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    Plot Guide by The Hellbound Heart

    Version: 7.0 | Updated: 07/19/03 | Search Guide | Bookmark Guide

    Silent Hill 3 Analysis Guide
    This FAQ can be found on the following sites:-
    www.black-helix.com/cshx/ (otherwise known as Central Silent Hill, guide will
    be up on site ready for U.S release of SH3) 
    www.biohazard-hq.co.nr  (Silent Hill: Restless Dreams Site) 
          Copyright 2003 Duncan Bunce.      14/6/03
                      Version 1.00
    Expect future updates concerning the Silent Hill Universe very soon.
    16/6/03 - Version 2.00
    A few corrections completed, couple new headings added.
    18/6/03 - Version 3.00
    Added to headings, included credits. Expect a Harry Mason profile soon.
    Also more to SH Cult's God section, and a history of SH town and more...
    20/6/03 - Version 4.00
    Added to headings, included credits. Also, added new headings and
    an introduction. Expect more soon!
    2/7/03 - Version 5.00
    Major Update! New headings to monster design section, new sections
    about the history of the town, the 'evil' in SH? and the cult's 'God'.
    Will finish Harry Mason heading soon. Credits added, Claudia and Valtiel
    section added to. Phew!
    8/7/03 - Version 6.00
    Major update! SH1 Character Analysis.
    Expect another huge update soon, especially on SH2...
    Thanks for all emails so far, great help and joy to read!
    Expect next update around the 14th/15th July.
    19/7/03 - Version 7.00
    Biggest Update Yet!! Sorry for the delay, but it's taken a long time
    to get this one just right. I have analysed the SH2 Game and added
    relevant sections for the first time, which has been a lot of depth
    and detail. Now this FAQ covers all three SH games and is near complete.
    SH2 is finished, as is SH1 analysis although I shall now be doubling my
    efforts back onto SH3 ready for U.S release.
    I have added an SH3 Stanley Coleman character analysis, and will be
    working on Leonard and Memory of Alessa next. Have also added Metatron
    section, SH3 Song Lyrics & OST listings, as well as credits/email corrections 
    & theories. I am working on a site to host this FAQ to call home, in early 
    stages but have sketched out plans. Thanks for all your emails, as ever they 
    are really helpful. BIG THANKS TO DAMIEN JONES!!
    Silent Hill 3 Analysis Guide
    Written by The Hellbound Heart 
    Copyright 2003 Duncan Bunce.
    1) Introduction
    2) The History of the town Silent Hill
    3) Silent Hill 1 Plot Guide
    4) Silent Hill 1 Character Analysis
                 A) Harry Mason
                 B) Cheryl Mason (later to be known as Heather in SH3)
                 C) Cybil Bennett
                 D) Dahlia Gillespie
                 E) Dr. Michael Kaufmann
                 F) Lisa Garland
                 G) Alessa    
    5) Silent Hill 2 Prologue Story
    6) Silent Hill 2 Character Analysis
                 A) James Sunderland
                 B) Maria
                 C) Angela Orosco
                 D) Eddie Dombrowski
                 E) Laura
                 F) Mary
    7) Silent Hill 2 Monster Design Analysis
                 A) The 'Red' Pyramid Head
                 B) Maria (see character analysis section)       
                 C) Leg Mannequins
                 D) Patient Demon
                 E) Giant Roaches
                 F) Caged Prisoner Grille Demon 
                 G) Doorman Demons
                 H) Hanging Closers
    8) Silent Hill 2 Symbolic Environment (BRIEF COMMENTARY)
                 A) Blue Creek Apt. Room (with mannequin wearing Mary's clothes)
                 B) Blue Creek Apt. with graffitti & picture of James & Mary
                 C) The Butterfly Theme in SH2 Discussed!
                 D) Silent Hill monuments & Historical Society
                 E) Toluca Prison 
                 F) Bar Neely's & the HOLES
                 G) Blue Creek Apt. Room with dead man in front of TV
    9) Silent Hill 3 Prologue Story
    10) Silent Hill 3 Character Analysis
                 A) Heather Mason
                 B) Heather/God
                 C) Douglas Cartland
                 D) Claudia Wolf
                 E) Vincent
                 F) Harry Mason
                 G) Stanley Coleman
                 H) Leonard Wolf [coming soon]
    11) The Alternate Realities & Their Monsters
                 A) The alternate realities and their monsters
                 B) Are there really monsters in Silent Hill?
                    My Theories discussed!
                 C) Are the dark powers of Silent Hill really evil?
    12) Nightmarish Settings in Silent Hill 3
                 A) The Shopping Mall 
                 B) The Subway 
                 C) The Confessional Booth
                 D) The 'Bloody Lips' adorned on the walls of the Otherworld.
    13) Silent Hill 3 Monster Design Analysis
                 A) The Split- Worm (Boss)
                 B) Split- Faced Hounds
                 C) Memory of Alessa (Boss) [coming soon]
                 D) Valtiel?
                 E) Numb Bodies
                 F) Closer
                 G) Insane Cancer
                 H) Nurse
    14) An Analysis of Satanism in Cults
                 A) A cult's organisation
                 B) Sammael
                 C) Silent Hill 3's cult symbol
                 D) The Silent Hill Cult's God?
                 E) Metatron (Flauros)
    15) Silent Hill OST Song Listings
                 A) Silent Hill 1 OST
                 B) Silent Hill 2 OST
                 C) Silent Hill 3 OST             
    16) Silent Hill 3 Song Lyrics
                 A) You're Not Here (Main SH3 Theme sung by Mellisa Williamson)
                 B) Hometown (Ending Theme for Credits sung by Joe Romersa)
                 C) You're Not Here (Studio Mix sung by Mellisa Wiliamson)        
                 D) Letter - from the lost days         
    17) Acknowledgment & Thanks
    18) Legal Information
    19) Contact Information
    Welcome to the 'SILENT HILL 3 ANALYSIS' guide. I have long been a fan of 
    survival horror games since Resident Evil way back in 1996, but it was the
    series of Silent Hill that really blew open the genre for horror games, with
    its dark, violent, adult and always disturbing story. Not forgetting great 
    gameplay of course. While the series goes from leaps to bounds, Silent Hill 3 
    having the most precise and perfect gameplay yet, the story and setting has 
    always been its best aspect for me.
    This guide, still in relevant infancy but nearing full completion, is designed
    to be the most comprehensive guide of Silent Hill 3 as possible.
    It explains Silent Hill 3 fully, with detailed analysis, but it also analyses
    the environments and the cult the main character of each title has come up
    against so far. In essence, it will explain almost everything you need to know
    (unless I can't think of it and you should email me!).
    Due to demand by email, this guide has been expanded to encompass both 
    SH1 & SH2, allowing the reader a full history of the series and what has
    There are few guides out there that deal with Silent Hill so deeply, so I've
    designed this guide firstly as a fan, searching for the definitive analysis.
     2) The History of the town Silent Hill
    The town of Silent Hill is known foremost by reputation as a popular tourist
    resort, a 'quiet little lakeside resort town' as a brochure found in SH3 and 
    information in SH2 describes in writing. Yet this is made perfectly clear
    in SH1 when Harry Mason's daughter Cheryl feels compelled to visit. For James 
    Sunderland in SH2, it is a 'special' place of fond memories where he spent 
    time with his wife at the Lakeside Hotel. Indeed, it is Toluca Lake which is
    the town's main tourist attraction, imbuing a sense of tranquillity and 
    peacefulness, as well as relaxation to the welcomed visitor. Silent Hill is 
    described by the tourist board as having row after row of quaint old houses, 
    and a gorgeous mountain landscape as just many of its surroundings. Yet this
    superficial facade is nothing more than a shield from its dark history and
    the underbelly of evil that still pervaded right up to the time of Harry 
    Mason's arrival.
    The earliest date for the town's founding is noted to be sometime in the year
    of 1820. A painting in SH2 at the History Society in town entitled 'Waterfront 
    Landscape' by Allen Smith serves as the best primary evidence so far. 
    It depicts few people, and a handful of buildings as expected. Silent Hill's
    prison is also of the same age period, with a prisoner note giving a more 
    concrete date of September 11, 1820. The town was transformed into a prison
    camp during the American Civil War period, prisoners were given the choice
    of how to be executed. Hung or skewered? The sadistic executioners (physically
    maifestated as Pyramid Heads in SH2) still roam the town, and were specifically
    summoned to torture and deliver justice against James Sunderland for the sins
    against his dead wife, Mary Sunderland.
    However, Silent Hill's earliest origins are discussed in an article entitled 
    'Lost Memories', the name coming from a legend of the people whose land was 
    stolen from them. The land was originally called 'The Place of the Silenced 
    Spirits', a clear indication of how Silent Hill's name was eventually borne. 
    'Spirits' were said to be those of dead relatives, as well as the actual trees, 
    rocks and the surrounding lake. According to legend, the holiest ceremonies 
    took place here by its Native Americans and is clearly of very significant 
    spiritual founding. Yet it was not the ancestors of those that reside in the 
    town present day that 'stole' the land away from the natives, simply for some 
    unknown reason its first residents abandoned their home, or vanished from 
    In 1880 Silent Hill's Brookhaven Hospital was built, in response to a great
    plague that followed a wave of immigration to the area. Originally little more
    than a shack for the injured and those dying from the plague, over time it 
    gradually expanded. Immigration played a huge part in Silent Hill's evolution, 
    developing it into a multi-cultural region where new visitors and tourists 
    would be welcome, as well as the town's features making it particularly 
    Yet there has always been great tragedy surrounding its locals. One particular
    focal point is Toluca Lake and the infamous legend that has developed alongside
    it (most probably created and emphasised to further tourism trade).
    On a fogbound day in November 1918 (most probably the First World War had just 
    reached its conclusion), the ship the 'Little Baroness' filled with tourists
    failed to return to port. An extensive police report and search found nothing,
    no trace of the ship nor its fourteen passengers and crew to this day. In 1939
    an even stranger incident occurred, yet it is never revealed in the game.
    Suffice to say, most likely many more 'strange' unaccountable incidents have
    taken place at sporadic intervals of years gaining its reputation for tragedy.
    As the article in SH2 puts eloquently: 'Many corpses rest at the bottom of this 
    lake. Their bony hands reach up towards the boats that pass overhead. Perhaps 
    they reach for their comrades.'
    In the town's more modern history, at some point the cult of Silent Hill 
    (seemingly led and orchestrated by Dahlia Gillespie) took its hold. This was 
    accomplished by the manufacturing of a herbal plant indigenous to selected 
    areas of Silent Hill. It appears that Dr. Kauffman who worked in the 
    Alchemilla Hospital in Old Silent Hill was the person responsible for its
    manufacture and distribution. The herbal plant, 'White Claudia' as it was known
    served purposes as an hallucinogenic drug that was extrememly addictive and 
    which could control and manipulate the town's folk into submitting to the
    cult's plans. Ancient records showed that this 'White Claudia' was used in 
    ancient religious ceremonies, the hallucinogen in the seeds being key.
    There is no more devastating example of its addictive power than the evidence
    shown by Lisa Garland's diary, a nurse who worked in the Alchemilla hospital
    and took care of the injured and comatose Alessa. A police investigation was 
    being conducted by the resident department, yet the identity of the 
    manufacturer which could lead them straight to the dealer proved fruitless. 
    Soon after, suspicious deaths started to occur, a narcotics officer and most
    high profile, the mayor of Silent Hill who unsurprisingly held an anti-drug 
    stance. All deaths however were concluded by the medical examiner as being of
    'natural causes', typically sudden heart failure although no victims had a 
    history of heart problems or had complained of such before their untimely 
    During this time, Dahlia Gillespie had her child Alessa Gillespie, the human
    vessel for Sammael's (the cult's God) soul. When the child reached 7yrs old,
    her mother (or at least by her order) burnt down the house they lived in while
    leaving her daughter trapped inside. The surviving comatose Alessa lay in her
    nightmare, and divided her dark soul in half which manifestated into a child.
    Harry Mason and his wife picked up this child, and for seven years the town
    remained in its relatively superficial 'normal' state. It was the return of the 
    child, now called Cheryl that tore the fabric of reality in Silent Hill, 
    awakening the old spiritual area and the Gods that lay forgotten.
    The town now existing in three alternate states of reality/dimensions, Silent
    Hill is a place that seems very much outside the spectrum of time, a town lost
    and forgotten where the power of the awakened Gods is all powerful. Powerful
    enough it seems, to call to people like James Sunderland who live outside the 
    town yet is still in the sphere of its influence. By visiting Silent Hill just
    once or being in its proximity, a person is susceptible to it. In SH1, Cheryl
    feels compelled to visit. In SH2 James receives 'a letter' from his dead 
    wife of 3yrs, yet the letter does not exist and the time passed since his wife
    died was in fact just barely a week. In SH3, Heather is drawn to visit by 
    Claudia's malicious deeds, although it does appear that she is 'reliving' her 
    father's past and the need to finish what he started.
    The town is a receptacle for human pain and suffering, illustrated by its dark
    and foreboding history. Yet it is also a place of significant power and the
    possibility of life after death, of rebirth although at what price is unclear. 
    Like all evil demonstrated in the games so far, nothing is ever just black and
    white, outrightly evil or good. It seems very much as if it is the human 
    element that decides its fate and use.... 
                                  SILENT HILL 1
    Before reading the character analysis, it is strongly recommended that you 
    have played Silent Hill 1, or understood the story surrounding the game’s
    events. This guide will include spoilers as it focusses on analysis of SH3,
    so be warned!
    This is because the events from that first title are continued in 
    Silent Hill 3 (the first proper sequel to the original, unlike the stand
    alone Silent Hill 2 which has an unrelated story). 
    It is important to understand one fundamental concept. The characters of
    Heather, Alessa and Cheryl are referring to one person. 
    I would sincerely recommend reading President Evil's plot guide to SH1,
    as it is particularly detailed. Credit to the forementioned Evil as well for
    his take on the plot, which has at some points influenced this brief SH1 guide.
    Credit to John Anthony Mathewson for his appreciated input. His making of FAQ/
    Transcript is well worth checking out as well!
     3)   Silent Hill 1 Plot Guide
    Dahlia Gillespie and the Silent Hill cult of Samael devised a plan to 
    resurrect their God (Samael). Dahlia Gillespie who was the leader and 
    one of the main people who orchestrated its running, planned to summon 
    the dark soul of their God in a black arts ceremony, which would only be
    possible by bonding it with a human life. Dahlia had a child and named 
    her Alessa Gillespie, the ceremony proving successful. 
    The girl grew up in the cult of Silent Hill, most of the time being confined to 
    the strict environment of the cult. She spent much of her time in her room 
    where she would occasionally play and draw pictures with her best friend 
    Claudia Wolf. She was generally isolated away from socializing personally with
    children of her own age in Silent Hill that weren't part of the cult's 
    She longed for a normal existence, even more so when at the local Midwich School 
    her classmates called her a witch and were fearful of her unknown power and its 
    capabilities. Yet it seems that her mother either wanted her to tap into the 
    ‘power’ the soul she possessed gave her, perhaps to bring the Paradise the cult 
    had long expected the resurrection of their God to bring to them, or arguably, 
    by placing the soul in an infant that she would rear she could hope to harness 
    the power for herself and her own needs. This would account for one of Alessa's 
    teachers at school, named K. Gordon, disclosing in a letter you find in SH3 
    that he feared her mother was abusing her with physical violence, perhaps in an 
    attempt to 'persuade her'. It is clear at some point that Alessa 'chose' not to 
    comply with the cult's wishes, and began her act of suppressing her power.
    Either intentions you interpret, the young Alessa refused and simply wanted to 
    grow up as a normal girl of her age would do, as well as being uncomfortable in 
    using her powers maliciously (an apparent downside of the human bonding process 
    being humanity and a conscience). Consequently, Dahlia locked her daughter in 
    her room and set fire to the house. Whether this was due to a fit of rage, 
    deciding to destroy her failure, or whether it was a ploy to halt Alessa's 
    sudden mental suppression to giving birth to Samael, is unclear, yet her plan 
    worked. Fire in the cult is of particular significance as it is meant to purify. 
    The young Alessa miraculously survived the ordeal, but was horribly scarred and 
    burned, and left in a comatose state. The power of the sacred dark soul of 
    Samael had prevented her from dying, perhaps as it needed a vessel to exist in 
    the human plain of physical entities. Trapped with no hope for escape amongst
    the flames, Alessa in a last desperate bid for salvation split her dark soul
    in half so that it would escape Dahlia's clutches.
    The now hospitalised Alessa, unrecognisable by the degree of bandaging that 
    covered her body resided in one of Silent Hill’s hospitals called Alchemilla 
    Hospital (thanks Rich Lidster!), in an isolated room. 
    She was monitored by the cult by a young nurse called Lisa at some stage, who 
    was deeply loving to the unknown girl but at the same time horrified and 
    repulsed by her will to survive. 
    For seven long torturous years, the comatose Alessa endures a recurring 
    nightmare of fear and hatred, trapped inside her body and anchored from death 
    by the soul.
    Unfortunately for Dahlia, Alessa had disrupted their plans. In a last desperate
    attempt, she had split her soul in half to divide its power and hide it from 
    Dahlia once and for all. This soul manifested itself as a child, which Harry
    Mason discovered, almost by fate or destiny, on the side of the road with his 
    wife whilst on vacation. 
    Harry and his wife raise the child as their own. They name her Cheryl. 
    Tragically, his wife dies of a fatal illness four years later and he is left as 
    the sole parent.
    When Cheryl reaches 7 yrs old, she is eager to return to the tourist resort of 
    Silent Hill where Harry and his wife visited before, much to his puzzlement. 
    As Harry drives towards their destination and with increasing proximity to the 
    location of the comatose Alessa (and half soul of Samael), a chain reaction 
    erupts. The two souls recognise their existence and Alessa creates a 
    nightmarish alternate reality to hide Cheryl (essentially a clone of herself as 
    they both possess the same soul) in, thus hoping to prevent their mother’s 
    (Dahlia’s) plans for the cult. Harry in the quickly converging realities 
    crashes his jeep, only to awake in the town of Silent Hill and his adopted 
    daughter Cheryl nowhere to be seen.
    Thus begins a power struggle between Dahlia and the awakened Alessa, which 
    Harry Mason is unaware of. The town completely empty except for a police 
    officer named Cybil who has also been dragged into this alternate reality, 
    as well as there now being marauding monsters populating the town. With 
    heavy snow falling out of season in the town and with an air of 
    unsettlement, he searches for his daughter that he named Cheryl, but 
    unbeknown to him has really been Dahlia’s Alessa all along. 
    Dahlia makes various appearances to Harry throughout the game when he is in 
    trouble or begins to doubt finding his daughter, with the hidden agenda of 
    using him as a pawn to locate Alessa and the complete soul of Samael.
    Alessa and her ‘power’ creates the alternate realities and uses them to 
    hide in from Dahlia, filling them with abhorrent monsters that have come 
    from her nightmarish imagination and childhood experiences which are now 
    very much manifestly physical.
    After a while and with Harry’s determination and love for his daughter, he 
    locates Alessa (the now completed soul inside the Mother of God). Yet by 
    finding her, he has also highlighted her whereabouts to Dahlia like she 
    hoped, and takes Alessa the Mother of God away to conduct a final ceremony 
    whereby Samael can be born into the real world.
    Shocked and traumatised by the revelations of the truth, Harry decides to 
    confront Dahlia and end her evil plans. He is too late, and the ceremony is all
    but completed yet a doctor by the name of Kaufmann manages to throw a red blood 
    substance called ‘Aglaophotis’ which dispels the demon within Alessa and forces 
    a weaker manifestation of Samael into the world.
    Harry defeats the God, but as it disappears Alessa the Mother of God returns 
    before his eyes, and with her dying breaths gives a female child to Harry. 
    Harry is aware that the child is a reincarnation, but spends most of the 17 yrs 
    he raises her wondering of who?
    Is it Cheryl? But that was really Alessa all along, and if that really is the 
    case wouldn’t that mean the nightmare could unfold all over again?
    But of course it does unfold once again, 17 yrs later to be precise where the 
    child he raised, naming her Heather Mason (after the Portland incident)
    finds herself drawn into the nightmare reality of Samael once again!
     4) Silent Hill 1 Character Analysis
    Please bear in mind, that unlike the later SH games, the characters in SH1
    are not as 'deeply' defined by their personalities than SH2 & SH3, and are as
    such far simpler as the series has now been allowed to grow in detail.
     A) Harry Mason (what we know from SH1)
    Real name 'Harold Mason'(32 yrs old) he nevertheless prefers to be called Harry.
    His occupation is as a writer, (most probably detective novels as we learn
    in SH3 when examining his apartment). Whether this genre of novel choice
    was chosen after the events of SH1 which had a profound effect on him, where 
    his adventure was very much based on his detecive skills of searching for 
    evidence of the cult and his daughter is unclear. Perhaps he was always a crime
    novelist and it was his thinking ability to detect that made him able to stand
    against the horror that SH1 had to offer. 
    Like James Sunderland in SH2, Harry too had a terminally ill wife who would
    later die before his fateful visit to the town of Silent Hill. It was perhaps
    during a vacation with his ill wife (not in Silent Hill but in the near 
    proximity of) that he discovered an abandoned baby on the side of the highway.
    Unable to have children of their own and with his wife getting no better, they
    decided to take the infant in and name her Cheryl Mason, unbeknowns to them 
    that the child was part of Alessa and a ploy to hide from the cult of Silent
    Three years later, Harry's idyllic and peaceful life with his partner is
    shattered when she succumbs to her fatal illness. Except for the love of his
    daughter, Harry Mason is very much alone in this world, struck with the hidden
    grief of losing his beloved. Cheryl is his only anchor in this world, his
    very reason for living and a symbol for his hope of a future where he can be
    happy again. So it is with this in mind, that when Cheryl begs for him to take
    her to the resort town of Silent Hill (which he has no idea why she would want
    to go), he has difficulty in going against her wishes and decides that it would
    be good for both of them, particularly Cheryl so soon after her mother's death.
