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    FAQ/Walkthrough by JMak2000

    Version: 1.00 | Updated: 04/02/03 | Search Guide | Bookmark Guide

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    A Freelancer FAQ
    By JMak2000 (JMak85@yahoo.com)
    Date: 02 April, 2003
    Version: 1.00
    It's nothing really important. I just want the FAQ users to send me their
    opinion of what they think of my ASCII art/map. There's lots of them in the
    whole FAQ. Please send me a mail telling me how is it (good? bad? okay?)
    A new section entitled Freelancer Boo Boos (aka Weird Happenings) will be added
    soon, detailing all the weird happenings in Freelancer. For example, The
    Amazing Juni Ship Exchange, missing Battleship Harmony and more.
    0. Version History
    1. Introduction
    2. Game Controls/Mechanics
         2A: Game Controls
         2B: Changing Equipments
         2C: Mining
    3. Walkthrough
         3A: Mission 01
         3B: Mission 02
         3C: Mission 03
         3D: Mission 04
         3E: Mission 05
         3F: Mission 06
         3G: Mission 07
         3H: Mission 08
         3I: Mission 09
         3J: Mission 10
         3K: Mission 11
         3L: Mission 12
         3M: Mission 13
         3N: After Mission 13 (COMING SOON)
    4. Ships
         3A: Light Fighters (LF) 
         3B: Heavy Fighters (HF)
         3C: Very Heavy Fighters (VHF)
         3D: Freighters (FR)
         3E: Ship Locations
    5. Rare Equipments
         4A: Class 10 Guns
         4B: Class 9 Turrets 
         4C: Other Noteworthy Equipments
    6. Others
         5A: Jump Hole locations (COMING SOON)
         5B: Trade Routes (COMING SOON)
    7. End Notes / Credits
    |0: VERSION HISTORY      |
    Version 0.30 (15/03/2003)
    Started the FAQ. Mission walkthrough is barely done and only the walkthrought 
    for Mission 01 is available right now. The Ships and Rare Equipments section 
    are almost finished.
    Version 0.33 (23/03/2003)
    Just a minor update. Mission 02 is now done. Rare Equipments section is extended
    and is very near completion. Added a few new sections, ie Version History (this
    one you are reading right now!) and Game Controls/Mechanics. Mission 03 and 04
    coming real soon, promise!
    Version 1.00 (2/04/2003)
    A HUGE update. It has now reached 170 kb!!! Up to Mission 13 is done. Yep, that 
    means I've finished the whole Walkthrough! I find that the Walkthrough needed a
    lot of ASCII art/map, thus why it took such long time for the update. Very sorry
    for not putting up the Trade Routes and Jump Hole Locations yet. Now that the 
    walkthrough is done, it'll be up real soon. In a week, MAX, I promise!
    |1: INTRODUCTION         |
    This is your FAQ author, Justin aka JMak2000, at your service. This is only the
    2nd FAQ I've ever written, and I hope I have improved since my first one. I do
    hope this FAQ will help everybody with their troubles in the game. If you need
    to ask anything that is not in the FAQ, just email me and I'll be sure to
    reply. Remember to have "Freelancer" somewhere in the topic, as I get a lot
    of spam mails and I mostly just delete all the mails I got from people I don't
    know, except, of course, if you write in the topic that it's about Freelancer
    or/and this FAQ.
    Freelancer is a great game, with a great campaign, atmostphere, space, planets
    and almost everything else. And the great part is, even if you finish the
    SP Campaign, there's still the whole universe for you to explore, better
    ships to buy, elite weapons to salvage, and much much more. It doesn't really
    end after the Campaign.
    The walkthrough is now complete. I only have to continue on the other parts and
    soon it'll be a very informative FAQ. Oh, I got one request to you readers out
    there. Tell me, how is my ASCII art/map? I tried my best.
    Well, that's all I have to say... on to the FAQ.
    Oh, one last thing, whoever else that wants to post this FAQ on their site(s),
    just send me a mail asking permission. Remember to have "Freelancer" somewhere
    in the topic!
    What button is for what? How do I equip the stuff I looted/salvaged? How do I
    mine stuff? Well, you can find the answer to all those questions on this 
    |2A: GAME CONTROLS       |
    Here are the main controls of the game. Memorize them for ease of usage and also
    for your very own survival in space.
    F1 : Game Menu
    F2 : Goto
    Takes you to the selected object.
    F3 : Dock
    Dock with selected station or Docking Ring.
    F4 : Formation
    Allows you to join a formation.
    F5 : Neural Net Log
    Mission objectives and personal log entries.
    F6 : Nav Map / Mission Log
    The Nav Map displays the surrounding sytem, mission details and can be also used
    to place waypoints
    F7 : Inventory
    Shos your ship, its current loadout and cargo, and your financial status.
    F8 : Player Status
    Displays information about you, including your stats and your reputation.
    F9 : Current Information
    Displays the information about the current base or planet you are on, or the
    object/ship you have targeted in space.
    Movement Controls
    W        : Increase Throttle
    S        : Decrease Throttle
    Z        : Engine Kill
    X        : Reverse Thrust
    Shift+W  : Cruise
    Tab      : Afterburn
    A        : Strafe Left
    D        : Strafe Right 
    Space    : Toggle Mouse Flight
    Weapons Control
    Mouse 2  : Fire Weapons 
    Q        : Launch Missile 
    E        : Launch Mines  
    Shift+Q  : Launch Torpedo
    Shift+E  : Launch Cruise Disruptor 
    C        : Launch Countermeasures 
    G        : Nanobots
    F        : Shield Battery
    View Controls
    H        : Turret View 
    V        : Rear View
    Ctrl+V   : Change View
    Targetting Controls
    R        : Closest Enemy
    Ctrl+R   : Next Enemy
    Shift+R  : Pevious Enemy
    T        : Next Target 
    Shift+T  : Previous Target
    Ctrl+T   : Clear Target 
    Misc Controls
    Shift+B  : Tractor Beam (One Item)
    B        : Tractor Beam (All Items)
    O        : Scan Cargo 
    N        : Display Current Objective
    The art of equpping the weapons/equipments that you've salvaged/looted or/and 
    have in your inventory, or in other words, modifying your ship's equipment, is 
    almost a mystery in Freelancer. That question is asked so many times that I 
    deduced it deserves its own section in this FAQ.
    Well, some artwork is needed here, as that'll explain things easier than I can
    ever do in words. 
    NOTE:- You can only modify your equipments when you are docked. Meaning you can
           only do it while you are on a planet/base/etc and definitely not while
           you're flying in space.
    Go into the Inventory (by pressing Inventory Icon or F7)
    You will see a blue "locked" box on the picture of the equipment your ship is 
    equipped with. Below is how it looks like. It means "MOUNTED", or that the
    equipment is mounted/equipped on your ship. Just click on it to UnMount/UnEquip
     _ _ _
    |  _| |
    | |_  | = MOUNTED, click to UnMount
    |_ _|_|
    First thing you need before you equip anything is an available hard point. Free
    the needed one(s) by unmounting the equipment(s) by following the instructions
    Any of the time when your ship got a hard point available that equipment(s) can 
    be mounted on, you'll see a blue "unlocked" box in the pictures of the 
    equipment(s) that can be mounted on it. Below is how it looks like. Just click 
    on it to mount/equip it on your ship's first available hard point. 
     _ _    _
    |  _| _| |
    | |_ |_  | = MOUNTABLE, click to Mount
    |_ _|  |_|
    There are 7 type of hard points available in Freelancer:-
    a) Gun/Missile
    b) Turret
    c) Disruptor/Torpedo
    d) Mine
    e) Countermeasure
    f) Shield 
    g) Thruster
    All uses the same system/mechanics. It's just that they're different categories. 
    Have fun modifying your ship's equipments now that you know how :)
    |2C: MINING              |
    Mining is one of the ways to make Credits, albeit quite slow. Many people seem 
    at lost about how to mine stuff, albeit the gloriously big notice/instructions
    that is given in the first mission in the game.
    Cut and paste game instructions:-
    In mineable zones, shoot the small floating asteroids to find valuable
    Back to me. Well, it really does explain fully on what to do. Let me elaborate 
    on it just in case you didn't understand fully. First, you must be in a mineable
    zone. On your NAV map (F6), click on Mineable Zones Map to see where you can 
    Go to one of the mineable zone, and you'll see small floating asteroids floating
    around. If you target it with your mouse, you'll see a target/shoot cirle (the
    white revolving one), meaning that you can shoot at it. Well, shoot at it. Most
    of the time nothing will come out of it, but sometimes a commodity will come out
    of it. Tractor it in (by pressing B). It's quite a slow job, and the odds of
    the the asteroids containing commodity varies from area to area. Some field are
    rich, while some are almost bare.
    Happy mining!
    |3: WALKTHROUGH          |
    |3A: MISSION 01          |
    Mission 01: Manhattan, New York
    Look for a Job in the Bar
    Talk to Jun'ko Zane
    Meet Jun'ko at the Equipment Dealer
    When you've control of your character, you'll be given objectives to do. Just 
    follow the objectives and enter the Bar to look for a Job. The bartender will
    points you to Jun'ko Zane, a LSF (Liberty Security Force) agent. Well, you're
    in luck, as she does needs a someone to do a job for her. You don't have a 
    ship, so she offers you one. Just go meet her at the Equipment Dealer. Go there.
    When you get there, you'll see a Starflier coming in. That is your ship, that 
    is, if you accept the job.
    Escort a convoy of food and medical supplies from Fort Bush to the mining 
    colony of Planet Pittsburgh. The mission's commanding officer, Michael King, 
    is waiting to rendezvous in space near the Manhattan docking ring.
    LSF Intel has classified this mission as low-risk. Pirate attacks are
    considered possible.
    2000 credits
    Accept it as that the only thing you can do now. Sure, you can decline, but 
    what can a freelancer do without a ship? Especially a Level 0 pilot. Anyway, 
    accept it and the next step do to is Launch to Space.
    King will meet you in space, and will brief you on the mission. As King was
    explaining, the Donau will show up. It won't be there long! A group of ships
    appear and totally obliterate it. There were nothing anybody can do to save it,
    but we can avenge it. 
    Mission 01: Avenge the Donau
    New Objective: 
    Destroy the Hostile Ships.
    If Freelancer had a tutorial mission, this'll be it. Lots of allies, and the
    enemy doesn't even target you. Just get yourself familiar with the controls
    and back up your allies, and if you're lucky, get a kill or 2.
    When you see your first loot, an Info window will show up, teaching you how
    to tractor it in (by pressing the B button, in default). After you've finish
    off all the enemy ships, it's time to continue your mission.
    Mission 01: Join the Convoy
    New Objective: 
    Fly to Waypoint
         Fly toward the Waypoint (purple diamond), which marks the entrance to the
         Trade Lane to Fort Bush. Use W to accelerate and shift-W to cruise.
    Dock with the Trade Lane
         Click on any part of the Trade Lane ring in space. Then click the DOCK 
         maneuver icon in the Neural Net at the top of your screen.
    Fly to the Transport USV Brandt
    Destroy All the Criminal Ships
    Re-enter Formation with the USV Brandt
    Dock with Planet Pittsburgh
         Select the planet's docking ring. Then click the DOCK maneuver at the top
         of your screen. The waypoint (purple diamond) is currently marking the 
         docking ring.
    Tutorial on Waypoint, cruising, trade lance docking and last of all, formation.
    When you get to the Transport USV Brandt, enter formation with it. You'll enter
    a Trade Lane automatically, and while on your way to Pittsburg, it is suddenly
    You are being attacked by Liberty Rogue ships! It is they who damage the Trade
    Lane ring, and disrupted the your journey. With the help of King, destroy them
    all. Is is not that hard. When the first group is done with, another group
    shall appear, but it seems by now the Trade Lane the Trade Lane has been
    repaired. As King says, do not engage them.
    All you need to now is re-enter formation with the USV Brandt. It'll enter the 
    Trade Lane and you'll follow it in, leaving behind the Rogue ships. You'll
    soon arrive near Planet Pittsburg. It seems it has been King's plan all along
    to get the Rogues to attack. He even paid USV Brandt to serve as bait!
    Anyway, your mission is done, dock with Planet Pittsburgh.
    Mission Result: Success
    You have advanced to Level 1
    Some explanation by King later, and he'll tell you to meet him in space. He got
    another job for you. Before doing that, you might want to get another gun and/or
    upgrade the old ones. Also, if you got salvaged some goods earlier, might as
    well sell them for some much needed Credits. BTW, this mission, you'll accept
    it automatically.
    It is believed that the Liberty Rogue attack on the transports was staged from
    a base somewhere in the Pittsburgh debris field. Assist King in locating the
    criminals' base and eliminating the threat.
    LSF Intel has classified this mission as medium-risk. Is is unknown how much
    resistance will be encountered should the base be located.
    3500 credits
    Mission 01: Pittsburgg, New York
    New Objective:
    Meet King in Space Above Planet Pittsburgh
    Enter Formation with Epsilon 1
    Destroy All the Hostile Fighters
    A wing of Fighters will join you and King on the hunt. Just enter formation with
    Epsilon 1. Suddenly, you'll hear a distress call from the XT-19 Prison Ship. It
    is under attack and it needs help.
    Get to where it is. You must protect it at all cost. Just destroy all the
    hostile ships that is attacking it. It is not at all hard.
    Mission 01: Continue the Search Pattern
    New Objective:
    Fly to the Waypoint
         Resume the search pattern from your current location.
    Destroy All the Hostile Fighters
    After that incident is over, it's time to continue your search. King will upload
    a new waypoint. Use it.
    Don't you ever get to execute a mission without any distraction? You'll receive
    (yet another) distress call, this time from Beta 4. He is under attack by enemy
    fighters, so just get there, and save him.
    Mission 01: Beta 4 Reports
    New Objective:
    Fly to the Waypoint
         Proceed with King to the spot where Beta 4 was attacked.
    Destroy the Hostile Fighters
    Fly to the Waypoint
         Resume travel to the spot where Beta 4 was attacked; King and Alpha Wing
         will follow you.
    Fly to the Rogue Base
    Destroy the Weapon Platforms Near the Pirate Base
    Well, this time, at least you do get something in return... even if it's not
    credits. Beta 4 will tell you about how he and his wing, during patrol was
    attacked by Rogue ships. King gets all excited, as this may be the info he
    needed. Beta 4 might have stumbled too close to the Rogue Base, causing the
    attack on him. Now we know where to search.
    Beta 4 will gives you the location where it was attacked, so head there! On
    your way, you will be attacked by Rogue ships. Send them to the scrap yard. Once
    that minor distraction is done with, continue on to the waypoint, accompanied by
    King and Alpha Wing.
    You'll soon see the Rogue Base. Get a wee bit near it and King shall give you a
    new objective. The base is too well armored for you and he to destroy, so all
    you can do is soften the defenses a bit in lieu with waiting for arrival of the
    Delta Wing and their torpedo run. Destroy the 2 Weapon Platforms!
    It is recommended to kill some enemy ships first before hitting on the Weapon
    Platform. Once the Platforms are down, well, whaddya know, Delta Wing will
    arrive! After their Torpedo run, the base shall be no more. Finish up the 
    remaining ships, and then head back to Planet Pittsburgh.
    Mission 01: Criminal Base Destroyed
    New Objective:
    Fly to Planet Pittsburgh
    When you get near Planet Pittsburgh, King will thank you and predicts he'll
    be seeing a lot of you in the future. Anyhow, the mission is completed. He'll
    tranfer your reward to your Neural Net.
    Mission Result: Success
    You have advanced to Level 2
         MISSION 01 ENDED
    You're free to do whatever you want now. Before you'll get to another of the
    Storyline Mission, you'll need to gain a level first. Level is gained by
    getting your Networth to a certain point, and that is by gaining Credits.
    Take up missions in the Bar, go trading or go mining. Those are the 3 main ways
    of making Credits. It's all up to you. Once you've leveled up, Juni will contact
    you, telling you to meet her at Planet Manhattan. Apparently she got another job
    for you.
    On a side note, you can continue gaining money, and going to meet Juni later,
    it's up to you. But only thing is you can't gain any more level until you do
    the mission. But still, earning credits is good. You might want a new ship 
    and/or weapons. A Patriot sounds good.
    |3B: MISSION 02          |
    When you meet Juni in the Bar at Planet Manhattan, New York, she'll explain
    about the mission.
    Capture Artifact smuggler. The LSF has received information that a wanted 
    criminal, Sean Ashcroft, is attempting to move a shipment of illegal alien
    artifacts into the New York system.
    LSF Intel has classified this mission as a moderate risk. Ashcroft will have
    strong defensive capabilities.
    4500 credits (and a BONUS*)
    *BONUS: Jump Gate access to all Liberty systems
    Mission 02: Manhattan, New York
    New Objective: 
    Meet King in space near Manhattan.
    Do I need to explain what you're supposed to do? Just launch to space and meet
    King. There will be a certain "event" happening as you head to the launch pad.
    Once it's over with, you're free to launch to space. Colorado Jump Gate access
    will be uploaded to your Neural Net, so you can use it to go to Colorado.
    Mission 02: Outside Manhattan
    New Objective: 
    Dock with the Trade Lane
         Fly with King to the Colorado System in search for Ashcroft
    Take the Jump Gate to the Colorado System
    Fly to the Waypoint
    Start scanning nearby ships
         Scan nearby ships and look for anything suspicious
    Disable enemy's engines
    Stand down from combat
    Just follow the waypoints given to you to get into position. Once you are in 
    position, start scanning all nearby ships. Actually, you don't have to do that.
    Just wait until a ship appears in your "!" HUD panel that marks important 
    stuffs. That's be the one and only ship you'll need to scan.
    That's the one! King orders him to surrender but it looks like he ain't doing 
    that without a fight. Disable his engines by shooting at it. Once it reached a 
    certain damage, a scene will follow. He sure is a pain in the neck, but he's 
    also surely isn't Ashcroft.
    But wait... Pueblo Station, who is setting a trap for Ashcroft is under attack! 
    Head there at once!
    Mission 02: Head to Pueblo Station
    New Objective: 
    Dock with Trade Lane
    Help defend Pueblo Station
    The marked Trade Lane near you will take you to Pueblo Station. Dock with it.
    Once you get there, you'll see that it's under heavy attack by enemy ships. Help
    defend it. You must not let it be destroyed, so defend it at all cost. Okay, 
    it's really hard to screw up and ended up with it being destroyed. It's just
    almost impossible. Once you're done with here, you'll get some good news.
