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    FAQ/Walkthrough by VinnyVideo

    Version: 1.0 | Updated: 01/30/09 | Search Guide | Bookmark Guide

     _   _   _ _  _  __  __   __   _    _  ____ _   _   _    __    _  __
     |   |   | |  | |   |  ) |     | |\ |    |  |  / \ / \  |      | /
     \  / \  / |--| |-- |-/  |--   | | \|    |  | |   |   | |--    | \__
      \/   \/  |  | |__ |  \ |__   | |  |    |  | |   |   | |__    | ___)
             ___     _     ____       __    __    ____   __    _
            /  _|   / \   |  _ \     /  \  /  \  |  __| |  \  | |
           |  /    / _ \  | |_) |   / /\ \// \ \ | |__  |   \ | |
           | |    | |_| | |    /   | |  | |  | | |  __| | |\ \| |
           | |    |  _  | | |\ \   | |  | |  | | | |    | | \   |
           |  \_  | | | | | | \ \  | |  | |  | | | |__  | |  \  |
            \___| |_| |_| |_|  \_\ |_|  |_|  |_| |____| |_|   |_|
         ____     _     __    _   _____    _   ____    ___      ____
        / ___|   / \   |  \  | | |  _  \  | | |  __|  /   \    /    \
       | (__    / _ \  |   \ | | | | \  | | | | |__  |  /\_\  |  /\  |
        \__ \  | |_| | | |\ \| | | |  | | | | |  __| | | ___  | |  | |
           \ \ |  _  | | | \   | | |  | | | | | |    | ||_  | | |  | |
        ___/ / | | | | | |  \  | | |_/ /  | | | |__  |  \/ /  |  \/  |
       |____/  |_| |_| |_|   |_| |____/   |_| |____|  \___/    \____/
    Table of Contents
    [INTRO] Introduction
    [START] Getting Started
    [WALKT] Walkthrough
    [DOSSI] Dossiers
    [CLUES] Interpretation of Clues
    [QUEST] Frequently Asked Questions
    [VERSN] Version History
    [COPYR] Copyright
    [CONTC] Contact Information
    Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
    name of the section you're looking for - like [DOSSI] for the Dossiers.
    Introduction                                                         [INTRO]
    Continuing with my recent theme of police/detective/spy video games, I present
    to you my FAQ/Strategy Guide for Where in Time is Carmen Sandiego. I've now
    written a guide for four of the five original Carmen Sandiego titles. That's
    really pretty cool. The shocking thing, however, is this: Now that I've
    finished this guide, this is the first time since April 2007 in which I haven't
    had an FAQ in progress! Don't worry, though; I'm not planning on easing into
    retirement - at least not yet.
    Where in Time is Carmen Sandiego is about 20 years old, so the graphics and
    sound are simplistic, even though they get the job done. But like all Carmen
    games, it's still fun and educational, and even 20 years later, all of the
    clues remain relevant. Time places a greater emphasis on history as opposed to
    geography than most Carmen games, although both have their role in deciphering
    clues. Despite the cartoony graphics and the bumbling V.I.L.E. underlings, the
    game is fun and educational for people of all ages.
    Note: I played the NES version of this game. I got a copy of the PC version
    from my public school system's surplus sales center a few years back, but
    someone had taken out the book needed to get past the promotion quizzes. That's
    why I played the NES version instead, which does not have off-disk copy
    protection. The NES version was released in 1991 and isn't much different from
    the PC version. If you're playing the PC version, almost everything in this
    guide will still make perfect sense to you.
    Getting Started                                                      [START]
    Pop your cartridge into the NES and turn the game on (first, though, I usually
    clean the edge connector with a Q-Tip moistened with Windex; this trick has
    made all my games work like new). If you're playing on a PC, copy the
    installation disk's files to a directory (probably C:\CARMTIME) and then click
    on the executable file (or, from DOS, enter CD\CARMTIME and then CARMEN).
    After the title screen, try fooling with the different floors on the elevator
    (the basement has abbreviated game credits; other floors display silly messages
    or return you to the title screen). Once you've had enough of the tomfoolery,
    go to Personnel and enter your name. Afterwards, you can enter a password to
    resume saved progress with that user name; the first time you play, however,
    you won't have any such password to enter.
