopes that she will 
             have an opportunity to prove herself in the eyes of the Othlor and 
             takes her mission very seriously. She travels with Minsc, a hulking 
             warrior who serves as her bodyguard. She finds it difficult to mix 
             well with him ever since he lost control of his faculties in a rather
             bizarre accident. Dynaheir is self-assured but narrow-minded when it
             comes to her opinions. She has no tolerance for stupidity in her 
             companions and has no compunctions to pointing out the shortcomings 
             of others. This makes her a difficult woman to get along with.
      Grade: A-
             In my opinion Dynaheir is the best Mage for Good Aligned parties.
             Not only because she can start with Fireball (although that really
             helps), but also because her Slow Poison ability, which cuts down on
             the need for Antidotes, and frees up your Clerics to memorize other
             spells.  She would be better if she could cast Summon Monster, 
      __  __             __   _         __
      \ \/ / ___   ___  / /  (_) ____  / /__
       \  / / -_) (_-< / /  / / / __/ /  '_/
       /_/  \__/ /___//_/  /_/  \__/ /_/\_\
                   S  D  C  I  W  Ch      Race          Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯          ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Yeslick      15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
      Special Abilities:  Dispel Magic
      Where he is:  Cloakwood Mines, Level 2 (x 851 y 1727)
      Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
             help.  How noble.
      Long:  Yeslick is a member of the dwarven clan Orothiar. For many centuries
             the clan used an iron mine in the center of Cloakwood as their home. 
             One hundred years ago, the clan was forced out of the mines when 
             their miners broke through a shaft into an underground stream. The
             water flooded the tunnels and killed a majority of the clan. Yeslick 
             was one of the survivors. After losing his livelihood and clanmates, 
             he made his way to Sembia where he settled down to live out the rest 
             of his days. While working as a smithy, Yeslick's employer betrayed 
             him and forced him to reveal the location of the flooded mines. He 
             was then imprisoned so as not to reveal their location to others. 
             Yeslick is a master smith, a faithful priest and a strong warrior but 
             he has a mind as slow as a turtle with its legs amputated.
      Grade: B-
             Yeslick would be a much better companion if he had a better dexterity
             as it is, he is prone to getting killed.
        /  _/  __ _  ___  ___   ___
       _/ /   /  ' \/ _ \/ -_) / _ \
      /___/  /_/_/_/\___/\__/ /_//_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Imoen        9  18 16 17 11 16      Human        Thief         Neutral Good
      Short: Imoen automatically will join you immediately after Gorion's death.
             Unless you run away, that is.  Sometimes she comes with a Wand of 
             Magic Missiles, now who did she steal that from?
      Long:  Imoen slaps your shoulder playfully. She says that you of all people 
             should know, seeing as how you grew up together. Indeed, some of your 
             fondest memories are of meeting this sprightly young lass. She
             apparently came to Candlekeep much as you did, though 10 years later 
             in life, and she spent much more time with the guff Winthrop than
             Gorion. "Puffguts" she would call him, much to the old innkeep's 
             dismay. She seems the eternal child, and is quite content to play the 
             part of little sister, though you are both of comparative ages. You 
             can tell by her hearty smile that she will always be willing to 
             travel with you, no matter what path you take.
      Grade: B+
             One of the game's best thieves, and you start with her!  A high
             Dexterity score and the fact that you get to choose all of her
             thieving abilities (nothing worse than finding a new thief, only to
             discover they have all stealth, and nothing else).  Dual Class her
             to a Mage for even more fun.
         __ __   __          __   _      __
        / //_/  / /  ___ _  / /  (_) ___/ /
       / ,<    / _ \/ _ `/ / /  / / / _  /
      /_/|_|  /_//_/\_,_/ /_/  /_/  \_,_/
                   S  D  C  I  W  Ch       Race         Class         Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
    - Khalid       15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
      Where he is:  Friendly Arm Inn, Ground Floor (x 329 y 685)
      Short: See Jaheira below for a description.
      Long:  Khalid is a half elf born and raised in the nation of Calimshan, the 
             son of a wealthy merchant and his exotic elvish concubine. Khalid was
             barely acknowledged by his father as a son; his two half brothers
             received much more attention and were groomed as heirs to the 
             business. Henceforth, Khalid threw himself into the martial pursuits 
             and even convinced his father to pay a practicing sorcerer to accept 
             him as a student. Unbeknownst to anyone Khalid's father was having 
             troubles with his business and had in fact run up a considerable debt
             with a noble in Amn. The noble eventually decided to make an example 
             of him and hired the Shadow Thieves to execute the entire family. His 
             new love Jaheira made possible a narrow escape, and soon after, they 
             were married.
