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    Illusionary Weaponry (IW) Mesmer Guide by Nobleman_Azure

    Version: 1.5 | Updated: 07/28/06 | Search Guide | Bookmark Guide

    Illusionary Weaponry Guide
    By: Nobleman Azure
    version 1.5
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    IWMG01: Introduction to Illusionary Weaponry Mesmers
    IWMG02: Pros and Cons
    IWMG03: The Basic Melee Fighting Techniques
    IWMG04: IW Mesmer-Specific Techniques and Information
    IWMG05: PVE and PVP
    IWMG06: Builds
    IWMG07: Weapons and Armor
    IWMG08: Helpful Links
    IWMG09: Closing FAQ
    IWMG10: Credits and Thanks
    IWMG01: Introduction to Illusionary Weaponry Mesmers
    Illusionary is one of the most unique skills in Guild Wars. Its complication
    and utter defiance of what is known to be common attracts many players to
    try and use it.
    Illusionary Weaponry is seen in builds that are specifically designed and
    modified to take full advantage of its effect.
    In this guide I will show you, the reader, the advantages and disadvantages of
    this unique skill. I will instruct you the proper way to weild this spell
    and give you sample builds to inspire you or give you a headstart to begin
    using this spell.
    Because of Illusionary Weaponry's complicated nature, many questions arise
    about it. In this guide I will also answer these frequently asked questions
    to further help you understand the workings of this spell and allow you
    to be able to create your own unique combination of skills for a build
    you can name your own.
    IWMG02: Pros and Cons
    -Illusionary Weaponry ignores the act of missing. Conditions like blind will
    not affect your ability to deal damage, this applies to hexes such as blurred
    vision or ward vs, melee as well.
    -Illusionary Weaponry does constant armor ignoring damage. You will do damage
    equal to what is seen in the skills description. Only certain things can reduce
    this damage. Absorption runes, shield damage reduction mods, as well as
    some protection prayers can reduce or negate the damage.
    -Fun factor: Its not common, so it should be fun to play around with.
    -Enchantment: being an enchantment means the core of your build is neutralized
    if Illusionary Weaponry is stripped
    -Long Recharge: Its long recharge adds to the strain of the situation when it
    is stripped. When the enchantment is gone you will most probably have to wait
    a bit to reapply it.
    -Armor: Your armor is not tanking armor. Going into the fray can spell disaster
    for you and your party's healer.
    IWMG03: The Basic Melee Fighting Techniques
    These are techniques that should be common knowledge to all melee players.
    Believe it or not a good meleer simply would not click and wait and use skills.
    Certain situations call for certain actions. Meleers are given a bad
    reputation for the actions of those unenlightened of these techniques.
    Know these well, and make sure you use them too.
    1. Aggro: This doesn't apply to PVP but do not run into a group of enemies. Have
    your party's designated puller do his job to allow the party to fight as little
    amount of opponents at one point in time. If you want to or are the puller,
    then be familiar with the next part;
    2. Pulling: Pulling does not require but is strongly recommended to be done by
    a long range weapon/spell. The best way to do it is with a longbow, any longbow
    will do well. By doing this you are actively selecting a proper battle area for 
    your party (proper meaning an area where you wouldnt be attacked by other 
    opposing forces as you fight) and you may be separating the pulled group of 
    foes away from another group. 
    Simply fire the longbow at what you suspect to be a member of the party you 
    want to pull and back away.
    3. Call Target/Follow Target: As a mesmer this wouldnt affect you unless you 
    are a damager type. 
    A focused fire is more effective than spread fire in most cases, learn to call 
    a target (ctrl+attack) and learn to follow targets if you arent the caller 
    (T button will have your character target the called one).
    4. Calling: Players can also call several things by holding ctrl and clicking 
    at whatever they want to call. (This also could be called Pinging) 
    They may declare they are blind, they have low energy, low health, or even call 
    what enchantment or hex is currently on them. Use this to your advantage, 
    as a mesmer you should learn how to respond to certain calls as well as be 
    able to call them yourself. 
