hide results

    Stealth Kill FAQ by Swiftshark

    Version: Final | Updated: 07/26/04 | Search Guide | Bookmark Guide

    ::##::::'##::::'###::::'##::: ##:'##::::'##:'##::::'##:'##::: ##:'########:
    ::###::'###:::'## ##::: ###:: ##: ##:::: ##: ##:::: ##: ###:: ##:... ##..::
    ::####'####::'##:. ##:: ####: ##: ##:::: ##: ##:::: ##: ####: ##:::: ##::::
    ::## ### ##:'##:::. ##: ## ## ##: #########: ##:::: ##: ## ## ##:::: ##::::
    ::##. #: ##: #########: ##. ####: ##.... ##: ##:::: ##: ##. ####:::: ##::::
    ::##:.:: ##: ##.... ##: ##:. ###: ##:::: ##: ##:::: ##: ##:. ###:::: ##::::
    ::##:::: ##: ##:::: ##: ##::. ##: ##:::: ##:. #######:: ##::. ##:::: ##::::
                       -:: S T E A L T H   K I L L   F A Q ::-
                   |   Version: Final                           |
                   |   Percentage Complete: 100%                |
                   |   Last Updated: July 26 2004               |
                   |   Written By: Swiftshark (Oliver Ferrier)  |
                   |   Email: GoodVibesPadna@Yahoo.com          |
                   |   Game Title: Manhunt                      |
                   |   Platform: PS2                            |
                   |   Creators: Rockstar, Take Two Interactive |
                              >-=TABLE OF CONTENTS=-<
                               I.Copyright Information
                              II.Update Information
                               V.The Art Of Stealth Killing
                              VI.Weapons and Items
                             VII.Stealth Kills
                             >-=I.COPYRIGHT INFORMATION=-<
    This FAQ is the property of Oliver Ferrier (a.k.a. Swiftshark) and is subject
    to all applicable copyright laws. Anyone wanting to post this FAQ on any
    websites or other form of publication must request permission in writing by
    emailing me at the address found at the top of this document. In all likelihood
    the answer is already no. However, the most recent version of this FAQ can
    always be found at Gamefaqs.com
    Presently the only website permitted to host this FAQ are:
    NOTE: If you are reading this FAQ on any other site than those listed above then
          please email me at GoodVibesPadna@Yahoo.com and let me know. Thanks.
                              >-=II.UPDATE INFORMATION=-<
    July 26 2004: Added the Chainsaw animations as I was bombarded with over 20
                  emails about the mistake. Man, what a response. :) Also added a
                  few more contributions here and there throughout the FAQ and added
                  a few missing Weapons/Items in the listing. Thanks for all your
                  emails and compliments.
    July 23 2004: Finished the FAQ completely. Added all Stealth Kill depictions as
                  well as the complete weapon/item listing and breakdowns.
    July 15 2004: Added several pieces of information here and there throughout the
                  FAQ and revised certain sections altogether.
    July 11 2004: Began working on this FAQ. Created the sections and began filling
                  in most of the material. Estimated time until completion about 3
    Welcome to my Manhunt "STEALTH KILL FAQ". In this FAQ you will be able to find a
    completely detailed breakdown of everything associated with stealthily
    dispatching your enemies. Every Weapon, Item as well as strategies that can be
    employed are found herein. There is however no walkthrough present in this
    document. If you need help with any of the particular missions then please refer
    to some of the outstanding other FAQ's available on both Gamefaqs and Neoseeker.
    If you absolutely need to contact me then you should first look for me on the
    Manhunt(PS2) Message Boards over at both GameFAQS.com and Neoseekr.com.
    Alternately you can send me an email but make sure you type "Manhunt" in the
    subject line of your email or it will most likely become a midnight snack for my
    always hungry Recycle bin. If you don't receive a response please don't take it
    personal, it may just take a while as I often work on various projects
    simultaneously. Naturally if I do include a contribution I will credit you
    With that said enjoy the FAQ and the game! ^_~
    In this section you can find out about both driving and on-foot controls. Below
    each diagram is a detailed breakdown of each action.