      Grade: C+
             Khalid is a little better than average, but there's nothing to really
             recommend him above anyone else.  His stats are middling at best, and
             he has no special abilities (unless you count infravision).
         __  ___   _
        /  |/  /  (_)  ___   ___ ____
       / /|_/ /  / /  / _ \ (_-</ __/
      /_/  /_/  /_/  /_//_//___/\__/
                Str   D  C  I  W  Ch      Race         Class          Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Minsc     18/93 15 15 8  6  9       Human        Ranger        Neutral Good
      Special Abilities: Berserk, Charm Animal
      Where he is: Nashkel (x 3387 y 1957)
      Short: Minsc's life partner Dynaheir was kidnapped by Gnolls, and he wants
             your help to get her back!  If you don't rescue her in a timely
             fashion, Minsc will leave.
      Long:  Minsc proudly announces that he is a berserker warrior from the 
             nation of Rasheman in the utter east. He is currently undertaking his 
             dejemma, a ritual journey to manhood, and is seeking adventure and
             glory in battle. It is also his honor to be the bodyguard of a young
             Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her 
             he will beat sense into their heads until they reconsider. He is
             unsure as to why she has led them to the Sword Coast, but his loyalty
             is unquestioning. If he serves her well and distinguishes himself in
             battle he hopes to be accepted into the Ice Dragon berserker lodge
             upon return to their homeland. So far Minsc considers his most
             notable experience in the world abroad to be the acquisition of his
             animal companion 'Boo,' a creature that he claims is a miniature
             giant space hamster. Apparently such things do exist in the Realms,
             but Minsc has surely taken too many blows to the head. He seems a
             good-natured fellow, but is all too willing to indulge his berserker
      Grade: A
             My favorite front line attacker for obvious reasons.  Minsc is the
             strongest of all the NPC's, and manages to pull in decent DEX and
             CON as well.  Give him a Two Handed Sword and the enemy won't know
             what hit them!
         ___    __
        / _ |  / / ___   ____ ___ _
       / __ | / / / _ \ / __// _ `/
      /_/ |_|/_/  \___//_/   \_,_/
                   S  D  C  I  W  Ch       Race         Class         Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
    - Alora        8  19 12 14 7  10     Halfling       Thief        Chaotic Good
      Where she is:  Baldur's Gate W Section (AR 0600, x 1600 y 2200)
      Short: Caught thievering the Hall of Wonders by you, she will join you if
             you keep a look out for her.
      Long:  Alora reveals that she was originally from Iriaebor. As a child she
             was cute, outgoing, and dangerously curious, causing no end of 
             trouble for her parents. They tried to curb her lunatic behavior, and
             encouraged her to be content with home and hearth like other 
             halflings. Alora found this unbearably stifling, and left to explore 
             the world. She quickly found herself falling into all sorts of 
             trouble, going to the wrong places and angering the wrong sorts of 
             people. Eventually she found herself in the city of Baldur's Gate, 
             and it was there that she discovered her future profession: thievery. 
             Wealth was never her chief concern; it's just that too many 
             interesting things are behind locked doors. Her unassuming
             temperament makes it easy for her to hoodwink the authorities, and 
             her sweet nature has saved her from a jail cell numerous times.
      Grade: C
             Her extremely high dexterity saves her from being a loss, but low
             constitution on a thief makes for some really low Hp's.  Add to that
             that you get her so late in the game, and she isn't worth having.
       / ___/ ___   ____ ___ _  ___
      / /__  / _ \ / __// _ `/ / _ \
      \___/  \___//_/   \_,_/ /_//_/
                   S  D  C  I  W  Ch       Race         Class         Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯         ¯¯¯¯¯¯¯¯¯
    - Coran        14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good
      Where he is:  Cloakwood 1, On a Bridge (x 1515 y 691)
      Short: Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so
             do that immediately or he will leave.  After you beat the wyverns, he
             will stay forever.
      Long:  Coran reveals that he hails from the Forest of Tethir, and while he 
             has great memories of his time there, the serene lifestyle he felt it 
             offered was ultimately not for him. Instead he traveled to the city 
             of Baldur's Gate, dreaming of wealth, power, and respect. With nary a
             coin to his name he resorted to thievery, stealing only from those
             that he felt could spare it, and swearing that he would quit once he 
             had enough gold to start his own business. Unfortunately he soon grew
             to love his new lifestyle, looking forward to each hair-raising 
             escape, dangerous break-in, or beautiful woman. Occasionally he would
             need to leave town for a while, disappearing into the wilderness 
             until things had cooled down and his name was less known. His most
             recent retreat is apparently the result of a relationship with the 
             female sorceress Brielbara. He sheepishly admits to being caught in 
             the act of seducing a female member of the Knights of the Unicorn, 
             and being forced to flee from the violently jealous mage.
