~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Perfect Assassin Walkthrough by David Rogers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~ You control an assassin who has has amnesia called Charon. Charon has been hired for his skills by Ul D-Grak who he needs to meet at the Carteele. ~~~~~~~~~~~~~~~~~ The Desert Canyon ~~~~~~~~~~~~~~~~~ You start in the desert canyon, search the dead Jakhari to get a jakhari pipe. Walk to the top right of the screen and then forwards to get to the next area of the desert canyon. Shoot boulder in the bottom right of the screen to reveal a Porta-Spa. Pick up Porta-Spa and search dead Pra'min Kommando behind the Porta-Spa to find explosive shells. Enter caves on the left and walk to the back of the caves. Talk to tortured Jakhari (G'Ssett Kasse) who will ask you to kill him. Kill him and search his body to find the torn paper. Shoot the unbroken metal cask twice to destroy it, you will find high velocity shells. Exit cave as you do so a Komms Pra'min will run past, kill it. If you fail to kill it before it reaches the city gates it will return with two allies. Once you've killed the Komms Pra'min search it's body to find the folded paper. Move towards the top of the screen to move forward in the desert canyon. Along the way you will see cracks in the rock face on the left side of the canyon. Shoot the cracks with explosive shells to open a hidden cave. Enter the cave to find a shield charger and some high velocity shells. Exit the cave and carry on moving forward in the canyon to reach the city gates. Talk to Ich'Flah (the Doolan standing next to the city gates) ask 'Where is Ul D-Grak?' to find out that Dah'mon Targ might know. Ask 'Who is Dah'Mon Targ?' to find out he owns the Mojo Ladder club. Ask 'Where is the Mojo Ladder?' to find out it is in the back streets. To enter the city you can either examine the two pieces of paper you found to get five out of six digits of G'Ssett Kasse's ID code, you will need to guess at the missing digit. Or you can give the Porta-Spa you found to Ich'Flah (the Doolan standing next to the city gates) and he will open the gates for you. If you decide to use G'Ssett Kasse's ID code to enter the city then you can kill Ich'Flah and search his body for a Doolan side-arm (you can swap it for a shield charger latter in the game). ~~~~~~~~~~~~~~~ Golden Crescent ~~~~~~~~~~~~~~~ Enter city the city and move down the street to reach the Market Square. Open the green door on the left of the screen as you enter the Market Square and enter the building to find some high velocity shells. Exit the building and walk to the fountain. Examine the Mojo Ladder poster on the wall to the left of the fountain to find out that the club is members only. To get to the Mojo Ladder club walk under the arch passed the fountain to get to the city streets and walk to the left of the next screen from there it is a single winding street until you get to a small door way in the corner at the end of the street. Enter that doorway to get to the back streets and follow the street to the end. Press the button to the right of the Mojo Ladder door to open the metal hatch in the door. Talk to Jah-Ka (the Jakhari behind the door) to find out you need a membership card to enter the Mojo Ladder. Walk to the market square and talk to Fle'Pah (the Doolan standing on the balcony opposite the green door) ask him 'Who is a Mojo Ladder member?' to find out he is a member. Ask him 'Where is a membership card?' and he will offer you his but you need to find the keys to his front door. Ask him 'Where is Fle'Pah's key?' to find out Sk'nee has them. End the conversation and talk to the tallest Doolan in the market square he is Sk'nee. Change your attitude to Aggressive and say 'Give me Fle'Pah's key' he will hand it over so end the conversation. Enter the red door below the balcony. Pick up Fle'Pah's card that is on the table inside and use the valve on the pipe to turn off the fountain. Exit the building and search the fountain to find a coin. Go back to the Mojo ladder club and give Fle'Pah's card to Jah-Ka. Talk to Jah-Ka to find out you need to find a forger. Change your attitude to Aggressive and say 'Give me Fle'Pah's card' he will hand it over so end the conversation. Walk back up the street until you see a red photo-booth. Use the coin you found in the fountain on the coin slot to have your picture taken. Take the photographs and walk to the alley across from the photo-booth passed the arch. Talk to In'Khee (the Doolan at the end of the alley) ask him 'Where is a forger?' to find out he is one. Give him the photograph, talk to him again and give him Fle'Pah's card, talk to him a third time to get Charon's card. Go back to the Mojo ladder club and give Charon's card to Jah-Ka to enter the Mojo Ladder. Walk down the corridor until you get to the dance floor of the Mojo Ladder. Talk to Kam-Ee (the Jakhari walking about on the dance floor) and say 'Give me the ticket' to get the cloakroom ticket. Walk back up the corridor and go into the alcove on the right of the screen. Give the cloakroom ticket to Don-Khee (the Jakhari behind the cloakroom counter) and wait for him to come back. Talk to