    Let's take a brief look at the controls and menu options on your trusty
    Chronoskimmer 325i:
    The main screen displays the current location, the number of hours remaining, a
    photo from the current country and time period, and general information about
    where you currently are.
    The Travel button allows you to depart to the next place and time. Usually
    there will be four choices available, but occasionally you'll have three or
    even two options on the travel list.
    At each location, you can talk to a Witness, query an Informant, or Scan for
    clues. "Witness" and "Informant" will always give you information about where
    the suspect went next and will occasionally yield a clue about the suspect's
    physical appearance and other traits. The Scanner only provides hints about the
    suspect's whereabouts. However, when you use the Scanner, some clues can be
    scanned several times, providing increasing detailed information, though at the
    cost of several hours of time. Also remember that the more places you search,
    the longer each investigation will take.
    "Evidence" sends you to the Crime Computer dialog. This allows you to input
    pieces of evidence into the various fields, such as hair color or favorite
    artist. When you think you have enough clues to get a warrant (usually two non-
    gender clues), select "Compute" to get the warrant, which you'll need to make a
    valid arrest on the suspect.
    "Dossiers" shows the personal data of each V.I.L.E. baddie. The Dossiers
    section found in this guide is more usable, however, but it is fun to see what
    each crook is supposed to look like.
    If you get hopelessly lost and can't find your way back, select "Abort" to end
    the mission and start a new one. Even the best detectives make mistakes.
    Note that the A and B buttons are interchangeable throughout this game.
    Walkthrough                                                          [WALKT]
    This walkthrough will direct you through a sample case, showing the methods and
    strategies used during the game. Most of these clues appear in the actual game,
    although this case is shorter than they will normally be.
    From the Personnel floor, sign in with your real name or your favorite alias.
    Our briefing tells us that an unidentified woman was seen stealing Queen
    Elizabeth's tea set from 1952 England. The Federal Time Travel Commission has
    given us a 32-hour permit to solve this case. The FTTC has never granted an
    extension for extra time in a case, so you'll have to work quickly yet
    Our Chronoskimmer 325i boots up (you can tap A to speed up the countdown) and
    sends us to 1952 England. There are a number of buttons on the screen, but for
    now we should select the one marked "Search." This is where we can search for
    clues regarding the suspect's whereabouts, as well as for her physical
    appearance and other identifying characteristics.
    Let's start by speaking to a witness, who says that the suspect was studying
    Inca civilization. A quick glance at the encyclopedia says the Incas lived in
    Peru, so that's a useful hint. We then click "Travel," where our available
    options are China 400-1300, India 1300-1700, Peru 400-1300, and Peru 1900-.
    Notice how we can visit Peru in two different time periods. She could have been
    studying Peruvian culture in the future or going to examine it firsthand. So
    because of the ambiguous clue, we return to the "Search" submenu and ask an
    informant, who informs us that the suspect wanted to meet the Nazca and that
    she would love to own a print of "Starry Night." This clue tells us with more
    certainty; the Nazca were mysterious mound-builders in ancient Peru. Also, we
    learn a little more about the suspect, since that work was painted by van Gogh.
    From the main screen, click on the "Data" button and then "Evidence," which is
    where we input information we've learned about the suspect's identity. Keep
    pressing the button to scroll through the "SEX:" entry until it comes to
    "Female." Do likewise with "ARTIST:" - "Vincent van Gogh." If you modify the
    wrong field, just keep scrolling until it's blank again. We can't get a warrant
    yet because these clues aren't sufficient to rule out all possible suspects
    except one.
    Regardless, we now select "Travel" and warp to 400-1300 Peru. Continuing our
    investigation, we meet with a witness. When we do so, however, a V.I.L.E.
    underling appears on the screen - he's a well-armed cowboy. When you see people
    like that, you know you're on the right track. We learn that the suspect wanted
    to visit the Holy Roman Empire. This means we should be on our way to 400-1300
    France. However, let's make a wrong turn just to see what happens.