     __________________             (L2 + R2)                ________________
     L2: Strafe Left   | <--------- Quick 180 ----------> |R2: Strafe Right
     _______________   |                   Hard Attack/   |
     L1: Lock On    |  |                      Reload  |   |  __________
                    |  |       None                   |   | |R1: Sprint
                   _=====_       |     Pause Game/    | _=====_
                  / _____ \      |       View Menu    |/ _____ \
               /   |     |  `.   |  S O N Y  |      .'| |  |-----------Action*
              / ___| /|\ |___ \  |           |     / _|_| /_\ |___ \
             / |      |      | ;_|          _|    ; | |         _ | ;
      Peak --| |<--- --->  | | |__|        |__|   | ||_|       (_)-----Cycle Weapons
      Left+  | |___      |___| ; SELECT     START ; |___       ___| ;
       Right |\    | \|/ |    /  _     ___      _  \    |  X----------Light Attack
             | \   |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |
             |   `-._____.-' /       \ANALOG/       \ `-._____.-'   |
             |               |  L3   |______|  R3   |               |
             |              /\       /      \       /\              |
             |             /  `.___.'        `.___.'  \             |
             |            /      |              |      \            |
              \          /       |              |       \          /
               \________/  Move Character   Free Camera/ \________/
                                             Free Aim**
    L3............................Move Character
    D-PAD (Left/Right)............Peek Left or Right
    R3............................First Person View/Free Aim**
    X.............................Light Attack/Throw Lure/Kick Doors Open
    CIRCLE........................Cycle through available Weapons/Items
    SQUARE........................Hard Attack
    TRIANGLE......................Action Button*
    SQUARE + X....................Grapple Opponent
    L1............................Lock On/Target
    L2............................Strafe Left
    R2............................Strafe Right
    L2+R2.........................Quick 180-Degree Turn
    SELECT........................No Use
    START.........................Pause Game/View Menu
    *Actions include Kicking garbage cans, picking up and dropping dead bodies,
     activating switches, using Items to proceed etc. etc.
    **Free Aim can only be used with a gun-type weapon.
                        >-=V.THE ART OF STEALTH KILLING=-<
    Stealth Killing is what this game is all about. Your goal is to perform as many
    gruesome stealth kills as possible as you progress through each level so that
    you can get the highest star rating possible. There are a few key points to keep
    in mind in order to successfully achieve perfection in this department. In no
    particular order they are:
    USING SHADOWS: As long as you are standing in a shadow where the little icon on
                   the lower right portion of the screen is darkened, you will
                   remain undetected. If you are spotted running into a shadow
                   however, a pursuing enemy will find you. You will see your icon
                   flashing red when this happens. Whenever you approach a new
                   environment or room, always look for the nearest shadow to hide
                   in so that you can lure the first unsuspecting goons to their
                   death. If you are spotted, run as far as you can and then hide in
                   the shadows and repeat the stake out process again.
                   It should be noted that even when hidden in the shadows, if an
                   enemy happens to walk in those shadows, which they rarely do when
                   hiding in a corner, and he walks right into you, he WILL spot
                   you! It doesn't happen often, and he has to be DAMN close, or in
                   actual contact with you, but it does happen on occasion, and
                   getting spotted in this game just once can end it all for you, if
                   you aren't smart enough to get away. Also, when you are on the
                   edge of leaving a shadow, or the enemy is alerted to you by sound
                   or otherwise, it's usually not a good idea to move AT ALL when
                   they are looking towards you. I have been spotted doing that
                   before, although it is very rare.
                   (Credit: Joe Rogers)
    LURING ENEMIES: There are several ways to lure enemies over to you. You can
                    throw Items such as BOTTLES, BRICKS and SEVERED HEADS to attract
                    them or you can simply bang on a wall while safely hidden in the
                    shadows to bring them right over to you. Always wait until the
                    enemy turns to walk away (Typically Yellow Arrow Status) before
                    Targeting him and going in for the kill.
    TARGETING HINTS: Targeting for the sake of a stealth kill consists of simply
                     pressing and holding L1. If you are in range you will see the
                     enemy targeted by a green reticule. Do not press and hold
                     SQUARE OR X until you see the reticule turn white or the
                     director tells you to snuff him out because often times you
                     will simply swing once causing the enemy to turn and the
                     stealth kill is lost. Once the reticule is white however, a
                     stealth kill can be easily executed.