      Grade: A-
             Makes a great addition due to his 20 DEX, but as a Thief, he isn't
             that great.  Why?  Because you get him late!  So, if you want to
             pick up Coran, make haste through the game to pick him up (you can't
             get to him until after the Bandit Camp).  Makes a superb archer.
         __ __   _
        / //_/  (_) _  __ ___ _  ___
       / ,<    / / | |/ // _ `/ / _ \
      /_/|_|  /_/  |___/ \_,_/ /_//_/
                Str   D  C  I  W  Ch       Race       Class           Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Kivan     18/12 17 14 10 14 8        Elf        Ranger         Chaotic Good
      Special Abilities: Charm Animal
      Where he is:  High Hedge (x 3652 y 1472)
      Short: Kivan wants to hunt some bandits.  If you kick him out of the party,
             he stays gone for good!
      Long:  Kivan reveals that he hails from the forest of Shilmista, though he
             has not visited his homeland for quite some time. He has instead been
             traveling the world driven by the darkest of obsessions: revenge.
             Kivan and his mate Deheriana were apparently on a romantic sojourn
             years ago when they were waylaid by a group of Brigands. They were
             captured and tortured for the amusement of Tazok, the half-ogre that
             led the attack. Kivan eventually escaped, but Deheriana did not
             survive the encounter. Kivan is a man of few words, and obviously
             does not make friends easily. Likely he will not take much pleasure
             from life until he has revenged the death of his love.
      Grade: A
             Kivan makes a wonderful archer.  Give him a Composite Long Bow +1
             and the Bracers of Archery and watch him kill everything before the
             rest of your party can even reach the enemy.
         _  __
        | |/_/ ___ _  ___
       _>  <  / _ `/ / _ \
      /_/|_|  \_,_/ /_//_/
                   S  D  C  I  W  Ch       Race        Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Xan          13 16 7  17 14 16       Elf       Enchanter      Lawful Neutral
      Where he is:  Nashkel Mines Interior (Fourth Level, Cave  x 793 y 588)
      Short: Xan is a depressing person, but he is a capable mage (although he has
             the very large flaw of not being able to cast such spells as Magic
             Missile and Fireball!) and he has a Moonblade.  If you're overly rude
             to him he'll leave and never return.
      Long:  Xan wistfully speaks of his home in the elven stronghold of Evereska, 
             and his role as a Greycloak. It was apparently decreed that he was to 
             investigate the events of the iron shortage, determine who or what
             were the causes, and ascertain whether there was a greater threat to 
             the region as a whole. This was definitely not a small task, and he 
             accepted the responsibility with a great deal of dread. You get the 
             feeling however, that he approaches evertyhing with a great deal of 
             dread. He has devoted his life to improving his mastery of magic and 
             has become a skilled wizard, though this dedication has left him 
             little time to make friends or acquire any other pastimes. He strikes 
             you as very capable, though probably not the best influence on
      Grade: C-
             A low selection of spells kills his chances of being a Great Mage.
             For example, he can't cast Magic Missile or Fireball.  His saving 
             grace is his Moonblade, which is a nice feature for a Mage to have.
        / _ )  ____ ___ _  ___  _    __ ___   ___
       / _  | / __// _ `/ / _ \| |/|/ // -_) / _ \
      /____/ /_/   \_,_/ /_//_/|__,__/ \__/ /_//_/
                   S  D  C  I  W  Ch      Race        Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Branwen      13 16 15 9  16 13      Human       Cleric         True Neutral
      Special Abilities:  Spiritual Hammer
      Where she is:  Nashkel Carnival (x 3253 y 2882)
      Short: To get Branwen in your party all you have to do is to free her from
             the Petrification enchantment that was placed on her by the Mage
             Tranzig.  Free her using a Stone to Flesh spell (you can buy them in
             Nashkel for 168gp or from Zeke at the Carnival for 500gp).
      Long:  Branwen reveals that she left her home of Seawolf in the Northeim
             Isles at an early age. She was apparently reviled by her own people 
             for wanting to become a priest, a station 7reserved exclusively for
             the men of the village. She harbors no resentment, realizing that her 
             faith must face such tests or be worthless. She traveled the coast, 
             offering her services to local militias, and eventually came into the 
             employ of an adventuring troup in the Nashkel area. Branwen had no 
             idea that the group was participating in banditry however, and on 
             their first raid she balked at attacking a caravan of unarmed 
             merchants. She rebelled, and a mage named Tranzig turned her to stone 
             in the ensuing fight. Despite the unfavorable outcome, Branwen feels 
             that Tempus views her actions approvingly. To attack those that are 
             unarmed is the basest of villainy.
      Grade: B
             Branwen is a little better than average.  Her special ability is
             rather useless 95% of the time, however, and her stats aren't 
             anything impressive.
