============================================================================= B L A C K A N D W H I T E: F A Q/W A L K T H R O U G H ============================================================================= ============================================================================= A T H E S U P E R B A C O N C H E F P R O D U C T I O N ============================================================================= ============================================================================= V E R S I O N: 0.6 | L A S T U P D A T E D: 05/05/2003 ============================================================================= ------------------------------------------------------------------------------- ============================================================================= 1) T A B L E O F C O N T E N T S ============================================================================= 1) Table of Contents 2) Disclaimer 3) About the Author, Contacting The Author, etc 4i) Level One - Simple Walkthrough 4ii) Level One - Silver Story Scrolls 1 - The stone throwing game of all goodness! 2 - Just where was this freak wave? 3 - Where's Seano (the sheep)? 4 - Woah...the quest for the dude's stones, man. 5 - That...song... 6 - Yee haw, maw! 7 - You mean theres no laws against this yet? 8 - Yes, my name is Sleg. Got a cheese sandwich? 4iii) Level One - Extras, Tips and Hints 5i) Level Two - Simple Walkthrough 5ii) Level Two - Silver Story Scrolls 1 - Bring out your dead! 2 - Again with the singing stones! Ike. 3 - Who wants to be a NastyGuy™? 4 - Ah. I see the freak wave has been up to his old tricks. 5 - Always hated circuses... 6 - Yay! Puzzle-me-do! 7 - And now for a riddle-me-do! 8 - Bad idol! 9 - Children. Know your place in society. 5ii) Level Two - Extras, Tips and Hints 6i) Level Three - Simple Walkthrough 6ii) Level Three - Silver Story Scrolls 1 - This is one Yogi that won't steal your picnic. BOOM BOOM 2 - Whos up for confusing the big bad witch? 6iii) Level Three - Extras, Tips and Hints * 7i) Level Four - Simple Walkthrough * 7ii) Level Four - Silver Story Scrolls * 7iii) Level Four - Extras, Tips and Hints * 8i) Level Five - Simple Walkthrough * 8ii) Level Five - Silver Story Scrolls * 8iii) Level Five - Extras, Tips and Hints 9) Items in the Environment 10) Structures in Black and White 11) Frequently Asked Questions Version History Thanks and Credit * denotes sections not done yet. ============================================================================= 2) D I S C L A I M E R ============================================================================= This document is COPYRIGHT © 2003 by Stephen Kyle (TheSuperBaconChef). No one may copy text WORD FOR WORD from this FAQ, but it's hard not to use knowledge you gain from this document for your own publishing purposes. You may use any INFO or IDEAS without my permission. Thanks to Bedman for this Disclaimer. ============================================================================= 3) ABOUT THE AUTHOR, CONTACTING THE AUTHOR, ETC... ============================================================================= Yo. I'm Stephen Kyle, and incase you didn't guess, I wrote this FAQ that you're reading. I'm 15 (soon to be 16 :D), and I live in a tiny town in Central Scotland. Yes. Scotland. You can contact me, for any reason, in the following ways... E-Mail: Just write an e-mail to 'firstname.lastname@example.org' Yes, that is a really long address. :/ MSN Messenger: Just add 'email@example.com' to your list to contact me on MSN. Warning, this is *NOT* an E-mail address, don't even try it. AOL Instant Messenger: Just add 'krakstofskiwhal' to your list. Don't ask about the name. Please. Just, don't. This is my first FAQ, btw. I have a few odd reviews here and there, but this is my first full-scale project, where I have to put any effort in. I'll manage. =) ============================================================================= 4i) L E V E L O N E - S I M P L E W A L K T H R O U G H ============================================================================= You should listen to what your consciences say, and follow their advice. Doing so will bring you to the Temple. You will be taught how to adjust the camera, and then you will be taught how to interact with the environment. Provide the Temple with wood by holding the RMB to pick up wood, and then clicking the RMB over the Temple to drop it. You will find wood at the Village Store. You can find out how much wood is still needed to build the Temple by resting the hand over the temple, and "Wood Required: XXX" will appear, with XXX being the wood that is required. Um...yeah. =) Once the Temple is complete, you will be taken inside. Explore if you wish, but its not required for you to do anything in here just yet. Once you're back outside (click on the 'Exit' door of the Temple to get out, by the way) you will be taken over to your village. You can investigate the village, get used to the controls of Black and White, etc, for now, but when you're ready, click on the Gold Story Scroll™. Sable will come out of the gate and talk to you about Creatures. She will ask you to go fetch the first Gate Stone for the Gate Altar (its not actually called that, I'm just improvising here...). Do so. I'm sure if you took time to get to grips with the controls when I told you to, you'll have no problems here. Placed the first Gate Stone? Clever child. =) Sable will once again come out, and tell you about the second Gate Stone. It appears that a woman in a nearby house has it, click on the Gold Story Scroll above her house to talk to her. So, how you feeling today? Good or evil? There's two ways to complete this section of the mission. You can either...pick up the sick man and drop him in front of the house or use your divine powers to retrieve the Gate Stone from inside her house. (Hint: Hand + Rock + Throwing = Big Smash :D) You do realise this second option is the evil one, right? If not, maybe they're not teaching you right in school. Take the Gate Stone that you recieve, and place it on the Altar of Gateness (more improvisation... *whistles*). Third Gate Stone now. Go pay a visit to Mr. "omg im deffin8ly teh best sculptar in teh village!!1", and listen to what he has to say. Retrieve the rock, using those mouse skills I said you should practice earlier, and drop