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    FAQ/Walkthrough by Kelsper

    Version: v1.00 | Updated: 08/04/06 | Search Guide | Bookmark Guide

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    Freelancer Guide/FAQ
    By Kelsper (mllaing@gawab.com)
    Version 1.00
     Legal Stuff
    You can use this walkthrough and put it on your site as long as you:
    A. Email me and tell me where you want my guide to go. 
    (Email is mllaing@gawab.com)
    B. Put some sort of credit on it.
     Opening Scene
    It was the 23rd century
    Mankind's darkest hour
    The war had been raging for almost a hundred years
    We had been fighting for so long 
    No one could remember the reason why 
    it started in the first place
    All we knew there were two sides...
    The Coalition and the Alliance
    For decades, millions died for the same piece of rock
    Again... and again...
    Finally, one side manage to gain the upper hand
    The Coalition...
    In desperation, The Alliance launches five sleeper ships
    The hope was, for them to begin again,
    Far for the wars strive that have befallen Earth
    To start free from the prejudices that have divided us for so long
    Each sleeper ships was christened after its father nations
    The Britonia
    The Rheinland
    The Hispania
    The Kasuri
    The Liberty
    Against all odds, the colony breaks through the Coalition blockade,
    And headed for the Sirius system
    That was 800 years ago
    When we came here to rebuilt our lives
    We've come a long way since then
    We have grown
    We have prospered
    We have flourished
    But, we will never forget...
     Table of Contents
    0. Version History
    1. Introduction
    2. Game Controls
         2A. Movement Controls
         2B. Weapons Controls
         2C. View & Targetting Controls
         2D. Other Controls
    3. Money Making Techniques
         3A. Mining
    4. Walkthrough
         4A. Mission 01
         4B. Mission 02
         4C. Mission 03
         4D. Mission 04
         4E. Mission 05
         4F. Mission 06
         4G. Mission 07
         4H. Mission 08
         4I. Mission 09
         4J. Mission 10
         4K. Mission 11
         4L. Mission 12
         4M. Mission 13
    5.  Roles
         5A. Missions
    6.  Wrecks
         6A. Liberty
         6B. Bretonia
         6C. Kusari
         6D. Rheinland
         6E. Borderworlds
         6F. Independent Worlds
         6G. Edge Worlds
    7. Jump Holes/Gates
         7A. Liberty
         7B. Bretonia
         7C. Kusari
         7D. Rheinland
         7E. Borderworlds
         7F. Independent Worlds
         7G. Edge Worlds
    8. Ships
         8B. Places  to  find  them
    9. Weapons
    10. Credits
     0. Version History
    Version 0.10 (31/07/2006)
    Started basic guide because I was really bored when I was digging out my 
    old cd's :). Finished Mission 1,2 & some of 3.
    Version 0.74 (02/08/2006)
    Finished Walkthrough - Missions 3, 4, 5, 6, 7, 8, 
    9, 10, 11, 12 & 13. Put Wrecks, Roles and Jump Gate/Hole Sections in.
    Guide is now 87kb
    Version 0.92 (03/08/2006)
    Added Ships section - Guide is 94kb and is heading towards 100kb.
    Version 1.00 (04/08/2006)
    Added Weapons Section - Guide is 106kb
     1. Introduction 
    First try at a guide and I know it must one of the most oldest games 
    I've come across in my search through the old city of cd's. 
    I've just started this guide but I'll try to update it as soon as I can. 
    After playing through the game once more, I saw that it is still a great 
    game with all the planets and the storyline.
    If you want to email me aboute anything, email me at mllaing@gawab.com  
    with 'Freelancer' 
    in the title so I can read it ASAP.
    Freelancer, after the missions (theirs 13 of them; well 14 but the 
    last one is: Get a Job) is pretty repetitive. Well, since you just do 
    missions or become a pirate, then change to a police, then changing to a 
    smuggler, and go through various jobs; bounty hunter, freighter, 
    fighter etc. Although it is pretty cool when your smuggling a 
    load of cardamine to Manhatten through 6 systems and 
    just as your landing, "Freelancer... mind if I take a peek 
    in your hold? Didn't think so..." comes up, but your long gone :D. 
    And then you make a hefty profit of around 700+ for each item. 
    Not bad. And killing bajillions of nomad ships for there energy 
    blasters & cannons... then your the meanest of the bunch.
     2. Game Controls
    A basic insight into the controls.
    F1 = Menu
    Save (if docked),load,quit,options,and resume game.
    F2 = Goto	
    Takes you to selected object. Goes around any objects or 
    asteroids that might be in the way.
    F3 = Dock
    Docks with trade lane, jump gate or hole, station or planet docking ring.
    F4 = Formation
    Joins formation with selected ship; follows them and 
    goes through trade lines and cruises when they cruise.
    F5 = Neural Net Log
    Missions & Log entries (Kind of funny... :P)
    F6 = Nav Map
    Displays all known planets and trade lines and all details basically in the 
    system you are in. Mission details are at the sides.
    F7 = Inventory.
    Shows everything you own. Where you can change equipment.
    If the item has sort of blue closed box click on it to unmount it. 
    If the item has a open blue box click on it to mount it. Mounting means you 
    fire it and it is ready to use and attack people with.
    F8 = Player Status
    Displays information and reputation.
    F9 = Current Information
    Displays information on the planet or base your are currently on.
     2A. Movement Controls
    W/Up    = Increase Speed
    S/Down  = Decrease Speed
    A/Left  = Veer Left
    D/Right = Veer Right
    Shift+W = Cruise
    Tab     = Afterburn
    Space   = Mouse Flight
    X       = Reverse Thrust
    Z       = Kill Engine
     2B. Weapon Controls
    Mouse 2 = Fire
    G       = Nanobots (restores hull)
    F       = Shield Batteries (restores shield)
    C       = Countermeasures
     2C. View & Targetting Controls
    H       = Turret View
    V       = Rear View
    Ctrl+V  = Change View
    Ctrl+T  = Clear Target
    Shift+T = Previous Target
    T       = Next Target
    Ctrl+R  = Nexy Enemy
    Shift+R = Previous Enemy
    R       = Closest Enemy
     2D. Other Controls
    B       = Tractor
    O       = Scan Cargo
    N       = Display Objective
     3. Money Making Techniques
    I like this little route... although the cardamine is very risky because 
    if your scanned you have to hand it over...
    [Magellan Run: Mactan Base]
    Mactan Base -> Manhatten: Cardamine
    [Magellan, New York]
    Manhatten -> Stokes Mining Station: Boron
    [New York, Maggellan, Leeds]
    Stokes Mining Station -> Lost Angeles: Beryllium
    [Leeds, Magellan (F5-6) California]
    Los Angeles -> Freeport 4: Engine Components
    [California, Magellan]
    Freeport 4 -> Mactan Base: H-Fuel
    or maybe a more "dangerous route"
    [Two Stop Magellan/New York Run: Mactan Base]
    Mactan Base -> Manhatten: Cardamine
    [Magellan, New York]
    Manhatten -> Mactan Base: H-Fuel
    [New York, Magellan]
    [Two Stop Omicron Theta/Cambridge Run: Freeport 9]
    Freeport 9 -> Cambridge Research Station: Alien Organisms
    [Omicron Theta, Omega 41, Omega 5, Cambridge]
    Cambridge Research Station -> Freeport 9: Pharmaceuticals
    [Cambridge, Omega 5, Omega 41, Omicron Theta]
     3A. Mining
    Mining is searching asteroids for valuable commodities. 
    Go to your Nav Map, and click on 'Mineable Zones'. This is where you can mine.
    To mine simply shoot asteroids. Most of the time nothing will come out but 
    sometimes you'll get something. Mining is quite slow and not 
    very profitable, so I don't do it. Depending on what asteroid field 
    you mine you get different things. Some asteroid fields have loads of 
    stuff, while others have basically nothing.
     4. Walkthrough
     4A. Mission 1
    Mission 1. Manhatten, New York
    Look for a job in the bar.
    Talk to Jun'ko Zane
    Meet Jun'ko at the equipment dealer
    After many-a-cutscenes, go into the bar for yet another cutscene. 
    The bartender will tell you about Jun'ko Zane over in the corner. 
    Jun'ko is an Libery Security Force agent. Go and talk to her... 
    you're obviously interupting something. Anyway, go to the 
    equipment dealer after you have spoke to her for your 
    first ship: a starflier... If I can remember correctly... It should
    Class 2 Gun/Missle
    Class 2 Gun/Missle
    Class 3 Gun/Missle
    as its gunpoints.
    Escort a convoy of food and medical supplies from Fort Bush to the mining 
    colony of Planet Pittsburgh. The mission's commanding officer, Michael King, 
    is waiting to rendezvous in space near the Manhattan docking ring.
    LSF Intel has classified this mission as low-risk. Pirate attacks are
    considered possible.
    2000 credits
    Accept the mission because you can't do anything right now... 
    not even launch (no ship :P). You can either buy 
    another gun, food rations to sell at Pittsburgh 
    (a profit of 80 credits... Wooooh). After you've done 
    everything you want to next thing to do is to launch to space.
    A cutscene occurs and the Rheinland Donau gets exterminated.
    Man that was a big explosion. You can't do anything to stop 
    them from killing the Donau buuuuuut....
    Mission 01: Avenge the Donau
    New Objective: 
    Destroy the Hostile Ships.
    Must be the easiest battle ever. Lots of police and the enemy 
    doesn't even scratch. Target someone and hold right click when you see the 
    little red + thing (You hold white thing over it). Just back up your allies 
    a bit and once the battles done, press B. This tractors in any weapons or 
    items that may have been dropped by the "pirates". A few tooltips will pop up 
    during this, showing you what to do and stopping the game.
    Mission 01: Join the Convoy
    New Objective: 
    Fly to Waypoint
    Dock with the Trade Lane
    Fly to the Transport USV Brandt
    Destroy All the Criminal Ships
    Re-enter Formation with the USV Brandt
    Dock with Planet Pittsburgh
    You'll get more popups on trade lane docking; 
    so dock with the trade lane. The USV Brandt is waiting at Fort Bush. So go and
    enter formation with the USV Brandt and you will enter the trade
    lane automatically. Half way through you'll get a...
    and some Liberty Rogues will come out and attack you and disrupt the trade
    lane, knocking you, King, the USV Brandt, and the USV Champion out of it. 
    Engage the enemy and with the help of King, you should be able to fight 
    them off. Once you kill all of them, re-enter formation with the 
    USV Brandt... DO NOT ENGAGE the rogues. You'll enter the trade 
    lane with the USV Brandt and will safely get to Pittsburgh.
    Then you find out that King paid the conveys to act as bait. Anyway, 
    Dock with Pittsburgh and upgrade/buy new weapons and stuff if you want to.
    Mission Result: Success
    You have advanced to Level 1
    You'll accept the next part of the mission automatically. 
    You got to find a rogue base.
    It is believed that the Liberty Rogue attack on the transports was staged from
    a base somewhere in the Pittsburgh debris field. Assist King in locating the
    criminals' base and eliminating the threat.
    LSF Intel has classified this mission as medium-risk. Is is unknown how much
    resistance will be encountered should the base be located.
    3500 credits
    Mission 01: Pittsburgg, New York
    New Objective:
    Meet King in Space Above Planet Pittsburgh
    Enter Formation with Epsilon 1
    Destroy All the Hostile Fighters
    Enter Formation with Epsilon 1. Your just about to start looking for the rogue
    base when Prison Ship XT-19 (near Maine) is under distress and needs immediate
    backup. Of course, you have to do it. Its not hard, just kill the ships. Use 
    Afterburn (Tab) but watch the % bar beside your shield, hull and energy. If 
    it goes below 15% I think, you'll start burning up (I think). Protect the 
    Prison ship "at all costs".
    Mission 01: Continue the Search Pattern
    New Objective:
    Fly to the Waypoint
    Resume the search pattern from your current location.
    Destroy All the Hostile Fighters
    Fly to the new waypoint.
    Then you'll hear another distress signal from Beta-4. Just go there 
    and kick some rogue ass. Not hard.