         ____         __     __
        / __/ ___ _  / / ___/ / ___   ____  ___
       / _/  / _ `/ / / / _  / / _ \ / __/ / _ \
      /_/    \_,_/ /_/  \_,_/  \___//_/   /_//_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Faldorn      12 15 11 10 16 15      Human        Druid         True Neutral
      Special Abilities:  Summon Dread Wolf
      Where she is:  Cloakwood 3, In the Druid Shrine (x 639 y 2885)
      Short: Faldorn wants to free the forest from the evils of the Iron Throne,
             which has taken up residence in the Cloakwood Mine.
      Long:  Faldorn states that she was the child of a Black Raven Uthgardt 
             woman. As an infant she was given over to an enclave of Shadow Druids 
             as an offering, and was thereafter raised according to their beliefs. 
             A splinter group of the main druidic order, Shadow Druids engage in
             very aggressive protection of nature, often relying on violence to
             achieve their aims. Faldorn showed great promise as she approached 
             adulthood, and the order decided to send her to the Sword Coast to 
             test her devotion to their ideals. Her ongoing mission is to use any 
             means available to stop the despoiling of nature, no matter the risk
             or the cost to her life or any other.
      Grade: D+
             I've never been a great fan of Druids, and Faldorn has done nothing
             to change my attitude (unless you like to summon dread wolves).  her
             stats aren't impressive, and she has a limited choice of spells and
             weapons.  (She can only cast spells relating to nature)
           __         __         _
       __ / / ___ _  / /  ___   (_)  ____ ___ _
      / // / / _ `/ / _ \/ -_) / /  / __// _ `/
      \___/  \_,_/ /_//_/\__/ /_/  /_/   \_,_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Jaheira      15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
      Where she is:  Friendly Arm Inn, Ground Floor (x 329 y 685)
      Short: Jaheira and Khalid were good friends of Gorion, and will go with you
             everywhere.  However, if you say "No" to them the first time they
             want to join, you won't be able to get them.  Ever.
      Long:  Jaheira was born in the Tethyr region to one of the Nobles who were 
             loyal to the King Alemander the 4th regime. Her first year was during 
             the Tethyrian civil war that ripped the country apart and resulted in 
             the deaths of most of the royalty and nobility. Her family was one of 
             noble lineage that was targeted by the angry mobs of peasants. One of
             the servant girls took Jaheira from the castle before it fell. She
             fled into the forest of Tethyr and stumbled across an enclave of 
             Druids. They took the child in to raise as their own and cared for
             the serving girl briefly before sending her away. Jaheira grew up a 
             very headstrong girl; she was very militant in her beliefs that the 
             only way to protect nature was to have an active role in the world. 
             She became enamored with Khalid while helping to protect him from 
             assassination by Shadow Thieves.
      Grade: C-
             Jaheira has bad stats, and is half-druid.  In my opinion, not worth
         ____   __     _
        / __/  / /__  (_) ___
       _\ \   /  '_/ / / / -_)
      /___/  /_/\_\ /_/  \__/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Skie         11 18 15 15 8  13      Human        Thief         True Neutral
      Where she is:  Baldur's Gate NW Section (AR 0100, x 1170 y 1625)
      Short: When you first enter the NW Area in Baldur's Gate Eldoth (if he is 
             with you) will offer to take you up to Skie's father's estate.  Go 
             inside the estate and you will find Skie.  She will only join you if 
             Eldoth is with you, otherwise she thinks that you are thieves come to 
             kill her.
      Long:  Skie bubbles that she is the daughter of Entar Silvershield, one of 
             the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has 
             consisted mostly of learning ballet, history, and languages. Being 
             exceptionally agile she has become a very proficient dancer, though 
             this natural dexterity has mainly allowed her to better sneak off on 
             sojourns away from the estate. She says she finds the nastier areas 
             of Baldur's Gate exciting, though she seems naïve about the dangers. 
             On one of her escapades she met up with the debonair Eldoth, and
             thinks that he can help her live the life of adventure that she
             craves. She trusts him implicitly, perhaps too much so.
      Grade: D+
             Skie wouldn't be so bad except you get her so late in the game, which
             is killer for thieves.  Plus her stats are lower than most the other
             Thieves in the game.