    We play stupid and go to 1300-1700 Italy. When we talk to a witness, we're told
    "I wish I had something to tell you." We've made a wrong turn. Go back to the
    Travel menu and return to 400-1300 Peru. As Voltaire eloquently stated, the
    Holy Roman Empire was neither holy, Roman, or an empire.
    Our temporary amnesia has dissipated, so we travel back to 400-1300 Peru. From
    here, we go to 400-1300 Spain. A witness tells us that the suspect wanted to
    sell distorted watches to Salvador Dali (tee-hee!) and that she has ebony hair.
    Ebony means black, so we enter "Black" under "Hair" on the appropriate evidence
    field. We know that Salvado Dali was a painter of recent times. Under Travel,
    our only options are 1300-1700 Holland, 400-1300 Mexico, 1900- Spain, and 1300-
    1700 U.S.A. Our best bet is 1900- Spain.
    In Spain, we talk to a witness. This looks dangerous - an arrow from someone's
    crossbow comes whizzing by, just barely missing our heads! And we get a warning
    about the presence of sinister persons. When this happens, you know you're very
    close to the crook! However, just finding her won't be good enough. You can't
    make a valid arrest for someone if you don't have a warrant - or if you have
    the warrant for the wrong person. Getting a warrant is not all that difficult
    if you've been playing carefully. Click on the "Data" button, select
    "Evidence," and then select "Compute." If you've entered enough clues to narrow
    the list of possibilities down to just one suspect, you'll get the warrant you
    need. If you haven't found enough clues, you'll be shown a list of possible
    suspects. And if all possibilities are eliminated, then you know you've made
    some kind of mistake entering clues. Remember that getting a warrant consumes
    one precious hour of time, so use my dossiers to make sure you know you can get
    a warrant when you try to. In general, however, obtaining a warrant requires
    two character clues (besides gender), but sometimes you'll need three.
    Anyway, we should now have a warrant for the arrest of Lynn Gweeny. We search
    the next place on the investigation list, and someone shoots at us with a
    slingshot! Then we scan for clues. Looks like we've got 'er! If you have a
    valid warrant, the Capture Robot will reel Lynn in and put her in the pokey (at
    least until she escapes a few cases later). You'll also be one case closer to
    getting a promotion. After the message from ACME, you'll receive a password you
    can use to continue from this point the next time you sign in with that name.
    Make sure to write it down! You'll also have the option of beginning another
    Dossiers                                                             [DOSSI]
    Name                Sex Hair   Eyes    Artist             Author
    Carmen Sandiego     F   Black  Brown   Edgar Degas        Fyodor Dostoyevsky
    Lynn Gweeny         F   Black  Gray    Vincent van Gogh   Fyodor Dostoyevsky
    Molly Coddle        F   Brown  Blue    Edgar Degas        Victor Hugo
    Kari Meback         F   Brown  Brown   Vincent van Gogh   Victor Hugo
    'Auntie' Bellum     F   Blond  Hazel   Mary Cassatt       Katherine Anne Porter
    Minnie Series       F   Blond  Blue    Mary Cassatt       Rudyard Kipling
    Sybil Servant       F   Red    Gray    Jose Orozco        Katherine Anne Porter
    Sharon Sharalike    F   Red    Hazel   Jose Orozco        Rudyard Kipling
    Justin Case         M   Black  Blue    Vincent van Gogh   Victor Hugo
    Gene Yuss           M   Black  Brown   Vincent van Gogh   Fyodor Dostoyevsky
    Nosmo King          M   Brown  Hazel   Edgar Degas        Katherine Anne Porter
    Rudy Lepay          M   Brown  Gray    Jose Orozco        Katherine Anne Porter
    Ernest Endeavor     M   Blond  Blue    Mary Cassatt       Fyodor Dostoyevsky
    Russ T. Hinge       M   Blond  Hazel   Mary Cassatt       Victor Hugo
    Earl E. Bird        M   Red    Brown   Jose Orozco        Rudyard Kipling
    Lee & Bill Ding     M   Red    Gray    Edgar Degas        Rudyard Kipling
    Interpretation of Clues                                              [CLUES]
    These will help you figure out what each identity clue means. Ignore all
    qualifiers like "deep brown eyes;" that means brown.