    Mission 02: Hunt down Ashcroft
    New Objective: 
    Fly to the marked ship
    Destroy the Enemy Rogues
    Follow Ashcroft
    Destroy Ashcroft's ship
    Tractor in Ashcroft's Lifepod
    Pueblo managed to tag an enemy ship as it was heading into the Silverton Field.
    It'll upload the coodinates for you and King. Once you get it, fly to the marked
    ship. Juni will ask about the status of the mission. Once she is updated, she'll
    ask the Rio Grande to send you a Fighter wing as backup.
    Zeta Wing (your backup) will arrive just as you reached the marked ship. Forget
    about the transport. Just destroy the Enemy Rogues. With the help of Zeta Wing,
    it'll be quite easy. If it gets a bit too hard, just use afterburn and fly 
    around and around, avoiding enemy shots and let them chase at you while your 
    allies pick on them. Once the batch of enemy ships is done, King will have 
    tracked down Ashcroft, but he is running away in Cruise speed!
    King will shoot a Cruise Disruptor at him but it'll miss, dang! Follow Ashcroft
    with your very own Cruise mode. A disturbance is detected... is Ashcroft trying
    to get away in a Jump Hole? The answer is obvious once you're near the waypoint.
    He sure have a lot of friends and he definitely isn't thinking about running 
    away. Your #1 priority is destroying Ashcroft's ship. Ignore all the other 
    enemy ships. Once you destroy him, tractor in his Lifepod!
    Mission 02: Return Ashcroft
    New Objective: 
    Fly to the New York Jump Gate
    Take the Jump Gate to the New York System
    Dock with the Trade Lane
    Destroy the Enemy Rogues
    Dock with the Trade Lane
    Fly to the Battleship Missouri
    Dock with the Battleship Missouri
    King will thank Zeta Wing for their help. Their business here is done, and so is
    yours and King's. Just ignore the other enemy ships, and head towards the 
    waypoint, which is the New York Jump Gate. You'll have some talk with King 
    and Juni as you're on your way.
    Once you reached it, dock with it. Hmm, there's a change of plan. Instead of 
    meeting you on Planet Manhattan, Juni now tells you to head directly to 
    Battleship Missouri. Dock with the marked Trade Lane.
    Ashcroft must be really important, for once you're out of the Trade Lane, the 
    Enemy Rogues will once again come to attack you! You're quite just next to Fort
    Bush. They must be insane! King will ask Fort Bush for assistance and it'll 
    send you 2 Fighter Wings in respond. They'll all target you (as you're the one
    carrying Ashcroft in your cargo bay), but it'll be quite an easy battle with 
    the help of the 2 Fighter Wings. Just dodge enemy fire using afterburn 
    (thrusters) and do some fancy flying while your allies do the dirty job.
    As you continue on your journey and dock on the Trade Lane heading to Battleship
    Missouri, King will tell you what I've just said. Ashcroft must be really
    important for them to attack you and him so very near Fort Bush. You'll exit
    the Trade Lane without a hitch. Just head towards the Missouri. Once you got
    near it, King will receive some call to head somewhere else at once, so he's
    gone, for now. Just dock with Battleship Missouri where Juni will take Ashcroft
    off your hands (or cargo bay) and you'll get your reward AND bonus.
    Mission Result: Success
    You have advanced to Level 4
         MISSION 02 ENDED
    Finally, you now have access to all Libery Systems! Before you do anything, I'll
    advise you to upgrade your ship, though. And the best ship you can buy in
    Liberty is available directly in the place you are in currently. The Battleship
    Missouri. Buy a "Defender" Liberty Heavy Fighter.
    NOTE: The Heavy Fighter of a certain House is only available to be bought from
          the Battleship(s) of that nation. The rule is the same for all 4 Houses
          (Liberty, Bretonia, Kusari, Rheinland). It only works for the 4 Houses,
          though, as Bounty Hunter, Civilian and Border World ships is available
          on Planets and/or Bases, not on a Battleship.
    Now, as usual, you'll need to gain a Level before you get your next mission. Do
    Missions, go trading or go mining, your choice. Might as well get a better set
    of equipment too while you're at it. Prioritize shield, then weapons. It's a
    very good idea to upgrade all of them before going to your next Story mission.
    About weapons, try to have simultenious firing rate and projectile speed, as to 
    score full hits and not miss with some. It's really up to you, but that's my 
    I for one like slow firing put power packed guns, so I opted for the Lavablades.
    All 6 hard points in my Defender is filled with Lavablades, both the gun version
    and the turret version. And the good thing is same weapons means simultenious
    firing rate and projectile speed. Anyway, it's really up to you.
    Remember, you can always put back the story mission (as long as you hadn't
    accepted it yet) as long as you want, even after you've gain a level and Juni
    have contacted you. Once you're done, head to Planet Manhattan to find Juni.
    Hmm... apparently she's not there, but she left a message with the bartender
    for you. Meet her in California Minor, California. Once you've launched to
    space, you'll receive a message from Juni, apologizing and explaining about
    the change in meeting location. Well, head to California Minor by following
    the waypoints. Once you've reached the California system, another event will
    unfold before you. Once it's done with, head to California Minor. When you get
    near it, you'll receive a message from Juni will tell you she got you on her 
    scanners. She thanks you for coming and tells you to meet her at the Bar on 
    California Minor. Dock and meet her.
    |3C: MISSION 03          |
    When you meet Juni at the Bar, she'll explain to you the situation and the
    mission she wants you in.
    Escort a convoy from the Magellan Gate to Research Station Willard. The
    transports are carrying alien artifacts to be studied by LSF scientists on
    LSF Intel has classified this mission as a hish risk. Attacks on the convoy are
    considered very likely.
    3000 credits
    Mission 03: Cal. Minor, California
    New Objective: 
    Meet Juni in Space above Planet California Minor
    Dock with the Trade Lane
         Take the Trade Lane to the San Diego Border Station
    Fly to the Transport Convoy
         Meet up with the Convoy
    Fly to the NavBuoy
         Head to the Entrance of the Barrera Passage
    Right as you accept the mission, you'll hear an interesting news being
    broadcasted at the Bar. Apparently Liberty has just killed the leader of The 
    Order, Gaspar Orillion. As his true identity is revealed, you'll be very 
    doubtful that the person Liberty killed is actually Orillion.
    Anyway, no time to think too much about it, it's mission time. Launch to space.
    Just follow the waypoints until you meet up with the Transport Convoy. Once
    you got to them, you'll be given a new waypoint to go to. Just ignore it.
    Instead, just join formation with it. You'll automatically head to the
    Mission 03: Entrance to Barrera Passage
    New Objective: 
    Escort the Transport Convoy to the First Buoy
    Escort the Transport Convoy to the Second Buoy
    Escort the Transport Convoy to the Third Buoy
    Defend the Transport Convoy
    Escort the Transport Convoy to the Fourth Buoy
    Escort the Transport Convoy to Research Station Willard
    Dock with Research Station Willard
    If you've followed my advice and entered formation with the Transport Convoy,
    you'll automatically head to the 3 waypoints. On the way to the third buoy,
    there will be an attack on your group. Break formation and intercept.
    Juni will call on San Diego for help, and Gamma Wing will arrive to help you.
    Protect the transport at all cost, as it's game over if they're destroyed.
    The battle will be quite easy... the calm before the storm. You'll get what
    I meant later on.
    Once you've finish off the enemies, instead of heading to the waypoint, do like
    before and just enter formation with the Transport Convoy. You'll get there
    automatically. Break formation when you get to Willard, and when the objective
    call you to dock, dock. Mission is done, you'll get your credits. You'll get
    another mission automatically.
    Mission Result: Success
    Travel with Juni to discover more about the pirate attacks on the transport
    convoy. Between Juni's LSF contacts and her more surreptitious sources she
    shold be able to acquire more information.
    There criminal were very well equipped and there is likely going to be a 
    tough fight ahead.
    New Objective:
    Meet Juni in Space outside Research Station Willard
    Fly to Planet California Minor
    Destroy the Rheinland Valkyries
    Fly to Planet California Minor
    Dock with Planet California Minor
    Meet Juni in the Bar
    Meet Juni and Walker in Space above Planet California Minor
    Fly to Walker
         Join up with Walker on the far side of the Planet
    This one isn't part of any of the 3 Mission 03 chapters, as there isn't any
    chapter done for this mission, if you call it a mission. It's just a follow
    Juni event to learn stuff.
    Well, meet here in space, and follow the waypoint to head to California Minor.
    You'll be stopped by... Rheinland ships! What are Rheinland Valkyries doing in
    Liberty? Juni tries communicating with them, but they respond by going hostile
    on both of you! What else can you do except defend yourself?
    Once they're done, continue on with the waypoint to California Minor. When the
    objective says dock, dock. Meet Juni in the bar, she'll introduce you to a
    friend of hers, Marcus Walker. After some talk later, they both tell you to
    meet them in space. Before doing that, I advice you to get as a full load
    of as much shield batteries (most important) and nanobots your ship can
    carry. If you haven't upgraded your shield and weapons, do it now. You'll 
    know why soon. 
    Once in space, fly to the waypoint to meet with Walker. On your way, King will
    contact you and brief you about the weird going ons in Liberty. He's not the
    only one with stories about weird heppenings. When you meet up with Walker, 
    he'll tell you about the curious orders he just received when suddenly you'll
    all receive a distress call from Station Willard! They are under attack by 
    several Rheinland Gunboats and Fighter Wings. You'll get another automatic 
    Respond to the distress call of Research Station Willard. Walker's attack group
    should serve as a powerful force to help combat the Rheinlanders.
    The Rheinlanders are well known for their military skills. There is a very high
    risk associated with getting involced in this conflict.
    3000 credits
    Mission 03: Respond to Station Willard
    New Objective: 
    Fly to Research Station Willard
         Respond to Research Station Willard's Distress Call with Walker and Juni
    Destroy the Rheinland Pirates
    Either fly to the waypoint or enter formation with Walker. Both will get you
    there. Once you get there, the battle is truly a sight to behold... too bad 
    you're part of it! Now you'll know why I call for a full load of shield
    batteries and nanobots, best shields and also weaponry if possible.
    Do some fancy flying if you're overwhelmed. Use afterburn for speed boost to
    evade enemy fire. One thing, if Walker go, so does the mission. Try to make
    sure he doesn't die, maybe fight the ships around ship, for some cover fire
    besides you protecting him.
    What? The Gunboats are too fast for the Cruisers to hit! The Fighters must
    do the job (that means you also!). With some fancy flying dodging fire from
    enemy fighters, try to take down at least 1-2 Gunboats before...
    A Rheinland bomber wing is detected! All Fighters intercept them before they
    can shoot their torpedoes! I really recommend you to follow the Walker's
    instruction, as torpedoes really hurt the Cruisers and can cause their death.
    Once the bombers are done with, time to finish off the remaining enemies. If
    you're hurt and with no shield batteries and nanobots left, flying around with
    afterburn to avoid enemy fire is good enough while your allies pick on them.
    You may breath a sigh of relief now... it's finally over. One of the biggest
    battle since the 80-year war is over. Juni will transfer you your reward. You
    should know if you any of the Cruisers (besides Walker, as game over if Walker
    is down) is destroyed, there'll be some deduction in your rewards.
    Mission Result: Success
    You have advanced to Level 6
         MISSION 03 ENDED
    As Juni says, you've already gone beyond the call of duty. Time for rest now.
    In other words, you're free for now, until you gain yourself a level. Only then
    shall Juni contact you for another mission.
    As you are now a higher Level pilot, you can purchase better weapons from the
    dealers that sells them. Upgrade all your stuff that can be upgraded. If you 
    haven't upgraded your shield yet, an upgrade is recommended, along with a full
    load of Shield Battery and Nanobots.
    Once you're ready (and already gained a Level), go and meet Juni in Planet
    Manhattan, New York.
    |3D: MISSION 04          |
    Juni will meet you just as you land. Strange things is going on around Liberty.
    Really strange things. Even Walker is missing, and his Cruiser is noted as lost
    5 years ago.
    Follow Juni to the California System to find Walker. The last known location of
    Walker's ship was near California Minor.
    Since this is not an official LSF mission, there is no LSF Intel data available.
    7000 credits
    Once you've accepted the mission, watch the event where the mission goes 
    terribly wrong in record time. You don't even get to do a thing before 
    things go wrong. Scrap that mission, you now have an even more important one!
    Something has gone terribly wrong and now you and Juni must escape from Liberty
    Standard operating procedure would be for Liberty to launch a system wide
    dragnet for your capture. Escape will not be easy.
    Your life.
    Mission 04: Manhattan, New York
    New Objective:
    Meet Juni in space outside Planet Manhattan
    Dock with the Trade Lane
         This Trade Lane ends at Fort Bush
    Defend yourself!
         Libery Navy Forces have you surrounded, fight for your life!
    Destroy the Battleship Unity
         Walker and Lambda Wing have arrived, provide cover for them while they
         take out the Battleship Unity
    Dock with the Trade Lane
         This Trade Lane ends at West Point
    Dock with the Trade Lane
         This Trade Lane ends deep in the New York Badlands
    Fly to the Waypoint
         This is the first coordinate to Benford Station
    Fly to the Waypoint
         This is the second coordinate to Benford Station
    Fly to the Waypoint
         This is the final coordinate to Benford Station
    Dock with Benford Station
    This is the last chance to get the stuffs you need. Get everthing in tip top
    condition and get ready for hell. Upgrading your Thrusters may be a good idea.
    The plan now is to flee using the Trade Lane that heads to Fort Bush but it
    doesn't go as planned.
    Once you've launched, you'll be intercepted by a few Liberty Navy Defender 
    heavy fighters. This is when everything turns hostile on you, from the trade
    lane, to the docking ring, to just about every ship in the area. A record, eh?
    From friend to foe in less than a minute or so. This is the time you'll find
    out just why an upgrade to your thrusters for longer afterburn time is good.
    Defend yourself, it says... but forget about fighting! Just use your arterburn
    giving short burst of speed while flying around up down left right... just about
    anywhere you can to avoid all the fires. Last for a few moments and just when
    you thought this is the end of you, Walker and Lambda Wing (headed by King) will
    come to the rescue. They'll destroy the Battleship Unity that is blocking your 
    way to the Trade Lane. Your objective is to provide cover for them, but you 
    don't actually need to. Continue with afterburn burst and just wait, the Unity
    will be down in no time.
    The path is opened, go now! Dock with the Trade Lane to escape from that hot
    spot. The battle for survival is over... for now. Follow the waypoints to go 
    to somewhere you can hide, Benford Station. Juni's friend, Van Pelt, owns that 
    Station. King, who went with you, will leave your group for now. Anyway, get 
    to Benford Station and dock.
    Mission 04: After meeting Van Pelt
    New Objective:
    Defend Benford Station
         Liberty Navy Forces have caught up to you! Help Juni defend Benford
    Fly to the Magellan Jump Gate
         Benford has fallen, you've got to get out of here before the Liberty Navy
         continues it's pursuit.
    Take the Jump Gate to the Magellan System
         The Jump Gate still works, take it and get out of here
    Fly to Freeport 4
    Destroy the Bounty Hunters
         These Bounty Hunters want the price on your head, defend yourself!
    Fly to Mactan Base
         Mactan Base is located deep in this field. It is the secret home of the
         Lane Hackers
    Dock with Mactan Base
    While in Benford, you'll find out from a broadcast that, just as King told you, 
    you and Juni is now the #1 enemy of Liberty (well, maybe not #1, but...). You're
    wanted for murder, Artifact smuggling, treason, and the destruction of Freeport
    7 and now you have a 1 million bounty on your head. Quite an impressive list, if
    I might say so myself! Bad thing is that just about every Bounty Hunter in the
    colonies will be after you.
    Liberty ships is detected... looks like they've caught up with you. They won't
    leave no matter what Van Pelt says. You'll launch to space automatically. Once
    there, you'll be yet again asked to surrender. Yeah, right.
    Defend Benford Station, it says... well, you can try, but I advised you to just
    dodge enemy fires using the same tactic like last time, short burst of afterburn
    use and crazy flying. 3 Cruisers will arrive very soon and they'll obliterate
    Benford Station! Time to run. Activate Cruise engine and head to the waypoint,
    which is a location of the Jump Gate to the Magellan System, given to you by
    Van Pelt earlier.
    Luckily for you, the enemies doesn't go and follow you. Once you're at the Jump
    Gate, which is still working, thank God, dock with it. You're now in Magellan.
    Your destination for now is Freeport 4, head there. It doesn't look like you'll
    be getting there anytime soon, as you're stopped by a large group of Bounty
    Hunters. They'll ask you to surrender, but again... yeah, right.
    Fire, dodge and run, fire, dodge and run. That's a very good tactic for now. As
    things look grim, you'll be saved by, of all people... the Lane Hackers! They'll
    even the odds, so now, if you have a good supply of shield batteries and also
    nanobots, and feel the urge to fight instead of run, feel free to join in the
    battle, but don't overdo it. When all else fails, dodge and run is a good 
    tactic while your allies battle it out.
    Once the Bounty Hunters are done with, the Lane Hackers will upload a waypoint
    to their base. Follow it. Once you arrived at Mactan Base and objective says
    dock, dock with it.
    With Liberty behind you the only place left to go is home. Go meet back up with
    your old friend Tobias on Planet Leeds.
    It should be smooth sailing from here on out, but don't let your guard down.
    Your life.
    New Objective:
    Meet Juni in space outside Mactan Base
         Juni will be launching from Mactan shortly. Wait for her.
    Destroy the Rheinland Assault Wing
         Rheinlanders attacking a Lane Hacker Base? Take out the Rheinland Assault
         Wing before they inflict any further damage!
    Fly to the Leeds Jump Hole alone
         Juni is on her way to Cambridge to search for answers. Go to Planet Leeds
         and meet up with Tobias
    Take the Jump Hole to the Leeds system
    Fly to Planet Leeds
    Dock with Planet Leeds
    Meet Tobias in the Leeds Equipment Shop
    Just a few moments after your launch, Mactan Base will be attacked by a 
    Rheinland Assault Wing. These Rheinlanders seem to be everywhere... 
    Anyway, with the help of Juni and the other friendlies there, take them out.
    It's about time you get to kick some ass after the running all these while.