Don-Khee again to get a shield charger. Walk back to the dance floor and talk to L-Hes (the Jakhari behind the bar) change your attitude to Aggressive and say 'Where is Dah'Mon Targ?' to find out that he is in the back office and won't come out while the music is playing. Walk to the Jukebox and shoot the speaker at the bottom of it. Dah'Mon Targ will now come out of the back office (the steel door to the right of the bar) Talk to Dah'Mon Targ (the Doolan in green) change your attitude to Meek and say 'Where is the Carteele?' to find out Dah'Mon Targ is having problems with a protection racket and will help you if you solve his problem. Walk towards the corridor and shoot the two armed Jakhari coming towards you. Walk back to the dance floor, Dah'Mon Targ will tell you a bit about the Carteele but to find more information we need to find Karanni L'Bajo Maccam. ~~~~~~~~ The Cusp ~~~~~~~~ Walk down the street until you see a Doolan surrounded by two Jakhari, talk to Whem Peeh (the Doolan being mugged) he will ask for help so end the conversation and shoot the two Jakhari. Search the body of the Jakhari that moved to where you entered this area to find the stolen money. Go back towards where you entered and talk to K'Vene (the Doolan in the left corner of the square) change your attitude to Aggressive and say 'Where is Karanni L'Bajo Maccam?' to find out you will need to bribe him to show you where Karanni L'Bajo Maccam is. Give the stolen money to K'Vene and follow him to the entrance of Karanni L'Bajo Maccam's mansion. Talk to K'Vene and he will tell you to find you own way inside. Go around the corner and talk to the security camera to be told you need to be an authorised visitor to get in. Talk to K'Vene again and ask 'Where is an authorised visitor?' to be told that some of the exotic Jakhari in the red light zone are authorised visitors. To get to the red light zone follow the street that goes back towards the square until you see a red pot and go through the archway and round the corner. Talk to Hug-Ghee (the Jakhari in the top right corner of the red light zone) ask 'Where is an authorised visitor?' to find out his cousin Smoo-Chee is authorised to visit Karanni. Ask 'Where is Smoo-chee?' to be told that Smoo-Chee is on his way to Karanni's mansion now. Return to the mansion gate and wait for Smoo-Chee to come and be granted access. You can now enter the mansion's courtyard, I recommend you save as in the courtyard are three guards. Move towards the inner gates until they open and kill the Doolan standing in the courtyard, then the Pra'min to the left and last the Pra'min to the right. Walk away from the gates and let them close if you need to reposition yourself, you can also use the column at the entrance to the courtyard as cover. Once the guards in the courtyard are dead enter the courtyard and examine the colour keypad on the mansion's door to find you need a code. Go back and talk to Smoo-Chee who will still be standing by the security camera. Ask 'What is the colour code?' to be told he has it taped to an ampoule of kirith. Change your attitude to Aggressive and say 'Give me an ampoule' he will hand it over. Open you inventory and examine the ampoule, you will see it has a disc of colours on the bottom. Only one colour doesn't appear on the lock so start with that and work your way around entering the colours in to the keypad clockwise to unlock the door. Enter the door and kill the Pra'min guard in front of you, carry on down the corridor and kill the Pra'min guard at the end of the corridor to the left. Examine the portrait to uncover some explosive shells and enter the door in the alcove on the right down the corridor to find ??. Exit the side room and carry on down to where you killed the second Pra'min guard, use the door handle of the door on the right of the screen to find a ?? in a cupboard. Exit the cupboard and enter the door on the left of room. Kill the Doolan guard save as there are three Pra'min guards in the next room. Enter the guards room and kill all three Pra'min guards. Go through the next door and walk forward a bit to meet Karanni L'Bajo Maccam. In return for the information you want he gives you a mission kill Akim Quorta Khan. ~~~~~~~~~~ The Shades ~~~~~~~~~~ After you've talked to Rochan shoot the girder above his head until it collapses on him to defeat him. You will now be in the derelict streets and you need to find and gain access to Akim's hideout. Kill the patrolling militia when he is furthest away from the road block. Search the militia's dead body to find a space-slug. Put down the space-slug and shoot it and pick it up again to get a sad space-slug. Give the sad space-slug to the Jakhari in the window and he will open the door for you. Walk through the building and out the other side until you get to a locked gate. Shoot the lock and go through the gate to get to a construction site. Kill the two armed Jakhari on the left side of the construction site and pick up the explosives on the right side. Shoot all the rubble in the far right corner of the construction site to uncover a trap door. Drop the explosives on top of the trap door, step away and shoot the explosives. Enter the hole you have created in the ground. Down the hole you will find a set of rooms with four armed Jakhari. Kill the two armed Jakhari in the corridor. Enter the first room on the left side of the corridor and kill the armed Jakhari here as well. In the corner of this room is a fuse box, open it and use the switch inside. Return to the corridor and enter the second room on the left side of the corridor and kill the last armed Jakhari here. Walk to the end of the corridor to find a sealed door, talk to the security camera to find out that the passage has been blocked. Exit the underground tunnels and walk around the corner through the security gates. In the security guard hut use the lever between the screens if the light above the left screen is off then press the button below the left screen until the crane in the construction site is facing away from the trap door. Go around the corner to check that the crane is in the right position then use the lever to drop the wrecking ball of the crane to the ground. Go back to the crane to find a new hole in the ground. Enter the hole to find Akim, move towards him to complete your mission. ~~~~~~~~~~~~~~~~~ Karanni's Mansion ~~~~~~~~~~~~~~~~~ Take head of Akim and enter the door on the right side of the room. Talk to Kolshee (the Doolan here) to find out about the neuron toxin. Enter the door to the right of the one you entered from, this is Karanni's private room. At the far end of the room is a pouch hanging from the ceiling, shoot it and it will fall to the floor. Pick up the bag and examine it in your inventory. On the wall to the left of the screen is a safe and a keypad next to it. Enter the code you saw on the necklace in the bag into the keypad to open the safe. In the safe you find a shield charger and a leaflet, pick up both and exit Karanni's private apartment. Walk to the end of the corridor and press the switch by the door to open it. This is the shrinking room, kill the Pra'min guards inside and search it's body to find a Cho-Lok Device. Exit to the corridor and walk back towards where you originally enter this corridor until you arrive at the door halfway up the corridor. Again press the button next to the door to open it, enter the room and kill the Pra'min guard and search it's body to find the consignment notice. Go through the other door in this room and give the consignment notice to the Doolan here. Kill the Pra'min guard in this room and enter the door it was guarding. Place the Cho-Lok Device in the blue circle and press the button below the green light. Examine the poster on the wall next to the switch to see a list of numbered rules in an alien language, use this list of numbers (down the left side of the poster) to decode the number on the leaflet you found in the safe. Go back to the shrinking room and enter the code from the leaflet into the keypad to the right of the green barrel under the shrinking device then use the lever next to the keypad. Now that you have shrunk the barrel of neuron toxin pick it up. Go back up the corridor to the room with Karanni in it, along the way you will need to kill three Pra'min guards. Once you enter the room with Karanni in it drop the barrel of neuron toxin on the valve. Karanni will tell you what the Carteele is and where Ul D-Grak is. When Karanni is dead kill the two Pra'min guards and Kolshee search all their bodies to get shells, a sonic key and a hypo of kirith. Exit the room by the door on the left of the screen and kill both the Pra'min guards here, carry on back out of the mansion until you get to the entrance corridor. Here you will need to kill the two Pra'min guards and you can also open the cupboard again for a shield charger and move the portrait for some shells. Exit the mansion. ~~~~~~~~~~~~ Snow and Ice ~~~~~~~~~~~~ From where you are walk down the street to the right until you see some stalls, take the shells hidden in the goods on the stalls. Walk a bit further and there is an alcove with a duck shooting game, talk to the Jakhari by the game to be given a free go. Shoot all the ducks and talk the the Jakhari again to be given a teddy bear. Walk further down the street until you get to a Jakhari standing still by some ice. Talk to the still Jakhari, ask 'What is the teddy bear?' and ask 'Where is the Hub?'. Exit the conversation and drop the teddy bear on the ground, Shoot the teddy bear and pick it up again to get the broken toy. Talk to the still Jakhari and ask 'What is the broken toy?' to be told it is filled with kirith, give the broken toy to the Jakhari and talk to him again to be given the code to the hatch to the hub. Walk under the arch opposite the Jakhari you just talked to to reach the hatch to the hub. Shoot all the wood planks nailed across it and enter the code you were given. Once you've had another chat with Rochan shoot the ice to the bottom left of him to crack the ice and get rid of him for now. ~~~~~~~ The Hub ~~~~~~~ Pick up the rat trap to your left. Down here you need to find a Jakhari called Midima K-Khul, walk down the passage until you see a Jakhari standing still by a door. Go around the corner to the right of the Jakhari standing still to find a baited rat trap. Return to the still Jakhari this is Midima K-Khul and you will need to give him a trophy to enter the Carteele tournament. Talk to him and give him the pouch you found in Karanni's private room. You will now be in the Carteele tournament, you need to retrieve four keys from four rooms to complete the tournament. Enter the door with the number one above it press the button beside the door to open it, kill the two flying guard robots. In the top far corner of the room is a barrel shoot it to find a shield charger, if you go to the other corner at this end of the room you will see a lever. Pull the lever and a door will open beside you, shoot the button that was revealed to release a third fly guard robot. Kill the third flying guard robot and search it's body to find the key for this room, the door will now open and you an exit back to the central area. If you killed the Doolan outside the gates at the beginning of the game and took his side-arm then talk to the Doolan in yellow here and give him the side-arm and he will give you a shield charger. Enter the door with the number two above it, stand on the grill in the middle of the room and kill the two flying guard robots. Pick up the key on the right most pillar and exit the room, if the right most pillar is too high use the lever on the left hand side of the room and try again. Walk to the bottom right corner of the screen and enter the door with the number three above it. Walk towards the force field and over the pressure pad, kill the flying guard robot you can see at the top of the screen in the back corner of the room. Now shoot the barrel to the right of the force field and pick up the lead weight. Drop the lead weight on the pressure pad and move past where the force field was. Kill the two visible flying guard robots here and then walk to the left of this area and kill the last flying guard robot. Search the third flying guard robot's body for the key and pick up the two shell caches on either side of this room. Exit back to the central area. Walk to the left of the screen in the central area to reveal the last door, enter it. Kill the four flying guard robots in this room and pick up the shells to your left. Go to the back wall and shoot the barrels bellow the fan on the wall. Pick up the key from where the barrels were and move to the exit and you will find a new flying guard robot, kill it and search it's body for shells. Exit the room and you will finally meet Ul D-Grak. ~~~~~~~~~~~~~~ Jungle Streets ~~~~~~~~~~~~~~ Walk forward and then to the right to be in front of some arches, talk to the Doolan here and ask 'Where is the Militia Headquarters?' to find out about Opt'an CeTip. Go under the arches to find a door with an intercom next to it. Talk to the intercom to find out you need a password to get in. Go back under the arches and walk up the street that lead towards the screen until you see a Jakhari waiting, talk to him and ask 'What is the intercom?' and 'What is the password?' then change your attitude to aggressive and ask 'Where is the intercom?'. Follow the Jakhari to the intercom, talk to him again and ask 'What is the password?'. The door will now be open so enter the building this is the Jakhari Youth Club, in the far corner on the right hand wall examine the screen on the wall to get the registration card. Go through the door to the left of the screen to find B'Urrt (the Doolan in the cage) and give him the registration card. Exit the building and go under the arches and to the right to get to the jungle alley. Talk to the Doolan here (he is Opt'an CeTip) and ask 'Where is the Militia Headquarters?' to find out about the maintenance tunnels, ask 'Where is the maintenance network?' to find out about the gate. Go further down this alley and talk to the Militia to find out about anarchists. Return to the main street and enter the next alley to the right of the one you just came from. Walk to the right along the river until the end and talk to the Jakhari standing in the alcove here. Ask him 'What is an anarchist?' and 'Where is the notebook?' to find out he has it. Kill him and search his body for the note book, return to the gate where you talked to the militia before and give one of them the notebook. The Militia will now go off to find the anarchists so the gate is un-guarded. Go back into the Jakhari Youth Club and go up the stairs, talk to the Doolan here ask him 'Where is the gate?' and 'Where is the gatekeeper?' and he will tell the gatekeeper to meet you at the gate. Return to the gate that the Militia were guarding and wait for the gatekeeper (a Doolan) he will open the gate. Walk through the gate which leads to the waterways. Kill the armed Jakhari and walk towards the screen, when the angle changes continue to the right, when you get to a wall go right again into a tunnel system. There is a second armed Jakhari around he may be just outside the tunnels or inside down the passage towards the top of the screen so look out for him. In side the tunnel system at the first intersection go towards the top of the screen and follow this passage until you get to a four way junction, take the path going towards the screen again. Follow this path then