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    FAQ/Walkthrough by vampyri_lestat

    Version: 1.5 | Updated: 11/01/12 | Search Guide | Bookmark Guide

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                       Vampire: The Masquerade - Bloodlines
                                By vampyri_lestat
                                   Version 1.5
                             (Unofficial Patch 8.4)
                                    GAME INFO
                               Designed by: TROIKA
                             Published by: ACTIVISION
       "Vampire: The Masquerade" universe created and owned by WHITE WOLF
         [All unofficial patch changes are provided by its creator Wesp5]
    This document is copyright 2009 by vampyri_lestat. You cannot reproduce it in
    part or in a whole. This guide is free, you cannot use it for profitable 
    reasons. If you want to use this document on your website ask for my permission 
    first. This guide is created and owned by vampyri_lestat. All copyrights and
    trademarks that are not specifically mentioned in this FAQ are acknowledged.
           <If you want to contact me check the appropriate section below>
      <This Document is best viewed with a mono-spaced font like Lucinda Console>
    {Use ctrl+f to find what you need in this document}
    (x) 1. ABOUT
    (x) 2. TECHNICAL
     |   |
     |   ------[] 2a. Patches
     |   |
     |   ------[] 2b. Performance
     |   |
     |   ------[] 2c. Known Bugs
     |   |
     |   ------[] 3a. Clans
     |   |
     |   ------[] 3b. Histories
     |   | 
     |   ------[] 3c. Attributes
     |   |
     |   ------[] 3d. Disciplines
    (x) 5. STAT BOOSTERS
    (x) 7. WALKTHROUGH
     |   |
     |   |
     |   ------[] INTRO: EMBRACED
     |   |      |
     |   |      |
     |   |      ------(o) Main Quests
     |   |             |
     |   |            <+> Jyhad For Beginners
     |   |
     |   |
     |   |      |
     |   |      |
     |   |      ------(o) Side Quests
     |   |             |
     |   |            <+> The Pain Of Being Mercurio
     |   |            <+> Thinned Blood
     |   |            <+> Replanting A Lily
     |   |            <+> Bloody Mess
     |   |            <+> A Bounty For The Hunter
     |   |            <+> Jumpin' The Bail
     |   |            <+> The Hunted Hunter
     |   |            <+> Carnival Of Death (part 1)
     |   |            <+> The Regent's Riddle (part 1)
     |   |            <+> Spiritual Release
     |   |             |
     |   |            (o) Main Quests
     |   |             |
     |   |            <+> Wherefore Art Thou, Mercurio?
     |   |            <+> Surf's Up
     |   |            <+> Explosive Beginning (part 1)
     |   |            <+> The Ghost Haunts At Midnight
     |   |            <+> Slashterpiece
     |   |            <+> Bad Blood
     |   |            <+> Sibling Rivalry
     |   |            <+> Explosive Beginning (part 2)
     |   |
     |   |
     |   |      |
     |   |      |
     |   |      ------(o) Side Quests
     |   |             |
     |   |            <+> The Regent's Riddle (part 2)
     |   |            <+> A Plague For The Angels
     |   |            <+> Fun With Pestilence
     |   |            <+> More Fun With Pestilence
     |   |            <+> Night at the Library (+ patch only!)
     |   |            <+> Mudd Hunt (part 1)
     |   |            <+> Traffik
     |   |            <+> A Confession
     |   |            <+> And Her Name Was Venus
     |   |            <+> Venucide
     |   |            <+> Necromantic
     |   |            <+> Occultish Personality
     |   |            <+> Attention Whore
     |   |             |
     |   |            (o) Main Quests
     |   |             |
     |   |            <+> Elizabethan Rendezvous
     |   |            <+> Calling Dr. Grout
     |   |            <+> Patron Of The Ancient Arts
     |   |            <+> The Epic Of The Ankaran Sarcophagus (part 1)
     |   |
     |   |
     |   |      |
     |   |      |
     |   |      ------(o) Side Quests
     |   |             |
     |   |            <+> Gargoyle Removal Service
     |   |            <+> A Dish Best Served Cold
     |   |            <+> Hot Stripper Assassin Action!
     |   |            <+> B-rated Writer
     |   |            <+> Mudd Hunt (part 2)
     |   |            <+> Carnival of death (part 2)
     |   |            <+> Hunters Hunting
     |   |            <+> Pimpin' For Romero
     |   |            <+> You Only Die Once A Night
     |   |            <+> Cover Girl
     |   |            <+> Model Citizen
     |   |            <+> Missing Data
     |   |            <+> A Tangled Web (1st network hub - Megahurtz Computing)
     |   |            <+> A Tangled Web (2nd network hub - Nocturne Theatre)
     |   |            <+> A Tangled Web (3rd network hub - Metalhead Industries)
     |   |             |
     |   |            (o) Main Quests
     |   |             |
     |   |            <+> Dead Ex
     |   |            <+> Snuff Is Enough
     |   |            <+> Going The Way Of Kings
     |   |            <+> The Epic Of The Ankaran Sarcophagus (part 2)
     |   |
     |   |
     |   |      |
     |   |      |
     |   |      ------(o) Side Quests
     |   |             |
     |   |            <+> A Tangled Web (4th network hub - Kamikaze Zen)
     |   |            <+> Gone Fishin'
     |   |            <+> Eye Gouge Hell
     |   |            <+> Bad Luck Farmer
     |   |            <+> The Hitman Impasse
     |   |             |
     |   |            (o) Main Quests
     |   |             |
     |   |            <+> I Spy Barabus (part 1)
     |   |            <+> Kikinapped
     |   |            <+> Original Gangster
     |   |            <+> Dragon's Tail
     |   |            <+> Come Into My Parlour
     |   |            <+> I Spy Barabus (part 2)
     |   |            <+> Italian Dinner
     |   |
     |   |
     |   ------[] CHAPTER 5: OPENING PANDORA'S BOX
     |   |      |
     |   |      |
     |   |      ------(o) Main Quests
     |   |             |
     |   |            <+> The Epic Of The Ankaran Sarcophagus (part 3)
     |   |            <+> Society For The Preservation Of Professors
     |   |            <+> Hell At The Hallowbrook Hotel
     |   |            <+> The Enemy Of My Enemy
     |   |            <+> Out For Blood
     |   |
     |   |
     |          |
     |          |
     |          ------(o) Endgame
     |                 |
     |                <+> Ming Must Die!
     |                <+> Royal Flush
    (x) 8. ENDINGS
    (x) 10. ITEMS
     |    |
     |    ------[] Weapons
     |    |
     |    ------[] Armor
     |    |
     |    ------[] Occult Items
     |    |
     |    ------[] Skill Books
     |    |
     |    ------[] Items For Sale
     |    |
     |    ------[] Blood Packs
    (x) 12. CONSOLE CODES
    (x) 14. USEFUL LINKS
    (x) 16. CONTACT - CREDITS
     1. ABOUT
     The Game
    Vampire: The Masquerade - Bloodlines is an RPG with action and adventure
    elements that came out in 2004. It could have easily been praised by all as one
    of the best RPG's ever to be created but it never reached that monumental
    status. This is mainly due to the fact that when the game was published it
    suffered from many bugs and performance issues and the official patches came
    out too late. Technical issues aside, this game is one of the best RPG's I've
    played and that's mainly because of the incredible atmosphere and excellent 
    plot. The game manages to truly make you feel like a vampire roaming the nights
    of Los Angeles.
    This is the second Vampire: The Masquerade game, the first one was called
    Redemption and it was also a RPG. Although both games are set in the same
    universe and both are RPG's, they don't have that many similarities and so you
    don't need to have played the previous game in order to follow the story. 
    Having said that, the first game is pretty good too, it has it's flaws but the
    very good story makes up for it.
    One of the best aspects of Bloodlines is it's huge replayability value. The
    game has many different clans that not only have different abilities but also
    interact with the game world in their own way. Also most of the quests have
    multiple solutions. This is the only game that I have completed so many times.
     The Guide
    There are some very good guides for this game out there, in fact JayDarco's and
    vampireheph's guides at GameFAQ's helped me a lot with my first playthrough, 
    but I felt that a guide that had almost everything about the game was missing.
    Of course I'm bound to miss a couple of things and probably make mistakes along
    the way, so you are welcome to sent me any corrections/additions/suggestions
    that you might have (see the CONTACT section for more details)
    I'm trying to make this guide as spoiler-free as it's possible so I'm not going
    to spell out the exact conversations you need to have in order to achieve a
    goal, I'm gonna give you directions and then it's easy to find out what to do.
    The walkthrough will be divided in chapters. Each chapter will first give you
    the general stuff you can do in the area, I've named them "points of interest".
    Then I'll give you the side quests that are available at that time and then
    I'll cover the main quests.
    With this system I'm trying to cover everything that can be done in the game
    leaving the main quests for last, in order to make the game experience as
    rewarding as it can be. Those that want to stroll through the game as quickly
    as possible can simply move on to the main quests. This guide will also follow
    the chronological order of events to make navigation through the guide (and the
    game) easier.
    With Wesp5's help all changes of the unofficial patch are included. Wesp5 will
    add any new changes if another patch is released. I on my part have included
    everything I wanted , so basically from now on it's in Wesp5's hands to add any
    new additions of the unofficial patch.
    I'm writing this guide because I really love this game and because I also want
    to practice my English, it's not my native language so please excuse any
    2a. Patches
    Official Patch:
    It's essential to install the official 1.2 patch, it resolves some critical
    bugs that can seriously mess up the game and prevent you from finishing it.
    You can get the official patch 1.2 from:
    Unofficial Patch:
    Even after the official patch the game still has a lot of bugs. Thankfully
    an unofficial patch has been released that solves almost all of them. It
    was started by Dan Upright in its early stages, but the bulk of the work has
    been done by Wesp5, who still continues to update it. The unofficial patch 
    includes two versions, the "basic" version that only contains bug fixes and
    the "plus" version that restores some extra stuff and makes certain tweaks and
    gameplay changes.
    I consider the basic version to be essential for every installation. Installing 
    the "plus" version is up to you. My opinion is that it definitely makes the
    game better, but maybe you should leave the "plus" version for a second
    playthrough. If you decide to install any of the unofficial patches, you don't
    need the 1.2 patch, because it's already included.
    With Wesp5's help all changes made by the unofficial patch are included in the 
    guide. You'll find them marked by [-:] for "basic" and [+:] for "plus" changes. 
    You can get the unofficial patch from :
    2b. Performance
    Another issue with Bloodlines is performance, if your PC-specs are low, you'll
    probably encounter poor performance and long load times. This is mainly because 
    the game's code wasn't tweaked enough and because the game due to its RPG 
    element and huge amount of dialogues and scripts needs a lot of memory. If 
    reducing resolution and visual quality in the options menu doesn't help you 
    enough, hopefully some tweaking can be used to make the game run smoother. Have
    in mind that some of the following tweaks may not work for you, or you may not 
    really need them, it's up to you if you'll use them and which ones. Check the
    descriptions to see if you need them.
    1. Enable the console. To do this, right-click on the game shortcut and choose
       properties. Then add the " -console" command (without the quotes) where it
       says "target", so it will look something like this:
       "C:\...\Vampire - Bloodlines\vampire.exe" -console
       You can then push the "~" key while in the menu to bring down the console
       and add your commands there if you like, though I would recommend you to
       edit the config files as I say below and not add the commands manually each
       time. The in-game console should be used mostly for testing. It sometimes
       freezes  the game. To avoid this use it from the main menu only or unfreeze
       by typing "chareditor" and then continuing from the character page.
    2. The game needs a page file of at least 1.5 GB. If you have 1 GB of RAM or
       higher your page file will probably be just right, if you have lower than
       1 GB of RAM you should change it to at least 1.5 GB. To change the page file 
       go to: properties-> advanced-> performance-> settings-> advanced-> virtual
       memory-> change.
    3. To make the game manage the memory better you can add the additional
       command: [ -heapsize xxxxxx] to your game shortcut. Where xxxxx stands for
       half of your current RAM in KB. Thus if you currently have 1 GB of RAM you
       should use: 512000 Open the properties of the shortcut and add the command
       so that it looks like this:
       "C:\...\Vampire - Bloodlines\vampire.exe" -console -heapsize 500000
    4. Go to: [installation folder]...\Vampire\cfg\ and you'll find the config.cfg
       file. Open it using notepad and change the following commands to:
       particles_enable_precipitation "0"	[to disable the rain]
       dsp_dist_max "440"			[to lower distance of object render]
       muzzleflash_light "0"		[disables a smooth lighting effect]
       cl_showfps 1				[shows fps]
    5. Your next step is to create an autoexec file in the same folder as the
       config.cfg to add some more useful commands. All you have to do is open
       notepad, type the commands and save it as autoexec.cfg (beware not as
       autoexec.cfg.txt!). The game will automatically find the autoexec.cfg file
       and run it. The commands are the following:
       autosave_on "0"		[disables autosave and speeds up loading time]
       cl_smooth "0"		[disables a smoothing texture effect]
       mat_drawwater "0"		[disables water animation]
       r_3dsky "0"			[gets rid of sky animation and upper buildings]
       cl_obfuscate_daylight "0"	[Obfuscate discipline runs much better]
    Note: IMO the three first commands in the config file and the disabling of the
          autosave are a must. Also if your character has the Obfuscate discipline,
          you should use the above command.
    2c. Known Bugs
    Even with the patches there is a slight chance you may encounter some bugs but 
    hopefully the following info will help you.
    A. The Society of Leopold crash
    When trying to escape the Society of Leopold the game may hang and prevent you
    from leaving. This bug is fixed in the official and unofficial patches but if
    you don't use either,here is a workaround (taken from the PlanetVampire forums):
    1. Enable the console like explained in chapter 2b above.
    2. Get to the boat and approach it, do not get into the boat, but very close.
    3. Open the console using the tilde "~" key.
    4. Type the following commands:
       If you saved Johansen:
       Then to start level transition if you're anybody but a Nosferatu:
           changelevel2 la_hub_1 taxi_landmark
       Or to start level transition if you're a Nosferatu:
           changelevel2 la_hub_1 sewer_map_landmark
    5. If you get to the next level and you do not have any items in your inventory
       reload your previous save (make sure you have a discreet save and are not
       just using the autosave) and try it again, but stand closer to the boat.
    B. The Beckett issue
    Near the end of the game there is an instance where Beckett will confront you
    in the street and have a conversation with you in order to trigger the game to
    continue further. It's possible that Beckett won't show up, thus making you
    stuck in the game. If this happens reload from a previous save and try again,
    hopefully it will work. Other solutions are staying on the left side of the 
    street or using the sewers to travel, which will circumvent the encounter. This
    bug should finally be fixed in all unofficial patch versions greater than 6.6.
    C. The Golden Temple bar
    During the endgame you will encounter a wooden bar locking a door. You need to 
    move it physically by pushing it. This is a bit tricky and sometimes for some 
    reason the plank wont budge. If all else fails open the console and enter the 
    "noclip" code to pass through the door (enter "noclip" again afterwards to 
    disable it). This bug has been circumvented in the unofficial patches.
    D. Prince has "memory loss"
    At certain points the prince may not say the right dialogues and will repeat
    what he said to you earlier, preventing the game from continuing with the
    plot. After the Giovanni mansion try using the console to set G.Story_State 
    either to 60 or 65. If this and reloading doesn't help, re-installing seems 
    to fix the problem, just remember to backup your saved games. Generally 
    re-installing seems to be the best solution when nothing else works.
    E. Downtown theatre
    DON'T go into the Nocturne Theatre downtown before you get the appropriate
    quest. If you go inside before you get the quest later on you won't be able to 
    finish it because the game may hang when you try to re-enter the theatre.
    F. Malicious emails
    DON'T delete any of the emails you'll receive on your computer. Deleting them
    can cause the game to crash.
    G. Saving
    Try not to save your game while you have a discipline running, it can lead to a
    When you start a new game first you'll have to choose the clan your character
    will belong to and then you'll be given some points to assign to your
    attributes. You can also enable histories if you like and have your character
    use one. Check below for the appropriate sections.
    3a. Clans
    Bloodlines offers seven different clans to choose from, each clan has its own
    different abilities and appearance. Note that every clan shares the discipline
    "Bloodbuff" [+: and "Bloodheal"]. Also you can choose your characters sex,
    and this doesn't simply affect your looks, but also how other people will react 
    to you. The experience you'll get in the game will be enough to maximize only 
    two of your tree disciplines so you need to make your choice early.
    Advantages:    +1 Unarmed Combat [+: first level Presence in dialogue]
    Disadvantages: -2 Frenzy checks
    Disciplines:   Celerity, Presence, Potence
    Brujah is probably the best clan for fighters. All three disciplines are
    good, though Celerity should be your first choice and then choose Presence
    or Potence as a secondary discipline. Don't be bothered by the frenzy check,
    if you keep your Humanity high you'll never frenzy. Brujah is a pretty good
    choice for a first character.
    Advantages:    +5 to Strength, Wits and Stamina skills during frenzy
    Disadvantages: -1 Frenzy checks
    Disciplines:   Fortitude, Animalism, Protean
    Another fighter clan. Gangrels frenzy more often but when they do their bonuses
    are pretty high. Again if you manage to keep your Humanity at the highest level
    you will not be likely to frenzy. From their disciplines Fortitude stands out
    as the best choice, then go for one of the other two. Animalism is better for
    general situations but Protean works pretty well against other vampires and
    especially bosses. Gangrels are a bit more difficult to manage than other 
    clans, but they are a lot of fun.
    Advantages:    +2 Inspection, can use Dementation in dialogue, insight
    Disadvantages: Insanity
    Disciplines:   Obfuscate, Dementation, Auspex
    Malkavians are one of the most interesting clans, they have an incurable
    insanity that makes them have loony dialogue options and a strange insight to
    many things. The disciplines you should concentrate are Obfuscate and
    Dementation. Obfuscate will make a great sneaky character while Dementation is
    a pretty good "magic" discipline, although it's not very effective against
    vampires it can kill humans with a single hit. Malks are probably not the best
    choice for a first character, but you should definitely try them once.
    Advantages:    Rats give more blood and don't flee
    Disadvantages: Must hide from humans
                   Can't raise Appearance and Subterfuge, thus can't use Seduction
    Disciplines:   Obfuscate, Potence, Animalism
    Nosferatu are another very interesting clan, not the best first choice, but
    again they should be played since they make for a very different gameplay.
    Nosferatu mustn't be seen by humans because they will violate the Masquerade,
    so they should use sewers to get to their destinations. They are the best
    sneaking characters since the combination of Obfuscate and Protean can give
    them very high sneak attack damage. I wouldn't go for Animalism, but it's not
    really a bad choice either.
    Advantages:    Humanity shifts are doubled, cheaper Humanity raise
                   [+: +1 Appearance, first level Presence in dialogue]
    Disadvantages: Humanity shifts are doubled
    Disciplines:   Celerity, Presence, Auspex
    Toreador are the vampires that are the most close to human society. This makes
    them loose or gain double Humanity whenever they make a choice that affects
    Humanity. From their disciplines Celerity seems to be the best first choice. If
    you want to specialise with Firearms Auspex can be a good second choice, else
    go with Presence. Generally Toreador are a pretty good starting choice.
    Advantages:    Thaumaturgy [+: first level Dominate in dialogue]
    Disadvantages: Can't raise physical attributes above 4
    Disciplines:   Thaumaturgy, Dominate, Auspex
    Tremere can't raise their physical stats above 4, but who cares, since you'll
    be putting your XP in Thaumaturgy and you can always use Blood Buff to help you
    in difficult situations. The best advantage of the Tremere is Thaumaturgy which
    is one of the most powerful disciplines. After that, Dominate looks like
    a pretty good choice. Tremeres are like a mage class, but they can be pretty
    good at anything. Not a bad choice if you like their style.
    Advantages:    Full use of Dominate in dialogues [+: +1 Charisma]
    Disadvantages: Can only feed from upper-class humans and not at all from rats
    Disciplines:   Fortitude, Presence, Dominate
    Ventrue are the upper-class of vampire society and thus can't feed on low-life
    humans or rats, so feeding is gonna be more difficult, but you'll manage to 
    find your blood eventually. All three disciplines they have are good, but I
    would go for Fortitude and Presence. Except for the feeding thing, Ventrue are
    a pretty strong clan and a rather good choice.
    3b. Histories
    Histories were left out of the game at the last minute, because the deadlines
    where pushing the designers to finish the game and the histories hadn't been
    completely balanced. They make a nice addition though and you can enable them 
    if you want to. If you have the unofficial patch installed, histories are
    already enabled but if you don't, then you'll have to do it yourself:
    1. Enable the console (check out chapter 2b how to do it).
    2. Open the config.cfg file located in the vampire/cfg/ folder with notepad,
       add  'vchar_edit_histories "1"' to the bottom and then save it.
    I wont dwell into what each specific history does. There is a nice in-depth FAQ
    written by Jake Zahn in GameFAQs.com. Check it out if you like but be aware
    that several histories have been changed by the unofficial patch. I can give
    you some recommendations though:
    1. [Blunt Fangs] for Brujah, Malkavian and Nosferatu seems like a nice choice.
       You get 1 XP each time you gain 3 or more XP. On the other hand it takes 3
       blood points to restore one of yours but finding blood is not gonna be a big
    2. [Burnout] is very good for Gangrels since it will make it virtually
       impossible to frenzy (+3 frenzy modifier). The -1 Wits wont really make any
    3. [Deceptive Strength] for Gangrel, Toreador, Tremere and Ventrue is another
       nice choice if you wont be specialising in Firearms. It gives a double
       duration of Blood Buff at the expense of not being able to raise Dexterity 
       and Perception over 3. Raising Dexterity isn't that useful anyway so if 
       you're not a firearms kind of guy, it's worth it.
    4. [Highway Drifter] for Brujah and Nosferatu is rather good, I wouldn't advise
       it for Gangrel though since the cost in Humanity may lead to frenzying more
       often. But the +1 to Melee is nice for those that like this style.
    5. [Quickling] for Brujah is very good if you decide to focus on Celerity and
       Presence. It gives +25% Celerity duration but Potence costs more to raise.
    6. [Anda Gangrel] is good for Gangrels that don't want to focus on Animalism 
       and [Beastmisress] for the female Gangrels that don't care about Protean.
    7. [Ninja!] is nice for the loony Malkavians that don't want to use any guns at
       all (max Firearms = 0) but want to focus on Melee only (+1 Brawl, Melee).
    8. [Cleopatra] is good for female Nosferatu that don't want Animalism and
       [Leatherface] for male Nosferatu since you'll never put XP points in 
       Humanity because you can raise it with quests.
    9. [Beautiful Monster] is rather good for male Toreadors since it gives you
       +25% Presence duration and the -1 at frenzy and Wits are not so important.
    10. [Diabolic] for male Ventrue is also pretty good since you get +35% Presence
        duration at the expense of a not-so-important -1 at frenzy and Humanity.
    3c. Attributes
    Humanity shows how much of your human nature has remained now that you
    were turned into a vampire. Since vampires have a strong predatory nature they
    must keep their Humanity high or else they will frenzy and their inner beast
    will take control. When your character is in frenzy he gains a bonus to his/her
    stats but you are unable to control him any more. Killing innocent humans or 
    taunting/torturing them will lower your Humanity. You can raise Humanity with
    XP like any other attribute but I wouldn't recommend doing so, since you can 
    raise it easily through quests by choosing the "humane" path.
    Masquerade is the veil that hides vampires from humanity. All vampires must 
    keep their unnatural abilities and habits hidden from human eyes. If a vampire
    violates the Masquerade he will be stalked by human vampire hunters and also 
    anger his own kindred. If you lose all 5 Masquerade points it's game over. You
    can gain Masquerade redemptions by finishing certain quests.
    1. Strength: Raises your Melee and Unarmed feats. Raise Strength to max only if 
                 you want to specialise in any of those two. If not then you can 
                 use Blood Buff anytime you need to. Having a few points in
                 Strength is always advisable.
    2. Dexterity: Affects your Sneaking and Lockpicking feats. Raising Dexterity
                  is not that rewarding though, since you can Blood Buff to
                  lockpick and good enough sneaking can be achieved even with low
                  Dexterity. [+: Be aware that sneaking has gotten more realistic
                  and thus harder.]
    3. Stamina: Stamina affects how much damage you can soak from the blows you
                take. Again you can use Blood Buff when things get tough, but 
                giving a few points to Stamina anyway would be wise.
    1. Charisma: Increases the Persuasion feat. Persuasion is probably the most 
                 important verbal feat especially if you are male and you can't 
                 use Seduction extensively.
    2. Manipulation: Manipulation increases the Haggle feat which gives you better
                     prices at shops. But Haggle is rather useless so don't go
                     spending any points here.
    3. Appearance: It increases the Seduction feat. If you're male you better stick
                   to Persuasion and if you want to raise Seduction a bit use
                   Subterfuge which is cheaper. If you play as a female though
                   Seduction can help you a lot and it's rather fun.