    After you've taught them a lesson and sent them to the scrap yard, Juni will
    tell you that it's better if you and her split up for now. She's heading to
    Cambridge to look for some answers.
    You, on the other hand, can head to your home... Leeds. There's a Jump Hole
    heading to Leeds nearby that is marked by a waypoint, head there and use it.
    You're now in the Leeds system, and quite near to Planet Leeds, your final
    destination, for now. Follow the waypoint and get to Planet Leeds and once
    there, dock with it using the Docking Ring.
    Once you're on Leeds, it's time to meet your old friend, Tobias, who's at
    the Leeds Equipment Shop (he's the owner). After some conversation, he'll tell
    you to head to Planet New London and get a new ship there. He'll also supply you
    with... 25,000 (TWENTY FIVE THOUSAND!!!) Credits! That's like more than the 
    total amount Juni (and the LSF) pays you since your first mission with them! I
    guess it's time to take back all you've said when the 7000 credits mission is
    aborted because of the incident at Planet Manhattan that is one of the reasons
    that cause you to be on the run from Liberty. Well, your current mission is
    done. Mission successful.
    Mission Result: Success
    You have advanced to Level 8
         MISSION 04 ENDED
    Same old, same old, for now. Gain one level before you'll get on with the story.
    This time, after you level, Juni will request for you to meet her at Planet
    Cambridge, Cambridge. Take your time doing your stuff and only go when you're
    fully ready.
    You don't actually need to buy a new ship in Planet New London. To tell you the
    truth, the type of ships on sale in Planet New London is exactly the same as the
    one on sale at Planet Leeds. If you're wondering about Tobias's words, there is
    no price difference either.
    If I were you, I'll head to Planet New London in New London anyway, because 1
    box (of NAV Map) to the left of it is Battleship Suffolk. Like I've said, the
    Battleships of a House sells the best fighter the House has to offer, their
    Heavy Fighters. Time to get yourself a Crusader, about one of the ugliest
    looking ship in the game, but it'll do, for now.
    Oh, before I forget, I'll tell you something. You can level up first before
    getting the ship, as your worth will be higher before you buy a ship and it'll
    be easier to level up. But I do advise AGAINST it, to be honest. It's better to
    buy a ship and/or new equipments before you start gaining credits to level up. 
    Why? That is to make it so you've a healthy amount of credits going.
    I'll explain it easily. You got 45k, you need to go to 60k to level. Alright, do
    mission and get the 15k you need to level up. After that, you go and buy 
    yourself the new ship and/or new equipments, making your money go down to
    maybe like 30k or so left. Not a healthy amount of credits, if you ask me.
    But if you go and buy the stuff first, you'll be left with like 15k, and still
    needs to go to 60k to level. You then go on to earn credits doing mission, etc.
    Once you leveled, you'll be at 60k, and can happily go on the story mission
    without worrying about not having enough funds for next upgrade, etc.
    Sure, it'll take longer, but that's the rule I follow, and I'm quite happy with
    it. I was never left without sufficient fund to upgrade my equipments when the
    opportunity arises for me to upgrade it.
    One more thing, the Bounty Hunter is hostile towards you, right? Well, once you
    get a new ship, they'll lost your scent and will be back to neutral with you.
    I do advise upgrading your equipments along with the new ship. For me, I got a
    full load of 6 Skyrails (best weapon buyable currently) for the 6 gun hard 
    points of the Crusader. Like I've said, equipping all the hard points with the
    same weapons equals simultenious firing rate and projectile speed, which means
    when you hit an enemy, you get a full 6 hits and not like a few hits and a few
    misses that'll happen frequently if your weapons don't have simultenious firing
    rate and projectile speed.
    Shield upgrade is also recommended, as usual. And also as usual, a full load
    of shield batteries and nanobots will do no harm. Once you're finish with
    the upgrading and have also gained a level, it's time to answer Juni's request
    for you to meet her at Planet Cambridge, Cambridge. The waypoints will get you
    there soon enough.
    |3E: MISSION 05          |
    When you meet Juni at the Bar at Planet Camridge, she'll ask for your help in
    doing something. If you must know, from now on, all storyline missions no longer
    offer any cash rewards.
    Juni has a lead that might shed some light on the whereabouts of Professor
    Quintaine. He's the key to learning more about the alien artifact.
    Since this is not an official LSF mission, there is no LSF Intel data available.
    Valuable information about the mysterious alien artifact.
    Mission 05: Cambridge, Cambridge
    New Objective:
    Meet Juni in Space above Planet Cambridge
    Dock with the Trade Lane
         This Trade Lane ends at the Battleship Norfolk
    Dock with the Trade Lane
         This Trade Lane ends at the Omega 3 Jump Gate
    Take the Jump Gate to the Omega 3 System
    Dock with the Trade Lane
         This Trade Lane ends at Freeport 1
    Juni will tell you that Dr. Quintaine has gone missing, not missing as in 
    disappeared, but missing as in he's gone under, to hide. How do Juni deduce 
    that? Well, this one left a trace.
    Dr. Trent... that sounds good. After the short event of pretending to be a
    Doctor of Xenoarcheology (or something like that), you'll not get any further
    information on where Quintane might be, but there's some hope, though. A Dr. 
    Sinclair, who used to work with Quintaine, might shed some light on where 
    Quintaine might be hiding at. She's currently at a dig site on Planet Sprague
    in the Omega 3 system.
    Once that's done with, launch and meet Juni in space. If you have ignored all
    my previous advises to upgrade your equipments and reload your shield batteries
    and nanobots, well, do it before you launch.
    Juni will give you a series of waypoints to go to. Just follow her directions.
    You'll be in Omega 3 after taking a couple of Trade Lanes and a Jump Gate.
    Once in Omega 3, you'll take a Trade Lane that heads to Freeport 1. During the
    trip from Planet Cambridge to Freeport 1, you'll get to hear about the many 
    Rheinland activities around the other systems.
    Mission 05: Route to Sprague
    New Objective:
    Fly to Sprague
         Be on the lookout for Rheinland ships in the area
    Destroy the Rheinland Ships
    Dock with Planet Sprague
    There's no Trade Lane to Sprague, so from Freeport 1, you'll have to get there
    by yourself, using your Cruise mode and following the waypoint. There are a lot
    of Rheinland activities, so be on the lookout for any Rheinland ships in the
    area. Well, you will not experience any trouble and as you get within a few Ks
    of Sprague, you'll thought that this journey will be uneventful, but...
    What the heck?!!! These Rheinland Ships suddenly decloaked in front of you and
    Juni, blocking the way. They'll start attacking, so defend yourself and destroy
    them. Once the battle is over, you'll find out you're not the only one surprised
    by the sudden decloaking of the Rheinland Ships. Juni, too, will be quite
    surprised and in disbelieve about the usage of Cloaking technology by the 
    Rheinland ships. Such technology is yet unheard of in the colonies.
    Well, if they hadn't appeared right before your very eyes, you won't believe it
    yourself, I reckoned. Sprague is almost right next to you, so just click on the
    waypoint (which is the Docking Ring) and press dock to automatically head there
    and dock.
    The Rheinlanders have found you. Get Sinclair to safety.
    The enemy is right on top of you, expect heavy resistance.
    Mission 05: Flee from Sprague
    New Objective:
    Flee from Planet Sprague
    Fly to the Waypoint Coordinates
         You have to get Sinclair out of here. Flee to the Nebula!
    Fly to Baxter Research Station
         Baxter Station should be a good place for you to hide.
    Dock with Baxter Research Station
    After some flying around the planet, the underground dig site is finally found
    and both you and Juni will enter it and dock. You'll meet with Dr. Sinclair. 
    Apparently she's the one who found the artifact (the one you have) in an
    archeological (what else?) dig, but it was stolen. Well, that part of the
    mystery is solved.
    She doesn't know where Quintaine is, but she knows a man like Quintaine won't
    just dissapear. Instead, he probably had went into hiding when he found out
    about the weird happenings and disapearrances. That doesn't exactly help, does
    She also doesn't want to come with you. Ignoring your warnings about the 
    Rheinlanders, she doesn't actually believe your "fairy tale" about the cloaking
    Rheinland ships. Well, that doesn't come as a surprise. Before you can even try
    to persuade her, you'll get news that a group of Rheinland ships appearing out 
    of nowhere and is heading towards the dig site. You'll provide her with an 
    "Do you want to be a live scientist on the run or a dead one in the ground?"
    The dig site is under attack. Sinclair, with some help from the workers of the
    Dig Site, will load whatever she can on her ship (mainly her very precious alien
    writing/parchment that she showed you earlier), while Juni will rush to her ship
    followed closely behind by you heading to your ship. Juni and you will escape 
    from the Dig Site just as a Rheinland ship drop a bomb into it, totally
    destroying the site and killing those that were left in there. You'll also exit
    the Docking Ring  just as it blows up. Yep, they blew up the Docking Ring!
    Apparently, Sinclair has left before you and Juni (No idea how she did it) in a
    Clydesdale (In a Freighter? How the heck did she managed to do it?), and you're 
    the last one out of the Docking Ring before it goes.
    Objective is to flee from Planet Sprague, which is a very good idea. Sinclair
    knows a place to hide at and she'll give you a waypoint. Run and dodge using the
    afterburn burst tactic until you get the waypoint and when you got it, use your
    Cruise mode to head there as fast as you can!
    Once you're in the Nebula, it looks like you lost the Rheinlanders, for now. The
    good doctor will give you a waypoint towards Baxter Research Station, follow it.
    Once you get there and objective says dock, dock.
    You'll very soon find out that this safe haven doesn't prove to be so safe 
    after all. The Rheinlanders have found you, and they're attacking the station.
    It's exploding around you! You'll get a new mission automatically.
    There's no hiding from the Rheinlanders this time. You have to fight your way
    The station is exploding around you. You'll be lucky to live through this.
    New Objective:
    Meet Juni and Sinclair in Space outside Baxter Research Station
    Destroy the Rheinland Ships
    Fly to the Cambridge Jump Hole
    Take the Jump Hole to the Cambridge System
    Fly to the Trade Lane
    Follow Rheinlanders to the Leeds Jump Hole
    The station may be exploding, but you have the time to do whatever you want 
    before you launch. There's an Equipment Dealer, so take the opportunity to 
    reload your Shield Batteries and Nanobots. Once you're ready, launch.
    There's no running this time. Now is the time to fight. Remember the good old
    tactic of running and dodging while your allies pick on the enemy ships if in
    any time the battle becomes too hard for you. It's a good tactic to recharge
    your shield too, without using any shield batteries. Anyway, I don't think it'll
    come to that, so fight anyway you want. The head to head way, or the dodging
    around way.
    Once they're done with, you'll be given a waypoint to head to the Cambridge
    Jump Hole. Well, go there and when you reach it, take it. Once you're in
    Cambridge, you'll be given a waypoint to head to a Trade Lane. Follow it.
    You won't go very far before 2 Rheinland ships decloak in front of you. As your
    group gets ready to fire, they'll communicate with you, telling you they come in
    peace. Apparently, they've deserted because of a certain reason, or so they say.
    I won't elaborate on the reason on this walkthrough. They'll tell you every way
    out of this system is blocked, but there's a Jump Hole that heads to Leeds
    nearby that may not be that well guarded. When asked why they're helping you,
    they'll say that alone, both you and them might not make it, but if the 2 groups
    work together, there just might be a chance we'll all survive this one.
    Do you believe their story? Well, Sinclair does. Whatever doubts you have, you
    can just keep it to yourself, and follow those Rheinlanders. When you get close
    to the Jump Hole, you'll see a sight that is... not good for you. The Battleship
    Mission 05: Route to Leeds
    New Objective:
    Wait for Rheinlanders to make Torpedo Run
    Destroy the Rheinland Ships
    Take the Jump Hole to the Leeds System
    Fly to the Trade Lane
    Dock with the Trade Lane
    Dock with Planet Leeds
    The group will automatically stop quite a distance from the enemies. Apparently
    your group is to play bait, making the enemy think you're easy prey. The 2
    Rheinlanders will cloak and make a Torpedo Run at Battleship Wutan. Wait for
    them while they do it. A scene will go on, with the 2 Rheinlanders heading
    towards the Wutan at Cruise speed, cloaking in mid way. The Battleship will have
    detected your group, and is sending a Fighter Wing heading towards the group.
    Just as the Fighter is heading your way, the Rheinlanders decloak right next to
    the Wutan and shoot their Torpedoes like there is no tomorrow. Wutan is taken by
    surprise and it goes down. If you don't trust them at first, this'll take away
    any doubts you have. Now to do your part of the bargain, help them destroy the
    remaining enemy fighters. You'll be done with them in no time at all.
    NOTE: Only 5-6 Starkiller Torpedoes hit the Battleship. In any other event 
          besides this storyline event, 5-6 Starkiller Torpedoes ain't enough to
          destroy a Battleship. You'll need around 20 or more, if I'm correct. So
          later on in the game when you see an enemy Battleship and you have those
          Starkiller Torpedoes loaded with a Launcher on your ship, don't think you
          can emulate that event with just 5-6 torpedoes. That really makes me
          wonder what those Rheinlanders load into their torpedoes :)
    Well, you're free to enter the Jump Hole now, so do it. Once you get to Leeds,
    both groups thank each other. The Rheinlanders is giving themselves up to a
    Bretonia Battleship, hoping somebody will believe their story. I really wish
    them luck.
    Follow the waypoint to get to Planet Leeds. It'll be a smooth ride from here on.
    Once you've docked at Planet Leeds, the current mission is done. After the
    meeting with Tobias, Sinclair, with the help of Juni (I guess), will start 
    studying the artifact somewhere in Tobias's Shop. Mission successful.
    Mission Result: Success
    You have advanced to Level 10
         MISSION 05 ENDED
    Once again you're free to do whatever you want. As usual, you'll be contacted
    once you've gain a level. Apparently Sinclair reach a point where she can't go
    any further without the help of Dr. Quintaine, so you really need to find him.
    A Dexter Hovis, who does some jobs for Quintaine now and then, might help. Find
    him at Battleship Hood, Dublin.
    You're a higher level pilot now than before, so you can now purchase better 
    equipments from the shops. For me, I upgraded from Skyrail to Adv. Skyrail in
    whichever hard point that can hold it. Both Skyrail and Adv. Skyrail have same
    firing rate and projectile speed, so it's a match. Upgrade whatever you want
    that can be upgraded.
    Well, there's nothing else you can do, except gain a level by doing mission or
    trading. There's no new ship to buy, and only a minor upgrade possible. That's
    about it. Once you've leveled, time to continue on the storyline. Follow the
    waypoints and head to Battleship Hood which is in the Dublin system. Once you
    are docked it, head to the bar. When asked, the bartender will points you to
    |3F: MISSION 06          |
    It's time for one of the oddest but also one of the most exciting mission of
    the game. It depends on how you see it. Some may say it's the most annoying 
    one. It's time for... racing! Dexter Hovis will challenged you to a race. If
    you win, he'll tell you everything you want to know.
    Defeat Hovis in a one-lap contest of speed. Then find Quintane and bring him to
    Planet Leeds to help Sinclair and Juni with the artifact.
    Unknown. Hovis seems to be confident of his abilities.
    Critical information about the artifact.
    Mission 06: Hood, Dublin
    New Objective:
    Launch to Space when You and Your Ship Are Ready to Race
    Meet Hovis in Space near the Racecourse
    Beat Hovis to the Final Gate
    Final Gate
    Okay, one thing I should say is never ever use a Freighter. You can still win
    with it, but it's hard enough (for some) while flying a Heavy Fighter. Launch 
    to space when you're ready to race. You'll see a scene where you automatically
    fly to the race course and take position at the start of it. Some explanation
    of the rules later and... 3... 2... 1... START! Not exactly...
    Game will be paused as a tip box appears on the screen giving you tips on how
    to race. Once you're ready, close the box, and the race will start. Remember,
    you must follow the course (the rings). Press tab for a burst of speed for the
    first second, before pressing Ctrl+W to start your Cruise mode.
    Make sure you're in Mouse Flight, and always watch 2 rings ahead of you, as to
    know which direction to head or be heading to as your pass the next ring. You
    may or may not pass Hovis during the race, but don't worry if you don't. During
    the last 3-4 rings, Hovis will stop and... cheat! He'll activate the Weapons 
    Platforms, but don't worry about it, they won't really hurt you. Continue on 
    following the Rings till the Final Gate. You've won the race!
    You should know that although Hovis stop for a while, he doesn't stop forever.
    It's just a chance for you to overtake him if you fail to do so earlier in the
    race. He'll continue on after a while, so if you screw up on that chance by 
    knocking a ring or missing one, you can still lose. From my experience, you can
    still win if you've accidentally knocked or missed one ring. You got enough time
    to turn back and continue the race. More than one and it's almost a sure lose.
    NOTE: If you lose the first time, you'll be given a second chance to race Hovis.
          You'll head back to the starting line and it'll begin after the countdown,
          without any pausing of the time for the Tip Box to show.
    NOTE: The race requires turnings that are quite tight that are quite hard to do
          with a Freighter, thus using a Freighter isn't recommended. A Crusader
          Heavy Fighter, though, is sufficiently maneuverable enough to win. You 
          don't need a very meneuverable Light Figher.
    NOTE: If you really can't win even with a Heavy Fighter and would do just about 
          anything to win, try buying the Cavalier Light Fighter that is sold at
          Battleship Hood. It has better maneuverability and turning, making it
          a bit easier for the race. I can't say that it's good for the missions
          ahead... but like I've said, if you can't with a Heavy Fighter and would
          do just about anything to win, try it.
    After winning the race, you'll get another automatic mission.
    Find Quintaine and bring him to Planet Leeds to help Sinclair and Juni with the
    Quintaine may be in a non-combat vessel and must survive the journey. You must
    be alert. Obviously, you are not hte only person trying to find him.
    Critical information about the artifact.
    Mission 06: Hovis Lost
    New Objective:
    Fly to Battleship Hood
    Land on Battleship hood
    Launch to Space
    Fly to the Waypoint
         Enter the mouth of the old trade lane to Station Glorious
    Fly to Station Glorious
         Follow the path of the old trade lane to Station Glorious
    Defend Station Glorious
    Land on Station Glorious
    Hovis tells you to meet him at the Hood, well then, go and meet him. When you
    land, he'll tell you where Quintaine is hiding at, Station Glorious. Of course,
    you didn't hear this from him. Well, you can keep this a secret. Before you go,
    he tells you that a few Rheinlanders came here asking the same question earlier.