it outside his house. Dropping it on his house is an OK alternative. Heck, if they won't judge, I won't judge. :) Pass the time until he's finished sculpting; you can go retrieve grain from the fields and put it in the Village Store *shakes head*, or throw people about. *nods and smiles* Finished? Put it on that thar Gate Altar. The stones will sink into the Altar, and the Gate will open. Your camera will zoom though the Gate, and fly past mountains and other swanky scenery, until it reaches the three beginner Creatures. So, what'll it be, folks? Cow, Ape or Tiger? I suggest you pick the Ape, as you will be trying to teach the Creature how to survive on its own in this land, and you might want to teach the animal world's Stephen Hawking as opposed to the animal world's Homer Simpson (the Tiger. :P) The Tiger has the strength, with hardly any intelligence, the Ape has lots of intelligence, but can't fight out of a wet paper bag, and the Cow has medium amounts of both quality. However, since Level One is learning intensive, pick the godamn Ape. Sable will teach you various tricks with your Creature, and it will develop its first personality from this. You will learn how to discipline your Creature, and how to use Leashes to control the beast. Once this is all over, you will be able to exist for a little while on your own, with no help from anybody (bar me, of course) until the next Gold Story Scroll comes up. I suggest you take this time to complete some Silver Story Scrolls, and get yourself more accquainted with the game. No, seriously. I mean it. Once you've clicked on the new Gold Story Scroll in the pass, a villager will talk to you about some scary Creature. Investigate. Save time by bringing your own Creature with you when you travel through the pass. You will meet the aptly-named 'Guide'. It depends on what Creature you picked, but Guide will be either a Lion (you picked Tiger, didn't you, you stupi-), Bear (Ape) or Ram (Cow). A huge one, at that. Guide will take you further through the mountain pass, and take you up to the local Aztec village. It reeks of poorness, this village does. It requires a good old dose of God Loving. Guide will explain about Miracles to you. Bring your creature up to the Village Store, and attach him to your hand using the Leash of Learning. You will thank me for telling you to do that, trust me. Activate a Miracle Bubble (TAP it with the RMB, don't hold the RMB down) and you will recieve the power of the Food Miracle in your hand. With the leash still attached to you, hold the RMB down over the Village Store. Food will drop into the Village, and the Creature will start to learn how to cast the Food Miracle. It will learn a different percentage of the Miracle, depending which Creature you picked. The Ape should learn about 20-30% of the Miracle per time you cast it. (Bet you feel stupid now, eh, Tiger lovers?) Keep on providing food to the Village, and it will soon believe in your grace. Mr Guide will congratulate you on your fine work, and go to sleep for a little while. Later on, he will wake up and move into the centre of the clearing, and another friendly Gold Story Scroll will appear for your pleasure. Once you click on it, the Devil Conscience will tell you to bring your Creature, as he apparently smells combat. Don't ask, I was scared also. Got your Creature? Good. After some talking, Guide will shrink, the two Creatures will engage in combat. He will teach you how to attack, block and dodge, and then you will get to fight him for practice purposes. Kick his ass. Simply queue up some attacks on Guide's head, and practice the special attack. You activate the special attack by using a gesture. Gestures are pretty easy. You simply move the mouse to "draw" a special shape on the ground; this time its a star. The star is shown in the bottom right corner of the screen during a battle, for your reference. You really should win this battle. If you don't win this battle using that fiend of a Creature, the Tiger, then theres something wrong. =P Guide will heal your Creature, and then go to sleep again. Guide woken up? Go visit him and bring the Creature once again. He will go up the mountain, and tell you to come too. Before you go up, complete any business you have in this world, as you'll soon be going places. 8) Finished, and packed those bags? Travel up the mountain with Mr. Creature. Guide will inform you of the Creeds. Apparently, when all three parts of the Creed are aligned (ie, in your hands) then you will defeat Nemesis, Guide's old God. Nemesis will show up and accuse Guide of being a traitor, and then, like, kill the dude for being a naughty Creature. Your Creature will be harmed in the process, and God Conscience will inform you that he needs to be healed. Don't bother, your Creature will pass out and be teleported back to the Temple. Nemesis's rage will extend onto your village, and it will be set on fire. Start to take all the wood and food out of your village center and place it near the beach where the fishers...fish. A vortex will soon open up in the village. Place all your piles of food and wood in it. Take anything else you want through with you. Click on the Gold Story Scroll to go through. Say good-bye to Level One! ============================================================================= 4ii) L E V E L O N E - S I L V E R S T O R Y S C R O L L S ============================================================================= *-* One - The Stone Throwing Game Of All Goodness! *-* This story scroll is found nearby your Temple, down a slope and near the bay. Its accessible once you have recieved your creature. Basically, you discover a pile of rocks and a faraway rock on a pillar, and your consciences decide to torture you by making you try target practice. This scroll is useful however, in learning the fundamental skill of projectile throwing. GOOD SOLUTION ------------- Heck, just throw stones at the pillar until you knock the rock off, not too hard. Your reward is a nice shiny beach ball. Great. ¬_¬ EVIL SOLUTION ------------- Um. Throw the commentator dude at the pillar to try and knock the rock off. Make the path of a rock you throw go through his house or even him. Drop a rock on his house. Drop a rock on him. Basically, just the same as the Good Solution but harm the guy somehow. Your reward for this