        _____                     _         __
       / ___/ ___ _  ____  ____  (_) ____  / /__
      / (_ / / _ `/ / __/ / __/ / / / __/ /  '_/
      \___/  \_,_/ /_/   /_/   /_/  \__/ /_/\_\
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Garrick      14 16 9  13 14 15      Human         Bard       Chaotic Neutral
      Where he is:  Beregost, by the Burning Wizard Inn (x 2564 y 2284)
      Short: Garrick will join you only after you finish the Silke subquest in
      Long:  Garrick explains that he was part of a celebrated acting troupe 
             called the Dale Wind Troubadours. They traveled the length of the 
             coast from Neverwint to Amn and often played to Dukes and other 
             nobility. Indeed, few others could afford the cost of a performance 
             when the group was at its peak. Garrick does not speak fondly of this
             time however, as the direction the group was taking left him
             dissatisfied with their conduct. He apparently discovered that 
             performances were being used as distractions for theivery and
             declared he would have nothing to do with it. Rebuffed by his 
             comrades, now he wishes simply to travel and play his music for those
             that will listen. He seems a bit young and naive, and a touch too 
             ready to take the word of a stranger.
      Grade: D
             The only thing good about Bards is their Lore rating, and that isn't,
             in my opinion, enough reason to keep them around.
        ____                       __
       / __ \ __ __ ___ _  __ __  / / ___
      / /_/ // // // _ `/ / // / / / / -_)
      \___\_\\_,_/ \_,_/  \_, / /_/  \__/
                   S  D  C  I  W  Ch     Race         Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Quayle       8  15 11 17 10 6      Gnome  Cleric/Illusionist Chaotic Neutral
      Special Abilities:  Invisibility
      Where he is:  Baldur's Gate Bridge (x 486 y 797)
      Short: Quayle is an insulting little person, who will join up for no
             apparant reason.  No matter which direction you say that you are
             going, he is going that way too.  Can't get him until the Cloakwood
             mines are clear.
      Long:  Quayle talks for a good hour about his worship of Baravar 
             Cloakshadow, how he is well on his way to mastering sorcery, and just 
             generally how incredibly smart he is compared to everyone else in the
             party. He was apparently encouraged to strike out on his own as soon 
             as he came of age because, as he claims, he was simply too gifted to
             remain in that stifling environment. You get the feeling, however, 
             that no one was terribly broken up over his leaving. He says that he 
             apprenticed in the arts of magic and the worship of Baravar under a 
             gnome named Gifos, though it was not long before this teacher also 
             sent him on his way. Since then, Quayle has wandered the Sword Coast 
             looking for people who were willing to accept his "his wisdom and 
             instruction." It has likely been a long walk.
      Grade: D-
             A Cleric with 10 wisdom is really bad.  Add to that a pathetic str
             rating, and a none-too good constitution and you've got a bad
             NPC.  Plus he's annoying.
         ____         ___
        / __/ ___ _  / _/ ___ _  ___  ___ _
       _\ \  / _ `/ / _/ / _ `/ / _ \/ _ `/
      /___/  \_,_/ /_/   \_,_/ /_//_/\_,_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Safana       13 17 12 16 9  17      Human        Thief       Chaotic Neutral
      Special Abilities: Charm Animal
      Where she is:  Lighthouse (x 3750 y 2390)
      Short: Safana wants to find some treasure in the Flesh Golem cave, and
             afterwords she will stay with you forever.
      Long:  Safana has always used her charms and beauty to persuade men to her
             way of thinking. This of course makes her an excellent thief, able to
             pull off amazing heists that most of her male counterparts would find
             difficult if not impossible. Safana grew up in the city of Calimport
             in Calimshan. There she grew up surrounded by luxury, her father
             being a very influential noble. Though she could have had anything,
             Safana soon found herself too confined by her fathers' protective
             arm. She ran away in her early teens with the help of the first mate
             of the pirate ship 'Exzesus'. She remained with the pirate crew for
             several years being able to play them off against each other so that
             she would get what she wanted. Eventually she tried to manipulate the
             captain and found her self in a great deal of trouble.
      Grade: C
             A perfectly average thief.  Get her if you like the things she says,
             otherwise skip her.  (She is rated higher than other thieves like
             Skie because you can get Safana earlier)
         ____     __           _
        / __/ ___/ / _    __  (_)  ___
       / _/  / _  / | |/|/ / / /  / _ \
      /___/  \_,_/  |__,__/ /_/  /_//_/
                   S  D  C  I  W  Ch       Race        Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Edwin        9  10 16 18 9  10      Human       Conjurer        Lawful Evil
      Special Abilities:  Extra Spells, 1st and 2nd Levels
      Where he is:  Nashkel (x 2883 y 2959)
      Short: Edwin wants your help in hunting down and killing Dynaheir.  If you
             talk to Edwin with Dynaheir in your party you would think that he
             would attack, or at the least wouldn't want to join, but he will.
             Although he has some bad things to say about Dynaheir.  If you refuse
             him with Dynaheir in your party he leaves forever.