    Did they race? You'll find out the didn't. Too yellow, Hovis said. Those
    Rheinlanders sure are everywhere. When you're ready, launch to space. It's time
    to head to Station Glorious following the instructions given to you Hovis. Just
    follow the two waypoint and you'll get there, it's not very far. Once you're
    close, you'll see a Rheinlander Gunboat and Fighter Wing. They'll start
    attacking the station after some conversation with it. Help defend the Station.
    I suggest taking out the big easy target first, the Gunboat, followed by the
    fighters. You got some helpers out there, so you don't need to do it all alone.
    Once the last of the enemies is finished off, Station Glorious will thank you
    and tells you that you got permission to land.
    Mission 06: Quintaine Found
    New Objective:
    Meet Quintaine in Space near Station Glorious
    Fly to Quintaine
    Fly to the Waypoint
         Lead Quintaine's group to the Leeds Jump Hole.
    Defend Quintaine
    Destroy the Rheinland Gunboat
    Destroy All Hostile Ships
    Fly to the Leeds Jump Hole
    Destroy All Hostile Ships
    Take the Jump Hole to the Leeds System
    Dock with the Trade Lane
         Lead Quintaine's group to Planet Leeds
    Land on Planet Leeds
    Not quite a welcome, is it? Even after you've helped them. Well, you finally
    convinced Quintaine to come with you. He got one condition, and that is he
    doesn't come alone. Good for you, actually, at least you got some allies
    for the road ahead.
    Launch when you're ready, meaning after you've reloaded on Shield Batteries and
    Nanobots too, if required. You'll see Quintaine once you're in space. You can't
    miss him since he's marked with a waypoint. Fly to him. He's in an Armored
    Transport. He'll explain that he's in a transport because he needed it to carry
    all the needed equipments, which is a lot, I guess. You'll be met by a few
    friendlies too, Quintaine's escorts.
    Quintaine will tell you to lead the way, so do so. Head to the marked waypoint.
    You won't get far before you'er attacked by Rheinland ships. Quintaine's cruise
    engine is down after being hit by a Cruise Disruptor. With the help of the
    others, defend Quintaine at all cost. As suggested by one of your allies, let's
    take down the Gunboat first. After it's down, take care of the other ships.
    Once it's over, continue on to the marked waypoint, the Leeds Jump Hole. Once
    you get near it, you'll find that it's blocked by more Rheinland ships. Well,
    it's time again to battle it out. It's not that hard, but if you ever need
    time to reload shields, the afterburn short burst run and dodge tactic should
    do the trick.
    Once the enemies are destroyed, you can take the jump hole to Leeds. Dock with
    the marked Trade Lane to head to Planet Leeds. Whew, you're finally there. And
    in one piece too. Quintane will tell his escorts to head back since he has
    arrived at the destination. Dock with the Docking Ring to land on Planet Leeds.
    Once again, you bring another person to Tobias's Shop. Quintaine will have a
    reunion of sort with Sinclair. Your current mission is done. Mission successful.
    Mission Result: Success
    You have advanced to Level 12
         MISSION 06 ENDED
    You don't get to go any further since just after the reunion, Tobias's shop
    will be visited by 2 Rheinlanders looking for Quintaine! Tobias will chase
    them out, even after their threats that Quintaine is an enemy of Rheinland,
    telling them that they are NOT in Rheinland, but in his Shop, in Bretonia!
    They'll leave, telling Tobias that they can wait. Well, the group now knows
    that this is no longer a safe place for them, as the Rheinlanders already know
    they're here. Quintaine will tell you that he got a message quite some time ago
    from a certain Kress, offering Quintaine to meet him. He's the one that told
    Quintaine the strange going ons that cause Quintaine to go into hiding at the
    first place.
    The others need you to help them find the base of the mysterious Kress, which 
    is located at the Border Worlds. For the first time, you'll get to the next 
    storyline mission without a break for gaining a Level before the story 
    continues. You can decline, though, to make some credits first, before going
    back to accept it.
    NOTE: No Level can be gained this time between the Campaign Missions as it
          continues right away.
    There's nothing you can actually do that you haven't already done. No new
    equipment upgrades are available that you can't buy earlier, no new ship,
    nothing. Well, except wanting to make more credits before accepting the 
    mission, you can accept the mission right away.
    |3G: MISSION 07          |
    The current place is no longer safe. The Rheinlanders have found you. The others
    need your help to head to the Border Worlds to find the base of the mysterious
    You have to hide from the Rheinland agents. Fly with Juni, Sinclair and
    Quintaine to the Border Worlds and find the base of the mysterious Kress.
    The Rheinland agents will be trying to stop you from reaching the Border Worlds.
    They will likely to hunt you the entire way. It's very advisable to fly a
    powerful combat vessel.
    This is not about money; it's about survival.
    Mission 07: Leeds, Leeds
    New Objective:
    Meet Juni, Quintaine and Sinclair in Space above Planet Leeds
         Fly in the Border Worlds to find the base of the mysterious Kress
    Destroy the Rheinland Agents
    In a scene, the group's ships heading towards the Trade Lane, with some 
    conversation. As you should know by now, a scene where the ship moves 
    automatically is not a good sign. The group will be stopped by 2 Rheinlander
    ships uncloaking in front of them, piloted by the very same 2 person looking 
    for Quintaine earlier. Engage them! When one of them is destroyed, the other
    will cloak and get away.
    Mission 07: Escape from Leeds
    New Objective:
    Dock with the Trade Lane
         Take the Trade Lane to Stokes Mining Station
    Dock with the Trade Lane
         Take the Trade Lane to the Tau-31 Jump Gate
    Destroy the Rheinland Fighters
    Time to continue on your journey, dock with the marked Trade Lane that heads to
    Stokes Mining Station. Once you exit, another Trade Lane will be mark, now one
    that heads to the Tau-31 Jump Gate. But just as you get close, a group of
    Rheinlanders appears to stop you. Take them out!
    Mission 07: Outside Stokes Mining Station
    New Objective:
    Dock with the Trade Lane
         Take the Trade Lane to the Tau-31 Jump gate
    Destroy the Rheinland Blockade Ships
    Dock with the Jump Gate to the Tau-31 System
    Dock with the Trade Lane
         Take the Trade Lane to Holman Outpost
    Dock with the Trade Lane
         Take the Trade Lane to the Tau-29 Jump Gate
    Fly to the Trade Lane
         Escape the Rheinland Blockade by flying to the Trade Lane
    Despite the warning by Stokes about the Rheinland hostile activity in the area,
    you must go on. Dock with the marked Trade Lane. Once you've exited, you'll
    watch a scene you won't soon forget. The appearance of a Rheinland Cruiser and
    along with it several Rheinland Fighters. It's a blockade to prevent you from
    going to Tau-31.
    You have no choice but to fight your way forward. Things may not look good, but
    very soon you'll get backup. It's Tobias and his friends! Your may want to
    take out the Fighters first, but I say go for the Cruiser as it's a very big 
    and slow target moving, meaning it's very easy to hit. It doesn't have that 
    good armor like a Battleship too. Two to 3 runs by you, with some help of your 
    allies, and it'll go down. Just don't fly straight towards it, strafe left and
    right or if you prefer, fly randomly around with the mouse while shooting at it.
    Once it goes down, things will look far better than it was before. Take out the
    remaining fighters. Once they're down, Glasgow will ask you not to travel any
    further until the crisis is over. Tobias will say no, explaining that the group
    needs to get out of this system. He will ask Glasgow to lock the Jump Gate
    after the group used it, though.
    Take the Jump Gate, and you'll be at the Tau-31 System. Dock with the marked
    Trade Lane, heading to Holman Outpost. It's still quiet for now. Continue on to
    the next Trade Lane that ends at the Tau-29 Jump Gate. You won't go far, as
    there will be another Rheinland blockade, larger than the previous one!
    One sentence: The dodge and run short afterburn burst tactic. You'll not survive
    a battle and this time, running and dodging is the only option. Very soon, 
    Tobias's friend will ask you to go on while they occupy them. Follow the 
    waypoint to head to a Trade Lane that is the key to your escape.
    Mission 07: Fleeing to Tau-23
    New Objective:
    Dock with the Trade Lane
         Take the Trade Lane to the Tau-23 Jump Gate
    Defend Quintaine and Sinclair
    Fly to Quintaine and Sinclair
         Meet up with the others at the Tau-29 Jump Hole
    Take the Jump Hole to the Tau-29 System
    Fly to Shinkaku Station
    Once you get to the Trade Lane, take it. It'll head to the Tau-23 Jump Gate.
    In the middle of the way, it'll be disrupted! The cause? 2 Rheinland Gunboats
    damaging the Trade Lane ring. Tobiast will tell Juni, Quintaine and Sinclair
    to head to the nearby Tau-29 Jump Hole while he and you will occupy the 2
    Gunboats are never a big problem, just follow them and shoot at them. After
    some time, Tobias will say you and him have bought the others enough time and
    they would be at the Jump Hole by now. Follow the waypoint to meet the others
    at the Jumphole. It doesn't matter if you haven't destroyed any of the Gunboat,
    but if you or Tobias managed to destroy one, he'll boast and say that'll say 
    now they'll know that you two are not an easy targets after all. Anyway, destroy
    a Gunboat or not, Tobias will say that he's proud of you once you two arrived
    at the Jump Hole where the others is at. Juni will tell you they were just about
    to turn back help you and Tobias. Oh ye of little faith.
    Take the Jump Hole and you'll be in Tau-29, finally! Head to Shinkaku, where
    Kress told Quintaine to go to. We don't know if he's actually for real and as
    an added situation, that was quite some time ago. Let's just cross our fingers
    and hope.
    Mission 07: Shinkaku Station
    New Objective:
    Dock with Shinkaku Station
    Meet Quintaine in Space outside Shinkaku Station
    Fly to the Waypoint Coordinates
         Journey to the coordinates of Kress' Base
    Dock with Shinkaku Station. Reload your Shield Batteries and Nanobots. It is
    "VERY IMPORTANT" that you carry a full load of Shield Batteries and Nanobots.
    Once you're ready, fully loaded with Shield Batteires and Nanobots, launch to 
    space to meet Quintaine and see what tidings he got for the group.
    Good news! There's actually a message for Quintaine after all. The bartender has
    given Quintaine the waypoint coordinates of Kress' Base. Before can head there,
    Tobias will tell the group that he's leaving. With open conflict between
    Bretonia and Rheinland bound to happen soon, he's needed back at Bretonia. Say
    your goodbyes, and then head to the coordinates. And then...
    OH MY GOD!!! It looks like about the whole Rheinland Fleet decloaked right in
    front of your eyes! A Battleship (!!!), 3 Cruisers (!!!!!), some Gunboats and
    a helluva lot of Fighters.
    Mission 07: Engage the Rheinland Fleet
    New Objective:
    Destroy the Rheinland Fleet
    Fly to the Waypoint Coordinates
         Rendezvous with Sinclair and Quintaine at Razor-One's coordinates
    Fly to the Tau-23 Jump Hole
    Take the Jump Hole to the Tau-23 System
    Fly to Kress' Base
    Dock with Cali Base
    As you're about to think that everything is over, in ride Razor-One with his
    Wing from the other side of the Battleship, hitting it with missiles and weapon 
    fires. Kress is the one that sent them to help you! They'll tell Sinclair and 
    Quintaine to head to a given coordinates, and asked their escorts (ie you and 
    Juni) to help them take out the Rheinland Fleet.
    DO NOT, I repeat, DO NOT charge right into the battle. The Battleship and the
    Cruisers shall just shoot you down within moments. Stay back at all times.
    This is it, this is the part when all your previous training from all the past
    missions will come to play. Help a little bit whenever possible, when you got
    an opportunity and a good amount of shield. Other than that, play what I've
    taught you best since the start of this Walkthrough. Flying around like crazy
    while at full speed, and using short afterburn bursts, dodging as much enemy 
    fire as possible.
    A wise pilot lets his allies to the dirty job while he plays run and dodge with
    the enemies. It's not a good idea to fight with the Battleship and the Cruisers,
    even if you want to fight. Just take on the enemy Fighters and Gunboats, let the
    others take care of the Battleship and the Cruisers. If you really want to take
    on one of the big ships, choose a Cruiser and not a Battleship, as it'll be way
    easier to take down.
    Use the Shield Batteries and Nanobot when needed. Stay alive long enough, and I
    tell you, it'll be quite long, and the battle will be over. You're lucky that 
    your allies mostly have a "God Mode" on and can't die, so sooner or later (I'll
    bet on later), they'll slowly but surely will take care of all the enemies.
    If you survived, give yourself a pat on the back. You've just survived one of
    the biggest battle ever on Freelancer. And you did it without having even a 
    Cruiser or Battleship class ship on your side. Laugh to your heart's content 
    because you, Juni and Razor-One's Fighter Wing have just took on a whole 
    Rheinland Fleet and won.
    Well, the mission is not over yet. Go to the waypoint to meet with Sinclair and
    Quintaine. Together with Razor-One and his Wing, the group will head to the 
    Tau-23 Jump Hole, marked by a waypoint. Once you get there, use it to get to
    Tau-23. In Tau-23, you'll be given the waypoin to Kress' Base, head there. Once
    you've reached Cali Base (Kress's Base) and it says dock, dock.
    After a stand off with some of Kress's henchmen who won't let you see Kress, 
    Colonel Kress finally shows up settle things. After guiding the good Doctors
    to the lab area, Kress will talk with you and Juni to explain some things while
    answering some questions. When asked who he works for, you'll get a surprising
    answer... The Order. It's been quite some time before you hear about them, isn't
    Quintaine will shows up and says that they've forgotten something, and they need
    another item before they can study deeper about the artifact. The Proteus Tome,
    which is located in Kusari.
    Kress says he got a man there, and will contact the man about the liberation of
    the Tome, but you're not about to let Kress and that man of his handle it by
    themselves, are you? You're going with them, you say. Kress will ask about you
    not trusting him, but you got a good answer, in Kress's very own words.  Well,
    if you're going, so is Juni. Kress can do nothing else but agree.
    Meet up with Kress's agent, Lord Hakkera, to arrange for the retrieval or the
    Proteus Tome.
    The trip through Kusari should present little risk as it would be a very bold
    move for the Rheinlanders to show their presence there.
    This is not about money; it's about survival.
    New Objective:
    Meet Razor-One in Space outside Cali Base
    Fly to the Kyushu Jump Hole
    Take the Jump Hole to the Kyushu System
    Fly to Planet Kyushu
    Dock with Planet Kyushu
    Restock your supply of Shield Batteries and Nanobots. I'll hazard a guess that
    you've certainly used a lot of them during the last battle. If you want to get
    some weapons from Cali, feel free to do so. Pyros Type 1 is good for a Class 4 
    gun. It's better than a normal Skyrail, so you might want to replace your 
    Skyrails, if you are using them, with Pyros Type 1. Pyros Type 2 is better
    than Adv. Skyrail, but it looks like your reputation with the owner of the base
    isn't good enough for you to be able to buy them.
    Once you're done doing whatever you need at the base, launch to space to meet
    with Razor-One. He'll explain some stuff to you and will give you the waypoint
    to the nearby Kyushu Jump Hole. That's it, you and Juni are alone now, but it'll
    be a smooth ride to Planet Kyushu, don't worry.
    Fly to the Jump Hole and use it. In Kyushu, you will be given a set of waypoints
    to use that'll guide you to Planet Kyushu. After entering a couple of Trade 
    Lanes later, with some conversation from Juni during the journey (Kusari is 
    her home), you'll be at Planet Kyushu. Dock with it when it says dock.
    You'll meet with Lord Hakkera, Kress' agent. He tells you that he's arranging 
    for the retrieval of the Proteus Tome. All you can do now it wait. 
    Well, Juni isn't. She got her contacts here in Kusari too. What about you? She
    tells you to get do some jobs while waiting, you could use the credits.
    Mission Result: Success
    You have advanced to Level 13
         MISSION 07 ENDED
    A well deserved time out. As with the usual, you need to gain a level first
    before you can continue on the storyline. But look on the bright side, you're
    in Kusari now! New place means new ships and new equipments!
    When you've leveled up, Juni will contact you to tell you to meet her in
    Shinagawa, New Tokyo.
    If you've been following my advise about keeping a steady amount of Credits,
    you should have about enough to buy a new ship. My recommendation still stays
    on getting a Heavy Fighter. It'll cost 71,210 credits. If you don't have enough
    credits, do some jobs and then buy one. Here, you'll have a choice between 2 
    ships. Both are Heavy Fighters, and both have almost exactly the same stats and
    price. Directly from Planet Kyushu, which you're at now, you can buy a 
    Barracuda, a Bounty Hunter Heavy Fighter.
    Either that or you can follow the trade lanes, heading left (of NAV Map), and
    besides a Jump Gate is located a Battleship, Battleship Nagumo. In it you
    can buy a Dragon, a Kusari Heavy Fighter. Only difference between the 2 HF
    is their design and Barracuda have 5 more cargo spaces.
    Well, Kusari sells mostly fast firing low damage weapons, which I don't really
    like, so I kept my old weaponries, for now. Feel free to change your weapons
    to Kusari weapons if you feel like it, although I don't really recommend it.
    But a shield upgrade, that's good! A Sentinel shield sounds good.
    Well, after you've buy yourself a new ship and gotten yourself a configuration
    that you like, and have also leveled up, it's time to meet Juni. The waypoints
    will get you there.
    |3H: MISSION 08          |
    Well, it looks like you won't be getting the Proteus Tome through Lord Hakkera
    after all. Tekagi is about to defect, taking with him the Proteus Tome to
    Rheinland. Juni's friend, Ozu, who is also a Lieutenant of the Blood Dragons, a
    sort of good rebels. He'll offers you a deal. 
    Help him capture the Transport and kill Tekagi, who is a traitor to Kusari. 
    He'll get Tekagi, and whatever the Transport holds, while you can have the 
    Proteus Tome. It's a deal!
    Attack a transport in the nearby Honshu system that is secretly transporting the
    Proteus Tome to Rheinland. Join Ozu and a Blood Dragon strike force in their
    attempt to capture the transport.
    The transport is under heavy guard and will be well defended. This mission will
    be very difficult and a potent combat vessel is highly recommended.
    The Proteus Tome - the very reason why you came to Kusari.
    Mission 08: Shinagawa, New Tokyo
    New Objective:
    Meet Juni and Ozu in Space near Shinagawa Station
    Dock with the Trade Lane
    Fly to the Waypoint
    Take Jump the Hole to Honshu (In-game spelling error)
    Fly to Tekagi's Transport
    Destroy the Weapon Platforms
    Destroy the Kusari Forces
    Enter Formation with the Transport
    Destroy the Enemy Ships
    Escort the Transport to the Waypoint
    Take the Jump Hole to Chugoku
    Escort the Transport to the Waypoint
    Dock with the Blood Dragon Base
    A very short and straightfoward mission where everything is carefully planned 
    and is executed perfectly. If you can ever call something a "surgical strike", 
    this'll be it. It's almost poetic, so you'll describe it when it's over.
    Launch to space to meet Juni and Ozu. Follow the instruction and dock with the
    Trade Lane heading to the Honshu Jump Gate. Once you exit, you'll see the Honshu
    Jump Gate, but you're not using it, as Ozu will tell you. He'll give you a
    waypoint, so follow it. Along the way, you'll be met by the Blood Dragon strike
    team, only a few ships. They may be few in numbers, but the Blood Dragons are 
    the best pilots in the colonies, so Ozu says. Follow the waypoint to head to 
    the Honshu Jump Hole and take it.
    After being updated about the current situation, head to the waypoint, which
    marks the Transport. Fly as fast as you can with your Cruise engines. Once
    the Transport is in sight, Ozu will give different task to everybody. Yours
    is to take out the Weapon Platforms. Head towards one of the Weapon Platforms 
    while still in your Cruise mode. Disengage Cruise while you're close and fire 
    at it with all you have. If you're using the old weapons from Bretonia, which
    are more powerful albeit slow, you should be able to take it out in a sweep
    or 2. Once the first one is done with, head to the second one with full
    afterburn and until you're in firing range. Once you're within range, don't 
    hold anything back.
    With the second Weapon Platform destroyed, it's time to eliminate the remaining
    ships. Help your allies to do it if you want. The Blood Dragons have managed to
    seize the Transport. Enter formation with it!
    At around this time, there's like 1-2 enemies left, if you enter formation,
    you'll fly slowly with the Transport while your back is being shot like crazy
    by the enemy ship. So follow this advise, destroy them. Only after they're
    destroyed do you enter formation with the Transport.
    The Transport will move a very long way in normal speed before engaging Cruise
    mode, thus the reason why you'll be shot at a lot if you don't destroy the
    few remaining enemy. Halfway through the journey, you'll be attacked by some
    enemy fighters. Send them to the scrap yard before rejoining formation with
    the Transport. At the Jump Hole, you'll be told to enter first, so do it.
    Once in Chugoku, reenter formation with the Transport. That'll get you to
    Kyoto, the legendary base of the Blood Dragons. Dock with the base when it
    says dock.
    Bad news... neither Tekagi nor the Proteus Tome was in the Transport. It is the
    correct Transport, but it looks like Tekagi got one up over us. Well, Ozu says
    he'll try to get more information, while Juni goes to see if the Blood Dragons
    needs an extra pilot. She ask you to get yourself some jobs too. Anyway, the
    mission is finished. Mission successful, bar neither getting Tekagi nor the
    Proteus Tome.
    Mission Result: Success
    You have advanced to Level 15
         MISSION 08 ENDED
    Ahh, the Blood Dragons. This time, you'll get the feel of flying for the other
    side. About time, I'll say. I got tired of playing Police and Navy assistant
    for all 3 Houses. Another level to gain before you can continue on the story.
    Kyoto sells Adv. Sentinel, the best shield you can get in the SP Campaign, but
    it's quite expensive. Buy it if you can afford it. You should be able to if you
    followed my advise about having steady amount of Credits. It's worth it. Also, 
    Kyoto sells Advanced Thrusters, the best thrusters in the whole game, so if you
    might as well buy it. It's not very expensive. It'll give you a longer afterburn
    use time for your "expert" (should be by now) run and dodge skills.
    Blood Dragons only have those fast firing but weak guns, so I am still using
    my old Bretonia guns. Like I said all these times, your choice of weapons is
    up to you.
    Do some missions, and if you want, find the nearby Hokkaido jump hole. Once
    you enter Hokkaido, you'll see 3 wrecks in the NAV Map, quite near to where
    you're at, each loaded with 2 guns. If you don't know how to salvage equipments
    from wrecks, I'll explain. Just shoot at once, with weapon, and they'll drop 
    whatever they hold for you to tractor in. Select them from the NAV Map and use
    GoTo, it'll be easier to reach them that way.
    If I'm not mistaken, getting that 3 wrecks is enough for you to gain a level.
    Well, up to you if you want to salvage the wrecks, the weapons ain't that good.
    Gaining some credits by doing missions is advised, though.
    Anyway, when you've gained a Level, Ozu will contact you to meet him at Kyoto
    Bar. Meet him there when you're ready.
    |3I: MISSION 09          |
    Hmm... an almost suicide mission. But this is the last chance for you to ever
    get your hands on the Proteus Tome. Accept it when you feel you're ready.
    Attack Tekagi's fortified base in the Tohoku System. You have to enter his base
    and steal the Proteus Tome out of Tekagi's control.
    Tekagi's fortress is heavily protected and it will be very difficult to get into
    the complex.
    The Proteus Tome - the very reason why you came to Kusari.
    Mission 09: Kyoto Chugoku
    New Objective:
    Meet Ozu in Space outside Kyoto Base
    Fly to the Tohoku Jump Hole
    Take the Jump Hole to the Tohoku System
         Meet up with the fighter wing in the Tohoku System
    Fly to the Blood Dragon Hideout
         Rendezvous with the Attack Force at the Blood Dragon Outpost
    Launch, meet Ozu, follow waypoint, take Jump Hole, follow waypoint to get to
    Blood Dragon Hideout and meet the Attack Force. That's about it. On your way,
    you'll be contacted by Juni. She doesn't seem too please that you and Ozu have 
    acted without her, taking on a suicide mission nontheless!
    You'll get to know how tough the coming battle will be when you see the size of 
    the Blood Dragon Attack Force. These are the guys that managed the to seize 
    Tekagi's Transport with just a few ships.
    Mission 09: Attacking Tekagi's Fortress
    New Objective:
    Fly to Tekagi's Arch
         Attack Tekagi's Arch
    Destroy the Tekagi Patrol
    Fly to Tekagi's Arch
         Attack Tekagi's Arch
    Destroy the Generators
    Dock with the Tekagi's Base
    You'll be given the waypoint to the Arch. Head there. You'll be met by Tekagi's
    patrol during the journey. Destroy them (or just run and dodge while your many
    allies destroy them) and continue on. The Arch is amazing... and it's guards
    are amazing too. A helluva lots of ships and... a Battleship!!!
    The arch's entrance is protected by a shield, so you must destroy the generator
    surrounding the shield. Oh, and the shield and generators... they're right next
    to the Battleship. Here's a map of it, in a view from the top. The lines that
    surrounds the Generator is the Shield.
    (#) = Generator    | | = Battleship    |> = Your ship 
    [D] = Docking      | |
          entrance     |_|  
                          _(2)_      _ 
                         /     \    | |
                       (1) [D] (4)  | |
                         \_   _/    |_|
    Continue Cruising on to the generator located on the opposite side from the
    Battleship protected generator, marked as #1 in the map I've drawn. Stop and
    position your ship head to head with it, like this.
                          _(2)_      _ 
                         /     \    | |
                    |> (1) [D] (4)  | |
                         \_   _/    |_|
    Good to know that the shield that blocks the entrance to the Arch is blocking 
    you from the Battleship too. Strafe left and right to avoid fire from enemy
    fighters in case they're firing at you while taking out Generator #1. From
    that location, you can take out #2 and #3 as well. It's #4 that will prove to be
    a problem, being fully guarded by the Battleship, and no matter where you head 
    to it from, you'll be totaly open to the Battleship fire.
    For #4, you need to do firing runs, flying at it in full speed, using short
    afterburn burst to dodge as much fire as possible, while firing at the Generator
    when you get in range. Once you've passed it, turn back (not straight, perform
    random flying to dodge fire) and do another run. By the second or third run (be 
    sure to use Shield Batteries and Nanobots when needed), it'll be down, and you
    need to dock with the Arch. Well, don't click on it and press dock as the 
    auto-flying of the ship is suicide and you will take all the hits from the 
    Battleship and other enemies, killing you before you can dock.
    Use full speed with full afterburn usage to head as close as possible to the
    dock entrance (while trying your best do dodge enemy fires). Make you sure have
    the waypoint (the Arch) in your selection, and when you're right above the 
    docking place, press F3 (dock), and your ship will directly (with maybe a few
    seconds to get to correct position) enter the dock.
    A scene will be showing now. Ozu will follow you into the dock and together, you
    two will head deeper into the place. Ozu will show his "great plan" by shooting
    at everything that's in the way. Some plan, just shoot everything, even you
    could've thought of that.
    Once you got to the room with the Proteus Tome, Ozu will set a bomb under the
    table, that can be detonated by a detonator he's holding. You, on the other
    hand will just take the Proteus Tome. Everything seems to be going fine, until
    you'll find out that it's a trap! Neural Gas... and the door out is locked! 
    Before you can blast it open, you're overtaken by the effect of the gas and go 
    You'll wake up in the same room, sitting on a chair beside the table with a 
    guard standing besides you. Ozu is still unconscious on the chair opposite the
    table, guarded by yet another guard. Tekagi will lecture you a bit, before
    slapping Ozu to wake him up. Tekagi then calls his 2 guards to leave and
    after some conversation, a blade came out of his sleeve and he threw it at
    Ozu, with the blade stabbing through Ozu and the chair (!!!) too.
    His eyes will then start glowing (What the heck?!!) and he comes after you, 
    wanting to know about The Order and what you know when... in comes a ship!
    It's piloted by Lord Hakkera, he gave you a signal to duck as he starts
    shooting the whole room!
    It only damaged the room, and nothing else. Hakkera will opens the cargo 
    hold of his ship and shouts for you to get in. Ozu, who is still alive, will
    look up at you weakly and then shift his look to his detonator, giving you a 
    signal (what's with all these guys and their silent signals?). As you grab
    the Proteus Tome and run towards Hakkera's ship, the fat guy (Tekagi) got up
    and you can see another blade emerging from the sleeve of his other hand. As
    he's about to throw it at you, Ozu detonated the bomb! In a big explosion, with
    you having just enough time to jump into Hakkera's cargo hold, what's left of
    the room is a ball of flame. Ozu may have died, but he took Tekagi with him.
    Ozu... sensei... sayonara.
    Hakkera will get you to the docking area and tell you to get to your ship
    quickly. You'll do so and automatically launch out of this place. You'll
    get a new mission automatically.
    You have to return the Proteus Tome to Juni. Fly back to Kyoto Base with Lord
    Hakkera as quickly as possible.
    With Tekagi dead and a large portion of his forces defeated your escape should
    be less difficult than gettign in. Resistance is expected to be sporadic and
    The Proteus Tome - the very reason why you came to Kusari.
    Mission 09: 
    New Objective: Return the Proteus Tome
    Fly to the Chugoku Jump Hole
    Fly to Juni
         Help Juni fight off the Rheinland attackers
    Destroy the Rheinland Forces
    Fly to the Chugoku Jump Hole
    Take the Jump Hole to the Chugoku System
    Fly to Kyoto Base
    Dock with Kyoto Base
    Whoa! There is totally nothing outside Tekagi's Arch. Somehow, they were all
    taken care of. Fly to the given waypoint, heading to the Chugoku Jump Hole.
    While in the middle of the way, Juni will radio for help, saying her wing
    is under attack by Rheinland forces, so change course to head to Juni and help
    Together with all your allies, destroy the Rheinland Forces harassing Juni and
    then continue on together towards the Chugoku Jump Hole. Take it to Chugoku and
    continue on to Kyoto. When you reached Kyoto, Kyoto will ask for an update and
    Hakkera will tell them that Ozu is dead, but so is Tekagi. Dock with the base.
    During your journey from Tekagi's Arch to Kyoto Base, Hakkera will explain a lot
    of things. He'll tell you that Ozu was killed by a Nomad, and that nobody has 
    ever seen a Nomad and live (except you!). He'll also tell you about the Nomads,
    which are aliens lifeforms that can possess people. That is why the Order was 
    formed, to protect mankind from the Nomads.
    A Rheinland expedition to an uncharted planet not so long ago started all these
    weird going ons. Key positions in the Rheinland Government and high ranking
    officials are slowly being taken over by the Nomads and Rheinland is getting 
    more and more aggressive. 
    He'll also explain about an event that happened very early in the game. It was
    believed that Admiral Schultzky (of The Donau), the representative of Rheinland
    visiting Liberty, was one of them (Possessed by Nomad). The Order destroyed The 
    Donau to prevent the Nomads from taking over the Liberty government, like they 
    did in Rheinland.
    Oh, and how long have Lord Hakkera knew about The Nomads? Long before he met
    Juni. Once you've docked, you'll be really pissed off at Lord Hakkera for not
    telling you about the Nomads, resulting in the death of Ozu. Ozu knew the risk,
    Hakkera answered. Well, you didn't!
    Mission Result: Success
    You have advanced to Level 17
         MISSION 09 ENDED
    Meet Juni in the Bar. She's with Hakkera. Hakkera was just telling her about The
    Nomads. After that is done, Hakkera will ask you for your help. Thi is your next
    mission! No break this time, the story goes on. You can decline, though, to do 
    other stuff and make credits. Once you're ready, accept it.
    |3J: MISSION 10          |
    Remember when you were in Kyushu and Hakkera said he lost contact with one of
    his informants? Well, the informant has vital information about The Nomads but 
    he is now in trouble and needs to be extracted... from Rheinland.
    Lord Hakkera's key informant in Rheinland, Herr Von Claussen, has vital
    information about the Nomads. It is imperative to extract the informant alive.
    Fly to New Berlin, find Von Claussen and bring him back to Kusari space.
    Rheinland has declared war on Kusari and the Nomads now have a complete control
    over the Rheinland Military. It will be difficult for anyone to get into the
    heart of Rheinland territory, but it likely will be harder to get out with a
    wanted spy on board.
    The survival of mankind in the colonies.
    Mission 10: Kyoto Chugoku 
    New Objective:
    Meet Lord Hakkera in space outside Kyoto Base
    Fly to the Sigma 13 Jump Hole
         Plans have changed and now Lord Hakkera and his Honor Guard will escort you
         to the New Berlin Jump Hole
    Take the Jump Hole to the Sigma 13 System
    Fly to the Waypoint
         Be careful, the Rheinland Northern Fleet is using Sigma 13 as a rallying
    Destroy the Rheinland Heavy Fighters
         The Battleship Fenrir and Battleship Jormungand are the cornerstones of the
         Rheinland Military Fleet. Destroying even one will help slow the Rheinland
         War Machine
    Break off your attack and fly to the New Berlin Jump Hole
         The Blood Dragons can take care of themselves, head to the New Berlin Jump
    Take the Jump Hole to the New Berlin System
    Dock with the Trade Lane
         This Trade Lane ends at Planet New Berlin
    Dock with Planet New Berlin
    Launch to space
    Fly to the Frankfurt Jump Gate
    Dock with the Trade Lane
         This Trade Lane ends at the Frankfurt Jump Gate
    Take the Jump Gate to the Frankfurt System
    Dock with the Trade Lane
         This Trade Lane ands at Mannheim Station
    Dock with the Trade Lane
         This Trade Lane ends at Mainz Storage Facility
    Dock with Planet Holstein
    Before you launch, resupply on your Shield Batteries and Nanobots. When you're
    set, launch and meet Hakkera in space. The plans have changed. Rheinland has
    just declared war on Kusari. Hakkera and his Honor Guard will escort you till
    the New Berlin Jump Hole. Scan their ships, look and drool! Among other things
    it has, your listen carefully... 10,800 armor!
    Just slight info about it. The Series Z Border Worlds "Sabre" Very Heavy Fighter
    is one of the 3 "Ultimate" ship in the game. It has 10,800 armor, carries up to
    63 Shield Batteries and Nanobots, have 2 Class 9 and 4 Class 10 Gun/Missile 
    hard points, a Class 10 Turret hard point, an Elite-Class 10 Shield hard point
    and 70 cargo spaces. You won't have chance to get it until after you've finished
    the SP Campaign (boo).
    The whole group (except you -_- ) are piloting Sabres. Although they're not
    loaded MAX Class equipments and only carrying average Class Blood Dragon
    Equipments, each of them will still outclass your ship in like at least about a
    4 or 5 times over.
    Enough of ranting and feeling puny, it's time to go on with the mission. Follow
    the waypoint to the Sigma 13 Jump Hole. Once you've reached it,t ake it to go to
    Sigma 13. Once there, you'll be given a waypoint, use it. When you're about to
    reach the waypoint, you'll see, as the dust cloud opens up, the whole Rheinland
    Northern Fleet! 2 Battleships and around 4 Cruisers, among other things.
    They're heading to Kusari. Hakkera and the Blood Dragons decide to try to slow 
    the Rheinland fleet. They'll protect their home land, even though they're the
    rebels. In they go! Don't follow them... just run and dodge from enemy fire,
    fighting any of the enemy Fighters when possible. Other than that, let the
    others do their work. 
    You should already know from my ranting and drooling how powerful those ships
    are, and combined with the "God Mode" of certain allies, you should be seeing
    enemy Fighters dropping like flies while the Cruisers going down faster than
    you can say "I want one of those Sabre". Use Shield Batteries and Nanobots if
    you need it (I doubt it).
    After some time have passed (and also enough carnage), Hakkera will tell you
    to break off your attack and fly to the New Berlin Jump Hole while they'll 
    take care of remaining Rheinland fleet. A new waypoint shall appear leading
    you to the Jump Hole. By now, most likely is that only the 2 Battleship
    remains (not for long), with wreckage of the 4 Cruisers floating around.
    Man those Blood Dragons can fight. Anyway, follow the waypoint to get to the
    Jump Hole and take it to the New Berlin system. Follow the waypoints and soon
    you'll be at Planet New Berlin. Notice the high amount of Gunboats and also
    Battleships besides Planet New Berlin. Anyway, dock with New Berlin. You'll
    automatically head to the Bar... and meet 2 spooky person. But still, they'll
    give you a message from Von Claussen on where to find him as he's not here on 
    this planet.
    You can go to the Equipment Dealer to buy some weapons. Here, as I like Plasma
    Weapons, I bought 6 Flamecurse Mk I. Why 6 when your current ship can only hold
    4 Class 6 Guns? Well, if you want to know, the future ship you'll be having
    holds 6 Class 6 Guns, and as this is the only chance you can ever buy some
    Rheinland weapons (make note of this), I took the chance and bought 6 of it
    for the 6 hard points.
    Also, if you're wondering why slow firing but very powerful Plasma? Well, I can
    give you a hint about the future missions. Most of it requires you to destroy
    a huge non-moving object.
    My current load is 2 Magma Hammer Mk I (From the old time in Liberty), the only
    other plasma weapon I have that have same refiring rate and projectile speed
    as my other 4 weapons, the Flamecurse Mk I. The other 2 Flamecurse is being
    kept in the cargo.
    Anyway, reload you shield batteries and nanobots, and if you don't have a
    Starkiller Torpedo Launcher yet, it's time to buy one and some Torpedoes, both
    of them are very cheap. Now you're getting the idea how "BIG" the targets will
    If you're wondering, no, you can't buy any of the ships on sale at Planet New
    Berlin as you're too low in Level. Once you're done, launch to space. You'll
    be met by Fischer, a friend of Von Claussen. He'll go with you and will take
    you to Von Claussen. Follow the Waypoints to go to the Frankfurst jump Gate.
    Looks like you're lucky to have Fischer with you, as he'll help you to get
    permission to use the Jump Gate. Use it to get to Frankfurt.
    Continue following the waypoints to get to Planet Holstein. Along the way
    Fischer will explain to you about various stuff. When you get near Planet
    Holstein, you'll be contacted by Hakkera about a change of meeting place, as
    Honshu is overtaken by Rheinland already. When you get to Planet Holstein and
    objective says dock, dock with it.
    Von Claussen will be waving at you beside the docking bay just as you dock. Some
    talk later and you'll both automatically launch to space (thus why I say there
    isn't any other chances to get Rheinland weapons).
    Mission 10: After meeting Von Claussen
    New Objective:
    Fly to Bruchsal Base
    Destroy the Rheinland Assault Wing
         The Rheinland Military is attacking the Bundschuh Base. Scramble and
         intercept them
    Dock with Bruchsal Base
    Von Claussen isn't that unhappy over the change of meeting place. No, instead,
    it'll give him a chance to do something! What? Follow him to find out. When
    you get near to the waypoint (Bruchsal Base), you'll find it's under attack
    by Rheinlanders. Help Von Claussen to destroy them.
    Once you're done, head to Bruchsal and dock with it. Once there, after some
    explanation later, you'll be given another a mission automatically.
    Herr Von Caussen's contacts have located a secret experimental shipyard located
    west of Bruchsal Base. Rheinland's mobilization for war against Kusari has
    afforded us a rare opportunity. Form up with Herr Von Claussen and await further
    Even with their forces spread thin, the installation will still be heavily
    guarded by both passive and active defenses. Herr Von Calussen's extensive
    intelligence networks have been unable to retrieve tactical data on the area.
    No matter what, that installation must fall.
    Time is running short for the colonies. This action will hopefully buy them the
    time they need.
    New Objective:
    Meet Von Claussen in Space outside Bruschal Base
    Fly to the Waypoint
         This set of Waypoints will lead you into the Experimental Ship Yard
    Destroy the Experimental Battleships
         The Rheinland Dry Dock is being heavily defended by the South Rheinland
         Fleet. You must do everything you can to destroy the Experimental 
         Battleships and their mooring stations.
    Destroy the Experimental Battleships
    Fly to the Waypoint
         This set of Waypoint will lead you out of the Experimental Ship Yard
    Take the Jump Hole to the Hamburg System
    While at Bruschal, you can reload your shield batteries and nanobots if needed.
    While you're done with all the stuff you need to do, launch and meet Von
    Claussen in space. Botzler and his wing will join the both of you, and you'll
    be given a waypoint that heads to the Experimental Shipyard. No GoTo here, I'll
    tell you. Use mouse flight and go there manually.
    Go with medium speed, as the area you need to pass is filled with mines that
    will damage and even destroy your ship if you're not careful. Follow the
    waypoints and try not to hit any mines. Once you've pass the minefield, then
    go to Cruise Mode and head towards nearest of the 8 Experimental Battleships.
    The first on the left or the first on the right? Well, it's up to you.
    Be thankful that the Experimental Battleships is still in Dry Dock and is not
    yet completed and is inactive.
    The whole South Rheinland Fleet is defending it! But don't worry, continue on
    with your Cruising till you get to very near the Experimental Battleship and
    then drop out of Cruise but continue on with full Afterburn. Get very close
    to the Battleship, within a few Ms of it and stop. You'll be protected by it's
    giant stature and also the metal dock that surrounds it. You shall experience
    little enemy fire while within this area. Just strafe left and right (just in
    case any enemy fires at you) while hitting the Experimental Battleship.
    You'll know from the radio chatters that everybody else is dropping like flies 
    and only Von Claussen and Botzler remains, including you, of course.
    Slowly and steadily it's health will drop (the Plasma weapons shines here) and
    when it's there's like only 1% left, let 1-2 torpedoes fly and well, afterburn
    yourself outta there. You can just shoot it down, but torpedo finish looks
    cooler :)
    You only need to take down one Experimental Battleship, luckily. Once one is
    down, Von Claussen will tell you there's no time left, retreat! Until the
    waypoint is given, well, run and dodge with short afterburn bursts. Botzler will
    not let his Wing's death go in vain, and in a valiant, he sacrificed himself
    and... blows up the other 7 Experimental Battleship! 
    (How the heck did he do that?!!! I mean, if he sacrificed himself by crashing
    into one of the Battleship, destroying it, it's okay... but all 7? How in the 
    Well, there's no explanation given to that mystery above, and you're too busy
    running and dodging to care. When the waypoint is given, engage Cruise mode,
    while dodging fires, that is and head towards it. Remember to use all the needed
    Shield Batteries and Nanobots. Once you're near the waypoint, disengage Cruise
    mode, because it's another mine field for you to pass. As usual, use manual
    flight and not GoTo. 
    Fly using mouse flight, in medium speed like the last time. Make sure to try and
    not hit any of th mines. Soon, you'll be out of the minefield and is next to
    the Hamburg Jump Hole, your way out. Enter it when you're ready.
    Mission 10: After the Experimental Ship Yard
    Meet Order Forces at the Waypoint
         The Order forces will rendezvous will you here
    Defend yourselves!
         The Battleship Odin! She's the flagship of the Rheinland Military! Defend
         yourself Trent!
    Dock with the Battleship Osiris
         Lord Hakkera is hailing you from the other battleship, Dock while she
         provides you cover!
    Once you've arrived, oh my God!!! Battleship Odin decloaks right in front
    of you! Run and dodge!
    Suddenly there will be another Battleship, decloaking behind the Odin! Lord
    Hakkera is hailing you from it! He's telling you to dock with it. Clicking it
    and pressing dock is just like the Tekagi Arch part, suicide.
    Full speed with full afterburn towards the Osiris (the waypoint), doing fancy
    flying as to dodge enemy fires, and head towards the bottom of the Osiris. You
    should remember that all the dockings on a Battleship is done from the bottom
    of it.
    Make sure you have selected the Osiris (waypoint) beforehand, and when you got 
    to the bottom of the Osiris, only then press F3. It'll be a quick getting into 
    position and then dock.
    As you've exited from your ship, you'll be met by Juni and Hakkera. Hakkera
    will have a good reunion with Von Claussen, and Juni will tell about the
    move of the place of research (ie Quintaine and Sinclair, and all the stuff is
    here too). King will then show up too. They'll tell you just about everybody is
    here, on the Osiris. It's Orillion's flagship. Straight out from the Liberty 
    Naval Labs. This is a Liberty ship! As you asked who in the world steals a 
    battleship and gets away with it without getting caught, Gaspar Orillion shows
    up and answers he does.
    You and Juni will have a talk with with Orillion about his past, how he found
    out about The Nomads and the creation of The Order to fight against The Nomads.
    After some more events, you'll be called to a meeting with Orillion. Oh, did I
    tell you the current mission is done? Mission successful.
    Mission Result: Success
    You have advanced to Level 17
         MISSION 10 ENDED
    You, along with King and Juni, will have a meeting with Orillion. You don't get 
    a rest, the meeting with Orillion prove to be another mission for you, and this
    time, you can only "Accept" and nothing else. There is no "Decline" to choose. 
    Also, from now on, the mission goes on one after another, and there is no 
    "Decline" to choose from any of it, just "Accept".
    Yet another thing is from now on, after very mission, you no longer level up. 
    That means you'll be stucked at Level 17 will the end of the SP Campaign.
    |3K: MISSION 11          |
    It is time to rescue President Jacobi. Let's hope you can do it in time before
    she's taken over by a Nomad. As Orillion says, when you get to her, you got to 
    see the situation and decide on the course of action. Rescue, or terminate. 
    You're to meet someone in Liberty, a person named Walker (!!). Yep, it's Marcus
    Walker, and he's still alive! Don't ask me how.
    President Jacobi languishes in a maximum-security prison call. She is the
    Order's last hope for breaking the Nomads' hold on Liberty. Perhaps there is
    a chance that she can be reached before the Nomads own her, body and soul.
    Expect the prison to heavily guarded. Getting the president will be very
    A change in the overwhelming odds against humanity.
    Mission 11: Osiris, Texas
    New Objective:
    Meet Juni and King in Space outside the Battleship Osiris
    Fly to the New York Jump Hole
    Take the Jump Hole to the New York System
         Be on the lookout. The Liberty Navy may be guarding all entrances to New
    Destroy the Enemy Ships
    Fly to Buffalo Base
         You will meet up with Walker on Buffalo Base
    Dock with Buffalo Base
    Before you even think about launching, go to the Ship Dealer and buy the Anubis!
    It's the best ship you can have during the SP Campaign, and they're also 
    basically paying you buy it! Since it only cost 1,100 credits and your old ship
    resale price would be already far more than that.
    After that, head to the Equipment Dealer. You can see all those Order Equipments
    that is sold for dirt cheap price. It's not your imagination, it's real! Unless
    you're like me, who loved Plasma weapons and have bought enough from Rheinland
    earlier to load the 6 Class 6 Gun hard points of the Anubis and only bought a 
    Reaper turret for the Turret hard point, feel free to load up on Order 
    weaponries (full).
    You can choose the fast firing Death Hand weapons or the slower Reaper weapons.
    Reapers would be really good (besides my beloved Plasma), but it had the quite a
    low range. Still, range won't matter that much, so load up on it if you like. As
    I've said, fast firing weapons are weak and not really that good, so I'll say
    go for the Reapers (if not Plasma). Remember the 1 turret hard point? Load it
    with the same kind (Reaper or Death Hand) you chose on the Gun.
    NOTE: Since it's so cheap, buy both set and test it out during a different time 
          and/or mission. Anytime you dock, you can change your equipments.
    Order Shield, which cost 100 at the shops, came with the Anubis. It's the same
    as the Adv. Sentinel shield you can buy earlier, bar cheaper (the latter costs
    over 30k). If you have an Adv. Thrusters already, you can just forget about the
    Order Thrusters, as it's not as good.
    Anyway, last but not least, don't forget to reload your Shield Batteries and
    Nanobots, more now since Anubis carries more of them. Once you're ready to rock,
    it's finally time to go on with the mission. Launch and meet Juni and King in
    Space. Together with them, fly to the New York Jump Hole and take it to the New
    York System.
    There'll be some minor interference (ie you're attacked) when you're in New
    York, but together with Juni and King, just take them out. A new waypoint will
    be given, use it. Juni will explain that the destination is Buffalo Base, a
    Rogue Base. Once you've reched it and it says dock, dock.
    In Buffalo, the group will have a reunion of sorts with Walker. Walker will
    update you on the situation.
    Walker has a lead on the president. You have to save her.
    Expect the prison to heavily guarded. Getting the president will be very
    A change in the overwhelming odds against humanity.
    Mission 11: Buffalo Base
    New Objective:
    Meet Juni and King in Space outside Buffalo Base
    Fly to the In-System Jump Hole
         This is a special in-system hole that will take you closer to the target
    Take the In-System Jump Hole
    Fly to the Navy Satellite
    Destroy the Navy Satellite
         If you can take out the satellite, Orillion and the Osiris can move
    Fly to the Walker Rendezvous
         You're to rendezvous with Walker near the entrance to Zone 21
    Launch when you're ready and have reloaded the Shield Batteries and Nanobots if
    needed. Juni will they you that the group got a new order from Orillion. It's
    to destroy a Navy Satellite that was just contructed, designed to detect cloaked
    ships. If the group can take it out, Orillion can operate in New York without
    being detected. Walker is not coming with you, instead he'll meet you near
    the entrance to Zone 21 once you've done destroying the Satellite.
    Fly to the marked waypoint, an In-System Jump Hole! In-System means it'll take
    you to somewhere still within the same System, and this time, somewhere closer
    to the target. Take it, and then follow the waypoint to get to the Satellite.
    It's defended! The objective may says destroy the Navy Satellite, but I'll
    advise you to take out all enemy fighters first. Only once they're done with do
    you take care of the Satellite (easily).
    After you're done with it, it's time to meet up with Walker. Fly to the waypoint
    which mark the rendezvous point.
    Mission 11: Route to Zone 21
    New Objective: 
    Follow Walker into Zone 21
    Destroy the Enemy Ships
    Defend the Order ships
    Take the Jump Gate to the Alaska System
    Follow Walker to the Prison Station
         The prison station is wher Presiden Jacobi is being held. Save her.
    Dock with the Prison Station
    When you meet up with Walker, some conversation will take place and there'll
    be a new objective. Just enter formation with him. It'll take you across
    the mine fields and into Zone 21, near the Alaska Jump Gate.
    Groups of Liberty "Defender" Heavy Fighters will appear and attack the group 
    with weapons never seen before! Defend yourself and the others while Juni will
    try to activate the Jump Gate!
    NOTE: Actually, those guys that protected the Navy Satellite used the exact
          same "prototype" weapons, but your group didn't say a word back then.
    After battling for some time (I say just use run and dodge short afterburn
    bursts tactic and only battle on opportunity), Juni will give shout in triumph!
    She has managed to activate the Jump Gate! Use it to enter the Alaska System.
    Forget about the enemies while you head to the Jump Gate. Do fancy flighting to
    avoid enemy fires as you head there in full speed and afterburn use, and when 
    you get in front, only then press dock (remember to have it in selection first).
    Remember to use any required Shield Battery and Nanobots.
    Once you're in Alaska, it's quiet once more. After the others arrive, Walker
    will lock the Jump Gate. Enter formation with Walker as the group heads towards
    the Prison Station. During the journey, Juni will mention that the Jump Gate is
    the only way out of Alaska and have some conversation with Walker. It'll be a
    smooth ride to the Station. Once the objective tells you to dock with the 
    Station, dock with it.
    Some exciting scenes later and the Chancellor (of Rheinland) is dead, shot by
    you, and President Jacobi is saved. The group arrived just in time too! This is
    a great cutscene, watch it yourself and enjoy!
    Anyway, time to get out of here. That's your automatic new mission.
    The president is in your hands now. Get her to safety.
    The nomads want Jacobi back. Your chances of getting out of Alaska are low.
    A change in the overwhelming odds against humanity.
    Mission 11: Flee from Prison
    New Objective: 
    Meet Juni and King in Space outside the Prison Station
    Follow Walker to New York Jump Gate
         The Nomads want Jacobi back. Flee to the New York Jump Gate.
    Defend the Order Ships
    Take the Jump Gate to the New York System
    Fly to Buffalo Base
         You've got to ge the president to safety. Get to Buffalo Base
    Defend the Order Ships
    Dock with the Battleship Osiris
         Orillion has come to the rescue. Land on the Osiris and get out of here.
    You'll automatically launch out of the Station. Damn, it's sure isn't quiet
    anymore. Do not do anything except engaging Cruise mode and head to the
    waypoint (the Jump Gate)! Getting into formation with Walker will present the 
    same result. You'll manage to get to Cruise and run away before any enemies gets
    close to you.
    While on you way to the Jump Gate, you'll be intercepted by a group of 
    unidentified fighters (The Nomads) coming from at them. They're no trouble to 
    you as you're still in Cruide mode, just continue on!
    As you get closer to the Jump Gate, you'll find it blocked by 2 Battleships. The
    group will stop a distance away from it. This is when things get real tough and
    the group will be swarmed by Nomad and Liberty ships.
    Defend the Order Ships! Yeah, right. Time to yet again play coward and just
    run and dodge using the style you had so often used and mastered. Use your
    Shield Batteries and Nanobots whenever needed. After a while, when the only
    other Cruiser in your group is destroyed, Walker will tell Juni that she must
    get the president to safety. He'll tell the group that his Cruiser is filled 
    with gravitronic (sp?) mines, enough to take out 2 Battleships. And then comes a
    Give me ramming speed! Okay, so Walker didn't exactly say that, but in a 
    selfless act, despite all of Juni's objections, he'll charge his Cruiser at the
    2 Battleship at full speed and as it gets close and the 2 Battleship starts 
    firing at the Cruiser, it explodes, taking out the 2 Battleships with it.
    "Goodbye, Jun'ko. Win this one for me!" That was Walker's last words.
    You're damn right we will, Walker. However angry you are and wanting to just
    kill every damn enemy ship around you, it's better to run now and live to fight
    another day. The safety of the President is your (and also Walker's) number one
    With the destruction of the 2 Batttleships, the path towards the Jump Gate is 
    now cleared (except for the many Fighters, known and unknown). Do not let Walker
    down, get the President to safety! Head to the Jump Gate (waypoint) as fast as
    you can, in Cruise mode (full speed + full afterburn works too), while doing 
    your best flying in random directions to dodge enemy fire. Don't be shy on the
    using of Shield Batteries and Nanobots. You'll definitely use a lot just to get
    to the Gate. Once you get in front of the Jump Gate (as usual, make sure you've
    selected it), only then press F3 (dock). You'll get into position and enter it 
    Out of the frying pan into the fire. There's also enemies at this side, but you
    just got enough time to enter Cruise mode and head to Buffalo Base, which is the
    waypoint. You've only passed some distance when you'll find your path blocked
    by a Battleship and 3 Cruisers (not counting a lot of Nomad and Liberty ships
    with them and also the ones chasing after you from the Alaska Jump Gate)! 
    They Battleship tell the group if they hand over the President, they will spare 
    the group's life. As King says, Right...
    Battle is engaged (with you running and dodging) when... Osiris to the rescue!
    It decloaked opposite of the Battleship (why does it always have to be the 
    opposite?!!!) and it's time to repeat what you did the last mission. Use full 
    speed with full afterburn to dodge fire while heading to the bottom of the 
    Osiris before pressing F3 to dock. Use as much Shield Batteries and Nanobots as
    neccessary to reach there. As usual, make sure you have the Osiris in your 
    selection. I will not be surprised if, after finishing this mission, you're 
    totally out of Shield Batteries and/or Nanobots. Oh, did I tell you that the
    mission is completed? Mission successful.
    Mission Result: Success
         MISSION 11 ENDED
    The President will meet Orillion, thank you, have a meeting with Orillion and
    then say they'll all need a miracle for humanity to win this war, not exactly
    in that order. 
    Not long afterwards, while having a chat with King in the Bar, you'll be 
    approaced by Juni for yet another mission soon enough, one that Juni say you'll
    like. Well, this time, it's something for Quintaine and Sinclair.
    Apparently the parchments, artifact and the Proteus Tome is NOT enough (and Dr.
    Quintaine calls himself the foremost scientific mind in these stuff) and they
    need one more thing. A Nomad Power Cell. Where do we get that? In a Nomad Lair.
    Ho ho ho.
    |3L: MISSION 12          |
    Well, it may be a suicide, but Quintaine and Sinclair needs that Nomad Power 
    Cell. With it, they just might be able to work on the needed miracle.
    Well, The Order have detected an "abandoned" Nomad installation somewhere in
    the area. The keyword here is "abandoned". Go there and get the needed Nomad
    Power Cell.
    Extract a Nomad power cell from an unknown Alien structure in this system. You
    have to use your tractor beam to get the needed power cell.
    The attack on the Nomad Lair is a suicide mission.
    This is not about money; it's about survival.
    Mission 12: Osiris, Omicron Beta
    New Objective:
    Meet Juni and King in Space outside the Battleship Osiris
    Fly to the Waypoint
         This Waypoint is the approximate location of the alien structure
    Destroy all the Shield Generators
         There are three shield generators located on pylons around the Nomad Lair.
         If you desroy these the shields will come down.
    Destroy all the Shield Generators
    Fly to the Waypoint
    Fly to the Waypoint
         This Waypoint is at the opening of the northern port of the structure. It's
         the only way to enter the core.
    Resupply yourself with Shield Batteries and Nanobots. This time one more thing
    is also very important. Coutermeasures. Stock up on them, and hopefully you
    got an Adv. Countermeasure Dropper, so it has better chances to stop enemy
    missiles. You're once again out on suicide mission, and this one is marked as 
    "suicide" by the DIFFICULTY too. 
    Once you're done and launched to space, Orillion tells you the Jump Hole is
    getting unstable, so he needs to get the Osiris through now. It'll still be
    stable enough for smaller ships, for some time...
    9 minutes remaining till Jump Hole collapse. Great. Enter Cruise mode and head
    to the waypoint, where the installation should be at. When you get there, you'll
    find out that, man, it's BIG. And one more thing. Intel was wrong! There are
    Nomad ships everywhere!
    When you got the "Shield Generator" on your HUD, immediately select it and use
    Goto to head there, changing course from the center of the structure. Once you
    get there, stop in front of it and just strafe left to right. Do not hit it yet,
    as the hit will do nothing. Only when the objective tells you to destroy the
    generators, only then start hitting (only then it'll start taking damage).
    Once the first one is down, head for the second one (there is 3), using full
    speed and afterburn (can't cruise, Nomad ships are equipped with Disruptors).
    As you head there, you'll only get minimal hits, don't worry. Once there, use
    the same tactic as the first one, stop in front, strafe left and right while
    shooting. When it's destroyed, continue on to the 3rd one.
    Once it's down, you'll be given a waypoint to head to. Head there with full
    speed and afterburn. Try to dodge the enemy fires while you're at it. Once
    you've arrived, antoher waypoint will be given, to an opening to enter the
    structure. Continue on in full speed and afterburn and you'll be in.
    Mission 12: After entering the Nomad Lair
    New Objective:
    Fly to the Core
         The Nomad Power Core is filled with crippling levels of radiation. Hurry!
    Tractor in the Nomad Power cell
         The Nomad Power Cell, tractor it in and get out of there!
    Exit the Structure
         The Waypoint is the way out of the structure
    Defend yourself!
         There are Nomads everywhere! Stay alive!
    Break your attack and fly to the Omicron Minor Jump Hole
         This is the only Jump Hole out of the system and it's destabilizing at a
         frightening rate. Hurry up and jump out!
    Take the Jump Hole to the Omicron Minor System
    Destroy all of the Nomad Ships
         You must destroy these Nomads, they pose a threat to the Order base here
         and must be eliminated.
    Destroy all of the Nomad Ships
         Ten Nomads down! Quickly, before tehy manage to get away
    Fly to Planet Toledo
         Planet Toledo is the secret home of the elusive Order.
    Dock with Planet Toledo
    Whoa, this place is a Radiation Zone! No enemies, but full of radiation that
    eats your hull. Use full speed and afterburn heading towards the waypoint, which
    is the core. Watch out for the rotating "fan" blades obstacle while you're on
    your way to the core. Use as much Nanobots as neccessary. When you're in the
    core, you'll see the Nomad Power Cell. Press "B" to tractor it in!
    You'll be given a waypoint to the exit. Fly to it with full speed and afterburn.
    Get out of here!
    Once out, you'll be given a waypoint to the Jump Hole, which is getting more
    and more unstable. Use Cruise Speed and head there. Use Countermeasures to
    stop any Cruise Disruptor missiles the Nomad fires at you. The Nomads won't
    chase after you. When you get to the Jump Hole, use it.
    Whoa whoa whoa! Another time out of the frying pan into the fire! This other
    end of the Jump Hole is filled with Nomad Ships and Gunboats! It's time for
    battle! Or running and dodging, it's up to your skill, and remaining shield
    batteries and nanobots.
    Nomads may be shieldless (even their Fighters is without one), making them
    easy to destroy, but they're numerous in numbers and carry mean weaponries that
    really really hurts.
    Not long into the battle, Herr Von Claussen will arrive with his Wing to back
    your group up! With their help, wipe Nomads out! It's easy and fun taking out
    Nomad Gunboats, so if you want to join in, aim for the Gunboats.
    After a furious battle (or dodging), it's all over and there isn't any Nomads
    left here. Head to the new Waypoint, which is Planet Toledo, the secret home of
    The Order. When you get there, dock with it.
    That suicide mission is completed, and you're still alive. Mission successful.
    Mission Result: Success
         MISSION 12 ENDED
    Well, with the Power Cell, Quintaine and Sinclair research finally resulted to
    something. They finally know what the artifact is. It's a... giant system map?
    Heck, you got one of those in your ship.
    Anyway, Quintaine and Sinclair will explain the significance of the system map,
    some kind of hyper gate system and the part the artifact plays in it. After some
    mumbo jumbo, they come up with a plan of activating the Hyper Gate, to break
    the Nomad hold of power (something like that). If we manage to do that, victory
    will be ours.
    |3M: MISSION 13          |
    Before anything else can be done, Toledo will be under attack by the Nomads. You
    need to defend the Order Base to give time for the evacuation that is under way
    and also for Quintaine and Sinclair to modify the Artifact so it'll be usable.
    Fly into the Nomad home system and activate the Hyper Gate system.
    The attack on the Nomad home world is another suicide mission.
    This is not about money; it's about survival of mankind. Orillion offers you one
    of the highly sophisticated Order Heavy Fighter as a reward. The dealers on
    Toledo will give you whatever you desire - a new ship, weapons, shield.
    Mission 13: Toledo, Omicron Alpha
    New Objective:
    Launch to Space
    Defend the Order Base
    Destroy the Nomad Battleship
    Destroy the Nomads
    Dock with Planet Toledo
    Escort Sinclair to the Battleship Osiris
    Reload your Shield Batteries and Nanobots, buy as much Starkiller Torpedoes for
    your Starkiller Torpedo Launcher as you can and then when you're ready, launch
    to space to battle the Nomads.
    As you launched, you'll see that King has finally traded in that old (time for
    a revenge!) pile-of-junk Patriot of his for an Anubis. Can't say the same for 
    Juni, who still flies in that totally outdated Defender of hers. Still, as you
    can see, she cheated since her Defender is obviously modified as she's holding
    Class 6 weapons. 
    Enough comments from me, he he he. There's only a few Nomad fighters, so with
    the help of Juni, King and your other allies, take them out. More will come and
    Juni will detect a Nomad Battleship (a working one too!), from which all the
    Fighters come from. Attack the Battleship! 
    You don't really have to, as your allies will all do that. Head there and join
    in if you want. Once the Battleship is gone, more Nomad Fighters will show up
    and also another Nomad Battleship! Orillion will contact you about now to
    get to Toledo. Your tinker toy weapon is ready (the artifact). Cruise to
    Toledo while dodging fire and when you get there, dock.
    The evacuation is completed. After they've loaded the artifact to your ship,
    you'll automatically relaunch back to space, just before a beam comes from
    above and totally destroy the base.
    Once in space, just enter formation with Sinclair and Quintaine's ship (it's
    one ship). Even when you're following behind, quite slow, you'll only get hit
    twice or thrice, don't worry. If you do get hurt bad, just use a Shield Battery
    or 2. Soon, you're out of there, and is, with the good Doctors, heading to 
    Osiris. You'll get there safely soon enough. And so will Orillion and the good 
    Mission 13: Land on Battleship Osiris
    New Objective: 
    Dock with the Battleship Osiris
    Meet Orillion in Space outside the Battleship Osiris
    Follow Orillion to the Jump Gate
         Head to the Nomad Jump Gate
    Take out the Nomad Ships
    Dock with the Nomad Jump Gate
    Head to the Barrier
    Destroy the Generators
    Enter the Dyson Sphere
    Fly to the Waypoint
    Destroy the Generators
    Just dock with the Osiris. The meeting is already under way and you and Juni
    will join in. The time for the final battle is here. There will be 4 Wings.
    You'll lead Alpha, Orillion will lead Beta, while Juni will lead Gamma. The
    fourth one, Omicron, is not explained. Understood? Let's go.
    You'll get your chance to do whatever you want on the Osiris before you launch.
    Take the chance to reload your Shield Batteries and Nanobots at the Equipment 
    Dealer. Once you're ready, launch and meet Orillion in Space.
    Just enter formation with Orillion (who's in an Anubis) and he'll take you to 
    the Jump Gate, where all the others is at. You'll get to know from Orillion that
    the Osiris is too big for the Jump Gate (that's why he's in a Fighter and not
    the Osiris like he usually is). Well, too bad.
    Hmm, when you get near it, you'll find out it won't be that easy as it's blocked
    by a Nomad Battleship and a few Nomad fighters, which will, well... go down in 
    no time. They are, after all, taking on 4 Wings, mostly made up of Anubis, which
    is suicide.
    Sally forth, Masamune! Oops, wrong game. Sally forth is correct, though. Enter
    the Gate. It's time to attack instead of defend!
    WHOA, this place is HUGE! Head to the barrier, meaning head to the wall like
    structure where Orillion is heading to. Just enter Cruise Mode and fly manually
    in his direction. A long journey (it's very far) later and you'll arrived. It's
    time to destroy another set of Generators so you can get in the Nomad Home
    World. Take no heel about the Nomad Ships, just concentrate on destroying the 
    Generator! Time for another map:
        _ _ _                                   _ _ _
      /       \                               /       \
     /    _    \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /    _    \
    |   /   \                                   /   \   |        G   = Generators
    |  |  G  |                                 |  G  |  |        EEE = Dyson Sphere
    |   \ _ /    _ _ _ _ _ _ _ _ _ _ _ _ _ _    \ _ /   |        EEE   Entrance
     \         /                             \         / 
      \       /                               \       /
       |     |                                 |     |
       |     |          _ _ _ _ _ _ _          |     |
       |     |        /               \        |     |
       |     |       /                 \       |     |
       |     |      |        _ _        |      |     |
       |     |      |      /     \      |      |     |
       |     |      |     |  EEE  |     |      |     |
       |     |      |     |  EEE  |     |      |     |
       |     |      |      \ _ _ /      |      |     |
       |     |      |                   |      |     |
       |     |       \                 /       |     |
       |     |        \ _ _ _ _ _ _ _ /        |     |
       |     |                                 |     |
       |     |                                 |     |
      /       \                               /       \
     /    _    \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /    _    \
    |   /   \                                   /   \   | 
    |  |  G  |                                 |  G  |  |
    |   \ _ /    _ _ _ _ _ _ _ _ _ _ _ _ _ _    \ _ /   |   
     \         /                             \         / 
      \ _ _ _ /                               \ _ _ _ /
    Cruise in till you're very close to the Generator and disengage cruise. Stop
    while you're very near the bottom of it (at the third yellow line) facing at it
    directly with your ship located in the closed corner of the area. Make sure
    that your ship is very near to it.
    Here's a map of how a closed corner looks like and means.
         _ _ _ _ _ _ _          
       /               \        
      /                 \ _ _ _ _            ##  = Your ship
     |  ##    _ _                            ## 
     |  ##  /     \                                    
     |     |  GGG  |                         GGG = Generator
     |     |  GGG  |                         GGG 
     |      \ _ _ /      
     |                    _ _ _ _ 
      \                 / 
       \               /  
        |             |
        |             |
        |             |
        |             |
    If you still don't understand, here's another version of it.
               |             |               ##  = Your ship
               |             |               ##
               |             |
               |             |               GGG = Generator
              /               \              GGG  
     _ _ _ _ /                 \             
                     _ _        |            
                   /     \      |                              
                  |  GGG  |     |            
                  |  GGG  |     |            
                   \ _ _ /  ##  |
     _ _ _ _                ##  | 
             \                 / 
              \ _ _ _ _ _ _ _ /  
    And now, another drawing, just in case you don't understand what near bottom
    at third yellow line means.
         _ _ _ _ _ _ _ _ _ _
        /                   \
       /_ _ _ _ _ _ _ _ _ _ _\
       _ _|_%_%_%_1_%_%_%_|_ _
      /                       \
     /                         \
    /_ _ _ _ _ _ _ _ _ _ _ _ _ _\
     _ _|_%_%_%_%_2_%_%_%_%_|_ _
    \                           /
     \                         /  
      \_ _ _ _ _ _ _ _ _ _ _ _/   
       _ _|_%_%_%_3_%_%_%_|_ _  <- - -  The third yellow line. Position your ship so
       \                     /          that's it's very close to the generator and    
        \_ _ _ _ _ _ _ _ _ _/           facing this line. Think that the "<" marks
                                        your ship, if you need an idea.
    From these positions I gave you, you'll only take hits (can't escape) from the
    turret that is located at the closed corner. It won't be of much threat to you,
    so just strafe left and right, who maybe dodge some of it's fire, and slowly
    and surely destroy the Genator.
    Head to the next one using the pathway in the Barrier, if you're fast enough
    with full afterburn, you'll get to the next Generator with only taking a few
    shots. Continue with the above tactic till all 3 is down, then follow the
    waypoint using manual flight with full speed plus afterburn to get enter
    the Dyson Sphere entrance.
    This new place is even bigger than the Barrier! It's as big as a small planet!
    It looks like the this whole thing is built around the Sun, like the Dyson 
    Sphere theory, to fully utilize the energy of the Sun.
    When you're in, engage cruise speed and head towards the Dyson Sphere. Looks
    like that thing is shielded too (What's with Nomads and shielding?) When the 
    Shield Generator appears in your HUD, change yoru course and head towards
    it. You don't need to be scared of the Nomad Ships and the Weapons Platform
    if you know what position to be in that will totally cover you from most (90%)
    of the fires. Only once in a while one or 2 hits will get you.
    What is the position? Well, follow the purple light that comes out from the 
    generators. Go to where it comes out from, face to face with it and you can 
    stop and strafe left and right slowly shooting it down. It'll take some time to
    take it down, but it'll go down sooner or later. Good thing is there, you'll
    take little to no hits at all. 
    If you need a map, here's a simple one, from a view from the top.
        _ _                                
      /     \                        <| = Your ship      L L L = The purple light 
     /       \ _ _ _ _ _ _                               L L L
    |   GGG   |<| L L L L           GGG = Generator  
    |   GGG   |_ _L_L_L_L_          GGG 
     \       /                        
      \ _ _ /                         
    This is another view, from the side angle.
             / \
           _/   \_
          /       \
      _ _/         \_ _
    /                   \
    \ _ _ _ _ _ _ _ _ _ /================================================
     |_ _ _ _ _ _ _ _ _|  <| (Your Ship)           Purple Light
    /                   \================================================
    \                   /
     \                 /
      |   Generator   |
       \             /
        \           /
         \         /
          |       |  
           \     /
            \   /
             \ /
    You need to destroy 2 Generators, once one is down, Cruise to the next one, get
    to "The Spot", and slowly and surely destroy the second one. Once it's down...
    Congratulations! You have finished the SP Campaign. Now watch the final 
    With the destruction of the second Generator, the shield went down. Good job!
    As you gets closer, an energy surge will happen around your ship. Juni will
    tell you to jettison the artifact, but no, you're committed (This is one of
    the worse lines in the game). You'll head forward and shoot a beam at the
    Dyson Sphere!
    It'll be activated, and a Hyper Gate shall appear. The change in the balance of
    power (or something like that) will cause all the Nomad Ships to get sucked
    into that wormhole (the Hyper Gate). This is the ends of The Nomads, for now.
    Orillion tells you The Order shall keep watch over this place.
    NOTE: You should notice that during the final cutscene, Juni is not flying her
          old Defender, which she was piloting until this cutscene, but an Anubis. 
          I call this the "Amazing Juni Ship Exchange". This is one of the many 
          weird happenings in the game ^^;
    The next thing you'll know, it's already a few months later. You'll be in the
    Bar at Planet Manhattan and Juni come have a chat with you before excusing
    herself to meet someone. While Juni go and occupy herself, you'll turn and see
    Orillion waving at you. You'll go meet him. When you say you'll get Juni, he'll
    tell you not to. Anyway, after some conversation, Orillion will ask you to be
    The Order's eyes and ears (meaning agent) in Liberty.