evil-doing is exactly the same: a beach ball, and of course, some of your alignment will start swinging towards evil. =D *-* Two - Just Where Was This Freak Wave? *-* Seems that a um...freak wave has swept a woman's husband and his friends out to sea. They're drowning and they need rescued, quickity quick. You can find this Story Scroll on the actual beach of the bay, after you recieve your Creature. GOOD SOLUTION ------------- Get your Creature on the Leash of Compassion, and get him out to sea. Focus him (while you and the Creature are connected by the leash, click on something with the RMB) on a drowning villager, he should pick it up. Focus him on the land, and he will walk over to the beach and should drop the person. Rinse and repeat for the other drowning villagers. You will recieve a Strengthen Creature Miracle Dispenser. EVIL SOLUTION ------------ Ahh...choices as always. Let the drowning villagers die. Get the Creature to pick them up and then eat them. Get the Creature to throw them further out to sea. Get the Creature to throw them back onto the land, at the woman preferrably. :D *-* Three - Where's Seano? (the Sheep) *-* Little Bo Peep...on testostorone. The man's lost his sheep, and now you've got to find them. They're scattered around the map... This Scroll is found above a house in your first village, once you gain your creature. GOOD SOLUTION ------------- The sheep can be found at the following places...pick them up and return them to the farmer's pen. 1) Its nearby the house where you got the third Gate Stone, AKA, the Sculptor's house. 2) Its behind the Gate that you had to open. 3) Its where you found the sick man for the second Gate Stone quest. 4) Its next to the hut where you practiced stone throwing. 5) Its on the edge of the village, in a pen with some pigs. 6) Remember the path that you came along when you first started? Its in amongst some trees near the end of that path. 7) On top of a mountain surrounding the village. You actually get to see this one when the man is talking to you about this quest. 8) Its near where the drowning fishermen quest was, near a stone. 9) Its on the side of a mountain, close to where you started. Got 5 sheep? You will recieve a pile of grain for your efforts. Found all nine? The chance to exchange for the Sheep Creature is winging its way towards you, right now. EVIL SOLUTION ------------- Just the general fun. Usually involves killing everyone. Warning, that won't get you any rewards, besides the satasfaction of evilness. Try the ultimate evil, find his sheep THEN kill him. Or feed them all to the Sheep Creature you gain. *-* Four - Woah...the Quest for the Dude's Stones, man... *-* Behind the second (Aztec) village, near the coast, is a small hut in front of a ring of marks in the ground. Some of these marks have weird stones in them that "ping" now and again. Clicking on the Silver Scroll above the hut starts this quest. It seems the hippy wants you to go and find the rest of the singing stones, and arrange them so they will play a scale automatically. Beware - some singing stones you encounter will be broken, and just make a really crappy noise of some description. GOOD SOLUTION ------------- Go find the stones and make the scale, what else? The stones (the good ones, anyway) are found here... 1) Close to where you found the woman's sick brother. 2) In some trees near to where the circle of singing stones are. 3) Near the beach where you rescued the kid just before the tutorial. Its in the mountain on a cliff. 4) In the quarry where you found the stone that the sculptor could use to make a new Gate Stone. 5) Next to the graveyard in the first village. For bringing the stones back and arranging them in scale order (yes, sorry, some tiny amount of musical affinity may be required here) you will recieve a Food Miracle Dispenser. Constantly take out the Food One-Shots it produces, ready to be put in the vortex for the next land. Its useful, believe me. EVIL SOLUTION ------------- Ahh, the usual mayhem, kill the hippy. Do the quest, then kill the hippy. Whatever floats your boat. You'll only get the Miracle Dispenser if you complete the scale however. You'll get nothing for anything else you do. *-* Five - That...song... *-* # Ohhh...Stephen's been thinking/That Lionheads been sitting drinking... Ahem, yeah. Behind the gates where Sable was, you will find an ark on the beach, where a Silver Story Scroll is located. This is available once you get your Creature. Seems some explorers are off to do some explorin', and they need wood, grain and meat. GOOD SOLUTION ------------- Well, obvious, isn't it? Go fetch the wood. It has to be processed wood, so get it from the Village Store. Then fetch from grain from the village store. As for the meat, just pick up some nearby horses. A Water Miracle Dispenser be yours! EVIL SOLUTION ------------- Kill them all. Eheh. Boats indestructible, though. :/ (And you'll get nothing for this... :/) *-* Six - Yee haw, maw! *-* A slack jawed yokel, going by the name 'The Hermit', is of the opinion that Gods should have HUGE creatures; anything less is a cheap imitation. Find the story scroll above his house, nearby the quarry where you got the stone for the sculptor, and lets show him, shall we? GOOD SOLUTION ------------- Pretty obvious, this one. Let your Creature grow, and show him. You'll receive another water miracle dispenser for your troubles. BAD SOLUTION ------------ Cheeky devil, ain't he? Destroy his house. Kill him, whatever. Warning, if you destroy his house, then he will go and set fire to your Village Store. If you don't kill him, that is. You'll receive a One-Shot Water Miracle for dealing with your troubles. :P *-* Seven - You Mean Theres No Laws Against This Yet? *-* Seems a little piper has decided that he loves children, for whatever reason, and is now louring them into his mountain lair. Save the children, Godammit! You'll find the story scroll for this one once you've discovered Guide and learned about Miracles. Its above the Creche in your first village. GOOD SOLUTION ------------- When the piper comes out of his lair, simply attach the leash to him, your Creature should pick him up. Drop him by his lair and he will release all the children, earning you a Heal Miracle Dispenser. EVIL SOLUTION ------------- Yeah, leash that piper to your Creature again. Eat him this time, though. A nice and evil Lightning Miracle Dispenser will become yours for the taking. *-* Eight - Yes. My name is Sleg. Got a cheese sandwich? *-* Woo! First possible Creature fight of the game! Seems Slegs guarding a pass. Kinda stupid to tell us that, seeing as it'll only fuel our intrigue in whats behind him. Go find him near where you fought your battle with Guide. GOOD SOLUTION ------------- Don't harm the poor Creature! Give him some nice food, distract him. After two "doses" of food, he'll fall asleep. Well done, soldier. Go get your prize... ...a beach ball and a Heal Increase Miracle Dispenser. EVIL SOLUTION ------------- Fight him. >:) Won the fight? A beach ball and a Heal Increase Miracle Dispenser is yours! A winner is you! ============================================================================= 4iii) L E V E L O N E - E X T R A S, H I N T S A N D T I P S ============================================================================= *-* FISH *-* Running low on food in the village, and the fields are running dry? Go to the bay near your temple, and pick up fish from there. They are picked up like normal grain. They can be dropped in your Village Store for extra food. *-* ARTIFACTS *-* Always a good idea to stock up while you have the chance. Drop a few rocks into a clear patch of land in the middle of your village, ie. next to the Village Centre. Villagers will dance around them to create Artifacts, handy to use in the next land and beyond. See 'ITEMS IN THE ENVIRONMENT' for more details on Artifacts. *-* CREATURE TRAINING *-* This level is so easy, Village management-wise. The Villagers will hardly complain about anything, so you're fine there. You should take this opportunity to train your Creature in lots of ways. Start training him once you have fought Guide. It is possible, before you leave the island, for your Creature to know the following Miracles at least: Food, Heal, Lightning, Strengthen Creature, Water and perhaps Heal Increase. You can also mould his personality well on this island, teaching him what and what not to eat, how to help out Villagers, etc. It is a good idea to teach him all this on the first island as you will be too bogged down with micro-management of Villages in the next island for you to have much time for him. *-* SPECIAL ATTACK *-* When fighting Guide and Sleg, practice that Special Attack gesture, it will be useful in the fights in the future. Trust me. ============================================================================= 5i) L E V E L T W O - S I M P L E W A L K T H R O U G H ============================================================================= Well, that was one hell of a ride now wasn't it? Take a look around at your new home, and a God, going by the name of Khazar, will come and visit you. Seems he created the vortex that saved you to bring you through into this land to help him fight against his enemy, Lethys. Khazar is allied with you, so you are able to interact with the environment within his influence. First of all, Khazar will place Scaffolds down to build your new village and Temple. After a few minutes, everything will be fully constructed. Now all you need to do is to start expanding your influence and capture villages. Khazar will teach you how to cast Miracles using Gestures and how to attack with fireballs, and also how to defend your own villages. He will also set people to construct a Worship Site and Workshop in your village, and teach you how they work. When you are learning about Gestures, you will try to impress the nearby village into believing in you. Easy work, just set people to worship at your Worship Site and get casting those Food Miracles. You don't nessessarily have to cast it into the Village Store, just make sure there are lots of people near where you cast it. The more people who see it = The more belief you get for it. You should soon convert that village to your own beliefs, and you will be one stop closer to pwning Lethys. You should get your Creature over to the next village and start the process of converting them too. You can let your Creature be nice and help out the villagers with his Miracles, or you can just kick the village's ass with fireballs and lightning and stuff. Once that village is converted, you should be close enough to convert the village inbetween Khazar's influence and your's. Beware, as wolves reside in the nearby forest, and will frequently come out at night to kill villagers in the village. If you want to convert the village, give them a hand and dispose of the wolves. Sacrificing these evil beings is OK in anyone's books. Or you may wish to keep the wolves for now, for use in a later Silver Scroll. If you've converted that village, or you simply cannot be bothered, move onto Lethys' villages. Thanks to Khazar's generous gift to let you operate in his influence, you should be able to access the first of Lethys' villages. Note: this village may or may not be converted to Lethys' cause, depending on how quickly you have played. To convert Lethys' villages, you should use the same tactics as you used for the neutral villages, but you will require a lot more belief to overcome Lethys' belief. Once you capture all but one of Lethys' villages, Nemesis will show on the scene. Being the unfair and irrational guy he is, he will completely wipe out Khazar, and take the Creed piece from Khazar's Creature. Lethys' will then steal your Creature and run away through a Vortex. You can either follow him now, or get the final Lethys' village, and finalise any business you have in this land. If you wait, the Vortex will disappear, and you will have to claim the last village. This will allow you to destroy Lethys' temple, and use the Vortex to get through to level three. This Vortex will stay open until you go through. Take your time to take stuff through to the next land. It'll be helpful, believe me. ============================================================================= 5ii) L E V E L T W O - S I L V E R S T O R Y S C R O L L S ============================================================================= *-* One - Bring Out Your Dead! *-* BACKGROUND ---------- Well, if you capture the third village (the one thats kinda circular), then you will see this Silver Scroll above a house in the village. Seems that the people of the village are becoming sick, you'll need to help them. GOOD SOLUTION ------------- Hmm. Green food, eh? I knew my mum was wrong when she said greens were good for me. You'll need to get rid of this poisoned food, so pick up ALL the food in the Village Store, every last grain, and drop it off somewhere else, or, y'know, dump it in the ocean somewhere. You'll then need to use Heal Miracles to cure all the poisoned people. (by pressing 'S' to show status, all the people with a 'S:' in their status are sick.) Then, well, because you're a good sort of chap, it'll be nice to fill up their Village Store with food for them. By saving the people from a Black Plague II, you've just earned yourself the ability to create Lightning when these villagers worship you. Well done, old bean. EVIL SOLUTION ------------- What else? Let them all die. Or let them live, and use the food to infect Lethys' villages. The possibilities with chemical warfare are boundless! =D ...you'll get nothing if everyone dies, though. =( *-* Two - Again with the Singing Stones! Ike. *-* BACKGROUND ---------- Yep, its more Singing Stone related fun. Thankfully, you'll only need to play them this time, as they're all here already. You'll find this Silver Scroll near the middle village on the island. Its built almost into the side of a hill, but the giant stones should tip you off to its location. GOOD SOLUTION ------------- There are three songs a dude wants you to play some tunes on the stones, so, first of all, play the following. From left to right. 1 = left 9 = right =P '1 1 8 8 9 9 6 6 5 5 3 3 1' If you play that, then the stones will transform. Then you should play '2 2 2 2 5 4 4 2 2 1 2', and a circle will appear. Say hello to your reward for your musical talent! Place a skeleton in it, and the person will be revived! BAD SOLUTION ------------ What have I taught you bad dudes? KILL THEM ALL. >_> *-* Three - Who Wants To Be A NastyGuy™? *-* BACKGROUND ---------- In the middle village, there lives a man. A young, NastyMan™. His crime? He wants you to sacrifice his child. Sure, its to show his belief in you...but damn; thats one nasty act. GOOD SOLUTION ------------- The perfectly good solution is to sacrifice other things that will amount up to the man's child. This includes, but isn't limited to, using trees. The reasonably good solution is just to sacrifice another child, and you'll win anyway. Winning = People will offer you 'Heal Increase' when they worship. EVIL SOLUTION ------------- Yes. You guessed it. Kill the man. Kill the child if you want. *-* Four - Ah. I see the Freak Wave has been up to his old tricks. *-* BACKGROUND ---------- Oh, wait, the children have just decided to go swimming. Phew. Anyway, if you take a look-see in the village where you completed the first Silver Scroll, you'll find this one as well. Well...what are you waiting for? Rescue her children! GOOD SOLUTION ------------- Just the same as the one where the fishermen were drowning. Get your Creature to wade out and rescue the pesky beggars. For this, you will be bestowed with Mr. Enlarge Creature Miracle Dispenser. Or CoolThang™ for short. EVIL SOLUTION ------------- Oh, you know the drill, surely? Kill the children, eat 'em, roast 'em, throw 'em, whatever the hell you can imagine (thats possible in the game), do it to them! Don't forget that mother as well. How dare she ask you to, like, do, like, stuff! BURN THEM ALL! MUWHAHAHAHA...nothing is what you get, sir. *-* Five - Always hated circuses... *-* BACKGROUND ---------- Nasty guys. Stolen villagers. Want to make slaves out of them. Or want animals. You know the drill. Do as they say. You'll find this one in Khazar's second village, but only if you have control of it. GOOD SOLUTION ------------- Fetch the animals to free slaves. Some animals are worth more slaves than others, and only certain animals apply. Note, you can only give the same animal twice. You can find Horses all over the island; these are worth 1 slave each. Remember when I told you to keep your pesky wolves? This was why. These babies are worth 2 slaves each. Lions can be found nearby, and are also worth two slaves, and the final animal, the turtle is found near your Temple, on some islands, but are only worth one slave. Freed all the slaves, you little Moses-alike? Pack of Wolves Miracle Dispenser is now in your possession. EVIL SOLUTION ------------- You're a God. Go get the slaves yourself. Watch out, as the circus dudes will try to seek revenge by inconveniencing your village. As with most evil acts, you win nothing. *-* Six - Yay! Puzzle-me-do! *-* BACKGROUND ---------- In the bay near the circular village, there is a temple on the beach, with two poles sticking out the ground further up the sands. You must move the temple to the top pole, with the following rules: The temple is in 4 parts, and you can only hold one part at a time. If not in your hands, a part must be on a pole. A smaller part cannot go underneath a larger part. What you waiting for? Lets get puzzling! GOOD SOLUTION ------------- 1 2 3 + A | | -+- B | | --+-- C | | ---+--- D | | ===================================== Pretty nice picture, huh? As you can see, they all have names. Now, I'm about to do this puzzle on the desk in front of me, so it may not be the quickest way, but it'll do. So you can get the picture, my A is a Wrigley's Spearmint wrapper, B is a MiniDisc, C is a folded up piece of A4 and D is a dentist appointment card. Yes, that really wasn't relevant. Oh well. You will also notice that I've numbered the poles. So, heres how to do it... Move A to 2 Move B to 3 Move A to 3 Move C to 2 Move A to 1 Move B to 2 Move A to 2 Move D to 3 - D is in place. Move A to 3 Move B to 1 Move A to 1 Move C to 3 - C is in place. Move A to 2 Move B to 3 - B is in place. Move A to 3 - A is in place. Done that? You've got yourself a place to heal! If anything goes near the temple, a Heal Increase will be cast on them. Lucky. BAD SOLUTION ------------ Sorry guys. Nothing can be damaged here. Go sacrifice a few children as compensation. >=D *-* Seven - And now for a Riddle-Me-Do! *-* BACKGROUND ---------- On the edge of the village near the Temple Puzzle, you'll find this one. All you have to do is solve a riddle. GOOD SOLUTION ------------- Bring a wolf, I hope you still have wolves after I TOLD YOU TO LEAVE THEM ALONE. (See the Simple Walkthrough) Bring a piece of your Creatures...excrement. Mmm. Cast fireball on a rock and bring it. Now, cast Spiritual Shield around them all. Voila! Instant Zebra Creature. =D EVIL SOLUTION ------------- I get tired of typing these, I really do. >_> Maim, kill, DESTROY. *-* Eight - Bad Idol! *-* BACKGROUND ---------- Seems theres a nasty idol going around these parts. Needs to be...removed. GOOD SOLUTION ------------- The idol that the people are worshipping is suseptible to fire. Heat a rock, and sit it next to it. It'll soon catch fire and burn! BURN! MUWHAH-sorry. EVIL SOLUTION ------------- How dare they?? Worshipping some false God? You and I both know what to do. No, don't make them apple toasties. Just remember, the KMT. Kill. Maim. And Torture. Thank you, and goodnight. *-* Nine - Children. Know your place in society. *-* BACKGROUND ---------- When you capture the first of Lethys' snowy villages, then this scroll will become available. Basically, children are stealing a farmer's cattle, and he'd find it ever so helpful if you'd make them stop. GOOD/BAD SOLUTION ----------------- Oh well. Seems the only way you can complete this mission in any form is by killing a child. Go on, you know you must. For the evil people, just kill more children. Try the cows as well. Don't forget that farmer. You'll recieve the Miracle Lighting Increase at your Village Centre in this village for doing such things. ============================================================================= 5iii) L E V E L T W O - E X T R A S, H I N T S A N D T I P S ============================================================================= *-* EARLY BUILDING *-* Yeah, it gets annoying when your intial villagers want new housing, yet you don't have a Workshop to build Scaffolds, to build much needed housing. The answer is simple, steal it from one of Khazar's two Workshops. Problem solved. No more moaning villagers. *-* ULTIMATE POWER *-* (Warning: Evil factor is very, VERY high.) Fed up of waiting for worshippers to provide you with enough Mana? Wait no more! Khazar was quite generous in giving us the ability to "operate" in his Influence, so lets exploit it, shall we? Define shortcut keys (Ctrl + [number]) at his Temple and at your worship site. Now all you do is alternate between the two areas, picking up a villager at him Temple, and sacrificing it at your Temple. Your Mana will soon hit a million. Lethys doesn't stand a chance against Miracles of that quantity. *-* STORE YOUR MANA *-* Done the above trick, and now Lethys is a pile of burning buildings and charred villagers? Still got loads of Mana left? Simply combine five Scaffolds to create a Miracle Dispenser. Charge a Miracle in your hand, click on the Miracle Dispenser, and it will be turned into a One-Shot Miracle! You can now take all these One-Shot Miracles through the next world, to help you there. Handy, non? *-* TEACHING YOUR CREATURE FIREBALL *-* When Khazar is teaching you how to attack with fireballs, use the Leash to bring your Creature over to where you are. Attach him to your hand with the Leash of Learning and charge a fireball into your hand. Throw it badly at the houses, and your Creature will start to learn. Repeat. Make sure you miss the houses though, and by the time Khazar gives up on teaching you, you will have a fully-fireball-trained Creature. ============================================================================= 6i) L E V E L T H R E E - S I M P L E W A L K T H R O U G H ============================================================================= Well, the difficulty of the game *has* just been stepped up a notch. Big time. The situation: You've been dumped out into a new world/island, and you've no villages, no Creatures, and only a few followers. A few scaffolds will be placed near where you start to build your Temple, Village Center, Store and Workshop. I suggest you move the Village Store scaffold next to the Village Center, as it'll put it closer to the action, and stop people taking so damn long about things. In order to get your Creature back, you must take back three villages on the "floor" of the island, each one power a different pillar, out of three that are keeping your Creature frozen. So, all affairs in order and your Village is running smoothly? Tough, you're stuck here for a little while. Since you have no Creature, you're gonna have to wait for your influence to grow before you can start to convert the first village. Yep. You can do this either by being really good or really evil to your first village. Try building a Wonder, that always boosts your Area of Influence greatly. You surely know how to convert Villages by now, right? Just do the usual tactics, depending on how you play the game, and soon the Village will be yours. Unfortunately, Lethys isn't too pleased about you removing one of his pillars, and so, random people will be placed at the nearby beach, positioned handily so Lethys can set them all on fire. And where do they run? Towards your village, of course! Get them back by casting Miracle Water on them or simply by throwing them back, you know what your alignment is. =D Once that onslaught has been survived, simply wait for your Influence to grow, and start converting Village number two. Once it, and its pillar, is taken down, Lethys will make wolves run towards your village, and you've got to deal with them as usual. Well, you could throw them back one by one, but everyone enjoys Sautéd Wolf, right? You get the picture. Woo! If you're reading this, then you must have saved your village from wolves! If you haven't, then your village has been converted back to Lethys' command, and you're gonna have a fun time of re-converting the village back. Anyway, its time to move onto the final village, and reclaim your village. This one is quite faraway, so there are three ways you can convert it to your side. 1) We call this the Village Drop manuouever. It requires a heavy amount of scaffolds, six for each time you do this. You have to combine the scaffolds so they become Village Centre-applicable. Now you have to place the scaffold in between your influence and the village; try and get it as far as you can. Now build the village centre with your villagers, and you'll have a mini area of influence. Repeat this tactic, each time from the new influence, until you reach the third village. Now its yours to convert. Enjoy. 2) Well, you could just let your area of influence expand, but that'll take a loooooonnnnnnnnnngggg time. 3) The "far-away convert". You simply try and convert it, but all converting tools must be thrown into the village, such as food, wood, etc. You can also use this tactic to completely destroy the village and its villagers, if you wish; all you do is throw rocks and fireballs, etc into the village. Once the village is totally destroyed, simply place one of your own villagers in the area where the village was, when he or she has a Missionary sign (the Yin and Yang logo) above his or her head. You now control the village. Easy, huh? Well, you now control all three needed villages, and your Creature should be free. It may die as soon as its released, so go back to your Temple just in case. Now that you have your Creature, all you need to do is capture Lethys' final village, and hes yours. Use some of the tactics I've described above to gain his village, if you wish, and once his village is yours, you can spare him, or defeat him. Either way, you'll soon move onto Land 4, well done! =) ============================================================================= 6ii) L E V E L T H R E E - S I L V E R S T O R Y S C R O L L S ============================================================================= *-* One - This is one Yogi that won't steal your picnic. BOOM BOOM! *-* BACKGROUND ---------- Across the dry plain next to your first village, is a hill with a 'helter- skelter' pattern cut out of it. At the top of the hill, a house, a Scroll and a crazy old man can be found. He tells you that hes going to go meditate, and that you shouldn't follow you. So, what do you do? Follow him. GOOD SOLUTION ------------- Coming Soon. Some hints until then... Use ALT + 1 to slow down time so you can follow him easier. Also use Pause to make the whole thing easier. BAD SOLUTION ------------ Get your influence over his hill eventually. Torch the place, including him. Or Just torch him from afar. *-* Two - Who's Up For Cheating The Big Bad Witch? *-* BACKGROUND ---------- When you've dropped all of the pillars that freeze your Creature, this Scroll will become available. This witch leaves nearby that last village you took. She claims she can bring youth back to old people, so lets test her claims, shall we? GOOD SOLUTION ------------- Provide her with old folk until she starts to become dizzy, and then give her a sneaky dose of a child. BOOM. Instant Chimp Creature. EVIL SOLUTION ------------- Heh. Do I really have to say? The hut is made of wood. *hint* The witch, like most humans, burns easily. Getting it now? Good boy/girl. Yep, you also guessed that you're getting nothing for your evil deeds, right? ============================================================================= 6iii) L E V E L T H R E E - E X T R A S, H I N T S A N D T I P S ============================================================================= *-* WOOD MIRACLE DISPENSER *-* Near your village is a waterfall. At the base of it, you'll find a Wood Miracle Dispenser. You'll be using this a hell of a lot; heck, even if you don't need the One-Shot at the time, pick it up anyway and place it next to it, you'll be needing as many as you can get. *-* THE YOGI AND THE GURU *-* If you have managed to complete the first Story Scroll in this world/island, the one where you follow the guy down the mountain, then you will be helped out whenever Lethys decided to attack your villages. When the people are set on fire, he'll help you, and he'll help you as well when the wolves attack. Handy, but not totally nessesary. *-* THE CRAZY MAN *-* As well as the previously mentioned influence tactics, you can use an immortal man, who lives just by the Yogi's mountain, in a U-Shaped Valley. (Thank you, Geography class.) He has a small area of influence around his person, so you can throw him into villages to get a quick burst of control within the village. Its hard, but its possible. ============================================================================= 9) I T E M S I N T H E E N V I R O N M E N T ============================================================================= TREES - The basic resource in the game, fundamental in building and repairing structures; simply place the tree in the Village Store, and it will be converted into wood. Trees make good firewood too. >:D Firewood is useful for, well, burning, and then throwing into your enemy's villages. Muwhahahahha. STONES - Your basic destructive tool in the game; these babies will allow you to cause substantial damage, when thrown, to practically all structures, apart from the Temple. They, like trees, can also be heated up by fire, and sometimes even burn, allowing you to set enemy villages alight. :D Stones can also be turned into Artifacts, see further down for details on them. FOOD - Food will keep your Creature and your Villages alive, so don't forget about it. Food is obtained from fields, schools of fish, certain mushrooms, animals, etc... Yes, dood burns. =D MUSHROOMS - There are a few different colours of Mushroom available in the game, each one having its own uses. The short red one, with white spots is poisonous, and will taint Village Store's food supplies if they are placed in it. Another one will make your Creature grow faster. Can anyone help me out here? Credit will be given. ARTIFACTS - These objects are really useful in increasing your influence in the world of Eden. They are simply almost any object, infused with the belief of your villagers. If you wish to make one of these, place it near your Village Centre, where people chill out and relax. People may start to dance around it, this is the process of infusing it with belief. Once its fully infused, your symbol will appear above it. Anyway, Artifacts are used to increase influence and belief. Simply place the Artifact in an enemy/neutral village, and the belief will trickle out of it, going into that village. Combine it with throwing/flaming/etc for even greater belief boosts. ONE-SHOT MIRACLES - Tap them. They'll put the power of a single Miracle into your hand. To be used once only. You can get them from under trees and rocks, should fireflys go underneath them, and also from Miracle Dispensers. BEACH BALL - I must admit. I have no idea. What does this do? Anyone know? ============================================================================= 10) S T R U C T U R E S I N T H E E N V I R O N M E N T ============================================================================= TEMPLE - The focus of all your influence. Your Creature lives here, in his pen in front of the entrance. This structure is your final line of defense in the game, as if it is destroyed, you die. Luckily, the belief of any one person has the power to keep the Temple completely invunerable to attacks. Be careful, however, as attacks on the Temple, even when invunerable, will reflect on your believers' villages. If you or anyone else should strike your temple with Lightning, for instance, buildings in your villages will go up in flames. It seems Miracle Dispensers are also a prime target for the reflection of Temple damage. VILLAGE CENTRE - Not much going on here, apart from the crowding of people with nothing to do, or who are finished their tasks for the day. You can also raise the totem here to tell people to worship at your Worship Site, to give you Mana for Miracles. The Miracles these people will give you by worshipping are also shown at the Village Centre. VILLAGE STORE - A structure vital to all villages. The Village Store contains all the wood and food that belongs to that village. If people see spare wood or food lying about in the village, they will usually take it to the Village Store for easy storage. When people are hungry, they will usually come to the Village Store if there is no food lying about nearby, and if the trees are too far away when a structure is being built, the Village Store will come to the rescue once again. It is also possible to decimate an enemy village by poisoning the food supply in the village. Simply drop a red mushroom into the Village Store, and the food should turn green. If anyone should eat this green food, they will become sick, and will soon die. Excellent for wiping out enemy villages for your takeover. ABODE - People live here. Comes in small and large sizes, governed by whether you use one Scaffold or two Scaffolds to build it. CRECHE - Centre of all things children-ish. Basically, you'll find all your village's kids in the Creche. The building of Creche encourages villagers to have more kids as well, which is always good. WORKSHOP - This is the place that'll build your village up, if you supply it with wood. When it gets enough wood, the Workshop will build Scaffolds, which are blueprints that let you build new structures in your village, and even new villages. GRAVEYARD - Not really essential to a village, although if people die, their fellow villagers will get on with their lives, and not publicly mourn while this structure is built. WORSHIP SITE - Well, this is the source of all your offensive and defensive (ie, your Miracles) power. Raise the totem in your village, and worshippers will flock here to worship around the altar. Worshipping will give you mana, which can be spent on Miracles. You can also gain Mana by sacrifice; simply place practically anything on the altar, and it will be destroyed, giving you Mana for Miracles. Be warned, sacrificing people will make you evil, and also, people worshipping at your site need food and the occassional rest. Don't let them die, they're making you really powerful. :D MIRACLE DISPENSER - There are two kinds of Miracle Dispensers; there are ones that give you One-Shot Miracles, and refresh a new One-Shot a few seconds (or minutes, it all depends on how much Mana the Miracle usually is) after you take the One-Shot Miracle off the Dispenser. Then theres the Packing Factory™. These ones give you nothing, you simply place a charged Miracle on them, and it is turned into a One-Shot Miracle. You can only find the re-generating kind, and you can only make the packing kind. ============================================================================= 11) F R E Q U E N T L Y A S K E D Q U E S T I O N S ============================================================================= "Whats Belief?" The measure of how much a Village believes in you, this will usually affect the size of your influence. The more belief you have, the bigger your Area of Influence. "Whats Influence?" The area in which you can interact with the environment. Making new Villages believe in you, increasing the Belief that a Village has in you; both these things increase the size of your Influence. You are able to move out of your Influence for short periods of time, if something is just beyond your reach. If your hand goes out of the Area of Influence, it will start to lose its power. The further you go away, the faster it loses power. Once its run out of power, a red X will appear over it, and you cannot use your Hand outside of Influence until you return it to your side of the Influence border. "Whats Mana?" The amount of "energy" that you have stored at your Worship Site. This energy is used to create Miracles, and to hold up existing Miracles. (ie. the Shields and Storm) "Just what the hell is Eden?" Yeah. Eden's the name of the world(s?) that you play in. ============================================================================= V E R S I O N H I S T O R Y ============================================================================= 05/05/2003 - V0.6 - Completed said version. Now to proof read before I submit. 05/05/2003 - V0.6 - Proof reading is done. Now to submit it to GameFAQs. ============================================================================= T H A N K S A N D C R E D I T T O T H E F O L L O W I N G P E O P L E ============================================================================= ElFreakoKid - For teaching me how to be not so stupid. Oh, and for being a God. :P Dav - Thanks for Pacemaker, man. ;) Bedman - Um. I didn't ask, but thanks for the disclaimer. :D WooBarb - For his Creature Training Guide. That one that he'll give me eventually. :P Lionhead, I suppose - Heck, you kept me up for a few hours more than usual. The SQA - Thanks for giving me a reason to write this FAQ. To procrastinate from revising for your lovely exams. Random items on my desk - For helping me to do the Temple Puzzle without having to go into the game just to work it all out. This work is copyright Stephen Kyle 5th May 2003, unless credit is given somewhere within this document to someone else. ENDE.