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    FAQ/Walkthrough by Rohawk

    Version: 0.01 | Updated: 10/06/07 | Search Guide | Bookmark Guide

    Two Worlds
    Main Quest Walkthrough V 0.01 (10/06/07)
    By Samantha Jensen
    Copyright (c) 2007 Samantha Jensen. All rights reserved.
    WARNING: This walkthrough may contain spoilers. Read at your own risk!
    PLEASE NOTE: This guide is still incomplete. I have only finished most of the
                 quests that complete the main quest line. I will be updating as I 
                 finish more of the micellaneous quests. Please be patient with me!
                   Table of Contents
       I. Introduction
      II. Main Quest Walkthrough
         -> A. Into the Darkness
         -> B. Sword for Hire, Sould for Hire
         -> C. A Dim Light
         -> D. A Grim Message
         -> E. No Room for Negotiations
         -> F. A Crack in the Glass
         -> G. The Twins
         -> H. An Ace in the Sleeve
         -> I. High Stakes
         -> J. Meet Kira in the Other Node
         -> K. Talk to Ho
         -> L. Find a Relic Frame
         -> M. The Future and the Past
         -> N. Find a Relic Earth Stone
         -> O. Find a Relic Air Stone
         -> P. Find a Relic Fire Stone
         -> Q. Find a Relic Water Stone
         -> R. The Relic
         -> S. The Breach
         -> T. Free Kira
     III. Micellaneous Quests
         -> 1. Komorinl
         -> 2. Northern Border
         -> 3. Outpost
         -> 4. Covengor Village
         -> 5. Gorelin
         -> 6. Tharbakin Crossroads Inn
         -> 7. Tharbakin
               - The Secret Passage
         -> 8. Karga Camp
               - Collecting Evidence
               - Isa
               - Sources Drying Up
               - Karga
               - A Final Strike
               - Eye for an Eye
         ->  9. Lone Woodsmen Shack
         -> 10. Excavations
               - Ruining the Grom's War for Them!
         -> 11. Forgotten Village
         -> 12. The Four Stones
         -> 13. Windbreak
               - Caravan
               - Orc Encampment
               - White Head
               - White Head Message
               - An Oger in the Windmill
               - Taint in the Graveyard
               - Satrius' Crown
               - The Woodcutters' Camp
               - Insects
               - Insect Eggs
         -> 14. Clovelly
         -> 15. Cathalon
         -> 16. Eastern Army Camp
         -> 17. Western Camp
         -> 18. Qudinar
         -> 19. Drak'ar Desert
               - Talk to Ari Aldamor
               - The Dragon Whisperer
         -> 20. Enclave
         -> 21. Gor Gammar
               - The Scorpion Sting
               - Clear the Glade for Asmohar
               - Meet the Necromancer Again
               - Deliver the Magic Device to Gor Gammar
         -> 22. Ashos
               - Find Hoko
               - Find Hoko's Sister
               - Get Rid of the Greedy Sister
               - Take the Will to the Mayor
               - Medicine for the Mayor
               - Clearing the Forest
               - Find Hoko (...again.)
               - Get Back My Letters
               - Clear the Poet's Old House
               - Tracking Down the Magic Dust Dealer
               - Contacting the Magic Dust Dealer
               - Magic Dust Trading
               - Find the Scholar
               - Look in the Temple
      IV. Credits and Thanks
       V. Copyright
      VI. Contact
     VII. Version History
                   I. Introduction
    This is my first FAQ I've written. I've wanted to for awhile, now, but I've
    never gotten the chance because of various reasons. But, finally, I got the
    chance to write one and I hope it can be useful in one way or another. For easy
    navigation of the guide, press ctrl + F to search for a certain part of the
               . Main Quest Walkthrough
    This is based off of the Xbox 360 version of the game, so there may be slight
    differences between quests for PC users.
    A. Into the Darkness
    You'll start off with a small tutorial. Follow the instructions to learn how to
    walk around, draw your weapon, and open the gate. Once you do those things,
    head through the gate. Head forward and to the left toward the fire and kill
    the two Groms that are there. Loot their bodies and the chest. Once done, head
    back towards the gate you entered through. To your left (facing the gate you
    came through), there is yet another chest. Loot it if you wish.
    NOTE: You'll have levelled up after fighting the groms. You can distribute the
          points to get your character stronger.