    After Orillion left, Juni will bring a man to come to meet you. He's Liberty's
    new diplomat (or something like that). Nothing else goes on.
    The SP Campaign is now truly over.
    Mission Result: Success
    You have advanced to Level ??*
    *The Level you'll advanced to depends on your current worth. That's why I didn't
     write it. It's not a certain number.
         MISSION 13 ENDED
    New Objective:
    Find a Job
    You can continue playing the game, gaining Levels, getting better ships and
    equipments, etc. The only thing is the story is over and you'll now... totally
    |4: SHIPS                |
    There are 4 classes of ships in Freelancer:
    a) Light Fighters
    b) Heavy Fighters
    c) Very Heavy Fighters
    d) Freighters
    All 4 classes of ships can carry mine and countermeasure dropper. This
    section cover all about those ships, stats, price, location, etc.
    Note: Prices marked with a (?) are the prices that I haven't confirmed yet. I
          "borrowed" them from Lancer's Reactor (hope they don't mind!). Anybody 
          that knows the prices for certain, feel free to mail me it.
    G/T = Guns / Turrets
    N/S = Nanobots / Shield Batteries
    OC/MC = Optimal Weapon Class / Max Weapon Class
    Additional Equipment: M, CM and CD
    The weakest of the Fighter classes, both in durability and firepower, Light 
    Fighters do boast impressive maneuverability and speed, able to dodge enemy 
    fire and missiles quite easily. This class lack the ability to carry a Torpedo
    Launcher, which makes it’s usefulness suffer in terms of eliminating “big” 
    targets. They have little to almost no cargo space.
    |Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
    |Starflier  | 1100  | 3/0 | 20    | 10    | 1/3   | N/A              | 
    |Patriot    | 1300  | 4/0 | 25    | 12    | 2/3   | 7,600            |
    |Startracker| 1800  | 3/0 | 30    | 15    | 2/4   | 17,020           |
    |Piranha    | 1800  | 4/0 | 35    | 15    | 2/4   | 17,020           |
    |Dagger     | 1800  | 4/1 | 35    | 15    | 2/4   | 17,020           |
    |Bloodhound | 1900  | 3/1 | 35    | 14    | 2/4   | 12,120           | 
    |Cavalier   | 2100  | 4/0 | 30    | 15    | 3/5   | 25,660           |
    |Legionnaire| 2400  | 4/0 | 35    | 20    | 3/5   | 35,060 (?)       |
    |Drake      | 2800  | 4/0 | 35    | 23    | 4/6   | 51,920           |
    |Hawk       | 3300  | 4/0 | 45    | 26    | 4/6   | 70,620           |
    |Banshee    | 4500  | 4/0 | 45    | 33    | 5/7   | 141,920 (?)      |
    Additional Equipment: M, CM and CD/T
    An impressive leap of durability and firepower from the Light Fighter class, 
    without suffering much loss of maneurability and speed. Unlike Light Fighters,
    Heavy Fighters can carry Torpedo Launchers in replacement of the Cruise 
    Disrupter, if they choose, which makes it excellent to take out those “bigger”
    targets. With a small cargo space, these ships are not made for trading goods.
    |Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
    |Defender   | 1600  | 5/1 | 30    | 14    | 2/4   | 12,260           | 
    |Crusader   | 2600  | 6/0 | 35    | 20    | 3/5   | 35,350           |
    |Barracuda  | 3600  | 6/0 | 45    | 26    | 4/6   | 71,210           |
    |Dragon     | 3600  | 6/0 | 40    | 26    | 4/6   | 71,210           | 
    |Wolfhound  | 3600  | 5/1 | 40    | 26    | 4/6   | 71,210 (?)       |
    |Stiletto   | 4900  | 6/0 | 45    | 33    | 5/7   | 143,110          |
    |Valkyrie   | 5800  | 5/1 | 50    | 38    | 6/8   | 202,880 (?)      |
    |Falcon     | 6200  | 5/1 | 60    | 43    | 6/8   | 257,880 (?)      |
    |Centurion  | 9200  | 6/0 | 45    | 55    | 7/9   | 441,550          |
    Additional Equipment: M, CM and CD/T
    Very Heavy Fighters, or VHFs, are the best of the best, the king of the skies 
    (space, in this matter). The maneuverability and speed is a bit poorer than 
    those of the Heavy Fighters, but it more than makes up for it. Reaching a new
    height in durability and firepower, it is truly a force to be reckoned with. 
    VHFs are also the only class of ships that can equip Class 10 weapons. They 
    have an okay cargo space, enough for a small profit trade runs, but all in 
    all, these ships are made for combat, heavy combat, and not trading.
    |Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
    |Anubis     | 4200  | 6/1 | 70    | 29    | 5/7   | 1,100            | 
    |Hammerhead | 7900  | 6/1 | 70    | 49    | 7/9   | 351,550          |
    |Eagle      | 9900  | 6/1 | 70    | 63    | 8/10  | 558,550          |
    |Sabre      | 10800 | 6/1 | 70    | 63    | 8/10  | 558,550          |
    |Titan      | 12600 | 6/1 | 70    | 71    | 8/10  | 776,380          |
    |4D: FREIGHTERS (FR)     |
    Additional Equipment : M and CM
    I’ll get to the point. I don’t like Freighters, they’re slow and easy targets
    for all. Stock up on those countermeasure flares for you sure aren’t going to
    dodge those missiles that come flying at you with a Freighter. They also don’t
    carry a Cruise Disruptor nor a Torpedo Launcher (not like you need either of 
    it in these things).
    They do have their good part, and that is they have a huge cargo space. Obvious
    by that fact, they are excellent for trade runs, making huge profits each of 
    the time. The problem is protecting itself with it’s slow speed and 
    maneuverability. Running with Cruise Speed is best, thus the Countermeasure 
    Flares to stop those Cruise Disruptor missiles.
    On the plus side, it carries the most weapons (in number, not in power) and 
    it’s main weaponry consist of only a few guns but lots of turrets, turrets 
    which can shoot at almost all directions, front, side, back, up, down. The 
    thing is, you’re not going to fight in these things, are you?
    |Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
    |Rhino      | 1600  | 3/5 | 80    | 12    | 1/3   | 9,170            | 
    |Mule       | 2200  | 4/4 | 90    | 15    | 2/4   | 20,590 (?)       |
    |Clydesdale | 2200  | 3/5 | 125   | 15    | 2/4   | 23,010           |
    |Drone      | 3600  | 2/6 | 175   | 23    | 4/6   | 62,820           |
    |Dromedary  | 3600  | 3/5 | 275   | 23    | 4/6   | 62,820           |
    |Humpback   | 5800  | 2/6 | 250   | 33    | 5/7   | 170,940          |
    |4E: SHIP LOCATIONS      |
    I admit, these location list would be with the ship stat list if it ever have 
    enough space for the table there, but due to the lack of space, it’ll be on a
    separate table, here. Hope it doesn’t make you readers unhappy. It’s not 
    complete yet, but hopefully it will be soon, with some help. Whoever wanna 
    help feel free to mail me some locations.
    Note: Prices marked with a (?) are the prices that I haven't confirmed yet. I
          "borrowed" them from Lancer's Reactor (hope they don't mind!). Anybody 
          that knows the prices for certain, feel free to mail me it.
    |Name       | Class | Location                        | Price        |
    |Starflier  | LF    | You start with it               | N/A          | 
    |Patriot    | LF    | Planet Manhattan (New York)     | 7,600        |
    |Startracker| LF    | Planet Manhattan (New York)     | 17,020       |
    |Piranha    | LF    | Planet Cambridge (Cambridge)    | 17,020       |
    |Dagger     | LF    | Buffalo Base (New York)         | 17,020 (?)   |
    |Bloodhound | LF    | Rochester Base (New York)       | 12,120       | 
    |Cavalier   | LF    | Battleship Hood (Dublin)        | 25,660       |
    |           |       | Planet Cambridge (Cambridge)    |              | 
    |Legionnaire| LF    | Trafalgar Base (New London)     | 35,060 (?)   |
    |Drake      | LF    | Planet New Tokyo (New Tokyo)    | 51,920       |
    |           |       | Planet Kyushu (Kyushu)          |              |
    |           |       | Planet Honshu (Honshu)          |              |
    |Hawk       | LF    | Planet Honshu (Honshu)          | 70,620       |
    |           |       | Planet Kyushu (Kyushu)          |              |
    |           |       | Kyoto Base (Chugoku)            |              |
    |Banshee    | LF    | Planet New Berlin (New Berlin)  | 141,920 (?)  |
    |Defender   | HF    | Battleship Missouri (New York)  | 12,260       | 
    |Crusader   | HF    | Battleship Essex (Dublin)       | 35,350       |
    |Barracuda  | HF    | Planet New Tokyo (New Tokyo)    | 71,210       |
    |           |       | Planet Kyushu (Kyushu)          |              |
    |           |       | Planet Honshu (Honshu)          |              |
    |Dragon     | HF    | Battleship Nagumo (Kyushu)      | 71,210       | 
    |Wolfhound  | HF    | Arranmore Base (Dublin)         | 71,210 (?)   |
    |Stiletto   | HF    | Bruchshal Base (Frankfurt)      | 143,110      |
    |Valkyrie   | HF    | Battleship Westfalen (Hamburg)  | 202,880 (?)  |
    |Falcon     | HF    | Planet New Berlin (New Berlin)  | 257,880 (?)  |
    |Centurion  | HF    | Cadiz Base (Omega-5)            | 441,550      |
    |Anubis     | VHF   | Battle Osiris (SP campaign)     | 1,100        | 
    |           |       | Toledo (SP campaign)            |              | 
    |Hammerhead | VHF   | Freistadt Base (Omega-7)        | 351,550      |
    |Eagle      | VHF   | Freeport 9 (Omicron Theta)      | 558,550      |
    |Sabre      | VHF   | Planet Malta (Omicron Alpha)    | 558,550      |
    |           |       | Vogtland Base (Dresden)         |              |
    |Titan      | VHF   | Leon Base (Omega-41)            | 776,380      |
    |           |       | Planet Crete (Omicron Gamma)    |              |
    |Rhino      | FR    | Planet Manhattan (New York)     | 9,170        | 
    |Mule       | FR    | Alcatraz Depot (California)     | 20,590 (?)   |
    |Clydesdale | FR    | Planet New London (New London)  | 23,010       |
    |           |       | Planet Cambridge (Cambridge)    |              | 
    |Drone      | FR    | Planet New Tokyo (New Tokyo)    | 62,820       |
    |Dromedary  | FR    | Mactan Base (Magellan)          | 62,820       |
    |Humpback   | FR    | Planet Harris (Tau-31)          | 170,940      |
    |           |       | Planet New Berlin (New Berlin)  |              | 
    |5: RARE EQUIPMENTS      |
    Rare equipments are the things that is very hard to find and most of the time 
    you can’t buy from any (or only 1) of the bases, outposts or planets in the 
    Freelancer universe.
    These equipments are, most of the time, the best class or level of equipment 
    in the game. These are THE equipment to have.
    |5A: CLASS 10 GUNS       |
    Class 10 guns are the highest level guns you’ll ever get. All Class 10 guns 
    have the same Range of 699m and Projectile Speed of 600 m/s.
    All Class 10 guns is acquired by salvaging (shooting) wrecks, except for the 
    Nomad guns. For them, you must destroy Nomad Fighters, and they’ll drop 
    (occasionally, either) the Nomad Energy Blaster or Nomad Energy Cannon.
    |Name                  | Damage    |R.Rate|Energy | Location (Wrecks)   |   
    |Archangel             | 978 / 489 | 2.00 | 268   | Omega-41, D4        |
    |Bloodstone            | 880 / 440 | 2.00 | 220   | Sigma 13, C3/C4     |
    |Blue Blaze            | 1075/ 537 | 2.00 | 244   | Sigma 17, E6        |
    |Cerberus              | 1173/ 586 | 2.00 | 293   | Omicron Alpha, F4   |
    |Dark Blossom          | 978 / 489 | 2.00 | 268   | Tau 37, E2/D2       |
    |Diamondback           | 1173/ 586 | 2.00 | 293   | Sigma 13, C3/C4     |
    |Golden Blade          | 782 / 391 | 2.00 | 195   | Omega-11, E6        |
    |Guardian              | 1075/ 537 | 2.00 | 268   | Omicron Alpha, F4   |
    |Iron Hammer           | 880 / 440 | 2.00 | 220   | Sigma 13, C3/C4     |
    |Jade                  | 652 / 326 | 3.03 | 163   | Sigma 13, C5        |
    |Nomad Energy Blaster  | 635 / 311 | 4.00 | 0     | /Omicron Alpha, F4  |
    |Nomad Energy Cannon   | 847 / 423 | 3.03 | 0     | \Omicron Gamma, F2  |
    |Onyx                  | 1075/ 537 | 2.00 | 268   | Sigma 13, C5        |
    |Prometheus            | 586 / 293 | 3.03 | 146   | Omicron Alpha, D6   |
    |Silver Fire           | 717 / 358 | 3.03 | 179   | Sigma 13 C3/C4      |
    |Thor’s Hammer         | 880 / 440 | 2.00 | 244   | Omicron Theta, E6   |
    |Wild Fire             | 1075/ 537 | 2.00 | 220   | Omicron Beta, E5    |
    |5B: CLASS 9 TURRETS     |
    With the Class 10 turret still eluding everybody, Level 9 Turrets are the
    best for now. Below are the list of all 3 Level 9 Turrets with their stats
    and the location where it is sold. They all cost 120,488 credits each. If 
    there any are more Class 9 Turrets, please let me know.
    PT91 "Buckshot" Bounty Hunter Particle Turret (aka Buckshot Turret)
    Turret Class: 9
    Hull Damage Per Shot: 391
    Shield Damage Per Shot: 195
    Range: 750m
    Projectile Speed: 750 m/s
    Refire Rate: 4.00
    Energy Usage: 122
    Sold at Deshima Station (Owner: Bounty Hunter) at Shikoku.
    Corsair "Salamanca" Neutron Turret (aka Salamanca Turret)
    Turret Class: 9
    Hull Damage Per Shot: 489
    Shield Damage Per Shot: 244
    Range: 700m
    Projectile Speed: 700 m/s
    Refire Rate: 4.00
    Energy Usage: 97
    Sold at Leon Base (Owner: Corsair) at Omega-41.
    GMG “Skyblast B” Photon Turret (aka Skyblast Turret B)
    Turret Class: 9
    Hull Damage Per Shot: 244
    Shield Damage Per Shot: 122
    Range: 700m
    Projectile Speed: 700 m/s
    Refire Rate: 8.33
    Energy Usage: 61
    Sold at Gas Miner Naha (Owner: GMG) at Sigma-13.
    If anybody found a Class 10 Turret, tell me! Then I'll scratch this section and
    replace it with the Class 10 Turret stat and location. And of course the name
    of the person that found it, in most glorious form :)
    Last, but not least, here goes everything else that is not a Class 10 Gun
    that were in Section 5A and a Class 9 Turret that were in Section 5B. They are
    the greatest in their equipment type and on their own rights.
    HM-i “Ripper” Homing Mine Dropper (aka Ripper Mine)
    Hull Damage Per Shot: 3912
    Shield Damage Per Shot: 1956
    Top Speed: 80 m/s
    Location Found:-
    Outcast Fighter wrecks on Omicron Alpha, F4. There are 4 of this weapon to be
    found at that location.
    My notes:-
    The most powerful mine, and a “seeking” one too!
    T-96 “Sunslayer” Torpedo Launcher (aka Sunslayer Torpedo Launcher)
    Hull Damage Per Shot: 11736
    Shield Damage Per Shot: 5868
    Range: 2700m
    Projectile Speed: 60 m/s
    Refire Rate: 0.50
    Turn Rate: 0.58
    Location Found:-
    Bruchshal Base (Owner: Bundschuh), located at D3/E3 of Frankfurt. Buy it at
    a price of 151,809 credits.
    My notes:-
    Slow and steady wins the race. Ultra destructive power, albeit slow. Use it
    to hit slow or non-moving “BIG” targets. Example? Transports, Battleships,
    Large Space Station, stuff like these. It’s excellent range ables you to fire
    it from far far away, out of the range of most weapons. Only thing is the
    farther you shoot if from, the longer it takes to hit the target.
    GMG “Skyblast B” Photon Blaster (aka Skyblast B)
    Gun/Missile Class: 9
    Hull Damage Per Shot: 244
    Shield Damage Per Shot: 122
    Range: 600m
    Projectile Speed: 750 m/s
    Refire Rate: 8.33
    Energy Usage: 61
    Location Found:-
    Gas Miner Naha (Owner: GMG), located at D4 of Sigma-13. It’s on the Trade
    lane, so it hard not to miss it. Buy at a price of 120,488 credits.
    My notes:-
    IMHO, the best Class 9 gun you can put in those 2 Class 9 Gun/Missile
    hardpoints of the Sabre/Titan. 
    That’s the only 3 weapons I fine noteworthy to put it on this section of the
    FAQ. There are 1 more I would love to put it in here, which is the Paralyzer 
    Missile Launcher, which I still hadn’t found yet, so I can’t put it up. If 
    anybody can help, feel welcome.
    |6: OTHERS               |
    |6B: TRADE ROUTES         |
    I got a few contributions already, will be posting it real soon, on the next 
    update. Sorry for not posting it yet, real sorry!
    |7: END NOTES/CREDITS    |
    This is the end of the FAQ, currently. As you can see, it’s not 100% completed
    yet and still in the works, but I just sent it to be posted up by CJayC on
    GameFAQs so everybody can use it if they need it.
    The credits, as for now, goes to all those great people at the GameFAQs
    Freelancer Message Board, for I get quite an amount of my info from there and
    Also I would like to thank www.LancersReactor.com, from which I revise and
    confirm some of my info from. Some of the ship's prices, marked with a (?)
    is gotten from that site, as I didn't have time to check the price for myself
    yet. Anyway, it's a great Freelancer site, albeit quite an amount of 
    statistical mistakes, but that can be corrected. Keep up the good work, guys.
    Oh, and not to forget, the last, but not least, CJayC, for posting this FAQ,
    and for GameFAQs, which is simply... the best.
    Schizo, Sean Dwyer
    For confirming the price of some of the ships.
    Nanne Piket
    For telling me about some spelling errors.
    This FAQ is Copyright 2003 Justin Mak

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