    1. Perception: Raises the Ranged and Inspection feats. Inspection is rather
                   useless so I would advise you to first spend point on Firearms
                   (which is cheaper) and then on Perception if you want a high
                   ranged feat.
    2. Intelligence: Raises your Research and Intimidate feats. Intimidate is 
                     useless but Research is essential if you want to read skill 
                     books and I would advise you to do so. So a few points in 
                     Intelligence are recommended.
    3. Wits: Wits improves the Defence and Hacking feats. They are both pretty
             important feats so you'll need to spend some points here.
    1. Brawl: Raises the Unarmed feat which also makes it easier for you to feed on
              unwilling victims. Early in the game it's pretty important and easier
              feeding is always good.
    2. Dodge: Dodge increases the Defence feat. Defence is rather important so
              spending points on Dodge is advisable.
    3. Intimidation: Increases the Intimidate feat, which isn't worth much when
                     compared to Persuasion and Seduction. Of course it can be
                     chosen for role-playing purposes and also if you're playing
    		 a Nosferatu, since they can't use seduction.
    4. Subterfuge: Increases Seduction. It's cheaper than Appearance so spend your
                   first points here if you want to be seductive.
    1. Firearms: Increases the Ranged feat. You'll need some points here.
    2. Melee: Increases the Melee feat. You'll need some points here.
    3. Security: Increases the Lockpicking feat, you'll need some points here.
    4. Stealth: Affects the Sneaking feat. No need to spend many points here.
    1. Computer: Raises the Hacking feat which is rather important.
    2. Finance: Raises Haggle. Don't spend more than one point here.
    3. Investigation: Increases Inspection. Leave it alone. Truly the most useless
                      skill in the game.
    4. Scholarship: Raises Research and Persuasion. Scholarship affects two of the
                    most important feats so you'll do well to spend many points 
    Feats are the outcome of all your other attributes and they are the ones that
    make the difference eventually:
    1. Unarmed: Important especially in the start of the game. Also makes feeding
                from unwilling victims a lot easier. Having at least a medium 
                Unarmed rating is important.
    2. Melee: Until the middle of the game melee weapons are gonna do the most 
              damage so it's advisable to raise this feat a bit. Later on you'll 
              even find a weapon that's so powerful that you can easily finish 
              the game with it so if you want you can specialise in Melee.
    3. Ranged: At the start of the game ranged weapons won't help much, especially
               against other vampires. But as you come nearer to the end you'll 
               find some very powerful weapons. In the endgame, ranged weapons will 
               do the most damage so if it's your style from a point on, you can 
               try to max this feat.
    4. Defence: Defence doesn't reduce the damage you take, it rather makes it
                easier for you to evade attacks. Evading attacks is good, so be
                sure to raise it to at least 5 during the game.
    5. Hacking: This feat is rather important, you'll find many computers in the
                game and you'll need a high Hacking feat in order to gain access.
    6. Haggle: Haggle is useless, since you will earn enough money in the game to
               buy anything you want. If you want you can spend just one point in
               Finance and later on you can get another two points from a quest
               reward and a skill book. Haggle gives you better prices at shops and
               better money rewards for quests.
    7. Inspection: Inspection helps you see items lying on the ground. Sure, a very
                   high Inspection can help you find some important items you might
                   otherwise miss, but it's not worth the XP. If you search all the
                   places thoroughly you'll eventually find everything.
    8. Lockpicking: Lockpicking is another important feat. Be sure to raise it.
                    Blood Buff will help you a lot in the beginning but it's
                    advisable to get security up to level 3.
    9. Research: Research gives you access to skill books. I would advise you to go
                 with a  Research of at least 6 since it's pretty rewarding. If you
                 play your cards right you can take it up to 9 and gain a lot in
                 the process. A research of 10 may not be worth the XP, though.
    10. Persuasion: Persuasion is very important. It's the most important verbal 
                    feat since it can aid you in almost all situations. With a 
                    Persuasion of 8 you can succeed in most skillchecks. With a
                    Persuasion of 9 you'll succeed in every persuasive attempt.
    11. Intimidate: Not much of use, you can't use it many times and the times that
                    it's usable you can also use Persuasion or Seduction.
                    [+-: Intimidation has been made more common because of a fix.]
    12. Seduction: Not that useful if you're a male character. It can help you feed
                   freely in clubs and also to have sex at a certain point, but
                   in conversations Persuasion will be more useful. If you're a
                   female though, things change. As a female you can use Seduction
                   in many situations and it's almost as good as Persuasion. Even
                   if you'll choose not to raise Seduction, try to have some points
                   there, since it will spice up your game. Nosferatu can't use
                   Seduction, so they should concentrate on persuasion and
    13. Bashing: It reduces the amount of damage you'll take when hit. It reduces
                 damage taken from firearms and blunt weapons but if you get hit by
                 a bladed weapon, or fire, or magic, it won't help. It's extremely
                 helpful against humans with guns and you'll find many of those in
                 the game. Stamina and clothing increase this feat.
    14. Lethal: Reduces damage taken from bladed weapons. Only armors, Fortitude 
                and Thaumaturgy (Blood Shield) can raise this stat.
    15. Aggravated: Helps against attacks from fire and electricity. You are
                    defenceless as a vampire against aggravated damage and there is
                    only one item in the game that will increase your Defence. 
                    Apart from that, only Fortitude and Thaumaturgy (Blood Shield)
                    can help.
    3d. Disciplines
    1. Bloodbuff
    Probably the most useful discipline. Every vampire has it and it doesn't
    require any levelling-up. When used it maxes out your physical stats, meaning
    that you get Strength, Dexterity and Stamina at level 5 for a short period of
    time. This can be very useful in combat since you don't have to spend many
    points on physical attributes and it also helps you a lot with lockpicking
    since Dexterity affects Lockpicking. If you use it wisely it can be a
    life-saver. [+: Using the plus patch all stats are only raised by +2]
    [+: Bloodheal]
    A basic discipline for all clans called "Bloodheal" has been restored in the 
    plus patch. It heals some of your hit points by draining some of your blood.
    2. Celerity
    Increases your speed, A LOT. Makes everyone else seem to move slower.
    Probably the best discipline out there since the increase in movement speed
    really pays off in battles. Using it in public areas is a violation to the
    3. Presence
    Reduces the abilities of your opponents, especially their attack power, and
    can really make a big difference in some battles since it affects everyone and
    even bosses. Using it has no risk in violating the Masquerade. [+: It also 
    gives you more dialogue options.]
    4. Potence
    Increases Strength. If you want to make a character that does huge Melee or
    Unarmed damage that's your discipline, if not, it's not that useful. Using it
    has no risk in violating the Masquerade.
    5. Fortitude
    Fortitude is one of the best disciplines. It offers up to +5 protection from
    all kinds of damage including aggravated damage. The best defensive discipline.
    Using it has no risk in violating the Masquerade.
    6. Animalism
    Animalism provides "Spectral Wolf" at level 4, that can kill enemies from far
    away (not vampires though) and at level 5 "Bloodsucker's [+-: Bat's] Communion"
    that steals blood and also damages the target. Not a bad discipline but not as
    good as others. Using it in public areas is a violation to the Masquerade.
    7. Protean
    It gives you various stat bonuses and at the higher level you can shapeshift 
    into an unarmed warform. Not one of the most useful disciplines, but against
    vampires it can do a lot of damage, especially at level 5. Using it in public
    areas violates the Masquerade.
    8. Obfuscate
    The best discipline for sneaky characters. It makes you invisible and at 
    level 5 you can run around freely in the world, interact with objects and 
    stealth-kill undetected. A sneak attack that breaks Obfuscate, at level 5,
    deals triple damage. Using it has no risk in violating the Masquerade.
    9. Dementation
    Dementation works wonders against humans, "Vision of Death" at level 3 kills 
    them at once and at the last level you can dispatch whole packs of humans with 
    a single hit. Against vampires, however, it's not that effective, though Vision 
    of Death cuts a lot of hit-points. It also offers Malkavians more dialogue 
    options. Using it has no risk in violating the Masquerade.
    10. Auspex
    Auspex increases your Wits and your Perception. It's only useful to those who
    want to specialise in ranged weapons and do a lot of damage. All others should
    leave it as it is, but the +1 Wits bonus at level 1 is a nice Hacking buff.
    Using it has no risk in violating the Masquerade.
    11. Thaumaturgy
    Alongside with Celerity, Thaumaturgy is the best discipline. Thaumaturgy gives
    you defence, steals blood and does great damage from a distance. If you like
    playing a mage, this is your discipline. Using it in public areas is a 
    Masquerade violation.
    12. Dominate
    Dominate works well against humans but not vampires. At level 5 you can 
    dispatch groups of humans with it. It's kinda like Dementation. It also gives
    you more dialogue options. Using it has no risk in violating the Masquerade.
    The "World of Darkness" is the universe that White Wolf has created for their
    dark-themed pen and paper PRG's. Probably the most successful part of it is
    the "Vampire: The Masquerade" series.
    The World of Darkness (Taken From The Game Manual)
    On a cold, rainy night in Los Angeles, you have been unceremoniously ushered 
    into a world that you never knew existed. This is a world where creatures of
    the night—-vampires, werewolves and ghosts to name a few—-coexist with mortals.
    You'll learn much throughout your travels, but the following gives a brief
    breakdown of the inhabitants of The World of Darkness.
    In vampire society, vampires tend to belong to one of two sects—-the Camarilla
    or the Sabbat. As mentioned previously, the Camarilla believes in upholding the
    Masquerade. Under the rule of a prince, who's in charge of the entire city,
    members of the Camarilla follow the rules of the Masquerade or face persecution
    and possible execution. Sebastian LaCroix has recently claimed downtown Los
    Angeles as Camarilla territory, and established his power base there as prince.
    Prior to prince LaCroix's arrival, L.A. was dominated by the Anarchs.
    The Sabbat, who are the enemies of everyone non-Sabbat, believe that humans are
    cattle. Humans should be used as food and it doesn't matter if they learn of
    the Kindred's existence. It's an extremely violent sect and its members seek to
    destroy the Camarilla by any means necessary. The Sabbat hide in the back
    alleys of Los Angeles, always looking for the opportunity to strike.
    Not belonging to any particular sect, there's a group of vampires who reject
    most of the Camarilla traditions and all the leaders who enforce them. This
    group is known as the Anarchs. The Anarchs despise the current hierarchy of the
    vampire society and live amongst themselves. The Anarchs are soundly entrenched
    in Hollywood, but still have members who watch over downtown Los Angeles,
    waiting for prince LaCroix to slip up.
    Lastly, the Kuei-jin, who are also known as the Kindred of the East, reside
    within the heart of Chinatown. If there's anything that can unite the Anarchs
    and the Camarilla, it would be their hatred towards the Kuei-jin. Mysterious 
    and aloof, very little is known about the Kuei-jin. What is known is that they
    have been making a move to take over California for the last several years and
    are wrestling territory away from the Anarchs. 
     The Masquerade
    In this series we are introduced to the night of modern times which hides many
    secrets. There are vampires, werewolves, wraiths and other supernatural beings
    hiding in the dark corners and under the veil of the Masquerade. In order for
    vampires to survive and feast on the offerings of the human world they must
    hide their true identity from humans.
    When you'll see the "mask" icon on top of your life meter, it means that you're
    in an area where you must maintain the Masquerade and not show any of your
    supernatural powers. This means you must not be seen using any direct
    disciplines or feeding from unwilling victims. If you do, you will attract
    human vampire hunters and the wrath of your own kindred.
    Breaking human laws does not affect the Masquerade but results in police
    pursuit and killing of innocents decreases you Humanity.
    Elysiums are the grounds where vampires are forbidden to attack or use their
    disciplines. These are usually the homes of powerful vampires. When you'll see
    an "E" on top of your life meter, you'll know you are in an Elysium. The only
    discipline still allowed is Bloodbuff while picking a lock.
     Combat Zones
    When there is a gun on top of your life meter you are in a combat zone. Here
    you can freely attack anyone and use any disciplines you like without any risk
    of violating the Masquerade or loosing Humanity when killing enemies. [+: You 
    will loose Humanity when killing some innocents in these zones though.]
    Havens are the places that will be your base of operations. You'll find a
    computer and containers to stock things. If you have a ghoul it will be there
    as well. There are four different havens in the game:
    1. Apartment above the Santa Monica pawn shop
      This is the first haven you'll get and it's for everyone.
    2. Skyeline Apartments 4, downtown
      You'll get this haven as a reward for completing the [ELIZABETHAN RENDEZVOUS]
      quest if you've been polite to LaCroix. If you killed any policemen on the
      Dane you need to be extra polite. All clans can get this except Tremere and
      Nosferatu who get their own havens.
    3. Tremere haven, downtown
      If you're a Tremere you can attain this special haven from Strauss. It's in
      the Tremere Chantry. In order to get it you need to be nice to him and finish
      you decide not to kill the Gargoyle, you can lie to him and still get it. Do
      not, in any case, betray Strauss to Issac because you'll loose the haven.
    4. Nosferatu haven, sewers downtown
      If you're a Nosferatu you can get this from Gary. You'll get it after
      completing the [I SPY BARABUS] quest in Chinatown. It's located in the
      sewers in Downtown, it's the door with the mailbox.
    Throughout the game you'll find books that boost-up your skills, items that
    increase attributes (or offer various bonuses) and also people that will help
    you increase your stats.
    In order to use books you need to have the appropriate Research level. Each
    book raises your skill at certain levels, so if you have a Stealth book (1/2)
    it means it can raise your Stealth to 1 if you have zero Stealth, or to 2 if
    you have one point at Stealth. If you have Stealth already at level 2 you won't
    be able to gain anything from the book. [+: Some books have been moved to spoil 
    the following exploit, or to make the game world more consistent as such.]
    There is a very neat trick with the skill books. If you sell them to one of the
    vendors then you can buy them back as many times as you want. This means that
    you can use them twice and gain everything you can from them. This will happen
    with all the books except the level 5 books which can be used only for that
    level. So if you find, let's say, the Brawl manual which can be used to obtain
    level 3 or 4 at brawling, if you sell it you can buy it twice and get both
    level 3 and 4. This trick can save you many XP.
    Book      Skill level  Research level  Location
    Stealth   (1/2)          (2)           [Apartment next to yours, Santa Monica]
    Computer  (1/2)          (2)           [Pawn shop, Santa Monica]
    Firearms  (1/2)          (3)           [Pawn shop, Santa Monica]
    Dodge     (1/2)          (2)           [Grout's mansion, riddle room]
    Brawl     (3/4)          (5)           [Floor 6, Empire Arms hotel]
    Melee     (3/4)          (5)           [Skyeline Apartments 2, bedroom]
    Finance   (3/4)          (6)           [Jezebel's Room, Empire Arms hotel] 
    Security  (3/4)          (6)           [Museum Basement, guard's room]
    Dodge      (5)           (8)           [Giovanni Mansion, library]
    Computer   (5)           (9)           [Internet Cafe, Hollywood]
    Melee      (5)           (9)           [Fu Syndicate, locked room]
    Firearms   (5)           (10)          [Society of Leopold, 2nd floor]
    [+: Skill book related changes]
    Book      Skill level  Research level  Location
    Computer  (1/2)          (2)           [Santa Monica clinic]
    Firearms  (1/2)          (3)           [Carson's apartment]
    Dodge     (1/2)          (2)           [Ocean House hotel]
    Brawl     (3/4)          (5)           [Jezebel's Room at Empire Arms hotel]
    Finance   (3/4)          (6)           [Floor 6, Empire Arms hotel]
    Dodge      (5)           (9)           [Giovanni Mansion, library]
    Computer   (5)           (8)           [Internet Cafe, Hollywood]
    Firearms   (5)           (9)           [Society of Leopold, 2nd floor]
    Benefactor	         Bonus          Skill level    Event
    Nines              +1 Brawl          [1-3]       (After the Sabbat warehouse)
    Nines              +1 Melee          [1-5]       (After Elizabethan Rendezvous)
    Fat Larry          +1 Finance        [1-3]       (After his Traffik quest)
    Beckett            +1 Scholarship    [1-3/+: 4]  (In the museum basement)
    Romero             +1 Firearms       [1-3/+: 4]  (After his cemetery quests)
    Beckett            +1 Investigation  [1-3]       (After the Giovanni mansion)
                    or +1 Scholarship    [1-5]
                    or +1 Discipline     [1-3]       (For Gangrel players only)
    Bertram            +1 Computer       [1-5]       (After you give him his CD)
    HUMANITY GAIN: if you dance at a club for about 5 minutes you'll gain a 
                   Humanity point. You can only do it once in each club, though.
    Some of the item locations and the way to acquire them has been changed with
    the plus patch to make them more logical. I'm giving you the locations of the 
    items for each patch. [+: Note that BRAID TALISMAN, ANTIQUE LOCKET, ZHARALKETH 
    and PEARL OF DUBAI are occult items that were left out from the game before.]
    Item                  Bonus                      Location/Event
    MUMMYWARD FETISH      (+ Regeneration)           [King's Way]
    HEART OF ELIZA        (+1 Melee)                 [Tseng's shop]
    DAIMONORI             (140% Thaumaturgy damage)  [Tremere haven]
    GALDJUM       (125% passive discipline duration) [Nosferatu warrens]
    WEEKAPAUG THISTLE     (+1 Defence)               [Ocean House hotel]
    SAULOCEPT             (+1 XP when you get 3 XP)  [Giovanni mansion, crypt]
    TARULFANG             (-1 Frenzy)                [Grout's mansion, basement]
    FAE CHARM             (+1 Dexterity)             [From Isaac or Tseng's shop]
    KEY OF ALAMUT         (+1 Soak)                  [From Pisha as quest reward]
    THE ODIOUS CHALICE    (stores bloodpoints)       [From Pisha as quest reward]
    BLOODSTAR             (200% Bloodbuff duration)  [From Strauss as quest reward]
    RUNE OF THE 3RD EYE   (Gargoyle defence)         [From Strauss as quest reward]
    TAL'MAHE'RA BLADE     (aggravated damage)        [Hallowbrook Hotel, top level]
    FLAMETHROWER          (aggravated damage)        [Hallowbrook Hotel, top level]
    [+: Changed item locations]
    Item                  Bonus                      Location/Event
    GALDJUM       (125% passive discipline duration) [Skyeline haven]
    WEEKAPAUG THISTLE     (+1 Defence)               [Grout's mansion]
    HEART OF ELIZA        (+1 Melee)                 [From Mr. Ox as quest reward]
    FAE CHARM             (+1 Dexterity)             [From Isaac, not Tseng's shop]
    TAL'MAHE'RA BLADE     (aggravated damage)        [Hallowbrook Hotel, basement]
    FLAMETHROWER          (aggravated damage)        [Society of Leopold, training]
    [+: Restored special items]
    Item                  Bonus                      Location/Event
    ZHARALKETH            (140% Obfuscate duration)  [Nosferatu haven]
    BRAID TALISMAN        (+1 Computer)              [New library level]
    ANTIQUE LOCKET        (+1 Security)              [From Mr. Ox as quest reward]
    PEARL OF DUBAI        (+1 Celerity)              [From Strauss as quest reward]
    In this game conversations play a very important role. You'll complete many
    quests with conversations by using your social skills and you can also gain
    extra bonuses if you say the right thing. Especially in the beginning of the
    game it's more important to focus on your social skills since you'll really
    need them. If your skills meet the requirements for them to work, in the
    conversation they'll appear as coloured responses:
    PERSUASION:	  Appears in BLUE colour
    SEDUCTION:    Appears in PINK colour
    INTIMIDATION: Appears in GREEN colour
    Which skills to raise is up to you, but Persuasion is probably the best skill
    to raise and then Seduction, but it's really what kind of character you want to 
    make. I would advise you at the beginning of the game to raise your Persuasion
    and Seduction up to 4, and then focus more on your combat skills and 
    Persuasion. In order to use Persuasion successfully in all situations that it's
    possible to use it, you'll need to raise it up to 9 and the highest Seduction 
    you'll ever need is 8. But you don't really need to do this, since the XP
    points that you'll spend will not be worth it. More or less the same numbers
    apply for Intimidation if you want to take that approach. [+-: Intimidation has
    been made more common because of a fix, but still Persuasion and Seduction are
    more useful.]
    Some clans receive special conversation options. Malkavians and Ventrues [+:
    and Tremere], have two unique speech skills. Malkavians in certain situations
    can use Dementation to achieve their goals and Ventrue [+: and Tremere] can use
    Dominate. Note that both will drain blood points on use. The amount of drain is
    shown by RED dots in RED responses.
    My recommendations for social skills is to raise:
    Persuasion up to 8
    Seduction up to 4
    If you're a Nosferatu you can't use Seduction so go for Intimidation up to 4
    There are three types of combat in this game: unarmed, melee and ranged. In
    the beginning of the game the most efficient will be the unarmed. Then as
    you move through the game you'll get some nice weapons, starting with the
    fireaxe, and melee will do better damage. If you get your hands on the
    Tal'Mahe'Ra blade, the most powerful melee weapon, you can go melee all the
    way to the end if you want to. It's a fact though, that at the last part of
    the game ranged weapons will do more damage and generally will be more
    I would also advise you to hit the "k" key in-game and assign weapons and
    disciplines to hotkeys so that you'll be able to change them quickly during
    Combat Moves:
    Unarmed and melee have the same combat moves. You can press one of the
    directional buttons while you push the "attack" button and it will
    perform 3 different combos, plus one other combo if you just push the
    "attack" without the directional buttons. You can also defend if you
    push the appropriate button. When attacking strong opponents, you'll
    be able to make up to 2 successful hits before they parry and attack
    back so the best strategy here is to hit them twice and then quickly
    defend yourself to parry their hit. Melee weapons and claws are the
    best way to deal with vampires since bullets don't do much damage to
    When you'll use ranged weapons the game will play like a normal FPS.
    From the weapons you'll get in the first part of the game only the
    shotgun seems to do some good damage if you're close enough but the
    time it takes to reload is just too long. Later you'll get your hands
    on the Colt Anaconda which does some pretty good damage, but it's 
    during the last part of the game that you'll find very powerful
    weapons like the Desert Eagle (McLusky .50), the Steyr AUG and the 
    flamethrower. Have in mind that vampires are extremely resilient to 
    bullets, but the Steyr AUG can do pretty good damage to them and the 
    flamethrower can be devastating to them, even the bosses. 
    My recommendations for fighting skills is to raise:
    Brawl up to 4
    Melee up to 4-5
    Firearms up to 3-4
    Disciplines generally work best against humans. When you have to deal 
    with vampires you should mostly use defensive disciplines, especially 
    those that soak aggravated damage, and disciplines that buff your stats. 
    For more info check the DISCIPLINES section
    Feeding from enemies:
    During the battle you're bound to use some disciplines, so you'll loose 
    blood points. You can consume blood packs, but being able to feed from your 
    enemies is also essential. The Unarmed feat determines how good you are
    at it, so you'll need to at least have some skill in that. Dementation 
    and Dominate, if you have them, will help you greatly since you can use 
    it on humans to incapacitate them and then feed easily on them. Remember
    that you can't feed on other vampires. There are also some disciplines 
    that will steal blood from enemies, these are Thaumaturgy and Animalism.
    Almost all of the game keys are configurable from the options menu. What is not
    so obvious is the fact that after the 1.2 patch a hotkey menu has been added.
    While you're in-game if you press the "k" key the menu will appear and you can
    assign weapons, disciplines and blood packs to the number keys (0-9).
    While this is very helpful there is also a way to bind disciplines to any key
    you like and make your life even easier. What's really good about this is that
    all the passive disciplines like Bloodbuff and Celerity will be executed at
    the moment you push the assigned key (pressing the right mouse button will not
    be required). The downside is that with a discipline that has many
    sub-disciplines you can only assign the first one so it's better to use those
    with the "k" key.
    In order to bind a discipline to a key you must push "~" to bring down the
    console and type the following command:
    	bind "key" "vdiscipline_int #"
    - "key" is the key you want to use, e.g. "x"
    - # is the number that corresponds to a discipline:
      0 = Nightwisp Ravens (Animalism)
      1 = Auspex
      3 = Celerity
      4 = Bloodbuff
      5 = Hysteria (Dementation)
      6 = Trance (Dominate)
      7 = Fortitude
      8 = Obfuscate
      9 = Potence
     10 = Presence
     11 = Protean
     12 = Bloodstrike (Thaumaturgy)
    So if you want to bind Bloodbuff to the X key you should type:
    bind "x" vdiscipline_int 4
    After you've typed this it will stay in the config file forever so you wont
    have to type it again. If you want to change the key you can type "unbind"
    instead of the "bind" command.
    Pierre found some even more useful keybinding commands:
    The vdiscipline command is actually more intuitive to use than the 
    vdiscipline_int and more portable.
    Format example:
    vdiscpline #1 (notice the # is actually a character in the command).
    This will use the 1st discipline you have in your character sheet. and 
    vdiscipline #4 would use the 4th discipline in your character sheet.
    It works just like vdiscipline_int (meaning it won't access other tiers 
    of powers for things like animalism, which, really, makes it quite 
    useless, just like vdiscipline_int and a poor programming example on 
    troika's side ;).
    Finally, the actually quite useful information, that makes it so you can 
    bind ANY power (including upper tiers of disciplines like animalism or 
    thaumaturgy) to a hotkey that will cast it instantly instead of just 
    selecting it:
    bind "key" "vhotkey #X; wait 1; vdiscipline_last"
    so, to use your hotkey #1 as a direct cast right away (instead of just 
    selecting it and having to activate it" and binding it to the "a" key 
    you would do:
    bind "a" "vhotkey #1; wait 1; vdiscipline_last"
    And now you put in your hotkey one (through the hotkey menu) whatever 
    you want, just as, say Blood Shield.
    That trick is the wait 1 really. If you try the above without the wait, 
    it will actually end up casting your currently selected power then 
    switching to the one you asked right afterwards, but by waiting 1 frame, 
    you give it enough time to cycle to the new power and then it will cast 
    it right away. Sure, you wasted 1/30th of a second. Or 1/60th. Or 
    whatever your frame rate is but... still better ^^.
    I sure hope this wasn't common knowledge somehow, because after 2 hours 
    of looking online for a fix, it was damned annoying to come up with that.
    Anyways, hope it's useful :).
    Almost everything in this walkthrough applies to all clans, even to the
    There are bus stops in each area. Each bus stop has a map that can help you
    figure out where you are and where you want to go. Actually it's quite easy to
    move around the areas.
    Be aware that you gain XP only by solving quests and killing quest-related 
    bosses. Killing all other normal enemies won't grant you any XP. You'll only
    be able to take their weapons (if you don't have them already) and ammo. Or you
    can feed on them to restore your blood pool. This means that you can go through 
    the game any way you want, you can sneak unnoticed, or attack everyone. For a
    completely sneaky character though, you should have the discipline Obfuscate
    and this means that your character must be either a Nosferatu or a Malkavian.
    Also note that the money you'll get as quest rewards may not be the same amount
    as the one I mention in the walkthrough since it sometimes depends on your
    Haggle feat.
    *Some notes about the Nosferatu:
    The main difference is that the Nosferatu, instead of just using the streets 
    to go to certain locations, will have to use the sewers, and instead of using 
    the taxi to move to other areas they're bound to travel through the sewer maps
    they'll find in the sewers. If the Nosferatu are seen in the streets, the
    police will be alerted, but if you try to keep a certain distance from other
    people you're not likely to be spotted. So it's possible for Nosferatu to
    wander around a bit in the open. Also have in mind that Nosferatu can't use
    Seduction since they can't raise their Appearance/Subterfuge above zero.
    To avoid any confusion let me remind you that everything contained in the
    [-: ] brackets concerns the UNOFFICIAL "BASIC" PATCH and everything inside the
    [+: ] brackets is about the UNOFFICIAL "PLUS" PATCH changes.
    After watching the intro, you receive your first quest, which is basically a 
    tutorial. Jack will provide information about your situation and advice on 
    your abilities and how to use them. Everything in the tutorial is very clear
    and straightforward, so I'll not go into any details. Everything is explained 
    thoroughly til the end (2 XP). If you've played through the tutorial before 
    and want to skip it, just ask Jack , in your first conversation. If not, 
    don't forget to grab the BASEBALL BAT and the TIRE IRON.
    Note: If you want to max out your .38 ammo: When Jack gives you the .38, pick
          up the ammo from the container and then shoot some bottles. After that
          if you go near the door in front of you and come back, the container 
          will be full of ammo again. You can do this as many times as you need. 
          [+-: This exploit has been fixed.]
    Welcome to Santa Monica!
    You'll be taken to your first haven and be given the quest: [WHEREFORE ART
    THOU, MERCURIO?]. Open the Fridge and take the 3 BLOOD PACKS, if used they will
    restore your blood points. Read Mercurio's note and log into your computer
    using the password "sunrise". Check your emails. Read the card on the table to
    get the [THE REGENT'S RIDDLE] quest. Also open your desk drawer and grab the 
    $100. This will be your main base from now on. Be sure to come back regularly
    and check your mails. You can turn the TV on if you like or listen to the radio
    , they are both pretty funny. Also don't forget to grab the PILL BOTTLE
    and the NORMAL WATCH from the bathroom.
    Across from your flat there is another flat with a locked door. Bloodbuff to
    pick the lock and enter it. Under the sink in the kitchen you'll find your
    first skill book "PEEPIN' - A VOYEUR FIELD GUIDE" (Stealth +1, needs Research
    2). Leave, go down the stairs and read the paper on the floor to get the
    [CARNIVAL OF DEATH] quest. Just before you leave through the front door, look
    to the right, it's your mailbox there. It's currently empty but later stuff
    will be delivered to you and you can also send stuff with it.
    Out on the streets you'll encounter many pedestrians you can feed on. You can
    also find prostitutes scattered around the streets and pay them to come with
    you into a dark alley and feed on them without violating the Masquerade, if
    someone sees you. If you have a high Seduction feat (of 6) you can seduce them
    into providing their services for free. It doesn't matter what your sex is, the
    prostitutes will come with you regardless.
    When it comes to feeding from other unwilling pedestrians things are more
    difficult since you must not be seen by others. Fortunately many of them will
    wander into dark alleys (mainly homeless people) where you can feed on them
    with ease. Beware not to drain them dry and kill them because you'll loose
    If you commit any illegal acts the police will hunt you down. If this happens, 
    you can hide somewhere until they give up pursuit, it doesn't take that long
    for them to loose interest.
    Just outside of your building you'll see a sewer access. If you're a Nosferatu
    you should go down there. There are many exits from the sewers near every place
    you need to go. There are also rats in the sewers that you can feed on. Sewers
    are a good place for anyone to hide too.
    In the same building as your apartment, in front of the street, is the pawn
    shop. Go in and ask Trip about weapons and persuade him to show you his secret
    stash. If you can't make him show you the weapons it's alright, later when
    you'll talk to Mercurio or Knox you can learn that Trip sells weapons. Trip
    also has two pretty good books, if you're into books that is, buy them twice
    and read them: "COMPUTERS FOR GRANDMA" (Computers +1, needs Research 2) and "SO
    YOU WANNA' SHOOT THINGS?" (Firearms +1, needs Research 3). You can also buy
    weapons from him, but I wouldn't advise you to spend your money on them right
    now. You'll soon have all weapons that Trip can offer and right now unarmed
    you can probably do more damage. If you skipped the tutorial you can buy a
    lockpick here. [+: Trip doesn't sell any books to spoil the book exploit,
    but baseball bats and tire irons instead.]
    When you reach the street after leaving your apartment you'll see a man in a
    suit to the right. Depending on your mental-feat stats you can do several
    things with him. You can intimidate him to give you money ($100) and his watch, 
    you can persuade him to give you cab fare ($20), and you can seduce/dominate 
    him to come with you in the dark alley to feed on him. I believe he is one of 
    the few male cases you can seduce even if you're a man. If you're a Ventrue he
    is your best choice for feeding right now, just be sure no one sees you. You
    need Persuasion and Seduction at 4 to make this work and an Intimidation of 3.
    On the other side of the road from your building, you'll see Knox. Talk to him
    and learn that he is a ghoul and a rather happy one, I might add. You'll find
    Knox later in the Asylum and he'll give you [THE HUNTED HUNTER] quest. Now that
    you know about ghouls maybe it's time to get your own...
    Right beside Knox you'll find the Santa Monica hospital. If you enter from the
    front the receptionist will stop you if you try to move further into the
    hospital. You can persuade/dementate/dominate her to let you inside. If you
    can't do that then there is always the "back door". Go to the alley right from
    the hospital and you'll see a door with a light on top, saying "blood bank".
    Get in and to your left there is a locked door, open it (Bloodbuff if your
    skill is not high enough).
    Now time to get some dirty money. Open the door of the Dr. Malcolm's office and
    check his mail. If you can't hack the computer go to the top floor and check 
    the restroom to the right, there you'll find his password. After reading his 
    mail go to him and blackmail him. You can persuade/intimidate him to give you
    $75, or even more depending on your feat level. You'll find the money in your
    mailbox ($75-150). Also in Malcolm's office you'll find 3 MORPHINE BOTTLES, 
    sell two and keep one for Mercurio. In another room you'll find a PILL BOTTLE.
    If you go to the basement you'll find Vandal. He sells blood bags.
    In one of the hospital rooms you'll come across a heavily injured girl. If you
    know about ghouls already, you can give her your blood to save her life and
    GAIN HUMANITY [+: (1 XP)]. Her name is Heather and if you want she can later be
    your ghoul. You'll meet her again when you get downtown. Don't say you're a
    vampire cause you'll freak her out and violate the Masquerade.
    If you go to the parking lot you'll see a sign saying "beach access", go down
    the stairs and you'll reach the beach. There you'll be confronted by a woman.
    She has the power of seeing fragments of the future, so listen to what she has
    to say. If you want you can pay her $20 to tell you more. IMO it's worth it,
    since she'll tell you some interesting things that will make sense later. She
    will also point you to "E" to who will give you the [THINNED BLOOD] quest.
    At the beach there is a thin-blood vampire that wants to reverse his vampiric
    condition, fortunately he doesn't have a clue about his situation so with a
    Persuasion of 3 you can con and take his money ($200). Tell him that he needs a
    transfusion of unicorn blood and sell him 3 blood packs each ($100). Then sell
    him the stake that lies on the beach to the left ($100) and tell him that he
    needs to kill the "head vampire" with it to be totally free. Since killing
    Nines or LaCroix would be impossible for him, better point him to the president
    where at least he has a chance at succeeding ^_^. [+: You will LOOSE HUMANITY
    for this and also get a MASQUERADE VIOLATION for sending him after the
    president. You can furthermore sell him a bubble gum found on the pier to
    "erode his fangs" ($100) and thus get a max of money (1 XP).]
    At the beach if you go up the stairs to the right and to the pier, you'll
    find a lone cop patrolling the area. Since the pier is considered a combat area
    you can kill him without loosing Humanity and grab his .38 gun [+-: or baton].
    Behind the hospital is 2nd street and it's main attraction, the club Asylum.
    The club is run by the two sisters, Therese and Jeanette. Inside the club
    you'll find your two first blood dolls. Blood dolls are women that you can
    seduce to willingly give their blood to you. You'll need a Seduction of 3 to
    seduce them and it doesn't matter if you're a man or a woman.
    If you dance for about 5 minutes in the club, you'll get one point of
    HUMANITY GAIN. You can do this, once, in all the clubs you'll find. 
    When you'll first enter the Asylum you'll meet Jeanette, a very sleazy and very
    insane babe. If you want to get her to bed, you'll need to have Seduction of 3
    and 1 blood point, say seductive lines whenever you have them and always be
    nice to her. When she later asks you for a certain gift, you must give it to
    her (even though it fails a quest) and in her dispute with Therese you must
    choose her. From then on every time you go to her, you can experience again
    forgotten, human pleasures... [+: This can be done once earlier with a
    Seduction of 4.]
    Enter the diner and talk to the old lady at the counter. Pretend to be a health
    inspector and she'll bribe you with $50. Also you can have a little chat with
    the man standing alone in the corner, you'll meet again with him later...
    -------------------------====+<[  Q U E S T S  ]>+====-------------------------
    When you first meet Mercurio and get his [SURF'S UP] quest, ask him if he is
    in pain to receive this quest. Enter the Hospital and go into Dr. Malcolm's 
    office. There you'll find 3 MORPHINE BOTTLES. Give one or these to Mercurio 
    (1 XP).
    On the beach talk to E, the naked from the waist and up, guy. He'll tell you 
    about Lily and the thin-bloods. Agree to help him and head for the Diner. Ask
    the old lady behind the counter about a pale girl and the phrase "thin-blood".
    She'll tell you about Lily and give you some belongings that she forgot. You
    Note: If you are a Nosferatu the lady behind the counter won't talk to you. 
          What you must do is go behind the counter and pick up LILY'S PURSE there.
    Leave the diner, go further up the road and enter "Kilpatrick's Bail Bonds".
    Talk to him to get the [A BOUNTY FOR THE HUNTER] quest. Open Arthur's computer 
    go to the "s-z" folder and check the name "Totten, R." that's in the bail bond.
    It says he has a red car. Go to the parking lot and find the red car. Open the
    trunk with Lily's key and take her DIARY (1 XP).
    Read the diary and learn that she went to the blood bank. Go there and talk to
    Vandal. Persuade him to open the door if you can, or else pick the lock to the
    left. Get inside and enter the first door to the left. Continue through the
    next door and talk to the male nurse Phil. Persuade him that you're here for
    the blood and he will tell you the code to the freezer (1 XP). Another way to
    learn the code is to hack the computer in the next door, down the corridor.
    Then go to the freezers, put the code in and talk to Lily. You can blackmail 
    her if you like but you will LOOSE HUMANITY. Set her free (1 XP). Vandal will
    then confront you and refuse to sell you any more blood. To make him change his
    mind you can give him some extra cash, use Dementation or Dominate on him, or
    agree to do the [REPLANTING A LILY] quest. I think that if your Humanity is low
    you can also persuade him by telling him a story about how you've slaughtered
    innocent people. Intimidation might also work in your advantage here. [+: 1 XP
    is granted for any way you convince Vandal to sell you blood again.]
    Go back to "E" and talk to him (1 XP) to finish the quest. [+: You can also 
    give Lily her stuff back when you meet her at the beach for a HUMANITY GAIN].
    If you don't wish to pay Vandal to get on his good side again, you can tell
    him that you'll bring him a new blood "donor" (Unless you are a Nosferatu).
    Enter the Asylum and persuade or seduce the girl that is up the stairs, to go
    to the blood bank (2 XP). But you'll LOOSE HUMANITY for that. [+: If you are a 
    Nosferatu you can find and convince Patty at the club Confession, later on.]
    After the [SURF'S UP] quest if you check your emails you'll find a new one.
    It's called "A favor" and it's from LaCroix. He wants you to snatch a pack of
    werewolf blood that has been sent to the hospital for analysis. Go through the
    blood bank door and up the stairs. There is a guard up here. You have two
    options now. You can either pick the lock to the door to your right and
    sneak through the vents trying to get unnoticed by the guard or you can simply
    sneak-kill him or even drink him dry without humanity loss, since this area
    becomes a combat zone when he attacks you first [+: This has been changed].
    Grab his CLINIC GUARD'S KEY and also the MAINTENANCE ROOM KEY from the security
    room. Use the computers to disable the cameras, open the safe and take the
    WEREWOLF BLOOD from it (1 XP). Also check the maintenance room for a locked
    chest. Pick the lock and get some PILL BOTTLES and a DRUG BOX for sale. Go back
    to your flat and put the blood in the mailbox. Leave, re-enter and check your
    mailbox for $150 and your PC for a congratulatory email (1 XP).
    OUTCOME: 3 XP, $200
    Arthur Kilpatrick will give you this quest and the CARSON'S APARTMENT KEY. Go 
    to Carson's flat, which is right across Mercurio's and check the room. There is 
    a poster on the wall with a tip to his password. Open the "mcgee" file (1 XP)
    on his laptop and listen to the answering machine. Don't forget to pick-up the 
    TATTOO PARLOR KEY that’s on the TV and also the MONEY CLIP ($25) on the table. 
    There is a locked chest in his flat but probably your lockpicking, even with
    Bloodbuff, isn't high enough yet.
    Across from the pawn shop lies the Tattoo Parlor. Head to the basement and
    answer the ringing phone. Agree to go to Gimble's Prosthetics and pose as a
    model. To reach Gimble's Prosthetics travel all the way down the main street, 
    then turn right. Ring the buzzer and he'll let you in. After you talk, he will
    leave and head for the basement. Follow him, take the BLOOD PACK from the
    fridge, and eventually reach his inner chamber. There you'll find Carson, talk
    to him and then kill Gimble (1 XP). Free Carson, go back to Kilpatrick (1XP) to
    report and get the reward money ($200). Now you can receive the [JUMPIN' THE
    BAIL] quest from him.
    OUTCOME: 2 XP, $150
    After you've informed Arthur about his hunter quitting, he'll ask you to help
    him with a bail-jumper. Go to the apartment across from yours and listen to
    the answering machine (1 XP). Inform Arthur that his man has fled downtown 
    (1 XP) and ask for your money ($150). After that you get the [MUDD HUNT] quest 
    that will be continued in the next chapter, when you'll reach downtown.
    Knox will give you this quest if you speak to him in the Asylum. He wants you
    to uncover the Asian vampire that has been stalking him. His only clue is a
    driver's licence. With a persuation of 3 you can tell Knox that his story is
    "a little off" and get an XP bonus.
    Now, check Kilpatrick's computer at Bail Bonds and search for the name "Crumb,
    Virgil" that's on the licence, apparently he is in the morgue. Go to the blood
    bank in the hospital and enter the room in the back with the laundry. There is
    a hole on the wall, remove the wooden cover and enter the morgue. Hack the
    computer if you want and then lockpick the box to find a keycard for the FOXY
    BOXES shop (1 XP). It's across the road from the Asylum. Enter the building and
    check the laptop if you want to find out more about the Asian vampire. Enter
    through the door to the main storage area and you'll be confronted by him. It's
    a rather tough battle since he is probably the first supernatural you face, but
    with Bloodbuff things get easy. Kill him (1 XP) and report to Knox (1 XP). 
    [+: The Asian vampire will drop a SHIN GUNTO sword and a crossbow on death.]
    You receive this quest when read the newspaper in your building or some 
    others elsewhere. Head over to the Santa Monica pier and check the murder
    scene. It's obvious now that it was done by a supernatural being. This quest
    will continue in chapter 3 after you've completed the [MUDD HUNT] quest in 
    You'll receive this quest when you read the card that's on your desk in your
    haven. This quest can only be solved in chapter 2, when you gain access to
    You get this one during the [THE GHOST HAUNTS AT MIDNIGHT] quest, when you
    find the DIARY in the kitchen. You'll successfully complete this if you give
    the pendant to Therese and not Jeanette (1 XP). 
    After you exit your building turn right and go into the first door you'll find,
    the one with the bloodstain in front. There talk to Mercurio (1 XP) to get the
    OUTCOME: 1-2 XP
    Head over to the beach and climb the iron stairs to the right. You can finish
    this quest in many ways. You can assault the house and kill all enemies. You
    can persuade/seduce the guard to let you in and then persuade the drug lord to
    give you the ASTROLITE (1 XP), or seduce him and feed on him. There is a sneaky 
    way in, too. Move to the right of the fence and remove the board to get inside. 
    Enter, go to the back and shut off the electricity. Then sneak in. Open the 
    vent in the laundry room and crawl inside, there's a MONEY ENVELOPE there
    ($250), take it (1 XP). There is also a CAR STEREO in the kitchen for you to
    sell for some cash. Go back to Mercurio and he'll give you the [EXPLOSIVE
    BEGINNING] quest. If you give his his money back you'll get +1XP.
    You must now find Bertram Tung, the local Nosferatu. He is currently in a
    feud with Therese Voerman and he is hiding. You need to go and talk to her.
    Go into the Asylum and talk to the bartender, persuade him to let you see
    Therese. Use the elevator and go to the 2nd floor, take the GOLD RING from the 
    ground and notice the conversation behind the door. After it ends enter and talk
    to Therese, she'll give you the [THE GHOST HAUNTS AT MIDNIGHT] quest and
    the OCEAN HOUSE SEWER KEY. Check Jeanette's emails too, if you want, by hacking
    her laptop. This quest will continue after you've sorted out the sister's
    Whatever you say to them from now on will affect how things might end with
    them. I've mentioned before about how to score with Jeanette. If you want
    them to forgive each other and coexist happily in the end, you'll have to be
    extra nice to both of them during your conversations.
    NOTE: This is one of the best crafted levels I've ever seen in a game.
    Go down the sewers and find the locked iron door. Use the key Therese gave you
    and climb up the ladder into the ocean's house yard. Enter the trailer and grab 
    the OCEAN HOUSE FRONT DOOR KEY. Use it to open the front door and get inside.
    The house is haunted. Beware of the various stuff that the house throws at you,
    they will hurt you. A few steps ahead you'll find an old newspaper on the
    table. Try to go up the stairs and you'll fall though the breaking stairs.
    You're now in the basement. Head forward, then turn right at the intersection 
    and go through the only unlocked door. It will lock behind you. Break the wall 
    and enter the next room. Read the old newspaper and now go to the laundry room. 
    Open the half-opened washing machine, to get the BOILER ROOM KEY. Go into the 
    boiler room and activate the generator, now you can use the elevator to go to 
    the 1st floor.
    Head past the middle section and read the newspaper on the table. Continue,
    enter the next room and check the child-drawing on the floor. Step into the
    other room and take the UPSTAIRS KEY from the drawer. Go to the other side of
    the 1st floor and you'll see an apparition pointing to a door, use your key
    to unlock the door and enter the room. Smash the boards on the flood and jump
    down into the bar. Read the newspaper and use the food-lift to go down to the
    kitchen. Pick up the DIARY in front of you to get the [SPIRITUAL RELEASE] 
    quest, and hide in the corner until the ruckus calms down, then go through the 
    door and into the vent. The vent will take you to the elevator shaft, quickly
    run forward to avoid the falling elevator and use the ladder to reach the 2nd
    floor. [+: Look around the 1st floor rooms to find the murderer's FIREAXE.]
    Go inside the first door to the left and take the WEEKAPAUG THISTLE [+: or 
    SCARLET TORKELSON: CIRCUS PERFORMER book (+1 Dodge [1/2], needs Research 2)] 
    from the drawer. Continue through the corridor and to your left, read the 
    newspaper. Now go back to the elevator and take the right corridor. Go to the
    end of it and enter the last room to the left. Climb up to the next floor, 
    leave the room, jump over the gap and duck under the gas that comes out of the 
    walls. Go through the last door and reach a ruined area. When you proceed 
    you'll be taken to the past. Take the PENDANT (1 XP) from the table and things
    will turn back to their present state. Drop down, go back to the elevator shaft
    and finally leave the house.
    Return to the Asylum and you'll find Jeanette there. She will ask you to give
    her the pendant. If you want to get her to bed later, give it to her, but doing
    so will fail [THE GHOST HAUNTS AT MIDNIGHT] and the [SPIRITUAL RELEASE] quests. 
    It's your choice. Whatever you do, she will then give you the [SLASHTERPIECE] 
    quest. Finish it and come back to the Asylum to find Therese mad at you. If you
    haven't given the pendant to Jeanette give it to her (2 XP) and complete this
    quest and the [SPIRITUAL RELEASE] quest. Whether you succeeded or failed the
    quest you'll receive another quest from her, [BAD BLOOD].
    OUTCOME: 3 XP, $0 or $250 or ($250 and HUMANITY LOSS) [+: 1 XP]
    After the haunted hotel Jeanette will give you this quest. You must go the
    Gallery Noir and destroy all the paintings. The gallery is right across from
    Mercurio's place. There is a guard in front of the gallery and you must get
    past him, you can do this using two ways. You can either persuade/seduce him to
    let you in, or you can go to the parking lot behind the gallery, remove the
    iron bars and enter through the back entrance which you can lockpick easily.
    I suggest to spare Chunk, he's one of the funniest NPCs in the game [+: also
    you get a bonus (1 XP) if you don't kill anyone to enter the gallery.]
    Once inside you must slash the paintings in a chronological order. Each
    painting shows a part of Caine's legacy and you must slash it in chronological
    order. The right order is: Caine slays Abel, Caine is cursed by god, 
    Caine meets Lilith, Caine spurns Lilith. Once you do this a blood guardian will
    appear and you'll have to fight him. After you've killed him (3 XP) you can
    also steal the charity box, if you want, and gain $250 and a HUMANITY
    LOSS, unless Jeanette told you what it's really for. Head back to the Asylum.
    Therese says that she threatened her sister and that Jeanette is now  hiding
    from her. She wants you to go to the local diner and reassure Jeanette that
    everything is alright between them. Go to the diner and a pack of thugs will
    attack you, kill them (2 XP) and answer the phone. You'll now receive the
    [SIBLING RIVALRY] quest. Also don't forget to take the shotgun from the thugs
    and some ammo for the .38.
    Return to the Asylum to find Therese and Jeanette on each other necks. You
    can take Jeanette's or Therese's side and make one kill the other (1 XP),
    or persuade both of them to coexist (3 XP). In order to persuade both of them
    you need to have a Persuasion feat of level 4 and during your previous 
    conversations with them be you'd have to as nice as possible to both. This
    means that you must tell them exactly what they want to hear all the time. If
    you're still having trouble there is a nice guide that explains this step by
    step, by Jake Zahn in GameFAQ's. [+: If you succeed, you get a HUMANITY GAIN
    and a .38 or .38 ammo.]
    OUTCOME: 8-9 XP
    Now that the sister's rivalry is over, the word will be out that the dispute
    with Bertram Tung is over too (3 XP). You can now go to him. His hiding place
    is over at Sunco Gasoline, the gate is now unlocked. Talk to him (1 XP) and
    he'll get you inside the warehouse.