    Saying "I have Deep Wound on me" and having someone respond and remove it can 
    save you a bit of frustration and get you back into the battle.
    5. Directions: Learn how to direct your party of humans to places with your 
    This enables players to broadcast strategies without having to type it out. 
    Always pay attention to the minimap since anyone might be directing the 
    party or transmitting a certain battle plan.
    6. Chasing: This is one of the most important parts of being a meleer.
    Knowledge of when to chase and when not to chase plays a huge role in your
         -If you are on focus fire, do not chase a target running far back. 
          You do not want to be far away from your team's ability to help. 
          You also do not want to pull your team healers or supporters into the 
          chaotic area.
         -If you are snared, dont chase. If you are snared and cannot remove the
          speed reduction hex or condition, instead of chasing your target,
          switch to someone stationary. By doing this, you add to the party's DPS
          or damage per second and you are encouraging sevral people to run
          instead of letting them be carefree and do their job.
    7. Retreat: Part of being a good meleer is retreating. Whenever you are in
    danger, run back to your party. This is very cruicial to a meleeing mesmer or
    an assassin. By doing this you are...
         -Not being a Healsink. You are giving your team healers a bit more
          breathing room, relieving them of pressure.
         -Pulling the enemy. Any casters or ranged opponents that nests at the far
          back of the opposing party that are locked on to you will be forced to
          move forward to continue attacking or casting on you. If they choose to
          do so, you are setting them up closer to your team and leading them to
          possible danger.
    Retreat is not dishonorable as long as it is intended to further the win for
    your party and not just to annoy the opposing team (i.e. running around to
    keep opposing team chasing after you pointlessly even if you cannot do anything
    to clear your objective [eliminate opposing team])
    8. Snaring/Speed Buffing: This allows you to keep your target close to you and
    increase your DPS should your target decide to kite you. Many meleers decide
    not to bring a snare or a speed buff which is very unwise. Yelling at your 
    target saying hes a coward for running is not a valid tactic. 
    It is annoying and itshows how much of an ignorant you could be. 
    Do not do this.
    9. Know your hexes, stances, enchantments and weapon spells: Knowing which
    of these affect your melee performance is cruicial. You do not want to strike
    while under empathy or spiteful spirit. You do not want go near that Spirit
    of Disenchantment, etc. Take time to read all the profession's skills and
    try to recognize as best as you can those that affect your Build.
    IWMG04: IW Mesmer-Specific Techniques and Information
    1. Know of your limitations: You are not a tank, emphasize your ability to
    retreat and preserve your life. Do not be a heal sink. Healers have their
    energy to watch too.
    2. Know the opponents that can pose a threat: Know who can strip that IW.
    Know who can deal tremendous amounts of damage. Do your best to avoid these
    3. If you plan on using IW in PVE, know the area: Know which areas it would
    not be a good idea to use IW. Areas that have alot of opponents who can
    strip enchants is a good example of an area that you should think twice to
    use IW on.
    IWMG05: PVE and PVP
    Know the difference, there are spells that does better in one or the other.
    Learn that tanking does not exist in PVP
    Learn that mindless charging can put your party into serious danger.
    Most players start mesmers for PVP, however if you plan to start a mesmer for 
    PVE, brace yourself for many grievances. (Not being invited into parties is
    an example)
    IW isnt very reliable in high ranked organized PVP. Guild vs. Guild, 
    Heroes Ascent, or sometimes maybe even Team Arenas. These are the areas where
    enchant stripping is very common
    Its best to make use of axes withteh skill cyclone axe in PVE rather than 
    sword for AOE damage. Increases your DPS albeit spread to several targets.
    Read number 3 in the IW Mesmer-Specific Techniques and Information section.
    IWMG06: Builds
    Here are some examples of creative and effective IW mesmer builds.