    WHEN TO STRIKE: Picking your time is dependent on a few factors. The questions
                    you need to ask yourself are: How many enemies are in the
                    immediate area? Is your next victim stationary or patrolling? Is
                    he unaware of your presence (Yellow), alerted (Orange) or in
                    pursuit of you (RED)? The assassin always studies his prey, I
                    urge you to do the same.
    WHAT TO STRIKE WITH: Some Items are noisier than others (e.g BASEBALL BAT) and
                         might attract unwanted attention if multiple enemies are
                         nearby. Also, for the sake of scoring a higher star rating
                         it is important that you vary your kills. Use different
                         levels of Kills, use different Weapons, Lure enemies to
                         their demise with LURES etc. etc. Variety is king in
    HOW GRUESOME DO YOU WANT IT: There are three levels of stealth kills for each
                                 Weapon. The one you trigger is dependent on how
                                 long you are able to press and hold the SQUARE or X
                                 button wile remaining undetected. The more gruesome
                                 the kill, the more pleased the director is which
                                 means the better the rating is gonna be. The levels
                                 are color coded as follows:
                                 WHITE RETICULE: Level 1
                                 YELLOW RETICULE: Level 2
                                 RED RETICULE: Level 3 (Most gruesome)
    CLEANING UP: It is very wise to pick up and hide your killed victims in the
                 shadows especially in areas where more than one enemy patrol. The
                 main reason for this is to avoid having another enemy spot his
                 fallen comrade and go on alert. A) It costs you time while you wait
                 for him to go back to unaware and B) Sometimes he calls for backup
                 and it'll cost you even more time. Also make sure that you hide
                 severed heads as well since the sight of them will alarm patrolling
                 guards the same way.
    Here is a detailed listing of every WEAPON and ITEM found in the game along with
    a brief overview.
    | *---------------*   |            *-------------------------*                 |
    |     WEAPONS         |             BRIEF OVERVIEW / COMMENTS                  |
    | *---------------*   |            *-------------------------*                 |
    |    PLASTIC BAG      | Your basic supermarket variety shopping bag. Found     |
    |     (Green)         | early on in the game, this Weapon has some gruesome    |
    |                     | Stealth Kill potential and it relatively silent.       |
    |    GLASS SHARD      | This fragment of glass is used just like a knife. Found|
    |      (Green)        | either lying on the ground or by smashing a window,    |
    |                     | this Weapon really inflicts some serious pain.         |
    |    WOODEN SPIKE     | You'll only find this item very late in the game. There|
    |      (Green)        | are no stealth kill animations associated with it.     |
    |       WIRE          | The WIRE Weapon is found several levels into the game  |
    |      (Green)        | and like all other green coded weapons can only be used|
    |                     | once. The nice thing about it is that you can sever an |
    |                     | enemy's head with it silently and then use it as a LURE|
    |                     | repeatedly thereafter. The kills are really gory.      |
    |     BLACKJACK       | This is the first repeat use Weapon you will find in   |
    |      (Blue)         | the game. It is really a miniature version of the      |
    |                     | Baseball bat and inflicts quite some damage.           |
    |      CROWBAR        | This Item not only makes for insanely gory kills, it   |
    |      (Blue)         | also allows you to break open padlocks that hinder your|
    |                     | progress. You'll find one early on in the game.        |
    |       KNIFE         | This is your simple combat knife. Execution wise it is |
    |       (Blue)        | identical to the GLASS SHARD with the exception being  |
    |                     | that you won't lose the Weapon after using it. It also |
    |                     | allows you to cut ropes that hinder your progress.     |
    |      MACHETTE       | All I can tell you is that you won't be cutting sugar  |
    |       (Blue)        | cane with this one. Each Stealth Kill is terribly      |
    |                     | brutal and decapitations are a given. Comon Hunters.   |
    |       SICKLE        | Another very damaging blade type of weapon, the Sickle |
    |       (Blue)        | really makes these hunters wish they hadn't responded  |
    |                     | to your incessant tapping on the walls. Some of the    |
    |                     | kills are just unbelievable.                           |
    |         AX          | Although this intensely powerful weapon is a little bit|
    |       (Blue)        | slower than others, it packs quite a wallop. The kills |
    |                     | are magnificently brutal and gory.                     |