    Once inside, you can kill nobody there for a bonus (1 XP) [+: or you can try 
    to sneak unnoticed until you place the explosive for a bonus (1 XP).] You'll 
    most likely need Obfuscate to sneak through this whole mission though. 
    Once you're in you can stealth kill the first thug easily, and then enter the
    next room. Grab the .38 ammo and continue to the next room stealth killing the 
    second thug too. Back to the previous room and move the board off the wall to
    uncover an opening, kill the bum outside [+: but with a HUMANITY LOSS.] and 
    then go to the back yard to get some shotgun ammo.
    From then on there are many ways into the main warehouse building:
    1. Go through the main entrance which is heavily guarded.
    2. Go to the train, climb the ladder and climb through the vent.
    3. Go all the way around through the back door.
    It's really up to you how you wanna do this, but I'll give you a way that is
    probably the easiest and the most rewarding. Go past the train wagons and take
    out the two thugs there. To the left between some wagons is a LOCKPICK, if you
    still don't have one. Continue past the wagons and you'll see a train engine
    in a bunker. Sneak attack the thug there and take the SILVER RING, then open
    the vent to reach the inner warehouse. You'll be high up, with a view over
    the various thugs. If you climb on the ceiling bars you can make it undetected
    to the offices if that's your style, or you can try to kill them all from afar
    with your .38. It doesn't do much damage but it has a long range so it will be
    easy to kill every one on this side of the warehouse.
    Now go back down the ladder and start moving through the wagons. You'll spot
    a lone thug there, kill him as fast as you can and then take out the other two 
    that will appear. In a wagon near you you'll find some .38 ammo if you need it. 
    Open the door and enter another area with a wagon in the middle. Beware that 
    there is a guard on the stairs. If you can take him out silently, and then move
    on to the next area.
    Here you'll find two thugs. You can kill them in a direct approach or you can 
    do things a bit more entertaining. Pick up the yellow soda can in front of
    you and throw it over to the left of the tower. When the two thugs will go
    there to investigate, shoot the gasoline under the tower to bring it down on
    them and kill them with a bang. Also don't forget to lockpick the storage (if
    you can) to grab some shotgun and .38 ammo. Continue onwards and find a lone
    thug. Feed on him since you'll probably need some blood, and lockpick the
    back-door of the warehouse.
    Once you'll enter the warehouse you'll have a tough battle waiting for you.
    Even if you killed some of them when you were high up before, there will still 
    be many thugs waiting. Use disciplines to kill them as quickly as possible,
    you can also climb the ladder and use the switch to drop the hanging container
    on some of them. What you need then is to go up the stairs inside the offices.
    Kill everyone inside, grab all ammo you can find and arm the explosives near 
    the desk in the 2nd room.
    Once you've armed the astrolite a countdown will begin. You'll have to leave
    quickly the same way you came. If you were noticed on your way in, a Sabbat 
    vampire will attack you as you'll reach the door out of the warehouse. Use
    Bloodbuff and any defensive disciplines you have. This will probably be your 
    most difficult battle up to now, and remember that you also have a time limit. 
    After you've showed him the final death continue moving until you'll be 
    confronted by another Sabbat. Kill him and move to the station to bump onto
    Beckett is a vampire historian (of sorts). Once you meet him the timer ends and
    the warehouse blows up (4 XP). Talk to him and if you're a Gangrel you'll have
    some more conversation options. Afterwards you'll be transported back to Tung. 
    Ask anything you'd like to know and leave.
    Now a taxi will be waiting outside the Asylum, take it and head downtown.
    When you've reached downtown right across from where your taxi is standing, is 
    the Venture Tower, get in. Inside you'll meet your old buddy, "Chunk", get him 
    to call the elevator and head up to LaCroix. Tell him about the warehouse 
    (1 XP) and the quest will be completed. He'll then give you the [ELIZABETHAN
    RENDEZVOUS] quest. If you want Mercurio to bring you special weapons for sale
    later, don't tell LaCroix about his astrolite misfortune.
    You've finally reached downtown!
    Downtown is the heart of the social and political vampire struggle. Here you
    will meet the three opposing parties of the Kindred: the Camarilla, the 
    Anarchs and even the Sabbat later on. You can choose sides and the choice you
    make will have its consequences. It won't change things much for a while, but
    it will affect the available paths you can take near the endgame.
    All clans can get a haven in downtown. This haven is located in the Skyeline
    Apartments on the 4th floor, except for the Tremere and the Nosferatu who
    will get their own haven much later. In order to get the Skyeline haven you'll 
    need to be polite to LaCroix and try to finish the [ELIZABETHAN RENDEZVOUS] 
    without any killing, right after that quest LaCroix will offer you the haven. 
    If you can't do the quest without killing, then you must really sweet-talk 
    LaCroix into giving you the haven. Once you've received your new haven your 
    computer will be transported there along with your ghoul, if you have decided 
    to keep her. [+: Your laptop and mailbox will stay active in Santa Monica.]
    After the [ELIZABETHAN RENDEZVOUS] you'll meet Heather outside the Venture
    tower. If you are Nosferatu and using the sewers, you should go and look for
    her. She'll say she wants to be with you and help you any way she can. If you
    want you can tell her to forget about you and continue with her life and GAIN
    HUMANITY. But if you want to have your own little ghoul to play with and also
    get the best armor in the game for free, tell her that you want her to stay
    with you. If you do so, she will go directly to wait for you in your haven,
    either in Santa Monica or in downtown if you've acquired it.
    Once you've got Heather you can do some things and certain events will occur:
    1. If you tell her that you need money now, she'll give some to you ($20).
    2. You can tell her to change her looks and she will change into a goth-chick.
       If you tell her again to change her looks she will change into a more sexy
       outfit. If you tell her again to change she'll turn back to her first look.
    3. You can feed on her at certain times. Don't try to feed on her using the
       feed command, do it only through dialogue options, or else you might kill
       her or put her into a permanent trance.
    4. She will ask you to feed her your blood two times more in the course of
       the game. Each time you have the option of freeing her if you want.
    5. She will bring you presents. Some time after you've decided to keep her with
       you, she'll give you her school money ($500). Later, she'll lure a guy to
       your apartment and lock him in the bathroom. You can either let him go and
       persuade him not to tell a word about this, or you can feed on him. After
       you've fed her your blood for the second time she'll give you the best
       armor in the game, the body armor. You must go to her right after you return
       from the Society of Leopold and BEFORE talking to Lacoix, if you want to get
       the body armor. [+: You get another choice concerning Heather and the body
       armor. See Chapter 5 for more info]
    Behind the van next to Venture tower, you'll find Fat Larry selling his goods 
    [+: or in the dark alley besides the club Confession to fit his dialogue.]
    He'll sell the FIREAXE, a very good melee weapon for you right now and also 
    your second armor, HEAVY CLOTHING, be sure to take those two. He also has the 
    BROKK pistol and the LASSITER sub-machinegun but unless you're a ranged 
    specialist they are not that important or easy to use right now. Fat Larry will 
    give you the [TRAFFIK] quest.
    In the Last Round bar you'll find Nines. When you'll talk to him for the
    first time you can ask him to show you some moves and you'll get +1 in Brawl
    (if your brawling skill is not already 3 or more). Also after the [ELIZABETHAN
    RENDEZVOUS] go talk to him again to get a +1 in Melee (if your melee is not
    already maxed out). So to get the most out of him it's best to go to him the
    first time with Brawl at level 2 and the second time with Melee at level 3.
    There is another club in downtown called Confession. It's in the church-like
    building. Inside you'll find another blood doll. You'll need a Seduction of 4
    to make her want your dark kiss. The owner of the Confession, Venus, will give
    you the [A CONFESSION] and the [AND HER NAME WAS VENUS] quests.
    There are thugs scattered around in the streets that will attack pedestrians
    and can even attack you (well it happened to me only once) or Larry. Try not 
    to kill any of them though, because it will result in HUMANITY LOSS. Just give 
    them a couple of hits and they will run away.
    If you haven't told LaCroix about Mercurio messing up with the astrolite, when
    you'll reach the Santa Monica beach for the [ELIZABETHAN RENDEZVOUS] quest
    you'll find Mercurio waiting for you. He'll thank you then for keeping it a
    secret and tells you that from now on he will have weapons to sell to you and 
    that he can even get you some special ones.
    From that time on, you can visit him in his apartment and buy weapons. You can
    also ask him for special weapons like the STEYR AUG and the FLAMETHROWER [+:
    and the REMINGTON M24 SWS sniper rifle and the DRAGON'S BREATH shotgun.] Those 
    weapons will be available from him much later though. Try to check with him 
    frequently, especially after you've completed a main quest, to see what new he
    has to offer.
    You'll find the Skyeline Apartments right next to the Confession club. You'll
    need to come here for the [MUDD HUNT], [FUN WITH PESTILENCE] AND [NECROMANTIC]
    quests and also under certain circumstances you may get to use apartment 4 as a
    haven. There is some more stuff you can do here though.
    Go down to the basement and hack into the computer, it seems the guard has
    set up hidden cameras all over the place. Check the apartment notes and learn 
    the apartment 3 code. You can check the monitor if you like. You can use the 
    vents to navigate through the apartments but now you need to take the elevator 
    to the 3rd floor. Use the code and enter. Hack the PC and unlock the safe. It's
    located in the closet. Open it and take the GOLD RING, SILVER RING, FANCY
    RING and FANCY WATCH. You need Hacking at level 6 to pull this off. [+: There
    is a restored guard on the ground floor who will come after you for the theft.]
    Next to the Skyeline Apartments is the Empire Arms hotel. You'll have to visit 
    the suites here for the [FUN WITH PESTILENCE] and [AND HER NAME WAS VENUS] 
    quests. You'll find a bar and a club area, there is nothing else of interest
    except a locked door that you can pick and find a GOLD RING inside. If you want
    to feed, wait for someone to go to the WC. If you want, you can also hack the
    hotel PC and get some info about the residents. [+: The restored guard near the
    entrance may force Nosferatu to use the vents.]
    If you refuse to do any of the main quests LaCroix gives you, he will
    eventually dominate you into doing them.
    -------------------------====+<[  Q U E S T S  ]>+====-------------------------
    Remember about the sun mentioned in the riddle? While facing the Venture Tower
    go right and continue until you see a violet light burning on top of a building
    to your left. Enter through a green door, this is the Tremere Chantry. Inside
    you'll find that the corridors are bound with magic. In order to reach the
    Tremere regent, Mr. Strauss, you'll have to turn right at every intersection.
    On your way to him don't forget to pick up the THAUMATURGICAL CREATURES book.
    Converse with him (1 XP) and learn about the Tremere. If you have a Persuasion 
    of 5 you can get him to tell you what he thinks of LaCroix.
    He will give you the [A PLAGUE FOR THE ANGELS] quest. Essentially it's the
    same quest that Damsel will give you and you could have taken Damsel's quest
    first if you liked, but if you are a Tremere and want to get the haven in the
    Chantry you should first take the quest from Strauss and try not to anger him.
    You get this from Strauss if you talk to him before talking with Damsel. In
    order to complete this quest you must first finish the [FUN WITH PESTILENCE]
    and [MORE FUN WITH PESTILENCE] quests that Damsel gave you and then come talk
    to Strauss. As a reward you can choose between the BLOODSTAR which raises the
    duration of Bloodbuff or some money ($250-350). Choose the item.
    If you are a Tremere and want to get the Tremere haven in the Chantry later,
    you must complete this quest. This means that you should talk first to Strauss
    and then to Damsel.
    Go to the Skyeline Apartments and use the vents from the basement to reach
    apartment 5. You'll find Paul dead, listen to the answering machine and learn
    that the code for apartment 6 is 1203. Use the elevator and enter apartment 6. 
    Pick up the SAFE KEY from behind the vase and enter the bedroom. Talk to Hannah 
    and learn about the plaguebearer (1 XP), if you don't tell her about Paul's 
    death you'll GAIN HUMANITY. Open the safe and pick up the $200. 
    Now you must go to the Empire Arms hotel to find Jezebel Locke. Talk to the
    receptionist there and persuade/seduce him to give you Locke's key (1 XP). If
    you can't do that you can go to the room behind the reception and print a
    spare keycard at the desk. [+: You need to get the name of her suite from the
    PC first to print the keycard.] Now go to the 5th floor, kill Locke (1 XP) and
    gain a MASQUERADE REDEMPTION. Before you leave don't forget to take the FINANCE
    MANUAL (+1 Finance [3/4], needs Research 6) from the table [+: or the BRAWLING 
    MANUAL (+1 Unarmed [3/4], needs Research 5).] Now go back to Damsel and she'll 
    give you the [MORE FUN WITH PESTILENCE] quest.
    Outside of the Last Round you'll find a homeless man that walks up and down the
    road. Talk to him and persuade him to tell you about the disease. He'll sent
    you to Tin Can Bill who is in the alley across from the Last Round. Talk to
    Bill and as he takes his last breaths he'll tell you about a "monster from the
    sewers". There is a sewer entrance right at the end of the alley, use it. Now
    either lockpick the iron door to reach the inner sanctum of the second 
    plaguebearer,or go left, jump over the drain and climb over the planks and
    barrels, turn right and pass through some vents. When you'll get close to the 
    crucified man in the main room, Brother Kanker will appear. Killing him is not 
    that hard, after you do so, take the brotherhood flyer from the floor (1 XP).
    Push the switch to raise the bars and leave the sewers. 
    Remember where you've seen the drawing on the flyer before? It's the graffiti
    next to the Tremere Chantry. To the right of the graffiti you'll find a door,
    enter it and show the flyer to the man there, he'll let you in (1 XP).
    Now you'll have to fight a lot of plague victims, which are almost like 
    zombies. They are slow and can be killed with one or two fireaxe slashes and 
    a shotgun or pistol hit to the head will smash them to pieces. Just don't let 
    them come very close or they will catch you and eat your brains or something, 
    also don't let many of them surround you or things will get tough. If you 
    try to feed on them you might get sick and vomit, so you better not. The 
    easiest way is to simply run past them until you reach the last door and find
    Bishop Vick.
    Vick can be a pretty tough opponent, he uses Celerity and blasts you with his
    shotgun, so make sure you've bought the second armor and also use any defensive
    disciplines you have. You could fight him from far away with a shotgun 
    yourself. If you use melee stay away from him until it's time to reload his
    shotgun and then come close and hit him, continue doing this until he is dead
    (2 XP).
    Go to the Last Round, talk to Damsel (1 XP) and get a MASQUERADE REDEMPTION. 
    If you want you can side with the Anarchs now. It doesn't make any difference
    in how the game continues, it's more of a role playing decision. If you side
    with them you can come to Damsel from time to time and report about LaCroix's
    dealings. If you side with the Anarchs LaCroix will find out eventually, but
    this won't change things much.
    After you have met Garry and finished the [MORE FUN WITH PESTILENCE] quest,
    Beckett'll send you an email that something strange is going on in the public 
    library. Enter the downtown sewers and find "Access Point E", move into it and
    then right until you get to a hatch. Open it and enter the public library.
    In the basement is a disabled elevator. Pick up the box of VACUUM TUBES across
    from it and enter the small maintenance room. Try to activate the elevator and
    the tube board will blow. Replace the vacuum tube and the elevator works again.
    Ride it up into the atrium and climb the escalators towards the wooden double
    doors, while avoiding or fighting the lonely guard patrolling the atrium area.
    You are now in the famous rotunda. Read the note, then enter the reading room
    to the left and search it until you find a LIBRARY CARD on a stepladder. Take 
    it, return back to the rotunda and move across into the gallery and into it's
    backroom. Check the books on the table for the BRAID TALISMAN inside a hollow 
    book. Then use the computer and type "insert card", followed by the password.
    You will get the message "The world is the key to below!" and the option to
    unlock the switch, which you do. Now what "world" is meant? There is a small
    globe in the reading room, so go back there and it has turned into a switch.
    Use it, return to the backroom and a secret passage has opened in the floor.
    Descend the passage until you enter a huge ritual chamber. Now a cutscene will
    play showing a sacrifice being held, which you forcibly interrupt by killing 
    the priest and getting the JIAN broadsword in the process. Listen to Andrei's
    speech, then fight him until he flees (2 XP). Return to the main library and
    finish off the last creature waiting for you in the elevator before leaving.
    Enter apartment 2 in the Skyeline building by using the vents. Pick up the two
    CAR STEREOS and then listen to the answering machine. Also go to the bedroom
    and take KENDO FOR ADVANCED STUDENTS (+1 Melee [3/4], needs Research 5) from
    the floor. Hmm, the call mentioned "a warehouse across from the bar".
    Head across the Last Round and enter the warehouse. You'll find another 
    gruesome murder scene in the style of [CARNIVAL OF DEATH]. Talk to the homeless
    guy and he'll confess what he saw (1 XP). Persuade him to keep his mouth shut
    and gain a MASQUERADE REDEMPTION. Go up by climbing the boxes and pick up the
    LUCKEE STAR ROOM KEY and the CAR STEREO from the ground near the dead body.
    You'll continue this in chapter 3 in Hollywood.
    If you score a hoop with the head that's on the ground, you'll hear a crowd
    applauding. (Deus Ex deja vu?)
    OUTCOME: 1-3 XP, +1 Finance [1/2/3], $500
    Fat Larry will give you this quest after you've bought a weapon from him [+: or 
    talked with him twice]. He wants you to go and steal a suitcase from an Asian 
    gang. There are two ways of doing this, either a full-front assault or the 
    sneaky way. Try to get the suitcase without anyone noticing for a bonus (2 XP). 
    For a full-front assault things are simple, go down the parking levels and kill
    everyone until you reach the leaders, then grab the standing SUITCASE (1 XP).
    If you want to take the covert path, you must use the vents in order to move
    through the underground parking. There will be ladders on the walls that will
    take you to the vents. If you don't have Obfuscate you must note the pattern in
    which the guards move in order to avoid them. The last vent will land you right
    beside the gang boss and next to the SUITCASE. Grab it (3 XP) and then you're
    free to kill everyone if you want. In one of the parking levels you'll also
    find a CAR STEREO.
    Now go back to Fat Larry and persuade him to give you a +1 to Finance (if your
    Finance isn't already 3 or more) and finally take your hard earned money
    ($500). If you haven't talked to Venus yet, or if you are a Nosferatu and Venus
    won't talk to you, Larry will point you to her and put in a good word for you.
    If you're a Nosferatu you can't talk to Venus until you've done Fat Larry's
    quest. If you're not, you just need to enter the Confession club and talk to
    the sexy bartender. She'll want you to deal with some Russian guys she owes
    money. As you exit the club go right and reach the end of the road. In the
    parking lot you'll find 3 men. You can persuade them to come back next month or
    you can simply kill them (1 XP). If you're a Malkavian you can dementate them
    to kill each other. Report back to Venus (2 XP) and receive the [AND HER NAME
    WAS VENUS] quest.
    OUTCOME: 4 XP, $600 plus several times $250
    After you've dealt with the 3 Russians, Venus will want you to deal with their
    leader, Boris. She'll give you the EMPIRE MAFIA KEY. On your way out pick up
    the wallet ($150) from behind the reception. Now go to the 6th floor of the 
    Empire hotel.
    Here you can either sneak you way to Boris or kill everyone. If you kill them
    you can grab an INGRAM MAC-10 and some ammo for it. Whatever you do, get in
    the first room and grab the BRAWLING MANUAL (+1 Unarmed [3/4], needs Research 
    5) [+: or FINANCE MANUAL (+1 Finance [3/4], needs Research 6).] Boris's room 
    is the one with the guard outside. If you attack the guard you'll have to fight 
    Boris no matter what. If you persuade the guard to let you in you will talk 
    with Boris. There are many things that you can do now:
    1. Persuade him to leave Venus alone (2 XP).
    2. He can give you the [VENUCIDE] quest and send you to kill Venus instead.
    3. Attack and kill him (2 XP).
    4. Dementate him to attack his guard. He only has a .38 [+: or GLOCK] while
       his guard has an Ingram so he'll definitely die (2 XP).
    Whatever you do, don't forget to pick up the $200 an the FANCY RING before
    leaving. Now if you didn't take [VENUCIDE] go back to Venus, talk to her
    (2 XP) and gain $250. From now on you'll be her partner in Confession. After
    you've finished a part of the main quest come back here and she'll give you 
    some of the earnings.
    If you decide to take up Boris's offer and kill Venus instead then you'll
    receive this quest. Go to the Confession and after Venus took you up to her
    private chamber, kill her (2 XP, HUMANITY LOSS). Go back to Boris and he'll
    give you $1000. This fails the [AND HER NAME WAS VENUS] quest.
    To the left of the Venture Tower you'll find the abandoned hospital. Enter
    through an opening at the fence and go through the door. A man will come
    running at you, he is a reporter. Speak to him and then get a MORPHINE BOTTLE
    from the right room, before opening the first left door and climbing through 
    the vent. Drop down, open the next door and break the wall under the stairs. 
    Then open the double doors, take the MORPHINE BOTTLE and crawl down using the
    boards. In the room to the left room you'll find another MORPHINE BOTTLE. 
    Remove the rubble that blocks your path and eventually you'll reach Pisha. 
    If you decide to help her you'll receive this quest.
    Go back to where Milligan was and you'll find him gone. Pick up his BUSINESS
    CARD and learn that he resides at the Skyeline Apartments in apartment 1. Use
    the vents to enter the apartment, he is hiding in the closet. If you tell him
    to just leave, you'll fail the quest. You have other options though:
    2. Persuade him it was all a joke and send him to Pisha to be killed
    3. Intimidate him to keep him silent (2 XP, MASQUERADE REDEMPTION).
    4. Dementate him and drive him mad (2 XP, MASQUERADE REDEMPTION).
    5. Dominate him to forget everything (2 XP, MASQUERADE REDEMPTION)
       [+: HUMANITY GAIN.]
    Pick up the PHOTO from the desk and go back to Pisha (1 XP). You can now
    receive the [OCCULTISH PERSONALITY] quest from her.
    After taking care of the reporter, Pisha can give you this quest. She wants you
    to find 2 occult items for her:
    1. The FETISH STATUE, which can be obtained in the museum basement if you
       break into the glass chamber where it's being kept. This can be done only
       during the [PATRON OF THE ANCIENT ARTS] quest. Give it to Pisha and receive
       the ODIOUS CHALICE as a reward (1 XP).
    2. The GIOVANNI BOOK "VOCE DELLA MORTE", which can be obtained in the embalming
       chamber of the Giovanni mansion. This can be done only during the [ITALIAN
       DINER] quest. Return it to Pisha and receive the KEY OF ALAMUT as a reward
       (1 XP).
    Skelter will give you this quest if you talk with him about the Masquerade 
    when you'll meet him in the Last Round. You must go to the Confession club and
    meet Patty. She is rather annoying. You can deal with her in several ways:
    1. Persuade her that her master has gone to San Diego (1 XP).
    2. Take her to the alley and kill her (1 XP, HUMANITY LOSS).
    3. If you have already spoken to Pisha, you can tell her that her master is 
       having a rave party in the basement of the abandoned hospital and send her 
       as a snack to Pisha (1 XP, HUMANITY LOSS).
       [+: To [REPLANT A LILY] you can send her to Vandal (1 XP, HUMANITY LOSS).]
    Go back to Skelter and receive a MASQUERADE REDEMPTION (1 XP).
    OUTCOME: 5-7 XP
    After you've spoken with LaCroix for the first time, he'll give you this
    quest. First you must go to the Last Round (if you haven't already) and talk
    to Nines. You can pick up the [FUN WITH PESTILENCE] quest from Damsel here and
    the [ATTENTION WHORE] quest from Skelter. Then go to the Santa Monica beach, 
    get in the boat and reach the Dane. On the ship you can do things the "bloody"
    way, the "easy" way or the "hard" way. With the bloody way you'll piss off
    LaCroix and you may not get the downtown haven. If you choose this way your
    path will be like that of the hard way only instead of sneaking you'll be
    slaughtering. You may even drop the hanging container from the crane on some 
    cops. But there are two ways to finish the quest without killing anyone:
    The Easy Way:
    When you reach the ship you'll see a policeman near you. If you approach him
    he'll talk to you. It seems that he was bribed by someone to let a reporter on
    the ship. You can persuade him (level 4) that you're that reporter and he'll
    give you the POLICE REPORT (1 XP) and the password of the security computer.
    He'll then distract some other guards so you can get inside the security
    room. If any other policeman sees you he will attack you at the spot so you
    must sneak from now on. Also remember that after a while the guard will return
    to the security room. Descend down the stairs and enter the door to the right,
    continue to the bloody corridor and lockpick the next door you'll face. Now you
    are in a room with some stairs going up and a locked door. Lockpick the door
    and get the SHIP MANIFEST (1 XP) from the table. Now go back to the previous
    room and up the stairs. Enter the left door, you're now in the security room.
    Use the computer, enter the folder "controls" and type the password. Then use
    the command "ship cam on" to enable the cameras. Use the monitor next to the
    computer and check out the sarcophagus (1 XP). Then sneak your way to the boat.
    The Hard Way:
    If you can't persuade the policeman, then you'll have to do it the hard way. If
    you have Obfuscate though you'll find this very easy. Anyway, you now have to 
    get close to the sarcophagus. Your path will be the same as the easy way up to
    where you get the SHIP MANIFEST (1 XP). If you have a high Hacking feat and 
    Dementation or Dominate, you can still go to the security room, incapacitate
    the guard with one of those disciplines and then quickly hack into the computer 
    to watch the sarcophagus and surroundings from the monitor. If you can't do 
    this, things will get tough. From the room with the ship manifest open the 
    other door and you'll be on the outside of the ship. This whole area is full of
    patrolling cops and huge containers. On the side of some of the containers 
    you'll see a little ladder. What you need to do now is to climb onto those
    containers and try to avoid being seen by the cops. You can throw stuff you
    find on the containers in order to distract the guards. A little further you'll
    find a table with the POLICE REPORT, take it (1 XP). Continue sneaking
    forward and you'll eventually reach the sarcophagus (1 XP). Now leave by taking
    the opposite path, over the containers, from the one you took the first time.
    With a little luck you'll be able to pull this off and reach the boat.
    Take the boat back to Santa Monica beach and if you've avoided killing any cops
    you'll get a bonus (2 XP). Go talk to LaCroix (2 XP) and receive the Skyeline
    Apartments haven as a reward (if you've been polite to him and you're not a
    Tremere or a Nosferatu). He'll then give you the [CALLING DR. GROUT] quest.
    OUTCOME: 6 XP, $300
    Take the cab and drive to Grout's mansion. On your way in, you'll find Nines
    coming out of the mansion acting very strangely. Inside the mansion is filled
    with Grouts "experiments" that have gone mad. The females are pretty easy to 
    kill, only the S&M males pose some threat. Just block their first attack and
    then whack them. Have in mind that across the mansion you'll find many
    recorders with Grouts thoughts taped, be sure to listen to them if you want
    to find out more about Grout and the reasons behind his disappearance.
    Now go right and enter the library, pick up the SCARLET TORKELSON: CIRCUS
    PERFORMER book (+1 Dodge [1/2], needs Research 2) [+: or WEEKAPAUG THISTLE] 
    and read the note on the table, you'll have to solve a riddle now. The note
    says that the mind effects the other two with various effects, so all you have
    to do is to flip the mind candle until all candles are lit (since it's results
    will be random eventually you'll get them all lit and solve the riddle)(1 XP).
    Now the other door in the main hall will be unlocked, open it and enter the RED
    hall. Flip the candle on the wall next to the stairs and a secret passage will
    open above. Go up the stairs, then continue the path downwards until you reach
    the GREEN hall. The doors to your right lead you back to the RED hall. Open the
    door across from the one you entered and you'll be in a room with a fireplace.
    Push the switch on the fireplace and a secret door will open, move on up the
    You'll find yourself on the 2nd floor of the library and another riddle is
    waiting for you. Read the note and try to solve it. If you can't seem to find
    the solution there is an easier way. There is a book in one of the bookcases 
    that can be pulled which solves the riddle instantly. (This is on the few cases
    where inspection can prove useful) A new secret door will open downstairs that
    leads to the basement.
    Crouch to avoid the electricity beams (they'll kill you instantly) and flip the
    various switches until all beams are gone. Pick up the TARULFANG from the
    ground and on you way out of the generator room pull the big switch there. The 
    way into Grouts inner sanctum is now open (1 XP).
    Go back to the RED hall and enter the previously locked door. You'll find
    two laboratories. In the empty room there is a locked refrigerator door. If
    you can't pick the lock you must go to the other room, kill the enemies and get
    the LABORATORY REFRIGERATOR KEY. Open the refrigerator and grab the 3 BLOOD
    PACKS, 2 ELDER VITAE and a MORPHINE BOTTLE. Now go down the stairs and reach 
    the detention area. If you want to avoid some enemies you can open the secret 
    door on the wall that will lead you a bit further [+: you can do this with the
    telephone switch in the side room]. If you choose to stay on the main route,
    in one of the rooms you'll find a MORPHINE BOTTLE. Finally you'll reach a 
    wooden door. Open it and then climb the boards to reach the upper floor.
    Pick up another MORPHINE BOTTLE from a table and go up the stairs to the "wife
    preservation" chamber. Turn on the gramophone and the door to Grouts bedroom
    will be unlocked. Enter to find Grout's remains on the bed (1 XP). Afterwards
    you'll meet with Grünfeld Bach for the first time, the crazed leader of the
    vampire hunters. He has set the mansion on fire and you must now escape the
    The fire will easily show you the way out of the mansion, since only one route
    is possible. The tough part will be facing the burning madmen coming after you.
    They will deal much more damage since they can burn you. A shotgun might do the
    trick if you are good enough with ranged, else stick with your fireaxe. Just 
    try to kill them as quickly as possible and watch your back since they'll be
    also coming from behind. DON'T try to feed on them because you'll burn to
    death. Finally when you'll reach the final room, jump out of the window.
    Go back to LaCroix and report (3 XP). He'll then give you the [PATRON OF THE
    ANCIENT ARTS] quest. Persuade him for $300 and talk to him to get some more
    info if you want.
    OUTCOME: 5 XP, +1 Scholarship [1/2/3/+:4]
    Take the cab to the museum. Here you can go into a killing streak if you like,
    but you'll anger LaCroix. If you do this without killing anyone you'll get some
    bonus XP in the end. If a guard notices you he'll attack you, so you need to
    sneak by them if you want to avoid bloodshed. Watch the walking pattern of the
    guards and make your moves when they don't see you.
    Anyway, read the note next to the raptor and go around the corridor, open the
    half-opened display door and take the OFFICE KEY. Now you need to go down, but
    you may want to jump onto the pterosaur first to find a MONEY CLIP ($100). Once
    you're downstairs you'll see a set of doors on one side, these are the offices.
    Enter the left door by using the key you found. Inside pick up the PRESCRIPTION
    BOTTLE from one of the desks and then pick the door to reach the basement.
    Go outside and enter the right door where the toilets are. Beware of a guard
    that maybe in here and get into the maintenance room. Climb into the vents.
    From there you can either open the vent of the security room and try to pickup
    the BASEMENT KEY from high above, without being seen by the guard inside, or
    you can get into the next room and use Obfuscate, Dementation or Dominate on
    the guard to pick up the key.
    Once you're down in the basement, things will get tough if you want to remain
    unnoticed, and you don't have Obfuscate. There is a guard that patrols around 
    the area and you must time your movement according to his position. The
    toughest part is that there are many cameras scattered around the corridors.
    You should wait for the camera to turn and run under it, into it's "blind spot"
    and then make your next move. You can also destroy the cameras to remove the
    Once you get down the stairs you'll see a security room in front of you, with a 
    guard inside. There is a computer in there that you can hack (level 6) to 
    disable the cameras and on the left desk you'll find the SECURITY MANUAL book
    (+1 Security [3/4], needs Research 6). Sneaking in there is very hard without
    Obfuscate but it can be done if you time your moves right.
    Now go down the next corridor, turn right and enter the room. Read the note on
    the desk and learn the door code (2358). Also open the drawer for a GOLD RING
    and a NORMAL WATCH. Next, head across the corridor and into the lab to your
    left. Pick up the MUSEUM WORKROOM KEY from the desk (1 XP) and hack the PC if
    you want some info and another mentioning of the code.
    If you've taken Pisha's quest, you'll need to obtain the statue before you move
    on. Get out the room you're in and go left until you find a big glass window.
    Break the window with your fists, enter and grab the FETISH STATUE (1 XP). Now
    leave, go to the door with the panel and put in the code.
    Continue onward and you'll find another security room. If you're the killing
    type smash the window and kill the guard. Then you can hack the PC to disable
    the security beams in the next room and the alarm too. If you're sneaking, just
    enter the next room and face the security beams. Smash the panel on your right
    to make the beams flicker and thus enable you to move past them with the right
    moves. Open the next door and you'll now be in the museum vaults.
    The final door leads you to a room where you'll meet Beckett again (3 XP). Ask
    him about how many years he has studied vampire lore and you'll gain +1 to
    Scholarity [1/2/3/+:4]. If you haven't killed anyone you'll get a bonus (2 XP). 
    Go back to LaCroix and report to him (1 XP). He'll give you the [THE EPIC OF
    The prince now wants you to find Gary and learn the location of the stolen 
    sarcophagus. You'll have to go to Hollywood and talk to Isaac for that. This
    quest will be continued in the next chapters and will be finished much later.
    As soon as you reach Hollywood, a vampire will come and talk to you. He says
    you must announce yourself to the Baron of Hollywood, Isaac. You should do
    that. You already need to talk to him for the main quest and he'll also give
    you some other quests. Isaac is located at the end of the street behind the 
    jewellery store, across from the abandoned Chinese Theatre. 
    Right across from the taxi you'll see the Red Spot convenience store. Once
    you're inside go to the coolers to your right and pick up $25. Then talk to the
    clerk and ask him about the special, he'll show you his secret stash of 
    weapons. He sells the COLT ANACONDA which is the best ranged weapon up to now, 
    the SLEDGEHAMMER a very nice melee weapon and the third armor, LIGHT LEATHER, 
    for you to wear, which you should buy. Anyway, talk to the guy a bit, he is 
    At some point you'll bump into a friend of yours from your old mortal life, 
    called Samantha. She'll recognise you and try to "help" you. You can persuade 
    her that you're not who she thinks you are and she'll leave you alone. If you 
    can't, she'll make a phone call that she found you. If you manage to persuade 
    Samantha that you're someone else, you'll receive a MASQUERADE REDEMPTION. If 
    you are a Ventrue you can trance her before she has a chance to talk to you and 
    she'll stay in trance for the rest of the game. With a high Intimidation you can
    prevent her from making the call, but if it's not high enough, then the beast
    will take over, you'll immediately kill her, and the cops will be alerted.
    - If you're a Malkavian you can use Dementation to make her think that you're 
      her pet turtle (best solution so far).
    - If you're a Nosferatu, you wont meet Samantha at all.
    There is an internet cafe in Hollywood called Ground Zero. You can hack the
    computers and get some info about the locals. Inside you'll find another skill
    book, THE COWBOY'S GUIDE TO CYBERSPACE BY CASE (+1 Computer [5], needs Research
    9). Another interesting thing is that in an email someone mentions the secret
    clan "Chockula". There is no such "secret" clan in the game but actually
    there is a fan-made mod that adds a new clan with that name to the game.
    Vesuvius is the strip club of Hollywood. It belongs to sexy VV who will give
    you some quests. You can get a lap-dance from Misty for $100 here, a rather
    steep price I may add. If you have a Seduction of 6 you can get the price down 
    to $60. If you decide to get the lap-dance, she'll take you to the private
    rooms and there you can feed on her. After that when you talk to her, you can
    say that you don't have any money and she'll still give you a private dance. So
    from now on you'll have another blood doll. [+-: This exploit has been fixed,
    +: but you can ask Misti for a real lap-dance if you don't want to feed.]
    There is another club in Hollywood, the Asp Hole. Inside you find a blood doll
    waiting for you to seduce her. With a Seduction of 6 she is yours. The club
    belongs to a fledgeling called Ash, a former film star and now a Childe of
    Isaac. He'll offer you the [HUNTERS HUNTING] quest if you talk to him. There
    is also a NORMAL WATCH on the railing left from the entrance.
    Right across from Asp Hole is a sex shop/peep show called Sin Bin. Go down the
    stairs and either pay to enjoy a show, or simply get inside a booth that is
    already being used and watch for free. Some quests will bring you here too.
    The Luckee Star motel is found right next to the internet cafe. Apart from 
    some quests that involve it, there are a couple of valuables that you can
    steal from the rooms. Go up the stairs and lockpick the first door to your
    right. Inside you'll find a WALLET ($200) on the desk and a PRESCRIPTION
    BOTTLE in the bathroom. [+: For an easter egg open some doors very often.]
    Behind the peep show you'll find a crack in the wall that leads to the 
    Hollywood cemetery. The gravetaker is a ghoul by the name of Romero and he
    deals with the zombie problem (a reference to director George Romero, the maker
    of "Night of the Living Dead"). He'll give you a quest, but apart from that
    there is not much more you can do here.
    If you've helped VV with her quests and you've been seductive to her, she will
    send you 3 love-mails ("Thank You", "The Muse's Muse" and "Your Bloody
    Valentine"). She'll thank you for your help and write poems to you. Hmm, can't
    help but wanting a little more from her though.
    This quest can be obtained after you've located the Nosferatu hideout. If you
    check your computer, you'll see that Gary has sent you an email "Prince is
    promoting you!". He'll give you a poster of Jeanette if you find him a copy of 
    "Tap Hotel".
    Go to the old Chinese Theatre in Hollywood, where the Gargoyle was/is. Enter
    the main theatre hall and pick up the VIDEO TAPE that's right in front of the
    screen, in the middle section. Now go back to your haven and put it in your
    mailbox. The next time you'll enter your haven you'll see that there is a 
    poster of Jeanette on the wall.
    [+: This quest has been moved up because you get the other things earlier.]
    Check your emails again and you'll find "Rocket Launcher for Sale" from Gary.
    Have in mind that his next quests require high level Hacking and Lockpicking 
    (level 8). So if you haven't got these maybe you should leave them for later.
    In his second email Gary wants you get him a certain CD-ROM [+: or a wooden
    pull toy] from a safe at Metalhead Industries. You can get inside Metalhead 
    Industries in Hollywood only if you have received the access card from the 
    [A TANGLED WEB] quest from Mitnick.
    Anyway, once you're inside the "operations room" in Metalhead Industries use 
    the computer and enter the "safe" folder. Hack the password and unlock the 
    safe door. Take the CD-ROM [+: or the WOODEN PULL TOY] and put it in your  
    mailbox. The next time you'll enter your haven you'll find a poster of Damsel.
    [+: This quest has been moved up because you get the other things earlier.]
    Check the email called "Want to Learn Vicissitude?" and learn that Gary wants 
    a naughty tape of Imalia from her former model days. Hmm, so who was one of her 
    bigger fans? Carson the bounty hunter comes to mind. Go to his apartment in 
    Santa Monica (the one across Mercurio's) and lockpick his chest. You'll need 
    a Lockpicking feat of 8 (you can use Bloobuff to raise your lockpicking skill).
    If you don't have it yet maybe you should wait until to obtain the FAE
    CHARM that will give you a +1 to Dexterity.
    Take the VIDEO TAPE and put it in your mailbox. The next time you'll be in your 
    haven you'll notice a Ming-Xiao poster.
    If you haven't managed to get a poster from VV [+-: which you can't anymore], 
    Gary will sent you an email with the subject "Cheat codes". He wants a
    Nosferatu photo from that reporter, Milligan.
    You probably have the photo already, but if you don't then you should go to the 
    2nd floor of the Skyeline Apartments and you'll find the PHOTO in Milligan's 
    bedroom on his desk. Put it in your mailbox and Gary will send you VV's poster.
    After that you'll get another email from Gary titled "Confidential Nigerian 
    Proposal" in which he asks for a special transponder NAME PLATE. You'll find 
    it in the Kamikaze Zen vault and after mailing it to him you'll receive an 
    unspoiled poster of Tawni Session.
    Gary's next email "Replica Stakes" wants you to get a SQUASHED ODIOUS CHALICE 
    that can be found in the last lab room at the Fu Syndicate. He will send you a 
    poster of Imalia before her transformation.
    The last poster quest email "World of Darkness Gold fast!" asks you to mail
    Gary a THROWING STAR. Find it stuck into a desk at the Red Dragon and send it
    to him for another poster of a pretty face (1 XP).
    -------------------------====+<[  Q U E S T S  ]>+====-------------------------
    After finishing the [DEAD EX] quest, if you ask Isaac whether you can help him 
    with anything, he'll give you this quest. You have to deal with the Gargoyle
    occupying the old theatre. Get the CHINESE THEATRE KEY from Isaac, then go
    Downtown and visit Strauss. You'll learn that the Gargoyle is his making and
    that he wants it destroyed. He'll also give you the RUNE OF THE 3RD EYE which
    will offer you some protection against the Gargoyle. Now you can do two things
    regarding the Gargoyle:
    1. You can attack and kill it. Try to use blunt weapons, the sledgehammer works
       really well (3 XP).
    2. You can convince it to ally with Isaac (3 XP).
    Whatever you've chosen you can go back to Strauss and get some money ($500) as
    reward [+: or the PEARL OF DUBAI if you are clan Brujah or Toreador]. Even if 
    you chose 2., you can lie to him. If you are a Tremere and you've done the 
    [A PLAGUE FOR THE ANGELS] quest for him too, he'll offer you a haven right 
    there in the Chantry.
    You can also go back to Isaac [+: for 1 XP and a MASQUERADE REDEMPTION] and 
    tell him about Strauss being the Gargoyle'screator (2 XP). If you're a Tremere
    and want the downtown haven DON'T do this because from then on the Tremere
    Chantry will be closed for you.
    OUTCOME: 2 XP, $100
    Go back to your haven and check your emails. LaCroix has send you another one, 
    asking you to ruin a Hollywood cafe's reputation. Go to the Cafe Caroletti in
    Hollywood, which is right across from the Chinese Theatre. You'll find the
    food critic waiting outside. Convince, or dominate, or dementate him to write a 
    bad review (2 XP). Go back to your haven, read LaCroix's congratulatory email 
    and pick up your reward money from your mailbox ($100).
    Note: Sometimes the money won't show up in the mailbox, it's a random bug.
    OUTCOME: 3 XP, $150
    Go to the Vesuvius and talk to VV, you can't possibly miss her. She'll take you 
    up to the VIP room and tell you about a hunter-stripper she wants you to take 
    care of, for her.
    Go to the Sin Bin and head down the stairs to the peep show. First you need to 
    make all the customers go away. Lockpick the ATM machine and steal it's money
    ($150), one of the customers will come out to get some change and since there
    is none, he'll leave. Then enter the last green door to your right, read the
    note and remember the password (sinner). Then pick the lock of the managers 
    office and use the PC. Enter the "peepshow" directory, type the password
    "sinner" and run the command "lockdown". All the customers will now leave.
    Then lockpick the "employees only" door and talk to the stripper. Persuade or 
    dominate her to give you a private dance and she'll move into another room. 
    Now the only stripper left is the one you want, the blond one called Chastity. 
    Kill her (2 XP) [+: and get a SHIN GUNTO sword from her dead body.]
    Go back to VV and report (1 XP). If you talk to her again she'll give you the
    [B-RATED WRITER] quest.
    Go to the Luckee Star motel and talk to Hatter. Persuade, seduce, intimidate, 
    dominate or dementate him to give you his SCREENPLAY (2 XP). Then get him to 
    tell you about his collaborator (1 XP), it's Julius, the thin-blood on the  
    Santa Monica beach. Go there and talk to him, you can:
    1. Let him leave L.A. (HUMANITY GAIN).
    2. Let him leave L.A. and take his money ($100).
    3. Kill him (1 XP).
    Then go talk to VV (1 XP) and receive a MASQUERADE REDEMPTION. She'll also give
    you VV'S AUTOGRAPHED PHOTO and she'll send a poster of her in your Haven, if
    you've been nice and seductive to her. [+-: She will not send you this poster 
    because otherwise you'll miss Gary's poster quest for it.]
    Go to the Luckee Star motel and use the key you found at the downtown murder 
    scene. You'll watch Muddy being killed (2 XP). The killer flees and it seems 
    like this is another gruesome murder of the serial killer. This will come to a
    closure in the [CARNIVAL OF DEATH] quest.
    In Muddy's room in the Luckee Star motel pick up the BROTHER'S SALVAGE business 
    card. Remember where you've seen this again? Go to Santa Monica and you'll find
    Brother's Salvage right next to Tung's hideout. Enter it and reach the car
    The killer will start throwing cars at you, just try to avoid them. Eventually
    he'll come to talk to you. Get him to tell you his story and try to end this
    without bloodshed to GAIN HUMANITY, but if you don't have enough points in 
    Persuasion you'll have to fight him in the end. Persuade or kill him (2 XP) 
    If you have a Persuasion of at least 7 you can persuade the killer to stop his
    rampage from now on and finish this nice and clean.
    OUTCOME: 3 XP, $250-500 [+: HUMANITY LOSS]
    You can talk to Isaac and learn about Ash, or you can simply go to the 1st
    floor of his club (Asp Hole) and speak to him directly. He'll tell you about
    the hunters stalking him. If you talk to Isaac about it he won't do anything 
    to help. But you can help Ash yourself in two ways:
    1. Tell him to change clothes with someone that looks like him. Now go down and
       near the stairs you'll find a guy that resembles him very much. Persuade/ 
       Seduce/Intimidate him to change clothes with Ash. Go up to Ash and tell him
       to visit the WC and do the exchange. Move down the stairs and watch the
       cutscene. Mission accomplished (3 XP, $250) [+: with a HUMANITY LOSS]. 
    2. You can help Ash escape through the sewers. You'll have to face many hunters
       there. Try not to hit Ash during the combat and make sure he is right behind
       you when you climb the ladder in the end. Once you reach the last door the
       quest is completed (3 XP, $500).
    OUTCOME: 3 XP, +1 Firearms [1/2/3[+:4]
    Go behind the Sin Bin and clear the rubble from the opening in the wall. This
    leads into the Hollywood cemetery. Inside the house you'll find the caretaker,
    Romero. Romero desperately needs some lovin' but he also has a zombie problem
    and he needs your help. If you decide to watch the place while he goes to find
    a prostitute you'll get the [YOU ONLY DIE ONCE A NIGHT] quest,otherwise you can:
    1. Tell him that you'll bring him a prostitute. Go and find one in Hollywood
       and persuade her to come with you to Romero (3 XP). Afterwards you can ask
       Romero to help you raise your Firearms skill (+1 Firearms [1/2/3/+:4]). 
       [+: This quest will still be available after [YOU ONLY DIE ONCE A NIGHT].]
    2. If you're female, Romero will make a move on you. If you want you can give
       him the lovin' yourself (3 XP). Afterwards you can come back and feed on him
       any time you like, but you won't get his Firearms bonus. Later you'll also 
       get an email from Romero.
    OUTCOME: 3 XP, +1 Firearms [1/2/3/+:4]
    If you decide to keep an eye on the cemetery and the zombies while Romero goes
    to get laid, you'll receive this quest. As soon as Romero leaves, a 5 minute
    counter will begin and zombies will start to rise from their graves. You have
    to kill as many as you can and prevent them from smashing the gates and get
    out. Have in mind that there are two gates that lead out of the cemetery, one
    near Romero's place and the other near the opening you used to get inside.
    This is probably the most annoying and hard quest of the game. If you have
    Celerity, things will be relatively easy since you can run quickly from one
    gate to the other and kill the zombies. Without Celerity though it's gonna be
    really tough. Try to run directly from one gate to the other and don't waste
    time dealing with the zombies in between. If the zombies kick a gate for
    a time, eventually they will smash it and escape the cemetery. This will fail
    the quest and will also lead to a MASQUERADE VIOLATION.
    If you manage to keep the zombies inside for 5 minutes, Romero will come back 
    and you'll complete the quest (3 XP). You get to keep his rifle (Jamie Sue) or
    you can ask him for a Firearms bonus (+1 Firearms [1/2/3/+:4]).
    This quest can be obtained after you've located the Nosferatu hideout. Talk to
    Imalia and if you make her mad you can ask her how to get back on her good 
    side. She wants you to get her a special copy of the Guy magazine. Go to the 
    Sin Bin and talk to Flynn. He'll sell you the copy you want for $500. Now take 
    the GUY MAGAZINE SPRING EDITION to Imalia (1 XP). There you can:
    1. Ask her for $200 and not get her next quest.
    2. Ask her to speak to you and get the [MODEL CITIZEN] quest.
    [+: This quest will be available also after the [MODEL CITIZEN] quest and you 
    will be able to get the [MODEL CITIZEN] quest when you took her money too.]
    This quest can be obtained after you've located the Nosferatu hideout. Imalia 
    wants to get revenge on Tawni Sessions and tells you to go to her apartment
    and plant some cameras. She'll give you the TAWNI'S APARTMENT KEY and three
    WEB CAMERAS. Make sure you have enough room in your inventory for the 3 cameras
    or you'll get as many as you can carry and you'll not be able to complete the
    quest. [+: This bug has been circumvented by making the cameras stackeable.]
    Go and enter the building with the black door across from the Luckee Star motel 
    and then move up the stairs and enter Tawni's apartment.
    This is a completely stealthy mission, you must not be seen by Tawni or her
    boyfriend. If you have Obfuscate, things will be easy, if not you must be very,
    very careful. Don't use any disciplines like Trance or Hysteria because they
    will fail the quest.