      Long:  When asked about his past, Edwin sneers that he has no intention of 
             revealing such information and that it is none of your business. He
             further states that you are lucky enough to simply share his company, 
             and then mutters something about leaving whenever he wishes. He 
             obviously cares little for the camaraderie of others, and seems to 
             take more pleasure in speaking to himself than in interacting with 
             the party. His attire brazenly displays the colors of the Red Wizards 
             of Thay, though why a member of that organization would come so far 
             west is puzzling. Edwin does not seem forthcoming with any 
      Grade: A-
             If you have an Evil party, Edwin should be your mage.  Even if you
             have a Good party, you may want him (just don't take that Reputation
             above 18...).  Why?  Extra 1st and 2nd level spells!  Also, if you
             like to cast Summon Monster, then Edwin is your mage!
         __ __                      _
        / //_/ ___ _  ___ _ ___ _  (_)  ___
       / ,<   / _ `/ / _ `// _ `/ / /  / _ \
      /_/|_|  \_,_/  \_, / \_,_/ /_/  /_//_/
                   S  D  C  I  W  Ch      Race         Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Kagain       16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
      Where he is:  Beregost, Shop North of Feldepost Inn (x 1549 y 2031)
      Short: Kagain runs a Mercenary business, and one of his caravans has
             disappeared.  Help him recover it, and you get to keep what you find.
             Goodie.  Take him to the Area S of the Friendly Arm Inn and he will
             get disgusted with looking for Caravans, but will still stay in your
      Long:  When asked about his past, Kagain stresses that the questioner should 
             just mind their own business if they want to keep their teeth. It is 
             apparent that he runs a rather shady mercenary company and that he is 
             quite obsessed with wealth, but any information beyond this his is 
             content to keep to himself.
      Grade: B-
             A good fighter with an incredible Constitution.  Would get higher,
             but constitution doesn't help as much as the other stats (although
             he does have Regeneration...).
         ____   __     __       __    __
        / __/  / / ___/ / ___  / /_  / /
       / _/   / / / _  / / _ \/ __/ / _ \
      /___/  /_/  \_,_/  \___/\__/ /_//_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Eldoth       16 12 15 13 10 16      Human         Bard         Neutral Evil
      Special Ability:  Create Poison Arrows
      Where he is:  Cloakwood 3 (x 3181 y 3492) (in the forest)
      Short: Eldoth wants to join you so that he can "rescue" his lover Skie from
             her father in Baldur's Gate.  He is required to even talk to Skie
             without her running from you in fear.
      Long:  Eldoth Kron is a highly skilled poet and singer as well as a schemer
             and manipulator. Originally from the island kingdom of Ruathym, he 
             left at an early age to the city of Waterdeep. The natural affinity 
             to song and poetry that he exhibited in his homeland was honed to 
             perfection while at the big city. He trained at the musical college 
             of New Olamn using money that he borrowed over time from his many 
             lovers. Eldoth became quite good at using women for his pleasure and 
             monetary needs and then discarding them in favor of the next thrill. 
             His skill with music was mirrored by his increasing talent in the 
             manipulation of others emotions. Eventually his overconfidence became 
             his undoing; he decided to try and win Aleena Palidinstar's heart. 
             Aleena is the youthful daughter of Piergeiron, lord of the city of 
             Waterdeep. When Piergeiron discovered that a manipulative dilettante 
             was using his daughter he became quite furious. Eldoth fled the city 
             and hit the road, deciding it was time to use his bardic skills 
             elsewhere. His current companion is a young woman named Skie. For 
             now, he is genuinely attracted to her, but that will probably not 
             last for long.
      Grade: C-
             Just slightly below average as a character.  First off he's a bard
             (but a better one than Garrick), which doesn't help things, and
             second, his stats are fairly plain.
         __  ___             __
        /  |/  / ___   ___  / /_ ___ _  ____ ___   ___
       / /|_/ / / _ \ / _ \/ __// _ `/ / __// _ \ / _ \
      /_/  /_/  \___//_//_/\__/ \_,_/ /_/   \___//_//_/
                   S  D  C  I  W  Ch       Race        Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯        ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Montaron     16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
      Where he is:  Crossroads, Area E of Candlekeep (x 4515 y 2707)
      Short: Montaron is the dumb half of Montaron and Xzar, and goes where Xzar
      Long:  When asked about his past, Montaron openly threatens you with bodily
             harm. He seems quite dangerous, and more than willing to engage in
             gratuitous violence. It would appear that he cares little for life,
             including his own. He works grudgingly with Xzar, even though he
             obviously despises the man. Whoever their employers are, they must be
             powerful indeed. These two would likely kill each other without a
             presence over their heads preventing it. Montaron might be willing to
             discuss the whole matter with you, but you get the feeling that you
             probably would not wake up the next morning.
      Grade: C+
             Not a bad character as far as Fighter/Thieves go, but not terribly
             good either.  But not as good as the plain thieves.