    B. Sword for Hire, Soul for Hire
    Now, head through the gate and the stone door to get outside to your employer.
    Run up the stairs. Once you get close enough, you will automatically speak to
    C. A Dim Light
    Once you are finished talking to Tago, follow along the path. It's pretty
    straight-forward. There will be a Grom camp along the way, so you can either
    fight them or run past them to the village. You can walk straight through the
    village to the southern entrance. You will automatically speak to a Brotherhood
    memeber that is standing just outside when you approach him. He will give you
    the quest 'A Troubled Horse Breeder.' (See miscellaneous quests for how to
    complete it.) You should see the man in black standing near the hut just beyond
    the Brotherhood member.
    D. A Grim Message
    Now you need to head to Goat's Cave. It is marked by a green dot to the east of
    where you are. So take the eastern path. (If you approach the man in the white
    robe, you'll automatically speak to him to get the quest 'By Any Means' and
    complete the quest 'An Old Friend.') Continue along the path and check your
    in-game map to see where it is exactly you must go. When you get to Goat's
    Cave, enter it and walk forward to speak with Reist Tungard.
    E. No Room for Negotiations
    Exit out of Goat's Cave and speak to Gandohar, who is located at the camp just
    a short way from the cave entrance.
    F. A Crack in the Glass
    You are now supposed to meet Kira at the Thalmont Node, which is to the
    northeast of where you currently are. You can tackle two quests in one go if
    you want to. You'd need to head north, then take the east road when you get to
    the four path intersection. There are several Reapers, which are pretty strong
    and can kill a weak character pretty quickly. Past them, there is the teleport
    gate. Press the A button (I'm not sure what key it is for the PC) NEAR the
    teleport to finish the quest. Then head to the end of the path and into the
    foggy clearing with the rocks. That is the node location. Kira will appear and
    you will automatically speak to her.
    G. The Twins
    Head back to Gandohar at the camp near Goat's Cave.
    H. An Ace in the Sleeve
    Head back into Goat's Cave and speak to Reist again.
    I. High Stakes
    Exit back out of Goat's Cave and speak to Gandohar again. The introduction to
    the main quest is finished and now you have a list of objects you need to find.
    J. Meet Kira in the Other Node
    The second node is south and slightly east of Gorelin, but the Earth Claw Tower
    is slightly closer (the node is located to the north and slightly east of this
    location.) The fastest way to get there (using only the roads) would be to
    travel on the main road past Gorelin, then take the side road that leads to the
    east, then finally north to the node. It shouldn't be too hard to get to the
    node and you'll get experience points from it.
    K. Talk to Ho
    Ho's hut is located to the south-east of the second node where you spoke to
    Kira. From the node, head back to the path and follow the path to the east.
    When you get to the main road, go to the south. Check your map for the green
    dot that marks Ho's hut. Speak to him when you arrive, and he'll tell you where
    the stone of the Relic are.
    L. Find a Relic Frame
    The Karga Clan possesses the Relic frame. In order to obtain it, you must do
    some quests for either the Karga Clan or the Skelden Clan. (For Karga Clan
    quests, see "Karga Clan Quests" in the Misc. quests. For the Skelden Clan
    quests, see the "Excavations Quests."
    M. The Future and the Past
    This is the final node quest. You're to speak with Kira at the Southern Node,
    which is located across the Gon River and along the way, you'll probably fight
    a lot of Orcs and golems, so don't be too hasty to attempt it if your character
    is still weak. When you get to the node, you'll automatically speak with Kira
    when you approach her.
    N. Find a Relic Earth Stone
    To obtain the Relic Earth Stone, you must travel to Windbreak and complete the
    quests 'Caravan,' 'The Orcs' Camp,' and 'White Head.' The alternative to this
    is to complete the quests 'An Oger in the Windmill,' 'Taint in the Graveyard,'
    and 'Satrius' Crown.'
    If you're having troble locating Windbreak, it's to the west of Cathalon.
    O. Find a Relic Air Stone
    In order to get the Air Stone, you must travel to the Drak'ar Desert and find
    and talk to Ari Aldamor. You may have to go to Xanthos and speak to the
    villagers to have him spawn. See the quests 'Talk to Ari Aldamor' and 'The
    Dragon Whisperer' and complete (most of) them to get the Air stone.