    Yet his plans are destroyed when as they approach the outskirts of town,
    a chain reaction where both Alessa and Cheryl realize their existence and
    join togther once again, that Harry crashes the jeep. Upon awakening to find
    his daughter gone, presumably all alone, traumatised and vulnerable in a 
    strange town which seems trapped in time, snowing out of season and with 
    vicious monsters roaming the area, Harry sets out to find her.
    With Cheryl gone, Harry has lost his only remaining loved one and the reason
    for him to go on living in such a harsh world. It is because of this that he is
    not fearful of looking for his daughter despite the many dangers that appear,
    each more horrifying than the last. As he mentions to Cybil, if there is a 
    chance that he may find Cheryl, he is willing to take it.
    Like any explorer or detective, Harry Mason is a practical man. His sole aim
    is to find his daughter and escape the madness around them. Whenever he 
    examines anything in SH, he will categorize it in whether it is useful or 
    nothing special. Other comments may be that there is 'no need to worry about 
    it', which just serves as emphasising his tunneled determination and strong 
    will. He rarely gives opinions about the evil surrounding him, although he
    is certainly a very moralistic person which is demonstrated in the Midwich 
    Elementary School, examining a picture of a door and stating that "I don't
    know who drew it, but it is certainly in bad taste." This is no surprise,
    as generally speaking the role of a 'hero' as he is, would have to be of some
    moral good and distinguishing between good and evil, right and wrong as he so
    justly does when speaking to Dahlia at the climax of the game. Unlike other
    heroes in games, he is simply an ordinary man trapped in a world he can't
    understand. While he puts two and two together and acknowldeges Dr. Kaufmann's
    role in the towns drug trafficking, he is slow to understand the situation's
    full complexity which allows Dahlia to manipulate him to her whims.
    Rather than being a weakness, this simply shows his sometimes blind courage
    and desperation to find Cheryl. Even when he is given the child at the end of 
    the game by 'The Mother of God' Alessa form, he does not fully understand
    what has happened nor who the child is.
    It is many years later, 17 yrs to be more precise and a lot of reflection
    that have allowed him to partially come to terms with his emotions and the
    facts surrounding his Silent Hill experience.
     B) Cheryl Mason
    Cheryl Mason is the adopted daughter of Harry Mason and his wife.
    Found abandoned by a highway as a baby by Harry Mason and his wife, she was 
    raised by them and has lived a peaceful and happy life, doted upon constantly
    by her loving parents. The only sadness that has befallen her short life
    of 7 yrs was the sudden death of her mother from a fatal illness, which
    happened when she was 3 yrs old. To Harry her father, she didn't seem that
    affected by her death although this is most probably because she was too young
    to realise what had happened as well as its tragic implications that follow
    with grief. If anything, she has become more attached to her father than ever
    before, both living for one another and each other's happiness.
    A month after her seventh birthday, Cheryl suddenly decides that she wants to
    visit the resort town of Silent Hill, which her father duly takes her believing
    that it would do her some good. Unfortunately, this is the catalyst that 
    starts the story of SH1 and the search for Harry.
    Cheryl is in fact Alessa but in a different form. When Alessa became injured
    in the fire, she decided to stall the wishes of her mother and her associates
    by literally tearing her soul in half, the dark soul of the cult's God Samael.
    By doing this, the power that Alessa contained would be weakened for any use
    the cult had and hidden away from their clutches. Alessa's mother Dahlia,
    would be unaware that her daughter and the other half of the soul, manifested
    as her infant daughter, would be living a life away from Silent Hill.
    Cheryl is extremely fond of drawing and colouring in, Harry having bought her
    a book for her to do her drawings in. This book is found both in SH1 and is the
    first clue of where his daughter might be, and again reappears in SH3 to remind
    Heather of who she really is, despite Claudia and her subconscious memories
    (Memory of Alessa) trying to sway her otherwise. The front cover of her book
    has a portrait picture of her 'father' Harry adorned on it, clearly showing
    the deep love she has for her father, despite the fact as Harry mentions
    to Cybil, she has most probably realised the truth about her parentage.
    Drawing is a refuge for her, a world of her own that she can escape into and 
    protects her from the pain of the outside world. It is this aspect that is the
    most important feature about the town of Silent Hill. (SEE ALESSA SECTION).
     C) Cybil Bennett
    Little is known about Cybil Bennett (28 yrs old), except for the fact that she 
    is Harry's only true ally in his fight against the evil of Silent Hill. She is 
    also the very first person he sees before being sucked into the alternate 
    reality of SH (on the road before the crash), and the first person in it 
    (the cafe).
    She is a police officer from the next town over, called Brahms and has 
    responded to uncomfirmed reports that Silent Hill's communications (phones,
    radios, televisions etc) have been cut off. How on earth anyone would be able 
    to report the situation in Silent Hill is of great confusion? Yet she also
    appears to be fully knowledgable about the town's dark dealings with drugs
    and the local police department's failure to come up with any substantial
    leads. Maybe it was the cult that forced the town to halt any outside 
    communication, in fear of their cult being revealed (SEE LISA SECTION).
    Yet, as in all SH games the phones do not work on request, as it is an 
    alternate reality after all, I have always held the latter to be true. 
    Other than this, little else is known about Cybil (I have not played the
    Silent Hill Play Novel for GBA, Japan only. Yet it appears to be of little
    relevance to the SH series because of this).
    Unlike Harry's arrival (which seems to be preordained by Dahlia), Cybil has
    entered Silent Hill purely by bad luck, as she was in the proximity of the town
    just as the alternate realities took hold with Cheryl's presence nearing,
    as well to her other self. Harry witnesses her discarded motorbike just before
    he has to swerve past a phantom Alessa and crashes his jeep.
    Near the end of Harry's search, as he nears the truth and his daughter, Alessa
    in a last ditch attempt possesses Cybil by means of a parasitc creature
    not too dissimilar to that found on puppet nurses and doctors in Alchemilla 
    Hospital. Alessa preys on the fact that by confronting Harry with someone
    he cares for, he will hesitate and be killed or simply give up his search.
    Whatever the outcome the gamer chooses, Alessa's plan fails.
    However, why would Alessa (and also Cheryl for that matter) want to kill her
    adopted father? She does love him deeply after all. Shown at the beginning of
    SH1 when Harry is 'killed' in the alleyway and wakes up in the cafe unharmed,
    no one is truly dead in the cosmic battle between Alessa and Dahlia.
    Perhaps Dahlia saved him by plucking him out of the Otherworld dimension just
    in time? Maybe a human being from our reality cannot exist or die in the
    Otherworld dimensions, that Harry is simply a representation of himself who is
    sleeping back at the cafe (or the jeep for that matter, see bad ending in 
    Even more extreme reasoning would be that maybe Harry has to 'die' before he 
    can traverse the alternate realities and be of any use to Dahlia. Relate this
    to all the other SH games and the argument is weakened, but not extinguishable.
    As shown in the film Jacob's Ladder (a major influence), a person can continue
    with their lives for periods of many years (let's say 17 yrs hint!) yet still
    be dead in the first place. At the end of SH1 when Harry ran towards the light
    that Alessa guided for him to escape, did he really escape? Perhaps he simply
    wandered into another alternate reality.....SH4 WILL SHED LIGHT WHEN IT COMES!!
     D) Dahlia Gillespie (Antique Store Proprietor)
    Dahlia Gillespie (46 yrs old) is a long time resident of Silent Hill.
    To the residents of Silent Hill, after the fire which claimed her only daughter
    Alessa of 7 yrs, she has become crazy and disillusioned to the world.
    She is always dressed in mourning and as Lisa the nurse of Alchemilla comments,
    never sees anybody.
    Yet beneath the casual excuses of the towns people, she appears to be the sole
    leader of the cult and its workings. Just as Claudia Wolf, another
    younger cult member in SH3 comes to believe, Dahlia wants to raise the cult's
    God so that Paradise can be reborn and everyone's sorrows can be washed away.
    Yet just like in SH3, where Claudia symbolizes the cult and its faith yet
    still needs the input of Vincent to run it economically and for its development,
    Dahlia needs the input of three men to accomplish her aims. This becomes 
    evident in a cut-scene in the Nowhere Basement area, where a representation of
    Alessa's hospital bed and a ghostly meeting is taking place about the future 
    of the cult, yet it is like a memory of the past with Alessa showing Harry what
    happened all those years ago. Present at the meeting is of course Dahlia,
    who is evidently the leader of the pack whom the other members have made 'an 
    agreement with'. One man is Dr. Kaufmann a senior doctor working at Alchemilla
    Hospital (most probably the director of the hospital as this is where Harry
    first meets him). It is clear from diaries found in the Indian Runner shop in
    the resort area of SH that he was either the manufacturer or dealer of the 
    hallucinogenic drug 'White Claudia' that has allowed Dahlia and the cult
    to continue for many years, despite the intrusion of tourists (who were given 
    the drug). His position has also given Dahlia the opportunity to hide the badly 
    burned Alessa in the hospital's basement unbeknown to the towns people, to be 
    constantly monitored. 
    The identities of the others, one individual man being Japanese is never known. 
    However, by the end of the game and Kaufmann's appearance it is clear that 
    Dahlia had used the men so that the cult's God might awaken and bring 
    'Paradise', a world reborn, whereas the others had no such intentions and have 
    had their greed of power manipulated against them.
    It is Dahlia's plan that by killing the 'human' element of Alessa, her young
    daughter would no longer be able to resist her mother's wishes to use the
    dark power of Samael as she chooses (the cut-scene in Nowhere, a representation
    of their house before the fire burnt it down). By leaving her trapped in the 
    flames, the soul of Samael inside of her would mean Alessa could not die but
    her human will would be weakened, Indeed, as she comments to Harry at the end,
    her daughter is trapped in a nightmare that she cannot wake from, and which
    has nurtured the soul inside of her to speed the birth of Samael. 
    Yet unforeseen by her, Alessa in a last desperate attempt divides the soul in 
    half which limits the power available to them as a 'stalling' tactic. With her 
    associates becoming impatient for power, Dahlia casts a magical spell which 
    should force the other hidden soul (Cheryl) to be compelled to visit Silent 
    Hill, the reasons for which would be unknown to the girl. Despite seven long 
    years, with this achieved and the two halves of the soul reunited and wandering 
    the town, all that would remain would be for someone to capture Alessa/Cheryl 
    with the power of the flauros. This person, becomes Harry Mason.
    She seems to have some sort of spiritual or psychic power, undoubtedly gained
    with her dabbling in the black arts of the cult's origins. She tells Harry that
    he is the chosen one, and that his coming was preordained by gyromancy.
    She too, seems to have some power like that of her daughter Alessa with 
    manipulating the alternate realities, although not to the same extent. It is
    beyond her power to end 'the nightmare' by finding Alessa directly as she is so
    well hidden in it, yet with Harry and his determination (as well as hoping his
    love for his daughter would allow him to get closer than anyone else and not be 
    harmed) and the flauros, her plans succeed. She appears to Harry whenever he is
    unsure of where to search or go next, always directing him to where the source
    of the evil might be and his daughter. Despite her confusing cryptic talk, she
    gives him items such as keys and the flauros which allow him to enter and 
    explore a previously sealed part of the town.
    Just like the agreement she had with those men, she is not afraid to manipulate 
    those around her to get what she wants. With Harry, she preys on his worry for 
    his daughter and the need to escape, as well as the fact that Harry recognises 
    her as the only person who knows anything about the town's current state of 
    affairs. In the Nowhere cut-scene with her 7 yr old daughter Alessa, she tempts 
    the child to use her power by saying that everyone will be happy, and that it's 
    for her own good. She is a vicious individual with no scrupples or morals, nor 
    would she let anything get in her way for the awakening of Samael.
    At one point in the Nowhere cutscene where she tempts her daughter, she makes
    the admission that instead of using an occult ceremony to create 'The Mother of
    God' by binding a human with the soul of Samael as a vessel, she could have 
    done it all herself. She says "Herein lies the mother's womb, the creation of 
    life". She realizes that she could have birthed the God all by herself, much
    like Heather experiences in SH3.
     E)  Dr. Michael Kaufmann (Physician)
    Dr. Kaufmann (age 50 yrs) is a doctor at the town's hospital Alchemilla, 
    residing in Central Silent Hill (Shopping District). He is most likely the 
    director of the hospital, as this is where Harry discovers the shattered vial 
    of Aglaophotis which Dahlia has obviously frantically searched for and 
    destroyed. This is because the red liquid can be used to exorcise demons and 
    poses a threat to Dahlia's plans for the resurrection of 'God'.
    Evidence from diaries and Kaufmann's behaviour in SH1 suggest that he was 
    a main player in the drug trafficking of the town, with the white claudia
    drug most probably being manufactured in the hospital and distributed by 
    himself and other highly ranked individuals of the cult. Dr. Kaufmann is
    shown in the cut-scene of Nowhere (hospital basement) with four other people 
    (including Dahlia) beside the comatose Alessa in a bed. He is one of the 
    individuals who has made an agreement with Dahlia to sustain the cult and
    to resurrect Samael. Instead of being a key believer in the cult's faith, he
    is in 'an agreement' so that he might gain significant power for himself.
    He does not want to serve Samael, but freely tap into the power that Alessa has
    within her. His position also allows Dahlia to make sure the injured Alessa can
    be cared for in secret (when everyone in town thinks she died in the fire), 
    until such times as the resurrection can be completed. Despite being impatient
    by Alessa'a stalling tactics, he agrees to Dahlia's magical spell which will
    reunite the two souls and restore Samael's awesome power. He is being used
    by Dahlia to serve her purposes, yet he also has a hold over her because of
    the rare liquid Aglaophotis that he possesses. Dahlia, thinking she has
    destroyed his only one in the hospital continues with her plans unworried by
    his presence, trapped in the alternate Silent Hill. However, while Dahlia
    and Harry are busy with one another, he retrieves a second vial of red liquid
    from a motel in the town, concealed in an empty motorbike's petrol tank and 
    wrapped in plastic. He uses this at the end of the game to try to end the
    nightmare he awoke from in the hospital restroom, yet if anything it makes
    'The Mother of God' give birth to Samael far quicker. Perhaps this is why, in
    its weakened state from the red liquid Harry Mason is able to stand against a
    God and defeat it on his own.
    When Harry confronts him, he is constantly evasive and uses deception to
    answer Harry's queries, such as "Do you know a girl called Alessa?".
    He makes a comment about not having time to dwindle about, perhaps making a
    subtle dig at Harry about his efforts so far. Or maybe, like Dahlia but for
    another reason he too wants Harry to find Alessa so that he can use the red 
    liquid. If anything, his search is centred on finding the vial of red liquid
    and escaping the town of Silent Hill. Like Harry in some respect, he does not
    know why he has woken up in such a nightmarish world.
    Dr. Kaufmann may also be the last person that Lisa Garland the nurse at 
    Alchemilla saw before her death. In the SH1 introduction scene 'the fear of 
    blood tends to create fear for the flesh', we see Lisa arguing with him. 
    From her diaries it is shown that she wanted to leave Silent Hill, her duty of 
    looking after a badly burned Alessa and her dependency on the drug the cult 
    gives her (which further degenerates her mental state). With this threatening 
    the cult's plans as well as Kaufmann's, and the possibilty of exposing the cult 
    one can only assume that he was the one who killed her or got her killed, as he 
    was responsible for her to Dahlia and his associates. (This is why in the 
    Good+ ending, we see a dead Lisa drag him away screaming to his death).
     F)  Lisa Garland
    Lisa Garland (age 23 yrs) works in Silent Hill's Alchemilla Hospital 
    (Central Silent Hill) under the guidance of Dr. Kaufmann. She has been given 
    the duty of caring and monitoring the badly burned and comatose Alessa in the 
    basement of the hospital, away from prying eyes. She is a victim of the cult.
    After the shifting realities of Silent Hill take hold, Harry finds her for the 
    first time cowering in fear in a hospital room in Alchemilla. She claims to 
    have been knocked out at some point and awoke into the nightmarish world.
    She requires constant comfort and reassuring by Harry Mason, and only seems
    satisfied when he is with her and not left on her own. She is also plagued by
    selective amnesia.
    Harry Mason never gets to meet the 'real' Lisa Garland in Silent Hill, merely
    a 'phantom' representation by Alessa based on her own memories. As revealed by
    the scene between herself and Kaufmann in the intro cut-scene and the 
    melancholic cut-scene where she is revealed to be a monster like all the others
    roaming the town, the real Lisa was killed. I would logically point the 
    responsibilty, indeed the culprit of her death to Dr. Kaufmann her superior.
    Put in charge of the comatose Alessa by Kaufmann so that his arrangement with
    Dahlia could continue, it is obvious by her diaries (the video, the journal) 
    that she was fearful of the girl. She was also addicted to the drug 'White 
    Claudia' that Kaufmann and the cult were distributing to control the populace,
    and despite wanting to leave the town and the drug behind, she could not do so.
    Lisa suffered from horrifying hallucinogenic visions of rooms full of insects
    and of tap faucets flowing of blood and pus which she could not turn off.
    This is clearly linked with her caring of Alessa in that isolated room which
    had a devastating effect on her, evident in the video when she describes
    the patient's bloody and pus skin which the bandages could not quell.
    From the scene in the intro where she is arguing with Kaufmann, perhaps about
    leaving the town, led to her murder. She cannot still be alive, as Samael's
    power of deception can only extend to the deceased (SH2 - Mary/Maria).
    So, who is the Lisa Garland Harry meets? As mentioned above, she is just like
    any other of Alessa's monstrous creations from her imagination and mind except
    she is the only one based on an actual person that she has met. The comatose
    Alessa could not wake from her nightmare sleep, but one assumes was able to
    register Lisa caring for her (this Heather proves by recalling Lisa from her
    memories in SH3 before Leonard Boss fight). Lisa would have been the only 
    person that has shown any sort of genuine compassion and caring for the abused
    Alessa. Lisa'a presence for Harry is to try and make him focus on the well-
    being of Lisa who he doesn't need to search for, and to give up on his 
    daughter. After all, Alessa/Cheryl does not want to be found, knowing Dahlia
    would be looking for her. She is also innocent in her ways and attractive,
    qualities which Alessa undoubtedly hoped would appeal to him. Yet even if he 
    had given up, what then? Would Harry have been able to leave town? Lisa would
    most certainly not be allowed to leave, as like any of the other monsters
    who have been created by Samael's dark power, once the sphere of influence
    has been breached, namely the town of Silent Hill, she could no longer possibly
    exist. Even Lisa comments to Harry that she feels somehow connected to the 
    hospital and should not leave. Indeed, Harry only meets her in 'The Otherworld'
    where all the hellish monsters dwell. When Harry transcends the alternate
    realities back and forth that Samael's power has created, Lisa comforts him
    and tells him that he was just having 'a bad dream'. If anything, this further
    confuses him and makes him wonder whether he is losing his sanity or not?
    Am I lying unconscious on a hospital bed after the crash? does go through his
    mind (ironically, the bad ending to the game depicts a dying? Harry still in the
    crashed jeep, as if his search had never taken place. This I like to call the
    'Jacobs Ladder' effect).
    Lisa is, despite her memory loss very well versed in the town's general 
    history, and informs Harry of it duly. Like all of Alessa's creations, 
    they act independently on their own but are allowed to exist in the alternate
    realities by her. This would explain at certain times, why Lisa does not 
    describe Dahlia and her evil ways to Harry more clearly with the knowledge 
    Alessa possesses, and also helps him at times to find Alessa when it is clear 
    that she doesn't want to be found. Lisa is the complete reconstruction from
    Alessa's memories of her, as the nice charming nurse and as such, exists with
    Lisa'a very own memories. That is why in her last confrontation with Harry,
    she comes to realize that she too is a monster and begs him to help her.
    Her fate however, is sealed. She resorts to her monstrous appearance when the
    veil of reality Alessa created is crippled, with Dahlia capturing her with the
    use of the flauros. Alessa can no longer maintain her appearance to Harry,
    (signified by her left eye twitching in a cut-scene when Harry wakes up in
    the 'Otherworld' hospital).
    In SH3, Heather recalls that she was a nice person, yet she acted a bit weird
    by the end. This simply refers to her behaviour with the drug addiction she 
    A 'zombie' Lisa drags a screaming Kaufmann away to his death at the end of SH1,
    once again supporting the fact that he is her likely murderer (the personal 
     G) Alessa Gillespie
    Alessa Gillespie is the daughter of Dahlia Gillespie, and is 14 yrs old when 
    the events of SH1 begin with Harry. For seven long years, she has laid in a 
    hospital bed badly burned and in bandages from the fire her mother caused.
    Trapped in a nightmarish sleep that she cannot wake from, and which nurtures
    the dark soul of Samael that she possesses since birth (by means of an occult
    All that Alessa wanted was to grow up as a normal girl with her mother,
    who would abuse her and try to deceive her into using the dark power she
    possessed. When she refused, she was nearly killed in a fire at their house
    which her mother hoped would allow her to tap into her power without the 
    'human' element resisting. With her humanity effectively trapped in a coma,
    and the soul preventing her death Dahlia could use it as she wished.
    Yet in a desperate bid, she divided her soul into half, mainfesting the other
    as a child which Harry and his wife would discover. With her power now 
    weakened for the cult's use, this stalling tactic would last seven more years
    until Cheryl's arrival by means of a magic spell, Alessa's pain calling out
    to her other self.