       _   __   _                    _
      | | / /  (_) ____ ___   ___   (_) ___ _
      | |/ /  / / / __// _ \ / _ \ / / / _ `/
      |___/  /_/  \__/ \___//_//_//_/  \_,_/
                   S  D  C  I  W  Ch       Race       Class           Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯       ¯¯¯¯¯           ¯¯¯¯¯¯¯¯¯
    - Viconia      10 19 8  16 15 14     Drow Elf     Cleric         Neutral Evil
      Special Abilities:  50% Magic Resistance
      Where she is:  Peldvale (x 447 y 731)
      Short: When you first encounter Viconia she asks you to help her with a
             small matter of the Flaming Fist trying to kill her.  Help her out
             and she offers to join.  However, if you turn Viconia down when she
             asks to join, she vanishes forever.  Once she joins your reputation
             goes down 2.
      Long:  Viconia reveals (quite proudly) that she is a Dark Elf from the 
             Underdark city of Menzoberranzan. She says very little about her 
             reasons for leaving that sunless realm, though separations of such
             nature are never gentle. She does claim to no longer worship the 
             spider goddess Lloth: a change that even you know is often fatal. Her 
             new faith is in the night goddess Shar, an appropriate choice for a
             drow, though this is not a firm indication that she has given up the
             brutal ways of her people. She finds the laws of the surface world 
             quaint and more than a little strange, but this is simply because of
             her lack of experience. Likewise she seems a bit naive about how her
             race is viewed by surface dwellers. Many will not give her the chance 
             she seems to expect, and even being seen with her may affect how 
             people think of you. You know that as a drow, she has resistance to 
             magic, both beneficial and harmful.
      Grade: A-
             My personal favorite Cleric.  50% magic resistance.  Very very nice.
             Even the fact that some of your Healing spells will fail on her 
             doesn't hurt that much.  Plus a great Dexterity, and decent Wisdom 
             makes for a good cleric.  Her weak spots are her very low 
             constitution (use the Manual Of Bodily Health on her when you get it) 
             and her low strength (which can be fixed by Gauntlets of Ogre Power).
         ____   __                             ______             __
        / __/  / /  ___ _  ____      ____     /_  __/ ___  ___   / /
       _\ \   / _ \/ _ `/ / __/     /___/      / /   / -_)/ -_) / /
      /___/  /_//_/\_,_/ /_/                  /_/    \__/ \__/ /_/
                Str   D  C  I  W  Ch      Race         Class          Alignment
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Shar-Teel 18/58 17 9  14 7  11      Human       Fighter        Chaotic Evil
      Where she is:  Area E of Temple (x 273 y 303)
      Short: When you first meet up with Shar-Teel she challenges your "Best Male
             Fighter" (this seems to be randomly chosen) to a duel.  If you don't
             have a Male in your party, you can't get her.  If you turn her down,
             she leaves forever.
      Long:  When asked about her past, Shar Teel has very little to say. From the 
             little she speaks of it can be gleaned that she is an orphan. She
             also seems to harbor an instense dislike for Flaming Fist 
             mercenaries, as well as, an obvious disrespect for men in general. 
             She seems to have something to prove and likely her childhood was not 
             of storybook quality.
      Grade: B
             A better than average fighter, if nothing to sing about.  Her biggest
             weakness is the low constituion, but that is somewhat offset by the
             very high strength.  Plus she's evil, which means that you can't go
             above 18 reputation.
       ______   _
      /_  __/  (_) ___ _ __ __
       / /    / / / _ `/ \ \ /
      /_/    /_/  \_,_/ /_\_\
                  S  D  C  I  W  Ch       Race          Class         Alignment
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Tiax        9  16 16 10 12 9        Gnome      Cleric/Thief    Chaotic Evil
      Special Abilities:  Summon Ghast
      Where he is:  Baldur's Gate SW Section (AR 1100, x 1440 y 1610)
      Short: Tiax is a very bizarre fellow who believes that he will one day
             "ascend" to become the ruler of the Realms.  He thinks that that is
             his "destiny" as foretold to him by Cyric.
      Long:  When asked about his past, Tiax ignores you entirely, preferring
             instead to loudly proclaim what is in store for his future. He
             obviously worships Cyric, but also seems to share a touch of his 
             madness. Tiax unquestioningly believes that he is destined to rule 
             the world, and his fervor makes him blind to the ridiculous nature of 
             the goal. He seems harmless enough for now.
      Grade: D
             Low Wisdom makes him bad as a Cleric, and a relatively low Dexterity
             makes him bad as a thief.  Nothing to really recommend here, plus
             his speeches get old quick.  "Tiax will rule!"  Summoning a Ghast is
             fairly useful, especially against things like Basilisks, but still
             not enough to make Tiax a good party member.