    |    MEAT CLEAVER     | This butcher's tool acts just like the Machette in     |
    |       (Blue)        | terms of stealth kill animations. All three levels of  |
    |                     | execution will result in decapitations.                |
    |       HAMMER        | This weapon inflicts massive damage as you can well    |
    |       (Blue)        | expect and the stealth kill animations are quite       |
    |                     | impressive. Give Hammer time a whole new meaning.      |
    |     NIGHTSTICK      | The Nightstick acts exactly as the Blackjack does in   |
    |       (Blue)        | the sense that stealth kill animations are exactly     |
    |                     | alike.                                                 |
    |      NAILGUN        | This carpenter's tool is highly effective early on in  |
    |       (Blue)        | the game. You can not use it to perform executions but |
    |                     | you can freely aim it and also blow up gas canisters.  |
    |                     | Head shots take enemies down much quicker than body    |
    |                     | shots.                                                 |
    |    SIX SHOOTER      | This is your typical revolver pistol. Executions are   |
    |      (Blue)         | not possible but taking down your enemies head to head |
    |                     | is a whole lot easier.                                 |
    |   LIGHT HAND GUN    | A slightly weaker handgun but as a trade of you have a |
    |      (Blue)         | few more shots. Executions are not possible.           |
    |   HEAVY HAND GUN    | As the name implies, this is the most powerful hand gun|
    |      (Blue)         | of the bunch. Executions are not possible and it only  |
    |                     | holds a few shots per clip but the shot is powerful.   |
    |    BASEBALL BAT     | The first of the red coded weapons you'll find in the  |
    |       (Red)         | game. The stealth kills are absolutely fantastic and   |
    |                     | although the kills are not silent, you'll find yourself|
    |                     | using this weapon quite a bit. They also come in two   |
    |                     | varieties: Wooden and Metal.                           |
    |  TRANQUILIZER RIFLE | As the name implies this rifle will render your victims|
    |       (Red)         | unconscious. Don't forget to finish them off with      |
    |                     | another weapon. Aim for the head and keep in mind that |
    |                     | executions are not possible with this weapon.          |
    |      SHOTGUN        | While extremely lethal up close, the shotgun is not too|
    |       (Red)         | effective from a distance. It holds 8 shots but cannot |
    |                     | be used for stealth kills either. Later on in the game |
    |                     | you'll find a modified one with a flashlight attached  |
    |                     | to it.                                                 |
    |  SAWED-OFF SHOTGUN  | Same as with the regular shotgun with the exception    |
    |       (Red)         | that it only holds 2 shots compared to 8. I think it is|
    |                     | a little more powerful up close than the regular       |
    |                     | shotgun as well. No executions are possible.           |
    |        UZI          | Carried by Carcer City's SWAT team. This gun has quite |
    |       (Red)         | some bite to it. No execution animations though.       |
    |   ASSAULT RIFLE     | This is clearly the most powerful gun in the game. It  |
    |       (Red)         | carries 30 shots in the clip and can be taken from     |
    |                     | Starkweather's personal henchmen, the Cerberus.        |
    |    SNIPER RIFLE     | Silent and deadly. Aim for the head and say goodnight  |
    |       (Red)         | to the bad guy. There are no execution animations      |
    |                     | possible but one well placed shot is all it takes.     |
    |     CHAINSAW        | The Chainsaw is a very brutal weapon indeed. Press     |
    |       (Red)         | Square or X to turn it on/off and get used to timing   |
    |                     | your kills with it to surprise your foes. Stealth kills|
    |                     | are possible (and utterly gruesome) with this noisy    |
    |                     | weapon.                                                |
    |       BRICK         | The brick is used only as a lure. It can be used       |
    |      (Yellow)       | repeatedly but you cannot use it to attack or execute  |
    |                     | someone.                                               |
    |  CHAMPAGNE BOTTLE   | Can only be used once as it breaks upon impact. Use it |
    |      (Yellow)       | as a lure to set your victims up.                      |
    |        CAN          | Same as the brick. Use it as a lure to set your next   |
    |      (Yellow)       | victim up. No attacks or executions are possible.      |
    |    SEVERED HEAD     | Severed heads can only be gotten by performing certain |
    |      (Yellow)       | executions. The Wire (Level 3 - Red) for example is    |
    |                     | perfect for taking a guys head off as is the Machette  |
    |                     | or meat Cleaver. You can use severed heads repeatedly  |
    |                     | to lure enemies over.