    Black: Dark as midnight, Ebony, Raven
    Blond: Color of flax, Must use peroxide, Real towhead
    Brown: Mahogany, Mousey brown
    Red: Auburn, Carrot top, Titian-colored
    Blue: Color of the Mediterranean
    Gray: Color of slate, Like a stormy sky
    Hazel: Deep-set hazel eyes, Tiny hazel eyes
    Brown: Big brown, Dark brown, Deep brown
    Fyodor Dostoyevsky: Subscribes to "The Writer's Diary"; "Crime and Punishment"
      and "The Idiot"; favorite literary character Dmitri Karamazov
    Victor Hugo: Exiled French author; Exiled by Napoleon III; "The Hunchback of
      Notre Dame"; Jean Valjean/Detective Jalbert
    Rudyard Kipling: England's first Nobel Prize winner; English author born in
      India; "Just So Stories"; Liked Shere Khan in "The Jungle Book"
    Katherine Anne Porter: Novels by a female American writer; A collection of
      prize-winning short stories; "Pale Horse, Pale Rider", "Ship of Fools"
    Mary Cassatt: Famous female American artist; Female Impressionist painter;
      Arist born in America and a friend of Degas; Impressionist painting "The
    Edgar Degas: French Impressionist pastels; Collects paintings of ballet
      dancers; Wants to own "The Rehearsal"
    Jose Orozco: Artist referred to as the Mexican Goya; Famous Mexican muralist;
      Collects Mexican art; Likes work of a famous Mexican naturalist; Print of the
      fresco "Prometheus"
    Vincent van Gogh: Dutch post-Impressionist; Artist was once a missionary in
      Belgium; Wants a painting of sunflowers; "Starry Night"
    Frequently Asked Questions                                           [QUEST]
    Q: What are the distinctions between the different detective ranks?
    A: Later cases usually require you to visit a larger number of locations before
    meeting up with the criminal. The chart below tells you the number of cases you
    must solve before you can reach each promotion. By the way, I don't think the
    passwords work unless you use the same name I used (it wasn't VINNY). Also,
    time limits can vary by about four hours; I only list the average.
                            AVERAGE      TOTAL CASES
    RANK                  TIME LIMIT      COMPLETED        PASSWORD
    Time Cadet              32 hrs.+/-        0            (none)
    Time Patroller          30 hrs.+/-        1            PBDBBBF 
    Time Investigator       38 hrs.+/-        6            XNLDXBR 
    Time Inspector          44 hrs.+/-       15            WNZZXZZ 
    Time Detective          48 hrs.+/-       25            DDPPXZT 
    Ace Time Detective      52 hrs.+/-       35            ZFHXJJN 
    Super Time Sleuth       55 hrs.+/-  Catch Carmen       HHFBWWN 
    Hall of Fame               -             80            SJZNBWN 
    Q: How long does it take to complete a case?
    A: For a fairly good player, about a minute per each location you have to
    visit. Each case requires you to visit as few as two or as many as ten
    different locations, so you can do the math. In terms of game time, you can
    finish a mission averaging four hours per location change if you make just one
    investigation for each location.
    Q: I'm having trouble with a clue. What should I do?
    A: If it's a clue relating to the suspect's identifying features, check the
    "Interpretation of Clues" section of this guide. As for hints about where to go
    next, try looking up key names and places in an almanac, encyclopedia, atlas,
    dictionary, The New American Desk Encyclopedia (included with the PC version),
    or other available sources.
    Q: I'm close to the crook, but I don't have enough clues to get a warrant. What
    do I do?
    A: You're probably going to have to make a guess, unless you have time to
    return to your previous location in an attempt to gather more clues. Suppose
    you know the suspect is female and has blonde hair. Your two possibilities are
    'Auntie' Bellum and Minnie Series. Fill in all of either one of those suspects'
    features in the Crime Computer and get a warrant. After all, it's better to go
    with a 50-50 chance of solving the case than 0% odds. In the PC version, you
    can save your case right before the end and make a copy of your save file, and
    if you're playing on an emulator, you can use save states to your advantage.
