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    Imperial Legion Guide by PFerris

    Version: 1.0 | Updated: 05/31/02 | Search Guide | Bookmark Guide

                     =  THE IMPERIAL LEGION GUIDE  =
                     =                             =
                     =      ELDER SCROLLS III      =
                     =          MORROWIND          =
    Version 1.0 May 2002
    Written By: Paul Ferris
    Email:      p_ferris@optusnet.com.au
    Unpublished work Copyright 2002 Paul Ferris
    This document is protected by US Copyright Law, and the Berne Copyright
    Convention of 1976.  It is for private and personal use only--it cannot be
    reprinted in part or in whole, or reproduced in any way or in any form (written
    or otherwise).  It is a free document that cannot be used in any sort of
    commercial transaction, including selling it or giving it away as a gift.  This
    guide was created and is owned by me, Paul Ferris.  It can be found exclusively
    at (www.GameFAQs.com), and is not to be put up on any other website (such as
    www.cheatcc.com).  All copyrights and trademarks are acknowledged and respected
    that are not specifically mentioned herein.
    This guide cannot be referenced, altered, or used by anybody (including
    webmasters, publishers, and magazine staff) without my express written
    permission.  Not that these people would know what that means: Ziff-Davis Video
    Game Group (publishers of Expert Gamer), Game 13th Magazine, IDG Media, Future
    Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation
    Magazine, etc.), Brady Games, Eric Pratte of Prima Games, and IGN.  Remember,
    plagiarism is a crime and is punishable by law.
    The Elder Scrolls series is (c) Bethesda Inc.  All rights reserved.
    I wrote this mini walkthru as a guide to playing an Imperial Legionaire within
    Morrowind. This guide is a work in progress, so if you see any mistakes please
    email me an let me know so I can keep this document up to date. This is also my
    first FAQ/Walkthru so please keep that in mind.
    I entered the Imperial Legion Quest before undertaking the main Morrowind
    Quests, so your experience may be different - depending on skills levels and
    equipment. The reason I did this was to get some experience before tackling the
    main quests, and to get some keep (free) armour for my money poor chaacter.
    When you join the Imperial Legion you are given an Imperial Steel Curias
    (medium armour). This (and the other types of Imperial issue curiass') serve as
    the 'uniform' of the Legion. Once you have joined, you MUST be wearing your
    curiass for the other members of the Legion to speak with you.
    The character I created for this was a female Imperial with the custom class of
    Legionnaire. I choose this race as it had the skill bonus' that fitted the
    career path I was going to take.
    The custom class had the following abilities.
    Combat Class
    Strength and Endurance as primary Statistics
    Primary Skills:
       Long Blade
       Heavy Armour
    Secondary Skills:
       Blunt Weapon
    I choose these as the fitted with the favoured skills of the Imperial Legion
    (see below) which I knew I had to advance to move up the ranks. Also, there is
    smattering of skills favoured by the Blades (the main quest faction) to aid
    moving up the ranks within that group as well.  
       Long Blade
       Blunt Weapon
       Heavy Armour
       Imperial Chain Cuirass
       Endurance   30
       Personality 30
       Need one favoured skill at 10
       Imperial Shield
       Endurance   30
       Personality 30
       Need one favoured skill at 20
       Imperial Steel Curiass
       Endurance   30
       Personality 30
       Need one favoured skill at 30 and two at 5
       Imperial Steel Helmet
       Imperial Steel Right Gauntlet
       Imperial Steel Left Gauntlet
       Endurance   30
       Personality 30
       Need one favoured skill at 40 and two at 10
       Imperial Steel Boots
       Imperial Steel Right Pauldron
       Imperial Steel Left Pauldron
       Endurance   31
       Personality 31
       Need one favoured skill at 50 and two at 15
       Imperial Templar Curiass
       Imperial Templar Greaves
       Endurance   32
       Personality 32
       Need one favoured skill at 60 and two at 20
       Imperial Templar Helmet
       Imperial Templar Left Bracer
       Imperial Templar Right Bracer
       Endurance   33
       Personality 33
       Need one favoured skill at 70 and two at 25
    QUEST:   Land Deed
    ENEMIES: Window Vabdas or Lugrub gro-Ogdum, Rats, Kwama Warriors, Kwama
    Maggots, Slaughterfish
    From the Silt Rider, turn right and walk down to the Madach Tradehouse. Once
    inside head downstairs and speak with Generial Darius. Joining the Imperial
    Legion you are presented with your uniform (an Imperial Chain Curiass), and
    given your first orders.
    Darius wants you to recover the Land Deed from the Widow Vabdas (her hut is
    located just outside of Gnisis, to the south west) as her land is vital to the
    expansion plans of the Legion. Speak to the widow to learn that her husband was
    murdered in the Gnisis Eggmine by a fellow Legion member, and that the noble
    thing to do would be to avenge her husbands death.
    Either pry the Land Deed from the Widow's dead fingers (and report back to
    Darius), or head over to the eggmine.
    Speak with Vatollia Appo (guarding the Eggmine) to gain the key and entrance to
    the mine. Go past the first staircase, and then up the second staircase, and
    turn right, through the door to the Lower Eggmine. You are confronted with a
    guard (Lugrub gro-Ogdum) and warned to leave. Ignore him and take the opposite
    door to the Underground Stream.
    Speak with the ghost of the dead husband to learn that Lugrub murdered him, and
    threw his body into the pool ahead, along with the axe used to kill him. Dive
    into the pool and retrieve the axe to take back to Darius.
    HINT: Head past the pool with the body and you come to the stream. Dive in and
    swim along until you enter a large chamber. Inside on a ledge is a body and a
    book titled the Ransom of Zarek, which raises the ? skill
    Tell Darius about the Land Deed, and let him know that Mansilamat Vabdas was
    murdered - giving him the axe as evidence. Lugrub is delcared an outlaw, and it
    is up to you to take revenge for the dishonour to the Legion. When you go back
    to fight him, try to lure him to attacking you by staying close to the door -
    this stops the Kwama Warriors down the side passage noticing you and joining in
    on the fight. Once he is dead return to Darius for a reward (Imperial
    HINT: There is a book inside the tradehouse titled the Death Blow of Abernant,
    which raises the Block skill.
    QUEST:   Cure the Kwama Queen
    ENEMIES: Kwama Warriors, Kwama Maggots
    Having proven yourself with the handling of the Vabdas affair, Darius orders
    you to fix the Eggmine situation, by curing the Kwama Queen of the Blight. He
    suggests you speak with Hetman Abelmawia (his hut is near the Temple entrance),
    and obtain a scroll of Cure Blight.
    After getting the scroll, head back into the mines, to the chamber where you
    met Lugrub. If you havent already, dispose of the Kwama Warriors guarding the
    Queen, and cast the Cure Blight spell on her. Before heading back to Darius,
    for a small reward of 100 gold.
    HINT: The passage leading of the approach to the Queen's Chamber, leads down to
    an ancient Dewemer ruin called Bethamez. Inside you can recover a book titled
    Divine Metaphysics, Dwemer plans for an Airship, and scap metal from he body of
    a Steam Centurion. The book is part of the Mage Guild quests (so hang on to it
    if you intend to go that route), and the scarp metal can be kept for a quick
    solve to a later quest.
    QUEST:   Rescue Madura Seran
    ENEMIES: Ashlander Outcasts, Bandits, Rats, Guar
    Darius orders you to rescue Madura Seran, who has been take hostage by outcast
    Ashlander near the town of Ald Velothi. Head out of Gnisis and follow the road
    signs to Ald Velothi - depending on the route you take you may run into small
    side quests.
    Reaching Ald Velothi, you learn that the Ashlanders have a camp just south of
    the town, on a hill to the main approach to town. The camp consists of a single
    yurt, campfire and two guards. Entering the yurt, speak with the leader (you
    may need to bribe him before he likes you enough to tell you) to learn that he
    will release Madrua for a ransom.
    Either pay the ransom, or dispose of the kidnappers, and speak with Madura. She
    asks that you escort her back to the Ald Velothi Outpost (first main building
    of the town). Once you enter the Outpost with Madura following you the quest is
    complete. Head back to Darius for your next assignment.
    QUEST:   Rescue Ragash gra-Shuzgub
    ENEMIES: Rats, Skeletons
    Darius asks you to find to find the local tax collector Ragash gra-Shuzgub, who
    was last seen entering the tower of Arvs Drelen (located on a hill next to the
    entrance to the Temple) the home of a local wizard named Baladas.
    Enter the tower and turn right, then turn left and enter the room at the top of
    the stairs. Obtain the key to the summoning room, and then head up to the top
    of the tower. Speak with Baladas about Ragash (after a couple of bribes) and
    let him know that if he releases her he will not have to pay taxes again. He
    gives you the key to Ragash's cell. Head down to the cells (lowest part of the
    tower) and free Ragash, escorting her outside the tower completes the quest.
    QUEST:   Find the Aims of the Talos Cult
    ENEMIES: Oritius Maro, Arius Rulician
    Darius is concerned that the Talos Cult is plotting against the Emperor asking
    that you infiltrate the cult and find out what they are up to.
    Head over to the Gnisis Barracks and speak with Oritius Maro. After a couple of
    bribes/flattery he tells you about the cult, asking if you want to join. Take
    the key and head down to the lower storeroom, opening that trapdoor in there.
    Speak with Arius Rulician to learn more about the cult, and that they have
    The evidence you need is in the locked chest on the alter. Take it and defeat
    Arius and Oritius and return back to Darius with the evidence.
    HINT: There is a book in the Barracks titled The Locked Room which raises the
    Security Skill.
    Darius advises you that he has no more quest for you - suggesting you go to the
    other Forts and speak to the Commanders. Head to Balmora and Fort Moonmoth for
    the next quest.
    QUEST:   Retreive Scrap Metal
    ENEMIES: Mad Wizard, Skeleton, Cliffracer, Dewemer Spider, Steam Centurion,
    Dewemer Ghost
    The Buoyant Armigers have challenged the Imperial Legion to a hunt. They claim
    they will bring in the skin of a corprus beast. Radd Hard-Heart (the head of
    the Legion at Fort Moonmoth) wants you to bring in the scrap metal from a
    Dwemer Centurion.
    While any peice of scrap metal will do (and if you kept the piece from the Egg
    Mine quest you can end this quest without leaving the fort) the nearest
    location is the Dewemer Ruin of Arkngthand which is on the hill next to the
    Fort. (This is also the location of the first main story quest so you may want
    to head into Balmora receive it).
    In the mind explore until you find the Centurion, and kill it to find a piece
    of scrap metal on  its body. Return to Radd to complete the quest
    QUEST:   Resuce Jocien Ancois
    ENEMIES: Diseased Rats (others depend on how you get to Erabenimsun camp)
    Radd Hard-Heart asked you to rescue Jocien Ancois, who is trying to teach the
    Ashlanders of Imperial culture and virtue. Radd informs you that he was taken
    from the Erabenimsun camp by outcast Ashlanders, and that you should start your
    investigation there (he marks the location on your map).
    The camp is basically due east of the Fort, but is a fair distance away. I
    found the easiest way to it was to head back to the Dewemer ruins, and just
    follow the road that runs past the ruins into the ashlands. Eventually (keep
    checking your map) you will reach the camp.
    Speak to the villagers (may need to bribe) to learn that Jocien has run off,
    like a love sick puppy, after the wise woman (Mabrigash) of the camp by the
    name of Zennammu. Head north from the camp and you should spy some pages that
    have fallen from the many books Jocien carries. Follow the trail of pages and
    you eventually reach the camp where Jocien is being held.
    Speak to Zennammu to learn that she will free Jocien if you bring the
    Erabinimsun hunter Assaba-Bentus to her (he can be found in the Erabenimsun
    camp). Go speak to him and question his bravery by saying he is too scared to
    live in a camp with woman, and eventually he demands to follow you back to the
    Escort him back to Zennammu to have her realse Jocien
    QUEST:   Resuce Dandsa
    ENEMIES: Humans, Slaughterfish, Crabs, Rats
    Radd Heart-Hart asks you to rescue Dandsa, an Imperial citizen, who was
    captured by raiders, and is being held in dungeon of Abernanit (on an island
    south west Gnaar Mok). The easiest way to get there is to grab a silt rider up
    to Caldera, and then travel west from there
    to Gnaar Mok.
    But before you do, head to Balmora and pick up two potions of water walking
    Reaching Gnaar Mok, walk out to the dock, and then head south west out into the
    ocean. Before you get to far you should see the island. The dungeon is in the
    middle of the island.
    Explore the dungeon and you should locate Dandsa, simply escort her outside the
    dungeon to complete the quest.
    QUEST:   Slay the Netch threating Gnaar Mok
    ENEMIES: Bull Netch
    Radd Hard-Heart asks you to head back to Gnaar Mok and kill the two Netch that
    are breeding north of the town.
    This is a pretty easy quest - just retrace your steps back to Gnaar Mok, and
    you should find that there are two Bull Netch north (along the coast) of the
    Slay them to complete the quest.
    QUEST:   Slay the Sorkvild the Raven
    ENEMIES: Sorkvild the Raven, other humand guards
    Radd lets you know that a Necromancer living in the Dwemer ruins near Dagon
    Fel, is threatening the delicate relations between Dunmer and Imperials. Radd
    Hard-Heart wants the Necromancer dead before he ruins the reputation of other
    Imperial citizens.
    The easiest way to get up to Dagon Fel, is to catch a silt strider to Gnisis,
    and then another up to Khuul. From there catch a boat up to Dagon Fel.
    Sorkvild dwells in the Dewemer tower on the edge of town. While he lives in
    style upstairs, three minions guard the lower levels. Defeat them, and then
    head up the stairs and slay Sorkvild
    HINT: There are several books upstairs that will increase stats. The downstairs
    guards have a number of nice magic items (vey nice if you are doing these
    quests be fore any others).
    When you return to Radd, he informs you that he has no more quests available
    for you to do. So head up to the next fort for your newest post.

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