    P. Find a Relic Fire Stone
    To obtain the Relic Fire Stone, you must travel to Gor Gammar, which is WAY
    down south. Well, really you should travel to the Dead Forest first and find
    Asmohar, but you can still get the stone without doing any other quests. The
    easiest way would be doing 'A Scorpion Sting' and 'Clear the Glade for Asmohar'
    and then using the bomb you recieve to blast your way through the front gate.
    The alternatives are fighting your way through the waves of Orcs or using the
    Orc camouflage armor, which you can get from a quest in Cathalon. If you do one
    of the alternative ways, you'll have to travel around the city wall to the east
    to find the tunnel entrance to go through.
    The Fire Stone is located in the center of the town. If you're using the Orc
    Camouflage Armor, you can take the stone without raising any alarms. If you
    used the bomb, the entire population of Gor Gammar was wiped out, so no need to
    worry at all. If you're fighting your way through, well, it doesn't matter much
    since you're already killing pretty much everything.
    Whatever you decide, the armor or the bomb are the easiest and fastest methods.
    Q. Find a Relic Water Stone
    To get the Water Stone, you must travel to Ashos and do the quests 'Tracking
    Down the Magic Dust Dealer,' 'Contacting the Magic Dust Dealer,' 'Magic Dust
    Trading,' 'Find the Scholar,' and 'Look in the Temple.'
    R. The Relic
    When you have the Relic frame and the four stone, you can travel to Qudinar and
    meet Gandohar near the gates.
    IMPORTANT NOTE: The main quest is drawing to a close. You should finish any
                    side quests you want to do before you continue on.
    S. The Breach
    After a scene plays, you'll speak with a paladin. You must travel to one of the
    towers and take the pentagram-teleport to the top of whatever tower you choose
    to go to and take out that tower's keeper.
    T. Free Kira
    Kira is being kept in the castle in the abandoned city of Oswaroth. Oswaroth is
    located across the river and to the east of Cathalon. Head through the streets.
    There are some Dead Knights and Hell Warriors around, but they shouldn't be a
    problem. At the bottom of the star-shaped gates, Reist awaits you. He'll morph
    into a demon that is hardly a threat. Kill him, then save your game. Go through
    the gates and Gandohar will speak with you. You can choose one of two endings:
    join Gandohar or fight him.
    Join him:
    Five paladins appear and they are angry that you betrayed them. They are a
    somewhat tough fight, but not that bad. It's more the number of them than
    actual toughness.
    Fight him:
    He's not too tough. Just do what you normally do, really. It shouldn't be too
                 Miscellaneous Quests
    The following quests are split up by region, which there are 21 of:
    1. Komorin                    8. Karga Camp        15. Eastern Army Camp
    2. Northern Border            9. Excavations       16. Western Camp
    3. Outpost                   10. Forgotten Village 17. Qudinar
    4. Covengor Village          11. The Four Stones   18. Drak'ar Desert
    5. Gorelin                   12. Windbreak         19. Enclave
    6. Tharbakin Crossroads Inn  13. Clovelly          20. Gor Gammar
    7. Tharbakin                 14. Cathalon          21. Ashos
    1. Komorin
    2. Northern Border
    3. Outpost
    4. Covengor Village
    5. Gorelin
    6. Tharbakin Crossroads Inn
    7. Tharbakin
    The Secret Passage
    Quest Given By: Eras Brakalet
    Reward: 24,000 Gold and +1 Karga Clan reputation point
    Eras is located on the road leading south from the village. Speak with him and
    agree to help. Your quest is simple: head into Tharbakin and into the dungeons,
    which are located in the southeastern part of the city. Enter them and then
    open the gate you come across. Go through and kill the skeletons you come
    across and head to the exit. You'll be right where Eras is. Speak to him to get
    your reward.
    8. Karga Camp
    To get into the Karga Camp, you must have a reputation of 2 or above. Of
    course, there are other ways to get into the camp, but the legit way, anyways.
    Quest Given By: Barra
    Reward: 5,000 gold, +1 Karga Clan reputation point
    This quest is fairly easy. Exit the camp and follow the wall to the east of the
    camp. Isa is already dead and is located in a cave-like hollow. When you find
    him (unless you have before this quest), report back to Barra for your reward.
    Sources Drying Up
    Quest Given By: Antrai
    Reward: something, +1 Karga Clan reputation point
    This quest is as simple as bringing him two medium healing potions. Do so, and
    collect your reward. (I didn't catch what it was.) ><
    Quest Given By: Cahal Karga
    When your reputation with the Karga Clan is at 4 or above, speak to Cahal Karga
    in the upper camp to be allowed to see Ultar Karga.
    A Final Strike
    Quest Given By: Ultar Karga
    Reward: Relic Frame
    Note: This quest finishes the Karga vs. Skelden questline, and will, of course,
          prevent you from finishing any more Skelden quests. Also note that this
          will require a reputation with house Skelden to be allowed into Sano's
          home. You can also unlock the primative lock on his house.
    Ultar Karga wants you to get proof that house Skelden is plotting against the
    king. Head to the Excavations, located to the east of Tharbakin. Once there,
    head to the house that Sano Moon is walking around outside of. However you get
    inside, take the papers that are called "counterfeit" and take them back to
    Ultar Karga.
    Eye for an Eye
    Quest Given By: Cahal Karga
    Reward: (the text didn't show up O_o)
    Once you speak to Ultar and get his quest, Cahal will be waiting for you. He'll
    speak to you and propose his deal: kill Ebrat Skelden for a reward of a lot of
    gold. Make sure you get the papers from the "A Final Strike" quest. You'll need
    a reputation of 4 with House Skelden before you can enter the gates that lead
    to Ebrat Skelden. When you have enough of a reputation, speak to the guard and
    go through the gate doors. First, let him speak to you. You can then go to the
    guard that is standing in front of a house right across from Ebrat's and gain
    access. Speak to her, then grab the key from the floor and give it to her. When
    you exit out of the gates, Ebrat and two guards will be waiting for you. Fight
    them or run. However, Ultar will be a little angry that you killed Ebrat, but
    you'll still get your reward from him.
    9. Excavations
    Ruining the Groms' War for Them!
    Quest Given By: Menno Hagerard
    Reward: 1,500 gold, +1 House Skelden reputation point
    Menno Hagerard is located along the road that leads north from the Excavations.
    Travel there and speak with him to learn about the Groms and their war with the
    Skelden house. You're to travel to three of the four Grom camps and take their
    totem (called a Goblin Totem). When you have three, you're to bring them back
    to Hagerard for your reward. The locations of three of the camps are:
    - Northeast of Menno Hagerard's camp (follow the road that leads east, then
      north. It's about halfway along the north-bound road.)
    - The Groms' Siege southeast of Komorin. (Follow the road that heads to the
      east and take the first side road that you find.)
    - West (and _slightly_ north) of Covengor. (Follow the main road that leads
      north of Covengor and take the first side road. Follow it up past the
      graveyard and to the old graveyard of Covengor. It's just up past this area.)
    10. Forgotten Village
    11. The Four Stones
    12. Windbreak
    Quest Given By: Capt. Ran Hograd
    The captain wants you to see if the carvan made it to Cathalon. It was too
    heavy to leave the main road, so that's where you start. Head towards Cathalon,
    and eventually, you'll come across some orcs, two wagons, and a fallen tree
    across the road. Return to Ran Hograd for your next quest.
    The Orcs' Camp
    Quest Given By: Capt. Ran Hograd
    Reward: 500 gold
    There is a camp of Orcs to the north of the village and the captain believes
    that it was the same band that attacked them the first time. He thinks that
    White Head may be among them, so you're sent up there to wipe out the camp.
    White Head (White Head Hideout goes with this one.)
    Quest Given By: Capt. Ran Hograd
    You are to travel to the King's Barrow and slay the white Orc. Travel back down
    to the main road and travel to the west. When you pass the Western Camp, you're
    close. Check your in-game map to see exactly where you're to go (the red
    glowing dot.)
    White Head Message
    Quest Given By: White Head
    Reward: Access to the tunnels to get the Earth Stone
    White Head gives you a message to take back to Ran. Travel back to Windbreak
    and speak with the captain. He'll give you his answer to take back to White
    Head. Return to the King's Barrow and inform White Head of the captain's
    answer. You can now freely go through the barrow and retrieve the Earth Stone.
    This would be a good quest to combine with 'Satrius' Crown,' where you'll have
    to go to the exact same place to pick up the false crown.
    An Oger in the Windmill
    Quest Given By: Mayor Gordar
    Reward: 500 gold
    It's a simple task as long as you can kill an oger. The mayor will mark the
    windmill on your map. Travel there (it's to the west of the village) and slay
    the oger. Return to the mayor once you have done that to recieve your reward
    and your next task.
    Taint in the Graveyard
    Quest Given By: Mayor Gordar
    Reward: 500 gold
    The graveyard has an undead problem. Go to the graveyard that the mayor marked
    on your map. It lies to the southeast of the village. Kill all the Zombies that
    you find and then go back to the mayor for your reward. Speak with him again
    for one final quest.
    Satrius' Crown
    Quest Given By: Mayor Gordar
    Reward: Access to the tomb to get the Earth Stone
    The mayor wants you to travel to the King's Barrow and take King Satrius'
    crown. He'll give you the key to the main entrance of the Barrow and mark the
    location on your map. Head towards the marker, which is to the west of the
    village, following the main road. Enter the barrow and head straight ahead of
    you into the circular room. Climb the stairs and take both the false crown and
    the Earth Stone. Return to Mayor Gordar and give him the crown.
    The Woodcutters' Camp
    Quest Given By: Sigyor
    Reward: 1,000 gold
    Some bandits took over a nearby woodcutters' camp and they tax all caravans
    that travel between Cathalon and Windbreak. You're to go to that camp and kill
    all of the bandits there. The camp is located east of the graveyard, just off
    the main road. When you kill all of them, head back to Sigyor for your reward
    and another quest.
    The Insects
    Quest Given By: Sigyor
    Reward: 500 gold
    In a sand pit, not too far east of the village, some insects have spawned.
    Sigyor wishes them to be destroyed. When asked about some hint on how to defeat
    them, he'll recommend that you go talk to Master Oldrin. Do so for another
    quest to do with this current one. Beware: The insects are pretty strong and
    they will gang up on you. When you have defeated them, look for the egg to
    finish the other quest, then return to Sigyor.
    Talk to Master Oldrin
    Quest Given By: Sigyor
    Reward: 1,200 experience points
    Sigyor suggested that you talk to Master Oldrin before going to the sand pit
    and killing the insects, because the mage is intrested in these bugs. He lives
    on the east side of the village on the road that leads up to the teleport.
    Insect Egg
    Quest Given By: Master Oldrin
    Reward: 1,000 gold, +1 Society reputation point 
    Oldrin wants you to bring him one insect egg, so that he can breed the bugs to
    find their weaknesses. The egg is located in the sand pit east of the village.
    It is between two stone pillars in front of the teleporter. Take it and bring
    it to Master Oldrin for your reward.
    13. Clovelly
    14. Cathalon
    15. Eastern Army Camp
    16. Western Camp
    17. Qudinar
    18. Drak'ar Desert
    Talk to Ari Aldamor
    Quest Given By: The people of Xanthos
    Speak to the people of Xanthos to learn about Ari Aldamor, the Dragon
    Whisperer. He's located to the west of the village, nearly in the center of the
    desert. Find and speak with him to learn more about the Great White One and
    what you have to do.
    The Dragon Whisperer
    Quest Given By: Ari Aldamor
    Ari tells you that the Great White One's nest may be in the southern mountains
    of the desert and that you should probably start there. His advice is good, as
    the dragon resides in a part of the Dead Forest just south of the Dragon's
    Lair. Just be careful, as you'll probably face many Stone Golems and other foes
    along the way. When you reach the nest, the Air Stone is on the pedestal in the
    center. Take it. Now, you can leave the quest off here, or you can continue. If
    you continue, travel back to Ari and tell him what you have found out. Ari will
    mark a location on your map-- you can go there to see the dragons take down the
    former tyrant of the desert. Take the dragon scale from the Great White One's
    body, as it is a great alchemy ingredient.
    19. Enclave
    20. Gor Gammar - Dead Forest
    The Scorpion Sting
    Quest Given By: Asmohar
    Reward: 4,500 gold (I believe. I may have read it wrong, with it being a small
                        font and all.)
    Asmohar wants a Scorpion Sting (Scorpion Poison Gland). You can find Scorpions
    in the Drak'ar Desert, but there are also some wandering around the forest.
    Also, the banks of the Gon River have a few near them. Whatever way you get
    one, bring it back to Asmohar for your reward. 
    Clear the Glade for Asmohar
    Quest Given By: Asmohar
    Reward: given on next quest
    The glade that Asmohar speaks of is northeast of where you currently are. It is
    where the Ancient Temple sits. Head toward the red glowing dot on your map.
    Once you reach the glade, kill all the Octogrons you find there. Travel back to
    Asmohar and speak with him. He'll ask you to meet him again at the glade you
    just cleared.
    Meet the Necromancer Again
    Quest Given By: Asmohar
    Reward: Necro Orc Killer
    Travel back to the Ancient Temple in the glade you cleared of Octogrons.
    Approach Asmohar to automatically speak to him. Tell him that you will take the
    bomb to Gor Gammar and place it at the front gate. He will then give the bomb
    to you.
    Deliver the Magic Device to Gor Gammar
    Quest Given By: Asmohar
    Reward: Access into Gor Gammar and the Fire Stone in the center of the city
    Take the Necro Orc Killer to the front gates of Gor Gammar, the city to the
    south. It will detonate itself when you approach the front gates--don't worry,
    it won't harm you at all. You can then enter through the front gate and head
    straight ahead of you to pick up the Fire Stone. If you return to Asmohar,
    you'll meet a paladin instead, who will tell you of the Necromancer's fate. I
    believe that you'll fail the quest no matter what, as the quest giver dies. If
    I'm wrong, please, correct me.
    21. Ashos
    NOTE: Finish any Ashos quest you wish to do before getting the Water Stone, or
          else Orcs will wipe out the city and all unfinished quests will be
    Find Hoko
    Quest Given By: Yorun Togawa
    The guard requests that you find Hoko since she's been having a hard time as of
    late. She lives in the left-most house in the first area. Speak with her to
    learn of her troubles. If you want the next quest, agree to help her.
    Find Hoko's Sister
    Quest Given By: Hoko
    She will tell you that her sister suddenly vanished recently. She says that it
    might be linked to the temple and suggests that the blacksmith might have an
    extra key. Check your map for the glowing dot on the southwest part of town
    (not the temple one). Travel there and speak to the blacksmith. He'll give you
    a quest of his own. You must complete that before you can continue on with this
    quest (it's called 'Get Rid of the Greedy Sister.') Once you took the mayon his
    medicine and get the red dress from his house, bring it to Hoko. She'll ask you
    to leave her alone in her grief. Leave her, then head on over to Yorun Togawa
    for a quest (another one named 'Find Hoko.')
    Get Rid of the Greedy Sister
    Quest Given By: Uchinao Sakomoto
    Reward: Key to the Temple of Ashos
    The blacksmith's sister claims that the smithy was left to her by her father.
    Travel to her house, which is located back across the river, and speak with
    her. She'll have a quest for you to do. (The quest is called 'Take the Will to
    the Mayor.') After you do her quest and collect the reward, kill her and go
    back to Uchinao for the key to the temple. If you don't want to kill her, you
    can get the key by following the 'Contact the Magic Dust Dealer,' 'Find the
    Scholar,' and 'Look in the Temple.' The key is needed to get the Relic Water
    Take the Will to the Mayor
    Quest Given By: Hidee
    Reward: 4,500 gold
    The quest is simple: bring the will to the mayor, then report back to Hidee.
    The mayor's house is near the temple. Travel there and speak to him. He will
    acknowledge it, then ask you to do a quest for him (called 'Medicine for the
    Mayor'). Accept it to continue the storyline of Hoko's quest. Return to Hidee
    for your reward.
    Medicine for the Mayor
    Quest Given By: Masakore Murata
    Reward: 12,000 gold
    The mayor wants you to travel to the forest and find the healer and get his
    medicine. Her home is located along the first path that branches out from the
    main road. Speak to her to learn that the mayor hasn't paid her for his
    medicine for awhile and refuses to give the medicine to you until you do a
    quest for her. So you'll have to do her quest, 'Clearing the Forest.' Once you
    finish Yaida's quest, get the medicine from her and return to the mayor.
    Collect your gold, then go to the room with the beds. Pick up the red dress and
    take it to Hoko to continue that questline.
    Clearing the Forest
    Quest Given By: Yaida Masai
    Reward: the mayor's medicine
    The healer wants you to clear out the patch of herbs furthur down the path by
    her house. Go down the road and kill all the insects that you find, then
    return to Yaida for the medicine.
    Find Hoko (...again.)
    Quest Given By: Yorun Togawa
    Hoko has killed the mayor and run off. Tell him that she indeed did it and that
    she had good reason to. He'll ask you to find her and tell her to wait for him.
    Hoko is just up the road by the teleport. Speak with her and she'll agree to
    wait. Return to Yorun and tell him of Hoko's answer. You'll get 1,500
    experience points for doing this quest.
    Get Back My Letters
    Quest Given By: Kouji Hisakawa
    Reward: 400 gold or a loss of 100 gold
    Kouji's house is located in the northern part of the town. Speak with him and
    agree to help. He'll give you 400 gold to buy the letters back with. Kimura's
    house is located in the southwest section of the town, so travel there and
    speak with her. She wants you to do a quest for her before she'll give you the
    letters. Accept it (it's called 'Clear the Poet's Old House.') and do it to
    continue on the quest. As it turns out, she never meant to give you the
    letters. Travel to her new house (the one you cleared out) and speak with her.
    You can either pay her 500 gold for them (meaning you loose 100 gold) or kill
    her. Whatever you decide, return to Kouji for his thanks.
    Clear the Poet's Old House
    Quest Given By: Kimura Ishii
    Kimura wants you to clear her new house of the undead. It's located on the bank
    of the river to the south of the city. Travel there and kill the 5 or so
    Zombies. Why not also plunder any chests and closets while you're at it? When
    you're done, return to Kimura and tell her you have done her request.
    Tracking Down the Magic Dust Dealer
    Quest Given By: Hajime Masaware
    Hajime is in the area of Ashos where the front gate is. He'll automatically
    speak to you when you get near enough to him. There are some local drug dealers
    that he wants you to help track down. Head to the inn and speak with Kenji
    Sahashi. Kenji will tell you to find Takumi Kajiuka.
    Contacting the Magic Dust Dealer
    Quest Given By: Kenji Sahashi
    Reward: 500 gold
    You're supposed to bring the drugs to Takumi. He lives to the right of the
    teleport in the town. Speak with him and he'll give you 500 gold and another
    Magic Dust Trading
    Quest Given By: Takumi Kajiuka
    Reward: 500 gold
    Travel to the south across the bridge and to the second house with the door
    that faces the river. Enter and speak to Arai Kurhara for your reward. Return
    to Hajime to complete the original quest.
    Find the Scholar
    Quest Given By: Hajime Masaware
    Reward: Key to the Temple of Ashos
    The scholar named Kano Mezoguchi is in need of help, so Hajime suggests you go
    and find him. He is located right next to Hidee's house, so you'll know where
    that is if you did that quest. Enter his home and he'll automatically speak
    with you and tell you what he wishes for you to do. Agree for his quest and
    you'll get the key to the temple.
    Look in the Temple
    Quest Given By: Kano Mezoguchi
    Reward: 24,000 gold
    (Note: This is an excellent quest to have and use a personal teleport.)
    Head over to the temple and take the side door that is located to the right of
    the main entrance. You know the statues of the snake-like creatures that are
    all over the city, right? Well, you'll encounter several down here and they're
    pretty strong. Head through the labyrinth-like tunnels, moving toward the red
    glowing dot. Once you get there, stop. Set down a personal teleport (if you
    have one) and teleport back to the city. Head to Kano to get your reward, then
    head back to the teleport and go back to your stone. You can then take the
    Water Stone, having already got your reward. If you don't have a teleport
    stone, don't dispare. A resurrection spell can also save you, because once you
    take the Water Stone, every person in Ashos is killed by orcs. If you have
    neither, you can either venture back to Kano or just take the stone anyways.
                  Credits and Thanks
    GameFaqs = For posting this guide.
    You - For reading this guide and making it have a use.
    Copyright (c) 2007 Samantha Jensen
    All names, places, and characters are reserved rights of <PLACE>
    This guide was made and created by Samantha Jensen and is intended for personal
    use only.  Do not redistribute this in anyway without my permission.
    This guide cannot be published anywhere else without my written permission.
    The website(s) that have permission to post this guide are: 
       GameFAQs (www.gamefaqs.com)
    If you have any questions, comments, or contributions, you can e-mail me at:
    <maiden_of_nightmares AT hotmail DOT com>
    A subject line of "Two Worlds" or something similar is crucial, or else I'll
    just skip over it and regard it as spam.
    While on the subject of spam, please do not send me anything but the above
    mentioned things. Flaming, chainletters, etc. are not welcome. E-mails that so
    horribly butcher the English language will more than likely be ignored. If I
    can't understand it, how can I answer it?! (Oh, and critiques and legitimate
    complaints are acceptable as well.)
                  Version History
    V 0.01 - (10/06/07)
    First release of the guide. About 40% complete.

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