    Q: Can I issue a warrant for more than one person?
    A: No. If you've gotten a warrant, and you select "Compute" to get a new one,
    the original warrant is invalidated. You might do this if you've forgotten
    whether you got a warrant earlier or if you've found new clues that contradict
    earlier information (because you made a mistake or misinterpreted a clue).
    Q: How many locations are there in this game?
    A: 48; there are 12 countries and four time periods, so 4 x 12 = 48. The
    countries are China, England, France, Holland, India, Italy, Japan, Mexico,
    Peru, Russia, Spain, and U.S.A., and the eras are 400-1300, 1300-1700, 1700-
    1900, and 1900-1960.
    Q: I tried to get a warrant, but I got an "All suspects eliminated" message.
    What now?
    A: This is not a good situation! See if you can remember how you got some clues
    - if one was a little ambiguous or might have been recorded improperly. Try
    leaving an additional Evidence field empty - preferably one of the more dubious
    clues. Then issue a new warrant, and if you're lucky, you'll get one.
    Otherwise, use trial and error, leaving other fields blank, or just give up and
    start a new case.
    Q: What does V.I.L.E. stand for?
    A: Villain's International League of Evil. How vile!
    Q: Don't a couple of the names of the V.I.L.E. henchmen sound familiar?
    A: Three names appear in other games; because of their generic nature, however,
    it is probable that neither party was aware the names were first used in this
    game. Gene Yuss is one of the golfers in the Game Boy and Game Boy Advance
    versions of Mario Golf. I don't know if I want to admit to playing this game
    (it was kind of fun, but it tells everyone about how old I am), but in LEGO
    Island, Bill Ding was the name of one of the characters. Lastly, the name of
    Russ T. Hinge is reminiscent of Russ T., the sagacious mushroom citizen of
    Paper Mario who provides interesting information about side quests and other
    Q: What happens if you try to sign in using the name of a V.I.L.E. henchman?
    A: In the PC version, you receive this message: "I trust you're joking! Acme's
    policy is never to hire known criminals. Please enter your real name or I'll
    have to call the authorities." In the NES version, however, only Gene Yuss has
    a name short enough to fit in the name entry prompt, and nothing unusual
    happens if you try to use that name.
    Q: How many messages appear in the Detective's Lounge?
    A: Keep going there and you might see a different outcome of your attempt to
    get a java fix. The full list:
      "Please file an 'incorrect cup-drop' form with your supervisor."
      "Hope you catch crooks better than you catch cups."
      "This must be your lucky day!"
      "You don't have time to drink that. You'll be late for work."
      "Be careful! It's hot!"
    And for the Lab:
      "Wow! Now that's what you call good coffee!"
      "I think it's done."
      "Now I remember! You pour acid into water, not water into acid."
    Q: What other notes and tips do you have?
    A: Here are a few miscellaneous tips, tricks, hints, and observations for this
     * Be quick but take your time. It's faster to check two or three possible
    sources to get a more specific clue than to warp to a series of wrong locations
    or to be forced to return to your original location to gather more information.
    Each location change takes 2-4 hours.
     * Once you get a warrant, don't go sightseeing needlessly; only check enough
    sources (ideally one) to know where to go next.
     * No single sentence will tell you both a fact about the suspect's identity
    and where the character went. Also, identity clues will never appear alone;
    they will always be mentioned after a location clue.
     * Carmen Sandiego herself will never appear until you become an Ace Time
    Detective. For this reason, if you're following a black-haired woman who likes
    Fyodor Dostoyevsky, you can usually be confident it's Lynn Gweeny, not Carmen.
     * When you become an Ace Time Detective, you'll have to catch Carmen Sandiego
    before being promoted to the rank of Super Time Sleuth. If you learn that your
    suspect is male or doesn't have black hair (or otherwise can't be Carmen),
    don't abort the game, as solving these cases will still count toward reaching
    the Hall of Fame.
     * It can be helpful to keep notes on paper while playing. For example, you may
    want to write down a certain clue or keep track of the locations you've been
    to, in case you need to backtrack after making a mistake.
     * There's no way to skip the cutscenes showing the V.I.L.E. henchmen and
    underlings, although you can tap A or B to speed up the countdown when the
    Chronoskimmer launches.
     * If this program is to be used in an educational setting, it may be
    advantageous or necessary to pair students up, especially since most young
    people have studied very little geography and history in the modern school
     * Remember that clues about the Incas always point to Peru; Mayans mean
    Mexico. These clues show up A LOT.
     * Some of the clues are really funny; for example, you might find an object
    like "Nostradamus' predictions for the football pool," or someone might say
    "She was in jail long enough to read Crime and Punishment."
     * The game's description for France in the last time period omits a necessary
    Q: How many guides have you written?
    A: 51 full guides, if you can believe that, along with several maps and text
    dumps. Visit www.gamefaqs.com/features/recognition/74793.html to see the full
    list of VinnyVideo guides.
    Version History                                                      [VERSN]
    Oh yeah, baby. Now we're getting down and dirty. This is why you read my far-
    out guides - for the Version History!
     Date    | Version | Size |
     1-20-09 |  0.1    |  2KB | Began guide. Finished nine cases.
     1-21-09 |  0.2    |  3KB | Did some stuff. Finished 32 cases.
     1-22-09 |  0.25   |  4KB | Made progress on Interpretation of Clues. Now up
             |         |      | to 37 completed cases.
     1-23-09 |  0.4    |  6KB | Wrote Dossiers. Completed 56 cases and caught
             |         |      | Carmen.
     1-24-09 |  0.85   | 27KB | Beat the game and did first major work on guide.
     1-25-09 |  1.0    | 28KB | Finished things up and proofread guide.
    Copyright                                                            [COPYR]
    (c) 2009 Vinny Hamilton. All rights reserved.
    All trademarks mentioned in this guide are copyrights of their respective
    You can print this guide out for your personal use.
    You can download this guide to your computer for your personal use.
    You can translate this guide into a foreign language (British, Southern,
    Australian, and New Yorker are not considered foreign languages) and post the
    translation on your Web site as long as you ask permission first.
    You can post this guide on your Web site as long as you give proper credit AND
    you don't change a single letter, number, or symbol (not even a tilde).
    Remember that the latest version will always be available at GameFAQs.com, but
    don't count on there being frequent (if any) updates.
    You can't post this guide on your Web site and then say you wrote the guide
    You can't post this guide on Web sites that contain (or have links to sites
    that contain) explicit depictions of naked humans (also known as pornography),
    racism, gambling, or flattery of totalitarian regimes.
    You can't post this guide on your Web site if you're going to change anything
    in this guide that took me so many hours to write.
    If you don't comply with these guidelines, your hard drive will be reformatted
    inexplicably and you will suffer from constipation for the rest of your life.
    Heed this warning.
    Contact Information                                                  [CONTC]
    If you have any questions or comments about this guide, please send an e-mail
    to VHamilton002@gmail.com. That's zero-zero-two, by the way. Follow these
    guidelines if you want to ensure that I will read your e-mail:
    Do include "Carmen Sandiego" in the subject line.
    Do send polite suggestions for ways to make this walkthrough better.
    Do tell me about any errors or omissions you notice in this guide.
    Do send information about any glitches, tricks, or codes you find.
    Do ask any questions you have about Where in Time is Carmen Sandiego gameplay.
    I will respond eventually if you follow all of these rules.
    Do make a reasonable effort to use decent spelling, grammar, usage,
    punctuation, and capitalization so that I can understand what you're trying to
    Do use patience. I check my messages quite sporadically, and I have been known
    to go weeks without checking my inbox.
    Do not send spam, pornography, chain letters, "flaming," or anything that
    contains profanity or vulgarity. Again, violating this rule will result in
    deletion of the message and permanent constipation.
    And lastly, a public service message: Fight for and affirm the rights of all
    humans, regardless of race, age, or creed! And... Please don't steal other
    people's property. No one's going to read this, anyway.
    For Fred

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