take the first left, there is a turret on the ceiling here so destroy it. Carry on along this path and take the next left again there is a turret here so destroy it, around the corner to the right from where the second turret was is a door. Go through the door, in here are two Militia guards one to the left and one to the right kill them both. Shoot the lock of the red box on the wall with explosive shells to open the box, press the button inside to lower the ladder and use the ladder. ~~~~~~~~~~~~~~~~~~~~ Militia Headquarters ~~~~~~~~~~~~~~~~~~~~ Move forward until the camera angle changed and kill the Militia guard at the end of the corridor. Use the switch to your right to turn on the lights and walk to the end of the corridor. Search the body of the dead Militia guard three times to find a locker code and two types of shells. Use the controls on the left side of the door to open the door and walk forward until you can see four of the six guard and kill them all, the fifth will walk into view whilst your shooting so kill him too. The last guard in this room is on a floor above around the corner, so walk forward until the view changes and kill him. Search all the bodies for locker codes, go to the door you entered this room by and go to the left to get to the locker room. Use the locker code's you found (examine them in your inventory) on all the lockers and pick up everything in each, you should find a couple of shells, an ammo cache, a shield charger, a magazine and a Militia helmet. Return to the main room and exit through the door at the other end. This is the filtration room you will need to kill the two guards here, search the body of the one on the lower level to find a shield charger then enter the elevator. You are now on the upper level of this room, on the wall are three lit areas in the middle lit area is a square hidden button use it and enter the new door. You are on the upper level of the control centre search the body of the dead Militia guard here to find the access card and return to the previous room. Use the elevator to go down to the lower level and walk to the left to the end. Use the card slot to activate the button then press the button and go back to the upper level. At the end of this level is a door, use the switch on the left of the door then enter it. In the next room are two screens one on either side of the room, the one on the left is and information console and the one on the right show's the status of the bridge in the next room. On the screen on the right are the words Kirith but this has no effect if you enter it into the keypad below the screen, if you look up kirith on the information console you find out that it's chemical formula is K2THO so enter that into the keypad. Looking at the screen on the right again shows that one of the bars has filled up and the word militia, there aren't enough keys to type in militia so look up The Militia on the information console and click on the link to The Militia Headquarters to find the name Rhino enter this into the keypad. If you look at the screen on the right again you will see the second bar is full. Now you can enter IAN into the keypad to reveal a shield charger and some shells (this is from the official hints from Grolier Interactive), Ian is the name of the 3D engine programmer for the game. Go through the door to the right of the bridge status screen, in the bridge room walk forward a bit and kill the two Militia guard you see then walk to the edge of the platform your on and kill the other two Militia guards in this room. Shoot the switch on the wall at the opposite end of the room to extend the bridge then walk across as you get near to the door at the other end you will see another Militia guard to you right, kill him and press the switch on the left side of the door an go through. In this corridor go to the right and through the door to get to one of the Militia you just kill and search his body for shells, return to the corridor and go to the left and through the door on the right to find another Militia body and search it for an ammo cache. Return to the corridor and push the call button on the left side of the elevator to the left and enter the elevator. Exit the elevator and walk around the corner, here the corridor splits in two. Go to the right open the door with the switch on the left and go through, quickly kill the Militia guard standing to the left of you. Carry on across the room and through the door at the other end, search the body here to get the alarm module and return to where the corridor split. Go to the door to the left of the split and open it with the switch then go through. Drop the alarm module on the alarm plinth to deactivate the trip laser and carry on down the corridor. Open the next door you see and kill the three Militia guards inside, search their bodyâ€™s for shells. In here push take the shield charger and push the button under the monitor to show a gate password. Exit this room and walk through the door at the far end of this corridor. You're now in the Militia HQ courtyard, kill the first Militia guard you see then walk to the shadows in the middle of the screen and wait for the other two Militia guards to come around the corner and kill them. Walk to the left and go around the corner, you can ignore the last two Militia guards. Along the left wall are three displays with rotation switches below them, turn the switches until the displays show the gate password you got earlier then press the switch on the right side of the gate. Follow K'Lhanna but kill the two Militia guards following you, when you get to the door talk to K'Lhanna. Enter the door you are now in the Militia cell-block, go down the corridor until you see a live Jakhari prisoner. Talk to the prisoner and he offers to help you if you let him out, exit the conversation and talk to him again and he will tell you he was arrested right after Karanni. To find the code to set him free you need to go back to K'Lhanna and use the information console to her right and look up Kirith then click on the link to obesity. On this page you can see Karanni's prisoner number, note this down but add one to the number before the forward slash so 345113BB6. Go back to the prisoner and enter the code into the keypad next to his cell and use the lever next to the keypad. Once he is free talk to him and he will tell you that you need an electronic key, ask him 'Where is an electronic key?' to find out it is on the body of his victim or in the KrimeKleen vacuum. Retrace you steps back along the corridor until you come to a door with a keypad next to it, look at the missing sign above the keypad. To get the code you need to watch Karanni's death in your Ethereal Cortex the code is to the right of Karanni. Enter the code and walk into the room, shoot the two vacuums in this room and pick up the electronic key. Exit this room and carry on down the corridor to the door passed the cell you just opened, as you now have the electronic key it will open for you so go through. ~~~~~~~~~~~~~~~~~~ The Kobrai Citadel ~~~~~~~~~~~~~~~~~~ Stay where you start and you can kill all but one of the protomorphs without getting hurt, move out from cover to kill the last one. Walk to the right of the screen and enter the tunnel here, you will come to a crossroad go right and talk to the yellow Neophyte. She will tell you about the energy orb and the crystal ask her 'Where is an energy orb?' to find out a protomorph has it. Return to the area you started in to three more protomorphs, kill them and search their bodies on of them will have the energy orb. Return to the yellow Neophyte and drop the energy orb on the Reservoir operating system next to the yellow Neophyte to drain the liquid in one of the containers. Shoot the container and pick up the crystal. Exit to the main chamber then walk to the left of the screen and enter the tunnel that was in front of you when you started this area. Carry on walking towards the screen on the right side and when the camera swings around enter the door in the middle (you can see red bars through this door) in this room kill the two protomorphs on the ceiling and carry on towards the screen. Talk to the blue Neophyte in the cage and she will tell you the lock to her cage is broken, ask 'Where is a toolkit?' to find out Brif-Kasse has it. Go back to where the yellow Neophyte is but at the crossroads carry on towards the screen instead of going right, kill the two protomorphs here and talk to Brif-Kasse (the tortured Jakhari on the floor) say to him 'Give me a toolkit' and he will hand it over. Return to the blue Neophyte, on your way back there will be a new protomorph in the main chamber on a raise area kill it. At the blue Neophyte's cage use the keypad and press 65492873 (if this was a normal keypad that starts with 1 in the top left corner) the cage will open, talk to the blue Neophyte to be given her crystal. Return to the main chamber and walk to the left, kill the protomorph on the ceiling and go through the door here. Walk forward a bit and kill the Pra'min behind the stalactites the destroy all the stalactites and walk through. In the corner of the this room is the orange Neophyte, talk to her to be told she will give you her crystal if you free her so end the conversation. Shoot the four bars of the gate of her cell and talk to her again to receive here crystal. Go back to the main chamber and walk to the left and push the switch on the wall. Walk towards the tunnel where the yellow Neophyte is and drop the yellow Neophytes crystal (the round one) on the pillar here and use the button on the floor near the pillar. Walk towards where the screen (following the red beam) and place the blue Neophytes crystal (looks like two cut diamonds point to point) on the pillar here and use the button on the floor. Walk to the left (following the red beam) and place the orange Neophytes crystal (looks like a spinning top) here and use the button on the floor. Follow the red beam again, now place K L'Hanna's crystal on the last pillar and use the same button on the floor again. Now walk to the strange hole in the floor in the centre of the room. Shoot Rochan until he dies, K L'Hanna will appear and explain what this whole adventure has been about. Walk towards K L'Hanna to end the game with the good ending or if you want walk towards the protoverse for the bad ending.