    Remember that copying builds isnt the best thing to do, one should look at 
    someones build  to get ideas and be inspired. 
    Know how to use the build you are basing yours on. Don't be sheep: 
    if you see an effetcive build, dont copy it with the rest of the sheep. 
    You are a mesmer and remember that you dont fight fire with fire, 
    much like you dont fight other peoples builds by copying it and pitting it 
    against them. Use your creativity to develop counters instead.
    [[Azure's Chaos Fencer]]
    Healing Signet
    Illusion of Haste
    Illusionary Weaponry
    Illusion of Weakness
    Ressurection Signet
    This build is based in one of the commonly known builds for IW mesmers.
    The use of flurry with Illusionary Weaponry mix is an effective combination
    and is the reason why M/W is one of the most common Mesmer builds known.
    However, one of the difference between the common and my Chaos Fencer is the
    addition of Illusion of Haste to rid of crippling and provide a speed boost.
    Another difference that marks the reason for the name of the build is
    Riposte. With high rank in Tactics, this skill does not get in the way
    of your stance and it allows you protection and added damage.
    [[Bia W's 55 IW Farmer]]
    Protective Spirit
    Illusionary Weaponry
    Healing Breeze
    Cry of Frustration
    Sympathetic Visage
    Essence Bond
    Balthazar's Spirit
    This build is used to farm the Underworld using the popular 55HP setup. With a
    low amount of HP, you will take a low amount of damage when enchanted by
    protective spirit easily healed by regeneration. Search GWOnline.net's mesmer
    forums for exact specifications for this build.
    [[Patccmoi's Double Striker]]
    Illusionary Weaponry
    Dancing Daggers
    Mantis Touch
    Exhausting Assault
    Shroud of Distress
    Shadow Refuge
    Ressurection Signet
    (Description taken directly from Patccmoi's thread)
    The basic idea is pretty simple : EVEN in IW, you can get your lead-offhand 
    combo to work since they aren't attacks. They are both ranged spells. 
    One cripples too, which is priceless. A 13 sec/15 recharge ranged cripple is 
    extremely good for you. These allow you to strike your target with Exhausting 
    Assault. Do it right after a Dagger attack, and since it's instant you'll 
    get the 3 straight hit combo, doing a 120 damage spike.
    In my opinion this is one creative build born from creative a creative mind.
    The idea that the assassin's chain of lead offhand dual working with IW is a
    priceless discovery that can open up to many other new builds for IW.
    [[Milias IW Tank]]
    Illusion of Weakness
    Earth Attunement
    Armor of Earth
    Kinetic Armor
    Stone Daggers
    Sympathetic Visage
    Ressurection Signet
    IW build usually focus on the ability to deal alot of damage. This build
    however was thought outside of the box. Breaking the common among IW builds,
    this M/E variation focuses on defensive ability while using IW. This build
    can be very viable in PVE.
    [[jciardha's The Illusionary Beastmaster]]
    Illusionary Weaponry
    Tiger's Fury
    Call of Haste
    Predator's Pounce (or Disrupting Lunge)
    Conjure Phantasm
    Troll Ungent
    Comfort Animal
    Charm Animal
    This build ignores defense for more damage potential. This isnt necessarily
    bad as long as you play smart. This build has the most damage potential I
    have seen in IW builds. However this build lacks utility and can be very
    energy intensive.
    [[Zergirl's Blackout IW Build]]
    Illusionary Weaponry
    Imaginary Burden/Ethereal Burden
    Illusion of Haste/Illusion of Weakness
    Conjure Phantasm
    Power Spike
    Ressurection Signet
    The usage of blackout works well with IW builds because the build is naturally
    in touch range. This is one of the best variants of IW that involve anticasting
    IWMG07: Weapons and Armor
    The best kind of armor for most IW Mesmers is the charlatan armor set. 
    This armor set gives 10 more armor when enchanted, which is pretty much all
    the time for your character if you are IW.