    |   *-------------*   |            *-------------------------*                 |
    |     OTHER ITEMS     |             BRIEF OVERVIEW / COMMENTS                  |
    |   *-------------*   |            *-------------------------*                 |
    |    PAINKILLERS      | Painkillers are found throughout the levels as you     |
    |      (White)        | progress through the game. They appear as white glowing|
    |                     | vitamin bottles and each one will replenish 50% of your|
    |                     | health meter. Once your meter is full you cannot take  |
    |                     | anymore with you.                                      |
    |       AMMO          | Found throughout several gun oriented levels. Ammo is  |
    |                     | seen glowing on the ground just like all other         |
    |                     | weapons/items are.                                     |
    |    SAVEPOINTS       | Savepoints show up as blue glowing video cassettes as  |
    |       (Blue)        | you progress from section to section. If you die you   |
    |                     | will restart from the previous savepoint. If you exit  |
    |                     | the level altogether though you will have to restart   |
    |                     | from the very beginning the next time you power up the |
    |                     | game. switch at your Nice safehouse.                   |
    |     SWITCHES        | Switches are found throughout the levels and the       |
    |                     | director will usually make it known whenever you need  |
    |                     | to look for one. They come in various shapes and sizes.|
    |      OBJECTS        | In various levels you will need to find items in order |
    |                     | to advance. (e.g the Gas Can in Fuelled By Hate) The   |
    |                     | director will make you aware of these items and they   |
    |                     | will show up on your radar as well.                    |
                              >-=VII.STEALTH KILLS=-<
    Here is the meat of the FAQ. The actual Stealth Kill animations for each weapon
    in the game. Keep in mind that there are three levels for each weapon as
    described earlier. White is Level 1, Yellow is Level 2 and Red is Level 3
    according to the legend below. Try to mix it up as you go through each level and
    use various weapons and lures. Here we go.
                                    / LEGEND \
                    || Level 1 (White) : The least brutal kill ||
                    || Level 2 (Yellow): Medium brutality kill ||
                    || Level 3 (Red)   : The most brutal kill  ||
    NOTE: Some weapons share duplicate animations so both will be listed side by
          side for simplicity's sake.
    Level 1:  Cash forces the bag over the victims head and then chokes him until he
              crumples to his knees and dies. Cash then lets him fall flat on his
              face in a dead heap.
    Level 2:  Cash quickly forces the bag over the enemy's head and swiftly punches
              him in the lower back causing him to fall to his knees. Cash then
              presses his knee into the guy's back while pulling back on the bag
              thereby effectively killing him.
    Level 3:  Cash forces the bag over the enemy's head and turnsd him around while
              violently punching him in the face several times before strangling and
              then breaking his neck. Brutality at it's finest.
    Level 1: Cash quickly stabs the victim in his neck thereby severing his jugular
             vein. Blood squirts out as the enemy falls dead onto the ground.
    Level 2: Cash stabs his victim repeatedly in the stomach until he is dead. This
             one looks pretty painful.
    Level 3: Cash slashes the enemy down across his back and then as the enemy falls
             backwards he comes around and grabs his head and then proceeds to stab
             the shard/knife into each eye socket. Ouch!
    | WIRE |
    Level 1: Cash places the wire around the enemy's neck from behind and violently
             chokes the life out of him.
    Level 2: Cash places the wire around the enemy's neck from behind, then spins
             him around to wrap the wire even tighter around his neck and chokes him
             to death.
    Level 3: Cash places the wire around the enemy's neck from behind and forces his
             knee into his back for leverage. He then proceeds to saw back and forth
             with the wire until the enemy dies and his head comes off.
    Level 1: Cash clubs the enemy in his stomach and then strikes him several more
             times in the head as he dies.
    Level 2: Cash strikes the victim quickly in the head causing him to sink to his
             knees. Cash then chokes the enemy with the Blackjack and then finally
             kicks him in the back as he dies.