    Mission 01: Beta 4 Reports
    New Objective:
    Fly to the Waypoint
    Destroy the Hostile Fighters
    Fly to the Waypoint
    Fly to the Rogue Base
    Destroy the Weapon Platforms Near the Pirate Base
    Beta-4 has a idea of where the rogue base might be. King calls for backup 
    and Alpha and Delta wing are coming to assist you. So Beta 4 gives you a 
    waypoint. Fly towards it. You'll see the Rogue Base. Delta wing are 
    carrying torpedos but won't be able to get there until you take out the 
    two weapons platforms. So take 'em out. Shooting down the enemy ships is 
    probably better first because its hard when you have half a dozen 
    lasers on your back.
    Torpedos hit the station and well it's... dead. Fly back to Planet Pittsburgh.
    Mission 01: Criminal Base Destroyed
    New Objective:
    Fly to Planet Pittsburgh
    You'll hear a lot of speaking on the intercom when you are going 
    to Pittsburgh. Anyway, the mission is complete, and you have some more money.
    Mission Result: Success
    You have advanced to Level 2
    Your free to do missions and stuff. You have to gain a 
    level before you can do the next mission. Levels are gained 
    by gaining lots of net worth (money). Take up missions 
    in bars, go trading or mining.
    Juni will contact you and tell you to meet her at the Planet 
    Manhattan bar. She might have another job for you.
    Patriot sounds good.
    I recommend you visit he shipwreck Flint, located in the lower-right 
    part of sector 6C. Sell the cardamine at Manhattan (it can get scanned)
     4B. MISSION 2         
    When you meet Juni in the Bar at Planet Manhattan, New York, 
    she'll explain about the mission.
    Capture Artifact smuggler. The LSF has received information that a wanted 
    criminal, Sean Ashcroft, is attempting to move a shipment of illegal alien
    artifacts into the New York system.
    LSF Intel has classified this mission as a moderate risk. Ashcroft will have
    strong defensive capabilities.
    4500 credits (and to go anywhere in Liberty)
    Mission 02: Manhattan, New York
    New Objective: 
    Meet King in space near Manhattan.
    Launch to space. You now have Colorado Jump Gate access so you can actually use 
    it to get to Colordo but nowhere else until you complete this mission. 
    On the launching pad theres a cutscene. You meet your "friend". How charming.
    Mission 02: Outside Manhattan
    New Objective: 
    Dock with the Trade Lane
    Take the Jump Gate to the Colorado System
    Fly to the Waypoint
    Start scanning nearby ships
    Disable enemy's engines
    Stand down from combat
    Follow waypoints until you just get inside the Colorado jump gate where 
    you have to start scanning for suspicious ships that pass. Wait until 
    DSE - Unknown appears and scan him. He has 20 artifacts and Kings going in.
    Attack him until he reaches a certain point when a short cutscene appears. 
    He's annoying... but not Ashcroft. Don't attack him when it says 
    "Stand down" or you'll fail the mission. 
    (believe me, I tried to kill him >.<)
    Pueblo Station is under what seems to be a big attack. Go through the trade 
    Mission 02: Head to Pueblo Station
    New Objective: 
    Dock with Trade Lane
    Help defend Pueblo Station
    Dock with the trade lane. 
    Once you get there, its under attack by several rogue fighters. Defend it. Its
    hard for Pueblo Station to actually explode... after all it IS a STATION.
    Pueblo tagged one of Ashcrofts men. Uploading coordinates...
    Mission 02: Hunt down Ashcroft
    New Objective: 
    Fly to the marked ship
    Destroy the Enemy Rogues
    Follow Ashcroft
    Destroy Ashcroft's ship
    Tractor in Ashcroft's Lifepod
    So cruise into the Silverton Field. You're getting some backup from the Rio 
    Grande. Zeta Wing are on approach and will get to you as soon as you reach 
    the target. Destroy the fighters. Follow Ashcroft after. Hes trying to 
    get into cruise speed. Kings disruptor misses Ashcrocft. Once you 
    reach the waypoint, kill Ashcroft's ship and tractor in (B) his lifepod.
    Mission 02: Return Ashcroft
    New Objective: 
    Fly to the New York Jump Gate
    Take the Jump Gate to the New York System
    Dock with the Trade Lane
    Destroy the Enemy Rogues
    Dock with the Trade Lane
    Fly to the Battleship Missouri
    Dock with the Battleship Missouri
    King thanks Zeta Wing for help and explains he's taking Ashcroft 
    for interrogation. Head towards the waypoint and forget the other ships. 
    Some talking goes on blah blah blah...
    Change of plans. Instead of going to Planet Manhattan, Juni tells 
    you to come to Battleship Missouri. Dock with the trade lane.
    When your at Fort Bush, Ashcroft's gang attacks you and Fort Bush sends 
    some reinforcements; two Fighter Wings. Just dodge any fire that is 
    about to hit you. Join in the battle occasionally if you want.
    Continue your journey to Missouri and King will have to leave. One cutscene 
    will show and this mission is over.
    Mission Result: Success
    You have advanced to Level 4
    I recommend you visit the shipwreck Balboa, located in the lower-right
    part of sector 5C in California. Sell the cardamine at Manhattan 
    (it can get scanned)
    Buy a new ship at the Battleship Missouri: the Defender. It's a 
    heavy fighter. Do some missions for money and basically earn 
    some money. Get some new equipment. I advise you go to Rochester 
    base (just above Manhattan - Junkers base) and get some shields 
    and weapons. Get shields first, then weapons. I like to have 
    a couple of each weapons instead of having like 6 
    different kinds. Same fire rate really. If you go to Manhattan 
    after Juni calls you, the bartender will say she went to California 
    Minor in California (hmmm...). Head to California Minor and when you 
    pass through the jump gate, an event will happen. You can attack the 
    three ships but they are REALLY hard to beat. If you win, you get 
    "Rowlett's Revenge", a level 3 turret weapon. It comes up as 
    "Nomad Prototype Weapon". That doesn't sound good. Anyway, 
    continue to California Minor, and dock.
     4C. MISSION 03         
    When you meet Juni at the Bar, she'll explain to you the situation 
    and the mission she wants you in.
    Escort a convoy from the Magellan Gate to Research Station Willard. The
    transports are carrying alien artifacts to be studied by LSF scientists on
    LSF Intel has classified this mission as a hish risk. Attacks on the convoy are
    considered very likely.
    3000 credits
    Mission 03: Cal. Minor, California
    New Objective: 
    Meet Juni in Space above Planet California Minor
    Dock with the Trade Lane
    Fly to the Transport Convoy
    Fly to the NavBuoy
    You'll see some news on the bar tv, but then you just have to go and launch
    anyway. Dock with the trade lane and go to the waypoint. The convoy has 
    already left.
    Follow the waypoint and enter formation with it. It'll automatically head to 
    the first buoy.
    Mission 03: Entrance to Barrera Passage
    New Objective: 
    Escort the Transport Convoy to the first buoy
    Escort the Transport Convoy to the second buoy
    Escort the Transport Convoy to the third buoy
    Defend the Transport Convoy
    Escort the Transport Convoy to the Fourth Buoy
    Escort the Transport Convoy to Research Station Willard
    Dock with Research Station Willard
    Fly to the first buoy... no problems. Fly to the second one. On your way
    to the third buoy you get ambushed. So break and engage the fighters. You'll
    get some help from San Diego Border Station (Gamma Wing). Protect the transport
    because if it's destroyed the mission is over. The battle shouldn't be too 
    Re-enter formation with the convoy. You'll fly to Research Station Willard.
    Go and dock with Willard. You'll get another mission automatically. 
    ~Important~ Buy a shield of Research Station Willard! Its really quite an 
    important thing to do. You can buy a shield after the next huge 
    battle, but its an investment to buy a shield now (less damage).
    Travel with Juni to discover more about the pirate attacks on the transport 
    convoy. Between Juni's LSF contacts and her more surreptitious sources 
    she shold be able to acquire more information.
     New Objective:
    Meet Juni in Space outside Research Station Willard
    Fly to Planet California Minor
    Destroy the Rheinland Valkyries
    Fly to Planet California Minor
    Dock with Planet California Minor
    Meet Juni in the Bar
    Meet Juni and Walker in Space above Planet California Minor
    Fly to Walker
    Launch to space and follow all the waypoints to California Minor. 
    You'll be attacked by Rheinland Valkyries... Juni tries to 
    speak to them but they just open fire. So just go and kill them. 
    Use afterburners if nessecery.
    Continue to the waypoint in California Minor. Dock with California 
    Minor and meet in the bar. Juni will introduce you to Marcus Walker. 
    So anyway, get stocked up on nanobots and shield batteries. 
    Weapons might be alright to get.
    After you've launched, fly to the waypoint and meet with Walker. On the way, 
    King will come through the intercom and tell you about the stuff going on 
    in Liberty. Walker's ship is ordered back to space dock for inspection 
    but Research Station Willard has a fight on their hands. Fly 
    to Research Station Willard. You'll get a mission. 
    Respond to the distress call of Research Station Willard. Walker's attack group
    should serve as a powerful force to help combat the Rheinlanders.
    The Rheinlanders are well known for their military skills. There is a very high
    risk associated with getting involced in this conflict.
    3000 credits
    Mission 03: Respond to Station Willard
    New Objective: 
    Fly to Research Station Willard
    Destroy the Rheinland Pirates
    Fly to the waypoint and you'll see that things are great over there. 
    Get ready to use your nanobots and shield batteries, and equip what 
    you think is your best weapon combo.
    Use Afterburn! You'll easily get overwhelmed by the Rheinlanders. 
    Don't let Walker die either. If he dies, it's mission over.
    Great... Now you have to take down some Rheinlander Gunboats. Use 
    Afterburn to catch up with them. Keep pounding on them. Next a bomber squad
    will appear. Attack all the bombers and then finish off the remaining 
    fighters. If you survived all that, Well done. It's over. 
    If some cruisers die, some credits will be deducted from your reward.
    Mission Result: Success
    You have advanced to Level 6
    Back to freelancing. So you can rest for a while. 
    Do missions and upgrade EVERYTHING that can be upgraded. 
    You won't be coming back to Liberty for a long, long time 
    after Mission 4. Purchase some new stuff as your now level
    6. Get a new stock of nano's and shield batteries. Once 
    you've gained a level and your ready, head to Manhattan, in New York.
     4D. MISSION 04          
    Walkers gone missing and it's, as usual, you to save him.
    Follow Juni to the California System to find Walker. The last known location of
    Walker's ship was near California Minor.
    Since this is not an official LSF mission, there is no LSF Intel data available.
    7000 credits
    But after one cutscene, you have a different mision. Escape from Liberty.
    Something has gone terribly wrong and now you and Juni must escape from Liberty
    Standard operating procedure would be for Liberty to launch a system wide
    dragnet for your capture. Escape will not be easy.
    Your life.
    Mission 04: Manhattan, New York
    New Objective:
    Meet Juni in space outside Planet Manhattan
    Dock with the Trade Lane
    Defend yourself!
    Destroy the Battleship Unity
    Dock with the Trade Lane
    Dock with the Trade Lane
    Fly to the Waypoint
    Fly to the Waypoint
    Fly to the Waypoint
    Dock with Benford Station
    Get everything you need from Manhattan and launch. A few Liberty Navy 
    Defenders will intercept you and this is when... well; everything in Liberty 
    goes hostie towards you (except maybe the pirates).
    So defend yourself! Don't even try to fight because you'll be cut down very 
    fast. Go into cruise as fast as possible and if you get knocked out of it,
    use your afterburners. Wait for Walker and Lambda Wing and King to appear.
    Hoorah! They're going to attack the Battleship Unity. Just fly around and 
    bit and when its open, DOCK! Follow the waypoints to get to Benford Station.
    A cutscene occurs after you dock with Benford.
    Mission 04: After meeting Van Pelt
    New Objective:
    Defend Benford Station
    Fly to the Magellan Jump Gate
    Take the Jump Gate to the Magellan System
    Fly to Freeport 4
    Destroy the Bounty Hunters
    Fly to Mactan Base
    Dock with Mactan Base
    So Trent and Juni are now wanted for murder, artifact smuggling, treason, 
    resisting arrest, and the destruction of Freeport 7. Cool. Bad thing is, 
    theres a 1 million bounty on you.
    So the liberty ships are like "Surrender and we will spare your life". 
    Fat chance. Just as King would say later in the game, "Riiiiiiiight"
    Just cruise about Benford station and wait for it to be destroyed. Fly to
    the Magellan Jump gate and dock with it. On your way to Freeport 4, you'll 
    get attacked by bounty hunters. Run, Run, Run! Then you'll be saved by... 
    the Lane Hackers! Gotta love those guys. You can now attack a bit. 