    IW mesmers like weapons that has the the 20% longer enchantment mod to prolong
    the life of IW as well as those that come with an energy +5 Mod
    Focii is common among IW mesmers to give sufficient energy to energy intensive
    builds as well as give the half skill recharge mod for illusion magic spells
    in able to make IW ready early in certain chances just in case.
    I myself prefer a shield however when I use my build because of its high
    attribute levels for Tactics and my concerns of defensive capabilities.
    The shield I use of course is the one that gives 2 damage reduction and
    45 Health while enchanted.
    IWMG08: Helpful Links
    GWOnline.net forums Mesmer Section: 
    Here is were I actively participate in helping people. T
    here is no better place than here to fin Mesmer-specific Help
    Azure's Build Analysis: Illusionary Weaponry:
    Here is a thread I made that outlines the workings of Illusionary Weaponry
    based builds as well as links to most of the builds mentioned in the
    previous section.
    Helpful online encyclopedia of everything Guildwars
    The main site of the game. Shows what updates were made and many others
    Cerulean Midnight [CeM] Forums: 
    This is my guild forums, if you would like IW-mesmer help you are welcome to 
    drop by and ask me personally
    My In Game Name is Nobleman Azure. 
    You may contact me to ask me questions about the IW builds or guild wars 
    in general. 
    I will give you an answer whenever I can
    IWMG09: Closing FAQ
    Is Illusionary Weaponry Prophecies only?
    Yes, Illusionary Weaponry is an elite skill that can only be found in Tyria. 
    It is unique to the prophecies campaign.
    Where can I get Illusionary Weaponry?
    Illusionary Weaponry can be captured from these bosses:
    1.Didn Hopestealer (Snake Dance)
    2.Digo Murkstalker (Iron mines of Moladune)
    3.Seear Windlash (Talus Chute)
    How does Illusionary Weaponry work?
    Illusionary Weaponry makes your melee weapon not hit. 
    Not hit means it will not work with any attack skills that add damage to your 
    attack, since that attack will not hit either way.
    How come I dont lose HP when I use IW while hexed with Price of Failure?
    Not hit does not mean Miss, Spirit of Failure or Price of failure will not 
    trigger should you swing with IW while being hexed by either.
    I am supposed to dodge! I Blinded him! Why is he still doing damage/
    IW will damage through any dodging stance or if you are affected blind or 
    other hexes that gives you a chance to miss. Since all of those are based on 
    the hits you deliver, they will not work.
    Which attack skills work with IW?
    IW responds to your hit motion. While cyclone axe will not add damage, 
    its AOE motion will work with IW, allowing you to deal chaos damage around you.
    This also works with disrupting chop since it causes you to cancel your 
    current hit into a quick hit.
    Attack skills that simply add damage to your melee attack will have no effect
    since IW will make your regular melee attack not hit anyways.
    IWMG10: Credit and Thanks
    Thanks to GWOnline.net for providing a place for us mesmers to delegate
    Thanks to Arenanet for creating this game
    Thanks to Patccmoi for his Double Striker Build
    Thanks to Bia W for the 55 IW build
    Thanks to Milais, jchiardha, and Zergirl for their creative IW builds.
    Thanks to Hahnsoo for breakdancing in my guild's Guild Hall.
    Version History
    07/28/06: Updated from v1 to v1.5
              (Updated to give more permissions and minor changes)
    Other stuff
    **CeM is lookingto lead a casual guild alliance. Please PM me in-game for more
    information or if interested.**
    This FAQ may not be reproduced under any circumstances except for personal
    or private use. This FAQ also may not be placed on any other web site 
    without my permission. Give credit where credit is due.
    Permission granted for the following sites.
    All trademarks and copyrights contained in this document are owned by their
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    Guild Wars is a trademark of NCsoft Corporation. 
    Guild Wars is copyrighted by NCsoft Corporation. All Rights Reserved.
    Copyright 2006
    Nobleman Azure

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