Review by AuraWielder
An intriguing game, but not without flaws
Scooby Doo: Mystery of the Fun Park Phantom. I remember this game well. It was my first computer game I ever got at age 4, and still remains as a personal favorite for me to play on occasion.
I'll get right to it. Scooby Doo: MotFPP is an adventure/mystery game that opens with an opening cinematic whenever you start a new game. Unfortunately, though the voice acting is decent (though Daphne sound off) and the dialogue's good, the 3D models for the characters during cinematics are abysmal. It's not animated well, looks nothing like the cartoon, and you'll end up skipping it just because it's hideous to look at.
You can choose from 3 difficulties for the AI and the game itself. The smarter the AI, the less mistakes they'll make and they'll usually find the Phantom far less often than you. The higher the game difficulty, the more often you'll find the Phantom, and lose turns.
Once the cinematic is over, you will begin as your chosen character in 1 of 9 areas of the Fun Park. You will use action points (or seconds if you chose the time limit option) to click and investigate objects for clues, Scooby Snacks, and use to pick up trap pieces. Unfortunately, investigating is also the way to find the Phantom.
You have to find 3 clues that link to 1 suspect to determine who is the Fun Park Phantom with 6 suspects.
Trap pieces are what they imply. Collect 3 trap pieces (one is rare, the other two are common), head to the area of the park that corresponds to those pieces and use Scooby Snacks to set a trap. You can set a trap with only 1 or 2 trap pieces, but will cost more Scooby Snacks and if you guess incorrectly, you will lose all your trap pieces and will need to recollect them.
Scooby Snacks can also be found by investigating and can be used to set a trap, to spin the Wheel of Fun, which can aid you by adding action points, giving another turn, or protecting you from the Phantom (more on that later). They can also block the Wheel of Chaos that can be assigned to a player to hinder progress by losing action points, trap pieces, or call the Phantom.
If you like mystery games, the gameplay here is fine and will probably satisfy almost any adventure/mystery game lover.
Aside from the hideous cinematics, the graphics get the job done, and the 2D sprites for Fred, Daphne, Velma, Shaggy, Scooby, and the Phantom look like they actually came out of the cartoon. The Fun Park also looks decent, but to be honest there's not much special regarding the graphics.
Fortunately, the game sounds better than it looks. Almost everyone sounds like out of the cartoon (except for Daphne), and the music for the Fun Park is appropiately creepy. One small gripe is when you find the Phantom, a high-pitched noise is heard and if your volume's too high, it could hurt your ears. For the most part, sound's OK.
The game has a good replay value because whenever you start a new game, the villain will change among the six suspects and you won't know who it is because it is randomized, and doesn't seem to follow a recognizable pattern.
Overall, the game is mostly solid except for the cinematics, and Daphne's off, if somewhat irritating voice. I can recommend this title to any Scooby Doo or mystery lover, but if you're not interested in either, you may want to pass this up.
Replay Value: 9/10
Rating: 4.0 - Great
Product Release: Scooby-Doo! Mystery of the Fun Park Phantom (US, 12/31/99)
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