    Now you must place one camera on the kitchen floor, one under the bathroom sink
    and one next to the bed. Afterwards sneak to Tawni's laptop, enter the "camera" 
    folder, use the password "cleopatra" and run the command "cam check". Now go 
    back to Imalia and talk to her (2 XP). You'll learn that Tawni killed herself
    after Imalia circulated Tawni's sex habits in the tabloids. So if you ask for
    money ($400), you'll also receive a HUMANITY LOSS.
    OUTCOME: 1 XP, +1 Computer
    This quest is only open for Nosferatu [+: unless you use the plus patch.]
    After you've located the Nosferatu base go back to your haven and you'll find
    an email from Bertram saying he wants to talk to you. Go to his hideout in
    Santa Monica and he'll give you this quest. Now travel back to the Nosferatu
    warrens (through the entrance in the Hollywood cemetery mausoleum) and go all
    the way back to the underground lake. Take the left path and there you'll find
    the CD-ROM right next to the sofa. 
    Take it back to Bertram (1 XP) and he'll help you increase your computer skills
    (+1 Computer [1-5]).
    This quest can be obtained after you've located the Nosferatu hideout. Mitnick
    wants you to help him build a network in Los Angeles. You'll have to enable four
    network hubs to do so. After you've taken this quest go to your haven and
    read his email. Pick up the MEGAHURTZ ACCESS CARD from your mailbox and then
    travel to Santa Monica.
    Megahurtz Computing can be found behind the Asylum. Get in and use the vents
    to enter the electrical room. Turn on the power and then go and use the
    computer. Enter the "net security" folder, type the password "Gil Bates" and
    run the "schrecknet" command (2 XP). Go back to your haven and check your mail
    to find out about the 2nd hub.
    The second hub is in the Nocturne Theatre, downtown. Pick up the WEB CAMERA
    from your mailbox and then head over to the parking lot next to the Empire Arms
    hotel. Enter the sewers from there and find "Access Point B". This leads into
    the Nocturne Theatre.
    Remember that you must not be seen by anyone or kill any guards. Now use the
    ladder to reach the platform up high. Then climb the next small ladder to reach
    the platform on top of the main theatre hall. You'll see a big red "X" on the
    left side of the wall, go there and place the web camera.
    Move back to the first platform and climb down the other ladder. You must
    reach the last office to your right and find the computer. Open the "camera"
    folder, use the password "break a leg" and run the "schrecknet" command 
    (2 XP). Now get out and go back to your haven to learn about the 3rd hub.
    The third hub is in Metalhead Industries, Hollywood. Pick up the METALHEAD
    ACCESS CARD from your mailbox and head over to Hollywood. Metalhead is right
    next to the Red Spot. Use the card to enter and remember that this is another
    completely stealthy mission, nobody must ever know you were there.
    To your right you'll find a door, get inside and use the computer. Enter the
    "operations" folder and hack the password. Then unlock the door of the
    operations room on the second floor. Now head over there and enter the room.
    Use the computer, open the folder "net security", hack the password and run
    "schrecknet" (2 XP).
    You can also hack the "safe" folder and unlock the safe door. Inside you'll
    find a CD-ROM [+: a WOODEN PULL TOY.] that you'll need for one of Gary's
    email quests.
    Now travel back to your haven to learn about the 4th hub. This quest will be
    covered in the next chapter.
    When you reach Hollywood go and talk to Isaac to receive this quest. Head to
    the Ground Zero internet cafe and use the last computer to the right. Enter
    the email folder and use the password "kafka". Read the first email (1 XP). 
    On your way out don't forget to take the COMPUTER SKILL BOOK, if you haven't
    Now go behind the "Fast Buck" to meet with a guy in the alley. He'll tell you
    something about "Ginger Swans" and then run away. Go back to Ground Zero and
    check the PC next to the one you used before. It has a "Celebrity Database"
    enter the "s-z folder" and type "swan, ginger". Apparently she is an old
    actress and she is buried at the Hollywood cemetery. (If you ask Issac, he'll
    mention her)
    Go behind the Sin Bin and remove the rubble from the hole in the wall. Crawl 
    into the cemetery and walk the path all the way to the other side. Enter the 
    big mausoleum. Turn left and then right to reach Swan's grave. Open it and get
    the HORROR TAPE PART 1 (1 XP).
    Go back to Isaac and watch the tape (1 XP). He'll then give you the [SNUFF IS
    ENOUGH] quest.
    You can ask several people if they know anything about snuff films. Some of
    them, like Ash, will point you to the Sin Bin. Go there and talk to Flynn and
    persuade him to tell you everything he knows about "Death Mask Productions".
    If you can't persuade him there is another way. Look behind his desk [+-: or his
    store room] and there is a note with his PC password. Go to his PC downstairs, 
    open the folder "private", enter the password and then check out "dmp". Either 
    way you'll get the info (2 XP).
    Now head over to the Red Spot and pick up the phone that's ringing outside. Say
    the right line to the guy and he'll point you to room 2 in the Luckee Star
    motel. Go there to find a bloody mess. Pick up the INTERNET CAFE KEY from the
    desk and head over to Ground Zero.
    Once inside the internet cafe enter the "employees only" door and use the key
    on the previously locked door. Now you'll reach the movie settings of DMP. Be
    ready to fight some of the snuff film monsters here. Pick up a MORPHINE BOTTLE
    next to the red bed and one in the toilet area and then head down the stairs.
    Enter the "DMP" door and talk to the guy hiding to get some info. Afterwards 
    climb over the boxes, into the vent. Take the HORROR TAPE PART 2 (2 XP) and
    make your way out through some more monsters.
    Now, back to Isaac, watch the tape (2 XP) and receive a MASQUERADE REDEMPTION.
    Next you'll get the [GOING THE WAY OF KINGS] quest.
    Take the taxi and drive to 609 King's Way. Go around the back of the house and
    use the vines at the side to climb up the wall to the balcony. Head to the 2nd
    floor and enter the building. Inside the house you'll face many of the snuff 
    film monsters. Pick up the MUMMYWRAP FETISH from the table in the hall and head 
    downstairs. Open the fridge, take the BLOOD PACK and the BLUE BLOOD PACK and
    also pick up the FANCY RING from the living room table. Go downstairs to the
    basement and face the Tzimisce lord. Fight him until he vanishes (6 XP) and
    then open the double doors to find the entrance to the sewers. Now this quest
    is completed and the [EPIC OF THE ANKARAN SARCOPHAGUS] is continued.
    Welcome to the sewers. It's one of the most dreaded parts of the game, because
    it's filled with annoying monsters. However, many people forget that you don't
    have to kill them all, as you don't gain any XP anyway. Actually it's quite
    easy to sneak past most of them if you like. Especially the big ones you'll
    find further in, are almost blind, and you can sneak past them easily even
    without obfuscate. You'll also find vents you can use to avoid certain
    Once you get inside the old sewer warrens you'll find a dead body. Pick up
    the CLIPBOARD [+: and a GLOCK] from the body and gain some insight about the
    situation. Then push the lever to open the iron door. Kill the monsters on 
    your way and feed on rats if you need blood. Turn left and enter the last 
    pipe on your left. In the next room pull the lever, move on and find two 
    doors to your left. You can lockpick one of them and grab some ammo. The other
    one is an office of some sorts. Take the LEDGER from the desk and note the 
    other door. This door leads out into the sewers of Hollywood. If you want you
    can leave to get blood or provisions. You can also go to Isaac and inform him 
    of your victory over the Tzimisce lord, he'll give you a reward for it later.
    Anyway, get out of the office and continue searching the sewers, you'll find
    that the warrens lead to a dead end, but there is a way out. On your way down
    notice a pipe to your right, get inside and it will lead you to a big pool of
    water. Turn the valve and it will suck you in.
    You'll be underwater now, swim to the opening and in the next room get out of
    the water. Kill the monsters that are hiding in the pipes and go through the
    pipes into a new room. Here pick up some barrels and throw them in the water,
    this will stop the water-wheel, enabling you to climb over it through the small
    pipe above into a generator room of some sort. Move on down the stairs into
    the next room, drop down into the opening that's empty of water and then exit 
    the huge container.
    You'll find yourself in the flood-control room. Move across the platform and 
    a part of it will crumble down. You need to disable the electricity. Either
    lockpick the door to the electrical room and shut down the power, or hack the 
    computer and do it remotely. The only way out of there is to swim through 
    the reservoirs, but if you try to do it now you will be stopped by the current
    that's created by the pump. So what you must do is this: 
    1. Turn the pump off and wait until the reservoirs are completely empty.
    2. Turn the pump on, then immediately run, jump into the water and swim as
       fast as you can. If you do it quickly you'll be able to go past the pump and
       into the reservoirs.
    Just swim through the pipes and reach another part of the warrens, where you'll 
    face a new type of enemy, try to avoid the green energy balls that he throws 
    and you'll be fine. Turn right at the intersection and you'll find another 
    abandoned office. You can pick up the LEDGER for more info and you can again 
    exit the warrens through the other door and reach Hollywood if you need to.
    Now go back and take the downward path. Then turn right and you'll find a door,
    lockpick it and you'll be on a bridge. If you can't lockpick it, then move
    on until you'll find an iron gate. Pull the switch, drop into the water and
    afterwards climb the pipes to reach the bridge. Anyway, open the door and
    you'll be in a big room facing a mini-boss.
    The best way to deal with this guy is to use the ladder and climb up to the
    platform. From there you can kill him easily with ranged attacks, just try to
    avoid the stuff he throws at you. There is also a box which contains ammo. Now 
    you need to find the way out, look underneath the drain on the wall that's 
    spitting water and you'll see a vent, that's where you must go. Walk carefully
    on the narrow ledge on the wall, smash the cover and get in. (Of course you
    can always try dashing to the exit and avoid the fight altogether)
    In the next area you'll find a huge shaft. Jump on the various pipes and ledges
    and eventually you'll reach a big fan. Try to avoid being hit by the fan and
    jump down into a big circular chamber. There is another new enemy nearby, if
    you come too close it can hurt you a lot, so try to deal with it from afar. If
    you want to go melee on him, give him a couple of hits and then parry. Anyway,
    the Colt Anaconda or the Ingram can be very helpful.
    Take the path that goes down and a bit further you'll find another path leading
    up. Take it and you'll find a Nosferatu fighting some monsters. You can try
    helping him but you must be quick if you want to save him (even though saving
    him doesn't affect anything). Towards the right of the fight there is a dead
    body, take the PASS KEY that's next to it and move on all the way down.
    Eventually you'll reach another circular chamber with some platforms and a
    control centre. Go to the controls, use the pass key to open the door of the
    big shaft and drop down.
    Congratulations! You've found the Nosferatu hideout. Swim to the shore and
    take the left path. You'll find a sofa, right next to it is a CD-ROM, pick
    it up, it's for a later quest. Now go back and take the right path, cross the
    bridge (beware, the red water is acidic) and reach the Nosferatu inner caves.
    First head to the left and through the door with the blue window. Here you'll
    meet Mitnick the Nosferatu hacker and computer specialist. Talk to him and he
    can give you the [A TANGLED WEB] quest. Then take the right path and enter the
    white door to your left, where you'll meet Imalia. If you make her angry, in
    order to get back to her good side she'll give you the [COVER GIRL] quest. If
    you don't make her angry, or if you've completed the [COVER GIRL] quest, Imalia
    will give you the [MODEL CITIZEN] quest.
    Now move on, open the grey door and you'll find a storage room of some kind. 
    Inside you'll find the GALDJUM on the floor [+: or a BLUE BLOOD PACK.] 
    Cross the next bridge and open the double green doors. Here you'll finally meet
    with Gary (2 XP). He will give you the [I SPY BARABUS] quest. Gary's quest and
    the current quest will be continued in the next chapter in Chinatown. Leave and
    you'll find yourself in the cemetery mausoleum.
    Welcome to Chinatown! 
    Chinatown is controlled by the Kuei-jin and their priestess is Ming-Xiao. You
    can find her at the Golden Temple which is all the way ahead from Chinatown's
    entrance. Announce yourself and she will give you permission to operate in her
    domain. You can also ask her for some info about her species and their customs.
    You'll get some extra dialog options from her after finishing certain quests.
    As you enter Chinatown the first building to your left is the Red Dragon
    restaurant. Some quests will bring you there, but you'll also find another 
    blood doll here, of Chinese origin this time. If you have a Seduction of 7 you
    can make her yours, she's waiting in the bar. Also inside the restroom
    you'll find a NORMAL WATCH [+: and a THROWING STAR stuck in a desk upstairs.]
    As you enter Chinatown, to your right you'll find Tseng's. Talk to him and get
    him to sell you his weapons. If you haven't got it yet, the katana is a pretty
    good weapon and the Uzi is a good upgrade on that Ingram you probably have. He
    also sells two occult items, the HEART OF ELIZA and the FAE CHARM [+: or not.]
    If you don't have enough Seduction to feed on the blood doll at the Red dragon,
    don't try to feed in the alleys because they are crowded by people. The best
    place to feed is outside the Fu Syndicate where you'll find a few upper-class
    citizens scattered around.
    Next to the Red Dragon you'll find The White Cloud, a shop that sells and buys
    strange stuff and has a very bizarre owner, Mr. Ox. He will give you two quests
    [+: with occult items as a reward.] If you attack him, he vanishes in a
    Once you've finished the [ORIGINAL GANGSTER] quest you can go back to Isaac in
    Hollywood and he will give you the FAE CHARM as a reward for getting rid of the
    Tzimisce for him. If you have already bought it from Tseng, you'll not get it 
    from him again [+-: but you will get $300 instead.]
    In front of the Golden Temple you'll find a fortune teller that's obviously a 
    scam. If you want to throw $5 away and hear his ridiculous fortune telling, you
    can do that. He is also involved in a very entertaining quest that will be
    available later.
    In one of the back alleys of Chinatown you will encounter a Tong who is trying 
    to get some cash on the side by robbing you. Deal with him either by talking 
    him out of it or just choose to fight. He won't be much of an challenge anyway.
    OUTCOME: 3 XP, $0 or $200 or (FANCY RING and GOLD WATCH)
    This is only possible at the Giovanni mansion. Tonight is the night that the 
    Giovanni will choose one of their family to "embrace" into the inner circle. 
    There are three main contesters that you'll meet, Mira, Chris, and Adam. Each 
    one of them has a dirty secret and they'll all ask you to dig up dirt on the 
    others for them, in order to gain the advantage in the contest. You can 
    give away each secret (1 XP) until one of them has gotten two (1 XP).
    1. In order to persuade Mira to tell you her secret you'll need a Persuasion of
       9. Tell her that you've hit a jogger with your car once and she'll confide 
       in you. If you tell her about Adam and Chris you'll also get $100 for each
    2. With a Persuasion of 8 you can make Adam tell you his secret. Just ask him
       why he is so desperate to find an investor. If you tell him about Mira and
       Adam he'll give you a FANCY RING and a GOLD WATCH.
    3. You'll need a Persuasion of 9 to make Chris talk about his secret. Tell him
       that you're an atheist and he'll confide in you. You get nothing extra from
       him if you betray the others to him.
    -------------------------====+<[  Q U E S T S  ]>+====-------------------------
    OUTCOME: 2 XP, $500 [+: 1 XP]
    Before you start this quest have in mind that in order to finish this you'll
    need Hacking at level 8 or at level 7 if you have the Auspex discipline.
    The fourth network hub is located in Kamikazi Zen, Chinatown. Pick up the
    KAMIKAZE ZEN ACCESS CARD from your mailbox and head to Chinatown. Kamikaze
    Zen is the last building to your left. Get inside and kill the guard, it
    doesn't matter since you're gonna make it look like burglary. Enter the first
    office on your right and use the PC. Open the "power" folder, hack the password
    and run the "hooligan" virus. You now have 10 minutes until the power shuts
    down so you'll have to be quick.
    Move past the double doors. Get inside Scudmuffin's office, read his emails 
    and learn that the door access code is 4567. Then go to Buckfinster's office
    and hack his "personal" folder. Read "manifesto 3" and learn that Larry spells
    his last name backwards and uses it as the access code of the bank vault. The
    only name with an "L" is L. Schleppin so the password is "nippelhcs".
    So, open the code-door and enter the "network" room to your right. Use the
    computer, enter "nippelhcs" as a password for the vault and unlock it. Then
    enter "net security", hack it and run "schrecknet" (2 XP). Afterwards go and 
    pick up the MONEY CLIP ($500) [+: or the NAME PLATE (1 XP)] from the vault. 
    Now you must find a way out.
    Go to R. Nesler's office and check the computer. Open the "mitnick!" folder and
    run the "escape" command. Mitnick will unlock the nearby vent for you to leave.
    Enter the Ramen noodle shop and you'll meet Yukie, a young Japanese demon
    hunter. If you're nice to her and don't attack her she'll tell you about the
    demon she's hunting, a Hengeyokai. Offer her your help and you'll get this
    Walk to the Golden Temple and ask Ming-Xiao about the demon. You'll learn that
    his name is Zygaena and that he can be found in the Red Dragon (2 XP). Go to
    the Red Dragon, talk to the man sitting at the bar table and arrange a meeting
    with the Hengeyokai in the fish market (2 XP). Then come back to Yukie and tell 
    her about the meeting. Now to get there, take the alleys all the way to the
    back road and at the end of the road you'll find the "Golden Oceans" fish
    Yukie is waiting for you in front, enter and face the demon. The best way to
    deal with him is by using range weapons, if you get up close he will hit you
    hard. To make things easier try to lure him near the big tanks on the wall and
    shoot them, they will explode and hurt him. Make sure that Yukie survives the 
    fight and talk to her after the demon is dead (3 XP).
    OUTCOME: 4 XP, $150 [+: or OCCULT ITEM]
    Enter the white cloud and meet the owner, Mr. Ox. Talk to him and he'll give
    you this quest. Go to the rear of the noodle shop and through the door with the
    spotlight. Kill the two guards and open the freezer. Take the eyes from Lin's
    corpse (2 XP) and report back to Mr.Ox (2 XP). You will get $150 as a reward 
    [+: or the HEART OF ELIZA].
    Afterwards he'll offer you another quest named [BAD LUCK FARMER].
    OUTCOME: 5 XP, $100-250 [+: or OCCULT ITEM]
    This is the second quest you get from Mr. Ox. He gives you a BAD LUCK TALISMAN
    and wants you to put it in a Lotus Blossom locker. In order to complete this 
    quest you must first have been given the [KIKINAPPED] quest that allows you
    entrance to the Lotus Blossom.
    Anyway, get to the basement of the massage parlour and locate the locker room.
    Put the talisman inside the locker marked with a circle (2 XP) and you'll
    face the angry locker owner. He will try to attack you, kill him or deal in 
    another way with him. You can use dominate to make him go to sleep or dementate
    to make him think he is a frog or avoid him altogether. 
    Now report back to Mr. Ox (3 XP) for either $100 if you avoided him or $250 
    if you dealt with him [+: or the ANTIQUE LOCKET].
    OUTCOME: 4-6 XP, HUMANITY GAIN or (HUMANITY LOSS and $120-960)
    Once you've finished the [KIKINAPPED] quest go and talk either to the phoney
    fortune-teller or to the drunk that hangs out in the Red Dragon. Each one will 
    want you to kill the other to get his key to a safe that has the money they 
    stashed away. You can handle this in two ways:
    1. Talk to each one, each time raising the percentage of your cut. Eventually
       it will reach 80% and they won't go further. Now you'll have to kill one
       of them and give the key to the other (4 XP, HUMANITY LOSS). You'll get 
       what you asked for (up to $960).
    2. After you've talked to them a couple of times you can tell them to forget
       their differences and be friends again. If you have enough Persuasion you 
       can pull this through (6 XP, HUMANITY GAIN). They will share the money, so
       you won't get any.
    3. There is a way in the "Hitman Impasse" quest to get 6XP *and* $1000,- 
       (instead of 4XP and $1000,- or just 6XP). First, proceed as normal and get
       both of them to 80%. Then convince the fortune-teller to become friends.
       This will give you the 6XP and HUMANITY GAIN, and close the quest. Then kill
       him (HUMANITY LOSS) and take his key. Visit the drunk guy in the Red Dragon
       and give him the key. This re-opens the quest. Just talk to him again to get
       $1000. You can just leave now or kill him in the toilet without penalty to
       rid the world of both assassins. This doesn't work in reverse, since the
       fortune teller doesn't initiate convo after becoming friends, so you do not
       get the option to give him the key. [+-: This exploit has been fixed]
    Go to the Golden Temple and talk to Ming-Xiao, she will grant you permission to
    operate in her domain. Ask her about the missing Nosferatu and she will point
    you to Wong Ho, the owner of the Red Dragon restaurant.
    Head to the Red Dragon and talk to the receptionist. Tell her that Ming-Xiao
    send you to see Wong Ho and she will open the elevator for you. If for some
    reason the elevator door doesn't open, just look behind her desk and push the
    button yourself.
    Now go up and talk to Wong Ho. He wont help you with Barabus until you've saved
    his daughter, so he gives you the [KIKINAPPED] quest.
    Go to the Lotus Blossom massage parlour, you'll find it behind the noodle shop,
    in the alleys. Once inside kill every Tong gangster who'll get in your way.
    Open the last door to your right and find a FANCY WATCH on the floor, then take
    the stairs up and reach the second floor.
    Enter the last room to your left and take the MONEY ENVELOPE ($250). Make sure
    you've killed every Tong in the area and then go into the kitchen (the last
    room to your right) and grab the PADLOCK KEY from the wall behind the stove.
    Now use this key on the locked door and free Kiki (4 XP). Escort her out and
    then go and talk to Wong Ho (2 XP). With a bit of Persuasion you can make him
    give you some insight about what's going on in Chinatown. Ask him about Barabus
    and he'll point you to Zhao and give you the [ORIGINAL GANGSTER] quest.
    OUTCOME: 5 XP [+: 1 XP]
    Zhao's place is on the same road as the fish market, it has a huge sign that
    says Zhao's Imports, so you can't miss it. Get in and talk to Zhao, he'll
    mention the Glaze club (3 XP). As soon as you finish your conversation 
    some Tongs will attack. Beware, they are using Ingrams so it's better to snipe
    them from afar. After you've killed them, pick up the MORPHINE BOTTLE from 
    Zhao's desk and grab the CAR STEREOS scattered around the warehouse. There is
    one at the far-right corner, one close to the entrance and one on the ledge up
    high. Exit the place and you've finished the quest (2 XP) [+: with a bonus if 
    you killed all Tongs and Zhao was still alive (1 XP).] A new quest is in your 
    log called [DRAGON'S TAIL].
    OUTCOME: 5-7 XP [+: 2 XP]
    Glaze is the club with the keypad doors, behind the Lotus Blossom. Go to it, 
    enter the code 725 and get in. You can either attack the Tongs right away or 
    persuade/seduce/intimidate Johnny's "right-hand man" to let you up (2 XP). 
    You can find him sitting behind the wooden wall, near the DJ.
    Anyway, go upstairs, enter the office and speak with Johnny [+: or stealth
    kill him (2 XP).] Learn something about Barabus and then kill him if he is still
    alive (5 XP). If you haven't killed them already [+: and if you haven't stealth
    killed Johnny], his gang members will now attack you. They will drop Uzis and
    katanas if you need them. Another character has appeared in the game, the 
    Mandarin, and a new quest: [COME INTO MY PARLOUR].
    It's time to visit the mysterious Mandarin. Enter the Fu Syndicate, move into
    the left hall and speak to him through the monitor. Whatever you say to him, 
    eventually you'll have to step inside the elevator.
    You'll become his prisoner and he'll run some tests on you, play along for now.
    The first room has many energy beams, step carefully and move on. Next you'll 
    find some dangerous moving blades. In order to disable them you must shoot at 
    the 3 black boxes behind the bars [+: find a GLOCK in case you have no gun].
    Move to the next room, kill the "Van Helsing experiment" and the commandos that
    will come in afterwards. In the next room just shoot the electrical generators 
    until you destroy them. The next room is the final one. Break the fire 
    canisters of the flamethrowers, they will explode and shatter the reinforced 
    windows (2 XP). [+: In the next lab room you'll find a SQUASHED ODIOUS 
    CHALICE for one of Gary's new e-mail quests]
    Now it's time for revenge, get out and kill the guards. Go down the stairs and
    you'll find the Mandarin, show him who's the boss (2 XP). From his remains you 
    get the BARABUS' CELL KEY to free Barabus (2 XP). This quest ends here and the 
    [I SPY BARABUS] quest continues.
    After killing the Mandarin you finally find Barabus (2 XP). You can either 
    tell him to leave any computers to you (if you have a high Hacking skill) or 
    let him do all hacking. Open the double doors, kill the guards and pick up the 
    Now, before using the key see if you can lockpick the second door to the right,
    you'll need a Security of 5 to do so. Inside you'll find the BUSTIN' IT:
    HARMFUL IF SWALLOWED HINT BOOK (+1 Melee [5], needs Research 9) on the table 
    [+: and a katana.] You can also hack the PC and read the emails from a certain
    "priestess". You may later want to tell Wong Ho about this for a HUMANITY GAIN.
    You can also confront Ming Xiao with this.
    Anyway, now go and use the key on the other door and enter the network room.
    Hack the "species-x data" folder and run "purge" to delete everything. After 
    that Barabus will smash the door. Kill all the remaining guards and get out.
    [+-: If Barabus doesn't break the door search the computer for the door code.]
    You'll notice the phone on the wall ringing, pick it up and talk to Gary
    (3 XP). He'll tell you about the Giovanni and their location (2 XP). This 
    quest is finished and now you'll get the [ITALIAN DINNER] quest.
    OUTCOME: 8-12 XP
    Take the cab to the Giovanni mansion. There are three ways you can get in:
    1. Talk to the woman in front of the fountain, you'll figure that she's drunk.
       Then talk to her husband and persuade him that his wife is going to 
       embarrass him. He'll take his wife home and they'll both drop their
       invitations. Pick them up and use them with the guard in the front door to
       get in.
    2. Go all the way to the back and pick up one the tin-cans scattered around.
       Throw it to distract the guard at the back door and sneak inside.
    3. Kill everyone outside the mansion and enter it. Be aware that all the
       interior guards are in an alert state then and the civilians gone.
    Once you've infiltrated the Giovanni Stronghold (2 XP), you'll be in the main
    hall of the mansion. If you want you can attack the Giovanni. By doing so Bruno 
    Giovanni, the clan's elder, will come after you along with his guards. If you 
    want, you can do this later after you've found the crypts below, since after 
    that the innocents (Mira, Adam, Chris) are gone and the Giovanni are on alert.
    You can search the area you're in right now, if you wish, but there is nothing
    of importance except from two locked doors and a secret corridor that goes
    around the house and enables you to watch everything unnoticed. The two doors
    that I mentioned are level 10 and in one of them you'll find a man with a
    hooker and in the other 2 girls vomiting in the bathroom. Nothing you can do
    with them, except feed.
    Now, there are two ways to reach the crypts:
    1. Talk to Nadia in the main hall and persuade/seduce her to show you the
       secrets of the mansion. She'll take you to the library and pull the sword on
       the wall to open a secret passage. Pick up the DODGE book (+1 Dodge [5], 
       needs Research 8) from the desk and follow her into the embalming room. If
       you are male you can seduce and feed on her here. You can tell her to leave
       or you can persuade her to show you the crypts below.
    2. Open the door to your right in the main hall and then lockpick the door
       in front of you. Make sure nobody sees you picking the lock and enter the
       library. Take the DODGE book from the desk and then pull the sword on the
       wall to open the secret passage. Here either lockpick the door, or use the
       elevator to reach the crypts.
    Whatever you choose don't forget to pick up the GIOVANNI BOOK from the
    embalming room, for the [OCCULTISH PERSONALITY] quest.
    Once you reach the first level of the crypts you'll find zombies. Enter a niche 
    to your right and pick up the SAULOCEPT (+1 experience modifier). Kill the 
    zombies until one breaks down the exit door, then move down to the next level.
    Here the zombies are not respawning so feel free to kill them all, if nothing,
    to improve the game performance. Move round the crypts, through the doors and
    you'll find a way into the inner circle. Go all the way around and enter the
    door. Kill the last three zombies and descend down the stairs.
    Now you'll meet with two Kuei-jin agents, the Chang "blade and claw" brothers
    (2 XP). You can persuade them into telling you about a secret alliance, but
    you'll have to fight them eventually. Don't stay inside the arena because
    they will teleport in high above you and you'll be an easy target for their
    energy balls. The best place to fight the battle is at the arena entrance where
    the stairs end. There use Bloodbuff and go melee on them. After you kill them
    you finally obtain the sarcophagus (4 XP) and you'll deliver it to LaCroix.
                           CHAPTER 5: OPENING PANDORA'S BOX
    When you bring the sarcophagus into LaCroix's penthouse, you'll get to have a
    talk with Beckett. There are some stat bonuses you can get from him if you use
    the right dialogue options. Ask him to tell you about himself and he'll ask in
    return to learn about you.
    [+1 Scholarship (1-4)]
    Tell him that you're a scholar like him.
    [+1 Investigation (1-3)]
    Tell him that there isn't a place you can't sneak into.
    [+1 Humanity]
    Tell him that you refuse to give into the beast.
    [+1 Experience]
    Tell him that you're fascinated by him (you'll need some Persuasion for this)
    [+1 Gangrel discipline]
    If you're a Gangrel you can ask him to help you with one of your disciplines as 
    long as its level is below 3.
    Right now if you've followed the walkthrough there are probably no more side
    quests left. Anyway, if there are it's time to tie loose ends and finish
    anything you've left unfinished. From now on there will be only main quests.
    If you want to get the best armor of the game, the body armor, from Heather for 
    free, you must go to her right after you return from the Society of Leopold and
    BEFORE you go to LaCroix to report. This will have consequences later, though.
    [+: You can avoid the consequences if you ask Heather to stay inside when she
    tells you she's being followed, but you won't get the body armor from her for
    free. You can buy the body armor from Mercurio during the blood hunt but it
    will be expensive.]
    By now Mercurio will probably have gotten some of the weapons you've asked
    him for. Go and check on him after main quests to see what he has. Also don't
    forget to give the GIOVANNI BOOK to Pisha to get your reward. Finally don't
    forget to check the various weapon shops, you'll find some pretty good new
    weapons available like the BUSH HOOK, the DESERT EAGLE and the STEYR AUG.
    OUTCOME: [+: 1 XP]
    In the caves below the Society of Leopold you'll find a cavern where Ash is 
    held prisoner. If you offer him a blood bag you'll GAIN HUMANITY. If you have a 
    Security of 5 you can free him now [+: (1 XP)], else you'll have to find ASH'S 
    CELL KEY, which will be dropped by one of the hunters in the big cavern [+: or
    can be found on the small box at the end of the level].
    -------------------------====+<[  Q U E S T S  ]>+====-------------------------
    So you've managed to deliver the sarcophagus to the prince, talk to him (2 XP)
    and this quest is finally over. You can ask him about his alliance if you want
    and you may also talk to Beckett. Beckett can give you some stat bonuses now 
    (check the point of interest above for more details) and he'll also give you
    your next quest [SOCIETY FOR THE PRESERVATION OF PROFESSORS]. It's possible to 
    squeeze some money out of LaCroix, but sometimes this cannot be done.
    OUTCOME: 7-13 XP, $300
    Take the cab and travel to the Society of Leopold. There will be many hunters 
    scattered around guarding the area, you can either sneak inside the monastery
    or kill everyone. If you want some extra fun, you can sneak onto the top of the 
    hill and lower a big rock down on the heads of some hunters. Whatever you do,
    the best way to enter is through the back door.
    Once you're inside you can hack the computers and disable the beams or change
    them to "human mode". The hunters are rather blind so you can stealth kill
    them easily. Anyway, after you dispose of them check the rooms. Pick up the
    JOURNAL from the room to your left and then open the last door to your right
    to go upstairs.
    Kill everyone here and pick up the ART OF QUICK-DRAW BY NED NEDERLANDER (+1 
    Firearms [5], needs Research 10/+: 9) from the ground of the main hall. Then 
    enter the other room and pick up the VAMPYR APOCRYPHA and the SOCIETY OF 
    LEOPOLD INTERIOR KEY. Now go back down, open the locked door and head to the 
    cellar. Dispose of all the hunters here and pull out the movable barrel to 
    uncover a secret entrance.
    This will lead you to the underground caves. Descend down the stairs. You can
    shoot the explosives if you like to eliminate the hunters. You'll end up in a 
    big cavern. Take note of the boat, it will be your way out later. Kill everyone.
    Now move through the double doors and you'll find Bach waiting for you. He'll
    shoot you from afar with a sniper rifle and will drop grenades down the stairs.
    He also has two special abilities, he can cast a spell making him invulnerable 
    for a short period of time and if you get close to him he can temporary blind 
    you. Whatever kind of weapons you choose though, it's not gonna be that hard 
    to kill him at this point. [+: You'll find the FLAMETHROWER at the top of the 
    stairs. Bach will drop his katana and his SWAT RIFLE on death.]
    After you've dealt with Bach, climb up the stairs and enter the little
    structure on top. Inside you'll find Johansen, talk to him and you can learn
    much about the sarcophagus. If you have an Inspection of 4 and a Persuasion of
    9 you can then make Johansen tell you the real story about how he found the
    sarcophagus. If you are a Malkavian you'll have an insight that he's hiding
    something and you can dementate the information out of him. Anyway, you'll get
    more info (2 XP).
    As soon as you finish the discussion with Johansen and you leave the building,
    Bach will detonate some explosives with his dying breath (how stereotypically
    villainous of him) and you'll have to hurry to the boat. If you saved Johansen
    (2 XP) you'll GAIN HUMANITY and if you killed him you'll LOOSE HUMANITY. You'll
    then find yourself back in downtown.
    Before reporting to LaCroix you should go to your haven and check on Heather,
    she'll give you the best armor in the game, the BODY ARMOR. Give her a kiss and
    go to LaCroix to report. Tell him about the key (2 XP) and then ask him for
    some cash if you want ($300). Afterwards talk to Beckett and tell him what 
    Johansen told you about the sarcophagus (1 XP). Now you have the [HELL AT THE 
    HALLOWBROOK HOTEL] quest and it's time to deal with the Sabbat.
    OUTCOME: 11 XP, $800
    Your next stop is the Hallowbrook hotel. You can't enter from the front so go
    to the alley next to the hotel. You'll see that a window-cleaning lift has
    landed on the ground conveniently for you to use. Take it and move up to the
    top floor.
    Inside you'll face many Sabbat vampires and lots of their hooded servants. 
    You can drink blood from the servants or from the many human blood dolls that 
    are scattered around. The good thing with the Sabbat vampires is that you can 
    stealth kill them if you want.
    Now descend down the stairs and kill any Sabbat you'll come across. You'll soon
    reach a corridor with some rooms on your left. You'll find the FLAMETHROWER and 
    the TAL'MAHE'RA BLADE conveniently placed in these rooms [+: or nothing at all]
    At the end of the corridor you'll find one of your old pals from the
    Hollywood warrens, he's an easy kill now. Afterwards drop down two floors
    through the gap.
    Beware of the enemies that break down the walls around you and make your way 
    through the rubble. Eventually you'll find another gap in the floor, drop down.
    Dispose of any Sabbat on this floor and find the elevator shaft. Drop down
    again and you'll watch a cutscene.
    Now you're probably REALLY pissed with the Sabbat. Kill all of them and prepare
    for a mini-boss. Stand behind the bar and kill the two Sabbat on top of the
    stairs, to make thing easier for the next fight. Then jump over the bar and
    you'll face the mini-boss. Just go through the flames and get near him, then
    hack him from up-close and you'll finish him easily.
    Descend further down the stairs and you'll face another pal from Hollywood, the
    Tzimisce lord, Andrei (4 XP). He'll change into a war form and do some tricks
    on you but with the flamethrower he's not gonna be that hard. Even if you
    decide to battle him with conventional weapons by now you'll be strong enough
    to take him out. Just move around constantly and attack him immediately when he
    After you've had your revenge (5 XP) leave through the door you entered and
    you'll find yourself outside. As soon as you exit Ming-Xiao will come and talk
    to you. She has some interesting things to say about LaCroix, Nines and Grout.
    After your little talk go back to LaCroix and report (2 XP, $800). LaCroix has
    changed his alliances once again and he gives you the [ENEMY OF MY ENEMY] 
    quest. How you treat her may determine if you can side with her in the end.
    OUTCOME: 9-14 XP
    On your way to the Last Round you'll be confronted by Beckett. He'll warn you
    about the sarcophagus and then leave. Now go and talk to Damsel, eventually
    she'll tell you where Nines is hiding (2 XP).
    NOTE: Now it's time to do anything you've left unfinished since the game will 
          not let you visit the city hubs again. Any quests left should be 
          completed before you move on with this quest.
    Take the cab and travel to Griffith Park. Once there, take the cablecar to
    reach the Griffith Observatory. Here you'll finally find Nines (2 XP).
    Unfortunately something else has found you too, werewolves. The cablecar has
    gone back down and until it comes back you must try to stay alive. Weapons and
    disciplines wont do anything against the werewolf [+: some weapons will damage
    the werewolf], so you must deal with him otherwise. You have two options here:
    1. Try to avoid the werewolf and hide until the cablecar comes back. You can't 
       sneak away from him but you can enter the building, exit to the back yard 
       and hide behind some trees there. If you stay at the right place the
       werewolf  won't be able to reach you because of his huge size. When the
       cablecar comes back, make a run for it.
    2. There is a way to kill the beast and get some bonus XP. First you must enter
       the building and go left. Exit to the back yard and you'll see a small shed.
       Pull the switch outside to turn the power on. Now go back into the building
       and enter the main chamber with the telescope. Move up the stairs and open 
       the big iron doors by pushing the switch. Wait for the werewolf to approach
       you and once he gets between the doors, use the switch to close them on him
       and kill him (5 XP).
    Whatever you do take the cablecar back down (5 XP). Once there you'll find Jack
    waiting for you. You'll then end up back in your apartment in Santa Monica.
    Talk to him and you'll get another quest called [OUT FOR BLOOD].
    There is now a blood hunt on your head. Santa Monica is filled with vampires
    looking for you. Don't worry about the Masquerade, the place is now a combat
    zone. Exit your apartment and if you need blood feed on the bum that's right
    outside your building. Many of the vampires can be stealth killed easily. Take 
    out the 3 vampires waiting for you outside and then kill the 2 vampires in the
    alleys behind the Asylum.
    All doors are locked in Santa Monica, except for Trip's shop and Mercurio's, 
    so you can go there for some supplies if you want. Now enter the parking lot 
    and kill the two vampires at the entrance. Once inside the parking lot, you 
    can feed from a human near the beach entrance. Move on and dispose of the 2 
    kindred that are waiting for you inside.
    The last 3 vampires are in front of the Asylum, give them the final death and
    feed on the homeless guy in the alley if you want. If you pissed off Knox or 
    Mercurio they will attack you too. The taxi is waiting for you outside Sunco 
    Gasoline. Talk to the Cabbie (9 XP). Now it's time to make some choices.
    After you escape from the blood hunt in Santa Monica, you'll find yourself
    inside the taxi, talking to the driver. He is a rather interesting character
    who seems to know a great deal about things... Now it's time to choose who's
    side you'll take:
       In order to have this choice available you must have helped the Anarchs with
       the plaguebearer quests. If you tell the driver that you want to side with
       the Anarchs he'll drop you off at the Luckee Star motel. Here you'll find
       Nines who survived the werewolf. He'll send you to kill Ming-Xiao and 
       LaCroix [+: and will give you his FRAGMENTATION GRENADE.]
       In order to have this choice available you must have not betrayed Strauss to
       Isaac about the Gargoyle. If you tell the driver that you want to side with
       the Camarilla but not LaCroix, he'll take you to Strauss. Tell Strauss about
       LaCroix's alliance with the Kuei-jin and he'll send you to kill Ming-Xiao 
       and the prince.
       In order to have this choice available you must have always been nice to him
       and finished the ship and the museum quests without killing (Or if you did 
       some killing there, afterwards you should have tried to sweet-talk LaCroix).
       If you tell the driver you want to side with LaCroix he'll take you to
       Venture Tower. Talk  to the prince and he'll send you to kill Ming-Xiao and
       take the key. If you ask him for money he'll give you $2000, if you have
       enough Persuasion you can ask him for more and he'll give you another $2000.
       In order to have this choice available you must have always been nice to 
       Ming-Xiao and said you believe her when you met her at the Hallowbrook 
       Hotel. If you tell the driver that you want to side with the Kuie-jin, he'll
       take you to the Golden Temple. Talk to Ming-Xiao and she'll send you to kill
       No matter what you do during the game, you'll always have this choice
       available. If you decide that you don't want to side with any of the  
       factions and their leaders, you can choose to work for no one but yourself.
       Tell the cabbie about your decision and he'll say that in order to take this
       path you must first get rid of Ming-Xiao and the prince.
    Each choice will give you a different ending. Once you've chosen, you can ask
    the cabbie to take you back to your haven or to a shop to buy some supplies. If
    you go back to your haven, check your emails for some advice from your 
    "friend". If you want weapons and ammo you can ask the cabbie to take you to
    Trip's shop or to Mercurio's and if you want blood he'll take you to Vandal's
    blood bank.Depending on what side you chose you may get to do both of the
    following quests or just one of them. 
    Note that the following "endgame" quests don't always appear in your questlog.
    If you side with the Anarchs or the prince or go solo you'll get [MING MUST 
    DIE!] that contains both of the following quests. If you take the other two
    sides you'll not get a quest in your questlog [+-: unless you use the patch], 
    but you'll have to do the following (both or one of them), nevertheless.
    Naoise seems to have found a way to get back to the city hubs:
    I found a way to get back to the city hubs so long as you are 
    not a tremere or a nosferatu. If you leave the vent open in your 
    haven, then ask the cab driver in the end game to take you there,
    you can go out through the vent, to another floor, and use the 
    elevator to go down to ground. From there you can leave the 
    skyline apartment building and find yourself back at downtown LA.
    You can use the cab as usual to take you to the other locations,
    including griffith park. To go back to the endgame, simply 
    re-enter your apartment from the vent, and exit through the 
    front door.
    OUTCOME: 11 XP
    If the path you chose involved killing Ming-Xiao, then the taxi driver will
    take you to the Golden Temple in Chinatown. Most enemies here are human, so
    you can feed on them if you need to. As soon as you enter kill the 2 guards and
    then pass through the reception hall to the next part of the yard. Sneak kills 
    work well here so use them if you like. [+: If you helped out Yukie and kept
    her alive she will turn up and help you fighting in the temple gardens if you
    Take out the next 3 guards and search the two guard rooms. They both have
    chests that you can lockpick to find some ammo. The next part of the yard has
    a lot of guards, so sneaking up on them is the best choice. Enter the main
    structure and kill everyone. If you need blood you can feed on the rats here.
    Afterwards take the stairs down and reach the inner temple.
    This part of the temple is filled with guards and traps, so be careful where
    you step (though the traps won't do you much harm). Some of the assassins are
    hidden in the walls and will suddenly attack you. There is a guardroom with
    some chests to lockpick, if you need more ammo. Your main goal is to reach the 
    big room with the water-wheel. Once you're there drop down and face the barred 
    door. You must now move the plank away [+-: unless this has already been done.]
    If for some reason the door is stuck, use the noclip command to advance (check
    the "cheats" section for more info).
    In the next area kill the 2 guards and move on. The corridors will take you to
    a room filled with hidden assassins, take care of them and you'll finally reach
    a room with a big Buddha statue. To the left and right of the Buddha are two
    pressure plates. You must push two of the movable statues onto them and a
    secret passage will open. Enter it and reach the lower part.
    Here you'll find a circular room with four pedestals. Around the area 4 small
    rooms are scattered and each has a jade statue. You must take the statues and
    put them onto the appropriate pedestal in the main room. Each statue must be
    placed on a pedestal with the same design as the one it was on before. There
    are 2 guards with flaming crossbows [+: or Steyr AUGs] in each room and they
    can hurt you really good, so be careful. Also stay crouched as you approach
    these rooms because there is a trap there that can kill you if you're standing.
    In an empty room you can find a secret room with a lever to deactivate the
    traps.The four statues are the JADE DRAGON [=], JADE ELEPHANT [||], JADE CRANE
    [\\] and the JADE CAT [8]. Once you've placed them on the right pedestals a
    portal leading to Ming-Xiao will open.
    This is most likely going to be your hardest battle up to now. Ming-Xiao has a
    ton of hit points and some powerful attacks. If you have the flamethrower this
    battle will become much easier. If not, you should use every discipline at your
    disposal and attack with the type of weapon you're specialised on. The Steyr
    AUG and the rifles are the best ranged weapon for this battle, but the Ra 
    Blade also works fine. A good strategy is to Bloodbuff, land a couple of hits 
    with the blade and then parry. If you have Thaumaturgy, Blood Salvo works 
    wonders here. Don't be afraid to use any blood packs when you need them and 
    eventually you'll kill Ming-Xiao (11 XP). Pick up the SARCOPHAGUS KEY and step 
    into the portal.
    If the path you chose involves killing the prince the taxi driver will take you
    to the Venture tower. Once you're inside, Chunk will try to stop you, persuade
    him out of it. In the back of the lobby there are 5 armed guards waiting for 
    you, they're an easy kill. Take the elevator up to the penthouse, but as you
    probably expected, LaCroix is not gonna be that easy to reach, so you'll end up
    stuck on a lower floor.
    Get out, kill the guard in the hall and go through the left door. Continue 
    moving through the offices killing or avoiding any guards in your way until
    you'll reach a kitchen of some sorts. There open the door to your left and take
    the stairs up to the next floor.
    Go along the corridor until you reach the tower cafeteria. Here as soon as
    you step near the tables you'll be attacked by commandos that will rappel down
    through the glass ceiling. They will continue to respawn forever so there is no
    point to try and kill them all [+-: unless you use the patch], open the other 
    door and take the stairs up.
    Now you'll be on the ceiling of the building, above the cafeteria. There are
    some commandos here, kill them and then crouch and climb through the big pipe
    on the side of the wall. This will take you to a floor that's still being
    Open the door to your right and move on. Kill all guards and commandos in your
    way and eventually you'll be confronted by a guy rigged with explosives. He's
    possessed by LaCroix and he tries to perform a "suicide-bomber" attempt on you.
    Kill him and take the ASTROLITE. Now there is a lift to your left. You could
    just take it, go up and face a big number of foes, but there is a better way.
    Plant the Astrolite on the lift and then push the "up" button, take cover in
    the previous room and wait for the explosion. Everybody upstairs will blow up.
    Now take the lift, reach the upper floor and take the elevator to the 7th 
    Well, by the look of the decoration you're getting closer to LaCroix. Go up the
    stairs. If you can't lockpick the lock of the door nearby, you can walk the
    other way, but the vampires in the offices will spot you, so prepare for a
    fight. This floor is filled with Ventrue vampires that use Steyr AUGs and
    katanas, so be careful. If you want, you can go to the right room, a security 
    room of some kind, hack the computer and turn the lights off, so that
    you can sneak past the vampires more effectively. You'll also find a guard in 
    one of the rooms if you need to feed, but your goal is to get to the 
    "meeting room" that has another elevator. Take it to finally reach the
    Of course you'll be confronted by the Sheriff, when you try to enter LaCroix's
    room. He'll slash you with his big sword, then disappear when you attack him
    and jump you from behind to perform this move again. So hit him and then defend
    to block his surprise attack. Bloodbuff and melee work well here and of course 
    the flamethrower will make your work much easier. After you've hit him enough,
    he will transform into a huge bat and throw you out on the tower's roof. [+: He
    uses Bat's Communion against you too, but you can find his sword on the roof.]
    Here he will perform some flying attacks, together with a "slow down"
    discipline. Also on the roof you'll be attacked by many "lesser vampires", so
    try to be on the move. Shooting the Sheriff while he's flying won't do you much
    good. The trick is to turn the big spotlights on and blind him. Once he flies 
    into the beams he will fall to the ground and you can go and hit him with ease.
    Do this a couple of times and he's dead meat.
    Once the Sheriff is dead you'll see that LaCroix is nothing without his muscle.
    Congratulations, you finished the game! Now sit back and watch the ending.
                                  ~END OF WALKTHROUGH~
     8. ENDINGS
                           (!) BEWARE THERE ARE SPOILERS BELOW (!)
       After you've defeated the prince, you can get to choose whether to open, or
       not open the sarcophagus. If you open it, you'll find what awaits inside.
       If you decide to keep it closed and leave, LaCroix will open it himself and
       find what's inside. You will then leave the scene.
       Once you've defeated the prince, Strauss will appear and congratulate you. 
       He doesn't want the sarcophagus to be opened. He will take it and hide it
       away so that no one shall try to disturb it again.
       Once you've obtained the key, you'll go back to LaCroix and he will
       congratulate you on your victory. He'll then use the key to open the
       sarcophagus and you both face it's contents.
       After you've defeated LaCroix, Ming-Xiao and some of her agents will show 
       up. Fearing your power she will betray you and throw you into the ocean
       along with the closed sarcophagus. What a bitch!
       If you chose yourself above all else, once you've defeated LaCroix you can
       choose to open the sarcophagus or not. If you don't open it, LaCroix does it
       and faces what's inside. While down on the streets Nines will try to 
       persuade you to join the Anarchs. You'll pay no attention to him and leave.
        You can only get this if you found the easter egg at the Luckee Star.
    After the Anarch, LaCroix and Lone Wolf endings, you'll also get a scene with
    Jack and the taxi driver looking down on the city.
    Since some of you asked for it, I've decided to add a power-building section.
    I'm not talking about XP here, you can find how to gain the most XP in the
    walkthrough. I'm just giving you the most efficient way to use books and items
    that give you stat bonuses. The location of the books and the occult items is
    mentioned in the STAT BONUSES section.
    When building your character be sure to have:
    Research = 3
    Stealth = 0
    Hacking = 0
    Firearms = 0
    Dodge = 0
    Brawl = 2
    Melee = 2
    It's not necessary to have Brawl and Melee at 2 from the start, you can always
    upgrade them later in the game, but it helps. You should also try to get some
    points in Persuasion from the beginning since it's an important stat of the
    [1] - Get the Stealth book from the apartment
        - Sell it to the pawn shop and buy it twice to have a Stealth of 3
    [2] - Buy twice and read the Computer book and the Firearms book from the pawn
          shop to get Hacking and Firearms to 2.
    [3] - Get Nines bonus after the warehouse to reach a Brawl of 3
    [4] - Get the Melee book from the Skyeline apartment 2 and sell it. Buy it 
          twice  to reach a Melee of 4
    [5] - Get 1 point in Finance and then receive Fat Larry's bonus after his quest
          to reach a Finance of 2
    [6] - Get Nines bonus after the Dane to reach a Melee of 5.
    [7] - Get a Research of 5
        - Use the Brawl book from the Empire Arms hotel to reach a Brawl of 4
    [8] - Get the Dodge book from Grout's mansion, sell it, buy it twice and get
          Dodge to 2
    [9] - Get 1 point in Security so that with the Antique Locket that you'll get
          from Mr. Ox you'll have a Security of 2
        - Get the Security book from the museum, sell it, buy it twice and reach a
          Security of 4
    [10]- Get a Scholarship of of 2 and receive Beckett's bonus at the museum to
          reach a Scholarship of 3
    [11]- Get the Finance book from Jezebel's room, sell it, buy it twice and reach
          a Finance of 4
    [12]- Get Romero's Firearms bonus to reach a Firearms of 3
    [13]- Get the Fae Charm from Isaac after the Hollywood sewers to gain a +1 at
    [14]- Have Dodge at 4 and then use the Dodge book from the Giovanni mansion to
          get a Dodge of 5
    [15]- Have a Research of 9 and use the Melee book from the Fu Syndicate to get
          a Melee of 5
    [16]- Have the Computer skill at 4 and then read the Computer book from the
          internet cafe to get it to 5
     10. ITEMS
    The melee weapons of this game are separated in blunt and bladed. Blunt weapons
    are mainly effective against humans, but bladed are good for both humans and
    vampires. The damage potential and the feat adjustment of the weapons are
    changed according to your Melee feat, so I won't mentioned them here. I'll
    just place them according to their effectiveness, from the weakest to the most
    The Melee combat requirement shows how much your Melee feat must be, so that
    you wont have any penalties using that weapon. Lethality is something like the
    critical hit potential of the weapon. Base damage shows the minimum damage you
    can do with a successful hit.
    According to Talvi the relation between them is expressed by this formula:
        Damage Potential = (Lethality + Feat adjustment) x Basic damage
    (meaning that Basic Damage is not a minimal damage a weapon can inflict)
     1. FISTS
    Melee Combat Requirement: 1
    Lethality: 8 [+: 5]
    Base Damage: 2
    Notes: You have your fists available right from the start.
     2. BATON
    Melee Combat Requirement: 2
    Lethality: 7
    Base Damage: 2
    Notes: You can take it from policemen, the weakest weapon.
    Melee Combat Requirement: 4
    Lethality: 8
    Base Damage: 2
    Notes: Another very weak weapon, your fists are better.
     4. TIRE IRON
    Melee Combat Requirement: 3
    Lethality: 9
    Base Damage: 2
    Notes: The first weapon you'll come across.
    Melee Combat Requirement: 4
    Lethality: 9 [+: 6]
    Base Damage: 2
    Notes: A very funny weapon.
    Melee Combat Requirement: 5
    Lethality: 10
    Base Damage: 3
    Notes: The best blunt weapon  of the game. It does a great deal of damage, but
           it's rather slow. Until you find the katana it's your best choice.
     1. KNIFE
    Melee Combat Requirement: 4
    Lethality: 9
    Base Damage: 2
    Notes: At the start of the game the best melee weapon, but not much better
           than your fists.
     2. FIRE AXE
    Melee Combat Requirement: 5
    Lethality: 12
    Base Damage: 2
    Notes: Once you get this weapon you can really do some good damage in melee.
     3. KATANA
    Melee Combat Requirement: 8
    Lethality: 12
    Base Damage: 3
    Notes: A very good melee weapon, the third best melee weapon of the game.
     4. BUSH HOOK
    Melee Combat Requirement: 10
    Lethality: 13
    Base Damage: 4
    Notes: This is the weapon that does the most damage in the game, but it deals
           normal damage, so it's second best next to the Tal'Mahe'Ra blade.
           Anyway, stealth killing with it is rather fun.
    [+-: SHIN GUNTO]
    Melee Combat Requirement: 5
    Lethality: 11
    Base Damage: 2
    Notes: This weapon is used by the Asian vampire and other Asian enemies and 
           they drop it in the basic and plus patch. It's like a weaker katana.
    [-: CHANG BLADE]
    Melee Combat Requirement: 10
    Lethality: 16
    Base Damage: 1
    Notes: This weapon is used by the Chang brother and he drops it on death in 
           the basic patch. It's similar to a katana.
     1. TORCH
    Melee Combat Requirement: 2
    Lethality: 7
    Base Damage: 2
    Notes: You can get this from hunters or in the Hallowbrook Hotel. It's nothing
    much, except that it deals aggravated damage so it can be useful against
    vampires. But there are much better melee weapons. If you can get this from
    hunters at the early stage of the game it could be useful.
    Melee Combat Requirement: 8
    Lethality: 12
    Base Damage: 3
    Notes: This blade deals a bit more damage than the katana, but that's not what
           makes it special. The real treat with this weapon is that it deals
           aggravated damage and this means that it can do heavy damage to
           vampires. Surely the best melee weapon in the game.
     [+: Jian]
    Melee Combat Requirement: 6
    Lethality: 14
    Base Damage: 3
    Notes: This weapon can be found in the new library level and later on one
           of the Chang brothers will drop it as well in case you missed it.
    Melee Combat Requirement: 6
    Lethality: 20
    Base Damage: 1
    Notes: You will find this weapon on the roof among the rubble after the 
           Sheriff turned into his warform. It inflicts aggravated damage.
    What applies for melee weapons about damage potential and feat adjustments 
    is true for the ranged weapons as well. They also have the fire rate, range 
    and reload speed attributes which are essential in order to determine the 
    weapon's effectiveness. I've added some of the weapons real names [+: like 
    they are including in the plus patch weapon descriptions].
     1. THIRTY EIGHT aka Colt Police Positive Special
    Ranged Combat Requirement: 4
    Lethality: 7
    Base Damage: 2
    Fire Rate: MEDIUM
    Range: LONG
    Reload Speed: FAST
    Notes: the first gun you'll find, it's very weak and it's only advantage is
           it's long range.
     2. BROKK 17C aka GLOCK 19
    Ranged Combat Requirement: 5
    Lethality: 9
    Base Damage: 2
    Fire Rate: HIGH
    Range: MEDIUM
    Reload Speed: SLOW
    Notes: A bit better than the .38 but still rather weak.
     3. COLT ANACONDA aka .44 MAGNUM
    Ranged Combat Requirement: 5
    Lethality: 14 [+: 12]
    Base Damage: 3
    Fire Rate: MEDIUM
    Range: LONG
    Reload Speed: FAST
    Notes: "Come on punk, make my day!" Your first really good weapon. It can do a
            great deal of damage. Head shots can be devastating.
    Ranged Combat Requirement: 7
    Lethality: 12 [+: 14]
    Base Damage: 3
    Fire Rate: HIGH
    Range: MEDIUM
    Reload Speed: FAST
    Notes: The best handgun, deals much damage and has a high fire rate. One of the
           best ranged weapons overall.
     1. UTICA M37 aka ITHACA M37
    Ranged Combat Requirement: 5
    Lethality: 20
    Base Damage: 2
    Fire Rate: LOW
    Range: MEDIUM
    Reload Speed: SLOW
    Notes: At the start of the game it's the best weapon you'll find. Up close it
           can do a great deal of damage. But it's really low reload speed is a big
    Ranged Combat Requirement: 7
    Lethality: 18
    Base Damage: 3
    Fire Rate: LOW
    Range: MEDIUM
    Reload Speed: FAST
    Notes: Much better than the Utica. It's the best shotgun in the game, though
           overall it's not one of the most useful weapons.
     1. BRADDOCK 9MM aka INGRAM MAC-10
    Ranged Combat Requirement: 5
    Lethality: 9
    Base Damage: 1
    Fire Rate: HIGH
    Range: LONG
    Reload Speed: FAST 
    Notes: The first machine gun you'll find. It's fire rate provides a good amount
           of damage but it's kick-back is so strong that it makes it hard to use.
    Ranged Combat Requirement: 6
    Lethality: 10
    Base Damage: 2
    Fire Rate: HIGH
    Range: LONG 
    Reload Speed: MEDIUM
    Notes: This weapon is an improvement over the Braddock in every way except
           perhaps the reload speed.
     3. STEYR AUG
    Ranged Combat Requirement: 8
    Lethality: 14
    Base Damage: 2
    Fire Rate: HIGH
    Range: LONG
    Reload Speed: MED
    Notes: The best machine gun and probably the best all-around weapon. It can do
           a great deal of damage and it also has a scope.
     1. JAMIE SUE aka REMINGTON M700
    Ranged Combat Requirement: 4
    Lethality: 10
    Base Damage: 3 [+: 8]
    Fire Rate: LOW
    Range: LONG
    Reload Speed: FAST
    Notes: The first rifle you can get your hands on, and a really good
           one. You can get it from Romero during his zombie quest.
    [+-: REMINGTON M700 SWAT]
    Ranged Combat Requirement: 6
    Lethality: 15
    Base Damage: 8
    Fire Rate: LOW
    Range: LONG
    Reload Speed: FAST
    Notes: Restored in the basic and plus patch you can either get this 
           from Mercurio or from Bach, it's your best choice for sniping.
     1. CROSSBOW
    Ranged Combat Requirement: 8
    Lethality: 16
    Base Damage: 2 [+: 4]
    Fire Rate: LOW
    Range: LONG
    Reload Speed: MEDIUM
    Notes: It can fire arrows silently so it's good for a sneaky character, but at
           the time you'll get it wont do you much good.
    Notes: There are no requirements for the flamethrower, you just pull the
           trigger and burn your enemies to ashes. It's surely the most effective
           way to kill vampires since it deals a huge amount of aggravated damage.
    Ranged Combat Requirement: 8
    Lethality: 16
    Base Damage: 2
    Fire Rate: LOW
    Range: LONG
    Reload Speed: MEDIUM
    Notes: A vast improvement over the simple crossbow, if you can obtain it,
           since it deals aggravated fire damage.
    Ranged Combat Requirement: 6
    Lethality: 20
    Base Damage: 4
    Fire Rate: LOW
    Range: MEDIUM
    Reload Speed: SLOW
    Notes: In the plus patch the Pyro Crossbow has been replaced by the Dragon's 
           Breath. You can buy it from Mercurio and it deals aggravated damage.
    Notes: There are no requirements for the fragmentation grenade, you just pull 
           the pin and roll it towards the target. One and one only can be obtained 
           from Nines during the endgame.
    BONUSES: none
    PENALTIES: none
    This is the armor you start the game with.
    BONUSES: +1 soak to Bashing and Lethal
    PENALTIES: none
    You can buy this armor from Fat Larry in downtown.
    BONUSES: +2 soak to Bashing and Lethal
    PENALTIES: -1 Dexterity
    You can buy this armor from the Red Spot in Hollywood.
    BONUSES: +3 soak to Bashing and Lethal
    PENALTIES: -1 Dexterity
    You can buy this armor from Tseng's in Chinatown.
    BONUSES: +4 Soak to Bashing and Lethal
    PENALTIES: -2 Dexterity
    You can get this armor form Heather if you talk to her right after the [ITALIAN
    DINNER] quest. [+: Alternatively Mercurio will sell it during the blood hunt.]
     				  OCCULT ITEMS
    These are items that have special powers and can boost your stats in various
    ways. See chapter 5. for details.
     				 SKILL BOOKS
    During the game you'll find various books that you can read if you have the
    Research needed. See chapter 5. for details.
    There are some items in the game whose only purpose is to be sold (except for
    the morphine bottle that can also be used for [THE PAIN OF BEING MERCURIO]
    Stereos: CAR STEREO
    The most common of the blood packs, it restores 3 blood points.
    With better blood quality than a normal blood pack it restores 5 blood points.
    The best blood pack in the game elder vitae restores all of your blood points.
    There is only one pack of werewolf blood found in the game. Unfortunately you
    can't drink it :).
    You don't really need to hack every computer you find. If you can't hack a
    computer, raise your stats and come back later. If you have Auspex, use it, it
    will raise your Hacking by one point. If you are REALLY desperate then check 
    this list for the password you want.
    LOCATION                         APPLICATION                PASSWORD
    Office                           safe                       chopshop
     Santa Monica
    LOCATION                         APPLICATION                PASSWORD
    Haven                            email                      sunrise
    Medical Clinic,                  email                      panacea
    Dr. Malcolm's office             patients                   hippocrates
    Medical Clinic,                  cs door                    dosage
    2nd floor                        cs cabinet                 money
                                     camera                     optometry
                                     cs safe                    paige
    Medical Clinic,                  cadavers                   cowbell
    basement                         freezers                   ambrosia
    Beach house                      email                      hang10
    Carson's apartment               McGee                      Imalia
    The Asylum,                      email                      wishes
    second floor Jeanette            contacts                   callme
    The Asylum,                      email                      1baroness3
    second floor Terese              contacts                   business
    Megahurtz Computing              net security               Gil Bates
    [+-: Kilpatrick's Bail Bonds     email                      freedom]
    [+: Bertram's hideout            email                      Tung
                                     notes                      obfuscate]
    LOCATION                         APPLICATION                PASSWORD
    Elizabeth Dane,                  logs                       AntonioBay
    control room                     control                    lighthouse
    Museum,                          email                      iluvgabe
    ground floor                     sales                 dAnFInsiP [valveleaks] 
    Museum,                          cameras1                   pterodactyl
    basement, security room 1        cameras2                   velociraptor
    Museum,                          email                      ihatemyjob
    basement, lab room               results               ksdfIeOW [steamblows]
    Museum,                          beams                      platypus
    basement, security room 2        alarm                      wombat
    Skyeline Apartments, 1st floor   email                      peep
    Skyeline Apartments, 2nd floor   email                      ectoplasm
    Skyeline Apartments, 4th floor   safe                       jewels
    Empire Arms hotel, 1st floor     suites                     wealth
                                     guest logs                 power
    Nocturne Theatre                 net security               Break a Leg
    [+: Confession entrance          email                      slave]
    [+: Library backroom             insert card                awaken]
    LOCATION                         APPLICATION                PASSWORD
    Ground Zero, Josefk              email                      Kafka
                 UcutieU             email                      Subarashi
                 2Pacula             email                      shizzle
    Sin Bin                          log file                   sinner
                                     private                    dirtydog
                                     peepshow                   sinner
    Nosferatu warrens                pump 118a                  septic
                                     electrical                 tank
    Tawni Sessions' apartment        cameras                    cleopatra
    Metalhead Industries             operations                 codpiece
                                     net security               Bang Your Head
                                     safe                       Turbo Lover
    LOCATION                         APPLICATION                PASSWORD
    Kamikaze Zen                     power                      gwailo
                                     email                      waterloo
                                     email                      shinto-x
                                     personal                   elba
                                     net security               nirvana
                                     vault                      nippelhcs
    Fu Syndicate                     door control               Freedom
                                     email                      elimination
                                     species x data             autopsy
                                    [door code                  crane]
    LOCATION                         APPLICATION                PASSWORD
    Society of Leopold               power                      soc
                                     heat sig                   soc
    Venture Tower                    lights                     hitthelights
    In order to use the following codes, you need to have the console activated. 
    On how to activate the console check the TECHNICAL section. If you want codes
    that improve performance, again check the TECHNICAL section. This section
    deals with codes that are mainly considered cheats.
    I wouldn't advise you to use any of these codes in your first playthrough. I
    use them only for fun after I've finished the game and in order to check the
    various aspects of the game. Cheating could ruin your game experience, so be
    careful when you use it.
    When you enter a command in the console, the console will show you a list of
    what you can do with that command, so you can scroll down and easily check
    your options.
    CODE                           EFFECT
    impulse 101                    Gives all weapons, ammo and clothing
    money x.xx                     Changes the bust size. Default 1.00, max 3.00
    god                            Enables God mode (enter again to disable)
    giftxp #                       Gives the character # XP
    noclip                         Go through walls (enter again to disable)
    cmdlist                        Shows a list of all the commands
    notarget                       Invisible to enemies (enter again to disable)
    vstats get stat #              Raises stat [stat] to level #  = 1-5
    give item_a_xxxx               Gives armor of type xxxx
    give item_w_xxxx               Gives weapon of type xxxx
    give item_p_occult_xxxx        Gives occult item of type xxxx
    give item_p_research_xxxx      Gives skill book of type xxxx
    blood #                        Sets your blood pool to be # blood points.
    give item_w_Sheriff_sword      Gives you the Sheriff's sword!
    Well, "money" isn't exactly a cheat... and "noclip" can be really helpful if
    a door gets stuck for some reason, or if you want to check if the TV newscaster
    is naked from the waste-down.
     The mysterious "friend"
    So who is this mysterious "friend" that keeps sending you these cryptic emails
    with chess references? He seems to always know where you've been and he also 
    seems to know what's inside the sarcophagus.
    There has been a lot of debate about who he is in the various Bloodlines forums
    and most believe that it's either Jack, Strauss, Beckett or the cab driver. 
    Jack is probably the most likely candidate since he is the one behind the whole
    sarcophagus situation and he is probably the only one that knows for sure
    what's inside. The only thing that doesn't fit very well is that it doesn't
    seem like Jack's style to send cryptic chess-based emails.
    Strauss is another likely candidate and it would seem that it's surely his
    style to do such a thing, only that he doesn't seem to know much about your
    dealings and also if you betray him he gets really angry and doesn't even let
    you inside his chantry, so why should he keep sending you emails?
    Beckett would fit too since he is rather friendly towards you and he knows
    a lot about the sarcophagus from his research. But you receive these emails
    even before you meet Beckett for the first time and he also warns you not to
    open the sarcophagus face to face, why would he send an email with the same
    The cab driver only comes to focus near the end of the game but he suddenly
    seems like someone who knows a lot. We'll talk about him in the next topic but
    he is surely another likely candidate, especially as in his last cutscene with 
    Jack restored content in the unofficial patch shows that he planned the whole 
    thing together with Jack from the start.
    You'll receive the following emails from the friend:
    1. <THE OPENING>
       The game begins. A pawn is moved.
       The white king moves to protect his pawn.
    3. <A BISHOP>
       A bishop is sacrificed for the king.
    4. <A GAMBIT>
       A gambit has been played. The king leaves himself open.
    5. <THE COST>
       The cost of an attack is often paid later.
    6. <THE QUEEN>
       Beware the black queen.
       The success of a campaign is weighted by the commitment of your opponent.
       The white bishop falls.
    9. <ENDGAME>
       Don't open it.
     The Cab Driver
    You get to meet the cab driver only near the end of the game but he surely will
    leave you an impression. Firstly he seems to know everything about your
    situation and what's going on in the different sects.
    He also mentions the first vampire city, Enoch, that was founded by Caine and
    where he lived with the Antediluvians, their childer and humans all together. 
    He speaks about the foundation of the Camarilla too, and how it eventually 
    didn't live up to his expectations.
    He surely seems to be really old, is he a Methuselah? Is he an Antediluvian?
    Could he even be Caine? If you're a Malkavian and speak with him you'll have
    a really frightening insight about him. So who is he really? Well this answer
    cannot be answered within the game story, you only get a hint that he must 
    be a really old and powerful vampire.
    The fact that most people are convinced the cab driver is Caine is that if you
    go to [installation folder]\vampire\sounds\character\dlg\main characters\caine
    and listen to the audio files you'll hear the taxi driver's voice. Also in the
    loading screen after you enter the cab,it's likely to see some info about Caine.
    There is another theory that says that the cab driver isn't really Caine,
    but a Malkavian who believes he is Caine. This is based on a story in the
    original pen-and-paper VTM RPG's by White Wolf.
    The fact is no one can say for sure who the cab driver really is... the truth
    is out there, just don't go asking about the cab driver in the various
    Bloodlines forums, it's a topic that has been discussed so much that it has
    become frustrating.
    If you play as a Malkavian you'll come across some pretty loony situations.
    You'll occasionally hear voices and there is a possibility that one of the
    stop lights in the city streets will start talking to you. Also at a certain
    point, if you enter your haven, the TV newsman will start a conversation with 
    you and tell you a joke about a tuna.
    Official Game site:
    Currently down. I guess the most "official" sites for Bloodlines would now be:
    Bloodlines forums and information:
    Mod sites:
    Official patch location:
    Unofficial patch location:
    Various files:
    V1.0:   -The walkthrough has been completed along with the strategy guide.
    v1.1:	-Several minor corrections have been made.
    	-Added a password.
    	-Added the fact that you can sell and then buy the books multiple times
    	-Added emails from the "friend".
    	-Added a key binding section in the gameplay mechanics.
    	-Version history section has been added.
    	-Tawni quest warning has been added.
    v1.2:   -Added Carnival of death quest Persuasion solution.
    	-Added a Power-building section.
    	-Some unofficial patch notes.
    	-Added the warehouse stealth XP bonus.
    	-Corrected a mistake about Beckett giving you a bonus after the
    	 warehouse. (Thanks to Tiago Caxias and Matthew Theaker)
    	-Added some forgotten mail. (Thanks to John Davies).
    	-Corrected Beckett's bonus in chapter 5. (Thanks to Tiago Taxias)
    v1.3:   -Added up to date information about the changes that take place in the
    	 unofficial patches. All changes are provided by Wesp5.
            -Added more information about the Nosferatu.
    	-Removed incorrect Beckett bonus from "Stat Boosters".
             (Thanks to Petr Tuklman)
    	-Added extra option in the ATTENTION WHORE quest.
    	 (Thanks to Big Trev, Dustin Tinklin, travis hines, Steven Bennet)
    	-Added more options to deal with Samantha.
    	 (Thanks to Alex Frazer, Steven Toyen)
    	-Corrected a Persuasion requirement in the "Giovanni Chosen" quest.
    	 (Thanks to William Chylwik)
    	-Corrected various info in the CLANS section.
    	 (Thanks to Felipe Andrade, Edwin Ferreira)
    	-Corrected a mistake in the weapons section.
    	 (Thanks to jizes, Mike Ricciardella)
    	-Updated the link section with current, working links.
    	-Made various small corrections.
    v1.4:	-Made many small corrections in various places and added a possible
    	 exploit in the Hitman Impasse quest. (Thanks to Hassat Hunter)
            -Added XP bonus in the Hunter Hunted quest.
             (Thanks to Vadim and Patrik)
            -Included trick to return to city hubs after the Bloodhunt. 
             (Thanks to Naoise)
    	-Added more keybinding commands. (Thanks to Pierre)
    	-Added weapon damage potential info. (Thanks to Talvi)
    If you have any questions or need help with something PLEASE search the guide
    before contacting me. If what you need can't be found in this guide then you
    can email me. If you also have any suggestions/additions/corrections feel free
    to contact me.
    You can contact me at: the_vampyri_lestat[at]hotmail[dot]com
    (my email was down for some time, sorry for that. Anyway, it's up again, so I'm
    waiting for your feedback)
    You can find the guide on the following sites:
    Thanks to TROIKA for creating such a wonderful game, but no thanks to them
    and to Activision for releasing a game with so many bugs. Unfortunately TROIKA
    went under after the release of the game, since the game sold very poorly at 
    the beginning and the patch came out too late to change the situation.
    The game still sells copies though and will probably sell many more, mainly
    because of the strong fanbase it has created. Don't expect any other VTM
    games from Troika, since the company has officially closed but you should
    not expect a new VTM game either, because White Wolf has ended this series.
    If a new game is going to be published it's going to be about the new vampire
    world White Wolf has created, which is called VAMPIRE THE REQUIEM. Anyway,
    this series is very young and not as popular as VTM so don't hope for any video
    games soon.
    -Wesp5 for making his wonderful unofficial patches and for adding the changes
     of his unofficial patches to the walkthrough
    -Tiago Taxias
    -Mathew Theaker
    -John Davies
    -lazy oli
    -Steven Toyen
    -Mike Ricciardella
    -pio 72
    -Edwin Ferreira
    -Felipe Andrade
    -William Chylwik
    -Alex Frazer
    -Big Trev
    -Dustin Tinklin
    -travis hines
    -Petr Tuklman
    -Steven Bennet
    -Hassat Hunter
    -All the fellow vampire-gamers that emailed me with questions, corrections and
     kind words. Unfortunately I can't credit separately some of you since I've
     lost some of your emails due to an account problem. Anyway, thank you.
                                         ~THE END~

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