         _  __
        | |/_/ ___ ___ _  ____
       _>  <  /_ // _ `/ / __/
      /_/|_|  /__/\_,_/ /_/
                   S  D  C  I  W  Ch      Race         Class          Alignment
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯¯¯¯         ¯¯¯¯¯          ¯¯¯¯¯¯¯¯¯
    - Xzar         14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
      Where he is:  Crossroads (E of Candlekeep) (x 4577 y 2693)
      Short: Xzar and Montaron will join you on the crossroads right out of
             Candlekeep, and they want to go investigate the Nashkel mines (who
      Long:  When asked about his past Xzar has very few coherent things to say.
             His desire to determine the cause of the iron shortage seems
             benevolent enough, but his motives remain unclear. His ramblings seem
             disjointed, but his faculties are obviously in good enough order for
             him to be adept at magic. He mutters something about how he and his
             associate Montaron are in the employ of a powerful group, but when
             pressed for details he gets extremely agitated and does not speak for
             some time. He is obviously at least partially insane, and the network
             that would hire him must be dark indeed.
      Grade: D
             Necromancers just don't do it for me.  Plus Edwin is much better as
             an evil mage.
    Final Words...
    Online Resources:
      http://www.bioware.com/          -- the Official Page (sort of)
      http://www.bgrealms.com/teambg/  -- has a lot of good editors, also has a
                                          portraits section
      http://www.gamefaqs.com/         -- the best FAQs site on the net!
      http://www.cheatcc.com/          -- a great place for all your cheating needs
    ASCII Art created using SigZag by James Dill:   (freeware!)
    This FAQ was writen entirely using the GWD Text Editor:  (shareware)
    Shameless Self Promotion:
      I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:
        NES:      Disney Adventures in the Magic Kingdom
                  Final Fantasy -- Magic FAQ
                  The Legend of Zelda
        SNES:     Aerobiz
                  Aerobiz Supersonic
                  Utopia: Creation of a Nation
        Genesis:  StarFlight
        PSX:      Thousand Arms -- Walkthrough
                                -- Forging/Dating FAQ
        PS2:      Madden NFL 2001
        XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
                                                      -- Influence Guide
        PC:       AD&D Rules FAQ, 2nd and 3rd Editions
                  Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                              NPC List
                                                              Creature List
                  Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                     -- Items List
                                                     -- Class FAQ
                                                     -- Creature List
                  Civilization III (incomplete)
                  Colonization -- the Single Colony Strategy Guide
                               -- the Cheat Guide
                  Drakan: Order of the Flame
                  Dungeon Hack
                  Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                                    Items List
                                                    Kresselack's Tomb Map (JPG)
                                                    Burial Isle Map (JPG)
                                                    Shattered Hand Map (JPG)
                  Icewind Dale II                -- Items List
                  Master of Magic (revision)
                  Pharaoh (currently being edited by Red Phoenix)
                  Planescape: Torment  -- FAQ/Walkthrough
                                          Items Listing
                  Rollercoaster Tycoon
                  Sid Meier's Alpha Centauri
                  The Sims
                  Ultima 4: Quest of the Avatar
                  Ultima 7: The Black Gate
                  Ultima 7 Part 2: Serpent Isle
                  Ultima Underworld -- Keyboard Commands
                  Ultima Underworld II -- Keyboard Commands
                                       -- Spell List
      All of my FAQs can be found at:
    Version History:
    Original Version (10-10-99, 37k)
    Changes in Version 1.1 (10-11-99, 46k)
      Added ASCII arts for every NPC
      Divided the FAQ into 3 sections
      Added Table of Contents
      Added the What's New up top
      Small Changes
    Changes in Version 1.2 (10-12-99, 52k)
      Got the rest of the NPC information on Skie and Alora
      Graded all the NPC's
      Small Changes
    Changes in Version 1.21 (2-28-00, 54k)
      Small Changes
      Small Format Changes
    Changes in Version 1.22 (4-26-00, 55k)
      Small Changes
      Small Format Changes
    Changes in Version 1.23 (5-29-00, 56k)
      Changed the grade that I gave Coran (from a B+ to an A-)
      Other Small Changes
      Version 1.24  January 17, 2005  55k
        Changed the email address and updated the format.
      "Night would DARE hamper the sight of Tiax?"
    This Document is Copyright 1999-2005 by Dan Simpson
    Baldur's Gate is Copyright 1998-99 by Bioware
    I am not affiliated with Bioware, Interplay, or anyone who had anything to do
    with the creation of this game.  This FAQ may be posted on any site so long as
    NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it.  You
    may not charge for, or in any way profit from this FAQ.

    View in: