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    Character FAQ by Chickenfingers

    Version: 1.6 | Updated: 06/14/02 | Search Guide | Bookmark Guide

    Dungeon Siege Character FAQ  (What?  You were expecting ASCII art?)
    By Chickenfingers (My real name is discernable easily enough from my E-mail address, so...)
    Version 1.6
    This FAQ is protected by many laws, and if I were to list them all, they may just be longer
    than the FAQ itself.  So, to sum it up, if you would like to do anything except read this
    FAQ, ask for my permission.
    Table of Contents
    2.0:Version History
    3.0:Character List
        3.1:Main Character
        3.4:Stonebridge Mercenaries
        3.6:Glacern Mercenaries
        3.8:Traveler's Camp Mercenary
    7.0:Sites that can use this FAQ
    Welcome to my Dungeon Siege Character FAQ.  This FAQ will explain to you where to find every
    character in the game, and what you should do with them.  Please note that you don't have to
    do what I say you should, there may be an even better way to build them.  Also, in the
    beginning, it isn't terribly important what you make your characters, since they're barely 
    built any way.  It is just later on, you should follow what they're made out to be.  Also,
    please note that I make all my characters single-class, meaning that they specialize in one
    area.  For example, I made my main character a melee fighter, so basically all he uses is
    melee weapons.  But, I do always stick a missile weapon on everyone, just in case there is a
    time when you need distance, or for mages when they're out of mana.
    2.0:Version History
    1.6, Friday, June 14:Wow, it's been a while.  I got my LAN set up recently, so StarCraft has
    been taking up a lot of my time.  And Vagrant Story, and DW7, and Final Fantasy One...oh
    well.  Since I don't think I'm going to find Andiemus soon, I'm going to list his stats
    here, thanks to Tim Fisher.  And I might as well stick Rhut's, too, while I'm at it.
    1.5, Thursday, May 9:Okay, you can stop e-mailing me.  I guess the last version of this FAQ
    never made it to GameFAQs, so that's why no one saw the question being off.  It's good to
    know that people actually read this FAQ, though.  But, no one seems to read the version
    history...  For actual FAQ changes, added a possible character build.
    1.4, Sunday, May 5:Actually removed the question about Torg, due to yet another e-mail from
    Chris D. Wolf saying that I forgot to remove the question (again).  I hate having a bad
    memory...  Also, added the max # of characters in your party (8), because some people didn't
    know.  I guess Baldur's Gate was polluting their brain...
    1.3, Saturday, May 4:Removed question about Torg, thanks to various people.  Updated Thanks
    section.  Also, because of an e-mail from neoseeker.com, added them to the list of sites
    that can use this FAQ.
    1.2, Friday, April 26:Added Phaedriel, added characters I haven't gotten, changed a few
    1.1, Wednesday, April 24:Added Merik, changed a few things I've already forgotten.
    1.0, Sunday, April 21:Thought up the idea in the morning and started in the afternoon.
    Posted a message on the GameFAQs message board asking for characters I might have missed.
    going to finish with what I have and submit it.
    3.0:Character List
    3.1:Main Character
        This is the main character of the story (duh).  You get to create him/her and control
    all of his/her growth, so this character can be built any way you want to.  I made mine a 
    melee fighter, but it really doesn't matter.  Just as a side note, has anyone else noticed
    how much one of the male heads looks like Mister T.?  That's why my first character was 
    named 'Mista T.'
        This is the first non-main character you get.  You can recruit her near the end of the 
    first big dungeon, the Crypt of the Sacred Blood.  She's basically just standing in a room
    full of sarcophagi.  Now, since you get her so early, it doesn't take long to build her up
    any way you want, so I made her my first archer.  I believe she would also make a decent
    Nature Mage.
        Gyorn is the guy you were sent to talk to in the beginning of the game.  He's right near
    the entrance of Stonebridge.  So, after you go in, just look a little to the right, and 
    there he is.  He may be a smelly old man, but he makes a good fighter.  But, you can still
    do whatever.
    3.4:Stonebridge Mercenaries
        When you finally get to the first town, you have the option of recruiting three 
    mercenaries: a fighter, an archer, and a Nature Mage.  I strongly suggest you get all three,
    but you'll probably have to go into the next dungeon to get the gold needed to recruit them.
    You see, all characters listed as Mercenaries join you at a price.  The three in this town
    cost about 1,000 Gold to recruit, give or take 100.  I don't exactly remember the prices, if
    someone does, e-mail me.
              I actually missed him the first time through.  Rusk is on the second floor of the
    inn at Stonebridge.  He is sleeping in a bed, and once you get near him, he falls off and
    staggers to stand up.  He apparently has a drinking problem, and currently has a bar tab the
    size of my ego to pay off.  I actually don't have much of an ego, and he is very cheap, at
    least compared to later characters.  If you pay him about 1,000 Gold to pay off his debts,
    he'll come with you.  He's slightly built as a fighter, so that's what you should use him
    for.  You still have the option of building him however you want, but I don't advise it.
              Naidi was defending the town, but was wounded by an arrow.  You can find her
    recuperating at the temple.  She, unfortunately, has a healing bill she needs to have paid
    off.  So, if you give her about 1,000 Gold to pay off her debts, she'll come with you.  She
    is built slightly as an archer, so use her like that.
              Zed's bored.  Yup.  Pretty bored.  He needs some excitement.  Why he asks for
    money, I don't know.  But, if you give him 960 Gold he'll come with you and have some fun.
    He's built as a Nature Mage, so if you've followed what I've said so far, you should get 
    him.  But, if you made Ulora a Nature Mage, don't bother with him.  Unless you want two
    Nature Mages, which I don't.
        You first meet Gloern outside of the Glitterdelve Mines.  There is a small cutscene 
    showing civilians being cut down by Krug.  Then, a dwarf runs out and chops them all up.
    That dwarf is Gloern.  After the cutscene, walk up and he'll offer to join you.  He want to
    find his brother, who is within the mines.  I've found his brother, so y'all can stop
    e-mailing me now.  He is already pretty built towards melee fighting, so use him like that. 
    Now, you're getting to the point where you characters are already quite accomplished in one
    trade, so it's pretty stupid to take him off the fighting track.  You still can, if you
    REALLY REALLY want a certain type of character, but I advise against it.
    3.6:Glacern Mercenaries
        After you get out of Glitterdelve Mines, when you're walkin' in a winter wonderland, you
    have the option of recruiting two new characters: a good fighter and your first (maybe)
    Combat Mage.  Both of these characters are located right next to each other, on the first
    floor of the Lucky Hurggis Inn, near the stairs, so that should be your first stop.  This 
    will be the first time you have more than eight characters, so you will have to replace one.
    You should probably replace Kroduk with whomever your worst fighter is.  For me, that was
    Rusk.  But remember, it's your game.  You can do whatever.  These two cost in the upper
    3,000 Gold, so you can see that these people are getting expensive.  I recommend getting
    Lorun, then later replacing your worst fighter with Kroduk.  Unless your worst fighter is
    better than Kroduk, which is not likely.
              Kroduk is Russian.  He likes to smash, bash, and crash into things.  Therefore, he
    make good fighter, eh?  You can find him talking to Lorun near the stairs to the second 
    level.  Like I said before, you should replace your worst fighter with him.
              You can find Lorun right next to Kroduk.  He starts with a high level in Combat
    Magic and 16 intelligence, so let's take a poll on what to make him.  Combat Mage, anyone?
        You know who Merik is.  He ends Chapter Three and begins Chapter Four.  You really can't
    miss him.  Near the end of the ice caverns, you'll see a big ice thingie-ma-jig that you can
    break.  Break it, for Pete's sake!  Inside, Merik will be released.  Now, here's where some
    people have trouble getting him to join your party.  After he gives you his speech, TALK TO
    HIM AGAIN!  You'll have to get rid of someone, most likely Zed.  Even if you somehow made
    your current Nature Mage better than Merik, recruit him anyways!  Why?  Because his starting
    equipment and the stuff in his inventory is great for him!
    3.8:Traveler's Camp Mercenary
        Yup, there's just one mercenary in the Traveler's Camp.  That's okay, though, because
    she WILL easily beat out your best archer.  Unless you've just been using one, and letting
    them get all the experience...
              Phaedriel is waiting for someone to pick her up at the exit of the Traveler's
    Camp.  She's an awesome archer, starting with 14 Strength and 20 Dexterity!  And of course,
    her Intelligence is irrelevent, because you don't want to make her a mage, right?  RIGHT?
    Also, her amazing archer abilities come at a price.  38,000 Gold, to be exact.  You heard me
    right, THIRTY-EIGHT THOUSAND.  Unless you've been transmuting some of that expensive
    equipment you've been picking up, you'll have to sell some stuff to get her.  It's okay,
    though.  The stuff you've been collecting so far is more than enough to pay for her alone.
    This ends the characters I have personally have gotten.  Others I've heard of but not gotten
    Andiemus:Middle of Swamps, before Witch shop
          Nature Magic Skill:24
          Fee:98,800 gold.
          Comment:A Mage.  Of the Nature variety.
    Boryev:After Fury Cave, before Fortress Kroth
    Rhut:End of Fortress Kroth
          Melee Skill:37
          Comment:A Fighter.  Of the Fighting variety.
    Sikra:Hall of Skulls
    Lord Bolivar:After Kroog Village
        When you get to Stonebridge, you have the option of buying a packmule.  Packmules barely
    fight.  Their only good use is that they have triple the inventory space of that of a human
    or dwarf character.  Personally, I don't use packmules, because I think one person could
    turn the tide in a tough battle, and plus you have Transmute (Nature Magic) to turn unwanted
    items into Gold, therefore saving space, with little loss, so...
        But then again, this is your game.  Almost everyone on the GameFAQs Message Board uses
    packmules, so it depends.  Better battle effectiveness, or jump on the bandwagon?
        As a note, it seems some people don't know the max number of characters possible to have
    in your party is 8.  Not 6, 8.  Just to clear up some confusion.
        The team I use consists of four melee fighters, two archers, one Nature Mage, and one
    Combat Mage.  The fighters can easily decimate any enemy within seconds, and the archers can
    work with the magi to take out any enemy magi or archers.
        Also, a team I might use would be the same, except one less fighter and one more archer.
    But, I still think the above one is better.
        I have also heard that a team of two fighters, two archers, two Nature Mages, and two
    Combat Mages works well.  That seems right, but what if someone came up on your mages?  They
    have low HP's, so they will die easily.
        Also, if you've beaten the game and want a challenge, just use the main character and
    seven packmules.  One Character Challenge?  It's in every other game, why not this one?  Or,
    a much easier method would be to use the main character and seven Nature Mages with only
    healing spells.
        Also, this is quite obvious, but I never actually thought of it...  You know all those
    Mage staves, that have ridiculously high damage?  Well, Zack recently told me that his
    Fighter/Mage is extremely effective, since he has a high enough intelligence to equip those
    nice, pretty staves.  Although, I still think that since most staves are two-handed, and
    two-handed weapons are Slower speed (usually) , and one-handed weapons are Fast in speed
    (usually), that you could do more damage overall.  Plus, higher Strength, easier to manage.
    But, then you get MAGIC!  Ahh, who knows.  It's just another possible build, and all builds
    have their advantages and disadvantages.
        Thanks to andrewlt and tgeek12, from the GameFAQs message board.  They gave me locations
    of people in the game starting from Merik.
        Thanks to Jacob Robinson, Kenneth Clerebout, Chaotic, and Chris D. Wolf, for telling me
    where Torg (Gloern's brother) is.  Also, there were some people on the GameFAQs message
    boards helping me out, but that topic has been purged, so who knows who they are?
        Big big thanks to Tim Fisher and DSSJ for their info on Andiemus and Rhut, respectively.
        Thanks to Zack for his Fighter/Mage idea.
        And thanks to Ralf Schreivogel, for saying I'm just too good for this world.  Peace.
    7.0:Sites that can use this FAQ
    --------*END OF FAQ*--------

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