    Alessa creates all of the monsters Harry faces, and is responsible for the
    alternate realities. By using her 'phantom' self which Harry chases throughout
    SH1 and keeps arriving too late to meet (until the amusement park!) she spreads
    the mark of Samael throughout the town of Silent Hill which gives her sphere
    of influence and power greater depth. By creating an alternate reality,
    albeit a nightmarish one due to the dark nature of her soul, she can hide from
    Dahlia indefinitely. That is, until Harry gets used as a pawn for her bidding.
    As a young child in the cult, she used to draw in her room and read fairy 
    tales. This was her refuge from the outside world, and the source for her dark
    imagination and the monsters she creates.
                                   SILENT HILL 2
     5) Silent Hill 2 Prologue (copied from SH2 European Konami Game Manual)
    Three years ago, James Sunderland's wife became seriously ill and passed away.
    James tried to pull himself together and resume his life after the loss but
    struggled to get back on his feet. The emotional pain and emptiness left
    James in a constant state of mourning.
    Then one day, a cryptic letter arrives signed by Mary, the same name as his 
    late wife. In the letter, Mary writes "Silent Hill, our sanctuary of memories. 
    I will be waiting for you there."
    James is confused and disturbed by the letter. He questions if Mary is somehow
    really alive or if someone is playing a hoax on him. "I still don't believe
    it. The dead can't send letters, yet I came here to see my Mary..."
    "Our sanctaury of memories....What does that mean? This place is too full of
    Shrouded in mystery and driven by the desire to uncover the truth, James sets
    off into the world of Silent Hill....As the fog grows thicker, James realizes
    that the town is nearby.
    "The only way to get to the centre of town is through this tunnel, but there
    must have been an accident or something because the entrance is blocked.
    But wait....
    The map shows a single road through the forest that leads to the town. 
    Looks like the only way to get to the town is to take this road on foot.
    I can't see anyone in this thick fog, or should I say I don't feel anyone.
    I see a run-down building nearby.
    There's no one inside. I am alone in the mirror's reflection.
    I look at the man in the mirror and mutter a question...
    Mary...Could you really be in this town?"
     6) Silent Hill 2 Character Analysis
     A) James Sunderland
    James Sunderland is the main protagonist of Silent Hill 2 (his age is unknown).
    Three years ago, James's beloved wife Mary died from a terminal illness, 
    leaving him in a state of perpetual mourning, wasting away in empty lifeless
    days of despair. It was during this difficult period of time in his life that 
    he suddenly found that a strange letter had arrived. It was from Mary 
    Shepherd-Sunderland, his late wife. Examining it more closely, beyond the
    cryptic message which beckoned him to visit the town of Silent Hill with the 
    words 'waiting for you', he found it to be written in his wife's handwriting.
    James decides to visit the town which once held dear memories for both of them.
    It is clear from the beginning of the game in the restroom by the roadside, and
    throughout his dark search that he is doubtful that his wife is still alive.
    Yet just like Harry Mason in SH1, his life has become a meaningless void 
    without his closest companion, in this case lover and wife. He clings 
    desperately onto the hope that there might be some possibilty of her still
    being alive. This is shown so succinctly right at the beginning when he 
    confronts Angela Orosco on the outskirts of the town (Churchyard). She warns 
    him quite plainly that the town he is venturing to is dangerous, to which he 
    replies flatly "I don't care if it's dangerous or not." Despite confronting
    growing monstrosities and horrific scenes, he does not at any point halt his
    search for his wife Mary. His courage and unswerving determination is best
    depicted at the Silent Hill Historical Society and Toluca Prison, when he has
    the choice of jumping into the dark abyss of the various HOLES in the rooms.
    He has no way of knowing where the journey will take him or of his fate, yet
    he continues. Is this through blindness perhaps? A memo James finds when 
    obtaining a wrench to continue his quest questions whether or not he is 
    'a fool?'. As it clearly says, 'the truth usually betrays people.' It also
    appears to give guidance regarding the journey James must make, as well as all
    who tread the damned streets of Silent Hill:-
    'He who is not bold enough to be stared at from across the abyss is not 
    bold enough to stare into it himself. The truth can only be learned by 
    marching forward.'
    Whether or not James is indeed a fool, is very much up to the gamer.
    In Laura's eyes throughout the majority of the game, she hates James for his
    behaviour towards Mary when she was ill. Laura became a friend when they stayed 
    at the same hospital. It is her view that he didn't care much for his wife, and 
    this is supported in the letter she possesses from Mary that James only gets to 
    see once he is at the Lake View Hotel. In it she tells her to give him a 
    chance, acknowledging that at times he may seem 'surly (bad tempered), and he 
    doesn't laugh much. But underneath he's really a sweet person.' It would 
    perhaps be harsh to judge James for his behaviour during what was evidently an
    extrememly difficult and emotionally destroying time, yet this is what the town
    of Silent Hill and to an extent, the gamer is doing.
    It becomes increasingly apparent by the end of the game, that James is very 
    much a hypocritical character. He has been particularly judgemental concerning
    the purity of the morality of those he meets. On its own, this appears 
    completely correct and even establishes himself as the rogue 'hero' of the 
    story. yet accompanied by the startling revelation of room 312 it tranforms his
    position into that of a different light. When confronting Eddie about his 
    murderous spree he says without hesitation that "You can't just kill someone
    because of the way they look at you!" Eddie does not attempt to hold back his
    comment that "You and me are the same, we're not like other people", which
    James immediately rebukes but is struck back with the words "Don't get all holy
    with me James." Killing Eddie (albeit by self-defence) causes James to have a
    break down of sorts, yet perversely it is not his first killing.
    Throughout his time in Silent Hill, James has had the truth of his sinful act 
    of killing his ill wife thrown in front of his face, albeit by slightly cryptic
    symbolic characters or situations. Yet it is his desperation for the search 
    that has made him blind from discovering the truth sooner. Maria is a prime
    example of this. He meets up with a young woman who could almost be an 
    identical twin for his wife because of the physical resemblance. However, 
    despite her strange behaviour and appearance he is very accepting of her 
    presence, even though she jokes about his wife which seems to hurt him.
    Why then, does he allow her to join him? The traditionalist might argue that it
    is because of his caring and protective nature, to help an innocent from a town
    full of demons. There is no other purpose, as she admits she knows nothing 
    about Mary. Alternatively, it could be said that he accepts her as he is 
    lustful for her, to satisfy his own needs which might even be as simple but 
    selfish as companionship. Why does he persist in dragging her along in search
    of Mary when he knows of the dangers that will face them? Surely he should give
    up his search and instead look for a way out for the both of them? This again
    demonstrates his almost selfish or desperate hope for finding Mary.
    This desperation, deep guilt and sorrow is shown vividly as the manifestations
    that the town tortures his soul with. This is both physically with the 
    monsters and characters that dwell there like himself, but also the subtle 
    hints that are shown to him about his sin. Like Alessa in SH1, the environment
    that the protagonist James experiences is of his own creation, the dark powers
    of Samael that still lurk in the town from SH1 preying on his emotions and 
    making them 'real'.
    Yet at the same time, SH2 throws up the interesting issue of whether or not his
    experiences are indeed hell, and whether or not they should be ended. In a 
    doctor's journal found in Brookhaven Hospital, it details the mental illness 
    that can occur (potentially in all individuals given the correct conditions) 
    which drives that person to 'the other side.' This place is described as a 
    point in time which intersects reality and unreality, a place both close and 
    distant. In this 'place', the victim's imaginings are 'nothing but the 
    inventions of a busy mind. But to him there is simply no other reality. 
    Furthermore he is happy there.' The article ends questioning in the name of
    healing, why an individual with this affliction should be dragged painfully
    back into the realm of reality? While this journal is referring to the plight
    of mental illnes, which James may or may not be suffering from, the town has
    physically created his 'the other side.'
    Anyone who has been a fan of the TV series 'Quantum Leap' starring Scott Bakula
    and have seen its last ever episode will understand the puzzle. Trapped in 
    various periods in time, seemingly controlled by an unknown force of omnipotent
    power (which is regarded as God, by the protagonist) so that he can help 
    people, each episode he pondered why his next 'leap' into a reality would not
    bring him home. This he was desperate for. Upon meeting 'God', he asks the same
    question and is told "you could have gone home whenever you wanted to."
    Surely this is a contradiction, as why would a person governing his own fate
    not be able to fulfill his greatest wish? For James Sunderland, it is to feel
    the touch of his wife again. Yet like that TV series, strip away the main 
    character's superficial desires and you are left with the truth. James WANTS
    to be punished for his sin, by his own now corrupted moral standards he 
    realizes that his desires should no longer matter. What is right, is ALL that
    matters. James desires purgatory, and searching for his wife whilst being
    plagued by demons and watching a 'carbon copy' of his wife 'Maria' be 
    murdered over and over to remind him, is his wish. As James admits after 
    witnessing Maria's 'last' death by the irrepressible Pyramid Heads, 
    "I was weak...but now it's time to end this." Depending on your ending of 
    course, he will either break away from his own personal hell and complete the
    journey of self discovery that Angela and Eddie are not willing to finish, or
    do not have the strength to confront their own evils and realize them for 
    what they are.
    It also raises the possibility that James may be one of those patients in
    Brookhaven Hospital. SH2's most prominent theme amongst many is that of mental
    illness/madness which the hospital's inclusion in the game is a symbol of.
    Perhaps James is in one of those padded cells, suffering from a mental 
    depression caused by his taking of Mary's life, trapped forever in an imagined
    world inside his head manifested by himself. Either this explanation or the one
    above of a personal purgatory (voluntary or forced by Samael) would account for
    his ordeal, an ordeal that may be a forever continuing loop. If we look at the
    pre-game intro of SH2, we see at one point what appears to be James carrying 
    the dead corpse of Maria from within the cells of Toluca prison. This is not in
    the game. This supports the view that James has perhaps been living his hell 
    over and over again, watching Maria die continuously and acting occasionly
    differently in his quest but always failing. As we play SH2, perhaps we 
    experience the first real chance that James has had of escaping the nigtmare
    and not giving up. Once again, at the beginning of SH2 and the first meeting
    with Angela, James appears confused when asked about why he is going to Silent 
    Hill. He replies slowly, "I'm looking for....someone." Obviously the gamer 
    comes to understand that each individual's memory (shown more succinctly with
    Angela and 'mama') in the town, is affected and distorted. The town beckons
    them to visit and as soon as they arrive they forget the truth and began a 
    journey of discovery again, centred on an individual but always with the aim of
    revealing their true selves. In SH2, James forgets that he murdered his wife.
    With this in mind, the theory of a continuously looped purgatory which James
    would not be consciously aware of before becomes even more appealing.
    Finally, an important question must be asked. Is James Sunderland a 'hero' in
    SH2 or simply a 'protagonist' who reacts to events? Undoubtedly, like Harry
    Mason his predecessor he is an ordinary man caught up in the nightmarish world
    of Silent Hill. If we can find some proof with regard to James's motives for
    killing his wife, his character might be redeemed. It is undisputable that like
    Eddie, he has committed the oldest and most gravest sin of killing a human 
    being. Much of his idea about morality can be seen in the aftermath of Eddie's 
    death, when he is overcome by remorse and shame. Yet despite identifying his
    action as sinful, like Mary he goes ahead with it anyway, worrying about its
    implications only afterwards. Was it self-defence with Eddie? This would
    certainly make James innocent. So we turn back to his motives towards Mary.
    Did he do it out of mercy and love so that he could do the only thing left in
    his power for her to show his love, by ending her suffering? There was no way
    she was going to get better. Or do we look at the views of those around James
    in Silent Hill and Laura's letter (effectively Mary's view, the most 
    important)?  Did he kill her out of frustration and anger towards Mary's 
    behaviour due to lack of understanding, and towards her illness which became 
    the focal point and destruction of the relationship?
    How can we categorize him as either 'hero', 'protagonist' or even a masked 
    'villain'? This can only be answered by the gamer who has witnessed the 
    evidence firsthand whilst playing. Yet can you trust the evidence of a 
    videotape in Silent Hill when James cannot remember himself?
    What is my personal view? I believe James deeply loved his wife before the 
    illness and after her death, this cannot be disputed. It is with this in mind
    that I use it to support the fact that he killed her out of 'love' to end
    her suffering which distressed him, but more importantly Mary. His devotion
    for finding her and confronting the 'abyss' in the SH Historical Society
    despite the dangers to himself make him more than a 'protagonist'. He is the
    consummate unconventional dark 'hero' of the story.
     B) Maria
    Maria is the town's dark version of James wife, borne from the dark power of
    Samael that has remained since SH1. Harry Mason may have defeated the God from
    being reborn into its corporeal state which would have meant dominion over the
    world, however, the mark of Samael that was spread around town has gained its
    influence and power over the district of Silent Hill, while its brief 
    resurrection has left its essence dwelling in the town. Needing to feed off
    of the sins, hatred and despair of human entities to gain strength, it
    beckons specific individuals to visit the town. As we see in SH1 and again in
    SH3, for the cult's 'God' to be reborn it needs to be done so by feeding and
    growing off of hatred, or with Alessa in SH1, nightmarish delusions and fear.
    It may be that the individuals James meets in the town are part of that plan
    to gain strength and be reborn by Samael's own incorporeal doing. By luring
    Eddie and Angela, it is the 'God's' hope that they will remain in the alternate
    town sinning further (Eddie) or wallowing in despair and guilt (Angela, James).
    Why has the town called to those specific characters? It would appear that once
    a person has visited Silent Hill, some kind of spiritual bond is forever 
    formed. James had visited the town while his wife was still fairly healthy, and
    was a place of special memories for them. Mary in her letter after all, wanted
    to visit again as it was 'our special place'. Angela is looking for her mother
    and is shocked when James comments that her mother must also be from Silent Hill.
    "How did you know that?" she asks startled.
    Maria is just like any of the monster's in town, a demon, yet she takes over 
    the unique role left by Lisa Garland in SH1 as being the only monster in 
    complete human form, and with an ulterior motive. This motive is to be a 
    companion for James to further his torment as "a bad man", which Ernest 
    She is the physical embodiment of what James Sunderland would have wanted his
    wife to be, or perhaps, what he liked about her in his own fantasies. As he
    comments to her in Rosewater Park after meeting her for the first time,
    "No...you're not her". Maria is a creature led by her sexuality, and on more
    than one occasion if not most of her comminication to James, baits him with it
    to frustrate and fuel his desire. She also uses it to mock him, most notably 
    when he says the Lake View Hotel was his and Mary's 'special place', to which
    she replies "I bet it was." In the alternate Brookhaven Hospital, when a heavy
    refrigerator door has to be opened between them she says, "Come...you're
    supposed to be the big man around here." which has obvious sexual connotations.
    Maria is quick to emphasize her vulnerabilty to James, telling him how scared 
    she feels and that "how is a little girl supposed to help?". This shifts the
    focus onto James to be her protector, to resume a similar loving role that was
    present with Mary. Unfortunately, just like Mary's demise he has no chance of
    rectifying what is about to happen. and Maria's manipulation of his emotions
    will only be successful in compounding his despair and question his place in
    the real world. Maria is killed before James's eyes many times throughout SH2,
    sybolizing the sin he committed by killing his ill wife. Yet, it is noticeable
    that the same loving relationship between Mary and James is not present in
    the same way. The town has created an almost exact duplicate of Mary, albeit
    one that caters to James's taste yet he fails to embrace her in the same way.
    This just goes to prove that to love someone, they have to be unique and their
    own person. They have to have imperfections, and although Maria has them they 
    are borne from the protagonist's confused mind of what he may have liked best 
    or found alluring. James's memory of Mary may be slightly distorted, with the
    illness gaining greater personification and notability. This is why Maria has
    a personality that is a far cry from his wife's, cheerful and energetic.
    Maria is a creation of James, representing hope that his wife may still be 
    alive in the town.
    Maria is very much a forgotten memory, just as the town of Silent Hill is a
    'sanctuary of memories' for the characters in it. With respect to James, she is
    a physical metaphor for the past which he must come to terms with if he is ever
    to escape the madness of Silent Hill.
    Despite being a demon, the gamer grows attached to her presence and even 
    sympathizes with her 'existence'. Like James, she 'entered' the town searching
    for answers and a compulsion to seek out James. Her 'birth' from 'Borne from a
    Wish' is a vulnerable, traumatic and lonely one as is her realization at the 
    end of SH2 that James 'killed' her real self, the template she was made from.
    Her acts and existence could be interpreted as a metaphor for protecting and
    serving Mary's memory, her judgement back from the grave.
     C) Angela Orosco
    James first meets this teenager in a cemetary on the outskirts of the town.
    He asks her what she is doing there and she replies that she is looking for
    her 'mama'. Silent Hill has called to her as well, and just like James and
    Eddie she is a damned soul, haunted by her past.
    This past isn't revealed immediately, but her shadowy, unhinged and abrupt 
    behaviour are a sign of her tormented history.
    The meeting in the prison labyrinth reveals her ordeal, or at least one can
    assume what it was by the words she uses to respond to James. It appears that
    as a child she was sexually abused by her father, which is supported by the 
    scene where James confronts a monster hovering over her, which she obviously
    perceives in the twisted perceptions of Silent Hill as her father. As he draws
    near she shouts "Please daddy...no". (James of course perceives it as just 
    another monster, yet what is seen is dependent on the character experiencing
    the town - see alternate realities section).
    After James defeats the creature, Angela still remains in her catatonic fugue.
    Like her fellow Silent Hill visitors, Eddie and James, she is suffering from
    a form of mental illness. This illness portrays all the characteristics of
    catatonic schizophrenia, typified by tendencies of periods of calm rationality 
    and sudden outbursts of violence. This description typifies her personality 
    throughout SH2. The trauma of her childhood molestation has forced her to 
    retreat into the relative safety of another identity when she is faced by 
    emotionally difficult situations. When James goes to see if she is alright,
    she launches into a tirade of abuse against him, generalising his male gender
    to rebuke his claim for 'help', and that James was "only after one thing. Or
    you could just force me, like he always did, beat me..". This more than
    anything else, conjures a vivid image of what she ran away from.
    Ever since childhood, she was convinced she'd never be happy in her life and 
    decided to run away at an early age after graduating from High School.
    However, it was her father that came and forced her to return home, perhaps
    fearing the truths she could reveal to others about her family experiences.
    It was another incident though, that sparked her leave of her home to go to 
    Silent Hill, this time the death of her father.
    A newspaper article that is partially obscured in the labyrinth reports the 
    death of a lumberjack by the name of Thomas Orosco (age 39 yrs). He had been 
    stabbed multiple times by a sharp edged weapon, which was not present at the
    crime scene. With no money touched at the scene but with signs of a struggle,
    as well as his known history to the police of drunkeness and violence a murder
    investigation was started. The Police believed this to fit all the hall marks
    of a crime of passion. If anything, Angela's crime is revenge, or perhaps even
    self-defence, a moment where she finally snapped from her years of cumulative 
    torment. Newspapers strewn along a labyrinth corridor all have the same date,
    "today's date" James comments. Angela has only just run away.
    Angela comments that her mother said that she "deserved what happened", and she
    asks not to be pitied. In her mind she is guilty, a common characteristic of
    those who are sexually abused by a parent, that somehow she made her father
    commit those acts. Many SH fans believe that the mother killed her husband
    to protect her daughter from any more ordeal, and afterwards blamed her for
    forcing her to kill. Hence, Angela looking for the rest of her family so she
    can finally 'rest in peace'. It is my belief however, from her actions and her
    possession of the murder weapon stained with blood (most likely her late 
    father's, as I do not believe she would self mutilate), that she was forced to
    murder him and ran away afterwards on the instruction of her mother, who 
    witnessed her sinful act. Rejected by her closest parent, this is why in Silent
    Hill she is seeking for some security and confort for what has happened, but 
    will never receive any.
    When James meets her for only the second time in Blue Creek Apartments, she is
    laying stretched out on the floor in front of a long panel mirror, examining a
    knife. She is confused and distant, much like she is when James last talks
    to her on the fiery stairway. There is no hope for Angela, and unless she can
    come to terms and forgive herself like James has done with the reality of what
    she is running from, she will never escape her personal hell. It is with this
    knife she holds and stares longingly at, in deep contemplation that makes James
    fearful she will use it to commit suicide. Having come to the town to find her
    mother and having no success, ending her life and the torment willingly is her
    only exit from hell. Yet ironically, this is yet another sin that she will be
    committing, and she willl have let the town win and claim her tormented soul.
    A sin to punish a sin is an underlying theme with Angela and the town. Only
    by facing evil with courage can it be defeated, and with respect to Pyramid 
    Head and the gruesome way justice was achieved in Toluca Prison by sadistically
    abusing and killing the prisoners, a committed sin in the name of punishment or
    justice is certainly not the answer. Only the true God, the creator, has 
    designs on when human lives should end. Ironically, Silent Hill is very much
    a Godless town, where humans face evil by themselves. This raises many issues
    concerning existentialism, and whether Angela is indeed right to have a choice
    in the matter. I like to think God is very much with the characters, helping
    them if they can help themselves. When James fought the two Pyramid Heads,
    it may be divine intervention that finally shines through the darkness as James
    as finally atoned and suffered enough for his sin.
    Angela like Eddie and Laura in the game, is symbolic of James's journey.
    James meets her when she is nearing the end of her search, and represents the
    path James may take if he cannot find the courage to stare into the 'abyss'.
    This is shown most depressingly by her finale on the fiery stairwell. 
    Realizing she cannot live with herself, and James unable to tell her everything
    is all right and to love her, to replace the dear family she has lost, she 
    walks away to her fate (possibly her death). As she walks away, James is 
    separated off from her on the stairs by a wall of flame that appears to engulf 
    her. "It's as hot as hell in here" he remarks casually. "You see it too?" she
    asks almost relieved but without a sense of importance. This has always been
    her hell in Silent Hill, and it is only now that James knows he's a guilty man
    that he can see the flames. The sentence he utters of course, is a metaphor for
    the whole town, a fiery hell for the damned to wallow in their sin.
    The painting on the stairway wall, a figure with a sheet pressed tightly around
    their body is also reflective of Angela's past plight. Most if not all sexually
    abused victims of a young age want to speak out about something that hurts them,
    physically or emotionally, yet in the case with abusing fathers, they are
    ordered to be silent and are threatened with worse violence if they do not 
    comply. The painting is symbolic of Angela's inner pain and turmoil, the mouth
    is covered from speaking out even though it looks as though it is a scream.
    The position of the figure in the 3D painting, 3D as it emphasizes the 
    intensity to cry out and be noticed (as if bursting from the canvas), is also
    seemingly in a sexual position, perhaps the position she was forced to endure
    when her father abused her.
     D) Eddie Dombrowski
    Eddie is a clumsy, simple minded individual who has a gentle and friendly
    nature, yet hides a dark and tyrannical identity when he becomes angered or
    His dark nature is a result of deep emotional scarring, buried deep in his 
    past. He longs for acceptance from other people, but knows he will never get 
    it. He has been taunted for most of his life, vicious comments concerning his
    appearance, 'fat', 'ugly' as well as his intellect being challenged. It is in
    no doubt that it is a harsh and uncaring world that has created the 'monster'
    in Eddie, and corrupted his goodness. If anything, Eddie is a victim, but a
    monster by choice.
    Why doesn't he kill Laura when she calls him a 'guttless fatso' in the bowling
    complex? Simply because Eddie realizes the difference in how adults should
    behave and that of a child who's too young to know. His anger towards people 
    comes from the need to be accepted by his own peer group, to be treated like a 
    grown adult instead of being regarded a sub-human. 
    He is a psychopath, who has developed his own twisted sense of what is right
    and wrong, and what is deemed to be justice for the taunts he received.
    However, more disturbingly his time in Silent Hill has turned him into a serial
    killer of sorts, the town conjuring up ot showing him where people are so that
    he can confront the. When they comment negatively about him, or when the town
    makes it appear to Eddie like they are, he exacts his brutal response.
    Before coming to Silent Hill, he killed a 'stupid dog' and watched it die in
    agony, finding its suffering hilarious and exhilarating. He ran away because he
    was scared of the consequences of his action in the 'normal social world'.
    Yet in Silent Hill, he realizes after his second kill why the town has called
    to him, a place where he can thrive and develop without fear of persecution.
    When James first meets him in the toilet, there is a body near the kitchen
    refrigerator. He denies killing him when asked by James, replying that he was
    like that when he found him. It is also the apartment room in Blue Creek which
    has a bedroom full of American Football posters. Later, Eddie makes the 
    admission that he killed another person who's "gonna have a hard time playing
    football on what's left of that knee." This is likely his first victim, Eddie
    having just killed him before James arrived to meet him for the first time, his
    'puking' in the toilet being due to the sudden exhilaration that his 'first 
    kill' has produced. He is calm in subsequent later meetings.
    Eddie Dombrowski represents James's dark sin, the man who is comparable to 
    himself, and the man James could become. His purpose and death, is to make
    James seem hypocritical about questioning the morality of his deeds when he has
    in fact committed the same sin of killing a human being.  
     E) Laura
    Laura is 8 yrs old (strangely in the SH2 manual her age is stated as unknown!).
    She is a stubborn and bratty little girl who does whatever she wants, and it is
    her decision like James, to search for Mary. She appears to be the only 
    character that has not been becknoned supernaturally to the town of Silent 
    Laura does not 'see' any of the monsters that James or the other characters
    see. This presents us with the suggestion that Laura exists in the 'real' 
    Silent Hill, or to be more precise, a reality where everything appears normal
    but still is devoid of people (there seems to be no 'real' Silent Hill anymore
    after the events of SH1 which made the residents vanish). Unfortunately,
    James and the gamer can only experience Silent Hill the town, through the
    protagonists perceptions. What does Laura really see?
    It would suggest that because Laura is so young, we must look at a widely
    held belief which is particularly relevant of the Christian faith. A young
    child is held to be representative of pure innocence. A child is born free
    from sin, it is the advancing years and worldly influences that corrupt the
    soul. (Strangely enough, this belief by some theologians is held to be from the
    age of birth up to 7 yrs old, not 8 yrs old, yet this is a trivial point).
    It is for this reason alone that her presence in the town has not transported
    her into the realms of the 'Otherworld', as the dark power of Samael has 
    nothing to feed off of her. To James, she represents the untarnished soul,
    free from the corruption of sin, reminding him of how all people are at one 
    She shows open dislike and hatred towards James when she comes across him at 
    various points in the game. The first meeting proves more of a hindrance to his
    search than being helpful, by kicking a key away from his grasp which would
    save time and unlock the next area for searching. She also steps on his hand
    for good measure, placing no doubt about her feelings towards him. It appears
    that she knows James has come to the town looking for Mary, and she tries
    everything in her power to frustrate him. Ironically though, she is the only
    character that makes it plain that she knows Mary, and holds the key to James's
    understanding of what has happened to his wife and himself. She must overcome
    the dislike she feels for him with regard to how she thought he acted towards
    Mary when she was ill, thinking that he didn't like her or care for her.
    It is typical that she should see the situation on face value and with the
    self-centred view of a child, who is yet to really appreciate the viewpoint
    of those around her. She doesn't take into account the emotional turmoil and
    upset that his wife's illness caused them, and at times his behaviour to a wife
    who was shutting him out of her life because she loved him.
    Yet at the same time, Laura is like Pyramid Head in Toluca Prison as she passes
    judgment on those around her. This is represented by her presence with the 
    characters in the game that have committed the sin of murder (James & Eddie).
    This is most symbolic when James meets her on the streets, and she is perched 
    on the high stone wall, looking down upon James and making her observations. 
    She calls Eddie a "guttless fatso". With James,as mentioned, she questions his 
    love for Mary. Only Angela is free from her feelings, which is just as well as 
    one wonders how Konami would have presented it, due to the circumstances of 
    child abuse.
    Perhaps the character of Laura is more pivotal to Silent Hill and far more 
    sinister. This is a theory that has been bounded around the SH2 forums since 
    the game's release. Is she somehow a demon or incarnate of Samael's power like
    Maria? Throughout James's search for Mary, he spends most of the time looking
    for Laura by plea of Maria. Each time he meets Laura, something else is 
    revealed about Mary which draws him nearer the evil or to despair. There
    certainly seems to be some special link between herself and the little girl.
    James asks her whether she knows Laura, to which she replies "no", explaining
    that she feels the need to protect her because she is "all alone".
    This raises a few possibilities. Is Maria scared of Laura and the chance that
    she might help James realize the truth and escape the nightmare? If this is the
    case however, wouldn't she prefer the two never come in contact? This is solved
    by looking back at SH1, and Dahlia helping Harry find his 'daughter'. Once he
    does and Dahlia intervenes, she is back in full control. The same could be said
    for Maria. On the other hand, encouraging James to find her brings him closer
    to the truth, and hopefully for Maria and Samael, closer to endless despair.
    Lastly, and definitely of significant relevance, is the influence of Mary's
    thoughts which is shown more poignantly in the sub-chapter 'Borne from a Wish'.
    From the real Mary's letter which Laura possesses, a deep bond of almost 
    parental care and friendship is shown from the time they were together.
    It appears in SH2, that Maria was borne from Jame's subconcious as soon as he 
    entered the town by the dark power. In the first scene of her in Heavens Night,
    she is confused about her presence there and purpose and is frightenend by the
    monsters present (even though, perversely she is one). Maria, if we look at her
    on face value throughout the main game, has no knowledge about herself and
    only has the compulsion to be with James and seek him out. As James begins to
    suspect what she actually is, and by the time he has realized the truth when 
    seeing her die for the last time by the hands of two Pyramid Heads, Maria's
    thoughts change. She realizes what she is as James does, which leads to the
    climatic battle of her in demon form. With this in mind, her parental thoughts
    for Laura are truly genuine as they are a reflection of the real Mary when she
    was alive.
     F) Mary Shepherd-Sunderland
    Mary is the late wife of James Sunderland, who died 3 yrs ago from a terminal
    illness. This is in fact revealed to be false, and that when James arrives in
    the town searching for her only a week has passed since her death by his hands.
    She deeply cared for Laura, whom she befriended while staying in hospital with
    her. It was her wish that if she became better, she would adopt her as her very
    own daughter, yet this was not to be. Just as Laura had turned 8 yrs old, she
    received a letter from the Head Sister Rachael of their ward which was written
    by Mary. She had left the letter to say goodbye, knowing that she would never
    see Laura again because of her illness.
    She is James's love and reason for living, as well as his hope and the reason 
    he bothers entering the town of Silent Hill in the first place.
     7) Silent Hill 2 Monster Design Analysis
     A) The 'Red' Pyramid Head
    The 'Red' Pyramid Head monsters are one of the most mysterious aspects of SH2,
    simply because little is revealed about them. In SH3, the only comparable 
    creature is Valtiel who shares similar characteristics, but more on that a 
    little later.
    He is very much James's nemesis throughout SH2 (if we discount James's own mind)
    and stalks him at given points. He is also the source of his greatest misery,
    acting as executioner to Maria. This he does in the presence of James whom he
    deems his audience or to serve as a threat to the protagonist of the title.
    The first concrete facts that we can be fairly certain of are from the Silent 
    Hill Historical Society which houses a portrait of Pyramid Head amongst his 
    judged and punished prisoners of Toluca Prison. James has in fact fought the 
    spirit incarnations of these executed in the alternate hospital when Laura 
    locks him in a room. They are seen as emancipated corpses encaged within a 
    metal frame which the Maria Demon at the end of SH2 transforms into, as well as 
    her 'human' Maria being executed in the same manner as the painted prisoners by 
    two Pyramid Heads. These are most likely the prisoners that were held captive
    as prisoners of war in the American Civil War during the 1880's. The 
    executioner would give the condemned the choice of death by skewering or 
    strangling (to be hung), this sadistic protocol the last freedom the 'guilty'
    would have. Pyramid Head represents the dark, unsavoury and hostile history
    of the town. James is literally fighting against what the town has stood for
    in physical form, come to life. Most of the town's history is shaded in 
    obscurity, reports about the deaths in Toluca in the game are missing making
    Silent Hill even more sinister, as if the protagonist is only touching the tip
    of the iceberg. The same can be said of the Pyramid Head figure. The title of
    the painting is called 'Misty Day, Remains of the Judgement'. It appears the
    'evil' that the executioners marked on the town has left their souls to wander
    the town forever.
    The painting serves the purpose of the monster perfectly. Pyramid Head has been
    summoned once again by the dark power of Samael to judge James Sunderland.
    Whether it is James psyche that ultimately decides their purpose and presence
    is highly likely. When confronting them for the last time, James makes the
    admission that he was 'weak' and needed 'someone to punish me for my sins'.
    Has the demon been wakened from its slumber and created by the psyche of James?
    This raises the critical question of who is actually 'controlling' his journey
    into hell. James admits that he needed Maria and to witness her death so that
    he might be in a state of purgatory to be punished for the murder of his wife,
    to forever relive the moment he lost someone dear. We have already established
    in the Maria character section, that she was borne from his presence in the
    town and his 'needs'. Did he want this superior demon to cast judgement on
    his crime, which the town manifested in this strange form? Journals in SH2 also
    apparently show individuals fleeing a figure that is stalking them, and one can
    logically assume that they have sinned as only sinners are beckoned to the town
    in SH2.
    The first confrontation with Pyramid Head is in Blue Creek Apartment, behind
    the iron bars separating a corridor. The monster exudes a red glow, hence the
    name. It is as if it is observing James and his actions (judging?), or at the 
    very least making his presence felt. Not only does this instill a feeling of
    terror for James (and the gamer for that matter!), it gives the distinct
    impression that it could attack and kill James at any opportunity it chooses.
    Unlike other monsters, it is vastly intelligent and bides its time.
    Its superiority in stature is acknowledged by the pocket radio screaming with
    static, sensing great evil and danger (louder than anything else encountered).
    Yet still it waits, and one presumes, stares. It is also the only demon which
    carries a great weapon that can cause lethal damage to James, there being two
    varieties of Pyramid Head, one with a great knife, the other a huge spear.
    Look also, to the boss fights with the demon and throughout the game. Pyramid 
    Head cannot be maimed or killed like other monsters encountered. They are only
    bypassed/defeated by the sound of a distant siren or in the case of the two
    PH's at the end, commit suicide. Hence, James never truly defeats them, and it
    is as if they were ordered by a higher power (Maria/Samael), or by James 
    himself. The last battle is different as James has come to realize the truth of
    Silent Hill, and is determined to put an end to his nightmare. For this reason
    alone, the Pyramid Heads cannot stand in his way from facing the source of 
    There is a theory that Pyramid Head to some extent, is a representation of
    James Sunderland. Now, we already know James creates his hell, but this would
    mean that he has caused a state of dualism in his hell. On the one hand, you
    have the human and morally good side of James which the gamer controls, nothing
    hideous there. On the other, the Pyramid demon is a graphic symbol of his
    negative and sinful emotions, as well as the physical act of slaying his wife.
    It has come back to haunt James, much the same way it has done in the real
    world since Mary's death only a week ago. His darker alter-ego/memory then
    proceeds to play out the death of Maria, albeit in a graphically emphasized
    manner. Only by James confronting it with the truth as in the end of the game,
    can he make a choice about his future (the five endings).
    Pyramid Head may also be the puppet of Maria, whose obvious purpose in the game
    as mentioned earlier is to torment James by seeing a 'clone' of his wife
    brutally killed. There is also the underlying message in the game, which to an
    extent flows back to the main protagonist's choice with Mary, that any kind of
    death that isn't natural serves no purpose and is abhorred. The biggest role
    for PH is to show James the emotional effects of killing a human being from the
    viewpoint other than the killer. Everytime Maria is killed, James falls back 
    into deep despair, not knowing why the demon stalks their every move.
    As mentioned in the SH3 Valtiel section, the distinct presence and character
    of this demon leads me to suspect that it is a demon of Samael's highest 
    hierarchy. Both Valtiel and Pyramid Head serve a distinct purpose in SH2 & SH3,
    focussed specifically on the plight of the protagonist. Both cannot be harmed.
    Like Valtiel, he may be a guardian or sentinel of the Otherworld, a warrior or
    foot soldier as it were. In the labyrinth where Maria appears behind bars,
    there is an underground tunnel that leads to a room which seems to be the
    residence of the wandering Pyramid Head down there. It is also where James can
    acquire a Great Knife, which is heavy and cumbersome, highlighting the demon's
    great strength.
     B) Maria
     C) Leg Mannequin
    These seemingly lifeless female forms are first discovered in Blue Creek Apt.
    in the room with a mannequin wearing Mary's familiar clothes.
    They represent Mary's body when she became ill and diseased, becoming bed 
    ridden and lifeless, especially in the eyes of James her husband.
    It is also a potent symbol of sexuality, a recurring theme in SH2. 
    In SH2, there is a lot of sexual tension and frustration present in scenes, 
    particularly those involving Mary or Pyramid Head. This presence relates back
    to the main protagonist, whose creation of his own hell has incorporated these
    elements. James is a sexually repressed individual, this being a consequence
    of his wife's death. As his days after his wife's death were empty and full of
    mourning and deep guilt, he has retreated into himself and obviously even feels
    guilty about looking at another woman in a sexual way. Perhaps he wants to stay
    true to his late wife, which further reinforces his notion that what he did
    to Mary was because he loved her, and not because she repelled him near the end
    when he was worried and yearning for affection and the love of his wife. 
    This is also why we have Maria as a companion for James, although he does not 
    make a move sexually towards her despite her temptation. 
    Pyramid Head and the rape scene of these 'Leg Mannequin' monsters is symbolic 
    of James sexual repression and frustration as I have already mentioned above. 
    This also reinforces the section in this FAQ about Pyramid Head, and that he 
    is an extension of the James persona.
     D) Demon Patient
    These demon patients are the first monsters that James encounters in Silent 
    Hill, first mistaking it in the fog as  person wandering in the distance.
    They resemble patients from the resident Brookhaven Hospital, which dealt with
    the metally ill and was an asylum of sorts, although an abused one. They move
    with a shuffle as if drugged, which would account for their faceless features 
    as a diary found on the hospital roof questions "If I'm only better when I'm 
    drugged, then who am I anyway?". This highlights another theme prevalent in
    SH2, IDENTITY, and this is fought out across the duration of the game with
    James coming to terms with his 'real' self, and discovering those of others 
    such as Eddie Dombrowski. But the faceless 'Demon Patients' found all the way
    through the game emphasize this.
    It also appears that they have bodies resembling a mental patient with a 
    strait-jacket, linking it once again with the themes of madness and Brookhaven.
    This is also a cunning metaphor for James's own bloodstained hands, which his 
    deep subconscious and conscience wishes had not acted (killing his wife). 
     E) Giant Cockroaches
    These giant cockroaches accentuate the decay that fills the Otherworld and 
    alternate dimension, a place where goodness has all but been drained away.
    Decay and rot seem to have a greater symbolic meaning in SH2. In the store room
    basement at the Lake View Hotel, all the food is rotten and bad, while the
    canned goods have expired. The roaches are in abundance in the dank and 
    desolate surroundings of Blue Creek Apartment, scurrying in swarms along the
    flooring. They are symbolic of the evil that has infested the very core of the
    town, and will not leave. This theme has some reference to Maria who portrays
    James dying wife, who once again appears in a gangrenous form at the end of the
    game, sadistically mirroring the effect the illness had on the real Mary.  
     F) Caged Prisoner Grille Demon
    This demon is the haunted spirit of the Pyramid Head executed prisoners from
    Toluca prison, this can be seen in the PH painting found in the historical 
    It is really just the metal torturous contraption that PH used to skewer his
    victims that James fights and continues to see, at the last death of Maria by
    two PH's and the form the last boss (demon Maria) transforms into.
    The cage is a symbol for pain, torture and suffering which the occupant bound 
    in it cannot escape from, the harsh cold metal prison. This is also a clear 
    metaphor for what James and Mary and all the characters in the game are 
    experiencing. James is unable to escape from the emotional prison he has 
    created around himself, and like the prisoners is at the mercy (if indeed he 
    has any) of Pyramid Head.
    The frame also looks like a twisted and sadistic interpretation for Mary's
    death bed, her inescapable prison. When the demon Maria boss is finally 
    defeated, the metal frame she is contained in falls to the ground and we see
    a sick replay of Maria assuming Mary's role and asking for James to release her
    through death. One could say that the frame that encompasses the revealed Maria
    demon is symbolic of the town, which self-contains and supports Maria's 
    existence, as outside of it she would be weak or have no existence at all.
    I also heard an interesting theory from a fellow SH fan, who told me of an 
    article he read which said that the frame was a perverse representation of 
    Mary's picture which James has in his inventory, and can look at throughout his
    adventure. In the picture we see Mary's healthy smiling image forever caught 
    in time, a dear memory for the couple. With the alternate demon at the end,
    Mary's/Maria's pain is trapped in her own torturous frame.
     G) Doorman Demons
    This demon makes its first appearance to James when he confronts it as 
    Angela's 'father' in the labyrinth. Yet it becomes only a frequent adversary
    when James enters the Lake View Hotel.
    These demons may very well be representative of the doorman that once worked
    at the Hotel, which James visited with his wife. Although in my view, they 
    appear like a stretcher with a body molded into the base with legs, a portrayal
    of Mary lying on her sick bed perhaps?
     H) Hanging Closers
     I) Demon Nurses
    These demons make another welcome return in SH2, this time in Silent Hill's
    other hospital Brookhaven. (AS WELL AS IN SH3)
    Unlike the nurses of SH1, these nurses are far more feminine and sexually
    revealing, with their mini-skirts and open neck tops.
    As discussed in the 'LEG MANNEQUIN' section, James has created his own hell
    which is full of overt sexual themes, like Pyramid Head raping the female 
    formed monsters and Maria's presence in the town. James is a sexually
    repressed and frustrated character after the death of his wife, and these
    nurses are a prime example of his innermost thoughts. While Maria is the 
    opposite in personality of the dying Mary, happy & energetic, sexually alluring
    and tempting, this is clearly what James misses or desires about his wife.
    Maria's comment at Rosewater Park that the Lake View Hotel was their 'special
    place' implying their sexual promiscuity. Love has no place in Silent Hill,
    and is distorted if mentioned. Hence the nurses, long regarded by many men as
    sexual 'objects'. James innermost desires are not spared nor covered.
    Many of the monsters in SH2 are in female form, and all as such are reinforced
    by the theme of lust and wanton pleasure.
     8) Silent Hill 2 Symbolic Environment (BRIEF COMMENTARY)
     A) Blue Creek Apt. Room (with mannequin wearing Mary's clothes)
    This is perhaps the most significant room in the whole of SH2.
    James enters it and finds a torch attached to the mannequin, yet as he enters 
    the room the full beam of the light is cast upon him, and the back wall.
    This very camera angle is a metaphor for James's search in the town.
    He has killed his wife, which he no longer remembers but continues to search
    for her believing she is alive, or at the very least what has really happened
    to her. The light cast on him so brightly is a metaphor which tells the gamer
    that his journey in Silent Hill, and the answers he is looking for is himself.
    He is in the spotlight, yet he does not realize this and nor does the gamer.
    Most significantly, it is as if his wife Mary is showing him the answer from
    beyond the grave, casting a 'finger' of guilt upon the sinner.
    Of course, the clothes are the very same seen in the (past) Hotel cut-scenes 
    featuring Mary as well as the photo of Mary in James's inventory which he can 
    view. This is one of the first scene's where it is revealed to us that the hell
    the protagonist is venturing through is a direct manifestation of his psyche
    (as I like to call it, the 'Jacobs Ladder' effect).
    The torch is James symbol of hope, to search and cut through the darkness
    devouring the town and find his dear Mary. Ironically, it has come his 'wife',
    albeit her clothes.
    A mannequin as well, like the Leg Mannequin monster present in the room is a 
    metaphor for Mary's lifeless and diseased body when she was dying, and she
    could no longer move properly anymore. To James, she became an object rather
    than a living thing. Perhaps his hatred for what she had become, has created 
    and personified the Leg Mannequin monster, which he can destroy throughout the 
    game which reflects some of his darker feelings towards Mary and her illness. 
     B) Blue Creek Apt. with graffitti & picture of James & Mary
    These are very subtle and interpretive examples, but are once again integral
    to the protagonists plight by revealing seemingly helpful hints or statements
    concerning his fate.
    1) In the room adjacent to where James first meets Eddie in the toilet, which
    has American football posters adorned on the walls (a bedroom), there is a 
    copious amount of graffitti scrawled on the four walls. Examine it and it says
    as much. Yet by looking manually with the camera in a clockwise manner, the
    distinct large words of 'RIP GET BARE' can be seen.
    This refers to what James and all the others tormented in Silent Hill must do,
    they must shed themselves of their torment and grief, or in Eddie's case his
    darker nature. Like Angela says to James on the fiery stairway at the end of 
    the game, "maybe now...maybe now I can rest in peace"
    2) There is a picture of what appears to be James and Mary in an apartment room
    (Room 303), hanging askew on the right wall next to the door that opens up into
    the lounge. The female is wearing Mary's clothes (seen in mannequin room).
    It is the only prominent photo in the whole of Blue Creek Apts. but it cannot
    be examined.
    3) A message scrawled on one of the walls near where Eddie is first encountered
    says 'Worf Killin Shat' or something of that ilk. This is clearly meant to mean
    'Wife Killing Sh*t' and is directed at James, who has murdered his wife but 
    does not realize it until the end of SH2. (HUGE Thanks to J.A. Mathewson!)
    4) In the corridor prior to meeting Eddie in the Apt. room, the words 'To Hell'
    are scrawled on the walls at three specific points with arrows pointing at 
    doors. Two of the three doors the gamer cannot open. This is symbolic, as 
    whatever door James does enter, it will lead him to his own Hell and with
    monsters to face.
     C)  The Butterfly Theme in SH2 Discussed!
    This is one of the most perplexing themes evident in SH2, and I still get many
    emails asking me what in fact its symbolic presence actually is. The truth of
    the matter is, the analytical solution is multi-layered, predominantly into
    two main explanations. Here they are:-
    1) The Butterfly and its short lifespan is symbolic of change and development,
    a beginning and an end. Change is depicted by metamorphosis.
    Maria in SH2 has a butterfly tattooed just below her navel, and is visible with
    her short top and tight trousers. At the end when James fights Demon Maria, her
    primary attack is to launch a swarm of butterflies at him.
    The butterfly association with Maria signifies the change that is Maria when
    compared to Mary. Their personalities are practically opposite to one another,
    as our their true feelings and intentions towards James.
    2) In Blue Creek Apts, there is a room where James encounters loads of 
    butterflies swarming in the room. There are also cages where they were grown 
    and kept, but have broken free. When he goes into the bedroom, if you examine
    the bed the only thing he will say is "Body of a dead butterfly on the bed."
    and that is all. 
    This scene is symbolic of his wife Mary, and the lifeless dead body (Mary, as 
    her husband seemed to view her) that lay in bed when she was ill. A butterfly 
    is a creature of beauty and freedom, much like how James viewed his wife, yet 
    the illness has destroyed these qualities (at least superficially, but 
    gradually with time depression destroys a person's inner beauty. Not the soul, 
    the essence of the person though). Thus, the butterfly depicts the death of a 
    beautiful creature. One as well, which shouldn't remain caged but should be
    free to fly as it wished (the empty cages).
     D) Silent Hill monuments & Historical Society
    The monuments placed throughout the town are symbolic of the town's dark and
    disturbing history. Most of the monuments are faded and unreadable, leaving
    them and the town a mystery as a consequence.
     E) Toluca Prison & Gravestone Scene
    Toluca prison is particularly poignant as it is where Eddie's true purpose and
    presence in Silent Hill is revealed. It is rather apt that it is a place where
    two sinners (James and Eddie, both murderers) confront one another.
    It is where Eddie receives his punishment, and James gets a stay of 
    'execution'. As one of the prison keys has written on a joining tag, 
    'Tis' doubt which leadeth thee to purgatory'. This refers to James doubting
    his motives over why he killed his wife (shown in the [in water] ending),
    which consumed him with guilt and allowed the town of Silent Hill to call him
    to his own purgatory. Yet ironically, it is also doubt that makes him strive
    to reveal the truth about the letter, and gives him courage to continue past 
    the horrors he faces in the town.
    The gravestone scene is one of the most symbolic scenes in SH2. It is with 
    protagonist's headstone whilst being accompanied by Angela Orosco, Eddie
    Dombrowski and most revealingly Walter Sullivan, the serial killer reported
    in a newspaper article that the protagonist has somehow justified his 'company'
    amongst the damned.
    Eddie is there as he is a cold blooded killer who enjoys preying and torturing
    those he feels antagonize him. Most of all, he enjoys the pleasure of the kill
    and does not feel any remorse, simply moral justification.
    Angela is there, and the gamer already suspects that she was involved or the
    suspect wanted for her father's death.
    There is obviously no Laura, which makes the scene even more significant for
    James as the stones do not just account the people he has met in the town.
    They do however, show the people present in the hellish alternate reality.
    James sees his own stone, which brandishes him a sinner (Toluca Prison 
    Graveyard with the executed), and is forced to fall into the prison's last
    remaining HOLE, his very own abyss. The corridor below quickly resembles a
    corridor from Hell, with the glowing red (Flames of Hell?) walls. This is
    because he is confronting Eddie, who still revels in his 'personal hell' 
    killing spree, and the surroundingd represent his pure evil. Only James can 
    stop him.
     F) Bar Neely's & the HOLES
    This had me stumped for ages, and as I am retreading all the games again for 
    this guide and looking at them in far greater depth, the answer is revealed to
    me and is quite simple if cryptic.
    Visiting the Bar early on, James sees a message scrawled on the inside window
    which says 'There was a HOLE here. It's gone now.' It is only when we visit the
    Historical Society that the link is revealed. A letter with a wrench that 
    allowed access to the Society's entrance key said that James must march forward
    to discover the truth. He must also be bold enough to be stared at from the 
    abyss and be bold enough to stare into himself as a consequence. This is shown
    by James voluntarily jumping into the huge black HOLES in the society and 
    prison, not knowing where it will take him or what lurks once he is there.
    By jumping into these HOLES, he eventually enters the Labyrinth which is an
    alternate reality and outside the veil of time. In it, he meets Maria and the
    path to the truth he seeks is revealed finally (the videotape).
    So, in Bar Neely's there was obviously a HOLE leading to the alternate 
    dimensions of Silent Hill and the source of the individuals personal hell.
    These could very well appear all over town depending on who is looking for 
    them, as a map is found near the counter and so are corpses with notes/maps
    throughout the outskirts of town. Perhaps like James, they sought an answer to
    what was happening to them. Each map found has circled the same path as James
    discovers and has to take, and which Eddie and Angela have taken for 
    themselves to get to their 'End'. For James, his path was in the Society, for
    the others, other HOLES awaited them....
    The second message in Bar Neely's is the most obvious hinting at James's hidden
    sinful deed: 'If you really want to SEE Mary, you should just DIE. But you 
    might be heading to a different place than MARY, James.'
    If you were wondering, besides Blue Creek Apt, this is my favourite scene in 
    SH2, and very scary...
     G) Blue Creek Apt. Room with dead man in front of TV
    The dead corpse is in fact James Sunderland! He doesn't comment on it, as 
    obviously it seems he 'blew his brains out' and is featureless (hence obscure
    camera angle) or was the work of Pyramid Head. I think the former due to the
    typical 'suicide' set up of the scene.
    Once again it makes James question why someone would do such a thing, which 
    once again makes him a hypocrite although unknowingly at the time.
    Angela at the fiery staircase asks for her knife back, and he refuses leaving
    her to ask him whether he was 'saving it for himself'. He finds this idea 
    abhorrent and unthinkable, but we as the gamer are not totally convinced.
    The 'In Water' suicide ending is evidence enough.
    There is the distinct theme in SH2 of 'SUICIDE', where it appears that the
    dark powers of Samael want him to commit suicide (like Angela appears to do
    in the flames). This would prevent his soul from being saved and damned 
    forever, forever in torment. Perhaps the town tries to create an extension of
    Hell on Earth to trick the tormented into visiting, hoping to claim souls to
    go to the Hell in the afterlife. Look at the messages in Bar Neely for a clear
                                   SILENT HILL 3
     9) Silent Hill 3 Prologue Story (Copied from SH3 European Manual)
    "Okay, I will. I love you too, dad."
    Heather smiled to herself. It was just a nice little chat on the phone. 
    Just another everyday occurrence in her tranquil life. She was unware that this
    tranquil world was about to be torn asunder.
    It happened suddenly, without warning, and seemingly without reason. The simple
    happiness she had known was gone. Her entire world was transformed into a 
    grotesque and bizarre nightmare.
    She was caught in the middle.
    The cheerful weekend bustle of the shopping mall was replaced by a deep, dank
    silence. The only sounds now were the footsteps of unspeakable creatures, 
    lurking in the darkness.
    What had happened? She needed to know. But there was no one left to tell her.
    Heather was trapped alone in a deranged world, with nothing to do but escape.
    Not knowing where to turn, her only thought was of survival. She clutched 
    her pistol tightly, ready to shoot anything that tried to attack...
     10) Silent Hill 3 Character Analysis
     A)   Heather Mason
    Heather Mason is the lead character of Silent Hill 3, and the persona you 
    assume whilst playing. She is seventeen years old. Unlike Harry Mason and James 
    Sunderland in the previous titles, she is the first to be more concerned with 
    escaping the alternate reality and monsters, whereas those before her have been 
    more preoccupied by a search for a person (a daughter, a wife).
    Heather is your typical teenager, if there is such a definition, who loves 
    shopping, buying clothes and eating cookies and candy and has recently managed 
    to give up the temptation of smoking (all evident when examining Silent Hill‘s 
    environment). She also has a sharp tongue towards people. Her world revolves 
    around her father, Harry Mason who took the child (who we know as Heather) 
    in Silent Hill 1 and raised her as his own all by himself. It is obvious that 
    she loves and cares deeply for her father by the phone conversation at the 
    start of the game, when she says ‘I love you.’ and is almost stereotyped as 
    being ‘daddy's little girl’. She is also very protective of her father and his 
    image, shown by her rebuke 'Don’t talk about my father that way!’ to Vincent’s 
    claim that he was a sneaky man for not telling her the truth about her birth. 
    Yet there is also resentment there when it is put to a test of faith. After 
    discovering him dead, she reminisces how he said he was the strongest man in 
    the world. She simply and powerfully remarks ‘Liar’. The role of avenger is 
    also put to the test when she contemplates what her father would say to her if 
    he knew what she was about to do in the name of revenge. 
    The baby Harry Mason took at the end of SH1 was named Cheryl by him (after
    his lost daughter), yet five years after the ordeal Harry was involved in
    a murder case (see Douglas' Notebook) in Portland. He shot the suspect. 
    The victim was reported to be a member of the occult, any connection to Silent 
    Hill on this aspect is unclear. Deemed to be in self-defence, he moved away 
    with his adopted daughter where they started to use an alias. Cheryl was now to 
    be known as Heather. Their new neighbours knew nothing of their past or real 
    identities, and life resumed some sense of normality for them until her fateful
    outing at the mall.
    He is her strength throughout her Silent Hill journey, and her motivation for 
    escaping from the nightmare until the cataclysmic revelation when she returns 
    home, to find him murdered by a missionary on the order of Claudia. From that 
    point onwards her motivation reverts to that of pure unadulterated hatred and 
    revenge at any cost against Claudia, and her willingness to return to the 
    nightmare she had only just fled from. At that point, she no longer has any 
    mortal ties to the ‘real’ world, her father being the last substantial reason 
    to flee. Her love for him is again demonstrated by her quest to face Claudia, 
    despite the knowledge that it will not be safe (her safety is quickly dismissed 
    by herself when Douglas asks). Although logically she should pursue Claudia as 
    if she does not the darkness shall never be defeated nor the nightmare 
    dispelled, her thoughts are anything but altruistic until the very end.
    Like many assumptions of teenagers that they can sometimes be naïve and lack 
    any real knowledge of the world around them, Heather is not by any means slow 
    to accept her ordeal. Her first reaction is to question the validity of the 
    reality presented before her eyes, determining whether it is in fact all a 
    dream. Yet this is quickly refuted by her statement that even ‘a child would 
    have trouble believing in this.’ When examining the wine rack in the restaurant 
    at the mall, she decides that she doesn’t want to be eating or drinking 
    anything from an ‘alternate reality’. Unlike previous leads Harry Mason and 
    James Sunderland, she quickly accepts the world she finds herself thrown into.
    In the ladies'bathroom at the beginning of the game, if you examine the mirrors 
    Heather will say "I don't like mirrors. It's almost like there's an unknown 
    world right on the other side. And the person staring at me isn't really me, 
    just an imitator. I know how stupid that sounds, but that's how I feel. But if 
    I keep thinking about it, it just makes me feel sick." This is a very early 
    hint at the crisis of dualism that Heather faces in the game, the realization
    in her life that something was not at ease with herself, a secret or another
    person hiding under her skin. This of course is her forgotten persona Alessa
    Gillespie. The incident with the storeroom in Brookhaven, with the imposter
    in the mirror and the bleeding room may very well be the foetus mainipulating
    her greatest fears to further nurture itself in the womb. (HUGE THANKS TO
    Like many of her tender age, she is very judgemental of her surroundings and 
    the people she meets. Upon meeting Douglas for the very first time, she finds 
    him strange and creepy and repels his friendship at various points until 
    finally accepting his presence. She believes at first that his appearance and 
    involvement is the cause or catalyst for the alternate reality she finds 
    herself thrust into, as he is the last strange person she meets before the 
    alternate reality first makes its appearance. Heather’s apparent selfishness is 
    also shown when she says in reply to Douglas at the mall after her encounters 
    with the monsters, that she can’t be bothered to worry about him. 
    She effectively leaves him to fend for himself. Yet strangely, the first 
    appearance of Claudia proves to be a more relaxing affair, despite her cryptic 
    responses. Douglas offers her the truth that she is searching for, yet she 
    chooses voluntarily to not have it revealed to her at the start. 
    Claudia on the other hand, who she seeks for answers, arguably offers the 
    least source of information to her at the start.
    By the end of her journey and her final meeting with Claudia, Heather still 
    harbours the need for revenge. This is still an overpowering feeling for her, 
    which she feels is the only form of justice that is right. In the bizarre 
    alternate reality where social norms and legal authority and order no longer 
    apply, she is left to decide her fate (an eye for an eye etc).
    Yet it is when she is finally face to face with Claudia that she begins to feel 
    significant compassion towards her, as well as pity. These are very human 
    features, which Claudia did have at one stage (demonstrated by her diary) but 
    is now completely blind to. Heather still has her humanity, which despite its 
    continual degradation and erosion throughout by Claudia has failed to eradicate 
    it. If it were not for the strength and memory of her father, Douglas as a 
    companion and her own memories of the pain of being Alessa, Claudia may very 
    well have won. Claudia’s diary as well as the confessional box scenario 
    reinforce these humanistic values. However, there still remains an overwhelming 
    sense of loss both before the battle with the newly born God and afterwards. 
    Heather’s only real power and control that was left throughout her ordeal 
    (after all, her fate was out of her hands since the start) was the choice 
    between life and death. This is demonstrated by her attitude towards the 
    monsters. To Heather, Claudia is just another one of them in a different guise. 
    That Claudia has her basis in humanistic emotions, morals and values as well as 
    choice by way of a conscience, makes her the most despicable of all in 
    Heather’s eyes.
    With Claudia sacrificing herself in an attempt to revive God, although she 
    feels horror by her attempt she still comments at the end when she jumps in the 
    hole that she wanted to kill her which she has now been deprived of. 
    The God creation is still a part of Claudia in its merging process, yet it has 
    taken away the focal hatred Heather had towards her humanity. She is no longer 
    just Claudia as she has effectively died. Heather does not view Claudia as a 
    Heather ‘wins’ in the end because of her human qualities, which were the very 
    target for the evil in the first place and the requirement for Samael to be 
    reborn through hatred. It is her father Harry Mason that has effectively given 
    her the ‘tools’ to stand against the evil, namely her bravery, courage, choice 
    between right and wrong, empathy and compassion.
     B)   Heather/God
    At the end of Silent Hill, Harry Mason received a child from the defeated 
    Alessa/Cheryl entity that had combined and transformed their dark halves of the 
    soul of Sammael into the cult’s God. After fighting and thwarting the God’s 
    attempts at resurrection because of his love for his adopted daughter Cheryl, 
    the woman (Alessa/Cheryl combined entity) reappeared dying, and gave him the 
    child. This child came to be named as Heather by Harry, and is the main 
    character we control in Silent Hill 3.
    Heather carries inside her womb, the foetus of the cult’s God, which after the 
    failed attempt at full manifest resurrection has lain dormant in her body. 
    There it has remained for 17 yrs of Heather’s life, inactivated and not growing. 
    Yet with Claudia’s realisation that the key to its awakening is through cruelty 
    and hatred which it seems to thrive and feed on, her appearance acts as its 
    catalyst. Although the first change into the alternate reality at the shopping 
    mall is triggered by their first meeting, and with no apparent hatred present 
    between the two unlike all the subsequent interactions, the presence of Claudia 
    has begun to reawaken the seed in Heather. 
    Heather cannot understand, justifiably, how a God that is meant to bring 
    salvation to mankind, can be borne from such hatred and suffering.
    Yet Claudia's response is that a God whose purpose is to accomplish that,
    must also experience the ills of humanity. From such suffering, sympathy can
    form. Perhaps it is necessary for the God's 'education' before alighning itself
    in our reality? Or indeed, maybe this is just part of Claudia's belief system
    and increasing psychosis about the world? (See Claudia Wolf analysis, 
    particularly her choice of literature and her central aim throughout the game).
    Vincent confesses later in the game that both Heather and Claudia possess 
    ‘powers’. This is most likely the explanation why Claudia can give orders to 
    missionaries and generally manipulate the nightmarish plain.
    Presumably having been under the teaching, confidence and wing of Dahlia 
    Gillespie (Silent Hill’s assumed cult leader) during her time with the cult, 
    who in the first game could to some degree control the nightmarish plain by her 
    knowledge of the black arts, she has learned her skills and knowledge.
    As Claudia keeps reminding Heather, she must come to remember her true self, 
    what she must become. This person she must become, is Alessa, who shall with 
    her power be the Mother of God. This is clearly depicted by a portrait painting 
    at the Church, which shows Alessa Mother of God, and Alessa Daughter of God. 
    Alessa’s/Heather’s purpose for existing is simply to provide the cult with a 
    vessel for the God to be born.
    That is why during the game, the ringing telephone that wishes her ‘Happy 
    Birthday’ is so ambiguous, and gives various ages. They are all correct and 
    referring to Heather, but each takes in account her various identities 
    (adding some ages, omitting some entirely, or adding them all up together to 
    38 yrs!) 
    The Heather persona is 17 yrs old.
    The Cheryl persona was 7 yrs old before merging with.
    The Alessa persona which was 14 yrs old before it merged with Cheryl’s dark 
    As Vincent exclaims to her, ‘Heather, that’s what you call yourself now isn’t 
     C)    Douglas Cartland
    Douglas is an old man who has a hint of vainess about his nature, his swept
    back hair a futile attempt at hiding the onset of age and a bald patch.
    (See Making of DVD from PSW magazine).
    Is he really there to find Heather for Claudia? It seems as if this amiable 
    detective has unwittingly been sucked into the world of Silent Hill by his mere 
    proximity to Heather. He has entered a missing person's investigation without 
    fully being accessible to the facts surrounding what Heather and her purpose is, 
    as well as her power as the 'Mother of God'.
    Yet, there is evidence to the contrary. A photo of Heather is found which has 
    the words 'Find the Holy One. Kill her?'. If Douglas is indeed working for 
    Claudia in her quest to find the girl who was stolen from the cult by Harry 
    Mason in Silent Hill 1, then the question has to be asked why she would in fact 
    want the 'Mother of God' dead? 
    Perhaps it was her early belief that the foetus of God Heather was carrying 
    could only be released by death. Yet logically, this would seem preposterous. 
    It is clearly Claudia's intent to manifestly harvest and manipulate Heather's 
    hatred which will aid the God's birth, this being clear from an early stage in 
    the game (Heather and Claudia’s first meeting). To end Heather’s life would not 
    allow the opportunity for rebirth, and the foetus would surely die as it is 
    Heather’s/Alessa’s body that was prepared by magic and ceremony to accomplish 
    One such explanation for the words ‘kill her?’ might be that Douglas has been 
    caught up in the nightmarish world of Silent Hill before. It is his admission 
    in the car cut-scene to Heather that he has visited the town of Silent Hill 
    before on a missing person’s case, and that the town has become weird. 
    Maybe Claudia saw him and offered him a way out of Silent Hill’s torment if he 
    could find the girl (albeit by deceit). It may be Douglas’s belief that by 
    killing Heather he could end the nightmarish alternate reality and monsters, 
    yet his conscience prevented him from doing so. 
    Near the end of the game at the Amusement park, he points his gun towards her 
    and questions whether or not killing her would end everything. Yet he does 
    nothing, most probably because his conscience and bonding relationship with 
    Heather (he’s gotten to know her, and judged for himself that she is not 
    personally responsible for such a sick reality) has made him decide against it.
    Indeed, a far more prima facie (on face value) explanation, would be that the
    photo and their words are the property of Vincent, as it's found on the sofa
    in the Otherworld just before the first encounter with Vincent in the office.
    He certainly didn't want Heather to give birth to the God, and by the evidence
    of the tape cassette recording with him and a follower, he was unaware of the
    persona Alessa the reincarnation now adopted (Heather!). Upon discovering that 
    Claudia had found the Holy One through Douglas, he must have investigated 
    Claudia by himself and found the photo and correspondence between them.
    This explains the question of 'Find the Holy One?' and his contemplation of 
    killing her. Instead, he decides to deceive her and use her to destroy Claudia 
    face to face with the seal of Metatron. (credit to Shaun Maynard).
    Little is revealed about Douglas's past in the game, but for the fact that like 
    Heather ‘no one will be mourning me’ if he dies. He admits to having a son, yet
    he got shot and killed in a bank heist. This is his shame, his guilty burden. 
    He is somewhat of a father figure throughout the game, taking a more direct 
    effect after the car cut-scene which is an important scene as it unifies and 
    strengthens the bond between them. It is from this point onwards that Heather 
    starts to trust him and confide in him about her greatest secret. He becomes 
    her strength and motivation alongside her father’s memory.
     D)    Claudia Wolf
    Claudia Wolf is very much alone in her quest to resurrect God, but like a 
    devout disciple of her religion it is a path that she has self imposed upon 
    herself. She is completely and utterly consumed by her faith, and it is this 
    component of her personality that allows her to dismiss the more ‘difficult’ 
    tasks that she has decided will bring about the birth of God (such as killing 
    Harry Mason). There is also an element of revenge/punishment for ruining the 
    cult’s original plans 17 yrs ago. Her one sole goal throughout the whole game 
    is simply that. She is resound to the fact, either from the very start of her 
    deeds or by the end that she does not expect to be able to enter ‘Paradise’ 
    when it is created by God, although perhaps a small part of her feels she will 
    be rewarded for her hardship and faith. She was also physically abused as a 
    child by her father Leonard Wolf, which has perhaps influenced her future
    need for security and a 'Paradise' as well as her mentally disturbed 
    personality. (credit to JA Mathewson).
    At the end of the game in Alessa's room there are playing cards scattered all 
    over the floor, and when Heather examines them she says "There are playing 
    cards on the floor. I used to play a lot. I remember little Claudia always had 
    a hard time winning. That made her cry." This is another indication that 
    Claudia and Alessa were really close in the cult. It is also sad as this is a 
    memory of Claudia, an innocent little girl who cried when she lost at a game of 
    cards, and then to look ahead at how she ended up, being 'brainwashed' and 
    turned into a person who is blinded and consumed by her religion. (HUGE THANKS
    In her diary there are various passages that show her own introspection and 
    doubts and insecurities, as well as providing a hint of life in a cult. She 
    describes the book entitled ‘The Book of Praise’ which her father Leonard lent 
    which was ‘invaluable’. She ‘finds what I’d been searching for in there -- how 
    to awaken God. But it’s much too cruel.’ Claudia doubts whether she can pull 
    off such a torturous task when she comes face to face with Heather/Alessa. 
    This is because Alessa was Claudia’s dear friend when they were in the cult 
    growing up together, before she was ‘stolen away’ by Harry. This is shown near 
    the end of the game in Claudia’s room, where she has kept a Birthday card, 
    presumably from Alessa wishing her a happy 6th Birthday. In it, it says that 
    she loves her as if she were her real sister. It is clear that Alessa’s 
    well-being as well as the mission has been clear in her thoughts for many years. 
    Her faith may blind her to the reality of her mission (but ironically she knows 
    the truth and Heather does not until the end), however, she is not ignorant of 
    the world around her. As revealed in her diary, she writes ‘I was free all day’ 
    yet she chooses to learn not about her scriptures but the world she is a party 
    to, that surrounds her.
    There is also the hint of self-actualization in her personality (Maslow’s model 
    in psychology). Claudia has a greater perception of reality and is more 
    problem centred than self-centred regarding the world. 
    She doesn’t want to be a ‘mere bystander in this world’ but she ‘can’t do 
    anything now,and that’s what’s hard.’The choice of reading articles ‘A Modern 
    History of Refugees’ and ‘Young Slaves: Child Exploitation’ is perhaps the 
    cult‘s way of reinforcing their ideals and beliefs concerning the need for 
    Paradise and how sinful the world actually is. It would be expected that a cult 
    would monitor and control such literary information of the outside world to 
    their own benefits, yet if this is not the case and the cult is less organized 
    then this gives her a ‘martyr’ like image for her cause. Is she really evil, or 
    just misguided? In her opinion, do the means justify the ends?
    As always, the line between good and evil is a matter of degrees.
    Whilst both Leonard Wolf her father and Vincent have grown up with the cult’s 
    beliefs and faith, they shun Claudia’s version of ‘Paradise.’ 
    Whereas Leonard vehemently does so for its contemplation of rewarding mankind 
    and non-believers who should not be worthy, Vincent’s is more due to the 
    material factors and carnal sins of the world that he enjoys experiencing and 
    possessing and would not want to be seen to be ended by the birth of God.
    Her strong faith as well as how brittle it is, is manifestly available to see 
    by the end of the game, when she ingests the foetus in front of Heather. 
    It is her final and only act of desperation, to preserve all that she has 
    sacrificed for as well as her faith. To her, it is a test of her faith towards 
    the cause. She is stunned when she witnesses the ‘God’ the Silent Hill cult has 
    been worshipping, particularly its physical weakness in the real world. 
    She cannot understand why Heather/Alessa, the supposed ‘Mother of God’ would 
    want to destroy her purpose, the very meaning of her existence and the hopes of 
    her followers. In contrast, to do so with Claudia would be the final 
    destruction for her both physically and mentally.
    The God creature at the end appears physically weaker than it was meant to be. 
    This is because Claudia was never meant to be the vessel that nurtured and gave 
    birth to it. As such, Claudia’s human weaknesses are bestowed upon it, as well 
    as the aborted foetus not receiving its full duration of maturation due to the 
    Aglaophotis being used.
     E)    Vincent
    Father Vincent as he was known by the cult, was a main benefactor of the cults 
    day to day running and operation for its followers. His position of power, 
    wealth and status amongst his beloved followers of the faith have corrupted 
    him. Yet unlike Claudia or Leonard or those more ‘devout’ to their faith, he is 
    perhaps the most sane of them all in terms of realism. This he admits to 
    Heather himself.
    He recognises the fact that in the real world, structure and stability as well 
    as survival can only be maintained  by the factors he so craves. He tells 
    Claudia as much, that all that has been possible for her and the faith has come 
    from the money she perceives to be so sinful.
    He adores power and wealth, and is deceitful, selfish and vain.
    He is a hypocrite, pretending to hold to moral values when confronting 
    Heather, but revealing his true self by the end.
     F) Harry Mason (Post SH1)
    Harry Mason was the protagonist of SH1, the hero who defeated Dahlia 
    Gillespie's plans for resurrecting the cult's God Sammael, after an innocent 
    journey in which he simply wanted to find his missing daughter Cheryl but
    found himself caught up between Dahlia and Alessa's mystical battle.
    He loves detective novels, as seen in his apartment, when Heather returns home
    only to find her adopted father of 17 yrs murdered by the Missionary. The order
    for his execution came from Claudia who hoped to instill hatred inside of 
    Heather so that the God inside of her could be nurtured by it and be borne.
     G) Stanley Coleman
    Report found in hospital says that he is 'Usually passive and cowardly; also
    egotistical. Sometimes acts on obsessive attachment to a particular woman.
    This has caused violent incidents; use caution.' This sums up Stanley's 
    personality perfectly, and is reflected in his psychotic letters.
    Stanley Coleman is, or rather was a patient at Brookhaven Hospital, confined
    to one of the padded cells for the mentally disturbed because of his obsessive
    and sometimes violent tendencies towards women. It appears he has been there
    some time, as he knows Leonard Wolf by first name terms.
    He quickly becomes aware of Heather's identity by unknown means, and writes a 
    message to Heather in the Visiting Room which displays his obsessive tendencies.  
    Stanley follows Heather throughout the hospital, leaving topical notes as he 
    goes. For example, he sticks a key onto the wall in room C4 and then writes a 
    note regarding how to remove it. He also asks "Why haven't you taken my doll?" 
    - he KNOWS that Heather hasn't taken the doll in the Visiting Room, again 
    indicating he is alive. Another note in the Eastern Hall notes that Heather is 
    'trying to get closer to me' which she is. He also refers to the dead tattooed 
    man on the second floor at one point.
    Stanley leaves a doll as a symbol of his deep love for Heather, which 
    ironically she comments favourably too until reading the obsessive diary next
    to it. After this, she will not touch or comment about it at all as she is too
    freaked out. By the end of last diary entry, Leonard has discovered Stanley's
    fixation with Heather (Alessa) and it can be assumed, kills him. It would
    seem Leonard killed Stanley to protect Heather, as she is trying to find and 
    free him. Heather is of course, integral to the cult's plans for Samael's
    resurrection, so perhaps he wants to protect her until she has served her
    purpose to them. I am not certain of this however, as Leonard does attack 
    Heather with the aim of killing her (albeit by his delusion). Maybe it is 
    because he realizes she is not what he thought, or does not even know she is
    Alessa. Or by killing Alessa, Claudia's plans would fail as she needs her, thus
    preventing her wish for 'mankind' to be saved.
    His 2nd diary entry has hidden meaning to the predicament Heather finds herself
    in. He says: 'If a thing has no meaning, there's no reason for it to exist at 
    all. Just as you exist for me." Heather never meets Stanley, as Leonard kills
    him before they can do so, yet also worth noting is that Alessa/Heather was 
    born so that she could birth a God. That was her meaning, her reason for 
    existing which she no longer wants. Hence, Heather never meets Stanley, he
    does not 'exist'.
    If you answer the phone in the otherworld male's locker room, the voice refers 
    to Stanley as #7; if you pass bed 7 on B3 you hear a whimper - Stanley 
    whispering 'Heaatheerr'.
     A) The Alternate Realities and their monsters
    The monsters in Silent Hill 3 are Heather's creation, the foetus of God that is 
    inside of her is distorting reality but because she can't accept who she was in 
    the past (Alessa) and what that person was intended for (the birth of God), it 
    is painful and traumatic for her when dimensions alter. Claudia is simply the 
    catalyst for the reality shifts, to swell Heather's hatred. As we come to 
    realise, each person sees differing creatures depending on their own sins. 
    In SH2 Laura the little girl sees nothing, as she is still young and innocent, 
    unlike Angela or Eddie. Youth after all is the epitome of innocence, the 
    unrealised facts of a sometimes cruel world.  James's monsters also reflect his 
    sins (hospital nurses because he spent much time with his dying wife at the 
    hospital). Douglas in Silent Hill 3 obviously has some inner demons he doesn't 
    mention (perhaps about his son and his actions afterwards which he confesses to 
    Heather). He sees monsters because of this, but he never matches them up for 
    comparison to what Heather sees. When the Otherworld invades, anyone unlucky to 
    be in its path gets sucked in (a magnet for the damned or tormented).
    The only exception offered to this is in Silent Hill 1 and the police officer 
    Cybil. She is sucked into Silent Hill’s dark realities due to her approaching 
    the town for her investigations. Unlike Harry Mason, she does not witness any 
    of the monsters he does as perhaps she is not tormented like Harry or James 
    (the latter from Silent Hill 2). Cybil only witnesses the monsters when she is 
    possessed by one. Yet this is likely due to the fact that the incentive for the 
    creation of monsters in Silent Hill 1 by Alessa was to prevent Dahlia and Harry 
    from finding the ‘Mother of God’.
    Below is a brief summary of why Silent Hill and Samael’s dark power reaches out 
    to the characters.
    Harry Mason ---- never told his daughter Cheryl that she was adopted. Thus 
    tormented for not revealing the truth to her earlier when he had the chance. 
    James Sunderland ------ tormented for killing his terminally ill wife Mary, and 
    not fully realising (relating to his conscience) his reasons for killing her. 
    Altruistic and merciful? Selfish and borne from hatred and frustration? He is 
    undoubtedly a murderer however.
    Heather Mason ----- sought out by Claudia a cult follower, rather than being 
    called by Samael’s manipulative and cruel power for seeking the damned. Yet 
    arguably, Claudia is merely a physical representation for the invitation. She 
    is involved as she plays a central role in resurrecting Samael and creating a 
    permanent ‘alternate reality Silent Hill’ or ‘Paradise.’
    There appears to be in the SH series, three main realities the characters find
    themselves flung in. They are:-
           1. Reality
           2. The 'Misty' Reality (Or Foggy as some prefer)
           3. The Otherworld
    Each character transcends each of these realities in that specific order
    from the start of their journey, with the second and third realities
    taking precedence from then on.
    [Reality] is just as it sounds, the human plain where every living thing exists
    in, where everyday life takes place.
    [Misty] The first stage of reality transcendence. Everything appears normal
    environmentally speaking, yet there is a complete absence of human life and
    activity. It is as if everyone has disappeared. A few monsters dwell in this
    [Otherworld] is the last stage of reality transformation, where Sammael's 
    influence has full sway. There is an abundance of monsters and aberations.
    The environents are nearly indistinguishable from reality, and are a sick and
    twisted representation of reality. The Otherworld is engulfed in darkness,
    whilst building infrastructure is decaying, derelect and devoid of any 
    goodness. The walls can be seen to be bleeding, or engulfed in flame like 
    matter for the first time in SH3.
    Harry Mason (SH1): "It’s being invaded by the Otherworld. By a world of 
    someone’s nightmarish delusions come to life." 
    It is strongly suspected that Valtiel controls the merging/invasion of these 
    realities.(see his relevant section in the contents page of this guide).
     B) Are there really monsters in Silent Hill?
        My Theories discussed!
    This is a big point of discussion in the Silent Hill series, particularly so
    in SH3 as Vincent near the end of the game exclaims to Heather, "They look like
    monsters to you?".
    Bearing in mind what the gamer has experienced from the previous Silent Hill
    journeys, here are the most conclusive and logical theories discussed below:-
    1. In the scene in SH3 between Vincent and Heather in the library, Heather was
    beginning to confront Vincent over his hypocritical position in Claudia's 
    affair. He chose to say this to her for manipulative purposes, as it would 
    quickly cause her to doubt herself and her viewpoint of the alternate 
    realities. Consequently, she would be vulnerable, fearful and confused, and no
    longer in a state to judge people on face value so willingly, like she has done 
    all the way through the game and one assumes, her life.
    2. Vincent, Claudia and even Dahlia from the series have failed it seems to
    'see' the monsters that the 'hero' faces. This is supported by the fact that
    cutscenes between the antagonist and protagonist have never featured the
    monsters, the best example being in SH1 where Harry meets Dahlia in the Church
    after defeating a giant Otherworld lizard. Everything tends to be peaceful
    in comparison to the scenes beforehand.
    The only exception to this theory is Maria from SH2, who gets chased and 
    murdered by Pyramid Head. Yet she can be discounted as she is in fact a demon
    created by the possessed town to torture James (or atone, depending on your
    viewpoint of course.) She should be aware of the towns darkside as she was
    borne from it (see Borne from a Wish chapter in Silent Hill Directors 
    Cut game).
    Yet I think the most interesting character from SH2 and the series for
    this theory discussion is Eddie. Although he says he sees monsters to James
    when they confront one another for the first time (he's vomiting in a toilet),
    he most certainly sees people, people who are supposedly making fun of him 
    which makes him want to kill them. When James sees Eddie for the second time
    in the prison, there is a dead person resting against a table which one assumes
    he had just shot with his gun. As mentioned in this guide, every characters 
    viewpoint of what they deem antagonists in the game is dependent on their inner
    turmoil. Angela sees her abusive father, whereas James sees a monster. 
    It unleashes their greatest fears and horrific nightmares into flesh.
    At the end of the game when Vincent and Claudia talk to each other in the 
    chapel, Vincent comments about her version of Paradise and the decaying 
    surroundings, Claudia seems oblivious to it. Perhaps it is her faith and 
    beliefs that make her blind to the horrifying reality, whereas Vincent is a
    'non' believer compared to herself and can see that reality.
    When Heather confronts the Missionary (boss) on her apartment rooftop, after
    witnessing her father's murdered dead body, Claudia perhaps does not see
    it as a monster. Maybe it is just one of the cult's followers she sees, and
    has given an order to (her perception, when in fact it is a monster).
    Claudia has become consumed by Sammael/God and the cult, and can no longer
    distinguish what is actually evil. Heather on the otherhand, views it as a 
    monster (when maybe it might not be) as it has brutally killed her father,
    as well as the monster missionary being devoid of humanity allowing her to kill 
    it far more easily than a human being.
    3. The last theory encapsulates some of point two just made, and looks at it
    from the perspective of Silent Hill 1. This theory supports the idea that
    when the realities are invaded/merging from that of the true reality, people in
    proximity are sucked into the hellish nightmare. They are then affected by the
    perception of the main character who sees them as monsters and kills them, 
    unbeknowns to them that they are not. They may be just innocent civilians, or
    Silent Hill cult followers (although why they would attack and attempt to
    kill Heather in SH3 is weakening of the argument. Perhaps she perceives them as
    attacking her and that the main 'hero' in the game is actually being 
    manipulated by evil to murder human beings without knowing it.
    Which also begs the question, why does Heather kill the monsters?
    Self-defence possibly, but the gamer does seek out to destroy them. To kill
    a human being is a mortal sin, yet a monster appears to be ok in moralistic
    values. This is because they are devoid of humanity. So does that make 
    it right? Remember, most of the creatures resemble humanoid appearance in most 
    cases (perhaps this hints at them not being 'truly' monsters like Vincent says).
    There are many creatures in SH3 which can simply be evaded completely, an
    example being the dance/ballet room in Hilltop Centre where there is no need
    at all to visit the room. (credit to Frank K. Gurkaynak).
    Maybe, like Cybil the police officer in Silent Hill 1 (President Evil may have
    already mentioned this), once people find themselves dragged into the alternate
    realities, the darkness of Sammael possesses them (much like the creature that
    possessed Cybil by entering her neck in the sewers, which needed the 
    Aglaophotis to exorcise them). This can also be supported by the Possessed
    Endings of the Silent Hill series.
    CONCLUSION: My own personal judgement is that THEORY 2 is the most logical
    from the evidence of the games story, their characters and dialogue between
    one another. Of course, until possible continuing revelations in SH4, the
    gamer should choose whichever they feel the most likely from the evidence 
     C) Are the dark powers of Silent Hill really evil?
    As with anything in life or Silent Hill for that matter, particularly the
    complex characters in the series, it can be difficult and indeed irresponsible
    and rash to label everything as good and evil, black and white.
    This is more so for the characters in SH3, particularly Claudia Wolf the 
    antagonist of the game. As discussed earlier in this guide, Claudia's early
    diary highlights a sensitive and caring nature to the world's problems,
    supported by the literature she reads. For her, Paradise is the only means
    for the salvation and survival of mankind. She knows that she will have to 
    commit cruelty, namely to Heather to achieve the awakening and this she
    agonizes over. She is willing to give up her place in this Paradise just so
    that she can achieve her aim. She has had to stand alone in her beliefs against
    her very own father, and even Alessa despite the fact it is Heather who can't
    recall her previous memories and purpose at first. Are these the acts of an 
    evil individual? To put it a different way, is she just a victim like Harry 
    and Heather when it comes to the cult of Silent Hill in their lives. Both
    Claudia and Alessa where manipulated and 'brainwashed' by the cult's beliefs
    at an early age. Yet no-one will mourn over her.
    Heather is another example of this dichotomy. In her previous life as Alessa,
    she was used as a vessel for wielding Sammael's dark power. Sammael, defined
    as a fallen angel and regarded as Satan is clearly the personification of 
    pure evil by many religions. Thus Alessa should be evil as her soul contains
    this very essence, yet she resists the cult for the very same reason. She
    acknowledges that her mother's use for the power would be bad. The conjuring
    of various monsters in the alternate realities for her father Harry to face is
    not done maliciously. It is her self-defence and on a grander scale, for the
    protection of mankind. Clearly, there are two identities to the girl yet it is
    the human side that is most dominant until the other can be borne, and discard
    the girl's form like that of a butterfly.
    Vincent too, is 'evil' in his own right. He helps Heather, yet it is for his 
    own personal gain. To preserve his hedonistic life. Shouldn't he be 'good'
    however, due to the fact that he is working against the very same cult he
    belongs to and wants to do it for the interest of mankind, knowing the type
    of world that would be borne from Claudia's 'Paradise'? It is for this reason
    that he is a hypocrite. But it raises the question, if you commit a beneficial
    act that is for the good, yet you do not act for a good reason, does this still
    make you evil?
    Why discuss the characters again when this section is about the dark power of 
    the town you may ask yourselves, but it is relevant to its answer.
    The town of Silent Hill was originally used by its native founders for 
    spiritual and holy ceremonies, namely for the spiritual power present in the 
    area's surroundings. We cannot determine whether such worship was evil or good,
    as little is known about their practices but more importantly the purpose
    of them. They worshipped various Gods present in the land, many of which
    are unnamed and are simply placed under this category in the game's dialogue.
    It could be said that they worshipped Sammael, yet this cannot be proven for
    certain. As mentioned in an article in SH3, every religion, even that of Silent
    Hill's has come under some change. As immigrants flooded the town of Silent 
    Hill, they brought along with them their own Christian beliefs which influenced
    the development of the town's religion. Old worshipped God's names were 
    replaced with that of fallen angels from Christian scriptures. Thus the 
    identity and original nature of 'Sammael' as shown in the SH games cannot be
    commented on, it is ambiguous in origin. The name Sammael does refer to an
    adversary of God, a serpent, an evil demon yet as these choice names were
    bestowed not by their believers but by their opponents as propaganda, we are
    none the wiser. Perhaps the deity 'Sammael' as they refer to in SH, is a good
    Supporting this idea is the role of the towns power for resurrecting the dead.
    This is shown in SH2's Rebirth ending and the Maria 'Borne From A Wish' 
    chapter. To utilize the power of restoring life to the dead and gaining 
    immortality would certainly be of great benefit to mankind. The Gods in Silent
    Hill seem to be specifically suited for this role. Perhaps then, as discussed
    above with the SH characters and the cult, it is this intervention by people
    and the formation of a cult which has misinterpreted and abused the power
    available to them in the town. Dahlia Gillespie had the intention of using it
    for her own selfish needs, as do the likes of Vincent. Essentially, over
    the many decades and all the adopted religious beliefs from immigrants that
    have been accepted to form the present SH cult we all witness in the games,
    the true purpose and power of the Gods have been distorted. Now it is viewed
    as being evil, when in fact it has only been the people who have attempted to
    control it for themselves that has created this misinterpretation. An abuse
    of power. Maybe the message in SH is that humanity just isn't ready for such
    power to be unlocked to them, hence the town's history of suffering and death.
    James Sunderland from SH2 is a prime example of why the power of Silent Hill
    might not be evil. SH2 has been the only title so far where an antagonist 
    (person) hasn't lured or controlled the power of Sammael. For James, it was the 
    town itself that beckoned for him to visit. In the game, James realizes his
    sins and effectively pays for them, purgatory if you will. He defeats his inner
    demons by confronting them, the guilt and anger over his wife's terminal 
    illness and the subsequent euphanasia committed by himself. It is my belief 
    that by doing so it has made him a better person, a journey of self discovery
    (depending on the ending of course!). Only James has the desire to find the
    truth and face it, whereas Eddie does not and is killed for it, and Angela
    decides to go no further, afraid of what she might further discover.
    If however, we view Sammael as simply being Satan the prince of darkness
    and adversary to God, the cause of all pain and suffering we must ask
    ourselves one question. Why does God who is all loving and omnipotent allow
    Sammael to exist and cause suffering? Why does the main character in each game
    brave the quest? Without getting into a discussion about omnipotence, a simple
    reason could be that God allows it. God created everything, even Satan the
    fallen angel so perhaps it is God's plan. After all, as many theologians
    have stated, God is all powerful and good hence anything HE creates must be
    good. Evil cannot exist because He is incapable of creating evil, it has no
    substance. There is natural evil which can be deemed an neccessity for 
    creation, the outworkings of creation. So, any other evil can only be seen as
    one of God's creations leaning away from what its existence should be,
    turning away from its purpose. Theologians have said that a bird is meant to
    fly, that's its purpose yet if it can't it is 'evil'. I strongly remind you
    that 'evil' in that sense and what we as mankind deem as evil are two separate
    things as we have a narrow perspective for deciding. Indeed, even Sammael was
    once a loyal servant of God and even after falling from grace must still be
    in some sense 'good' to remain in existence.
    It is said that pain and suffering are necessary for there to be a loving
    relationship with God, for the development of our souls. Is the personal hell
    of Silent Hill merely a divine tool and spiritual journey for this? A mirror
    for the ills of humanity. Anyone who's seen the film 'Jacobs Ladder' with
    Tim Robbins (a major influence for SH games) will understand this well.
    "He who is not bold enough to be stared at from across the abyss is not 
    bold enough to stare into it himself."  a quote from SH2 Memo.
    See the section on Monster Design Analysis and 'Insane Cancer' for the last
    point for this discussion.
    So, the next time you walk through the town of Silent Hill and are battering
    one of the gruesome bosses, think to yourself, what's the town's 'Purpose'?
    I apologize if I went all Matrix Reloaded on you there!!
     A)   The Shopping Mall 
    Perhaps a subtle homage to the film Dawn of the Dead, the effectiveness of such 
    a setting is efficient in terms of emotion and drama nonetheless.
    Heather’s journey starts in the normal everyday surroundings of a shopping 
    mall, and it is the first place which demonstrates the vicious nature of the 
    Otherworld invading reality. It shows that Sammael’s power is supreme, yet also 
    the capabilities of how fragile and how quickly reality can be distorted, as 
    well as being both emotionally (depressive aura of futility) and physically 
    painful (shown by Heather’s contractive pain when the foetus alters reality). 
    The mall if nothing else, is a metaphor for Heather’s ‘rebirth’ into Alessa.
    To Heather, a shopping mall more than anything else represents her everyday 
    life as it was before her true past was revealed to her by Claudia. She is 
    surrounded by everything she once knew and was certain of, as well as all the 
    material aspects of life that were once important to her (the clothes shops, 
    food etc). Yet the irony is that these things are no longer of any significance 
    to her although they are still present alongside her journey, nor are they 
    essential to understand or to pay attention to for socialization survival 
    The tragedy of the setting is the passive memory of what the mall was, a 
    thriving and bustling complex which more than anything was representative of 
    the needs of humanity. Yet in the Otherworld, humanity is very much absent, 
    significantly perhaps as it is not in Samael’s plans for the blue print of 
    ‘Paradise’. This in turn, makes the ‘grey setting’ far more depressive and 
    frightening to us the gamer, because we are very much a part of that 
    pre-existing reality and are imbued with the same social values. The mall is an 
    empty shell, whose purpose and origin was to be built by mankind, and 
    effectively ‘brought alive’ by fulfilling its purpose (to provide for the 
    needs of mankind). Without purpose, a thing is empty and cannot possibly exist 
    (as noted by the dissolving walls of the Otherworld Brookhaven Hospital.) 
    As the old saying goes, it is the people who make a place what it is. 
    The presence of the monsters only emphasizes the absence of humanity, purpose, 
    hope and the future.
     B)    The Subway
    The subway is a metaphor for the journey into the unknown that Heather must 
    face.She must traverse various obstacles where the Otherworld and reality are 
    still in the process of converging. She is still amongst similar surroundings 
    (she travels home from the mall by train, shown by her familiarity with the 
    platform map), but as in the mall the presence of the monsters and the absence 
    of people make it far from predictable. When she finally gets on the train, 
    her destination is unknown nor how long its duration. Someone else is 
    controlling her destiny. The train is driving further and further into the 
    darkness. She cannot ‘get off’ this journey, if she does so she is faced with 
    immediate death. This is actually a distinct symbol of the ordeal she faces. 
    From the discarded newspaper and book at the station, it is clear that it is a 
    place that harbours tormented souls and is a known suicide spot. Due to this
    darkened history, malevolent spirits of a similar fate haunt and resent the 
    living and hope for opportunities to bestow a similar fate upon them. 
    The sins of the past are to be repeated in damnation by these spirits at their
    specific conditions (e.g. time of death etc).
    It also seems that the film 'Jacobs Ladder' (also known as Dante's Inferno)
    starring Tim Robbins has influenced the SH team for the subway environment
    inclusion. In the film, which follows a similar path to that of the SH2 
    storyline, Jacob (Robbins) awakens on a train in a subway arriving at 
    Bergen Street Station. (credit to marc smith for bringing this to my attention).
     C) The Confessional Box
    There have been many people confused over what this part of the game means.
    More importantly, who is the mystery person on the other side, begging for
    A popular assumption is that it is Claudia begging for Alessa's forgiveness,
    for the cruel deeds she has had to commit and bear the sins upon her soul. 
    The woman confesses to carrying out a 'wicked act of revenge', presumably
    this is the life of a girl she admits having taken. This is perhaps vengeance 
    in response to her murdered daughter's life. This moralistic ideal asserts 
    SH3's 'an eye for an eye' theme. Yet it also illustrates the fact that righting
    a wrong with another wrong can only lead to further despair for the avenger, as
    well as spiritual corruption.
    The idea that it is Claudia does not hold up well logically. After all, to our
    knowledge Claudia has no deceased daughter, and it cannot possibly mean Alessa
    as she has only referred to her as 'sister'. She also says that she has taken 
    the life of a girl, which is in the past tense hence this also weakening such
    an assumption. It could mean for the 'life' Heather had which she has 
    destroyed, yet again this seems too liberal an interpretation. Also, the voice
    is distinctly American not English like Claudia.
    A better way to approach the confessional box scenario is by looking at it in
    a similar way to that of SH2's Maria 'Borne From A Wish' chapter. It takes 
    place in the Church at the end of SH3, and is most likely the tortured and
    damned spirit of one of the cult's followers.
    Its purpose  for inclusion in the game is to place the gamer in a very 
    difficult situation. Do you forgive her sins or say nothing? Either choice is
    really the wrong one. How can you forgive someone for what they have done, it
    surely isn't in your power? It makes absolution false and you are justifying 
    her worship of evil. Yet by saying nothing you are allowing a person's 
    suffering to continue, without the possibilty of alleviating her conscience or 
    giving absolution. You take away her right to be forgiven. (See making of DVD)
    Vengeance and forgiveness, two sides of the same coin yet both themes are 
    heavily prevalent in SH3. For Heather and the gamer, the moment of choice
    represents a defining moment for her destiny and her character. Has hatred
    nullified her soul from feeling empathy, to be able to forgive someone.
    Her journey after her father's death has been consumed by this one aim, a
    hellbent need to deliver justice. By allowing a choice for the gamer, the gamer
    is placed in a difficult position, having the knowledge and lived through the
    experiences the character has, do you forgive? Whatever choice, it certainly
    places the ending of the game in a very different light depending on your 
    However, at the same time if Heather does choose to forgive, it makes her no
    better than say Vincent, transforming her into a hypocrite. How can she
    forgive evil and a cult member for murder, when afterwards she is still 
    adament in killing Claudia.
     D) The Bloody Lips Adorned on the Walls of the Otherworld
    These lips as I view it, have two direct meanings.
    1) The life of a female teenager is by typical definition a vain existence.
       Like boys who are into materialistic gain and excess, a general feature
       for young girls is the need for physical superficiality (fashion, 
       makeup etc). When Heather is thrown into her terrifying ordeal, these
       elements in her life no longer matter or are important. The pictures shown
       are ironic collages of the life 'Alessa' lived before 'discovering her true
       self'. (Thanks Mof Ster!)
    2) Look at the SH1 OST cover with the face of Lisa Garland on it smiling.
       The lips are a near exact duplicate of those found on the pictures
       hanging on the walls of the Otherworld in SH3. Coincidence? Lisa is
       mentioned once again in SH3 by means of her video diary being replayed,
       and she was a very special person to Alessa. (Thanks J.A Mathewson)
    A)     The Split-Worm  (first boss encounter)
    There are definite overt sexual references to the design of the creature.
    The choice of a long worm-like creature that is very much a phallic symbol, 
    accompanied by its slow, slithering and purposeful movements in and out of the 
    dark tunnels is clear to see and interpret. At first glance this may seem over 
    critical, yet in conjunction with the acknowledged themes of sex, pregnancy, 
    birth and motherhood with Heather and the cult’s religion it is a natural 
    conclusion. With Heather killing the monster, she is openly defying her part in 
    the cult (the acknowledgement that she is carrying the foetus of God) as well 
    as their beliefs.
    The worms head in which it splits open can be interpreted in many ways. 
    Firstly, the theme of concealment. This could be a reference to the operation 
    of the cult in Silent Hill which was concealed from the authorities. As the 
    worm finally faces Heather and opens up to confront her, it could be regarded 
    as a symbol of what both Douglas and Claudia are offering her. This being the 
    reality of her true self and past which she too has concealed from herself by 
    repressing her memories. The worm is arguably also a representation of 
    Heather’s repressed memories and feelings, her inner need to reveal her true 
    self behind the ‘mask’ which is Heather.
    Secondly, the way in which the creature’s head splits into two. This gives 
    rise to the theme of split persona’s, Heather/Alessa. Whilst the worm appears 
    relatively placid before it reveals its ‘true’ face, when it does so the 
    creature apparently screams/roars. This is perhaps the hint of a repressed 
    ‘Alessa’ inside of Heather that wants to break free. This can be further 
    supported by the later boss battle with the ‘Memory of Alessa’. As Heather 
    (and the foetus inside of her) is creating the alternate reality shifts and 
    monsters, there is certainly logical reason behind this in the Freudian sense. 
    As with previous Silent Hill games, (particularly Silent Hill 2) the delusional 
    world in which the main characters are flung into are very much the fabrication 
    and creation of their repressed or express desires and emotions. 
    Most influential is fear. These are in the alternate realities however, 
    depicted rather obscurely or ambiguously at times.
    B)   Split-Faced Hounds
    Largely the same themes as the split-worm, concerning concealment and dual 
    Their design has specifically been met to make the gamer associate them with
    the hounds of hell 'Cerebus' and their trademark two heads. (See Making of DVD
    with PSW magazine).
    The significance of the bandages that the hounds are wrapped in perhaps is
    a subtle link to the past life of Alessa, and her experience in the hospital
    whilst in a coma. Indeed, it has been suggested that the hounds are completely
    split in half, with the bandages only holding the two separate bodies together
    (credit to marc smith who suggested this). If this is true, it only serves
    to accentuate the cosmic dual confliction that pervades as a theme throughout
    the game.
    D)  Valtiel
    Valtiel, as the creature has been confirmed by the sh2003.com, is very much
    an enigma and a mystery in the game. Many gamers indeed, on their first play
    fail to spot his presence, and even after numerous repeats more instances
    of his presence are accounted for.
    The monster bears some resemblance to that of a licker monster from Resident 
    Evil 2, and is humanoid in appearance. At no point in the game does he attack
    Heather, nor can Heather attack him. He (if he is indeed male, but it would 
    seem misguided to sexualise the creature) is the consummate bystander, the 
    observer yet his role in the Otherworld would seem to be of greater 
    significance to the alternate realities Heather finds herself in. 
    Nearly every occasion Heather witnesses his presence, he is turning two valve
    handles with both hands, seemingly in a purposeful manner at parallel rotations,
    differing degree and speed. The monster's designer describes his purpose with 
    an analogy of valves and the flow and obstruction of water (see making of DVD 
    with PSW magazine). Valtiel regulates this process, and as such can be 
    described as the guardian or sentinel of the Otherworld and its contact with 
    the real world. Instead of the foetus of God inside Heather altering the
    realities, it is his direct doing that accomplishes this.
    As such, his existence and purpose seem to be conflicting. In Silent Hill 1
    the alternate reality of the Otherworld was caused by Alessa and her power, in
    an attempt to escape from Dahlia. The shifting realities Harry Mason found
    himself caught in, which as a consequence were disorientating were caused by
    the dark power of Sammael the girl possessed. The monsters he encountered were
    a fabrication of her very same imagination and power. Thus, how can Valtiel 
    exist? It would appear that since Silent Hill 2, which logically appears to
    be placed sometime after the events of SH1 and before SH3, the power of Sammael
    was contained within the town. It did not reach its full potential as Harry had 
    defeated the God and halted, albeit for some time, the spread of the God's mark 
    and influence. When James Sunderland appeared, monsters he faced were then 
    directly linked to his torment and imagination, sustained by his presence in a 
    town that had been marked by Sammael after SH1. The dark power harvested in the 
    town could exist on its own without Alessa's power due to the brief summoning 
    of Sammael and the mark being spread through various parts of the town.
    So, as Douglas commented the town has remained weird for some time.
    With all of this in mind, Valtiel should be a direct physical mainifestation
    from Heather's mind to exist. In the early part of the game in the mall, which
    is not in Silent Hill she witnesses it for the first time whilst going down in
    the elevator. This would seem to support the fact that the foetus inside of
    Heather (or even Claudia and her influence) have created Valtiel.
    Yet, is Valtiel really Heather, a Freudian representation of her self?
    This was much the case with the 'Memory of Alessa' confrontation.
    When she finds her father dead in their apartment, she covers his body with a 
    sheet. This traditional custom of mourning and respect is repeated by Valtiel
    when Claudia sacrifices her human body to give birth to the God. Typically in
    the SH universe, monsters are not that caring or moralistic concerning 
    humanity. As Claudia does die, Heather does show some feeling of remorse or
    pity towards her, explaining perhaps Valtiel's subsequent action. He disappears
    soon after and does not reappear. In referral to Heather viewing the creature,
    the line 'When you stare into the abyss, sometimes the abyss stares right back
    at you' seems perfectly apt. He is the physical representation of Heather, as 
    well as her manipulation (albeit subconsciously by Alessa) of her journey 
    through the alternate realities by the valve manipulation.
    If the creature is indeed not of Heather's creation, it would seem that Valtiel
    is one of the oldest servants of Sammael which Heather's awakening power has
    stirred into action. The caretaker of the Otherworld, who watches Heather and
    is the 'eyes' of Claudia. If this is the case, his action at the end of 
    covering Claudia's face would appear to be his last act of servitude or a
    Yet, why haven't we seen him before in SH games or why make his presence knownn 
    now? The Heather Freudian theory would appear the most logical.
    Heather needs to justify what is going on around her, that physically
    something else (thus exists) is controlling her environment and fate.
    He is the 'reality shifter' for Heather, plainly as an excuse for why 
    everything is so messed up. (Big credit to Costas Stefanou for putting it so
    succinctly for this explanation).
    Perhaps Valtiel in a cryptic sense represents Dahlia Gillespie. After all,
    Alessa's mother although dead is still controlling her fate by the events
    of the past with Harry. Heather is effectively completing Harry's adventure,
    (Thanks DarkVegetto!) while coming to terms with the realization that it has
    been her mother who has controlled her fate and purpose.
    As Valtiel and Pyramid Head appear to be the two big monster characters
    of significance in the SH games, and show up at poignant moments for
    the main characters it can be said that they are indeed the guardians
    or sentinels of the Otherworld. Pyramid Head may very well be the
    foot soldier of the higher order of demons, he observes and attacks.
    As mentioned above, Valtiel is the caretaker of this Otherworld and
    would be high up on the hierarchy. Compared to the other raging creatures,
    they appear to be methodical in movement and have their own agendas.
    (credit to Damien Jones). Also worth mentioning is the fact that these 
    'superior' monsters fail to register as static on the radio. To my
    knowledge only Pyramid Head registered once, behind the bars in Blue Apartment
    Creek. Both cannot be hurt, in the case of Pyramid Head either divine 
    intervention or their following orders from a higher being (the town? Maria?)
    makes them impale themselves on their own spears. Obviously this is also a
    metaphor directed at James for the murder of his wife, yet even on the other
    previous occassion a siren sounds and it only decides to leave then, as if 
    called away.
    E) Numb Bodies
    These armless creatures are the very first monster's Heather confronts in the
    mall. They attack by continually charging and butting their victim until they
    die, and are very effective in numbers despite weakness.
    Their bodies are poorly formed and seemingly premature, veins still visible 
    from under the purple/pink flesh membrane that covers its body. The first 
    aspect that their appearance tries to mimic is the foetus inside of Heather's
    womb. When she aborts it at the end of the game, the resemblance is uncanny.
    It is an early link to the cause of Heather's purpose, past and pain, which the
    gamer and the character is unaware of as it is the start of her journey.
    There are of course, slight phallic connotations by the shape of its body, as
    well as its thrusting attacking movement which all point at the sexual imagery 
    that is prevalent throughout the game, as well as an important theme in the SH
    F) Closer
    These giant hulking beasts almost look like giant mishaped teddy bears, with
    very long and thick arms to propel themselves forward. They are the first
    creature that Heather comes across in SH3, whilst passing through a clothes
    shop in the mall. They are particularly slow but effective in tight corridors.
    Examining the creature even closer, its common characteristic might be that of
    a gorilla. In Alessa's bedroom, she had books on fairy tales and animals.
    Perhaps this demon was based on a horryfying faceless gorilla from one of those
    texts by Alessa. Also seen in SH2, they hang from mesh walkways seemingly
    hanging over the dark pitless void, swinging the apes going from branch to 
    They are perhaps the most humanoid of all the monsters in SH3, seemingly by
    appearance at least to have a face (without any features), legs and of course
    huge arms.
    They almost seem to represent the lowest order of the cult's legions, and bear
    perhaps some resemblance to that of Silent Hill's cult followers. They can
    sometimes be found propped up on their arms, as if in religious worship (to
    Heather?), and also tend to have arched backs as if they are bowing.
    The 'Closer' bears the strongest evidence that the monsters in the Silent Hill
    Universe may indeed not be what they seem (see section, are there really 
    monsters in Silent Hill?).
    For me, their appearance and what looks like stitch work arms bear an uncanny
    resemblance to that of a teddy bear as mentioned, albeit one from someone's 
    nightmarish delusions. Perhaps this is another warped creation from the mind
    of Alessa, harping back to her childhood in her infamous bedroom.
    G) Insane Cancer
    These monsters are fairly scarce in SH3, indeed most of the time if not all
    you can choose to evade them. They are certainly the 'fattest' creatures in the
    game, bearing the resemblance of a huge tumour or cancerous growth in humanoid 
    form. They are slow and hulking, dealing out their wrath with pounding fists.
    This monster is again a great example as a metaphor for the situation Heather
    finds herself in. Inside of her body, grows the foetus of 'God'. In the 
    environment of pain, suffering and hatred that Claudia encourages to make 
    Heather feel, the 'growth' inside of her feeds and grows bigger. To Heather,
    the foetus inside of her is nothing but a cancer, something which is harmful
    to her body which she wants to purge herself of. It contains pure evil and is
    impure because of this, it is everything that humanity has come to fear and 
    loathe. Yet ironically at the same time, cancer is caught up in a symbiotic 
    relationship with humans, it needs a living being for it to exist. This is much 
    like all the creatures in Silent Hill, for them to exist they are dependent on 
    the human power of imagination (a person's delusions). It is this reason more 
    than any that it appears in a humanoid form, and is handicapped at the same 
    time (hence its weak stature).
    Yet is it truly evil, like anything else about Silent Hill? There are many
    theologians who have discussed the concept, yet simply put can cancer be evil?
    St Thomas Aquinas (a.d. 1226-1274) said that evil cannot exist, as it has no 
    substance. For something to exist, God has to have created it and since God
    is all good this cannot be so. Indeed, there are natural evils, the by-product
    result of creation and its out-workings. Yet we as humans, have a limited view
    when we consider what is deemed evil. A cancer may be detrimental to us, hence
    our classification of it as being evil, yet in its own way it is fulfilling
    its natural purpose and for that must be good. Many theologians have taken
    the view that anything that deviates away from its purpose, has turned away
    from God's plan and what it should become and is hence evil. Yet can this be 
    said of anything in Silent Hill?  
    H) Nurse
    The nurses make a 'welcome' return in SH3, having last seen them in SH2.
    The nurses have gone through quite a transformation since SH1 with their
    mutated parasitic backs, instead looking far more feminine and human.
    They are the most human looking creatures next to the Closer and Missionary.
    Whereas in SH2 their sexual representation with short mini-skirts for James,
    seemingly identifying with his sexually repressed feelings for his wife (hence
    Maria's creation), this cannot be said the same for Heather in SH3.
    They are always found lurking in a numbers of abundance in Silent Hill's
    hospitals, particularly this version of nurse coming from Brookhaven Hospital
    which has featured in both SH2 and now SH3. It is not difficult to understand
    why nurses and hospitals feature heavily in the Silent Hill Universe.
    Foremost, the past life of Alessa bears great responsibilty for their creation
    and presence, as the comatose Alessa was cared for in Alchemilla hospital 
    for seven long years until Cheryls' arrival. During this period of time she was
    trapped in a nightmarish ordeal, unable to awake from her coma and her mind
    plagued by the presence of the dark soul of Sammael. If nothing else, the 
    hospital represents the most fearful of her repressed memories.
    Secondly, as toilets have their own symbolic meaning in all the games, so do
    the hospitals. They are symbolic of one of the game's recurring themes, of 
    life and death, and recognising one's mortality. They are also a place which
    many after suffering a loss or pain, may feel is devoid of good or the 
    presence of God, when faith is tested to the maximum. The theme of the
    mentally disturbed, perhaps the scariest of humanity's ills is shown as well,
    in the form of diaries and in SH3, Stanley Coleman. It is frightening as it 
    treads a dark place of our humanity, one that at times can be unrestrained and 
    dangerous. Yet most of the characters in SH that are 'evil' show signs of this 
    to a degree.
      14)     An Analysis of Satanism in Cults
     A)   A Cult's Organisation
    The main devout Satanist groups, although small and generally self-contained, 
    are organized hierarchically and show a preoccupation with the need for 
    self-improvement, conflicting competition (e.g. a rebellion against 
    Christianity and its established order, differing religious and biblical 
    interpretations of religion from the established etc). There is also a distinct 
    focus on the exercise of power and a willingness for more. The leaders are 
    clearly set apart from the general membership, and the followers tend to shy 
    away from the need to expand internationally as an organisation, but rather to 
    remain close to its founders. A consequence of this is that a firm belief 
    structure can remain integral to the members, with the threat of possible 
    splits and denominations occurring (as well as the cult’s existence being 
    exposed to non-believers) being significantly reduced. 
     B)    Sam(m)ael
    (Also known as Satanil, Samil, Satan, Seir, Sal-mael, etc.)
    -a combination of "sam" meaning poison and "el" meaning angel.
    Rabbinic scripture has depicted Samael as the chief of Satans and the angel
    of death. In the Secrets of Enoch (Enoch II) he has been regarded both as evil
    and good; as one of the greatest and as one of the foulest spirits operating
    in Heaven, on earth, and in Hell.
    "that great serpent with 12 wings that draws after him, in his fall, the
    solar system." [Cf. Revelation 12.)
    In the Sayings of Rabb Eliezer, Samael is charged with being the one (in the
    guise of a serpent) who tempted Eve, seduced her, and became by her the
    father of Cain.
    Samael is the dark angel who wrestled with Jacob at Peniel, although Michael,
    Uriel, Metatron, and others have been identified as this antagonist. 
    Samael is also equated with the satan (i.e. the adversary) who tempted David
    to number Isarael [Rf. I Chronicles 21].
    In Charles, The Ascension of Isaiah IV, 7, occurs this passage:
    "And we ascended to the firmament, I and he, and there I saw Samael and his
    hosts, and there was great fighting therein and the angels of Satan were
    envying one another." It is clear from this that Sammael and Satan are
    (An extract from the book 'A Dictionary of Angels including the fallen angels'
    by Gustav Davidson.) 
    There is much confusion by some gamers whether or not the Silent Hill cult
    actually worship Sammael, as it's only mentioned significantly in SH1.
    However, it is clear that the 'mark of Sammael' concerns their cult's deity
    and is again referenced to in SH2. As mentioned in the game and section
    5C of this guide, the town's religion had been significantly influenced by
    Christian beliefs. In SH2 it is referred to as 'Gods' present in the town,
    yet it is clear that the SH cult worship just one, 'Sammael'. This name,
    although in Christian scripture meaning Satan the fallen angel, might not 
    actually represent the 'Satan' most of us regard and define.
    For the purposes of SH, the cult does worship Sammael (regarded as a female 
    deity due to the development and adoption of immigrant beliefs over the many 
    years). An incident in SH3 reinforces this view, when in the Church Heather
    finds a painting propped up against the wall of an angel flying towards heaven.
    After the sound of a girl crying and visible footsteps leading behind the 
    painting pass, the painting is turned on its side to gain access to a secret
    door. Heather than comments that now it looks more like a fallen angel
    This angel is evidently the cult's deity, as it is found in a shrine like
    area where there are other paintings of worship like St Jennifer with the
    inscription 'Unwavering faith under death's blade'. This is the same 
    Jennifer mentioned in SH2 on a monument who was 'persecuted by the Christians'
    in the town's more recent history. Clearly Christian beliefs and what is
    regarded as sinful or 'evil' are very much what the SH cult is about.
    After all, it was opponents to these Christian beliefs that christened their
    God with the evil name of 'Sammael' in resistance and spite. (credit to Richard
    The painting scene is also symbolic of Sammael's nature in the game. At first
    glance the painting may seem all nice and good, yet She is hiding the true 
    path that must be taken which only through suffering (the girl's cries) can
    its true form be revealed. A fallen angel who is against God and is thus evil.
    (credit to Richard Winfield).
     C)   Silent Hill 3's Cult Symbol
    Silent Hill's cult symbol represents the God called the 'Halo of the Sun'.
    The two outer circles represent charity and resurrection, with the three
    inner circles representing the present, the past, and lastly the future.
    The cult's symbol is mostly always scribed in red, the only other exceptions
    being black. To do so in the colour of blue reverses its meaning, 
    transforming it into a curse anaginst God. Such practice was vehemently 
    forebidden in Silent Hill's cult, leading to harsh punishment if committed
    (a blaspehemy).
     D)   The Silent Hill Cult's God?
    There appear to be some discrepancies between the cult's focal worship of 
    Sammael in Silent Hill 1 and that of Claudia's view of the cult and its 'God'.
    The advantage to continuing a storyline is that the origins of the first can be
    explored in greater depth and complexity. It must be remembered however, that
    Konami could not fully depict nor describe what are effectively themes of 
    'Satanism' in Silent Hill 1. To combat this in Silent Hill 3, the origins of 
    the God become more ambigious and Christianised.
    Sammael by religious definition, is generally regarded to be another name for
    the fallen angel Satan. Yet, there is evidence that Sammael was regarded as
    being good as well as evil in some eyes. It seems the Silent Hill cult has
    formed its beliefs on the former interpretation.
    As Vincent remarks to Heather's question "God"? Are you sure you don't mean
    "Devil"?, he replys calmly, "Whichever you like."
     E) Metatron
    Some scriptures base him as the greatest of all heavenly hierarchs, the 1st
    of the 10 archangels of the Briatic world. He has been called king of angels,
    prince of the divine face or presence, Chancellor of Heaven, angel of the
    covenant. He has been scribed as being in higher authority than Gabriel or
    The use of Metatron's essence and power is first mentioned and used in SH1.
    The mysterious object called the Flauros is given to Harry Mason to aid his
    search through the darkness of the Otherworld. The object is a pyramid, 
    the shape typically associated as a vessel of great mysticism and sacred power.
    Its power to battle the darkness comes directly from Metatron, which contains
    the angels power much like Cheryl and Alessa contain Samaels' soul and power. 
    It is activated not by Harry's command, but when he finally catches up to 
    'phantom' Alessa, the vessel of Samael's evil power who has been spreading the
    God's mark across the town. The Flauros dramatically weakens her. This allows 
    Dahlia to pierce through the nightmarish veil that Alessa had hidden herself in,
    by creating the Otherworld. Once used, Alessa is too weak to even sustain her 
    own created reality and it begins to deteriorate at a rapid pace. Harry is
    left in 'Nowhere', a distorted amalgam of everything that Alessa created and he
    visited. Even the lovable nurse Lisa Garland, begins to revert to her true 
    'monsterous' self and realizes that she isn't human. Alessa can no longer 
    control her existence as before (to tempt Harry into stopping his search just
    long enough for her to finish spreading Samael's mark across town to have full
    The Flauros radiates a beam of piercing white light, which cuts through the 
    darkness and in effect, starts an angelic battle of turf war between Samael and
    Metatron, and who should have full sway over the town. It is a battle of
    spirituality, which is fought but oblivious to the main protagonist.
    Dahlia, despite her cult having allegiance to resurrecting Samael, is 
    ironically powerless due to Samael's power being used against her, Alessa
    creating the Otherworld to hide from her. She uses the Flauros, as she knows
    it can weaken momentarily Alessa's grip. Once she is captured, the resurrection
    of Samael fully into the world can begin once again (which Alessa did not 
    want). However, a consequence of this is that Metatron's presence will forever
    be in the town like Samael, both light and dark powers battling each other into
    a stalemate for submission.
    Although Harry defeats Samael when he is pysically resurrected, the mark spread
    around the town means that he still has a powerful hold in Silent Hill, 
    although one which is incorporeal. This is where James falls prey to the town's
    power which calls to the tormented and sinners. 
    The main protagonist is a sense, becomes an agent of Metatron, physically
    entering the dark Otherworld of Samael and defeating the evil aberrations.
    Once this is accomplished (a boss battle normally, like the Split-Worm in SH3),
    the protagonist is returned to the misty realm of reality (where Metatron has
    greater influence) by Metatron's power.
    Perhaps, if you are like the innocent Laura from SH2 who enters the town (with
    no sins on her soul), Metatron's angelic reality is seen, a place without
    monsters where the town of Silent Hill is a place of even more spiritual 
    Perhaps Laura is the personification of Metatron? Wild as it may seem, it is
    rather strange that a girl is wandering alone in the town unharmed, and when 
    James comments on this she replies "Are you blind or something?".
    Metatron's true power and influence in the SH games still remains a mystery...
    15)  Silent Hill 3 Song Lyrics
    BIG CREDIT TO: Niai Mitch for letting me use her faq to fill in some of
    the words I couldn't make out. (My ears were pressed to the speaker on high
    volume, but I still couldn't get all of it).
    Thanks to Chesh the cat for knowing the full lyrics to 'Hometown' & 
    'Letter - from the lost days', as well as Gobicamel for 'You're Not Here'.
     A) You're Not Here
    Blue sky to forever,
    The green grass blows in the wind, dancing 
    It would be a much better sight with you, with me.
    If you hadn't met me, I'd be fine on my own, baby,
    I never felt so lonely, then you came along,
    So now what should I do, I'm strung out, addicted to you,
    My body aches, now that you're gone, 
    My supply fell through,
    You gladly gave me everything you had and more,
    You craved my happiness,
    When you make me feel joy it makes you smile,
    But now I feel your stress,
    Love was never meant to be such a crazy affair, no
    And who has time for tears,
    Never thought I'd sit around for your love,
    'till now.
    Sung By: Melissa Williamson
     B) Hometown
    He spoke of torture and souls, so outrageous the toll,
    You can lose all you have,
    He refused to give in to the town that takes all.
    Survive, you must have the will.
    This movie doesn't end the way we want all the time, then he 
    shouts at the moon;
    "She's gone!", and fear has overcome. He was walking the mile.
    He was walking alone.
    So outrageous the toll,
    you can lose all you have,
    he refused to give in to the town that takes all.
    Survive, you must have the will.
    This movie doesn't end the way we want all the time, then he 
    shouts at the moon;
    "She's gone!", and fear has overcome. He was walking the mile.
    He was walking alone.
    Four and twenty dead birds, they bleed upon the nest.
    There was no time for reasons, they had no sign of a threat.
    Now it's too late, too late for me, this town will eventually take me.
    Too late, too late for me, this town will win.
    Through this fog they came along, 
    dark creatures singing their terrible song,
    the rest of the bar laughed at him, only I felt movement when he did.
    They found him dead the very next day, no more stories from him I heard
    them say.
    We blamed bad luck for his fate, only I felt terror, so great...
    She had he will know.
    That some day, all things will end.
    That misty night, that dismal moon, the dead search for their kin,
    While angels sleep in endless dark,
    The dead seek out sin. 
    Alright lets do this. 1...2...3...
    I want a cup that overflows with love although,
    it's not enough to fill my heart, 
    I want a barrel full of love although, I know
    it's not enough to fill my heart.
    I want a river full of love although, I know
    the holes will still remain.
    I need an ocean full of love although, I know 
    the holes will still remain.
    And the swiss cheese heart knows, all the kindness can
    fill its holes.
    And love will dry my tears, as the pain disappears, yeah!
    I need a miracle and not someone's charity,
    one drop of love from him and my heart's in ecstasy,
    The heart that he's sending me is most likely ending me.
    I need a miracle and not someone's charity now....
    Fill up my heart with love, oh you'd be amazed at how,
    little I need from him to feel complete here and now,
    Stirring within me are these feelings I can't ignore,
    I need a miracle and that's what I'm hoping for.
    I need a miracle and not someone's charity,
    one drop of love from him and my heart's in ecstasy.
    The heart that he's sending me is most likely ending me,
    I need a miracle and not someone's charity now.
    Anybody's love but his, will never fill this place 
    within me now.
    You've got to give me what I need, 
    to free my heart from misery. 
     D) Letter - from the lost days
    A letter to my future self, 
    Am I still happy? I began. 
    Have I grown up pretty?
    Is daddy still a good man?
    Am I still friends with Carlene?
    I'm sure that I'm still laughing, aren't I?
    Aren't I?
    Hey there to my future self!
    If you forget how to smile, 
    I have this to tell you, remember it once in a while.
    Ten years ago your past self prayed for your happiness,
    please don't lose hope.
    Oh, what a pair, me and you
    put here to feel joy, nothing blue.
    Sad times and bad times see them through,
    soon we will know if it's for real,
    what we both feel. 
    Though I can't know for sure how things worked out for us,
    No matter how hard it gets you have to realize,
    We were put on this earth to suffer and cry, 
    We were made for being happy, so be happy for me. 
    For you. 
    Oh what a pair, me and you 
    put here to feel joy, nothing blue. 
    Sad times and bad times see them through, 
    soon we will know if it's for real, 
    what we both feel. 
    We were put on this earth, put here to feel joy.
    We were put on this earth, put here to feel joy.
    We were put on this earth, put here to feel joy.
    We were put on this earth, put here to feel joy.
     16) Silent Hill OST Song Listings
     A) Silent Hill 1 OST
    1. Silent Hill
    2. All 
    3. The Wait
    4. Until Death
    5. Over
    6. Devil's Lyric
    7. Rising Sun
    8. For All
    9. Follow the Leader
    10. Claw Finger
    11. Hear Nothing
    12. Children Kill
    13. Killed by Death
    14. Don't Cry
    15. The Bitter Season
    16. Moonchild
    17. Never Again
    18. Fear of the Dark
    19. Half Day
    20. Heaven Give Me Say
    21. Far
    22. I'll Kill You
    23. My Justice for You
    24. Devil's Lyric 2
    25. Dead End
    26. Aint Gonna Rain
    27. Nothing Else
    28. Alive
    29. Never Again 2
    30. Die
    31. Never Endnever Endnever End
    32. Down Time
    33. Kill Angels
    34. Only You
    35. Not Tomorrow 1
    36. Not Tomorrow 2
    37. My Heaven
    38. Tears of...
    39. Killing Time
    40. She
    41. Esperandote
    42. Silent Hill (Otherside)
     B) Silent Hill 2 OST
    1. Theme of Laura
    2. White Noiz
    3. Forest
    4. A World of Madness
    5. Ordinary Vanity
    6. Promise (Reprise)
    7. Ashes And Ghost
    8. Null Moon
    9. Heaven's Night
    10. Alone in the Town
    11. The Darkness That Lurks In Our Mind
    12. Angel's Thanatos
    13. The Day Of Night
    14. Block Mind
    15. Magdalene
    16. Fermata in Mistic Air
    17. Prisonic Fairytale
    18. Love Psalm
    19. Silent Heaven
    20. Noone Love You
    21. The Reverse Will
    22. Laura Plays the Piano
    23. Terror In the Depths Of the Fog
    24. True
    25. Betrayal
    26. Black Fairy
    27. Theme of Laura (Reprise)
    28. Overdose Delusion
    29. Pianissimo Epilogue
    30. Promise
     C) Silent Hill 3 OST
    1. Lost Carol
    2. You're not here
    3. Float up from dream
    4. End of small sanctuary
    5. Breeze - in monochrome night
    6. Sickness unto foolish death
    7. Clockwork little happiness
    8. Please love me...once more
    9. A stray child
    10. Innocent Moon
    11. Maternal heart
    12. Letter - from the lost days
    13. Dance with night wind
    14. Never forgive me, never forget me
    15. Prayer
    16. Walk on vanity ruins
    17. I want love
    18. Heads no.2
    19. Memory of the waters
    20. Rain of blass petals
    21. Flower crown of poppy
    22. Sun
    23. Uneternal sleep
    24. Hometown
    25. I want love (studio mix)
     17)     Acknowledgement & Thanks
    Firstly, credit to those mentioned in the guide for bringing suggestions/
    corrections to my attention, as well as any influence when formulating this 
    guide. They are duly noted.
    Thanks to Konami for creating some of the best gaming experiences and 
    franchises in the gaming industry that I’ve had the privilege to play over the 
    years. (Silent Hill, Castlevania, Metal Gear Solid, ISS series & Pro Evo).
    Thanks to the Silent Hill Team for making the Silent Hill game series, and 
    having the courage to surpass the boundaries of what a game can offer, both in 
    story, themes and creation.
    Thanks to Akira Yamaoka for his extraordinary talent for music in the Silent 
    Hill series, it is a highlight of expectation with each new Silent Hill 
    release. He never disappoints.
    Thanks for my GCSE and A-Level in English Literature and A-Level Psychology for 
    giving me the skill and confidence to create this guide. As well as the degree
    I'm working for at the moment.
    Most importantly, thanks to family and friends.
      18)    Legal Information
    All characters and fictional content regarding the story discussed in the FAQ 
    are the property of Konami.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    This guide is for personal use only. Any other use is prohibited, except for 
    the guide being included on any non-profit or non-commercial site as long as 
    the following conditions are met and strictly adhered to first:
    1) You ask for my permission first (thus my consent), contacting me by the 
    email address provided under contact information.
    2) Affirmation to your request will depend on my reply and whether I agree to 
    3) You do not alter in any way the contents or layout of this guide.
    4) You ensure that the guide represented on your site is the most recent 
    version available.
     19)  Contact Information
    Email Address : duncanbunce@aol.com
    I would appreciate any criticism or questions regarding this guide, whether it 
    be constructive criticism (not hate mail), praise (my favourite!), anything 
    concerning contextual or factual errors in the guide, or whether it is 
    something you have thought of or are unsure of that supports/rebukes the 
    information in this guide.
    Anyone who emails, please put the title ‘Silent Hill’ in the subject line, so I 
    can differentiate it from spam.
    Anyone that gives significant information concerning the game by email, that I 
    feel is necessary for inclusion in the guide will be credited for it in the 
    guide by name.
    Just like you, I am a fan of the Silent Hill series and am by no means always 
    correct. I too would appreciate thoughts concerning this guide.
    I will try to answer any emails sent to me regarding this guide, but obviously 
    cannot realistically always answer every single query. If you do not get a 
    reply, please do not send multiple emails to my account and cause harassment 
    just to find out why I haven't replied, or hope you get an answer more quickly!
    For anyone interested in general discussion of the series, you can find me on 
    the gamefaqs.com board most days under my respected user name of 
    ‘The Hellbound Heart'.
    Many Thanks,

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