    Or just run a bit more. Fly to Mactan Base; and dock with it.
    With Liberty behind you the only place left to go is home. Go meet back up with
    your old friend Tobias on Planet Leeds.
    It should be smooth sailing from here on out, but don't let your guard down.
    Your life.
    New Objective:
    Meet Juni in space outside Mactan Base
    Destroy the Rheinland Assault Wing
    Fly to the Leeds Jump Hole alone
    Take the Jump Hole to the Leeds system
    Fly to Planet Leeds
    Dock with Planet Leeds
    Meet Tobias in the Leeds Equipment Shop
    Mactan Base is under attack by, you guessed it, Rheinlanders. Just kick their 
    asses. Shouldn't be too hard. Juni's going to Cambridge to look for that 
    artifact person (forgot his name). You have to go to Leeds, where Tobias is. 
    Go to the Leeds Jump hole and basically go to Planet Leeds. Meet Tobias in 
    the equipment room. You'll get 25,000 credits! He tells you to get a new 
    ship on New London. But for now, this mission is over.
    Mission Result: Success
    You have advanced to Level 8
    Juni will contact you after you've gained a level and 
    you can get on with the story. Juni will ask you to meet on 
    Planet Cambridge, in guess where? Cambridge!
    You should go to the New London System to get a new ship. 
    But don't go to Planet New London. Go to the Battleship 
    Suffolk. You can get a Crusader there. Once you buy a new ship, the Bounty 
    Hunters will be neutral against you because they dont know 
    if your "Public Enemy Number #1"! Buy some new weapons and 
    maybe a shield upgrade. A new stock of nanobots and 
    shield batteries wouldn't be bad either. If you've gained 
    a level, proceed to Planet Cambridge.
     4E. Mission 5
    Go to the bar. You will now not get any cash rewards 
    from the storyline missions. Hoorah.
    Juni has a lead that might shed some light on the whereabouts of Professor
    Quintaine. He's the key to learning more about the alien artifact.
    Since this is not an official LSF mission, there is no LSF Intel data available.
    Valuable information about the mysterious alien artifact.
    Mission 05: Cambridge, Cambridge
    New Objective:
    Meet Juni in Space above Planet Cambridge
    Dock with the Trade Lane
    Dock with the Trade Lane
    Take the Jump Gate to the Omega 3 System
    Dock with the Trade Lane
    After a short conversation with Mr. Vance, he concludes that 
    Dr. Sinclair might know where Quintaine is. Sinclair is at Sprague, in the 
    Omega 3 System. Once you've bought everything you need, launch to space 
    and meet Juni. Waypoints, waypoints, waypoints. After you get to Freeport 1 
    in Omega 3, you'll hear about Rheinland activities. You'll get no help if 
    you get attacked.
    Mission 05: Route to Sprague
    New Objective:
    Fly to Sprague
    Destroy the Rheinland Ships
    Dock with Planet Sprague
    So a trip with no trade lanes. Sounds good. And no backup. Sounds really 
    good. but anyway, its not that far, what could go wrong; put your feet back 
    and relax.
    Some Rheinland ships "decloak" in front of you and of course, you 
    have to defeat them.
    Cloaking Techology? That might be dangerous if they colonies start attacking 
    each other. Anyway, land on Sprague and you'll find the excavation site.
    The Rheinlanders have found you. Get Sinclair to safety.
    The enemy is right on top of you, expect heavy resistance.
    Mission 05: Flee from Sprague
    New Objective:
    Flee from Planet Sprague
    Fly to the Waypoint Coordinates
    Fly to Baxter Research Station
    Dock with Baxter Research Station
    Dr Sinclair. doesn't know where Quintaine is. Great. And to top it all off, 
    Rheinlanders are attacking the dig site. Sinclair decides to 
    come with you and you dock.
    They blew up the docking ring! Sinclair gives you coordinates 
    for Baxter Research Station. Go through the nebula and you'll lose the 
    Rheinlanders. Dock with Baxter and after a short cutscene, More Rheinlanders. 
    How many Rheinlanders are there???
    You get a new mission automatically.
    There's no hiding from the Rheinlanders this time. You have to fight your way
    The station is exploding around you. You'll be lucky to live through this.
    New Objective:
    Meet Juni and Sinclair in Space outside Baxter Research Station
    Destroy the Rheinland Ships
    Fly to the Cambridge Jump Hole
    Take the Jump Hole to the Cambridge System
    Fly to the Trade Lane
    Follow Rheinlanders to the Leeds Jump Hole
    Reload any nano's or shield batteries you may have lost and stock up 
    on anything else you might need.
    Meet Juni and Sinclair outside in space and boot the Rheinlanders in 
    the face. If the battle gets too tough, afterburners. After you've defeated 
    them, you'll be given a waypoint to head to the Cambridge Jump Hole so go to 
    it. Dock with the jump hole and follow to the waypoint.
    Two Rheinlander ships! As your about to fire, they said they come in 
    peace and they've been deserted by they're group for failure to 
    open fire on a civilian transport (or something like that). 
    They give your coordinates for a secret jump hole
    that is apparently "not very well guarded". 
    Not very well guarded becomes quite a weak assurance 
    when you see the... Battleship Wutan...
    Mission 05: Route to Leeds
    New Objective:
    Wait for Rheinlanders to make Torpedo Run
    Destroy the Rheinland Ships
    Take the Jump Hole to the Leeds System
    Fly to the Trade Lane
    Dock with the Trade Lane
    Dock with Planet Leeds
    A cutscene occurs when the Rheinlanders cloak and go past the 
    fighters that are coming at you. Then they fire about 5,6 or 
    7 torpedos at the battlship wutan and its toast. Destroy the 
    remaining Rheinlander fighters. Shouldn't be hard.
    Enter the jump hole and once you get to Leeds, the Rheinlanders 
    are giving themselves up to Battleship York or LD-14 (not sure 
    witch one). Nothing else happens on the journey and your free 
    to take a trade lane to Planet Leeds. Meet in Tobias' 
    equipment shop. Mission Done.
    Mission Result: Success
    You have advanced to Level 10
    Stay around the Dublin system because thats where you'll be going next for 
    your mission. Dr Sinclair needs Quintaine now and a racer called Dexter 
    Hovis might be able to help. But you'll have to race before he tells you 
    Upgrade any weapons you need to upgrade and stock up on anything you 
    need to stock up on.
     4F. Mission 6
    Get to Battleship Hood in the Dublin System and go to the bar. 
    Cutscene happens. Your racing him. Woop.
    Defeat Hovis in a one-lap contest of speed. Then find Quintane and bring him to
    Planet Leeds to help Sinclair and Juni with the artifact.
    Unknown. Hovis seems to be confident of his abilities.
    Critical information about the artifact.
    Mission 06: Hood, Dublin
    New Objective:
    Launch to Space when You and Your Ship Are Ready to Race
    Meet Hovis in Space near the Racecourse
    Beat Hovis to the Final Gate
    Final Gate
    Its quite easy to complete this mission. After a short 
    explanation of the rules... 3... 2... 1... And a tooltip 
    pops up. Close it and activate cruise engines ASAP.
    Keep into the inner ring like this..
     #####    #####
    #    >#  #     #
    #    >#  #     #                     > = Your Ship
     #####    #####
    Instead of
     #####    #####
    #>    #  #     #
    #>    #  #     #                     > = Your Ship
     #####    #####
    Just stay in the inside and you should be ok. About 3/4 through the race, 
    Hovis will cheat and will get the weapon platforms to attack you. Nifty 
    thing is you can blow these up before the race if your having a hard 
    time with them. The race shouldn't be that hard. He messes up or 
    something but won't stop forever.
    You'll get an automatic mission
    Find Quintaine and bring him to Planet Leeds to help Sinclair and Juni with the
    Quintaine may be in a non-combat vessel and must survive the journey. You must
    be alert. Obviously, you are not hte only person trying to find him.
    Critical information about the artifact.
    Mission 06: Hovis Lost
    New Objective:
    Fly to Battleship Hood
    Land on Battleship hood
    Launch to Space
    Fly to the Waypoint
    Fly to Station Glorious
    Defend Station Glorious
    Land on Station Glorious
    Go and meet Hovis on the Hood. He'll tell you Quintaine was hiding on 
    Mining Station Glorius which apparently disappears when you leave the system.
    Rheindlanders actually came here before so stock up on stuff and launch.
    Fly to the Waypoint and then Glorius. The station is under attack by a 
    Rheinlanders Gunboat and several fighters. Defend the station. 
    Theres some allies they're to help you. After you've helped 
    the station, the'll thank you and you are cleared to dock.
    Mission 06: Quintaine Found
    New Objective:
    Meet Quintaine in Space near Station Glorious
    Fly to Quintaine
    Fly to the Waypoint
    Defend Quintaine
    Destroy the Rheinland Gunboat
    Destroy All Hostile Ships
    Fly to the Leeds Jump Hole
    Destroy All Hostile Ships
    Take the Jump Hole to the Leeds System
    Dock with the Trade Lane
    Land on Planet Leeds
    So Quintaine is in a freighter with some fighter allies. Launch when your 
    ready and fly to the waypoint. Boom... Rheinland ships. Suprise, Suprise. 
    Take down the gunboat and then defeat the remaining fighters.
    Dock with the Leeds Jump hole when you get there. Well, you could have, 
    if the Rheinland ships weren't there. Fight them offf and dock.
    Dock with the trade lane to Planet Leeds and your there. Dock with the docking 
    ring and your done with this mission - after you bring Quintaine to Tobias' 
    Mission Result: Success
    You have advanced to Level 12
    Cutscene. You can continue instantly instead of having to gain a level. 
    Stock up on everything you have and prepare to go to "Kress".
    Nothing else really to do. You can do a few missions for credits if you want,
    but you can't level up.
     4G. MISSION 7          
    You've got to get to the border worlds. Fast.
    You have to hide from the Rheinland agents. Fly with Juni, Sinclair and
    Quintaine to the Border Worlds and find the base of the mysterious Kress.
    The Rheinland agents will be trying to stop you from reaching the Border Worlds.
    They will likely to hunt you the entire way. It's very advisable to fly a
    powerful combat vessel.
    This is not about money; it's about survival.
    Mission 07: Leeds, Leeds
    New Objective:
    Meet Juni, Quintaine and Sinclair in Space above Planet Leeds
    Destroy the Rheinland Agents
    Two Rheinlander ships with uncloak when you launch.
    Once you kill one of them, the other will flee and cloak. Proceed to the trade
    Mission 07: Escape from Leeds
    New Objective:
    Dock with the Trade Lane
    Dock with the Trade Lane
    Destroy the Rheinland Fighters
    Dock with the Stokes Mining Station Trade Lane. Take out the Rheinlanders!
    Shouldn't be hard.
    Mission 07: Outside Stokes Mining Station
    New Objective:
    Dock with the Trade Lane
    Destroy the Rheinland Blockade Ships
    Dock with the Jump Gate to the Tau-31 System
    Dock with the Trade Lane
    Dock with the Trade Lane
    Fly to the Trade Lane
    Dock with the trade lane. You'll find a Rheinland cruiser and several 
    Rheinland fighters. Tobias and his friends come along to save you! The 
    Cruiser might be a good choice to attack first. Then kill the remaining 
    fighters. Glasgow will give a warning but, alas, we must go on. Take 
    the jump gate, and your at Tau-31. Dock with the trade lane. dock 
    with the next trade lane.
    Huge Rheinland Fleet. Ouch.
    Dodge, run and hide. Follow the waypoint when it comes up.
    Mission 07: Fleeing to Tau-23
    New Objective:
    Dock with the Trade Lane
    Defend Quintaine and Sinclair
    Fly to Quintaine and Sinclair
    Take the Jump Hole to the Tau-29 System
    Fly to Shinkaku Station
    So dock with the trade. Disrupted by 2 Rheinland Gunboats. The rest of the 
    group (except Tobias) will head for the nearby Tau-29 Jump Hole.
    After a while you are told to go with the others to the Jump hole. Take the 
    Jump hole and your in Tau-29. Go to Shinkaku and dock.
    Mission 07: Shinkaku Station
    New Objective:
    Dock with Shinkaku Station
    Meet Quintaine in Space outside Shinkaku Station
    Fly to the Waypoint Coordinates
    Launch to space after getting nanobots and shield batteries. You WILL NEED 
    THEM. So go to the coordinates. Good so far. Then...
    The whole northern (southern?) fleet. Meep. Long Fight.
    Mission 07: Engage the Rheinland Fleet
    New Objective:
    Destroy the Rheinland Fleet
    Fly to the Waypoint Coordinates
    Fly to the Tau-23 Jump Hole
    Take the Jump Hole to the Tau-23 System
    Fly to Kress' Base
    Dock with Cali Base
    Razor-One appears with his Wing to come and save. Quintaine and Sinclair will
    head to a coordinates. Then he'll ask you and Juni to attack the WHOLE FLEET.
    Thanks, bud.
    Stay back for most of the fight. Fighters might be first choice 
    to kill. Just don't let them lead you into the big guns.
    You can let your allies take care of the big guns. Woah that was tough.
    Proceed to the waypoint and meet Sinclair and Quintaine and then proceed to 
    the Tau-23 gate. Dock with it and you'll be in Tau-23, where you get the 
    waypoint for Kress' Base. So head there and dock with it.
    Juni's coming with you to get "The Proteus Tome".
    Meet up with Kress's agent, Lord Hakkera, to arrange for the retrieval or the
    Proteus Tome.
    The trip through Kusari should present little risk as it would be a very bold
    move for the Rheinlanders to show their presence there.
    This is not about money; it's about survival.
    New Objective:
    Meet Razor-One in Space outside Cali Base
    Fly to the Kyushu Jump Hole
    Take the Jump Hole to the Kyushu System
    Fly to Planet Kyushu
    Dock with Planet Kyushu
    Restock your nano's and shield batteries. Get weapons if you want to.
    Launch to space when your done Razor-One will accompany you to the Kyusha Jump
    Hole, then your on your own. So fly to it and dock. Your in Kyushu. Just fly 
    to Planet Kyushu and dock and you'll have a small cutscene. After it's done.
    Then your on your own to Freelance for a while.
    Mission Result: Success
    You have advanced to Level 13
    When your ready to level. Juni contacts you to meet her in Shinagawa, 
    New Tokyo.
    If you want a new ship, you can get a Heavy Fighter for some credits at Planet
    Kyushu. Barracuda. Or you could get the Heavy Fighter at Battleship Nagumo. 
    Dragon. Buy a new shield if you want.
     4H. MISSION 08         
    Well, it looks like you won't be getting the Proteus Tome through Lord Hakkera
    after all. Tekagi is about to defect, taking with him the Proteus Tome to
    Rheinland. Juni's friend, Ozu, who is also a Lieutenant of the Blood Dragons, a
    sort of good rebels. He'll offers you a deal. 
    Help him capture the Transport and kill Tekagi, who is a traitor to Kusari. 
    He'll get Tekagi, and whatever the Transport holds, while you can have the 
    Proteus Tome. It's a deal!
    Attack a transport in the nearby Honshu system that is secretly transporting the
    Proteus Tome to Rheinland. Join Ozu and a Blood Dragon strike force in their
    attempt to capture the transport.
    The transport is under heavy guard and will be well defended. This mission will
    be very difficult and a potent combat vessel is highly recommended.
    The Proteus Tome - the very reason why you came to Kusari.
    Mission 08: Shinagawa, New Tokyo
    New Objective:
    Meet Juni and Ozu in Space near Shinagawa Station
    Dock with the Trade Lane
    Fly to the Waypoint
    Take Jump the Hole to Honshu
    Fly to Tekagi's Transport
    Destroy the Weapon Platforms
    Destroy the Kusari Forces
    Enter Formation with the Transport
    Destroy the Enemy Ships
    Escort the Transport to the Waypoint
    Take the Jump Hole to Chugoku
    Escort the Transport to the Waypoint
    Dock with the Blood Dragon Base
    Launch to space to meet Juni and Ozu and dock with the trade lane. 
    But you dont go through the Jump Gate, your going through a more 
    remote Jump hole. You meet some of the Blood Dragons along the way, 
    not many though. Anyway, take the Honshu Jump Hole.
    Head to the waypoint and prepare for a attack. Fly Fast. You have to 
    take out the weapon platforms and take them both out. Then eliminate the 
    remaining ships. After a while you must enter formation with the transport
    (Blood Dragons stole it).
    You'll be attacked by a patrol halfway through the journey. Enter the jump 
    hole when you defeat them. When your in Chugoku, re-enter formation. 
    You'll go to Kyoto.
    But the transport had no Proteus Tome or Tekagi. This mission is ooooover.
    Mission Result: Success
    You have advanced to Level 15
    Ooh, the Blood Dragons. So basically you can do missions. 
    You can buy the Sentinel shield if you can afford it. You can get Advanced 
    Thrusters and Imp. Countermeasures (I think - not sure). You could get a 
    few wrecks around the place if you want. Once you've gained a level, 
    meet Ozu in the Kyoto Bar.
     4I. MISSION 9         
    Attack Tekagi's fortified base in the Tohoku System. You have to enter his base
    and steal the Proteus Tome out of Tekagi's control.
    Tekagi's fortress is heavily protected and it will be very difficult to get into
    the complex.
    The Proteus Tome - the very reason why you came to Kusari.
    Launch and meet Ozu, go to the waypoint and take the jump hole, then take 
    another waypoint. Thats pretty much it.
    Mission 09: Attacking Tekagi's Fortress
    New Objective:
    Fly to Tekagi's Arch
    Destroy the Tekagi Patrol
    Fly to Tekagi's Arch
    Destroy the Generators
    Dock with the Tekagi's Base
    Fly to the Arch. theres a lot of generators.
           /         \                     (!) = Generator with Battleship
          /           \                    (#) = Generator
         /             \                   [DU] = Docking Upper
        /               \
       (1)     [DU]     (!)
        \               /
         \             /
          \           /
    Generator (!) has a battleship guarding it. 1,2 and 3 shouldn't 
    be much of a problem to take down but (!) will be a problem. Use the most 
    nano's and shields on the (!) one. After you've got it down, go to the 
    docking part on the top [DU]. Use afterburn a lot with strafing and 
    it should get them down. A big cutscene will happen and Ozu will 
    die but will kill Takagi whilst you get the Proteus Tome. You'll
    jump into a ship flied by Hakkera and you'll go back and get your ship.
    You'll get a new mission automatically.
    You have to return the Proteus Tome to Juni. Fly back to Kyoto Base with Lord
    Hakkera as quickly as possible.
    With Tekagi dead and a large portion of his forces defeated your escape should
    be less difficult than gettign in. Resistance is expected to be sporadic and
    The Proteus Tome - the very reason why you came to Kusari.
    Mission 09: 
    New Objective: Return the Proteus Tome
    Fly to the Chugoku Jump Hole
    Fly to Juni
         Help Juni fight off the Rheinland attackers
    Destroy the Rheinland Forces
    Fly to the Chugoku Jump Hole
    Take the Jump Hole to the Chugoku System
    Fly to Kyoto Base
    Dock with Kyoto Base
    Theres nothing outside. Fly to the waypoint. 
    Mid-way, Juni is under attack, so go and help her. You should 
    be able to kill all the fighters that are harassing Juni. Its a smooth ride 
    back to Kyoto and theres a small cutscene (man isn't there alot?) Hakkera 
    will explain a few things during the trip aswell.
    Mission Result: Success
    You have advanced to Level 17
    Meet Juni in the bar. That's all you need to do to get your next mission.
    You can decline and decide to get some credits though.
    |3J: MISSION 10          |
    Remember when you were in Kyushu and Hakkera said he lost contact with one of
    his informants? Well, the informant has vital information about The Nomads but 
    he is now in trouble and needs to be extracted... from Rheinland.
    Lord Hakkera's key informant in Rheinland, Herr Von Claussen, has vital
    information about the Nomads. It is imperative to extract the informant alive.
    Fly to New Berlin, find Von Claussen and bring him back to Kusari space.
    Rheinland has declared war on Kusari and the Nomads now have a complete control
    over the Rheinland Military. It will be difficult for anyone to get into the
    heart of Rheinland territory, but it likely will be harder to get out with a
    wanted spy on board.
    The survival of mankind in the colonies.
    Mission 10: Kyoto Chugoku 
    New Objective:
    Meet Lord Hakkera in space outside Kyoto Base
    Fly to the Sigma 13 Jump Hole
    Take the Jump Hole to the Sigma 13 System
    Fly to the Waypoint
    Destroy the Rheinland Heavy Fighters
    Break off your attack and fly to the New Berlin Jump Hole
    Take the Jump Hole to the New Berlin System
    Dock with the Trade Lane
    Dock with Planet New Berlin
    Launch to space
    Fly to the Frankfurt Jump Gate
    Dock with the Trade Lane
    Take the Jump Gate to the Frankfurt System
    Dock with the Trade Lane
    Dock with the Trade Lane
    Dock with Planet Holstein
    Quite a long one this. Stock up on stuff before you go. Kusari has declared
    war on Rheinland. You'll get escorts to the New Berlin system.
    Launch and meet Lord Hakkera in space, fly to the Sigma 13 System and use 
    the Jump hole. Fly to the waypoint. A huge Rheinland Fleet will come and 
    Hakkera decides to slow them down. Don't follow them; its suicide. 
    Follow the waypoint once their finished fighting and now your in New Berlin.
    Just follow the waypoints and dock with Planet New Berlin and go to the bar.
    Two people will give a message on where to find Van Claussen. Launch to space
    and you'll Fischer, whos a friend of Von Claussen. He'll escort you. Follow 
    the waypoints to the Frankfurt jump gate. Use the tradelanes to get to Planet
    Holstein and then dock with it.
    Mission 10: After meeting Von Claussen
    New Objective:
    Fly to Bruchsal Base
    Destroy the Rheinland Assault Wing
    Dock with Bruchsal Base
    Fly to Bruchsal Base and eliminate any Rheinland threats. 
    Then dock with Bruchsal. You'll get a mission automatically.
    Herr Von Caussen's contacts have located a secret experimental shipyard located
    west of Bruchsal Base. Rheinland's mobilization for war against Kusari has
    afforded us a rare opportunity. Form up with Herr Von Claussen and await further
    Even with their forces spread thin, the installation will still be heavily
    guarded by both passive and active defenses. Herr Von Calussen's extensive
    intelligence networks have been unable to retrieve tactical data on the area.
    No matter what, that installation must fall.
    Time is running short for the colonies. This action will hopefully buy them the
    time they need.
    New Objective:
    Meet Von Claussen in Space outside Bruschal Base
    Fly to the Waypoint
    Destroy the Experimental Battleships
    Fly to the Waypoint
    Take the Jump Hole to the Hamburg System
    You'll have to go through a minefield, so stock up on shield batteries and 
    nanobots. Launch and meet Von Claussen and Botzler and his Wing. Head for the
    Experimental Shipyard. Mines are active so be careful. After you get there, 
    you'll found out A WHOLE FLEET is guarding it. Ouch. Position yourself inside
    the drydock thing like this. (side view)
       #       #        #
      B#BBBBBBB#BBBBBBBB#BBB                          ^ = Your Ship (Inside)
       #^      #        #                             B = Battleship
    ##########################                        # = Drydock
    You thankfully only need to take down one before Botzler 
    sacrifices himself to destroy the other 7 battleshis (WOW!)
    Fly out through the Waypoint and take the jump hole to the Hamburg System.
    Mission 10: After the Experimental Ship Yard
    Meet Order Forces at the Waypoint
    Defend yourselves!
    Dock with the Battleship Osiris
    Once you Arrive, the Battleshio Odin decloaks in front of you.
    I think survival has gone from 70% to 5% in 3.5 seconds. Then a friendly
    battleship will appear! The Battleship Osiris! Dock with it quick! 
    A big talk will go on...
    Mission Result: Success
    You have advanced to Level 17
    You can't decline the next mission. Or any mission after that. 
    Walker is actually alive! Havn't seen him since Walker since Mission 4.
     4K. MISSION 11          
    President Jacobi languishes in a maximum-security prison call. She is the
    Order's last hope for breaking the Nomads' hold on Liberty. Perhaps there is
    a chance that she can be reached before the Nomads own her, body and soul.
    Expect the prison to heavily guarded. Getting the president will be very
    A change in the overwhelming odds against humanity.
    Mission 11: Osiris, Texas
    New Objective:
    Meet Juni and King in Space outside the Battleship Osiris
    Fly to the New York Jump Hole
    Take the Jump Hole to the New York System
    Destroy the Enemy Ships
    Fly to Buffalo Base
    Dock with Buffalo Base
    Go to the ship dealer and buy the Anubis for 1,100 credits. 
    Probably the cheapest ship buy. Don't you love Order discounts?
    Then head to the equipment dealer and buy some stuff.
    And then stock back on nano's and shield batteries.
    Then launch and take the New York Jump hole (Isn't it good to be back...). 
    You'll be attacked by Navy fighters (I think). Continue to Buffalo 
    where Walker is.
    Walker has a lead on the president. You have to save her.
    Expect the prison to heavily guarded. Getting the president will be very
    A change in the overwhelming odds against humanity.
    Mission 11: Buffalo Base
    New Objective:
    Meet Juni and King in Space outside Buffalo Base
    Fly to the In-System Jump Hole
    Take the In-System Jump Hole
    Fly to the Navy Satellite
    Destroy the Navy Satellite
    Fly to the Walker Rendezvous
    Launch when you're ready and reloaded Shield Batteries and nanobots.
    Fly to the waypoint and take the in-system jump hole. Take out all the 
    fighters before you try the satellite. Then find Walker at the rendezvous 
    Mission 11: Route to Zone 21
    New Objective: 
    Follow Walker into Zone 21
    Destroy the Enemy Ships
    Defend the Order ships
    Take the Jump Gate to the Alaska System
    Follow Walker to the Prison Station
    Dock with the Prison Station
    Go to the waypoint. Then you'll find Defenders attacking you!. 
    Try to defend yourself and use afterburners until Juni unlocks the 
    Jump gate to Alaska. Its quiet in Alaska when you get there. 
    Just land on Prison Station Mitchell. Cool Cutscene. You've got the president!
    The president is in your hands now. Get her to safety.
    The nomads want Jacobi back. Your chances of getting out of Alaska are low.
    A change in the overwhelming odds against humanity.
    Mission 11: Flee from Prison
    New Objective: 
    Meet Juni and King in Space outside the Prison Station
    Follow Walker to New York Jump Gate
    Defend the Order Ships
    Take the Jump Gate to the New York System
    Fly to Buffalo Base
    Defend the Order Ships
    Dock with the Battleship Osiris
    Put cruise on ASAP!!!
    And just cruise to the jump gate.
    It tells you to defend the order ships when you get to the jump gate,
    but you don't really have to do that. Just fly about a bit untill Walker 
    makes his grand sacrifice. It takes out the two battleships and he'll blow
    them up. The gates open! Go, go, go!
    Great, as you go through, more ships. 
    And a battleship says surrender... and this is where King says, 
    "Riiiiight" earlier :D. The Osiris uncloaks on the other side of the 
    battleship. Afterburn, full speed and get there and dock as fast 
    as you can. Get nano's and shield batteries as this probably depleted 
    all them. Mission succesful
    Mission Result: Success
    Great. So now what? A Nomad Power Cell. Wheres that? In a system, with a 
    Nomad lair and a collasping jump hole. Oh ha ha ha... You've got to be 
    joking me... Nope? Great.
     4L. MISSION 12         
    Extract a Nomad power cell from an unknown Alien structure in this system. You
    have to use your tractor beam to get the needed power cell.
    The attack on the Nomad Lair is a suicide mission.
    This is not about money; it's about survival.
    Mission 12: Osiris, Omicron Beta
    New Objective:
    Meet Juni and King in Space outside the Battleship Osiris
    Fly to the Waypoint
    Destroy all the Shield Generators
    Fly to the Waypoint
    Resupply yourself with stuff and get prepared for a hard mission. 
    After the cutscene, go in cruise ASAP. 
    9 minutes remaining untill Jump Hole collapse. Bah. 
    So much for abandoned aswell! Theres ships everywhere!
    Find "Shield Generator" and target it. These are what you need to 
    bring down the shield and to get the power core. Once the first is down, 
    head for the second one and if your lucky you 'might' get into cruise. After 
    the second one's down, proceed to the third. When they're all down, you'll
    get a waypoint. Head there with afterburners.
    Mission 12: After entering the Nomad Lair
    New Objective:
    Fly to the Core
    Tractor in the Nomad Power cell
    Exit the Structure
    Defend yourself!
    Break your attack and fly to the Omicron Minor Jump Hole
    Take the Jump Hole to the Omicron Minor System
    Destroy all of the Nomad Ships
    Fly to Planet Toledo
    Dock with Planet Toledo
    So fly to the core and get through the fans. Watch out for Radiation. 
    When your near the power core, press B to tractor it in.
    Go to the waypoint for a fast way to get out!
    Once your out, theres another waypoint to the Jump Hole. 
    You need to get there fast before it destabalizes. Get cruise or you 
    won't make it. Dock, dock, dock quick!
    After you dock, theres an army of Nomads (not a big army).
    Just defeat them, they have no shields but deadly weapons. Your backup is 
    Von Claussen :D. Head to the waypoint when your done, and dock with Planet 
    Your done (thank god!). Mission successful.
    Mission Result: Success
    As I've told you, restock, restock, restock.
    (I think) This is the last time you can visit Toledo, after this mission.
     4M: MISSION 13          
    Before anything else can be done, Toledo will be under attack by the Nomads. You
    need to defend the Order Base to give time for the evacuation.
    Fly into the Nomad home system and activate the Hyper Gate system.
    The attack on the Nomad home world is another suicide mission.
    This is not about money; it's about survival of mankind. Orillion offers you one
    of the highly sophisticated Order Heavy Fighter as a reward. The dealers on
    Toledo will give you whatever you desire - a new ship, weapons, shield.
    Mission 13: Toledo, Omicron Alpha
    New Objective:
    Launch to Space
    Defend the Order Base
    Destroy the Nomad Battleship
    Destroy the Nomads
    Dock with Planet Toledo
    Escort Sinclair to the Battleship Osiris
    Restock and buy torpedos if you want, then launch to space. 
    After a few Nomads are down, attack the hooj (*huge) battleship. Another 
    battleship will uncloak after you killed the first but Orillion will 
    order you back to Toledo because the Nomad weapon is ready.
    Enter Formation with Sinclair and Quintaine's ship. You're going to the Osiris.
    Mission 13: Land on Battleship Osiris
    New Objective: 
    Dock with the Battleship Osiris
    Meet Orillion in Space outside the Battleship Osiris
    Follow Orillion to the Jump Gate
    Take out the Nomad Ships
    Dock with the Nomad Jump Gate
    Head to the Barrier
    Destroy the Generators
    Enter the Dyson Sphere
    Fly to the Waypoint
    Destroy the Generators
    Prepare for the final battle and launch when your ready.
    Enter formation with Orillion and your on your way to the Alien Jump Gate. 
    Nomads ships will decloak in front of you but they are easily destroyed.
    Enter the Nomad Gate.
    Oh My God... [ascii art needed I believe] The "Ship" means where you SHOULD be.
        ________                                           ________
       /        \                                         /        \
      /^^ ____   \                                       /   ____ ^^\
     / ^^/    \   \_____________________________________/   /    \^^ \
    |   /      \                                           /      \   |
    |  |   G    |                                         |   G    |  |
    |   \      /                                           \      /   |
    |    \____/                                             \____/    |
     \              __________________________________               /
      \            /                                  \             /
       \          /                                    \           /
        |        |                                      |          | G = Generator
        |        |                                      |          | S = Sphere
        |        |                                      |          | ^ = Your Ship
        |        |           ________________           |          |
        |        |          /                \          |          |
        |        |         /                  \         |          |
        |        |        |                    |        |          |
        |        |        |       _______      |        |          |
        |        |        |      /       \     |        |          |
        |        |        |     |         |    |        |          |
        |        |        |     |    S    |    |        |          |
        |        |        |     |         |    |        |          |
        |        |        |     |         |    |        |          |
        |        |        |      \_______/     |        |          |
        |        |        |                    |        |          |
        |        |        |                    |        |          |
        |        |         \                  /         |          |
        |        |          \________________/          |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
        |        |                                      |          |
       /          \                                    /            \
      /            \__________________________________/              \
     /    ____                                               ____     \     
    |    /    \                                             /    \     |           
    |   /      \                                           /      \    |
    |  |   G    |                                         |    G   |   |
    |   \      /   ______________________________________  \      /    |
     \ ^^\____/   /                                      \  \____/ ^^ /
      \^^        /                                        \        ^^/
       \________/                                          \________/
    Once you kill the generators, and are inside the Dyson Sphere, 
    cruise to the Nomad city and bring down the shield generators. 
    Stay in the purple light as this means you won't get hit much.
    Concentrate fire on the shields and they will go down.
    A final cutscene will happen after you bring two shields down.
    Mission Result: Success
    You have advanced to Level #
    Level is determined by current worth.
    New Objective:
    Find a Job
    You can continue to play the game. 
    But you are free and the campaign is now over. Well done.
     5. Roles
    Police: The police forces are in charge of patrolling the tradelanes and 
    also fly combat patrols into asteroid, debris or nebula fields in order to 
    track down criminals. Police ships also regularly scan ships for illegal 
    cargo and participate in prisoner transfers. The police generally protect 
    the shipping convoys in their areas against any type of attack. 
    Military: The Military usually sends the player on patrol, destroy and 
    assassination missions. It is the responsibility of the military to 
    protect the borders of their territory and to patrol the most dangerous 
    zones of a system. The military therefore offers missions to assassinate 
    well-known criminals and also simple enemy suppression missions in which 
    the player has to destroy a certain number of hostiles. 
    Shipping/Mining Companies: Of course, the player can also work for one of 
    the shipping or mining companies, which mostly means that they are protecting 
    their convoys or mining operations against attacking criminals. 
    Criminals: These groups are forced to live in hiding and have established
    secret bases inside the nebula, asteroid or debris fields. 
    They usually engage in hit & run tactics and are mostly 
    after transport convoys and their cargo.Criminals try to steal the 
    cargo of transports, loot depots, smuggle illegal artifacts or drugs, 
    attack stations and interrupt the tradelanes connecting the 
    different star systems. 
    Terrorists: Finally, the player can also associate themselves with a 
    terrorist group - or, from their perspective, a group of freedom fighters. 
    These groups usually live in hiding among the general population from where 
    they attack military installations and generally try to instill 
    chaos to achieve their political goals. 
    As one of these you can:
     5A. Mission Types
    Random Missions
    The random missions are offered on bases either through the mission vendor 
    or from a faction representative. The missions offer the player a chance to 
    perform a service for a faction in exchange for cash and a reputation boost. 
    Mission types: 
    Assassinate - This mission requires the player to kill a specific target ship.
    The target will rarely be alone, so players should come prepared to 
    fight through a number of escorts and the target may spawn at the 
    first waypoint checked. 
    Capture Prisoner - This is similar to assassinate in that you have 
    to destroy a target ship but it also requires that the pilot's 
    escape pod be returned to the base where the mission was offered. 
    Destroy Loot - This mission requires the player to destroy a piece of loot
    that will drop when the target ship is killed. 
    Kill Ships - The only objectives are to head to a waypoint and destroy 
    all of the hostile ships that you find.If any weapons platforms are found,
    they are optional targets. 
    Kill Station - The goal of this mission is to destroy one or more 
    space stations or weapons platforms located at the waypoint. It's smart to 
    clear out any hostile ships before entering the weapons range of the target 
    objects.Sustaining simultaneous fire from turreted space stations as well as 
    enemy ships can quickly make space junk out of almost any fighter. 
    Tractor Loot - This is a cross between the 
    capture prisoner mission and the destroy loot mission.
    Instead of destroying the loot, the player must return the loot 
    to the target base. 
     6. Wrecks
     6A. LIBERTY
    C5/6 Balboa: Cardamine(20),Pyros 2,Pyros 1(T) - lower right on line 
    Dangers : Outcast, Lane Hackers
      New York
    C67  Flint Rogue Fighter: Cardamine(20),Azrael(3),Badariel(T) - lower left
    D6   Aggressor Bounty Hunter: Gunslinger Mk 1 - upper right
    E6   Navy Patrol 27: Justice Mk III(8) - center
    Dangers : Radiation , Rogues , Outcast
    C34  Avenger Bounty Hunter: Winchester Mk I, Catapult,Gunslinger Mk 1 - 
    right part on line
    CD3  Prudhoe Rogue Fighter: Diamonds,Usiel,Vengeance Turret - center
    CD6  Ft. Worth Transport: Trade Lane Parts(20) - lower part on line
    Dangers : Radiations , Rogue , Xenos
    E6  Caraz: Artifacts(20), Angelito Mk1 (2) - center to right
    F5  Henry Jones: Gold(10),Starbeam - lower left corner
    Dangers : Corsairs
    D6  Storm  Bretonia Military: Ad. Ripper (2) - center to left
    E6  Scargill Molly Fighter: Gold(20), Dublin Duster Mk2(2) - center to right
    Dangers : Mines , Molly
    C3  Lorenzo: Cardamine(20),Dragoon Type 1(T),Pyros 2(2) - upper right corner
    D6  San Vicente Outcast: Dragoon Type 1(T) and 2(2) – center to left
    Dangers : Radiation , Molly
      New London
    C3 Puno: Cardamine (20), Dragoon 2(2) and 1(T) - lower center
    C5  Vanguard Molly Fighter: Gold(20), Dublin Duster Mk 1 - lower left corner
    G4 Trujillo Corsairs: Artifacts(20), Angelito Mk 1(2) - lower left corner
    Dangers : Volatile  Gases , Radiation , Corsairs , Molly
    C3  Lorenzo: Cardamine(20),Dragoon Type 1(T),Pyros 2(2) - upper right corner
    D6  San Vicente Outcast: Dragoon Type 1(T) and 2(2) – center to left
    Dangers : Radiation , Molly
      New London
    C3 Puno: Cardamine (20), Dragoon 2(2) and 1(T) - lower center
    C5  Vanguard Molly Fighter: Gold(20), Dublin Duster Mk 1 - lower left corner
    G4 Trujillo Corsairs: Artifacts(20), Angelito Mk 1(2) - lower left corner
    Dangers : Volatile  Gases , Radiation , Corsairs , Molly
     6C. KUSARI
    C3 Kusari Naval Fighters: Scrambler2(4),Sunfury2(2),Disinfector MkI(2)- center
    F4 James Morrell: Trade Lane Parts(10) – upper right corner
    Dangers : Golden Chrysanthemums , Blood Dragon , Radiation
    C3  Fugaku Blood Dragon Fighter: Tanto(2),Tanto(T) – upper right corner
    F7  Malaga Corsair Fighter: Angelito Mk2I (2) – upper left corner
    Dangers : Corsairs , Mines
    B4  Shoki Blood Dragon: Wakizashi(2), Tanto(T) - center
    D2  Ohtori  Golden C.: Suncannon B (2) – lower center
    Dangers : Blood  Dragon , Golden Chrysanthemums
    C5  Kobe Maru Hogosha: Artifacts(20), Drake A (2) - center to left
    D6  Shibuya Maru: Cardamine(20), Suncannon B (2) - center to left
    Dangers : Rogue , Xenos , Police
    D3 Danzig Kruger Minerals: Diamonds – upper right corner
    Dangers : Red  Hessians
      New Berlin
    C3   Hessian Fighter: Natter Zwei(2), Natter(T) – lower right corner
    Dangers : Unioners , Red  Hessians
    C6  Nurnburg Red Hessian: Light Arms(20), Natter(2), Natter(T) – upper center
    D6  Patrol 421: Stealthblade Mk1(2) and Mk2(2) - upper left corner
    F5  Babylon: Luxury Consumer Goods(10),Starbeam(T)(6) – center to right
    G4  Belknap Freighter: Luxury Food(20) - center to left
    Dangers : Red  Hessians , LWB
    DE5  Corsairs and Red Hessians wrecks: Salamanka Mk1, Natter, Rotter Blitz(T),
    Angelito MkI, Natter Turn,Natter turret
    Dangers: Mine , Corsairs , Red Hessians
    C5  Corsair Fighter: Angelito Mk1 (6) -  lower left corner
    E34 Monschau Kruger: Silver(5), Starbeam(T)(6) – center part on line
    E6  Bremerhaven: Engine Components(20) – lower right corner
    Dangers: Volatile  Gases , Corsairs , Red Hessians
    E6  Daumann Fighter: Diamonds(5), Flashpoint(2) - upper left corner
    D6  Corsair Fighter; Diamonds(20), Salamanca Mk1(2) - upper right corner
    E6  Bounty Hunter: Diamonds(20), GOLDENBLADE(2), Gunslinger(T) - 
    upper left corner
    F5  Hessian Fighter: Diamonds(10), Natter Turn(2) - center to left
    Dangers : Radiation , Red  Hessians , Corsairs
    C3  Old Imperial Navy Fighter: IRON HAMMER(2) -	lower right corner 				  
    C5  Old Imperial Navy Fighter; JADE(2),Drone mines(20), Wasp(5), Cruise
    C3  Old Imperial Fighter: SILVER FIRE - center to right
    C4  Old Imperial Navy Fighter: ONYX 2),Drone(20),Wasp(5) – lower left corner
    C4  Old Imperial Navy Fighter: BLOODSTONE(2), Drone(20),Wasp (5) – upper center
    CD5 Old Imperial Navy Fighter: DIAMONDBACK(2),Drone(20),Wasp(5) - 
    upper left corner
    C5  Old Imperial Navy Fighter: JADE(2),Drone mines(20),Wasp rachete(5),
    Cruise disruptor - center
    Dangers : Radiation , Volatile  Gases , Corsairs , Junkers , ALG
    E6  Mongoose Bounty: BLUE BLAZE(2), Gunslinger MkI, Paralyzer(10) – center
    F4  Robert Fitzgerald: Alien Organism(20), Heavy Starbeam(2), 
    Adv. Starbeam(T)(3) - lower center
    Dangers : Radiation , Corsairs
    CD3 Perez Outcast: Cardamine(2), Wyrm 1(2), Dragoon Type 1(T) – 
    lower part on line
    E3  Hiem GMG Ship: Sunblast B(2), Sunblast A(T) - center
    F6  Menorca Corsair: Artifacts(20), Angelito Mk2 (2) – upper left corner
    Dangers : Radiation , Corsairs , Outcast
    E56  Wolverine Bounty Hunter: Winchester Mk2(2), Wasp, Gunslinger Mk 1(T) - 
    right part on line
    H67  Edward Marshall: Beryllium - right part on line
    Dangers : Mines , Outcast
    D3   Valiant: Gaia`s Savior B(2), Countermeasure – center
    D34  Whetstone: Machinery(20), Heavy Starbeam(2), Adv.Starbeam(T)(3) – 
    right part on line
    Dangers : Gaians , Outcasts
    E2   Griffin: DARK BLOSSOM(2), Gunslinger Mk 1(T) – center to left
    E67  Barossa IMG: Niobium(20), Flashpoint(T)  - left corner
    Dangers : Outcast
    C6  Lonestar: Advanced Tarantula(2) - center
    Dangers : Unioners
    C5  Edward Kane: Gold(10), Starbeam(T)(6) - center to left
    Dangers : Rogues
    C3  Shibuya Maru: Cardamine  -  upper right corner
    C3  Chesapeake: Pharmaceuticals(20) - upper right corner
    D5  Freespirit: Artifacts(20), Vassago(2), Badariel(T) – upper left corner
    Dangers : Radiation , Rogues , Lane  Hackers
    E3  Nikko Maru: Luxury Consumer Goods(8), Starbeam(T)(6), Tanto(T) – upper 
    F3  Kamakura Maru: Niobium(20) - center to left
    F6  McKinley: Superconductors(20) - upper left corner
    Dangers : Radiation , Xenos
    C7  Bradley: Gate Parts (13) – upper center
    Dangers : Lane Hackers , Outcast
    D4   Volsung: ARCHANGEL(2) – left corner
    DE4  Independence: Diamonds(20) - center of line
    Dangers : Radiation, Mines, Corsairs
      Omicron Alpha
    D6  Viking Bounty: PROMETHEUS(2),Gunslinger Mk 1(T),Paralyzer(10),Ripper - 
    F4  Outcast Fighters: GUARDIAN(2),CERBERUS(2),Wyrm 2, Ripper - center
    Dangers : Radiation , Outcast , Nomads
      Omicron Beta
    C5  Pathfinder: WILDFIRE(2), Gunslinger Mk1(T), Paralyzer(10) - lower center
    E4  Hosho Maru GMG and 2 escort ship: Adv.Starbeams(2),Adv.Starbeams(T)(4), 
    Skyblast B(2) - center
    Dangers : Radiation , Outcast
     Omicron Gamma
    C5  Vengeance Bounty Hunter: GUARDIAN(2), Gunslinger Mk 1(T),Paralyzer(10) – 
    upper right corner
    F2  Graveyard of Innocents: Artifacts, Salamanca Mk 1 - center
    Dangers : Corsairs , Nomads
      Omicron Theta
    E6  Rebel Bounty: THOR`S HAMMER(2), Gunslinger Mk1(T), Paralyzer(10) – lower 
    G4  Fearless: Flashpoint(T)(2), Heavy Starbeam(2) – lower left corner
    Dangers : Radiation , Corsairs
     7. Jump Holes/Gates
     7A. Liberty
       California                                    Colorado
    B-C5  Cortez - middle part on line         B4  Kepler - lower right corner
    F-G5  Texas  - upper part on line          D3  Galileo - upper center
                                              D7  New York - upper left corner
       New York
    C3   Colorado - upper left corner
    E7   Texas -  center to left
    E-F7  New York (inside system jump hole) - upper part on line
    F-G6  Zone 21, New York (inside system jump hole)  - upper part on line
    C4   California - center to right
    D2-3  New York - lower right corner
    E7   Hudson -  center to right
       Cambridge                                       Dublin
    C3  New London - upper right corner        E3  Leeds - lower left corner
    F3  Leeds  - upper right corner            E3  New London - lower center
    F6  Omega 5  - lower right corner
       Edinburgh                                     Leeds
    C-D2-3 Tau-31 -  crosslines                  C3  Edinburgh - upper center
    F3   Leeds -  center to right              C6  Dublin - upper left corner
                                               D6  New London - lower left corner
                                               E-F6 Magellan - middle part of line
                                               F6	Manchester - lower center
          Manchester                                     New London
    D3  Leeds - upper center                   B5   Dublin - lower right corner
    F3  Magellan - lower left corner           C2-3  Leeds - left part on line
     7C. KUSARI
          Chugoku                                        Hokkaido
    D5-6  Hokkaido - middle part on line        C3  Chugoku - lower center
    E4-5  Tohoku - right part on line           C6  Kyushu - lower center
    E5   Sigma 13 - upper center               E3  Tohoku - center to right
    E5   Honshu  - lower center
          Honshu                                         Kyushu
    C3-4  New Tokyo - left part on line         B-C4 Tau 23 - upper part on line
    D2-3  Chugoku -  left part on line          E2  Hokkaido - lower center
    F6-7  Sigma 13 -  middle part on line       G4  New Tokyo - center
    G3   Sigma 19 - lower center               G4-5 Shikoku - middle part on line
          New Tokyo                                      Shikoku
    C6  Kyushu - upper right corner            D3  Kyushu - center to left
    G4  Honshu - lower left corner             E7  Galileo - upper center
         Dresden                                      Frankfurt
    C3  Stuttgart - center to right            CD3  Hamburg - lower part on line
    C4  Omega 11 - lower left corner           D6-7  Dresden - middle part on line
    D3  New Berlin - upper left corner         E3   Sigma 13 - upper left corner
    G4-5 Frankfurt - left part on line
         Hamburg                                      New Berlin
    D-E7 New Berlin - upper part on line        C3   Hamburg - upper left corner
    E2  Bering - lower center                  D6   Dresden - lower left corner
    F5  Frankfurt - upper right corner         E5   Sigma 13 - lower right corner
    F-G4 Frankfurt - upper part on line
    C-D6 Omega 11 - lower part on line
    G4  Dresden - lower left corner
         Omega 3                                      Omega 5
    B5-6 Cambridge - right part on line       CD5  Cambridge - middle part on line
    D7  Omega 5 - center                      D3-4  Omega 3 - middle part on line
                                              D3-4  Omega 7 - middle part on line
                                              D5-6  Omega 41 - left part on line
    					  E-F4  Omega 11 - lower part on line
         Omega 7                                      Omega 11
    C6  Omega 5 - center to left              B-C4  Omega 5 - middle part on line
    F-G6 Omega 11 - upper part on line        C3-4  Omega 7 - left part on line
                                              C5   Omega 41	- lower left corner
                                              D2-3  Stuttgart - right part on line
                                              E-F3  Dresden - center
         Sigma 13                                     Sigma 17
    C3  Honshu - center to right              C4  Sigma 13 - upper center
    C5  New Berlin - upper left corner        D3  Sigma 19 - center to left
    C6  Frankfurt - upper center              F6  Omicron Theta -upper left corner
    D4  Choguku - upper left corner
    E3  Sigma 19 - upper right corner
    F5  Sigma 17 - lower left corner
         Sigma 19                                     Tau 23
    C4-5 Honshu - middle part on line          E2  Tau 37 - lower center
    C5  Sigma 13 - center                     F3  Kyushu - lower right corner
    E3  Omicron Beta - lower left corner      F-G5 Tau 29 - lower part on line
    F6  Sigma 17 - center
         Tau 29                                       Tau 31
    B5  Tau 31 - upper right corner           A-B5 Edinburgh - lower part on line
    D3  Tau 23 - upper right corner           F4  Tau 29 - upper left corner
         Tau 37
    D6-7 Tau 23 - right part on line
    E3  Omicron Alpha - center
          Bering                                      Cortez
    C4  Hudson - center                       E6   Magellan - lower center
    D6  Hamburg - center to left              F-G5  California - lower part on line
          Galileo                                      Hudson
    B2  Shikoku - center                      C-D3  Texas - middle part on line
    B3  Kepler - center                       F5-6  Bering - middle part on line
    C-D6 Colorado - middle part on line
          Kepler                                       Magellan
    B-C6  Colorado - middle part on line        C2  Cortez - lower right corner
    F-G4  Galileo - middle part on line         C3  Leeds - lower right corner
     			  		    C4  Manchester - center to left
          Omega 41
    C-D5  Omega 5 - upper part on line
    D3-4  Omega 11 - right part on line
    E5   Omicron Gamma - lower center
    E-F4  Omicron Theta - lower part on line
          Omicron Alpha
    C5  Tau 37 - lower left corner
    F4  Unknown System ( Nomads ) - center
    F5  Omicron Beta - upper right corner
    F5  Omicron Theta - lower right corner
          Omicron Beta
    D-E3 Omicron Alpha - middle part on line
    E6  Sigma 19 - lower left corner
          Omicron Gamma
    C5  Omega 41 - center
    D3  Omicron Theta - upper right corner
    F2  Unknown System (Primus/Gammu) - center
           Omicron Theta
    C5  Omega 41 - center
    E3  Sigma 17 - center to left
    E6  Omicron Gamma - center to right
    F-G3-4 Omicron Alpha - crosslines
     8. Ships
    Name	  Cargo	Armor  Guns  Class   Registry	   Class	   Level
    Piranha	   35	1800   4/0   2/4     AP-6364	Light Fighter	     4
    Barracuda  45	3600   6/0   4/6     AP-7031	Heavy Fighter	    13
    Hammerhead 70	7900   6/1   7/9     AP-8050   	Very Heavy Fighter  26
    Cavalier   30	2100   4/0   3/5     B-224-F    Light Fighter	     6
    Clydesdale 125	2200   3/5   2/4     B-27-E	Freighter	     4
    Crusader   35	2600   6/0   3/5     B-907A	Heavy Fighter	     8
    Starflier  20	1100   3/0   1/3     CTE–750AE	Light Fighter	     0
    Startracker30	1800   3/0   2/4     CTE–1270AV	Light Fighter	     4
    Hawk	   45	3300   4/0   4/6     CTE–1500	Light Fighter	    13
    Falcon	   60	6200   5/1   6/8     CTE–3000	Heavy Fighter	    24
    Eagle	   70	9900   6/1   8/10    CTE-6000	Very Heavy Fighter  30
    Legionnaire35	2400   4/0   3/5     M3 Class	Light Fighter	     8
    Centurion  45	9200   6/0   7/9     M7 Class	Heavy Fighter	    28
    Titan	   70	12600  6/1   8/10    M10 Class	Very Heavy Fighter  32
    Drake	   35	2800   4/0   4/6     J7P-7Q	Light Fighter	    10
    Drone	  175	3600   2/6   4/6     J20P-21F	Freighter	    10
    Dragon	   40	3600   6/0   4/6     J10P-15P	Heavy Fighter	    13
    Patriot	   25	1300   4/0   2/3     LZF–6364	Light Fighter	     1
    Rhino	   80	1600   3/5   1/3     EL–Hil27	Freighter	     1
    Defender   30	1600   5/1   2/4     BDR – 337	Heavy Fighter	     2
    Bloodhound 35	1900   3/1   2/4     Z-2010	Light Fighter	     2
    Mule	   90	2200   4/4   2/4     Z-1138	Freighter	     4
    Wolfhound  40	3600   5/1   4/6     Z-3005	Heavy Fighter	    13
    Anubis	   70	4200   6/1   5/6     07A	Very Heavy Fighter  16
    Dagger	   35	1800   4/1   2/4     Series X	Light Fighter	     4
    Dromedary 275	3600   3/5   4/6     Series YX	Freighter	    10
    Stiletto   45	4900   6/0   5/7     Series YX	Heavy Fighter	    20
    Sabre	   70	10800  6/1   8/10    Series Z	Very Heavy Fighter  30
    Banshee	   45	4500   4/0   5/7     72-ARKM-G3 Light Fighter	    20
    Humpback  250	5800   2/6   5/7    203-ARKM-B5	Freighter	    20
    Valkyrie   50	5800   5/1   6/8     90-ARKM-N9	Heavy Fighter	    22
        Name	        Cargo   Guns  Class     Purpose
        CSV                799,999  2/1   2/7	Salvage  Vessel
    Liberty Dreadnought              0/10           Military Capital Ship
    ( Battleship )
    Cruiser                          1/7            Medium Range Military Ship
    Large Transporter    4000	 0/5    	Transporter
    Heavy Lifter			 0/5    	Person Transporter
    Prison Ship			 0/5    	Prison
    Train	             799,999	 0/6    	Trade
    Armored Transport    7999        0/9   5/6	Trade / Person
     8B. Places  to  find  them
    Type	                    Name	                  Base and System
    Light Fighter	         Patriot	       Planet California Minor
    	                 Patriot,Startracker   Planets Denver(Colorado),
                                                   Manhattan (New York),Houston
                                                   (Texas),Los Angeles
    	                 Bloodhound	       Rochester Base (New York)
    	                 Dagger	               Buffalo Base (New York)
    	                 Cavalier, Piranha     Planets Cambridge (Cambridge),
                                                   Leeds (Leeds),New London
                                                   (New London)
    	                 Cavalier	       Battleship Hood (Dublin)
    	                 Piranha	       Sheffield Station (Manchester)
    	                 Legionnaire	       Trafalgar Base (New London)
    	                 Hawk	               Kyoto Base (Chugoku)
    	                 Hawk, Drake	       Planets Honshu (Honshu),Kyushu
    	                 Drake	               Planet New Tokyo (New Tokyo)
    	                 Banshee	       Planets Hamburg (Hamburg), New
                                                   Berlin (New Berlin),Stuttgart
    Freighters	         Mule	               Alcatraz Depot (California)
    	                 Rhino	               Planets Denver (Colorado),
                                                   Pittsburgh,Manhattan(New York),
                                                   Houston (Texas),Los Angeles
    	                 Clydesdale	       Planets Cambridge (Cambridge),
                                                   Leeds (Leeds),New London
                                                   (New London)
    	                 Dromedary	       Mactan Base (Magellan)
    	                 Drone	               Planet New Tokyo (New Tokyo)
    	                 Humpback	       Planets Holstein (Frankfurt),
                                                   Hamburg (Hamburg),New Berlin
                                                   (New Berlin),Stuttgart
                                                   (Stuttgart),Harris(Tau 31)
    Heavy  Fighters	         Defender	       Battleships Yukon(California)
                                                   Rio Grande (Colorado),Missouri
                                                   (New York), Mississippi(Texas)
    	                 Crusader	       Battleships Norfolk(Cambridge)
                                                   Essex (Dublin),York (Leeds),
                                                   Suffolk (New London)
    	                 Wolfhound	       Arranmore (Dublin),Montezuma
                                                   Base (Cortez)
    	                 Dragon	               BattleshipsMatsumoto(Hokkaido)
    	                 Barracuda	       Planets Honshu (Honshu),Kyushu
                                                   (Kyushu),New Tokyo(New Tokyo),
                                                   Curacao (Cortez)
    	                 Stilleto	       Bruchsal Base (Frankfurt)
    	                 Valkyrie	       Battleship Westfalen (Hamburg)
    	                 Falcon 	       Planets Hamburg (Hamburg), New
                                                   Berlin (New Berlin),Stuttgart,
                                                   Baden Baden (Stuttgart),Kurile
                                                   (Sigma 17)
    Very  Heavy  Fighters	 Anubis	               Battleship Osiris;Planet
                                                   Toledo (Omicron Minor)
    	                 Hammerhead	       Freistadt Base (Omega 7),Leon
                                                   Base (Omega 41)
    	                 Eagle	               Freeport 9 (Omicron Theta)
                             Sabre	               Vogtland Base (Dresden),Planet
                                                   Malta (Omicron Alpha)
    	                 Titan	               Planet Crete (Omicron Gamma)
     9. Weapons
    Class  Name     Best Weakest Type Hull  Shield  Range Bullets Refire Energy
                  against against                         speed          required
    Blood Dragon
    5   Tanto(T)	 P      G      L   40	  20	 600   750     8.33     12
    6   Wakizashi	 P	G      L   52	  26	 600   750     8.33	16
    7   Katana(T)	 P	G      L   69	  34	 600   750     8.33	21
    8   Gendaito     P	G      L  106     53     600   750     8.33	33
    Bounty Hunters
    2 GunslingerMk1(T)P	G      L   20     10     649   700     8.33      7
    2       Brave Mk1 G	M      Pa  49	  24	 650   650     4	15
    4 GunslingerMk2(T)P	G      L   31	  15	 649   700     8.33	11
    4    Brave Mk2(T) G	M      Pa  75	  37     750   750     4	23
    6  Winchester Mk1 P	G      L   52	  26	 649   700     8.33	19
    6     Warrior Mk1 G	M      Pa 126	  63	 650   650     4	34
    7  Winchester Mk2 P	G      L   69	  34	 649   700     8.33	26
    7     Warrior Mk2 G	M      Pa 167	  83	 750   750     4	52
    8      Reaver Mk1 P	G      L  106	  53  	 649   700     8.33	39
    9      Reaver Mk2 P	G      L  163	  81	 649   700     8.33	61
    9      Buckshot	  G	M      Pa 391	 195	 750   750     4       122
    4      Skyrail(T) G	M      Pa  94	  47	 600   600     4	23
    4      Ripper	  M	P      T   79	  39	 700   700     4	23
    5      Ad.Skyrail G	M      Pa 121	  60	 600   600     4	30
    5      Ad. Ripper M	P      T  101	  50	 700   700     4	30
    6      Sunrail	  G	M      Pa 158	  79	 600   600     4        39
    6      Dissolver  M	P      T  131	  65	 700   700     4	39
    6    Dissolver(T) M	P      T  131	  65	 800   800     4	39
    7      Ad.Sunrail G	M      Pa 209	 104	 600   600     4	52
    7    Ad.Dissolver M	P      T  174	  87	 700   700     4	52
    6   Luger Type A  M	P      T  210	 105	 700   700     3.03	52
    7   Luger Type B  M	P      T  278	 139	 700   700     3.03	69
    8   Luger Type C  M	P      T  426    212	 700   700     3.03    106
    1     Starbeam(T) P     G      L   14	   7	 600   750     8.33      4
    2  Ad.Starbeam(T) P	G      L   18	   9	 600   750     8.33	 5
    2    Stunpulse(T) P	G      Pu   4	 155	 700   700     4	 9
    3    Ad.Stunpulse P	G      Pu   5	 189	 600   750     4	11
    3  Heavy Starbeam P	G      L   22	  11	 600   750     8.33	 7
    6      Flashpoint P	G      L   47	  23	 600   650     8.33	14
    6  Debilitator(T) P	G      Pu  11	 401	 700   700     4	23
    7   Ad.Flashpoint P	G      L   62	  31	 600   750     8.33	19
    7   Flashpoint(T) P	G      L   62	  31	 700   700     8.33	14
    7     Debilitator P	G      Pu  15	 530	 600   750     4	31
    8Ad.Debilitator(T)P	G      Pu  23	 806     600   750     4	47
    8Heavy Flashpoint P	G      L   95	  47     600   750     8.33	29
    5        Borroco  P	G      Pu  10	 308	 600   600     4	24
    5   Angelito Mk 1 M	P      N  121	  60	 600   600     4	24
    6      Borroco(T) P	G      Pu  13	 401	 700   700     4	31
    6   Angelito Mk 2 M	P      N  158	  79	 600   600     4	31
    7   Angelito Mk 3 M	P      N  209	 104	 600   600     4	41
    7          Rapier P	G      Pu  17	 531	 600   600     4	41
    8  Salamanka Mk 1 M	P      N  318	 159	 600   600     4	63
    9  Salamanka Mk 2 M	P      N  489	 244	 600   600     4        97
    9  Tizona del Cid P	G      Pu  40	1242	 600   600     4        97
    Farmer Alliance
    4       Vulture 1 M	P      N  126	  63	 549   600     3.03	21
    5	Vulture 2 M	P      N  161	  80	 549   600     3.03	26
    6	Vulture 3 M	P      N  210	 105	 549   600     3.03	35
    3  Avenger Type A P	G      Ph  41	  20	 600   750     5.88	 9
    4  Avenger Type B P	G      Ph  52	  26	 600   750     5.88	12
    5 Gaia`s Savior A P	G      Ph  67	  33	 600   750     5.88	16
    6 Gaia`s Savior B P	G      Ph  87	  43	 600   750     5.88	21
    Gas Miner Guild
    6   Sunblast A(T) P	G      Ph  79	  39	 700   700     8.33	19
    7   Sunblast B(T) P	G      Ph 104	  52	 700   700     8.33	26
    8   Skyblast A(T) P	G      Ph 159	  79	 700   700     8.33	39
    9   Skyblast B(T) P	G      Ph 244	 122	 700   700     8.33	61
    Golden Crysantemum
    4     Suncannon A P	G      Ph  52	  26	 600   750     5.88	15
    5     Suncannon B P	G      Ph  87	  43	 600   750     5.88	26
    6     Suncannon C P	G      Ph 176	  88	 600   750     5.88	53
    6 Drake Type A(T) G 	M      Pl 158	  79	 550   650     4	32
    7    Drake Type B G 	M      Pl 209	 104	 550   650     4        43
    8 Drake Type C(T) G 	M      Pl 318	 159	 550   650     4	66
    Independent Miner Guild
    3   Matterthief 1 M	P      T   49	  24	 700   700     4        14
    4   Matterthief 2 M	P      T   63	  31	 700   700     4	18
    6       Vampire 1 M	P      T  105     52	 700   700     4        31
    8	Vampire 3 M	P      T  212	 106	 700   700     4        63
    2 Barrager Mk 1(T)P	G      Ph  30	  15	 600   600     8.33	 9
    4 Barrager Mk 2(T)P	G      Ph  47	  23	 600   600     8.33     14
    6   Barrager Mk 3 P	G      Ph  79	  39	 600   600     8.33	23
    5    Sunfury 1(T) P	G      Ph  50	  25	 600   600     8.33	15
    5    Scrambler 1  M	P      N  101	  50	 549   600     4	20
    6    Sunfury 2(T) P	G      Ph  65     32	 600   600     8.33	19
    6    Scrambler 2  M	P      N  131	  65	 549   600     4	26
    7  Sunfrenzy 1(T) P	G      Ph  87	  43	 600   600     8.33	26
    7Disinfector 1(T) M	P      N  174	  87	 549   600     4	34
    8  Disinfector 2  M	P      N  265	 132	 549   600     4	53
    8    Sunfrenzy 2  P	G      Ph 132	  66     600   600     8.33	39
    Lane  Hackers
    4 Hellflury Mk 1  M	P      T   79	  39	 700   700     4	23
    4 Hellflury Mk1(T)M	P      T   79	  39	 800   701     4	23
    5 Hellflury Mk 2  M	P      T  101	  50	 700   700     4	31
    6 Hellflury Mk 3  M	P      T  131	  65	 700   700     4	39
    1  Justice Mk1(T) P	G      L   16	   8	 600   750     8.33	 5
    1 Lavablade Mk1(T)G	M      Pl  97	  48	 600   500     2	20
    2  Justice Mk2(T) P	G      L   20	  10	 600   750     8.33	 6
    2   Lavablade Mk2 G	M      Pl 122	  61	 600   500     2        25
    3  Justice Mk3(T) P	G      L   24	  12	 600   750     8.33	 7
    3  Lavablade Mk 3 G	M      Pl 149	  74	 600   500     2        31
    3 Lavablade(T)Mk2 G	M      Pl 149	  74	 700   500     2	31
    4  Vengeance Mk 1 P	G      L   31	  15	 600   750     8.33	 9
    4 Magma Hammer
                  Mk1 G	M      Pl 189	  94	 600   500     2	35
    5  Vengeance Mk 2 P	G      L   40	  20	 600   750     8.33	12
    5 Magma Hammer
               Mk2(T) G	M      Pl 242	 121     600   500     2	50
    5   Vengeance (T) P	G      L   40	  20  	 700   700     8.33	12
    6  Vengeance Mk 3 P	G      L   52	  26	 600   750     8.33	16
    6 Magma Hammer
                 Mk 3 G	M      Pl 316	 158     600   500     2	65
    Liberty Rogue
    1          Azrael P	G      L   19	   9	 600   750     8.33	 6
    1  Zaphiel Turret P	G      L   19	   9	 700   700     8.33	 6
    3 Badariel Turret P	G      L   29	  14	 700   700     8.33 	 9
    3	    Drail P	G      L   29	  14	 600   750     8.33	 9
    4	  Raphael P	G      L   37	  18	 600   750     8.33	11
    5	    Usiel P	G      L   48	  24	 700   750     8.33	15
    5   Sapiel Turret P	G      L   48	  24	 700   700     8.33	15
    7	  Vassago P	G      L   83	  41	 700   750     8.33	26
    7    Thoth Turret P	G      L   83	  41	 700   750     8.33	26
    6   Ad.Devastator M	P      T  175	  87	 700   700     3.03	35
    7      Eliminator M	P      T  232	 116	 700   700     3.03	35
    5  Dublin Duster
              Mk 1(T) M	P      N  101	  50	 549   600     4	20
    6  Dublin Duster
                 Mk 2 M	P      N  131	  65	 549   600     4	26
    7  Dublin Duster
              Mk 3(T) M	P      N  174	  87	 549   600     4	34
    5  Death’s Hand
              Mk 1(T) P	G      L   40	  20	 600   750     8.33     12
    5  Reaper Mk 1(T) M	P      N  101	  50	 549   600     4	20
    6  Death’s Hand
                 Mk 2 P	G      L   52	  26	 600   750     8.33	16
    6     Reaper Mk 2 M	P      N  131	  65	 549   600     4	26
    4      Pyros 1(T) G	M      Pa 113	  56	 600   600     4	23
    4  Dragoon Type 1 M	P      T  126	  63	 700   700     3.03	31
    4 Dragoon Type1(T)M	P      T   94	  47	 800   701     4	23
    5         Pyros 2 G	M      Pa 145	  72	 600   600     4	30
    5 Dragoon Type2(T)M	P      T  161	  80	 700   700     3.03	40
    6      Pyros 3(T) G	M      Pa 189	  94	 600   600     4	39
    6  Dragoon Type 3 M	P      T  210	 105	 700   700     3.03	52
    8     Kraken 1(T) G	M      Pa 381  	 190	 700   700     4	79
    8	Wyrm 1(T) M	P      T  424	 212	 700   700     3.03    106
    9	 Kraken 2 G	M      Pa 586	 293	 700   700     4       122
    9	   Wyrm 2 M	P      T  652	 356	 700   700     3.03    163
    Red Hessians
    5       Natter(T) P	G      L   53	  26	 700   700     5.88	16
    6     Natter Zwei P	G      L   70	  35	 600   750     5.88	21
    7    Rotter Blitz P	G      L   92	  46	 600   750     5.88	29
    8      Natterturn P	G      L  141	  70	 600   750     5.88	48
    6   Flamecurse
              Mk 1(T) G	M      Pl 316	 158	 600   500     2	65
    6 Stealthblade
                 Mk 1 M	P      T   70	  35	 700   700     5.88	26
    7   Flamecurse
              Mk 2(T) G	M      Pl 418	 209	 600   500     2	87
    7 Stealthblade
                 Mk 2 M	P      T   92	  46	 700   700     5.88	34
    8 Firekiss Mk1(T) G	M      Pl 636	 318	 600   500     2       132
    8 Hornviper Mk1(T)M	P      T  141	  70	 700   700     5.88	53
    4  Protector Mk 1 M	G      N   79	  39	 549   600     4	15
    6  Protector Mk 2 M	G      N  131	  65	 549   600     4	26
    8  Protector Mk 3 M	G      N  265	 132	 549   600     4	53
    2        Scorpion G	M      P   73	  36	 549   699     4	15
    3    Ad. Scorpion G	M      Pa  89	  44	 549   699     4	18
    5	Tarantula G	M      Pa 145	  72	 549   699     4	30
    6   Ad. Tarantula G	M      Pa 189	  94	 549   699     4	39
    3	 Helios 1 P	G      Ph  41	  20	 649   700     5.88	12
    4     Helios 2(T) P	G      Ph  52	  26	 649   700     5.88	15
    6	Fury 1(T) P	G      Ph  87	  43	 649   700     5.88	26
    7	   Fury 2 P	G      Ph 116	  58	 649   700     5.88	34
    8	Fury 2(T) P	G      Ph 176	  88	 750   750     5.88	53
    8	   Fury 3 P	G      Ph 176	  88	 750   750     5.88	39
    10 Energy Blaster -	-      -  635	 317	 699   600     4	 0
    10  Energy Cannon -	-      -  847	 423	 699   600     3.03	 0
    Special Weapon
    10   Diamond Back -	-      - 1173	 586	 699   600     2       293
    10	 Cerberus -	-      - 1173	 586	 699   600     2       293
    10	     Onix -	-      - 1075	 537	 699   600     2       268
    10	 Guardian -	-      - 1075	 537	 699   600     2       268
    10     Blue Blaze -	-      - 1075	 537	 699   600     2       244
    10	Wild Fire -	-      - 1075	 537	 699   600     2       220
    10	Archangel -	-      -  978	 489	 699   600     2       268
    10   Dark Blossom -	-      -  978	 489	 699   600     2       268
    10  Thor`s Hammer -	-      -  880	 440	 699   600     2       244
    10    Iron Hammer -	-      -  880	 440	 699   600     2       220
    10    Blood Stone -	-      -  880	 440	 699   600     2       220
    10   Golden Blade -	-      -  782	 391	 699   600     2       195
    10    Silver Fire -	-      -  717	 358	 699   600     3.03    179
    10	     Jade -	-      -  652	 326	 699   600     3.03    163
    10     Prometheus -	-      -  586	 293	 699   600     3.03    146
    Small Train
          Turret Mk 1 -	-      -   81	  40   	1200  1000     2	 0
    Large Train
          Turret Mk 1 -	-      -   40	  20	1099  1222     2	 0
        Lifter Turret -	-      -  124	  62	1200  1000     2	 0
        Prison Turret -	-      -   40	  20	1099  1222     2	 0
     Cruiser Forward
                  Gun -     -      -  202    101    1000   500     2         0
       Cruiser Turret -     -      -   40     20    1099  1222     2         0
     Cruiser Missile
               Turret -     -      -   81     40    1500   200     2         2,90
       Primary Turret -     -      -   81     40    1099  1222     2         0
     Secondary Turret -     -      -   81     40    1099  1222     2         0
      Tertiary Turret -     -      -   81     40    1099  1222     2         0
       Defense Turret -     -      -   40     20    1099  1222     2         0
          Flak Turret -     -      -   81     40       0   249     2       100
     10. Credits
    GameFAQ's which is the best FAQ site I've ever seen :)
    Limona Razvan
    --Will Update--

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