    Level 3: Cash quickly strikes the victim in the head twice before quickly
             getting him in a headlock and breaking his neck.
    | CROWBAR |
    Level 1: Cash springs towards the enemy and stabs him in the neck with the sharp
             end of the crowbar. The enemy simply crumples onto the floor as blood
             spurts out.
    Level 2: Cash swings and lodges the hooked portion of the crowbar in the enemy's
             head and then kicks the enemy to free the crowbar as the enemy dies a
             painful death.
    Level 3: Cash stabs the enemy in the back with the crowbar and after a brief
             pause yanks it out and as the enemy falls to his knees he stabs him
             straight down in the head with it. He then wretches it free.
    Level 1: Cash slashes the enemy in his back which drops him to his knees. Next
             he grabs him by the hair and chops away at his neck until the head is
             severed. The enemy cries out in pain until the first chop lands. Also
             it sounds just like when you chop open a coconut if any of you ever
             heard that sound. *Shudders*
    Level 2: Cash slashes the enemy twice in the chest before finishing the job by
             hacking away at his neck until the enemy is decapitated.
    Level 3: Cash gives the enemy a powerful chop to the torso and then hacks away
             at the neck until the head falls off.
    | SICKLE |
    Level 1: Cash gouges his victim in the head and then finishes him of be slashing
             him in his back.
    Level 2: Cash stabs his enemy in the privates and then pauses for a moment
             before brutally ripping it free.
    Level 3: Cash puts his hand around the enemy's face and pulls him back as he
             stabs him in the stomach and guts him.
    | AXE |
    Level 1: Cash taps the enemy to get his attention and then swings the axe full
             force into his face as he turns around.
    Level 2: Cash swings and chops into his victims back causing them to fall to
             their knees. He then finishes them off with a massive chop to the head.
    Level 3: Cash swings the axe into the enemy's torso and then forces the axe all
             the way through the body and out the other side.
    | HAMMER |
    Level 1: Cash grabs his enemy by the head while simultaneously swinging the
             hammer hard into his temple.
    Level 2: Cash pounds the hammer into his victims back which causes him to fall
             to his knees. He then bends his head backwards and finishes him with a
             hard over handed strike to the face.
    Level 3: Cash smashes the enemy in the stomach which causes him to sink to his
             knees. He then finishes the job by swinging the hammer upwards into his
             face causing his head to snap back violently.
    Level 1: Cash strikes the enemy twice in the head thereby killing him. The
             second strike is easily a base hit. The enemy simply collapses dead
             from the blows.
    Level 2: Cash clubs the enemy in the groin/lower stomach area causing him to
             reel over in pain. Then Cash finishes him off with a solid over handed
             strike to the head. He never had a chance.
    Level 3: Cash chokes the enemy from behind with the bat until the enemy falls to
             his knees in semi-consciousness. Cash then takes a step back, lines up
             and takes a full home run swing at the enemy's head. The head comes off
             the body in a gory mess and usually splatters the surroundings.
    | CHAINSAW |
    Level 1: Cash turns on the chainsaw and swings it as the hunter starts to turn
             around thereby instantly decapitating him.
    Level 2: Cash stabs the hunter through the chest with the revving chainsaw
             and holds it for a brief moment before pulling it out to let the hunter
             fall to his death.
    Level 3: Cash holds the chainsaw vertically and slams it through the hunter's
             Skull thereby completely destroying it as well as and most if not all
             of the organs in the torso.
             (Credit: Mike Brayack)
    Thanks to CJAYC for GameFAQS. Without you all of this never happened.
    Thanks to Neoseeker for a great place to host my work.
    Thank you to Rockstar and Take Two interactive for yet another great game.
    Special thanks go out to the following for their valuable contributions:
    > Mike Brayack: For the Chainsaw execution animations as well as a correction
                    about the Wooden Stake and a Mission Title.
    > Joe Rogers: For some information found in the "Using Shadows" paragraph.
    And last but not least, Thanks to YOU for reading my FAQ. For more of my work
    simply copy and past the following link into your browser:
    >>> http://www.gamefaqs.com/features/recognition/22095.html <<<
    Parting Quote:
        "Little fox, little fox, the hounds have come to play!" -Cerebrus
    (c)2004 Oliver A. Ferrier (SWIFTSHARK) - Unauthorized reproduction is unlawful.

    View in: