Morrowind Quick Start FAQ Version 1.1 (X-Box Version) Written by Z-Force (firstname.lastname@example.org) INTRODUCTION AND DISCLAIMER This is a quick start guide to Morrowind: Elder Scrolls 3. The purpose of this guide is to get you really powered up in a hurry so you can whoop butt quickly and easily. This guide will probably be considered cheesy by some, and if you think so, that’s fine. There are tons of ways to play through this game, this is just a fast track one. Although this guide is intended for the X-Box version of the game, everything SHOULD translate over to the PC version as well, but if it doesn’t, please don’t e-mail me asking why it doesn’t work in the PC version, because I don’t know or care. The information in this guide was taken from a smattering of posts in the gamefaqs morrowind board, and some other sources as well. If you see something you posted on the board, and would like credit, please drop me a line, and I will give you credit. Also, this guide is copyrighted by me, Z-Force. If you’d like to post it on your site, that’s fine, just don’t alter it, or use it to make money. The latest updates (if any) will always be available at Gamefaqs.com. With that said, let’s get on with the action. VERSION HISTORY Version 1.0 – Very First Version Version 1.1 – Added corrections, updates, and a couple other things STEP 1: STARTING OUT, GETTING OFF THE SHIP I don’t want to get too much into the details of character creation, but I will recommend the following things. 1. Put a mix of attributes as far as what governs what into major and minor, so that you will have an easier time getting multipliers when you level up. 2. Do NOT put a major or minor into the following attributes; Sneak, Athletics, Acrobatics. That is because it’s easy to cheese these skills up, and you can get a bunch of levels before you’re ready for em. This is not a good thing. 3. I recommend putting weapon abilities in minor skills, because these are also fairly easy to level up, but important enough to be major or minor. I would put at least two weapon skills as major or minor. Same thing with magic schools. If you follow this walkthrough, you should probably make longsword one of these skills. 4. Pick one armor that you intend to use throughout the game and put it as a major or minor. I recommend using either heavy or light, depending on what type of character you want, but don’t bother with medium. 5. Other skill to consider majoring or minoring in are: Security, Armorer, Mercantile, or Speechcraft. Everything else is up to you. STEP 2: GETTING EARLY SPENDING MONEY When you’re in the office where the guy registers you, on your right will be a bookshelf. On that shelf will be a Limeware Platter. Grab it then QUICKLY drop it down before the guard comes over (by going into the inventory screen) The guard will chastise you, but nothing else will happen. Then you can grab the platter from the ground and it’s yours. It’s worth about 600 gold, which is not too shabby. According to Blink 182, you can also grab stuff in the office including the key that’s there before giving him the papers. In the next room, grab all the stuff there, especially the lockpick. Once you get out of the office, get the ring from the barrel like the game tells you. Once you get your orders from the guy in the next room, the fun will begin. Go out the door and give the guy here his ring to bump up his disposition. Then go over to the trader. He’ll have a high disposition for you as well, which means you can sell off that platter you swiped for a nice price. Then buy a decent weapon, some armor, and most importantly, a bow and some arrows if you want (you can get arrows for free later on if you join the fighters guild) Also grab any spells you want. Now raid the excise office’s warehouse using the lockpick you got. In there, you can get a bunch of moonsugar and skooma, which will be worth some good money later. In the trader’s room upstairs is a guy who will give you a quest to rob the guy you gave the ring to. If you want more money, another lockpick and that stinky ring you gave him, take this quest on and rob him blind. If you do this, just keep his money, and don’t go back to the guy who gave you the quest. Once you’ve done this, you’ll have a little money, but you will need more. But that will come soon. STEP 3: EARLY QUESTIN’ Any way you want, either walking or taking the slit strider, get yourself to Balmora. Before you do that, you may want to take advantage of this trick, submitted by Askholm. Upon leaving Seyda for the first time, head past the Silt Strider and continue down the road. Soon you'll see a book lying on the road. LOOK UP! Is it a plane? Is it a bird? No, it is a mage putting his final touches on a spell. As he is currently plummeting to his death, it is VERY final. Loot him, he has some nice duds and an even nicer sword. Nowhere near as fine as the Daedric Dai-Katana, but it'll get you by for a while, at least until you acquire the DD-K. If you want a cheap laugh, try out his scrolls. But save first! Once at Balmora, join the mage’s guild and thief’s guild. You can join the fighter’s guild too if you want, but you might want to wait till later to do this. Take on the first Thief Guild quest, in order to get an invisibility potion. This will prove invaluable later in this walkthrough. Also do the first mage guild quest. These quests are really simple so I won’t explain how to do them here. Once you’ve done these, it’s time to go after the big money. STEP 4: DEATH TO ORDINATORS Get to Vivec via the slit strider. Now you will learn why you grabbed your bow and arrow. Get up to the foreign quarter plaza. You’ll see once place where you can jump over a display of flowers and hide there and nothing will be able to get you. This is right next to the Fighter’s guild. Now pull out your bow, and wait for the lone Ordinator to come into view. Shoot him with your bow. You will get reported and receive a measly bounty of 40. Also, the Ordinator will come a runnin’ toward you BUT since you’re behind the flowers he won’t be able to get you. Now whip out your melee weapon and chop him up. Since you’re low level this will take a while since Ordinators are fairly tough, but eventually he’ll drop, you’ll have taken no damage, and you’ll have a bounty of 40. Grab all the Ordinator’s armor, then hit the mage’s guild and warp to Caldera. Exit the guild there, drop all the Ordinator’s armor on the ground, and turn yourself into a guard then pay the 40 gold bounty to get it off your head. Then go and grab the armor again. The reason you dropped it is the same as why you dropped the platter earlier, the guard won’t confiscate it this way. Now go to the manor nearby where some orcs are hanging out. Go upstairs to find the creeper. You can sell that armor you jacked here. He has a 5000 gold bankroll so each time you deplete it, go outside the town and rest 24 hours so he gets it back. You can also rest inside the town if you find a place, but this is illegal. To sell the mace which is worth 12000, sell it, then buy back some other stuff totaling 7000. Eventually, you’ll sell it all, and get about 33000 gold in the process. If at any point in the walkthrough you need more money, you can repeat this process, the Ordinator will regenerate. Before you leave this town, go to the clothier, and get yourself an exquisite amulet. This will be valuable in a minute. You’re about to get your bad self a VERY powerful item. STEP 5: THE ULTRA POWERFUL AMULET OF OPENING!!! OK, this is a biggie. Warp back to Balmora, grab a powerful soul gem from the lady that enchants on the top floor. She sells one for about 2800, that’s the one you should get. You also should have picked up a spell that does the open effect by now. Now enchant the exquisite amulet you got with the open spell, stick the big soulgem on it that you bought and give it a magnitude of 100. You should now have an amulet that will unlock any door or chest in the game. With my gem, I was able to get 100 charges on the amulet. This item will serve you well throughout the game, so guard it carefully. Now go down to the mage’s guild quest giver and take on the second quest to put a fake soul gem in the enchanter’s desk. Do this, and then just to be a jerk, steal all the stuff on her desk, ESPECIALLY that Grand Soul Gem she just left standing there. She might has well have put a big sign on that bad boy saying STEAL ME!!! Also, break into her chest next to the desk for some other nice stuff, including a amulet of divine intervention. This will be a nice item for making fast escapes. Just don’t try to do an enchantment with this lady anymore. This is another way you can steal the gems, without joining the guild, submitted by Chrono Darknova 1. Buy a Telekinesis spell- wait even if you can't cast for cheese buy it. 2. Go to a Spell Maker, Make the Tele spell Magnitude 5-5 and Duration of 3-5 (What ever you want actully) Now go over to the desk with the gems. Look around, there are some stairs nearby you right? All you have to do is jump behind the pillar next to the stairs, move around so no one can see you and activate the spell. 3. Since unless your a mage this spell can be tricky. Cast it over and over, it should cost 2-5 Magicka. Keep casting until it works 4. GRAB LIKE THE WIND. Aim and press A as fast as you can, you should pick up every single thing, with no bounty. if not repeat Steps Three to four. STEP 6: GETTING ARMOR Now we’re gonna get some really nice armor. From the mage guild, teleport to Ald’ruhn. Go to the fighter’s guild there, and go downstairs, and sniff around till you find a door with a lock level of 80. Use your lovely new amulet to open this door. Make sure no ones sees you doing this, or you’ll get a bounty. Once you’re inside, shut the door. You will see a locked chest with a 100 lock which contains a full set of Orcish armor, which is really nice for medium armor fans, and another chest with some glass armor, which is super strong light armor. Pick whichever one you’re specializing in and equip it. The other set can be sold off for nice money (especially the glass stuff if you decide to sell that.) Now that you’re well dressed for success, it’s time to get you a sweet weapon. STEP 7: THE SWORD OF SMACK LAYIN Get yourself over to Molag Mar. The easiest way is to go to Vivec and slit strider there. From Molag Mar, you’ll want to head upward and slightly to the east. Using the paper map that came with the game, look for Mount Assarnibibi. That is where you want to go. The mountains around here are rather confusing, but eventually you will find an egg mine called Maesa-Shammus near Mount Assarnibibi. Once you find it, SAVE OUTSIDE. What you’re about to do can be tough, and will probably take you a couple tries. Once you’re inside, you will find some powerful Kwama Soldiers that spit spells at you, Run, jump, do whatever you can to avoid these guys. Some kind of enchanted item that casts a healing spell is helpful here. Make your way to the right, and through the tunnel, till you make your way to a big room with the queen. You might want to save again here to a different slot. Drink that invisibility potion so that the bad guys inside don’t see you. Once in the queen’s room, make your way over to the right quickly and leap over some rocks. On the other side, you will find a dead guy… check his body to find A DAEDRIC DAI-KATANA. This bad boy is worth a whopping 120000 (you’re not going to sell it of course) Now use the Divine Intervention amulet to get the hell out of there. You should wind up in the Wolverine Hall. Get to the Mage Guild. At some point, you should have picked up a drain health spell. Now use that grand soul gem to enchant your new sword with the drain health ability (I gave mine 35-70 magnitude) and set it to activate on strike. You’ve now got an incredibly powerful weapon early in the game. And that’s it! To recap, you’ve acquired the following: An easy way to rack up money. An Amulet that can unlock any door or chest in the game. Some really strong armor (You can throw some enchantments on the armor if you so desire) A big sword that does a lot of damage, and recovers your energy whenever it lands. You’ve now got some massive power before you even really begin your quest. You’re now free to go and do whatever you want. Have fun!